[HN Gopher] Vector Games 32c3
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       Vector Games 32c3
        
       Author : rbanffy
       Score  : 17 points
       Date   : 2021-04-09 07:39 UTC (15 hours ago)
        
 (HTM) web link (trmm.net)
 (TXT) w3m dump (trmm.net)
        
       | ArtWomb wrote:
       | Big thanks to all involved. 32c3 for hosting. NYC Resistor for
       | such a great presentation. Always great when others share your
       | obsessions.
       | 
       | Out of the box, ThreeJS has everything needed to get started with
       | Vector Retro GameDev: line primitive drawing, line materials that
       | can be shaded with any glsl function, buffer geometry for
       | arbitrary data complexity, and on and on.
       | 
       | My faves are probably the old school Atari classics from the
       | early 1980s: Tempest and the Death Star Trench Run from Star
       | Wars. So satisfying blasting away down the tunnel ;)
        
       | kgwxd wrote:
       | My friend has an amazing collection of vector arcade games. It
       | got me obsessed with them. I really wish XY displays were still
       | widely manufactured, the experience is completely lost on other
       | displays.
        
       | keithnz wrote:
       | one of my favourite vector games on my Atari 800XL was Mercenary.
       | It was this open world type game, felt amazing at the time.
       | https://www.youtube.com/watch?v=u9nDCg63wNc it wasn't that
       | graphics was the best (compared to something like rescuse on
       | fractalus https://www.youtube.com/watch?v=FbZ-chrOgGg ), it was
       | just a big vector world with quite a lot of places to explore.
        
       | Waterluvian wrote:
       | I really want to mess around with 2d vector game dev because the
       | aesthetic allows me to not think much about the artwork and I
       | love how it scales.
       | 
       | But I can't find a single game engine that treats vector as first
       | class. They all want you to provide rasters.
        
         | ampdepolymerase wrote:
         | Use an immediate mode GUI toolkit. GUI toolkits tend to use
         | vector graphics more heavily
        
           | Waterluvian wrote:
           | Never considered that. Thanks!
        
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       (page generated 2021-04-09 23:00 UTC)