[HN Gopher] Vector Games 32c3 ___________________________________________________________________ Vector Games 32c3 Author : rbanffy Score : 17 points Date : 2021-04-09 07:39 UTC (15 hours ago) (HTM) web link (trmm.net) (TXT) w3m dump (trmm.net) | ArtWomb wrote: | Big thanks to all involved. 32c3 for hosting. NYC Resistor for | such a great presentation. Always great when others share your | obsessions. | | Out of the box, ThreeJS has everything needed to get started with | Vector Retro GameDev: line primitive drawing, line materials that | can be shaded with any glsl function, buffer geometry for | arbitrary data complexity, and on and on. | | My faves are probably the old school Atari classics from the | early 1980s: Tempest and the Death Star Trench Run from Star | Wars. So satisfying blasting away down the tunnel ;) | kgwxd wrote: | My friend has an amazing collection of vector arcade games. It | got me obsessed with them. I really wish XY displays were still | widely manufactured, the experience is completely lost on other | displays. | keithnz wrote: | one of my favourite vector games on my Atari 800XL was Mercenary. | It was this open world type game, felt amazing at the time. | https://www.youtube.com/watch?v=u9nDCg63wNc it wasn't that | graphics was the best (compared to something like rescuse on | fractalus https://www.youtube.com/watch?v=FbZ-chrOgGg ), it was | just a big vector world with quite a lot of places to explore. | Waterluvian wrote: | I really want to mess around with 2d vector game dev because the | aesthetic allows me to not think much about the artwork and I | love how it scales. | | But I can't find a single game engine that treats vector as first | class. They all want you to provide rasters. | ampdepolymerase wrote: | Use an immediate mode GUI toolkit. GUI toolkits tend to use | vector graphics more heavily | Waterluvian wrote: | Never considered that. Thanks! ___________________________________________________________________ (page generated 2021-04-09 23:00 UTC)