[HN Gopher] Figma and Canva are taking on Adobe and winning ___________________________________________________________________ Figma and Canva are taking on Adobe and winning Author : samulipehkonen Score : 199 points Date : 2021-04-09 10:24 UTC (12 hours ago) (HTM) web link (kwokchain.com) (TXT) w3m dump (kwokchain.com) | achow wrote: | The point most are missing is that, $600/annum _maynot_ be a big | deal for a company, but it is a huge deal for an individual | designer. | | How is that relevant? | | Unlike hardcore workplace software - someone below gave example | of a $10K PCB layout software - Adobe products are used for | personal and hobby projects by designers at home or at schools. | When these designers stop using the Adobe software at home and | schools and use alternatives, they would insist the same switch | at workplace as well. The employers would be more than happy to | accommodate that request (who does not like free money). | | I'm still rocking 2013 Adobe suite - the last perpetual license - | for 'just incase' scenarios. But since last many years have | totally switched to the likes of Figma at home computer, and at | workplace there was enmass transition to Sketch till couple of | years back, and now to Figma. | | (Hopefully) Adobe would go the way of Corel Draw, which you only | find in old printing shops, where they insist that they convert | your Adobe (.psd) files to Corel Draw one before they can send it | to printing machines. | adonese wrote: | >The point most are missing is that, $600/annum maynot be a big | deal for a company, but it is a huge deal for an individual | designer. | | I seriously thought that the rather easy way to crack Adobe and | Autodesk softwares was to lure in indie designers and engineers | such that it becomes their go-to tool in their professional | jobs. | cma wrote: | In addition to price discrimination, this is why productivity | app companies often give it at dramatically reduced prices or | even free to independent creators (usually dollar revenue | limit) and edu. | vosper wrote: | > The point most are missing is that, $600/annum maynot be a | big deal for a company, but it is a huge deal for an individual | designer. | | There was a theory, back before the subscription era, that the | reason stolen/fake Photoshop license keys would work across | multiple versions was that Adobe actually wanted people to be | using pirated Photoshop at home. The people pirating Photoshop | were theorised to turn into the same people who'd demand it at | their workplaces, and Adobe was quite happy to go cash in on | the corporate licensing. Easily piratable Photoshop was a free | training program for future Adobe customers, who weren't going | to pay for a copy to use at home, anyway. | | Who knows if there's any truth to that, but it doesn't work in | the subscription era, which definitely opens up some space for | competition. | ndiddy wrote: | It also allowed Adobe to wipe out competition that was | targeted towards the home market (why would you pay $99 for | Paint Shop Pro when you could pirate Photoshop for free?) | prox wrote: | I have been moving to the Affinity Suite and never have I | missed anything from Adobe. I love to work in it and I don't | have to pay per month. | zippergz wrote: | I've attempted this transition a few times, and keep failing. | It's not so much that the apps are inferior than that my | habits with Adobe are so ingrained. It's very hard to force | myself to keep using Affinity long enough to get used to it, | when I have the corresponding Adobe app _right there_ and I | know I can get my task done in a fraction of the time. | Logically I know that this is short-term thinking, and the | investment in switching would be worth it. But in the moment | when I need to get something done, it 's tough. | detritus wrote: | I'm in your camp, but still have paid-for copies of the | Affinity Suite because despite once been a total PS and AI | - and by extension Adobe itself - fanboy and having used | them since the mid-nineties, I now absolutely loathe Adobe | and its subscription model. | | Unfortunately for me, Illustrator (which along with Firefox | is the software open all day long, every day) is too | muscle-memoried. I've had it set up to my perfection for a | decade or more, and it feels like it'd take about the same | again to veer the fuckwit supertanker that is my brain | towards Affinityland. | h0l0cube wrote: | That's odd. I've found the keyboard shortcuts and tools | to be similar enough (v and a being the most used) and | annoying UX things, like every nudge of the cursor keys | adds an undo step, have been done properly instead. | prox wrote: | You probably fall in the advanced or expert category, and | what I did is simply do a few key elements from things I | was able to do easily in PS and practice it in Affinity | (for instance certain layer actions or layouts) | | A few months in Affinity and you already are saving money, | if that's important to you. | Wistar wrote: | I am in your camp, too. My muscle-memory investment in the | Adobe product line, especially Photoshop, Illustrator and | After-Effects, is approaching 30 years old -- more than | half my life -- and that really locks me in for | professional, get-it-done-now, reasons. | packetlost wrote: | How does Affinity Photo compare to LightRoom? I've tried | everything from Luminar, to CaptureOne and nothing really | works quite as well as LightRoom for various reasons. | alexdeloy wrote: | I love all the Affinity products so far but the RAW part of | Affinity Photo is where the suite falls a bit short in my | opinion. | | Things I miss most when compared to Lightroom are: | | - the ability to quickly create circular and gradient masks | and apply a set of setting to them | | - Edits are not saved into a .xmp file like Lightroom does. | Once you developed your image and closed the Raw editor, | there is no way to apply the exact same settings again if | you want to tweak something later. | prox wrote: | I think a Lightroom competitor was on their list (but for | a while now, hope it arrives soon!) | prox wrote: | It has a special workspace for editing RAW and can do most | things Lightroom does. However it isn't a streamlined | experience, so I usually use one program to star and sort | in directories and Photo to do the final edits. Darktable | is what I use for sorting. | [deleted] | system2 wrote: | VMWare Workstation Player 16 + Windows 10 + Cracked Photoshop + | Unity Enabled Session. Solves it for most people. | TrevorJ wrote: | Adobe is one of a long line of companies who appear to sell | products as their bread and butter, but actually get a large | portion of revenue through ad analytics and data offerings. | smeyer wrote: | Can you break that down a bit for those of us less-informed? | Looking at an earnings report[0] it looks like the vast | majority of their revenue (about 90%) comes from | "subscription", which I assumed was mostly for their products | sold via subscription models. Is there somewhere that breaks | down how much of that subscription revenue is from ad analytics | and data? | | [0] https://news.adobe.com/news/news-details/2020/Adobe- | Reports-... | TrevorJ wrote: | If you look here, you can see that in 2019 29% of their | revenue came from the digital experience division, which is | described as: "subscriptions to Adobe Experience Cloud, a | cross-channel marketing optimization tool that includes | analytics, targeting, campaign management, content delivery | and commerce enablement." | | https://dashboards.trefis.com/data/companies/VMW/no-login- | re... | | I suspect that the share has probably grown since then, but I | don't know that for sure. | traceroute66 wrote: | What's that old saying ? Reports of my death are greatly | exaggerated. | | Whether it's Adobe, Apple, Bloomberg, Microsoft or any other | similar company. The fact is those companies have such an | enormous moat that no minor competitor is ever going to get any | serious traction. | | In the specific case of Adobe. Figma, Canva, | $name_your_competitor are, frankly NEVER going to get any serious | traction. Just look how many decades it took Adobe to finally | unseat QuarkXPress, and that was two Goliaths battling out ! | | Why do I say that ? | | First, the old adage "time is money". If you are a business who | employs designers, you want them to work in an efficient manner. | You give them the tools they trained with. You give them the | tools they used at previous employers. For designers, that is | Adobe. The same goes for DTP and AdobeIndesign, or Video Editors | and Adobe Premiere. Not giving a designer Adobe is a bit like | telling a techie he can't install ping. | | Second, collaboration. Your designers, publishers and video | editors will be collaborating with others. They'll be importing | and exporting files all over the place. Sticking with Adobe | removes problems, and hence wasting time troubleshooting, "time | is money". | | Finally, integration. If you have used Adobe Creative Cloud | remotely seriously, you will know how awesome it is. Adobe have | done a spectacular job at cross-product integration with | extensive native support. You can take Adobe Photoshop and Adobe | Illustrator files and pull them straight into InDesign for page | layout. You can be working on a video in Adobe Premiere and from | within Adobe Premiere, you can throw the audio into Adobe | Audition, manipulate it, and Adobe Premiere will pick up the | changes without you needing to lift a finger. | | That, my friends, is why you should take talk of minor | competitors of Adobe claiming they are "winning" with a generous | pinch of salt. | benjaminwootton wrote: | It's anecdotal, but I've seen Figma become almost the de facto | standard for web design over the last few years, whilst Canva | is massively democratising design such that you don't even need | to work with professional designer for your day to day designs. | | I agree Adobe will be sticky and nobody is suggesting they will | die any time soon, but these tools are so good and so widely | adopted that I don't see how they can't eventually take a bite | out of Adobe. | scarecrowbob wrote: | I was of this mind for quite a while. I hate changing tools. | | I do a lot of front-end dev work that involves translating non- | technical designer's layouts into templates for a CMS. | | Figma is way, way more efficient for me to use than Ai or PS. | | Time is indeed money. | | Most of our team isn't bought in to any specific package... I | have to be able to take deliverables from a wide variety of | systems, so it wasn't a big deal to add another system on my | side of thing. | | On the designers side, he likes it just as well, and the | familiarity is the only hurdle. However, it's not like having | to re-understand design, it's just another tool. | | In the end, that's all it takes... because I don't care what | general standard for cross-industry design is. I remember when | it was Fireworks. All I care about is the specific tool chain | that we use. | | So, yeah, Figma isn't probably going to become some cross- | industry standard, but it so much easier to use for the limited | tasks we use it for that it's winning at our very local, | agency, level. | traceroute66 wrote: | As you yourself admit "for the limited tasks we use it for". | | And there I certainly agree with you. | | If you can work in a relative silo with a limited number of | tools, then sure, there may well be scope for shopping | around, just like you did. | | But once you're in an environment where you may use multiple | tools that come under Adobe's remit, then its likely better | to stick with Adobe and get the benefit of the cross- | integration. | | For example, a friend of mine runs a small business, they | have someone on their team whose day job is something else, | but is good with design and has become the office's go to | designer. | | In the course of an average year, that person will regularly | use Adobe Photoshop and Illustrator for all manner of | graphics tasks. They will use InDesign to create print and | electronic documents for dissemination. They will | occasionally use Adobe Premiere and Adobe Audition to edit | videos and podcasts. And they store photos in Adobe | Lightroom. | | Even as a small, non-design focused business, its not | difficult to get your money's worth from Adobe. | scarecrowbob wrote: | And just for context, the documents that I get in Figma cost | in the high 4-figures to mid 5-figures to create before I get | them; the folks using these tools aren't picking them because | they are cheap. | indymike wrote: | What is interesting is that the article left out Adobe XD, | which is their product that should be competing with Figma or | Sketch. I've tried to use it a few times, and well, honestly, | it doesn't measure up (it could be that I'm stuck on the bottom | of the learning curve, but that's a problem, too). | | Tools like Figma, Canva and Sketch are enabling workflows where | all that integration doesn't matter. For example, I'm not going | to take a bunch of UI prototypes and polish the audio with | Audition or bitmap edit with Photoshop. | | Finally, tools like Affinity, Da Vinci and so on are showing | that smaller budgets focused on specific workflows can deliver | a competitive product. I have a Creative Cloud subscription. I | also bought Affinity. Why? Because Designer and Publisher save | my team time vs. Adobe. And that includes import and export. | We're not a print design house, so all the print specific | tooling doesn't really matter in our all-digital, made for the | screen, RGB world. | dorkwood wrote: | I think things might be shifting more than you realize. All the | designers at my current workplace use Figma. The workplace | before that was Sketch. It's only the older members of the team | who have any Photoshop skills, and they rarely seem to use them | these days. | | Having said that, I don't think this matters so much for Adobe. | They're well aware that professionals are dropping their tools. | It's part of their plan, even. All their comms these days focus | on "the democratization of creative tools" -- they make more | money selling subscriptions to hobbyists than they ever did | selling to pros. | karaterobot wrote: | Counter-point: I used Adobe products as a professional designer | since before CS1, right up until switching to Sketch in 2015. | | The moment I used Sketch, I knew I'd never use Illustrator or | Photoshop for work again. Then, a few years later, I used Figma | for the first time and realized I'd never use Sketch again if I | could help it. | | The point is, at least in the realm of UI/UX design, the | competition has leapfrogged Adobe. XD is a distant third^1, and | you'd have to add every Creative Suite product together to get | to second place. So, they've already lost that race, and the | trend seems to my mind accelerating rather than slowing down. | | I don't think the argument that designers experienced with | Creative Suite will be hesitant to switch holds up. I'm the | oldest working designer I know, and like I said above, I jumped | ship in like five minutes of working with superior tools. I | don't know anybody younger than me who has any loyalty | whatsoever to Adobe; quite the opposite, Adobe seems creaky, | and old-fashioned in a "I can't believe you used to use that, | Grandpa" way. | | ^1 https://uxtools.co/tools/design | TrevorJ wrote: | I have a question about this - does Sketch/Figma support | creating designs that fall outside the current flat design | trends? | | Can it do things like this? | | https://image.freepik.com/free-vector/hud-ui-gui- | futuristic-... | | Or this? | | https://i.pinimg.com/originals/7b/09/c0/7b09c038e0c644338a9a. | .. | | Genuinely asking, because these are the sorts of things that | I have long used Photoshop for, but if there's a new, better | tool, I would like to take a look. | karaterobot wrote: | The first example would be easier than the second, but yes, | you could technically do both. The second one has more | pixel-based textures (like the drawings), and you could | certainly use those as layer fills, though I wouldn't | advise trying to draw them there. I wouldn't say that | either Sketch or Figma handle pixel artwork particularly | well, because they're both optimized for vectors, but you | can import and manipulate that kind of artwork (move, | resize, crop, change color properties, etc.) fairly well. | | It might be worth checking out Affinity Photo and Affinity | Designer as lighter, cheaper alternatives that handle | pixels better. But PS is still the best tool for this, | sure. | sogen wrote: | For first link: Yes, can be done easily. | | For the textures in the second link: You can go a long way | in Figma and just use stock-photo images like wood for | textures. You'll still need a bitmap-based app like | Photoshop for the bubble, and import them into Figma | TrevorJ wrote: | Thank you for the info, this is helpful! | ilamont wrote: | This is the same story for every media creation tool, which goes | hand in hand with advances in technology. Editing audio used to | require all kinds of expensive hardware and software, now you can | get the basics done (and sometimes a lot more) with Bandlab and | Garageband on your phone. Same story with putting printed words | on paper, video creation, etc. | | There are a couple of interesting things about Canva, though. | | First, it's a VC funded startup so the motivation behind it is | not just ease of use, it's profitable exit - probably by Adobe. | This does not give me confidence that Canva will work for me 2, | 3, or 5 years down the road when someone screws up the M&A or | deliberately sinks the acquired product. | | Second, Canva hits that non-designer quadrant and new use cases | mentioned in TFA pretty well, but it is not useful for many | advanced use cases. I use Canva every week for my own business, | but I also depend on a paid subscription to Adobe Acrobat to do | things with PDFs that free tools can't match or can't do well. | tengbretson wrote: | What's Figma? | foxthatruns wrote: | FIGMA NUTS | Cthulhu_ wrote: | Sorry to be that guy, but have you done a quick google? | domano wrote: | I think this is a pun related to "Whats Ligma?" and the | inappropriate answer to it :) | tenaciousDaniel wrote: | It's a new-ish design tool that is cloud-native. It's kind of | like Sketch but as a web app. | whywhywhywhy wrote: | It's not surprising at all. Adobe, as most of us predicted they | would completely just give up and real innovation or advancement | once they went subscription. Why spend a huge amounts of money on | progress when every designer, photographer, artist, editor, game | developer, VFX artist in the world is forced to pay for $50 a | month. | | They've dropped a small handful of extra features over the past 8 | years but also during that time their software has stagnated and | rotted. They didn't move with technology so most of it is all | single core constrained and barely uses the GPU so doesn't feel | any faster today than it did 8 years ago and in some cases parts | of it actually feel slower as bitrot has set in. | | After Effects went from a program that felt almost like magic to | something that can't even play it's image sequence preview and | sound without dropping out rendering it a complete frustration to | use, again this all worked great on a Core Duo 2 iMac 10 years | ago. | | Every single part of Adobes business is there for the taking and | with only small amounts of effort you can provide something that | will take them years to catch up to if they ever manage at all, | look at XD they started that when sketch was eating their lunch | so they started making XD and they move so slowly that by the | time it was even remotely viable it was already leapfrogged by | Figma and now Adobe will never be relevant in that space again. | wyxuan wrote: | Used to use sketch, moved to Invision and finally landed on figma | - and heck I'm not even a UI/UX designer. | | I love how I can put up nice designs relatively quickly without | having to learn the dazzling array of menus and tools found in | Adobe. | defenestration wrote: | We are also fan of Figma. It's easy to work together inside the | same design and the results are easy to test and present. But | be warned of vendor lock-in! You can't use .fig files in other | programs. Before you move your complete Sketch design library | into Figma, think carefully. They make switching to Figma easy, | but switching away hard. Converting your complete Figma library | can be done with xd2sketch.com for hundreds to thousands of | dollars. Our policy is that we only make one-offs in Figma and | delete them afterwards. | cesarvarela wrote: | The usability of Canva is exquisite. | | Seems limited but it is limited in all the right places. Saves so | much busy work when for example designing a presentation vs | PowerPoint or Slides. You if just want to get shit done just use | Canva. | | Big omission not mentioning Affinity products, excellent | Photoshop and Illustrator replacements for a one and only | beautiful payment of $25. | adontz wrote: | Not sure why they compare to Photoshop and not XD. | nness wrote: | XD was a tactical response to Sketch and Figma's encroachment | of Photoshop as an UI/UX tool. Whilst XD is now a better target | for a like-for-like comparison, from a historical perspective, | Adobe is on the back-foot trying to re-capture the disciplines | which no longer use their product. | oneshoe wrote: | This. I just used adobe XD for the first time and I actually | truly enjoyed it. I'm not an Adobe fan boy - there just | happened to be a sale on the Adobe cloud suite that I bought | and XD came with it. | ape4 wrote: | Adobe is going acquire one of them | nness wrote: | My gut says the same. The costs of trying to scale Adobe XD to | the same utility as the best-of-breeds will be known pretty | soon, and Adobe will have two options, grow or acquire, and a | price against both. It'll be straightforward thereafter. | polytely wrote: | On the photoshop/illustrator front I've been really happy with | Affinity Photo and Designer, they are good enough that I haven't | really missed any functionality, they certainly feel more stable | (looking at you illustrator) and they are way cheaper. | | I wish they would make something that could replace Adobe XD, | because adobe XD is terribly slow in adding features and there is | a lot of room for improvement there. | | At first I thought XD was great, but as the app I've been | designing has grown in size I keep encountering more and more | warts. | dekerta wrote: | +1 for Affinity Designer. I was stuck on an old version of | Adobe Fireworks for years because I refused to give in to their | SaaS model. The Affinity suite has been worth every penny, and | I actually _own_ the software, which is great | macando wrote: | Creating animatioms in XD is awesome. Haven't had that much fun | in years. As a tool it misses a lot of features present in | Sketch and Figma. | wdb wrote: | I just wished Figma would run offline when not having internet | without the need to login every day. One of the reasons I keep | using Sketch. | | Currently, it's less of a problem because you can't travel much | but before, for me, it was a pain to use Figma on planes, or | trains. | ryanwhitney wrote: | It took a lot for me to give up trusty ol' Photoshop for design. | I pretty much built my career playing with and learning | Photoshop. But they were years behind Sketch and then named their | competitor "XD". | | What a terrible name. App didn't seem great either. And I really | really hate the whole Creative Cloud licensing thing that's | always running in my menubar as well as their strange bundle | pricing. | | In the meantime, Figma quietly came along and somehow built a web | app that had such good collaboration and sign up/licensing that | it somehow makes me OK with using a web app. | pentagrama wrote: | The web was a big "feature" to allow Figma succeed over Adobe. | | In Figma you design and changes instantly for everyone, just sent | a link and anyone (designers and non-designers) can | see/collaborate the latest version because is web based. | | Adobe sleep many years bloating Photoshop with features that try | to cover UI design needs and fail, finally releases Adobe XD but | is miles away of Figma, in Adobe XD today, you make changes in a | file and have to go to Share > Update link everytime, and then | the web based version of the file is updated. Is crazy. Sketch | sleep on that too. | | Also Figma was clever to make prototyping and developer handoff a | core features pretty quickly, now they have a polished "trifecta" | with UI desgin + Prototying + Developer handoff. | | Here a good resource to compare UI design tools (and more) | https://uxtools.co/tools/design | | I'm wondering whats the next step to smooth even more the gap | between visual design and development. | robertoandred wrote: | Figma's dev handoff is still pretty bad though, especially | around images. | ENGNR wrote: | True, it's pretty hidden and frustrating | | But even then, being able to do it at all exactly when you're | ready, is just night and day better compared to having to ask | the designer for the file they forgot for the nth time | 1cvmask wrote: | I assume they helped grow new markets and Adobe had to pivot into | these "new" markets. All the old users of Adobe are still the | users of Adobe. But most new entrants have grown up with new | approaches like Canva etc..... I remember when GIMP was the only | "credible" alternative to Adobe (acquiring competitors like | Macromedia etc). Now there are dozens of alternatives. | nicoburns wrote: | > All the old users of Adobe are still the users of Adobe | | That's definitely not true. Some niches like photo manipulation | are still Adobe, but Adobe tools used to be the goto for Web | Design and now they're not. | | Closer to the truth is that Adobe stopped development on their | tool in this area (Fireworks), which opened up the market for | competitors (primarily Sketch, and the later Figma), who did | indeed bring their own innovations. And only later realised | their mistake. | TheOtherHobbes wrote: | Adobe keep doing really, really stupid things. | | The latest Photoshop update removed some of the tools from | the toolbar. Some of the tools have been there for _decades_ | , and regular users have their locations in muscle memory. | | When you're done wondering why you've lost your way in a | product you've used since the 90s, you can get the tools back | by by Googling and changing a magic setting in the prefs. | | But it's hard to be too offensive about a company that can do | something like that in the name of "development", while | leaving many of Photoshop's more annoying warts unattended. | drewrbaker wrote: | Adobe have XD which is very similar to Figma. We use it at my | agency. | perardi wrote: | I've used Photoshop since before you some of you people were | born. _(I'm 37, but I started very, very early.)_ I breathe | Photoshop. I live in Photoshop. I am like a surgeon with | Photoshop. | | And the vast majority of the time, using Photoshop for a design | task is gross overkill, or it's poorly suited to the task in | subtle ways. | | It never felt right for UI design. They've made nice improvements | _(hello, Artboards)_ , but it never "feels" quite right. Am I | using the right color space and management settings? Can I | override that symbol? How do I edit that global color? Oh god, | did I rasterize that layer!? | TrevorJ wrote: | Not only that, but the SaaS model has not netted any 'killer' | features at all. I haven't found a new feature indispensable | since at least CS2. | paxys wrote: | It's the other way around. Photoshop hit the limit for what | people needed out of a photo editor, and when they realized | fewer and fewer customers were paying for new versions | anymore pivoting to a subscription model was the only way to | ensure a revenue stream. It's the exact same reason why | Microsoft started shoving Office 365 down everyone's throats. | What new killer feature has Word added in the last 10 years? | dylan604 wrote: | content aware fill | TrevorJ wrote: | It's neat, but I can't say I have ever needed it in | production. | dylan604 wrote: | if you do compositing and background replacement, it's a | huge time saver | omnimus wrote: | Introduced in cs6 which was before subscription model. | | I would say biggest Photoshop feature since subscription | was GPU acceleration enhancements. And i guess now the AI | image scaling which other software already does better. | tenaciousDaniel wrote: | In the same boat. I started using PS in 1998. Never felt right | for UI design, but nothing has ever really felt right for me, | even Figma/Sketch/etc. I've tried them all. | | I don't know precisely what I'm looking for, but they aren't | it. | dorkwood wrote: | I feel like the future might involve writing a little bit of | code, so you can more easily link properties together and | that sort of thing. Maybe a node-based workflow, I'm not | sure. | tenaciousDaniel wrote: | Totally agreed. No one has explored textual interfaces for | designers, because everyone assumes "well designers are | visual thinkers so they must draw". I think that's somewhat | reasonable but it's also blunt and obtuse. | | As it happens, I'm currently creating a platform-agnostic | DSL specifically for designers. The goal is to give them a | parametric language through which they can communicate | their designs using their own mental models and verbiage. | boraoztunc wrote: | Same here, 36. I've been using Adobe products since the | beginning of my relation with computers, I guess started with | Dreamweaver, and now it is so hard to quit, as I use almost all | the CC apps professionally, to make my living. | | I mentioned here before on another post, it is mostly because | of the long-years offline archive, mockups, and all the | resources I can find easily, both offline and online. Recently | I get my courage and decided to end my subscription, at the | last stage of the process they proposed a two-month free, so I | took it. What a shame, but I hope I'll decide the same after | these two months. | | Adobe is really what Steve Jobs described back than; "rapid | energy consumption, computer crashes, poor performance on | mobile devices, abysmal security, lack of touch support." | | https://en.wikipedia.org/wiki/Thoughts_on_Flash | pcurve wrote: | I've been using it since v1.0 before the days of layers and | editable text. And 1 step undo was all we had. I still remember | seeing Knoll brothers named prominently every time you boot up | the application. Good times :) | didibus wrote: | I heard by a few UX designer that they prefer Adobe XD as a | design tool actually over Figma, but the cost is why they use | Figma instead. | | I find it a glaring ommision from the article analysis that it | didn't even mention Adobe XD anywhere? It seems to me maybe | newcomers are only competing against price and nothing else? | sevencolors wrote: | Yeah, I found it strange they didn't even compare XD. Which is | the direct competitor to Figma/Sketch. | | Also the cost for just XD is similar to that of Figma/Sketch | | Free Plan / ~$10 monthly plan | jonathanstrange wrote: | I'm surprised at the choice of competition named in the article. | I'd say the strongest contender to Adobe's core business is | Affinity with their desktop software suite. | doogerdog wrote: | I agree. Affinity started very strong and just keeps getting | better. Adobe's subscription BS is going to hurt them in the | long game. | yoz-y wrote: | I love affinity products but I wonder about their plan long | term. With the current pay once, get updates for free model | they will run out of customers at some point. Adobe sold | upgrades back in the day, but that is not a possible path for | Affinity, at least not if they mainly sell through the Mac | App Store. | omnimus wrote: | Well i am sure they are already preparing some form of v 2 | thats going to be such upgrade. | | My bet for features would be 1. Plugins API/scripting 2. | Better panel management | jackson1442 wrote: | Something that you sometimes see is developers offering a | bundle that includes v1 and v2 of an app where the price is | (v1 cost + "upgrade fee"), which is automatically | discounted to just the upgrade fee. This definitely works | on iOS, so I figure it would also work on macOS. | yoz-y wrote: | I saw that done but it definitely feels hacky. | open-source-ux wrote: | Affinity apps are professional-grade and feature-rich but they | don't match Adobe apps feature-by-feature. This is perfectly | understandable, and the Affinity team are not trying to make | clones of Photoshop, Illustrator and InDesign. But some users | are clamouring for their must-have feature from | Photoshop/Illustrator/InDesign to make it into the Affinity | apps. It will be impossible to satisfy all users and some won't | switch. | | The one Adobe app that has no rival is After Effects. DaVinci | Resolve has motion design tools, but nothing to match the sheer | features of After Effects (not to mention the vast ecosystem of | plugins and the huge number of tutorials). | brobdingnagians wrote: | I agree that Affinity deserves mention here, since they are | another player. Just slightly different than the other two and | meeting a need in a variation of the theme. I do some graphic | design and photo editing, but not enough to justify the large | recurring price of Adobe products, so I went with Affinity and | I've loved it. I'm not a profession artist, so I'd only ever | really heard of Adobe, but went looking for something else | simply because of cost. | | EDIT: I think the main reason they don't mention Affinity is | because Affinity capitalized on Adobe's price increase; the | price increase is mentioned as a positive for Adobe's stock | price in the article, though a lot of customers dislike it. It | is an interesting case of Figma and Canva having better | functionality for certain segments, and Affinity having better | price to capabilities ratio for other segments. When Adobe was | more of the only game in town, it was fine, but now others are | carving into the space and competing on variations, providing | better alternatives to different needs or prices. | polote wrote: | Related from same author a few months ago | https://news.ycombinator.com/item?id=23584954 "Why Figma wins" | macando wrote: | _Changing customer needs are the largest source of entropy in | markets. When customer needs rapidly change, there is less | advantage in being an incumbent. Instead, legacy companies are | left with all the overhead and a product that no longer is what | customers want. | | There are many causes of changing customer needs. Often there are | new and growing segments of customers with different use cases. | Existing products may work for them, but they aren't ideal. The | features they care about and how they value them are very | different from the customers the legacy company is used to. | Companies resist changing core parts of their product for every | new use case since it's costly in work, money, and attention_. | | This is one of the best product articles ever written. | | All planets aligned for Figma: | | - Companies big and small acknowledging the importance of UI/UX | design resulting in more and more designers entering the | workforce. | | - Remote work going mainstream pushing more people toward online | collaboration tools. | | - Web technologies progressing and enabling desktop-like | experience inside a browser. | | Resulting in designers, managers, customers all loving Figma. | It's a game changer and it will be a bigger success story than | Slack. | skd-fs wrote: | This resembles the era of Salesforce vs Oracle. Having everything | on the cloud (Salesforce) versus having expensive in-house | systems maintained by Oracle/SAP. | | Not surprising at this point as Adobe is a mature and slow moving | company. What innovations have they done in the last 5 years | besides closing down Flash? | villasv wrote: | Adobe products are not stale. Photoshop has already | successfully incorporated some of the recent research on image | processing using GANs and it's getting ever more powerful. | TrevorJ wrote: | There's nothing in Photoshop since CS2 that I need, and I use | it every single week. In fact, with every update they seem to | either break something, or make the tool worse. I've use the | tool for 20 years. I don't WANT to be forced to upgrade to | the newest version where some shortcut is inexplicably | changed for no good reason. They need to stop trying to add | new keys to a piano. Let us play the instrument as we learned | it. | villasv wrote: | I agreee with everything you said, but none of it is | relevant in the context of comparing Photoshop to an | obsolete database. | | My point was not that it's UX is improving, only that the | technology isn't stale. | TrevorJ wrote: | I mean, if the only features that get added aren't | useful, then isn't that actually _worse_ than being | stale? It 's an antipattern at that point. | villasv wrote: | Useful _to you_ | TrevorJ wrote: | I am centered pretty squarely in the middle of their use | case, so I would be relatively surprised if I'm an | outlier. | alexashka wrote: | This is like saying Clojure is taking on Java, and winning. | | It solves _some_ problems some people have and that 's great. It | isn't moving the needle in any meaningful way. | jordemort wrote: | I believe it. We needed to make some coupons for the kid's Easter | eggs this year. Google led me to Adobe Spark Post. I couldn't | figure out how to get anything done and the app immediately | started trying to upsell me for some sort of subscription. My | more social-media-savvy wife told me to download Canva instead. I | did, and got what I needed done easily in a couple of minutes, | and then I deleted Spark Post. | paulcole wrote: | I think you are selling short your social-media-savviness. You | seem pretty capable here on HN which fits my definition of | social media. | jordemort wrote: | Perhaps, but she's done it from the side of managing the | social media presence for a business; I have not. I don't | need any design assistance to post on HN, but I was going for | something flashier than "Verdana on beige" for the Easter | eggs. | paulcole wrote: | My point was more that calling someone social-media-savvy | on HN is usually code for (at best) someone who works in | marketing who does something that's "not real work." Not | accusing you of that (and your explanation makes perfect | sense) but trying to keep in mind that HN in itself is | social media and a marketing tool for a VC fund. | [deleted] | tenaciousDaniel wrote: | I really like this kind of market analysis (discussing levels of | abstraction as the primary variant in market differentiation), | because it's been my focus of thought for the past few years. | | I actually think that Figma is still somewhat legacy in its | model, because it still relies on the concept of a designer as | akin to an illustrator. Give them a canvas, and some tools, and | let them draw. No one has attempted to deviate from that model, | and I think there could be a wealth of opportunity outside of it. | Nkuna wrote: | _Switches to Morpheus ' voice_ | | What if I told you you can use ANY Adobe software, procured | legitimately, in perpetuity without using cracked/pirated copies; | without paying a dime? | | No shenanigans like modifying or deleting files, changing your | PC's clock, etc. Just using the OS's system tools[ _]. It 's so | obvious, I'm certain a sizable number of Adobe users do this. | | _Obviously outlining how would alert Adobe and I'm not sure I | want to risk that. | amelius wrote: | Which OS? | ampdepolymerase wrote: | Probably Windows Sandbox or one of the other Hyper-V based | out-of-the-box VM solutions. | krmmalik wrote: | I think Adobe is getting beat on a number of fronts, not just | what Figma and Canva are addressing. There is a slow but steady | rise in the number of people moving away from Adobe Premiere to | DaVinci Resolve for example. | | Adobe have been short-sighted with their very expensive | subscription model which has resulted in people seeking out | alternatives. Sure it was very profitable for them in the short- | term but at what long-term cost? | | It has done nothing but foster resentment in even its most loyal | user base. | | Personally I can't wait for mature Adobe After Effects | alternative, and then I'm gone for good. | maxerickson wrote: | $600 a year isn't expensive for software for a US professional | worker. | | I understand that there's lots of people that don't fit that | description. That they would also like to use Adobe's tools is | perhaps not entirely a sign of decline. | 6gvONxR4sf7o wrote: | You have everyone arguing about whether $600 is too much for | photoshop, but everyone should note that you can also get it | for $10/mo. It doesn't get you all the other adobe products, | just photoshop and lightroom, but that's fine for a ton of | people. | maxerickson wrote: | The post I replied to was talking about multiple Abode | products, so I don't think the focus on Photoshop is my | fault. | 6gvONxR4sf7o wrote: | Oh yeah definitely not blaming you, just trying to do a | PSA for the discussion. People are probably focusing on | it because the article emphasized it. | bdcravens wrote: | Depending on your use case, you can get similar products | for a one-time purchase of less than $40. | wongarsu wrote: | It's a lot for teenagers and students. People prefer to use | software they know, and if you keep your creative software | from people in their formative years then you are going to | struggle. | | This might be less of a problem if they hadn't also slashed | education discounts (pupils and students used to get 80-90% | discount, presumably to discourage buying used or pirating) | dna_polymerase wrote: | Exactly. The SaaS model largely lacks a gameplan for long | term sustainability. | vlovich123 wrote: | How so? The SaaS model lets you price segment more | flexibly. You can do a free (or very cheap) loss leader | version that has a more limited feature-set (that | students & hobbyists don't need) and a non-commercial | license. Charge more for larger shops that need | collaborative/more professional features. | | Just because Adobe is doing the transition poorly (albeit | you wouldn't know from their share price), I don't | necessarily buy that it's a fundamental flaw in the SaaS | business model. Indeed Figma & Canva are both SaaS | companies themselves. As MSFT has shown, it doesn't take | much for a giant to come back. I don't think Adobe is | particularly cash-strapped so they can weather out a | bunch of mistakes/internal realignment. | maxerickson wrote: | Their financials have done great since they switched. | Strong growth in revenue, gross profit and net income. | vendiddy wrote: | This may be short-term growth at the expense of long-term | sustainability. | | The younger generation will reach for the more affordable | options like Figma, Sketch, Canva. Everyone will know how | to use these tools a lot better so this these will become | the new standards in the workplace. | vlovich123 wrote: | Right. I was explicitly responding to OPs claim that SaaS | lacks long term sustainability because Adobe's approach | seems like it could kill their long-term userbase. | kitsunesoba wrote: | Also, as an individual having your work locked behind a | subscription fee is more than a little scary. For a company | it's no big deal to have subscription autorenew in | perpetuity, but individuals sometimes need to cut costs, | and because of that subscription fees start to look like a | ball and chain. | at-fates-hands wrote: | >> $600 a year isn't expensive for software for a US | professional worker. | | Let's be crystal clear here. | | $600 is the subscription for ALL of the Adobe Apps. That | means you're paying $600 for what? 15-20 different apps? That | means you're averaging around $40 per app. Which is roughly | the same cost per month as other competitors products. Adobe | XD is $9.99/month which is the same cost as Sketch $99/year | and has more functionality then Sketch. If you toss in the | additional $8/month for InVision, then XD is now cheaper. A | lot of orgs like having one vendor for all of those apps as | opposed to having multiple subs for several different | companies. | | I'm no Adobe apologist, but let's make sure when people are | tossing around the $600 cost, we're comparing apples to | apples. You can hack on them for their lack luster customer | support, new versions not working on newer PC's and | completely ignoring Linux users - but arguing about price? | Not really a good enough reason not to use them in my | opinion. Over the past few years, the newer apps they've come | out with, they're keeping their pricing competitive: XD vs | Sketch/InVision vs Figma. | | Their pricing has also slowly come down as more competitors | come into the market. I agree, I don't see them declining, | they just need to stay competitive now that they are a number | of legit products to compete with several of their products. | mox1 wrote: | I think the better way to look at it: Is $600 / year / | employee enough of an incentive for competitors to step up? | | I think lots of software companies( and entrepreneurs) are | seeing Adobe's revenue stream and asking "Whats the moat?, | What's stopping us from building the top 5-10 Adobe features | and charging $300 / year?" | | It would seem that Adobe doesn't have much of a moat and that | perhaps their software will be commoditized as we move | forward. | bdcravens wrote: | There are plenty of "US professional workers" who do not need | all of Photoshop's functionality. I've found Pixelmator meets | all of my needs, for a one time purchase of less than $40. | The moment that changes, I can purchase Photoshop; doing so | now would be a premature optimization. I believe many still | use Adobe products merely because they accepted that as a | default. | coldcode wrote: | I use Affinity Photo, and previously used Pixelmator; I | don't miss any of Adobe's overpriced products. | maxerickson wrote: | _I believe many still use Adobe products merely because | they accepted that as a default._ | | This supports the notion that it isn't particularly | expensive! | | I didn't say "it's the cheapest" or "it's the best value", | I said it wasn't expensive, and qualified the remark with a | statement about the group of users I believe that Adobe | targets. | | People are replying that they think it's a bad decision to | ignore user acquisition from less expensive licensing | options, but that is separate from whether Adobe is having | any trouble finding users (they appear to be printing | money). | bdcravens wrote: | There's plenty of power users, but I think Adobe makes | plenty of money off of users who don't need the | product(s), but don't seek lower priced alternatives out | of ignorance or apathy. The same could be said of things | like computers and fitness equipment. | selfhoster11 wrote: | I am so glad that only US-based professional workers are | considered worthy of playing with Big Boys' Toys like Adobe | products. /s | maxerickson wrote: | I'm not sure why you are being sarcastic about how a mega- | corp approaches business decisions. Of course they do what | makes the most money. | | Part of my point is that people would do well to consider | how Adobe approaches the situation before they expend a | bunch of emotional energy wishing it were otherwise. | selfhoster11 wrote: | That's not the point. The point is that Adobe are being | extractive assholes, and they know it. Setting the price | point this high basically communicates that they consider | anyone unable to pay this much a pleb, where all of their | competitors don't. This is quite insulting, considering | that we're talking about a graphic manipulation program | rather than some hyper-specialised piece of enterprise | financial markets software that only a few can use to its | fullest. | Nkuna wrote: | > Of course they do what makes the most money. | | Launching features on iOS/macOS first is a business | decision that makes the most money (probably) but it's | this very reason I slowly started replacing Adobe | software. | | Adobe XD, especially in the beginning, would leave | Android and Windows users in a lurch focusing their | efforts primarily on Mac/iPhone users. | | For instance, real time mobile preview via USB (MISSION | CRITICAL!!!!!), a feature requested December 16, 2016 1 | was implemented on iOS on February 04, 2019. Worse still, | this feature works on iDevices but only with a Mac. As of | last December when I last checked, this was still not | possible on Windows for either mobile platforms. | | Sure, as late as 2009, users were evenly split between | Mac and Windows. Prior, it was more Mac users. It has | since changed with majority of Adobe users on Windows. 2 | So this steadfast commitment to Apple users makes no | sense when the majority of your users are on Windows! | | Switched to Figma once I started using Linux as my daily | driver. | | 1. https://adobexd.uservoice.com/forums/353007-adobe-xd- | feature... | | 2. https://community.adobe.com/t5/photoshop/adobe-cc-os- | market-... | ska wrote: | > $600 a year isn't expensive for software for a US | professional worker. | | It's expensive for what a lot of those workers use it for. In | the pre-SAAS days, companies would handle this by having an | few license and not necessarily following the upgrade churn. | | Going SAAS only "solved" that for Adobe, but disgruntled that | user base that is now no longer served. This obviously | creates market room. | | $600 is nothing for a worker who is going to be in a software | an appreciable part of every week. When it's $600 here, $300 | there, $1000 here for stuff they only use a few times a | month? Not a good deal. | dylan604 wrote: | >but disgruntled that user base | | The user base that is disgruntled are the ones that would | have been using the cracked versions anyways, so there's no | monetary loss to adobe at all in that regard. | | I get being a poor student that can't afford the software | that you eventually need to know how to use. I grew up | learning Adobe products from those cracked versions. | However, now that I'm a working stiff, I pay for my | software. I can't think of the last time I used a cracked | version. Everyone has to start somewhere. Adobe now gives | full version access via trials for 30-days. | Nkuna wrote: | Trial period was shortened to a week in May 2016. See | https://prodesigntools.com/adobe-cc-7-day-free- | trials.html | ska wrote: | > The user base that is disgruntled are the ones that | would have been using the cracked versions anyways, | | I disagree; I think I correctly identified a user base of | corporations and users who would much rather do things | right, but don't have 600/yr/user of need. Currently they | are paying adobe subscriptions, or juggling free trials. | If someone offers them good-enough software for | significantly less, they won't think twice about jumping. | | This is separate from the issues of students etc. using | cracked or 'educational' versions. Some of them may not | like the subscription only approach, but as you say that | isn't a real impact to bottom line because they would | never buy it. | steve_adams_86 wrote: | Agreed, it seemed outrageous to me 10 years ago but I believe | now that Adobe simply focused on a certain segment. I wasn't | in it. But that's just it; I had very little money, and I was | mad that they'd excluded me. But of course they'd exclude me, | haha. | ipaddr wrote: | You were never their target. But there were people thinking | about you. | | The cracked adobe products from 10 years ago provide most | of the functionality the new subscription does at a big | discount. | | In a way those warez (sp) crackers cared about you more | than adobe ever did. | mrj wrote: | But that's a ton of cost for something you don't use often or | if you're just starting out. That price tag eliminates the | low end on-ramp into the products. They moved away from | perpetual licenses and raised prices, which ensured there was | room for competitors with a lower initial price and "good | enough" quality. | ipaddr wrote: | 600 dollars a year is a huge amount for a software product. | If that was their enterprise/seat pricing you may have a | point but this is the standard price for everyone. | kradeelav wrote: | $600 is larger than most comic cover commissions (source: | have been paid to do them), and unfortunately Photoshop is | still a standard in many tangential industries that pay far | below the minimum I strongly suspect that you assume for many | (corporate) graphic designers. | | I started creating graphics in high school on the Gimp, which | was a natural transition to a (gifted) copy of PSCS2, and | I've been using my college version of CS5 ever since | afterwards. That route to graphic design would've never | happened at their current prices. They're burning a whole | generation of designers. | egypturnash wrote: | Fifty bucks a month for the whole suite is half of one page | of comics posted to my Patreon. And my Patreon is pretty | tiny. | | Fifty bucks a month is less than I charge for one single- | character flat color commission, which is something I can | do in an hour or two. | | I am not at all surprised that most comic cover gigs pay | like shit. Comics generally pay like shit. | | And all that said I sure did pirate Illustrator for a | decade until I was at the point where paying the full | subscription was the easiest route. If I was a broke | student now I'd probably be getting into Affinity Designer | instead of Illustrator. | bluefirebrand wrote: | The problem is the kind of work that Adobe's tools are used | for. Designers, video editors, artists, illustrators, etc. | These are all careers that people get into by having a strong | portfolio of prior work, which usually requires them to make | stuff outside of professional work. So they need tools for | personal use to get hired. Then when they start working they | are going to want to use the tools they are familiar with. | | That absolutely has the result of eating into Adobe's bottom | line. Even big companies that can easily afford Adobe's | prices aren't going to pay them if their employees don't even | want to use the software. | ncpa-cpl wrote: | One thing I don't like about Adobe is that they set the same | price for high and low income countries. | | For many people and companies in my region their license is | unafordable. | | Other companies that offer subscription based es services, | like Microsoft, Spotify, Disney, several antivirus vendors | offer lower prices. | | I mean, I could afford the student price, but not the | commercial price of their subscription . | TrevorJ wrote: | For every freelancer who sits in an Adobe product 40 hours a | week, there's many who need an Adobe product for a couple | hours every few months. For these people, it's a pretty | terrible deal, and feels more alike a tax, or rent-seeking | than it does like paying for a useful service. | dylan604 wrote: | use it for one month. stop paying for it. pay for it again | the next month you need it. stop paying for it. | visarga wrote: | frictionless process, smooth as butter | dylan604 wrote: | How is it any different than renting a car, or a hotel, | or any other various things one might rent? There's just | this illusive concept people seem to have of owning | software. This kind of model would have had me as a legit | paying Adobe customer way back when I did "borrow" their | software. I never had enough money to buy a >$1k bit of | software for a couple of things, but I could have found | $50 (maybe closer to $60 if not doing 12 months??) for a | month's legit use of the software for a random freelance | gig | dthul wrote: | But Adobe doesn't make it easy to pay for it one month | and don't pay for it the next. Their site uses dark | patterns which make you choose yearly subscriptions | instead of monthly (happened to me even though I thought | I had a monthly subscription) and terminating it is a | whole ordeal with several steps. | mortenjorck wrote: | Adobe sells access to Creative Suite in one-year | increments exclusively. You can opt to _pay_ monthly, but | with a minimum one-year commitment. | TrevorJ wrote: | I fail to see how this isn't objectively worse than | purchasing software outright. | nerfhammer wrote: | this. Subscription software models extract more money from | the pro market but cut out the casual market completely. | thendrill wrote: | This exactly. I am not asking my employer to spend so much | money on something I am not using for free in my free time. | mattkrause wrote: | Subscriptions are also tricky to "purchase(?)" at some | places. | | I'm pretty sure I'm not actually allowed to charge them | to a grant. | ncpa-cpl wrote: | I tried buying a student discount subscription in my | country and I could never finish the process. | | I then contacted two local partners and none of them | allowed me to buy the license as a student. One said that | the student discount did not exist, and the other one | siad thst my University had to buy it for me. | chrischen wrote: | Professionals use an assortment of tools, maybe one of which | may be Photoshop. I would agree if your hypothetical | processional only used and needed Photoshop. | danShumway wrote: | Yes and no. People become professionals using tools that | they're familiar with. | | 600$ a year for an industry standard that makes a person | productive isn't a lot. But what happens when 50% of your | workforce is using a different tool that they're more | comfortable with because they've already invested 5-10 years | into learning it? | | It's not expensive for a productivity boost _once_ you 're a | professional. The question is, if you are a professional, and | you're just now getting to the point where you can afford to | _start_ using Adobe tools, are they so much better than the | tools you 've been using your entire life that they're still | worth $600 a month? Will they still provide a productivity | boost that justifies their cost if they're not an industry | standard anymore? | | Right now, Adobe products are still at least arguably (if not | obviously) an industry standard. But when we talk about a | market decline, a current decline in hobbyist usage may | signal a heavy future decline in the professional market. | It's not necessarily the case that they're completely | separate from each other. | OscarTheGrinch wrote: | I respectfully disagree. $600 USD per worker, per year is a | massive expense for a small to medium firm, and those rates | will only rise in the future. In my country at today's | exchange it's more like $830 per user per year! I much | preferred the model of paying once and owning a copy of the | software. | | Sure you get updates now, Adobe was very bad at even basic | patching before the CC era, they offer features that no one I | know is requesting. It's like a fishmonger backing up the van | and dumping a bunch of fish you don't need then billing you | every month. | | So bring on the competitors. I'm a big fan of Sketch on the | Mac. | rmah wrote: | Massive? Oh come on, $600 is the cost of a moderately | expensive chair. | KaiserPro wrote: | Chairs are not replaced every year, plus that capital | expenditure, not opex. | | For a design house, licensing is not an insignificant | cost of business. Its justifiable because thats the | fastest tool for their workforce. | | for a small company without a design team, it probably | makes sense to just use the cheap/free stuff and style it | out. | andreilys wrote: | Or you can pay a one time $99 fee for Sketch which in | most cases has all you need. | | I took that route and haven't missed Adobe at all. | Nkuna wrote: | Not all designers (creative work really) work on Macs! | wongarsu wrote: | A chair lasts 10-15 years, so it's more like $40-60/year. | $600/year chairs are pretty much the best chairs you can | buy for money. | OscarTheGrinch wrote: | A chair will last many years, lets say 5, so amortised we | are talking about a $830 x 5 = $4150 chair for every | user. | | That's massive in my book. Subscription software is a | scam. | bluefirebrand wrote: | Go try and get your employer to buy you a new chair. In | most places, that is like pulling teeth | ipaddr wrote: | I managed to get a new chair once. It took an ergonomics | expert visit. Everyone was filled with envy from vp's | down the line. In the end management pushed me into full | time remote so they could take the chair. | | And it wasn't even $600.00 | bluefirebrand wrote: | It is frankly amazing to much how much office politics | wind up revolving around chairs in some places. | maxerickson wrote: | I was pretty specific about what I said. In the US it's $15 | dollars a week for the software and $1000+ a week for the | user. It's not a big cost if the software provides that | individual with much value. | | Sure, they are clearly ceding a chunk of the market to | other companies. I don't think it's obvious that this is a | bad business decision... | TrevorJ wrote: | Relative to buying software outright, yes, it's a big | cost. Any it's also annoying. You don't own the software, | which ends up effecting you negatively in a myriad of | small ways. | dylan604 wrote: | This argument is always brought out like a standard | bearer. Adobe software was NEVER a buy it once, own it | for life. Sure, that particular version, maybe. But | nobody stays on that version forever. Pre-subscription | days to CS bundles, the bundles were $1200-$1500USD. They | would release a new version of software each year, and | they would charge $600USD for the upgrade. So, your $1200 | in, plus an annual $600 in upgrades. Pre CS bundles, it | was $800 for Photoshop alone. Premiere was even more. | wdb wrote: | Yes, but you could skip a version easily in the old days! | dylan604 wrote: | If you worked alone that might have worked. | Sending/receiving files from someone with newer versions | caused problems. I suffered through this once when doing | 32page magazine layouts, and I was a version behind the | printer. That experience alone convinced me to upgrade. | wdb wrote: | I always just send a PDF or IDML file to the printer. So | far that worked out well | mattkevan wrote: | In my experience the printer was always a good few | releases behind the current version. No-one wanted to | upgrade unless they absolutely had to. The switch to | InDesign from Quark was particularly drawn-out, and even | then no one took Quark 5 files. | | It's very different now it's all done by PDF - as long as | it's formatted correctly it doesn't matter what program | created it or how old it was. | Nkuna wrote: | You'd send InDesign files to the printer? Why when there | are various export formats printers accept..? | dylan604 wrote: | Going further back to Aldus Pagemaker. Plus, I come from | a time of Quark and SyQuest drives to move data around. | Things were different in the stone ages. PDFs were not a | thing people used. | [deleted] | OscarTheGrinch wrote: | Yes, not to mention the inevitable downtime when some | cloud service can't authenticate. Not an improvement on | working with local software. | mc32 wrote: | If the moderately paid person is inefficient or | unproductive because they don't have a $600 piece of | software, management is egregiously misguided about where | to spend money. I mean if an add'l $600 spent on a position | or role is the balance between being profitable and | bankruptcy then something is seriously wrong in that | company. | | Sure they can have the user use a $0 piece of SW, but if | it's costing more than $50 a month in productivity via | frustration, unfamiliarity or shortcoming (90% of the value | at $0), Thats misuse of that person's talent and | detrimental to the success of the company. | ipaddr wrote: | If $600.00 a year is peanuts to your company I would | invite them to send me $600 dollars a year. | | It is not like $600 dollars is going to bankrupt your | company. Their would be something seriously wrong if your | company couldn't send me the money. | Nkuna wrote: | The idea is you're spending $600 to use software that | directly or indirectly contributes to the co's revenue. | If you do it right, you make that $600 back and then | some. | cglace wrote: | I have a hard time seeing how sending you $600 has | anything to do with the productivity of a tool. Most | people design PCBs using Altium which is $10,000 per | license. Are you saying companies should send you 10k | because they could use Eagle instead? | sokoloff wrote: | I wonder the number of PCBs designed with Altium ($$$$), | Eagle ($$), and KiCAD ($0). | ipaddr wrote: | $600 is a budget item that will be available next year to | spend. If you never expense me you will never create the | budget room for when you really need it. | | If the size of your company allows for $10,000 software | purchases I would expense me for 2 copies. Next year you | can use that budget for post covid grow. | mc32 wrote: | It depends on that $600's ROI. Are you going to make it | worth it, the user productive or contribute to the goals | of the company? | ipaddr wrote: | The idea is to pay me today to create budget room for you | in the future for when you need that budget. By paying me | $600 you create a budget increase that carries forward | annually. Simply pay me yearly until you are ready to | spend your free $600 budget. | [deleted] | usaphp wrote: | > very expensive subscription model which has resulted in | people seeking out alternatives | | I disagree, from my own experience and people I know in graphic | design field, Adobe products just feel clunky and unintuitive. | First time I've tried Sketch, I was blown away by how simple | and intuitive the interface is and I would not mind paying the | same or more for Sketch compared to Adobe suite. | | The goal of software is to make me work faster and more | efficient, if 2x more expensive software makes me work 3x | faster - it's always worth the price. | deltron3030 wrote: | Sketch is focused on UI design, it's more specialized tool | than e.g. Photoshop. Of course you're able to design faster | and more streamlined in it than in a tool that was repurposed | for the job. | dharma1 wrote: | I'm with you. I use Figma for all UI/UX work, Resolve for | editing/grading but still reach for AE for motion graphics and | some video things. Even though After Effects is super slow and | doesn't seem to get much faster with newer CPUs/GPUs, there's | nothing else that comes close. Maybe Fusion in Resolve if | Blackmagic spent enough development effort on it. | | Having said that, I think Adobe can still continue to grow with | the overall digital/creative market growth, even if they are | losing market share on a couple of the flagship products. They | have some enterprise cloud software and I guess the | photography/print design/illustration users are still there. | burlesona wrote: | Just as a counter point, when the first CS subscription came | out it allowed me to use Photoshop and Illustrator legally for | $30 or so for a month at a time on an as-needed basis (I didn't | always need it), when the alternative was to pay like $1k up | front (I don't remember exactly). As a bootstrapped and low | income person at the time this made it possible for me to | access the software when I otherwise couldn't have. So, it's | not exclusively a bad thing. | dekerta wrote: | That's fair, but it's terrible for people like me. I hate not | being able to own my desktop software. | | I'm a hobbyist photographer, and I use Lightroom quite a bit. | I purchased Lightroom 4.0 back in 2013, and it has been worth | every penny, but now I'm stuck on version 4.0 forever because | I refuse to pay a never-ending monthly fee for software that | I use as an amateur. | | I use Darktable now. It's an excellent open-source | competitor, but it's not as good as Lightroom. I would gladly | pay a few hundred dollars to buy a perpetual license for a | new version. | dylan604 wrote: | Would 4.0 even run on modern OS? 32bit vs 64bit | considerations. Hooks into graphics libraries in OS changes | as well. No hardware acceleration in debayering RAW, etc. | There have been a lot a lot a lot of changes since | perpetual licensed versions of software that nobody would | be happy sticking with just for license sake. | dekerta wrote: | Yes it runs fine on Windows 10. Version 4 came out in | 2012. Old, but not ancient by any means. | | Edit: I mispoke, I'm using version 4.4.1. Not sure, how | different that is from 4.0 | dylan604 wrote: | Pretty sure you would not be able to on macOS. While not | your problem, it could be for others. | whall6 wrote: | Let's not forget the hell you go through when uninstalling Adobe | products | sumnole wrote: | Is it still next to impossible to cancel? It's been a while | (I'm now a happy Affinity customer) but they had no self | service cancellation and their offshore customer service team | gave me the run around for days, at one point lying to me about | deactivating my subscription when they hadn't. | omnimus wrote: | Still the same. Also the license is not monthly as they try | to show. Its auto extending annual contract that you pay | month by month and if you want to cancel you have to pay rest | of that contract. | kgraves wrote: | Isn't this just a classic case of unbundling[0], as to which | Figma and Canva are just unbundling Adobe products. | | Come to think of it, I also think the reverse will happen when | people realise that using multiple tools in concert will cause | friction and then some customers revert to a 'bundled' service | with their needs accommodated in just one service/program. | | Hopefully Figma, Canva and many others like them don't not get | ironically acquired by Adobe and the like. | | [0] https://stratechery.com/outline/bundling-and-unbundling/ | macando wrote: | Sketch unbundled Photoshop, while Figma offered something | Photoshop never had - collaboration. | | Sketch changes how designers work, while Figma do that equally | well + it changes how _teams_ work. | lavrton wrote: | Taking the chance, I am working on JavaScript SDK to make canva- | like design editors: https://polotno.dev/. Will be useful if you | want to make a similar tool on your website. | | There is also https://studio.polotno.dev/ product that as | positioned as canva alternative without signups or paywalls. Not | as good as canva yet, but it is in progress. | davidgh wrote: | Feels like classic Innovator's Dilemma [1]. Adobe's incumbent | bread-winning products do not allow them to internally develop | less expensive alternatives that would actively erode revenue | from the legacy products. So outside companies do it instead. | | 1. https://en.m.wikipedia.org/wiki/The_Innovator%27s_Dilemma | andybak wrote: | There's more going on here. Figma targets collaboration. Canva | tackles ease of use. Nothing was stopping Adobe improving in | that department. | | Photoshop already has a cheap monthly subscription. Why not do | a similar price point with a new collaboration and ease of use | layer slapped on Illustrator? | staysaasy wrote: | The main thing that was stopping them from improving in the | collaboration / usability department was the fact that | Adobe's products are extremely comprehensive - that's how | they differentiate. But that comprehensiveness comes at the | expense of complexity, makes it harder to have a really tight | interface and add things like collaboration features. | | The comprehensiveness is what allowed them to win in the | enterprise, but it came at a high price. If Figma wants to | become an enterprise solution they'll probably end up getting | really complex too. | wongarsu wrote: | Comprehensiveness is one of Adobe's differentiators, the | other is specialised products that seamlessly interoperate. | Illustrator is "Photoshop, but focus on vectors", InDesign | is "Illustrator but for page design", Animate is | "Illustrator, but for animations", Aftereffects is "animate | but for video". All of them seamlessly interchange files | with each other. | | Adding tools with the sole purpose to give a less powerful, | more intuitive interface would have fit perfectly into the | Adobe ecosystem. | omnimus wrote: | Well Adobe products in reality interoperate very badly. | It's very apparent Indesign, Illustrator, AE used to be | made by different companies and they have different | codebases. | | For example if you want to import some vector shape from | Illu to either Indesign or AE... its pretty complicated. | Especially if you need to be able to make edits after the | import (like animate the shape or change colors). Or if | you want to copy text boxes? Forget it. | | This is obvious when you compare it to Affinity suite | where not only you can copy anything around but you can | instantly switch from one app to other inside the apps. | Switching is then more like "vector mode", "pixel mode" | and "layout mode". It all works much better and faster. | wlesieutre wrote: | Cheap is relative, would I rather have Photoshop for 2.5 | months or a permanent license of Affinity Photo? | | I'm taking into account a current 50% discount, but I think | that's fair since Adobe products no longer go on sale. | | But even without the sale, it's 5 months of Photoshop versus | a permanent license. | mc10 wrote: | Collaboration is pretty difficult to retrofit onto an | existing product. A collaborative text editor like Google | Docs needs to be designed for that purpose in mind, and the | state-of-the-art techniques (CRDTs and OT) are still | undergoing active research. See also the xi-editor | retrospective: https://raphlinus.github.io/xi/2020/06/27/xi- | retrospective.h... | | I imagine Figma, being built around CRDTs and a web platform, | probably had a number of intentional design differences from | Photoshop etc. | ignoramous wrote: | Reminds me of another classic Innovator's Dilemma to have | panned out with Google and Y! guarding their web-scale | infrastructure from the outside world even as AWS was running | away with IaaS. | | https://gigaom.com/2007/12/04/google-infrastructure/ | wwweston wrote: | They can always buy outside companies and kill their competing | products, right? | | Maybe that's just my bitterness talking as someone who really | liked Fireworks for screen design work, and think it fell prey | to the dilemma between it and Photoshop. | | (I'm still using FW, but that won't be an option on macOS once | Mojave stops getting updates.) | open-source-ux wrote: | Another app that has captured "mindshare" among artists and | designers is Procreate - a digital painting app for the iPad. | It's leapt over Adobe to dominate the digital painting space on | the iPad. Adobe is playing catch-up with their late-to-market | rival painting app Fresco. | | However, to keep things in perspective, usage of Adobe's apps | still dominate the creative industries. That grip shows no sign | of loosening. Just the volume of tutorials for Photoshop alone is | humongous. | | What the likes of Procreate, Sketch, Figma, and Affinty show is | that you can carve a profitable space in the design and graphics | field and succeed even when that field is dominated by a behemoth | like Adobe. It's also refreshing to see rivals rethink the way of | accomplishing design tasks. A lot of Adobe apps have accrued so | much clunky UI interactions and lack the fresh ideas from some of | their rivals. | ansgri wrote: | Procreate is awesome! I don't even paint but use it often | enough for quick sketching of diagrams or simple image editing. | I have the Adobe subscription and use Lightroom a lot, but | Photoshop feels like a heavy machinery better fit for the PC | when you want complex editing. | | Aside, I've learned Photoshop around 7th version (not CS), and | was really impressed by modern capabilities -- they support | nondestructive editing workflow for almost everything! ___________________________________________________________________ (page generated 2021-04-09 23:01 UTC)