[HN Gopher] Playpulse ONE - The gaming bike that unlocks your fi... ___________________________________________________________________ Playpulse ONE - The gaming bike that unlocks your fitness motivation Author : punnerud Score : 10 points Date : 2021-04-13 20:44 UTC (2 hours ago) (HTM) web link (playpulse.com) (TXT) w3m dump (playpulse.com) | smoldesu wrote: | What they ought to do is just sell the bike as a | controller/screen combo. That way you could hook up an | Xbox/PS5/Switch/PC/Raspberry Pi/Steam Machine/whatever and have | an actual shot at having any fun on it. | geoelectric wrote: | yeah, I was hoping this would be basically a home video | receiver with built in monitor and streaming apps, and with a | nice set of hookups for real devices. | | Instead it's a sub to a really janky looking gaming service, a | very small handful of streaming apps, and a very expensive spot | in the garage next to the FitDesk I also never use (but which | would, with small mods, probably be better for this purpose | than this). | MisterBastahrd wrote: | The person who makes an under-the-desk computer gaming peripheral | for games and video (imagine watching or listening to a show but | if you stop pedaling, it stops playing) and sells it for $3-400 | is gonna make a killing. | voisin wrote: | I really just want a spin bike that connects natively to Apple | Fitness+ or Zwift without having to overpay for a peloton. Why | doesn't this exist?! | Koliakis wrote: | It feels like this would be the perfect application for something | like Geforce Now or even just the Steam streaming service. | Provide an interface for users to customize the controls and | provide an API for advanced users. You could probably coast on | people being creative with the games they want to play by | pedaling an indoor bicycle and become a cult hit by being | accessible and ... cheap? (I have no idea how much these things | usually cost) | munk-a wrote: | I think there's a real issue with any sort of bike desk/gaming | setup which is that it's hard to interact with a stable system | while biking so the interface necessarily needs to be tuned to | cruder inputs. Biking is mostly a leg activity but the rest of | the body does get involved and ends up making using something | like a mouse or keyboard require a lot of work to provide a | stable platform. | | Bikes as display devices with crude inputs feels like the | maximum we can get for a consumer device. | geoelectric wrote: | I think the idea for these tends to be more like having the | little cycle thing under your desk. You don't use them to | exercise at full tilt or pull sprints, more like you spend an | hour or two doing whatever while keeping your legs moving on | something with just enough resistance to maybe matter. | | I briefly used a FitDesk (which is an exercise cycle with a | lap-desk-quality platform rather than handlebars) and the | cycling motions really weren't an issue for typing. But they | did make the monitor bounce a lot. That was way more of a | problem. | munk-a wrote: | Why is it that on a 1.2k bike there was no budget for a more | comfortable bike seat. It'd also be nice if the device was less | insanely vertical looking. | nickthegreek wrote: | Almost all these bikes allow you to change out the seat with | any other. Some people have real specific seat preferences. I'd | be more concerned if you can't move the seat closer/further | from the bars. | ryandamm wrote: | It's been done before, a few times: | | https://expresso.com/ https://www.virzoom.com/ | | Expresso is more commercially-oriented, but iirc they lost high | eight figures starting back in the 2000s. Virzoom only burned | something like seven figures so far, working against the added | drag of VR adoption. | | And then there's Zwift (https://www.zwift.com/), which doesn't | carry the hardware costs and was recently valued at ~$1 bn+. | | If I'm playing armchair CEO, it seems like you do better off by | leveraging the existing hardware ecosystem and just building a | content / network play. Better to gift Apple / Google 30% than | try to build, launch, and support hardware. | | Also, it's really hard to get enough users to support a fun | enough game library; the overhead of custom content development | is way, way too high unless you've got, I dunno, tens of millions | of users? Everyone's thinking of Peloton, but they adopted the | highly successful spin class model to the home. The change in | behavior was staying home rather than going to the gym, not | starting exercise instead of playing video games. And full | disclosure, yes: I was skeptical of Peloton before they launched, | too. | punnerud wrote: | https://expresso.com - Virtual biking | | https://www.virzoom.com - VR biking | | https://www.zwift.com - Interactive screen for real bike | | Playpulse - Exercise while gaming? A new twist for me. | dvt wrote: | Pretty fair take. I think their marketing line of "It's more | fun than Fortnite!" is like.. _way_ off the mark. There 's no | overlap of the the Venn diagram of Fornite players and the | market for this bike. ___________________________________________________________________ (page generated 2021-04-13 23:00 UTC)