[HN Gopher] Playpulse ONE - The gaming bike that unlocks your fi...
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       Playpulse ONE - The gaming bike that unlocks your fitness
       motivation
        
       Author : punnerud
       Score  : 10 points
       Date   : 2021-04-13 20:44 UTC (2 hours ago)
        
 (HTM) web link (playpulse.com)
 (TXT) w3m dump (playpulse.com)
        
       | smoldesu wrote:
       | What they ought to do is just sell the bike as a
       | controller/screen combo. That way you could hook up an
       | Xbox/PS5/Switch/PC/Raspberry Pi/Steam Machine/whatever and have
       | an actual shot at having any fun on it.
        
         | geoelectric wrote:
         | yeah, I was hoping this would be basically a home video
         | receiver with built in monitor and streaming apps, and with a
         | nice set of hookups for real devices.
         | 
         | Instead it's a sub to a really janky looking gaming service, a
         | very small handful of streaming apps, and a very expensive spot
         | in the garage next to the FitDesk I also never use (but which
         | would, with small mods, probably be better for this purpose
         | than this).
        
       | MisterBastahrd wrote:
       | The person who makes an under-the-desk computer gaming peripheral
       | for games and video (imagine watching or listening to a show but
       | if you stop pedaling, it stops playing) and sells it for $3-400
       | is gonna make a killing.
        
       | voisin wrote:
       | I really just want a spin bike that connects natively to Apple
       | Fitness+ or Zwift without having to overpay for a peloton. Why
       | doesn't this exist?!
        
       | Koliakis wrote:
       | It feels like this would be the perfect application for something
       | like Geforce Now or even just the Steam streaming service.
       | Provide an interface for users to customize the controls and
       | provide an API for advanced users. You could probably coast on
       | people being creative with the games they want to play by
       | pedaling an indoor bicycle and become a cult hit by being
       | accessible and ... cheap? (I have no idea how much these things
       | usually cost)
        
         | munk-a wrote:
         | I think there's a real issue with any sort of bike desk/gaming
         | setup which is that it's hard to interact with a stable system
         | while biking so the interface necessarily needs to be tuned to
         | cruder inputs. Biking is mostly a leg activity but the rest of
         | the body does get involved and ends up making using something
         | like a mouse or keyboard require a lot of work to provide a
         | stable platform.
         | 
         | Bikes as display devices with crude inputs feels like the
         | maximum we can get for a consumer device.
        
           | geoelectric wrote:
           | I think the idea for these tends to be more like having the
           | little cycle thing under your desk. You don't use them to
           | exercise at full tilt or pull sprints, more like you spend an
           | hour or two doing whatever while keeping your legs moving on
           | something with just enough resistance to maybe matter.
           | 
           | I briefly used a FitDesk (which is an exercise cycle with a
           | lap-desk-quality platform rather than handlebars) and the
           | cycling motions really weren't an issue for typing. But they
           | did make the monitor bounce a lot. That was way more of a
           | problem.
        
       | munk-a wrote:
       | Why is it that on a 1.2k bike there was no budget for a more
       | comfortable bike seat. It'd also be nice if the device was less
       | insanely vertical looking.
        
         | nickthegreek wrote:
         | Almost all these bikes allow you to change out the seat with
         | any other. Some people have real specific seat preferences. I'd
         | be more concerned if you can't move the seat closer/further
         | from the bars.
        
       | ryandamm wrote:
       | It's been done before, a few times:
       | 
       | https://expresso.com/ https://www.virzoom.com/
       | 
       | Expresso is more commercially-oriented, but iirc they lost high
       | eight figures starting back in the 2000s. Virzoom only burned
       | something like seven figures so far, working against the added
       | drag of VR adoption.
       | 
       | And then there's Zwift (https://www.zwift.com/), which doesn't
       | carry the hardware costs and was recently valued at ~$1 bn+.
       | 
       | If I'm playing armchair CEO, it seems like you do better off by
       | leveraging the existing hardware ecosystem and just building a
       | content / network play. Better to gift Apple / Google 30% than
       | try to build, launch, and support hardware.
       | 
       | Also, it's really hard to get enough users to support a fun
       | enough game library; the overhead of custom content development
       | is way, way too high unless you've got, I dunno, tens of millions
       | of users? Everyone's thinking of Peloton, but they adopted the
       | highly successful spin class model to the home. The change in
       | behavior was staying home rather than going to the gym, not
       | starting exercise instead of playing video games. And full
       | disclosure, yes: I was skeptical of Peloton before they launched,
       | too.
        
         | punnerud wrote:
         | https://expresso.com - Virtual biking
         | 
         | https://www.virzoom.com - VR biking
         | 
         | https://www.zwift.com - Interactive screen for real bike
         | 
         | Playpulse - Exercise while gaming? A new twist for me.
        
         | dvt wrote:
         | Pretty fair take. I think their marketing line of "It's more
         | fun than Fortnite!" is like.. _way_ off the mark. There 's no
         | overlap of the the Venn diagram of Fornite players and the
         | market for this bike.
        
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       (page generated 2021-04-13 23:00 UTC)