[HN Gopher] Developers on what makes their games 'hand-drawn'
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       Developers on what makes their games 'hand-drawn'
        
       Author : homarp
       Score  : 69 points
       Date   : 2021-04-25 07:54 UTC (15 hours ago)
        
 (HTM) web link (www.polygon.com)
 (TXT) w3m dump (www.polygon.com)
        
       | scrollaway wrote:
       | If you're looking for a fantastic (adventure-puzzle) game with a
       | very unique graphical style, I recommend Return of the Obra Dinn,
       | by Lucas Pope (of Papers Please).
       | 
       | https://en.wikipedia.org/wiki/Return_of_the_Obra_Dinn
       | 
       | Truly, truly unique gem that implements detective work really
       | well, and has a mind-bendingly disorienting art style. Spoiler-
       | free trailer with some example gameplay:
       | https://www.youtube.com/watch?v=ILolesm8kFY
        
         | Quikinterp wrote:
         | Lucas Pope is a one man army. He even did the music for that
         | game, which is just as good as the other aspects.
        
       | anthk wrote:
       | Most 2D graphical adventures were like that. For example, Broken
       | Sword. Or Super Mario World 2 in the SNES.
        
         | kibwen wrote:
         | The history is more complicated than that. The artists back
         | then probably wanted their games to look hand-drawn, but were
         | forced to create pixelated designs in acknowledgment of
         | technological limitations. By the time technology caught up
         | around the turn of the millennium, 2D games were being
         | wholesale replaced with 3D games (often to the detriment of the
         | games). At that point 2D games were almost entirely relegated
         | to portable consoles (with some notable exceptions, e.g. Odin
         | Sphere on the PS2), whose hardware was a generation behind,
         | further perpetuating the pixel art aesthetic. Then, once
         | developers finally acknowledged that not all games were better
         | in 3D, pixel art had itself become a vogue retro aesthetic. The
         | fact that we're finally seeing a ton of 2D games that _don 't_
         | use the pixel aesthetic is a sign of maturity in the industry
         | (although a well-done pixel aesthetic can still look great).
        
           | aceazzameen wrote:
           | This is accurate and well said.
        
       | crazypython wrote:
       | I'd buy digital wallpaper drawn in the style of the heading
       | image.
        
         | FriendlyNormie wrote:
         | Wow, what a brazen way to admit you didn't read the article.
         | Your comment is almost art in itself; on its face it seems so
         | pointless to post such a valueless downvote magnet, but the
         | deeper meaning of your meaningless comment seems to be a
         | statement on how meaningless the article itself is, considering
         | that anyone who willingly reads the content of a Polygon link
         | is a huge faggot.
        
       | Grakel wrote:
       | There was an AMAZING game that was released unfinished: The
       | Saboteur, that was in black and white until you liberated sectors
       | of WWII Paris, which would turn that sector back into vibrant
       | color. Unfortunately game content was deeply broken, for example
       | failing a mission might take you back to before a previous
       | mission, among other crazy glitches.
        
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       (page generated 2021-04-25 23:00 UTC)