[HN Gopher] Developers on what makes their games 'hand-drawn' ___________________________________________________________________ Developers on what makes their games 'hand-drawn' Author : homarp Score : 69 points Date : 2021-04-25 07:54 UTC (15 hours ago) (HTM) web link (www.polygon.com) (TXT) w3m dump (www.polygon.com) | scrollaway wrote: | If you're looking for a fantastic (adventure-puzzle) game with a | very unique graphical style, I recommend Return of the Obra Dinn, | by Lucas Pope (of Papers Please). | | https://en.wikipedia.org/wiki/Return_of_the_Obra_Dinn | | Truly, truly unique gem that implements detective work really | well, and has a mind-bendingly disorienting art style. Spoiler- | free trailer with some example gameplay: | https://www.youtube.com/watch?v=ILolesm8kFY | Quikinterp wrote: | Lucas Pope is a one man army. He even did the music for that | game, which is just as good as the other aspects. | anthk wrote: | Most 2D graphical adventures were like that. For example, Broken | Sword. Or Super Mario World 2 in the SNES. | kibwen wrote: | The history is more complicated than that. The artists back | then probably wanted their games to look hand-drawn, but were | forced to create pixelated designs in acknowledgment of | technological limitations. By the time technology caught up | around the turn of the millennium, 2D games were being | wholesale replaced with 3D games (often to the detriment of the | games). At that point 2D games were almost entirely relegated | to portable consoles (with some notable exceptions, e.g. Odin | Sphere on the PS2), whose hardware was a generation behind, | further perpetuating the pixel art aesthetic. Then, once | developers finally acknowledged that not all games were better | in 3D, pixel art had itself become a vogue retro aesthetic. The | fact that we're finally seeing a ton of 2D games that _don 't_ | use the pixel aesthetic is a sign of maturity in the industry | (although a well-done pixel aesthetic can still look great). | aceazzameen wrote: | This is accurate and well said. | crazypython wrote: | I'd buy digital wallpaper drawn in the style of the heading | image. | FriendlyNormie wrote: | Wow, what a brazen way to admit you didn't read the article. | Your comment is almost art in itself; on its face it seems so | pointless to post such a valueless downvote magnet, but the | deeper meaning of your meaningless comment seems to be a | statement on how meaningless the article itself is, considering | that anyone who willingly reads the content of a Polygon link | is a huge faggot. | Grakel wrote: | There was an AMAZING game that was released unfinished: The | Saboteur, that was in black and white until you liberated sectors | of WWII Paris, which would turn that sector back into vibrant | color. Unfortunately game content was deeply broken, for example | failing a mission might take you back to before a previous | mission, among other crazy glitches. ___________________________________________________________________ (page generated 2021-04-25 23:00 UTC)