[HN Gopher] Orbital Mechanics - How do rockets get to where they...
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       Orbital Mechanics - How do rockets get to where they're headed?
        
       Author : jgrodziski
       Score  : 57 points
       Date   : 2021-04-26 16:14 UTC (1 days ago)
        
 (HTM) web link (steemit.com)
 (TXT) w3m dump (steemit.com)
        
       | throwawaysea wrote:
       | As an aside, I was wondering what this "steemit" website is, and
       | Wikipedia describes it succinctly
       | (https://en.wikipedia.org/wiki/Steemit):
       | 
       | > Steemit is a blockchain-based blogging and social media
       | website, which rewards its users with the cryptocurrency STEEM
       | for publishing and curating content, and is owned by Steemit
       | Inc., a privately held company based in New York City and a
       | headquarters in Virginia.
       | 
       | I found their welcome guide
       | (https://steemit.com/guide/@steemitblog/steemit-a-guide-for-n...)
       | and while it's great to see new, alternative social media
       | platforms, it seems a bit complicated. Hopefully they find a way
       | to make all this easier so that new users give it a chance.
        
       | Koshkin wrote:
       | The change of mass of the spacecraft due to the use of fuel
       | should not be discounted.
        
       | gtolle wrote:
       | If you'd like to try out some of these concepts on your phone,
       | I've been working on a side project -- an iOS mobile game called
       | Solar Express [1]. You can launch a rocket, rendezvous and dock
       | in orbit, transfer between moons and planets, and land. It's a
       | bit like a mini-KSP with real orbital mechanics, but more casual
       | - no rocket building, and lots of delta-V to play with.
       | 
       | [1] https://apps.apple.com/us/app/solar-express/id1503449353
        
         | lighttower wrote:
         | Do you have any android version?
        
       | aw1621107 wrote:
       | A few comments:
       | 
       | There are a few points where I feel the author might have been
       | taking force/velocity diagrams a bit too literally (and is a bit
       | sloppy with the difference between force and velocity).
       | 
       | > the following main velocity vectors acting on it:
       | 
       | > gravity acceleration
       | 
       | > thrust
       | 
       | > rocket's velocity
       | 
       | and
       | 
       | > Once in orbit, the spacecraft will have two main forces
       | exerting their grab onto it: the tangential velocity and the
       | gravitational pull.
       | 
       | I'm not sure whether someone new to those concepts would notice,
       | but it's a potential source of confusion.
       | 
       | > Gravity Turn or Pitchover is the second maneuver that is
       | executed as early as possible by using the gimbal of the engines
       | or by using cold gas thrusters on the nose of the rocket or a
       | combination of the both.
       | 
       | Honest question here: do _any_ rockets use their cold gas /RCS
       | thrusters for the initial pitchover? I feel like they wouldn't be
       | powerful enough in most cases to pull it off.
       | 
       | > The velocity vectors are similar to the vertical flight phase
       | but because the gravity acts on the same vertical plane it makes
       | the spacecraft change it's pitch without additional input from
       | the engines, tasking them with the only job of increasing the
       | speed of the spacecraft.
       | 
       | Technically, it's a combination of gravity and aerodynamic forces
       | that cause the pitch to change. Gravity causes the velocity
       | vector to turn, but doesn't exert a (noticeable) torque. It's
       | aerodynamic forces that work on the rocket to (hopefully) keep it
       | aligned with the velocity vector.
       | 
       | This is why some rockets have fins at their base - additional
       | drag at the base ensures that the aerodynamic forces keep the
       | rocket pointed the right way. Rockets without enough drag near
       | their base or too much drag at their nose will tend to flip right
       | around with interesting consequences.
       | 
       | ----
       | 
       | That being said, it's one thing to read about orbital mechanics,
       | but it's hard to beat hands-on experience for really wrapping
       | your head around things.
       | 
       | As mentioned in the article, Kerbal Space Program is one
       | frequently-recommended way to go about this, and does a fairly
       | good job with the basics. Not to say that the basics aren't much;
       | you can get quite far with "just the basics", and arguably
       | they'll work just fine for the most common mission profiles.
       | 
       | KSP does use a simplified gravitational model, though, taking
       | into account the gravitational forces of only a single body at a
       | time, which means it's missing some more interesting features of
       | full n-body dynamics, such as Lagrange points and low-energy
       | transfers. If you're interested in those, consider trying the
       | Principia mod, which adds n-body dynamics, non-uniform
       | gravitational fields, and more [0]. There's also the Realism
       | Overhaul mod if you wish to work with more realistic rockets and
       | celestial bodies [1].
       | 
       | [0]: https://github.com/mockingbirdnest/Principia
       | 
       | [1]:
       | https://forum.kerbalspaceprogram.com/index.php?/topic/155700...
        
         | alexdory wrote:
         | Hey, I am the original author, I know I made some
         | simplifications, that blog was meant to attract new people to a
         | STEM group written on a blockchain, and to promote science and
         | tech for everyone. It was a few years ago, I found this thru a
         | friend of mine who reads ycombinator daily and I thank you for
         | the clarifications and for the time dedicated to write it. What
         | a lovely surprise, have a great week!
        
       | formerly_proven wrote:
       | tl;dr
       | 
       | The rocket knows where it is at all times. It knows this because
       | it knows where it isn't. By subtracting where it is from where it
       | isn't, or where it isn't from where it is (whichever is greater),
       | it obtains a difference, or deviation. The guidance subsystem
       | uses deviations to generate corrective commands to drive the
       | rocket from a position where it is to a position where it isn't,
       | and arriving at a position where it wasn't, it now is.
       | Consequently, the position where it is, is now the position that
       | it wasn't, and it follows that the position that it was, is now
       | the position that it isn't.
       | 
       | In the event that the position that it is in is not the position
       | that it wasn't, the system has acquired a variation, the
       | variation being the difference between where the rocket is, and
       | where it wasn't. If variation is considered to be a significant
       | factor, it too may be corrected by the GEA. However, the rocket
       | must also know where it was.
       | 
       | The rocket guidance computer scenario works as follows. Because a
       | variation has modified some of the information the rocket has
       | obtained, it is not sure just where it is. However, it is sure
       | where it isn't, within reason, and it knows where it was. It now
       | subtracts where it should be from where it wasn't, or vice-versa,
       | and by differentiating this from the algebraic sum of where it
       | shouldn't be, and where it was, it is able to obtain the
       | deviation and its variation, which is called error.
        
         | Jtsummers wrote:
         | http://w3.uwyo.edu/~jimkirk/guidance.html
         | 
         | Has the wav file as a link. Entertaining to hear randomly from
         | my phone because it somehow got into my iTunes library in the
         | 00s.
        
           | edrxty wrote:
           | Here's the rap remix version:
           | https://www.youtube.com/watch?v=_LjN3UclYzU
        
         | NikolaNovak wrote:
         | I _honestly_ cannot tell (at least until I read the article),
         | if that 's an honest and correct summary; a language barrier;
         | or a George Carlin sketch :->
        
           | edrxty wrote:
           | Honestly the real answer is far worse. It's a ridiculous
           | meme.
        
           | dylan604 wrote:
           | Reads like Douglas Adams.
        
           | [deleted]
        
       | generalizations wrote:
       | You could read this, or you could go play with KSP for an hour.
        
         | afterburner wrote:
         | Except KSP simplifies orbital dynamics, such that my favourite
         | aspect, Lagrange points, is missing (or merely artificially
         | inserted).
        
           | aw1621107 wrote:
           | There's always Principia for your n-body needs [0].
           | 
           | [0]: https://github.com/mockingbirdnest/Principia
        
         | baq wrote:
         | i agree. though a hundred hours would do more good.
         | 
         | either way, the article reaches about the same conclusion in a
         | quite direct way.
        
         | golergka wrote:
         | I came here to leave this comment exact comment. KSP just gives
         | you a better... can I call this "feeling"? of all these
         | mechanics than any theoretical explanation ever could.
        
           | uoaei wrote:
           | "intuition"
        
         | Syonyk wrote:
         | > _...for an hour._
         | 
         | This is a whopper of a lie. :p
         | 
         | KSP is not "an hour" of time. KSP is "Oh, hey, I'll sit down
         | for a quick Eve mission at 8PM, hrm, that didn't work, ... ugh,
         | more struts ... right, I'll solve that with a few more boosters
         | ... oh _bleep_ how can that be a relay sat blackout NOW? ...
         | how can it possibly be 6AM? Is that the sunrise? "
         | 
         | Wonderful game, absolutely worth spending money on if you have
         | any interest at all in space. But "an hour," you will not spend
         | on it.
        
         | sand500 wrote:
         | relevant xkcd
         | 
         | https://xkcd.com/1356/
        
         | Arnavion wrote:
         | It's hard to recommend KSP now.
         | 
         | I installed it last weekend out of nostalgia. Turns out you're
         | automatically opted in to analytics that includes identifying
         | information about your specific machine. Opting out is not
         | possible; the game shows you a button which is apparently
         | supposed to open a web page where you can delete the
         | information collected so far but not opt out. (I say
         | "supposedly" because the button didn't do anything for me when
         | I clicked it. It's what I gathered from reading about it on
         | forums.)
         | 
         | So you have to discover that you have to edit two config files
         | to suppress some of the analytics, then download some fan-made
         | Unity Analytics DLLs, that were reverse-engineered from the
         | originals but are no-ops, to suppress the rest.
         | 
         | Fuck that shit.
        
         | dr_orpheus wrote:
         | I took a spacecraft mission design class in college. Every time
         | I tried to search for information, the first 6 google results
         | were from KSP before I got to something based on a real
         | spacecraft.
        
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       (page generated 2021-04-27 23:00 UTC)