[HN Gopher] Flipped an element in an old lens and got 'magic' bo...
       ___________________________________________________________________
        
       Flipped an element in an old lens and got 'magic' bokeh (2018)
        
       Author : colinprince
       Score  : 136 points
       Date   : 2021-05-04 19:03 UTC (3 hours ago)
        
 (HTM) web link (petapixel.com)
 (TXT) w3m dump (petapixel.com)
        
       | supernova87a wrote:
       | I would love to know from someone knowledgeable --
       | 
       | How is a new lens design made nowadays, and is there much
       | innovation still in lens design? I mean, seems like aside from
       | zoom lenses, the designs were done (by hand! and slide rule) 100
       | to 50 years ago.
       | 
       | What do you do now? Have a ray tracing linear solver with
       | constraints about refractive index, desired weight, number of
       | elements, distortions, etc. (and cost!) factor all these things
       | in and see what multiple lens stack it comes out with? Or is it
       | just small variations on known proven designs now?
        
       | wingspar wrote:
       | (2018)
        
       | echelon wrote:
       | At some point all of these effects would probably be better to
       | produce computationally.
       | 
       | Lens hacks result in lost signal. You're sending fewer photons to
       | less surface area, and you're losing readings.
       | 
       | The cameras of the future might look a lot less like the ones we
       | have today: stereo and light field capture, explosion of sensors,
       | and design that incorporates both advances in optics as well as
       | ML-assisted optimization.
       | 
       | edit: -3 :( I've got unpopular opinions as always, I suppose.
       | We'll see how it pans out in ten years. I predict we're in for a
       | sea of changes. Photogrammetry is going to be huge.
        
         | postalrat wrote:
         | Most information is lost when light hits the sensor. You
         | mentioned a few ways we might be able to capture more of that.
         | But until we get all that we can play with that information
         | through lenses.
        
       | IgorPartola wrote:
       | As an amateur photographer... can someone smarter/more educated
       | than me explain to me why practically I would prefer this over a
       | computational solution? This looks really cool, but there are
       | dozens of apps and filters out there that do stuff like this, no?
       | 
       | That's not to take away from how cool this is, just asking as a
       | practical thing why someone else beside the person in question
       | would buy another lease and do this vs use a digital solution to
       | get a similar effect.
        
         | 0-_-0 wrote:
         | Because no digital solution can recognize depth correctly from
         | a single image, which would be needed for this effect.
        
           | [deleted]
        
           | IgorPartola wrote:
           | Granted, but also haven't we done this:
           | https://corephotonics.com/products/digital-bokeh/
        
             | tokai wrote:
             | It's not from a single image.
        
             | 0-_-0 wrote:
             | That's from multiple images, and if you look closely it
             | looks _really_ bad. Just look at her hand in the  "far
             | focus" image. A digital method needs to fill out
             | information that's just not present in the image.
        
         | thesuitonym wrote:
         | Why climb a mountain when you can just send a drone to the top?
         | Some things are worth doing just because they are.
        
           | geocrasher wrote:
           | This. It's easy to get into the mindset that "It's all been
           | done" or "somebody already did it better, so why bother?"
           | 
           | Sometimes it's good to just do things for the experience and
           | nothing more. This is especially true for many hobbies such
           | as Amateur Radio. Guys can armchair quarterback antennas,
           | coax, baluns/ununs, whatever, all day long, arguing about
           | which is right. Then a guy goes out and just tries it, does
           | it all wrong according to the "in" crowd, and has tons of
           | fun. <--- this is me. Doing it because I can and it's fun not
           | because it's "better"
        
         | DanBC wrote:
         | > As an amateur photographer... can someone smarter/more
         | educated than me explain to me why practically I would prefer
         | this over a computational solution? This looks really cool
         | 
         | People like to play. People like to place artificial
         | constraints upon their work, and then see what they can make
         | within those constraints.
         | 
         | People get very used to a particular camera and lens, and
         | sometimes they get a bit stuck in a rut and want to break away
         | from that.
         | 
         | People sometimes like unpredictability, and it can lead them
         | onto different ways of working or different ways to present a
         | result.
        
         | gopalv wrote:
         | > can someone smarter/more educated than me explain to me why
         | practically I would prefer this over a computational solution?
         | 
         | Practical effects always feel better over computational ones -
         | in terms of feedback.
         | 
         | Which is weird to say because it only really happened for me
         | after digital cameras gave instant previews with zoom & I could
         | tweak/click while getting to know some new hardware.
         | 
         | I did some digital tilt-shifts and then played around with a
         | manual shifted lens once - seeing what you click is so
         | "tactile" (& the bar for it will shift was more computation can
         | be done in preview).
         | 
         | The thing is that the digital thing is still guessing depth
         | with some gradient map, particularly at such a long focal
         | length.
         | 
         | The reason a lot of the in-app portrait modes have improved
         | massively is because there are secondary depth sensors which
         | fill in the data that is needed to compute a good looking depth
         | map.
         | 
         | > why someone else beside the person in question would buy
         | another lease
         | 
         | I can't think of a single reason except to mess with things
         | till you get the photo you want :)
         | 
         | I wasted a bunch of time with a very cheap (but great) Nikkor
         | 50mm f/1.8D for different bokehs during a party shoot, which
         | turned out to be a fun project "makeable" for a tutorial I was
         | doing later.
         | 
         | And eventually turned to a lensbaby bokeh punchable + a lot of
         | vinyl clips of random shapes (mostly Om/AUM shapes for temple
         | pictures).
         | 
         | I'm sure I could get a digital solution for that, but it
         | involved a lot less work to punch a pattern and go nuts with
         | it.
         | 
         | [1] - https://www.flickr.com/photos/t3rmin4t0r/4362410419/
        
         | jedimastert wrote:
         | Why take pictures at all? Photorealistic renders are at our
         | fingertips with things like Blender and Cycles. Just take a
         | look at /r/rendered.
         | 
         | It's fun to fiddle and tinker. As much as someone _could_ make
         | the image in a render (I actually seriously doubt the picture
         | could be recreated with post-processing alone unless there was
         | a light field camera involved or something) who would think to
         | do so? This didn 't come about because someone was looking for
         | the effect, but because someone was exploring and found it.
        
         | cpach wrote:
         | Different strokes for different folks.
         | 
         | I've been using computers and digital graphics applications for
         | about thirty years now.
         | 
         | If I were to get myself a new hobby I wouldn't necessarily want
         | to have one that made me spend more time in front of a
         | computer. That's one reason people might want to do things the
         | analog way.
         | 
         | I'm currently reading a book written in 2017 by an author who
         | still uses a typewriter. A good book, and it might help him to
         | avoid distractions when writing.
        
         | marcan_42 wrote:
         | A lens shapes a light field onto a sensor. Once light hits the
         | sensor, it is flattened into a 2D image, quantized, and
         | saturated based on the limitations of the sensor.
         | 
         | You cannot do with software what you can do with a lens. The
         | information is lost by the time it's in a raw file. Not just
         | depth, but also brightness. Any white highlights are also lost
         | information; a lens can shape a highlight to look different in
         | a way which cannot be done in software without using HDR (i.e.
         | multiple exposures).
        
           | BlueTemplar wrote:
           | Damn, I wanted to link Lytro's website but they shut down ?
           | :(
        
             | jacobolus wrote:
             | Making up new bokeh shapes, depth-based special effects,
             | etc. are the type of thing Lytro _should_ have done with
             | their cameras, instead of just <<focus after capture
             | time>>, which is mathematically interesting but doesn't
             | enable fundamentally new art.
        
         | taeric wrote:
         | Same reason folks generally like kaleidoscopes, but I don't see
         | as many of those in screen savers anymore. That is, I don't
         | think there is an objective answer. A lot of the fun in this is
         | the unexpected and unrepeatable nature of the results.
        
         | udev wrote:
         | An extreme version of your question: Why even bother taking
         | pictures? Just ray-trace or otherwise render your images.
        
         | LASR wrote:
         | It's same reason you've already outlined. It's cool.
         | 
         | With computational capabilities these days, you can really get
         | whatever look like purely through software.
        
         | mschaef wrote:
         | > why practically I would prefer this over a computational
         | solution?
         | 
         | The camera lens has a bunch more information to work with in
         | terms of depth. Along the same lines, an iPhone can fake bokeh
         | by applying a filter masked by depth information, but it's not
         | really in the same league as the real optical effect you get
         | from a real lens in the field. (In terms of responsiveness and
         | the quality of detail that's captured.)
         | 
         | OTOH, as much as I think legitimate optical effects can be
         | useful/special at capture time, I have limited use for
         | computational effects at capture time. As long as the 'digital
         | negative' has all the information, I'd much rather be able to
         | apply the computational effect later. (This is an advantage of
         | digital techniques - you can adjust them later.)
        
         | dv_dt wrote:
         | Serendipity in the real world can produce effects that you may
         | not think to work to create digitally. On the flip side,
         | digital processing can do things that would be a pain to do
         | with a physical pipeline. Imho more possibilities from all
         | avenues makes for a richer world.
        
         | dylan604 wrote:
         | Why would anybody do anything in camera vs digital? Because
         | somethings just aren't the same when done in post. Is this one
         | of them? Maybe the person doing something physically isn't a
         | software person to make something that doesn't exist now, but
         | they have old lenses laying around and are not afraid to
         | tinker. Much faster results. The "bokeh" from these smart phone
         | cameras are still annoyingly not right, so there's that aspect
         | as well.
        
         | imwillofficial wrote:
         | This is cool in two ways.
         | 
         | 1) He is using physical elements to get the interesting shot.
         | There is something that is difficult to describe, but innately
         | alluring about "real" or physical aspects of our increasingly
         | digital world. The bending of light, the crystals in film, the
         | feeling of the pages of a real book. There is something about
         | the medium itself carrying meaning, even if the actual
         | communicated value is the same. Perhaps it speaks to a
         | timelessness, or durability of good ideas, beautiful pictures,
         | and powerful words that can last thousands of years. Where as
         | in the digital realm, my worlds sometimes only last as long as
         | the hard drive they live on. I think it is deeper than that.
         | Physicality is something we can relate to, touch, smell, taste,
         | we experience it far deeper than an abstract concept
         | represented by pixels on a screen.
         | 
         | E.g. Why is a book better than a PDF? I have no good answer.
         | 
         | 2) Although being in photography for decades, I was unaware of
         | this specific effect when manipulating the elements inside a
         | lens. I had no idea this effect was possible. The tinkering,
         | the curiosity followed down a path few would bother with, isn't
         | that what hackers are all about? I am inspired by His diving
         | deep on topics of interest.
        
           | IgorPartola wrote:
           | That makes a lot of sense. I am looking at it from the point
           | of view of the finished product, the photograph, rather than
           | the process of creating it. I personally tend to do things
           | "the hard way" at times because I feel like I, for the lack
           | of a better term, put my soul into the thing that way. But as
           | a practical matter, people viewing a photograph generally
           | don't know how it was produced and as such is this particular
           | effect unique and/or hard to reproduce?
        
             | platz wrote:
             | You wouldn't be able to recreate the exact effect
             | digitally.
             | 
             | You could try to approximate a crappier version of it but
             | there would be noticeable differences, and sometimes nuance
             | in art matters.
        
               | imwillofficial wrote:
               | Even if it was an exact replica, there is, as the french
               | say, a je ne sais quoi about an object crafted lovingly
               | in a manual fashion.
               | 
               | Definition of je ne sais quoi : something (such as an
               | appealing quality) that cannot be adequately described or
               | expressed.
               | 
               | This sounds like fluff driven by emotion and not reason,
               | but I encourage readers to embrace the lack of reason for
               | some elements of human experience.
               | 
               | We are anything but perfectly rational beings, this is
               | one powerful aspect where efficiency and logic are
               | sacrificed on the alter of subjective experience.
        
             | imwillofficial wrote:
             | Maybe they don't know, but there is an unspoken energy to
             | things that are real, that have a history all their own.
             | Sometimes, for some people, the object itself is part of
             | the message, the way it was crafted part of its value.
             | Explain sentimentality and you explain this hahahah.
        
         | tomc1985 wrote:
         | I'm so tired of this arrogant attitude. "Why should I do
         | something in the real world when I can simulate it with a good-
         | enough-but-ultimately-inferior digital process?"
        
           | sigg3 wrote:
           | How is it arrogant? He's honestly asking. There might be good
           | reason for using a digital solution, such as keeping valuable
           | equipment intact..
           | 
           | We can have both. The world is not boolean.
        
             | tomc1985 wrote:
             | It's arrogant when seen in a larger trend of technologists
             | constantly trying to substitute everything with technology.
             | "When all you have is a hammer, everything seems like a
             | nail"
             | 
             | I too am an amateur/prosumer photographer who uses an
             | entirely digital process. But tech has its weaknesses,
             | especially in photography -- digital tech still can't
             | replicate a lot of what analog can do, and its important to
             | embrace that.
             | 
             | That $4000 mirrorless still can't replicate the dynamic
             | range of 35mm film. Photoshop still can't replicate the
             | contrasty reds of Velvia film. And so on...
        
             | cpach wrote:
             | Your last sentence there made me think of an old Welle:
             | Erdball song...
             | 
             |  _"Es gibt kein Kompromiss / Es zahlt nur ja und nein / Wir
             | sehn wies wirklich ist / Wir denken digital"_
        
           | vecter wrote:
           | I don't think the OP is arrogant. I think it's a genuine
           | question. I didn't think of the question itself, but after it
           | was posed, I didn't know the answer (because I have no
           | background in photography or image processing). A few other
           | folks have responded with a technical answer, which is that
           | rendering this would require depth information which
           | obviously isn't available in a 2D image.
        
           | Dig1t wrote:
           | I think the many qualifications in OP's question make it
           | clear that the intention was not to be arrogant, but simply
           | to ask a question and maybe learn something about
           | photography. I had the same question, not because I'm looking
           | down on people who do this but because I genuinely don't know
           | very much about the photography world and think that it might
           | be possible that there are some unknown advantages to one
           | method over the other.
        
           | dang wrote:
           | " _Please respond to the strongest plausible interpretation
           | of what someone says, not a weaker one that 's easier to
           | criticize. Assume good faith._"
           | 
           | https://news.ycombinator.com/newsguidelines.html
        
           | IgorPartola wrote:
           | I in no way meant that as arrogant. I think it's really cool
           | that that person figured it out. What I am wondering is in
           | what way the effect is different when produced digitally and
           | does it matter?
           | 
           | A good deal do photo filters are based on real world optics.
           | Sometimes optics that are outdated (Polaroid mode), sometimes
           | because the physical setup is really expensive. What I am
           | asking is whether this particular effect is hard to
           | replicate. I feel like I've seen it before in digital art but
           | don't know if it's the same or not and whether the physical
           | effect is actually somehow magical or not.
        
             | martyvis wrote:
             | I guess in simple terms, if you apply a digital filter to a
             | regular image after capture, you can only manipulate
             | elements there or maybe introduce artificial effects.
             | Special filters or lens adjustments done before capture
             | however can manipulate received light before it is normally
             | discarded to take that regular photograph
        
           | abraae wrote:
           | Chill, it didn't come across as arrogant at all to me. I had
           | the same question.
           | 
           | If there is an equivalent way to achieve the effect
           | digitally, for many people that is good information and they
           | can do that, and don't need to go to the lengths this guy
           | did.
        
         | adolph wrote:
         | Software is typically immature hardware. To the extent that you
         | can do something in hardware the results are more often
         | superior, if less flexible.
        
         | ska wrote:
         | > This looks really cool, but there are dozens of apps and
         | filters out there that do stuff like this, no?
         | 
         | Such filters live in 2D, optics in 3D - part of why most filter
         | for things like "bokeh" don't work particularly well is that
         | without an accurate depth map you are guessing or ignoring that
         | 3rd dimension.
         | 
         | On the flip side - this stuff is aesthetic, so there isn't one
         | "proper" way to do it.
        
         | rileyphone wrote:
         | Depth information is lost once light hits the sensor. Software
         | can attempt to account for this (portrait mode) but it's
         | imperfect.
        
       | mmastrac wrote:
       | Better title might be 'A "Magic Bokeh" Lens Modification' - from
       | the original YouTube video.
        
       | rozab wrote:
       | It seems like this type of lens has been available since the
       | 1920s, and there would have been nothing stopping, say, the
       | German Expressionists from using this sort of technique? I love
       | seeing this sort of thing, it's part of why I find modern
       | demoscene so fascinating.
        
       | towergratis wrote:
       | Magic bokeh? No offense, but it's horrible and nothing magic
       | about it.
        
       | [deleted]
        
       | JohnMalkovite wrote:
       | How could I recreate this effect with an app/website ?
        
         | vipa123 wrote:
         | 1. Buy two of those lenses, modify one to cause this effect. 2.
         | Take tens of thousands (possibly orders of magnitude more,
         | possibly less) of photographs of the exact same scene with near
         | identical lighting conditions. 3. Use both sets to train a deep
         | learning algorithm to take input photographs and produce the
         | same output. 4. Grow dataset until reached desired look for
         | general input photograph.
        
       | imwillofficial wrote:
       | Seriously cool. I love creative accidents like this. True hacker
       | culture.
        
         | dylan604 wrote:
         | I'd love to see video recorded this way. Looks like it has lots
         | of potential for those "characters take psychedelics" parts of
         | the script.
        
           | imwillofficial wrote:
           | I love where your head is at. That instantly reminded me of
           | this clip. I adore this song because of it.
           | 
           | https://www.youtube.com/watch?v=oNHP5Z7RZcA
        
       | mrwh wrote:
       | Reminds me of realising years and years ago that one can make a
       | macro lens by reversing a normal prime. (Which I know! Everyone
       | knows that, you can even get proper adapters for it, but it was a
       | genuine discovery for me at the time.) Doing things in camera,
       | rather than later in software, just is more enjoyable for a lot
       | of photographers. I know I find it more fun.
        
       | Scene_Cast2 wrote:
       | So most lens design software I've seen is optimized for a
       | "scientific instrument" workflow - optimizing for sharpness
       | across spectrum and angle.
       | 
       | Is there software that helps with artistic lens design?
        
       | Sharlin wrote:
       | The Zeiss, like the huge majority of ~50mm lenses in existence,
       | is a so-called Double-Gauss design [1] (yes, _that_ Gauss [2]).
       | The role of the interior doublet is mostly to reduce aberrations,
       | so reversing it basically has the opposite effect (at least
       | spherical and chromatic aberration appear to go crazy). Would be
       | interesting to see some raytrace diagrams of the modified lens.
       | 
       | [1] https://en.wikipedia.org/wiki/Double-Gauss_lens
       | 
       | [2] https://en.wikipedia.org/wiki/Carl_Friedrich_Gauss
        
         | formerly_proven wrote:
         | Even the most modern "ultra high performance" 50 mm lenses
         | still have a Double Gauss lens at their core.
         | 
         | For example, here's the Nikon Z 50/1.8S:
         | https://imgsv.imaging.nikon.com/lineup/lens/z-mount/z_50mmf1...
         | 
         | Doesn't take much guessing where the aperture is in this lens.
        
       | nsxwolf wrote:
       | I'm not seeing any photos on that article. Server load issue?
        
       | gerikson wrote:
       | Here's hoping the swirly/crazy bokeh phase is soon over.
        
       | Eric_WVGG wrote:
       | Funny... just thirty minutes ago I was giving a sort of guest
       | lecture to some UX students, one of my key talking points was
       | that old "should designers learn to code?" chestnut. (If you're
       | not familiar, and want to see dozens or hundreds of people
       | instantly start arguing on Twitter, go ahead and ask.)
       | 
       | I come down firmly on the side of "yes," and started my
       | explanation of why with the photographic work of Salvador Dali.
       | The guy was an absolute darkroom master. He wasn't just a person
       | who had a vivid imagination and could paint, he had an engineer's
       | understanding of optics, physics and the chemistry of
       | photography. This led into a sort of point about programming not
       | being an end to itself, but that programming is a part of of the
       | toolbelt of a modern digital designer.
       | 
       | ANYWAY. This guy, not just busting out a camera and photoshop,
       | but actually taking apart and rebuilding lenses, more of this.
       | Get dirty with your tools.
        
         | paulmd wrote:
         | I think coders should learn to shoot and develop film, and
         | ideally learn to wet print. not that it's something that you'll
         | need at your day job, but it's just such a fun hobby for an
         | engineering type person. The basic process is simple and yet
         | infinitely modifiable, and there's numerous deep rabbit holes
         | you can go down once you master the basics. It's definitely one
         | of those "a moment to learn, a lifetime to master" type
         | hobbies. And it's really enjoyable for someone who stares at a
         | screen all day to work with your hands and do something that is
         | completely analog.
         | 
         | I've been meaning to put together a personal blog with Jekyll
         | to learn the tool, maybe that would be an interesting subject
         | for some posts.
        
         | shahar2k wrote:
         | 100% correct, I am an artist working in realtime visual effects
         | (previsualization) and it's surprising how often knowledge of
         | how realtime 3d works on the hardware and software end enhances
         | what I can do with my art! (and how little fellow artists want
         | anything to do with anything technical) there's so much you can
         | do if you realize how textures are mapped or what gets affected
         | by polygon sorting order...
        
       | dukeofdoom wrote:
       | This is actually probably more useful for video. Many story lines
       | contain a dream outer world sequence. Or just a romantic
       | interlude of a flower. Lots of applications, this could be use to
       | create a certain feelings and emotions.
        
         | techrat wrote:
         | My first thought when I saw the images...
         | 
         | Drug sequences in Dredd. Very similar soft and slightly
         | haunting quality.
        
       | dusted wrote:
       | that's interesting, especially interesting that nobody has done
       | it before, considering the amount of money there are in specialty
       | lenses..
       | 
       | This is somewhat an example of "if that was a dollar, someone
       | would have picked it up already"
        
         | Arainach wrote:
         | The money in lenses goes towards more predictability - sharper,
         | wider aperture, faster to focus, smooth bokeh for portraits -
         | or technical achievements like ultratelephoto lenses. The
         | people who can pay are looking for those features, not random
         | effects.
         | 
         | The value here is in novelty - it doesn't look like anything
         | else. If it was mass produced, demand for the effect would
         | likely go down, not up. And it's certainly not without
         | compromise - sharpness across the entire frame in those example
         | shots is worse than your average plastic 18-55mm kit zoom.
        
           | wlesieutre wrote:
           | There are lenses made for unusual effects rather than optical
           | quality, but it's more of a niche market
           | 
           | https://microsites.lomography.com/petzval-58-bokeh-
           | control-l...
           | 
           | https://lensbaby.com/products/composer-pro-ii-with-
           | sweet-50-...
        
         | Sebb767 wrote:
         | From the sample photos it seems like the lens is rather useless
         | this way. While some bokeh is awesome, this looks more like
         | someone applied an LSD-filter and called it a day; nothing that
         | you could use for a portrait. It also seems the pictures are
         | not too sharp. Therefore, there's probably not too much money
         | to be made.
         | 
         | If this could be a bit smoother in the background, on the other
         | hand ...
        
           | Applejinx wrote:
           | I dunno. I'd buy a micro 4/3 one like a shot. I'm already
           | using lenses from SLR magic that aren't THE sharpest possible
           | things, but have really good bokeh and pleasing departure
           | from perfect focus outside perfect focal distance.
        
         | dylan604 wrote:
         | I'd be surprised if this is truly the first time. I'm guessing
         | that there is someone that was assembling a lens and did this
         | by mistake. After seeing the results, saw it wasn't right, and
         | then went back in to see what needed to be corrected.
        
       | bdamm wrote:
       | Kinda neat. Many of these remind me of observing a solar eclipse,
       | where trees cast shadows with zillions of little crescents. Fun
       | to experience in person, but distracting to see in an image
       | because I get the distinct "something is not right here" feeling.
       | 
       | Now to really make it art, figure out how to say something with
       | the effect. A portrait would have been a nice addition to the
       | collection. How would it change the feeling of looking at a face?
        
       | [deleted]
        
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       (page generated 2021-05-04 23:00 UTC)