[HN Gopher] Game developers sharing their salaries on Twitter
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       Game developers sharing their salaries on Twitter
        
       Author : elsewhen
       Score  : 222 points
       Date   : 2021-05-10 18:22 UTC (4 hours ago)
        
 (HTM) web link (www.axios.com)
 (TXT) w3m dump (www.axios.com)
        
       | swyx wrote:
       | because this post and the linked bloomberg post was frustratingly
       | light on detail:
       | 
       | - the blizzard spreadsheet:
       | https://docs.google.com/spreadsheets/d/119RI3oS9XNOjq2X8VLpU...
       | 
       | - visualizations: https://imgur.com/a/OBG7Fch
        
       | ineptech wrote:
       | I don't know why this is limited to game developers. I'm a
       | mgr/dir and it seems obvious to me that secrecy around salaries
       | is consciously perpetuated because it allows corporations to get
       | away with underpaying some people.
       | 
       | I can't think of any circumstance where it wouldn't be in the
       | individual contributors' best interests to tell each other
       | exactly what they all make. If everyone on my teams shared their
       | salaries with each other, it would lead to two things: a) some
       | short-term bad blood and awkwardness, and b) some underpaid
       | people getting raises or quitting. And I think my bosses,
       | especially the old-school ones, consciously play up a) and treat
       | salary as a giant taboo to avoid b).
        
       | Ekaros wrote:
       | Supply and demand. If there is more people accepting lower rates
       | then rates will be lower. Nothing wrong with that. It's not like
       | many of the skills aren't at least some level of transferable. So
       | if money is an issue try to find employment outside gaming
       | sector. Like everyone else does when balancing income and job.
        
       | twodave wrote:
       | The skill required to perform a job isn't the only consideration
       | when determining its cost.
       | 
       | I grew up with the dream of working for Blizzard or the like. The
       | truth is, gaming is a major gateway into the programming world.
       | Kids grow up playing these games and dream about what it would be
       | like to be able to create something so spectacular. Many of us
       | who went through with learning to build software took a different
       | path, either due to location restraints or economics or just lack
       | of ability.
       | 
       | These wage discrepancies are not caused by companies paying crap
       | wages. It's caused by game developers who are willing to accept
       | living in a high-cost area alongside earning crap wages. If
       | you're in game development and want to be paid more, step out of
       | game development and optionally move to a more affordable area.
       | If you're competent you'll end up with a pay raise and better
       | working/life balance.
       | 
       | If you're hell-bent on working your dream job in a high-cost
       | location, you should be cognizant that it's lots of other
       | people's dream job, too (many of whom have put it aside, but
       | would return in a heartbeat if the compensation were comparable).
       | You've chosen to put money in the back seat.
       | 
       | TL;DR - until more people start making the economical choice,
       | game development salaries will continue to be low.
        
       | stewx wrote:
       | I looked at the salaries people are posting, and what I am seeing
       | is people (at least the ones comfortable with posting this kind
       | of info on the Internet) rapidly climbing from $30-50k/yr USD to
       | $75-150k/yr USD.
       | 
       | These are excellent wages. They may be lower than outside the
       | video game industry, but by any other standard they are
       | phenomenally good wages, in the top 1% globally and at least the
       | top 10-20% in developed countries. In terms of income, these
       | people are unambiguously part of the upper class.
        
         | tgv wrote:
         | $75k is considerably higher than the top 10% for almost the
         | entire world. Even in most of Western Europe, $75k would be in
         | the top 5%. It of course depends on what that salary actually
         | contains: a Western European salary is taxed for around 40%,
         | but health care is cheap.
        
           | koyote wrote:
           | > Western European salary is taxed for around 40%
           | 
           | You'll only get that tax rate at very high salaries and it's
           | also of course marginal. In the UK the first 12k (~$17k) is
           | entirely tax free for example. After that it's 20% up until
           | you have earned 50k (~$70k). Only after that does the 40% tax
           | kick in. So on a $75k salary, only $5k will be taxed at 40%.
           | 
           | For a $75k salary you would be paying just over 16% tax and
           | 9% national insurance (i.e. pension) in the UK.
           | 
           | When I first started working as a SWE in the UK I worked out
           | that my average tax rate was actually slightly lower than if
           | I earned the same in California. If I was earning 2-3x more
           | then the higher European taxes start to kick in.
        
           | moksly wrote:
           | $75k a year will put you in the top 25-20% in "Western
           | Europe". In Denmark where education and healthcare is paid
           | for collectively and our tax is 38%, you would need to earn
           | $125k to be in the top 5%, and we're pretty similar to
           | countries like France and Germany.
           | 
           | So you can say that 75k a year would be a decent pay in
           | Europe, though maybe not for someone with a candidate degree
           | in software engineering.
           | 
           | https://www.detdanskearbejdsmarked.dk/den-danske-
           | model/portr...
        
         | ctvo wrote:
         | It isn't about how the salary compares globally. It's about how
         | does this compare to their peers.
         | 
         | The asymmetrical nature of information available to employees
         | vs. information available to the company generally leads to
         | employees undervaluing themselves. By sharing what others in
         | the company or in the region make for the same job, we help
         | people ask for more.
        
       | bluescrn wrote:
       | The massive gap between UK and US gamedev salaries seems to keep
       | getting larger :(
        
         | darknavi wrote:
         | Which direction? The article doesn't give me a good sense for
         | how European devs are getting paid.
        
           | bluescrn wrote:
           | Vastly higher in the US (at least 2x, maybe 3x), judging from
           | the #gamedevpaidme hashtag.
           | 
           | Yeah, there's cost-of-living factors involved, but gamedev in
           | the UK (and Europe?) just pays poorly. There's certainly
           | money being made, but it's usually buying fancy cars for
           | studio directors, not going into rewarding the dev team.
        
         | Nursie wrote:
         | I don't think it's just games! UK software dev money is
         | terrible, outside of contracting.
        
           | bluescrn wrote:
           | Londoners can make good money, it seems. But London isn't
           | somewhere you want to be unless you're still in your 20s.
           | 
           | And in a post-Covid world, 'being in/near London' may not be
           | able to increase your earning potential in the way it usually
           | has done.
        
           | ngngngng wrote:
           | Why in the world is software money so terrible in the UK? I
           | always look up salaries and cost of living when traveling and
           | the UK was one of the more surprising instances of that. It
           | seems like the only way to live comfortably in London is in
           | finance.
        
             | Philip-J-Fry wrote:
             | Well, that's because you're looking at London, infamous for
             | how expensive it is to live in.
             | 
             | It's fairly easy to be on PS60k outside of London with a
             | few years of experience. Moving up north towards the
             | Midlands or even further like Manchester or Leeds and
             | you're going to live a very comfortable life on a Software
             | Developer salary.
             | 
             | Yeah, it's not the US where people are on PS200k at 25. But
             | earning PS60k in your 20s puts you so far ahead of almost
             | everyone else in their 20s in the UK.
        
             | ck425 wrote:
             | Software salaries aren't terrible in the UK, they're just
             | not as crazy as the US. Most decent software engineers I
             | know are comfortable in the 80th percentile of income or
             | higher.
        
               | Ekaros wrote:
               | I don't think software is terrible anywhere in the world,
               | compared to local pay level. In many parts it's not at
               | top, but it always decent. USA is just outlier. In other
               | places it is comparable or slightly above other
               | engineering disciplines...
        
             | gambiting wrote:
             | London skews all comparisons though, literally move to any
             | other city in the UK and you'll see rents drop by 50% if
             | not 75% for not a lot less pay in salaries. Try Manchester
             | or Edinburgh, you'll get decent pay and rent a nice place
             | for affordable money.
        
               | Silhouette wrote:
               | _London skews all comparisons though, literally move to
               | any other city in the UK and you 'll see rents drop by
               | 50% if not 75% for not a lot less pay in salaries._
               | 
               | /cries in Cambridge, Oxford, Bristol...
        
           | ojhughes wrote:
           | I disagree, I get paid a lot more than anyone I know who
           | isn't in tech and I'm outside of London. Even Doctors in the
           | UK get paid less than a senior engineer at a decent company
        
           | gambiting wrote:
           | Correct. I've had this discussion here with someone saying if
           | you don't make at least $150k/year(or equivalent in local
           | currency) as a dev, leave immediately. I was like.....in UK,
           | that would mean 90% of the programming workforce would leave
           | tomorrow :-P to get that much as a programmer you need to
           | either be in contracting, or few of the companies paying that
           | much in London(but then you're paying London rent so I'm not
           | so sure it's such a great thing). Up here in the North I make
           | about.....let's say half that, and that's a _very_ decent
           | salary up here.
        
             | ojhughes wrote:
             | I earned very close to that this year outside of London.
             | It's definitely possible to live up north and earn that
             | (working remotely)
        
               | gambiting wrote:
               | I don't doubt that, but it's pretty rare. I know several
               | devs in lead/expert positions(not in games, in finance,
               | in consulting companies, in DWP and NHS) and no one
               | breaks PS100k/year. It happens, but it's very rare(in my
               | experience).
        
               | ojhughes wrote:
               | I work for a large US tech company (not a FAANG). Getting
               | in early on the Kubernetes bandwagon has helped me a lot
               | . I used to work for a research consultancy and was paid
               | significantly less then (but the work was a bit more
               | interesting)
        
             | Silhouette wrote:
             | I agree, except that I don't believe anywhere close to 10%
             | of programmers working in the UK earn that much on salary.
             | You're probably a senior at certain big name employers
             | probably in London or possibly working at a FAANG or
             | similar if you're making that as an employee today.
             | Contracting and freelance work has a much higher ceiling if
             | you're experienced, well connected and working in a high-
             | demand field, but obviously that income is not directly
             | comparable to salary because you have the downtime,
             | overheads and loss of employment benefits to consider as
             | well.
        
         | AS_of wrote:
         | US salaries also have to include cost of healthcare.
        
           | lotsofpulp wrote:
           | The quoted salaries are 99% of the time excluding the
           | employer paid portion of health insurance, which for an
           | individual is typically at least 50% of the cost (~$2k to $6k
           | depending on your age), but at a white collar tech firm, I
           | would expect even more. For family coverage, the employers
           | that pay well cover the other family members too so that can
           | be added on as well, you might be looking at $20k+ in
           | additional pre tax pay that isn't mentioned when people state
           | their nominal wages.
           | 
           | Plus HSA contributions, 401k matching, dependent care FSA
           | contributions, etc. The US has tons of tax advantage pay
           | options for the well heeled employers. If someone says
           | they're earning $250k, and doesn't specify if it's total comp
           | or not, I assume the employer is kicking in an extra $50k for
           | various benefits.
        
           | munk-a wrote:
           | Not in their dollar amount unless something really weird is
           | going on - the effective cost of US employees is a lot higher
           | than employees elsewhere in the world due to the overhead of
           | health insurance - but US salaries remain pretty much at the
           | top of major nations world-wide even ignoring that cost.
        
             | labcomputer wrote:
             | > to the overhead of health insurance
             | 
             | Not really. The ACA (Obamacare) caps overhead and profits
             | at either 15% or 20% depending on market (google "medical
             | loss ratio").
             | 
             | The dirty secret is that too many doctors go into medicine
             | for the wrong reasons (making money, instead of helping
             | people), and collude to limit the number of new doctors
             | created each year. The AMA is by far the most effective
             | union in the US.
        
               | munk-a wrote:
               | The profits may be capped but US healthcare is still
               | insanely expensive compared to other first world nations.
               | Articles on the internet seem to say that the US was 4-5
               | times as expensive in 2019 - but more reliable research
               | from 2010[1] puts that number closer to 2 times as
               | expensive. The issue is that the US's broken healthcare
               | system just costs a lot more per patient than anything
               | else - and a lot of companies take cuts of every dollar
               | that goes into that cost while, in Canada, a lot of types
               | of organizations: PBMs, Payers, Reimbursers - are all
               | just the government, and it doesn't do that work for
               | free, but it's a lot more efficient.
               | 
               | 1. https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3024588/
        
             | dijit wrote:
             | I think a lot of people seem to forget that employers pay
             | more than the base salary in Europe. For instance your
             | "salary" in Sweden is 31.42% higher than what you're told
             | your base salary is, due to pension contributions, and
             | social services.
             | 
             | As an employer I would have to pay 78.852 if an employee
             | had a base salary of 60.000.
             | 
             | This is before personal income taxes, which are also very
             | high.
             | 
             | https://www.verksamt.se/web/international/running/employing
             | -...
        
               | munk-a wrote:
               | I don't believe there's any country in the first world
               | where your take home matches the employer's out of pocket
               | - in the US you've got healthcare, retirement matching,
               | payroll taxes, other employment fees and a few other
               | employer-side taxes. Most other countries follow a
               | similar logic, relying on offloading some of the income
               | tax burden onto the employer to prevent a total loss of
               | tax income from judgement proof folks - it's always why
               | withholding and tax refunds are so encouraged. If you've
               | got proper or overaggressive withholding setup with your
               | employer than it isn't possible for you to find yourself
               | with a 10k bill in April that you can't pay - instead the
               | government will return any wrongfully withheld income and
               | you get a "bonus check".
               | 
               | In terms of the proportion 31% is relatively small
               | honestly - employee charges in the US generally range
               | somewhere in 40-60% but senior developers with families
               | often have payroll overhead that can run upwards of 80k
               | and can represent a much higher proportion of the
               | employer's out of pocket employment expenses. These costs
               | can be extreme at relatively hip progressive companies
               | that employ some unskilled folks. Your 5k/month
               | healthplan might be proportionally little on your 150k
               | salary but if someone working in the mail room and
               | earning 20k annual has the same benefits it'll work out
               | to 300% their take home cost - this is why employers
               | often segregate benefit packages to different pay ranges.
        
         | darth_avocado wrote:
         | US cost of living is ridiculous. You shouldn't just compare two
         | numbers one to one. 150k in California is basically just
         | scraping by.
        
           | pengaru wrote:
           | > 150k in California is basically just scraping by.
           | 
           | That's complete nonsense.
           | 
           | 150k is scraping by when attempting to live in any of the
           | most desirable cities of the USA, some of which happen to
           | reside in California.
           | 
           | It's a _huge_ state, there 's plenty of housing outside of
           | Santa Monica and San Francisco.
        
           | colinmhayes wrote:
           | Most game dev seems to be in LA which is quite a bit cheaper
           | than the bay. 150k is solidly upper middle class in most of
           | LA. I think only Roblox is in the bay.
        
             | Impossible wrote:
             | There is way more gamedev in the Bay Area than Roblox...
        
           | smus wrote:
           | If you aren't at least living in a comfortable 1 bedroom
           | apartment in a desirable location while contributing 30-40k
           | in savings every year off 150k, you are seriously mismanaging
           | your finances. I guess 150k is scraping by if you blow 50k on
           | gacha games a year or something? I can't envision another
           | scenario where you aren't incredibly comfortable off that
           | much
        
           | dv_dt wrote:
           | Plus one carries a huge high side uncertainty in costs from
           | healthcare in the US.
        
             | dahfizz wrote:
             | Only if you're uninsured. Any halfway decent health
             | insurance plan has out of pocket maxes that a software
             | engineer can easily cover.
             | 
             | I'm general, QOL is going to be better in Europe if youre
             | in a low income bracket because you get so much as a public
             | service. But if you make real money, you're going to be
             | better off in America.
        
               | aidenn0 wrote:
               | I have _never_ seen a health-care plan in the US with
               | real out-of-pocket maxes. The fine-print is crazy on
               | those clauses. We got burned by going to an ER while
               | traveling, and while the ER bill was covered under out-
               | of-pocket maxes, both doctors who saw our son _in the ER_
               | were not employees of the ER, and so counted as neither
               | in-network nor emergency room care. Basically 90% of the
               | bill was not subject to the out-of-pocket maximum on our
               | plan.
        
               | dahfizz wrote:
               | I have always had an option for a plan that has an
               | explicit out of pocket max for out of network costs.
               | Maybe that's not very common.
        
               | aidenn0 wrote:
               | We have that option to, and I looked at switching to it,
               | but the list of exceptions to the out-of-network costs
               | was still fairly long and contained words that I wasn't
               | sure what they meant in the context of a legal document.
               | Considering we'd be paying about $20k more out-of-pocket
               | with that plan in a typical year, I wasn't sure if
               | "getting a smaller list of exceptions" was worth it.
        
             | fanciestManimal wrote:
             | This is true for people in the middle to the bottom of the
             | pay spectrum in the US. From experience where insurance
             | paid ~1 million for a significant healthcare expense and my
             | out of pocket was $4k -- when you are in a field with such
             | a low unemployment rate and generally good benefits, it's a
             | non issue. The month premium we pay is a non-issue. The
             | maximum out of pocket is a non-issue.
             | 
             | That being said, the way healthcare is paid for in the US
             | is complete garbage for basically everyone that doesn't
             | have that same (more or less) guarantee of employment (with
             | benefits) and is a huge problem. It just isn't for upper
             | middle income (and above) workers.
             | 
             | Same with college. In my experience most SW engineers in
             | the US make enough money to drop money in some kind of
             | investment account for their children monthly so that
             | college isn't so burdensome unless their children go to the
             | absolutely most expensive places or they have a ton of
             | kids.
             | 
             | Again, it's the people in the middle and bottom that are
             | getting screwed. The top 20% of earners in the US come out
             | ahead i think.
             | 
             | EDIT: I'm not advocating this as a positive thing or
             | anything, just noting that I think SW engineers in the US
             | have a pretty good gig compared to many other people both
             | globally and at home.
        
               | dv_dt wrote:
               | I think if you read the fine print, it is quite possible
               | to get hit by high out of pocket costs in surprising
               | circumstances, but also if you have an extended illness.
               | You may very well have had great coverage, but it's all
               | to easy to end up in a uncovered circumstance. Most
               | medical bankruptcies are people who have health
               | insurance.
               | 
               | Also as the average age of many high tech companies
               | increases, expect more cost limiting changes from offered
               | benefits.
        
           | aidenn0 wrote:
           | I live in CA, and raise 4 kids while the total pay, including
           | my wife's, just recently surpassed 150k (she works very low
           | hours part-time). Not in the bay area though.
           | 
           | We would probably need about $20k more for the same lifestyle
           | had we not gotten lucky with timing buying a house (we bought
           | in 2011, right before a big increase in prices).
           | Alternatively we could have kids sharing a bedroom and live
           | otherwise the same.
        
           | darth_avocado wrote:
           | Okay most of the replies I see in here claim here that 150k
           | is a luxurious living are assuming a lot. First and foremost,
           | most these 150k game dev jobs are near big cities, the remote
           | ones at least pre covid never paid that much.
           | 
           | Second, yes after taxes your take home pay per month is ~8k,
           | and a little more if you have dependents. But here's a couple
           | of things to put into perspective:
           | 
           | 1. It's not a lot of money if that's your household income
           | and you have kids. Buying a house is nearly impossible with
           | that salary and the average rent for a two bedroom apartment
           | goes 3.5k which also includes a significant commute. Houses
           | are even more expensive to rent. You can definitely get
           | cheaper deals, there's no shortage of shitty housing in
           | California. There's also rent control deals if you never
           | moved out of a house for a decade.
           | 
           | 2. A decent employer sponsored health insurance costs about
           | 350 a month for the family.
           | 
           | 3. Car payments and insurance on an average are about 400 per
           | month.
           | 
           | 4. you put about 500 per month to 401k if you want any decent
           | future savings.
           | 
           | 5. Utilities (Internet, water, electricity, gas) comes to
           | about 300 per month
           | 
           | 6. That leaves you about 3000 for groceries, gas, medical
           | expenses, school related expenses, recreation, clothing, and
           | bunch of other expenses for say a family of 3-4. That's not a
           | lot of money tbh if you want to save anything at all.
           | 
           | Sure 150k is a great salary if you're fresh out of college
           | and share an apartment with other people. But 150k isn't a
           | starting game dev salary. And it isn't a remote part of CA
           | salary either. This is a salary paid in big cities that are
           | too freakin expensive to stay in.
           | 
           | PS: most of these estimates are conservative, it can easily
           | exceed the cost. For eg, we only have one internet service
           | provider in our area. And if you want the worst plan with bad
           | speed and data caps, you still shell out 80$/month after they
           | finish adding all the bs fees.
        
           | veilrap wrote:
           | The cost of living in California IS high. But $150k is much
           | better than just scraping by. Assuming 40% tax rate, and a
           | montly rent of $3000, that's $54,000 remaining with the two
           | biggest expenses already accounted for.
        
             | baron816 wrote:
             | $150k/yr would be taking home $8k month (source https://www
             | .paycheckcity.com/calculator/salary/california/), so would
             | have $60k/yr after taxes and rent at the end of the year.
        
         | Raed667 wrote:
         | I'm struggling with this, I can't find a formula to translate
         | US salaries to European ones (UK, FR, DE, mainly).
         | 
         | On the one hand in the US if you save a lot, you can retire
         | early and move somewhere cheap. On the other hand in Europe a
         | lot of things are covered for you without having to deduct them
         | from the salary.
         | 
         | If anyone has researched this subject I'd love some links.
        
           | kube-system wrote:
           | There's no good formula to convert salaries from one part of
           | the US to another part of the US. :)
           | 
           | Even to do that, you need to consider:
           | 
           | * State and local income taxes, property taxes, sales taxes
           | 
           | * The value of the particular benefits packages at the
           | respective jobs
           | 
           | * The comparative cost of living difference (housing can be
           | up to a 10x difference)
           | 
           | * Insurance rate differences (which can vary widely because
           | most insurance regulations are per-state)
        
           | stinos wrote:
           | Spot on. Whenever reading articles regarding salary expressed
           | in USD I honestly have no clue what I'm looking at. Numbers
           | sometimes look wild in comparison with what I get in euros.
           | Yet the latter is well above average in my country. And those
           | are just the bare numbers; then there are the factors sibling
           | comments point out. tldr; impossible to compare, we need the
           | same hastag with _eur appended?
        
           | gpm wrote:
           | It seems like you should just be comparing pre-tax salary
           | converted into the same currency?
        
             | [deleted]
        
             | Raed667 wrote:
             | Not really, for example in France I can go and do a full-
             | spectrum healthcare check (eyes, dental, physical, mental,
             | name it...) and it would cost me -in total- less than
             | 100EUR nothing is deduced from my salary.
             | 
             | One year of prestigious university is less than 600EUR in
             | fees...
             | 
             | Cost of living, education, transportation, etc... also are
             | a factor.
        
               | gpm wrote:
               | The health check is paid for out of taxes though, in the
               | end money/goods/services aren't free.
               | 
               | I mean sure, France's government and health care system
               | is probably a bit more efficient than America's, but I
               | doubt it's order of magnitude different. Maybe more
               | importantly, but in the other direction, as a developer
               | in France you're probably paying more for healthcare than
               | you use (subsidizing the average person who pays less
               | taxes). Quite arguably differences like those are things
               | that you are purchasing with your salary by choosing to
               | live in the US instead of France, I don't think it's
               | either desirable or really possible to eliminate them.
        
               | Raed667 wrote:
               | Hence my inability to compare a 150k$ offer in California
               | to a 62kEUR offer in Lyon.
        
               | gpm wrote:
               | I mean, completing my argument with those numbers
               | 
               | 62kEUR = 75k usd, 150 - 75 = 75. so assuming both numbers
               | are before tax (and neglecting things like bonuses,
               | benefits, equity, etc that you probably need to add into
               | both numbers), there's your comparison.
               | 
               | Now the question to you is "is Lyon worth 75k/year over
               | California". That's not a question of compensation,
               | that's just a question of how much you value the
               | difference in culture and society. Do you want to spend
               | 75k$/year on purchasing universal healthcare (edit: I.e.
               | your share of healthcare for everyone instead of what you
               | purchase in the US, which is approximately just
               | healthcare for you), a better public education system, a
               | better social security system, less... American...
               | neighbors, and/or whatever else you think Lyon gives you
               | over California.
               | 
               | Edit: Accidentally had this saying "after tax" instead of
               | "before tax" for an hour, I think everyone replying to me
               | mentally corrected that anyways, but noting that I fixed
               | it here in case they didn't.
        
               | _delirium wrote:
               | > I.e. your share of healthcare for everyone instead of
               | what you purchase in the US, which is approximately just
               | healthcare for you
               | 
               | This is getting off-topic, but maybe surprisingly,
               | Americans pay _more_ to subsidize other people 's
               | healthcare than the average French taxpayer does, despite
               | the American system not being universal. Some back-of-
               | envelope numbers,
               | 
               | France: Total French healthcare spending in 2017 was $337
               | billion, of which 77%, or $259 billion, was publicly
               | financed. [1]
               | 
               | U.S.: Total U.S. healthcare spending was $3.8 trillion in
               | 2019, of which 45%, or $1.7 trillion, was publicly
               | financed (29% federal, 16% state/local, 55% private). [2]
               | 
               | Adjusting for the two countries' population sizes, that
               | puts publicly financed healthcare spending at about $3900
               | per capita in France, versus $5200 per person in the US.
               | Basically the somewhat lower public share for the US (45%
               | vs. 77%) is outweighed by costs being about twice as
               | high.
               | 
               | [1] https://www.commonwealthfund.org/international-
               | health-policy...
               | 
               | [2] https://www.cms.gov/Research-Statistics-Data-and-
               | Systems/Sta...
        
               | gpm wrote:
               | Maybe off topic, but I appreciate the information, that's
               | pretty surprising to me. The numbers do seem to check
               | out, and once you actually say it makes sense.
               | 
               | Thanks :)
        
               | Keats wrote:
               | French always use before taxes numbers ("brut"). EUR62k
               | is about 41k after taxes.
        
               | gpm wrote:
               | I'm the first to admit I have no clue about the French
               | tax system, but a quick search finds this [1] that
               | suggests there are both employer and employee paid taxes.
               | Would I be right in assuming that the reported numbers
               | are after the employer paid taxes and before the employee
               | paid ones?
               | 
               | [1] https://www.cabinet-roche.com/en/payroll-taxes-in-
               | france/
        
               | Raed667 wrote:
               | TBH for the average employee it doesn't matter if the
               | company or you are paying, it gets deducted automatically
               | anyway.
               | 
               | There are websites [0] that will help you do the
               | conversion Brut/Net easily
               | 
               | [0] https://www.salaire-brut-en-net.fr/
        
               | benhurmarcel wrote:
               | > The health check is paid for out of taxes though
               | 
               | In Europe most of those taxes are paid by your employer,
               | on top of your "before taxes" salary.
        
               | HideousKojima wrote:
               | Average cost of healthcare in the US is ~$15,000 a year
               | for a family of 4. When you're working full time, your
               | employer generally covers most of your healthcare with a
               | small amount contributed by you, and this employer
               | contribution is counted separately from your salary. It
               | depends on the employer, but the cost to you is generally
               | in the range of $1,000-$6,000 a year.
               | 
               | So no guarantee of health care coverage after losing your
               | job etc. but it's basically only ~$6,000 extra a year out
               | of your salary at worst. So a $150,000 job in the U.S. is
               | roughly equivalent to a $144,000 job in Europe (before
               | you get into housing and food prices etc.)
        
             | Jommi wrote:
             | Pre-tax doesnt include: - Childcare - Full healthcare
             | expenses - Transportation - Security
        
           | _delirium wrote:
           | It's pretty complicated in general. For example, if you have
           | kids, the European advantage tends to be bigger than if you
           | don't (depending on which country, this may include
           | subsidized daycare, cheaper or free college tuition, cheaper
           | or free healthcare, etc.).
           | 
           | In my particular case, when moving from the UK to the US, my
           | estimate is that the "headline" salary number for the US
           | offer I got overstated my pay by about 30% when comparing on
           | a "like for like" basis with the UK salary. It was still a
           | pay increase, but not by as much as you would think from just
           | looking at the two salary numbers.
           | 
           | The main differences were: 1) my UK taxes were lower, 2) the
           | UK job made pension contributions worth about 18% of salary,
           | while the US one didn't, and 3) the US job deducts about 5%
           | of my salary for health insurance premiums.
        
       | sillysaurusx wrote:
       | My early salary history as a midwest gamedev:
       | 
       | 17yo: unpaid intern, 1 year (2005)
       | 
       | 18yo: $20k/yr (2006)
       | 
       | 19yo: $35/yr (2007)
       | 
       | 22yo: $70k/yr (2010)
       | 
       | I don't regret it; I learned most of my skills during those
       | formative years. But I was also "part of the problem" in the
       | sense that I was happy as a clam being paid $20k/yr living at my
       | parents' house, putting every dollar into the bank. Saved up $15k
       | and felt like I was rich; it was great.
       | 
       | I'm not sure there's anything to learn from my experience, since
       | I was an outlier, but there y'go. I was also so completely
       | dedicated to the idea of becoming a gamedev that I'm not sure
       | anyone could have talked me out of it.
        
         | mywittyname wrote:
         | This is pretty insightful. My (non-dev) career path followed a
         | similar path (due to skipping college).
         | 
         | Are you still in the gaming industry?
        
           | sillysaurusx wrote:
           | Nah, that last datapoint was also my last job as a gamedev. I
           | went into finance (avoid, unless it's at a fund), security
           | (avoid; you no longer build things), then ML (total
           | immersion; happiest I've ever been).
        
         | munk-a wrote:
         | To contrast - I only got into the gaming field briefly in
         | Canada and after working at a med device company that paid me
         | more as a junior dev than I ever got as a database and server
         | specialist in gaming -
         | 
         | 24yo:50k CA
         | 
         | 26yo: 53k CA
         | 
         | And at 28 I shifted to an insurance related software company
         | and immediately got bumped to 80k which still wasn't that
         | amazing. There was also a whole bunch of unpaid overtime while
         | working in gaming.
        
         | ngold wrote:
         | Good for you. You are not part of the problem, you figured out
         | how to get a 4 year degree and they paid you for it.
         | 
         | The problem how I see it is the lack of recurring revenue from
         | your work. Sure pay shit, bUT if the game makes a billion
         | dollars, you get a check every month.
         | 
         | Employee owned businesses are the only hope I see for the
         | future.
        
         | Impossible wrote:
         | I was paid similar rates at a midwest non-gamedev company in
         | early and mid-2000s. Left to get in gamedev and got a 2x salary
         | bump instantly...
        
           | [deleted]
        
       | stunt wrote:
       | I don't remember now but I thought many contracts require
       | employees to keep it confidential! Or not?
        
         | paxys wrote:
         | That is illegal in the USA.
        
       | q_andrew wrote:
       | Unfortunately this probably won't be changing any time soon.
       | Similar to the movie industry in CA, execs see game developers as
       | totally replaceable, because they kind of are. There are so many
       | people who are extremely passionate about making games, that they
       | will jump after any opportunity, even when they know it isn't
       | paying what it should. The only thing that might bring about some
       | kind of reform is a union or a change in US/CA/UK labor laws.
        
         | Bukhmanizer wrote:
         | One thing that I haven't really seen mentioned is that the
         | barrier for entry is high in a lot of video game development.
         | Meaning, I can't really take 3 of my friends and make the next
         | GTA in my garage. Those type of games need developers, but also
         | artists, writers, actors, etc.
         | 
         | They're expensive, risky operations of which development is
         | only a part of.
         | 
         | This is probably why it makes the most sense to treat
         | developers as a commodity in the industry. The level at which
         | the consumer interacts with the developer isn't as high as say,
         | a website.
        
           | bilbo0s wrote:
           | Underrated comment.
           | 
           | It's even worse when you consider that the engines are
           | generally already made, you only need developers to do what
           | you could almost call glorified scripting compared to engine
           | development.
           | 
           | I think Unity and Unreal probably have to pay their devs a
           | reasonable salary. But having devs work in Unity or Unreal to
           | produce a game is not really all that hard. That's kind of
           | the point of Unity and Unreal.
        
             | luaKmua wrote:
             | Having done work in a variety of contexts from Game Engine
             | development to working in Unity, what you are describing is
             | only true for the most trivial of projects. Larger projects
             | (especially AAA) have so much customization of the engines
             | and pushing of their boundaries that they require just as
             | much technical expertise as engine development for many of
             | the required tasks.
             | 
             | There are advantages and disadvantages for using these
             | engines. They soften the "getting started" part of game dev
             | for newer people, but for complicated projects it tends to
             | be kicking the can down the road for dealing with deeper
             | issues.
             | 
             | You'd be hard pressed to squeeze good perf out Unity while
             | fully using the HDRP and not understanding the ins and outs
             | of the pipeline.
        
       | a_t48 wrote:
       | I left the gaming industry for robotics. I'm lucky in a number of
       | ways (no college degree, no robotics background), but the salary
       | and WLB is so much better here. My last job was FAANG level
       | salary/bonuses, my current company is a bit smaller but maybe
       | we'll get there at some point. Don't get me wrong - I _miss_ it.
       | So much. I know it's Stockholm Syndrome, but the people in the
       | industry are my people and I miss shipping games. The work is
       | very interesting (not that my current job isn't). But my life
       | outside of work has improved so much after leaving - I likely
       | won't ever go back.
       | 
       | I remember being told "why would you want to do that?" when I
       | told a gamedev friend I wanted to join the industry. I didn't get
       | what he meant then, but now I do. If some young programmer wanted
       | to get in now...well - I wouldn't dissuade them - it's a great
       | way to get a lot of experience and work on cool stuff - but go in
       | eyes wide open. Maybe have an exit plan. Off the top of my head I
       | know a dozen excellent developers I worked with in the past who
       | have left games for greener pastures (most of them robotics - the
       | 3D math experience and ability to work with large codebases carry
       | over well).
        
       | SamuelAdams wrote:
       | This isn't unique to game dev. This is true in education as well
       | - most white collar positions pay between 40 - 100k while vice
       | presidents and presidents get 250k + packages.
       | 
       | I think more developers need to get better at negotiating. One 10
       | minute conversation can beat years of 2-4% raises. It's all about
       | setting expectations and being willing to walk away.
        
         | o_p wrote:
         | "If you get physically bullied just become stronger" is the
         | opposite of society
        
         | ryandrake wrote:
         | You see this advice a lot, but it's never very specific. "Just
         | negotiate better!" OK, great... how? Most of us have no
         | leverage besides our willingness to walk away, and when the
         | market is saturated with talent, it's usually fine for a
         | company to just let you walk away. I bet for someone who
         | happens to be the world's foremost expert in some niche skill
         | the company needs, negotiating a higher comp is
         | straightforward. For the 95+% of the rest of us, it goes kind
         | of like this:
         | 
         | Candidate: I'd like $150K. Comparable companies offer people
         | with my experience $150K.
         | 
         | Company: We'll offer you $100K.
         | 
         | Candidate: I'll walk if you give me less than $140K.
         | 
         | Company: Ok... Bye?
         | 
         | Candidate: How about a little more equity?
         | 
         | Company: How about no?
         | 
         | Candidate: OK. $130K and maybe a bigger potential bonus?
         | 
         | Company: We're already interviewing the next person.
        
           | fennecfoxen wrote:
           | 1. The company you describe was never going to pay you much
           | more than $100k. If you wanted more than that, you should
           | have picked a different company. Setting your salary is more
           | about efficiently finding that other company, and less about
           | negotiation.
           | 
           | 2. Your willingness to walk away is, indeed, your primary
           | leverage. Ongoing employment is a great way to have lots of
           | leverage there -- you can start filtering out offers at the
           | "recruiter is emailing me" stage -- otherwise, develop
           | leverage by collecting multiple offers at once (lining up a
           | variety of interviews so that they come in around the same
           | time).
        
           | 6gvONxR4sf7o wrote:
           | None of us have leverage besides our willingness to walk
           | away. That's not the difference.
           | 
           | I see some people act like negotiating is an antagonistic
           | game of chicken or something. In reality, it's just an
           | amicable case of you finding your best options, communicating
           | them clearly to everyone involved, then taking the best
           | option. Think of it as more like an auction than some slick
           | game of poker. What's wrong with this script?
           | 
           | Candidate: I'd like $150K. Comparable companies offer people
           | with my experience $150K.
           | 
           | Hiring manager: We'll offer you $100K.
           | 
           | Candidate: I'll walk if you give me less than $140K.
           | 
           | Hiring manager: Ok... Bye?
           | 
           | Candidate: Okay, bye. [Takes a job earning $150k at one of
           | those other companies]
           | 
           | In general, I think the benefits of negotiating don't go to
           | the individual. They go to _next_ individual /the market. You
           | repeat that script a few times and the hiring manager goes to
           | HR and says nobody's taking the job unless they pay more.
           | 
           | (If instead, you say "okay, fine I'll take $100k, I was
           | bluffing" then that's what the next person is offered too.)
           | 
           | > "Just negotiate better!" OK, great... how?
           | 
           | My mental model is to approach it cooperatively. You're not
           | trying to beat them. Talk about other data points if they say
           | you're not being realistic, and talk about the reasons you're
           | a better fit than they accounted for when you ask for more.
           | They say they're better than the next company and you say
           | you're better than the next candidate.
           | 
           | But most of all, just make sure you actually have that
           | alternative you're willing to walk away for. Interview while
           | you have a job. Time your interviews so that you have options
           | while this conversation takes place.
           | 
           | YMMV. I've gotten like +10% from negotiating and +30% from
           | walking away to take other offers, which should tell you the
           | relative importance of each.
        
             | PragmaticPulp wrote:
             | The problem with most online salary negotiation advice is
             | that it revolves around this idea that hiring is a 1-on-1
             | game between the candidate and the company. It assumes that
             | the company has no other choices, so they must cave to the
             | demands of the candidate.
             | 
             | In practice, companies keep multiple candidates in the
             | hiring pipeline and candidates usually interview with
             | multiple companies at once. It's not a 1-on-1 game, it's an
             | N-on-M game. Unless the specific candidate has something
             | ultra-specific to offer, companies are fine with declining
             | increased salary demands.
             | 
             | I'm not suggesting that people shouldn't negotiate, but you
             | have to keep in mind that neither side holds all of the
             | cards.
             | 
             | > Candidate: I'll walk if you give me less than $140K.
             | 
             | > Hiring manager: Ok... Bye?
             | 
             | As a hiring manager, I might have multiple candidates with
             | different levels of seniority in my hiring pipeline. I
             | might be willing to pay $300K for a senior, $200K for a
             | mid-level, and $100K for a junior employee (example
             | numbers). If my mid-level candidate threatens to walk
             | unless I pay them $300K, I'm going to let them walk and
             | give the $300K offer to the more senior candidate. I have
             | no desire to overpay for a mid-level when I can get a
             | senior-level for the same price.
             | 
             | This is what most people forget in negotiations: You're not
             | just negotiating against the company, you're negotiating
             | against everyone else who wants the job.
             | 
             | In practice, reaching equilibrium requires being willing to
             | push the demands until your demands or offers are being
             | rejected more than they're being accepted. That requires
             | more sample points, so always apply to as many jobs as
             | possible.
        
           | Taylor_OD wrote:
           | Well this is bad negotiation for a lot of reasons. I've
           | coached 1000's of folks on getting better offers. You are
           | right that you have to have some leverage. But walking away
           | is only one of many possible leverage points. You could also
           | have other offers, have done well in the interview process,
           | be walking away from an existing role that offers xyz that
           | isnt offered at this company... What data points or pieces of
           | leverage do you have other than I will walk? Because that is
           | and should be the last piece used.
           | 
           | If you are putting the first number out you're already
           | working from behind.
           | 
           | Company: We'll offer you 100K.
           | 
           | Candidate: I'm really excited about the role for xyz reasons
           | and I liked meeting with (insert persons name here) because
           | it allowed me to learn about (insert reason you actually like
           | the company here).
           | 
           | I had a question about the offer. The base salary was a bit
           | lower than I was expecting. Do you think we could get it
           | adjusted? (If you have a point of leverage insert that here
           | like, "My current comp is actually pretty close to this offer
           | and I am expecting an promotion sometime in the next 6 months
           | based on conversations with my manager").
           | 
           | I hope we can work this out over the next few days because I
           | think this opportunity is the right next step in my career.
           | 
           | Let me know what you think. Thanks!
           | 
           | Company: "Okay we can do 115K"
           | 
           | Candidate: Thanks so much for getting those adjustments. I
           | was targeting closer to a 150K base salary. I am very
           | invested in the role and the company though. I'm specifically
           | excited about working with XYZ.
           | 
           | Do you think we can move the base salary closer to that 150K
           | mark? If not could we get a sign on bonus for the difference?
           | 
           | If you could get to 150K base salary or something like 130K
           | with a 20K sign on bonus I'd be ready to sign today and could
           | start 2 weeks from Friday.
           | 
           | Company: probably comes back with something less than 150K
           | but something a whole lot better than 100K.
           | 
           | I've had exactly one person I coached ever have their offer
           | pulled. He basically said here are all the reasons your
           | company sucks and I need XXXk to come work there.
           | 
           | That's not negotiating. Negotiating is finding a point where
           | you and the company both feel like you are both fairly
           | valued.
        
           | jupp0r wrote:
           | The advice is to walk after "Company: We'll offer you $100K."
           | and go to "Comparable companies". If there aren't any then
           | you lied with point 1.
        
             | ryandrake wrote:
             | That's not negotiation, though. That's just walking away
             | when the number isn't high enough. Negotiation implies some
             | kind of discussion: back-and-forth, give-and-take. I've
             | rarely experienced any discussion actually working. It's
             | usually the company, who has all the power, giving a "take
             | it or leave it" offer, and that's it.
        
               | ipaddr wrote:
               | Depends on the size. Larger places not so much but if you
               | talk to the owner during your interview you can go back
               | and forth.
        
               | kgantchev wrote:
               | I recommend reading "Never Split The Difference," the
               | book is great and it has served me well in negotiations.
               | 
               | Where you're right: yes, you need to foster the
               | conversation. It's a skill that one develops with
               | practice.
               | 
               | Where you're wrong: I negotiate for my consulting
               | business and I can guarantee you that the companies don't
               | have "the power." The power is held by whoever is better
               | at negotiating. If you're good at negotiating, you will
               | hold the power.
        
             | [deleted]
        
             | munk-a wrote:
             | Just a pro-tip - there probably are companies willing to
             | give you that bump, you just need to look for them. I
             | really wish it were easier to get appropriate compensation
             | but without a union or legislation it's all on you.
        
           | mywittyname wrote:
           | Pretty much. I had one (out of about ten) company ever offer
           | more from negotiation, and that was only because I had a
           | counter offer from another place. And it was 10%. Every other
           | company has been, "this is our best offer."
           | 
           | I'm pretty far from a FAANG uber-dev though.
        
             | Mehdi2277 wrote:
             | I've had 3 jobs since college. First one I unintentionally
             | negotiated the internship although did not negotiate the
             | later full time conversion. 2nd/3rd jobs both were
             | negotiated. 2nd job was around 20% increase while 3rd job
             | was 17ish percent. I only had offers from 3 places for the
             | 2nd/3rd job. So 2/3 were successful negotiations. The 17ish
             | percent was also an easy negotiation as I basically just
             | said the current offer number wasn't enough to make me
             | leave my current role and the recruiter immediately jumped
             | to that so they had a 2nd offer ready as a backup. The last
             | company I couldn't get them to budge at all although to
             | there credit they were near the top end of the pay band
             | data I found in levels for the role. The companies were 1
             | small startup (first one) and then 3 big N type companies.
             | I think startups tend to be negotiation friendly and have
             | poorly defined pay bands anyway. big N is sorta used to
             | them for candidates negotiating with multiple offers (or vs
             | there current role).
        
         | yurishimo wrote:
         | Walking away is only powerful if you have leverage. Game devs,
         | unlike a lot of other software, are not super in demand. You
         | can't apply for an entry level job at EA and then pop over to
         | Ubisoft instead when the offer from EA is crap. There are way
         | more folks trying to break into game dev than there are jobs
         | available.
        
           | gambiting wrote:
           | I actually work for a AAA games company and what you said
           | only applies at kind of junior/intermediate level. Hit
           | senior/lead/expert and you can walk out and get another job
           | in a week, it's _super_ hard to hire seniors and above and
           | those positions hold a lot of leverage.
           | 
           | Edit: obligatory "above is true in my experience, YMMV"
        
             | yurishimo wrote:
             | Yeah, I largely agree. You as the developer know if you
             | have leverage, and seniority generally means you have more
             | leverage. This is true in any field. But, if there are more
             | jobs available, then you need less leverage to walk at a
             | bad offer.
             | 
             | So yeah, of course all the guys leaving Blizzard are
             | getting snatched up, and there is a lot of demand to fill
             | their shoes, but those roles need to be filled by equally
             | competent people, not just anyone off the street.
             | 
             | It seems that in games, you either have leverage to
             | negotiate, or you don't. There doesn't seem to be a
             | credible middle-ground like in other software disciplines
             | where warm bodies capable of writing for loops are all
             | that's required to build the product.
        
             | dijit wrote:
             | I work(ed) for the same company as gambiting and can
             | confirm this to be true.
             | 
             | Hit Senior (easy to do after 5y) and game companies throw
             | money at you to come over because getting people in who
             | have a shipping mentality is hard- most people who want to
             | be gamedevs see the glamour, those that ship see the pain a
             | mile away and how to avoid it.
             | 
             | The issue might be that most who become senior do not
             | really move because the tool chains are largely different
             | between companies. Frostbite and Snowdrop are incredibly
             | different game engines and even those working on
             | Unreal/Unity at the AAA level invariably maintain a fork
             | due to limitations in the engine itself which makes it not
             | compelling to sacrifice all your knowledge.
             | 
             | Also, I find that most companies end up turning their C++
             | into a custom C++-like language with fancy types like
             | growable hash tables and vectors. Many of which have quirks
             | which require experience otherwise there can be footguns.
             | (Some functions may be more correct but quadratic and
             | others are fast but less precise and knowing when to use
             | what is part of being a senior in some companies)
        
             | vsareto wrote:
             | If there are so many at the junior/intermediate level,
             | shouldn't they be advancing and the senior devs be a larger
             | population? Plus if folks are really sticking to the
             | industry out of passion, they have more of a chance to make
             | it over time.
             | 
             | I've heard about game dev's surplus of workers for at least
             | 10 years for almost identical reasons in most of this
             | thread, and that would make nearly anyone a senior for
             | sure, so that problem should have been "fixed" by now.
        
           | minimuffins wrote:
           | Yes! I keep seeing these idealistic responses about
           | negotiation.
           | 
           | When you negotiate a higher salary, you are saying to your
           | boss, look, I know I am creating more value for you than I'm
           | getting as a wage, and I know you can't just swap me out with
           | somebody else. You're actually making a demand that needs to
           | be underwritten with a credible threat, no matter how
           | politely you communicate that. You demand that the company
           | realign your wage with your value (actually, you demand that
           | they get closer, they of course never pay you your full
           | value, or they don't make any money).
           | 
           | It's really that simple. You get what you have the power to
           | get. It's not magic, and it's not all about the attitude or
           | w/e.
           | 
           | Of course we are all still constrained by material reality!
           | If you can't make the credible threat, you can't "just"
           | negotiate. (Duh)
        
         | jb775 wrote:
         | > I think more developers need to get better at negotiating.
         | 
         | You're forgetting that hiring managers know exactly how much
         | everyone gets paid. This gives them extreme leverage in the
         | negotiation.
         | 
         | If it were public information that the last person was offered
         | $x (for a given position), it would be much harder for the
         | hiring manager to justify an offer of $x-$25,000.
         | 
         | We are all shooting ourselves in the foot for not sharing our
         | salaries.
        
       | WrtCdEvrydy wrote:
       | Spoiler: Without reading it, it's shit.
       | 
       | People go into it thinking they're in love with video games and
       | get chewed out of the machine after a few years.
        
         | pasquinelli wrote:
         | what i learned as a gamedev: the saying, "do what you love for
         | a living and you never work a day in your life", is false. it's
         | actually, "do what you love for a living and what you love
         | becomes a job."
         | 
         | what you need is a job you don't mind doing, which is the scam
         | of higher education, because you plunk down all that money or
         | debt or both, and years of time, and you get no guarantee that
         | there'll be any job for you, but worse, you have no idea if you
         | want to do that job. meanwhile, corporations have plenty of
         | people to pick from who need to get a job in their field,
         | either for financial reasons or psychological ones, who trained
         | themselves at their own expense. the idea that such a large
         | block of people are cornered into acting against their own
         | interests and in the interests of such a small block of people
         | almost makes one question the idea of liberal democracy.
        
           | WrtCdEvrydy wrote:
           | The one thing that has pissed me off the most about job
           | markets is that companies have outsourced the training on
           | you... the most common remark when interviewing is "we want
           | someone be able to hit the ground right away"
           | 
           | I remember hearing about companies actually training their
           | people.
        
             | stevezsa8 wrote:
             | So true.
             | 
             | Each time I was hired, I was expected to learn on my own
             | time. The best I could get was a $30 book paid for.
             | 
             | I kinda assumed the company was responsible to train you.
             | The only training I received was when I volunteered to be
             | first aid for the office. But I assume it was only due to
             | it being a legal requirement to have some trained people.
        
         | xtracto wrote:
         | I second this sentiment. I did my BSc Soft. Eng. between 1999
         | and 2004. At the time I wanted so bad to get into game
         | development. Being myself from a third world country there was
         | no clear path to that. More or less at the same time, the
         | infamous "EA Spouses" scandal broke, and after giving a good
         | look at the industry I decided against it.
         | 
         | 17 years later, I don't regret my decision at all. I'm at the
         | top of my career, earning a USD salary, (around $150k USD)
         | living in my third world country with great benefits and
         | developing exciting things (fintech, crypto, etc). I still
         | sometimes doodle around with Unity some weekends, for
         | entertainment purposes
        
       | paulpauper wrote:
       | being a game dev. seems like the worst tech job: few perks,
       | minimal promotion opportunity, no ipo riches, no buyout riches,
       | no lucrative stock options, high failure rate, low pay relative
       | to revenues and exec pay, long hours, no credit, low salary cap,
       | etc.
        
         | blacktriangle wrote:
         | It's all about the environment. The pay was shit, but having
         | the devs on another project letting you play their in-progress
         | work and give real feedback at lunch or playing board games
         | with the design team whose job is to literally go out to
         | Walmart, buy board games, and come back and analyze them, then
         | go home and play WoW in your company guild, its just not an
         | experience you can get anywhere else.
         | 
         | It may be an unpopular opinion, but game devs are paid
         | correctly since game companies offer an experience and culture
         | that is totally their own. It's too bad one eventually needs to
         | move on to a inferior environment in search of more income and
         | free time.
        
           | stevezsa8 wrote:
           | I've worked in many software companies. We had lunch
           | time/after hours boardgames at every single one. OK, I was
           | the one organising it, but still.
           | 
           | Plus we got paid well. Win/win :]
        
       | sadpolishdev wrote:
       | Makes me sad as a polish game-developer, who decided never to
       | work in my country again. I have 15+ years of experience, I've
       | made games for ps2 and original xbox aside PCs, and until i've
       | left the "national" gamedev industry, my salaries were (monthly)
       | along these numbers: around 2005ish: 3d artist / junior - 600usd
       | 3d artist / mid - 800usd around 2009ish: 3d artist / team lead:
       | 1100usd 3d artist / senior / team lead 1200usd around 2012ish: 3d
       | artist / senior / team lead / delegated to maintain and oversee a
       | remote office in other side of the country - 1200usd + rent paid
       | (around 300usd) 2014 decided to leave any employment, and started
       | own company that freelance/outsource work - salary quadrupled
       | (after taxes). Since then, I had a steady rose in hourly rates,
       | so its not comparable to normal local gamedev salaries at any
       | point. Its ok to love games and want to make games. Just dont be
       | exploitable idiot, and working on AAA title that sells millions
       | for 1000usd/month, while beign called mid, or lead for 2.5k
       | usd/month for having responsibility of evaluating several other
       | teammates work.
        
       | node-bayarea wrote:
       | If my software is online and the company can make profit from
       | across the world, why should I get paid locally?
        
         | chrisseaton wrote:
         | There is no 'should' either way in a salary negotiation though
         | - just what can you two agree on.
        
         | bidirectional wrote:
         | Surely this line of thinking leads to _lower_ salaries? Silicon
         | Valley salaries are purely a function of the local labour
         | market, Facebook still pays Oxford graduates in (insanely
         | expensive) London a fraction of what they would be earning in
         | the US.
        
           | filleduchaos wrote:
           | > Surely this line of thinking leads to lower salaries?
           | 
           | Only if one falls for the canard that employers anywhere -
           | yes, in Silicon Valley as well - are actually paying their
           | employees their full worth. If they were doing that, they
           | wouldn't be making any money.
           | 
           | Most of the companies that are large enough to be hiring
           | internationally are already paying even their top-earning
           | non-executive staff a tiny fraction of what they bring to the
           | table. Any company that's trying to undercut that even more
           | in the name of "location awareness" isn't a company I want to
           | work at.
        
       | duxup wrote:
       | What is the supply of labor like like when it comes to game
       | development?
       | 
       | It seems like there might be a huge number of folks who want to
       | get into the game industry, but not as many jobs available? Could
       | that have an impact on salaries?
       | 
       | When I changed careers and attended a coding camp, there were a
       | handful of very capable folks who had failed to get into the
       | gaming industry noting how many other folks like them there were
       | trying to break in. They had much less trouble getting into other
       | (not gaming) areas after they retooled a bit.
        
         | mywittyname wrote:
         | Wanting to be a game developer and being a good game developer
         | are pretty different things. I'm sure that first shipped game
         | to appear on your resume greatly increases the frequency and
         | salary of offers.
         | 
         | Also game development requires a lot of disparate skill sets.
         | Artists are pretty much always underpaid relative to the amount
         | of time and effort they put into their craft. The money there
         | is always going to be as a lead/manager.
        
           | Taylor_OD wrote:
           | Wanting to be a software developer and being a good software
           | developer are pretty different things. However most good
           | software developers make more money than good game
           | developers.
        
       | f430 wrote:
       | What is it about game development field that makes it so labor
       | intensive with consistent overtimes?
       | 
       | I tried to make a simple FPS game and it was astounding how much
       | work was involved. Took 6 month of learning Unreal and Unity and
       | gave up with a functioning prototype. Took 4 months of back and
       | forth with Steam to list my game. Even harder trying to make
       | money off it. I'm just in awe of Roblox, Minecraft, Fall Guy and
       | all these other successes.
       | 
       | We all love games but not everybody gets to make em. It's insane
       | how much detail and granted we take for all the flood of games we
       | have out now.
       | 
       | It did make me change my stance on piracy. Somebody spent their
       | sweat and blood bringing that game. We should pay for it what we
       | can but won't be against emulation of retro ROMs.
        
         | amelius wrote:
         | > It did make me change my stance on piracy. Somebody spent
         | their sweat and blood bringing that game. We should pay for it
         | what we can but won't be against emulation of retro ROMs.
         | 
         | I don't know about games, but in movies I don't care about the
         | detail that CGI offers. Just give me a good story.
        
         | bpodgursky wrote:
         | I know it sounds trite, but it really is supply and demand.
         | 
         | So so so many developers want to build games. The market for
         | developers making things that _aren't_ games is red-hot. But
         | because they REALLY want to develop games, game companies can
         | use them to their limit for low pay.
        
           | foobarian wrote:
           | The game industry has the unique advantage that entry level
           | developers spend their preceding 10-15 years playing games
           | and building up a desire to make them. Imagine if kids had
           | Enterprise Software consoles and played with Jira tickets on
           | them. The rest of the industry would be swimming in
           | applicants :-)
        
         | jasonwatkinspdx wrote:
         | Modern AAA games involve an absolute ton of work, but the
         | reason for the consistent overtime is that abusive labor
         | practices have become institutionalized within the industry in
         | the US. The EA lawsuit is a famous example, but truly is just
         | the tip of the iceberg. Most gamedevs become personally
         | invested in what they're doing enough that the
         | studios/publishers know they can underpay and overwork their
         | staff. I was briefly in the industry at the end of the 90s, and
         | still talk with people in the biz today occasionally. From what
         | they tell me things just keep getting worse on this point.
        
         | emtel wrote:
         | > What is it about game development field that makes it so
         | labor intensive with consistent overtimes?
         | 
         | I helped lead a team that built and shipped a 3D multiplayer
         | game from scratch with a custom engine. I went into it
         | expecting it to be harder than I thought it would be, and it
         | was harder still.
         | 
         | I think the thing that makes game dev fundamentally harder than
         | other types of software is that most software products solve a
         | problem or take away pain. So they only have to be good enough
         | that the user is better off using the product than not using
         | it. And there are still many problems out there that people
         | face for which there is no solution. So even an imperfect
         | solution might be quite good.
         | 
         | Games on the other hand have to be so good that playing them is
         | more fun/appealing/rewarding than the next best thing the
         | player might do with those hours.
         | 
         | While the technical challenges in some types of games are
         | daunting, I suspect that even technically simpler games like 2d
         | platformers are probably much harder to develop now than they
         | were a few decades ago, due to necessity of competing against
         | every other activity the player has to choose from.
        
           | matt_s wrote:
           | I think this hits the nail on the head.
           | 
           | There is a low barrier to solving someone's pain in creating
           | a typical CRUD app. Its easy to pick an industry, find an
           | application that could use some newer features and create
           | something. Copying feature parity involves little creative
           | work.
           | 
           | There is no ceiling on making a game fun to play. Creative,
           | fun ways to do crafting, leveling, fighting, puzzles, etc.
           | can engage players to come back and replay content infinitely
           | if that is the goal.
        
         | adammunich wrote:
         | Attention is competitive and you always have to churn out new
         | stuff when running a game company.
        
         | jayd16 wrote:
         | Making a game is a deeply interdisciplinary exercise. Sound,
         | visual art, storytelling, game theory, acting (voice or full
         | body acting if motion capture) and of course many fields of
         | technology, ai, graphics, core performance tuning, esoteric OS
         | and hardware knowledge...and much more.
         | 
         | We're also exposed to AAA works that easily took 500 highly
         | skilled artisans several years to build. Expectations are sky
         | high.
        
           | JKCalhoun wrote:
           | I would add: there is also no "happy path" for gamers. Users
           | will do _everything_ they can within the game and you will
           | spend a great deal of time handling those  "edge cases" in
           | code.
        
           | duxup wrote:
           | I'm amazed any independent games get made considering all the
           | skills needed, but that scene seems very rich in content... I
           | always wonder how that is considering the breadth of
           | knowledge required.
        
           | junon wrote:
           | And even if you're not doing those things directly, you
           | absolutely need to know how they all tie together and how
           | they work at some level of proficiency in order to make a
           | cohesive game.
        
         | mbesto wrote:
         | > with consistent overtimes?
         | 
         | One thing I've noticed about businesses that operate in the
         | arts & entertainment space - people who do a lot of the labor
         | have personal passions for their industry and are subsequently
         | are willing to deal with employer abuses.
        
         | munk-a wrote:
         | OT in the gaming field is insidious and mostly comes from the
         | fact that the majority of your employees are salaried and
         | working in fields where OT pay is not required. Overtime is an
         | inefficient use of employee stress when compared to working
         | regular hours - you'll burn people out and cause health issues
         | in your workforce (a friend of mine had tension headaches when
         | they worked too much OT - I turned to sugary drinks to keep
         | myself going and put on weight). However, if the cost of those
         | extra hours to the company is nothing then just see how quickly
         | shops like EA are willing to force you into 20 hour days while
         | you see nothing extra in your take home.
         | 
         | Overtime laws need real overhauls and nobody should be able to
         | bargain away standard working hours or it hurts all of us.
        
       | gameswithgo wrote:
       | I an 42 on the usa and three years ago when job hunting got five
       | offers. non game offers were in the 140-150 range, some with
       | equity on top, gamedev was 110 (EA)
       | 
       | I might have taken it but for the looong commute. glad i didnt
       | though!
        
       | socialist_coder wrote:
       | Just to have a bit of a counter argument from me, a game
       | developer who loves games and has worked in the US games industry
       | for the majority of my 20 years career:
       | 
       | If your argument is "You can make more at a FAANG company" - well
       | yeah, you can. You don't work in gaming because you want to make
       | the top salary. You work in gaming because you love games and you
       | enjoy having all your coworkers also love games and being able to
       | talk to all of them about games and having your company culture
       | revolve around games and gaming. It's games all the way down!
       | It's a completely different work environment. As someone who
       | loves games, the best years of my working career were when I was
       | working on game teams, not at tech companies.
       | 
       | Also, developer salaries in games is still plenty good. It's
       | still great money. I never felt like I was losing out.
       | 
       | Also the argument that it's "grueling 80+ hour weeks day in and
       | day out is" is bullshit! The only time I ever worked 80 hours in
       | a single week was when I was starting out in Quality Assurance
       | and I was getting paid hourly so I was _happy_ to make the extra
       | overtime. As a salaried developer I don 't think I was ever
       | expected to work more than 60 hours a week, and then after the
       | crunch was over we always got 1 or 2 weeks of extra vacation
       | ("comp time"). To be clear, the normal working schedule was 40
       | hours per week. Crunch time is like 1 or 2 times a year, for
       | maybe 1-2 months each time. And like I said, depending on how
       | much you crunch, you would get extra paid time off afterwards. So
       | for me, that was a pretty good trade. I'd much rather work my ass
       | off for a couple months and then get an extra 2 week vacation at
       | the end of it.
       | 
       | Maybe some game companies treat their employees like dirt and
       | work them into the ground, but the ones I've worked for, I never
       | felt that way. Don't work at those terrible companies! There are
       | plenty of "good" game companies out there who pay good salaries
       | and have good working conditions.
       | 
       | As someone who is older now with kids, my priorities are
       | definitely different than when I worked in games during my 20s
       | and early 30s. I would no longer be happy working those 60 hour
       | weeks. I want a better work life balance. So I don't know if I
       | could work on a game team like that anymore. But do I regret
       | working there before I had a family? Absolutely not.
       | #gamedev4life
        
         | Impossible wrote:
         | It's also possible to work on games or game like software at
         | FAANG, not crunch (although FAANG companies have plenty of
         | other toxic qualities that can make them worse than a game job
         | in subtle ways) and get paid a FAANG salary.
        
           | selestify wrote:
           | What are the toxic qualities that are unique to FAANG?
        
             | [deleted]
        
         | paxys wrote:
         | The whole "do it for the love of the craft not money" is
         | bullshit propaganda that only serves to keep labor costs low.
         | The entities on top are large multi-billion dollar corporations
         | who are running a business, just like any other industry. And
         | this has been more and more apparent in recent years seeing
         | just how anti-consumer the video games industry is getting.
         | 
         | If a Google recruiter told me "take a low salary and work 70+
         | hours a week because you love writing software and all your
         | coworkers love writing software and it's a great environment"
         | I'd (justifiably) laugh at their face - enough though I really
         | _do_ love everything about software. But somehow this is
         | completely fine in gaming.
        
           | Voloskaya wrote:
           | > "do it for the love of the craft not money" is bullshit
           | propaganda that only serves to keep labor costs low
           | 
           | It's not, it's simply reality.
           | 
           | When deciding where to work, people don't just myopically
           | look at the $ amount on the salary and nothing else. The
           | company reputation, industry, culture etc. all have intrinsic
           | value.
           | 
           | That's why SpaceX and some game dev's studios can get away
           | with lower salaries than the market rate, because working
           | there in itself has value for some people. And that's why
           | Morgan Stanley and Facebook can't.
           | 
           | Good old supply and demand.
        
           | ska wrote:
           | Sure, but "most of the industry can't pay FAANG salaries" is
           | also true.
           | 
           | There is a lot of room between that your characterization.
        
           | bko wrote:
           | > The whole "do it for the love of the craft not money" is
           | bullshit propaganda
           | 
           | Or you could just value things about work apart from salary.
           | No need to shame people for going for not doing for the
           | absolute highest paying job. You can try to do the best you
           | can comp wise, but if you're only chasing money your whole
           | life, it won't lead to much satisfaction and is generally bad
           | advice
        
             | moksly wrote:
             | I think your advice is only solid as far as pay goes.
             | Nobody should work overtime for free. If you want to throw
             | 80 hours a week on game development, at least make sure you
             | own part of the company.
             | 
             | But for anyone working normal hours with normal benefits in
             | a decent environment you are absolutely right. Money can be
             | an excellent goal, but so can working on something you
             | like, or working less to spend more time on something else.
             | 
             | Just never work for a company for free.
        
               | jholman wrote:
               | > Nobody should work overtime for free.
               | 
               | > Just never work for a company for free.
               | 
               | Screw you, buddy, I'll do what I want to!
               | 
               | (Okay, my aggressive tone is a joke, but I do actually
               | mean the underlying point. I've worked for free many
               | times, for at least two totally different reasons in
               | different situations, and I'll do it again, and it's
               | ridiculous to say that people should "never" do this.
               | Different people have different goals.)
        
             | r00fus wrote:
             | The kind of insight into the gaming industry tells me my
             | job in tech outside of gaming is far more sane, and
             | rewarding than the absolutely grueling schedules gaming
             | companies foist on their devs week in and week out.
             | 
             | 80+h weeks will absolutely kill any love or value you can
             | get unless you're also a masochist.
        
             | jjeaff wrote:
             | It's not nice to shame people, but it is helpful for the
             | greater good of software developers if people would change
             | their mind about being willing to work gruelling hours for
             | lower pay. Because if there aren't enough developers
             | willing to do it for low pay, the multi-billion dollar
             | companies would have to pay more for game developers.
             | 
             | This is why groups like actors needed a union. There is an
             | endless supply of wide eyed actors out there willing to
             | work for nothing just for the chance of maybe becoming
             | famous one day. The union keeps the big players from taking
             | advantage of this endless supply.
             | 
             | Even with their union, actors make a median salary of
             | around $40k. The top 25% best paid make closer to $60k
             | median.
        
           | bityard wrote:
           | > The whole "do it for the love of the craft not money" is
           | bullshit propaganda
           | 
           | A bunch of people already responded to this, but I'm going to
           | add my two cents anyway:
           | 
           | I currently make 6 low figures in a relatively boring but
           | non-stressful systems administration job. The company is a
           | dinosaur in Internet Years and has its idiosyncrasies but is
           | ultimately a very decent place to work. My manager gives me
           | my priorities and then gets out of my way to let me do my
           | work. I work 40 hours a week, sometimes less. The company is
           | mostly software devs and QA, so there's no such thing as on-
           | call because nothing we manage needs 24x7 uptime. In 10
           | years, there have been about 3 times I've gotten a call on
           | the weekend to help bring something back online.
           | 
           | I could very easily double my salary in under a year if I
           | really buckled down and tried to pivot to DevOps role in some
           | rapidly growing biotech or fintech (read: crypto) company
           | instead. The tradeoffs being: 1) sacrificing basically all my
           | free time and time with my family in order to adequately grok
           | the ever-changing world of DevOps 2) that feeling of being
           | out of my depth for 6 months to a year that comes with moving
           | to a new company 3) almost certainly being part of an on-call
           | rotation 4) taking a risk on a new company that may go
           | bankrupt or get bought out a few years down the road, and so
           | on.
           | 
           | I'm making an active choice to keep my stability and
           | work/life balance while making what I consider to be a
           | reasonable wage.
        
             | BeetleB wrote:
             | > I currently make 6 low figures in a relatively boring but
             | non-stressful systems administration job.
             | 
             | For context, I was contacted by a game dev company
             | recently. The max they could pay me was 5 figures.
             | 
             | Doing a gaming job for 40 hours a week for low 6 figures is
             | fine. However, it's not the reality for many, if not most,
             | game devs.
        
             | kelnos wrote:
             | Right, and that's a perfectly reasonable choice to make.
             | But that's not what this thread is about. It's about being
             | paid at a similar level as your pay, but being expected to
             | work 60+ hour weeks for several months out of the year.
             | 
             | No thanks.
             | 
             | But hey, each to their own, I guess. If a game dev wants to
             | work more and get paid less because they love building
             | games, that's their choice.
        
           | [deleted]
        
           | darkhorse13 wrote:
           | You seemed to have missed the entire point of the comment
           | you're replying to, which is that this is not about money.
        
           | julienb_sea wrote:
           | This is ultimately a supply and demand issue. Google pays
           | high salaries because they have to in order to hire the
           | talent they want. Game devs apparently do not have to,
           | because they are able to fill their roles for lower salaries.
           | Don't pretend like all tech companies wouldn't love to lower
           | dev salaries, they just can't because they wouldn't be able
           | to hire.
           | 
           | Game companies apparently have a meaningful differentiator,
           | which is that working in a gaming context is something people
           | actually value and are willing to give up potential
           | compensation for.
        
             | paxys wrote:
             | Well getting minimum wage at Wendy's is also a supply and
             | demand issue, but that job isn't sold as "do it for the
             | love of the fast food industry". Ultimately a large chunk
             | of game developers do have the skillset to be able to get
             | better pay and working conditions elsewhere. They like
             | making games, sure, but the tiniest amount of collective
             | action among workers in the industry could ensure that you
             | get to do what you love _and_ get paid for it.
        
               | Voloskaya wrote:
               | > minimum wage at Wendy's is also a supply and demand
               | issue, but that job isn't sold as "do it for the love of
               | the fast food industry"
               | 
               | That's a fallacy, no one goes to work at Wendy for the
               | love of it. Some people do really want to work in video
               | game for the love of it, they know that their salary will
               | be lower, and they still do it.
        
               | majormajor wrote:
               | > That's a fallacy, no one goes to work at Wendy for the
               | love of it.
               | 
               | I don't know, there are a lot of jobs that are worse than
               | Wendy's out there. "Love" is a strong word, but the same
               | forces are at play.
        
               | bigbob2 wrote:
               | The whole thing is apples to oranges because Wendy's is a
               | specific business whereas the game industry is an entire
               | industry. Many people enjoy working in restaurants, maybe
               | just not so many at Wendy's. I'm sure many people who
               | work at abusive companies such as EA love the industry
               | they're in, but maybe not as many love working at EA.
               | Probably explains the high turnover rate.
        
               | ska wrote:
               | > game industry is an entire industry.
               | 
               | And it's crazy to hold up the restaurant industry as some
               | kind of model of reasonable work hours and fair
               | compensation.
               | 
               | If anything, game developer war stories pale in
               | comparison with fine dining kitchens.
        
               | bko wrote:
               | The problem then is that if the industry pays above
               | market wages, then there will be too many prospective
               | game developers for the roles. Then the question is how
               | do you choose who gets to be in this industry where you
               | can do what you love and get paid well for it? Things
               | have a way of balancing out, and labor organizers will
               | see this surplus and capture an ever increasing portion
               | of it through fees or other means. This leads to nepotism
               | or favoritism as you see in some jobs that pay above
               | market wages.
        
           | gravypod wrote:
           | (Opinions are my own)
           | 
           | > The whole "do it for the love of the craft not money" is
           | bullshit propaganda that only serves to keep labor costs low
           | 
           | If this is good or bad is up to interpretation but some
           | people actually enjoy different work cultures. I just joined
           | Google after a ~5 year career at various startups, 2 of them
           | YC backed through Work at a Startup & Bookface.
           | 
           | Google's culture and the culture at startups I've worked at
           | are extremely different. Even the scales of your work are
           | entirely different.
           | 
           | One of my first projects at Google was a "minor" change that
           | resulted in migrating a majority of our users code. This
           | involved a high level design doc, another doc sent to a
           | committee, and for me to actually write the code which
           | involved a series of reviews from my TL. What was essentially
           | a very complex "find and replace" operation took ~2 weeks and
           | it consumed a large percent of my bandwidth so I was
           | operating at ~10% speed on other tasks while this was
           | happening. After this we were planning another "medium sized"
           | project and we were talking about timelines. I was confused
           | about why we don't "just do it" and it turns out this task
           | was going to be taking years.
           | 
           | This is a _very_ different pace to what you get at a startup.
           | At a previous job I rewrote how our entire CI worked. I
           | essentially setup a demo, had another coworker I liked
           | working with look at it and raise concerns, I fixed them, and
           | then I pulled the trigger and migrated us a few days later.
           | This also involved switching us from BitBucket to a self
           | hosted Gitlab (which I setup runners, backups, etc for in ~1
           | day). We essentially changed the entire way we did
           | development over a week because I decided it was the way to
           | go, one other coworker agreed, and I executed on it and made
           | it happen.
           | 
           | Another time we had a client identify a bug in a build we
           | were going to ship them last minute. This was a "we're going
           | to drop you as a client if this doesn't work" thing. Me and
           | the same coworker had to fix this in 2 weeks or the company
           | was _screwed_. I found this out as soon as I signed on to
           | slack when my coworker who had been up till 6AM talking to
           | our contact at the other company filled me in. I told him to
           | go to bed and I 'd start working on a fix. 1AM rolls around
           | and he wakes up and I'm still working on a fix and feel like
           | I've made no progress. I talk to the coworker and say "We're
           | not going to make it, we're screwed". He tells me to go to
           | bed and he'd work on it assuring me we'll be fine. I wake up
           | the next day and he calls me saying we're screwed and I told
           | him to catch some sleep and he'd I'd work on it and we'll be
           | fine. We trade off like that every day for ~2 weeks including
           | weekends. We pull off a fix using some new tech I was working
           | on and by using standards we were pushing for others to use
           | (unit testing, TDD, my automated deployment pipeline, duct
           | tape, etc). It was exhausting and we both worked like
           | 100hr/week for that time period. The next week the client was
           | pleased, management was like "take whatever time you need
           | that was amazing", and we went on our merry way. I basically
           | vegged out for a week and, whenever I did do work, it was
           | stuff I wanted to clean up anyway due to being bored.
           | 
           | You'd _never_ get what happens at Google to happen at small
           | company (years for a speculative project that may /may not
           | help), and you'd _never_ get what happens at small startups
           | to happen at Google. Is that bad? No. Different people want
           | different things. Honestly, the most fun I 've had working in
           | my career were those 3 weeks and working with that coworker.
           | I still talk to him every week to catch up and about how our
           | lives are going (he just bought a house, I'm moving, etc).
           | 
           | Obviously no one wants to work 100hr weeks _but_ I want to
           | work with people who care about the company, what we 're
           | doing, where we're going, and who are incentivized to do so
           | (significant stock allocations, etc). I've been lucky enough
           | to find a team like that at Google and at a few of the
           | startups I've worked.
           | 
           | In short: it's not "bullshit propaganda" if you enjoy working
           | with people who care, lack of bureaucracy, management
           | structure, and actually like what you're building.
        
           | creato wrote:
           | I think you have the cause and effect reversed. If there were
           | more competent software engineers out there available to be
           | hired, you wouldn't have a choice but to accept that Google
           | recruiter's offer.
           | 
           | There are so many people that want to work on games, and
           | there are many positions where these people are capable of
           | doing the job, that that is the situation in that industry.
           | 
           | There are a subset of game development positions that are
           | just like FAANG: well paid, good working conditions, with
           | high skill requirements. Just like FAANG is a subset of the
           | software industry. As big as FAANG is, the median software
           | developer is not that.
        
           | wernercd wrote:
           | > If a Google recruiter told me
           | 
           | But it's not google telling you... it's literally the
           | rank'n'file staff telling you that there's more important
           | things than "money".
           | 
           | I'll not argue that many of the big players are garbage and
           | are "anti-consumer"... but to dismiss how workers feel
           | because you don't like some companies seems like you're
           | missing the trees for the forest...
        
           | PragmaticPulp wrote:
           | Educating people on available options at different companies
           | is crucial. Everyone should know what companies pay well and
           | what is required to join them.
           | 
           | However, we need to stop shaming people for having different
           | career priorities than our own, or assuming that people are
           | only making these choices out of poor judgment. As the parent
           | comment explained, some people really do prefer to engage in
           | non-FAANG career paths for various reasons. For many, it's as
           | simple as not being willing or able to relocate to a location
           | with a FAANG office, as few FAANG companies offer remote
           | positions even after COVID.
        
         | BeetleB wrote:
         | > Just to have a bit of a counter argument from me
         | 
         | You didn't supply any kind of argument. Your comment can be
         | reduced to "If you want a good salary, you are not one of us."
         | 
         | As a person who loved gaming and wanted to work in that
         | industry, you are the reason I didn't go for it.
        
           | hn8788 wrote:
           | You should take some personal responsibility and stop blaming
           | your life choices on other people. There's also a world of
           | difference between saying that a FAANG salary isn't the most
           | important part of a job for some people, and saying people in
           | game dev shouldn't have a good salary.
        
             | BeetleB wrote:
             | > You should take some personal responsibility and stop
             | blaming your life choices on other people.
             | 
             | You should stop jumping to conclusions. Nothing I said
             | indicated I don't take responsibility for that decision. I
             | can choose not to take a job because of crappy pay, but I
             | can still point out why the job has crappy pay (and the
             | reason is not me).
             | 
             | > There's also a world of difference between saying that a
             | FAANG salary isn't the most important part of a job for
             | some people, and saying people in game dev shouldn't have a
             | good salary.
             | 
             | I don't get paid anywhere near FAANG salary, but I bet I
             | get paid more per hour than most game devs.
        
               | socialist_coder wrote:
               | > I don't get paid anywhere near FAANG salary, but I bet
               | I get paid more per hour than most game devs.
               | 
               | If you don't get paid anywhere near FAANG salary then
               | you're probably making the same as what you could make as
               | a game developer...
        
         | whoisjuan wrote:
         | This is a fair take, but modern gaming companies have similar
         | margins as other consumer tech companies since they are
         | operating on profitable business models such as subscription
         | and micro-transactions.
         | 
         | The gaming industry has been playing the same card movie
         | studios play which is "This is a passion industry. Come and
         | work for us but we can only offer this range of compensation
         | and this type of contracts because we are making this single
         | thing that needs to first break even before it can even
         | generate a profit".
         | 
         | The problem with that idea is that gaming in general doesn't
         | operate that like that anymore. Game developers can now tap
         | into scalable royalty programs like Xbox Game Pass, PlayStation
         | Now and Apple Arcade. Or they can build free games with micro-
         | transactions.
         | 
         | Building AAA games is still a huge investment. But gaming
         | companies nowadays have way more avenues to generate revenue.
         | So it's sad that they still play that card to pay lower wages
         | than in other tech-verticals.
         | 
         | If your love for games is such that you are willing to get a
         | lower salary just to be part of that creation process, that's
         | fair. But expect to be dealt the same "do it for the
         | experience, not for the money" card even when you reach levels
         | of proficiency and skill that deserve higher wages.
        
         | inopinatus wrote:
         | Don't get suckered by this argument, folks. It's the start of
         | an abusive relationship. Whatever your sector, you should
         | expect to be paid for your time and your skill. No-one pulled
         | this shit at my FAANG or global ISP gigs, despite the fact I
         | love working on high scale infrastructure. There is no special
         | magical wonderland industry that intrinsically bathes its staff
         | in so much joy that you can lowball their pay and it's just
         | fine.
        
           | markus_zhang wrote:
           | TBH a lot of people don't have that many choices. I mean if a
           | dream company gives me an offer with a reasonable salary, I'd
           | jump for it without hesitation. A lot of people are OK with
           | median salary.
        
             | inopinatus wrote:
             | Putting my hiring manager's hat on, I recommend asking for
             | more, without hesitation. There is practically no downside.
             | Especially if it's your dream company, because you are
             | likely to be extra motivated, and this is a case you can
             | genuinely make. Once an offer's already on the table, the
             | worst possible outcome from asking will be "sorry, that's
             | as high as we can go right now" without any rancour.
             | 
             | If instead the response is in any way affronted, then run
             | the fuck away because that's a clear early warning sign of
             | toxic, bullying management; avoiding such environments is
             | also on my list of good outcomes. The only exception
             | context being, if you don't currently have any income at
             | all.
        
             | [deleted]
        
           | dwaltrip wrote:
           | It seems like you can't even imagine that someone might not
           | be interested or willing to work at FAANG?
           | 
           | If those aren't an option, then it might not be a lowball
           | offer anymore. FAANG compensation is in an entirely separate
           | category, from what I can tell.
        
             | inopinatus wrote:
             | The point is about not allowing yourself to be exploited,
             | just because it's what you love, and in any context. I
             | earned as much in enterprise and consulting as I did in
             | FAANG and ISP; there is sector median disparity, but to
             | paint the differences as somehow magically intrinsic and
             | inevitable would be as false for FAANG as it is for game
             | dev and any other industry besides.
        
         | jayd16 wrote:
         | >Also the argument that it's "grueling 80+ hour weeks day in
         | and day out is" is bullshit!
         | 
         | This is just your experience. There are plenty good studios but
         | plenty of grueling ones!
         | 
         | If you're working on a AAA title, crunch can be all year long.
        
         | PragmaticPulp wrote:
         | Outside of HN, most senior engineers understand that they can
         | relocate to an area with a FAANG office and earn more money.
         | It's not a secret. Many choose not to pursue this option,
         | despite knowing it exists.
         | 
         | And that's okay. The incessant drive to obtain FAANG employment
         | and FAANG salaries at any cost is not common outside of
         | internet forums like HN or Blind. For many people, there is
         | more to life than chasing the highest paying careers.
         | 
         | FAANG is absolutely a great option for anyone who can make it
         | work. Some FAANG companies are opening up more offices and even
         | considering remote work, but for many of us who aren't willing
         | to relocate our families to FAANG office cities, it's not
         | really an option any more.
         | 
         | And of course, it's fine if someone willingly chooses to work a
         | lower paying job to work on something they enjoy. We shouldn't
         | criticize people for not seeking out the maximum salary they
         | can find if they're actually happy with what they're doing.
         | 
         | Careers are not one-size-fits-all. It's fine to share options
         | with other people, but let's not criticize people for choosing
         | career paths that differ from our own personal priorities.
        
         | kelnos wrote:
         | > _Crunch time is like 1 or 2 times a year, for maybe 1-2
         | months each time._
         | 
         | So, at worst, one-third of the time is crunch time. That's... a
         | lot. Even a full month of crunch time per year isn't nothing.
        
           | BeetleB wrote:
           | Yeah - plenty of SW jobs that pay as much and more, with 0
           | crunch time per year.
           | 
           | A month is a lot for subpar pay.
        
       | Finage wrote:
       | I believe cryptocurrency based gaming would be new level for game
       | developers like Alice.
        
       | ashtonkem wrote:
       | My standard advice to every graduate CS student is to stay the
       | hell away from professional video game development. If you want
       | to make games, turn it into a hobby instead.
        
         | pgt wrote:
         | I say the same about art and music to my nieces and nephews:
         | when you make art, people will really appreciate it, but you
         | won't earn much financial currency - you will earn a different
         | kind of currency...a social currency, which you can exchange
         | for other things, but not rent.
         | 
         | So make art as a hobby or as a way to meet people, but not for
         | money. The same applies to game development, which is art.
        
           | Taylor_OD wrote:
           | Eh. It depends on if you want to make art or be an artist.
           | Artists make art. People who make art make art. But if you
           | want to be an Artist you cant really do something else full
           | time and do art on the side. Maybe at the start but
           | eventually you have to be an Artist full time. Otherwise the
           | other thing will take over.
           | 
           | To be fair I give people the same advice. Just that the
           | people who want to Artists look at me like I'm insane because
           | nothing I say would stop them from living that life. The
           | people who just want to make some art realize that it's not
           | that bad to get paid well in a career and do art on the side.
        
         | [deleted]
        
         | BurningFrog wrote:
         | The more unsexy a software field is, the better the pay and
         | work conditions are.
         | 
         | Sewage treatment plant software is probably an awesome field to
         | have a career, aside from when you want to explain what you do
         | at cocktail parties.
         | 
         | Video game development is _the_ most glamorous showbiz part of
         | the industry, so working there is, on average, really awful.
        
           | granshaw wrote:
           | Really? I think FAANG, which is generally the highest paying
           | in software, is percepted as sexy, at least to the layperson
           | and to recruiters.
           | 
           | If there are really sewage industry jobs that pay better than
           | FAANG, please tell me more cause I'm interested
        
             | ashtonkem wrote:
             | Seems like FAANG is seen as less sexy by industry insiders
             | nowadays. Amazon in particular seems to be a "see you in a
             | year!" Kind of situation.
        
           | idiotsecant wrote:
           | As someone who does industrial controls wastewater treatment
           | is one of the worst industries because it's so low-margin.
           | It's a 'barely pay for it the first time and run it until it
           | breaks down' type of industry because municipalities and rate
           | payers are usually quite cost sensitive, but pedantry aside
           | your point is largely accurate.
           | 
           | As a side note - In my experience the best paid but most
           | mind-meltingly dangerous industrial controls work is in oil
           | refining. The most low-stress (and somewhat less well paid)
           | work i've experienced is in designing control systems for
           | hydroelectric facilities for private utilities. I wouldn't
           | consider either glamorous but the hydro work does have a more
           | environmentally friendly image and does have a correlating
           | lower pay!
        
             | rhodozelia wrote:
             | I've done private and Public hydro and the private projects
             | were still stressful with liquidated damages hanging over
             | my head if i caused a delay in the project and all of the
             | environmental considerations which dramatically complicated
             | the machinery and the controls.
        
           | bluesquared wrote:
           | I work for a medical device company in the midwest. So
           | definitely meets the "unsexy" criterial - slow-paced embedded
           | development in an "unsexy" location. Definitely low on the
           | pay side even when factoring in cost of living. Work
           | conditions are pretty ok, especially if you are not
           | ambitious. I doubt this kind of work gets much more than a
           | CoL bump on the coasts.
        
             | arthurcolle wrote:
             | Would you be down to give an approximate range for salary?
        
           | khazhoux wrote:
           | > The more unsexy a software field is, the better the pay and
           | work conditions are.
           | 
           | I don't know... tell that to everyone who rebranded their
           | statistics degree as "Data Science" starting ten years ago
           | and got a huge career boost, or all the fresh-outs with
           | multi-hundred-$ grant packages because they got an A in their
           | Machine Learning class.
           | 
           | In fact, I can think of glamorous places that do pretty well
           | for their software engineers (Pixar, Apple, ...) and I've
           | seen firsthand how unglamorous companies can also be shitty
           | and low-pay.
           | 
           | Apart from video games, I think there's not many examples to
           | bolster your claim.
        
         | myfavoritedog wrote:
         | Same here.
         | 
         | At very least, understand the tradeoff you're making. If you
         | love the creation of games so much that it's worth the stress
         | and lower pay, go for it. Money isn't everything if you're
         | doing something you love.
         | 
         | But if you want better compensation for your time, look for
         | something more corporate.
        
         | ttul wrote:
         | I dunno. My friend is making $250K working for Roblox. He's
         | 15yrs into his career - all game dev. Doesn't seem too bad.
        
           | rawtxapp wrote:
           | That's great, but most FAANG eng make more than that by their
           | 2nd or 3rd year. With 15 years of experience, they could be
           | making at least 500k+.
           | 
           | edit: for the skeptical, this is what an L4 makes at
           | Google[1], L4 is easily attainable within 3 years, pretty
           | likely in 2 years, that's assuming you start at L3 (straight
           | out of college or very little experience).
           | 
           | 1: https://www.levels.fyi/company/Google/salaries/Software-
           | Engi...
        
             | daniel-thompson wrote:
             | Most FAANG eng in their 2nd or 3rd year are not FAANG
             | anymore by their 15th year.
        
               | wikibob wrote:
               | Interesting hypothesis. Where do you think they go?
               | 
               | I'd say it might seem this way because of the hyper
               | growth. Most people at FAANG haven't been there long,
               | because they haven't been big that long.
        
               | xenihn wrote:
               | In my network:
               | 
               | - early retirement
               | 
               | - founding their own companies
               | 
               | - landlording
               | 
               | - teaching for fun/enjoyment/fulfillment, not because
               | they need money
               | 
               | Some have done all 4 of these.
        
               | rawtxapp wrote:
               | I've had plenty of coworkers who've been at Google or
               | Apple for longer than 15 years, but what I've seen is
               | people will usually jump after 4 years for even more comp
               | or go the startup route. So those FAANG salaries are like
               | the lower bound for most. Of course, some people will
               | just save/invest and retire after 6-10 years, that's fine
               | too.
        
             | ironmagma wrote:
             | Citation? Even in the Bay Area the median is considered
             | somewhere around $150k.
        
               | ska wrote:
               | It's simple; most bay area, like most everywhere, is not
               | FAANG. Treating a non-unimodal distribution as if it were
               | unimodal leads to all sorts of silliness.
        
               | ironmagma wrote:
               | I agree. Why compare game developers to FAANG at all?
               | When deciding if it's worth it, the main thing I want to
               | know is how it stacks up to an average software job.
        
               | aidenn0 wrote:
               | I looked into bay area jobs and FAANG was worth a minimum
               | of $40k premium over working at other companies.
        
               | rawtxapp wrote:
               | I've worked at one of the FAANG for 6+ years, have
               | coworkers/friends at each one of them and people openly
               | talk/compare their compensations.
               | 
               | edit: I'm not surprised about the median, big tech has
               | roughly around ~200-300k engineers, probably slightly
               | less of it in Bay Area which has a population of ~7.7M,
               | so it probably doesn't affect statistics all that much.
        
               | andrewljohnson wrote:
               | Here you go: https://www.levels.fyi/
        
               | ironmagma wrote:
               | Judging by levels.fyi it's exactly what I said, L4 at
               | Google makes ~$157k a year. If you're talking about TC
               | that has to be said; most people when they are talking
               | about "making X amount" are talking about salary.
        
               | andrewljohnson wrote:
               | Total comp is what matters, and that's what people talk
               | about. Bonus and RSUs are just cash.
               | 
               | L4 SE makes $266K:
               | https://www.levels.fyi/company/Google/salaries/Software-
               | Engi...
               | 
               | And L4 is one rung above entry level, 1-2 years at
               | Google, right out of college.
        
               | xenihn wrote:
               | >If you're talking about TC that has to be said; most
               | people when they are talking about "making X amount" are
               | talking about salary.
               | 
               | Not in tech.
        
               | ironmagma wrote:
               | So what's the recommended way of talking about how much
               | you make when you are at a startup which only has stock
               | options, where the stocks may eventually be worth
               | hundreds of thousands but are currently worth 0?
        
               | comp_throw7 wrote:
               | If it's an early-stage startup, "base salary (+ bonus if
               | applicable) + paper money". If it's a late-stage startup
               | where you're getting RSUs and the company is likely to go
               | public soon, people usually give a TC number that assumes
               | equity pricing at FMV with the understanding that much of
               | it is illiquid (I'd personally put a 30-40% discount on
               | that kind of equity offered by late-stage startups to
               | compensate for the illiquidity, uncertainty, and risk,
               | but different people will have different numbers, and
               | obviously the specific details of each situation are also
               | important).
        
               | xenihn wrote:
               | go ahead and count them if you work at robinhood or
               | stripe
               | 
               | you could also just lie if it's that important to you
        
               | ironmagma wrote:
               | Well the question was more around what to count them as
               | since there's a wide range. In my experience people
               | typically just mention salary and count stock options as
               | 0 but everyone in this thread seems to disagree.
        
               | adventured wrote:
               | That's definitely off the mark for the Bay Area.
               | 
               | The median software developer nationally, with a pool of
               | 1.47 million developers, is $110,000 as of 2020 according
               | to the BLS. That median developer is going to be in
               | places like Atlanta, Des Moines or Pittsburgh.
        
               | [deleted]
        
           | ashtonkem wrote:
           | And some college athletes will eventually end up in a Tom
           | Brady situation, that doesn't mean I would recommend anyone
           | bank on getting drafted as a career.
        
           | hu3 wrote:
           | Good for him. But that's an exception.
           | 
           | How much does the average roblox dev make?
        
             | wikibob wrote:
             | You can see for yourself here:
             | https://www.levels.fyi/company/Roblox/salaries/Software-
             | Engi...
             | 
             | IC1 Software Engineer (Entry Level) $221k
             | 
             | IC2 $249k
             | 
             | IC3 Senior Software Engineer $285k
             | 
             | IC5 Principal Software Engineer $422k
        
               | hu3 wrote:
               | I'm not sure how Levels.fyi work but those are great
               | despite being paid in part with stock grants and bonuses.
               | 
               | However, Roblox itself is an exception. I'd guess the
               | average game developer income to be much lower.
        
           | jmcgough wrote:
           | Friends at blizzard are paid well too, but a lot of them
           | didn't start out in games - they started in devops. Lots of
           | need for that skillset for big MMOs.
        
           | stale2002 wrote:
           | Roblox is an exception. I am in a similar situation, at
           | twitch, where I work, but these companies are the exception
           | and not the rule, for game dev stuff.
           | 
           | Epic games probably pays highly, as well as riot, and value.
           | But I can count on maybe 1 hand, the number of actual good
           | "video game" companies that I would want to work for.
        
           | DubiousPusher wrote:
           | Roblox is a very different kind of game company though. I've
           | noticed the more service oriented game companies have better
           | wages and work life balance. The more old school, content
           | heavy ones have lowe pay and longer hours.
        
             | Impossible wrote:
             | Ultimately it's working on game tech and companies like
             | Roblox also hire for other roles that don't have exact
             | equivalent in web or mobile development (art and game
             | design roles mostly). Limiting your definition of "game
             | development" to content heavy games with low pay and longer
             | hours, especially when the industry is moving away from
             | that type of game with a few exceptions, doesn't make
             | sense.
        
           | dbish wrote:
           | 15 years in software could get you a lot more outside game
           | dev
        
             | Thaxll wrote:
             | Most dev in the US don't make 250k after 15years.
        
               | xvector wrote:
               | Most devs in the US don't care about maximizing their
               | career.
        
               | ashtonkem wrote:
               | Pay isn't even the main reason I'd avoid gaming, it's the
               | tendency of game companies to grossly abuse their workers
               | via crunch time and sudden studio closures that worries
               | me. The same dynamics that suppress game dev salaries
               | also lead companies to treating their workers as
               | replaceable, which is a pretty bad situation to end up
               | in.
        
               | dbish wrote:
               | Yes, but I think of Roblox like a FAANG in terms of
               | success and money. If you moved to a FAANG with that
               | experience you would likely make a good chunk more
        
           | the_only_law wrote:
           | I was shocked at the pay at Roblox. I was on levels.fyi the
           | other day and came across a list of companies with the
           | highest pay for new grads and it was in the top five I
           | believe.
        
             | pavlov wrote:
             | It's a recent IPO, and a social gaming platform company
             | rather than a game studio.
             | 
             | Roblox's competition is TikTok and Snap rather than
             | traditional game companies.
        
             | xvector wrote:
             | This is because of recent IPO inflating TC
        
               | NDizzle wrote:
               | It was near the top / at the top even a year ago.
        
               | sidlls wrote:
               | Their cash compensation is more like Netflix than Google.
        
           | martincmartin wrote:
           | So is he making games, or making a game _platform_? There 's
           | a big difference.
        
             | ttul wrote:
             | This is a good point. He works on the platform.
        
       | hintymad wrote:
       | Game development is arguably technically harder than typical
       | CRUD-type of app development, even if one uses a game engine. I
       | was wondering if it's simply a matter of supply and demand. So
       | many great programmers want to work on games, hence driving down
       | the salary in the industry.
        
       | 0xy wrote:
       | It's really weird how this article starts by showing how through
       | negotiation and job searching you can increase your salary, but
       | bizarrely then talks about unions, which are known to depress
       | wages for top performers (just look at teachers unions, where pay
       | is totally disconnected from competence and performance). If
       | you're a really good game developer, artist or animator then you
       | should learn the skill of negotiation and asking for what you
       | want.
       | 
       | Negotiation is an extremely important skill in life. So is
       | knowing when to leave companies. I truly do not understand why
       | anyone stays at these game studios for 5+ years and allows
       | themselves to be absolutely robbed blind by pitiful wages and
       | cost-of-living raises.
        
         | de_keyboard wrote:
         | > just look at teachers unions, where pay is totally
         | disconnected from competence and performance
         | 
         | I think this is a poor example because the challenge
         | exceptional teachers have is that it's really hard to prove
         | their outcomes in a short time-span. It might be 10, 20, 30
         | years before it becomes clear that a teacher had a large
         | positive impact on the world, and by then they likely won't be
         | around to collect a bonus.
         | 
         | Compare this to say, a trader who can point to hard PnL numbers
         | over the previous quarters, or a sales person who has shipped X
         | units.
        
         | lend000 wrote:
         | You're probably being downvoted because you mentioned unions in
         | a negative light, but your points are factually correct. Unions
         | have a place for protecting unskilled workers, but what happens
         | in game development is quite unique, because these workers are
         | in-demand software engineers who typically have better options
         | working in a less glorified field.
        
           | mikepurvis wrote:
           | Seems pretty analogous to a union like this one:
           | https://www.sagaftra.org/
           | 
           | Actors are certainly not unskilled, many are well paid, and
           | some of the most vocally supportive of the SAG are the
           | extremely well paid ones. They're also involved in an
           | artistic pursuit, and similarly have various other options
           | for converting their talent into cash ("selling out").
        
           | sldksk wrote:
           | Most unions in the US are in fact only made up of skilled
           | workers. Your point is just wrong.
        
             | minimuffins wrote:
             | I think you'll have a hard time sourcing that claim.
        
               | SketchySeaBeast wrote:
               | https://www.investopedia.com/articles/personal-
               | finance/07301...
               | 
               | The top 5 appear to be teachers, steelworkers, public
               | service workers, autoworkers, and electrical workers. How
               | many of these would you describe as "unskilled"?
        
               | minimuffins wrote:
               | Eh yeah, you're right. I was really thinking about white
               | collar vs blue collar unions.
        
           | minimuffins wrote:
           | The games industry is notorious for crunch hiring and firing,
           | low wages and exhausting work regimes. When work conditions
           | like that prevail, people unionize (good for them imo). If
           | there's anything surprising about it, it's that people put up
           | with it for this long.
           | 
           | Yeah, it's a good idea to learn how to negotiate and good
           | advice to leave a failing company if you can.
           | 
           | But "just learn to negotiate" is really a non-solution if the
           | goal is to transform unacceptable industry wide labor
           | practices.
        
           | nonameiguess wrote:
           | Not just actors, but pro athletes as well. Unions have been
           | tremendously good for them, forcing owners and leagues to
           | commit to a specific guaranteed revenue split with players.
           | It has not prevented rewarding of outstanding individual
           | performance or even individual contract negotiation (just
           | like actors). Some rules are set by by the union, including
           | at least minimum pay, possibly maximum pay (in sports that
           | have salary caps, it's to promote competitive balance, which
           | acting doesn't have to worry about). But you can still
           | negotiate quite a bit within the allowed bounds.
        
         | da_chicken wrote:
         | > but bizarrely then talks about unions, which are known to
         | depress wages for top performers (just look at teachers unions,
         | where pay is totally disconnected from competence and
         | performance).
         | 
         | Public sector unions are an entirely different ball of wax
         | because negotiation power and strike power are both limited.
         | The management for public sector jobs doesn't determine budget;
         | neither does the amount of revenue generated by the business.
         | It's 100% a decision of a legislature, and that decision will
         | often have absolutely nothing to do with the quality,
         | performance, or demands of the actual faculty, staff,
         | administration, or schools themselves.
         | 
         | For example, teachers are unioned and do have generally low
         | pay[0]. However, I could point to police officers, which are
         | also nearly ubiquitously unioned as well and they have high
         | salaries[1] in spite of a training program that is generally
         | less than a year[2].
         | 
         | The difference? Increasing police funding always looks good for
         | both parties (or has historically). For teachers, half the
         | political landscape has a plank that's all about de-funding
         | public education in favor of 100% private education.
         | 
         | Furthermore, there's another factor: Teachers are generally
         | women while police officers are generally men. That means the
         | structural gender bias in salaries is going to be higher here
         | than in careers where the genders are more equally divided.
         | 
         | In short, it's much more complicated than you're making it out
         | to be.
         | 
         | [0]: https://www.indeed.com/career/police-officer/salaries
         | 
         | [1]: https://www.indeed.com/career/teacher/salaries
         | 
         | [2]: https://www.insider.com/some-police-academies-require-
         | fewer-...
        
         | wcarss wrote:
         | Unions can at the least increase the standard of pay for
         | everyone other than those few top performers who also know how
         | to negotiate well.
         | 
         | Having to adversarially game out every interaction just to
         | thrive in the world, especially those interactions with
         | entities that have a lot of power to make your life good or bad
         | for a long time, is a serious burden to place on people, and
         | unions can help to alleviate it.
         | 
         | I have also seen and read about the significant disparities in
         | different demographic groups' (e.g. gender) willingness to do
         | things like negotiate, and it can result in broad differences
         | in outcomes.
         | 
         | (There's a lot of ways to work on that kind of issue, and I'm
         | not necessarily trying to claim "unions" is the only or the
         | best one, but they _can_ help to mitigate problems of pay
         | disparity.)
        
           | HWR_14 wrote:
           | Unions also increase the standard pay for the few top
           | performers. If you are worth 10x a standard programmer, than
           | the average programmer salary doubling doubles your value
           | too. Most unions that represent jobs with vastly different
           | skill levels raise the rate of everyone.
           | 
           | Unions don't necessarily eliminate pay disparity, but they
           | work for increased worker benefits in total.
        
           | dv_dt wrote:
           | And by seriously enforcing minimums and medians, they can
           | negotiate rules that don't impact out top performers -
           | doubtful that SAG rules limits top actor pay for example.
        
         | chowells wrote:
         | Many people lack the cold-bloodedness necessary to be that
         | mercenary. Especially game devs, who are almost always in it
         | for the love of the product, not for a paycheck. Corporate may
         | not be their friend, but the product they're creating is
         | _their_ creation. Every person working on it knows a hundred
         | things they could do to make it better, and they want to do all
         | of them. They just need a bit more time.
         | 
         | Unions are about protecting everyone from predatory employers
         | like most game publishers. You go in and negotiate? You're
         | fired; there are 100 more people out there with a compulsion to
         | create and share with the world.
         | 
         | So yeah, unions. They address the issue of the party with money
         | exploiting the non-monetary incentives. That's strictly better
         | than assuming the problem is that people have non-monetary
         | incentives.
        
         | caenorst wrote:
         | You're probably downvoted by people that don't quite understand
         | a notion that is more than 200 years old, which is called
         | "Suppy and demand". The article is literally saying that
         | "speaking up" helped their salary and HN comments are all about
         | unionization (which is letting union speak for you) and
         | claiming that if you negotiate you get fired, that's absurd.
         | 
         | Nobody forced them to work, they can leave, negotiate, refuse
         | an offer, and there are still a lot of video game companies, so
         | this is a market that doesn't need any regulation or
         | unionization. They made a choice to get this job at a low
         | salary.
         | 
         | The only complication is for young student idealizing the
         | environment without knowing that the salary is bad. Well that's
         | what this twitter trend is helping at. It will inform the high
         | performer and keep them out of the field and companies will
         | have to either raise salaries to re-attract them or accept
         | lower performer.
        
         | nonameiguess wrote:
         | Teacher performance is difficult if not impossible to quantify,
         | especially given how much student performance depends on
         | factors external to the classroom. But more to the point, most
         | teaching jobs are government jobs, and government jobs have
         | salary bands set by legislation. You can't individually
         | negotiate with legislators. That has nothing to do with having
         | a union. Most government jobs are not unionized, but still have
         | narrow, standard pay bands that cannot reward differences in
         | performance.
        
           | munk-a wrote:
           | On this point in particular, most of the routes we've tried
           | to use to quantify teacher worth have resulted in bizarre
           | scenarios where teachers actively want to avoid certain
           | classes of students. Early metrics usually punished teachers
           | that were assigned underperformaners - while no child left
           | behind had an expected grade growth formula that could result
           | in a teacher needing to get a student a score above 100 to
           | avoid being weighted towards getting a pay cut.
           | 
           | It's honestly a lot like development - it's hard to
           | distinguish someone being lazy or bad from someone who's
           | gotten stuck with difficult problems - or, more likely,
           | problems that looked easier on the surface than they were in
           | actuality. But, unlike development where these measures could
           | potentially be discovered by reducing efficiency and forcing
           | multiple devs to solve problems in parallel - that's
           | impossible to do when every student is different at a basic
           | level.
        
         | ralph84 wrote:
         | Most of the highest paid athletes and actors are union members.
         | Union membership doesn't have to mean everyone is paid the
         | same. Teachers having the same pay has more to do with them
         | being interchangeable than being union members.
        
           | myfavoritedog wrote:
           | People bring up actor and athlete unions - but programmer
           | unions wouldn't work that way to allow high-performers to
           | shine, be heavily recruited, and highly compensated.
           | 
           | Actors and athletes have extremely high visibility. They are
           | singled out by fans who will show up to movies and games on
           | that star power alone. A similar dynamic will not develop in
           | the game programming world where even phenomenal developers
           | labor in obscurity.
        
         | Context_free wrote:
         | > bizarrely then talks about unions, which are known to depress
         | wages for top performers
         | 
         | I guess that's why top performing movie stars, NBA basketball
         | players etc. have their wages depressed?
         | 
         | Maybe companies lowballing salaries, or being in secret,
         | illegal cartels to drive down salaries of high earners like
         | that lawsuit showing Eric Schmidt and Steve Jobs did, can
         | depress wages too?
         | 
         | > Negotiation is an extremely important skill in life
         | 
         | Yes, which is why companies have scores of lawyers, HR
         | personnel etc. to draw up IP assignment agreements etc. In fact
         | the company has people who specialize solely on negotiating
         | salaries. Your advice is for workers to shun working in concert
         | with their fellow workers since they're so high performing, and
         | walk into this phalanx arrayed against them solo. You also
         | advise someone spending the time to become a top performer to
         | spend their spare time becoming better negotiators, in order to
         | get over on the team of negotiating specialists they will be
         | facing.
        
           | drdec wrote:
           | > I guess that's why top performing movie stars, NBA
           | basketball players etc. have their wages depressed?
           | 
           | I can't speak to movie stars, but as for the NBA, there is
           | absolutely the concept of a maximum salary (depends on years
           | of service plus other things besides the point) in the
           | collective bargaining agreement. This limits the compensation
           | a player may receive from a team for a particular year. The
           | top players like LeBron James, Kevin Durant, Stephen Curry,
           | would no question receive higher salaries if this limit did
           | not exist.
           | 
           | As to whether or not the top players or even the players as a
           | whole are better off or worse off for having a union, that's
           | a horse of a different color. My gut feeling is that both
           | classes are better off.
        
         | munk-a wrote:
         | Wealth inequality seems like it's a pretty serious societal
         | problem right now so I don't really see a problem with
         | depressing the salaries of top earners so that less skilled
         | folks can get some more. I'd really love to see UBI but since
         | socialism=bad we're unlikely to see that anytime soon.
         | 
         | I consider myself to be pretty skilled and would be happy to
         | take a pay cut if I knew that money was mostly going to more
         | junior folks (and not just being pocketed by corporations to be
         | funneled into stock dividends).
         | 
         | Negotiation is an invaluable skill, as is a knowledge of self
         | worth, but it's something that a lot of people have real issues
         | with - it isn't taught in school and a lot of introverted
         | people (this goes double for people on the autism spectrum)
         | will have real lifetime issues developing it. I can't argue
         | that negotiation is a large part of financial success in the
         | modern world but it seems quite counter to how we'd like
         | society to operate - I'd rather live in a world where wage
         | transparency was a thing and wage advocacy could be contracted
         | out.
         | 
         | IMO leaning on negotiation for compensation adjustment creates
         | an unjust world.
        
         | o_p wrote:
         | >I truly do not understand why anyone stays at these game
         | studios for 5+ years and allows themselves to be absolutely
         | robbed blind by pitiful wages and cost-of-living raises.
         | 
         | Maybe thats why your advice is "just be good"
        
       | danielrpa wrote:
       | I left the game industry for FAANG and I'm getting paid 2-3x
       | more. I'm happy with this situation if I consider the big picture
       | but, at least in my case, my game job was much, MUCH better than
       | FAANG. No matter how many fancy drinks and energy bars FAANG
       | gives me, if the pay in the game industry was higher I'd have
       | stayed without a doubt.
       | 
       | What this means is that FAANG is actually paying what it needs to
       | pay to get employees, otherwise many people would simply work
       | elsewhere.
       | 
       | There is a myth that working at FAANG is amazing for everybody,
       | but most people I know there are actually kind of miserable and
       | doing fairly dull work for which they are massively
       | overqualified. Nonetheless, these companies have money and they
       | want the "best" (in their eyes) people for everything, so they
       | pay for it... Well, it's a decent deal.
        
         | thewarrior wrote:
         | There's some truth to this I'll admit. But if most of the work
         | is dull why do you need the "best" ?
         | 
         | I saw an explanation later in this thread that made more sense.
         | FANGs do have a lot of good employees. And if they didn't pay
         | high salaries other companies would simply swoop in and free
         | ride on all the hard work they do to find and groom talent.
         | FANGs spend a lot of money scouring the entire globe and
         | interviewing so many people in detail. It's a juicy target for
         | recruiter raiding. And just like you can't get fired for hiring
         | IBM you can't get fired for hiring FANG. This attracts yet more
         | talent. But yes the level of the engineers is not as great as
         | the salaries would suggest.
         | 
         | But on the flip side for anyone doing hiring. If you want some
         | wicked smart devs who don't ask for as much then look at game
         | devs.
        
         | paxys wrote:
         | You are adjusting too hard in the other direction. "Most"
         | people at FAANG companies are absolutely not miserable. The
         | typical engineer at Google/Facebook works 40 hours a week, gets
         | a good salary and is content with their life.
        
       | flakiness wrote:
       | In Japan, the game and anime industries are called "aspiration
       | industry" because of the reasons discussed here.
       | 
       | There is also a term "aspiration abuse". That is because it's not
       | only about the market dynamics (supply vs demand) but also a
       | information asymmetry involved. It is considered more like a
       | problem of immigration brokers: They sell dreams, but many of
       | them are fake.
        
       | yummybear wrote:
       | I'm not from the US, but is 150k considered a bad salary?
        
         | twodave wrote:
         | It's heavily dependent on the region one lives in. In
         | Jacksonville, FL, for instance, $150k+ is mostly reserved for
         | SVP/C-level folks.
        
         | bb611 wrote:
         | It's about 50% above average for the country, but HN tends to
         | have a very coastal crowd, in particular a lot of SV talent
         | where average pay is much higher. Experienced people easily
         | break $200k, at my (non-FAANG) company the entry level package
         | for Bay Area devs is more than $150k.
        
       | julienb_sea wrote:
       | This is ultimately a supply and demand issue. Google pays high
       | salaries because they have to in order to hire the talent they
       | want. Game devs apparently do not have to, because they are able
       | to fill their roles for lower salaries. Don't pretend like all
       | tech companies wouldn't love to lower dev salaries, they just
       | can't because they wouldn't be able to hire.
       | 
       | Game companies apparently have a meaningful differentiator, which
       | is that working in a gaming context is something people actually
       | value and are willing to give up potential compensation for. This
       | seems especially true at the junior level, which depresses junior
       | salaries relative to other tech companies.
       | 
       | Also, comparing compensation against US FAANG hiring is beyond
       | insane. They pay ridiculous salaries due to the extremely limited
       | and competitive market for hires that meet their caliber. This
       | has driven up salaries, but should NOT be treated as an indicator
       | for what "reasonable" pay looks like across the entire industry.
        
         | StreamBright wrote:
         | And the locations FAANGs are operate also tend to be the most
         | expensive parts of US.
        
           | xtqctz wrote:
           | This is fact which feels related, but doesn't have much to do
           | with labor market wage equilibrium.
        
             | Retric wrote:
             | High cost of living areas push people away when the local
             | job market slumps. So, the equilibrium does end up relating
             | to high housing costs just indirectly.
             | 
             | Aka, if they paid less the local population drops which
             | would reduce supply.
        
         | [deleted]
        
         | jaaron wrote:
         | It's not just that.
         | 
         | Google (and a few others) dealt with retention issues from
         | startups and other companies in SV who's sole recruiting
         | strategy was poach from Google, ie- use Google as a filter and
         | let them do all the work finding great talent and then we'll
         | just hire Googlers (or one of the other major SV tech
         | companies).
         | 
         | So retention is a significant factor for Google and other FAANG
         | companies. They can simply pay enough to make sure other
         | companies can't come in and take their talent.
        
           | n42 wrote:
           | you just described supply and demand. supply is limited,
           | recruiters poach, demand increases, salaries increase.
        
         | bedhead wrote:
         | This is fairly normal for certain "glamour" industries. Back in
         | the day when it was relevant, MTV was infamous for paying
         | people almost nothing, for no other reason than they could
         | because MTV had a coolness factor associated with it that
         | people sought. Same is generally true for a lot of the
         | entertainment industry.
        
           | jedberg wrote:
           | Apple still uses that line to underpay people. Their
           | compensation is famously lower than all the other FAANG
           | companies.
        
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