[HN Gopher] Project Starline: Feel like you're there, together
       ___________________________________________________________________
        
       Project Starline: Feel like you're there, together
        
       Author : ra7
       Score  : 569 points
       Date   : 2021-05-18 18:54 UTC (4 hours ago)
        
 (HTM) web link (blog.google)
 (TXT) w3m dump (blog.google)
        
       | ashekara wrote:
       | So cool. Anyone have more information about tonari
       | (https://tonari.no/)? They were/are working on solving this "feel
       | like you're there" problem.
        
       | machello13 wrote:
       | Reminds me of https://www.youtube.com/watch?v=2prsYbV1TkM from
       | Silicon Valley. I imagine the real-world experience will be
       | pretty similar for a long time.
        
         | LightG wrote:
         | Haha, thanks ... worth hanging on until the second half ...
        
       | TigeriusKirk wrote:
       | I feel like this is the kind of thing I'm going to have to
       | experience in person to appreciate. The video just isn't
       | conveying anything meaningful to me.
       | 
       | Still, the concept is exciting, and if the execution is there,
       | it'll be one of the most important leaps in communications
       | technology in decades.
       | 
       | And I'm looking forward to a company named something like
       | InstaPresence (TM) applying filters and making us all
       | photorealistic cat people.
        
       | ricopags wrote:
       | Looks like tonari[0] will have some heavy competition sooner than
       | expected. This seems to have a lot more attention paid to the
       | sensation of depth than the tonari offering. Could see this being
       | popular at high end senior care facilities.
       | 
       | [0]https://tonari.no
        
       | achow wrote:
       | If you watch the video of it:
       | 
       | https://www.youtube.com/watch?v=Q13CishCKXY
       | 
       | Interesting thing to note is that they don't show the
       | participants touching the glass pane 'separating' them, whereas
       | for that kind of situation it would be very _very_ natural thing
       | to do.
       | 
       | I guess doing so (reaching towards the 'glass pane') would make
       | the imagery distort/degrade real fast as you would start going
       | out of camera's FoV, which that would break the magic.
        
         | sneak wrote:
         | A bit ironic that this promo video maxxes out in 1080p, despite
         | YouTube supporting 4K and this tech pumping 8K+ res.
         | 
         | There is so much more we can do in terms of quality and
         | immersion that we're not doing simply because bandwidth and
         | connectivity are so low-quality and overpriced at most of our
         | leaf nodes in the USA.
        
       | draw_down wrote:
       | Pretty cool! Seems about as real as a concept car, though.
        
       | whymauri wrote:
       | please don't get google glass'd
        
       | fungiblecog wrote:
       | Am I the only one that thinks one-on-one video is already fine,
       | and what we actually need is to improve the experience so that a
       | group of people feel like they're meeting in the same place?
        
         | piyh wrote:
         | The inexorable march of technology will continue, curmudgeon or
         | not. There's no reason this approach won't scale to groups or
         | larger areas.
        
       | vbsteven wrote:
       | There's a funeral scene in Upload (on Prime Video) that does
       | something like this. It felt like a window into another room and
       | I loved that concept. It looks like the tech for actually doing
       | this is closer than I thought. Exciting!
        
       | crooked-v wrote:
       | This is a really interesting project, and I wonder how long until
       | Google unceremoniously cancels it and drops support for anyone
       | who's bought into it.
        
         | barbazoo wrote:
         | And have they announced yet how they're planning to invade my
         | privacy with this?
        
         | acdha wrote:
         | This is getting downvoted but it really is a valid concern.
         | Google's been losing users on each discontinuation and only the
         | most pro-Google techies I know are still jumping in to
         | something new, especially given the trend towards one cool
         | feature and a bunch of "QA is boring" stuff which will take a
         | year to get fixed. Given their past reputation, it's really
         | cautionary as a shareholder to hear C-level questions about
         | services like GCP questioning the risks of not going with
         | AWS/Azure and getting stranded.
         | 
         | That's a big deal for anything which requires hardware you
         | wouldn't otherwise own. Once you hear "custom-built hardware
         | and highly specialized equipment" that sounds like something
         | you really want a commitment to not just begrudgingly patch but
         | to continue to seriously invest in the product.
        
       | annoyingnoob wrote:
       | Looks like an electronic prison visit.
        
         | spurgu wrote:
         | I.e. ecstatic since you're generally not allowed to see people.
        
       | eamon_cas wrote:
       | Reminds me of Teliris (https://en.wikipedia.org/wiki/Teliris)
       | which I got to demo 15 years ago. That product ran on dark fiber
       | with special hardware to simulate two sides of a conference
       | table. Really uncanny and unsettling etiquette-wise. One-on-one
       | feels better all around.
        
       | spurgu wrote:
       | Thought: This could bring back phone booths.
       | 
       | If this tech turns out to be too expensive (for normal people) we
       | could still use it on a pay-per-use basis, like with a "video
       | conferencing booth". You'd schedule your call and reserve a local
       | booth for both participants through an app. And most companies
       | should be able to afford having one of these in the office.
        
         | paxys wrote:
         | It would have to be _really_ futuristic to convince people to
         | coordinate timings, reserve a slot, pay and drive to some
         | location for a video call. FaceTime /WhatsApp are still good
         | enough for most.
         | 
         | The office use case is probably more realistic, but some other
         | related products (Surface Hub, Jamboard) haven't become as
         | ubiquitous as originally imagined.
        
           | bitcoinmoney wrote:
           | Remote job interviews.
        
         | interestica wrote:
         | I hate to say it but my first impression of this was that it
         | looked like a visiting area for a prison. (Something about the
         | bleak colour palette and minimalist display). But, I think that
         | presents a similar long-distance use-case as the 'phone booth.'
         | I wouldn't be surprised to see this as a pay-per-use option for
         | prisoners/families. It's probably only a matter of time before
         | the 'Echo Shows' capitalize on it.
        
           | devoutsalsa wrote:
           | That was my first thought as well.
        
           | whymauri wrote:
           | it would certainly sit comfortably in a black mirror episode,
           | lol.
        
         | agumonkey wrote:
         | Totally unrelated but on the radio there was a company talking
         | about making internet pods to be able to communicate without
         | being in the open like in starbucks.
         | 
         | It seems we're seeing a second coming of distributed private
         | comms.
        
         | dgudkov wrote:
         | This could bring fax machines back too. Draw something on a
         | piece of paper, put it into the receptacle, and voila - it's
         | instantly printed on the other side.
        
         | tiagod wrote:
         | I agree with you, I'm also imagining these in public libraries,
         | retirement homes, small village community centres. I just hope
         | we don't end up with a bunch of incompatible, proprietary
         | appliances that can't talk to each other.
        
       | drusepth wrote:
       | I get similar vibes to demoing VR the first time. My first
       | thought was, "My tech-illiterate dad would have his mind _blown_
       | by this."
       | 
       | Unfortunately, even an already-set-up VR experience was too
       | strange/unnatural for him so he never got to experience it.
       | However, this looks easy/natural to use and set up and feels like
       | it'd have a similar mind-blowing effect for many of the older
       | generations, which I think is a good indicator of being
       | revolutionary tech (assuming it can be made available/cheap
       | enough for most people to try it out).
        
         | mhh__ wrote:
         | I got my Dad to play SUPERHOT VR for a bit, he liked it, but I
         | suspect the "Shoot yourself in the head to start the demo" bit
         | was possibly a bit on the nose considering he spent quite a few
         | years manning suicide helplines.
        
       | williesleg wrote:
       | Why is it the white guys build it but aren't in the video using
       | it? So sick of this bullshit.
        
       | Simulacra wrote:
       | That is really interesting but I can't shake the feeling of it
       | being like visiting hours at the jail.
        
         | [deleted]
        
         | booleandilemma wrote:
         | Some fun backgrounds and filters will alleviate that feeling.
        
         | adrianmonk wrote:
         | Yeah, on a certain level it's frustrating if a technology can
         | seem to bring far away to an arm's length away, but not
         | actually any closer.
        
         | AppleCandy wrote:
         | No, just needs some onlyfans optimization. Step aside VR,
         | there's a new medium in town, revolutionary engagement if
         | casters can pony up.
        
       | helen___keller wrote:
       | It looks like magic, when I saw the video I briefly thought it
       | was a joke (ha-ha, they're actually in the same room!). I wonder
       | how much of the magic is software and how much is hardware?
       | 
       | The video certainly plays up the software, but I've never used
       | zoom or FaceTime in an 8k video call booth before, so I suppose I
       | don't have a point of comparison.
        
         | dbbk wrote:
         | It's not just an 8K video call, it also has 3D depth.
        
       | nynx wrote:
       | I wonder if this uses a microlens display.
        
       | notyourday wrote:
       | Will be canceled within two years.
        
       | Pxtl wrote:
       | This is cool as hell, but I have to say I feel like we're solving
       | top-level problems when most consumers don't even seem to be
       | getting solutions to the most basic pain-points.
       | 
       | For me, the problem with video-calling isn't the image-quality.
       | It's all the much more mundane technological problems - high
       | latency, lag-spikes caused by bad ISPs, failed noise-cancellation
       | for people who don't use headsets for audio, bad wifi routers
       | cutting out, etc.
       | 
       | First thing I did when I realized we were going to be WFH long-
       | term was buy myself a $100 gaming headset. Next thing I did was
       | get all my home computer stations wired with Cat 6.
       | 
       | That stuff is far more fundamental and far less interesting than
       | 3D telepresence, but it's the real unsexy problem that so many
       | people are suffering through this pandemic.
       | 
       | Even simple things like latency make simple, natural reactions
       | agonizing. Talkcover and crosstalk is incessent and I've
       | developed a filthy habit of just talking over people because
       | otherwise it's a solid 20 seconds of "you go no you go" caused by
       | awful latency. I've had to defuse angry reactions by co-workers
       | who feel they're being interrupted by other co-workers and
       | explain to them that the latency makes interruptions feel worse
       | than they are.
       | 
       | I've tried to push friends to join me on my private Mumble server
       | where the latency is near-nil and the call-quality is excellent,
       | but there's always one person who doesn't have a working headset
       | and wants to just use a laptop or tablet mic with no feedback-
       | cancelling that destroys the conversation through echos (plus
       | Mumble's auth system is needlessly bewildering).
       | 
       | Then with video, problems are similar but less impactful - cheap
       | cameras, poor lighting, compression artifacts, poor sync with the
       | audio, etc. And it's infuriating because every person has a
       | wonderfully powerful camera in their pocket _right now_ - and
       | there 's software to connect them but it's just too tricky for
       | most people.
       | 
       | Good on Google for taking an interest in the subject, but I feel
       | like they're decorating the apex of the technological pyramid
       | while most people are pushing stones around at the bottom.
        
         | julienb_sea wrote:
         | Both problems are worth effort and energy. It is worthwhile to
         | push the envelope at the top because that technology, if it
         | really works and can be developed in a more consumer friendly
         | way, will eventually become vastly more accessible.
         | 
         | Solving gigantic scale problems requires a completely different
         | kind of innovation than what you can achieve by pushing the
         | pinnacle of what's possible.
        
         | TulliusCicero wrote:
         | I mean Google also has Meet for regular videoconferencing
         | that's available to normal humans for free, so it's not like
         | they're ignoring the mainstream.
         | 
         | The issues with connection stability and latency are very real,
         | but I don't know if it's reasonable to expect Google to fix it;
         | the issues there are probably more political than technical.
         | 
         | edit: Also, I think they did mention using AI for noise
         | cancellation while videoconferencing in the keynote today.
        
       | sammalloy wrote:
       | The biggest selling point of this technology is its ability to
       | reduce business travel and cut down on carbon emissions.
        
       | hirundo wrote:
       | My dad used to tell a story about my grandfather's first
       | experience with television in the late forties. There was a buxom
       | woman on the screen, and he walked up to it, trying to look down
       | her cleavage. It didn't work.
       | 
       | Does Starline give you a different view when you change your
       | perspective? It looks like it does to some extent. If so, it
       | might work before long, but grandpa died about fifty years too
       | soon for it.
        
         | sneak wrote:
         | My understanding of the existing tech that's out (3d displays)
         | is that it allows for such on the X axis (different view per-
         | eye) but not on the Y, so a scenario such as you described
         | (looking downwards) might still remain sci-fi for the moment.
         | Perhaps this does something entirely new/novel with display
         | tech but there's nothing to suggest that at the moment.
        
         | blastro wrote:
         | Great story re: your grandfather. Thanks for sharing.
        
         | bellyfullofbac wrote:
         | On the topic of buxom women, my first thought about this tech
         | was, it'll be the next frontier for OnlyFans/porn accounts on
         | Snapchat.
         | 
         | Before you laugh or be prude, porn content was what made VHS
         | and BluRay succeed (or are these urban legends?) and they were
         | pioneers in stuff like online video streaming.
        
         | agumonkey wrote:
         | maternal grandfather had trouble adjusting to tv too, he never
         | stopped greeting female tv hosts on screen
        
         | yakkityyak wrote:
         | That would really take it to the next level if it had that
         | feature, even with very few degrees of freedom.
         | 
         | The (New) Nintendo 3DS has head tracking, but it doesn't change
         | your perspective into the view port, which gives a very
         | dizzying effect when you deliberately test the feature.
         | 
         | I would imagine its possible to extrapolate perspective if they
         | had an array (N > 2) of cameras.
         | 
         | This is super cool tech, and can't wait to see an array of
         | these installed in the secret undisclosed board rooms for the
         | illuminati.
        
         | ibrahimsow1 wrote:
         | If this uses fully fledged lightfield[0] it might be able to.
         | 
         | [0]
         | https://www.google.com/amp/s/techcrunch.com/2020/06/23/googl...
        
       | paxys wrote:
       | The biggest barrier to virtual healthcare today is that patients
       | find it hard to connect with and trust doctors over a screen.
       | This seems like a perfect product fit, especially among older
       | people.
        
         | homedepotdave wrote:
         | Is there evidence of this? This is not what I would guess the
         | greatest barrier is to virtual healthcare
        
       | nemonemo wrote:
       | I think another good use case for this sort of hardware/service
       | could be for youtubers/streamers/performers who want to provide
       | immersive interaction to the viewers. If I am a fan of a singer,
       | I'd definitely pay for an opportunity to watch the person singing
       | right in front of me, instead of going to the concerts where I
       | watch them singing miles away.
        
       | asim wrote:
       | This is actually groundbreaking technology. If this gets widely
       | deployed and then evolves we're looking at telepresence as the
       | next step in ambient computing. When the technology fades into
       | the background that's when you know things are going to be
       | remarkably different. This is quite honestly going to be as close
       | to teleportation as we get.
        
         | Pxtl wrote:
         | If it got widely deployed onto infrastructure not owned by
         | Google, real-world internet conditions would ruin it with
         | latency and lag-spikes.
        
       | the_gipsy wrote:
       | Can't wait to see ads in 3d
        
       | xwdv wrote:
       | Wow, will be great to make recordings of people that you can sit
       | and watch long after they're deceased. Maybe with some deep
       | fakery even create AI versions that can respond to conversation.
        
       | airstrike wrote:
       | _This_ , my friends, is how business travel becomes nearly
       | irrelevant.
       | 
       | This is a beautifully executed idea and if the demos live up to
       | expectation the hype may even be warranted. But on a much more
       | fundamental level (i.e. fancy 3D imaging and spatial audio
       | aside), this also possibly suggests people would benefit from
       | dedicated videoconferencing hardware. TVs and telephones do one
       | thing really well (or at least historically they did), which is
       | why even my legally blind grandpa could call his friends or
       | watch^W listen to the news. There's a market for having a plug-
       | and-play videophone now that we have the software to go inside
       | it.
       | 
       | What are Zoom, Facebook or Apple waiting for?
        
         | adam wrote:
         | I immediately thought of business travel as well. Project us
         | all in to a virtual conference room and give us a suite of
         | collaboration tools to use while we're all there.
         | 
         | The only thing missing is the after meeting drinks and dinner,
         | but there will inevitably be services to put us all in a
         | restaurant/bar environment, pipe in some bar white noise, have
         | food sent from a local restaurant, etc. for an "in-person"
         | virtual happy hour...
        
           | unethical_ban wrote:
           | That "the only thing missing" is the main reason to go to
           | many conferences.
           | 
           | A lot of people (those with less social desire/social skills)
           | seem to resent it, but it is true: Networking and casual
           | technical conversations that happen afterhours are _the_ draw
           | for many technical conferences. Talks can be good, and
           | occasionally there are well-constructed lab sandboxes. But
           | mostly, it 's going and speed-dating with peers and sales
           | teams to talk about your needs and architecture, and building
           | a good web of contacts.
           | 
           | I also believe fully remote technical/collaboration work,
           | without any periodic physical meetups, will be awful for a
           | lot of people. Sure, those who bought into it pre-pandemic
           | prefer it, and that's fine. But I really think there is
           | concern to be had for the fraying of social bonds and
           | teamwork that can be done, even (or especially) with people
           | you have a tough time working with.
        
             | ghaff wrote:
             | Yeah, the last year has shown us that streaming videos with
             | some side chat is the easy part. Heck, maybe it's even
             | better than in-person a lot of the time. I can re-record
             | stuff when I screw up and do some things I can't do in
             | front of a room of 50-100 people.
             | 
             | And it's even good that people who just go to sessions for
             | the content will be able to do so--for a lot less money and
             | effort. But I'm planning to go back to in-person
             | conferences as soon as possible.
        
         | ghaff wrote:
         | Better videoconferencing hardware is not a solution to people
         | wanting to get together socially and serendipitously at events.
         | And, by the way, how many people are going to turn a room in
         | their house into a work videocall room?
         | 
         | Personally, I find that--for most people--the idea that working
         | remote shoves a lot of cost onto employees vs. commuting
         | probably off-base. (With some exceptions for people living in
         | small city apartments near offices.) But installing a room-
         | sized videoconferencing setup at home even for people with
         | decent-sized houses is pretty silly.
        
           | nicoburns wrote:
           | > how many people are going to turn a room in their house
           | into a work videocall room?
           | 
           | Very few while it's $20k+. But I can imagine a lot of people
           | would want one if the price was reasonable. I'm sure you
           | still use the room for other things.
        
           | IshKebab wrote:
           | Who said anything about a room in your house? This will be
           | for offices first.
        
             | ghaff wrote:
             | Sure. But given that this sort of thing has been discussed
             | many times before it's hard to ignore the context of remote
             | work.
        
         | sigstoat wrote:
         | > This, my friends, is how business travel becomes nearly
         | irrelevant
         | 
         | the business trips i've been on either involved the
         | installation of equipment, or were an excuse for somebody with
         | budget to burn it on travel and expensive food/alcohol. or
         | both.
         | 
         | i think plenty of business travel will survive just fine.
        
         | nmca wrote:
         | Entertainingly, the technology to real-time impersonate someone
         | over zoom photorealistically is also rapidly approaching - the
         | window of irrelevant travel might be small.
        
         | hbosch wrote:
         | Unfortunately, this stage of the Google product cycle is the
         | hardest for me to start getting excited for. I hope for better,
         | but I cannot resist the nagging feeling that this will 1) be
         | very, very cool, 2) be sold to enterprise customers who are OK
         | streaming business calls through Google's cloud, 3) suffer from
         | having no support, 4) be renamed and reclaimed by another team
         | inside Google, 5) sunset.
         | 
         | Is "Starlink" going to be a Gmail or a Wave? Hard to say.
        
         | alwayshumans wrote:
         | From my experience business travel is as much about sharing an
         | experience as it is the discussion or dissemination of
         | information. That's a hard thing to replicate
        
           | agumonkey wrote:
           | My theory is that physical proximity means danger or love to
           | our animal brains .. and knowing it's tech will disengage
           | your brain from feeling close and will change your emotions
           | and engagement to the other person. Now something more
           | natural than a LCD screen might make video calls a bit more
           | lively and efficient.
        
       | ilaksh wrote:
       | https://en.wikipedia.org/wiki/Autostereoscopy
       | 
       | Which type of autostereoscopy is it?
        
       | riffic wrote:
       | HP did this at least 15 years ago with their "Halo" conferencing
       | systems:
       | 
       | https://www.networkworld.com/article/2258553/inside-the-halo...
       | 
       | https://www.youtube.com/watch?v=TC4sNztp8dk
        
         | LogicCowboy wrote:
         | HP's Halo conferencing system had several studio quality
         | cameras that would change the video feed based on who was
         | talking. There were also specially placed mics on the
         | conference table to keep audio crisp. The video quality was
         | impressive, however you had the same issues that you have with
         | current web-cam based systems. Eye-contact was non-existent.
         | While the camera placement was above the middle-top of the LCD
         | screen, you'd never feel like the person was making eye-contact
         | with you unless they looked directly at the camera. I had
         | several team meetings in Halo rooms, and for the time, it was
         | the next best thing to having a meeting in person. It also
         | worked well for groups of 4 on each side of the link.
         | 
         | From watching the video, Google's conferencing setup is
         | creating a 3D rep of the people talking and adjusting rendered
         | view based on where the participants are seated. This is
         | blending AR with videoconferencing. It would be interesting to
         | see how their conferencing system works with multiple-people on
         | each side. I know the video had a mother and baby in one
         | segment, however is the 3D rendering based on the eye-level of
         | the main participants?
        
           | com2kid wrote:
           | > Eye-contact was non-existent.
           | 
           | Potentially a solved problem, just fix it in post. :)
           | 
           | https://www.zdnet.com/article/windows-10-microsoft-
           | finally-l...
           | 
           | I wonder how well it works, and how much latency (if any) it
           | adds to the feed.
           | 
           | I'm also sad it isn't rolled out more generally, a very
           | strange feature to lock behind a small-ish volume hardware
           | product.
        
         | percentcer wrote:
         | Halo was just a big video screen. I worked at DW for six years,
         | it was nice but it didn't feel like you were there in person.
        
       | mrfusion wrote:
       | I'm confused what the 3d display screen is? I thought we didn't
       | have technology like that without glasses?
        
         | AdamTReineke wrote:
         | Appears similar to the tech in the Nintendo 3DS: lenses over
         | the screen so each eye sees a different picture. See
         | https://en.wikipedia.org/wiki/Autostereoscopy
        
           | jayd16 wrote:
           | Why does it appear similar to that tech other than you get a
           | 3d image? As far as I can tell there's no info on the display
           | other than it uses "Light field technology" which would make
           | it different than the parallax barrier display on the 3DS.
        
             | gmueckl wrote:
             | The term light field technology is broad enough to cover
             | lenticular arrays in displays. The 3DS had the major
             | limitation that it only rendered two views. If you increase
             | the resolution to be able to display more views for more
             | viewing directions within a wider cone, you already have a
             | light field display - simply because all these views
             | combined form a sampled light field representation by
             | definition. This is exactly the same as glassless 3d
             | displays for multiple viewers of decades past. But advances
             | in display pixel density and computing power apparently
             | make the resulting illusion much more convincing these
             | days.
        
               | jayd16 wrote:
               | Isn't it clear glass and not a layer over a traditional
               | display like the 3DS? Glasses would either actively time
               | slice with shutters, or spectrum slice with passive
               | filters on the lens and of course you need the glasses.
               | 
               | How could any of those technologies be what is used here?
               | 
               | E: Looking again, perhaps it could be some layer over a
               | traditional screen. You see through some of the
               | broadcasts but that could just be the digital far plane
               | that shows through.
        
               | gmueckl wrote:
               | I'm not sure I'm following. If this is based on a flat
               | panel display, there must be a lens array in front of it.
               | There is no other way to achieve this effect without
               | requiring the users to wear glasses. The lens array can
               | be covered by a protective flat glass pane without issue.
        
         | chis wrote:
         | I think it's something like
         | https://www.youtube.com/watch?v=pI__qNx8Gdk
         | 
         | Track both eyes, and then project an image to each eye based on
         | its image in the room. The part I don't really understand is
         | how it's possible to target the image to each eye. Maybe we
         | have displays now which are like the 3DS screen, but with
         | variable focal locations?
        
           | TulliusCicero wrote:
           | If it's that, why does the camera see a gradually different
           | image as it pans around?
           | 
           | See: https://storage.googleapis.com/gweb-uniblog-publish-
           | prod/ori...
           | 
           | Notice how the angle of her face changes as the camera moves:
           | first you only see her left ear, at the end of the animation
           | you only see her right ear.
        
       | beefman wrote:
       | Why does the copy on this page read like something out of
       | dystopian novel?
        
       | drumhead wrote:
       | Nice promotion project, I wonder how long it'll last.
        
       | pc2g4d wrote:
       | Make an entire wall out of this, now you are virtually colocated.
        
       | rmccue wrote:
       | The capture and compression part might be related to this Google
       | Research:
       | 
       | https://augmentedperception.github.io/deepviewvideo/
       | 
       | Interview about the SIGGRAPH paper here:
       | https://blog.siggraph.org/2020/08/how-google-is-making-strea...
        
       | helios_invictus wrote:
       | Doesn't look like these people are in a prison visit center at
       | all.
        
       | asenna wrote:
       | On a related note, I wanted to share my amazing experience with a
       | similar but lo-fi tech.
       | 
       | My mom and dad for the past 2-3 years have mostly lived in two
       | separate countries (due to work reasons) and I could tell they
       | miss each other quite a bit.
       | 
       | I got both of them an Echo Show 10" device each and set it up for
       | them. I don't think I can explain how our lives have changed for
       | the better, just based on this simple piece of tech.
       | 
       | The Echo Show is now pretty much constantly on video call for
       | 14-16 hours a day in the living room of both houses and it has
       | become an extension of the one another; a window into the other
       | house. The audio and mics are good enough that at times you
       | genuinely forget the other person is not in the same room. This
       | has truly helped them, especially during Covid times.
       | 
       | It's actually good enough that my parents have their morning tea
       | together practically almost the same way they used to when they
       | were physically together. They've told me multiple times "I don't
       | know how we could've lived without this Alexa thing".
       | 
       | If Google can eventually get the prices down to reasonable
       | levels, I really think people would be shocked at how fast this
       | thing becomes part of our daily lives.
        
         | pinko wrote:
         | I can echo (no pun intended) this experience with the Echo
         | Show, but I would love something much bigger and higher-def. My
         | family is separated long-distance, and I would pay big money
         | for a higher-def "window to another home" product.
        
       | [deleted]
        
       | thesausageking wrote:
       | Does 3D make that much of a difference?
       | 
       | I feel like you get 99% of the way there with a great camera,
       | high-end lighting setup, and a very large display. And having
       | that setup on both ends so its consistent and well-configured.
        
       | agumonkey wrote:
       | google reinvents the uncanny valley ?
       | 
       | I thought it was some stereographic encoding on layered displays
       | but the second they mentioned 3d mapped videos I started to see
       | pixar like characters. Very odd.
        
       | mrfusion wrote:
       | Much simpler idea but I think I'd get a good sense of being
       | together to play table tennis over the quest with a friend.
       | (Sadly none of my friends will buy a quest.)
        
         | bradneuberg wrote:
         | I agree I love my Quest, and the sense of presence is amazing.
         | Can't wait until more of my friend social network has them so
         | we can meet up and do things like table tennis.
        
       | jonas21 wrote:
       | There's a bit more detail in this Wired article (though it's
       | still quite vague):
       | 
       | https://www.wired.com/story/google-project-starline/
       | 
       | > _What I'm actually looking at is a 65-inch light field display.
       | The Project Starline booths are equipped with more than a dozen
       | different depth sensors and cameras. (Google is cagey when I ask
       | for specifics on the equipment.) These sensors capture photo-
       | realistic, three-dimensional imagery; the system then compresses
       | and transmits the data to each light field display, on both ends
       | of the video conversation, with seemingly little latency._
       | 
       | > _All of the data is being transmitted over WebRTC... What
       | Google claims is unique is the compression techniques it has
       | developed that allow it to synchronously stream this 3D video
       | bidirectionally._
        
       | [deleted]
        
       | ProAm wrote:
       | Id just be really uncomfortable with google monitoring, recording
       | and analyzing my personal communications to sell me ads or worse
       | later. Everything google does now feels.... invasive for lack of
       | a better word. This is something Id like to see from Apple, and
       | Im not an Apple fan at all.
        
         | silentsea90 wrote:
         | Do you pay for youtube?
        
       | breakingcups wrote:
       | It's interesting to see the compression artifacts affecting hair
       | specifically.
       | 
       | I guess we're going to get used to different kinds of compression
       | artifacts in the coming years because we're switching to spatial
       | information being transmitted as opposed to just pixels. Hair is
       | so much harder to get right than a face.
        
       | d3ntb3ev1l wrote:
       | The ads will be amazing
        
       | homedepotdave wrote:
       | The porn industry is about to be reinvented
        
         | oars wrote:
         | This is a game changer. Much better than VR/AR.
        
         | dzhiurgis wrote:
         | Indeed. Business needs screen sharing, screen annotation and
         | audio (Slack covers 99% of this). Home users are relatively
         | happy with what they have already (although no 4K streaming yet
         | and cameras in laptops are kinda tragic). That leaves porn.
        
       | LightG wrote:
       | When can I try this on my phone?
       | 
       | Imagine gaming on this.
       | 
       | I assume the porn industry will be early adopters (sorry, it's
       | probably true).
        
         | Jach wrote:
         | Inferior to VR for gaming or pron.
        
       | varispeed wrote:
       | It seems like this could be used in the future dystopian economy.
       | Workers sleeping in little capsules next to a screen where they
       | can choose to see their partner in another factory or AI driven
       | escort. On a serious note likely everyone is going to have at
       | least one at home at some point to use for work meetings, pairing
       | or for home inspections by the government.
        
       | aerovistae wrote:
       | This reminds me of the devices described in the short story "The
       | Story of Your Life", which is the basis of the movie Arrival.
       | Excellent, excellent story and very different from the movie, if
       | anyone's into that kind of thing.
        
         | Jommi wrote:
         | Literally some of the best modern short stories there is.
        
         | fellowniusmonk wrote:
         | I definitely got vibes of the "viewing" tech from Asimov's "The
         | Naked Sun", always exciting to see sci-fi tech reach the real
         | world.
        
         | tomduncalf wrote:
         | Seconded, I've really enjoyed all of Ted Chiang's books and
         | wish he was more prolific as I've read them all! An excellent
         | writer and I think his style would appeal to the HN crowd as
         | it's kind of sci-fi, kind of based in science, and many of his
         | stories are quite thought provoking and unique. Also they're
         | all short stories so great if you struggle finding time to take
         | on a whole book or whatever!
        
           | paxys wrote:
           | I recently read Exhalation, and was blown away by how
           | engaging and thought provoking the stories were. Would highly
           | recommend it to anyone with even a passing, high-level
           | interest in sci-fi.
        
             | [deleted]
        
             | tomduncalf wrote:
             | Same here. I'm quite picky when it comes to sci-fi, a lot
             | of it I don't really like, but he nails a really unique
             | sweet spot where sci-fi is just the framing device used for
             | some beautiful stories. Might reread his books next
             | actually!
             | 
             | Edit: I'd love any recommendations of other authors people
             | think of when discussing his books. Doesn't necessarily
             | have to be the same style but more just that level of
             | quality and uniqueness.
        
               | Jommi wrote:
               | I'd love to do a Clubhouse room just chatting around his
               | stories.
        
               | shriphani wrote:
               | The first story in Exhalation is written in the style of
               | the Arabian Nights (Thousand and One Nights). Get the
               | unabridged, original translation by Richard Burton - it
               | is some of the most beautiful literature ever written -
               | comes in 16 volumes so there will be no shortage of
               | reading material!
        
               | tomduncalf wrote:
               | Awesome! Thanks very much.
        
               | shriphani wrote:
               | And of course I feel I have to mention Richard Burton
               | himself who led possibly the most interesting life in his
               | time:
               | https://en.wikipedia.org/wiki/Richard_Francis_Burton
        
       | allenu wrote:
       | Really cool execution.
       | 
       | I wonder what the lag is like. I can imagine that's one thing
       | that would break the illusion. I know with something like Zoom
       | I've gotten used to managing the lag over time by taking turns
       | with the other person. However, with the "live" feel of this,
       | there could be an uncanny valley effect if the lag is subtle, but
       | perceptible.
       | 
       | Another thought: this is being presented as ongoing research. I
       | wonder what the corporate thinking is in presenting it now when
       | it's still being tried out. Does Google want capitalize on remote
       | meetings while it's still hot? If the pandemic wanes and we have
       | more in-person meetings, this might not make as big a splash. I
       | remember when I worked at Microsoft, I often noticed research
       | announcements we'd make in public often wouldn't translate to
       | actual product, so I got a bit jaded on any cool new thing that
       | was announced without a product timeline.
        
         | xnx wrote:
         | It's advantageous to announce when you have a good working
         | prototype so that when a competitor (e.g. Apple) announces
         | something similar, the world is less impressed/amazed.
        
           | MetalGuru wrote:
           | Advantageous even if you don't have a working prototype. See
           | Microsoft vaporware
        
         | sneak wrote:
         | Zoom lag is an issue with Zoom, not the network generally. If
         | you actually do wired, p2p on the same side of the same
         | continent you can get rid of most of the lag. Current lag comes
         | from services that aren't p2p and bad networks (e.g. wifi).
        
           | Pxtl wrote:
           | Yeah, I honestly hate how much Zoom has won because I've
           | found it's the _worst_ for latency. I have a mumble server
           | running on a pi that blows the doors off Zoom for audio-
           | quality and latency but it 's unusable for casual groups
           | because nobody wants to wear a headset and feedback destroys
           | it.
        
         | jayd16 wrote:
         | Google has plenty of dark fiber. I'm sure they could get
         | something close to land line levels of lag for an office to
         | office connection.
        
         | skybrian wrote:
         | The longer the project exists and the more people there are who
         | get to try it, the more likely it is to leak.
         | 
         | To speculate, here are some reasons why keeping it secret
         | longer might be hard:                 - They're going to do
         | wider testing within Google.       - They're going to start
         | bringing outside testers in to try it.       - They're going to
         | start working with manufacturers.       - Some newspaper got
         | wind of it and is about to publish a story. (I think this
         | happened with driverless cars?)
         | 
         | Apple is better at keeping secrets, and even they leak.
         | 
         | Also, it's nice for the people working on it when they no
         | longer have to keep what they do a secret.
         | 
         | Edit: although, in this case, the timing mostly has to do with
         | Google I/O starting today.
        
         | dbbk wrote:
         | If they wanted to capitalise on remote meetings, I assume they
         | would have shown one in the demo video. Instead they focused on
         | family members reconnecting.
        
           | twobitshifter wrote:
           | With the amount of data needed, one on one is probably
           | easiest. We saw teams and zoom struggle to support more
           | people in a call last year. It's also nice to have them be
           | true to size. Mini people might be somewhat uncomfortable.
        
       | apinstein wrote:
       | If you want to get a sense of what this "feels" like and you have
       | 6DoF VR, try a VR 180 video. I've not experienced the Google
       | Starline project, but I can tell you that when I saw some of the
       | really well-produced VR180 videos it was so realistic I felt I
       | was invading someone's privacy.
       | 
       | Of course this won't be the interactive feeling but it was pretty
       | mind blowing to "feel" how intimate real 3d telepresence could
       | be.
       | 
       | They have some demo's here:
       | 
       | https://arvr.google.com/vr180/
        
       | encryptluks2 wrote:
       | While cool for the top 5% wealthiest people, I'd be more
       | interested in tech for the other 95% that will actually be
       | affordable.
        
         | weird-eye-issue wrote:
         | Such an unnecessarily pessimistic comment. How do you think
         | tech becomes affordable? It has to start somewhere and then we
         | go from there...
        
         | OminousWeapons wrote:
         | New tech typically debuts at a high price point only wealthy
         | people can afford, then as it get commoditized it becomes more
         | affordable. Wealthy early adopters willing to pay high prices
         | for novelty or business applications are what enable the fast
         | pace of innovation that we have become accustomed to.
        
         | microtherion wrote:
         | Think of it as "The future is already here -- it's just not
         | very evenly distributed."
         | 
         | Quite a bit of the technology used there seems destined to get
         | more affordable as it's getting more widely adopted.
        
           | noir_lord wrote:
           | William Gibson quote I think.
           | 
           | And yeah, insane prices at the start funds development for
           | everyone else, I remember when the first 4K screens came out
           | and they where exotic, now they are just normal.
           | 
           | Same thing happened with phones and hell computers, I was the
           | first kid I knew with a computer back in the 80s and we where
           | not wealthy, that think cost more than my dad made in a week,
           | an actual IBM PC was unattainable til I was I was 10.
           | 
           | Now I have hilariously more powerful single board computers
           | shoved in a drawer because I can't find the time to do
           | anything with them.
        
         | dpratt71 wrote:
         | What is an example of important technology that did not start
         | as something only available to the affluent/connected?
        
           | bsanr2 wrote:
           | Penicillin. But then, he wasn't trying to make money off of
           | it.
           | 
           | And basically anything Nintendo pushes as a console gimmick.
           | It's not that the tech immediately goes from research to
           | broadly accessible, but rather that they tend to take old
           | tech that no one saw as having profitable consumer
           | applications and find one for it. In that way, as far as
           | consumers are concerned, it goes from unknown to widely-used
           | without making a stopover in early-adapter purgatory.
        
             | dpratt71 wrote:
             | Penicillin, maybe? But I wonder how quickly it became
             | readily available outside of the Western world.
             | 
             | And I see that Nintendo has apparently sold an extremely
             | impressive number of consoles (https://www.nintendolife.com
             | /news/2019/11/nintendo_has_now_s...). But even if everyone
             | only bought one console each, that's only about 10% of
             | world population.
             | 
             | This may be a little unfair, but I do wonder if there isn't
             | a tendency to consider a technology to be widely available
             | when it becomes available to you and the folks farther back
             | in the line don't count or aren't relevant.
        
               | bsanr2 wrote:
               | To say that a single company's products being used by
               | even a single digit percentage of the world population
               | doesn't meet the requirements to ve considered "widely
               | available" is a stretch.
               | 
               | In any case, you said "important," not "widely
               | available," and yes, Nintendo's products are hugely
               | important. Many of today's technological advancements can
               | be traced back to their proving that a given use case for
               | a primitive version of a given technology was viable.
        
           | varispeed wrote:
           | A wheel
        
           | wizzwizz4 wrote:
           | Minecraft. Linux. (Really want to write GNU, but that's not
           | true.)
        
             | ALittleLight wrote:
             | I think Minecraft and Linux are more like the content
             | produced on top of the technology that is computers. It's
             | like if a new book is written it's quickly available to
             | everyone in the market who can afford a book. The book
             | isn't really technology, but the printing, publishing, and
             | distribution is and it's been around long enough to be
             | distributed.
             | 
             | Software seems less like technology and more like writing.
             | The distribution cost, once the systems are in place, is
             | marginal. The technology part is creating the systems that
             | enable the software.
        
               | munk-a wrote:
               | IBM in the 90's strongly agrees with you - this software
               | stuff is never going to be profitable and everything
               | people pay for will always end up going through us!
               | 
               | More seriously, I disagree about software being less
               | important because there have been very real innovations
               | for tooling accomplished in software alone. Email is a
               | pretty classic example - but a more modern one might be
               | Google Cardboard which can turn your smart phone into a
               | rather underwhelming VR headset. There are plenty of
               | hardware alternatives but the same basic functionality
               | was accomplished on generalized hardware.
               | 
               | Additionally, all this technology is only really possible
               | due to other technology - we don't discount a new shiny
               | computer just because it's just a dumb oddly shaped box
               | if you can't supply it with electricity - but the costs
               | to develop software are _generally_ lower than hardware
               | so I think it 's fair to have a general notion that
               | hardware is more innovative - it's just that you're
               | conflating two different variables - cost and medium.
        
               | ALittleLight wrote:
               | I think you're conflating technology with profitable or
               | important. That is, you see me saying that software isn't
               | technology and think I'm saying that software isn't
               | profitable or important. That's not at all what I'm
               | saying though. I likened software to writing. Writing can
               | be important and it can be profitable, it's just not
               | technology.
               | 
               | Maybe we could agree on email as a technology. Maybe. I
               | think it's a stretch. I hope we could both agree that the
               | nth email client isn't technology though. It's not adding
               | a new capability to humanity which is how I tend to think
               | about technology. Refrigerator - keep stuff cold.
               | Electricity - power to operate machines and light.
               | Computers - organize, access, modify information. etc.
               | New JavaScript library or new game... Not so much
               | technology.
        
               | munk-a wrote:
               | I think that's fair yea - it might just be a matter of
               | semantics. If you think software is included in
               | technology then I stand by my point but, if your view of
               | technology excludes software then you're quite correct.
        
             | dpratt71 wrote:
             | Is it not the case that having access to a machine capable
             | of running either Minecraft or Linux in the early days of
             | each (if not now) means you are (or were) fairly affluent?
        
               | munk-a wrote:
               | It depends on what you mean by the early days of each -
               | in the really early days of Linux (1992) computers were
               | probably going to cost north of a few thousand dollars
               | and the type of computer Linux was designed for (a multi-
               | user system for dumb terminals) would cost tens of
               | thousands of dollars. By the time linux became a thing
               | more than a handful of people in any given state knew
               | about you could probably run it on a machine costing
               | somewhere around 300$.
               | 
               | Minecraft has never been demanding resource wise, I'm
               | sure early versions had serious performance issues but
               | running it on a cheapo laptop has always been totally
               | reasonable - it's quite accessible (it was written in
               | java even!)
        
             | robertlagrant wrote:
             | Minecraft wasn't an important technology. It's a game built
             | with important technologies.
        
               | wizzwizz4 wrote:
               | Tell that to the mathematicians.
        
               | munk-a wrote:
               | I disagree - I would agree that Minecraft wasn't a novel
               | technology, just like Linux wasn't a novel technology -
               | it was an alternative version of Minix.
               | 
               | Additionally Zoom isn't a novel technology, it isn't even
               | particularly interesting technically when compared to
               | other video conferencing solutions - but over the past
               | year it's been incredibly important to a number of
               | people.
               | 
               | I think the OC slightly missed the mark in mentioning
               | "important technologies" instead of something closer to
               | "technologically innovative" technologies or, more
               | accurately (but less interesting of a statement)
               | "expensive to develop technologies". Things that are
               | expensive to develop generally aren't cheap to begin
               | with, while things that are cheap to develop need to be
               | cheap to compete with other market entrants and clones.
               | Additionally hardware (a limiting factor on cost for a
               | lot of technology) tends to get cheaper over time and
               | that rate of change is accelerated by a large market of
               | interest (leading to more folks deciding to try and
               | iterate new designs).
        
             | TulliusCicero wrote:
             | I think they meant hardware. For software, yes there are
             | tons of examples (open source software is usually free,
             | games are usually cheap).
             | 
             | But for hardware, it's almost always some expensive thing
             | first. The internet was once very expensive to access, cell
             | phones were initially very expensive, DVD players were
             | initially very expensive, computers in general, etc.
        
         | TameAntelope wrote:
         | Install these in neighborhood libraries, or as phone booths!
        
         | notyourday wrote:
         | Nah, if Google actually went for it for _years_ it would have
         | went down the wealth requirement. The problem is that Google
         | has demonstrated time and time again that it cannot do
         | reiteration grind.
        
         | bellyfullofbac wrote:
         | I was travelling a few years ago. Even Russian bus ladies (they
         | collect your fare) and Mongolians living in traditional huts in
         | the middle of nowhere (and without any signal!) have
         | smartphones now. I found the idea funny that the "To plug in a
         | USB cable, you need 3 tries" experience was maybe universal.
         | 
         | So, 12 years (back then) after the iPhone, it's reached a lot
         | more than 5% of the world.
        
       | frakkingcylons wrote:
       | I would pay a lot of money if this was commercially available.
       | Very impressive
        
       | abhv wrote:
       | A good friend of mine at Google is the technical lead of this
       | project (he has a Phd Princeton, and was a professor before
       | joining Google).
       | 
       | I've tried it in person and it was truly amazing. They used some
       | very fancy tech when I saw the demo, so I'm thrilled it is
       | finally being announced and possibly shared with a larger
       | audience.
       | 
       | Explanation of why it is amazing: It totally fools your
       | perception. No glasses or goggles--but rather an 8k display with
       | special glass that allows your different eyes to see different
       | pixels (a light field).
       | 
       | They also optimize the sound, and the rest, so as all the
       | testimonials point out, you actually _feel_ like the person is in
       | front of you.
       | 
       | It also works for the "cube" around them, so if they hold up some
       | object, it also feels like that is in front of you.
       | 
       | Amazing...
        
         | patall wrote:
         | Interesting. Does the light field work only for one person or
         | multiple (they show mother and baby in the video)?
        
         | rejectedandsad wrote:
         | That's very cool, but out of curiosity
         | 
         | > project (he has a Phd Princeton
         | 
         | Why is this part relevant? Was the PhD in light field
         | technology?
        
         | draw_down wrote:
         | It does seem really cool but I don't see any reason to think
         | they are sharing it with a larger audience.
        
         | imiric wrote:
         | It looks like they're doing photogrammetry in real time, which
         | is mind boggling. I'm not familiar with this space, but
         | building a 3D model, texturing it with live video, compressing
         | and sending that over the internet, and doing it with minimal
         | latency for it to be believable/enjoyable? Incredible technical
         | achievement if that's the approach. Using state of the art
         | tech, no doubt, and probably lots of ML magic to smooth the
         | rendering. The 3D display is the icing on the cake, it must
         | look amazing in person.
        
           | shahar2k wrote:
           | not that hard to do if you have actual depth sensing cameras,
           | and even without those, something like the oculus quest 2
           | does that exact task (generate a rough 3d volume based on
           | several 2d video feeds) you can see a neat example when you
           | draw your guardian space, and move objects (and notice how it
           | updates the 3d volume representation)
        
             | imiric wrote:
             | Good point, I haven't followed the latest VR advancements,
             | that does sound neat. Still, Starline's approach is surely
             | much more sophisticated (the hardware obviously has a lot
             | to do with that, these are prototypes of a desk-sized
             | machine vs a headset). The 3D model looks reasonably
             | detailed, and the final render has very few artifacts.
             | Making it all work over a WAN link with latencies critical
             | for teleconferencing is also impressive.
        
         | jlebar wrote:
         | My mind was also blown when I got to demo this a few years ago.
         | 
         | You sit down and you forget that there's technology happening.
         | The person is there, in front of you. I don't know how else to
         | describe it.
         | 
         | The testimonials in the video aren't exaggerating compared to
         | my experience.
        
           | rewq4321 wrote:
           | Do you know if it supports multiple people on "screen" at
           | once? Or does it rely on eye tracking of a single person
           | (plus projection of some sort?) to be able to achieve the 3D
           | effect?
        
         | soylentgraham wrote:
         | Is it lenticular, or something else?
        
         | jayd16 wrote:
         | Does it have perceptible regions where the view angles are
         | ideal?
         | 
         | If it's as seamless as it looks in the video that would be
         | truly novel and exciting.
        
         | amelius wrote:
         | Was this display developed by Google, or did they buy it from
         | elsewhere? Is it still on the market?
        
           | shard wrote:
           | I recall there being glasses-less 3D displays about 10 years
           | ago, when the TV industry was trying to make 3D displays the
           | next new thing. I wonder if this is the same technology.
        
             | bsanr2 wrote:
             | IIRC those were displays that used sterescopy, while these
             | simulate a light field instead.
        
         | bullfightonmars wrote:
         | If this was a consumer product I would buy two of these today,
         | one for myself, and one for my parents. It is more compelling
         | that any product I have seen for a long time.
        
           | codeecan wrote:
           | https://electronics.sony.com/spatial-reality-
           | display/p/elfsr...
        
           | ipsum2 wrote:
           | How much would you pay? I expect the lower end to be around
           | $20,000 from hardware alone, plus at least gigabit down/up
           | connectivity.
        
             | signal11 wrote:
             | I suspect eventually this will percolate down, somewhat
             | like Facebook's Portal TV (PS149) but possibly also
             | integrated with something like a Google Assistant/Siri type
             | smart device to power the software and do other smart-home
             | type things in your home.
             | 
             | Many ordinary folk already have 4k TVs at home and 8k will
             | probably become commonplace in the future. The real
             | bottleneck will be good low-latency broadband both up and
             | down, but fibre to the home should make that easier. I
             | wonder if ISPs in the future will offer QoS guarantees to
             | enable really good videoconferencing?
             | 
             | I mean, Zoom, Meet et al are much better than video
             | conferencing solutions like Webex even from a few years
             | ago, but it's hilarious how much drama there still is
             | around video calls. "oh, sorry, I didn't realise I had
             | muted myself", "can you hear me...?", "I think we just lost
             | Steve", and so on. I'll be glad to see all of that just go
             | away.
        
               | eps wrote:
               | Facebook Telescreen(tm)
        
               | kbenson wrote:
               | To be followed up by Facebook Telepresence(tm) and then
               | Facebook Omnipresence(tm)? ;)
        
             | fnord77 wrote:
             | probably built into smartphones in 10 years.
        
             | throwaway3699 wrote:
             | I doubt you need gigabit for an 8K stream. The real issue
             | is the abysmal common network infrastructure. Latency will
             | be a bottleneck if most ISPs don't care about treating your
             | packets properly.
        
               | cogman10 wrote:
               | Agreed, 10Mbps is likely where it'll be, probably less.
               | If I were to guess, they are going to apply a lot of
               | smarts to texture mapping to avoid needing a lot of
               | bandwidth.
        
               | IshKebab wrote:
               | You can't even do basic video calling on a 10 Mbps
               | connection. You definitely need the reliability and low
               | latency of fibre for this.
        
               | [deleted]
        
               | kbenson wrote:
               | Doubtful, IMO. The fact that you need it to be both
               | extremely low latency and with essentially zero
               | compression artifacts (probably lossless, based on their
               | goal). If the numbers listed here[1] are correct, then
               | the most efficient lossy codec at that time was doing 100
               | minutes of 8k video in ~37GB of data. From that we can
               | intuit that it was using an average of 50 Mbps for that
               | 100 minutes of video. For the most efficient codec, and
               | I'm not even sure from that whether it was using lossy or
               | lossless numbers, because apparently HVEC can do both
               | (but I would assume lossy, since it's about streaming
               | video in that case).
               | 
               | You can't do weird texture mapping or lossy compression
               | and expect people to really seem like they are there.
               | Even if you don't notice that stuff normally watching a
               | video, I think you'll notice it when you're interacting
               | like someone is really in front of you, and that will
               | throw off the immersion.
               | 
               | 1: https://www.quora.com/In-regards-to-filesize-how-big-
               | is-1-mi...
        
           | paxys wrote:
           | I imagine it isn't (yet) because of the price tag.
        
             | bostonvaulter2 wrote:
             | And it would probably be very difficult to install at the
             | moment as well.
        
         | Pxtl wrote:
         | I'm still not understanding how the 3D works... is it like the
         | 3DS? Because that required you position your head in a very
         | specific place.
        
           | Philip-J-Fry wrote:
           | The "New 3DS" introduced head tracking and no longer needed
           | your head in a fixed position by the way.
        
         | somebodythere wrote:
         | Sounds super cool. I can't wait for LFD tech to become more
         | accessible to consumers.
        
           | ortusdux wrote:
           | I've been thinking about pre-ordering the Looking glass
           | portrait. $250 for the unit, and I already have a leap motion
           | laying around.
           | 
           | https://lookingglassfactory.com/product/portrait
        
             | bsanr2 wrote:
             | It's neat and I'm waiting to see what creative things
             | people come up with for it. A Japanese developer put
             | together a Wizardry/Megaten-style dungeon-crawler demo:
             | 
             | https://twitter.com/mizzmayo/status/1394171128491487234
        
         | mywacaday wrote:
         | I have wondered in the past if a similar result could be
         | achieved using a 3d headset with some tracking/cameras and
         | removing the headset from the view through a real-time deep
         | fake that could be achieved through a short scan before the
         | call. Would this even be feasible?
        
         | Valgrim wrote:
         | It sounds like they are using this technology or something
         | similar:
         | 
         | https://lookingglassfactory.com/8k
        
           | [deleted]
        
           | [deleted]
        
           | hathawsh wrote:
           | Does anyone know whether they're using that tech, something
           | similar, or something else? I've always been interested in
           | light field technology.
        
         | tengbretson wrote:
         | Wouldn't there also have to be some kind of head tracking
         | involved? Otherwise you're still limited to just showing a
         | fixed perspective in 3d.
        
           | wesleyy wrote:
           | No, that's what the lightfield does. You see different
           | physical images depending on your angle to the screen
        
             | defaultname wrote:
             | Fascinating. So not only is it feeding it an 8K / 30 (60?)
             | FPS image, it's feeding it numerous incident angle
             | variations and displaying all of them simultaneously?
             | 
             | Sounds like a monster data rate.
        
               | zaptrem wrote:
               | I only know what I saw from the IO stream, but I think it
               | might send a compressed 3D mesh + texture across the
               | network and render the light field locally.
        
               | dialogbox wrote:
               | I think that is where the custom compression algorithm
               | comes in. If you think the fact that human body and face
               | doesn't change much, and the fact that it's a 3d model
               | based, the compression ratio could be very high.
        
               | hiharryhere wrote:
               | Good point. Also the very neutral background would
               | contribute to that.
        
               | ithkuil wrote:
               | https://news.ycombinator.com/item?id=23316225
               | 
               | > the 8K is their Input Resolution. > That resolution is
               | then divided into the 45 viewing directions:
        
               | datameta wrote:
               | Is existing Looking Glass Factory tech the same though?
               | Not so sure about that. Those displays are typically
               | monitor-sized at the largest and not really aimed at
               | displaying a live feed of a person. This looks to be a
               | more seamless experience on a larger screen.
        
               | [deleted]
        
         | weird-eye-issue wrote:
         | Do you think it's possible 90% of this is due to the studio
         | quality lighting, large high quality screen, good mic/speakers,
         | and low latency network? It seems like those factors alone
         | would get most of the way there and the 3D aspect is just a
         | bonus. Obviously I haven't used it in person but this was just
         | a thought since most people are used to video calls on their
         | small phone/laptop with poor lighting, mics, etc
        
           | abhv wrote:
           | NO WAY.
           | 
           | It is impossible for me to explain how/why it works so well.
        
             | shahar2k wrote:
             | I imagine they are using lightfield type displays like the
             | ones made at this company -
             | https://lookingglassfactory.com/
        
             | ArtWomb wrote:
             | It looks like it came out of the high-fidelity Immersive
             | Light Field Video presented at SIGGRAPH 2020. Quite
             | impressive that within a year it's now a consumer product
             | 
             | https://augmentedperception.github.io/deepviewvideo/
             | 
             | WebAssembly SIMD is coming to Chrome as well. 2D images and
             | video that only consisted of RGB and Alpha channels may
             | appear downright primitive to future generations as depth
             | camera rigs gain distribution ;)
             | 
             | https://www.chromestatus.com/feature/6533147810332672
        
             | sneak wrote:
             | I am sure that the immersion of the experience is higher.
             | My question (and perhaps that of GP) is: is this greater
             | immersion actually beneficial to communication?
             | 
             | I think this is cool tech, and valuable. I'm just not sure
             | that it offers a communication benefit over well-lit, well-
             | miced, wired, low latency, 8K videoconferencing.
             | 
             | Maybe there's some 3D emotional perception face processing
             | stuff that we have deep in our brains that can immensely
             | benefit from this, but I'm skeptical. I think simply doing
             | 4k or 8k low latency high quality videoconferencing might
             | be a 90 or 95% solution without needing special
             | cameras/displays.
        
               | imiric wrote:
               | I think you might be underestimating the value of viewing
               | a 3D model on a no-glasses 3D display. This is one of the
               | basic aspects of in-person communication we take for
               | granted that current 2D technology can't replicate. You
               | can move your head and actually see a different angle of
               | the person in front of you. This can even be subtle, our
               | brain will still pick up the effect, and it makes the
               | experience beyond what we usually consider as
               | "immersive".
               | 
               | Yes, having low latencies and high definition video is an
               | important aspect of this, but the 3D part is no gimmick.
               | Once the technology improves and gets affordable this is
               | a game changer for how we communicate online. The step
               | after that are holographic displays, and since we'd be
               | used to 3D models and smart displays, it probably won't
               | feel like such a big jump.
               | 
               | I'm _super_ excited about this project. Hopefully Google
               | doesn't axe it. (:
        
               | throwaway3699 wrote:
               | Being able to feel like another person in the room is
               | enough for me to reconsider working from home. As of
               | right now I strongly have a preference for in person, but
               | I do acknowledge most people prefer commute and cost
               | benefits over productivity.
               | 
               | The state of video conferencing today is a poor one and
               | I'm very excited for something that can change the
               | industry like this.
        
               | sneak wrote:
               | I'm right there with you, and I use a 4k camera and a
               | boom mic and headphones and wired ethernet to
               | videoconference now: I have been regularly complaining
               | about the low resolution and framerates of current
               | videoconferencing systems (10-15fps, 720p, low bitrate -
               | and that's the _highest_ quality setting available!).
               | 
               | If Google wanted to make me believe they care about
               | videoconferencing quality, they'd have a 4k 60fps option
               | that auto-enables in Meet if it detects everyone on the
               | call is on wired gigabit with a 4k camera.
        
           | michaelbuckbee wrote:
           | I've spent a decent amount of time and money to make this
           | happen and it helps less than you would hope.
           | 
           | Partially there are just affordance issues of things like eye
           | contact which are physically out of alignment unless you
           | start using two way mirrors [1].
           | 
           | https://hackaday.com/2020/05/29/two-way-mirror-improves-
           | vide...
        
           | porcc wrote:
           | Eye tracking is the core feature here--the rendered
           | "hologram" is correct from every possible angle. The things
           | you mention are probably closer to 2% of the final result.
        
             | plokiju wrote:
             | Source on the eye tracking? The light field displays I've
             | seen (https://lookingglassfactory.com/) don't need eye
             | tracking to work
        
           | akersten wrote:
           | My intuition is that a great lighting+microphone+speaker
           | setup is necessary, but not sufficient, for this demo.
           | 
           | Even from viewing the short demo, the stereo display alone is
           | an entirely new dimension that no amount of studio lighting
           | will recreate. While better lighting and audio setup would
           | certainly improve the average person's videoconferencing
           | experience, this looks to be a genuine step beyond.
           | 
           | That said, we've been seeing holographic-display prototypes
           | for the better part of a decade, and it'll be interesting if
           | this actually pans out or fizzles.
        
           | unethical_ban wrote:
           | What I think you're trying to describe already exists as a
           | product from Cisco called "telepresence". It is/was insanely
           | expensive, was a permanent installation that only Cisco
           | contracted techs could install, and did what you describe: It
           | is a series of large, curved HD displays with desks at an
           | appropriate distance from the screens/cameras, and copious
           | amounts of indirect lighting from behind the setup to make
           | each party look good.
           | 
           | It seems like the imaging/rendering technology that Google is
           | using is much more advanced.
        
             | ElliotH wrote:
             | I've used such a Cisco system. Compared to regular video
             | calls the latency and quality was light years ahead, much
             | more natural conversations were possible. By which I mean
             | it was possible to laugh, interject, and generally have a
             | realistic conversation with a colleague in another country
             | without having to compensate for video lag in that very
             | careful way I find necessary on Meet and Zoom.
             | 
             | That said, there was no "emotional connection" like the
             | Google one is described as offering. It was still a video
             | call. There was no forgetting that. I suspect the 3D and
             | the apparent physical closeness to the display add a lot.
        
             | noveltyaccount wrote:
             | Wow I forgot about Telepresence. I used it a decade ago at
             | a Fortune 500 company. With all of the cameras and displays
             | perfectly positions, everyone was life-sized on video, felt
             | like you were sitting around a roundtable. Now I'm
             | imagining that with higher resolution and 3D light field
             | display, wow.
        
         | wpietri wrote:
         | The question for me is how much it matters after the novelty
         | wears off.
         | 
         | I count at least 5 waves of 3D technology starting in 1851 with
         | the Brewster Stereoscope. Each time there's a surge of
         | popularity driven by the legitimately amazing initial
         | experience. And each time people slowly stop caring. People
         | were incredibly excited about Avatar, and many thought it would
         | change the movie industry. But how many people now go out of
         | the way to see something in 3D?
        
           | suyash wrote:
           | Exactly, it's just a fancy FaceTime technology, I would be
           | bored after few days. Tell me a problem that it solves.
        
         | speeder wrote:
         | I want to try this just to see what happens, if I will have
         | again the feeling something is more real than reality.
         | 
         | Because optometrists are illegal in my country (here only
         | medics can decide what glasses you can use), currently I don't
         | have stereoscopic vision, although my brain CAN do it, if I had
         | the correct images sent to my eyes somehow. (one of my eyes
         | muscles is slightly shorter than the other side thus the images
         | on that eye are shifted unless I had an optometrist design me
         | glasses with a prism).
         | 
         | So when I watched Avatar, an actually well made 3D movie, it
         | literally felt more real than reality, despite it being obvious
         | fantasy with aliens, floating rocks and all that stuff.
         | 
         | EDIT: for those wondering, I am from Brazil, here medical
         | professionals often sue the shit out of anyone offering any
         | service remotely similar to an optometrist, they are quite
         | aggressive about it, some attempted to make even discussion of
         | the subject illegal. And when I was trying to get the prism and
         | asked around my medics about it, one of them went really
         | ballistic, I honestly thought the guy was going to punch me. I
         | believe the reason for that is that for many medics, designing
         | glasses is their only source of income, a guaranteed one, since
         | here is ALSO illegal to buy glasses without a medic desining
         | them for you first, even if the new glasses are supposed to be
         | identical to the old ones!
        
           | djrogers wrote:
           | Sounds like a great reason to do a little medical tourism
           | once the present situation is under control.
        
         | sleepybrett wrote:
         | Similar tech in the display of the nintendo 3ds?
        
         | XnoiVeX wrote:
         | Sony has it's own version of the light field display.
         | https://youtu.be/KrLMnQM0_Ps
        
       | leokennis wrote:
       | My first thought: in 2030 when I'm calling grandma with this, I
       | will first need to accept cookies, then accept the new Google
       | privacy policy, then sign in to my Google account, then watch 2
       | 20-second long pre roll ads.
        
         | booleandilemma wrote:
         | Google will have definitely discontinued this project by then
         | of course :)
        
         | silentsea90 wrote:
         | We're witnessing magical tech and innovation, and here we are
         | back to making fun of signing in, ads and cynicism about Google
         | shutting down projects.
        
           | meibo wrote:
           | Especially because most of Google's productivity apps don't
           | even have ads. I think it's just Gmail on mobile at the
           | moment.
        
       | vicary wrote:
       | That looks amazing
        
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