[HN Gopher] Project Starline: Feel like you're there, together ___________________________________________________________________ Project Starline: Feel like you're there, together Author : ra7 Score : 569 points Date : 2021-05-18 18:54 UTC (4 hours ago) (HTM) web link (blog.google) (TXT) w3m dump (blog.google) | ashekara wrote: | So cool. Anyone have more information about tonari | (https://tonari.no/)? They were/are working on solving this "feel | like you're there" problem. | machello13 wrote: | Reminds me of https://www.youtube.com/watch?v=2prsYbV1TkM from | Silicon Valley. I imagine the real-world experience will be | pretty similar for a long time. | LightG wrote: | Haha, thanks ... worth hanging on until the second half ... | TigeriusKirk wrote: | I feel like this is the kind of thing I'm going to have to | experience in person to appreciate. The video just isn't | conveying anything meaningful to me. | | Still, the concept is exciting, and if the execution is there, | it'll be one of the most important leaps in communications | technology in decades. | | And I'm looking forward to a company named something like | InstaPresence (TM) applying filters and making us all | photorealistic cat people. | ricopags wrote: | Looks like tonari[0] will have some heavy competition sooner than | expected. This seems to have a lot more attention paid to the | sensation of depth than the tonari offering. Could see this being | popular at high end senior care facilities. | | [0]https://tonari.no | achow wrote: | If you watch the video of it: | | https://www.youtube.com/watch?v=Q13CishCKXY | | Interesting thing to note is that they don't show the | participants touching the glass pane 'separating' them, whereas | for that kind of situation it would be very _very_ natural thing | to do. | | I guess doing so (reaching towards the 'glass pane') would make | the imagery distort/degrade real fast as you would start going | out of camera's FoV, which that would break the magic. | sneak wrote: | A bit ironic that this promo video maxxes out in 1080p, despite | YouTube supporting 4K and this tech pumping 8K+ res. | | There is so much more we can do in terms of quality and | immersion that we're not doing simply because bandwidth and | connectivity are so low-quality and overpriced at most of our | leaf nodes in the USA. | draw_down wrote: | Pretty cool! Seems about as real as a concept car, though. | whymauri wrote: | please don't get google glass'd | fungiblecog wrote: | Am I the only one that thinks one-on-one video is already fine, | and what we actually need is to improve the experience so that a | group of people feel like they're meeting in the same place? | piyh wrote: | The inexorable march of technology will continue, curmudgeon or | not. There's no reason this approach won't scale to groups or | larger areas. | vbsteven wrote: | There's a funeral scene in Upload (on Prime Video) that does | something like this. It felt like a window into another room and | I loved that concept. It looks like the tech for actually doing | this is closer than I thought. Exciting! | crooked-v wrote: | This is a really interesting project, and I wonder how long until | Google unceremoniously cancels it and drops support for anyone | who's bought into it. | barbazoo wrote: | And have they announced yet how they're planning to invade my | privacy with this? | acdha wrote: | This is getting downvoted but it really is a valid concern. | Google's been losing users on each discontinuation and only the | most pro-Google techies I know are still jumping in to | something new, especially given the trend towards one cool | feature and a bunch of "QA is boring" stuff which will take a | year to get fixed. Given their past reputation, it's really | cautionary as a shareholder to hear C-level questions about | services like GCP questioning the risks of not going with | AWS/Azure and getting stranded. | | That's a big deal for anything which requires hardware you | wouldn't otherwise own. Once you hear "custom-built hardware | and highly specialized equipment" that sounds like something | you really want a commitment to not just begrudgingly patch but | to continue to seriously invest in the product. | annoyingnoob wrote: | Looks like an electronic prison visit. | spurgu wrote: | I.e. ecstatic since you're generally not allowed to see people. | eamon_cas wrote: | Reminds me of Teliris (https://en.wikipedia.org/wiki/Teliris) | which I got to demo 15 years ago. That product ran on dark fiber | with special hardware to simulate two sides of a conference | table. Really uncanny and unsettling etiquette-wise. One-on-one | feels better all around. | spurgu wrote: | Thought: This could bring back phone booths. | | If this tech turns out to be too expensive (for normal people) we | could still use it on a pay-per-use basis, like with a "video | conferencing booth". You'd schedule your call and reserve a local | booth for both participants through an app. And most companies | should be able to afford having one of these in the office. | paxys wrote: | It would have to be _really_ futuristic to convince people to | coordinate timings, reserve a slot, pay and drive to some | location for a video call. FaceTime /WhatsApp are still good | enough for most. | | The office use case is probably more realistic, but some other | related products (Surface Hub, Jamboard) haven't become as | ubiquitous as originally imagined. | bitcoinmoney wrote: | Remote job interviews. | interestica wrote: | I hate to say it but my first impression of this was that it | looked like a visiting area for a prison. (Something about the | bleak colour palette and minimalist display). But, I think that | presents a similar long-distance use-case as the 'phone booth.' | I wouldn't be surprised to see this as a pay-per-use option for | prisoners/families. It's probably only a matter of time before | the 'Echo Shows' capitalize on it. | devoutsalsa wrote: | That was my first thought as well. | whymauri wrote: | it would certainly sit comfortably in a black mirror episode, | lol. | agumonkey wrote: | Totally unrelated but on the radio there was a company talking | about making internet pods to be able to communicate without | being in the open like in starbucks. | | It seems we're seeing a second coming of distributed private | comms. | dgudkov wrote: | This could bring fax machines back too. Draw something on a | piece of paper, put it into the receptacle, and voila - it's | instantly printed on the other side. | tiagod wrote: | I agree with you, I'm also imagining these in public libraries, | retirement homes, small village community centres. I just hope | we don't end up with a bunch of incompatible, proprietary | appliances that can't talk to each other. | drusepth wrote: | I get similar vibes to demoing VR the first time. My first | thought was, "My tech-illiterate dad would have his mind _blown_ | by this." | | Unfortunately, even an already-set-up VR experience was too | strange/unnatural for him so he never got to experience it. | However, this looks easy/natural to use and set up and feels like | it'd have a similar mind-blowing effect for many of the older | generations, which I think is a good indicator of being | revolutionary tech (assuming it can be made available/cheap | enough for most people to try it out). | mhh__ wrote: | I got my Dad to play SUPERHOT VR for a bit, he liked it, but I | suspect the "Shoot yourself in the head to start the demo" bit | was possibly a bit on the nose considering he spent quite a few | years manning suicide helplines. | williesleg wrote: | Why is it the white guys build it but aren't in the video using | it? So sick of this bullshit. | Simulacra wrote: | That is really interesting but I can't shake the feeling of it | being like visiting hours at the jail. | [deleted] | booleandilemma wrote: | Some fun backgrounds and filters will alleviate that feeling. | adrianmonk wrote: | Yeah, on a certain level it's frustrating if a technology can | seem to bring far away to an arm's length away, but not | actually any closer. | AppleCandy wrote: | No, just needs some onlyfans optimization. Step aside VR, | there's a new medium in town, revolutionary engagement if | casters can pony up. | helen___keller wrote: | It looks like magic, when I saw the video I briefly thought it | was a joke (ha-ha, they're actually in the same room!). I wonder | how much of the magic is software and how much is hardware? | | The video certainly plays up the software, but I've never used | zoom or FaceTime in an 8k video call booth before, so I suppose I | don't have a point of comparison. | dbbk wrote: | It's not just an 8K video call, it also has 3D depth. | nynx wrote: | I wonder if this uses a microlens display. | notyourday wrote: | Will be canceled within two years. | Pxtl wrote: | This is cool as hell, but I have to say I feel like we're solving | top-level problems when most consumers don't even seem to be | getting solutions to the most basic pain-points. | | For me, the problem with video-calling isn't the image-quality. | It's all the much more mundane technological problems - high | latency, lag-spikes caused by bad ISPs, failed noise-cancellation | for people who don't use headsets for audio, bad wifi routers | cutting out, etc. | | First thing I did when I realized we were going to be WFH long- | term was buy myself a $100 gaming headset. Next thing I did was | get all my home computer stations wired with Cat 6. | | That stuff is far more fundamental and far less interesting than | 3D telepresence, but it's the real unsexy problem that so many | people are suffering through this pandemic. | | Even simple things like latency make simple, natural reactions | agonizing. Talkcover and crosstalk is incessent and I've | developed a filthy habit of just talking over people because | otherwise it's a solid 20 seconds of "you go no you go" caused by | awful latency. I've had to defuse angry reactions by co-workers | who feel they're being interrupted by other co-workers and | explain to them that the latency makes interruptions feel worse | than they are. | | I've tried to push friends to join me on my private Mumble server | where the latency is near-nil and the call-quality is excellent, | but there's always one person who doesn't have a working headset | and wants to just use a laptop or tablet mic with no feedback- | cancelling that destroys the conversation through echos (plus | Mumble's auth system is needlessly bewildering). | | Then with video, problems are similar but less impactful - cheap | cameras, poor lighting, compression artifacts, poor sync with the | audio, etc. And it's infuriating because every person has a | wonderfully powerful camera in their pocket _right now_ - and | there 's software to connect them but it's just too tricky for | most people. | | Good on Google for taking an interest in the subject, but I feel | like they're decorating the apex of the technological pyramid | while most people are pushing stones around at the bottom. | julienb_sea wrote: | Both problems are worth effort and energy. It is worthwhile to | push the envelope at the top because that technology, if it | really works and can be developed in a more consumer friendly | way, will eventually become vastly more accessible. | | Solving gigantic scale problems requires a completely different | kind of innovation than what you can achieve by pushing the | pinnacle of what's possible. | TulliusCicero wrote: | I mean Google also has Meet for regular videoconferencing | that's available to normal humans for free, so it's not like | they're ignoring the mainstream. | | The issues with connection stability and latency are very real, | but I don't know if it's reasonable to expect Google to fix it; | the issues there are probably more political than technical. | | edit: Also, I think they did mention using AI for noise | cancellation while videoconferencing in the keynote today. | sammalloy wrote: | The biggest selling point of this technology is its ability to | reduce business travel and cut down on carbon emissions. | hirundo wrote: | My dad used to tell a story about my grandfather's first | experience with television in the late forties. There was a buxom | woman on the screen, and he walked up to it, trying to look down | her cleavage. It didn't work. | | Does Starline give you a different view when you change your | perspective? It looks like it does to some extent. If so, it | might work before long, but grandpa died about fifty years too | soon for it. | sneak wrote: | My understanding of the existing tech that's out (3d displays) | is that it allows for such on the X axis (different view per- | eye) but not on the Y, so a scenario such as you described | (looking downwards) might still remain sci-fi for the moment. | Perhaps this does something entirely new/novel with display | tech but there's nothing to suggest that at the moment. | blastro wrote: | Great story re: your grandfather. Thanks for sharing. | bellyfullofbac wrote: | On the topic of buxom women, my first thought about this tech | was, it'll be the next frontier for OnlyFans/porn accounts on | Snapchat. | | Before you laugh or be prude, porn content was what made VHS | and BluRay succeed (or are these urban legends?) and they were | pioneers in stuff like online video streaming. | agumonkey wrote: | maternal grandfather had trouble adjusting to tv too, he never | stopped greeting female tv hosts on screen | yakkityyak wrote: | That would really take it to the next level if it had that | feature, even with very few degrees of freedom. | | The (New) Nintendo 3DS has head tracking, but it doesn't change | your perspective into the view port, which gives a very | dizzying effect when you deliberately test the feature. | | I would imagine its possible to extrapolate perspective if they | had an array (N > 2) of cameras. | | This is super cool tech, and can't wait to see an array of | these installed in the secret undisclosed board rooms for the | illuminati. | ibrahimsow1 wrote: | If this uses fully fledged lightfield[0] it might be able to. | | [0] | https://www.google.com/amp/s/techcrunch.com/2020/06/23/googl... | paxys wrote: | The biggest barrier to virtual healthcare today is that patients | find it hard to connect with and trust doctors over a screen. | This seems like a perfect product fit, especially among older | people. | homedepotdave wrote: | Is there evidence of this? This is not what I would guess the | greatest barrier is to virtual healthcare | nemonemo wrote: | I think another good use case for this sort of hardware/service | could be for youtubers/streamers/performers who want to provide | immersive interaction to the viewers. If I am a fan of a singer, | I'd definitely pay for an opportunity to watch the person singing | right in front of me, instead of going to the concerts where I | watch them singing miles away. | asim wrote: | This is actually groundbreaking technology. If this gets widely | deployed and then evolves we're looking at telepresence as the | next step in ambient computing. When the technology fades into | the background that's when you know things are going to be | remarkably different. This is quite honestly going to be as close | to teleportation as we get. | Pxtl wrote: | If it got widely deployed onto infrastructure not owned by | Google, real-world internet conditions would ruin it with | latency and lag-spikes. | the_gipsy wrote: | Can't wait to see ads in 3d | xwdv wrote: | Wow, will be great to make recordings of people that you can sit | and watch long after they're deceased. Maybe with some deep | fakery even create AI versions that can respond to conversation. | airstrike wrote: | _This_ , my friends, is how business travel becomes nearly | irrelevant. | | This is a beautifully executed idea and if the demos live up to | expectation the hype may even be warranted. But on a much more | fundamental level (i.e. fancy 3D imaging and spatial audio | aside), this also possibly suggests people would benefit from | dedicated videoconferencing hardware. TVs and telephones do one | thing really well (or at least historically they did), which is | why even my legally blind grandpa could call his friends or | watch^W listen to the news. There's a market for having a plug- | and-play videophone now that we have the software to go inside | it. | | What are Zoom, Facebook or Apple waiting for? | adam wrote: | I immediately thought of business travel as well. Project us | all in to a virtual conference room and give us a suite of | collaboration tools to use while we're all there. | | The only thing missing is the after meeting drinks and dinner, | but there will inevitably be services to put us all in a | restaurant/bar environment, pipe in some bar white noise, have | food sent from a local restaurant, etc. for an "in-person" | virtual happy hour... | unethical_ban wrote: | That "the only thing missing" is the main reason to go to | many conferences. | | A lot of people (those with less social desire/social skills) | seem to resent it, but it is true: Networking and casual | technical conversations that happen afterhours are _the_ draw | for many technical conferences. Talks can be good, and | occasionally there are well-constructed lab sandboxes. But | mostly, it 's going and speed-dating with peers and sales | teams to talk about your needs and architecture, and building | a good web of contacts. | | I also believe fully remote technical/collaboration work, | without any periodic physical meetups, will be awful for a | lot of people. Sure, those who bought into it pre-pandemic | prefer it, and that's fine. But I really think there is | concern to be had for the fraying of social bonds and | teamwork that can be done, even (or especially) with people | you have a tough time working with. | ghaff wrote: | Yeah, the last year has shown us that streaming videos with | some side chat is the easy part. Heck, maybe it's even | better than in-person a lot of the time. I can re-record | stuff when I screw up and do some things I can't do in | front of a room of 50-100 people. | | And it's even good that people who just go to sessions for | the content will be able to do so--for a lot less money and | effort. But I'm planning to go back to in-person | conferences as soon as possible. | ghaff wrote: | Better videoconferencing hardware is not a solution to people | wanting to get together socially and serendipitously at events. | And, by the way, how many people are going to turn a room in | their house into a work videocall room? | | Personally, I find that--for most people--the idea that working | remote shoves a lot of cost onto employees vs. commuting | probably off-base. (With some exceptions for people living in | small city apartments near offices.) But installing a room- | sized videoconferencing setup at home even for people with | decent-sized houses is pretty silly. | nicoburns wrote: | > how many people are going to turn a room in their house | into a work videocall room? | | Very few while it's $20k+. But I can imagine a lot of people | would want one if the price was reasonable. I'm sure you | still use the room for other things. | IshKebab wrote: | Who said anything about a room in your house? This will be | for offices first. | ghaff wrote: | Sure. But given that this sort of thing has been discussed | many times before it's hard to ignore the context of remote | work. | sigstoat wrote: | > This, my friends, is how business travel becomes nearly | irrelevant | | the business trips i've been on either involved the | installation of equipment, or were an excuse for somebody with | budget to burn it on travel and expensive food/alcohol. or | both. | | i think plenty of business travel will survive just fine. | nmca wrote: | Entertainingly, the technology to real-time impersonate someone | over zoom photorealistically is also rapidly approaching - the | window of irrelevant travel might be small. | hbosch wrote: | Unfortunately, this stage of the Google product cycle is the | hardest for me to start getting excited for. I hope for better, | but I cannot resist the nagging feeling that this will 1) be | very, very cool, 2) be sold to enterprise customers who are OK | streaming business calls through Google's cloud, 3) suffer from | having no support, 4) be renamed and reclaimed by another team | inside Google, 5) sunset. | | Is "Starlink" going to be a Gmail or a Wave? Hard to say. | alwayshumans wrote: | From my experience business travel is as much about sharing an | experience as it is the discussion or dissemination of | information. That's a hard thing to replicate | agumonkey wrote: | My theory is that physical proximity means danger or love to | our animal brains .. and knowing it's tech will disengage | your brain from feeling close and will change your emotions | and engagement to the other person. Now something more | natural than a LCD screen might make video calls a bit more | lively and efficient. | ilaksh wrote: | https://en.wikipedia.org/wiki/Autostereoscopy | | Which type of autostereoscopy is it? | riffic wrote: | HP did this at least 15 years ago with their "Halo" conferencing | systems: | | https://www.networkworld.com/article/2258553/inside-the-halo... | | https://www.youtube.com/watch?v=TC4sNztp8dk | LogicCowboy wrote: | HP's Halo conferencing system had several studio quality | cameras that would change the video feed based on who was | talking. There were also specially placed mics on the | conference table to keep audio crisp. The video quality was | impressive, however you had the same issues that you have with | current web-cam based systems. Eye-contact was non-existent. | While the camera placement was above the middle-top of the LCD | screen, you'd never feel like the person was making eye-contact | with you unless they looked directly at the camera. I had | several team meetings in Halo rooms, and for the time, it was | the next best thing to having a meeting in person. It also | worked well for groups of 4 on each side of the link. | | From watching the video, Google's conferencing setup is | creating a 3D rep of the people talking and adjusting rendered | view based on where the participants are seated. This is | blending AR with videoconferencing. It would be interesting to | see how their conferencing system works with multiple-people on | each side. I know the video had a mother and baby in one | segment, however is the 3D rendering based on the eye-level of | the main participants? | com2kid wrote: | > Eye-contact was non-existent. | | Potentially a solved problem, just fix it in post. :) | | https://www.zdnet.com/article/windows-10-microsoft- | finally-l... | | I wonder how well it works, and how much latency (if any) it | adds to the feed. | | I'm also sad it isn't rolled out more generally, a very | strange feature to lock behind a small-ish volume hardware | product. | percentcer wrote: | Halo was just a big video screen. I worked at DW for six years, | it was nice but it didn't feel like you were there in person. | mrfusion wrote: | I'm confused what the 3d display screen is? I thought we didn't | have technology like that without glasses? | AdamTReineke wrote: | Appears similar to the tech in the Nintendo 3DS: lenses over | the screen so each eye sees a different picture. See | https://en.wikipedia.org/wiki/Autostereoscopy | jayd16 wrote: | Why does it appear similar to that tech other than you get a | 3d image? As far as I can tell there's no info on the display | other than it uses "Light field technology" which would make | it different than the parallax barrier display on the 3DS. | gmueckl wrote: | The term light field technology is broad enough to cover | lenticular arrays in displays. The 3DS had the major | limitation that it only rendered two views. If you increase | the resolution to be able to display more views for more | viewing directions within a wider cone, you already have a | light field display - simply because all these views | combined form a sampled light field representation by | definition. This is exactly the same as glassless 3d | displays for multiple viewers of decades past. But advances | in display pixel density and computing power apparently | make the resulting illusion much more convincing these | days. | jayd16 wrote: | Isn't it clear glass and not a layer over a traditional | display like the 3DS? Glasses would either actively time | slice with shutters, or spectrum slice with passive | filters on the lens and of course you need the glasses. | | How could any of those technologies be what is used here? | | E: Looking again, perhaps it could be some layer over a | traditional screen. You see through some of the | broadcasts but that could just be the digital far plane | that shows through. | gmueckl wrote: | I'm not sure I'm following. If this is based on a flat | panel display, there must be a lens array in front of it. | There is no other way to achieve this effect without | requiring the users to wear glasses. The lens array can | be covered by a protective flat glass pane without issue. | chis wrote: | I think it's something like | https://www.youtube.com/watch?v=pI__qNx8Gdk | | Track both eyes, and then project an image to each eye based on | its image in the room. The part I don't really understand is | how it's possible to target the image to each eye. Maybe we | have displays now which are like the 3DS screen, but with | variable focal locations? | TulliusCicero wrote: | If it's that, why does the camera see a gradually different | image as it pans around? | | See: https://storage.googleapis.com/gweb-uniblog-publish- | prod/ori... | | Notice how the angle of her face changes as the camera moves: | first you only see her left ear, at the end of the animation | you only see her right ear. | beefman wrote: | Why does the copy on this page read like something out of | dystopian novel? | drumhead wrote: | Nice promotion project, I wonder how long it'll last. | pc2g4d wrote: | Make an entire wall out of this, now you are virtually colocated. | rmccue wrote: | The capture and compression part might be related to this Google | Research: | | https://augmentedperception.github.io/deepviewvideo/ | | Interview about the SIGGRAPH paper here: | https://blog.siggraph.org/2020/08/how-google-is-making-strea... | helios_invictus wrote: | Doesn't look like these people are in a prison visit center at | all. | asenna wrote: | On a related note, I wanted to share my amazing experience with a | similar but lo-fi tech. | | My mom and dad for the past 2-3 years have mostly lived in two | separate countries (due to work reasons) and I could tell they | miss each other quite a bit. | | I got both of them an Echo Show 10" device each and set it up for | them. I don't think I can explain how our lives have changed for | the better, just based on this simple piece of tech. | | The Echo Show is now pretty much constantly on video call for | 14-16 hours a day in the living room of both houses and it has | become an extension of the one another; a window into the other | house. The audio and mics are good enough that at times you | genuinely forget the other person is not in the same room. This | has truly helped them, especially during Covid times. | | It's actually good enough that my parents have their morning tea | together practically almost the same way they used to when they | were physically together. They've told me multiple times "I don't | know how we could've lived without this Alexa thing". | | If Google can eventually get the prices down to reasonable | levels, I really think people would be shocked at how fast this | thing becomes part of our daily lives. | pinko wrote: | I can echo (no pun intended) this experience with the Echo | Show, but I would love something much bigger and higher-def. My | family is separated long-distance, and I would pay big money | for a higher-def "window to another home" product. | [deleted] | thesausageking wrote: | Does 3D make that much of a difference? | | I feel like you get 99% of the way there with a great camera, | high-end lighting setup, and a very large display. And having | that setup on both ends so its consistent and well-configured. | agumonkey wrote: | google reinvents the uncanny valley ? | | I thought it was some stereographic encoding on layered displays | but the second they mentioned 3d mapped videos I started to see | pixar like characters. Very odd. | mrfusion wrote: | Much simpler idea but I think I'd get a good sense of being | together to play table tennis over the quest with a friend. | (Sadly none of my friends will buy a quest.) | bradneuberg wrote: | I agree I love my Quest, and the sense of presence is amazing. | Can't wait until more of my friend social network has them so | we can meet up and do things like table tennis. | jonas21 wrote: | There's a bit more detail in this Wired article (though it's | still quite vague): | | https://www.wired.com/story/google-project-starline/ | | > _What I'm actually looking at is a 65-inch light field display. | The Project Starline booths are equipped with more than a dozen | different depth sensors and cameras. (Google is cagey when I ask | for specifics on the equipment.) These sensors capture photo- | realistic, three-dimensional imagery; the system then compresses | and transmits the data to each light field display, on both ends | of the video conversation, with seemingly little latency._ | | > _All of the data is being transmitted over WebRTC... What | Google claims is unique is the compression techniques it has | developed that allow it to synchronously stream this 3D video | bidirectionally._ | [deleted] | ProAm wrote: | Id just be really uncomfortable with google monitoring, recording | and analyzing my personal communications to sell me ads or worse | later. Everything google does now feels.... invasive for lack of | a better word. This is something Id like to see from Apple, and | Im not an Apple fan at all. | silentsea90 wrote: | Do you pay for youtube? | breakingcups wrote: | It's interesting to see the compression artifacts affecting hair | specifically. | | I guess we're going to get used to different kinds of compression | artifacts in the coming years because we're switching to spatial | information being transmitted as opposed to just pixels. Hair is | so much harder to get right than a face. | d3ntb3ev1l wrote: | The ads will be amazing | homedepotdave wrote: | The porn industry is about to be reinvented | oars wrote: | This is a game changer. Much better than VR/AR. | dzhiurgis wrote: | Indeed. Business needs screen sharing, screen annotation and | audio (Slack covers 99% of this). Home users are relatively | happy with what they have already (although no 4K streaming yet | and cameras in laptops are kinda tragic). That leaves porn. | LightG wrote: | When can I try this on my phone? | | Imagine gaming on this. | | I assume the porn industry will be early adopters (sorry, it's | probably true). | Jach wrote: | Inferior to VR for gaming or pron. | varispeed wrote: | It seems like this could be used in the future dystopian economy. | Workers sleeping in little capsules next to a screen where they | can choose to see their partner in another factory or AI driven | escort. On a serious note likely everyone is going to have at | least one at home at some point to use for work meetings, pairing | or for home inspections by the government. | aerovistae wrote: | This reminds me of the devices described in the short story "The | Story of Your Life", which is the basis of the movie Arrival. | Excellent, excellent story and very different from the movie, if | anyone's into that kind of thing. | Jommi wrote: | Literally some of the best modern short stories there is. | fellowniusmonk wrote: | I definitely got vibes of the "viewing" tech from Asimov's "The | Naked Sun", always exciting to see sci-fi tech reach the real | world. | tomduncalf wrote: | Seconded, I've really enjoyed all of Ted Chiang's books and | wish he was more prolific as I've read them all! An excellent | writer and I think his style would appeal to the HN crowd as | it's kind of sci-fi, kind of based in science, and many of his | stories are quite thought provoking and unique. Also they're | all short stories so great if you struggle finding time to take | on a whole book or whatever! | paxys wrote: | I recently read Exhalation, and was blown away by how | engaging and thought provoking the stories were. Would highly | recommend it to anyone with even a passing, high-level | interest in sci-fi. | [deleted] | tomduncalf wrote: | Same here. I'm quite picky when it comes to sci-fi, a lot | of it I don't really like, but he nails a really unique | sweet spot where sci-fi is just the framing device used for | some beautiful stories. Might reread his books next | actually! | | Edit: I'd love any recommendations of other authors people | think of when discussing his books. Doesn't necessarily | have to be the same style but more just that level of | quality and uniqueness. | Jommi wrote: | I'd love to do a Clubhouse room just chatting around his | stories. | shriphani wrote: | The first story in Exhalation is written in the style of | the Arabian Nights (Thousand and One Nights). Get the | unabridged, original translation by Richard Burton - it | is some of the most beautiful literature ever written - | comes in 16 volumes so there will be no shortage of | reading material! | tomduncalf wrote: | Awesome! Thanks very much. | shriphani wrote: | And of course I feel I have to mention Richard Burton | himself who led possibly the most interesting life in his | time: | https://en.wikipedia.org/wiki/Richard_Francis_Burton | allenu wrote: | Really cool execution. | | I wonder what the lag is like. I can imagine that's one thing | that would break the illusion. I know with something like Zoom | I've gotten used to managing the lag over time by taking turns | with the other person. However, with the "live" feel of this, | there could be an uncanny valley effect if the lag is subtle, but | perceptible. | | Another thought: this is being presented as ongoing research. I | wonder what the corporate thinking is in presenting it now when | it's still being tried out. Does Google want capitalize on remote | meetings while it's still hot? If the pandemic wanes and we have | more in-person meetings, this might not make as big a splash. I | remember when I worked at Microsoft, I often noticed research | announcements we'd make in public often wouldn't translate to | actual product, so I got a bit jaded on any cool new thing that | was announced without a product timeline. | xnx wrote: | It's advantageous to announce when you have a good working | prototype so that when a competitor (e.g. Apple) announces | something similar, the world is less impressed/amazed. | MetalGuru wrote: | Advantageous even if you don't have a working prototype. See | Microsoft vaporware | sneak wrote: | Zoom lag is an issue with Zoom, not the network generally. If | you actually do wired, p2p on the same side of the same | continent you can get rid of most of the lag. Current lag comes | from services that aren't p2p and bad networks (e.g. wifi). | Pxtl wrote: | Yeah, I honestly hate how much Zoom has won because I've | found it's the _worst_ for latency. I have a mumble server | running on a pi that blows the doors off Zoom for audio- | quality and latency but it 's unusable for casual groups | because nobody wants to wear a headset and feedback destroys | it. | jayd16 wrote: | Google has plenty of dark fiber. I'm sure they could get | something close to land line levels of lag for an office to | office connection. | skybrian wrote: | The longer the project exists and the more people there are who | get to try it, the more likely it is to leak. | | To speculate, here are some reasons why keeping it secret | longer might be hard: - They're going to do | wider testing within Google. - They're going to start | bringing outside testers in to try it. - They're going to | start working with manufacturers. - Some newspaper got | wind of it and is about to publish a story. (I think this | happened with driverless cars?) | | Apple is better at keeping secrets, and even they leak. | | Also, it's nice for the people working on it when they no | longer have to keep what they do a secret. | | Edit: although, in this case, the timing mostly has to do with | Google I/O starting today. | dbbk wrote: | If they wanted to capitalise on remote meetings, I assume they | would have shown one in the demo video. Instead they focused on | family members reconnecting. | twobitshifter wrote: | With the amount of data needed, one on one is probably | easiest. We saw teams and zoom struggle to support more | people in a call last year. It's also nice to have them be | true to size. Mini people might be somewhat uncomfortable. | apinstein wrote: | If you want to get a sense of what this "feels" like and you have | 6DoF VR, try a VR 180 video. I've not experienced the Google | Starline project, but I can tell you that when I saw some of the | really well-produced VR180 videos it was so realistic I felt I | was invading someone's privacy. | | Of course this won't be the interactive feeling but it was pretty | mind blowing to "feel" how intimate real 3d telepresence could | be. | | They have some demo's here: | | https://arvr.google.com/vr180/ | encryptluks2 wrote: | While cool for the top 5% wealthiest people, I'd be more | interested in tech for the other 95% that will actually be | affordable. | weird-eye-issue wrote: | Such an unnecessarily pessimistic comment. How do you think | tech becomes affordable? It has to start somewhere and then we | go from there... | OminousWeapons wrote: | New tech typically debuts at a high price point only wealthy | people can afford, then as it get commoditized it becomes more | affordable. Wealthy early adopters willing to pay high prices | for novelty or business applications are what enable the fast | pace of innovation that we have become accustomed to. | microtherion wrote: | Think of it as "The future is already here -- it's just not | very evenly distributed." | | Quite a bit of the technology used there seems destined to get | more affordable as it's getting more widely adopted. | noir_lord wrote: | William Gibson quote I think. | | And yeah, insane prices at the start funds development for | everyone else, I remember when the first 4K screens came out | and they where exotic, now they are just normal. | | Same thing happened with phones and hell computers, I was the | first kid I knew with a computer back in the 80s and we where | not wealthy, that think cost more than my dad made in a week, | an actual IBM PC was unattainable til I was I was 10. | | Now I have hilariously more powerful single board computers | shoved in a drawer because I can't find the time to do | anything with them. | dpratt71 wrote: | What is an example of important technology that did not start | as something only available to the affluent/connected? | bsanr2 wrote: | Penicillin. But then, he wasn't trying to make money off of | it. | | And basically anything Nintendo pushes as a console gimmick. | It's not that the tech immediately goes from research to | broadly accessible, but rather that they tend to take old | tech that no one saw as having profitable consumer | applications and find one for it. In that way, as far as | consumers are concerned, it goes from unknown to widely-used | without making a stopover in early-adapter purgatory. | dpratt71 wrote: | Penicillin, maybe? But I wonder how quickly it became | readily available outside of the Western world. | | And I see that Nintendo has apparently sold an extremely | impressive number of consoles (https://www.nintendolife.com | /news/2019/11/nintendo_has_now_s...). But even if everyone | only bought one console each, that's only about 10% of | world population. | | This may be a little unfair, but I do wonder if there isn't | a tendency to consider a technology to be widely available | when it becomes available to you and the folks farther back | in the line don't count or aren't relevant. | bsanr2 wrote: | To say that a single company's products being used by | even a single digit percentage of the world population | doesn't meet the requirements to ve considered "widely | available" is a stretch. | | In any case, you said "important," not "widely | available," and yes, Nintendo's products are hugely | important. Many of today's technological advancements can | be traced back to their proving that a given use case for | a primitive version of a given technology was viable. | varispeed wrote: | A wheel | wizzwizz4 wrote: | Minecraft. Linux. (Really want to write GNU, but that's not | true.) | ALittleLight wrote: | I think Minecraft and Linux are more like the content | produced on top of the technology that is computers. It's | like if a new book is written it's quickly available to | everyone in the market who can afford a book. The book | isn't really technology, but the printing, publishing, and | distribution is and it's been around long enough to be | distributed. | | Software seems less like technology and more like writing. | The distribution cost, once the systems are in place, is | marginal. The technology part is creating the systems that | enable the software. | munk-a wrote: | IBM in the 90's strongly agrees with you - this software | stuff is never going to be profitable and everything | people pay for will always end up going through us! | | More seriously, I disagree about software being less | important because there have been very real innovations | for tooling accomplished in software alone. Email is a | pretty classic example - but a more modern one might be | Google Cardboard which can turn your smart phone into a | rather underwhelming VR headset. There are plenty of | hardware alternatives but the same basic functionality | was accomplished on generalized hardware. | | Additionally, all this technology is only really possible | due to other technology - we don't discount a new shiny | computer just because it's just a dumb oddly shaped box | if you can't supply it with electricity - but the costs | to develop software are _generally_ lower than hardware | so I think it 's fair to have a general notion that | hardware is more innovative - it's just that you're | conflating two different variables - cost and medium. | ALittleLight wrote: | I think you're conflating technology with profitable or | important. That is, you see me saying that software isn't | technology and think I'm saying that software isn't | profitable or important. That's not at all what I'm | saying though. I likened software to writing. Writing can | be important and it can be profitable, it's just not | technology. | | Maybe we could agree on email as a technology. Maybe. I | think it's a stretch. I hope we could both agree that the | nth email client isn't technology though. It's not adding | a new capability to humanity which is how I tend to think | about technology. Refrigerator - keep stuff cold. | Electricity - power to operate machines and light. | Computers - organize, access, modify information. etc. | New JavaScript library or new game... Not so much | technology. | munk-a wrote: | I think that's fair yea - it might just be a matter of | semantics. If you think software is included in | technology then I stand by my point but, if your view of | technology excludes software then you're quite correct. | dpratt71 wrote: | Is it not the case that having access to a machine capable | of running either Minecraft or Linux in the early days of | each (if not now) means you are (or were) fairly affluent? | munk-a wrote: | It depends on what you mean by the early days of each - | in the really early days of Linux (1992) computers were | probably going to cost north of a few thousand dollars | and the type of computer Linux was designed for (a multi- | user system for dumb terminals) would cost tens of | thousands of dollars. By the time linux became a thing | more than a handful of people in any given state knew | about you could probably run it on a machine costing | somewhere around 300$. | | Minecraft has never been demanding resource wise, I'm | sure early versions had serious performance issues but | running it on a cheapo laptop has always been totally | reasonable - it's quite accessible (it was written in | java even!) | robertlagrant wrote: | Minecraft wasn't an important technology. It's a game built | with important technologies. | wizzwizz4 wrote: | Tell that to the mathematicians. | munk-a wrote: | I disagree - I would agree that Minecraft wasn't a novel | technology, just like Linux wasn't a novel technology - | it was an alternative version of Minix. | | Additionally Zoom isn't a novel technology, it isn't even | particularly interesting technically when compared to | other video conferencing solutions - but over the past | year it's been incredibly important to a number of | people. | | I think the OC slightly missed the mark in mentioning | "important technologies" instead of something closer to | "technologically innovative" technologies or, more | accurately (but less interesting of a statement) | "expensive to develop technologies". Things that are | expensive to develop generally aren't cheap to begin | with, while things that are cheap to develop need to be | cheap to compete with other market entrants and clones. | Additionally hardware (a limiting factor on cost for a | lot of technology) tends to get cheaper over time and | that rate of change is accelerated by a large market of | interest (leading to more folks deciding to try and | iterate new designs). | TulliusCicero wrote: | I think they meant hardware. For software, yes there are | tons of examples (open source software is usually free, | games are usually cheap). | | But for hardware, it's almost always some expensive thing | first. The internet was once very expensive to access, cell | phones were initially very expensive, DVD players were | initially very expensive, computers in general, etc. | TameAntelope wrote: | Install these in neighborhood libraries, or as phone booths! | notyourday wrote: | Nah, if Google actually went for it for _years_ it would have | went down the wealth requirement. The problem is that Google | has demonstrated time and time again that it cannot do | reiteration grind. | bellyfullofbac wrote: | I was travelling a few years ago. Even Russian bus ladies (they | collect your fare) and Mongolians living in traditional huts in | the middle of nowhere (and without any signal!) have | smartphones now. I found the idea funny that the "To plug in a | USB cable, you need 3 tries" experience was maybe universal. | | So, 12 years (back then) after the iPhone, it's reached a lot | more than 5% of the world. | frakkingcylons wrote: | I would pay a lot of money if this was commercially available. | Very impressive | abhv wrote: | A good friend of mine at Google is the technical lead of this | project (he has a Phd Princeton, and was a professor before | joining Google). | | I've tried it in person and it was truly amazing. They used some | very fancy tech when I saw the demo, so I'm thrilled it is | finally being announced and possibly shared with a larger | audience. | | Explanation of why it is amazing: It totally fools your | perception. No glasses or goggles--but rather an 8k display with | special glass that allows your different eyes to see different | pixels (a light field). | | They also optimize the sound, and the rest, so as all the | testimonials point out, you actually _feel_ like the person is in | front of you. | | It also works for the "cube" around them, so if they hold up some | object, it also feels like that is in front of you. | | Amazing... | patall wrote: | Interesting. Does the light field work only for one person or | multiple (they show mother and baby in the video)? | rejectedandsad wrote: | That's very cool, but out of curiosity | | > project (he has a Phd Princeton | | Why is this part relevant? Was the PhD in light field | technology? | draw_down wrote: | It does seem really cool but I don't see any reason to think | they are sharing it with a larger audience. | imiric wrote: | It looks like they're doing photogrammetry in real time, which | is mind boggling. I'm not familiar with this space, but | building a 3D model, texturing it with live video, compressing | and sending that over the internet, and doing it with minimal | latency for it to be believable/enjoyable? Incredible technical | achievement if that's the approach. Using state of the art | tech, no doubt, and probably lots of ML magic to smooth the | rendering. The 3D display is the icing on the cake, it must | look amazing in person. | shahar2k wrote: | not that hard to do if you have actual depth sensing cameras, | and even without those, something like the oculus quest 2 | does that exact task (generate a rough 3d volume based on | several 2d video feeds) you can see a neat example when you | draw your guardian space, and move objects (and notice how it | updates the 3d volume representation) | imiric wrote: | Good point, I haven't followed the latest VR advancements, | that does sound neat. Still, Starline's approach is surely | much more sophisticated (the hardware obviously has a lot | to do with that, these are prototypes of a desk-sized | machine vs a headset). The 3D model looks reasonably | detailed, and the final render has very few artifacts. | Making it all work over a WAN link with latencies critical | for teleconferencing is also impressive. | jlebar wrote: | My mind was also blown when I got to demo this a few years ago. | | You sit down and you forget that there's technology happening. | The person is there, in front of you. I don't know how else to | describe it. | | The testimonials in the video aren't exaggerating compared to | my experience. | rewq4321 wrote: | Do you know if it supports multiple people on "screen" at | once? Or does it rely on eye tracking of a single person | (plus projection of some sort?) to be able to achieve the 3D | effect? | soylentgraham wrote: | Is it lenticular, or something else? | jayd16 wrote: | Does it have perceptible regions where the view angles are | ideal? | | If it's as seamless as it looks in the video that would be | truly novel and exciting. | amelius wrote: | Was this display developed by Google, or did they buy it from | elsewhere? Is it still on the market? | shard wrote: | I recall there being glasses-less 3D displays about 10 years | ago, when the TV industry was trying to make 3D displays the | next new thing. I wonder if this is the same technology. | bsanr2 wrote: | IIRC those were displays that used sterescopy, while these | simulate a light field instead. | bullfightonmars wrote: | If this was a consumer product I would buy two of these today, | one for myself, and one for my parents. It is more compelling | that any product I have seen for a long time. | codeecan wrote: | https://electronics.sony.com/spatial-reality- | display/p/elfsr... | ipsum2 wrote: | How much would you pay? I expect the lower end to be around | $20,000 from hardware alone, plus at least gigabit down/up | connectivity. | signal11 wrote: | I suspect eventually this will percolate down, somewhat | like Facebook's Portal TV (PS149) but possibly also | integrated with something like a Google Assistant/Siri type | smart device to power the software and do other smart-home | type things in your home. | | Many ordinary folk already have 4k TVs at home and 8k will | probably become commonplace in the future. The real | bottleneck will be good low-latency broadband both up and | down, but fibre to the home should make that easier. I | wonder if ISPs in the future will offer QoS guarantees to | enable really good videoconferencing? | | I mean, Zoom, Meet et al are much better than video | conferencing solutions like Webex even from a few years | ago, but it's hilarious how much drama there still is | around video calls. "oh, sorry, I didn't realise I had | muted myself", "can you hear me...?", "I think we just lost | Steve", and so on. I'll be glad to see all of that just go | away. | eps wrote: | Facebook Telescreen(tm) | kbenson wrote: | To be followed up by Facebook Telepresence(tm) and then | Facebook Omnipresence(tm)? ;) | fnord77 wrote: | probably built into smartphones in 10 years. | throwaway3699 wrote: | I doubt you need gigabit for an 8K stream. The real issue | is the abysmal common network infrastructure. Latency will | be a bottleneck if most ISPs don't care about treating your | packets properly. | cogman10 wrote: | Agreed, 10Mbps is likely where it'll be, probably less. | If I were to guess, they are going to apply a lot of | smarts to texture mapping to avoid needing a lot of | bandwidth. | IshKebab wrote: | You can't even do basic video calling on a 10 Mbps | connection. You definitely need the reliability and low | latency of fibre for this. | [deleted] | kbenson wrote: | Doubtful, IMO. The fact that you need it to be both | extremely low latency and with essentially zero | compression artifacts (probably lossless, based on their | goal). If the numbers listed here[1] are correct, then | the most efficient lossy codec at that time was doing 100 | minutes of 8k video in ~37GB of data. From that we can | intuit that it was using an average of 50 Mbps for that | 100 minutes of video. For the most efficient codec, and | I'm not even sure from that whether it was using lossy or | lossless numbers, because apparently HVEC can do both | (but I would assume lossy, since it's about streaming | video in that case). | | You can't do weird texture mapping or lossy compression | and expect people to really seem like they are there. | Even if you don't notice that stuff normally watching a | video, I think you'll notice it when you're interacting | like someone is really in front of you, and that will | throw off the immersion. | | 1: https://www.quora.com/In-regards-to-filesize-how-big- | is-1-mi... | paxys wrote: | I imagine it isn't (yet) because of the price tag. | bostonvaulter2 wrote: | And it would probably be very difficult to install at the | moment as well. | Pxtl wrote: | I'm still not understanding how the 3D works... is it like the | 3DS? Because that required you position your head in a very | specific place. | Philip-J-Fry wrote: | The "New 3DS" introduced head tracking and no longer needed | your head in a fixed position by the way. | somebodythere wrote: | Sounds super cool. I can't wait for LFD tech to become more | accessible to consumers. | ortusdux wrote: | I've been thinking about pre-ordering the Looking glass | portrait. $250 for the unit, and I already have a leap motion | laying around. | | https://lookingglassfactory.com/product/portrait | bsanr2 wrote: | It's neat and I'm waiting to see what creative things | people come up with for it. A Japanese developer put | together a Wizardry/Megaten-style dungeon-crawler demo: | | https://twitter.com/mizzmayo/status/1394171128491487234 | mywacaday wrote: | I have wondered in the past if a similar result could be | achieved using a 3d headset with some tracking/cameras and | removing the headset from the view through a real-time deep | fake that could be achieved through a short scan before the | call. Would this even be feasible? | Valgrim wrote: | It sounds like they are using this technology or something | similar: | | https://lookingglassfactory.com/8k | [deleted] | [deleted] | hathawsh wrote: | Does anyone know whether they're using that tech, something | similar, or something else? I've always been interested in | light field technology. | tengbretson wrote: | Wouldn't there also have to be some kind of head tracking | involved? Otherwise you're still limited to just showing a | fixed perspective in 3d. | wesleyy wrote: | No, that's what the lightfield does. You see different | physical images depending on your angle to the screen | defaultname wrote: | Fascinating. So not only is it feeding it an 8K / 30 (60?) | FPS image, it's feeding it numerous incident angle | variations and displaying all of them simultaneously? | | Sounds like a monster data rate. | zaptrem wrote: | I only know what I saw from the IO stream, but I think it | might send a compressed 3D mesh + texture across the | network and render the light field locally. | dialogbox wrote: | I think that is where the custom compression algorithm | comes in. If you think the fact that human body and face | doesn't change much, and the fact that it's a 3d model | based, the compression ratio could be very high. | hiharryhere wrote: | Good point. Also the very neutral background would | contribute to that. | ithkuil wrote: | https://news.ycombinator.com/item?id=23316225 | | > the 8K is their Input Resolution. > That resolution is | then divided into the 45 viewing directions: | datameta wrote: | Is existing Looking Glass Factory tech the same though? | Not so sure about that. Those displays are typically | monitor-sized at the largest and not really aimed at | displaying a live feed of a person. This looks to be a | more seamless experience on a larger screen. | [deleted] | weird-eye-issue wrote: | Do you think it's possible 90% of this is due to the studio | quality lighting, large high quality screen, good mic/speakers, | and low latency network? It seems like those factors alone | would get most of the way there and the 3D aspect is just a | bonus. Obviously I haven't used it in person but this was just | a thought since most people are used to video calls on their | small phone/laptop with poor lighting, mics, etc | abhv wrote: | NO WAY. | | It is impossible for me to explain how/why it works so well. | shahar2k wrote: | I imagine they are using lightfield type displays like the | ones made at this company - | https://lookingglassfactory.com/ | ArtWomb wrote: | It looks like it came out of the high-fidelity Immersive | Light Field Video presented at SIGGRAPH 2020. Quite | impressive that within a year it's now a consumer product | | https://augmentedperception.github.io/deepviewvideo/ | | WebAssembly SIMD is coming to Chrome as well. 2D images and | video that only consisted of RGB and Alpha channels may | appear downright primitive to future generations as depth | camera rigs gain distribution ;) | | https://www.chromestatus.com/feature/6533147810332672 | sneak wrote: | I am sure that the immersion of the experience is higher. | My question (and perhaps that of GP) is: is this greater | immersion actually beneficial to communication? | | I think this is cool tech, and valuable. I'm just not sure | that it offers a communication benefit over well-lit, well- | miced, wired, low latency, 8K videoconferencing. | | Maybe there's some 3D emotional perception face processing | stuff that we have deep in our brains that can immensely | benefit from this, but I'm skeptical. I think simply doing | 4k or 8k low latency high quality videoconferencing might | be a 90 or 95% solution without needing special | cameras/displays. | imiric wrote: | I think you might be underestimating the value of viewing | a 3D model on a no-glasses 3D display. This is one of the | basic aspects of in-person communication we take for | granted that current 2D technology can't replicate. You | can move your head and actually see a different angle of | the person in front of you. This can even be subtle, our | brain will still pick up the effect, and it makes the | experience beyond what we usually consider as | "immersive". | | Yes, having low latencies and high definition video is an | important aspect of this, but the 3D part is no gimmick. | Once the technology improves and gets affordable this is | a game changer for how we communicate online. The step | after that are holographic displays, and since we'd be | used to 3D models and smart displays, it probably won't | feel like such a big jump. | | I'm _super_ excited about this project. Hopefully Google | doesn't axe it. (: | throwaway3699 wrote: | Being able to feel like another person in the room is | enough for me to reconsider working from home. As of | right now I strongly have a preference for in person, but | I do acknowledge most people prefer commute and cost | benefits over productivity. | | The state of video conferencing today is a poor one and | I'm very excited for something that can change the | industry like this. | sneak wrote: | I'm right there with you, and I use a 4k camera and a | boom mic and headphones and wired ethernet to | videoconference now: I have been regularly complaining | about the low resolution and framerates of current | videoconferencing systems (10-15fps, 720p, low bitrate - | and that's the _highest_ quality setting available!). | | If Google wanted to make me believe they care about | videoconferencing quality, they'd have a 4k 60fps option | that auto-enables in Meet if it detects everyone on the | call is on wired gigabit with a 4k camera. | michaelbuckbee wrote: | I've spent a decent amount of time and money to make this | happen and it helps less than you would hope. | | Partially there are just affordance issues of things like eye | contact which are physically out of alignment unless you | start using two way mirrors [1]. | | https://hackaday.com/2020/05/29/two-way-mirror-improves- | vide... | porcc wrote: | Eye tracking is the core feature here--the rendered | "hologram" is correct from every possible angle. The things | you mention are probably closer to 2% of the final result. | plokiju wrote: | Source on the eye tracking? The light field displays I've | seen (https://lookingglassfactory.com/) don't need eye | tracking to work | akersten wrote: | My intuition is that a great lighting+microphone+speaker | setup is necessary, but not sufficient, for this demo. | | Even from viewing the short demo, the stereo display alone is | an entirely new dimension that no amount of studio lighting | will recreate. While better lighting and audio setup would | certainly improve the average person's videoconferencing | experience, this looks to be a genuine step beyond. | | That said, we've been seeing holographic-display prototypes | for the better part of a decade, and it'll be interesting if | this actually pans out or fizzles. | unethical_ban wrote: | What I think you're trying to describe already exists as a | product from Cisco called "telepresence". It is/was insanely | expensive, was a permanent installation that only Cisco | contracted techs could install, and did what you describe: It | is a series of large, curved HD displays with desks at an | appropriate distance from the screens/cameras, and copious | amounts of indirect lighting from behind the setup to make | each party look good. | | It seems like the imaging/rendering technology that Google is | using is much more advanced. | ElliotH wrote: | I've used such a Cisco system. Compared to regular video | calls the latency and quality was light years ahead, much | more natural conversations were possible. By which I mean | it was possible to laugh, interject, and generally have a | realistic conversation with a colleague in another country | without having to compensate for video lag in that very | careful way I find necessary on Meet and Zoom. | | That said, there was no "emotional connection" like the | Google one is described as offering. It was still a video | call. There was no forgetting that. I suspect the 3D and | the apparent physical closeness to the display add a lot. | noveltyaccount wrote: | Wow I forgot about Telepresence. I used it a decade ago at | a Fortune 500 company. With all of the cameras and displays | perfectly positions, everyone was life-sized on video, felt | like you were sitting around a roundtable. Now I'm | imagining that with higher resolution and 3D light field | display, wow. | wpietri wrote: | The question for me is how much it matters after the novelty | wears off. | | I count at least 5 waves of 3D technology starting in 1851 with | the Brewster Stereoscope. Each time there's a surge of | popularity driven by the legitimately amazing initial | experience. And each time people slowly stop caring. People | were incredibly excited about Avatar, and many thought it would | change the movie industry. But how many people now go out of | the way to see something in 3D? | suyash wrote: | Exactly, it's just a fancy FaceTime technology, I would be | bored after few days. Tell me a problem that it solves. | speeder wrote: | I want to try this just to see what happens, if I will have | again the feeling something is more real than reality. | | Because optometrists are illegal in my country (here only | medics can decide what glasses you can use), currently I don't | have stereoscopic vision, although my brain CAN do it, if I had | the correct images sent to my eyes somehow. (one of my eyes | muscles is slightly shorter than the other side thus the images | on that eye are shifted unless I had an optometrist design me | glasses with a prism). | | So when I watched Avatar, an actually well made 3D movie, it | literally felt more real than reality, despite it being obvious | fantasy with aliens, floating rocks and all that stuff. | | EDIT: for those wondering, I am from Brazil, here medical | professionals often sue the shit out of anyone offering any | service remotely similar to an optometrist, they are quite | aggressive about it, some attempted to make even discussion of | the subject illegal. And when I was trying to get the prism and | asked around my medics about it, one of them went really | ballistic, I honestly thought the guy was going to punch me. I | believe the reason for that is that for many medics, designing | glasses is their only source of income, a guaranteed one, since | here is ALSO illegal to buy glasses without a medic desining | them for you first, even if the new glasses are supposed to be | identical to the old ones! | djrogers wrote: | Sounds like a great reason to do a little medical tourism | once the present situation is under control. | sleepybrett wrote: | Similar tech in the display of the nintendo 3ds? | XnoiVeX wrote: | Sony has it's own version of the light field display. | https://youtu.be/KrLMnQM0_Ps | leokennis wrote: | My first thought: in 2030 when I'm calling grandma with this, I | will first need to accept cookies, then accept the new Google | privacy policy, then sign in to my Google account, then watch 2 | 20-second long pre roll ads. | booleandilemma wrote: | Google will have definitely discontinued this project by then | of course :) | silentsea90 wrote: | We're witnessing magical tech and innovation, and here we are | back to making fun of signing in, ads and cynicism about Google | shutting down projects. | meibo wrote: | Especially because most of Google's productivity apps don't | even have ads. I think it's just Gmail on mobile at the | moment. | vicary wrote: | That looks amazing ___________________________________________________________________ (page generated 2021-05-18 23:00 UTC)