[HN Gopher] Y Combinator backed MMO metaverse game is a blatant ... ___________________________________________________________________ Y Combinator backed MMO metaverse game is a blatant scam Author : astlouis44 Score : 155 points Date : 2021-05-28 19:23 UTC (3 hours ago) (HTM) web link (www.pcgamer.com) (TXT) w3m dump (www.pcgamer.com) | KuiN wrote: | If you're thinking "how bad can it really be?", please treat | yourself to watching a couple minutes of "gameplay". | | It's incredible to me that this project got any VC backing. 2 man | team with barely any background in game-dev are going to build an | exceptionally ambitious MMO? The red flags ignored are just | absurd. | dumbfoundded wrote: | VC seed stage backing is based on two things: the team (or who | they know) & the addressable market. VC backing is not some | meritocracy. YC is better at bridging the gap but it's | certainly not perfect. uBiome is another pretty blatant YC- | funded fraud | dvt wrote: | I've been following the DreamWorld saga on YouTube for a hot | minute now, mainly because I find it so interesting how they got | through the YC vetting process when I myself have applied twice | (maybe 3 times) and I also know plenty of people -- brilliant, | motivated, entrepreneurial folks -- that applied many (many) | times as well and were rejected (YC _is_ mega-competitive after | all). | | IMO, it's a bit insulting to the struggling startup community at | large, and not to mention damaging to the YC brand. | new299 wrote: | The statements regarding YC in the article don't make a whole | lot of sense to me. Firstly: | | > Y Combinator has a rigorous vetting process topped off by an | exclusive demo day with "selected investors." | | I don't think anyone whose been through the YC interview | process would describe it as rigorous. It's streamlined, and I | suspect design it minimize false negative rate while spending a | minimal amount of time reviewing companies. They have a huge | number of companies to evaluate. Personally can't imagine they | spend more than 30mins evaluating each company (including the | interview). | | Then later in the article: | | > The most serious accusation is that DreamWorld only got its Y | Combinator backing through nepotism. According to Upton, a | senior employee at Y Combinator claims that Bellack has a | friend in the accelerator who helped greenlight DreamWorld | without the appropriate due diligence | | I don't know what "appropriate due diligence" is here. I don't | think YC generally check references, or dive into code... maybe | a quick look at the demo in the 10m interview? It probably | helps knowing people on the panel. | | > "[DreamWorld] wasn't vetted. They apparently had nothing to | show on demo day, and they were still allowed through." | | Doesn't make sense to me. Do YC ban companies from demo day if | they don't have enough to show? It's not part initial DD? Have | they raised from demo day investors? | esturk wrote: | Just like brilliant people that gets rejected from prestigious | universities and companies, there's bound to be undeserving | people that gets in. | | Even if there's a vetting accuracy of 99.9% (for the sake of | argument), there's still a chance that some lemon will fall | through the cracks. So after 1000 seeds, there should be 1 | lemon. | | Now does that make the program any less prestigious? No, but | these things happen. | dvt wrote: | > Just like brilliant people that gets rejected from | prestigious universities and companies, there's bound to be | undeserving people that gets in. | | This isn't that great of an analogy because there are plenty | of "hard" cutoffs at both elite companies and elite schools. | For example, no matter who you are, you'll never get into | Yale Law with an LSAT of 125. | runawaybottle wrote: | If you have to ask, I'll go ahead and take a wild guess. I | looked at the founder's bios. A couple of white guys, think one | worked at a few FAANGs - textbook archetype for 'certainly | people of this type know what they are doing'. | | Yeah, we do live in _that_ world. This shit might be the most | valid textbook case of white male privilege ever. | | Edit: | | I usually have a very high bar for throwing around while male | privilege thing (I'm talking Joe Rogan levels of defense | against the claim), for what it's worth. | | But my spidey senses are tingling on this one from a mile away. | This shit looks worse than the Asian mmo's that are still being | built on the Unreal3 engine. | bcrosby95 wrote: | Plenty of articles, including this one, have interviewed | insiders that have revealed that they got to skip the vetting | process due to nepotism. You might want to re-asses your | "high bar" and stop making "wild guesses". | elliekelly wrote: | I (woman without a CS degree) once pitched to an investor and | his first question was "okay, but who's going to build it for | you?" | | Um... me? I _built_ it. It exists and I have users and I said | that several times but apparently the idea of me being able | to do that on my own was simply too confusing for him to | understand. His next question? Who'd I hire to build it? | | _facepalm_ | nscalf wrote: | Plenty of reasons to actually criticize the company, without | the intellectually lazy act of crying racial and sexual | preference with no basis. | kleinsch wrote: | Yea, I've found it interesting reading about YC companies from | this batch that include: | | - A scam MMO | | - Terminal autocomplete as a service | | - A Splitwise clone | | - An app that puts your next meeting in your menu bar (for | $10/month!) | | YC gets 5K+ applications/cycle, accepts 1-3%, so they rejected | 4500+ companies for these? | new299 wrote: | I have some sympathy for the difficulty evaluating tech plays | when "an RSS search engine" turns into twitter. | | These ideas are the starting point, but it's difficult to | tell what they might turn into. Quite possibly they evaluate | the ability of the founders to shape the company into | something interesting during the program. | | But more than that, they're probability are trying to figure | out how well the founders will perform at demo day, after | they've helped them polish the play. | debarshri wrote: | We have been following YC's devops companies. It seems like | they are basically investing in pretty much similar | companies, which we found a little bit weird. I would assume | as fund or incubator you would diversify your investments. | mattnewport wrote: | Part of the scandal mentioned in the article is the accusation | that they got in through nepotism and bypassed the usual | vetting process. | kemonocode wrote: | Which is why I suspect the title will be changed, even though | it _is_ relevant to the discussion. | sanxiyn wrote: | It is an editorialized title and should be changed. | kemonocode wrote: | The "blatant scam" part, maybe. The fact it's Y Combinator- | backed is still relevant, though. | wyxuan wrote: | To give them credit, dream world has provided a lot of | entertainment, unfortunately not the video game kind | Tialco wrote: | Trash article like the majority of stuff that comes out of PC | gamer. | tomaszs wrote: | Some guys try to basically ATP bootstrap a game concept. And | there are other guys including the author of the article, that | want to rip it apart. | | If there is a scam, where are the victims? | | All I can see here is only a lot of speculative and targeted hate | and smear that makes me wonder why on earth it is on Hacker News. | OutThisLife wrote: | The default UE4 mannequin makes it so much funnier. | coldcode wrote: | I know what building an MMO is like, having worked on one 10 | years ago that was already 10 years old and still exists today | (small audience though). | | Building something like these people are talking about requires | more $ than a Marvel superhero movie to get anywhere. We could | manage about 100 simultaneous players visible to each other in a | reasonable time but no more; the internet is not fast enough to | manage more than that many "people" with anything resembling real | behavior, even then its hard to maintain the illusion of fluidity | with the random latency of so many streams using prediction. | Supporting millions of users like these people claim is fantasy | even if you only saw a handful. Maintaining state in a single | world at that volume is impossible with real people (you can fake | a lot of "AI" characters but not actual players). There is reason | why most MMO and similar games limit the number of players, or | like Eve throttle the game time and slow everything down if too | many ships appear in the same place (not possible in a "on | ground" sort of world). | | Also building something of this magnitude and even getting it to | do even a small subset of what they want requires people with | lots of experience, as this is highly complex and specialized | programming, not to mention an enormous amount of art creation, | lighting, audio, story and other content, unless you go the No | Man's Sky route and generate everything. But they don't support | huge numbers of"local" players either. | angrais wrote: | Could you explain how world of Warcraft works then? You can | certainly have more than 200 in one place at once... Are they | doing some tricks to make this appear as if it's working but in | reality it is not? | | Would love to hear your opinion. | ElectricalUnion wrote: | > 200 in one place | | 200 players in one map instance. | | But not 200 visible player with interactions refreshing on | real time. Most likely you see diminishing level of details, | if anything besides complete fabrication or no data at all | after a certain visibility range threshold. | MattieTK wrote: | This was part of the exciting suggestion of the original Stadia | trailers: with the entire game and all the interactions | happening in Google datacentres, you would only need to receive | a rendered version, and suddenly all this would be possible. | | Of course none of that has happened and Google folded their | games studio, which is par for them, but does go some way to | reinforcing this point that there's a reason this stuff isn't | done. | 650REDHAIR wrote: | See star citizen for a recent example | rcxdude wrote: | Exactly, on the server side player interaction is an N2 problem | (where N is the number of players who are currently | interacting). Each of N players need updates on the (N-1) other | players they can see. And without strong in-game reasons not | to, players will test the limits, no matter how efficient your | code (see EVE where despite them making huge improvements to | their servers and code as well as already using an extremely | low update rate, player battles are still basically limited by | how many you can get into a system before the server topples | over). | Shadonototro wrote: | i knew this project was a scam | | it was obvious, default unreal 4 templates, art from asset packs | and people asking for 10k to make an MMO, LOL | | what people can do for a quick buck, this not only expose the | pseudo "scripters & asset flippers", but also everyone who | promoted the project | tom_mellior wrote: | > default unreal 4 templates, art from asset packs | | I don't understand this criticism. Using existing asset packs | seems sensible to me. It's a tiny team that seems to have more | software engineering than graphic design experience. Focusing | on the game itself first and using placeholder assets allows | them to make progress for now. It can be made pretty later, | when there is an actual game. If it were the other way around, | people would be criticizing them for focusing on looks first | instead of writing game code. | | All that said, the rest of the criticism appears damning. | anonymousab wrote: | > [DreamWorld] wasn't vetted. They apparently had nothing to show | on demo day, and they were still allowed through | | "It's their money" and all that, but if true I do wonder how | often this kind of 'line-skipping' happens. Maybe an elevator | pitch and passion is enough for YC sometimes? | [deleted] | hprotagonist wrote: | Of course it's a scam; I'm not there. | jokoon wrote: | Its totally possible to make a large online game with proper | procedural generation of geometry and sharded servers for zones. | | It's a bit of work but it's doable. | | Games are not about content, they're about multiplayer | experience. Online games don't need content or scenario or | background. A game without story is a software product. | | Not saying this is not a scam though, but real of the old gods | proved it was possible to make a real MMO game with just 2 | people. | kevingadd wrote: | "Games are not about content, they're about multiplayer | experience. Online games don't need content or scenario or | background." | | With a few notable exceptions, this is literally not true. Just | do a survey of all the big money-earning PC MMOs or phone | games. Picking a random result from page 1 of the google | results for "best selling MMORPGs" - I'll place their list here | and comment on it: | | Guild Wars: (I worked on this one) heavily story-driven, with a | PvP mode. Can confirm lots of time and money was spent on the | story content, and we had a competitor that tried to do our | thing without the story, and it flopped. We released updates | almost entirely made up of authored content and stories every | year or so and they made good money. | | TERA: Gameplay-focused with lots of story content. Definitely | would not have hit without the content. | | Planetside 2: One of the exceptions I mentioned - this is just | a scaled up multiplayer FPS. (I kind of disagree with | classifying this as an MMORPG, but I'm taking this list as it | comes). | | Black Desert Online: Story focused. Haven't played this one so | I can't comment in detail, but I've watched enough gameplay | footage to be confident about this. | | Star Trek Online: Story focused (with some procedural content). | Players are there for the content because they love Star Trek | and (in some cases) want to role-play as a Starfleet captain. | | EverQuest: Somewhat story focused, but not in the way you'd | normally see it now - more like a MUD with some very heavy | developer guidance. They literally don't make them like this | anymore, though, for good reason. | | Rift: Very much in the World of Warcraft mold. If you look at | the promotional content on their website, it is clearly story | focused even if it has some PvP and cooperative elements. | | Lord of the Rings Online: I feel like it shouldn't need to be | said, but this game is _entirely_ about story content and | roleplay. When a friend of mine interviewed to join that team | before getting hired, they quizzed him on the Silmarillion. | | Guild Wars 2: Like Guild Wars 1, story driven - probably more | so than the original. | | EVE Online: One of the exceptions - this game is almost | entirely about roleplay, player vs player combat, etc. It's not | procedural for the most part though. I'd say this is one of the | ones closest to a "metaverse". I should note that CCP tried to | go all-in on building a Metaverse out of EVE, releasing tie-in | games that shared its universe along with first-person gameplay | and character customization... and players soundly rejected all | of it, forcing the studio to go back to focusing on the core | game. | | Runescape: Know almost nothing about this one. Certain it's not | procedurally generated, though. | | Star Wars The Old Republic: See Star Trek Online and LOTR | above. Story driven, very heavy on roleplay. People came to | this game for its unique crafted story campaigns for each | class, and the studio spun up to build it used the name of EA's | leading story game studio (BioWare). | | Final Fantasy XIV: Heavily story driven. Story is why people | talk about this game. If you look at user reviews or | professional reviews, they all mention the story. | | Elder Scrolls Online: This might have a good amount of procgen | in it, since Bethesda does use that stuff - but my | understanding is that this is a story-driven game as well. | Could be an exception to the rule, I suppose. | | World of Warcraft: The textbook example, presumably why they | put it at the end of the list. Wholly story-driven, every major | piece of group content has story motivations attached to it and | the bosses talk to you. They do things like obliterate parts of | the game world and replace it for the purposes of plot. | | Games that are "not about content" are a subset of the larger | games market, and some of them do make good money. However, | even the ones that "aren't about story", like say the latest | Call of Duty multiplayer shooter, are still "about content", | because they sell you hand-crafted maps to play on and people | pay money to get the latest expansion or update with new maps. | | Anyone familiar enough with the market knows this. It's okay if | you don't, but I would hope investors would do their research | before handing money to another "games startup" that's doomed | to fail. | themacguffinman wrote: | A bit of a tangent, there was a notorious reddit thread a | long time ago with a comment by someone supposedly in the MMO | industry [1] that echoes your point about content: | | > Art is one of the biggest expenses in a commercially- | produced MMO. There's a LOT of it, it's time intensive to | create, and it has to be turned around fast | | That thread mostly focused on how unrealistic it is for one | person to develop an MMO by themselves, which is not exactly | the case here. But it gives a bit of a taste as to why MMORPG | is one of the most challenging game genres to succeed with. | "Half of all MMOs commercially developed never release; half | the survivors immediately fail", and the remaining successes | almost all have staggeringly huge amounts of art & lore like | you mentioned. | | [1] https://www.reddit.com/r/gaming/comments/p1ssv/dear_inter | net... | polytely wrote: | Thanks for your work on Guild Wars! That game meant a lot to | me growing up, it's really something special. | walrus01 wrote: | > Games are not about content, they're about multiplayer | experience. | | The amazing success and critical acclaim of single player games | such as Horizon Zero Dawn, the Metal Gear Solid series and the | Deus Ex series, among others, might make you reconsider your | position on that. | dbg31415 wrote: | > Games are not about content, they're about multiplayer | experience... | | Did you play Fallout 76 at launch? Oof. It was terrible. | They've since added NPCs, but it's really hard to fix a bad | first impression. | rcxdude wrote: | This is very rare in MMOs. Most are not really sandboxes but | theme parks, where most multiplayer is through interacting with | the content cooperatively. | cbsks wrote: | Previously discussed: | https://news.ycombinator.com/item?id=26898266 | | If a company promises more than they can deliver, is it a scam? | What if they believe that they actually can deliver it? | gameswithgo wrote: | The answer to your question in isolation is no. However people | with some experience in game development would largely agree | that these people can't have believed they were going to | deliver it, and YC certainly should have known. | DetroitThrow wrote: | Theranos believed in what they were originally taking investors | over. | | I don't see why this is not a similar case of fraud if | investors have not been informed about current expectations of | their original promise. | chrisco255 wrote: | The difference with Theranos is they were promising people | tangible medical results. Clearly, if a metaverse startup | convinces a bunch of VCs to back them and the venture fails, | that risk was known from the beginning. | ska wrote: | I don't think the point was what the tangible result would | be, or risk of failure. Everyone putting money into an | early venture knows that there is a good chance they just | kissed it goodbye. | | The problem is when said venture later lies about progress, | or otherwise obfuscates, especially to get _more_ money. | That 's certainly what Theranos did, and I think what GP | was suggesting happened here. | qzw wrote: | They also collected $64K from a Kickstarter while boasting | about having "secured the majority of our funding from some | of the best investors in Silicon Valley." So arguably they | did promise some tangible results to some non-professional | investors/potential players. Of course, by now everyone | should know that _Caveat Backer_ is the unofficial motto of | Kickstarter. | aeturnum wrote: | I do think calling this a "scam" is difficult to defend from an | intent perspective, but it does not appear like it has any | realistic chance of succeeding. At some point projects cross a | line from being optimistic to being negligent and deceptive. YC | should know better and I think using hyperbolic rhetoric is a | legitimate counter to a company that seems to be sleepwalking | into failure with other peoples' money. | sanxiyn wrote: | I am all for investor protection, but "other people" here are | supposed to be accredited investors. Caveat emptor etc. | aeturnum wrote: | I can see why you would say that other investors should do | their own research, but many people view a YC investment as | a vote of confidence in the company in question. Your view | makes me curious about how you think about the role of an | incubator. Like...are there any lines YC could cross? Does | their investment in a company reflect on them at all? What | value do they provide other than seed money to companies? | sanxiyn wrote: | YC provides seed money. No one should rely on YC for due | diligence. | bcrosby95 wrote: | And people on kickstarter. But it would probably get no | play here if it were just another pie-in-the-sky | kickstarter game rather than being backed by YC. | | They did say they were backed by SV investors in their | kickstarter, though, I'm not sure if that had anything to | do with their success there. | wmf wrote: | I would hope that one of the services provided by YC is a | reality check to convince startups like this to stop | overpromising. | krapp wrote: | No one ever threw millions of dollars at founders with modest | goals and realistic expectations. Every startup has to be | changing the world, disrupting the status quo, innovating the | next big thing. | serf wrote: | >If a company promises more than they can deliver, is it a | scam? | | I think I can squeeze water out of rocks. Pay me now to do it, | and i'll figure it out. Everyone around tells me I can't, but I | know I can. | | >What if they believe that they actually can deliver it? | | I absolutely believe I can do it if I set my mind to it. Fund | my company so we can find out. | | Do you see any possible issues with this style of transaction? | sanxiyn wrote: | Do you plan to license the technology or build water plants | yourself? What is your advantage relative to desalination? | ultrastable wrote: | this is extremely embarrassing for YC. whether or not it's an | intentional scam, anyone remotely involved w/ the tech industry | should have seen how implausible the whole project was | tptacek wrote: | You're not meant to editorialize titles like this on HN. People | who submit stories have no more claim to their viewpoint than any | commenter does. The title here should be: | | "This MMO that promised an 'infinite open world' has become a | giant fiasco" | [deleted] | serf wrote: | "Please don't complain that a submission is inappropriate. If a | story is spam or off-topic, flag it. " | | Feels weird to nitpick scam versus fiasco, but whatever. | | I'd be upset either way as an investor, but just flag it if | need be -- as per guidelines. | qzw wrote: | What about the video embedded in the article with the title | "DreamWorld - Exposing the Scam Game" and "Ultimate Scammers" | in big yellow 60pt font? | [deleted] | tobr wrote: | If the reason for the rule is to avoid the submitter pushing | through their viewpoint, this particular case shouldn't be a | problem. The "Y Combinator" part is a reason why it's relevant | to this site, and it's not a viewpoint. | littlestymaar wrote: | > Y Combinator backed MMO metaverse game has become a giant | fiasco | | Would be editorialized enough to provide context, but not as | much of a click-bait title. | tptacek wrote: | Submitters don't get to decide why things are relevant to the | site; that's a hole people have driven trucks through in this | guideline. The YC angle is a perfectly good comment to write | (so is the "scam" thing, if that's a case you want to make); | it's not the title of the story. | dredmorbius wrote: | It's possible to submit stories and a comment simultaneously | (fill in _both_ the URL and "text* fields on the submission | form). | | An early-entry comment carries a lot of weight in steering | conversation, and quoting the portion of the story citing | YC's involvement as well as the alleged fraud would be | proper. | | Unless unclickbaiting titles or working with arbitrary text | (e.g., a Twitter stream submission), changing titles is | strongly frowned upon, _especially_ where the source does in | fact have a viable title. | | I'd lose the preemptory "This" from the original source, but | otherwise recommend the original title be used. | | (Meantime, the discussion is now derailed by title | discussion, which dang will have to clean up.) | sanxiyn wrote: | "Scam" is the problematic part. The article avoids the word | in the title because the article itself says: | | > "I think we use the word scam as a colloquial term mostly | and there's some nuance to this. I don't think either game's | developers have the actual intention to not deliver." | | So it's not a scam, not to speak of blatant scam. | onli wrote: | That's a quote in the article. He also said this: | | > _" I think for me, the base intent matters very little | when the end result is the same and you've lied to everyone | throughout."_ | | If it's true that the game developers promised this: | | > _The campaign promises, among other features, | "multiplayer with the population density of real cities" | and a fully dynamic environment with no fixed interaction | points._ | | Then it's clearly a scam. And both statements really are on | the kickstarter. There is also this gem: | | > _We plan to expand to every internet connected device | with a screen very soon!_ | | Ridiculous. | dragonwriter wrote: | "blatant scam" is editorializing beyond "giant fiasco" and is | a viewpoint. | dumbfoundded wrote: | Scam = fiasco + company claims. I don't see it as a large | leap based on the company claims. You could argue that it's | not a scam as long as they're trying but if what they | claimed was inherently impossible, I don't think it's a | stretch. | akerl_ wrote: | Thankfully, we don't have to debate whether it's a small | or large leap. The fact that it is a leap makes it | editorializing. | lloydatkinson wrote: | I wonder if this post will be deleted | xmly wrote: | Nepotism at Y Combinator ? | | What is this about? | ffhhj wrote: | Favoritism shown or patronage granted to relatives and friends. | | But I think this is just an example that shows investment is | merely gambling. | themacguffinman wrote: | Not necessarily, the article mentions that YC allegedly never | even vetted the project: | | > According to Upton, a senior employee at Y Combinator | claims that Bellack has a friend in the accelerator who | helped greenlight DreamWorld without the appropriate due | diligence. "Originally, I thought this was a bit of a joke, | but they called me and validated all their information and | their sources. This person is actually higher up than just | investing," he says. "[DreamWorld] wasn't vetted. They | apparently had nothing to show on demo day, and they were | still allowed through." | sombremesa wrote: | The big issue relevant to YC is "[DreamWorld] wasn't vetted. They | apparently had nothing to show on demo day, and they were still | allowed through" (if true), but the people being affected are the | LPs who were likely aware such things would happen to their | money. | | Edit: removed the word scam from my comment since I expect the | title will be changed and then my comment won't make sense. | new299 wrote: | I didn't understand this comment in the article. | | Demo day comes after being accepted to YC... Do YC ban | companies from demo day? I thought everybody presented. I can't | see any reference to them having raised any money at demo day | either. ___________________________________________________________________ (page generated 2021-05-28 23:01 UTC)