[HN Gopher] Y Combinator backed MMO metaverse game is a blatant ...
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       Y Combinator backed MMO metaverse game is a blatant scam
        
       Author : astlouis44
       Score  : 155 points
       Date   : 2021-05-28 19:23 UTC (3 hours ago)
        
 (HTM) web link (www.pcgamer.com)
 (TXT) w3m dump (www.pcgamer.com)
        
       | KuiN wrote:
       | If you're thinking "how bad can it really be?", please treat
       | yourself to watching a couple minutes of "gameplay".
       | 
       | It's incredible to me that this project got any VC backing. 2 man
       | team with barely any background in game-dev are going to build an
       | exceptionally ambitious MMO? The red flags ignored are just
       | absurd.
        
         | dumbfoundded wrote:
         | VC seed stage backing is based on two things: the team (or who
         | they know) & the addressable market. VC backing is not some
         | meritocracy. YC is better at bridging the gap but it's
         | certainly not perfect. uBiome is another pretty blatant YC-
         | funded fraud
        
       | dvt wrote:
       | I've been following the DreamWorld saga on YouTube for a hot
       | minute now, mainly because I find it so interesting how they got
       | through the YC vetting process when I myself have applied twice
       | (maybe 3 times) and I also know plenty of people -- brilliant,
       | motivated, entrepreneurial folks -- that applied many (many)
       | times as well and were rejected (YC _is_ mega-competitive after
       | all).
       | 
       | IMO, it's a bit insulting to the struggling startup community at
       | large, and not to mention damaging to the YC brand.
        
         | new299 wrote:
         | The statements regarding YC in the article don't make a whole
         | lot of sense to me. Firstly:
         | 
         | > Y Combinator has a rigorous vetting process topped off by an
         | exclusive demo day with "selected investors."
         | 
         | I don't think anyone whose been through the YC interview
         | process would describe it as rigorous. It's streamlined, and I
         | suspect design it minimize false negative rate while spending a
         | minimal amount of time reviewing companies. They have a huge
         | number of companies to evaluate. Personally can't imagine they
         | spend more than 30mins evaluating each company (including the
         | interview).
         | 
         | Then later in the article:
         | 
         | > The most serious accusation is that DreamWorld only got its Y
         | Combinator backing through nepotism. According to Upton, a
         | senior employee at Y Combinator claims that Bellack has a
         | friend in the accelerator who helped greenlight DreamWorld
         | without the appropriate due diligence
         | 
         | I don't know what "appropriate due diligence" is here. I don't
         | think YC generally check references, or dive into code... maybe
         | a quick look at the demo in the 10m interview? It probably
         | helps knowing people on the panel.
         | 
         | > "[DreamWorld] wasn't vetted. They apparently had nothing to
         | show on demo day, and they were still allowed through."
         | 
         | Doesn't make sense to me. Do YC ban companies from demo day if
         | they don't have enough to show? It's not part initial DD? Have
         | they raised from demo day investors?
        
         | esturk wrote:
         | Just like brilliant people that gets rejected from prestigious
         | universities and companies, there's bound to be undeserving
         | people that gets in.
         | 
         | Even if there's a vetting accuracy of 99.9% (for the sake of
         | argument), there's still a chance that some lemon will fall
         | through the cracks. So after 1000 seeds, there should be 1
         | lemon.
         | 
         | Now does that make the program any less prestigious? No, but
         | these things happen.
        
           | dvt wrote:
           | > Just like brilliant people that gets rejected from
           | prestigious universities and companies, there's bound to be
           | undeserving people that gets in.
           | 
           | This isn't that great of an analogy because there are plenty
           | of "hard" cutoffs at both elite companies and elite schools.
           | For example, no matter who you are, you'll never get into
           | Yale Law with an LSAT of 125.
        
         | runawaybottle wrote:
         | If you have to ask, I'll go ahead and take a wild guess. I
         | looked at the founder's bios. A couple of white guys, think one
         | worked at a few FAANGs - textbook archetype for 'certainly
         | people of this type know what they are doing'.
         | 
         | Yeah, we do live in _that_ world. This shit might be the most
         | valid textbook case of white male privilege ever.
         | 
         | Edit:
         | 
         | I usually have a very high bar for throwing around while male
         | privilege thing (I'm talking Joe Rogan levels of defense
         | against the claim), for what it's worth.
         | 
         | But my spidey senses are tingling on this one from a mile away.
         | This shit looks worse than the Asian mmo's that are still being
         | built on the Unreal3 engine.
        
           | bcrosby95 wrote:
           | Plenty of articles, including this one, have interviewed
           | insiders that have revealed that they got to skip the vetting
           | process due to nepotism. You might want to re-asses your
           | "high bar" and stop making "wild guesses".
        
           | elliekelly wrote:
           | I (woman without a CS degree) once pitched to an investor and
           | his first question was "okay, but who's going to build it for
           | you?"
           | 
           | Um... me? I _built_ it. It exists and I have users and I said
           | that several times but apparently the idea of me being able
           | to do that on my own was simply too confusing for him to
           | understand. His next question? Who'd I hire to build it?
           | 
           |  _facepalm_
        
           | nscalf wrote:
           | Plenty of reasons to actually criticize the company, without
           | the intellectually lazy act of crying racial and sexual
           | preference with no basis.
        
         | kleinsch wrote:
         | Yea, I've found it interesting reading about YC companies from
         | this batch that include:
         | 
         | - A scam MMO
         | 
         | - Terminal autocomplete as a service
         | 
         | - A Splitwise clone
         | 
         | - An app that puts your next meeting in your menu bar (for
         | $10/month!)
         | 
         | YC gets 5K+ applications/cycle, accepts 1-3%, so they rejected
         | 4500+ companies for these?
        
           | new299 wrote:
           | I have some sympathy for the difficulty evaluating tech plays
           | when "an RSS search engine" turns into twitter.
           | 
           | These ideas are the starting point, but it's difficult to
           | tell what they might turn into. Quite possibly they evaluate
           | the ability of the founders to shape the company into
           | something interesting during the program.
           | 
           | But more than that, they're probability are trying to figure
           | out how well the founders will perform at demo day, after
           | they've helped them polish the play.
        
           | debarshri wrote:
           | We have been following YC's devops companies. It seems like
           | they are basically investing in pretty much similar
           | companies, which we found a little bit weird. I would assume
           | as fund or incubator you would diversify your investments.
        
         | mattnewport wrote:
         | Part of the scandal mentioned in the article is the accusation
         | that they got in through nepotism and bypassed the usual
         | vetting process.
        
         | kemonocode wrote:
         | Which is why I suspect the title will be changed, even though
         | it _is_ relevant to the discussion.
        
           | sanxiyn wrote:
           | It is an editorialized title and should be changed.
        
             | kemonocode wrote:
             | The "blatant scam" part, maybe. The fact it's Y Combinator-
             | backed is still relevant, though.
        
       | wyxuan wrote:
       | To give them credit, dream world has provided a lot of
       | entertainment, unfortunately not the video game kind
        
       | Tialco wrote:
       | Trash article like the majority of stuff that comes out of PC
       | gamer.
        
       | tomaszs wrote:
       | Some guys try to basically ATP bootstrap a game concept. And
       | there are other guys including the author of the article, that
       | want to rip it apart.
       | 
       | If there is a scam, where are the victims?
       | 
       | All I can see here is only a lot of speculative and targeted hate
       | and smear that makes me wonder why on earth it is on Hacker News.
        
       | OutThisLife wrote:
       | The default UE4 mannequin makes it so much funnier.
        
       | coldcode wrote:
       | I know what building an MMO is like, having worked on one 10
       | years ago that was already 10 years old and still exists today
       | (small audience though).
       | 
       | Building something like these people are talking about requires
       | more $ than a Marvel superhero movie to get anywhere. We could
       | manage about 100 simultaneous players visible to each other in a
       | reasonable time but no more; the internet is not fast enough to
       | manage more than that many "people" with anything resembling real
       | behavior, even then its hard to maintain the illusion of fluidity
       | with the random latency of so many streams using prediction.
       | Supporting millions of users like these people claim is fantasy
       | even if you only saw a handful. Maintaining state in a single
       | world at that volume is impossible with real people (you can fake
       | a lot of "AI" characters but not actual players). There is reason
       | why most MMO and similar games limit the number of players, or
       | like Eve throttle the game time and slow everything down if too
       | many ships appear in the same place (not possible in a "on
       | ground" sort of world).
       | 
       | Also building something of this magnitude and even getting it to
       | do even a small subset of what they want requires people with
       | lots of experience, as this is highly complex and specialized
       | programming, not to mention an enormous amount of art creation,
       | lighting, audio, story and other content, unless you go the No
       | Man's Sky route and generate everything. But they don't support
       | huge numbers of"local" players either.
        
         | angrais wrote:
         | Could you explain how world of Warcraft works then? You can
         | certainly have more than 200 in one place at once... Are they
         | doing some tricks to make this appear as if it's working but in
         | reality it is not?
         | 
         | Would love to hear your opinion.
        
           | ElectricalUnion wrote:
           | > 200 in one place
           | 
           | 200 players in one map instance.
           | 
           | But not 200 visible player with interactions refreshing on
           | real time. Most likely you see diminishing level of details,
           | if anything besides complete fabrication or no data at all
           | after a certain visibility range threshold.
        
         | MattieTK wrote:
         | This was part of the exciting suggestion of the original Stadia
         | trailers: with the entire game and all the interactions
         | happening in Google datacentres, you would only need to receive
         | a rendered version, and suddenly all this would be possible.
         | 
         | Of course none of that has happened and Google folded their
         | games studio, which is par for them, but does go some way to
         | reinforcing this point that there's a reason this stuff isn't
         | done.
        
         | 650REDHAIR wrote:
         | See star citizen for a recent example
        
         | rcxdude wrote:
         | Exactly, on the server side player interaction is an N2 problem
         | (where N is the number of players who are currently
         | interacting). Each of N players need updates on the (N-1) other
         | players they can see. And without strong in-game reasons not
         | to, players will test the limits, no matter how efficient your
         | code (see EVE where despite them making huge improvements to
         | their servers and code as well as already using an extremely
         | low update rate, player battles are still basically limited by
         | how many you can get into a system before the server topples
         | over).
        
       | Shadonototro wrote:
       | i knew this project was a scam
       | 
       | it was obvious, default unreal 4 templates, art from asset packs
       | and people asking for 10k to make an MMO, LOL
       | 
       | what people can do for a quick buck, this not only expose the
       | pseudo "scripters & asset flippers", but also everyone who
       | promoted the project
        
         | tom_mellior wrote:
         | > default unreal 4 templates, art from asset packs
         | 
         | I don't understand this criticism. Using existing asset packs
         | seems sensible to me. It's a tiny team that seems to have more
         | software engineering than graphic design experience. Focusing
         | on the game itself first and using placeholder assets allows
         | them to make progress for now. It can be made pretty later,
         | when there is an actual game. If it were the other way around,
         | people would be criticizing them for focusing on looks first
         | instead of writing game code.
         | 
         | All that said, the rest of the criticism appears damning.
        
       | anonymousab wrote:
       | > [DreamWorld] wasn't vetted. They apparently had nothing to show
       | on demo day, and they were still allowed through
       | 
       | "It's their money" and all that, but if true I do wonder how
       | often this kind of 'line-skipping' happens. Maybe an elevator
       | pitch and passion is enough for YC sometimes?
        
         | [deleted]
        
       | hprotagonist wrote:
       | Of course it's a scam; I'm not there.
        
       | jokoon wrote:
       | Its totally possible to make a large online game with proper
       | procedural generation of geometry and sharded servers for zones.
       | 
       | It's a bit of work but it's doable.
       | 
       | Games are not about content, they're about multiplayer
       | experience. Online games don't need content or scenario or
       | background. A game without story is a software product.
       | 
       | Not saying this is not a scam though, but real of the old gods
       | proved it was possible to make a real MMO game with just 2
       | people.
        
         | kevingadd wrote:
         | "Games are not about content, they're about multiplayer
         | experience. Online games don't need content or scenario or
         | background."
         | 
         | With a few notable exceptions, this is literally not true. Just
         | do a survey of all the big money-earning PC MMOs or phone
         | games. Picking a random result from page 1 of the google
         | results for "best selling MMORPGs" - I'll place their list here
         | and comment on it:
         | 
         | Guild Wars: (I worked on this one) heavily story-driven, with a
         | PvP mode. Can confirm lots of time and money was spent on the
         | story content, and we had a competitor that tried to do our
         | thing without the story, and it flopped. We released updates
         | almost entirely made up of authored content and stories every
         | year or so and they made good money.
         | 
         | TERA: Gameplay-focused with lots of story content. Definitely
         | would not have hit without the content.
         | 
         | Planetside 2: One of the exceptions I mentioned - this is just
         | a scaled up multiplayer FPS. (I kind of disagree with
         | classifying this as an MMORPG, but I'm taking this list as it
         | comes).
         | 
         | Black Desert Online: Story focused. Haven't played this one so
         | I can't comment in detail, but I've watched enough gameplay
         | footage to be confident about this.
         | 
         | Star Trek Online: Story focused (with some procedural content).
         | Players are there for the content because they love Star Trek
         | and (in some cases) want to role-play as a Starfleet captain.
         | 
         | EverQuest: Somewhat story focused, but not in the way you'd
         | normally see it now - more like a MUD with some very heavy
         | developer guidance. They literally don't make them like this
         | anymore, though, for good reason.
         | 
         | Rift: Very much in the World of Warcraft mold. If you look at
         | the promotional content on their website, it is clearly story
         | focused even if it has some PvP and cooperative elements.
         | 
         | Lord of the Rings Online: I feel like it shouldn't need to be
         | said, but this game is _entirely_ about story content and
         | roleplay. When a friend of mine interviewed to join that team
         | before getting hired, they quizzed him on the Silmarillion.
         | 
         | Guild Wars 2: Like Guild Wars 1, story driven - probably more
         | so than the original.
         | 
         | EVE Online: One of the exceptions - this game is almost
         | entirely about roleplay, player vs player combat, etc. It's not
         | procedural for the most part though. I'd say this is one of the
         | ones closest to a "metaverse". I should note that CCP tried to
         | go all-in on building a Metaverse out of EVE, releasing tie-in
         | games that shared its universe along with first-person gameplay
         | and character customization... and players soundly rejected all
         | of it, forcing the studio to go back to focusing on the core
         | game.
         | 
         | Runescape: Know almost nothing about this one. Certain it's not
         | procedurally generated, though.
         | 
         | Star Wars The Old Republic: See Star Trek Online and LOTR
         | above. Story driven, very heavy on roleplay. People came to
         | this game for its unique crafted story campaigns for each
         | class, and the studio spun up to build it used the name of EA's
         | leading story game studio (BioWare).
         | 
         | Final Fantasy XIV: Heavily story driven. Story is why people
         | talk about this game. If you look at user reviews or
         | professional reviews, they all mention the story.
         | 
         | Elder Scrolls Online: This might have a good amount of procgen
         | in it, since Bethesda does use that stuff - but my
         | understanding is that this is a story-driven game as well.
         | Could be an exception to the rule, I suppose.
         | 
         | World of Warcraft: The textbook example, presumably why they
         | put it at the end of the list. Wholly story-driven, every major
         | piece of group content has story motivations attached to it and
         | the bosses talk to you. They do things like obliterate parts of
         | the game world and replace it for the purposes of plot.
         | 
         | Games that are "not about content" are a subset of the larger
         | games market, and some of them do make good money. However,
         | even the ones that "aren't about story", like say the latest
         | Call of Duty multiplayer shooter, are still "about content",
         | because they sell you hand-crafted maps to play on and people
         | pay money to get the latest expansion or update with new maps.
         | 
         | Anyone familiar enough with the market knows this. It's okay if
         | you don't, but I would hope investors would do their research
         | before handing money to another "games startup" that's doomed
         | to fail.
        
           | themacguffinman wrote:
           | A bit of a tangent, there was a notorious reddit thread a
           | long time ago with a comment by someone supposedly in the MMO
           | industry [1] that echoes your point about content:
           | 
           | > Art is one of the biggest expenses in a commercially-
           | produced MMO. There's a LOT of it, it's time intensive to
           | create, and it has to be turned around fast
           | 
           | That thread mostly focused on how unrealistic it is for one
           | person to develop an MMO by themselves, which is not exactly
           | the case here. But it gives a bit of a taste as to why MMORPG
           | is one of the most challenging game genres to succeed with.
           | "Half of all MMOs commercially developed never release; half
           | the survivors immediately fail", and the remaining successes
           | almost all have staggeringly huge amounts of art & lore like
           | you mentioned.
           | 
           | [1] https://www.reddit.com/r/gaming/comments/p1ssv/dear_inter
           | net...
        
           | polytely wrote:
           | Thanks for your work on Guild Wars! That game meant a lot to
           | me growing up, it's really something special.
        
         | walrus01 wrote:
         | > Games are not about content, they're about multiplayer
         | experience.
         | 
         | The amazing success and critical acclaim of single player games
         | such as Horizon Zero Dawn, the Metal Gear Solid series and the
         | Deus Ex series, among others, might make you reconsider your
         | position on that.
        
         | dbg31415 wrote:
         | > Games are not about content, they're about multiplayer
         | experience...
         | 
         | Did you play Fallout 76 at launch? Oof. It was terrible.
         | They've since added NPCs, but it's really hard to fix a bad
         | first impression.
        
         | rcxdude wrote:
         | This is very rare in MMOs. Most are not really sandboxes but
         | theme parks, where most multiplayer is through interacting with
         | the content cooperatively.
        
       | cbsks wrote:
       | Previously discussed:
       | https://news.ycombinator.com/item?id=26898266
       | 
       | If a company promises more than they can deliver, is it a scam?
       | What if they believe that they actually can deliver it?
        
         | gameswithgo wrote:
         | The answer to your question in isolation is no. However people
         | with some experience in game development would largely agree
         | that these people can't have believed they were going to
         | deliver it, and YC certainly should have known.
        
         | DetroitThrow wrote:
         | Theranos believed in what they were originally taking investors
         | over.
         | 
         | I don't see why this is not a similar case of fraud if
         | investors have not been informed about current expectations of
         | their original promise.
        
           | chrisco255 wrote:
           | The difference with Theranos is they were promising people
           | tangible medical results. Clearly, if a metaverse startup
           | convinces a bunch of VCs to back them and the venture fails,
           | that risk was known from the beginning.
        
             | ska wrote:
             | I don't think the point was what the tangible result would
             | be, or risk of failure. Everyone putting money into an
             | early venture knows that there is a good chance they just
             | kissed it goodbye.
             | 
             | The problem is when said venture later lies about progress,
             | or otherwise obfuscates, especially to get _more_ money.
             | That 's certainly what Theranos did, and I think what GP
             | was suggesting happened here.
        
             | qzw wrote:
             | They also collected $64K from a Kickstarter while boasting
             | about having "secured the majority of our funding from some
             | of the best investors in Silicon Valley." So arguably they
             | did promise some tangible results to some non-professional
             | investors/potential players. Of course, by now everyone
             | should know that _Caveat Backer_ is the unofficial motto of
             | Kickstarter.
        
         | aeturnum wrote:
         | I do think calling this a "scam" is difficult to defend from an
         | intent perspective, but it does not appear like it has any
         | realistic chance of succeeding. At some point projects cross a
         | line from being optimistic to being negligent and deceptive. YC
         | should know better and I think using hyperbolic rhetoric is a
         | legitimate counter to a company that seems to be sleepwalking
         | into failure with other peoples' money.
        
           | sanxiyn wrote:
           | I am all for investor protection, but "other people" here are
           | supposed to be accredited investors. Caveat emptor etc.
        
             | aeturnum wrote:
             | I can see why you would say that other investors should do
             | their own research, but many people view a YC investment as
             | a vote of confidence in the company in question. Your view
             | makes me curious about how you think about the role of an
             | incubator. Like...are there any lines YC could cross? Does
             | their investment in a company reflect on them at all? What
             | value do they provide other than seed money to companies?
        
               | sanxiyn wrote:
               | YC provides seed money. No one should rely on YC for due
               | diligence.
        
             | bcrosby95 wrote:
             | And people on kickstarter. But it would probably get no
             | play here if it were just another pie-in-the-sky
             | kickstarter game rather than being backed by YC.
             | 
             | They did say they were backed by SV investors in their
             | kickstarter, though, I'm not sure if that had anything to
             | do with their success there.
        
         | wmf wrote:
         | I would hope that one of the services provided by YC is a
         | reality check to convince startups like this to stop
         | overpromising.
        
           | krapp wrote:
           | No one ever threw millions of dollars at founders with modest
           | goals and realistic expectations. Every startup has to be
           | changing the world, disrupting the status quo, innovating the
           | next big thing.
        
         | serf wrote:
         | >If a company promises more than they can deliver, is it a
         | scam?
         | 
         | I think I can squeeze water out of rocks. Pay me now to do it,
         | and i'll figure it out. Everyone around tells me I can't, but I
         | know I can.
         | 
         | >What if they believe that they actually can deliver it?
         | 
         | I absolutely believe I can do it if I set my mind to it. Fund
         | my company so we can find out.
         | 
         | Do you see any possible issues with this style of transaction?
        
           | sanxiyn wrote:
           | Do you plan to license the technology or build water plants
           | yourself? What is your advantage relative to desalination?
        
       | ultrastable wrote:
       | this is extremely embarrassing for YC. whether or not it's an
       | intentional scam, anyone remotely involved w/ the tech industry
       | should have seen how implausible the whole project was
        
       | tptacek wrote:
       | You're not meant to editorialize titles like this on HN. People
       | who submit stories have no more claim to their viewpoint than any
       | commenter does. The title here should be:
       | 
       | "This MMO that promised an 'infinite open world' has become a
       | giant fiasco"
        
         | [deleted]
        
         | serf wrote:
         | "Please don't complain that a submission is inappropriate. If a
         | story is spam or off-topic, flag it. "
         | 
         | Feels weird to nitpick scam versus fiasco, but whatever.
         | 
         | I'd be upset either way as an investor, but just flag it if
         | need be -- as per guidelines.
        
         | qzw wrote:
         | What about the video embedded in the article with the title
         | "DreamWorld - Exposing the Scam Game" and "Ultimate Scammers"
         | in big yellow 60pt font?
        
           | [deleted]
        
         | tobr wrote:
         | If the reason for the rule is to avoid the submitter pushing
         | through their viewpoint, this particular case shouldn't be a
         | problem. The "Y Combinator" part is a reason why it's relevant
         | to this site, and it's not a viewpoint.
        
           | littlestymaar wrote:
           | > Y Combinator backed MMO metaverse game has become a giant
           | fiasco
           | 
           | Would be editorialized enough to provide context, but not as
           | much of a click-bait title.
        
           | tptacek wrote:
           | Submitters don't get to decide why things are relevant to the
           | site; that's a hole people have driven trucks through in this
           | guideline. The YC angle is a perfectly good comment to write
           | (so is the "scam" thing, if that's a case you want to make);
           | it's not the title of the story.
        
           | dredmorbius wrote:
           | It's possible to submit stories and a comment simultaneously
           | (fill in _both_ the URL and  "text* fields on the submission
           | form).
           | 
           | An early-entry comment carries a lot of weight in steering
           | conversation, and quoting the portion of the story citing
           | YC's involvement as well as the alleged fraud would be
           | proper.
           | 
           | Unless unclickbaiting titles or working with arbitrary text
           | (e.g., a Twitter stream submission), changing titles is
           | strongly frowned upon, _especially_ where the source does in
           | fact have a viable title.
           | 
           | I'd lose the preemptory "This" from the original source, but
           | otherwise recommend the original title be used.
           | 
           | (Meantime, the discussion is now derailed by title
           | discussion, which dang will have to clean up.)
        
           | sanxiyn wrote:
           | "Scam" is the problematic part. The article avoids the word
           | in the title because the article itself says:
           | 
           | > "I think we use the word scam as a colloquial term mostly
           | and there's some nuance to this. I don't think either game's
           | developers have the actual intention to not deliver."
           | 
           | So it's not a scam, not to speak of blatant scam.
        
             | onli wrote:
             | That's a quote in the article. He also said this:
             | 
             | > _" I think for me, the base intent matters very little
             | when the end result is the same and you've lied to everyone
             | throughout."_
             | 
             | If it's true that the game developers promised this:
             | 
             | > _The campaign promises, among other features,
             | "multiplayer with the population density of real cities"
             | and a fully dynamic environment with no fixed interaction
             | points._
             | 
             | Then it's clearly a scam. And both statements really are on
             | the kickstarter. There is also this gem:
             | 
             | > _We plan to expand to every internet connected device
             | with a screen very soon!_
             | 
             | Ridiculous.
        
           | dragonwriter wrote:
           | "blatant scam" is editorializing beyond "giant fiasco" and is
           | a viewpoint.
        
             | dumbfoundded wrote:
             | Scam = fiasco + company claims. I don't see it as a large
             | leap based on the company claims. You could argue that it's
             | not a scam as long as they're trying but if what they
             | claimed was inherently impossible, I don't think it's a
             | stretch.
        
               | akerl_ wrote:
               | Thankfully, we don't have to debate whether it's a small
               | or large leap. The fact that it is a leap makes it
               | editorializing.
        
       | lloydatkinson wrote:
       | I wonder if this post will be deleted
        
       | xmly wrote:
       | Nepotism at Y Combinator ?
       | 
       | What is this about?
        
         | ffhhj wrote:
         | Favoritism shown or patronage granted to relatives and friends.
         | 
         | But I think this is just an example that shows investment is
         | merely gambling.
        
           | themacguffinman wrote:
           | Not necessarily, the article mentions that YC allegedly never
           | even vetted the project:
           | 
           | > According to Upton, a senior employee at Y Combinator
           | claims that Bellack has a friend in the accelerator who
           | helped greenlight DreamWorld without the appropriate due
           | diligence. "Originally, I thought this was a bit of a joke,
           | but they called me and validated all their information and
           | their sources. This person is actually higher up than just
           | investing," he says. "[DreamWorld] wasn't vetted. They
           | apparently had nothing to show on demo day, and they were
           | still allowed through."
        
       | sombremesa wrote:
       | The big issue relevant to YC is "[DreamWorld] wasn't vetted. They
       | apparently had nothing to show on demo day, and they were still
       | allowed through" (if true), but the people being affected are the
       | LPs who were likely aware such things would happen to their
       | money.
       | 
       | Edit: removed the word scam from my comment since I expect the
       | title will be changed and then my comment won't make sense.
        
         | new299 wrote:
         | I didn't understand this comment in the article.
         | 
         | Demo day comes after being accepted to YC... Do YC ban
         | companies from demo day? I thought everybody presented. I can't
         | see any reference to them having raised any money at demo day
         | either.
        
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