[HN Gopher] How the Commodore Amiga powered cable systems in the...
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       How the Commodore Amiga powered cable systems in the 90s
        
       Author : rbanffy
       Score  : 164 points
       Date   : 2021-05-31 12:01 UTC (10 hours ago)
        
 (HTM) web link (www.atlasobscura.com)
 (TXT) w3m dump (www.atlasobscura.com)
        
       | tclancy wrote:
       | Seeing the computer company of my youth and Prevue Tv, I was
       | hoping it was going to be about that weird set top box (Preview,
       | I think) my parents had for less than a year in the 80s. It and
       | the Uptime C64 subscription I used to have for free as long as I
       | reviewed the games seem more like dreams than reality at this
       | point.
        
       | SwimSwimHungry wrote:
       | Fun fact: Ari Weinstein, the fellow mentioned in the article, is
       | the guy behind the Shortcuts app baked into iOS (formerly known
       | as Workflow - which I believe acquired Y Combinator funding).
       | He's a world class prodigy, so seeing him tinker with Amigas
       | before most of us even started Kindergarden is something to
       | behold.
        
       | technofiend wrote:
       | I had a second job at a computer store in Houston, TX that sold
       | Amigas. The store owner was very aware of the studio TV market
       | and had plenty of software including font packs on hand at all
       | times. But she took it further because we had hands on demo gear
       | including genlockers, a green screen, a flatbed with overhead
       | camera and a Sony screenshot printer.
       | 
       | I just worked weekends but even then I would regularly see
       | visitors from Mexico who were buying for TV stations. People were
       | amazed by the Amiga's video signal quality considering the price
       | but that store sold quite a few to stations on a budget.
        
       | jhallenworld wrote:
       | I worked on one of these systems in the early 90s- an Amiga-
       | controlled movie preview channel that played cuts from laser
       | disks. So there was a rack of laser disk players running 24/7. A
       | problem was that the disks in the players at the top of the rack
       | would melt and sag from the heat.
        
       | huachimingo wrote:
       | "Das ist ein Gameboy Advance"
        
       | icedchai wrote:
       | I had an Amiga in the late 80's. I remember when the local PreVue
       | guide channel first got a Guru Meditation, and realized it ran on
       | the same computer I had.
        
       | WarOnPrivacy wrote:
       | I'm really enjoying this read. Thanks to the OP for submission.
        
       | the_af wrote:
       | I love reading about all things Commodore, so I was thrilled to
       | see this article references a long series from Ars Technica on
       | the history of the Amiga: http://arstechnica.com/series/history-
       | of-the-amiga/
       | 
       | They claim it's more interesting than Gates' and Jobs' early
       | computing stories, and that it's filled with dreams, intrigue and
       | backstabbing. Count me in!
       | 
       | I owned a C64, not an Amiga, but at least this bit they claim is
       | true: _everyone_ who owned an Amiga became a fan of it. It 's
       | like a cult, in a way like Apple's...
        
         | sys_64738 wrote:
         | The early history of computing has been rewritten by those who
         | survived: Apple and Microsoft. But in reality it was driven by
         | Commodore.
        
           | mixmastamyk wrote:
           | There are others like Bell Labs, DEC, and Atari as well. IBM
           | is sort of implied but worth mentioning.
        
         | antiterra wrote:
         | In the US there was definitely a sense of embattlement having
         | something that wasn't the standard PC. I paid through the nose
         | for a second disk drive and a laptop hard drive that fit under
         | the keyboard. So for that effort it needed to be worth it.
         | 
         | I do remember smugly bragging to someone about it having 4096
         | colors, and he responded that his Mac Quadra had 16 million.
        
           | the_af wrote:
           | Was that 4096 simultaneous colors? If so, it would have given
           | VGA a run for its money -- only 256 colors for the active
           | palette (though of course many more to pick from).
        
             | billyjobob wrote:
             | In HAM mode it could do 4096 simultaneously but that was
             | mostly limited to static images. For games it was 32 or 64
             | colors.
             | 
             | But this was in 1985. VGA didn't exist until 1987 and
             | didn't become ubiquitous until 1990. And was much more
             | expensive.
             | 
             | If Commodore had been properly run they would have had
             | their next gen chipset out by then. But they weren't, so it
             | wasn't until 1992 they came out with AGA which was a only
             | little better than VGA and by then it was too late anyway.
        
               | vidarh wrote:
               | A lot of games used more than 32/64 colours using the
               | copper too though. E.g. things like background fades.
               | Interestingly quite a few of the games with the most
               | colours did _not_ use the 5 bitplane 32 colour mode or
               | the 64 bitplane Extra HalfBrite mode, but a combination
               | of  "dirty tricks" with sprites + copper.
               | 
               | E.g. Shadow of the Beast used 120+ colours, but used dual
               | playfields, which gives only 8 colours per playfield
               | without anything else. But then it overlays sprites, and
               | uses the copper to change palette repeatedly:
               | 
               | https://codetapper.com/amiga/sprite-tricks/shadow-of-the-
               | bea...
        
             | antiterra wrote:
             | Yes and no, there were tricks to displaying nearly all the
             | colors and each row of pixels could have its own palette,
             | but in general use it was 32 colors + 32 half brights.
        
         | vidarh wrote:
         | If you really want to read about all things Commodore, pick up
         | Brian Bagnall's books [1]. They're not really for those with a
         | casual interest (though you have the option of the 500+ page
         | single volume first version or the second version which
         | ballooned to a trilogy of 500+ pages each, plus the upcoming
         | Commodore: The Early Years covering Commodore's pre-computing
         | history), and there's plenty of dreams, intrigue and
         | backstabbing (the always fraught relationship between Jack
         | Tramiel and his staff and Irving Gould features heavily
         | alongside a lot of in-depth descriptions of the tech.
         | 
         | [1] Beware, the Amazon listings are a confusing mess; the first
         | edition is "The Story of Commodore: A Company on the Edge"; the
         | second edition is a massively expanded three volume set,
         | starting with "Commodore: A Company on the Edge" (ignore what
         | Amazon says; it's not book #2), followed by "Commodore: The
         | Amiga Years" and "Commodore: The Final Years". They're all 500+
         | pages.
        
           | the_af wrote:
           | Thanks for the recommendation! I've read enough of your
           | comments to instantly pattern-match your username with "this
           | person really knows about Commodore" ;)
        
         | JeremyReimer wrote:
         | I'm happy to hear that more people are discovering this article
         | series. It was my (very) long-running dream to write this, and
         | I'm happy that Ars Technica supported me during the entire
         | journey. Plenty of Amiga people back in the day ended up having
         | fascinating careers in video, television, and movies, and I'm
         | in touch with (and even working with) some of them today.
        
           | the_af wrote:
           | Hey Jeremy, I just started reading it and it looks very
           | promising (in fact, I'm trying hard to resist the temptation
           | to read one page more instead of working). Thanks for writing
           | it!
        
       | mherdeg wrote:
       | Always liked tuning in to the Prevue channel and seeing a guru
       | meditation error.
        
       | ChrisArchitect wrote:
       | (2016)
        
         | ChrisArchitect wrote:
         | Some prior discussion 5 years ago:
         | https://news.ycombinator.com/item?id=11459010
        
       | Torwald wrote:
       | If you scroll down the article to the third screenshot, you'll
       | see a MEmacs icon. MicroEmacs on the Amiga was what made me
       | choose Emacs over Vi later on in life. A very nice good-buy gift
       | from my last computer where I had to enter date and time
       | manually.
        
         | u801e wrote:
         | I noticed that as well. The same screen shot shows their choice
         | for the RAM disk icon (which is pretty amusing).
        
           | Torwald wrote:
           | Ah, cool! Thanks. Come to think of it, I also like the green
           | as the second highlight color. It's just a slight derivation
           | from the default orange but very tastefully done.
        
       | gregsadetsky wrote:
       | The Video Toaster "Revolution" video demo'ing the Toaster's
       | features is beautiful, inspiring (consider the year / tech leap)
       | and is full of gentle self deprecation. The voice over is by Ken
       | Nordine, famed vocal jazz musician.
       | 
       | Recommended, even for the first few minutes!
       | 
       | https://youtu.be/OtYLx6z2eeg
        
         | gmueckl wrote:
         | It's funny that the appended video for the System 2.0 update
         | contains shots that seem to be very early Babylon 5 scenes. Not
         | sure if these are earlier versions of the models or
         | deliberately altered ones. The copyright date on the video is a
         | year earlier than the show.
        
           | ChainOfFools wrote:
           | they are early models indeed, used for the pilot and for
           | storyboarding with stills. J. Michael Straczynski worked
           | closely with NewTek while developing the show, and
           | contributed a lot of improvements and suggestions to the
           | first editions of Lightwave (included with the toaster..)
           | 
           | The exterior 3D shots were 100% Amiga generated, at least for
           | the first few seasons. Though they did farm the bulk
           | rendering off to Alphas using ScreamerNet (also a NewTek
           | platforms controlled by Amigas) almost as soon as they became
           | available.
           | 
           | other fun Hollywood tie is that the chief engineer of the
           | toaster was Brad Carvey, the brother of Dana Carvey
        
         | jamal-kumar wrote:
         | My favorite example of video toaster has got to be tribe called
         | quest's (ft busta rhymes) classic 'scenario'
         | 
         | https://www.youtube.com/watch?v=Q6TLWqn82J4
         | 
         | they made the entire user interface embedded in a music video
         | back in the early 90s, fun stuff
        
           | gregsadetsky wrote:
           | Thanks for sharing, it's really great!
        
       | pjmlp wrote:
       | I clicked expecting to find a mention to Video Toaster, and
       | wasn't wrong.
        
       | mvexel wrote:
       | The YT link to the Computer Chronicles interview with Tim Jenison
       | and Paul Montgomery of NewTek is dead. Here is an alternate one:
       | https://www.youtube.com/watch?v=MWHjfIKD6zA
       | 
       | Enjoyed watching this. I remember seeing a Video Toaster in live
       | action for the first time and it completely blew me away. It
       | really drove home the power of the combination of PAL (or NTSC)
       | video output with the 2^24 color HAM color mode.
        
         | mvexel wrote:
         | No, I looked it up and I got this wrong:
         | 
         | * HAM6 (the original "OCS" HAM, A1000/500/600) supported 4096
         | colors
         | 
         | * HAM8 (AGA, A1200 / A4000) supported 2^24 colors / around 2^18
         | simultaneous
         | 
         | https://en.wikipedia.org/wiki/Hold-And-Modify
        
       | halffullbrain wrote:
       | PreVue Channel also had an ad-delivery platform which served ads
       | for the upper half of the prevue channel. The system was
       | completely "headless", using an A4000 that you could dial into,
       | and upload new ads etc.
       | 
       | I developed that in 1993 -- I think it was called "AdVue"
       | commercially.
       | 
       | It was able to slideshow/carrousel the uploaded IFF/ILBM files or
       | JPEGs, as I recall. I somehow managed to write a dithering
       | algorithm for rendering as HAM8. I don't recall how I chose the
       | palette seed colors, as I didn't know proper clustering
       | algorithms back then.
       | 
       | I also somehow pieced together the "BBS" like Zmodem/Xmodem/etc.
       | functionality for uploads. Long live Public Domain sources. This
       | was pre GitHub ;-)
       | 
       | I've heard that the system was used for several years in both USA
       | and perhaps Central and South America.
       | 
       | I lost contact with the company after going back home to Denmark.
        
       | harel wrote:
       | When I was very young, during the early 80s, we had the concept
       | of pirate cable stations. A guy would knock on the door, sign you
       | up (i.e., take a cash payment every month). They then put actual
       | cables from building to building, wiring each flat directly. Then
       | they simply broadcast VHS films they rent rented from the video
       | store. They used a Commodore 64 to type in the film list of the
       | day. Because their signal source was directly wired to all of
       | our's we had to wait for them to type in the film list, watch
       | them make mistakes, correct them etc. I don't think anyone
       | thought twice about the dodgy legality of this. It was just a
       | thing everyone did. And it was the 80s. Lots of things were
       | accepted then.
        
       | kristiandupont wrote:
       | Friends of mine created a popular video game that was run on live
       | TV around the world ("Hugo the TV Troll").
       | 
       | The first version was made for the Amiga. They didn't want the
       | networks to know this because it would not have been accepted as
       | a tv-quality signal, so they got a big flight case on wheels, put
       | the Amiga in there, put a lock and break-out panel on the back,
       | saying that this was a corporate secrecy measure. Networks bought
       | it :-)
        
         | agumonkey wrote:
         | Holy ... This thing was a cultural smash at the time.
        
         | chiph wrote:
         | I never saw the program, but it's a pretty cool concept, using
         | a phone as a controller for live broadcast game-play.
         | 
         | https://www.youtube.com/watch?v=r3MSE8Kde9w
        
           | joezydeco wrote:
           | Go back a generation before that and check out TV POWWWW.
           | 
           | Yes, this was pretty hi-tech for 1979:
           | 
           | https://retrobitch.wordpress.com/2017/06/16/tv-poww-the-
           | earl...
        
         | unixhero wrote:
         | I just want to say Hugo the TV troll was so much fun to watch
         | in the early 90s as a kid. I used to always wonder why all the
         | people who dialled into the talk show to play the game sucked
         | so much at the game itself, but I am sure this was because of a
         | massive input lag.
         | 
         | Later I got the game for my PC and played it with my younger
         | cousins and they loved it to bits as well.
         | 
         | There was something so playable about it and the graphics were
         | magical to the watch for young minds.
         | 
         | Awesome story you have about the origins of the game :) Cheers.
        
           | kristiandupont wrote:
           | Yes, latency. I joined some of the same people later in a
           | spawned-off company that created a similar concept called The
           | Nelly Nut Show (https://www.imdb.com/title/tt0346350/). We
           | had serious issues selling to the US because there was a
           | required delay of 7 seconds on live shows so that any cursing
           | could be bleeped out. Silly Americans :-D
        
         | ekianjo wrote:
         | Yeah I remember that program. When I saw it it immediately felt
         | like that was something that was probably running on an Amiga,
         | glad to see a confirmation.
        
         | the_af wrote:
         | I remember Hugo! It was shown on TV for young kids here in
         | Argentina, so I wasn't its target audience (and never really
         | paid attention to it). I never would have guessed it ran on an
         | Amiga!
        
         | rasz wrote:
         | There was similar concept/copycat game running on Polish TV in
         | late nineties. Between 24 and 6 a premium number letting you
         | call in and waste money playing some fishing? or submarine?
         | game with random prizes.
        
         | myth_drannon wrote:
         | I used to watch it in the 90's on Israeli TV!
        
           | fsloth wrote:
           | I watched it in Finnish TV too! I never realized what a
           | global phenomena it apparently was :D
           | 
           | https://en.wikipedia.org/wiki/Hugo_(game_show)
        
         | marcodiego wrote:
         | There was also a "Clube do Hugo" in Brazil! Never would have
         | guessed it ran on an Amiga, by that time PC's were already
         | commonplace. Brazil is a Huge country, but I think most
         | telephone lines at the time were analog, so the delay was
         | likely small enough to allow it.
        
         | Grustaf wrote:
         | I remember when I first heard the rumour that Hugo was made on
         | the Amiga, very cool. Looks like you're Danish, but I always
         | thought it was Swedish?
        
           | kristiandupont wrote:
           | It was Danish indeed :-)
        
         | harel wrote:
         | I used to love Hugo! Always called the station as a kid hoping
         | I get to play with my phone keypad.
        
       | parksy wrote:
       | Tangentially but our local small-town hospital ran its TV system
       | through a C64 system for decades. It was there until the hospital
       | was bulldozed and replaced around 5 years ago. I don't know
       | exactly how it worked but my dad was the engineer at the hospital
       | and explained it was used to provide TV services to paying
       | (private insurance) patients.
       | 
       | All I recall is that whenever a TV was switched on you'd see the
       | C64 load "*" prompt for a few seconds before the picture kicked
       | in. This got me wondering about the guy who set that up, and a
       | bit impressed with how it kept running without issue for so long,
       | since as far as dad could recall they didn't need to do any
       | maintenance on it.
       | 
       | I'm just imagining a dusty C64 forgotten in a crawlspace
       | somewhere with a big "Do not turn off" label on it. I wonder what
       | happened with it, I wouldn't mind seeing the code and setup.
       | (edit - I've sent him an email to see if he recalls any details
       | as he was there from the late 80s onward...)
        
         | rbanffy wrote:
         | It's perfectly possible, if the machine was behind a good power
         | stabilized, and in an air conditioned environment, to have it
         | run for a very long time. If he wrote the software into a
         | cartridge, it'd last even longer (as there would be no wear of
         | the 1541)
        
       | EvanAnderson wrote:
       | In the early 90s the "info channel" of my local Warner Cable
       | system contained a request, written in strangely familar light
       | blue 40 column text on a blue background, asking for anybody who
       | knew how to format a floppy disk in an Atari 800 to call the
       | local cable company office. I called and made arrangements to
       | meet somebody there. I got my mother to drive me to the office at
       | the appointed time. I met a man who showed us into a room with an
       | Atari 800XL and a floppy drive.
       | 
       | The man explained that they used this computer to make "data
       | disks" to be taken to the "head end", where another Atari 800XL
       | ran the info channel. They'd run out of working disks. The
       | engineer who'd set it up left on bad terms. They didn't know how
       | to format more disks, but they knew that's what they needed
       | because the manual for the software advised them so.
       | 
       | I showed the man how to format a disk. They comped a month of my
       | family's cable bill (though their was some consternation when he
       | found out we had the "premium" package). That may be the first
       | time in my life I did "IT work" and received compensation, now
       | that I think about it.
        
         | lizknope wrote:
         | We got an Atari 800 around 1982 but I believe the 810 floppy
         | drive cost more than the actual computer so we never had one.
         | We did get the 410 program recorder that used ordinary audio
         | cassettes to save and load programs.
        
           | vidarh wrote:
           | Never used the Atari's, but for C64, the 1541 floppy
           | contained a full computer not _that_ much less powerful than
           | the C64 itself (less RAM, obviously no sound or graphics; but
           | you could load code onto the 1541 over the serial port and
           | use it as a co-processor...) in addition to the drive
           | mechanics, and that was pretty normal for computers at the
           | time, which explains why floppy drives were so expensive...
           | Looking up the 810, it seems to be a similar-ish full
           | computer.
           | 
           | (I freaked my parents out with experiments like pulling the
           | CPU and IO chips out of their sockets and swapping them to
           | see what would happen; the 1541 has a 6502 CPU instead of the
           | 6510 in the C64, and 6522 IO chips instead of 6526 - the CPU
           | difference is lack of GPIO on the 6502; the 6522 lacks a
           | real-time clock, which next to no software on the C64 uses)
        
           | satori99 wrote:
           | Yeah that is my recollection too. As a child, I could never
           | afford one -- but I did learn all the peeks and pokes to make
           | the 410 tape drive play regular audio from cassettes in my
           | basic programs!
        
         | JohnJamesRambo wrote:
         | >They comped a month of my family's cable bill
         | 
         | Gig economy ripping people off even then.
        
       | rzzzt wrote:
       | The "Famous Amiga Uses" page lists quite a few TV programmes
       | where the machine was in use:
       | https://wigilius.se/amiga/fau/programtv.html
       | 
       | I was looking for (and happy to find in the list) Superball, a
       | small game played on Sat1 in their morning programme
       | (Fruhstuckfernsehen). People dialed in to "remote control" one of
       | the hosts by shouting "left" and "right" at appropriate times.
        
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       (page generated 2021-05-31 23:00 UTC)