[HN Gopher] OBS Studio 27.0
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       OBS Studio 27.0
        
       Author : TangerineDream
       Score  : 196 points
       Date   : 2021-06-01 19:38 UTC (3 hours ago)
        
 (HTM) web link (github.com)
 (TXT) w3m dump (github.com)
        
       | kiddico wrote:
       | * Added Undo/Redo [Programatic/Jim]
       | 
       | Wooooh! That's going to turn so many instances of "Oh I've just
       | deleted 30 minutes of filter tuning" into "whoopsy, undo"
       | 
       | also:
       | 
       | * "(Windows only) Added support for NVIDIA Noise Removal in the
       | Noise Suppression filter"
       | 
       | Nice! I wonder how that compares to the old RNNoise option...
        
         | TillE wrote:
         | It was such an obvious missing feature. Though to be fair,
         | implementing undo/redo functionality is often nontrivial.
         | 
         | However, there's _still_ no way to save /export scenes, aside
         | from simply copying your entire app data directory. I just have
         | a basic layout with few tweaks so it's not the worst thing
         | ever, but for any streamer with a complex setup and carefully
         | adjusted filters, moving to a new computer or whatever must be
         | an enormous pain point.
        
           | deeblering4 wrote:
           | Exporting and saving scenes can be done with export scene
           | collection. It's kind of clunky in terms of workflow but I've
           | had success exporting/importing scenes across computers.
        
         | zamadatix wrote:
         | From my experience the NVIDIA filter is miles better both in
         | detecting noise as well as suppressing just the noise but has
         | significantly more latency and will incur a decent perf hit on
         | the GPU (~10% FPS or so if the GPU is the bottleneck).
         | 
         | These days if it's live is use RNNoise and if it's for a
         | recording I use Nvidia's filter.
        
         | blindfly wrote:
         | Anyone care to speculate why this isn't available on Linux? Is
         | it NVIDIA holding us back?
        
           | xxpor wrote:
           | Since you're asking for speculation... perhaps it's only
           | available in a DirectX context?
        
           | ihuman wrote:
           | It requires the NVIDIA Audio Effects SDK, which is only on
           | Windows
        
       | omegote wrote:
       | I considered OBS a really nice piece of software, specially after
       | a 10-year long track record of testing desktop capture software
       | like Camtasia and the like. After fighting myself with ffmpeg
       | (libav) to build a simplified desktop capture software myself, my
       | appreciation for OBS has increased even more, because dealing
       | with libav or anything multimedia is definitely a pita.
        
       | zbrozek wrote:
       | OBS is such wonderful software. It's immensely powerful yet
       | approachable and performant. I am not a streamer, but I've found
       | it really useful as an audio/video swiss army knife. Many thanks
       | to the team and community behind it!
        
         | Buttons840 wrote:
         | Agreed. PSA: OBS can be used to create videos as well.
         | 
         | I first used OBS to create a video presentation for school.
         | Most of the time I was showing slides, but occasionally I would
         | switch to a full view of myself (as required by the
         | assignment). Or you can do the common view of big slides and a
         | small video of the speaker in the corner.
        
         | chrisweekly wrote:
         | Yeah; I'm not a streamer either, but it took me all of an hour
         | to go from "what's OBS?" to enabling use of my iPhone as the
         | video camera for Zoom calls. Haven't had time yet to do
         | anything interesting with OBS "scenes", but it looks similarly,
         | surprisingly straightforward. A+!
        
         | skrowl wrote:
         | Same. Not a streamer, but I use it together with
         | https://catnip5.itch.io/mouse-highlight to record
         | demonstrations / tutorials.
        
           | ehsankia wrote:
           | Absolutely, before this you had to use stuff like FRAPS,
           | Camtasia, proprietary webcam software, etc. There was no all-
           | in-one way to record any webcam/desktop.
           | 
           | OBS does it seamlessly and across all combinations. And the
           | staging is neat too.
        
       | dzign wrote:
       | Good news and bug fixes. That black screen capture on laptops was
       | annoying.
        
       | onion2k wrote:
       | Track Matte is essentially an alpha channel for stinger
       | transitions. That should enable some really cool scene transition
       | effects...
        
       | Buttons840 wrote:
       | Happy to see the Wayland support.
        
       | geerlingguy wrote:
       | Excited for this release since it contains M1 Apple VT H264
       | Hardware Encoding support[1] -- I know on my Intel Mac, OBS would
       | massacre the CPU if I didn't have the hardware encoding enabled.
       | On the M1 it's not quite so bad, but being able to use hardware
       | encoding does save a lot of CPU cycles when streaming at higher
       | bitrates!
       | 
       | [1] https://github.com/obsproject/obs-studio/issues/4170
        
         | herpderperator wrote:
         | Note that Apple Silicon (arm64) support is still in progress
         | and all the builds released to date have been amd64 only.
        
           | sillysaurusx wrote:
           | Any idea when it's coming? I know no one likes that question,
           | but... well, I have an M1 Air, and I'd love to stream some
           | coding sessions or tutorials. So arm64 support would be
           | tasty.
           | 
           | Is there some way we could help with the arm64 patching?
        
             | smoldesu wrote:
             | My smoothbrained take is that it'll be a little bit, since
             | optimizing it for ARM is going to take a little effort.
             | Like GP said, it's really about the encoders slowly being
             | updated to better support the hardware.
        
         | haberman wrote:
         | Wow that seems like a significant feature. I'm surprised it is
         | not mentioned in the release notes:
         | https://github.com/obsproject/obs-studio/releases/tag/27.0.0
        
         | amnah wrote:
         | any chance you know if they plan to support Apple M1 hevc as
         | well?
        
         | agbell wrote:
         | So I've had the reverse issue. With hardware encoding on and
         | external monitors plugged into my intel macbook, everything
         | would overheat and I would get kernel throttling of everything.
         | 
         | The external monitors cause the GPU to draw more power, but I'm
         | not sure why that combined with hardware encoding in OBS caused
         | issues. When I switched to software encoding the cpu was a bit
         | higher but everything was fine.
         | 
         | Apparently this is related to VRM overheating and people have
         | workarounds posted on reddit, but it seem like switching to
         | software encoding made it go away for me.
         | 
         | https://www.reddit.com/r/macbookpro/comments/gs6bal/2019_mbp...
         | 
         | https://support.apple.com/en-ca/HT207359
        
           | j45 wrote:
           | I've had the same issue, it's critical to get fans to cool
           | your MacBook pro since they are not capable of cooling
           | themselves under load, especially i7 or i9.
           | 
           | I have cabinet fans under mine and it works great, just don't
           | ask me to use a MacBook Pro as a laptop.
        
       | celim307 wrote:
       | I remember when it was OBS vs xsplit, looks like OBS won!
        
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       (page generated 2021-06-01 23:00 UTC)