[HN Gopher] I built my own analog drum machine
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       I built my own analog drum machine
        
       Author : danboarder
       Score  : 100 points
       Date   : 2021-06-02 07:36 UTC (15 hours ago)
        
 (HTM) web link (reverb.com)
 (TXT) w3m dump (reverb.com)
        
       | aidos wrote:
       | What a great insight!
       | 
       | I absolutely loved his first album. Even better when he teamed up
       | with Conan Mockasin (who I've always kept an eye on because I
       | went to school with him) to form Soft Hair. Their track, The
       | Lying has to Stop, is a work of beauty.
        
       | tessierashpool wrote:
       | I built a drum machine last summer. highly recommend it. wasn't
       | analog, but I was building it for different reasons.
       | 
       | I had some help, and some disappointments, but building your own
       | hardware is pretty easy with the Arduino ecosystem.
        
       | jarmitage wrote:
       | There's a brilliant set of live performances from the artist, of
       | music made with these machines:
       | https://www.youtube.com/playlist?list=PLafsplTntnuaL2ARcXtij...
        
       | alpineidyll3 wrote:
       | "Lady's in trouble with the law" is a classic track. I love this
       | guy.
        
         | the_local_host wrote:
         | This dude's stuff is incredible and I never heard of him before
         | today. He should be famous!
        
       | annoyingnoob wrote:
       | I saw 'analog drum machine' and thought 'drum playing robot'.
        
       | motohagiography wrote:
       | The slider interface on the second prototype is very appealing as
       | a UX. His other ones look sold out, and naively I could see
       | custom collector synths from artists become quite a thing.
       | 
       | What I love about making music with synths is you're essentially
       | exploring a fractal overlaid on all possible audible frequencies,
       | modulated by time. There is a kind of romanticism to the analog
       | aspect of it that emphasises how it is a tangible event instead
       | of a sampled representation, which is basically a fluffy idea now
       | because physically humans are indifferent to whether it's one or
       | the other, but the way it comes out in music is that on machines
       | like this, the art of it is something discovered and shared
       | moreso than reflected and produced. It doesn't really matter, but
       | if there were an impulse-buy priced one akin to the stuff at
       | teenage.engineering by this artist or another one, I could see a
       | mini-craze for them.
        
         | munificent wrote:
         | _> you 're essentially exploring a fractal overlaid on all
         | possible audible frequencies, modulated by time._
         | 
         | Another way to think of it is that every knob on the synth
         | gives you a new dimension and each patch is a single point in
         | that n-dimensional space. Sound design means exploring that
         | volume by changing coordinates.
         | 
         | I look at synth usability (which is very similar to how a lot
         | of game designers talk about fun) as in part a question of how
         | that space is arranged. How much of that volume produces sounds
         | users will like versus ones they won't? How continuous is it?
         | If I like a sound at point X, how likely am I to like sounds
         | near X, or will moving even a small distance radically change
         | the sound? Can I intuit what neighboring regions will sound
         | like based on the current sound?
         | 
         | I think a big part of why subtractive synthesis has been so
         | successful is that it works well in that model. Most parameter
         | changes are continuous and intuitive. The space feels like it
         | smoothly changes in useful and predictable ways as you
         | navigate.
         | 
         | FM synthesis is really cool, but it feels a lot more like a
         | chaotic universe where there are tiny islands of brilliant
         | sounds separated by empty volumes of noise, or
         | indistinguishable FM bloops.
        
         | pushrax wrote:
         | > the art of it is something discovered and shared
         | 
         | That's what microtonal harmonic structures feel like to me, in
         | the present day. Exploration and sharing of a new but familiar
         | frontier. Even when done digitally.
        
       | smoldesu wrote:
       | Thanks to the magic of Eurorack, it's easier than ever (albeit
       | expensive) to build your own synth. Even "from scratch"
       | oscillators aren't too difficult, if you're familiar with
       | breadboarding/soldering.
        
         | danboarder wrote:
         | Thanks for mentioning that, I was not aware of Eurorack and
         | when I looked it up I found the Synth DIY Wiki, which is a
         | treasure trove for this topic, super cool
         | (https://sdiy.info/wiki/Main_Page ). BTW, some friends and I
         | build the Box of Boom, which is an interactive digital + analog
         | drum kit that uses actuators to play real drums with a video
         | game console ( see https://www.boxofboom.com ). We're exploring
         | doing a new version that integrates more synth-y sounds and
         | signal modifiers.
        
           | smoldesu wrote:
           | That's neat! I forgot to mention VCV Rack [1] which is a
           | great way to get started with Eurorack for free.
           | 
           | [1] https://vcvrack.com/
        
             | PaulDavisThe1st wrote:
             | Rack is awesome, and I use it almost every day. But it's
             | not a way to get started with Eurorack.
             | 
             | It's a (great) way to get started with _modular synthesis_.
             | 
             | Eurorack is specific term for a particular hardware format
             | (physical dimensions, power supply specifications,
             | electrical standards). In general, most of the modules are
             | analog, though there's no requirement for this to be true.
             | Hardware modular synthesis existed before the emergence of
             | Eurorack (perhaps most famously the Moog modulars, but also
             | Buchla and perhaps 6-12 other companies making modular
             | systems). Eurorack is an industry-wide specification that
             | allows many different module makers to create modules that
             | will all fully interoperate with each other.
        
               | smoldesu wrote:
               | My distinction is that it's to get you used to the
               | standard, not the hardware. VCV Rack still uses 1V/Octave
               | and CV just like a real Eurorack synth, so calling it
               | "modular" is a bit of a disservice. VCV Rack is an
               | emulation of the hardware, so much so that you can
               | actually mix and match the two if you have the proper
               | interface.
        
               | PaulDavisThe1st wrote:
               | The lessons you learn from using Rack are lessons about
               | modular synthesis, not Eurorack. These are valuable
               | lessons, and because Eurorack is also a modular synthesis
               | environment, most of those lessons will carry over to a
               | hardware environment. The same lessons will also help
               | when using an older pre-eurorack hardware modular (e.g.
               | Moog or Buchla) or a different software modular
               | environment (e.g. Reaktor).
               | 
               | I don't think that it is accurate to call Rack an
               | emulation of the hardware. Rack itself doesn't emulate
               | anything at all. Some of the modules emulate specific
               | hardware modules. Many do not. There's also no actual
               | voltage in Rack, just a nomenclature consensus on
               | "1V/Octave", despite there being no volts anywhere.
               | 
               | ps. I love Rack.
        
               | mastazi wrote:
               | Several VCV Rack modules are software renditions of
               | hardware Eurorack modules, e.g. the Befaco or Expert
               | Sleepers ones.
               | 
               | I'm sure there are some VCV modules inspired to other
               | systems like Buchla or Serge but they are not official
               | software reproductions of hardware products, like the
               | examples mentioned above.
        
           | munificent wrote:
           | If you search for "eurorack kit", you can find a ton of
           | module kits where you get all the parts and solder them
           | yourself. It's a really enjoyable hobby and a nice way to
           | ease into electronics.
        
             | squarefoot wrote:
             | Also worth mentioning the fully Open Source and Open
             | Hardware TSynth by ElectroTechnique, which is very cheap
             | and sounds great for what it costs.
             | 
             | https://electrotechnique.cc/
             | 
             | https://www.youtube.com/watch?v=uCA2L7CeWSE
        
       | erikschoster wrote:
       | It's nice to see this here -- as Ellen Fullman said, instrument
       | building is composition.
        
         | qrv3w wrote:
         | Is that quote from a particular interview or talk? I'm
         | interested in the context and learning more about Fullman
        
           | erikschoster wrote:
           | Yes it's actually paraphrasing the title of a nice piece she
           | contributed to the second issue of the Spectres journal
           | published by Shelter Press! The full title is "Instrument
           | design is composition, resonance is harmony." It's an
           | inspiring essay -- the Spectres issue on Resonances has a
           | number of other nice essays from composers, sound artists etc
           | loosely grouped around the subject.
        
             | qrv3w wrote:
             | Thanks a lot!
        
       | doctorhandshake wrote:
       | In school I studied computer music, and I participated in a grad
       | seminar for which the final project was a group concert. Alvin
       | Lucier, one of the progenitors of electronic music, led the
       | seminar as guest faculty.
       | 
       | For the performance I built a software instrument in Max/MSP with
       | some similar principles around free timing to those in this drum
       | machine, but with a digital granular synth voicing.
       | 
       | At the pre-show critique, I performed a piece using this
       | instrument, and explained that the synthesizer had 3 voices
       | because I found that to be a sweet spot between a full-sounding
       | texture and what I could manage live.
       | 
       | Alvin asked me if I had considered 5 voices. Confused, I said I
       | had, but, and I repeated, I found it too much to manage.
       | Cryptically, he replied something to the effect of 'well, ok, but
       | three is three but five is five.' This was bizarrely hilarious to
       | me but I kept it to myself.
       | 
       | Later, the student who designed the show poster elected to call
       | it 'Three is Three but Five is Five'.
        
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