[HN Gopher] Angband 4.2.2: A free, single-player roguelike dunge...
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       Angband 4.2.2: A free, single-player roguelike dungeon exploration
       game
        
       Author : throwawaybutwhy
       Score  : 117 points
       Date   : 2021-06-09 17:05 UTC (5 hours ago)
        
 (HTM) web link (rephial.org)
 (TXT) w3m dump (rephial.org)
        
       | munk-a wrote:
       | 1/10 points - contains too few Amulets of Yendor and doesn't
       | allow you to play as a tourist.
       | 
       | (If you've never played Angband seriously give it a go, it's
       | quite memorable, even if you're a veteran of Moria, Rogue and
       | Nethack)
        
       | ashton314 wrote:
       | WARNING!!! This game may be highly addictive! Adult supervision
       | advised!
       | 
       | Super fun game. I had to put it down to focus on an important
       | project. Now that that's done, however, maybe I can pick up where
       | I left off...
        
       | ridiculous_fish wrote:
       | Angband was the first software I ever released! I loved the game
       | so much, but it was not OS X native. I set out to "carbonize"
       | Angband to run natively, and later I even rewrote it in Cocoa,
       | with better text rendering and other goodies. The Cocoa rewrite
       | got merged as the Mac front end.
       | 
       | http://ridiculousfish.com/angband/
       | 
       | https://github.com/angband/angband/pull/64
        
       | prosaic-hacker wrote:
       | I have played this game for months at a time and then abandon it.
       | I have a backup file of a Level 66 character on one of my backup
       | keys from 2014 . Maybe time to continue the game.
        
       | twiddling wrote:
       | I originally played Moria, including the U.W. VAX hosted
       | multiplayer version. I love the fact that Angband, the spiritual
       | successor, is still kicking it!
        
       | dang wrote:
       | Since this project doesn't seem to have been discussed on HN
       | before, I've switched the URL from
       | https://github.com/angband/angband/releases/tag/4.2.2 to the main
       | project page.
        
         | floatingatoll wrote:
         | Note for the confused: They haven't _finished_ releasing 4.2.2
         | yet, so the release notes aren 't yet live:
         | http://rephial.org/release/
        
       | mrtweetyhack wrote:
       | dungeon crawl stone soup is the best
        
       | danielvinson wrote:
       | Tried playing on my Macbook, but ran into problems since it
       | requires an Esc key in a bunch of places, which Apple has for
       | some reason basically removed completely. It looks cool though.
        
         | zvr wrote:
         | Doesn't Control-[ work?
        
           | danielvinson wrote:
           | I've never heard of that combination, I can try it out. I
           | googled this yesterday and searched for solutions and never
           | saw that mentioned anywhere.
        
             | philsnow wrote:
             | I have a Karabiner-Elements "Complex modification" rule
             | that changes ^[ to an ESC keypress everywhere in the OS. I
             | don't recall where I got it. My karabiner.json has this htt
             | ps://gist.github.com/philsnow/b820d96c69ccd2d4f86cb2a573a..
             | . , maybe you can figure out how to paste that in
        
         | weeblewobble wrote:
         | FWIW, new model macbooks have a physical escape key next to the
         | touchbar
        
         | valbaca wrote:
         | 2020 Macs and beyond have the Esc key again.
         | 
         | Can't you add Esc to the control bar?
        
           | danielvinson wrote:
           | You used to be able to do that, but they removed it in the
           | most recent update.
        
             | Jtsummers wrote:
             | So Big Sur 11.4 drops it? Because apparently I haven't
             | installed that yet and I still have the escape key in the
             | touchbar.
        
             | chipotle_coyote wrote:
             | If "most recent update" is any version of Big Sur, at the
             | least, you should be able to remap caps lock (or control,
             | option, command, or on an M1 Mac even the Fn key) to escape
             | in the "Modifier Keys..." section of Keyboard System
             | Preferences.
             | 
             | (I was going to say that I still have the Escape key on the
             | Touch Bar for my work laptop, which is true, but then I
             | remembered it's running Catalina...)
        
               | danielvinson wrote:
               | Yep, Big Sur update. Unfortunately I can't map to Caps
               | Lock because I have a habit of hitting that key a lot and
               | in most apps I use Escape does a lot of unpleasant things
               | when you hit it accidentally. Another commenter mentioned
               | using Control+[ which seems to work for me.
        
         | pmontra wrote:
         | How does vim work on a Mac?
        
           | chipotle_coyote wrote:
           | If you have a Mac that has a physical escape key, great. :)
           | 
           | (My impression is that escape-key-free Macs are an anomaly
           | that Apple is now quietly trying to sweep under the rug;
           | AFAIK, all current Macs have physical escape keys, and there
           | are persistent rumors the whole Touch Bar idea is being
           | replaced by a new revolutionary Apple invention called
           | "function keys".)
        
           | danielvinson wrote:
           | Very pooly, the only easy option is to rebind Caps Lock to be
           | Escape, but Apple doesn't let you rebind any key or
           | combination, just Caps/Control/Option.
        
         | ridiculous_fish wrote:
         | In Keyboard pref pane, Modifier Keys, you can map other keys to
         | Escape. I mapped Caps Lock.
        
       | olivierestsage wrote:
       | Any recommended guides for newbies?
        
         | e12e wrote:
         | Good question. I think part of the joy is exploration,
         | actually. I recall looking through some spoiler-files in the
         | 90s - but I recommend just diving in. There should be some
         | rudimentary help in-game (bound to "?" I think?).
         | 
         | If you don't have a num-pad you might want "rogue" keybindings
         | - and remember to wear/wield armor and weapons, bring food (and
         | eat it) and a source of light...
        
       | [deleted]
        
       | pianoben wrote:
       | I played this all through class during sophmore year, then
       | dropped it. Picked it up again last year on my bus commute and
       | FINALLY beat Morgoth. Twenty years it took! I don't think I've
       | ever been so satisfied to finish a game as with Angband.
        
         | munificent wrote:
         | I also spent about twenty years of off and on play before I
         | beat it. This game is so deeply woven into the story of my
         | life, it's crazy.
        
       | mthwsjc_ wrote:
       | I played this ~23 years ago. I'm amazed to see it!
        
       | ptero wrote:
       | nethack, angband, tome -- I spent long hours playing each of
       | those.
       | 
       | I was copying my macros (hit closest monster with the main attack
       | spell; hit previous monster with same spell; rest until fully
       | recharged; forgot the fourth main one) on a new Linux account at
       | the same time I copied the .bash_profile :)
        
       | 7thaccount wrote:
       | Only played for like a half hour. Fun, but brutal lol. So easy to
       | die.
        
         | DylanSp wrote:
         | That's a classic roguelike for you.
        
           | philsnow wrote:
           | See https://dwarffortresswiki.org/index.php/DF2014:Losing and
           | in particular the comic linked from there,
           | https://dwarffortresswiki.org/images/4/40/FunComic.png
        
         | fred_is_fred wrote:
         | backup your save game if you don't mind cheese
        
       | trzeci wrote:
       | Reading the landing page 4th time, and all the time when I see
       | 4.2.2 I have flashback working with Android Jelly Bean
       | 
       | // I know of topic, I wish the game all the best!
        
       | fractal618 wrote:
       | Love this game. Also cataclysm dda
        
       | andretti1977 wrote:
       | I used to play adom in ascii mode
       | 
       | https://www.adom.de/home/index.html
        
         | bobmichael wrote:
         | Same here. Brings back good memories of sprinting down the UD
         | to get to a certain mountain town...
        
       | whartung wrote:
       | I've been playing Angband off and on since the mid 80's when it's
       | ancestor, Moria, hit the DECUS tapes and we'd run it on our VAX.
       | 
       | I can't speak historically as to what it may or may not have
       | pioneered in roguelikes, but it's varies dramatically
       | philosophically from the likes of Nethack and its bottomless
       | trivia and tricks. Angband is more straightforward.
       | 
       | Angband, with its Tolkien theme, has large maps, hordes of
       | monsters, frightening uniques, a large amount of ancient
       | artifacts and has its gameplay centered around a town that you
       | routinely travel to in order to refresh and reload.
       | 
       | There are lots of variants from "Vanilla" as its called.
       | Different themes, different mechanics, different character
       | classes. I don't follow the space to know if there are a lot of
       | Nethack variants the like that Angband has spawned.
       | 
       | In a game that favors cautious advance (it's not uncommon to
       | fully recover after an encounter), the recent edition introduced
       | a new Blackguard class that's more momentum based in that once in
       | combat, you'd like to sustain combat to get more powerful, and
       | stronger. It's a nice change of pace from the classic characters
       | and play styles.
       | 
       | It's actively maintained and has a passionate community.
        
         | Accujack wrote:
         | I've been playing since the same time.
         | 
         | My favorite version on the PC was called I think something like
         | "ultimate" angband... it had code to procedurally generate
         | vaults - larger open rooms that were oval, round, or other non
         | rectangular shapes (within character set limits) with various
         | geometric side chambers - on random levels that were stuffed
         | with both out of depth monsters and out of depth treasure.
         | 
         | Deciding how and when to approach those was an exercise in
         | itself, and the rewards were worth it.
         | 
         | It also had monsters that would breed explosively, as in
         | between your moves. In the time it took you to take three steps
         | toward a pile of louses (lice), they would multiply from 5 to
         | 12 total. Fun stuff.
        
         | ducttapecrown wrote:
         | There are lots of Nethack variants! There's a Nethack
         | tournament called Junethack going on right now where
         | competitors can play like at least 10 different variants or
         | something.
        
         | philsnow wrote:
         | There's _tons_ of variants, probably the most out of any of the
         | roguelikes. ZAngband  "Zelazny Angband" took the tolkien
         | elements and added elements from Roger Zelazny's Chronicles of
         | Amber series. SAngband "skills angband" added weapon skills and
         | probably tons more. OAngband "opinion angband" scratched the
         | itch of its developers about how Angband should work. MAngband
         | was (wait, IS! it had a release in 2020) a mind-blowing
         | multiplayer Angband variant.
         | 
         | Sil http://www.amirrorclear.net/flowers/game/sil/ is kind of an
         | Angband variant but embraces the middle earth theme a lot more
         | and has removed a lot of stuff.
         | 
         | Tales of Maj'Eyal
         | https://store.steampowered.com/app/259680/Tales_of_MajEyal/ is
         | the continuation of an angband variant called Tales of Middle-
         | Earth / T.o.M.E., which name change I gather was necessary
         | because DarkGod wanted to go commercial.
         | 
         | I wanted to link to [0] for a complete list but it's having
         | struggles today. [1] and [2] have lists but I would guess that
         | roguebasin's list would be more authoritative.
         | 
         | [0]
         | http://www.roguebasin.com/index.php?title=List_of_Angband_va...
         | 
         | [1] http://angband.oook.cz/variants.php
         | 
         | [2] http://www.thangorodrim.net/variants.html
        
           | philsnow wrote:
           | (DarkGod is a recurring guest on Roguelike Radio
           | http://www.roguelikeradio.com/ )
        
           | e12e wrote:
           | I got started with moria/umoria on the Amiga, which had
           | beautiful graphical tiles. Then I played quite a lot of
           | moria/angband in the terminal on Linux (occasionally dabbling
           | with the tileset/gui versions).
           | 
           | It's an interesting game.
           | 
           | > MAngband was (wait, IS! it had a release in 2020) a mind-
           | blowing multiplayer Angband variant.
           | 
           | I still remember how delightfully different the game became
           | with multi-player - mostly because it wasn't lock-step turns
           | (a la Civilisation), but tick-based. I still think there's
           | room for a multi-player rouge-like - but Mangband is _not_ it
           | for me.
           | 
           | But it remains an illuminating lesson in game design
           | ("Completely change the feel of your game, with this one
           | wierd t(r)ick!" :)
        
         | djur wrote:
         | It's notable that a big reason that Angband has a large number
         | of variants is because a lot of its data is in easily readable,
         | editable flat text files. For instance:
         | 
         | https://github.com/angband/angband/blob/master/lib/gamedata/...
         | 
         | This allowed people to start work on variants without having to
         | write C or even recompile. Also, Angband's source code has a
         | reputation for being pretty clean and easy to understand and
         | modify.
        
       | vr46 wrote:
       | Happy to see this. I mean, I haven't played it seriously since
       | the early 2000s, but this and Moria are wonderful.
        
       | lr4444lr wrote:
       | Those louses... You have to kill them immediately before they
       | multiply out of control!
        
       | DylanSp wrote:
       | If you're not familiar with Angband,
       | https://lparchive.org/Angband/ is an excellent screenshot Let's
       | Play that's a good overview of how it plays.
        
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       (page generated 2021-06-09 23:00 UTC)