[HN Gopher] Angband 4.2.2: A free, single-player roguelike dunge... ___________________________________________________________________ Angband 4.2.2: A free, single-player roguelike dungeon exploration game Author : throwawaybutwhy Score : 117 points Date : 2021-06-09 17:05 UTC (5 hours ago) (HTM) web link (rephial.org) (TXT) w3m dump (rephial.org) | munk-a wrote: | 1/10 points - contains too few Amulets of Yendor and doesn't | allow you to play as a tourist. | | (If you've never played Angband seriously give it a go, it's | quite memorable, even if you're a veteran of Moria, Rogue and | Nethack) | ashton314 wrote: | WARNING!!! This game may be highly addictive! Adult supervision | advised! | | Super fun game. I had to put it down to focus on an important | project. Now that that's done, however, maybe I can pick up where | I left off... | ridiculous_fish wrote: | Angband was the first software I ever released! I loved the game | so much, but it was not OS X native. I set out to "carbonize" | Angband to run natively, and later I even rewrote it in Cocoa, | with better text rendering and other goodies. The Cocoa rewrite | got merged as the Mac front end. | | http://ridiculousfish.com/angband/ | | https://github.com/angband/angband/pull/64 | prosaic-hacker wrote: | I have played this game for months at a time and then abandon it. | I have a backup file of a Level 66 character on one of my backup | keys from 2014 . Maybe time to continue the game. | twiddling wrote: | I originally played Moria, including the U.W. VAX hosted | multiplayer version. I love the fact that Angband, the spiritual | successor, is still kicking it! | dang wrote: | Since this project doesn't seem to have been discussed on HN | before, I've switched the URL from | https://github.com/angband/angband/releases/tag/4.2.2 to the main | project page. | floatingatoll wrote: | Note for the confused: They haven't _finished_ releasing 4.2.2 | yet, so the release notes aren 't yet live: | http://rephial.org/release/ | mrtweetyhack wrote: | dungeon crawl stone soup is the best | danielvinson wrote: | Tried playing on my Macbook, but ran into problems since it | requires an Esc key in a bunch of places, which Apple has for | some reason basically removed completely. It looks cool though. | zvr wrote: | Doesn't Control-[ work? | danielvinson wrote: | I've never heard of that combination, I can try it out. I | googled this yesterday and searched for solutions and never | saw that mentioned anywhere. | philsnow wrote: | I have a Karabiner-Elements "Complex modification" rule | that changes ^[ to an ESC keypress everywhere in the OS. I | don't recall where I got it. My karabiner.json has this htt | ps://gist.github.com/philsnow/b820d96c69ccd2d4f86cb2a573a.. | . , maybe you can figure out how to paste that in | weeblewobble wrote: | FWIW, new model macbooks have a physical escape key next to the | touchbar | valbaca wrote: | 2020 Macs and beyond have the Esc key again. | | Can't you add Esc to the control bar? | danielvinson wrote: | You used to be able to do that, but they removed it in the | most recent update. | Jtsummers wrote: | So Big Sur 11.4 drops it? Because apparently I haven't | installed that yet and I still have the escape key in the | touchbar. | chipotle_coyote wrote: | If "most recent update" is any version of Big Sur, at the | least, you should be able to remap caps lock (or control, | option, command, or on an M1 Mac even the Fn key) to escape | in the "Modifier Keys..." section of Keyboard System | Preferences. | | (I was going to say that I still have the Escape key on the | Touch Bar for my work laptop, which is true, but then I | remembered it's running Catalina...) | danielvinson wrote: | Yep, Big Sur update. Unfortunately I can't map to Caps | Lock because I have a habit of hitting that key a lot and | in most apps I use Escape does a lot of unpleasant things | when you hit it accidentally. Another commenter mentioned | using Control+[ which seems to work for me. | pmontra wrote: | How does vim work on a Mac? | chipotle_coyote wrote: | If you have a Mac that has a physical escape key, great. :) | | (My impression is that escape-key-free Macs are an anomaly | that Apple is now quietly trying to sweep under the rug; | AFAIK, all current Macs have physical escape keys, and there | are persistent rumors the whole Touch Bar idea is being | replaced by a new revolutionary Apple invention called | "function keys".) | danielvinson wrote: | Very pooly, the only easy option is to rebind Caps Lock to be | Escape, but Apple doesn't let you rebind any key or | combination, just Caps/Control/Option. | ridiculous_fish wrote: | In Keyboard pref pane, Modifier Keys, you can map other keys to | Escape. I mapped Caps Lock. | olivierestsage wrote: | Any recommended guides for newbies? | e12e wrote: | Good question. I think part of the joy is exploration, | actually. I recall looking through some spoiler-files in the | 90s - but I recommend just diving in. There should be some | rudimentary help in-game (bound to "?" I think?). | | If you don't have a num-pad you might want "rogue" keybindings | - and remember to wear/wield armor and weapons, bring food (and | eat it) and a source of light... | [deleted] | pianoben wrote: | I played this all through class during sophmore year, then | dropped it. Picked it up again last year on my bus commute and | FINALLY beat Morgoth. Twenty years it took! I don't think I've | ever been so satisfied to finish a game as with Angband. | munificent wrote: | I also spent about twenty years of off and on play before I | beat it. This game is so deeply woven into the story of my | life, it's crazy. | mthwsjc_ wrote: | I played this ~23 years ago. I'm amazed to see it! | ptero wrote: | nethack, angband, tome -- I spent long hours playing each of | those. | | I was copying my macros (hit closest monster with the main attack | spell; hit previous monster with same spell; rest until fully | recharged; forgot the fourth main one) on a new Linux account at | the same time I copied the .bash_profile :) | 7thaccount wrote: | Only played for like a half hour. Fun, but brutal lol. So easy to | die. | DylanSp wrote: | That's a classic roguelike for you. | philsnow wrote: | See https://dwarffortresswiki.org/index.php/DF2014:Losing and | in particular the comic linked from there, | https://dwarffortresswiki.org/images/4/40/FunComic.png | fred_is_fred wrote: | backup your save game if you don't mind cheese | trzeci wrote: | Reading the landing page 4th time, and all the time when I see | 4.2.2 I have flashback working with Android Jelly Bean | | // I know of topic, I wish the game all the best! | fractal618 wrote: | Love this game. Also cataclysm dda | andretti1977 wrote: | I used to play adom in ascii mode | | https://www.adom.de/home/index.html | bobmichael wrote: | Same here. Brings back good memories of sprinting down the UD | to get to a certain mountain town... | whartung wrote: | I've been playing Angband off and on since the mid 80's when it's | ancestor, Moria, hit the DECUS tapes and we'd run it on our VAX. | | I can't speak historically as to what it may or may not have | pioneered in roguelikes, but it's varies dramatically | philosophically from the likes of Nethack and its bottomless | trivia and tricks. Angband is more straightforward. | | Angband, with its Tolkien theme, has large maps, hordes of | monsters, frightening uniques, a large amount of ancient | artifacts and has its gameplay centered around a town that you | routinely travel to in order to refresh and reload. | | There are lots of variants from "Vanilla" as its called. | Different themes, different mechanics, different character | classes. I don't follow the space to know if there are a lot of | Nethack variants the like that Angband has spawned. | | In a game that favors cautious advance (it's not uncommon to | fully recover after an encounter), the recent edition introduced | a new Blackguard class that's more momentum based in that once in | combat, you'd like to sustain combat to get more powerful, and | stronger. It's a nice change of pace from the classic characters | and play styles. | | It's actively maintained and has a passionate community. | Accujack wrote: | I've been playing since the same time. | | My favorite version on the PC was called I think something like | "ultimate" angband... it had code to procedurally generate | vaults - larger open rooms that were oval, round, or other non | rectangular shapes (within character set limits) with various | geometric side chambers - on random levels that were stuffed | with both out of depth monsters and out of depth treasure. | | Deciding how and when to approach those was an exercise in | itself, and the rewards were worth it. | | It also had monsters that would breed explosively, as in | between your moves. In the time it took you to take three steps | toward a pile of louses (lice), they would multiply from 5 to | 12 total. Fun stuff. | ducttapecrown wrote: | There are lots of Nethack variants! There's a Nethack | tournament called Junethack going on right now where | competitors can play like at least 10 different variants or | something. | philsnow wrote: | There's _tons_ of variants, probably the most out of any of the | roguelikes. ZAngband "Zelazny Angband" took the tolkien | elements and added elements from Roger Zelazny's Chronicles of | Amber series. SAngband "skills angband" added weapon skills and | probably tons more. OAngband "opinion angband" scratched the | itch of its developers about how Angband should work. MAngband | was (wait, IS! it had a release in 2020) a mind-blowing | multiplayer Angband variant. | | Sil http://www.amirrorclear.net/flowers/game/sil/ is kind of an | Angband variant but embraces the middle earth theme a lot more | and has removed a lot of stuff. | | Tales of Maj'Eyal | https://store.steampowered.com/app/259680/Tales_of_MajEyal/ is | the continuation of an angband variant called Tales of Middle- | Earth / T.o.M.E., which name change I gather was necessary | because DarkGod wanted to go commercial. | | I wanted to link to [0] for a complete list but it's having | struggles today. [1] and [2] have lists but I would guess that | roguebasin's list would be more authoritative. | | [0] | http://www.roguebasin.com/index.php?title=List_of_Angband_va... | | [1] http://angband.oook.cz/variants.php | | [2] http://www.thangorodrim.net/variants.html | philsnow wrote: | (DarkGod is a recurring guest on Roguelike Radio | http://www.roguelikeradio.com/ ) | e12e wrote: | I got started with moria/umoria on the Amiga, which had | beautiful graphical tiles. Then I played quite a lot of | moria/angband in the terminal on Linux (occasionally dabbling | with the tileset/gui versions). | | It's an interesting game. | | > MAngband was (wait, IS! it had a release in 2020) a mind- | blowing multiplayer Angband variant. | | I still remember how delightfully different the game became | with multi-player - mostly because it wasn't lock-step turns | (a la Civilisation), but tick-based. I still think there's | room for a multi-player rouge-like - but Mangband is _not_ it | for me. | | But it remains an illuminating lesson in game design | ("Completely change the feel of your game, with this one | wierd t(r)ick!" :) | djur wrote: | It's notable that a big reason that Angband has a large number | of variants is because a lot of its data is in easily readable, | editable flat text files. For instance: | | https://github.com/angband/angband/blob/master/lib/gamedata/... | | This allowed people to start work on variants without having to | write C or even recompile. Also, Angband's source code has a | reputation for being pretty clean and easy to understand and | modify. | vr46 wrote: | Happy to see this. I mean, I haven't played it seriously since | the early 2000s, but this and Moria are wonderful. | lr4444lr wrote: | Those louses... You have to kill them immediately before they | multiply out of control! | DylanSp wrote: | If you're not familiar with Angband, | https://lparchive.org/Angband/ is an excellent screenshot Let's | Play that's a good overview of how it plays. ___________________________________________________________________ (page generated 2021-06-09 23:00 UTC)