[HN Gopher] Apple is threatening to remove Fanhouse unless they ...
       ___________________________________________________________________
        
       Apple is threatening to remove Fanhouse unless they give 30% of
       creator earning
        
       Author : amrrs
       Score  : 243 points
       Date   : 2021-06-09 18:58 UTC (4 hours ago)
        
 (HTM) web link (twitter.com)
 (TXT) w3m dump (twitter.com)
        
       | syntaxing wrote:
       | Seriously curious, what percentage is "fair"? Or is the issue you
       | can't side load this app without going through the App Store?
        
         | smoldesu wrote:
         | The issue is that Apple continues to inroad services and tools
         | through their own proprietary systems, which gives them a
         | better excuse to mark up their products. Giving users the
         | choice of marketplaces gives Apple incentive to stay
         | competitive in an otherwise monopolistic software segment.
        
         | [deleted]
        
         | salamandersauce wrote:
         | If Apple wants to play gatekeeper, no percentage IMO unless
         | they're using Apple's payment network which should be
         | competitive with others like stripe at 3% or so.
         | 
         | In this case they actually are willing to pay Apple, just 30%
         | of their revenue which is 10% of the transaction price but
         | Apple wants 30% of the transaction price.
        
         | cblconfederate wrote:
         | an 10% profit margin is considered average
        
         | WWLink wrote:
         | I think none. Apple is clearly nickel and diming their own
         | customers at this point. Now you're not only paying Apple for
         | your iPhone, and Apple services, but you're also stuck paying
         | them extra every time you buy a service from your iPhone.
         | 
         | It's stupid and greedy. Like where do we draw the line?
        
           | distribot wrote:
           | I think the current system is too much in Apple's favor, but
           | I imagine they do have to spend a decent chunk of change
           | curating the app store, validating submissions, hosting the
           | apps for download, and maintaining the security
           | infrastructure for developers to sign their apps and users to
           | have confidence in them. This is all value added for
           | developers.
        
             | cromwellian wrote:
             | The emails from the testimony indicate they wanted only a
             | $1 billion run rate. They have a $4+ billion run rate. Do
             | we really think it costs them $1-4 billion to run the apps
             | store? I'd be shocked it cost even $100 million a year to
             | run it.
             | 
             | The excuse that the 30% cut exists to pay for the costs of
             | running the store seem absurd.
        
             | protomyth wrote:
             | That is all in service of getting people to buy their
             | phones. Those are no value added to the developer, they are
             | restrictions on the developer so Apple can make statements
             | about its ecosystem.
        
           | Aerroon wrote:
           | If a grocery store allows you to order groceries online, but
           | they make it into an app instead of a website, will Apple
           | take a 30% cut on the groceries too?
        
             | salamandersauce wrote:
             | Nope. Retail goods are excempt already and can use their
             | own payment processors too. Big obvious example is the
             | Amazon app where you can buy anything so long as it isn't
             | digital content using Amazon's payment system.
        
         | carabiner wrote:
         | I've never thought "fairness" to be a material concept in
         | anything with money. I mean how could it be? Is it fair to tax
         | people different amounts, or should everyone be taxed the same
         | percentage? Or the same dollar amount? How can "fairness" as a
         | concept ever be nailed down to be useful?
        
         | JamesSwift wrote:
         | The issue isn't really if 30% is "fair", its that the market
         | has no way to find out if it is because apple have forced devs
         | into their app ecosystem by deliberately keeping iOS browsers
         | slightly worse than native apps (no push messaging or
         | background processing). So there is no viable way for an
         | alternate store, with an alternate fee structure, to run on iOS
         | devices.
        
         | protomyth wrote:
         | This whole notion that Apple, by virtue of creating a platform,
         | needs to cash in on every use of the platform really needs to
         | go. Even IBM in the mainframe era knew not to charge
         | transaction fees on what runs on the platform. The reason you
         | create great APIs is to get developers to support your platform
         | is so people will buy your platform. Without app developers,
         | Apple is only what it can provide and probably not as popular.
         | Those court released e-mails are going to keep showing people
         | how wrong Apple's thinking is.
         | 
         | If Apple is the payment processor than so be it, but if they
         | have nothing to do with the transaction, they deserve no money.
         | Even saying that its an app in the App Store is lame because
         | there is no other way to get apps on the platform. Even free
         | apps help Apple to sell their wares.
        
           | xbar wrote:
           | Compiler royalties, anyone?
        
             | protomyth wrote:
             | Ah, I remember the runtime fees for Smalltalks. I was
             | hoping that whole thing was confined to niche markets these
             | days.
        
         | falcolas wrote:
         | Well, Google charges 30%. Microsoft (for the XBox, not sure
         | about their store) 30%. Sony (PS4) 30%. Steam was 30%, but this
         | is dropping. Nintendo's is well protected by NDAs, but
         | reportedly 15-30%.
         | 
         | 30% is pretty close to a standard when you're providing the
         | storefront and control the hardware.
        
           | smnrchrds wrote:
           | In Canada, Bell charges 80$ for a smartphone plan with 30GiB
           | of data; and TELUS charges 80$ for a smartphone plan with
           | 30GiB of data; and Rogers charges 80$ for a smartphone plan
           | with 30GiB of data.
           | 
           | If you don't want to spend as much, you can go with their
           | discount brands. Virgin Mobile Canada (Bell subsidiary)
           | charges 45$ for 3GiB of data; and Koodo (TELUS subsidiary)
           | charges 45$ for 3GiB of data; and Fido (Rogers subsidiary)
           | charges 45$ for 3GiB of data.
           | 
           | One one to look at it is that the market rate for the
           | smartphone plan with 30GiB of data is 80$ and the market rate
           | for 3GiB of data is 45$. Another way is that it is an
           | oligopoly situation. Having lived in Canada for a long time,
           | I know it's the latter. Apple/Google/etc store markup
           | situation seems similar enough that I am inclined to believe
           | it is a case of oligopoly too.
        
             | falcolas wrote:
             | The front runners here aren't Apple and Google, but Sony,
             | Microsoft, and Nintendo. They set the standard that Steam,
             | Apple, Google, and others have followed.
        
               | smnrchrds wrote:
               | Bell existed long before Rogers and TELUS, but nowadays,
               | they are equal partners and beneficiaries of an
               | oligopoly. Bell does not have more power because it was
               | there first, nor TELUS less in the wrong because it
               | entered it last. Whatever differences their time of entry
               | to the market made has long since dissipated. I don't see
               | how the situation is different for app stores.
        
               | salamandersauce wrote:
               | They really didn't. Physical video game software
               | royalties were not 30% take. Closer to 10%, although it
               | varied depending on manufacturer and publisher
               | agreements.
               | 
               | By the time Sony, Microsoft and Nintendo got established
               | selling digital video games Apple had already been doing
               | a 30% take of iTunes songs for years.
        
           | mdoms wrote:
           | Google allows other payment providers in apps without
           | mandating their own provider. Same with Steam. I don't know
           | about Microsoft or Sony.
        
       | wing-_-nuts wrote:
       | Serious question, why does _everything_ require an app? Why can
       | 't the same thing be accomplished via the mobile web? I get so
       | tired of being prompted to install apps when you could just *show
       | me the damned web page*. Anything that requires speed can be done
       | via webassembly, and sure, anything like games can ship a native
       | app.
        
         | stefan_ wrote:
         | Oh, I know this one! Because Apple made Safari the new Internet
         | Explorer to force you into their walled garden where they
         | extract their tithe.
        
           | rabuse wrote:
           | I can't stand building for iOS Safari. It is the pain-point
           | in so much of my development.
        
         | nickthegreek wrote:
         | onlyfans is doing just fine in this space. They didn't want to
         | worry about app store TOS or % cuts and decided to be web only.
        
           | gmaster1440 wrote:
           | While a good example of a web app that could've been a native
           | app, there's a strong argument that they didn't decide to be
           | web only as much as forced due to the nature of their content
           | never being allowed in the app stores.
        
         | JamesSwift wrote:
         | Usually for proper push messaging and background processing
        
           | jeroenhd wrote:
           | Those have been part of the web standards for ages
           | (serviceworkers, web notifications).
        
             | azinman2 wrote:
             | Web notifications don't work on iOS and I'm assuming
             | Android as well? Serviceworkers aren't woken up in response
             | to a background push if your phone is lock and not on that
             | webpage.
        
               | jeroenhd wrote:
               | Web notifications work fine on Android. Has Apple still
               | not fixed notifications then? I was under the impression
               | that they claimed to have massively improve Safari during
               | last year's conference?
        
               | drfuzzyness wrote:
               | From a user standpoint, Web Notifications work quite well
               | on Android. When using Chrome for Android (Chromium),
               | each site is assigned a separate Notification Channel so
               | users can change notification priority or block
               | notifications. Firefox for Android (Gecko) works
               | similarly but without Notification Channels.
        
             | JamesSwift wrote:
             | OK, well iOS doesn't adhere to the standard, which means
             | most of the US mobile device market does not support it.
        
             | Epskampie wrote:
             | Yeah, not supported on iOS.
        
               | Klonoar wrote:
               | Well, there was technically that iOS wallet/pass trick -
               | dunno if it's been plugged tho.
               | 
               | Otherwise, yeah.
        
             | dnissley wrote:
             | https://developer.mozilla.org/en-
             | US/docs/Web/API/Notificatio...
        
             | toast0 wrote:
             | Correct me if I'm wrong (I'd actually love to be wrong),
             | but browsers don't let you do silent pushes, and background
             | data fetches are pretty limited, which makes it hard to do
             | something where the phone gets updated frequently with non-
             | urgent data, so that when you open the app/page, you have
             | current data regardless of connectivity when you open the
             | app, assuming you've got at least intermittent
             | connectivity.
             | 
             | Weather, headline news, sports scores, non-urgent messaging
             | could really use silent push to get data synced whenever
             | you want to use it, but clearly not with Safari on an
             | iPhone, and I don't think you can do it on Android without
             | an app either.
        
               | sagarm wrote:
               | Why the heck do you need to be constantly pushed
               | headlines, sport scores, and non-urgent messages? Just
               | make them load fast, so when you only use resources on
               | the device when the app is actually in use.
               | 
               | It's exactly this kind of wasteful resource usage and the
               | accompanying notification spam that drives me to avoid
               | native apps in the first place.
        
               | toast0 wrote:
               | Because I want to use these things when I have no
               | connectivity. And I don't always plan ahead for no
               | connectivity.
        
               | jeroenhd wrote:
               | Push is supported by all competent browsers, which of
               | course excludes Internet Explorer, Android WebView (the
               | shitty built-in one) and Safari (iOS and desktop) [0].
               | Firefox (on every platform but iOS) even supports a
               | limited amount of silent pushes. I personally wouldn't
               | want silent background pushes to an installed web app
               | anyway, I don't see what data is important enough to sync
               | but not important enough to notify about. Such a
               | mechanism would absolutely ruin the device's battery
               | life.
               | 
               | Google, being Google, have developed a Background Sync
               | API [1] that can achieve background sync without
               | notifying the user. This also extends to Edge and Opera
               | and such because they share an engine.
               | 
               | I can see the use in a system where you sync data to a
               | device that has intermittent connectivity, but I've
               | honestly never seen such a system work for native apps
               | when I've had intermittent connectivity myself. Even
               | Google's automatic weather notifications don't show the
               | right weather until I tap then and a web search loads.
               | 
               | Your background sync requirement is a nice to have and
               | it'd certainly be a reason to use the app instead of the
               | web version of a service for users with limited
               | connectivity, but they're not really strict requirements
               | for most applications. The applications we use today
               | mostly consist of scrolling and connected browsing, with
               | some data management and sync in between. For example, I
               | browse twitter through the web app and outside the
               | "fleets", whatever they are, that Twitter simply decided
               | not to port, I'm not missing anything. I get
               | notifications, I can browse, I can compose, there's
               | really nothing more I need.
               | 
               | In the end, Apple's (intentional, probably) nerfing of
               | Safari is what primarily stands in the way of proper
               | mobile app support on the web. Notifications are a
               | feature that I'd say most apps would require these days
               | and Apple simply refuses to allow them. There's plenty of
               | other WebKit gripes that developers have to overcome to
               | program for iOS, but the complete lack of certain
               | features is absolutely the worst.
               | 
               | [0]: https://developer.mozilla.org/en-
               | US/docs/Web/API/Push_API [1]: https://developers.google.c
               | om/web/updates/2015/12/background...
        
             | querulous wrote:
             | not on mobile safari
        
               | JamesSwift wrote:
               | Right, and for those who aren't aware, that means not on
               | any iOS browser since they all (are required to) use
               | safari under the covers
        
         | enoughalready wrote:
         | Many features aren't available on the web. e.g. web midi isn't
         | planned on being worked on anytime soon by the webkit team.
         | Also, iOS Safari browser updates constantly break/maim apps.
         | e.g. iOS 14.4.x all had real time audio processing issues that
         | weren't fixed until iOS 14.5.
        
         | bahmboo wrote:
         | Because apple deliberately hobbles mobile safari so that you
         | need a native app to get real stuff to work. Google talks the
         | talk for web apps but still falls far short. And why not? They
         | are making so much money by not actually supporting web apps.
         | It's in both companies DNA now.
        
         | enlyth wrote:
         | I think people are used to just scrolling to an icon on their
         | home screen and tapping on it, and companies like Apple/Google
         | don't really like the idea of PWAs because they lose control
         | over the developers and walled garden ecosystems they have
         | created
         | 
         | Developers will optimize for what feels natural to the user,
         | i.e. installing an "app" which doesn't require typing an
         | address in the browser or scrolling through bookmarks
         | 
         | Also some companies from the developer side will want that
         | extra user control that you don't have in the browser, for
         | example to track them more, play unskippable ads, or access to
         | some native features on the phone which are not available in
         | web apps
        
           | Grimm1 wrote:
           | Google actually pushed for the PWA and did/does things to
           | support them. It's largely Apple that has made them more
           | difficult/impossible.
        
           | sagarm wrote:
           | Chrome supports installing web apps to your home screen,
           | though clearly even among the HN crowd that is not common
           | knowledge.
        
         | alexyz12 wrote:
         | It's hard to do photo/video/media integration on a web page.
         | There no good way to interact with the filesystem to share
         | content, start a livestream, etc. UIKit also make it pretty
         | easy to create layouts that work well on your phone with
         | swiping gestures.
         | 
         | I am an app developer that would love to move to a mobile web
         | app but those are the problems that I am running into at least.
         | If web assembly can accomplish all of that then I just am not
         | well educated enough to use it instead.
        
           | dyingkneepad wrote:
           | Your service not having access to my data is a feature. It's
           | one of the primary reasons I prefer websites over apps.
        
             | jaywalk wrote:
             | What personal data (that you didn't explicitly provide or
             | allow access to) does an app have access to that a website
             | doesn't?
        
               | ArchOversight wrote:
               | There's a whole range of things that an app can do/infer
               | on a system that a web page in a browser can't.
               | 
               | Things like processes that are running, RAM, battery
               | life, and more.
        
             | alexyz12 wrote:
             | what if the service is a way to manage your data? In my
             | case its a photo library alternative for fitness
             | photos/videos. Take a picture of your handstand every month
             | and store it locally in the app documents folder or on
             | PhotoKit so that you can see improvements over time
             | (nothing is stored in the cloud). I don't know of a way to
             | do that on a mobile website.
        
               | the_other wrote:
               | I wish you well.
               | 
               | I wont be a customer because I don't care enough about my
               | looks or fitness to get into daily photos. But, really,
               | what does your app offer over the photo gallery and
               | folders already on my phone?
        
               | alexyz12 wrote:
               | I personally like keeping it separate from my phone's
               | photos/video folders. You can also add notes/rep counts
               | and add links to useful workouts you find online.
        
           | jeroenhd wrote:
           | I don't know about iOS, but the file picker on Android is
           | fine. Live streaming through Javascript is also no harder
           | than live streaming through native libraries. Granted, there
           | may be less "official" SDKs out there because the web is an
           | open ecosystem, but still.
           | 
           | Jitsi and Kickstarter have quite competent streaming systems.
           | I remember being amazed by the incredibly low latency the
           | Kickstarter streaming system has (always sub 100ms between
           | camera and my screen across the Atlantic with good quality!).
           | 
           | An app for uploading images and videos, writing text posts,
           | receiving payment and streaming video doesn't need a native
           | app. If there is a choice between giving an absurd percentage
           | to Apple or building a web version, the web version makes a
           | lot more sense.
           | 
           | However, even if they build out a web version right now,
           | Apple will refuse any update pointing users towards the web
           | version of any app because that goes against their TOS. That
           | will make any switch quite difficult.
        
             | can16358p wrote:
             | Even if technically all SDKs had an equivalent, a PWA
             | never, ever feels like a real native app. All the
             | difference is noticable. It's all the slight details,
             | gesture and touch handling, and few more, but they all sum
             | of and it feels laggy.
        
         | fastball wrote:
         | We're building a mobile app because our users demand it.
        
         | tpl wrote:
         | Apple intentionally hobbled mobile web for a long time on iOS
         | to incentivize people writing a native app over just making a
         | webapp.
        
         | baby wrote:
         | I'm wondering if native mobile apps are doomed to disappear as
         | the web and mobile Browsers meet in the middle, the same way
         | everything was a native app for quite some time in desktop land
         | and now everything is a webapp.
        
           | whywhywhywhy wrote:
           | If you watch Apple they're doing everything within their
           | power to make sure this doesn't happen.
           | 
           | Current day because they've neglected Macs so much over the
           | past few years your Mac is now mostly just a shell to run a
           | jumble of electron apps (I used to love Mac Cocoa apps but
           | can't even name one that has launched in the past 2 years)
           | but if you follow what they're doing they'd prefer it if it
           | was a selection of iPadOS apps instead.
        
           | bruceb wrote:
           | Doubt it, mobile phones have only increased in features. More
           | features, more likely need native app.
           | 
           | What incentive to does Apple have to make people use apps
           | less and the web more?
        
         | pzo wrote:
         | Apple doesn't support a lot of modern web api or the api they
         | provide is crippled. just few examples: there is no full screen
         | mode Web api on iPhone - only on ipad - games pretty much
         | require those.
         | 
         | There is no web push notification support on ios - only on
         | desktop safari.
        
         | ksec wrote:
         | >Serious question, why does everything require an app?
         | 
         | An App button on your home screen is zillion times better for
         | 95% of user than a web address.
         | 
         | If Apple allowed one click installation of Web App. ( Not
         | clicking on Safari settings and add Site to Home Screen button
         | ). Or Scanning a QRCode to download a Web App.
         | 
         | Along with adding all the missing Web App features to Safari
         | that could be enabled only for Web App and not Web browser.
         | 
         | That would have been fine by me. This is borderline as good as
         | side loading.
        
         | patagonia wrote:
         | Wrong question
        
         | whywhywhywhy wrote:
         | Because Apple is intentionally limiting the mobile web to force
         | your hand to create an app.
         | 
         | I've been working on hardware that we've been trying to ship
         | using open technology for the protocols so it doesn't need
         | apps. So focusing on things like WebBT and WebUSB which is
         | almost magic, a user can unbox your device go to a website and
         | then do anything you'd possibly want with. But yeah all falls
         | apart the second it needs to work on an iPhone and you're back
         | in the world of having to build an app.
         | 
         | Whole thing works flawlessly with just a webdev team on
         | computers and android devices but because of Apple to ship this
         | vision we need to build a solitary iOS app too.
         | 
         | I say this as an iPhone user too, unfortunately I feel too
         | locked into their platform to leave now.
        
           | [deleted]
        
       | slver wrote:
       | The only thing I don't understand is why these people push apps
       | on the AppStore and then whine about the rules they've agreed to.
       | Apple's 30% is infamous. It's not something obscure about iTunes
       | use in nuclear weapons of mass destruction.
        
         | ApolloFortyNine wrote:
         | Because they have a monopoly over 50% of the population, and
         | many businesses quite literally have to participate or they
         | would cease to exist.
         | 
         | Do you think it'd be legal for Microsoft to charge a 30% fee on
         | every transaction you make on Windows?
        
           | taylodl wrote:
           | They do not have a monopoly. 50% or more of the population
           | _chose_ to be in Apple 's walled garden. They knew the rules,
           | they knew what they were buying. Some people don't want to be
           | in Apple's walled garden, so they buy Android. Businesses
           | tend to prefer Apple's ecosystem because sales data has shown
           | that Apple's customers tend to pay more for applications and
           | services - so they're coveted customers.
        
             | dvtkrlbs wrote:
             | You are delusional
        
           | slver wrote:
           | Wait so "because [Apple] have a monopoly" (which isn't
           | correct, but let's put that aside) they can push an app and
           | then act surprised about Apple enforcing the ToS they agreed
           | to?
           | 
           | Yeah that's not good enough.
        
         | alpaca128 wrote:
         | > It's not something obscure about iTunes use in nuclear
         | weapons of mass destruction.
         | 
         | This is not some weirdness of iTunes but is standard practice
         | in all large software licenses. Take a look at Adobe or
         | Microsoft licenses, they all have this clause.
        
       | thoughtstheseus wrote:
       | Possible misleading title. Apple wants 30% of earnings, not
       | "creator" earnings.
        
         | WWLink wrote:
         | Possibly misleading comment. Did you read the tweet thread?
         | Apple is demanding 30% of all transactions sourced from an
         | Apple device.
        
           | CubsFan1060 wrote:
           | From the app. As someone else noticed, not having an app
           | doesn't seem to have slowed down OnlyFans
        
             | Jcowell wrote:
             | I feel like Onlyfans being a porn platform is the reason
             | behind its success. Porn and sex are very strong motivators
             | if dare not I say innovators for Platforms and
             | technologies. I'm still hanging on the belief that VR will
             | be catapulted by Porn.
        
         | vanous wrote:
         | > Possible misleading title. Apple wants 30% of earnings, not
         | "creator" earnings.
         | 
         | "In writing and over the phone, we explained to Apple that we
         | could pay them 30% of our revenues (from our 10% take rate).
         | It'll be harder to cover costs and build features as a startup,
         | but at least it'd be coming from us. Apple insisted on taking
         | 30% of creators' total earnings."
        
         | [deleted]
        
         | BoorishBears wrote:
         | This is being pedantic to the point of being wrong.
         | 
         | Because of the nature of the app, the earnings in-app, which
         | Apple wants, are creator earnings.
         | 
         | Your suggested title would be less specific to the point of
         | being flat out wrong if Fanhouse makes earnings elsewhere...
         | which they do.
        
         | mdoms wrote:
         | Please read the thread before commenting.
        
         | Hamuko wrote:
         | Not really. Apple's cut would take 30% of the creator earnings.
         | Of course, it would also take 30% of the app's earnings.
         | 
         | So instead of the creator getting $90 and the app getting $10
         | when someone pays $100 through Fanhouse, Apple gets $30, the
         | app gets $7 and the creator gets $63.
        
       | drivebycomment wrote:
       | Per https://fanhouse.app/, "Fanhouse is the place where creators
       | can monetize their social media personalities by posting freely
       | about their lives, like a finsta, close friends story, or private
       | alt, while connecting and engaging with their top fans."
       | 
       | So they built a platform, where they take some cut for
       | themselves, while allowing other people to sell some digital
       | contents on their platform. Apple built a platform, where they
       | take some cut for themselves, while allowing other people to sell
       | digital contents on their platform.
       | 
       | Other than the argument that this could be an anti-trust
       | situation (i.e. in that case, the argument would be that Apple is
       | abusing their market position), what differentiates these two
       | cases ?
        
         | TX0098812 wrote:
         | > Other than the argument that this could be an anti-trust
         | situation (i.e. in that case, the argument would be that Apple
         | is abusing their market position), what differentiates these
         | two cases ?
         | 
         | Well I think you already explained it. One is a company large
         | enough to effectively dictate the terms of the market and
         | thereby practically tax every other company.
         | 
         | The other is a small tool among many others.
        
         | devit wrote:
         | You can easily use another platform instead of Fanhouse (users
         | can easily go on another website or app).
         | 
         | You can't easily use another delivery method for apps to iPhone
         | users (that would require iPhone users to also buy and carry an
         | Android device, which is a massive hassle).
        
           | the_other wrote:
           | Or use the web.
        
             | smoldesu wrote:
             | Telling people that the web is a suitable replacement for
             | native apps is an empty promise, especially when your only
             | option for a browser on iOS is one that is notoriously
             | outdated and incompatible with the modern web.
        
         | fbelzile wrote:
         | People look for analogies to the App Store all the time. You
         | can't compare App Store to anything else. You have a logical
         | argument that frames two companies doing the same thing and
         | pointing out the hypocrisy without taking into account their
         | market shares, value provided for their fees or considered the
         | fact that Apple developers target people that _already paid_
         | for a device and the developer _already pays_ fees to release
         | apps via the App Store.
         | 
         | I think what developers want is a fair price for what they get
         | out of the App Store and a choice to not use it if they want.
         | Selling a $5 digital good or a $100 dollar digital good costs
         | the exact same to Apple (minus the 2% credit card fee).
        
           | prepend wrote:
           | Fees aren't about costs, they are about value.
           | 
           | This is all over the place.
           | 
           | Even with credit cards, it doesn't cost 3% of something to
           | process the fee. A $100 purchase yields $3 to the credit card
           | and a $1000 purchase yields $30. It's literally the same size
           | data transfer. There's some minimal additional cost for
           | fraud/insurance but they don't base their fees on direct
           | costs.
           | 
           | Also, generally speaking, when there is some regulation
           | forcing cost plus fees it makes things suck more (eg, water
           | and power).
        
         | cromwellian wrote:
         | But then why doesn't Apple take a 30% cut of every Uber driver
         | fee? 30% of every DoorDash delivered, etc?
         | 
         | Why is a platform for monetizing artists any different than a
         | platform for monetizing your car?
        
           | qeternity wrote:
           | They draw a line between digital and physical purchases.
        
             | smnrchrds wrote:
             | They don't force Netflix to pay them 30% either. The
             | reality is they take 30% where they can overpower the other
             | party. Where they are overpowered, they acquiesce.
        
               | lotsofpulp wrote:
               | They also drew a line between in app and non in app
               | transactions.
        
               | smnrchrds wrote:
               | They did not just draw a line; they gerrymandered a line
               | so Netflix would not leave App Store and Apple would not
               | lose its income from smaller players while pretending it
               | is a fair line in the sand. Even Marco Arment has
               | commented on the ridiculousness of the complexity of the
               | line. I highly recommend reading the link below.
               | 
               | https://marco.org/2020/09/11/app-review-changes
        
               | lotsofpulp wrote:
               | Oh, I did not know all of that. I would agree those
               | policies are ridiculous.
        
               | AlexandrB wrote:
               | That post is from Sept. 2020, but Netflix (and Audible,
               | Comixology + others) have been dodging the 30% cut for
               | years simply by not allowing you to pay within the app.
               | I'm not sure Apple had Netflix in mind with this change.
        
               | smnrchrds wrote:
               | See my other comment here about Netflix:
               | 
               | https://news.ycombinator.com/item?id=27453395
        
               | acchow wrote:
               | I believe the majority of a Netflix subscriber's
               | consumption is still on their TV, not on their
               | iPhone/iPad.
               | 
               | But you also cannot pay for Netflix in the iPhone app.
               | You have to do it on their website.
        
               | Hnrobert42 wrote:
               | I pay Netflix through my iPhone. I can manage the
               | subscription along with my other iPhone app
               | subscriptions.
        
               | wizzwizz4 wrote:
               | You can't pay Fanhouse on iOS, either.
        
               | smoldesu wrote:
               | > But you also cannot pay for Netflix in the iPhone app.
               | You have to do it on their website
               | 
               | The App Store explicitly rejects smaller apps that
               | attempt to do this. See Hey, the email client that tried
               | the exact same thing and got the cold-shoulder.
        
               | typest wrote:
               | This is because Netflix, knowing Apple would take 30%,
               | does not allow you to sign up via an iPhone app. Apple
               | takes 30% if you sign up via iPhone, not if you sign up
               | via web and then use the iPhone app.
        
               | smoldesu wrote:
               | This is true, but it's still an exception made for their
               | specific situation. Email app Hey tried doing the same
               | thing recently, and Apple rejected the update and refused
               | to push further feature updates until they removed it.
               | It's a double standard, no matter how you cut it.
        
               | smnrchrds wrote:
               | Netflix was able to do this because Apple carved out an
               | exception for them by gerrymandering the rules so Netflix
               | could do this. They did that because Netflix was powerful
               | enough. Hey tried to do a similar thing, but Apple was
               | having none of it. They were going to force them to pay
               | them 30%, because they were not powerful enough. When the
               | social media storm made them more powerful, Apple
               | acquiesced.
        
               | defaultname wrote:
               | Apple has always had clear exceptions for video, audio,
               | magazine and newspaper apps.
               | 
               | "3.1.3(a) "Reader" Apps: Apps may allow a user to access
               | previously purchased content or content subscriptions
               | (specifically: magazines, newspapers, books, audio,
               | music, and video). Reader apps may offer account creation
               | for free tiers, and account management functionality for
               | existing customers."
               | 
               | It isn't because Netflix or Amazon are "powerful" enough,
               | but that they saw that these were traditional
               | multiplatform services.
               | 
               | I disagree with the ridiculous Hey situation (and note
               | that Apple backed down), however let's be accurate.
        
               | sida wrote:
               | audible - the audio book app also does not allow
               | purchases in-app.
               | 
               | Fanhouse can just let purchases happen on web
        
               | querulous wrote:
               | if you read the twitter thread or the verge article
               | you'll see this isn't true. fanhouse did disable in app
               | purchases and force transactions via the web and apple
               | threatened to pull their app unless they reenabled in app
               | purchases
        
               | smnrchrds wrote:
               | You mean Audible by Amazon.com, Inc.?
        
               | mrek0 wrote:
               | Yep that's correct.
        
               | ibero wrote:
               | wait, what was Netflix able to do?
        
               | smnrchrds wrote:
               | Netflix does not allow you to sign up in their iOS app.
               | You have to sing up and set up payment through their
               | website, but you can use your username and password to
               | use your subscription in iOS. They do not pay the Apple
               | Tax.
               | 
               | Hey tried to use the exact same, but Apple said they MUST
               | allow sign ups in the app, using in-app purchase API, and
               | paying 30% to Apple. Apple was not going to allow Hey to
               | do what Netflix/Spotify/etc have done for ages, until
               | public sentiments and social media storm forced them to
               | acquiesce.
        
               | [deleted]
        
             | ksec wrote:
             | That _used_ to make sense in the early days of Smartphone
             | era. Precisely because Digital have zero variable cost for
             | each additional goods. And Apple wasn 't very straight with
             | those rules. They only enforce it on Software and Games,
             | not services.
             | 
             | Now everything goes _through_ your Smartphone. And the
             | idea, to quote what Apple has been saying in court, they
             | need to recoup those API cost. As they are using their API,
             | they want a cut. Since the Apps for both Physical and
             | Digital goods _uses_ those API, and Digital Goods doesn 't
             | necessary use those API for creation. ( e.g I use Windows
             | to create ), why are they only charging Digital Goods and
             | not Physicals?
             | 
             | The only reason why Apple charges 30% of Digital Goods is
             | because they know Digital Goods have zero replication cost.
             | The cost of an additional Digital Goods is essentially
             | zero, they want 30% of it. And Physical goods have basic
             | unit cost. So they are charging base on the product margin.
             | And this was clear in the Wordpess case, once they look at
             | domain name registration where the whole industry is
             | basically operating with 0% margin. Apple decide to put an
             | exemption on it.
             | 
             | Then became a question, how did we arrive at 30% in the
             | first place? If you look at Amazon Web Store, they have
             | different percentage rate for different product? Why?
             | Because they is how the market have worked over the years.
             | They are basing the commission on current market rate /
             | margin. Just like your Super Market has different margin
             | for different product.
             | 
             | Ever since Apple decided on their Doubling Services Revenue
             | by 2020, they have chased down every single 30% services.
             | It is sad how much good faith they have burned.
        
           | insert_coin wrote:
           | Because it's America and they can decide to charge whatever
           | they want for their product?
        
         | qeternity wrote:
         | This. She is operating a platform for creators...that is
         | literally what the AppStore is. She knew the rules when she
         | started playing this game, and wants to appeal to emotions and
         | hyperbole like this is an issue between "life and death".
         | 
         | Why does she get to keep 10%? It's arbitrary. What if I want to
         | start an app that helps creators manage their Fanhouse content?
         | Should I ask Fanhouse for a cut of their fees so that I can
         | pass on 90% of gross earnings to creator?
        
           | TX0098812 wrote:
           | > She knew the rules when she started playing this game
           | 
           | Knowing the situation is not the same as accepting it. Just
           | because I know a couple of large actors control the market
           | does not mean I have to accept the situation.
        
             | insert_coin wrote:
             | If you engage with those actors accepting the terms that is
             | exactly what it means.
        
               | TX0098812 wrote:
               | ...no.
               | 
               | You can't meaningfully accept terms when they are a
               | requirement to enter the market.
        
               | s3r3nity wrote:
               | What market? The market of iOS users?
               | 
               | There are literally more users on Android - If I were in
               | that position, I could just switch platforms.
               | 
               | If I'm a radio manufacturer, I can't cry foul that
               | Lamborghini won't allow me to sell my radio in their cars
               | by calling them a monopolist over the "market of
               | Lamborghini drivers."
               | 
               | If I then decide to still make an exclusive Lamborghini
               | radio, I own that responsibility for my failed business
               | model.
        
               | insert_coin wrote:
               | They are not required to accept them, OnlyFans is doing
               | it just fine without Apple. They chose to be in Apple's
               | platform. Voluntarily.
        
               | qeternity wrote:
               | This is absurd. In any other situation you'd never argue
               | this.
               | 
               | Ok, so I can just ignore all regulations because I don't
               | like them? I can sell unsafe food in my restaurant
               | because I don't want to agree to the terms the government
               | says I must adhere to?
        
               | iamdbtoo wrote:
               | If it's a requirement to enter the market, why wasn't it
               | considered when developing the business model?
        
           | ardit33 wrote:
           | you can make the same argument for netflix, amazon, or
           | anything that involves any type of transaction, even your
           | uber...
           | 
           | If she is using the app store payments, then fine. But if she
           | is not using it, then that is a problem.
        
             | qeternity wrote:
             | Yes, which is precisely what she should do.
        
           | gamblor956 wrote:
           | She gets 10% if creators choose to use her service as opposed
           | to the dozens of other similar services, some of which charge
           | more and some of which charge less. Hence, there is no
           | antitrust issue.
           | 
           | OTOH, App developers don't get a choice for iOS. They must
           | use Apple's payment system. They don't have a variety of
           | payment processors to choose from. There is no _market_
           | determining whether 30% is fair, and that is why antitrust
           | regulations may apply.
           | 
           |  _What if I want to start an app that helps creators manage
           | their Fanhouse content? Should I ask Fanhouse for a cut of
           | their fees so that I can pass on 90% of gross earnings to
           | creator?_
           | 
           | That is how many B2B relationships actually work; you've
           | described a referral arrangement in which one company refers
           | a paying customer to another company and in exchange for
           | their referral they get paid a percent of the revenue derived
           | from it.
        
             | qeternity wrote:
             | > OTOH, App developers don't get a choice for iOS.
             | 
             | The choice is to not use iOS. You're argument is predicated
             | on using iOS, which is a false equivalency.
        
           | echelon wrote:
           | Apple is a mega-monopoly that has captured 50% of Americans
           | that use computers, and then installed taxation in front of
           | all of it.
           | 
           | Businesses can't business anymore. It is beyond unhealthy for
           | startups.
           | 
           | It's all a scam. All a ruse. And we're all victims.
           | 
           | Computing was never like this before Steve Jobs decided to
           | ban literally everything and force people to live within his
           | death star.
           | 
           | I can't believe how many folks within our industry are fine
           | with this! You owe your career to free and open computing. As
           | does Apple. They've just managed to gaslight us for so long
           | that we're apologizing for the horrible things they do.
           | 
           | Break up Apple or allow people to install directly from the
           | web. Don't let Apple enforce their payment rails.
           | 
           | They have enough goddamned money.
        
             | fartcannon wrote:
             | Wonderfully put.
             | 
             | I am guilty of helping perpetuating this situation by
             | acquiescing and buying my wife/mother Apple gear.
             | 
             | I won't do this anymore.
        
       | capybara_2020 wrote:
       | Just curious, if Apple is so bad, why do people build apps for
       | it? Browsers are very robust now a days. I have never built a
       | iPhone or Android app, never needed to. Browsers now a days I
       | imagine can get you atleast 90% of the way. Why go to Apple if
       | you can build a webapp. And it is cross platform so you do not
       | have to maintain a separate Android app.
       | 
       | What am I missing?
        
         | cvwright wrote:
         | My app does end-to-end encryption, and this is much more
         | straightforward in a "real" app. (1) I need non-volatile
         | storage for the keys, and (2) I want users to know if/when they
         | get a new version of the code.
         | 
         | You can do E2EE in a web app (like Element.io), but then every
         | time you load the page, you're trusting the server not to send
         | you a new version with a backdoor.
        
         | foepys wrote:
         | Some simply cannot avoid it because Apple does not implement
         | all necessary functionality for all kinds of apps in Safari and
         | does not allow other browser engines that do on iOS.
        
         | nikanj wrote:
         | A native app has access to way more marketable data than a
         | browser page. Why do you think all the big sites keep on
         | pushing you to install their app?
        
         | josephorjoe wrote:
         | The web never implemented easy micropayments, and
         | iPhone/Android did.
        
           | jonny_eh wrote:
           | Actually, Apple Pay works great on the web, but doesn't
           | charge a 30% fee.
        
             | taylodl wrote:
             | Which tells you everything. There's a _stocking fee_ you
             | pay to be on the Apple Store. I never hear the HN crowd
             | complaining about the hoops you have to jump through to get
             | your product on Walmart 's shelves. It's almost like the
             | entity owning the retail channel and the customers gets to
             | set the T's and C's. You always have the option for not
             | targeting Apple's customers and building your app for
             | Android only - just like you can tell Walmart where to
             | shove it and only sell your product at Costco. It's how
             | retail works.
        
         | fastball wrote:
         | Customers want dedicated mobile apps that they can download
         | from App Stores.
        
         | vbezhenar wrote:
         | 1. Apps get added to the home screen by default. Adding a
         | website to the home screen is not easy and most users are not
         | aware of this function. When app is on the home screen, there
         | are much higher chances that user will return.
         | 
         | 2. Push notifications increase return rate as well. Website
         | can't send push notification to iOS client.
         | 
         | So basically it comes down to user retention. Apps allows for
         | better user monetization, compared to websites.
        
           | Jcowell wrote:
           | I disagree about one partly. It's two (well 3 really) clicks
           | to add a PWA to the Home Screen. I would describe it more as
           | having friction than not being easy.
        
             | Daishiman wrote:
             | 3 clicks literally means you lost 90% of your potential
             | users.
        
         | t-writescode wrote:
         | Notifications and icons are pretty big for me.
        
       | etchalon wrote:
       | "Company is shocked to discover that the agreement they signed to
       | do a thing is being enforced."
        
       | jfrunyon wrote:
       | I don't understand. Has Apple changed their terms of services to
       | disallow this? Is it not clearly disallowed by their terms of
       | service? Or has it been disallowed for the whole 8 months of its
       | existence, and this person is mad that they only got away with it
       | for that long?
        
       | skc wrote:
       | It's a shame that these companies can't even vote with their feet
       | because Apple users are too lucrative as a market.
       | 
       | Hell of a position to find yourself in as a business.
        
       | mdoms wrote:
       | This will keep happening as long as people keep agreeing to
       | Apple's terms and building on their platform. I wouldn't touch
       | Apple's platform with a 10 foot pole. Nothing here is new. It's
       | getting harder to sympathise with developers who keep doing it.
        
         | CubsFan1060 wrote:
         | I'll give you the counterpoint. I'm very happy to spend money
         | on apps and services that I like.
         | 
         | However, I'm only going to do it through Apple's platform, for
         | a variety of reasons. If you don't want to build on Apple's
         | platform, that's completely fine. I won't be a customer. And
         | maybe that will change the system, I really don't know.
        
           | smoldesu wrote:
           | The issue is that this customer you're describing doesn't
           | exist. It does provide a marginally higher amount of friction
           | to use a non-native payment method, but there aren't any
           | users out there cancelling their Netflix subscription because
           | now Netflix gets 100% of the proceeds instead of 70%. At that
           | point, you're inadvertently sabotaging the very company that
           | you're trying to support, because your hardware manufacturer
           | decided that they need to tax your software, too.
        
             | slver wrote:
             | How can you honestly tell a person who just shared their
             | opinion "you don't exist"? I also would never enter my
             | credit card in an app, UNLESS it's a huge, well-trusted
             | brand (which this influencer app isn't).
             | 
             | Many people wouldn't bother. The whole point of Apple
             | handling this is that you trust Apple to have more clue
             | than your average startup full of monkeys.
        
               | Jcowell wrote:
               | This is a big thing for me. I really do not want to give
               | any vendor raw Payment information if I can help. Would
               | much rather do so though a service like Apple Pay/Google
               | Pay. And then only have to worry about that one vendor
               | when they get a data breach then a dozen vendors and deal
               | with a dozen data breaches.
        
               | smoldesu wrote:
               | There are plenty of services that offer payment fuzzing
               | options, putting your faith in one of the largest digital
               | targets does effectively nothing to save your digital
               | privacy.
        
           | mdoms wrote:
           | I'm not saying Apple isn't adding end-user value. I can
           | easily imagine a payment screen in an app that looks like,
           | 
           | * Pay with Apple Pay ($13.00)
           | 
           | * Pay with Stripe ($10.50)
           | 
           | If their value-add is as strong as you say then surely they'd
           | still make plenty of money. If not, well maybe they need to
           | start adding more value or dropping their prices, just like
           | anyone in a competitive market.
        
             | deadmutex wrote:
             | Does Apple's TOS allow this?
             | 
             | IIRC, Credit card companies used to disallow different
             | pricing for cash and CC.
        
               | mdoms wrote:
               | They also do not allow you to mention or even imply the
               | existence of their fee. Nor do they allow you to so much
               | as link to an external website that provides other
               | payment options, nor mention the existence of such a
               | website.
        
               | querulous wrote:
               | no. you can't even mention other payment methods
        
       | ThePowerOfFuet wrote:
       | Based on this, I downloaded the Fanhouse app, but before signing
       | up I figured I'd read the privacy policy [0].
       | 
       | >Information We Get When You Use the Service * Cookies, Log Data
       | and other tracking technologies: When you use our Service, we and
       | our business partners may collect certain information about your
       | computer or device through technology such as cookies, web
       | beacons, log files, or other tracking/recording tools. The
       | information we collect through the use of tracking technologies
       | includes, but is not limited to, IP address, browser information,
       | referring/exit pages and URLs, click stream data and information
       | about how you interact with links on the website, mobile app, or
       | Service, domain names, landing pages, page views, cookie data
       | that allows us to uniquely identify your browser and track your
       | behavior on our site, mobile device type, mobile device IDs or
       | other persistent identifiers, and location data collected from
       | your mobile device. Some or all of this data may be combined with
       | other information described above. When you access our Service by
       | or through a mobile device, we may receive or collect and store a
       | unique identification numbers associated with your device or our
       | mobile application (including, for example, a UDID, Unique ID for
       | Advertisers ("IDFA"), Google Ad ID, or Windows Advertising ID or
       | other identifier), mobile carrier, device type, model and
       | manufacturer, mobile device operating system brand and model,
       | phone number, and, depending on your mobile device settings, your
       | geographical location data, including GPS coordinates (e.g.
       | latitude and/or longitude), WiFi location or similar information
       | regarding the location of your mobile device. You have the option
       | to either accept or refuse these cookies, and know when a cookie
       | is being sent to your computer. If you choose to refuse our
       | cookies, you may not be able to use some portions of our Service.
       | * Analytics Data: We may also collect analytics data, or use
       | third-party analytics tools, to help us measure traffic and usage
       | trends for the Service. These tools collect information sent by
       | your browser or mobile device, including the pages you visit,
       | your use of third party applications, and other information that
       | assists us in analyzing and improving the Service.
       | 
       | That'll be a hard no from me. App deleted. (Also absolutely
       | illegal in the EU, and not in line with their own App Store
       | listing's privacy disclosure.)
       | 
       | [0] https://fanhouse.app/docs/privacy
        
       | otterley wrote:
       | I hate to be That Guy, but Apple doesn't care how much money you
       | keep vs. how much money you pay others when you accept In-App
       | Payments. If you paid 90% of your IaP revenues to the power
       | company instead of to content creators, Apple has no way of
       | knowing this. It just would mean that your business has no hope
       | of being profitable.
       | 
       | Fanhouse can still pass IaP revenues onto their customers
       | ("creators"), but they're going to end up giving them 63% of
       | their IaP revenue (90% of 70%) instead of 90%.
       | 
       | This is a business problem disguised as a justice issue.
        
         | LatteLazy wrote:
         | Isn't the point here What they get 30% of?
         | 
         | Do they get 30% of what the end user pays or 30% of the revenue
         | the app maker keeps (30% of Fanhouses 10% is 3%)?
        
         | echelon wrote:
         | > This is a business problem disguised as a justice issue.
         | 
         | And we're discussing it because the monopoly known as Apple is
         | continuing to gaslight and extort our industry.
         | 
         | Apple cannot be the single point of entry into a device that is
         | responsible for 50% of American computing-related commerce.
         | That might have worked if Apple was a small device used by 5%
         | of consumers, but let's be real. Apple is the face of modern
         | computing.
         | 
         | What the question really should be is, "why should Apple get to
         | enjoy all commerce and freedoms linked to computing?" Through
         | marketing and developing a good product, they've brought
         | themselves into a market leader position. The choice to lock
         | down their device may have made sense at 5%, but now it
         | suffocates our entire industry under their gargantuan weight.
         | 
         | Apple isn't a device maker anymore. They're _the fabric of
         | computing_ itself. They have all the customers, they control
         | all the software, and they make all the choices. You don 't get
         | ingress without going through them. They've been transformed
         | into an analog of a common carrier, and the law now needs to
         | treat them as such.
         | 
         | The only path forward is to force Apple to allow web-based
         | downloads of apps, no longer allow them to force Apple payment
         | rails, and to enable non-Safari based browsers to be installed.
         | 
         | Simple fix that will restore balance and health to the
         | industry.
         | 
         | After this change happens, Apple will remain a 2 Trillion
         | dollar company. This has negligible impact on their revenue -
         | all it does is force them to work harder and gives the rest of
         | us much-needed breathing room.
         | 
         | (Nevermind the right to repair and compute arguments.)
        
       | carabiner wrote:
       | > We have creators who are unemployed from the pandemic. We have
       | creators who need to pay rent, to pay tuition, to pay medical
       | expenses, and they need their income to survive. Apple's 30%
       | directly threatens their livelihoods.
       | 
       | Does anyone find this reasoning disingenuous? "Will you think of
       | the [children or other unprivileged group]?" Is Apple morally
       | obligated to give money to people with harder lives? It weakens
       | her whole argument. Jasmine knows this. She used to be on
       | OnlyFans which has no app, and is an Ivy League (UPenn) grad.
       | She's trying to keep her cash while making an emotional appeal.
        
       | asimjalis wrote:
       | I am noticing that many people are downvoting comments which
       | justify Apple's 30%. I don't understand this logic. Is the
       | assumption that if we downvote these comments Apple is going to
       | rescind the 30%?
       | 
       | The upvote or downvote is not about agreement with a post, but
       | whether the post makes its point clearly, and whether its
       | arguments have merit.
       | 
       | The purpose of these discussions should not be to find the most
       | popular opinions but to find the most insightful ones.
        
       | amrrs wrote:
       | One of the replies from the founder: >We removed the ability to
       | subscribe in app, but Apple still required us to do their 30% or
       | would remove our app. However, if you do have the current app,
       | it's not yet subject to Apple's 30% and all creators still will
       | receive 90% of their earnings. Web will also remain functional
       | 
       | https://twitter.com/jasminericegirl/status/14027168228566876...
        
         | Jcowell wrote:
         | This is what I largely have a problem with (I personally don't
         | care about the 30% either way) why can Patreon, a similar
         | service, do this but This app can't?
        
           | danso wrote:
           | Maybe it's been grandfathered in? But isn't it already the
           | status quo for Apple to selectively give favorable treatment
           | to bigger operators? Prime Video's app previously disabled
           | in-app buying, but at some point in the past year they made a
           | deal with Apple:
           | 
           | https://www.theverge.com/2020/4/3/21206400/apple-tax-
           | amazon-...
           | 
           | > _Apple and Amazon very, very quietly unveiled a monumental
           | app deal this week, without fanfare or, sadly, much in the
           | way of transparency. Out of nowhere, buttons to buy or rent
           | movies appeared in the Amazon Prime Video app. It's difficult
           | to express how strange this is: for over a decade, Apple has
           | stuck to the rule that all digital goods sold in iOS apps
           | must use Apple's payment methods, including Apple's 30
           | percent cut._
        
       | JoshTko wrote:
       | Title should be Fanhouse didn't understand app store policy and
       | built an unsustainable business model.
        
         | hu3 wrote:
         | The same App Store Policy that magically doesn't apply to a
         | similar service, Patreon?
        
           | alpacaillama wrote:
           | Going to jump in and reply. Patreon explicitly doesn't do Pay
           | to views, doesn't have interaction gated behind paywalls, and
           | is meant as just a straight transfer of $. Fanhouse does a
           | lot of these things which counts as digital transactions.
           | This differentiation makes sense to me. Also interestingly
           | most people I have seen use fanhouse use it for NFSW stuff
           | but Stripe seems to be fine with it? Specifically the pay to
           | view feature which is people basically selling nudes.
        
             | hu3 wrote:
             | Interesting. Doesn't Apple disallow porn?
             | 
             | Also Patreon does gate content behind payment, with
             | different tiers even.
             | 
             | And I've seen Patreons sell one-time services/products for
             | a fee, like this random Patreon:
             | https://i.imgur.com/qKpOwpq.png
             | 
             | All these subtle differentiations to justify one service
             | paying 30% while Patreon doesn't seem arbitrary to say the
             | least. It makes no sense.
        
               | alpacaillama wrote:
               | I agree with your point about the differentiation being
               | vague and the fact that apple should be more clear.
               | 
               | Also apple does disallow porn. And fanhouse also says no
               | porn but every fanhouse creator's marketing is around
               | suggestive pics. They get around it by calling it "lewd"
               | instead of nude and the app literally has a pay to view
               | picture functionality which some creators use for NSFW
               | stuff. I wonder when Stripe will catch on to this.
               | Basically marketing != what's happening.
        
             | Apocryphon wrote:
             | Fanhouse is explicitly supposed to be PG-13 and a family-
             | friendly equivalent to other similar platforms. It wouldn't
             | have even been listed on the App Store if it wasn't.
        
               | alpacaillama wrote:
               | I can find you 15 fanhouse creator tweets that are
               | suggestive in nature. They get around the PG-13
               | requirement by calling it "lewd". Do you want 13 year
               | olds to buy lewds? Lol def not PG-13 whatever they claim.
               | And from personal experience a creator who has offered to
               | let me buy her nudes on fanhouse's pay to view. I too can
               | claim something is SFW.
        
               | [deleted]
        
               | alpacaillama wrote:
               | Here's one such tweet fyi: https://twitter.com/rotkill/st
               | atus/1367687681837301761?s=21 Just go on twitter and
               | search for "fanhouse lewd" make sure twitter is not auto
               | correcting fanhouse to funhouse. Lol they are clearly
               | violating Stripe's agreement and Apple's no porn rule.
               | All the SFW is marketing to differ from Onlyfans and has
               | worked. :)
        
       | somethingAlex wrote:
       | Does anyone know to what extent Apple differentiates between in-
       | app purchases and subscriptions? I've heard Netflix and Spotify
       | do not give Apple 30% because, well, that'd be kind of ridiculous
       | for these companies to give 30% of their revenue to Apple.
       | 
       | But what about mid-sized companies? I pay a yearly subscription
       | fee to Headspace. If Apple is actually taking 30% of their
       | revenue because people access it via an iPhone? That... just
       | doesn't seem sustainable.
        
         | querulous wrote:
         | if you pay that subscription fee via the app store then apple
         | takes a 30% (or possibly 15%, in a few scenarios) cut
        
         | Yaina wrote:
         | You can't subscribe to Netflix and Spotify on the App Store
         | anymore. It was possible for a while, where both just handed
         | the costs down to customers. E.g. when Spotify costs 10$ on
         | their site, it used to cost 13$ when purchased through Apple.
         | 
         | I know Spotify stopped supporting in-app purchases when Apple
         | Music came out, because even though both services are priced
         | similarly, from within the Apple ecosystem it seemed that
         | Spotify costs 30% more. And of course because of the anti-
         | steering provisions for Apps, Spotify couldn't even tell iOS
         | users that Spotify is cheaper when you visit their site.
        
       | xbar wrote:
       | How is Fanhouse content different than other in-app purchases?
        
       | xmly wrote:
       | So the subscription apple tax work-around does not work anymore
       | if you are making too much money?
        
         | salamandersauce wrote:
         | More like not enough money. Netflix and Spotify leaving the App
         | Store would be a big deal and piss off a lot of consumers.
         | Months old startup a handful have heard of? Perfect to extort
         | in Apple's eyes.
        
           | alpacaillama wrote:
           | Netflix and Spotify don't offer in-app purchases and come
           | under the reader rule within the appstore guidelines. At
           | least know about things before you talk about them dude.
        
       | hellisothers wrote:
       | Seems pretty disingenuous given they had to have known this would
       | happen (note that OnlyFans has no app)
        
         | distribot wrote:
         | OnlyFans wouldn't be allowed in the App Store since it is
         | essentially pornography. I am curious if they _would_ given the
         | chance, but they can 't
        
           | Jcowell wrote:
           | This makes me curious is Onlyfans has a PWA. Really wish more
           | websites did this going to go check right now.
           | 
           | Can confirm it does. Functions just like a normal app (user
           | side) and since it doenst have any offline features there's
           | not any friction I can see a see as user.
           | 
           | I wonder if there's a way for Safari to display a Add to Home
           | Screen Option App Banner.
        
           | vbezhenar wrote:
           | Reddit allows pornography in the app if you've chosen NSFW
           | setting. How OnlyFans is different?
        
             | Aerroon wrote:
             | Because Reddit is old and big. Banning it would piss off
             | lots of people.
             | 
             | It's the same reason why Chrome, Safari, Firefox etc can
             | get away with it, despite clearly having accessible NSFW
             | content.
        
               | symlinkk wrote:
               | This is the real reason. Notice that there's no real
               | 4chan app on the App Store, even though it has both SFW
               | and NSFW boards, just like Reddit. Apple will bend their
               | own rules depending on who they're applying them to, they
               | have zero integrity.
        
             | threatofrain wrote:
             | The risk of a porn story and counter-narratives of non-porn
             | utility. Shipping and trucking has a risk of a trafficking
             | story, but it has much weightier counter-narratives of
             | salient utility.
        
             | azinman2 wrote:
             | Primary purpose. You can build a web browser that can load
             | porn, but that's not the raison d'etre of a web browser.
             | Similarly Reddit is far more not porn than porn.
        
             | querulous wrote:
             | reddit would likely get rejected by the app in today's
             | enforcement environment. discord was recently forced to
             | disable nsfw channels in the ios client
        
             | t-writescode wrote:
             | Number of users
             | 
             | Loudness of users
        
         | allenu wrote:
         | Yeah, it's not like they put together this entire business and
         | then afterwards realized they'd have to pony up money to Apple.
         | If they didn't know up front, that's not great business
         | planning.
        
           | alpacaillama wrote:
           | I think this might be a part of their strategy. Do a well
           | timer PR push.
        
         | ThePowerOfFuet wrote:
         | OnlyFans has no app because of the nature of the content.
        
         | falcolas wrote:
         | Makes for a great soundbite though. "We had no idea going in
         | that stepping in front of this bus would hurt us."
        
           | Dah00n wrote:
           | "Amazon and Patreon doesn't get hit with a 30% tax. Why do
           | we?" would be less disingenuous.
        
         | beckler wrote:
         | Then why do Venmo and CashApp get a pass? Is Fanhouse trying to
         | leverage Apple's Payment APIs without paying or something?
        
           | smnrchrds wrote:
           | > _Then why do Venmo and CashApp get a pass?_
           | 
           | Don't give Apple any ideas. Next thing you know, they start
           | charging you 30% of each transaction and are working on a way
           | to send you an invoice for 30% of any transactions you do in
           | real life.
        
           | hellisothers wrote:
           | Those apps are not distributing content, I haven't installed
           | Fanhouse but from looking at their website it seems that you
           | can consume the content you're paying for through it.
        
             | Hamuko wrote:
             | So Netflix?
        
               | hellisothers wrote:
               | It's a subscription service and you're not paying for
               | individual content a-la-cart? We can play wack a mole all
               | day and find special carve outs by Apple but "what about-
               | ism" isn't the (or their) point, it's did they expect
               | this to happen or not. Surely they knew at some point the
               | tax man would come with absolute certainty so crying
               | (hyperbolic) foul now is... disingenuous.
        
               | tshaddox wrote:
               | I'm pretty sure Netflix and other streaming services give
               | 30% to Apple if you buy the subscription through Apple.
               | Don't they?
        
               | Jcowell wrote:
               | No they don't since they don't give the option. It sucks
               | that Apple isn't giving them the option to just not allow
               | In-app purchases at all when there's Patreon.
        
               | twostorytower wrote:
               | They don't allow you to sign up in the app. You have to
               | sign-up and subscribe via the web. App is login only.
        
         | stalfosknight wrote:
         | This is exactly what I'm thinking.
         | 
         | I'm kind of exasperated with all of these apps / developers who
         | know what they're getting into when they create developer
         | accounts with Apple, go through all of the hard work and
         | expense of developing apps for the App Store only to whine and
         | tweet histrionics about how they don't like the rules after the
         | fact.
         | 
         | If you want total freedom to do whatever the hell you want,
         | there's a platform for that called Android or Windows.
        
           | taylodl wrote:
           | Hey! Don't forget about Linux! :)
        
       | grouphugs wrote:
       | fuck apple
        
       | andjd wrote:
       | Down in the thread, they compare their platform to Patreon, which
       | has an app. Exclusive content is a substantial part of Patreon.
       | 
       | I'd like a straight-forward explanation of why Patreon is allowed
       | to avoid in-app payments. It seems like a straight-forward
       | violation of apple's rules. Apple having its rules is one thing,
       | but applying them unevenly seems like a problem too, since it
       | protects a whole host of 'grandfathered' businesses from
       | competition.
        
         | Dah00n wrote:
         | If you are big enough the chance of getting hit by this
         | diminishes and if you do get hit you can make a deal (like
         | Amazon does) to pay less. Rules are for plebs and apps Apple
         | think it might copy some day.
        
       | Animats wrote:
       | Jasmine from Fanhouse is likely to get a speaking slot at the
       | upcoming Congressional hearings on Apple.
        
       | brailsafe wrote:
       | Something seems a bit sus here. There's a whole lot of "I'm poor
       | and on food stamps, relying on my brand new company to pay me as
       | a creator". Are they even "creating" on the platform? Seems like
       | they're some kind of middleman for every other service kind of
       | like hootsuite or something. Have they cleared that 1 million 15%
       | threshold already in 8 months?
        
       | kevin_thibedeau wrote:
       | That's a nice business you got there. Shame if anything were to
       | happen to it.
        
       | Yaina wrote:
       | People in the comments are right so far that this could be just a
       | website, but I think we can turn that around and say that Apple
       | is not providing any services that the developers of Fanhouse
       | really need or want. They just want to be on the store, and all
       | the services and APIs Apple provides aren't really features as
       | long as developers are forced to use them.
        
       | adolph wrote:
       | _fanhouse is a SFW platform where creators can monetize their
       | social media presence by posting about themselves and their
       | lives_
       | 
       | 1. Why would creators using fanhouse get to bypass Apple's tax?
       | 
       | 2. Why is this being treated differently from Kindle, which
       | allows creators to distribute content via an app offered in the
       | App Store without paying 30% of ebook price?
        
         | alpacaillama wrote:
         | 2. Fanhouse not only has one off transactions but things like
         | pay to view pictures of someone etc
        
       | whywhywhywhy wrote:
       | It's time to stop asking "Why does Apple think they deserve 30%
       | of App Store revenue" and start asking "Why has Apple not
       | demanded 30% of web app revenue yet?".
       | 
       | The justification of "We put all the hard work into building the
       | hardware, the OS and the stack so deserve a cut" still stands if
       | a website is opened using the Safari engine. If it doesn't stand
       | then neither does the App Store cut.
        
         | Black101 wrote:
         | > "Why has Apple not demanded 30% of web app revenue yet?"
         | 
         | They would if they knew how. Which is probably why they block
         | features on the web so that they can't compete with native
         | apps.
        
           | stemlord wrote:
           | You're talking about webm right?
        
             | J5892 wrote:
             | The standard modern web in general.
             | 
             | Mobile Safari is the Internet Explorer of the modern web.
        
         | lotsofpulp wrote:
         | A seller accepts $x because they are betting they cannot sell
         | at $x+1 at whatever scale they want to sell at.
         | 
         | A buyer gives $x because they are betting they cannot buy at
         | $x-1 at whatever scale they want to buy at.
        
       | patagonia wrote:
       | How is Apple different than Amazon? Humans are bad at things we
       | can't touch.
       | 
       | Imagine all physical goods shops had to be listed through a
       | "Microsoft shop store" if you're using the Edge browser. You
       | can't. Because that'd be dumb.
       | 
       | But hey Apple made the phone and we sign away our soul and first
       | born when it comes to software. So it follows Apple can keep all,
       | all, every, globally, software vendor or creator or hobbyist from
       | putting an app on "their" phone unless it goes through Apple.
        
       | ApolloFortyNine wrote:
       | The antitrust case against Apple is so overdue it's embarrassing.
       | 
       | What I don't get is people who defend it. Imagine Microsoft
       | taking 30% of every purchase you make online because you used
       | their OS to get there. Then would the defenders admit it's an
       | obvious abuse of a monopoly? What makes it different for Apple?
        
         | prepend wrote:
         | It's more like having a shop in a mall.
         | 
         | Apple doesn't take 30% of anything using their phones. They
         | take 30% of anything installed and bought using their walled
         | garden/app store/api/etc. Similar to Windows store, Xbox, ps,
         | steam, etc etc.
         | 
         | I used to be annoyed at Nintendo and Sega requiring their cut,
         | but got used to it.
         | 
         | What makes it different is that Apple isn't a monopoly. You can
         | use Android or PCs or whatever.
         | 
         | If we want this to change, we probably need some version of
         | right to repair that forces "right to sideload."
        
           | skyde wrote:
           | You are right but why not more people push for << right to
           | sideload " ?
           | 
           | It would be easy to force apple to let you install android on
           | the hardware you paid for (the physical phone).
           | 
           | But forcing them to keep their OS backward compatible with
           | some api used by some sideloaded app ... might be hard.
        
           | rhodysurf wrote:
           | You're missing the part where apple only allows users to
           | install apps through that App Store
        
         | adventured wrote:
         | > Imagine Microsoft taking 30% of every purchase you make
         | online because you used their OS to get there. Then would the
         | defenders admit it's an obvious abuse of a monopoly? What makes
         | it different for Apple?
         | 
         | Yeah I'll defend against that setup. Your comparison makes no
         | sense.
         | 
         | Apple isn't taking 30% of every purchase you make online
         | because you use an iPhone to shop on Amazon or Walmart. Why
         | would I need to imagine a scenario where Microsoft did such a
         | thing?
         | 
         | The comparison would be: imagine if Microsoft had a dominant
         | software store tightly bound to Windows, and for any software
         | applications sold through that store - for use on your Windows
         | machine - Microsoft took a 30% cut of that sale.
        
           | bpye wrote:
           | Not just dominant. If Microsoft had the only software store
           | and mandated app distribution through the store. It is an
           | important different.
        
           | ApolloFortyNine wrote:
           | >The comparison would be: imagine if Microsoft had a dominant
           | software store tightly bound to Windows, and for any software
           | applications sold through that store - for use on your
           | Windows machine - Microsoft took a 30% cut of that sale.
           | 
           | Well for that comparison to work, we'd also have to assume
           | Microsoft disabled installing unsigned software as well.
           | Which is what Apple does today.
           | 
           | >Apple isn't taking 30% of every purchase you make online
           | because you use an iPhone to shop on Amazon or Walmart
           | 
           | They try on digital goods, this is why Amazon has disabled
           | buying ebooks in the iOS app, and asks you to open your web
           | browser instead [1].
           | 
           | [1] https://www.amazon.com/gp/help/customer/display.html?node
           | Id=...
        
             | filoleg wrote:
             | >Well for that comparison to work, we'd also have to assume
             | Microsoft disabled installing unsigned software as well.
             | 
             | Look no further than Xbox Store and how well you can run
             | unsigned code on it.
             | 
             | Sure, you can buy a physical game copy, but there are two
             | issues with that:
             | 
             | 1. Diskless versions of consoles are becoming more
             | commonplace, thus removing that option.
             | 
             | 2. If you buy retail, it is still a cut to Microsoft, just
             | a smaller one. Because you pay the same price for physical
             | as you do for digital, except instead of the entire cut
             | going to MSFT, a part of it goes to the retail
             | establishment selling it.
             | 
             | And before someone says "well, this is a gaming console,
             | not a phone/computing device", I will say that it has apps
             | (youtube/streaming services/etc.), it has a web browser,
             | and plenty other functionality not related to games.
             | 
             | So I am struggling to draw a hard line here as to why it is
             | ok on Xbox, but not ok on smartphones (as long as there are
             | commonplace alternatives available that would prevent it
             | from being a monopoly, and Android is one such commonplace
             | alternative).
             | 
             | EDIT: I stand corrected, apparently you can run unsigned
             | code officially on new Xbox consoles, and I should have
             | picked a better example. Thanks to people in the comments
             | correcting me on this, as I genuinely had no idea you could
             | run unsigned code on Xbox. Despite this, I believe my
             | general argument still stands though, because the same
             | situation with transaction cuts is happening with Sony's
             | and Nintendo's consoles, except you cannot run unsigned
             | code on those.
        
               | [deleted]
        
               | earthnail wrote:
               | Gaming console hardware is heavily subsidized by those
               | cuts. Apple hardware, in contrast, is sold with profit.
        
               | ElFitz wrote:
               | > Gaming console hardware is heavily subsidized by those
               | cuts.
               | 
               | I was about to reply with skepticism, but after looking
               | online I found the following and have to reconsider my
               | doubts. This Apple vs Epic trial truly is a wondrous
               | thing
               | 
               | https://www.theverge.com/2021/5/6/22422691/microsoft-
               | xbox-co...
        
               | gjsman-1000 wrote:
               | The problem with that though is that legally, there is no
               | difference between whether hardware is sold at profit or
               | not as to whether you can have an App Distribution
               | monopoly.
        
               | smoldesu wrote:
               | You actually can run unsigned code on the Xbox. It's a
               | bit of a hassle to get the developer account working, but
               | completely possible. It's how Retroarch made a native
               | Xbox app.
        
               | Krasnol wrote:
               | > And before someone says "well, this is a gaming
               | console, not a phone/computing device", I will say that
               | it has apps (youtube/streaming services/etc.), it has a
               | web browser, and plenty other functionality not related
               | to games.
               | 
               | How much is the cut for those functionalities for MS?
        
               | filoleg wrote:
               | You are welcome to look at the leaked documents[0], and
               | they have a nice table showing cuts for all kinds of
               | transactions on Microsoft Store.
               | 
               | Looks like currently it is 30% for games, 15% for apps
               | and app subscriptions, and they were exploring reducing
               | the game-related cuts down to 12%. Microsoft
               | spokesperson's reply to those leaked documents was "we
               | have no plans to change the revenue share for console
               | games at this time".
               | 
               | Though I am not sure how much the 15% (microsoft cut for
               | app-related purchases) vs. 30% (apple's cut, or 15% if
               | the devs haven't made over $1 million in revenue this
               | year or the year before) difference matters here, because
               | I am struggling to figure out how the 15% vs. 30%
               | difference makes one a monopoly. If that's the argument,
               | then what's the magic number threshold that makes you a
               | monopoly after you cross it? And how does Apple's reduced
               | cut of 15% for devs with under $1mil in revenue play into
               | that?
               | 
               | 0. https://www.theverge.com/2021/5/2/22415712/microsoft-
               | xbox-st...
        
               | mschuster91 wrote:
               | > If that's the argument, then what's the magic number
               | threshold that makes you a monopoly after you cross it?
               | 
               | Let's assume a very generous 5% for payment costs (credit
               | cards are capped at 0.3% in the EU, but US cards with
               | their rewards can run up to 5% in merchant fees, and god
               | knows about the cost of doing business in other markets),
               | another very generous 5% for CDN/hosting (data traffic
               | isn't cheap, modern games easily run into triple digit GB
               | sizes, and gamers are _notorious_ for bringing down even
               | the largest CDNs on delivery dates), and another 5% for
               | profit and other costs (development), and you end up at
               | something like 15%.
               | 
               | Anything above that is ripping people off.
        
               | filoleg wrote:
               | Cool, so does that mean that Sony/MSFT/Nintendo should be
               | sued for anti-monopoly here too, given that they take
               | over 15% for game-related transactions?
               | 
               | Because my question was less about "how things should
               | ideally be", and more about "how much legal scrutiny can
               | this legal case withstand".
        
               | mschuster91 wrote:
               | > more about "how much legal scrutiny can this legal case
               | withstand".
               | 
               | That is entirely a question of jurisdiction. The US is
               | famous for its deregulation, usury only covers loan
               | interest rates - whereas in Germany the limit in SS138
               | BGB is something that is "obviously not in a fair
               | relationship between the payment and the value received
               | for it", plus our whole anti-trust regulation.
               | 
               | The German Bundeskartellamt is already prosecuting the
               | big tech companies, the EU anti-trust agencies also have
               | woken up from their slumber... we will see.
        
               | KptMarchewa wrote:
               | >US cards with their rewards can run up to 5% in merchant
               | fees
               | 
               | Americans so much love freedom for companies to fleece
               | them off.
        
               | mschuster91 wrote:
               | The insidious thing that people never get taught or
               | notice is that while, yes, you get 5% cashback as a
               | customer, the store will eventually raise its prices by
               | 5% to make up the higher CC fees.
        
               | torstenvl wrote:
               | Which still works out in favor of the debtor, because:
               | (a) they reap the benefit in the meantime; and (b) rising
               | prices benefit retail workers at the expense of those
               | living off savings and investments
        
               | AussieWog93 wrote:
               | You can actually run unsigned code on a retail Xbox One
               | console officially. There are ports of RetroArch to it
               | and all.
               | 
               | I suspect this permissiveness was a major reason it was
               | never hacked throughout its full 8 year lifespan -
               | homebrewers didn't need to enable piracy to do what they
               | wanted.
        
               | immackay wrote:
               | If installing with a developer account is official, then
               | similarly you can run unsigned code on iOS officially.
               | The process is quite similar to xbox.
        
               | InvertedRhodium wrote:
               | For free?
        
         | amelius wrote:
         | Probably the argument is that they (1) host the software in the
         | cloud which costs them money, and (2) they review software for
         | e.g. security issues which costs them money.
         | 
         | Anyway, the EU is coming for them:
         | 
         | https://ec.europa.eu/info/strategy/priorities-2019-2024/euro...
         | 
         | > The Digital Markets Act (DMA) establishes a set of narrowly
         | defined objective criteria for qualifying a large online
         | platform as a so-called "gatekeeper".
        
           | [deleted]
        
           | pier25 wrote:
           | Regarding your two points, in 2020 Apple claimed there were
           | about 23M developers [1] and they charge $99 every year.
           | 
           | Even if only 50% of those 23M devs are actually paying the
           | $99 fee that is still over $1B a year.
           | 
           | [1] https://www.apple.com/newsroom/2020/03/apples-
           | wwdc-2020-kick...
        
           | mkishi wrote:
           | It does cost them money, but I can't wrap my mind on why
           | that's not subsidized by the rest of the Apple machine.
           | 
           | Didn't customers pay a premium for Apple hardware because of
           | the unified ecosystem and superior security to begin with?
           | And developers also pay a premium to be on the App Store
           | ($99+30%) because it costs them money to create the
           | infrastructure and ensure safety?
           | 
           | I'm pretty ignorant on the whole situation, but it does sound
           | nice to be Apple. Raking in hundreds of billions while
           | charging premiums on both sides, convincing them it's for
           | their own good. Meanwhile, customers and developers descend
           | into a feedback loop of even heavier dependence on Apple: the
           | more customers there are, the more devs have a financial
           | necessity to publish apps on the platform, the more value the
           | platform has, the more customers they get.
           | 
           | People are quick to point out Apple is the one providing for
           | developers, who should be honored to be able to get on the
           | App Store for a 30% cut. But, really, how many users would
           | Apple have without those apps? They do deserve their cut, but
           | at some point it went from a symbiotic relationship to "oil
           | the Apple machine." The economies of scale simply work in
           | their favor here.
        
           | marsdepinski wrote:
           | Missing the point they the only way to install apps on an
           | IPhone is the app store. If you had choice to freely download
           | apps from the internet, this would not be a monopoly abuse
           | issue. Then sure charge on the app store whatever you want,
           | allow competing so stores that also offer reviewed software.
        
             | michaelmrose wrote:
             | Correct if they did this virtually every really big player
             | would opt out and offer a package on their website. See the
             | MS and apple desktop store.
        
           | manigandham wrote:
           | Many apps are free so that argument doesn't hold up. Also 30%
           | of subscription revenue from services they don't run just
           | because it was purchased through the App Store is further
           | proof that the fee is just rent seeking.
        
           | nipponese wrote:
           | The argument is that it's industry standard. Microsoft and
           | Sony also take 30%
           | 
           | https://www.washingtonpost.com/video-
           | games/2021/05/07/playst...
        
             | wvenable wrote:
             | Microsoft and Sony take 30% of game revenue. A piece of
             | software is sold and they take a cut. They also take a cut
             | of in app purchases of game expansions and game items.
             | 
             | Apple, on the other hand, wants to take a cut of every non-
             | physical item purchase on their platform. They also don't
             | want any non-physical item purchases related to apps to
             | occur off their platform. They could even take a cut of
             | physical item purchases if they want; they just decided
             | they don't want to (for obvious reasons).
             | 
             | I agree it's similar but it's also not exactly the same.
        
               | ajmurmann wrote:
               | I don't think I see the difference in what you are
               | describing Sony does vs Apple does. What's the non-
               | physical items sold on PlayStation that Sony doesn't take
               | a cut for?
        
               | wvenable wrote:
               | That's not what I mean. Take this example: Fanhouse is an
               | app that sells a digital products created by end users
               | and pays those creators for the content that end users
               | subscribe to.
               | 
               | In terms of business relationship and product something
               | like this can't exist on gaming platforms. Game platforms
               | are strictly for publishers to sell their own gaming
               | content.
               | 
               | iOS is a gateway to businesses selling both physical and
               | digital wares of all types. By their good graces, they
               | don't force physical items through their payment
               | processor but they do for digital goods regardless of
               | what that good is.
        
             | pessimizer wrote:
             | Price-fixing as a defense is so odd.
        
             | fshbbdssbbgdd wrote:
             | The standard argument that a 30% is ok for video games but
             | not ok for the App Store is that games are special and
             | different. I don't find it convincing. I think a better
             | argument is that a 30% cut is wrong full stop, but going
             | after phone app stores is a higher enforcement priority
             | because the stakes are higher. An increasing portion of
             | commerce is digital, and increasing portion is happening on
             | phones. Apple will try to expand the coverage of the 30%
             | cut until someone makes them stop. The only way they can
             | keep growing as a 2 trillion dollar company is to take an
             | increasing cut of the world's economic activity.
        
               | bsaul wrote:
               | The argument with videogame consoles was that console
               | makers were actually loosing money on each console sold,
               | and would make up for it by taking a larger cut on each
               | game sold.
               | 
               | This is of course _very_ different from apple business
               | model.
        
               | michaelmrose wrote:
               | It's not ok period if the owner of the device can't
               | choose to install software themselves.
        
             | manigandham wrote:
             | There are alternate ways to get software on those
             | platforms. There isn't on Apple mobile devices.
        
               | dwaite wrote:
               | Citation needed? (For Playstation, XBox)
        
               | michaelmrose wrote:
               | That too isn't ok
        
               | [deleted]
        
             | LocalH wrote:
             | "Industry standard", by itself, is meaningless. What if
             | "industry standard" was 75%?
        
             | amelius wrote:
             | What happens in a niche market doesn't necessarily apply to
             | a broader market.
             | 
             | Also, that's a "but they do it too" fallacy.
        
         | threatofrain wrote:
         | Why not examine Apple against other similar businesses for a
         | better comparison? For example, against Nintendo, Amazon, or
         | Walmart?
         | 
         | The web isn't Apple's store. When you go on the web, the fact
         | that the inhabitants of the web are more or less trustworthy
         | isn't Apple's doing. Customers who go on the web can't assume
         | that anyone can intermediate on their behalf.
         | 
         | Why lead the conversation with such a misfit example when there
         | are better ones?
        
         | KaoruAoiShiho wrote:
         | Cause Apple only has like 40% marketshare.
        
           | eikenberry wrote:
           | Anti-trust laws are about competition, not strictly about
           | monopolies. They could be (and should be IMO) applied much
           | more broadly.
        
           | bmitc wrote:
           | Is it really about market share or market power, and
           | subsequent abuse of that power?
        
         | 3pt14159 wrote:
         | Microsoft takes 30% of xbox purchases. That's the argument.
         | 
         | Apple doesn't take 30% of every purchase you make online.
         | You're free to use a browser and purchase there where Apple
         | doesn't take a cut.
         | 
         | I'm not saying I agree with this, and I think 30% is about
         | triple what's reasonable, but if we're going to rail against
         | Apple here, we should include Nintendo, Sony, and Microsoft
         | too.
        
         | insert_coin wrote:
         | Apple doesn't have a monopoly on any market.
        
           | echelon wrote:
           | They control computing for 50% of Americans. Not games, not
           | movies. _All computing._
           | 
           | And all of the commerce around that computing.
           | 
           | You have to pay their tax to interact with Apple customers in
           | any way.
           | 
           | Who are Apple customers? 50% of Americans.
           | 
           | It's a protection racket and it's anticompetitive af.
           | 
           | Furthermore, you can't use your own software stack /
           | runtimes, have to dance to arbitrary rules, and can't deploy
           | or update when you want or need to.
           | 
           | Apple got this by building an awesome product, but they also
           | played an incredibly evil game that puts Microsoft to shame.
           | 
           | "We're protecting customers" really means "we're tying all of
           | your hands and forcing you to walk the plank".
           | 
           | I totally get how you love your shiny pocket device and you
           | own Apple shares (and may even work there), but this company
           | is destroying our industry and making it unfathomably hard
           | for startups to get off the ground and succeed.
           | 
           | Imagine if Apple hadn't made these draconian choices. We'd
           | still have the technology we have today, but startups would
           | be able to deploy when and how they want. And they wouldn't
           | have to pay their margins away.
        
             | insert_coin wrote:
             | Yeah, computing is not a market.
             | 
             | I get you are trying to win an easy sentimental argument,
             | but making your own market definitions will not make them a
             | monopoly.
             | 
             | Apple sells products, not "computing". In no market where
             | they sell products they have a monopoly.
        
               | throwaway3699 wrote:
               | How is computing not a market??
               | 
               | Computing covers many of the things people do in a modern
               | society, including:
               | 
               | - Communication
               | 
               | - Banking
               | 
               | - Investing & trading
               | 
               | - Finding information
               | 
               | - Applying to jobs
               | 
               | In what world is that not a critical market?
        
               | devit wrote:
               | They have a monopoly on devices running iOS apps, and a
               | monopoly on channels to deliver mobile software to anyone
               | who uses an iPhone (i.e. either their App Store or
               | Safari).
        
               | singlow wrote:
               | So Does GM have a monopoly on Chevrolets? Does that mean
               | they can be regulated as a monopoly? Chevrolets compete
               | with Fords and Mercedes and Honda, etc; so having a
               | monopoly on your own brand is not a monopoly. I have both
               | an Android phone and an iPhone, so when I hear that Apple
               | has a phone monopoly it just seems like dumb whining.
        
             | ApolloFortyNine wrote:
             | >Apple got this by building an awesome product, but they
             | also played an incredibly evil game that puts Microsoft to
             | shame.
             | 
             | It really is funny how we went from a major anti trust case
             | against Microsoft for simply bundling a web browser with
             | their OS [1]. The original decision in that case was
             | actually to break up Microsoft, though was lost on appeal.
             | And here we have Apple doing many magnitudes worse. Even in
             | this original antitrust case, you could always bypass
             | Microsoft entirely to install whatever software you wished.
             | Apple has quite literally never allowed that possibility,
             | has no intention of doing so, and any software you develop
             | for the platform entitles Apple to a 30% cut. There's many
             | markets with a profit margin under 10%, and here we have
             | Apple taking 30%.
             | 
             | And people defend them for it.
             | 
             | [1] https://en.wikipedia.org/wiki/United_States_v._Microsof
             | t_Cor....
        
               | echelon wrote:
               | Apple fans are doing evil. They just don't realize it.
               | They're too awestruck by the brand to understand the harm
               | it does.
               | 
               | Talk to your legislators. That is the way to fix this
               | tribulation.
        
               | whydoibother wrote:
               | Wanting a sane and stable and reliable device is doing
               | evil? Oh please. If the changes happened that people (who
               | apparently don't use iOS) wanted, iOS would turn into the
               | godawful shitshow that is Android. No thanks.
               | 
               | If you don't like Apple, boycott them. Easy.
        
               | forty wrote:
               | That people don't like the UX of Android, I totally
               | understand (I did not like iOS' last time I tried, so it
               | makes sense to me that someone that likes it doesn't like
               | Android's).
               | 
               | But I don't understand why you would suggest Android is
               | unstable and reliable. I have been using miscellaneous
               | Android devices for some time now, and I don't remember
               | having any stability or reliability issues with the OS.
               | 
               | As for the "boycott", I agree as a user, it's easy. But
               | as a an app developer it's certainly much tougher given
               | their large market share.
        
               | wvenable wrote:
               | > Wanting a sane and stable and reliable device is doing
               | evil?
               | 
               | That can be true while at the same time being true that
               | Apple is taking advantage of their position to extort
               | money from developers and end users.
        
               | kristiandupont wrote:
               | >If you don't like Apple, boycott them. Easy
               | 
               | If your customers demand an iOS app, boycotting them is
               | not _easy_. It 's expensive either way.
        
               | throw-away_42 wrote:
               | > and that Microsoft had taken actions to crush threats
               | to that monopoly, including Apple, Java, Netscape, Lotus
               | Software, RealNetworks, Linux, and others
               | 
               | More than "simply bundling a web browser".
        
           | ksec wrote:
           | Define Monopoly?
           | 
           | Apple have ~65% Market Share in US and over 70% in Japan.
        
             | Dah00n wrote:
             | >A monopoly exists when a specific person or enterprise is
             | the only supplier of a particular commodity.
             | 
             | -Wikipedia
             | 
             | It gets defined to death every time we have this
             | discussion. Apple has a de-facto monopoly on the app store
             | no matter if their phones have 1% or 100% of the market
             | share of phones. This isn't about market share but if they
             | abuse their position/control _on the app store_.
             | 
             | Is Apple the "only supplier of a particular commodity" on
             | the app store?
        
               | ksec wrote:
               | I dont disagree with you. I never said they dont have a
               | monopoly, my reply was in reference to the OP comment
               | around this post that Apple does not have monopoly or
               | majority position in any market. The same thing utter out
               | of Tim Cook month which is a spin or lying by omission.
        
               | stalfosknight wrote:
               | That's like saying my landlord has a monopoly on
               | collecting rent from every apartment in the building they
               | own. Well duh! They built the damn thing from scratch. To
               | make it about how Apple is somehow being abusive by
               | setting the rules of the road and collecting tolls on
               | their own property is asinine.
        
           | heavyset_go wrote:
           | Apple certainly has a duopoly with Google in both the mobile
           | operating systems market, and the mobile app distribution
           | market.
           | 
           | iOS has 60% of the market in the US[1], and Android has 40%,
           | and Google and the App Store is responsible for 100% more
           | revenue than the Play Store[2].
           | 
           | Also, layman definitions of monopoly do not matter when it
           | comes to antitrust laws[3]:
           | 
           | > _Courts do not require a literal monopoly before applying
           | rules for single firm conduct; that term is used as shorthand
           | for a firm with significant and durable market power -- that
           | is, the long term ability to raise price or exclude
           | competitors. That is how that term is used here: a
           | "monopolist" is a firm with significant and durable market
           | power._
           | 
           | [1] https://deviceatlas.com/blog/android-v-ios-market-share
           | 
           | [2] https://www.businessofapps.com/data/app-revenues/
           | 
           | [3] https://www.ftc.gov/tips-advice/competition-
           | guidance/guide-a...
        
             | prepend wrote:
             | Your stats show web traffic, not sales or market share.
             | 
             | For a monopoly you want to show market dominance by
             | dollars, not activity.
             | 
             | By sales units, Android dominates [0] with 327k vs iOS' 38k
             | (most recent quarter was 2019-q3).
             | 
             | [0] https://en.m.wikipedia.org/wiki/File:World_Wide_Smartph
             | one_S...
        
               | Daishiman wrote:
               | You're being pedantic. It's the second of only two
               | alternatives; it counts as monopoly power here and
               | everywhere.
        
               | jfrunyon wrote:
               | https://gs.statcounter.com/os-market-share/mobile/united-
               | sta...
               | 
               | iOS has 60% of the market in the US. This is cited
               | (repeatedly) by the exact same Wikipedia article you
               | looked at.
               | 
               | PS: web traffic is largely a function of market share at
               | this granularity.
        
               | greggman3 wrote:
               | there is no "world government" to handle world monopolys.
               | There is only country governments the handle monopolys in
               | their own market.
               | 
               | https://gs.statcounter.com/os-market-share/mobile/united-
               | sta...
        
           | bosswipe wrote:
           | It's interesting to think that if Apple had been more popular
           | in the 90s then the DOJ wouldn't have been able to stop
           | Microsoft and between them they could have strangled the
           | nascent open web.
           | 
           | In this way a monopoly is actually better for consumers then
           | a duopoly because it allows the government to step in.
        
         | 3grdlurker wrote:
         | I just like Apple's App Store the way that it is. I've been
         | through so many technology stacks and it I find their platform
         | a joy to work with. The SDKs are coherent, very well-
         | architected, extremely easy to use, and I have access to a user
         | base that has very high adoption rates of the latest software
         | versions so that I don't have to worry so much about
         | fragmentation. It's the happiest I've been as a coder, so I
         | feel that the 30% cut is a fair price to pay.
         | 
         | edit: So I answered the question and I'm getting downvoted to
         | oblivion. Why do people even bother asking for other people's
         | perspectives.
        
           | michaelmrose wrote:
           | Nobody believes it's not ok for developers to opt in at 30%
           | the point is that they are forcing them to do so by retaining
           | control of devices after they have sold them.
        
           | onlyrealcuzzo wrote:
           | When your app has revenues of $100M a month, let's see if you
           | think Apple is providing you $30M worth of value.
           | 
           | Sure, if you have 2 sales a month, I guess Apple is providing
           | you $0.60 of revenue. That's not what this thread is about.
        
             | filoleg wrote:
             | You can have more than 2 sales. If you are making under
             | $1mil in app revenue in a year, Apple takes a 15% cut
             | instead of 30%.
        
               | moogly wrote:
               | You can thank Epic for that recent change.
        
             | chrisseaton wrote:
             | > When your app has revenues of $100M a month, let's see if
             | you think Apple is providing you $30M worth of value.
             | 
             | Lol they just told you they think it's reasonable!
             | 
             | Why bother asking for someone's opinion if we're just going
             | to berate them for it?
             | 
             | I think the Apple cut is justified because Apple provide
             | the best platform. If someone can provide a better platform
             | for a smaller cut people would move to it.
        
               | ALittleLight wrote:
               | No, they wouldn't. That's the point. Apple and Google
               | control the market for mobile phone apps.
               | 
               | You could invent the best possible app store and take
               | nothing as a cut and get no users because Apple wouldn't
               | permit your app store and so you'd lose.
               | 
               | Apple uses their hardware market dominance to control the
               | software market and extracts rent from people who want to
               | sell software on their hardware. That's what people are
               | complaining about.
               | 
               | "Why don't they just invent their own hardware, phone OS,
               | and app store?" Hmm, yes, why not?
        
               | threatofrain wrote:
               | It's notable that Google does allow their customers to
               | side-load apps.
        
               | chrisseaton wrote:
               | > No, they wouldn't.
               | 
               | I don't know why you think that. If someone developed a
               | compelling new mobile platform that supported side-
               | loading apps why wouldn't you move to it since that's
               | what you value?
               | 
               | > Apple uses their hardware market dominance
               | 
               | It's dominant because it's good. Part of the reason it's
               | good is because it's locked down. If it wasn't locked
               | down it wouldn't be as good. The Android experience is
               | miserable because they aren't as locked down.
               | 
               | > extracts rent from people who want to sell software on
               | their hardware
               | 
               | I don't know what to say apart from this seems the most
               | honest and reasonable thing in the world to me. They
               | provide a service with legitimate value and ask people to
               | pay for access to it.
        
             | malka wrote:
             | why would i give a fuck about the big players ? their
             | paying 30M allows other to have high quality of service for
             | close to nothing.
             | 
             | They can always go away from iOS it they think it is not a
             | fair deal. No one is pointing a gun to their head.
        
             | threatofrain wrote:
             | You're saying this thread is about the big players and not
             | the small ones? And that's why this open question to HN
             | developers isn't really asking for their experiences, not
             | unless they're in the hundred million territory?
        
               | Supermancho wrote:
               | > You're saying this thread is about the big players and
               | not the small ones?
               | 
               | It's not about relative revenue, but illustrating the
               | extent of the exploitation.
        
               | [deleted]
        
           | smoldesu wrote:
           | I came from this in the opposite direction. I grew up
           | programming on an iMac, but ended up switching to Linux when
           | Macports/Homebrew started stagnating a few years ago. I was
           | blown away by how simple and well-distributed everything was.
           | Package management wasn't a nightmare, the shell respected
           | administrator authority, I had fully updated coreutils,
           | 32-bit apps/libs... the list goes on. I understand why people
           | use MacOS, but defending it from a development standpoint has
           | started to look asinine in recent years.
        
             | GreaterFool wrote:
             | Linux is developer friendly but user experience is abysmal.
             | 
             | I'm a developer. I grew up with Linux.
             | 
             | I can't wait for Apple to turn MacOS into iOS with extras.
             | 
             | Linus himself said that Chromebook (with a shell) looks
             | appealing.
             | 
             | I just want iOS with a shell and file system running on
             | fanless M1 without catching fire!
        
           | manigandham wrote:
           | The choice that people want is the ability to have other App
           | Stores, or direct installation. This changes nothing for
           | people like you while giving more opportunities for others.
        
             | chrisseaton wrote:
             | > The choice that people want is the ability to have other
             | App Stores, or direct installation.
             | 
             | Who do you want to pay for building and supporting this
             | functionality? Apple presumably?
        
               | flutas wrote:
               | Hmm, well Apple already has seemingly got their profit
               | from the device when it was...purchased the first time?
               | 
               | Or should phones just become a subscription service
               | overall so that you can never actually own your own
               | hardware?
        
               | chrisseaton wrote:
               | The answer to both questions is... it's up to Apple. When
               | you design and build a product it'd be up to you how you
               | design for your revenue.
               | 
               | If Apple allowed side-loading apps or custom app stores
               | that'd cost them more to build and support that
               | functionality, and it would damage their existing
               | functionality through extra complexity and security
               | surface, harming their existing happy customers. They
               | don't want to do it. Why should they? Use Android if you
               | have a problem with it.
        
             | pfranz wrote:
             | I think 30% is absurd, but that would definitely change
             | things for every user. I don't want to install Adobe's
             | store because I need to use their PDF reader. I don't want
             | to install Microsoft's store because I need to use Teams or
             | Outlook for work.
             | 
             | Other App Stores mean that companies get to make that
             | decision--not end users. How could it be otherwise?
        
             | CharlesW wrote:
             | > _The choice that people want is the ability to have other
             | App Stores, or direct installation._
             | 
             | I am "people" and I absolutely _do not_ want app developers
             | creating their own silo 'd app stores.
             | 
             | The last thing I want to do is download separate app stores
             | for every major app vendor on my phone, to give them all my
             | credit card info, to have per-store standards for warning
             | me about privacy issues, to have different policies and UIs
             | for managing subscriptions, etc. This is a technology
             | nightmare.
        
               | xdennis wrote:
               | Having the ability to install non-Apple-approved
               | applications doesn't remove your ability to install
               | Apple-approved applications.
        
           | [deleted]
        
       | mewse-hn wrote:
       | I just checked and I'm surprised Patreon has an iOS app. I wonder
       | how they're dodging this type of shakedown.
        
       | asimjalis wrote:
       | Why can't Fanhouse sell art through a web app?
        
       | Firebrand wrote:
       | How timely for Instagram's CEO to say the quiet part out loud and
       | announce that they'll be helping content creators to get around
       | Apple's 30% cut today:
       | 
       | https://www.cnbc.com/2021/06/09/instagram-ceo-facebook-will-...
       | 
       | I think Zuckerberg was right when he said Apple's practices have
       | ultimately benefited Facebook in eliminating any competition.
        
       | bgandrew wrote:
       | Apple is just milking people at this point. Their devices are
       | subpar for the cost and customer treatment is sometimes even
       | worse.
        
       | RandallBrown wrote:
       | How does Fanhouse work?
       | 
       | > We pay creators 90% of earnings. Now, Apple is threatening to
       | remove Fanhouse from the app store unless we give them 30% of
       | creator earnings.
       | 
       | Apple doesn't know anything about how much Fanhouse gives to
       | creators. They just want their 30% (15% up to a million) for
       | digital content transactions made within the app.
       | 
       | If someone pays $10 in the Fanhouse app then Apple is going to
       | ask for $3 (or $1.50 if they haven't made $1 million so far this
       | year or last year).
       | 
       | I understand that Fanhouse wants to give $9 of those dollars to
       | the creator. They can, but they still owe their fee to Apple.
       | Unfortunately that ends up being more money than the whole
       | transaction so the economics just don't work.
       | 
       | What amount is fair for Apple to charge for payment processing
       | and the infrastructure to actually make the purchases?
        
         | barbazoo wrote:
         | > What amount is fair for Apple to charge for payment
         | processing and the infrastructure to actually make the
         | purchases?
         | 
         | They can charge whatever they want as long as they give
         | developers the alternative to use a different payment provider.
         | See Discussions around exemptions for Netflix for instance.
        
           | RandallBrown wrote:
           | What exemptions does Netflix have? They aren't using their
           | own payment provider since you can't actually pay for
           | anything from within the app.
        
             | sangnoir wrote:
             | > What exemptions does Netflix have?
             | 
             | Netflix is exempted from mandatory usage of Apple's payment
             | platform. OP stated that Apple is threatening to pull the
             | app if she does the same thing that Netflix gets away with:
             | avoid using Apple's payment platform, and set up payments
             | outside of the app. For a company that loves demanding its
             | partners adopt Most-Favored Nation clauses, Apple sure does
             | hate treating its app developers the same.
        
               | RandallBrown wrote:
               | Netflix doesn't take payment in its iOS app as far as I
               | can find.
               | 
               | They are allowed to take payment on their website for a
               | subscription, but so is any other developer.
        
               | kristiandupont wrote:
               | >so is any other developer
               | 
               | No, they are not. That was what the whole Hey debacle was
               | about. Netflix and Spotify have special privileges there.
        
               | querulous wrote:
               | the twitter thread/verge article are about how this is
               | not true for fanhouse, at the very least.
        
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