[HN Gopher] Wayfinder - a relaxing 'art game' in the browser
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       Wayfinder - a relaxing 'art game' in the browser
        
       Author : vnglst
       Score  : 283 points
       Date   : 2021-06-16 18:51 UTC (4 hours ago)
        
 (HTM) web link (wayfinder.nfb.ca)
 (TXT) w3m dump (wayfinder.nfb.ca)
        
       | Ashanmaril wrote:
       | Holy cow, this murdered my (fairly beefy) Macbook Pro in Desktop
       | Safari.
       | 
       | Seems to work fine in Edge (Chromium)
        
       | mrtksn wrote:
       | Speaking of relaxing games, have you played Little Orpheus? I
       | made aware of it when won an Apple Design award and I assumed
       | that Apple simply gave itself an award for publicity as it is
       | part of the Apple Arcade.
       | 
       | I decided to give it a try and wow! That game is something else.
       | There's nothing special about the gameplay itself, it's even not
       | that good but the concept of narrating your actions or having a
       | dialog about the story and telling the story is extremely
       | pleasing experience. Normally I would listen to podcast or open a
       | YouTube video in the background as I play casual games. This is
       | much better because your senses don't fight for attention
       | priority.
       | 
       | Then I remember, in Half Life there were parts when an outside
       | voice would talk about something relative(g-man or someone asking
       | you do something etc.). Every game should have a narrator or some
       | kind of background voice taking you deeper into the story.
       | 
       | Maybe that's part of the lure of game streamers?
        
         | eps wrote:
         | > _That game is something else._
         | 
         | That game is an Apple Arcade exclusive. The end.
        
         | Ryder123 wrote:
         | I haven't played Little Orpheus, but the concept of "narrating
         | your actions sounds" like what Supergiant Games did with
         | Bastion. I thought it was a break through in narrative gaming,
         | and was surprised no one had copied it.
         | 
         | I'll have to check out Little Orpheus now.
        
           | mcphage wrote:
           | Supergiant's most recent game Hades doesn't have as much of a
           | narrator as Bastion, but it does have one, and they do clever
           | things like having the narrator accidentally tell the main
           | character secrets (because the main character can hear the
           | narration).
        
           | mrtksn wrote:
           | In Little Orpheus, maybe the "narrator" is not the right
           | word.
           | 
           | Think of it as two people having a conversation about where
           | you are and what's happening.
           | 
           | Now I remember, I think Max Payne also had an occasional
           | background voice. It added so much to the atmosphere.
        
       | pier25 wrote:
       | Beautiful stuff. Gave me huge Flash nostalgia.
       | 
       | The JS code is unminified. It uses Three.js and Svelte.
       | 
       | https://wayfinder.nfb.ca/src/systems/CanvasSystem.js
        
         | dluan wrote:
         | Feels like yesterday I was playing orisinal games after school.
        
         | lxe wrote:
         | 403... not anymore! There is a source map however so you can
         | still explore. Looks like it's structured as an entity-
         | component-system project? I'm not at all familiar with game
         | dev, but that's my guess based on the structure.
        
         | vnglst wrote:
         | Nice find!
        
         | qmmmur wrote:
         | Really cool to see some svelte in the wild :)
        
       | wayneftw wrote:
       | Added to my home screen on iOS so I could get rid of the address
       | bar and bottom toolbar. Looks great and works very well!
       | 
       | I like to play this one as well, not as artsy but super fun -
       | https://play.gl/ - unfortunately it was not crafted as a PWA like
       | this one.
        
       | [deleted]
        
       | makach wrote:
       | Just blows my mind how much content you can provide through the
       | browser. Beautiful game, and a wonderful experience. Some bugs
       | (one of the paths lead outside navigational area) but not that
       | bothered me particular. The browser is not a browser any more. It
       | definitively is a multipurpose, cross platform delivery
       | infrastructure.
        
       | guilhas wrote:
       | Looks like the game 'Journey' 2012
       | 
       | I like these kind of games a lot
        
       | nathell wrote:
       | Wow. That was unexpectedly, profoundly beautiful. Not so much a
       | game as a work of art, definitely worth some time to experience.
       | Makes me want to donate to the authors.
       | 
       | From the colophon [0]:
       | 
       | > Each experience of Wayfinder is as unique and ephemeral as the
       | natural world itself. The visual assets are assembled
       | procedurally and delivered in real-time. The lines of poetry are
       | created with a mix of artificial intelligence, machine learning
       | and generative processes, providing thousands of possible
       | combinations. As such, Wayfinder is an ever-changing, emergent
       | artwork with infinite possibilities.
       | 
       | The generated haikus seem natural. I guess this might be one of
       | the easiest genre of poetry for a computer to generate, with a
       | well-trained model that can juxtapose matching lines.
       | 
       | [0]: https://www.nfb.ca/interactive/wayfinder
        
         | scoot wrote:
         | I got the same line twice in only 4 poems, so I'm not entirely
         | convinced. I'm also naturally suspicious of anything that
         | claims to use artificial intelligence _and_ machine learning,
         | as if these are two unrelated things.
        
       | dwighttk wrote:
       | blank brown screen with a little music on desktop safari
        
         | 52-6F-62 wrote:
         | Oh it worked in desktop Safari just fine for me, but it is
         | somewhat intensive work for my 2015 MBP
        
       | _benj wrote:
       | Wow, this game is beautiful! Has a monument valley feel to it in
       | the music and the art. I wonder what technologies where used to
       | make this, the seamless transition between the cut scene at the
       | beginning and the game.
       | 
       | But it's definitively beautiful and relaxing :)
        
       | simongr3dal wrote:
       | A very impressive little game, amazing what you can achieve in a
       | browser.
       | 
       | Another relaxing game I discovered a few years ago (I think also
       | through HN) https://alexanderperrin.com.au/paper/shorttrip/
       | 
       | You're controlling a small railcar of some kind driving through
       | villages and landscapes.
        
       | vnglst wrote:
       | Wayfinder was just released by Matt DesLauriers, more about his
       | project can be found on his Twitter:
       | https://twitter.com/mattdesl/status/1405231431970963457
        
         | johnnypangs wrote:
         | Beautiful game that runs really well (even on mobile), the
         | authors should be proud!
        
         | wcarss wrote:
         | I played the whole game before opening the credits, and while
         | playing, I couldn't help but think of some of the other things
         | of his I've seen over the years -- for example, I remember a
         | different one where you just wandered in various directions as
         | patterns formed, I think, but I don't remember what it was
         | called -- and then lo, this was something he worked on as well!
         | 
         | Matt's work is an inspiration. His 'Audiograph' from a few
         | years back took me down so many good paths, learning about
         | palette choices, 3D cameras, audio analysis, and more. His
         | stuff is a treasure.
         | 
         | (edit: the wandering game I couldn't recall the name of was
         | https://bellwoods.xyz/)
         | 
         | 1 - https://www.audiograph.xyz/
        
           | reidjs wrote:
           | It's so inspiring what can be done with just the HTML5 canvas
           | and (a lot of) time. That is one creative dude.
        
       | shaunxcode wrote:
       | This is really well done. Once I started I had to finish!
        
       | Andrew_nenakhov wrote:
       | Player character looks very similar to character from the
       | Monument Valley. I guess it is intentional.
        
       | jokoon wrote:
       | holding mouse down makes the whole game jerky
        
       | jsw97 wrote:
       | I wonder if the Boards of Canada vibe is a conscious choice.
        
       | nurgasemetey wrote:
       | So awesome, it reminds me GRIS.
        
       | franze wrote:
       | Some people say they find my old Dot Dot Dot game relaxing
       | http://lalo.li/ddd/
       | 
       | Code: https://github.com/franzenzenhofer/ddd
        
         | graedus wrote:
         | Delightful! Really challenging.
        
         | NikolaNovak wrote:
         | I quite enjoy it but would not call it relaxing... so clearly a
         | valuable insight into individual psyche :->
        
           | ehsankia wrote:
           | Yeah it was actually quite stressful, especially with a
           | trackpad.
        
             | fouc wrote:
             | seems fine with a trackpad, but I always disable tap-to-
             | click
        
         | ralusek wrote:
         | I just immediately trapped it in a tight circle and then kept
         | replacing the circle.
        
         | sixothree wrote:
         | New to me. I like it.
        
         | viach wrote:
         | But does it Save The Nature?
        
         | david927 wrote:
         | Fantastic. I love it!
        
         | paxys wrote:
         | This reminds me of the Flash games I used to make back in the
         | day
        
         | novosel wrote:
         | Great concept, love it.
         | 
         | But yeah, it works only with a mouse/tablet interface.
         | Wondering whether 1to1 mapping of the (input device)TOscreen
         | makes a difference. Where dragging, multiple repositioning of
         | the cursor, targeting the position brakes the fun.
         | 
         | hypothesis: it is fun when you can match the movement of the
         | ball with your input device. (speed, resolution, smoothnes)
        
         | cs2733 wrote:
         | It's awesome (and relaxing), congrats
        
         | nukst wrote:
         | I just finished the 3rd day at my new job, and I'm feeling a
         | bit overwhelmed. I want to thank you for making this game and
         | posting it, I don't know what exactly but it has what I need at
         | this moment.
         | 
         | I don't want to be disrespectful to OP but my PC is too old to
         | run their game.
        
       | alex_g wrote:
       | This beautiful but 5 minutes in and my 2015 macbook pro cannot
       | handle it.
        
       | onemoresoop wrote:
       | This is very a very pretty game, reminds me of quest games I was
       | playing as a kid. Those games seem limited in capabilities but
       | they were pushing boundaries back in the day in terms of graphics
       | and artistry. Looking forward to see more of this. Im gonna try
       | this on my 3 year old and see what response Im getting.
        
       | inigojonesguy wrote:
       | Is weird, I'm a forever quake fan, however some years ago I
       | played (at a friend' house) a beautiful game where the player was
       | the wind, there were no words, nor obvious hints, but instead a
       | slow idea of the game goal, which was to somehow save the nature.
       | Anybody can tell what game was that one?
        
         | natdempk wrote:
         | I think this game is Flower. Played it years ago, but also the
         | first result for "game where you play as the wind" on Google.
         | :)
        
         | [deleted]
        
         | _spduchamp wrote:
         | Flower? https://thatgamecompany.com/flower/
        
         | sogen wrote:
         | maybe Flower?
        
         | huhtenberg wrote:
         | Flower.
         | 
         | If you liked it, Journey takes it to the next level.
         | 
         | In fact, this Wayfinder game appears to take lots of
         | inspiration from both of these games.
         | 
         | http://thatgamecompany.com/journey/
        
           | nomel wrote:
           | On a similar vein, and the prettiest mobile game I've played,
           | Sky: Children of the light.
        
             | marshray wrote:
             | Sky is a treasure.
             | 
             | Avoid spoilers until you've played it all the way through!
        
         | inigojonesguy wrote:
         | Thanks everybody, indeed, that's it!
        
       | mattdesl wrote:
       | Hi all - creator of Wayfinder here! Though it was very much a
       | team effort.
       | 
       | Happy to see this resonating with so many people. :) Feel free to
       | ask any questions!
        
       | ghostly_s wrote:
       | dear mobile game developers: PLEASE make my initial touch the
       | origin for movement vectors, not the character model. it's
       | annoying having to constantly drag my finger up into the top half
       | of the screen, breaks immersion as well as being just plain
       | difficult when I have to obscure the character model with my
       | finger in order to do fine movement.
        
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       (page generated 2021-06-16 23:00 UTC)