[HN Gopher] Wayfinder - a relaxing 'art game' in the browser ___________________________________________________________________ Wayfinder - a relaxing 'art game' in the browser Author : vnglst Score : 283 points Date : 2021-06-16 18:51 UTC (4 hours ago) (HTM) web link (wayfinder.nfb.ca) (TXT) w3m dump (wayfinder.nfb.ca) | Ashanmaril wrote: | Holy cow, this murdered my (fairly beefy) Macbook Pro in Desktop | Safari. | | Seems to work fine in Edge (Chromium) | mrtksn wrote: | Speaking of relaxing games, have you played Little Orpheus? I | made aware of it when won an Apple Design award and I assumed | that Apple simply gave itself an award for publicity as it is | part of the Apple Arcade. | | I decided to give it a try and wow! That game is something else. | There's nothing special about the gameplay itself, it's even not | that good but the concept of narrating your actions or having a | dialog about the story and telling the story is extremely | pleasing experience. Normally I would listen to podcast or open a | YouTube video in the background as I play casual games. This is | much better because your senses don't fight for attention | priority. | | Then I remember, in Half Life there were parts when an outside | voice would talk about something relative(g-man or someone asking | you do something etc.). Every game should have a narrator or some | kind of background voice taking you deeper into the story. | | Maybe that's part of the lure of game streamers? | eps wrote: | > _That game is something else._ | | That game is an Apple Arcade exclusive. The end. | Ryder123 wrote: | I haven't played Little Orpheus, but the concept of "narrating | your actions sounds" like what Supergiant Games did with | Bastion. I thought it was a break through in narrative gaming, | and was surprised no one had copied it. | | I'll have to check out Little Orpheus now. | mcphage wrote: | Supergiant's most recent game Hades doesn't have as much of a | narrator as Bastion, but it does have one, and they do clever | things like having the narrator accidentally tell the main | character secrets (because the main character can hear the | narration). | mrtksn wrote: | In Little Orpheus, maybe the "narrator" is not the right | word. | | Think of it as two people having a conversation about where | you are and what's happening. | | Now I remember, I think Max Payne also had an occasional | background voice. It added so much to the atmosphere. | pier25 wrote: | Beautiful stuff. Gave me huge Flash nostalgia. | | The JS code is unminified. It uses Three.js and Svelte. | | https://wayfinder.nfb.ca/src/systems/CanvasSystem.js | dluan wrote: | Feels like yesterday I was playing orisinal games after school. | lxe wrote: | 403... not anymore! There is a source map however so you can | still explore. Looks like it's structured as an entity- | component-system project? I'm not at all familiar with game | dev, but that's my guess based on the structure. | vnglst wrote: | Nice find! | qmmmur wrote: | Really cool to see some svelte in the wild :) | wayneftw wrote: | Added to my home screen on iOS so I could get rid of the address | bar and bottom toolbar. Looks great and works very well! | | I like to play this one as well, not as artsy but super fun - | https://play.gl/ - unfortunately it was not crafted as a PWA like | this one. | [deleted] | makach wrote: | Just blows my mind how much content you can provide through the | browser. Beautiful game, and a wonderful experience. Some bugs | (one of the paths lead outside navigational area) but not that | bothered me particular. The browser is not a browser any more. It | definitively is a multipurpose, cross platform delivery | infrastructure. | guilhas wrote: | Looks like the game 'Journey' 2012 | | I like these kind of games a lot | nathell wrote: | Wow. That was unexpectedly, profoundly beautiful. Not so much a | game as a work of art, definitely worth some time to experience. | Makes me want to donate to the authors. | | From the colophon [0]: | | > Each experience of Wayfinder is as unique and ephemeral as the | natural world itself. The visual assets are assembled | procedurally and delivered in real-time. The lines of poetry are | created with a mix of artificial intelligence, machine learning | and generative processes, providing thousands of possible | combinations. As such, Wayfinder is an ever-changing, emergent | artwork with infinite possibilities. | | The generated haikus seem natural. I guess this might be one of | the easiest genre of poetry for a computer to generate, with a | well-trained model that can juxtapose matching lines. | | [0]: https://www.nfb.ca/interactive/wayfinder | scoot wrote: | I got the same line twice in only 4 poems, so I'm not entirely | convinced. I'm also naturally suspicious of anything that | claims to use artificial intelligence _and_ machine learning, | as if these are two unrelated things. | dwighttk wrote: | blank brown screen with a little music on desktop safari | 52-6F-62 wrote: | Oh it worked in desktop Safari just fine for me, but it is | somewhat intensive work for my 2015 MBP | _benj wrote: | Wow, this game is beautiful! Has a monument valley feel to it in | the music and the art. I wonder what technologies where used to | make this, the seamless transition between the cut scene at the | beginning and the game. | | But it's definitively beautiful and relaxing :) | simongr3dal wrote: | A very impressive little game, amazing what you can achieve in a | browser. | | Another relaxing game I discovered a few years ago (I think also | through HN) https://alexanderperrin.com.au/paper/shorttrip/ | | You're controlling a small railcar of some kind driving through | villages and landscapes. | vnglst wrote: | Wayfinder was just released by Matt DesLauriers, more about his | project can be found on his Twitter: | https://twitter.com/mattdesl/status/1405231431970963457 | johnnypangs wrote: | Beautiful game that runs really well (even on mobile), the | authors should be proud! | wcarss wrote: | I played the whole game before opening the credits, and while | playing, I couldn't help but think of some of the other things | of his I've seen over the years -- for example, I remember a | different one where you just wandered in various directions as | patterns formed, I think, but I don't remember what it was | called -- and then lo, this was something he worked on as well! | | Matt's work is an inspiration. His 'Audiograph' from a few | years back took me down so many good paths, learning about | palette choices, 3D cameras, audio analysis, and more. His | stuff is a treasure. | | (edit: the wandering game I couldn't recall the name of was | https://bellwoods.xyz/) | | 1 - https://www.audiograph.xyz/ | reidjs wrote: | It's so inspiring what can be done with just the HTML5 canvas | and (a lot of) time. That is one creative dude. | shaunxcode wrote: | This is really well done. Once I started I had to finish! | Andrew_nenakhov wrote: | Player character looks very similar to character from the | Monument Valley. I guess it is intentional. | jokoon wrote: | holding mouse down makes the whole game jerky | jsw97 wrote: | I wonder if the Boards of Canada vibe is a conscious choice. | nurgasemetey wrote: | So awesome, it reminds me GRIS. | franze wrote: | Some people say they find my old Dot Dot Dot game relaxing | http://lalo.li/ddd/ | | Code: https://github.com/franzenzenhofer/ddd | graedus wrote: | Delightful! Really challenging. | NikolaNovak wrote: | I quite enjoy it but would not call it relaxing... so clearly a | valuable insight into individual psyche :-> | ehsankia wrote: | Yeah it was actually quite stressful, especially with a | trackpad. | fouc wrote: | seems fine with a trackpad, but I always disable tap-to- | click | ralusek wrote: | I just immediately trapped it in a tight circle and then kept | replacing the circle. | sixothree wrote: | New to me. I like it. | viach wrote: | But does it Save The Nature? | david927 wrote: | Fantastic. I love it! | paxys wrote: | This reminds me of the Flash games I used to make back in the | day | novosel wrote: | Great concept, love it. | | But yeah, it works only with a mouse/tablet interface. | Wondering whether 1to1 mapping of the (input device)TOscreen | makes a difference. Where dragging, multiple repositioning of | the cursor, targeting the position brakes the fun. | | hypothesis: it is fun when you can match the movement of the | ball with your input device. (speed, resolution, smoothnes) | cs2733 wrote: | It's awesome (and relaxing), congrats | nukst wrote: | I just finished the 3rd day at my new job, and I'm feeling a | bit overwhelmed. I want to thank you for making this game and | posting it, I don't know what exactly but it has what I need at | this moment. | | I don't want to be disrespectful to OP but my PC is too old to | run their game. | alex_g wrote: | This beautiful but 5 minutes in and my 2015 macbook pro cannot | handle it. | onemoresoop wrote: | This is very a very pretty game, reminds me of quest games I was | playing as a kid. Those games seem limited in capabilities but | they were pushing boundaries back in the day in terms of graphics | and artistry. Looking forward to see more of this. Im gonna try | this on my 3 year old and see what response Im getting. | inigojonesguy wrote: | Is weird, I'm a forever quake fan, however some years ago I | played (at a friend' house) a beautiful game where the player was | the wind, there were no words, nor obvious hints, but instead a | slow idea of the game goal, which was to somehow save the nature. | Anybody can tell what game was that one? | natdempk wrote: | I think this game is Flower. Played it years ago, but also the | first result for "game where you play as the wind" on Google. | :) | [deleted] | _spduchamp wrote: | Flower? https://thatgamecompany.com/flower/ | sogen wrote: | maybe Flower? | huhtenberg wrote: | Flower. | | If you liked it, Journey takes it to the next level. | | In fact, this Wayfinder game appears to take lots of | inspiration from both of these games. | | http://thatgamecompany.com/journey/ | nomel wrote: | On a similar vein, and the prettiest mobile game I've played, | Sky: Children of the light. | marshray wrote: | Sky is a treasure. | | Avoid spoilers until you've played it all the way through! | inigojonesguy wrote: | Thanks everybody, indeed, that's it! | mattdesl wrote: | Hi all - creator of Wayfinder here! Though it was very much a | team effort. | | Happy to see this resonating with so many people. :) Feel free to | ask any questions! | ghostly_s wrote: | dear mobile game developers: PLEASE make my initial touch the | origin for movement vectors, not the character model. it's | annoying having to constantly drag my finger up into the top half | of the screen, breaks immersion as well as being just plain | difficult when I have to obscure the character model with my | finger in order to do fine movement. ___________________________________________________________________ (page generated 2021-06-16 23:00 UTC)