[HN Gopher] SNES - Super Mario World Widescreen ___________________________________________________________________ SNES - Super Mario World Widescreen Author : gtonioli Score : 147 points Date : 2021-06-18 20:38 UTC (2 hours ago) (HTM) web link (github.com) (TXT) w3m dump (github.com) | xtracto wrote: | Mhmm, this is great! someone should do something like this to | create a "Mario 35" clone: Create the game based in the original | ROM and then setup a page with a "diff" file that people can use | to recreate it if they have the original ROM and game. | crazygringo wrote: | This is _nuts_. I didn 't even know this would be possible. | | I can't remember -- does Super Mario World have any "single-room" | fixed-width gameplay areas? I mean, it must, right? | | I'm wondering how they addressed those, since making any room | wider would change gameplay. I also can't help but wonder if | being able to see a little bit further to the right would ever | make anything easier? Or is the distance forward (to the right) | fixed to the same value, so you're mostly just getting more | visibility into where you've already passed? | | The video and GitHub repo don't seem to explain it. But I'm now | _super_ curious... | goalieca wrote: | > does Super Mario World have any "single-room" fixed-width | gameplay areas? I mean, it must, right? | | Yes. The have the bonus room after you get 100 endpoint stars. | They also have vertical segments like a bonus room and a | special world map. | thaumasiotes wrote: | Most obvious of all would be the Top Secret Area, or Yoshi's | House. | SwiftyBug wrote: | The final boss room (Bowser in that weird balloon) is something | I would love to see in a wide-screen arrangement. Part of the | challenge of that room is to deal with many enemies in a very | tight space. | gtonioli wrote: | Take a look on this vod: | https://www.twitch.tv/videos/1059403286 | stochaztic wrote: | Look through the past couple hundred or so of Vitor's tweets; | he's been one-by-one reprogramming all the troublesome rooms | and screens for a couple weeks. | | https://twitter.com/HackerVilela/ | kevinventullo wrote: | Looking at the sibling vod, it appears as though they must have | "extended" the fixed-width rooms, either with walls or more | lava or whatever. | | Looking at the second room of the first castle, widescreen | seems to give you more actual room to move around in auto- | scrolling levels, which offers a significant advantage beyond | just information on what's coming ahead. | enoughistough wrote: | Amazon has leaked the new LEGO Super Mario set | | https://nintendosmash.com/amazon-has-leaked-the-new-lego-sup... | jakemauer wrote: | I've been a very happy patron of Vitor for months. I'm elated | that this project is finally out in the world. | | He has a framerate improvement patch for Starfox in the works | that I am beyond excited about. | prvc wrote: | Now that's exciting. It's already quite fun to play with | emulated overclocking, btw. | geofft wrote: | https://www.resetera.com/threads/you-can-now-play-snes-games... | has a bunch of screenshots of _unmodified_ SNES games in | widescreen (though they don 't work perfectly) | | https://arstechnica.com/gaming/2019/04/hd-emulation-mod-make... | talks about "HD Mode 7" support, which relies on the fact that | perspective backgrounds ("Mode 7") are scaled for TV display, but | they don't inhenently have to be downsampled to TV pixels, and on | a emulator outputting to a higher-resolution display, it can | preserve the resolution instead of trying to get pixel-perfect | accuracy. I think the widescreen stuff works on the same | principle: the data is there and being scrolled, so you may as | well render it. | gxqoz wrote: | Is there a YouTube video of this somewhere? Didn't see one linked | from the github page. | gtonioli wrote: | https://www.twitch.tv/videos/1059403286 | ant6n wrote: | Was the creator live-streaming his progress, or am I | fundamentally misunderstanding twitch. | gtonioli wrote: | No. It was a famous SMW speedrunner testing the wildscreen | ROM | maxerickson wrote: | https://twitter.com/HackerVilela/status/1405972177225191427 | nohr wrote: | Oh this is Vitor! They made a series of patches that allow games | to utilize one of the SNES enhancement chips on various games. A | fun example was using it in Super Mario World (notoriously | minimal slowdown), where the enhancement reduced the slowdown | from the end of level where the black circle encloses on Mario. | That's actually a bit of slowdown rather than an effect. ___________________________________________________________________ (page generated 2021-06-18 23:00 UTC)