[HN Gopher] Whatever Happened to UI Affordances?
       ___________________________________________________________________
        
       Whatever Happened to UI Affordances?
        
       Author : pimterry
       Score  : 255 points
       Date   : 2021-06-26 11:16 UTC (11 hours ago)
        
 (HTM) web link (shkspr.mobi)
 (TXT) w3m dump (shkspr.mobi)
        
       | jsnell wrote:
       | Is the distinction between Android and iOS here maybe that iOS
       | supports only a limited number of horizontal resolutions? At
       | least on my Android phone, the rightmost element ends up at the
       | screen edge with no padding, with a similar effect as the cut off
       | icon.
       | 
       | (I.e. a design that's appropriate in a tightly controlled
       | homogenous environment might not be any good in a mixed one.)
        
         | joshtynjala wrote:
         | Ideally, the layout would adjust the spacing between items, so
         | that one item is always partially cut off. I don't know whether
         | Apple does that or not (or if it's their small number of
         | possible iOS device resolutions, like you suggested). However,
         | that seems like something that Google should consider as a way
         | to improve the Android experience.
        
       | chiph wrote:
       | Not just on phones/tablets. If you have an application running in
       | dark mode, and your Windows desktop is dark, you can't see the
       | edge of the window to resize it. Also - with Windows 10 you don't
       | grab the edge of the window, you grab the shadow. Which is not
       | visible because shadows on dark desktops have no contrast.
        
         | gherkinnn wrote:
         | Hip drop shadows and hip dark mode just don't mix. Adding a
         | dark mode after the fact is about as fun as writing tests for
         | legacy code.
        
           | saurik wrote:
           | I would expect windows in dark mode to I guess have a subtle
           | lighting behind them (as people sometimes do to objects in
           | physical space).
        
         | HKH2 wrote:
         | In another well-known OS, the pointer can be somewhere inside
         | the corner, and you can press a meta key and click and drag the
         | corner without being on it exactly.
         | 
         | I used to miss that functionality quite a bit when using
         | Windows, but I think I use window snapping more now.
        
           | dejawu wrote:
           | I loved that too! I use AltDrag[0] to get that functionality
           | in Windows. It's a bit old and you may have to tweak it a bit
           | to make it work with HiDPI, but it's now become a must-
           | install when I set up a new machine.
           | 
           | [0] https://stefansundin.github.io/altdrag/
        
       | khendron wrote:
       | > Modern design is so beautiful to look at - but an absolute
       | nightmare to use. You either need to use trial an error on every
       | element, or hope that someone else can tell you what you need to
       | do.
       | 
       | This. Aesthetics has overtaken usability. Back when it was _web_
       | design, a good interface was defined as one that was easy to use
       | first, pretty to look at second. During the rise of mobile
       | interfaces, this got flipped. Now pretty to look at ranks
       | highest, and easy to use is secondary.
       | 
       | Is this because of real-estate? Mobile screens are smaller, and
       | something had to go.
        
         | handrous wrote:
         | What's crazy is that at one point the new wave of designers was
         | hailed as _digital native_ designers replacing the bad old
         | print-trained designers. They 'd save us from treating the
         | screen like paper, unlocking the true potential of these
         | interfaces.
         | 
         | The worst sins of the print-designer era may have been pretty
         | bad, but I'd say the average actually got a lot worse when the
         | new crowd took over. First for the Web, then for native when
         | Web-trained designers started working there, too.
        
           | teucris wrote:
           | The idea of grounding UX in physical analogues, in my view,
           | is incredibly important. No matter how much we interact with
           | digital screens, we still walk on ground, pick things up with
           | our hands, etc. Just because we can do anything in a digital
           | experience doesn't mean we should.
           | 
           | Skeuomorphism may have gone too far, but the pendulum seemed
           | to swing back too far.
        
         | ectopod wrote:
         | App companies are optimising for sales, and pretty sells better
         | than usable.
         | 
         | This isn't just true for software. There are lots of things,
         | even trivial kitchen items, where you can't appreciate just how
         | badly designed they are until you've used them for a bit. It is
         | infuriating!
        
       | fassssst wrote:
       | They became less necessary over time as people got used to
       | computers. Nearly everything on your screen right now is
       | touchable or interactive (you can select the text in this
       | comment) but trying to show visual accordances for all that would
       | make the actual content harder to digest.
        
       | gdubs wrote:
       | Mac OS tripped me up with their new-ish "group things by month"
       | in the recent folder. I didn't realize those buckets were side
       | scrollable. Scrolling is so easy to do that I'm not sure why it's
       | even necessary to limit the number of items in view. But I've
       | been a computer user for a LONG time and was seriously stumped by
       | this behavior because there was zero affordance to indicate there
       | were more items. No less horizontally, which is very unexpected
       | behavior.
        
       | user3939382 wrote:
       | You should try teaching someone without tech literacy when to
       | single left click vs double left click vs right click in Office
       | for Windows.
        
       | thrower123 wrote:
       | These UI standards aren't taught any longer, so unless you grew
       | up with the 90s, when at least first-party developers were
       | somewhat consistent about following them, you might not even know
       | what you're supposed to do.
       | 
       | I came to programming with VB6, and that was an era where even
       | the trash "Teach Yourself Programming in 24 Hours" books made a
       | big deal about tab order and mnemonics and cues like eclipses on
       | buttons that launched new windows.
        
       | mikelward wrote:
       | The share sheet on Android is super confusing.
       | 
       | It doesn't help that several apps implement their own, and some
       | of them scroll horizontally while others scroll vertically.
       | 
       | Edit: apparently they're forcing apps to use the native share
       | sheet in Android 12?
       | https://www.androidpolice.com/2021/06/01/android-12-will-spe...
        
         | nonbirithm wrote:
         | For reference, this issue was brought up to the chromium
         | maintainers but it was closed as wontfix without giving a real
         | reason.
         | 
         | https://bugs.chromium.org/p/chromium/issues/detail?id=112301...
         | 
         | > We are not going to migrate to the system share sheet any
         | time in the near future, so this bug itself is WontFix / WAI.
         | We are also not likely to have an option to disable the chrome
         | share sheet.
         | 
         | And yes, due to API changes you'll no longer be able to replace
         | the system share sheet in Android 12, because it basically
         | amounted to a loophole that shouldn't have existed.
         | 
         | https://sharedr.rejh.nl
         | 
         | > We had never actually intended to allow apps to replace the
         | share dialog, that Intent is for apps to launch the share
         | dialog.
         | 
         | Now I will have no choice but to eat the 2 seconds of loading
         | every time I want to share something as it loads a set of
         | irrelevant share targets that I will never use anyway.
         | 
         | I really wish that feature was configurable but you can't turn
         | it off.
        
         | atatatat wrote:
         | Only one problem with the Share dialog:
         | 
         | Doesn't "hint" at horizontal scrollability, just shows four
         | apps as if that's all there is.
         | 
         | I've seen this trip up advanced users and parents alike.
        
           | datavirtue wrote:
           | I build mobile and web apps--full stack on many platforms and
           | I was severely tripped up by that shitty share menu. On your
           | first use if you have to think about it the UI sucks. Period.
        
         | Spivak wrote:
         | It's because apps want to track where you're sharing links to.
        
         | NoahKAndrews wrote:
         | No, they're preventing 3rd-party apps from _actually replacing_
         | the system share pane _for other apps_. An app can still choose
         | to implement their own in-app share menu instead of using the
         | system one.
        
       | ChrisMarshallNY wrote:
       | I'm looking for balance, here. Let me provide an example:
       | 
       | I have a "left-swipe-to-delete-from-list." That's the standard
       | way that Apple has decreed that items should be deleted. They
       | provide no affordance.
       | 
       | You can add an "Edit" button to the navbar, but that means you
       | don't have room for other, more important (and frequently-used)
       | items. In my case, this is a non-starter. I need the room for
       | more important stuff.
       | 
       | So far, I have added the left-swipe, but no affordance. It relies
       | on the fact that the platform standard is left-swipe to delete. I
       | need to make sure that the screen shows a fairly standard list
       | (not getting too fancy), so users that are trained on platform
       | standard will know that they can left-swipe.
       | 
       | In some cases, affordances can actually interfere with usability.
       | 
       | I can develop my own affordance, but I am not sure what a
       | suitable one would be.
       | 
       | Implied training is also a big part of usability. I think it was
       | Tufte that talked about that. He has some really strange UIs that
       | don't make sense, until you learn them, and then, you don't ever
       | want to go back.
       | 
       | In my experience, train maps in Tokyo are like this. They are a
       | fearsome mess, when you first look at them, but, once you
       | understand them, they are marvelous.
        
         | edent wrote:
         | I get that. But how do you _first_ learn about the standard
         | way?
         | 
         | Admittedly, it has been several years since I used an iPhone -
         | but I don't remember it ever telling me that slide-to-delete
         | was a thing. I literally had to ask on Twitter to find out -
         | https://twitter.com/search?q=delete%20podcast%20from%3Aedent...
         | 
         | I agree that there are some things which work best hidden -
         | pull to refresh, for example - but it needs to be consistent
         | and explained.
        
           | captn3m0 wrote:
           | Another option is to go to
           | Settings->General->Storage->Podcasts and delete from there.
        
           | bitcurious wrote:
           | One method I've seen of introducing the behavior is to have
           | the list element slightly "bounce" sideways on load, giving a
           | peak of the red/green color underneath.
        
             | ChrisMarshallNY wrote:
             | Hey, that's a great idea!
             | 
             | It's a bit of a pain to implement, because I'd need to make
             | sure that it only did it for displayed rows, and only once,
             | but that's pretty cool.
             | 
             | Thanks!
        
           | voakbasda wrote:
           | The old Macintosh computers came with a floppy that walked
           | the user through using the computer. How to click. How to
           | drag. Very basic stuff, but it was all new to the world at
           | the time. Now, you are assumed to know all that.
           | 
           | The iPhone/touch paradigm never had such an easy on ramp for
           | consumers. Or if it did, they dismantled it before I got on
           | that ride.
           | 
           | Personally, I think this reflects pure hubris on the part of
           | Apple, and it's one reason that I have not owned a mac for 20
           | years.
        
             | jonathankoren wrote:
             | True, ui action discoverability is harder these days, but
             | somehow I learned to swipe to delete, but I don't know how.
             | Maybe I was told, or saw a video? My point is, that the
             | interactions are common enough that I think most people
             | learn them from other people, whereas in the early days of
             | personal computers guides were important because users had
             | no previous knowledge, nor anyone else, to turn to.
        
           | machello13 wrote:
           | I think Apple's argument for why slide to delete is not
           | explained would be that it's a shortcut -- the explicit way
           | to delete is to tap "edit" or "select" in a view, which
           | exposes an explicit delete button on each row, or the ability
           | to select rows and delete multiple. This is all explicit
           | through buttons in the UI, and all of Apple's apps tend to
           | have this behavior (I can't speak as to whatever UI you were
           | trying to use 12 years ago). I would call that the "standard"
           | way, whereas slide to delete is the fast way.
        
         | datavirtue wrote:
         | If you are having trouble revealing all the functionality then
         | your app is already too much for the platform.
         | 
         | Making your users learn a UI is stupid. You aren't building
         | Autocad for the phone.
        
           | ChrisMarshallNY wrote:
           | _> Making your users learn a UI is stupid._
           | 
           | I disagree. It's pretty much how everything (not just
           | software) works.
           | 
           | Driving is learning a UI. So is riding a bicycle, or a horse.
           | Heck, using a toaster is learning a UI.
           | 
           | Every standard GUI has platform conventions. In fact,
           | becoming familiar with these conventions is one of the most
           | important tasks that we all do, when starting out.
           | 
           | It's also why so many of us get "fixed" on one or two
           | platforms. I generally suggest to folks that are thinking of
           | switching platforms, to consider just upgrading their device
           | on their current platform, instead.
           | 
           | Many HN readers are probably quite used to bouncing around a
           | dozen different UI systems, but that is quite rare. Most
           | folks like to find their rut, and then furnish it.
        
       | Causality1 wrote:
       | The obsession modern developers and marketers have with trying to
       | convince people using a computer they're not using a computer is
       | so pointless and perverse I'm tempted to call it a mental
       | illness.
        
       | recursivedoubts wrote:
       | UI affordances have been going away for a long time. FlatUI was
       | the first nearly universal obviously-user-hostile movement. It
       | happened out of boredom and the slow intrusion of the contempt-
       | for-the-audience attitude of art and architecture into web
       | design.
       | 
       | Unfortunately, unlike art, we can't ignore architecture or UI
       | design.
        
         | makecheck wrote:
         | I think the saddest thing about "flat" designs is that
         | technology is incredibly capable of delivering so much more.
         | Sure, in 1988 we only _had_ a few colors available in hardware
         | so maybe a button had no choice but to be one boring solid
         | color. In 2021, though?!? Ultra-high resolutions, massive color
         | palettes, photo-realism has never been easier to achieve (even
         | in 3D!!!), all this computing power, and then these overpaid
         | "designers" give us: boring square buttons with one color with
         | unreadable contrast. We deserve _so_ much better from modern
         | UIs.
         | 
         | UIs should not be so plain and spartan that they are literally
         | unusable sometimes. Every Single Button should look like a
         | button, with way more detail than UI buttons have ever had
         | before (why _not_ have a ridiculous number of colors in
         | gradients to make buttons truly beautiful?). When something is
         | highlighted, I want it to be _obvious_ and, again, beautiful
         | (why not glow with photo-realistic lighting effects, for
         | example, since we clearly have the ability and can spare the
         | processing power?).
        
           | datavirtue wrote:
           | I have been wishing for a return to monochrome (green and
           | orange) so that we can from our UIs again. You know it's bad
           | when people are fantasizing about mainframe terminals.
        
         | cududa wrote:
         | My personal theory is a lot of universities got into "UI
         | design" but basically just had print design teachers teaching
         | the courses. Plus UI design with depth and complex elements
         | requires more talent than flat design. IMO it's a generation of
         | lowering the bar so people with less technical ability can
         | participate in design
        
         | gherkinnn wrote:
         | I don't think flat design is inherently hostile. The same way I
         | don't think heavy skeuomorphism is inherently patronising. We
         | went from a violent explosion of visuals to ambiguous
         | interactive elements. Both shite, both a pain to use, both bad
         | design. Both can be avoided within their respective philosophy.
         | 
         | As OP shows, iOS hinting at more content by partially showing
         | the next item is a good example. You can very well create depth
         | and hierarchy with minimal visual cues.
         | 
         | However, what has increased since flat design became the
         | hottest shit ever (2013/2014) are downright malicious
         | interaction patterns, no understanding of the platform (e.g
         | button vs link), and an ever increasing lust for engagement.
         | The design flavour is merely coincidental.
        
           | handrous wrote:
           | I think it takes a lot of work to ensure that removing depth
           | and shading doesn't remove information, too. I think flat
           | design inherently "wants" to be, if not user hostile, at
           | least less user-friendly than what preceded it.
           | 
           | It's a win if the depth and shading was just noise, before.
           | If it was signal, well, now you've got to find something to
           | replace that with, or you're harming UX. And you've got less
           | "bandwidth", if you will, to work with.
        
             | layer8 wrote:
             | Exactly. Flat design removes signals in order to let the UI
             | appear simpler. But the removal of meaningful signals makes
             | the UI more more ambiguous and harder to use. Flat design
             | is an obfuscation, trying to cover up the actual complexity
             | behind a visual semblance of simplicity.
        
               | failwhaleshark wrote:
               | Flat design is the definition of art because it creates
               | something without the intention of usability.
               | Functionality that is hidden isn't usable by definition.
               | It always annoyed me in early Mac UX that there wasn't a
               | specific affordance for additional interactive behavior.
               | 
               | Option this, Ctrl that. Yes, they can be discovered
               | socially and informationally, but that goes against
               | intuitiveness.
        
               | kps wrote:
               | The original Mac or Lisa was good in some ways, but it
               | also problems with faux minimalism. In particular, Jobs
               | insisted on a single-button mouse for 'simplicity', but
               | that required inventing the entirely undiscoverable
               | double click, which had to be taught, and still causes
               | confusion today.
        
               | failwhaleshark wrote:
               | Yes. I agree. Also, the insistence on a "single task at a
               | time" notion when real work required context switching.
               | 
               | Simplicity goes too far on the balance of, and in search
               | for, advancement of design. Form + Function. Not an
               | industrial beige box bucket of parts and not a confusing
               | 2001 monolith, but something in the middle.
        
               | teucris wrote:
               | But going back to the comment above, I don't think that
               | flat design is inherently to blame here. Flat design
               | doesn't require the removal of shadows etc. in order to
               | favor aesthetics over usability. That removal of signal
               | is just bad design. If the designers of flat systems did
               | better at replacing the lost affordances and visual cues,
               | flat design has the potential to be incredibly powerful
               | at making clear, accessible user experiences.
               | 
               | Now that I've said that, I do want to make it clear that
               | I haven't seen an excellent exemplar of flat design. I
               | remain optimistic though.
        
               | marcosdumay wrote:
               | Just to add, Android's material design is full of shadows
               | and 3D encoding, while still being flat. It's not a great
               | design by any means, but it's proof that flat design does
               | not imply on a 2D UI (despite its name).
               | 
               | The single largest problem is that when we took 3D
               | buttons away, we got no icon for the idea that you some
               | object is clickable. An icon does not need to be
               | skeuomorphic, just unambiguous and easy to recognize,
               | besides, it needs to exist to be useful. Flat design uses
               | a high-contrast background to encode that, what is
               | extremely ambiguous, but there's nothing prohibiting
               | people from creating a better icon.
        
         | bluescrn wrote:
         | So are those vast swathes of wasted whitespace in modern UI
         | design an attempt to turn a UI into a gallery wall on which to
         | display those intricately crafted icons?
        
           | recursivedoubts wrote:
           | And, as with the yale box[1], all icons will eventually
           | converge on the same exact design.
           | 
           | Finally, the perfect UI (and modernist building) will have no
           | differentiation at all. An exercise in pure, platonic
           | intellectual/aesthetic navel gazing.
           | 
           | You are starting to see the post-modernist reaction in some
           | places in web design, but, as with architecture, I anticipate
           | it will play with forms out of boredom rather than do the
           | hard, self-abgenating work of drawing out the good ideas of
           | the past and humbly driving them forward.
           | 
           | Perhaps I am too cynical.
           | 
           | [1] - https://www.goodreads.com/book/show/41001.From_Bauhaus_
           | to_Ou...
        
         | datavirtue wrote:
         | It happened out of an explosion of pretentious eccentricity
         | flowing out of people who never sat with a user.
        
         | failwhaleshark wrote:
         | Revell (Japanese) model kit instructions: We will show you
         | every necessary step clearly and precisely using line drawn
         | actions to provide as much accessibility to all people as
         | possible. Only for very complicated concerns will we use
         | language.
         | 
         | Windows 95 UI: It might be fuggly, but you know where the
         | bodies are buried.
         | 
         | IKEA: We will show you how to assemble this sawdust into a
         | crappy bookcase that doesn't sit square or level using line
         | drawings and language inconsistently.
         | 
         | FlatUI: Physical products should delivered as a white box
         | inside another white box without instructions. Tech support is
         | an unnecessary expense.
        
           | lozenge wrote:
           | This light sometimes blinks green. Sometimes it blinks
           | orange. What does it mean? Who knows.
        
             | failwhaleshark wrote:
             | It's either an Ethernet port light or one of those cryptic
             | things from AliExpress without a manual.
             | 
             | ----
             | 
             | There was once someone who knew.
             | 
             | It did have a useful purpose at one point for expert users,
             | technicians, and engineers.
             | 
             | A large group came along chanting "What does it mean?"
             | louder and louder until it was a thunderous war-cry.
             | 
             | The one who knew was trying to shout the answer but he was
             | whispering in a tornado.
             | 
             | Then, someone else said loudly: "I don't understand. Let's
             | just get rid of it."
             | 
             | Most everyone said: "Yeah! It's useless!"
             | 
             | No one listened and now that that understanding is lost
             | like the Antikythera mechanism and Damascus steel to the
             | sands of time.
        
       | clearing wrote:
       | The author links out to a writeup on Safari 15 which I found
       | interesting: https://morrick.me/archives/9368
       | 
       | One of the main bizarre design choices was making the address bar
       | shrink as you add more tabs. It made me wonder if these designs
       | reflect the diminution of sites visited in a modern internet
       | user's session. Seems like we are moving from a mode of research-
       | and-explore to residing in one of a few home bases (reddit,
       | twitter, etc) and everything else is reached via Google search ->
       | first result. Since information delivery is now so heavily
       | tailored to a person's filter bubble, there's not as much need to
       | stray. I'd love to read more about something like this.
        
         | kitsunesoba wrote:
         | I disagree with that article on the subject of Safari tab
         | groups. I had already been grouping tabs by subject using
         | separate windows, and now that tab groups let me rotate out
         | sets without them all sitting in memory I'm using grouping more
         | than ever. It's been very effective at keeping the number of
         | tabs in any given group/window low.
         | 
         | I still do old style internet search-and-explore, and that is
         | also enhanced because I can tuck away my "everyday" tabs and
         | tabs related to other subject and let the topic at hand
         | dominate my browser, with as many tabs and windows as needed
         | being opened with no worries about having to separate them out
         | from the other stuff.
        
           | clearing wrote:
           | Oh for sure, and to clarify I'm not against the design
           | changes! Tab groups are the logical next step in organizing
           | thoughts-as-tabs and Firefox is sorely lacking in this
           | capability in 2021.
        
         | Secretmapper wrote:
         | Previous HN discussion on the topic:
         | 
         | https://news.ycombinator.com/item?id=27559832
         | 
         | That's true regarding 'residing' in home bases. I still
         | remember how much personalities each different forums of
         | specific interests have, but that's mostly filled by subreddits
         | now.
        
       | stingraycharles wrote:
       | > But there's evidence that Apple are slowly undoing their great
       | usability work in the name of elegance.
       | 
       | Tangent, but am I the only one who is really bothered by the
       | update they made to the way you set a clock (eg for an alarm or
       | appointment) a few years ago? It's now only digits which I am
       | supposed to scroll vertically, which is incredibly tedious;
       | before, it was an actual analog clock I could drag around and it
       | was awesome.
       | 
       | To this day I still don't understand why they did this, it seemed
       | to serve no purpose to get rid of the old UX.
        
         | wlesieutre wrote:
         | Are you talking about the time input like when you create a new
         | alarm? The new one is a text field that you _can_ drag the
         | little digit spinners, but primarily you just type in it.
         | 
         | Being able to put times in with a proper numeric keypad is a
         | big usability improvement IMO.
        
       | musicale wrote:
       | It always amazes me when I see a post on HN or elsewhere with the
       | vintage Mac GUI - it was visually very clear and attractive, with
       | lots of nice, well-delineated affordances!
       | 
       | 1980s/1990s-style graphical user interfaces were remarkable in
       | terms of how much of the available screen real estate, CPU power,
       | and memory they were willing to dedicate to the user interface.
       | It reduced the visible content and available computing resources,
       | but it made the UI very clear.
       | 
       | As much as I like multitouch, it isn't visually discoverable,
       | even after you learn the basics of (tap, tap-and-hold, tap-and-
       | drag, swipe). It's nice in a way that the whole of your tiny
       | phone screen is used for content, but it can be frustrating
       | trying to discover the control methods.
        
       | intrasight wrote:
       | There's a great deal of fashion over function - especially in
       | consumer.
       | 
       | I used to program nuclear power plants, destroyers, air traffic
       | control, etc. UI design by engineers not artists.
       | 
       | Here's an interesting question. What will people in 50 years
       | think of today's UI fashions?
        
       | bitwize wrote:
       | Windows 11's rollout made me want to barf. Lots of marketroidy
       | "Simple, clean, beautiful!" and "We put the Start menu at the
       | center because we put YOU at the center!" Yeah, those are nice
       | inspirational sound bites, now how are you going to make Windows
       | less of a pain in the ass to work with, day by day? Windows 9x
       | put the Start menu down in the corner to effectively give it
       | infinite width and height per Fitts's law. It also gave us
       | buttons that look like buttons. The beveled edges did more than
       | make things look pretty, they signalled availability for user
       | interaction and roughly delineated the boundaries where such
       | interaction could take place. It was a massive UX improvement
       | over Windows 3.x. Is Windows 11 less fraught with friction than
       | Windows 10 in real terms? All the indications say "no, but it is
       | prettier!" No affordances, no signals to the user, just plain
       | white panels that don't look like anything and now the Start
       | button -- _the_ Schelling point for telling Windows what to do --
       | is harder to hit with the mouse. Oh, and how do you put to use
       | Windows 11 's new tiling and virtual desktop features? Hover over
       | maximize! So easy to figure out!
        
       | failwhaleshark wrote:
       | People without much life experience, knowledge, mastery,
       | humility, or expertise don't understand what things are used for,
       | and decide for everyone else to throw them away as "unnecessary."
       | 
       | Put another way, it may well be some sort of Dunning-Kruger
       | arrogance that the self-esteem crowd foists on the rest of us
       | without our permission.
        
       | gambiting wrote:
       | I actually ran into the same problem with YouTube's interface on
       | iOS, it made me so angry I actually recorded a video to show
       | people how stupid this is:
       | 
       | https://youtu.be/wGKIz0bWVVU
        
         | eitland wrote:
         | You ask how you are supposed to find it.
         | 
         | You are not supposed to find it.
         | 
         | Then in next iteration designers can tell management that only
         | 0.3% of users use settings and then they can get rid of it all
         | together.
         | 
         | Just like Mozilla and the settings to remove the top tab bar
         | after you have enabled Tree Style Tabs or Sideberry.
         | 
         | I'm only partially joking here.
        
         | edent wrote:
         | Oh that's just infuriating!
        
       | chrisseaton wrote:
       | > Ideally, all doors would look like this
       | 
       | Ideally all doors would swing both ways.
        
       | throwzaway20102 wrote:
       | Yes let's just go back to the 90s! Enough of this shit. Get used
       | to new technology grandpa.
        
       | jp57 wrote:
       | > Apple are slowly undoing their great usability work in the name
       | of elegance.
       | 
       | Not slowly, or recently.
       | 
       | The big removal of affordances happened with IOS 7, and Jony
       | Ive's "flat" UI aesthetic. Don Norman and Bruce Tognazzini,
       | former Apple UI researchers and champions of UI affordances,
       | wrote an essay[1] complaining about this problem in 2015.
       | 
       | It seems like this era might be slowly _ending_ now that Ive is
       | gone.
       | 
       | [1] https://www.fastcompany.com/3053406/how-apple-is-giving-
       | desi...
        
         | johnnysinns wrote:
         | And man, didn't the iPhone and iPad completely tank?
         | 
         | ... oh, wait.
        
         | ptx wrote:
         | Even less recently than that. As a critique[1] from 1999 of
         | QuickTime 4.0 puts it:
         | 
         |  _" The new interface represents an almost violent departure
         | from the long established standards that have been the hallmark
         | of Apple software. Ease of Use has always been paramount to
         | Apple, but after exploring the QuickTime 4.0 Player, the
         | rationale behind Apple's recent 'Think Different' advertising
         | campaign is now clear."_
         | 
         | [1] http://hallofshame.gp.co.at/qtime.htm
        
       | armchairhacker wrote:
       | Honestly I don't think minimalism is the issue. And I love
       | skeuomorphism, even the overdone Apple version. Minimalism is
       | ugly but when done right, it's actually one of the clearest UXs
       | possible: only focusing on the content and guides, no weird
       | extras, and every design decision is meaningful because you only
       | get a few.
       | 
       | Issues with today's UX are: more dark patterns, more people
       | making apps easier (= more less experienced developers who don't
       | understand UX), companies trying to "stand out" but hurting UX in
       | the process (because they still want minimalism, and all of the
       | good ways of standing out with minimalism are taken). In the
       | author's case Android's share menu just happens to suck - he even
       | shows Apple's menu, which is still minimalistic but actually
       | clear.
        
         | jwr wrote:
         | I think the issue is that modern interfaces are self-centered.
         | Or rather, the designers are self-centered: they believe that
         | the world revolves around them, and Their Magnificent Design is
         | the One Thing that everyone will want to learn, appreciate and
         | admire.
         | 
         | In reality, their design is one more thing among the hundreds
         | or thousands of things that a user manages, and should mostly
         | serve to get other things done.
         | 
         | It's more about hubris than minimalism.
        
           | crazygringo wrote:
           | That's extremely ungenerous, and no more true about designers
           | than coders.
           | 
           | Perhaps some designers start out have this immature attitude,
           | but professional designers I've worked with are user-
           | centered, not self-centered. That's just a professional
           | prerequisite, and what you learn in design school as well.
           | 
           | And in any case, you could just as easily say about
           | programmers starting out that they too often believe "Their
           | Magnificent Program is the One Thing" and ignore what users
           | actually need as well.
           | 
           | In any case, when it _does_ happen (to anyone), it 's not
           | hubris, just immaturity. If something seems like the best
           | solution to you, it takes experience and perspective to
           | realize it's not always the best solution to others. But
           | people generally learn that fairly early on.
        
             | bluGill wrote:
             | Yeah, the lack seems to be the lack of qualified designers
             | in the first place. Or maybe designers who are not givens
             | enough time to do the job.
        
         | sweetdreamerit wrote:
         | As a UX designer: too few companies understand the importance
         | of UX and the difference between UX and UI. It is still too
         | difficult to convince the stakeholders of the importance of
         | user research, adherence to usability and accessibility
         | guidelines, and user testing. Those activities have a cost,
         | both in terms of money and time. But they can save a project,
         | strongly reducing the risks of failure.
        
       | corysama wrote:
       | I remember back around the time of the iPhone 1 seeing a "this is
       | the future!" commercial featuring a lady using a tablet. She was
       | making lots of vague gestures that didn't correlate to anything
       | on the screen and the tablet "just knew" to do lots of diverse
       | actions correctly. I thought it was ridiculous.
       | 
       | Well, here we are. What the commercial didn't cover was that you
       | had to guess and poke semi-randomly to discover all the magic
       | gestures and were never sure if you were missing something
       | important because it's right there, but invisible.
        
       | Semaphor wrote:
       | Note that the default share UI in Android 11 (or is that
       | LineageOS specific?) does indeed show more by swiping up. Firefox
       | implements their own sharing UI and does side-swiping as well,
       | but at least they went the Apple route of cutting some options
       | off.
        
         | ysavir wrote:
         | > ...went the Apple route of cutting some options of.
         | 
         | Is this implying there's more to the comment if I side-swipe?
         | 
         | Hrm. I think it's bugged.
        
           | Semaphor wrote:
           | Heh, fixed ;)
        
         | NoahKAndrews wrote:
         | That's true for Google's Android too, not just Lineage.
        
       | geuis wrote:
       | I don't understand exactly what the writer is complaining about.
       | The thesis of the page is never explicitly stated.
       | 
       | I see a complaint, "Hmmm. It didn't have the share destination
       | that I wanted" yet the author never states _what_ option they
       | were looking for.
       | 
       | I would agree that, via the screenshot, the default options are
       | all over the place and not prioritized well. However, the "Copy
       | link" option is clearly visible. Being a website, I'm
       | fundamentally unclear about what share option the writer could
       | want beyond the ability to copy the url.
        
         | bruce343434 wrote:
         | The thesis is that the UI is not intuitive - that's exactly
         | what the writer is complaining about.
        
         | edent wrote:
         | Author here. In this case, I wanted to share to Twitter. That
         | would have resulted in the page title and URL being shared - so
         | copy url wasn't a suitable.
         | 
         | But the actual destination is irrelevant. How was I (or any
         | user unfamiliar with the interface) supposed to intuit that the
         | panel was horizontally scrollable.
        
         | AndresNavarro wrote:
         | It doesn't matter what option he was looking for (maybe nearby
         | share, messaging, etc as shown in a latter image). The point
         | being made is that it wasn't in the first screen and the fact
         | that there were more options (and how to reach them) was not
         | hinted by the interface in any way. Adding to that the expected
         | way of interacting didn't work and only by chance he managed to
         | figure it out.
         | 
         | From the article:
         | 
         | > There's no scrollbar, no handle, no "more" icon, nothing.
         | 
         | ...
         | 
         | > I tried swiping it up - that's what I've learned most panels
         | do in Android. But it did nothing. So I gave up.
         | 
         | ...
         | 
         | > my thumb slipped transversely (...) The fucking thing was a
         | horizontal slider!
        
         | boardwaalk wrote:
         | The actual share destination isn't the point, it's how it's not
         | obvious how to get to more destinations than are initially
         | visible.
        
       | neom wrote:
       | Need more people with industrial design backgrounds in UI teams.
       | I keep seeing more and more people with only graphic design or
       | illustration backgrounds doing these jobs.
        
       | _Microft wrote:
       | ,,Doesn't familiarize themselves with the UI, complains about not
       | being familiar with it". That's almost meme-ish, to be honest.
       | 
       | What's a discoverable UI? Does it count to have options in a
       | context menu? That's very discoverable to someone like me, much
       | less for some of my less computer-savvy relatives. A toolbar with
       | unlabeled icons is not that different in that regard. I think it
       | really boils down to how familiar someone is with the UI already
       | and half of the solution is being willing to familiarize
       | themselves with it.
        
         | edent wrote:
         | I've been using Android since the pre-release versions.
         | 
         | Every Google app has a different share UI. If I hit share in
         | YouTube, the panels scrolls vertically. Google Drive's share
         | looks different, but also shares vertically.
         | 
         | Google Chrome's share panel looks identical to Drive, but
         | behaves completely differently.
         | 
         | So, I'd say that I'm very familiar with Android's UI - but I
         | don't think Google is.
        
           | gherkinnn wrote:
           | There is no escaping Conway's Law.
           | 
           | A disjointed company produces a disjointed product. Mind you,
           | this might be well be a deliberate choice made by people
           | cleverer than me.
        
           | readams wrote:
           | This is fixed in Android 12
        
       | webwielder2 wrote:
       | It's very funny to me that people think "the past" was a UX
       | wonderland.
        
       | todfox wrote:
       | For more of these daily annoyances: https://grumpy.website
       | 
       | The growing user hostility of UIs makes me want to stop
       | developing software and even stop using computers. I started
       | using computers because they made more sense to me than a lot of
       | things. Now, I'm encountering these little moments of illogic and
       | unreason every hour of the day.
       | 
       | It's not just beginners who need little cues. I'm deeply familiar
       | with the APIs behind many of these monstrosities and yet I still
       | find myself annoyed or momentarily confused by UIs that minimize,
       | obscure, and hide in the name of Design.
        
         | systemvoltage wrote:
         | I tried reading the footer to get the contact information for
         | on https://grumpy.website but it keeps doom-scrolling and only
         | visible for a fraction of a second. What an irony.
         | 
         | I dream of a day when we go back to pagination. No, not just
         | pagination numbers on the bottom of the page to flip through
         | pages, but also the URL should reflect that and be able to
         | share the 7th page with someone using a link.
        
           | zorrolovsky wrote:
           | For some experiences, content needs to be updated in page 1
           | (google is a good example). How would you then share page 7?
           | that requirement could only be met if content was static (no
           | updates) or the ordering of results was old to new. Am I
           | missing something?
        
             | systemvoltage wrote:
             | That's true. Pagination makes sense when it is static and
             | not chronological, thanks for pointing that out. But, the
             | problem still exists that I cannot get to the footer where
             | there seems to be some contact information of the author
             | :-)
        
         | lelanthran wrote:
         | There used to be a Hall of Shame for GUIs on the web that I
         | used to read around 2002 or thereabouts. Very similar to this,
         | only for native programs.
        
           | mkr-hn wrote:
           | Is it one of these?
           | 
           | https://wiby.me/?q=hall+of+shame
        
             | lelanthran wrote:
             | Yup! Wasted an hour there just now :-)
        
         | chiph wrote:
         | Thanks for that link. One related to this one just got me on
         | DVD Netflix's payment settings site.
         | 
         | https://grumpy.website/post/0VkVVuQ6t
         | 
         | There is no button to remove your card info. It had my old ZIP
         | code and updating it wasn't working (it would still fail
         | address verification). So to update the value, you are somehow
         | expected to know to clear the field and then save, then enter
         | the correct value and save a second time.
         | 
         | Except it doesn't work.[0] What _does_ work is entering a
         | different credit card, saving it, then reentering your original
         | card with the correct ZIP code.[1] So bad design with no
         | affordances and a broken help function, lead to a long-time
         | customer wanting to unsubscribe out of frustration.
         | 
         | [0] Neither did the chat function to ask for help. I had to
         | talk to a support person who told me how this was supposed to
         | work. A phone call to support is an expensive cost to a
         | business based on volume.
         | 
         | [1] Which made me think they were storing extra info using my
         | card number as a key. And that's not great.
        
         | jackson1442 wrote:
         | I can see how this one might be confusing-
         | https://grumpy.website/post/0Vp0pSilq
         | 
         | but the site is misrepresenting the state. That user's state is
         | still "muted," the red line indicates that it is a client side
         | mute (so the user who checked the mute box can't hear them, but
         | everyone else can) while the mute icon without a red line
         | indicates that the other user has muted themselves; they're not
         | transmitting audio.
         | 
         | There is a third state- Server Mutes turn the entire mute icon
         | red and is a "far-end" mute. No one in the voice channel can
         | hear that user and the user probably can't unmute themselves.
         | 
         | Looking more at the site I feel like the point it's trying to
         | convey would be much stronger if it went for a quality over
         | quantity approach and/or proposed solutions to some of these
         | problems. A lot of them seem to almost intentionally miss the
         | point of the UI.
         | 
         | For example, the airpods post[0] notes, "Want to listen to the
         | podcast on your iPhone while playing a game on your iPad? Well
         | tough luck using your AirPods for that," which is just
         | completely false.
         | 
         | Sticking to posts like this[1][2] would lead to a much higher
         | quality website imo.
         | 
         | [0]: https://grumpy.website/post/0VaJdRL-y
         | 
         | [1]: https://grumpy.website/post/0VlYhfUMg
         | 
         | [2]: https://grumpy.website/post/0VfEvLg0j
        
         | andai wrote:
         | This is hilarious, but I'm puzzled by his reaction to a
         | hamburger menu:
         | 
         | > Oh-oh. Drag-n-drop icon used for a dropdown menu - May 8,
         | 2021
         | 
         | https://grumpy.website/post/0V_dyk3EP
        
           | tesseract wrote:
           | Horizontal lines (or sometimes an array of dots) are
           | sometimes used as a "grip" icon to represent reorderable list
           | rows.
        
             | andai wrote:
             | I know, I've used them in my own designs. It just sounded
             | like he saw a hamburger menu now for the first time 5 weeks
             | ago! Or maybe it is some kind of joke?
        
               | craftinator wrote:
               | As a designer himself, he probably tries to approach
               | design examinations from many different perspectives (we
               | do this at work with new designs: if I was an 70 year old
               | woman, what would I see here?) to find edge cases where
               | the design doesn't work.
        
               | frereubu wrote:
               | This is the case for many people. Another explanation is
               | that he was being empathetic.
        
               | tacotacotaco wrote:
               | Everyone sees the hamburger icon for the first time. It
               | certainly isn't obvious what it means. You need to decide
               | what is more important, that your site look contemporary
               | or that your users can find the
               | information/product/service they are looking for.
               | 
               | https://www.nngroup.com/articles/hamburger-menus/
        
               | djur wrote:
               | Hamburger menu icons usually have a fixed position and
               | are part of a header or something of that sort. Floating
               | lines like that would always read as "drag grip" to me.
        
               | sroussey wrote:
               | We have found that people are afraid to mess things up,
               | and don't know what three lines means, so never click
               | them. A lot more than you would think.
        
         | prox wrote:
         | I post this everytime, but for the love of UX, even if your the
         | most hardcore code/terminal junkie... and never see a user near
         | your program...read the book called About Face : Essentials of
         | Interaction Design!
        
       | rado wrote:
       | Recently there are posts from designers about bringing back
       | blurred/gradient edges of scrollable content. Hopefully the trend
       | gets momentum (pun not intended).
        
       | dr_dshiv wrote:
       | Sorry for this pedantic comment, but he is asking for signifiers
       | not affordances. He wants affordances to be more perceptible. See
       | Design of Everyday Things.
        
         | failwhaleshark wrote:
         | If you present me with a completely blue screen, there are no
         | affordances.
         | 
         | If you present me with a blue rectangle on a black screen, it's
         | still confusing and cognitively-loading what the hell it's for
         | or if it does anything. There are no affordances, only
         | questions.
         | 
         | If you present me with a blue rectangle with an outset,
         | stippled border on a black screen, it's clearly a button.
         | Without that border that meshes with familiar previous
         | training, there's no way to know it was a button. That's an
         | affordance.
         | 
         | If a highlight or animation were added to the blue rectangle
         | that already had an affordance, that would be a signifier.
         | 
         | Affordances are major indicators of action potential while
         | signifiers are minor, helpful reinforcers of affordances.
         | 
         | The messy, subjective discussion is: what happens when all
         | signifiers are thrown away, and then affordances too?
         | Baby/bathwater defenestration.
         | 
         | https://ux.stackexchange.com/questions/94265/whats-the-diffe...
        
         | fogetti wrote:
         | I upvoted your comment because the blog author even references
         | that book, and the book goes into great length to make this
         | distinction between the two. So I think it's only fair to point
         | it out.
        
           | hashkb wrote:
           | And yet, all the upvotes showered on nitpicks again prevent
           | HN from using the top comment for substantive discussion on
           | the subject of the article.
        
         | seanwilson wrote:
         | Is there a more intuitive word for "affordances" or similar? I
         | find its definition is always debated or confused in the
         | comments so I prefer to avoid it where possible.
        
           | failwhaleshark wrote:
           | Nope, that's the nomenclature and it means something very
           | specific in the cases of architecture and UX. Affordances
           | "afford" cues to the viewer that something has perceived
           | action possibilities. It's the opposite of a hidden
           | passageway door or a flat rectangle that doesn't have any
           | cues to indicate that it's a button.
           | 
           | https://en.wikipedia.org/wiki/Affordance
        
             | seanwilson wrote:
             | From the link:
             | 
             | > The different interpretations of affordances, although
             | closely related, can be a source of confusion in writing
             | and conversation if the intended meaning is not made
             | explicit and if the word is not used consistently. Even
             | authoritative textbooks can be inconsistent in their use of
             | the term.
        
               | failwhaleshark wrote:
               | I don't see any specific evidence given any that good
               | textbook is "inconsistent," merely vague accusations cast
               | without evidence. A straw man.
               | 
               | Affordances have a specific meaning in design.
               | Affordances themselves are subjective because they depend
               | on prior user training. Signifiers are nonessential,
               | supportive adjuncts to affordances to reduce cognitive
               | load (fewer uncertainties and more clarity).
               | 
               | "PUSH" sign on a door that already had a door crash bar
               | facing the observer. A crash bar already indicates it is
               | both a door and opens outwards. A further signifier for a
               | clear wall and door would be a faux door-jam around the
               | perimeter of the door so that people can tell where the
               | door is more easily. If a door blends-in completely to a
               | wall, then any indication of it is an affordance.. it's
               | additional, supportive cues that would signifiers.
               | Putting bright orange around a "PUSH" sign or some aspect
               | of an opaque doorway would likely make it a signifier.
        
               | seanwilson wrote:
               | > I don't see any specific evidence given any that good
               | textbook is "inconsistent," merely vague accusations cast
               | without evidence. A straw man.
               | 
               | Evidence from your link:                  Human-Computer
               | Interaction, Preece et al. (1994, p. 6): The authors
               | explicitly define perceived affordances as being a subset
               | of all affordances, but another meaning is used later in
               | the same paragraph by talking about "good affordance."
               | Universal Principles of Design, Lidwell, Holden & Butler
               | (2003, p. 20): The authors first explain that round
               | wheels are better suited for rolling than square ones and
               | therefore better afford (i.e. allow) rolling, but later
               | state that a door handle "affords" (i.e. suggests)
               | pulling, but not pushing.
        
               | failwhaleshark wrote:
               | So?
               | 
               | An affordance affords. It's in the word.
               | 
               | > pulling, but not pushing.
               | 
               | Because of prior ubiquitous, universal training.
               | Something with a place for fingers to grasp must be for
               | pulling because pushing needs no such requirements.
               | 
               | If you want to split concept hairs or justify common-
               | sense, you're going to have to delve into linguistics.
               | 
               | Have a happy weekend.
        
               | seanwilson wrote:
               | I'm not debating the definition of the word. I'm saying I
               | avoid using it where I can because I've personally found
               | it hard to get multiple people to agree on the definition
               | - you're proving the point by debating against your own
               | link.
        
               | davidivadavid wrote:
               | I would second that take. "Affordance" is commonly used
               | to mean at least two different things _all the time_. I
               | think Don Norman himself recommended against using the
               | word at some point.
        
         | edent wrote:
         | That's a very fair comment. I must go back and read the book
         | again some day.
        
           | RheingoldRiver wrote:
           | The difference in terminology depends which edition of the
           | book you read. In the second edition he includes a long
           | passage explaining that a lot of readers of the first book
           | misunderstood the word "affordances" and so he was now
           | introducing a new term, "signifier," which means what people
           | thought "affordance" meant.
           | 
           | In short, the app already affords you the ability to scroll
           | to the right to view more options, but there's no signifier
           | telling you this.
        
       | DonHopkins wrote:
       | The original Mac would pop up a dialog with a threatening icon of
       | a bomb with a lit fuse, whenever it crashed!
       | 
       | https://en.wikipedia.org/wiki/Bomb_(icon)
       | 
       | >The Bomb icon is a symbol designed by Susan Kare that was
       | displayed inside the System Error alert box when the "classic"
       | Macintosh operating system (pre-Mac OS X) had a crash which the
       | system decided was unrecoverable. It was similar to a dialog box
       | in Windows 9x that said "This program has performed an illegal
       | operation and will be shut down." Since the classic Mac OS
       | offered little memory protection, an application crash would
       | often take down the entire system.
       | 
       | Unfortunately, the Mac's bomb dialog could cause naive users to
       | jump up out of their seat and run away from the computer in
       | terror, because they though it was going to explode!
       | 
       | https://www.youtube.com/watch?v=zQGX3J6DAGw&ab_channel=Caitl...
       | 
       | And Window's "This program has performed an illegal operation and
       | will be shut down" error message was just as bad: it could cause
       | naive users to fear they might get arrested for accidentally
       | doing something illegal!
        
         | logbiscuitswave wrote:
         | Not sure if you're being serious or not, but these stories seem
         | awfully apocryphal to me.
         | 
         | I can't imagine anybody - not even a total novice - running
         | away from their computer upon seeing a cartoony image of a
         | bomb. It reminds me of the made-up but often used story of
         | terrified audiences running for the exits upon watching a film
         | of a train for the first time.
        
           | npinguy wrote:
           | > It reminds me of the made-up but often used story of
           | terrified audiences running for the exits upon watching a
           | film of a train for the first time.
           | 
           | The cultural recontextualization of stories like this in my
           | lifetime has been one of the most fascinating aspects of our
           | modern world for me.
           | 
           | Of course, as I get older, I've seen my own stories and
           | stories about events I participated in get told, re-told, and
           | twisted and exaggerated without absolutely any malice. We
           | also all see how people misrepresent news stories, social
           | policies, and scientific studies (with various degrees of
           | malice). So I think I know almost exactly how the Film of
           | Train anecdote happened.
           | 
           | 1. Theater owner starts showing Train film. Stands outside
           | and yells "Come inside and see the wonderous train show. This
           | new 'cinema' is so real that audiences have been reportedly
           | running for the exits in terror!"
           | 
           | 2. It's an obvious exaggeration and a joke. Passerbys laugh,
           | but are intrigued nonetheless.
           | 
           | 3. Someone writes a newspaper story about the cinema and the
           | train film. Includes the quote as directly attributed to the
           | theater owner. Everyone reading is aware of the context and
           | the situation and the implicit tone, and chuckles
           | appropriately.
           | 
           | 4. Story gets picked up in another newspaper but without the
           | context and removes the quote and instead represents it as a
           | factual retelling of what happened.
           | 
           | 5. Years later, someone writing a book uses the newspaper as
           | a primary source, and then a cascade of books repeat and
           | propagate the "fact".
           | 
           | Perfectly reasonable sequence of events. But here's where
           | things get even more interesting to me.
           | 
           | There are *dozens* of similar stories that we've all heard
           | and took as gospel growing up that required one person to
           | stop, ask "Wait, does this really hold up to scrutiny?" and
           | the whole house of cards comes crashing down. I'm talking
           | about the "NASA spent $10M to design a space pen, the
           | russians used a pencil", "Water flushes in the opposite
           | direction in the southern hemisphere", and the like.
           | 
           | But why did it only happen just now? What prevented people
           | from being more introspective and curious about these
           | subjects 10, 20, 30 years ago? I guess the answer is we
           | needed the Internet to hit a certain critical mass for enough
           | people with sense to be able to reach the rest of us, but I
           | don't know.
        
           | npilk wrote:
           | I remember seeing this dialog as a kid (probably ~5 years
           | old) and being scared the computer would blow up. Actually,
           | for years, I assumed I must have dreamt it.
        
           | pram wrote:
           | It seems kinda hyperbolic, but then again the death chime on
           | Power Macs scared the hell out of me as a kid.
        
             | logbiscuitswave wrote:
             | Some of those death chimes were pretty ominous! Depending
             | on the model, there there a few different dirges, breaking
             | glass, car crashes, and others. You knew you were in for a
             | bad time.
             | 
             | https://512pixels.net/2021/04/mac-chimes-of-death/
        
           | datavirtue wrote:
           | Nope. I too have seen users freak out about illegal
           | operations.
        
             | SilasX wrote:
             | And cookies:
             | 
             | >>Almost every time, however, something unexpected would
             | occur, causing her to panic and call her daughter for help.
             | 
             | >>"It could be almost anything," Widmar said. "She goes
             | apeshit whenever a pop-up window comes up. And one time,
             | she paged me because she got a message about accepting
             | cookies. She was all freaked out because now she thought
             | she was being charged for actual cookies."
             | 
             | https://www.theonion.com/getting-mom-onto-internet-a-
             | sisyphe...
             | 
             | Yes, a satire article, but representative of how people
             | reacted to such cryptic browser messages.
        
             | Izkata wrote:
             | I _was_ that user as a kid.
        
           | Nextgrid wrote:
           | As a child I remember shielding my face and being scared when
           | I tried booting a computer and seeing the Windows 95 boot
           | logo (with the red/blue/green/yellow squares) on screen as it
           | reminded me of CDs and I heard that lasers were harmful. I
           | was probably 4 at the time though.
        
         | jacobkg wrote:
         | That reminds me that our Mac (circa 1992) had a menu option to
         | "Erase Hard Disk". My Dad would routinely remind us to never
         | click this option and (unfortunately?) we never tried it.
        
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