[HN Gopher] 1970s mainframe RPGs we can no longer play ___________________________________________________________________ 1970s mainframe RPGs we can no longer play Author : Tomte Score : 191 points Date : 2021-06-30 16:30 UTC (6 hours ago) (HTM) web link (crpgaddict.blogspot.com) (TXT) w3m dump (crpgaddict.blogspot.com) | JoeAltmaier wrote: | At UofIowa we had two interesting home-grown RPGs. One was 'AG' | which stood for the initials of the author Alan Guiles. It | consisted of modules e.g. AgWild, AgTown, AgFt (fight) etc. | Written in HP 2000 Acess BASIC. You had a small text grid printed | with your location marked as a '*'. Each module had a different | view. At any module you could meet a monster and end up in the | 'fight' view, which was a linear scale beginning with the monster | at the top and you at the bottom. You could advance, retreat, hit | or fire an arrow or spell. The arrows and spells were ranged. You | could also Evade and avoid the fight, which didn't always work. | There were some other interesting modules like an Inn where you | could gamble (blackjack, roulette...). It was single-player but | everybody appeared on a top-score screen. It was a big deal to | get on the 1st page! I did it once. | | The other was called 'Wilder' and was done by Jon Sawyer. It | stood for 'Wilderness' and was multi-player. You could Yell and | Listen and communicate with other online players. Some kind of | combat with monsters. I don't recall if you could fight P2P? Have | to ask Jon about that. | | Anyway there were quite a few 'mainframe' games written at about | the same time at Iowa - a two-player war game WR12, a real-time | Star Trek game labelled 'Begin' (because the login module was | called 'Begin') with multiple fleets and three or four kinds of | weapon. It still has a fan site! And smaller simple games like | Trek3D, TREK1D (a joke), Combat, Patrol and several more. | | It was a big deal, with students getting access to terminals for | the first time and getting inventive. | daniel_rh wrote: | Wow you played begin too! I added multiplayer through DOSbox-- | | it was interesting that the AI craft were just like player | craft but had a different controller. It was possible to splice | in keyboard input for that. Then I wrote some screen scraping | software to send the commands remotely. | | Here's the software project http://begin2.sourceforge.net/ | | Unfortunately the sourceforge matchmaking server has long gone | offline, but you could connect direct to IP addresses too, so | it should still be playable | oilbagz wrote: | It was 1981, and the first "Computer Age" shop had opened up in | my town, a place called Claremont - more of a suburb, really, | of Perth, Australia. A lucky place, for it meant there was .. | inside an air-conditioned cube .. a row of Atari and Apple | computers. | | Two school-kids are sitting there, tapping away, at something | from a magazine. It looks immensely interesting, but they scowl | at me as I get closer as if not to interrupt. So I go poke on | an Atari, and immediately dislike its membrane. | | The sales guy, probably only a few years beyond his teens, | unlike me not yet begun, grins and nods over at another Apple | II machine, newly set up. I have _no_ idea what I 'm doing, but | I bang away at it "HELLO" this and "dO somehting" this and | whatever, until the sales guy swoops in, wangs in a floppy, | hits the reset combo and lets me play SABOTAGE for the rest of | the afternoon. | | The next day, after an interminably long day at school, I | arrive with a freshly purloined magazine of my own. The same | kids from before are there, just minutes before me probably but | seemingly there all night, and are having a blast. They | proudly, this time, beckon me over to 'have a go' at their | game, TREK, wherein I am an "+" and there are "*"'s and . and | #'s all over the place. | | After witnessing me fail miserably, yet nevertheless | programmatically successfully, these older kids chortle | themselves out into the heat .. and I stick around to learn how | to copy it to another floppy disk. The sales guy obliges, and | gives me my first 5.4" floppy disk to save things on, "as long | as you come back tomorrow and type a few more programs in, from | those magazines you kids have..." | | So, I did. What a summer it was. | | I'll never forget those older nerds. | nickstinemates wrote: | What an awesome sales guy | oilbagz wrote: | Yeah, I guess they sold quite a few VERY expensive machines | in that neighborhood, and there were raging arcade game | controversies going along at the same time, so seeing kids | do 'productive' things with computers - like program | simulated galactic war games - seemed like a responsible | thing to do. | | In my case, that guy gave me a raging passion for computers | that has led, 40 years later, to ridiculous things | happening. | | The "Computer Age" place stuck around for only a few years | afterwards .. the cognescenti of my hacker club at school | discovered TANDY and Dick Smith as places to test new | hilarious routines .. and, meanwhile, some of us got | modems. | | Good times. I think my Mum still had that floppy disk | around in her memoirs, somewhere. Something about how she | righteously retrieved it from an old, much loathed, school | principle, who had zero idea what it was, or what it would | ever mean for the world that a 10 year old kid had | simulated galactic war games on his person, in lieu of math | homework, or so. | | Anyway, yeah. Great sales guy, would time-travel and | witness again. | nicnic3 wrote: | I was a teenager visiting Computer Age on the weekends at | the same time. It was a time when computer access was | still scarce and you hung around shops and went to | conventions just to get access to one. Some friends used | to go to the tandy store each afternoon after school and | type in a lunar lander game they had written on the tandy | 100 for sale. Each day the shop would turn of all the | machines and wipe the game so they would go back up the | next day and type it in again. | cmrdporcupine wrote: | It really was the best era, and lots that I can relate to | in your story there, though I was on the far opposite | side of the world in snowy cold Edmonton, Canada. | | And re: the principal, here's a great quote from my grade | 3 report card which I get a kick out of, and use to help | my kids feel better about their report cards: | | _" XXX's work is very untidy. More work is needed in | cursive writing. His journal entries are computer | programs."_ | | I wish I could find that teacher today and send her a | copy of my job offer from Google from 10 years ago. | smackeyacky wrote: | Wow that sounds very different to my experience back then. | Nerdy kid trying to get time on a computer in a shop in | Canberra - generally the sales dudes would chase you out of | the shop. The "Computerland" store in Philip was the worst | offender for that. The Microbee people were slightly better | so I am pretty sure that's how we ended up with one (plus the | Apple and Atari machines were insanely expensive back then, | and the Commodores seemed like toys). | paul_f wrote: | There must have been multiple Star Trek games. This is the one | I remember playing. Written by Mike Mayfield | https://en.wikipedia.org/wiki/Star_Trek_(1971_video_game) | skinwill wrote: | I have VERY fond memories of that game from 1986. My father | who was teaching at a community college in Iowa had a copy of | that game running on a VAX11. I recall that to play the game | he had to walk to the data center and, inside a cabinet, | physically unplug the cable for his terminal and plug it into | another port. The connector on the cable looked like a large | rectangular multi pin monster. Back at his desk, his green | screen terminal was ready to play the game. I was 5, it was | very awesome. | mherdeg wrote: | Every couple of years I get nostalgic and wish I could find the | short text adventure CastleQuest, which existed on the CompuServe | BBS but is otherwise afaik just gone ( | http://www.club.cc.cmu.edu/~ajo/in-search-of-LONG0751/castle... | ). | | Ah well. Some things are just gone. | wtetzner wrote: | See this comment: https://news.ycombinator.com/item?id=27691788 | SirYandi wrote: | Might be your lucky day. Just further down the thread Jabl | posted: | | > Recently an old text adventure game 'Castlequest' from 1980 | was recovered | (https://quuxplusone.github.io/blog/2021/03/09/castlequest/ ), | and there are even some efforts to modernize it | (https://gitlab.com/apthorpe/Castlequest). | jabl wrote: | Recently an old text adventure game 'Castlequest' from 1980 was | recovered | (https://quuxplusone.github.io/blog/2021/03/09/castlequest/ ), | and there are even some efforts to modernize it | (https://gitlab.com/apthorpe/Castlequest). | jghn wrote: | Oh wow. As soon as I read the opening text I remembered playing | that game. Also did not realize it had sprung forth from RPI. | grawprog wrote: | I'm really fascinated by that era of computer gaming, well that | era of computers in general. I've been following this blog about | text games since I first seen it on HN. | | https://if50.substack.com/ | | The earlier entries talk about some of the same stuff mentioned | in this article. | | Reading about these things, I dunno, it reminds me of the wild | west or something. | | All these university students and programmers writing illicit | games like outlaws, hiding their games under simple file names | that became almost memes for the ones in the know at the school. | | It's really cool and those people are the reason why video games | and computers became a thing. | | Everytime I learn more about the early history of computers or | even video games it always makes me happy. I dunno, to see how | far it's all come, to have grown up watching a lot of it evolve. | | It's just always great to read about. | tclancy wrote: | Definitely second the recommendation for that substack. | adam wrote: | I would encourage anyone with a little extra time to read about | the PLATO system. Truly ahead of its time, invented by an | engineer at University of Illinois named Don Bitzer | https://en.wikipedia.org/wiki/Donald_Bitzer | | I was fortunate to have a parent who worked for Dr. Bitzer and we | had a PLATO terminal at home, hardwired in to the university | mainframe at 1200 Bd. Played most of the games mentioned in the | article along with Empire, a Star Trek-inspired multiplayer team | game. Great memories. | qq4 wrote: | TIL more about plasma displays. Thank you Mr. Bitzer for | helping create the television I enjoy so much. | cnasc wrote: | http://friendlyorangeglow.com/ was amazing! Made me wish I'd | been around to experience it. | pinewurst wrote: | Also "The Friendly Orange Glow" book (by Brian Dear) is | outstanding. | johnday wrote: | That is exactly what the parent, to whom you responded, | just linked. | bbulkow wrote: | I used Plato at udel , and had my first programming jobs there. | It is hard to underestimate how far ahead they were, and that | system influenced all my designs in my entire career. | | Like realtime chat with any other user, character by character | updates (what, you have to press enter to send? primitive!) | | Friday afternoon dogfights used a lot of resources, but were | super cool. Tens and maybe 100 users all in the same real time | flight space, duking it out... | irrational wrote: | > what, you have to press enter to send? primitive! | | Is that really good UX? I want to have a chance to fix my | typos and other errors before sending. | mimixco wrote: | My high school had one they left abandoned in an unused science | classroom. Yours truly found many excuses for hanging out in | there. When they found out I was actually using it, they left | me alone. | | This one was standalone, so a later model. Also the screen was | bluish-white as opposed to the orange ones that I see photos | of. All of the software was on floppies and much of it of the | educational/industrial ilk. _How to Not Kill Yourself With | Chemicals,_ and _So, You 're a Sociopath._ That sort of thing. | | It was awesome. | surye wrote: | Much later than these, but I remember quite fondly all the DOOR | BBS RPGs and games on our local BBSes in the mid 90s. I would | come home from school, grab the really long phone cable coiled | up, and run it across the house to the kitchen so I could log on. | driverdan wrote: | I loved BBS games. I called multiple BBSes daily to play LoRD | and a few other games. I ran a BBS in high school during the | late 90's with LoRD and a handful of IGMs. | FascistDonut wrote: | I absolutely loved DOOR games like Exitilus and Legend of the | Red Dragon. | sedatk wrote: | I'd written a couple of door games and shareware door | software myself in Turkey. I had even developed my own door | software engine on Turbo Pascal called OpenDoor :) Fun times. | convolvatron wrote: | I played this extremely addictive Mud on MECC (a CDC machine) | throughout the 70s. does anyone remember what it was called? | tibbydudeza wrote: | I was fortunate to be at a university where a PLATO system was | installed for e-learning - we found the games directory and | SpaceWars. | angst_ridden wrote: | In the late 70s, or early 80s, I played Dungeon on one of the | Caltech/JPL PDP-11s. My father brough home an accoustic-coupled | terminal, and I went through a lot of paper. The version I played | had been modified to take place in the Arroyo Seco up behind JPL. | I wonder if whoever did that is still around? | WalterBright wrote: | A 1970s version of Empire for the PDP-10: | | https://github.com/DigitalMars/Empire-for-PDP-10 | oilbagz wrote: | I am a retro-computing fanboy and recently have been reliving the | world of text adventure games on one of my most favoured "failed" | computers of the 80's, the Oric-1/Atmos range of UK 8-bit | machines. | | https://www.oric.org/index.php?page=software | | (Search for i.e. 'adventure') | | The aesthetic is so pure, and in the context of oric.org, the | titles are a testament to the spirit of an entirely different | form of walled-garden/app-store. | | I favour the Oric, and many of the great old architectures like | it (Amstrad CPC6128!!) not for much more salient reason than it | was my first 'real' computer, on which I first gained an immense | amount of arcane knowledge that led me to an even more immense | amount of arcana. | | The adventure has been text since the very first day. A coders | adventure game never STOP's. | | *bonus edit: everything old is new again, and it is awesome: | | https://defence-force.org/index.php?page=games&game=blakes7 | nickt wrote: | I'm sure getting an Oric and Blake's 7 reference in a single | post qualifies for a special upvote around here! Thanks for | sharing, both great sites. I'll dig out that Atmos I have in | the basement! | TillE wrote: | The whole blog is a fantastic exercise in documenting the history | of CRPGs, describing and evaluating each game, and analyzing how | they all influence each other. He'll often put extra effort into | tracking down copies of obscure games and contacting authors. | | In some ways it reminds me of Jon Peterson's "Playing at the | World", which thoroughly documents the origins and early history | of D&D, which started the genre. | neworder wrote: | I second that. Crpgaddict's work ethic is beyond legendary, at | times bordering on insanity. Honestly, I find Chet's blog to be | one of the best and most valuable places on the internet these | days (and I mean this literally). A modern day's monk, really. | pmoriarty wrote: | If you like reading about the history of CRPG's you'll love | _The Digital Antiquarian_ [1] | | [1] - https://www.filfre.net/hall-of-fame/ | markus_zhang wrote: | Exactly. This guy is amazing and his perservarance is beyond my | understanding. I secretly wish someone had the courage to | actually stream playing these games, would actually take less | time as he doesn't need to summarize and write stuffs. | | Maybe I'll do that when I'm semi-retired. | sergiotapia wrote: | God bless the people who write emulators. All of these lost | forever - quite the tragedy. | | Oubliette looks interesting and so raw! | mulmen wrote: | Liberal Crime Squad is based on Oubliette and I believe some | forks are still in active development. | | http://www.bay12games.com/lcs/ http://lcs.wikidot.com/ | krylon wrote: | It's available in the OpenBSD ports collection. I have no | clue, though, how recent their version is. I never really got | the hang of it, but it's a fun game. | | I have a soft spot for these old games that are very | primitive in the graphics and sound department (if there even | is sound) but make up for in complex gameplay. | bserge wrote: | Not as old as the others in this thread, but Fire Emblem for | the Gameboy Advance were so good. I never got to play them on | the original console, only on an Android emulator. | | Somehow, they're better than most modern RPGs. I can't explain | it. | | I like the storylines and somehow the visuals are great and it | can all fit in a tiny amount of memory. | | Completely offline, too, which is a rarity these days. | postalrat wrote: | The GBA and later the DS are IMO some of the best platforms | for RPGs. | anthk wrote: | The SNES is better. Today you can play these Japan only | gems thanks to hacktranslated ROMs. | floren wrote: | If you're interested in the PLATO system, there's a public-access | machine online at https://www.cyber1.org/index.asp | musicale wrote: | PLATO was a very interesting system that isn't as well known as | it should be. | | Sadly it's still in copyright/IP lockdown, even though most of | the system was presumably developed by the University of | Illinois and the largely defunct CDC. As a result the software | is unavailable for emulation or study. | | https://emulation.gametechwiki.com/index.php/PLATO_Computer_... | | On the other hand, having multiple users on the system makes it | more realistic. | | And you can play Moria. | crpgaddict wrote: | I'm honored to see my blog appear here. I hope some of you pop | over and comment, particularly if you have any additional | information or intelligence on those old games! | | --Chet Bolingbroke | nickt wrote: | Chet, I just discovered your blog today via this post. It's | going to take me a while to catch up on the last 11 years but | I'll give it a shot. Thank you so much for your amazing | contributions and welcome to HN. | WalterBright wrote: | There was a game called NUCDES by Erik Verheiden for the PDP-10. | It was a fun multiplayer game. AFAIK, I'm the only one who | remembers it :-( | DiggyJohnson wrote: | This is an incredible site. I rarely feel so grateful to come | across something on the web these days. | | I'm writing a book about the experience of playing RuneScape - | needless to say I'm fascinated by Why We Play. | markus_zhang wrote: | For whoever is not familiar with CRPG Addict, let me tell you | that please bookmard/rss his site and you will see a whole new | world. This guy decided to play pretty much EVERY RPG he can find | and he is already in year 1993. | ChuckMcM wrote: | Fun stuff, by the time I had access to Plato (1978) 'games' were | just one of the category of thing you could do with the terminal | (so 'sanctioned' activities). A roommate of mine got hooked on | 'Dry Gulch' which was a fairly simple take your mule into the | mine outside of town and blast away walls for ore, bring it in | and refine it for gold. You could use gold to buy more mules, | dynamite and mining tools. A very simple mechanic but quite | addicting. | kbenson wrote: | Drygulch is mentioned at the end of the article, along with | notes that he can't seem to find any screenshots of it. | | _As Drygulch was played well into the mid-1980s, I can 't help | but think that some photographs, if not screen shots, must | still exist somewhere, but there don't seem to be any online. I | don't know why Drygulch wasn't preserved by efforts like | Cyber1, but I suspect it's because the game was owned by CDC | and not the University of Illinois._ | | In case you run across something you're fairly certain is an | image of this game, I'm sure he would appreciate the | authentication. :) ___________________________________________________________________ (page generated 2021-06-30 23:00 UTC)