[HN Gopher] 1970s mainframe RPGs we can no longer play
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       1970s mainframe RPGs we can no longer play
        
       Author : Tomte
       Score  : 191 points
       Date   : 2021-06-30 16:30 UTC (6 hours ago)
        
 (HTM) web link (crpgaddict.blogspot.com)
 (TXT) w3m dump (crpgaddict.blogspot.com)
        
       | JoeAltmaier wrote:
       | At UofIowa we had two interesting home-grown RPGs. One was 'AG'
       | which stood for the initials of the author Alan Guiles. It
       | consisted of modules e.g. AgWild, AgTown, AgFt (fight) etc.
       | Written in HP 2000 Acess BASIC. You had a small text grid printed
       | with your location marked as a '*'. Each module had a different
       | view. At any module you could meet a monster and end up in the
       | 'fight' view, which was a linear scale beginning with the monster
       | at the top and you at the bottom. You could advance, retreat, hit
       | or fire an arrow or spell. The arrows and spells were ranged. You
       | could also Evade and avoid the fight, which didn't always work.
       | There were some other interesting modules like an Inn where you
       | could gamble (blackjack, roulette...). It was single-player but
       | everybody appeared on a top-score screen. It was a big deal to
       | get on the 1st page! I did it once.
       | 
       | The other was called 'Wilder' and was done by Jon Sawyer. It
       | stood for 'Wilderness' and was multi-player. You could Yell and
       | Listen and communicate with other online players. Some kind of
       | combat with monsters. I don't recall if you could fight P2P? Have
       | to ask Jon about that.
       | 
       | Anyway there were quite a few 'mainframe' games written at about
       | the same time at Iowa - a two-player war game WR12, a real-time
       | Star Trek game labelled 'Begin' (because the login module was
       | called 'Begin') with multiple fleets and three or four kinds of
       | weapon. It still has a fan site! And smaller simple games like
       | Trek3D, TREK1D (a joke), Combat, Patrol and several more.
       | 
       | It was a big deal, with students getting access to terminals for
       | the first time and getting inventive.
        
         | daniel_rh wrote:
         | Wow you played begin too! I added multiplayer through DOSbox--
         | 
         | it was interesting that the AI craft were just like player
         | craft but had a different controller. It was possible to splice
         | in keyboard input for that. Then I wrote some screen scraping
         | software to send the commands remotely.
         | 
         | Here's the software project http://begin2.sourceforge.net/
         | 
         | Unfortunately the sourceforge matchmaking server has long gone
         | offline, but you could connect direct to IP addresses too, so
         | it should still be playable
        
         | oilbagz wrote:
         | It was 1981, and the first "Computer Age" shop had opened up in
         | my town, a place called Claremont - more of a suburb, really,
         | of Perth, Australia. A lucky place, for it meant there was ..
         | inside an air-conditioned cube .. a row of Atari and Apple
         | computers.
         | 
         | Two school-kids are sitting there, tapping away, at something
         | from a magazine. It looks immensely interesting, but they scowl
         | at me as I get closer as if not to interrupt. So I go poke on
         | an Atari, and immediately dislike its membrane.
         | 
         | The sales guy, probably only a few years beyond his teens,
         | unlike me not yet begun, grins and nods over at another Apple
         | II machine, newly set up. I have _no_ idea what I 'm doing, but
         | I bang away at it "HELLO" this and "dO somehting" this and
         | whatever, until the sales guy swoops in, wangs in a floppy,
         | hits the reset combo and lets me play SABOTAGE for the rest of
         | the afternoon.
         | 
         | The next day, after an interminably long day at school, I
         | arrive with a freshly purloined magazine of my own. The same
         | kids from before are there, just minutes before me probably but
         | seemingly there all night, and are having a blast. They
         | proudly, this time, beckon me over to 'have a go' at their
         | game, TREK, wherein I am an "+" and there are "*"'s and . and
         | #'s all over the place.
         | 
         | After witnessing me fail miserably, yet nevertheless
         | programmatically successfully, these older kids chortle
         | themselves out into the heat .. and I stick around to learn how
         | to copy it to another floppy disk. The sales guy obliges, and
         | gives me my first 5.4" floppy disk to save things on, "as long
         | as you come back tomorrow and type a few more programs in, from
         | those magazines you kids have..."
         | 
         | So, I did. What a summer it was.
         | 
         | I'll never forget those older nerds.
        
           | nickstinemates wrote:
           | What an awesome sales guy
        
             | oilbagz wrote:
             | Yeah, I guess they sold quite a few VERY expensive machines
             | in that neighborhood, and there were raging arcade game
             | controversies going along at the same time, so seeing kids
             | do 'productive' things with computers - like program
             | simulated galactic war games - seemed like a responsible
             | thing to do.
             | 
             | In my case, that guy gave me a raging passion for computers
             | that has led, 40 years later, to ridiculous things
             | happening.
             | 
             | The "Computer Age" place stuck around for only a few years
             | afterwards .. the cognescenti of my hacker club at school
             | discovered TANDY and Dick Smith as places to test new
             | hilarious routines .. and, meanwhile, some of us got
             | modems.
             | 
             | Good times. I think my Mum still had that floppy disk
             | around in her memoirs, somewhere. Something about how she
             | righteously retrieved it from an old, much loathed, school
             | principle, who had zero idea what it was, or what it would
             | ever mean for the world that a 10 year old kid had
             | simulated galactic war games on his person, in lieu of math
             | homework, or so.
             | 
             | Anyway, yeah. Great sales guy, would time-travel and
             | witness again.
        
               | nicnic3 wrote:
               | I was a teenager visiting Computer Age on the weekends at
               | the same time. It was a time when computer access was
               | still scarce and you hung around shops and went to
               | conventions just to get access to one. Some friends used
               | to go to the tandy store each afternoon after school and
               | type in a lunar lander game they had written on the tandy
               | 100 for sale. Each day the shop would turn of all the
               | machines and wipe the game so they would go back up the
               | next day and type it in again.
        
               | cmrdporcupine wrote:
               | It really was the best era, and lots that I can relate to
               | in your story there, though I was on the far opposite
               | side of the world in snowy cold Edmonton, Canada.
               | 
               | And re: the principal, here's a great quote from my grade
               | 3 report card which I get a kick out of, and use to help
               | my kids feel better about their report cards:
               | 
               |  _" XXX's work is very untidy. More work is needed in
               | cursive writing. His journal entries are computer
               | programs."_
               | 
               | I wish I could find that teacher today and send her a
               | copy of my job offer from Google from 10 years ago.
        
           | smackeyacky wrote:
           | Wow that sounds very different to my experience back then.
           | Nerdy kid trying to get time on a computer in a shop in
           | Canberra - generally the sales dudes would chase you out of
           | the shop. The "Computerland" store in Philip was the worst
           | offender for that. The Microbee people were slightly better
           | so I am pretty sure that's how we ended up with one (plus the
           | Apple and Atari machines were insanely expensive back then,
           | and the Commodores seemed like toys).
        
         | paul_f wrote:
         | There must have been multiple Star Trek games. This is the one
         | I remember playing. Written by Mike Mayfield
         | https://en.wikipedia.org/wiki/Star_Trek_(1971_video_game)
        
           | skinwill wrote:
           | I have VERY fond memories of that game from 1986. My father
           | who was teaching at a community college in Iowa had a copy of
           | that game running on a VAX11. I recall that to play the game
           | he had to walk to the data center and, inside a cabinet,
           | physically unplug the cable for his terminal and plug it into
           | another port. The connector on the cable looked like a large
           | rectangular multi pin monster. Back at his desk, his green
           | screen terminal was ready to play the game. I was 5, it was
           | very awesome.
        
       | mherdeg wrote:
       | Every couple of years I get nostalgic and wish I could find the
       | short text adventure CastleQuest, which existed on the CompuServe
       | BBS but is otherwise afaik just gone (
       | http://www.club.cc.cmu.edu/~ajo/in-search-of-LONG0751/castle...
       | ).
       | 
       | Ah well. Some things are just gone.
        
         | wtetzner wrote:
         | See this comment: https://news.ycombinator.com/item?id=27691788
        
         | SirYandi wrote:
         | Might be your lucky day. Just further down the thread Jabl
         | posted:
         | 
         | > Recently an old text adventure game 'Castlequest' from 1980
         | was recovered
         | (https://quuxplusone.github.io/blog/2021/03/09/castlequest/ ),
         | and there are even some efforts to modernize it
         | (https://gitlab.com/apthorpe/Castlequest).
        
       | jabl wrote:
       | Recently an old text adventure game 'Castlequest' from 1980 was
       | recovered
       | (https://quuxplusone.github.io/blog/2021/03/09/castlequest/ ),
       | and there are even some efforts to modernize it
       | (https://gitlab.com/apthorpe/Castlequest).
        
         | jghn wrote:
         | Oh wow. As soon as I read the opening text I remembered playing
         | that game. Also did not realize it had sprung forth from RPI.
        
       | grawprog wrote:
       | I'm really fascinated by that era of computer gaming, well that
       | era of computers in general. I've been following this blog about
       | text games since I first seen it on HN.
       | 
       | https://if50.substack.com/
       | 
       | The earlier entries talk about some of the same stuff mentioned
       | in this article.
       | 
       | Reading about these things, I dunno, it reminds me of the wild
       | west or something.
       | 
       | All these university students and programmers writing illicit
       | games like outlaws, hiding their games under simple file names
       | that became almost memes for the ones in the know at the school.
       | 
       | It's really cool and those people are the reason why video games
       | and computers became a thing.
       | 
       | Everytime I learn more about the early history of computers or
       | even video games it always makes me happy. I dunno, to see how
       | far it's all come, to have grown up watching a lot of it evolve.
       | 
       | It's just always great to read about.
        
         | tclancy wrote:
         | Definitely second the recommendation for that substack.
        
       | adam wrote:
       | I would encourage anyone with a little extra time to read about
       | the PLATO system. Truly ahead of its time, invented by an
       | engineer at University of Illinois named Don Bitzer
       | https://en.wikipedia.org/wiki/Donald_Bitzer
       | 
       | I was fortunate to have a parent who worked for Dr. Bitzer and we
       | had a PLATO terminal at home, hardwired in to the university
       | mainframe at 1200 Bd. Played most of the games mentioned in the
       | article along with Empire, a Star Trek-inspired multiplayer team
       | game. Great memories.
        
         | qq4 wrote:
         | TIL more about plasma displays. Thank you Mr. Bitzer for
         | helping create the television I enjoy so much.
        
         | cnasc wrote:
         | http://friendlyorangeglow.com/ was amazing! Made me wish I'd
         | been around to experience it.
        
           | pinewurst wrote:
           | Also "The Friendly Orange Glow" book (by Brian Dear) is
           | outstanding.
        
             | johnday wrote:
             | That is exactly what the parent, to whom you responded,
             | just linked.
        
         | bbulkow wrote:
         | I used Plato at udel , and had my first programming jobs there.
         | It is hard to underestimate how far ahead they were, and that
         | system influenced all my designs in my entire career.
         | 
         | Like realtime chat with any other user, character by character
         | updates (what, you have to press enter to send? primitive!)
         | 
         | Friday afternoon dogfights used a lot of resources, but were
         | super cool. Tens and maybe 100 users all in the same real time
         | flight space, duking it out...
        
           | irrational wrote:
           | > what, you have to press enter to send? primitive!
           | 
           | Is that really good UX? I want to have a chance to fix my
           | typos and other errors before sending.
        
         | mimixco wrote:
         | My high school had one they left abandoned in an unused science
         | classroom. Yours truly found many excuses for hanging out in
         | there. When they found out I was actually using it, they left
         | me alone.
         | 
         | This one was standalone, so a later model. Also the screen was
         | bluish-white as opposed to the orange ones that I see photos
         | of. All of the software was on floppies and much of it of the
         | educational/industrial ilk. _How to Not Kill Yourself With
         | Chemicals,_ and _So, You 're a Sociopath._ That sort of thing.
         | 
         | It was awesome.
        
       | surye wrote:
       | Much later than these, but I remember quite fondly all the DOOR
       | BBS RPGs and games on our local BBSes in the mid 90s. I would
       | come home from school, grab the really long phone cable coiled
       | up, and run it across the house to the kitchen so I could log on.
        
         | driverdan wrote:
         | I loved BBS games. I called multiple BBSes daily to play LoRD
         | and a few other games. I ran a BBS in high school during the
         | late 90's with LoRD and a handful of IGMs.
        
         | FascistDonut wrote:
         | I absolutely loved DOOR games like Exitilus and Legend of the
         | Red Dragon.
        
           | sedatk wrote:
           | I'd written a couple of door games and shareware door
           | software myself in Turkey. I had even developed my own door
           | software engine on Turbo Pascal called OpenDoor :) Fun times.
        
       | convolvatron wrote:
       | I played this extremely addictive Mud on MECC (a CDC machine)
       | throughout the 70s. does anyone remember what it was called?
        
       | tibbydudeza wrote:
       | I was fortunate to be at a university where a PLATO system was
       | installed for e-learning - we found the games directory and
       | SpaceWars.
        
       | angst_ridden wrote:
       | In the late 70s, or early 80s, I played Dungeon on one of the
       | Caltech/JPL PDP-11s. My father brough home an accoustic-coupled
       | terminal, and I went through a lot of paper. The version I played
       | had been modified to take place in the Arroyo Seco up behind JPL.
       | I wonder if whoever did that is still around?
        
       | WalterBright wrote:
       | A 1970s version of Empire for the PDP-10:
       | 
       | https://github.com/DigitalMars/Empire-for-PDP-10
        
       | oilbagz wrote:
       | I am a retro-computing fanboy and recently have been reliving the
       | world of text adventure games on one of my most favoured "failed"
       | computers of the 80's, the Oric-1/Atmos range of UK 8-bit
       | machines.
       | 
       | https://www.oric.org/index.php?page=software
       | 
       | (Search for i.e. 'adventure')
       | 
       | The aesthetic is so pure, and in the context of oric.org, the
       | titles are a testament to the spirit of an entirely different
       | form of walled-garden/app-store.
       | 
       | I favour the Oric, and many of the great old architectures like
       | it (Amstrad CPC6128!!) not for much more salient reason than it
       | was my first 'real' computer, on which I first gained an immense
       | amount of arcane knowledge that led me to an even more immense
       | amount of arcana.
       | 
       | The adventure has been text since the very first day. A coders
       | adventure game never STOP's.
       | 
       | *bonus edit: everything old is new again, and it is awesome:
       | 
       | https://defence-force.org/index.php?page=games&game=blakes7
        
         | nickt wrote:
         | I'm sure getting an Oric and Blake's 7 reference in a single
         | post qualifies for a special upvote around here! Thanks for
         | sharing, both great sites. I'll dig out that Atmos I have in
         | the basement!
        
       | TillE wrote:
       | The whole blog is a fantastic exercise in documenting the history
       | of CRPGs, describing and evaluating each game, and analyzing how
       | they all influence each other. He'll often put extra effort into
       | tracking down copies of obscure games and contacting authors.
       | 
       | In some ways it reminds me of Jon Peterson's "Playing at the
       | World", which thoroughly documents the origins and early history
       | of D&D, which started the genre.
        
         | neworder wrote:
         | I second that. Crpgaddict's work ethic is beyond legendary, at
         | times bordering on insanity. Honestly, I find Chet's blog to be
         | one of the best and most valuable places on the internet these
         | days (and I mean this literally). A modern day's monk, really.
        
         | pmoriarty wrote:
         | If you like reading about the history of CRPG's you'll love
         | _The Digital Antiquarian_ [1]
         | 
         | [1] - https://www.filfre.net/hall-of-fame/
        
         | markus_zhang wrote:
         | Exactly. This guy is amazing and his perservarance is beyond my
         | understanding. I secretly wish someone had the courage to
         | actually stream playing these games, would actually take less
         | time as he doesn't need to summarize and write stuffs.
         | 
         | Maybe I'll do that when I'm semi-retired.
        
       | sergiotapia wrote:
       | God bless the people who write emulators. All of these lost
       | forever - quite the tragedy.
       | 
       | Oubliette looks interesting and so raw!
        
         | mulmen wrote:
         | Liberal Crime Squad is based on Oubliette and I believe some
         | forks are still in active development.
         | 
         | http://www.bay12games.com/lcs/ http://lcs.wikidot.com/
        
           | krylon wrote:
           | It's available in the OpenBSD ports collection. I have no
           | clue, though, how recent their version is. I never really got
           | the hang of it, but it's a fun game.
           | 
           | I have a soft spot for these old games that are very
           | primitive in the graphics and sound department (if there even
           | is sound) but make up for in complex gameplay.
        
         | bserge wrote:
         | Not as old as the others in this thread, but Fire Emblem for
         | the Gameboy Advance were so good. I never got to play them on
         | the original console, only on an Android emulator.
         | 
         | Somehow, they're better than most modern RPGs. I can't explain
         | it.
         | 
         | I like the storylines and somehow the visuals are great and it
         | can all fit in a tiny amount of memory.
         | 
         | Completely offline, too, which is a rarity these days.
        
           | postalrat wrote:
           | The GBA and later the DS are IMO some of the best platforms
           | for RPGs.
        
             | anthk wrote:
             | The SNES is better. Today you can play these Japan only
             | gems thanks to hacktranslated ROMs.
        
       | floren wrote:
       | If you're interested in the PLATO system, there's a public-access
       | machine online at https://www.cyber1.org/index.asp
        
         | musicale wrote:
         | PLATO was a very interesting system that isn't as well known as
         | it should be.
         | 
         | Sadly it's still in copyright/IP lockdown, even though most of
         | the system was presumably developed by the University of
         | Illinois and the largely defunct CDC. As a result the software
         | is unavailable for emulation or study.
         | 
         | https://emulation.gametechwiki.com/index.php/PLATO_Computer_...
         | 
         | On the other hand, having multiple users on the system makes it
         | more realistic.
         | 
         | And you can play Moria.
        
       | crpgaddict wrote:
       | I'm honored to see my blog appear here. I hope some of you pop
       | over and comment, particularly if you have any additional
       | information or intelligence on those old games!
       | 
       | --Chet Bolingbroke
        
         | nickt wrote:
         | Chet, I just discovered your blog today via this post. It's
         | going to take me a while to catch up on the last 11 years but
         | I'll give it a shot. Thank you so much for your amazing
         | contributions and welcome to HN.
        
       | WalterBright wrote:
       | There was a game called NUCDES by Erik Verheiden for the PDP-10.
       | It was a fun multiplayer game. AFAIK, I'm the only one who
       | remembers it :-(
        
       | DiggyJohnson wrote:
       | This is an incredible site. I rarely feel so grateful to come
       | across something on the web these days.
       | 
       | I'm writing a book about the experience of playing RuneScape -
       | needless to say I'm fascinated by Why We Play.
        
       | markus_zhang wrote:
       | For whoever is not familiar with CRPG Addict, let me tell you
       | that please bookmard/rss his site and you will see a whole new
       | world. This guy decided to play pretty much EVERY RPG he can find
       | and he is already in year 1993.
        
       | ChuckMcM wrote:
       | Fun stuff, by the time I had access to Plato (1978) 'games' were
       | just one of the category of thing you could do with the terminal
       | (so 'sanctioned' activities). A roommate of mine got hooked on
       | 'Dry Gulch' which was a fairly simple take your mule into the
       | mine outside of town and blast away walls for ore, bring it in
       | and refine it for gold. You could use gold to buy more mules,
       | dynamite and mining tools. A very simple mechanic but quite
       | addicting.
        
         | kbenson wrote:
         | Drygulch is mentioned at the end of the article, along with
         | notes that he can't seem to find any screenshots of it.
         | 
         |  _As Drygulch was played well into the mid-1980s, I can 't help
         | but think that some photographs, if not screen shots, must
         | still exist somewhere, but there don't seem to be any online. I
         | don't know why Drygulch wasn't preserved by efforts like
         | Cyber1, but I suspect it's because the game was owned by CDC
         | and not the University of Illinois._
         | 
         | In case you run across something you're fairly certain is an
         | image of this game, I'm sure he would appreciate the
         | authentication. :)
        
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       (page generated 2021-06-30 23:00 UTC)