[HN Gopher] High-resolution holographic interface [video]
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       High-resolution holographic interface [video]
        
       Author : danboarder
       Score  : 54 points
       Date   : 2021-07-14 17:54 UTC (5 hours ago)
        
 (HTM) web link (lookingglassfactory.com)
 (TXT) w3m dump (lookingglassfactory.com)
        
       | CobrastanJorji wrote:
       | I don't understand these units. It says the display is "7680px x
       | 4320px". Shouldn't there be a third dimension? Or is it
       | displaying 2D images with a depth indicator (i.e. no pixel can be
       | directly in front of another pixel)?
        
         | Miraste wrote:
         | They use a single standard display with advanced optics to send
         | light from columns of pixels in different horizontal
         | directions. You can see here
         | 
         | https://docs.lookingglassfactory.com/keyconcepts/quilts
         | 
         | the format it uses to display still images. The 8K version is 5
         | by 9 for 45 separate angles, giving a 3D resolution of
         | 864x864x45(horizontal). As somebody else said, it's not really
         | a voxel because the 3d effect is technically a trick and
         | doesn't work on other axes.
         | 
         | If you think 864p seems low for a 32" display, that's because
         | it is - I've seen these in person and they have terrible pixel
         | density. They're still very cool, though. 3D without glasses or
         | a headset is impressive.
        
         | nomel wrote:
         | There aren't voxels, so you can't represent the depth in a
         | simple quantized way. You can use VR for a similar example.
         | Each eye gets its own perspective as an image at some
         | resolution. 3d comes from your eyes relating the pixels in each
         | image. Sure, there's a minimum angular resolution for each
         | pixel, so there's a minimum resolving power for the depth, but
         | you the end up with a bunch of rays rather than bounded boxes,
         | with the resolution depending on things like the convergence of
         | your eyes.
         | 
         | This case is similar, with how close you are also affecting
         | things.
        
         | jjk166 wrote:
         | It says No. of Views: 42-100, but it uses 2 display ports each
         | capable of 7680x4320, which suggests it takes just two images
         | and interpolates between them.
        
         | jonplackett wrote:
         | I think it works like a lenticular - the 3d only works
         | horizontally (because our eyes are on that plane). So the 7680
         | pixel resolution is divided into pixels being sent in a variety
         | of directions to create the depth.
         | 
         | We have one at work and it's quite cool. But also quite small
         | even though we have what was previously the large one.
        
         | TheCoreh wrote:
         | There is some sort of film on top of the display that allows
         | "selecting" pixels based on viewing angle. This is not unlike
         | those 3D postcards that were a fad some time ago, or the
         | Nintendo 3DS, only a much more sophisticated version of that.
        
       | RandomLensman wrote:
       | Wouldn't it be great to get real holographic interfaces and
       | displays? Not things that are only called "holographic".
       | 
       | To be fair, I do like 3d displays and interfaces but I really
       | don't like the indiscriminate use of the term "holographic".
       | Those that have seen real synthetic holograms will know how
       | amazing they can look.
        
         | [deleted]
        
       | timhrothgar wrote:
       | If anyone is interested in creating holographic technology with
       | us, we're hiring! https://lookingglassfactory.com/careers
        
       | soco wrote:
       | Maybe I'll have again one day a 3D TV set... even though I didn't
       | like much the glasses, I really miss watching 3D movies at home.
       | And this one promises 3D without glasses!
        
         | codezero wrote:
         | I somewhat miss the novelty of the 3d camera+screen on my old
         | HTC android phone. It's a fun nice-to-have but there wasn't
         | enough media that worked with it except what you recorded,
         | which also wasn't the best thing to watch in 3D :)
        
           | rtkwe wrote:
           | That's always an issue with new media tech. The same chicken
           | and egg thing existed when 720 and later 1080+ TVs were
           | released, there was practically nothing to watch on them at
           | first. I think 3D has more issues to deal with than 3D but if
           | there's TVs out there in large numbers the media will
           | probably follow.
        
             | toast0 wrote:
             | I'm 98% sure they stopped making 3d tvs, so you can't find
             | a 2019-2021 3d tv; although I think some current model
             | projectors might be capable.
             | 
             | I don't think there were enough sales to encourage enough
             | media production to encourage sustainable sales to
             | encourage continued display manufacturing. I'm biased
             | because I wear glasses and wearing two sets of glasses is a
             | negative experience anyway. The many different incompatible
             | glasses made it unlikely to find prescription lenses with
             | the right filters to make it possible to wear a single pair
             | to see the screen and get stereo vision, so I was always
             | going to hate it.
        
         | sethammons wrote:
         | I actually enjoyed Avatar in 3d at home. My wife? Not so much.
         | As a family we may have watched it that way twice. Since then,
         | the 3d glasses have sat in a drawer.
        
       | thamer wrote:
       | 8K device... demo video is in 1080p.
       | 
       | I realize that this 2D video is not showing _exactly_ what you 'd
       | see with this special interface, but it does feature panning
       | scenes where objects show 3D relief - presumably as a way to
       | simulate the 3D effect that this device is capable of.
       | 
       | On a large high-resolution screen this looks blurry and low-res,
       | not really a great demo for an 8K display.
        
         | Miraste wrote:
         | It is blurry and low-res, it's 8K across 45 different views
         | that it renders simultaneously. There _is_ an 8K screen in
         | there, but when you look at it you will only see ~850p at a
         | time.
        
       | brink wrote:
       | As I understand it, this isn't a true holograph; it's just a very
       | convincing imitation by rendering the image from two perspectives
       | every few degrees and displays it on a high-res display that
       | pipes it through a prism to use refraction to create an optical
       | illusion trick.
       | 
       | The marketing isn't very clear about that. Still very cool
       | product, tho.
        
       | asxd wrote:
       | Can anyone provide a basic description of how this technology
       | works? It certainly sounds amazing.
        
         | nimazeighami wrote:
         | It's 100 year old technology called a lenticular film that's
         | bonded to a high resolution display.
         | 
         | Making a lenticular film that small is tough but not rocket
         | science. The software is doing most of the magic interlacing
         | the images properly.
        
           | aidenn0 wrote:
           | My senior year of high-school I made a similar display. I
           | purchased a lenticular screen, coated it, and modified a
           | projector to make a much smaller image than intended.
           | Alignment was tough, but I ended up with about 4" of useful
           | horizontal space with a fairly narrow viewing angle.
           | 
           | There really isn't any magic, it's just a _lot_ of pixels to
           | push. I was able to do a Utah Teapot to 2 views at 400x600 on
           | a 100MHz 486 (it was an 800x600 projector).
        
           | mensetmanusman wrote:
           | It's not rocket science, it's laser science.
        
         | mikewarot wrote:
         | The 3d input is transformed into a series of 45 views. At any
         | point you're looking at on the screen, you're seeing one of
         | those views with your left eye, and a different view with your
         | right eye. The optics to do this kind of thing have been around
         | for a while in one dimension. They seem to have a much higher
         | resolution display with all these tiles in it, multiplexed, and
         | driven by a custom display processor.
         | 
         | I expect the price to stay high, and this not to become a
         | consumer purchase.
        
       | E-Reverance wrote:
       | This looks great for if you want multiple people viewing
       | something, but I wonder why these [1] single person holograms
       | never took off.
       | 
       | [1] https://www.youtube.com/watch?v=Jd3-eiid-Uw
        
         | vernie wrote:
         | Sony recently launched a product based on this concept:
         | https://electronics.sony.com/spatial-reality-display/p/elfsr...
        
         | nomel wrote:
         | Those single person "holograms" aren't 3d. They offer a
         | perspective shift that tracks a single point on your head, and
         | look great in video, or with one eye closed, but are 2d when
         | viewed with the eyes. For 3d, you need to give each eye a
         | different perspective.
         | 
         | These holograms are 3d, since each eye is presented with an
         | image that matches its own perspective.
        
           | E-Reverance wrote:
           | Good point. Although if you combine this with 3D TVs, then
           | you basically get a single person hologram, right?
        
             | [deleted]
        
             | rtkwe wrote:
             | Only for one person though which isn't a great thing for
             | TVs which generally have more than one person watching.
             | Also the tracking is a bit of an issue, you'd have to wear
             | a little headset to accurately track your head when they
             | were released. Now you could maybe get away with using a
             | camera for tracking but now you've got the privacy worries
             | of that happening.
        
       | tootie wrote:
       | I got to play with a dev kit IRL and they are super impressive up
       | close. The images have real depth and the development environment
       | is standard Unity with just an HDMI out to the display. That
       | being said, the usable field of view is not 180, it's narrower
       | than that. And after building a few nifty demos, we put it on a
       | shelf and never figured out a way to make it useful or
       | interesting.
        
         | thechao wrote:
         | I played with the great grandfather of this device -- a black &
         | white ~4" LCD, the size of a pizza box, attached to a 286
         | luggable. It was cool ... but the killer feature is being able
         | to rotate the data -- our eyes are still 2D.
         | 
         | Turns out, I can rotate data on a regular old monitor.
         | 
         | If there was a version with 180deg FOV, on a table, it'd be a
         | great gaming table, but the market is ... niche?
        
           | ipsum2 wrote:
           | Pedantic correction: our eyes are not "2d", depth perception
           | is a thing. That's why VR hardware is still years/decades
           | away from replicating the real thing. More info:
           | https://en.wikipedia.org/wiki/Depth_perception
        
             | tracedddd wrote:
             | What are we missing? I thought VR hardware specifically
             | took advantage of binocular vision so that it gave depth
             | perception.
        
               | Miraste wrote:
               | The biggest component that VR doesn't have is a way of
               | simulating focal distances. Current VR headsets focus at
               | a fixed distance of about 2 meters, which makes reading
               | and examining close objects difficult and causes distant
               | ones to appear flat and unreal. The world lacks part of
               | what lets us see depth. Facebook has very impressive
               | prototypes that solve this [0], but so far they've been
               | unwilling or unable to manufacture them at scale.
               | 
               | VR headsets are also severely lacking in brightness and
               | color depth compared to reality or even modern TVs, and
               | they could always use more angular resolution, wider
               | viewing angles, and higher refresh rates.
               | 
               | [0] https://uploadvr.com/half-dome-3-prime-time/
        
         | Lorin wrote:
         | You should let a local hacklab borrow it, might as well get
         | people experimenting with it instead of collecting dust :)
        
       | davidivadavid wrote:
       | Wasn't the dream of holographic displays to get _rid_ of screens?
       | I mean, granted, that 's sci-fi, but the marginal improvement of
       | depth _inside_ a screen seems minimal at best?
        
       | hexsprite wrote:
       | I'm sure it's awesome, but watching their marketing video it's
       | not obvious that it's worth $15k.
        
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       (page generated 2021-07-14 23:00 UTC)