[HN Gopher] High-resolution holographic interface [video] ___________________________________________________________________ High-resolution holographic interface [video] Author : danboarder Score : 54 points Date : 2021-07-14 17:54 UTC (5 hours ago) (HTM) web link (lookingglassfactory.com) (TXT) w3m dump (lookingglassfactory.com) | CobrastanJorji wrote: | I don't understand these units. It says the display is "7680px x | 4320px". Shouldn't there be a third dimension? Or is it | displaying 2D images with a depth indicator (i.e. no pixel can be | directly in front of another pixel)? | Miraste wrote: | They use a single standard display with advanced optics to send | light from columns of pixels in different horizontal | directions. You can see here | | https://docs.lookingglassfactory.com/keyconcepts/quilts | | the format it uses to display still images. The 8K version is 5 | by 9 for 45 separate angles, giving a 3D resolution of | 864x864x45(horizontal). As somebody else said, it's not really | a voxel because the 3d effect is technically a trick and | doesn't work on other axes. | | If you think 864p seems low for a 32" display, that's because | it is - I've seen these in person and they have terrible pixel | density. They're still very cool, though. 3D without glasses or | a headset is impressive. | nomel wrote: | There aren't voxels, so you can't represent the depth in a | simple quantized way. You can use VR for a similar example. | Each eye gets its own perspective as an image at some | resolution. 3d comes from your eyes relating the pixels in each | image. Sure, there's a minimum angular resolution for each | pixel, so there's a minimum resolving power for the depth, but | you the end up with a bunch of rays rather than bounded boxes, | with the resolution depending on things like the convergence of | your eyes. | | This case is similar, with how close you are also affecting | things. | jjk166 wrote: | It says No. of Views: 42-100, but it uses 2 display ports each | capable of 7680x4320, which suggests it takes just two images | and interpolates between them. | jonplackett wrote: | I think it works like a lenticular - the 3d only works | horizontally (because our eyes are on that plane). So the 7680 | pixel resolution is divided into pixels being sent in a variety | of directions to create the depth. | | We have one at work and it's quite cool. But also quite small | even though we have what was previously the large one. | TheCoreh wrote: | There is some sort of film on top of the display that allows | "selecting" pixels based on viewing angle. This is not unlike | those 3D postcards that were a fad some time ago, or the | Nintendo 3DS, only a much more sophisticated version of that. | RandomLensman wrote: | Wouldn't it be great to get real holographic interfaces and | displays? Not things that are only called "holographic". | | To be fair, I do like 3d displays and interfaces but I really | don't like the indiscriminate use of the term "holographic". | Those that have seen real synthetic holograms will know how | amazing they can look. | [deleted] | timhrothgar wrote: | If anyone is interested in creating holographic technology with | us, we're hiring! https://lookingglassfactory.com/careers | soco wrote: | Maybe I'll have again one day a 3D TV set... even though I didn't | like much the glasses, I really miss watching 3D movies at home. | And this one promises 3D without glasses! | codezero wrote: | I somewhat miss the novelty of the 3d camera+screen on my old | HTC android phone. It's a fun nice-to-have but there wasn't | enough media that worked with it except what you recorded, | which also wasn't the best thing to watch in 3D :) | rtkwe wrote: | That's always an issue with new media tech. The same chicken | and egg thing existed when 720 and later 1080+ TVs were | released, there was practically nothing to watch on them at | first. I think 3D has more issues to deal with than 3D but if | there's TVs out there in large numbers the media will | probably follow. | toast0 wrote: | I'm 98% sure they stopped making 3d tvs, so you can't find | a 2019-2021 3d tv; although I think some current model | projectors might be capable. | | I don't think there were enough sales to encourage enough | media production to encourage sustainable sales to | encourage continued display manufacturing. I'm biased | because I wear glasses and wearing two sets of glasses is a | negative experience anyway. The many different incompatible | glasses made it unlikely to find prescription lenses with | the right filters to make it possible to wear a single pair | to see the screen and get stereo vision, so I was always | going to hate it. | sethammons wrote: | I actually enjoyed Avatar in 3d at home. My wife? Not so much. | As a family we may have watched it that way twice. Since then, | the 3d glasses have sat in a drawer. | thamer wrote: | 8K device... demo video is in 1080p. | | I realize that this 2D video is not showing _exactly_ what you 'd | see with this special interface, but it does feature panning | scenes where objects show 3D relief - presumably as a way to | simulate the 3D effect that this device is capable of. | | On a large high-resolution screen this looks blurry and low-res, | not really a great demo for an 8K display. | Miraste wrote: | It is blurry and low-res, it's 8K across 45 different views | that it renders simultaneously. There _is_ an 8K screen in | there, but when you look at it you will only see ~850p at a | time. | brink wrote: | As I understand it, this isn't a true holograph; it's just a very | convincing imitation by rendering the image from two perspectives | every few degrees and displays it on a high-res display that | pipes it through a prism to use refraction to create an optical | illusion trick. | | The marketing isn't very clear about that. Still very cool | product, tho. | asxd wrote: | Can anyone provide a basic description of how this technology | works? It certainly sounds amazing. | nimazeighami wrote: | It's 100 year old technology called a lenticular film that's | bonded to a high resolution display. | | Making a lenticular film that small is tough but not rocket | science. The software is doing most of the magic interlacing | the images properly. | aidenn0 wrote: | My senior year of high-school I made a similar display. I | purchased a lenticular screen, coated it, and modified a | projector to make a much smaller image than intended. | Alignment was tough, but I ended up with about 4" of useful | horizontal space with a fairly narrow viewing angle. | | There really isn't any magic, it's just a _lot_ of pixels to | push. I was able to do a Utah Teapot to 2 views at 400x600 on | a 100MHz 486 (it was an 800x600 projector). | mensetmanusman wrote: | It's not rocket science, it's laser science. | mikewarot wrote: | The 3d input is transformed into a series of 45 views. At any | point you're looking at on the screen, you're seeing one of | those views with your left eye, and a different view with your | right eye. The optics to do this kind of thing have been around | for a while in one dimension. They seem to have a much higher | resolution display with all these tiles in it, multiplexed, and | driven by a custom display processor. | | I expect the price to stay high, and this not to become a | consumer purchase. | E-Reverance wrote: | This looks great for if you want multiple people viewing | something, but I wonder why these [1] single person holograms | never took off. | | [1] https://www.youtube.com/watch?v=Jd3-eiid-Uw | vernie wrote: | Sony recently launched a product based on this concept: | https://electronics.sony.com/spatial-reality-display/p/elfsr... | nomel wrote: | Those single person "holograms" aren't 3d. They offer a | perspective shift that tracks a single point on your head, and | look great in video, or with one eye closed, but are 2d when | viewed with the eyes. For 3d, you need to give each eye a | different perspective. | | These holograms are 3d, since each eye is presented with an | image that matches its own perspective. | E-Reverance wrote: | Good point. Although if you combine this with 3D TVs, then | you basically get a single person hologram, right? | [deleted] | rtkwe wrote: | Only for one person though which isn't a great thing for | TVs which generally have more than one person watching. | Also the tracking is a bit of an issue, you'd have to wear | a little headset to accurately track your head when they | were released. Now you could maybe get away with using a | camera for tracking but now you've got the privacy worries | of that happening. | tootie wrote: | I got to play with a dev kit IRL and they are super impressive up | close. The images have real depth and the development environment | is standard Unity with just an HDMI out to the display. That | being said, the usable field of view is not 180, it's narrower | than that. And after building a few nifty demos, we put it on a | shelf and never figured out a way to make it useful or | interesting. | thechao wrote: | I played with the great grandfather of this device -- a black & | white ~4" LCD, the size of a pizza box, attached to a 286 | luggable. It was cool ... but the killer feature is being able | to rotate the data -- our eyes are still 2D. | | Turns out, I can rotate data on a regular old monitor. | | If there was a version with 180deg FOV, on a table, it'd be a | great gaming table, but the market is ... niche? | ipsum2 wrote: | Pedantic correction: our eyes are not "2d", depth perception | is a thing. That's why VR hardware is still years/decades | away from replicating the real thing. More info: | https://en.wikipedia.org/wiki/Depth_perception | tracedddd wrote: | What are we missing? I thought VR hardware specifically | took advantage of binocular vision so that it gave depth | perception. | Miraste wrote: | The biggest component that VR doesn't have is a way of | simulating focal distances. Current VR headsets focus at | a fixed distance of about 2 meters, which makes reading | and examining close objects difficult and causes distant | ones to appear flat and unreal. The world lacks part of | what lets us see depth. Facebook has very impressive | prototypes that solve this [0], but so far they've been | unwilling or unable to manufacture them at scale. | | VR headsets are also severely lacking in brightness and | color depth compared to reality or even modern TVs, and | they could always use more angular resolution, wider | viewing angles, and higher refresh rates. | | [0] https://uploadvr.com/half-dome-3-prime-time/ | Lorin wrote: | You should let a local hacklab borrow it, might as well get | people experimenting with it instead of collecting dust :) | davidivadavid wrote: | Wasn't the dream of holographic displays to get _rid_ of screens? | I mean, granted, that 's sci-fi, but the marginal improvement of | depth _inside_ a screen seems minimal at best? | hexsprite wrote: | I'm sure it's awesome, but watching their marketing video it's | not obvious that it's worth $15k. ___________________________________________________________________ (page generated 2021-07-14 23:00 UTC)