[HN Gopher] Valve Steam Deck ___________________________________________________________________ Valve Steam Deck Author : homarp Score : 1404 points Date : 2021-07-15 17:03 UTC (5 hours ago) (HTM) web link (www.steamdeck.com) (TXT) w3m dump (www.steamdeck.com) | nullgeo wrote: | I am excited about this because it finally seems like there will | be one more worthy competitor in the portable gaming arena. I was | getting really tired of Nintendo's majority market share, with no | one to compete against them they have been reigning free with | their ridiculous "no sale on 4 year old games" policy. | Arrath wrote: | Glad to see two sticks in addition to the trackpads. | | The Steam Controller with its one pad/one stick approach | was...interesting but I just couldn't adapt to it for most games. | donkarma wrote: | I can't buy this until it runs Windows, too many games need it | minimaxir wrote: | Proton supposedly works well with Windows only games, and you | can apparently install Windows on it as you would a normal PC. | hn8788 wrote: | Storage seems like it'll be an issue unless you only want to play | indie games. It says it's got the hardware to play AAA games, but | even last gen AAA games like Doom Eternal won't fit on the base | model, and the next step up with more sufficient storage is more | expensive than the next gen consoles. | fetus8 wrote: | microSD cards are pretty cheap though. | onlyrealcuzzo wrote: | Does anyone play AAA titles off of SD cards? Wouldn't it take | forever to load stuff? | philliphaydon wrote: | On switch it isn't an issue for 12gb games. But I couldn't | imagine trying to load an 80gb game. Especially if you | needed to load stuff while playing. | onlyrealcuzzo wrote: | Yeah - I imagine that the games are designed thinking | most players probably have an SSD or - at worst - an HDD. | An SD Card - especially a not-good one - can be 100x+ | slower than an HDD for small reads. Any games that depend | on this would effectively not be playable. | minsc__and__boo wrote: | Micro SD cards are up to about ~290 MB/s for read times | these days, IIRC. That's the same as low-end SSDs. | onlyrealcuzzo wrote: | That's throughput. | | IOPS is important. | | For random 4kb blocks / second | | SD Card => 2.1 [1] | | SSD => ~200 [2] | | [1] https://www.cameramemoryspeed.com/reviews/micro-sd- | cards/ | | [2] https://en.wikipedia.org/wiki/IOPS | | And that's comparing good SD cards to good SSDs. | | As I was saying, bad SD cards can be REALLY bad. The | difference can be over 1000x. Anything that depends on | being able to read ANY small piece of information | regularly in a reasonable amount of time from disk would | simply not be playable. | minsc__and__boo wrote: | That's assuming the games are writing to the SD cards and | not the SSD though, right? | | If this is Debian/Arch OS, I'd assume they are writing to | a system folder. | onlyrealcuzzo wrote: | No - those are random READS - not writes. | | If the game is on the SD Card - it will be read from the | SD card. | | Sure, if the game needs to randomly write data to disk (I | assume this is much rarer) - then it would write to the | system SSD as usual. | bserge wrote: | Used to play them fine on hard drives. Micro SD cards | became as fast as them quite a while ago. | partiallypro wrote: | Aren't read speeds a little too slow for heavy game loading? | Anunayj wrote: | Well for heavy gaming I doubt you'll be able to put any | more power in such a small package. I don't think the | target audience is heavy gamers, but mid-tier games. | hn8788 wrote: | All the next gen consoles have SSDs though, so games are | going to be designed around that. Current AAA games might be | playable on a microSD, but I doubt any of the AAA games | currently in development will. | bserge wrote: | You're saying 100+ MB/s won't be enough anymore? Why would | that be the case? | hn8788 wrote: | Because the PS5 SSD does 5GB/s, and that's the kind of | speeds new AAA games are going to be built around. | chme wrote: | Well, those are PC games, optimized for all sorts of | hardware, like spinning rust, where other stuff is | happening in the background as well. | hn8788 wrote: | A lot of AAA games are built for PC and consoles, that's | why you don't normally see much progress in graphics | until a new console generation comes out. Current AAA | games are also already recommending SSDs, so if people | think they're going to have a good experience playing AAA | games on an SD card, they're going to be dissapointed. | bserge wrote: | Oh right, NVMe. I have yet to experience it. Yeah, I | suppose if the software is optimized for it, it is a much | better experience. | | SD cards also have the drawback of having pretty limited | write cycles compared to any SSD. | ThatMedicIsASpy wrote: | NVMe does next to nothing to PC games (compared to an | SSD). Direct Storage (Windows 11) requires a minimum of | 1TB. | Ashanmaril wrote: | We still have yet to see if that will actually become a | standard going forward. Sure there's probably gonna be | some fancy games without loading screens doing crazy | content-streaming tricks to show of the new console | hardware, but in the long-term, studios may decide it's | not worth the time and effort compared to just having a | loading screen that loads the whole level in a big chunk. | | Plus you're gonna be targeting a much wider userbase for | the time being by not targeting SSDs. | jms55 wrote: | I think there's the argument that most studios will do | whatever's easiest. Only a few will really try to be | fancy and use the new hardware to the utmost, right? | | So then yeah, sticking with a load screen _might_ be | easiest. But if the tooling supports it, it might be even | easier to just not worry about loading and having to make | a loading screen, and let the engine handle that stuff | for you. UE5 at least seems to be going in that | direction. | numpad0 wrote: | Being not NVMe is enough to call it slow | msie wrote: | You'll probably be able to hack it and add your own NVME drive. | Everything is standard and won't be locked down like Apple's | hardware. | remir wrote: | Seems like all the pieces are in place for this to be good at | least on paper. If the demand is there, this could be a huge | success for Valve. | Thaxll wrote: | Arch linux really? Does not make much sense tbh Ubuntu would have | been imo way better. Why would you want a rolling OS for some | hardware. | tlackemann wrote: | Ubuntu would be bloated garbage for this use. I'm sure they're | maintaining their own Arch repositories to ensure their OS is | stable. | Thaxll wrote: | So why use Arch then? You're not going to use the main | feature of it which is rolling release and constant updates. | olyjohn wrote: | You're not going to do anything to it. Valve will be the | ones monitoring the Arch repos and testing it before | releasing it to you. Maybe they want to have the option to | have the latest updates, if they deem them stable, rather | than having to wait. | heavyset_go wrote: | Kubuntu is hardly bloated, and if you're really worried about | size, Ubuntu has minimal and server images you can base a | Plasma-powered desktop off of. | aaomidi wrote: | If this supports dGPUs, it can actually replace my desktop. | lasagnaphil wrote: | The device has a USB-C port so I think it will probably work. | People have been successful connecting up their eGPUs to the | GPD Win 3 (which is a similar device) | danhor wrote: | To tunnel pci-e over usb-c Thunderbolt or USB-4 is needed, | which this device doesn't seem to support. | slmjkdbtl wrote: | This is my chance to finally play the 1000+ games I bought on | steam but never touched. | | Curious to know how they map the buttons / pads / sticks to PC | game inputs, or games have to manually provide input scheme for | this system. | ortusdux wrote: | I always felt their controller was a bit of a weird product. | Turns out they were just dipping their toes in the water. I | wonder if they are going to produce this fully in house like the | controller. | | https://www.youtube.com/watch?v=uCgnWqoP4MM | CobrastanJorji wrote: | Valve wanted to compete with consoles. Consoles go in the | living room and are played with a controller. Your home's PC is | not in the living room, so how does Valve fix that? The Steam | Link. Okay, but PC games are frequently designed to be played | with a mouse and keyboard. There's lots of stuff to click on. | So how do you play that from the couch without some elaborate | lap pad with a mouse and keyboard on it? The Valve Controller. | I see how it could very well have worked. Consoles are | expensive, and if you already have a PC, it's an awfully cheap | way to play games with better graphics for less money. | grawprog wrote: | >So how do you play that from the couch without some | elaborate lap pad with a mouse and keyboard on it? The Valve | Controller. I see how it could very well have worked. | | I guess maybe in a world where every console controller isn't | compatible with most PC games, cheaper than the valve | controller and more ergonomically designed than the valve | controller...maybe if Logitech, 8bitdo, Razer etc. didn't | exist and didn't produce cheaper or better controllers it | could have worked.... | CobrastanJorji wrote: | Most first person shooter PC games, sure, but there are | thousands of PC games that assume you have a mouse and a | keyboard. Point and click adventures, that sort of thing. | grawprog wrote: | Yeah i know. Playing an RTS or a Moba game or something | with a controller would be a nightmare. Most 4x games | like Civilization would suck a lot. Games like Dwarf | Fortress, Cataclysm or pretty much any non mobile | roguelike would be unfeasible to play with a controller. | | Even some games you'd think should work well with a | controller don't really. Unepic's a 2d side scrolling | action-adventure game, you'd think it'd be controller | friendly, and there are console ports of it, but the PC | version uses 10 hotkeys for various spells and abilities. | I managed to map i think 4 or 5 of them to controller | buttons, but it meant more going through the game menu | and reassigning spells than it would have using a | keyboard. | MetaWhirledPeas wrote: | It really is a great controller. The omission of the d-pad | was a mistake, but the real reason it failed was because | people already had a preference for the X-Box controller. | Most games worked with the X-Box controller with no extra | configuration. | | This is why I think the Deck has done it right: include all | the standard buttons _plus_ the extra stuff. | have_faith wrote: | > Deck | | What an uninspiring name! (with unfortunate mispronunciations). | Looks very interesting though, price point (starting at PS349) | seems very competitive. | jazzyjackson wrote: | It's a term used a lot already for DIY'd portable computers in | a kind of cyberpunk aesthetic, apparently from the game series | Shadowrun | | https://hackaday.com/tag/cyberdeck/ | | https://www.reddit.com/r/cyberDeck/ | | https://shadowrun.fandom.com/wiki/Cyberdeck | Baeocystin wrote: | I mean, yes, but isn't Neuromancer where the term was born? | jazzyjackson wrote: | I'm ignorant ! Had seen the diy decks and just tried | googling for the etymology | bserge wrote: | I'd like to believe they named it that simply so kids could | pull a "My Deck is bigger than yours!". | reificator wrote: | > _" My Deck is bigger than yours!"_ | | Ah, the rallying cry of EDH/Commander players everywhere. | justinsaccount wrote: | The closest competitor to this is called the switch. Other | competing products are called a station and a box. | have_faith wrote: | Steam Deck just doesn't seem to roll off the tongue, maybe it | will grow on me. | queuebert wrote: | Sticking with the ship metaphors, it was better than Poop | Deck. | mandmandam wrote: | Not a William Gibson fan I take it - I heartily recommend you | read Neuromancer if you enjoyed the Matrix / any cyberpunk at | all. | shusson wrote: | > 40Whr battery. 2 - 8 hours of gameplay | | Battery life doesn't seem too good. | lasagnaphil wrote: | I wonder if they would touch the Linux kernel a bit to improve | things on power management. Vanilla Linux doesn't seem to | provide good battery life for portable devices (at least, if we | look at laptops.) | Ancapistani wrote: | Given the time, skill, and inclination to tinker, Arch has | very good power management. Also considering that Steam is | throwing dedicated dev resources at this and it will end up | being a very limited array of hardware to need to support, I | would expect improvements here. | gtzi wrote: | Reminds me of Sega's Game Gear - oh, the memories! | chme wrote: | > Do I need a Steam account to use Steam Deck? | | > The default Steam Deck experience requires a Steam account | (it's free!). Games are purchased and downloaded using the Steam | Store. That said, Steam Deck is a PC so you can install third | party software and operating systems. | | I like their middle finger against other console and smartphone | manufacturers. | lampe3 wrote: | Does it run Crysis? \s | arendtio wrote: | I don't know if Proton runs on SteamOS, but if it does (it | should), yes, then it should be able to run Crysis ;-) | | https://www.protondb.com/app/17300 | sangnoir wrote: | Valve authored Proton _for_ SteamOS - so yes it runs on | SteamOS. I can separately confirm that Crysis 1 & 2 run on | Proton at max settings, at 4k (: | AnIdiotOnTheNet wrote: | This thing is banking on Proton pretty heavily. It's even | mentioned in the marketing material for developers: | | "Steam Deck runs SteamOS 3.0, and thanks to Proton, your | build will likely work right out of the box." | kderbyma wrote: | I like this concept - it feels like they are repurposing rather | than price gauging like everyone seems to these days | | also I like that this may actually upset the mobile game space | which frankly is a stain on the gaming industry imo | rewq4321 wrote: | > "Steam Deck starts shipping December 2021 to the United States, | Canada, the European Union, and the United Kingdom. More regions | coming in 2022--stay tuned for more info." | | Does anyone know why hardware product launches tend to be region- | constrained initially? Is is for shipping/logistics reasons, or | legal/tax/etc stuff? | | Software/SaaS launches never have these constraints, so I figure | it must be shipping related, but that would amaze me. Is there | still no company that makes international shipping | painless/simple? What would be the difficult part for Value here? | andrewmunsell wrote: | Shipping (distribution from local warehouses to avoid | unnecessary customs surprises), taxes, certifications, (and I | know it's not the case here but for some HW projects) regional | electrical differences (50/60hz, 120/240v), and of course | supply-- there's a number of differences that could lead to a | hardware project restricting the initial launch. | jbverschoor wrote: | Does it run the Epic store? | baby wrote: | Did not see that coming! I've been saying for a while that the | nintendo switch is one of the best idea of the decade and the | poor quality leaves a lot of room for competition. My first guess | at a successful competitor would have been Apple, who I think has | a lot to win in entering the market with a switch-like console. | hyperion2010 wrote: | I dual boot windows and linux, but have not booted into windows | in years. I can play many games on linux now, but having a | completely separate system means I can keep games and work | separate. The dock also means it can be used as a real gaming | computer. I also refuse to play mobile games, but might make an | exception for the ability to play full pc games on the go. | Normally I would never consider such a device, but the price | point, size, and the dock makes it almost a no-brainer. | least wrote: | I really hope that this market picks up steam (heh) and we get to | see even more bigger names coming up with devices. The Aya Neo | [1], OneXPlayer [2], and GPD Win3 [3] have all come out | relatively close to each other with different ideas of what | people want in a handheld gaming PC. | | Valve seems to want to get in on a price that is more competitive | with the Nintendo Switch, so its hardware specs are a bit worse | it seems than the others in the market. The plus side to this is | that the base model comes in at just $399, though that is with | eMMC storage, while the next bump up uses NVME. The other specs | seem to be identical across the 3 SKUs, though. | | The trackpads a la the steam controller seem appropriate for the | types of games that require a mouse on PC, which is unique in | this product market. Gyroscopes are also built in, which I'd | presume would work similar to the Wii U and Nintendo Switch for | aiming. I don't think it'll be as good as a mouse, but I've found | that aiming with gyroscope on the Wii U was much easier than | using just the analog stick, so hopefully it makes FPS games with | a controller more pleasant for me. | | I also think it's interesting that it is using SteamOS, which had | been kind of abandoned by Valve for quite some time. This also | means that it is depending on Proton for game compatibility, | which in itself is a huge statement on their confidence in the | maturity of it. Without it, this would be a complete failure like | "Steam Machines" were. If it works out well, maybe we'll finally | see a real product instead of a tech demo from Dell and other PC | manufacturers. Exciting. | | [1] https://www.ayaneo.com/aya-neo | | [2] https://www.indiegogo.com/projects/onexplayer-best- | performin... | | [3] https://www.indiegogo.com/projects/gpd-win3-the- | world-s-1st-... | shadilay wrote: | I'm surprised they went with a custom AMD part. Seems expensive | for what is likely to be a low volume product. Why not just do | a laptop in a handheld form factor. | ocdtrekkie wrote: | I don't think you come at the Nintendo Switch expecting low | volume. Whether another company can be successful at it is a | good question, but if you build expecting low volume, that's | what you're going to get. | ipsum2 wrote: | I doubt its custom, probably just a Ryzen embedded chip on | some default motherboard: | https://www.amd.com/en/processors/embedded- | ryzen-v2000-serie... | jazzyjackson wrote: | If I want to develop software for this platform do I have to go | through steam? | | Btw Looking at their link for developers and they accidentally a | word here: | | > This site is a resource for Steam developers - here you can | about developing for Steam Deck, developer kits, and more. | msie wrote: | Probably not. You can load anything through the SD card slot. | Just create software and load it through there or the many USB | ports it has! They are saying you can even overwrite the OS so | they are not restricting you. | danso wrote: | Well I guess their time developing the Steam controller isn't all | for naught. Looks similar in concept, except with dual joysticks | and thumbpads (instead of just 1 each) and extreme deemphasis the | traditional X/Y/A/B buttons, and 4 (instead of 2) back paddle | triggers. Which is great, I loved the paddles on my Steam | controller. | Arrath wrote: | I wonder if the triggers are also two-stage, like the Steam | controller's. I loved that feature, found some niche uses in | some games. | dm319 wrote: | The IGN video seemed to suggest that. | throwaway158497 wrote: | Honest question. Is there a gaming platform where I can play only | free games? Or atleast where I don't have to put a credit card | number before giving it to my kids? | PAGAN_WIZARD wrote: | Check out itch.io | fermentation wrote: | At a cursory glance this thing seems to be well-equipped to | handle emulation. There are a lot of (sometimes sketchy) portable | emulation devices on the market but most are pretty underpowered. | This seems significantly more powerful (at a higher price point | of course). | | I'm curious if more folks interested in portable emulation will | go for this or wait for an FPGA-based Analogue Pocket. | rchaud wrote: | What kind of emulation? Android phones handle N64, SNES and PSP | emulation very well, with a compatible game controller you | don't need anything else. | dm319 wrote: | That's a good point. I reckon it'd be fairly trivial to get | EmulationStation working nicely on it. | dbreunig wrote: | Nearly 70% heavier than the Switch. That's a deal breaker for me, | sadly. | azhenley wrote: | Reminds me of a modern take on the Sega Game Gear! | k12sosse wrote: | Wonder how many AA batteries this will burn through in a day | though. | rowanG077 wrote: | Damn this hardware in a laptop form factor would be awesome. I | really want to buy it but I hardly game... | davidkunz wrote: | Gamers be like: "btw I use Arch." | shmerl wrote: | Handheld gaming console running Linux and allowing doing whatever | you want with the OS - nice! | tqi wrote: | As a person who is mostly interested in playing a few older PC | games out of a sense of nostalgia (such as the definitive | editions of Age of Empires / Age of Kings), should I get this and | if so, what size? | myrloc wrote: | Would've been an instant win for me if I could do a Switch-style | hookup to the TV. Without that, it's just another limited mobile | gaming console. | detaro wrote: | "would've"? it can do that, it has "USB-C" carrying video and a | dock is announced. | dkdbejwi383 wrote: | There is a dock available for this purpose. | mattfrommars wrote: | I do find intriguing Valve continues to be a private company. | Unlike the rush start up these days have to do an IPO. | Ekaros wrote: | Valve doesn't need money. They make enough profit as it is, | purely from digital goods and their revenue cut. So why give up | control when you are free to do what ever you want. In the end | it is extremely profitable company. | heavyset_go wrote: | It seems that IPOs are sometimes the only way for investors and | founders to cash out, or get a return on their investments, | even if the companies themselves are unprofitable or | unsustainable. | | I don't know about their investors, but I assume they aren't | pushing for an IPO because Valve works well and is profitable | as it is. | robotnikman wrote: | I'd rather it be that way, so they are not pressured by | investors to extract every single cent from their consumers. | | They have a very loyal consumer base which trusts them and | which is keeping them afloat, they don't want to blow that | trust | eloff wrote: | Bringing PC gaming to a portable form factor will probably be | successful, but I don't game on my phone, so I don't think I'd | buy this. | | I am in the market for a gaming laptop that can dual boot Linux | as my work machine. If they did an Alienware or ROG style build | I'd very likely buy that. | | Btw if anyone has recommendations for me, I'm looking right now. | Looking for a 15-17" heavy ass laptop with minimum 32gb ram, | quality 4k or close display, and as much performance as I can | find. | disgruntledphd2 wrote: | Get a Thinkpad. You probably want one of the W Series. | Shadonototro wrote: | Finally a linux gaming console | | Now valve, for the love of god, PUSH NATIVE LINUX GAMING, proton | only as a way to supplement the library.. | | Reduce your steam tax for the companies that provide a native | linux build | | I will not buy this if your main selling point is "proton" | | As for the price, 419EUR.. very bad marketing, 399EUR would have | been perfect... you got greedy for 20EUR, that'll hurt sales | eropple wrote: | _> Reduce your steam tax for the companies that provide a | native linux build_ | | The idea that this would move the needle seems like | wishcasting. Ten percent less of 0.89% of the Steam hardware | survey is a couch-cushions rounding error. Meanwhile, Proton is | a _really good_ way to get hold of that rounding error as-is | and works with surprisingly few problems across most games I | 've tried; For the amount of noise that 0.89% of the audience | makes, Valve's spent quite a lot of time-and-effort to come up | with something that works quite well. | theandrewbailey wrote: | Where have you been? Valve has been pushing native Linux games | for about 10 years. | | https://www.phoronix.com/scan.php?page=news_item&px=MTcxMTY | Shadonototro wrote: | yeah i can't play MMOs, yay | | i can't play most multiplayer games, yay | | i can't play most AAA titles because of DRMs, yay | | proton is a waste of time | | most of the time you have to fiddle with weird settings, | portable console appeal more to casual people, majority of | them are tech illiterates, if something bug or doesn't work | properly and requires tweaks, it'll backfire at both the devs | (they bought the game after all), and valve (they bought the | console) | | if they don't push native builds, it'll flop due to lack of | proper NATIVE ecosystem | | "daddy, why this game doesn't work, this console sucks" | | this only asks for a proper windows based machine, if XBOX | releases their XBOX portable, it's game over for valve | theandrewbailey wrote: | > yeah i can't play MMOs, yay | | > i can't play most multiplayer games, yay | | > i can't play most AAA titles because of DRMs, yay | | That's on the developers and publishers. | | > proton is a waste of time | | It works well enough for a lot of people. | | > most of the time you have to fiddle with weird settings, | portable console appeal more to casual people, majority of | them are tech illiterates, if something bug or doesn't work | properly and requires tweaks, it'll backfire at both the | devs (they bought the game after all), and valve (they | bought the console) | | That sounds like PC gaming in general. If you're talking | about Proton messing up, there's lots of warnings that | things might not work right. | | > if they don't push native builds, it'll flop due to lack | of proper NATIVE ecosystem | | Way to miss my point. There's lots of games with native | Linux versions: | https://store.steampowered.com/search/?&os=linux <-- AFAIK, | Steam's "os=linux" means without Proton. | Shadonototro wrote: | but not the best sellers, because devs have no incentive | to release native linux builds | | with that new console however it can change | | valve has to make it compelling for them, by lowering | their tax for example | Forbo wrote: | It looks like it is $399 USD, so the price point may mostly be | a conversion thing. | | Edit: Just looked up the conversion rate, right now 399 USD is | 288 GBP? Weird. The mid tier is 529 USD, so something like 382 | GBP. Upper tier is 649 USD, or 468 GBP. | panzagl wrote: | VAT? | levital wrote: | $399US is ~338EUR though. Even adding in 19% VAT we'd come | out at a nice round 400EUR, so I don't really understand the | 419EUR, which is just a weird number from a marketing | perspective as well. | | That we're getting overcharged on this side of the Atlantic | isn't new though, but happens with basically everything. | _flux wrote: | And if you add 5% for import duty, you get a number very | close to 419 EUR. | | I don't however know how much the import duty is, it seems | to be a number that is very difficult to find :). | Ekaros wrote: | With 24-27% VAT in use in some countries it comes to | exactly 419EUR, which might explain the price. As they | really don't charge different price per country in Europe. | jvzr wrote: | Isn't that a tax thing? Prices in Europe are displayed VAT- | included, while prices in the US are VAT-free, are they not? | Shadonototro wrote: | Ah, 399 USD sounds already better | madpata wrote: | 1EUR ~= 1.18$ US So, probably not just a conversion thing | Tajnymag wrote: | The pricing even doesn't seem unreasonable. If the device is of a | good quality, this could sell pretty well. | trey-jones wrote: | I don't disagree, but I think the $399 version might be their | undoing. 64GB is about 1 AAA game, and 0 in some cases. So | people are going to get this one for their kids for Christmas, | the kids are going to say it's shit, and it's going to get a | bad reputation, even if the high end models are good. | | Maybe they have solutions lined up for the problems that will | come with low/slow storage, but we'll see! | minsc__and__boo wrote: | >64GB is about 1 AAA game, and 0 in some cases. | | They will just use an SD card. Yeah it's not as fast as SSD | but it's the low end device. | msie wrote: | It will be easy enough to hack it to add your own storage. | Probably just a screwdriver is needed and you insert your own | NVME drive. Everything is standard hw. | cma wrote: | I'm guessing the NVME is soldered into place. But with a | full usb-c port you should be able to add fast enough | storage. | hobofan wrote: | The Switch has had the same problem, which causes me to | basically never keep AAA games installed for long, but they | are still quite successful. | | The Switch also tops out at 64GB with the new OLED model, | whereas that's the starting point for the Steam Deck. There | is also a history of consoles being offered with a wide | variety of different storage sizes (Xbox 360), and I don't | remember that causing any serious problems for them (if you | ignore the humongous size of the Xbox dashboard at the end of | its lifetime, which is an avoidable problem). | christkv wrote: | This will be great for the development of proton as more | companies will be incentivized to make sure their game runs on | linux to target the deck. | ixacto wrote: | This is kinda cool. Needs a 144hz display though. That would be | the killer feature to differentiate between the switch. | adamc wrote: | For those of us with older eyes, I am skeptical -- the screen is | pretty small for the amount of detail PC games often want to | display. | lasagnaphil wrote: | The screen's as big as the largest model for Nintendo Switch, I | think the hardware is fine. The problem is that most PC games | are optimized for higher resolution and screen size (especially | the 4x or strategy ones), and unlike Nintendo where there is a | standard 5.5" ~ 7" size you have to optimize for, the PC | developers don't have any top-down pressure to port their game | for smaller screens. | collinvandyck76 wrote: | somewhat off topic, but i'm 45 and just recently got my first | pair of prescription reading glasses -- a game changer! | The_rationalist wrote: | Are game UX designed for such screens? E.g would Hollow knight | render well? | txdv wrote: | Valve, you created a lot of products that were great but then you | dropped them for some or another reason. | | I would like for once for you to keep working on a singular | product, release multiple iterations, make it better and make it | the market leader. | not_math wrote: | It was pretty clear why they dropped them, which is most people | hated it (while a few very much loved them). I loved my Steam | Controller but right now I'm using mostly my Xbox controller | for PC. | | The Wii U was a failure, but I feel (and I guess the sales can | confirm that) that Nintendo learned from their mistakes. | AnIdiotOnTheNet wrote: | In many ways this is clearly their second-take on Steam | Machines. They learned the first time around that licensing the | name to third party hardware vendors didn't work (a lesson they | could have learned from the 3DO), and that people didn't really | like streaming games from PC to TV. | kiriberty wrote: | The display specs seem very mediocre: Resolution: 1280 x 800px | (16:10 aspect ratio) Type: Optically bonded LCD for enhanced | readability Display size: 7" diagonal Brightness: 400 nits | typical Refresh rate: 60Hz I feel like they dropped the ball on d | jakeinspace wrote: | No point in a higher resolution display if you can't get above | 30 fps. | seneca wrote: | Valve has a pretty bad track record with hardware, do they not? | I'm not very aware of this industry, but the vague impress I have | is that they've tried this a couple of different ways and it | hasn't gone well for them. I'm curious why they would make this | play again. | IggleSniggle wrote: | They have a great track record with hardware. They have a poor | track record of hardware adoption. | | I have the Steam Controller: it's fantastic, so versatile, and | everything it claimed it would be. I have the Steam Link: works | great, brings my desktop to any TV in the house. I haven't used | their VR equipment but from those that have, seems like | basically the reason get Oculus instead of Valve is because of | Oculus exclusives. | | I've been dying for this form-factor for years, since long | before the Switch came out. Valve has been losing tons of money | from me in the form of purchases, because games in their | library haven't been in the right form factor, so I've bought | them for mobile and for Switch, when really I'd rather have | bought them in Steam with a mobile-play option. | | I've explored the mobile-phone-with-controllers-streaming-from- | a-desktop option, and it's just not what I'm looking for. I've | been looking for a feasible option in this space since the | Razer Edge came out in 2013, and there just hasn't been a good | one...not with phones-with-controllers-attached (have to | stream), not with mini-laptops (bad ergonomics and | performance), etc. I've looked into a number of homebrew | efforts to try and get Steam games onto my Switch (streamed or | otherwise) but it's just not worth the commitment of time and | effort when I could spend the same $10 for that indie game I | want on Switch instead of on Steam. | | I reluctantly got a Switch two years ago. I was reluctant | because although I've been wanting this form factor for years, | I also wanted a device that was compatible with my Steam | library. Since buying the Switch, I've only bought Switch games | (and not a single Steam game) mostly because being able to play | on that form-factor is worth the price-premium to me. | | It's Valve's excellent record of delivery on hardware that | makes this a pre-order for me. Super excited about this. | Reubend wrote: | The people who have used their VR hardware say it's excellent. | porphyra wrote: | I have a Valve Index VR headset. It was clearly the best on | the market when I got it last year. The controllers and | headset tracking are great and the video quality was a notch | above the competition (though recent newer headsets have | closed the gap). However it did have some hardware issues | such as crackling audio in one of the speakers, so I ended up | removing the headset speakers and wearing my own headphones. | Anyway, overall I'm satisfied. | kawsper wrote: | They have a tendency to drop their hardware quite early - I had | a Steam Link so I could play computer games on my television, | it works really great. | malfist wrote: | Steam link and the controllers were great. Too bad they | dropped support for them so quickly. Went looking to replace | one that finally broke down and found you couldn't buy them | anymore. | amiga-workbench wrote: | Do they? My Steam link still works, and its great. As is the | controller. | djrogers wrote: | I think the issue is that both of those are dead products | now. Dropping support/sales for hardware so quickly is a bit | of a turnoff. | rubicon33 wrote: | The Valve Index is one of, if not the best, VR headsets on the | market. Quest 2 is a very close competitor and arguably better | when you consider price + wireless ability. But the Index is no | slouch. | legitster wrote: | The Steam Link was awesome. Their VR headsets are the industry | standard. The controller was niche but I heard good things. | Steamboxes weren't really a hit, but I don't consider them a | failure either (users still got fully functional gaming rigs). | | So no, I would disagree with that assessment. | Bayart wrote: | They've got a good record with making hardware, but not making | it mainstream. | mindvirus wrote: | I think their hardware has been great. The Index VR headset is | high quality, and so was their controller although it didn't | seem to find market fit. | moritonal wrote: | I'd argue the opposite. | | The Steam Controller was a work of technical art (albeit | without the centuries of experience in ergonomics its | competitors had). | | The Steam Link was a few years ahead of its competitors. | | And the Steam Vive's Lighthouses were a literal light-speed | ahead of the Oculus for a while. | | Fully agree however that you're right that they're too small to | support a hardware long past its release when the market share | is too small. | mojzu wrote: | Happy index/steam controller customer here, had to RMA one of | the index controllers for a weird resetting issue but they | handled that really well so I feel I've got my money's worth. I | may be biased though because valve is actually the company I | have been a customer of the longest in my life | danso wrote: | Valve's arguably biggest most obvious failure are the Steam | Machines [0], but that doesn't feel like a track record failure | in the way that, say, a PS Vita was. Weren't Steam Machines | basically just branded (and reasonably priced) PCs pre-loaded | with SteamOS/Linux? Not even the Steam Controller feels | proprietary. I mean, in the sense that I can still use it | handily on macOS despite its ending production 2 years ago. | | [0] https://arstechnica.com/gaming/2016/06/its-time-to- | declare-v... | mikl wrote: | Typo in the title. It's "Steam Deck", not "Steam Desk". | | Interesting that Valve is diving deeper into hardware. Remember | when they still made video games? Remember when there was still a | hope they would some day release Half-Life 3? | myhf wrote: | Finally, the year of Linux on the Desk. | IggleSniggle wrote: | I thought Half-Life: Alyx was basically our HL3? It certainly | got critical reviews/scores suggesting it _deserves_ its | moniker of Half-Life. | User23 wrote: | My understanding is that their Index VR hardware is quite good | too. | mmastrac wrote: | I can confirm this. The index is a marvelous piece of tech in | so many ways. It's a premium bit of kit (with the associated | premium price) and I have zero complaints about it. | criddell wrote: | Does the Index VR work with the Steam Deck? | dkdbejwi383 wrote: | Yes. It's a PC running Linux and can do anything a regular | PC can. It's probably a little lacking performance wise for | VR though. It's optimised for the native 1280x800 | resolution. | jsight wrote: | Haha, I read it and wondered why they put a computer in a desk. | Buy a desk, get a free computer! | | What?! | dang wrote: | Fixed now. (At one point the title on | https://news.ycombinator.com/item?id=27847007 said "Desk".) | sascha_sl wrote: | Don't forget Alyx exists. | mikl wrote: | Alyx is a VR game, not a video game in my book. | [deleted] | throwaway3699 wrote: | Cmon, don't gatekeep games. There are inputs, outputs and | challenge. Fits the classical definition. | mikl wrote: | Not saying it's not a game. It's just not a video game. | "Video" is a thing you can project on a flat screen. VR | games is a separate category, imo. | caslon wrote: | "Half-Life is a PC game, not a video game in my book." | | Seriously, Alyx is pretty obviously the future of video | games. Have you tried it? It's incredible. | hn8788 wrote: | I doubt it's the future. There's a mini documentary | called "Half-Life Alyx: Final Hours" and the majority of | the developers at Valve said they don't want the next | game they work on to be VR. | mikl wrote: | "Video" is a thing you can project on a flat screen. VR | games is a separate category, imo. | | And no, I don't own a VR setup. | caslon wrote: | VR headsets are just a flat screen with a pair of lenses | on them. | hellotomyrars wrote: | You can project VR content on to a flat screen. You don't | want to look at it that way, but you can do it. The part | that makes it 3D is entirely down to the lenses and | optics used. The display inside is just like any other. | | Because it is video. | mikl wrote: | That's an extremely pedantic interpretation of the word | video. The game isn't designed to be playable on a screen | with regular control input. It's a video game the same | way a full flight simulator is. Technically true, but it | requires specialised and expensive hardware to "play". | caslon wrote: | Hardly specialized and expensive, it works fine with a | $300 headset aimed largely at serving as Facebook's next | social platform hooked up to your PC. It's like saying a | Wii game isn't a video game, or that games you can't play | without stereo headphones aren't video games. | AnIdiotOnTheNet wrote: | Honestly I'd much rather have Hardware Innovation and Linux | Gaming Enthusiast Valve than Made Yet Another AAA Shooter | Valve. | mastrsushi wrote: | Yet another successful game vs Yet another failing hardware | device. | indexuser wrote: | The index is fantastic, minus the c-stick of all things to | get wrong. Still play it often, lobbies for Pavlov fill in | seconds. | sprafa wrote: | The Valve Index is working just fine. If you follow VR | devices, it's actually now the only one with good support | and no huge privacy issues. | autoexec wrote: | I wonder about the privacy issues here to be honest. The | "FAQ" linked to by the site says "we can go to ign.com on | it" but what happens if we do? Does Steam see that we | went there? Do they log that? If we log into our bank | accounts on the device does Steam see that too? What | telemetry are they collecting? Does changing the OS | prevent all of it? Will there be ads? | | It's cool tech, but I have to ask how will it be used | against me? Will it only be pushing me to spend more of | my money on Steam games or is there something more? | wly_cdgr wrote: | Amazing. If the hardware is good, this will leave no gaming use | case that is not best covered by PC | ohyes wrote: | The one issue with this is going to be the storage space. 512GB | isn't really enough for multiple AAA games. It will also be | interesting to see what the battery life is going to be on this | thing, and how well they've tuned the controller hardware. | | It could either be an amazing upgrade for mobile gaming or | incredibly janky. | birdman3131 wrote: | Looks at my 374Gb Ark install. Yah thats gonna be an issue. (I | think about 50gb is mods but still.) | afterburner wrote: | Does that not look uncomfortable to anyone else? | BuckRogers wrote: | How long until Epic Games sues Valve because they're not a first- | class store on Steam Deck? | | Companies like Apple, Valve, and Microsoft build out ecosystems | and take massive risks doing so, only to have someone who made | millions if not billions of dollars off of these systems to come | knocking. | | Epic made millions if not billions off these platforms. Nintendo | is locked to their store. So is Xbox and PS. Not sure why anyone | else that designed it that way would be any different. If it's a | closed ecosystem, it's just not for you. | | If Ram pickup trucks sold door chimes on the dash's touchscreen, | Epic Games would be suing for access for their alternative | marketplace. | cartesius13 wrote: | Does anyone have any idea why they ditched Debian to use Arch? | Bancakes wrote: | Wow that's as powerful as a base model PS4. | FinalBriefing wrote: | Yea, that's a great base to aim for. Lots of great games will | look respectable with those specs. I'd have loved a full 1080p | screen, but at least its larger than the Switch's 720p. | Bancakes wrote: | It's far below the average Steam hardware survey system. | sureglymop wrote: | It's crazy, it almost seems to be timed with the new Nintendo | Switch announcement... | nyghtly wrote: | The way that Gabe talks about the console is really interesting. | From what I understand, the purpose of this device is simply to | ensure that gamers continue to buy games on PC (i.e. from Steam), | even as desktop PC gaming becomes less and less relevant in the | wake of an increasingly mobile landscape. | | https://www.youtube.com/watch?v=4FXgDAF6QpM | spoonjim wrote: | Won't these guys get in trademark trouble with Elgato's "Stream | Deck" which is also a piece of hardware targeted at the gaming | market? | Ekaros wrote: | Don't think so. Steam in this market segment is well known | enough name. So they are very likely to get away naming | anything Steam something. | phront wrote: | What video card is equivalent to this steam deck hardware? | lasagnaphil wrote: | It's using a custom AMD APU, so I estimate it would be probably | a bit weaker than Ryzen 7 5700G's integrated GPU (1.6 TFLOPS | advertised vs 2.1 TFLOPs for 5700G). | | Though the performance may get a lot worse if you're using it | on battery power, or the device gets hot enough to get | throttled. | z3t4 wrote: | I hope it has better latency than the Nintendo Switch - if you | build your own hardware with display included, why not make it | fast!? Why does it need to have a 20+ ms response time!? | msie wrote: | This is great because there is only one platform to program for. | The previous Steam Console was a big failure because it had so | many different hardware configurations. This could be awesome!!! | [deleted] | krylon wrote: | Those specs sound quite impressive for the price. | | I wonder if one could run a custom Linux distro on it? It looks | like a sweet device, but I'm not enough of a gamer to spend that | kind of money on a device I can only play games on. | Urgo wrote: | As someone who has a stReam deck[1] sitting on their desk this is | a very confusing name. Before I realized this new product was | steam not stream I was trying to find if valve bought elgato or | something. | | [1] https://www.elgato.com/en/stream-deck | mdoms wrote: | Cool another Valve product that won't be sold in my country. | jgerrish wrote: | Man, imagine you were a kid getting one of these for the first | time, like a Nintendo or Apple. I can't imagine the magical | feeling. I really can't. | jeppester wrote: | Due to its openness and built-in controller this looks like a | great device for emulators and remote play / cloud streaming. | doublepg23 wrote: | Are people really looking for _another_ device for emulators? | k12sosse wrote: | This one has all sorts of input styles, covers a lot of | arcade games. No trackball or dial, though :) so marble | madness and arkanoid be damned. | | Touchpad, Touch Screen, Stick, D-Pad.. | [deleted] | AdmiralAsshat wrote: | https://www.steamdeck.com/en/tech | | > Operating System: SteamOS 3.0 (Arch-based) | | > Desktop: KDE Plasma | | This is sure to excite the Linux community. | vbernat wrote: | And they switched from Debian to Arch. Can't say I don't | understand them, but I would have thought there would have been | better bases than a rolling distribution (Gentoo, NixOS, | Fedora). | chme wrote: | Both Debian and Arch are very fine distributions. Your other | three options aren't really good for what Valve is going for. | | Gentoo is source based, and while distribution of binary | packages is possible with it, why would they do that? | | NixOs ignores FHS, and while it is possible to install a | steam compatible runtime, why would they do that? | | And Fedora belongs to RedHat, and why would they do that, | when they actually try to switch away from a OS distribution | controlled by one company? | | I am not saying those distributions aren't good, just that it | would not make sense for Valve to use any of those. | | Debian (via Ubuntu) and Arch are probably the most well | tested Linux distributions by gamers, that do not belong to a | single company. | vbernat wrote: | Gentoo, like Debian, has always been a good distribution | for derivatives. It is quite flexible and you can | definitely distribute binaries in the case of a commercial | derivative. Gentoo has also been used more widely in the | embedded world (because it has the ability to lower its | footprint). Known derivatives include Chromium OS and | CoreOS/Flatcar Linux. Both of them do not use the source | model. | | Fedora is also very friendly with derivatives and features | the ability to upgrade painlessly through atomic | upgrades/rollbacks, thanks to rpm-ostree. Something that is | shared with Nix. RedHat is mostly a sponsor and Fedora is | community-maintained. Unlike CentOS, RedHat didn't get any | bad press on how it tries to influence Fedora. Fedora is | pretty consistent and quite polished on the desktop side. | You also get a distribution who has access to the most | influential upstream distributors (including for the | graphical stack for example). | | Debian/Arch do not offer such things. Arch does not even | offer a stable base to start from. Taking a random snapshot | of a rolling distribution needs a lot of work. Ubuntu does | that with Debian. All Arch derivatives are desktop | distributions. It would be interesting to know why Steam | did not continue with Debian. Is it bad experience on the | previous SteamOS or inability for Debian to move forward? | X6S1x6Okd1st wrote: | Yeah I love NixOS, but for something like this it'd | probably be a mistake. | petepete wrote: | They'll surely host their own repository rather than use | Arch's directly. There's no reason to question stability when | they're in control of both ends, and Arch is light with | excellent tooling. | | It's a good fit. | MeinBlutIstBlau wrote: | I find that odd too, but in my recent experience, Manjaro has | been the best Linux experience I've had since Ubuntu 14.04. | Just install and everything works. Although Gnome was a bit | of a hassle, xfce and Cinnamon run beautifully. | [deleted] | matheusmoreira wrote: | It's based on Arch? That really is exciting. I never expected | something like this. | cma wrote: | Capacitive joysticks is really nice, it improves gyro aiming | adjustments by letting the gyro only activate when a finger is on | the joystick. | rdtwo wrote: | I don't know if this has changed but the problem with This is the | same as the stream controller. Pc game interfaces aren't designed | for controllers and aren't intuitive. This can be seen if you | just compare Minecraft Xbox vs Java and the lack of some little | menu optimization really makes Java a pain to run on controller | only. | jsnell wrote: | https://www.steamdeck.com/en/ might be a better link? Has pricing | information, for one. | | The rumors were discussed a couple of months ago: | https://news.ycombinator.com/item?id=27288653 | dang wrote: | (We've merged from | https://news.ycombinator.com/item?id=27846843 now, which points | to that link) | sprafa wrote: | if the microSD card slot works ok, I think the price is exactly | right. Doesn't the switch run games from SD cards? | olovets wrote: | dfsf | [deleted] | paxys wrote: | Tech specs - https://www.steamdeck.com/en/tech | | 800p resolution is a bit disappointing, but I guess that's the | only way to get a good frame rate without a massive power-hungry | GPU. | Shadonototro wrote: | 7", bigger resolution would be useless, and a waste of | ressources tbh, it's a portable console, i'd rather have better | FPS and better battery life than higher resolution with lower | FPS | paxys wrote: | It's about the same size as a large smartphone. Having a | screen with half the ppi of an iPhone would definitely be | noticeable. | Ancapistani wrote: | Looks more like the size of an 11" tablet to me, but with a | smaller screen. The physical interface uses most of that | real estate - which is good, because otherwise a tablet | would be a superior device. | Majestic121 wrote: | You can plug it to a bigger screen, so a bigger resolution | could be useful | Shadonototro wrote: | but you'll have to make a bigger "portable" console as a | result, and it would cost way more than $399 | | it's a trade off | | the main selling point here is it's portable, let's not | forget that | Al-Khwarizmi wrote: | Maybe the 800p thing only refers to the console's display, | as it's in the "Display" section, and it could output more | resolution when plugged to an external display? | | If it can't do at least 1080p on a bigger screen, it would | be a deal breaker for me, to be honest. I'm considering | reserving one but it would see plenty of big screen use. | pilsetnieks wrote: | It does have a bigger resolution when connected to an | external display, 800p is only for the internal one. Tech | specs say "up to 8K @60Hz or 4K @120Hz" for USB-C display. | ortusdux wrote: | If I were them, I would launch a 2nd version of the dock around | Dec-2022 that has an integrated GPU. Use a GPU than can push 2k | content and call it the Steam Dock 2K. 4K version in 2023. | robotnikman wrote: | If the USB C port supports USB 4 or Thunderbolt, that would | definitely be doable | MikusR wrote: | It has neither. | hackathonguy wrote: | I'm so excited about this - I've been looking for a cheap device | that won't take up much space and allow me to play AAA PC games | despite having a Macbook as a primary machine. Can't wait to get | my hands on this. | bob1029 wrote: | This is neat, but I really would like to see Valve putting a tiny | fraction of what must be a monstrous private cash pile into some | new content that can run on these devices (and my old-school | desktop). | | I feel like I am in the middle of a desert of gaming content | right now... I can see the mirage of BF2042 and AOE4 on the | horizon, but who knows how that is going to play out once we get | there. | | Maybe Netflix (with the recent EA exec acquihire) can pick up | some of the AAA gaming slack with their even more gigantic pool | of cash and inclination to greenlight and fund everything that | even remotely sounds interesting. | | I'm totally cool with a role reversal if Valve execs feel the | need to master all manner of hardware. Someone else will | eventually fill that software role. | Animats wrote: | What, no 5G? Just WiFi? That seems surprising. | smbv wrote: | I was more disappointed that it didn't support 802.11ax. | dang wrote: | To read all the comments, click 'More' at the bottom of each | page, or like this: | | https://news.ycombinator.com/item?id=27846969&p=2 | | https://news.ycombinator.com/item?id=27846969&p=3, etc. | AceJohnny2 wrote: | Curious what the battery life will be. | | Bummer the charging port is on top. That's inconvenient if you're | playing and charging at the same time. | | Still, an exciting device! | ericcholis wrote: | 40Whr battery. 2 - 8 hours | dcdc123 wrote: | I game on a Switch a lot and wish the charging port was up top. | On the bottom _sounds_ good, but the cable ends up being in the | way all the time. Up top really is better. | christkv wrote: | Take my money | COMMENT___ wrote: | I have a Steam Controller. It performed well in several games. | However, my experience with it and most games was very bad. Most | games did not really support it and community keybinding presets | were either non-existent or unplayable. I had to learn how to use | a controller as if I did not use any in my life. I had to spend a | lot of time to get everything up and running and learn the | controls. Most of the time I switched back to wireless keyboard | and mouse or xbox controller. | | I hope that controls on this device will be decent and the games | are playable. | css wrote: | From the FAQ [0]: | | - What OS is Steam Deck running? | | SteamOS 3.0, a new version of SteamOS based on Arch Linux. | | - Will people be able to install Windows, or other 3rd party | content? | | Yes. Steam Deck is a PC, and players will be able to install | whatever they like, including other OSes. | | [0]: https://partner.steamgames.com/doc/steamdeck/faq | modeless wrote: | That is a great link. Perhaps even more interesting is this: | Valve is working with anti-cheat vendors for Linux (Proton) | support. So one of the biggest remaining obstacles to Linux | gaming may soon be addressed as a side effect of this. | dkdbejwi383 wrote: | I hope they put some effort into anticheat on Linux for their | own games. Team Fortress 2 has been barely playable for the | past year because of cheaters running bots using widely | available software which Valve seemingly can't detect on | Linux. | azinman2 wrote: | Non-gamer here: what's the point of these bots? Is there | money as stake? Or just a leader chart? But if you get your | bot to #1, but you're not able to do anything with it and | it's a bot, what's the incentive? | dkdbejwi383 wrote: | Most of the TF2 bots seem to be about trolling. They just | kill players, spam chat and voice, and some have racist | names (because Valve don't check for Unicode characters | in player names) | TchoBeer wrote: | Some men just want to watch the world burn | andrewf wrote: | Same reasons you'll see some kids (and some grown-ups) | cheat at Monopoly or any other game. | KillahBhyte wrote: | Depends a lot on the game. If there is nothing to be | 'earned' by being competitively better then it is nothing | more than street cred. Think simple games or older games. | CS 1.6 before rewards, knifes, and skins. A small few | players might make some comp scene to get to some | incentive but most are ultimately found out. | | The bigger issue, and I believe the primary reason for | the rise in popularity of these bots, is when your | performance does 'earn' you something. As the OP was | speaking of TF2, this comes in the form of hats and | custom weapons. Today's counterstrike game has weapon | skins and knifes that go for pretty extreme real world | dollars. | | Almost every modern shooter has some sort of rank up | system tied to rewards. Some of the worst examples would | be PUBG's real world money trading of loot box items or | Diablo 3's real world money auction house. | | In my mind, these kind of systems turn video games meant | for enjoyment into some weird NFT mining system where | normal players are manually mining them with pen and | paper while the bots have built ASIC devices. | | In cases where the items themselves cannot be sold, you | have people selling the whole accounts. There are entire | middlemen businesses set up around this stuff. It's crazy | but there is your primary driver for incentive. | alliao wrote: | China and it's 50k USD cap per capita restriction | (probably lower and harder still now) practically become | in infinite demand side pressure for these too. | | They can buy players /cheat to farm, then sell the | virtual goods over to those with USD; with healthy | discount as profit for the other end. Thereby transfering | their asset out of China. | neaden wrote: | For some people, causing frustration and annoyance in | others is all the incentive they need. But in this case | also, possibly hats. | CreepGin wrote: | With YOLOv4-based aimbots on the rise, it's really a losing | battle even for the most anticheat infused games. | episteme wrote: | Not sure what the connection is between YOLOv4 and | difficulty of detection? Isn't YOLOv4 about object | detection? No matter how good your object detection is, | you need to read the game and influence the input which | is the part an anticheat is trying to detect, no? | sudosysgen wrote: | There is no way to defeat an aimbot that just reads the | screen, detects enemies, and moves a mouse. | kibwen wrote: | That's kind of beside the point. Classic aimbots work by | reading the game's memory, which means that you can aim | at things that are on the other side of walls, or behind | you, or obscured by smoke or darkness, or so far away | that they don't even render. "Only" being able to aim at | things that are actually visible is a significant step | down from what we have today, which is the tradeoff for | being almost impossible to detect. | sudosysgen wrote: | Actually, no, that's incorrect. | | You're thinking of wallhacks or wallhacks+aimbot | | Aimbots only aim at things you can see, it's one of their | main features. That way you won't snap into someone's | head through a wall which would make everyone know you're | hacking and get you banned. | kibwen wrote: | I'm no expert here but surely aimhacking originally | implied wallhacking? The alternative requires doing | actual image analysis in realtime, which AFAIK has only | become feasible in the last decade and is way more | processor-intensive than just reading coordinates in | memory and doing some trig to adjust your aim height. | Maybe this is selection bias talking, but I see plenty of | videos of cheaters who are obviously just snapping to | heads through walls. | f1refly wrote: | Since you can check in memory where the enemies head is, | you can obviously also check if theres a wall inbetween. | Cheats for video games have had humanizing/cloaking | forever. | sudosysgen wrote: | You don't actually need image analysis. There are tricks | you can use to decide if an enemy is visible or not | without it - obviously the game itself does it already to | decide if it should draw the enemies to begin with :) | | Also yes these were invented a long time ago because | people got caught snapping through the wall when CS | servers started recording demos. | throwaway2048 wrote: | Modern FPSes like CS:GO don't even send you data your | client can't see/hear, so wall hacks are effectively | near-impossible. | sudosysgen wrote: | While that's true, being able to see any enemy that you | could theoretically hear at all is huge. | brigade wrote: | Only if it's running on a separate computer and you're | passing your own mouse movements through that computer. I | think it's still typical for the ML aimbots to run on the | same computer? | sudosysgen wrote: | There was a recent demo of one that didn't. With modern | hardware you can run Yolo on an RPi 4 with an 8$ capture | card and a Teensy as USB HID for like 50$, you could | definitely charge 200$ for it as a cheating appliance. | | BRB I'm gonna ask for VC funding (just joking) | majormajor wrote: | There are probably plenty of ways to tell "fake | controller input from a bot" from "actual human | controller input" today. | | Sounds like a scary arms-race, though. At some point the | bots will probably be very hard to distinguish from | "skilled human." | | It will be sad if online play becomes only enjoyable with | people you already know. I'm surprised how gleeful some | people seem to be about this sort of "soon cheating will | be undectable!" tech advancement. | | Or you just go all-in on the surveillance path and there | are models that look at your performance in the game over | time, your performance in other games over time, etc. | Mediocre player suddenly amazing? Probably a cheater! | etc... Not great sounding privacy-wise, but Steam | probably has access to the data to do this. | nullsmack wrote: | There's a form of cheating I've heard about a while back | called softaim. Basically the cheating software doesn't | aim for you, but it can tell if you're aiming at the | person and pull the trigger for you. | | The YOLO stuff combined with softaim is going to be | pretty hard to detect. The game can't tell if your video | is going into the cheating device. Even if it can tell if | there's a secondary input coming in for the trigger... | people could just mod their mouse to take external input | for the button. Someone pathetic enough to cheat | absolutely would do this. | | I honestly don't know how multiplayer will even work in a | year's time or maybe even less! | cle wrote: | > I honestly don't know how multiplayer will even work in | a year's time or maybe even less! | | It's easy, IMO: remove the incentives for cheating. If | this is the only way forward, I might be more likely to | actually participate in the industry, because it'll put | the focus back on intrinsically-fun games, instead of | treating games as merely a vehicle for chasing | status/rankings/items/etc. | the8472 wrote: | > Sounds like a scary arms-race | | Or a GAN | sudosysgen wrote: | Also, there is enough variance amongst human that | eventually the generator network can actually slip under | the noise floor and become 100% undetectable. | greenknight wrote: | https://www.youtube.com/watch?v=ObhK8lUfIlc | | They are using deep learning to detect hackers, since | 2018 | mikenew wrote: | > There are probably plenty of ways to tell "fake | controller input from a bot" from "actual human | controller input" today. | | Only in the "do these movement patterns appear human-like | or not" sense. These aim bots can use assistive devices | to input mouse movements and there's no way to tell | whether or not there's a human hand moving the mouse. | sudosysgen wrote: | There might be for now. You just have to train a second | model that actually moves the cursor towards the target | on normal player behaviour, eventually it becomes | essentially perfect, and what then? | | As far as performance improvements, oh it's going to make | the cheat programmers even more money as they implement a | skill ramp up period and get to charge more. | | The only way in which I'm "gleeful" is that it might | finally put an end to the spyware when we realize that | controlling someone else's computer is a losing | proposition. Otherwise yeah it does suck. | CamperBob2 wrote: | How about: every time you snipe someone from an | implausible distance, you have to identify some | crosswalks and traffic lights before the score is | counted. | CodesInChaos wrote: | I expect the anti-cheats to require an unmodified SteamOS. | | Though the FAQ says the following, so it might not be quite | as bad as I feared: | | > We recommend using user-space anti-cheat components for | best results, as they can typically run in the Wine | environment and provide the same level of functionality. | Kernel-space solutions are not currently supported and are | not recommended. | matheusmoreira wrote: | God I hope not. I don't want invasive proprietary kernel | modules screwing up my system. | ziml77 wrote: | I really hope this happens for all current anti-cheat | software. With Windows 11 coming, I was looking into the | state of gaming on Linux and anti-cheat seems to be one of | the main blockers right now. | Teknoman117 wrote: | It's really discouraging honestly. Wine/Proton finally gets | to the point that nearly everything works and now all of | the anticheat systems move to injecting kernel mode | drivers. | entropy1111 wrote: | Here are a few good videos about the subject and Linux | gaming. I don't know anything in article format or I would | have linked that instead. | | https://www.youtube.com/watch?v=o8apCPN56PU | | https://www.youtube.com/watch?v=B35XhcmBDDI | | https://www.youtube.com/c/Collabora/videos | exit wrote: | do you think anti-cheating is ultimately solvable? it seems | likely to me that eventually bots just take in a video | stream, running on an otherwise separate device. what happens | to gaming then? | mikenew wrote: | Not eventually: | https://arstechnica.com/gaming/2021/07/cheat-maker-brags- | of-... | darkwater wrote: | I'm totally out of the game scene nowadays and I don't | understand how anticheat software should be installed | locally. How does it work? I thought it was done on the | server level. | tonmoy wrote: | It would be impossible to catch all cheaters just from | server side. Game clients for example need to have the | location of other players but as the gamer it would be | cheating to know this information. Moreover you can have | assist clients installed which can do something as simple | as image processing on what's on screen and highlight the | visible enemies - this would also be considered as a cheat | for which you don't even need to change the game client | code | yellowapple wrote: | You absolutely could design a multiplayer game such that | the client only has access to what the player should be | able to see. Whether such a game would actually be | _performant_ is obviously a different question, but as | Internet bandwidth continues to improve on average I | wouldn 't be surprised if the server ends up becoming | much more involved - both for anticheat reasons and to | reduce the client-side workload. | [deleted] | Mawr wrote: | https://technology.riotgames.com/news/demolishing- | wallhacks-... | kaoD wrote: | It's not a problem of bandwidth, it's a problem of | latency. What a client sees at any point in time is | actually a client-side prediction. | | If this wasn't the case, and the server wouldn't send | player positions until they were actually visible, | players would pop out of thin air when turning corners or | crossing doorways. | | This leads to a different kind of disadvantage called | "peeker's advantage", where the peeking player shows up | later at the peeked player's screen... but this is | generally accepted as a tradeoff. Players like their | object persistence apparently :) | | Latency isn't getting any better soon, and there will | always be an impassable limit on link latency due to | distance. | penagwin wrote: | You _must_ have server-side anticheat if you have any at | all because client side can (eventually) be bypassed - | however client side anticheat is better at catching subtle | but low effort/obvious cheats. | | Also some types of cheats such as wall hacks can only be | detected client side. | whatshisface wrote: | On Windows, anticheat runs as root and scans processes like | an antivirus would. As is par for the course with | DRM/License management/anticheat systems it is more about | making a token effort to increase the difficulty of the | most primitive attacks than it is about actually stopping | anything. | SpaceNugget wrote: | It's gone way past that. Some anticheat software runs in | the kernel now. They are doing crazy things like looking | for PCIe devices trying to DMA game memory. | | https://github.com/ufrisk/pcileech/blob/master/readme.md# | har... | opheliate wrote: | I find it really difficult to see the value proposition | for anti-cheat companies in spending time developing that | functionality. Is it really worth spending dev hours on | catching what I imagine is a tiny population of people, | who you already know are prepared to use hardware | modifications to circumvent anticheat? Or is it just a | good marketing point? | rasz wrote: | Apparently its cheaper than cost of infrastructure that | would allow properly implementing server side checks, | like validating if the player supplied entity data is | within possible parameter limits aka why the fuck is this | dude flying all over the map and server letting him do | that?!?!?! | yccs27 wrote: | A competitive game without the typical flood of cheaters | sells much better, because hacks and bots can really | destroy your experience as a player. | BoiledCabbage wrote: | I'm not a heavy gamer so don't have great insight, but it | seems like you might be undervaluing the problem. | | > I find it really difficult to see the value proposition | for anti-cheat companies in spending time developing that | functionality. | | Let's say 1% of the population cheats. Maybe that's high | (or low, but I could easily see 1% of the real world | population having less than stellar morals w.r.t. | cheating). So you play an online game with 20 people in | it. That means on average one out of every 5 games there | is a cheater in it. | | That ruins the experience for you (and everyone in it). | Not to mention now because there are so many legit | cheaters, people start mistaking really talented players | of cheating. Accusing them, starting back and forth | arguments online which worsens the experience even if | they're not cheating. This adds to the frequency of | assumed cheating. Then one of those 20 people decides the | way they'll fix it is they'll download a cheat a next | time someone on the other team cheats then they'll start | cheating too. And so they do, but sometimes they do it | when someone is actually just good an not cheating and so | they worsen the game. | | Overall if you're a company, trying to run an online game | you need a positive environment where people will want to | return to play. Cheaters very quickly ruin the trust in a | game, and that leads to real financial impact. | darkwater wrote: | Ok but then you cannot log into an online gamr using | Windows without having an anticheat installed saying that | your machine is good to go? Is it something like this? | freeone3000 wrote: | Yes, that's correct. It launches as part of the game. | Siira wrote: | Anti-cheat is not exactly consumer-friendly. | | They should design their games such that the client is not | trusted, and then the only possible cheats would be UI/AI | assistants to the human players, which is not really | cheating. | majormajor wrote: | An "assistant" that generates input to move your player in | a sports game, or aims for you in a shooter, is absolutely | cheating. | | You can't make the client untrusted to the point of "I | don't trust that the human really pushed the button" or you | don't have a useful multiplayer mode anymore. Cheaters are | truly ruining everything, here. | mulmen wrote: | You are right of course. | | Like so many seemingly intractable moderation problems | maybe this is why we shouldn't scale to infinity. YouTube | is literally too big to moderate. Maybe this is a feature | of humanity. What's wrong with more, smaller communities | that have a dang to keep everyone in line? Other than the | unfortunate lack of dangs in the world. | | Back in _my day_ CS servers were mostly privately run. If | you were caught cheating you got banned. If you | _appeared_ to be cheating (you were too good) you also | got banned. From the perspective of the players on the | server those are the same thing. Communities formed on | servers with similar skill levels and recognized players. | Cheating in that kind of environment becomes extremely | risky from a social perspective. You could piss off your | _actual_ friends. | | There wasn't a need for rank-based matchmaking or anti- | cheat or anything like that, you just eventually found a | place you fit in and could have fun. Valve tried to | replace that with algorithms but maybe they should "crowd | source" so to speak, like we did 20 years ago. | | This is all a lot of words to say that there is a "right | size" for a community to form and enable everyone to have | a good time. When you get to the point that "technology | can't help us" I think that's an indicator that your | community is too big. | [deleted] | caymanjim wrote: | It'd be great if clients could be completely untrusted, but | the reality is that it's impractical--if not impossible--to | have the server dictate what's visible. Games rely on | client-side rendering to determine if you can see | something. In milliseconds-matter FPS games, there's no way | that the server can calculate whether you can see someone | poke their head around the corner or whether you're using | wall hack to see them in advance. Human reaction time is | way too fast, and even great networking is too slow for | that to be effective, even if there were enough computing | power server-side to run all the numbers. I can't even | think of a way that things like aimbots could be prevented | server-side; it's hard enough just to detect them. | Sebb767 wrote: | > but the reality is that it's impractical--if not | impossible--to have the server dictate what's visible. | | Gamestreaming (Stadia etc) shows that this absolutely is | possible. It might not be feasible due to players on bad | connections and hardware cost (in fact, the reason that | games do so few checks serverside is hardware cost), but | it's not something impossible anymore. | | > I can't even think of a way that things like aimbots | could be prevented server-side; it's hard enough just to | detect them. | | Pattern detection can, things like following enemy | movements through walls or extreme precision. I agree | that it's easier to check for running software on the | client, but this is error prone as well and can also be | defeated by a sophisticated enough hacker. | caymanjim wrote: | > Gamestreaming (Stadia etc) shows that this absolutely | is possible. It might not be feasible due to players on | bad connections and hardware cost (in fact, the reason | that games do so few checks serverside is hardware cost), | but it's not something impossible anymore. | | That's a fair point, and maybe we're closer than I think, | but I don't think that fully-streamed games demonstrate | that we're there yet. At the risk of sounding too | elitist, those games aren't "hardcore". The things that | streamed game players expect and will put up with are a | far cry from the things that hardcore gamers expect. | | A serious Counter-Strike player wants things to operate | as close to the limits of human reaction time as | possible. People can typically react (as in press a | button) in response to visual stimuli in something like | 150ms, and to audio stimuli in something like 50ms (I | don't have good links for these, so don't hold me to the | numbers; there are studies out there). | | While this may seem like it's slow enough that processing | and network delays don't matter too much, when you add | those in, you're well into the territory of perceptable | delays. Advanced/pro gamers (especially younger ones) are | even faster. I don't know that it's possible for fully | server-side systems to compensate for this. Anecdotally, | I can't tell the difference between 20ms and 70ms latency | while gaming (at least not now that I'm old), but I can | tell the difference between 20ms and 120ms. If everything | had to happen server side, I think it'd be noticeable. | episteme wrote: | How would you apply those rules to say, chess? Games should | be computers against computers or they are badly designed? | That's quite a lot the biggest games of all time that you | consider badly designed. | alanwreath wrote: | `Steam Deck is a PC, and players will be able to install | whatever they like, including other OSes.` | | this is probably this most exciting thing about this release. | How many days until this thing is running k3s and/or serving up | a prometheus dashboard on the same device that is touch | capable? | jcastro wrote: | Finally, someone thinking outside the box! :D | yellowapple wrote: | Or, more accurately, thinking inside of many tiny boxen. | rasz wrote: | The only exciting thing is the form factor. Spec wise its an | underperforming laptop with integrated graphics delivering | below 8 year old GTX 760 level of "performance". | | 1280 x 800 at up to 30 fps. | ChuckNorris89 wrote: | The Nintendo switch has the same screen resolution and way | worse specs and sold like crazy. | risyachka wrote: | Its because when it comes to gaming consoles hardware | doesn't matter. Only games do. Nintendo has proven this | over and over. You can add rtx it still won't sell unless | there are some great titles that run like native (usually | this means custom ports because ui and other elements in | 99% of games are not created with small screens in mind | and usually are not usable at all) | Aeolun wrote: | Also half again as cheap. | minimaxir wrote: | Valve engineers explicitly frame the Steam Deck as a PC with an | integrated controller rather than a game console: | https://www.youtube.com/watch?v=oLtiRGTZvGM | shmerl wrote: | Console is supposed to mean simply a type of interface and | form factor. The fact that incumbent consoles are all crazily | locked-in and DRMed (that it requires to explain that this is | in fact a PC and you as a user can control it) has nothing to | do with them being consoles per se. So let's call it a | console, but without all the garbage. | css wrote: | Yeah, this is an awesome change of pace for an industry that | notoriously locks down its hardware. | Nullabillity wrote: | While I am happy to hear this, this is par for the course | for Valve. | | The Steam Machines were also equally open, and the | (otherwise streaming-focused) Steam Link supported | sideloading. | j1elo wrote: | I still use my Steam Link, and still love how smooth and | easy it is to bring the game picture to my living room's | TV. (wow that sounded like a commercial) | | btw to this day it still receives updates! | | But, what were people sideloading on it? any alternative | usage that might be interesting to explore? | novok wrote: | Steam is the platform for games on non locked computers | moron4hire wrote: | Yeah, they're more focused on screwing the content | creators rather than the consumers. | spiraling_shape wrote: | Steam is the only place I ever actually pay for software. | They earned my trust where so many others have lost it. | 411111111111111 wrote: | In what way, if I may ask? I am not aware of any | controversy surrounding the steam store with that regard. | | Now that the store had that facelift the only issue I am | aware of is the honestly pretty lacklustre curation... | Which is an extremely hard issue so pretty forgiveable | wazanator wrote: | They take a bigger cut then most other digital store | fronts and they have a history of using the loyalty of | fans to do unpaid work such as translations and perform | the majority of moderation on Steam. | antonzabirko wrote: | Haha, agree but most places do it anyways, steam screws | content creators about equally. | [deleted] | metalliqaz wrote: | This allows them to proceed without having to obtain new | platform rights from every single publisher on Steam. | YouCanDoBetter wrote: | It is still a PC though. You can plug it into a monitor, | attach a mouse and keyboard, and write a book with it. | flatiron wrote: | they really missed out on saying (btw it runs Arch) or somin to | play to that meme | gremlinsinc wrote: | At this point, i can't tell if I'm an arch user because of | that meme, or if that meme is true because I'm an arch | user...either way as an Arch user, I must make you aware of | this fact whenever linux operating systems are brought up (I | think it's even in the EULA). This has been a PSA. | ineedasername wrote: | Thanks! This was the #1 thing I was looking for and didn't see | while scrolling through all their marketing material. | matheusmoreira wrote: | This is absolutely awesome! | ghostly_s wrote: | Isnt using Windows on this thing going to be an awful | experience, though? | deadbunny wrote: | That's the beauty of a device that respects the fact that it | is indeed your hardware. It'll allow you to shoot yourself in | the foot however you like. | jchw wrote: | I'm super excited to see that they've chosen Arch as a base for | SteamOS. I understand fully why they originally chose Ubuntu, | but I feel like Arch actually hits a lot of sweet spots for | consumer use cases and could be adapted for such use quite | effectively. (To be fair, I feel similarly about Gentoo, which | was similarly adapted for ChromeOS quite successfully.) | gremlinsinc wrote: | I'm required as an Arch user to also reply and say I'm an | arch user, and approve this message. | luke2m wrote: | roses are red, violets are blue sudo pacman -Syu there is | nothing to do | peakaboo wrote: | I use Arch btw | furgooswft13 wrote: | hello fellow Arch user. I too approve of this message and | sudo pacman -Syu without fear. | encryptluks2 wrote: | Me too... don't forget the Btrfs snapshots. | lscotte wrote: | ZFS here. | vlowther wrote: | Same, except just yay. | gorgoiler wrote: | I love a good distro story but it doesn't seem very relevant | here. | | A Linux distribution like Ubuntu, Arch or Gentoo provides a | platform for users to configure their system. The distro is a | toolkit for finishing up a generic OS into the specific | workstation needed by the user to do their work. | | Steam Deck on the other hand has one job to do: launch | /opt/steam and run things linked against libsteam. The end | user won't be doing anything with the OS itself. | | Accordingly, the underlying distro just doesn't seem that | interesting. What about the distro could possibly be surfaced | to the end user/gamer that they would care about? | | It's not like Steam will apt dist-upgrade their device: | upgrades will be a complete reimage. | dvogel wrote: | Game developers end up using the distro tooling when they | port the game to SteamOS. One of the tensions with Ubuntu | was that developers felt familiar with it (good) but the | system libraries lagged what was needed by new games (bad) | so developers would need to run their game in a SteamOS | Ubuntu-esque chroot instead of their Ubuntu host system | despite them being very similar. Arch does provide the | promise of easier native porting because testing the game | during active development (on an Arch host system) will be | closer to the SteamOS Arch-esque system. It's small but | meaningful for those who try to support SteamOS to the | maximum extent, which is important when you're trying to | seed a new ecosystem. | Defenestresque wrote: | >The end user won't be doing anything with the OS itself. | | What makes you think so? The desktop environment will be | powered by KDE Plasma. | | >Accordingly, the underlying distro just doesn't seem that | interesting. | | Valve is pretty clear that in addition to having a gaming | mode they want the device to be a full-fledged (linux- | based) PC.. hopefully with everything that entails. | | >What about the distro could possibly be surfaced to the | end user/gamer that they would care about? | | Maybe nothing in "gaming mode," but in "desktop mode", it's | Arch running KDE Plasma. It's essentially a Linux-based PC | with a gaming option. (Or vice-versa, depending on your | primary use case and point-of-view.) | | Given the fact that the desktop mode exists and is leaned | on as an important feature, I'd assume a lot of underlying | functionality will be exposed. | | >It's not like Steam will apt dist-upgrade their device: | upgrades will be a complete reimage. | | I too am interested to see how they will handle this, but | based on their website copy I would not be surprised if you | could at least apt-get upgrade the desktop portion, with | the gaming mode running either on top or separate from it. | Igelau wrote: | It sounds like a practical choice. "What's a malleable sort | of distro we can start with that will be easy to shape into | the OS we need?" Apparently the answer turned out to be | Arch. | | So yeah, not exactly an exciting story, more like a | practical solution. | whoisburbansky wrote: | Why do you think the end user won't be doing anything with | the underlying OS? It seems to me that the sort of customer | that would go for something like this over another console | is precisely the sort of customer who would love using the | underlying OS and this device as a more general purpose | compute device. | madpata wrote: | Using Arch probably allows for faster updates, since Steam | won't have to wait for ages to use some of the newest Linux | kernels. Same goes for other supporting software. | | Ubuntu is good as a stable platform, but it's probably too | slow moving. | yjftsjthsd-h wrote: | For an appliance where they control the system, they | could just ship a stable Debian/Ubuntu/whatever LTS | release with just the kernel replaced. (Hetzner does | this, actually; their rescue system is a netbooted Debian | system with a bleeding-edge kernel.) The kernel has a | stable userspace ABI, so you can generally take the | latest release, build with the same config, and drop it | in and have it work. | riffraff wrote: | But why would you want the latest upgrade rather then a | stable platform to build a console? | | If you upgrade often and you break stuff people will | scream at you, so you need extensive testing of 3rd party | games before you release an update of your os, which will | naturally limit you anyway. | aseipp wrote: | Because the turn-around time from upstream-to-packager is | smaller, which in turn helps get problems fixed faster. | That in turn means devs have more space to fix issues. It | is an effective velocity improvement for them and they | think it will work for their targeted market. | | First, it's worth keeping in mind that this Steam Deck is | for all purposes and intents a fixed-spec system. Valve | will control all of the most major components that make | various end-user support problems appear (fixed CPU, GPU, | RAM, motherboard, controllers, storage, etc.) | | Now, with that in mind, if you use a system that has a | release cadence like Ubuntu, if you want to fix issues, | you must report them upstream and backport them into your | current system. This is workable, but it is implicitly | predicated on the assumption that the backport is the | only way to deliver the fix to users in a reasonable | timeframe. Otherwise you would have to wait 6 months for | Ubuntu to release anything. | | If you use a rolling system like Arch that is much closer | to the very latest versions, the same process above | occurs. But the window for those changes to appear | downstream (from reporting the issue to the person | receiving the fix) is much smaller. If this window | becomes small enough, say "I report an issue and a patch | is issued and released in 48 hours", it often means you | don't have to backport or maintain the backport for long. | If you're maintaining less backports concurrently, or | even none at all, that means you have less workload and | can focus on diagnosing real issues with up to date code. | | Finally, and this is the important part: it doesn't | matter for who they want to buy this. I don't think Valve | intends this to be seen as a console, but as a portable | PC, and I don't think PC gamers who use Steam (and thus | are the target market) are unexperienced with the fact | games might not work and bugs need to be reported. It's | part of PC gaming culture at this point to complain about | bugs in PC games. They actually will probably want one | anyway because it will make their massive investment in | their Steam library all the more available. And if you're | some die-hard guy who likes this thing because it's | Linux, well, Proton is basically as good as it's ever | going to get at this rate, and it's objectively made | Linux gaming massively more available, so, you just gotta | deal. (Proton's very existence gives developers _less_ of | a reason to deal with native Linux ports when they can | just target Windows and let the magical translation layer | fix it instead. So actually the focus will be going into | making Proton better instead to fix these issues, and | that is actually probably the best way forward to ensure | older games can be available, too.) | | There are a thousand confounding variables in this | equation and I'm sure you can line up to list them or | whatnot. But the important thing here is that in all | cases there are social expectations about how the | maintainers of each upstream project and distro fix | issues, and on what timescale, and how users respond to | them. That's why they think this will work. | supernintendo wrote: | I've been using Arch as my only OS on desktops and | laptops for years now. Maybe I'm just lucky but in my | experience it's been incredibly stable. I've only run | into one issue with updating packages using pacman and it | was a Postgres + PostGIS conflict caused by my own | configuration mistakes (easily fixed). I imagine most | updates for the Steam Deck will either be from the core | repositories or through Steam itself though, so the same | issues you might run into when installing bleeding edge | packages from the AUR shouldn't apply. | | As far as why Arch, I think it's a great "build your | Linux OS" distribution that gives you a solid foundation | to expand into the bespoke system of your dreams. On my | desktop, I have a personalized computing experience using | Wayland + Sway, PipeWire and only the software I use. | That same DIY principle makes Arch a compelling option | for anyone looking to build their own distro; Manjaro is | one such example and it's the distro I used before making | the full dive into Arch. | rubyn00bie wrote: | Driver support would be my _guess._ | | With PC games, at least in my humble experience, you | pretty much always need the latest drivers to run things | well (especially so on Linux). With AAA games you will | likely need to download several different driver updates | within the first month to make it play reasonably well. | | My understanding of Arch, is that it's more focused on | providing systems which are more up-to-date/current than | strictly "stable." [1] This is a pretty big advantage for | Valve/Steam/Gamers since its less likely they'll be stuck | having to back-port a sea of changes to a dying, but | stable, LTS version. Instead they'll be on a platform | with a community that prioritizes it. In all honesty, | it'll probably make for a more reliable/stable gaming | experience since patches will be easier/quicker to ship. | | [1] Just to note, I'm not saying Arch is unstable in case | someone reads it as that. I honestly was thinking of | giving it a go this weekend (currently on a Debian based | system), and this is probably the kick I needed to do it. | yjftsjthsd-h wrote: | But in this specific case, Valve doesn't _need_ to worry | about driver support, since they control the hardware? | Unless they mean it to be a general purpose distro that | people use on other hardware as well, maybe. | evol262 wrote: | Historically, this is AWFUL for gaming on Linux, since | NVidia is a terrible company which takes forever to get | their drivers working on/with new features (Wayland, | kernel modesetting, new kernel versions at all for a long | time). You seem to be taking a lot of assumptions about | what gamers want/need on Windows and cross-applying it. | | Steam (via Proton, mostly) already does a lot of | development work, and it doesn't care which distro it's | on. "Oh no, I updated my kernel and now my graphics | drivers don't load at all!" is incredibly common, even | with DKMS. Sometimes (mostly) bugs get fixed in Mesa or | whatever. Often, new subtle bugs are introduced when a | new Wayland/Pipewire/whatever feature goes GA. Having as | few moving pieces as possible (by using an LTS distro, or | at least something which isn't rolling with upstream and | has a modicum of QA) lets you optimize the pieces you | need to without worrying that this or that API is going | to change underneath you. | | Intel and AMD drivers do not have this issue, and Valve | was smart enough to not go with NVIDIA, but "I want to be | up to date" is a terrible experience. | | Additionally, it generally makes for a much less | reliable/stable experience (gaming or otherwise) because | `pacman -Syu` may at any point break something because | you didn't read the release notes, or "mostly" stable | features were committed upstream then released so the | userbase can put them through their paces and report bugs | the developers didn't encounter. | | Users of Arch/Fedora Rawhide/whatever accept this, but | someone who buys an OEM gaming machine does not need or | want this. | | Just to note, I AM saying that Arch is unstable. I've | been using Linux for 20 years, and I've had my time with | Gentoo and Arch. 99% of the tinkering users do is | reproducing the work of professional developers at distro | vendors who spend a lot of time and effort making sure | you never encounter the problems Arch users revel in | fixing at all. Sure, you can tell yourself that means you | "know" more about the system. But that is time invested | that you could have spent doing REAL THINGS, and solving | REAL PROBLEMS which are not un-breaking your distro. | darkwater wrote: | In general I agree with you but this: | | > Sure, you can tell yourself that means you "know" more | about the system. But that is time invested that you | could have spent doing REAL THINGS, and solving REAL | PROBLEMS which are not un-breaking your distro. | | You can start a sysadmin career with that kind of | experience. | sudosysgen wrote: | You definitely can, that's how I got into sysadmin jobs | :) | ryukafalz wrote: | Can confirm. Basically did just that. :) | | Not necessarily on Arch specifically, mind you, but a ton | of the experience I had that led to me getting my first | tech job was breaking stuff and then figuring out how I | broke it. It's a great learning experience. | yellowapple wrote: | > Historically, this is AWFUL for gaming on Linux, since | NVidia is a terrible company which takes forever to get | their drivers working on/with new features | | Historically, sure, but with the leaps and bounds Intel | and AMD graphics drivers have made (in no small part | thanks to Valve!), we can leave Nvidia in the dust. With | said FOSS drivers, "I want to be up to date" is a | perfectly reasonable desire and does indeed get the best | results as far as gaming goes. | | That said, I agree that Arch wouldn't be my first choice | for something I'd expect non-technical users to maintain. | If Valve really wants a rolling release and close-to- | cutting-edge kernel/driver versions, distros like | openSUSE Tumbleweed could readily do that (with, at | worst, an extra repo for bleeding-edge kernels, though | I've yet to find that necessary on my openSUSE-running | gaming laptop) without anything even vaguely resembling | Arch's maintainability nightmare. | moehm wrote: | If we are talking about upgrading means a complete | reimage, Valve probably doesn't push every minor upgrade, | but bundles them together. Like what Manjaroo is doing. | asciimov wrote: | I moved off of a standard release and onto a rolling | release distro because the software I used the most was | always a major release (or two) behind. | | Since it's based on arch, I assume they will pull the | latest software from arch, test it, and push out updates | as they are verified. | depressedpanda wrote: | I'm fairly certain SteamOS was based on Debian, not Ubuntu. | homarp wrote: | https://store.steampowered.com/steamos/ says | | So, what is SteamOS? | | SteamOS is a public release of our Linux-based operating | system. The base system draws from Debian 8, code named | Debian Jessie. Our work builds on top of the solid Debian | core and optimizes it for a living room experience. Most of | all, it is an open Linux platform that leaves you in full | control. You can take charge of your system and install new | software or content as you want. | [deleted] | NikolaeVarius wrote: | Goddamn, take my money | l0b0 wrote: | Arch Linux is amazing. The biggest surprise for me was that | it's _more_ stable than so-called stable distros, probably | because the various packages don 't end up drifting several | months from each other when keeping up to date. | | Hopefully this eventually results in more user friendly Arch | Linux installers. The learning curve is an absolute _wall_ when | installing, even after several years on Linux, but after that | it 's pretty standard. | | Based on this trajectory I expect they'll be migrating to NixOS | (or maybe Nix on Arch) in about 5-10 years. | qznc wrote: | There are different kinds of stability. For Debian it means | version numbers stay the same as much as possible. For Arch | it means software does not crash because bugs get fixed in | newer versions. | hugosbaseball wrote: | > For Arch it means software does not crash because bugs | get fixed in newer versions. | | ....what. That is not how OS stability works. | | Also, Arch is nearly impossible to use in production | environments. | | Let's say there is a vulnerability discovered in the | version of lighttpd you're running in your production | environment. On Debian, you pull that package, do some | testing, and you're done. | | On Arch? It's a rolling release distro. They're | continuously updating everything, including system | libraries. You can easily end up in a situation where | getting a security bugfix means you have to update nearly | the entire OS thanks to it being built against updated core | system libraries. | | Like Gentoo it's one of those OSs that is cool for linux | nerds and a headache for people who actually need to | practice proper systems engineering. | sudosysgen wrote: | Actually, you don't have to do a full system upgrade, you | can update a single package. | | People have used Arch in prod. But personally I'll still | use Debian to be on the safe side despite all of the | issues that comes with. | bwood wrote: | Just because it often works doesn't mean it's a good | idea. Updating a single package is officially unsupported | [0] and it's burned me personally on a number of | occasions. | | [0] https://wiki.archlinux.org/title/System_maintenance#P | artial_... | dylan604 wrote: | >For Debian it means version numbers stay the same as much | as possible. | | I would call that stagnant rather than stable. If a version | of software remains the same with the same bugs/issues not | getting resolved, that seems unstable to me. Yes, not | crashing could also be considered stable as well. | voxl wrote: | I highly recommend staying away from Arch and NixOS if you're | not ready to commit upwards of 30% of your work and free time | fixing and tweaking your box. | | I've tried both, Arch Linux will routinely hose your entire | install if you don't carefully read the update notes every | time (even if most of the time there is no call to action for | you). Unless it has changed, this is still the expectation of | users. | | NixOS promises stability, you just walk back to a previous | version! Alas, i've had NixOS hose _all_ of my previous | versions because of X server issues. Not only that, but the | community of NixOS is hostile to getting shit done, if its | not the NixOS way please stay away, | COGlory wrote: | You spend upwards of 33 hours per week maintaining your | Arch/NixOS system? | saghm wrote: | > I've tried both, Arch Linux will routinely hose your | entire install if you don't carefully read the update notes | every time (even if most of the time there is no call to | action for you). Unless it has changed, this is still the | expectation of users. | | I'm honestly not quite sure what you're talking about. I've | been using Arch as my daily driver for maybe 5 or 6 years, | and I don't recall ever having my installation messed up | from an update. Arch is fair bit along the spectrum of | being a "build your own system from the ground up" type of | deal though (although not quite as far along as something | like Gentoo), so I don't doubt your experience, given how | much two Arch installations can differ. | zimpenfish wrote: | I've had Arch on 3 servers for 5-6 years also and only | had a couple of incidents where Arch updates messed | things up. | | _But_ one of those was a big compatibility breaking one | that I hadn 't done the prep for (because I'd missed the | whole lead up for various reasons and was months late on | the update anyway) and I still can't really explain the | other. | | Compared to Debian which I managed to break many times in | the same time frame... | pizza234 wrote: | > Compared to Debian which I managed to break many times | in the same time frame... | | How did you exactly break Debian multiple times? | | I've read about people doing crazy stuff, like replacing | the default compiler entirely (rather than setting an | alternative one) or forcing apt to install incompatible | packages... and then complaining that the distribution is | not stable. | | Non-rolling distros are very very conservative with | package upgrades, and they don't "just break", as little | changes over a given version. | sudosysgen wrote: | Generally Debian breaks come from a mission critical | software that isn't really available and requires package | updates beyond what your version does or from trying to | force an update. Also twice dpkg just shat the bed for no | reason, but that was 7 and 8 years ago. | Latty wrote: | I've run Arch for years and this in no way resembles my | experience. | | Yes, Arch requires you manage and maintain your system, | it's not a "just works" thing, but that's a few minutes of | work here and there, it mostly just chugs along. | | As to hosing your install, I've never had even the threat | of that. Yes, you should check the news before doing | upgrades to make sure there isn't something that requires | your attention, but it's not exactly a big deal to check an | RSS feed before you run an update command. | __jem wrote: | I never read the update notes and the only time I've ever | bricked my Arch system was by pulling the power chord | during an update. I probably could have recovered from live | cd, but it didn't seem worth it. | pxc wrote: | > NixOS promises stability, you just walk back to a | previous version! Alas, i've had NixOS hose _all_ of my | previous versions because of X server issues. | | I'd love to hear more detail about this, because `nixos- | rebuild switch` is not capable of causing such a problem in | a permanent way. | | (It can arise temporarily, though, if you switch to a new | configuration without rebooting, and that configuration | requires a different kernel than you are currently running. | Rebooting and choosing your old configuration at the | bootloader menu fixes this.) | swalsh wrote: | Also an Arch user, I've saved countless hours running it. I | tried Ubuntu, Fedora, and Suse. Arch has given me the least | amount of problems. | christophilus wrote: | I share your feelings about Arch, but I'm still running | Fedora mostly out of laziness. | | Still, I think Arch is an interesting choice for a console. | I'd think you'd want stability (in the sense of very | controlled changes / not requiring updates every day). | gchamonlive wrote: | If you are conservative and thorough in your update | routine, arch can be very stable. | Jnr wrote: | My guess is that Valve will keep their own mirrors and | update from upstream only once their relevant packages will | be tested for compatibility. | | I have been using Archlinux for more than 10 years and from | time to time some major upgrades can make things broken for | a couple days until all the packages get updated and all | the relevant compatibility fixes have been pushed upstream | by the developers. But in most cases this happens with some | 3rd party desktop related packages or closed source | drivers. I bet that Valve won't have that many problems | with AMD since their drivers are open source. | whatshisface wrote: | The problem with Arch is that Arch needs to be tinkered | with when Arch wants to be tinkered with, not when you want | to spend an evening messing with your OS configuration. | "This evening I want to learn about X," becomes "this | evening I am learning about the linux userspace ecosystem," | for every value of X. | xyproto wrote: | Not if you have a filesystem with snapshots. | mr_sturd wrote: | Manjaro Linux provides a nice, easy installer for Arch. With | different editions based on your preferred DE. | | https://manjaro.org/download/ | unicornporn wrote: | _> Manjaro Linux provides a nice, easy installer for Arch. | With different editions based on your preferred DE._ | | It's more than an installer. Manjaro and Arch don't even | share repositories. | __jem wrote: | I just used the new arch installer script, even though I've | gotten my install time down to under an hour over time. It | took maybe 10 minutes. I don't have very complicated or | unique needs, but it "just worked" on my 4 year old | Thinkpad. | flatiron wrote: | I just installed arch two days ago on my wife's 2013 | MacBook Air. I heard of a script. Googled around. Looked | in the wiki. Didn't find squat! That being said arch on a | 2013 MacBook Air is 10 minutes of cli and it runs like a | champ! | gchamonlive wrote: | For pure arch, there are some helpers, like Arcolinux and | anarchy Linux. | | Only recommend using them for subsequent installations. You | have to get the basics right first, so you can troubleshoot | anything in the arch forums | loufe wrote: | When I built a new PC a couple months ago, my first OS on | it was Manjaro - coming only from an Ubuntu/debian | background. Linux has its limits but the experience is | pretty seamless. | pxc wrote: | Nix's existing support for Steam is pretty reliable as it is. | Using Nix to distribute Steam would be awesome! | | I'm not sure how ready Valve would be to require not only | their own game distribution mechamisms but a whole package | manager, but Nix + NixGL would be a very reliable and low- | overhead way to get cross-platform support and to make it | easy for games that might depend on extra libraries or | specific versions of them. | pizza234 wrote: | > it's more stable than so-called stable distros, probably | because the various packages don't end up drifting several | months from each other when keeping up to date | | What are you precisely referring to with "packages drift from | each other"? Stable distros like Ubuntu (and I suppose | Debian) don't do release updates at all, only | critical/security fixes only. Only some software has special | treatment (browsers first of all) and get full updates. | [deleted] | JeremyNT wrote: | This is an amazing bit of kit for the price, and it's just a | normal PC running Arch Linux! | | I hardly ever even play video games these days, but I'm | absolutely buying one of these just to have a nice little | portable PC. | 5Qn8mNbc2FNCiVV wrote: | Yeah I can imagine this being super nice to have even just | lying around at home to connect to as a remote development | environment or better: Plug it into the TV like a switch and | have a powerful PC that fits behind the TV. At least for me | it's super convenient since I wanted to play old games on | emulator anyways (but not on a underspecces raspberry) | yellowapple wrote: | > Plug it into the TV like a switch | | Speaking of: I wonder if it'll work with a Switch dock? | Probably would require some physical modification of the | dock itself, but it'd still be neat if they're | interchangeable and I can stick either one into any dock. | linspace wrote: | I have both Steam on a PC (Windows) and a Nintendo Switch and | I mostly use the Switch for gaming for the convenience, | although it sucks to see the price difference on so many | titles. So, great news! | moooo99 wrote: | > although it sucks to see the price difference on so many | titles | | Thats what I always think when considering a new Switch | game as well. They're so incredibly expensive, Breath of | the wild is still 50EUR although it was released 4 years | ago. | | Having a handheld device with all my Steam titles playable | is huge! | uncoder0 wrote: | If you want to see something heinous look at Skyrim's | price. 10 years old... $60... | dm319 wrote: | The video looked like it was running KDE. | Nullabillity wrote: | From the specs page[0]: | | > Desktop: KDE Plasma | | [0]: https://www.steamdeck.com/en/tech | gigel82 wrote: | I try Proton a few times a year and the experience is almost | always disappointing; I'm not even a hardcore gamer, so mostly | playing 2-3 year old games which I'd expect good experience with. | | However, if they ramp up investment and actually make Proton | viable for the majority of titles, this is very bad news for | Microsoft / Windows. | robotnikman wrote: | Since they are targeting a single hardware platform with little | difference in configuration, I feel proton will run much more | smoothly on the Steam Deck. They will be able to tie the | software with the hardware more closely for better | compatibility. | | IIRC most problems with proton arise due to various hardware | issues or incompatibilities. | azornathogron wrote: | While we're reporting our experience, I'll say that my | experience with Proton has been highly mixed. By which I mean I | have seen several games work pretty much flawlessly, and | several that were pretty much totally busted, and many in | between. I think there are also quite a lot of games that | benefit from customising the Proton setup instead of just using | the default configuration (there are often guides online for | particular games, advising what version with what tweaks will | make things work), but tbh I rarely have the motivation to go | down that route. I usually check protondb before buying things. | | For what it's worth, I no longer have a Windows install. If a | game doesn't have a Linux version and doesn't work on | Wine/Proton, I just live without that game. | | I will say that I give Valve major kudos for their work on | Proton even with its limitations. It's one of the primary | reasons that I continue to use Steam and haven't done much with | GOG or other sources (despite GOG's admirable stance on DRM) | ttctciyf wrote: | > make Proton viable for the majority of titles | | Protondb[1], which collects user reports, says: | 18,811 games reported 15,261 games work | | which is about 81% - a bit more than a simple majority. | | 1: https://www.protondb.com/ | fartcannon wrote: | I play old and new games. It's nearly flawless. The only things | that don't work, don't work because they're locked into special | DRM. | | The achievement here is nothing short of astounding. | phendrenad2 wrote: | Yeah this will be an interesting test. They're eliminating all | of the variables but one (which game is running). No more | "works on my machine" protondb reports! It either works on | Steam Deck or it doesn't. Excited to see what they can do with | that power. | LatteLazy wrote: | The site Crashed my browser (chrome) as soon as I scrolled down. | Joker_vD wrote: | All the more reason to buy Steam Deck, I guess. | yehudalouis wrote: | Halfway down the page on https://www.steamdeck.com/en/ they have | a graphic of a user logging in with the username 'gordon' and an | obscured password, which conveniently has the same number of | letters as halflife3, haha. | [deleted] | BiteCode_dev wrote: | Well, wouldn't it be a killer move to announce HL3 on steam, | with heavy com on the mobile gameplay? | yehudalouis wrote: | Maybe. I, uh, would be a little nonplussed if HL3 was | announced a mobile game. I'd even go so far as to say that | I'd be miffed. | qwertox wrote: | Nice hardware specs[1]. It's really delightful to see such | relatively powerful hardware in that form factor, because if | stuff like this catches on, it will only push the market of those | small form factor PCs which make really good home servers. Like | the industrial SBCs that can be found on http://linuxgizmos.com/ | | If I were into gaming, I'd definitely consider getting one of | these. | | [1] https://www.steamdeck.com/en/tech | toddmorey wrote: | I know from first-hand experience as a dad of a gamer that AAA PC | games aren't optimized for space in any way and 64GB of storage | is nowhere near enough. I know they are trying to hit a price | point, but for all practical purposes, this thing starts at $529 | (where you get what I'd consider the minimum of 256GB). | [deleted] | ineedasername wrote: | Did anyone find anywhere what the compatibility of all/most games | would be with SteamOS? I know Proton has come a long way but | doesn't have complete coverage of the Steam library: is SteamOS | improving on that? | ulysses wrote: | Looks nice, but... | | It doesn't appear to be set up to work without logging in to | Steam first. That really reduces the portability. | Ajedi32 wrote: | Seems great as a niche enthusiast device. Based on my past | experience with Steam Link though I'm not sure how well it'll do | as a mainstream gaming console. | | Too much of Steam's game library just wasn't designed to be used | without a keyboard/mouse, and touchpads + mappable controller | buttons aren't a great substitute, particularly when the game | you're playing still thinks you're using a keyboard. | | There's a certain level of polish expected from console gaming. | People expect to be able to launch a game and have it just work; | they don't want to be futzing with controller mappings and | adjusting graphics settings for 15 minutes before they can start | playing. | | To be clear, I think these are surmountable problems. From what | I've read though I'm not sure if Valve has done anything to | address them. There's a lot of talk on the website about having | access to "your entire Steam library", and a mention of how the | touchpad lets you play games designed with a mouse in mind. But | again, based on my experience with Steam Link, it's not really | that simple. | post_break wrote: | This looks great. A Nintendo switch with more than a handful of | AAA titles and shovel ware and power. I'll be buying I think | since the Nintendo DS is dead, switch isn't for me, Sony gave up. | This looks like a winner. | jalgos_eminator wrote: | Everyone is talking about gaming, but do you guys think this | could be a laptop replacement? I've been intrigued by docking | tablets for years now, but haven't found one I like yet (that can | run linux well, so no Surface). I like the tablet form factor for | web browsing and watching videos, but nearly all the tablets are | too phone-like to get real work done. | | I don't actually play games much anymore, but do people actually | want a portable gaming device in addition to their phone? They | always felt like gimmicks to me. | hu3 wrote: | This video gets my hopes up. You can see it's a desktop with | taskbar, browser etc. | | https://cdn.cloudflare.steamstatic.com/steamdeck/images/vide... | X6S1x6Okd1st wrote: | Honestly full linux desktop in a handheld form factor is pretty | attractive. | | One of the biggest pain points of linux laptops is getting the | drivers right. | | That being said The screen is quite small if you are dealing | with text & while you can do some typing with the steam | controller you won't want to do too much. | | If your general set up is doing a tiny bit of work while away | from a dock (with mouse + keyboard + monitor) and you dock it | most of the time I think this could be a really nice package. | Normal_gaussian wrote: | I'm thinking this looks fantastic. I can dock it at home and | in the office, its powerful enough to do a lot of dev work | locally, and I can just VNC to my home/office server when I | need more beef like I do with my laptop. So - first pass, the | same as a laptop. | | Second pass, anti-glare ok-nits screen means I can use it | outside. Format means I can use it on the fortnightly train. | Whilst I don't want to code with it without being docked I | _can_ review, plan, read, have meetings, and make minor edits | + run tests while sitting in the garden. | | Having meetings outside will probably be the best use of time | and justify the spend. | schmorptron wrote: | You can probably do it, it's just that the screen is probably | too small to get any real major work done, but some quick | VSCode editing should be no problem at all. You can also | connect usb or bluetooth peripherals as much as you want. | zhynn wrote: | You can connect it to external screen also just using a usb-c | dongle with hdmi on it. | jay_kyburz wrote: | And I already own one. It came with my Pine Phone! | ragebol wrote: | Rather than a laptop, it would make a handy remote control for | eg. a robot, with visualization integrated. | rchaud wrote: | I bought a gaming PC years ago, and I hate booting it up to play | my Steam library, because of the constant, unending updates. | | Didn't turn on your PC for a week? Enjoy a 45-minute wait while | Steam downloads and installs yet another giant update, preventing | you from playing anything until it's done. | | If this is going to be like that, I'm out. Even though a device | like this is what I've been looking for. | k12sosse wrote: | That is configurable, from within Steam. You can install | updates on demand if you'd like to only update prior to | playing. If you're not wanting updates at all, just keep it in | offline mode until you need to go back. It's even adjustable | per-game: you can keep your THICC titles to update on demand | and the lightweights to keep updating as needed. | awill wrote: | I'm a little disappointed that Valve is focused on Proton only. | This can also play native Linux games. A well written native game | should perform better, and, more importantly, get better battery | life. | | Maybe Valve is going about this the right way. Focus on Proton | now, and if it takes off, game devs will make the effort to do a | native port. | christophilus wrote: | IGN preview: | | https://www.ign.com/articles/steam-deck-hands-on-impressions... | vyrotek wrote: | Can I install Windows 11 on it? | msie wrote: | Yes | mankyd wrote: | What os does it run? And the more important follow up: what games | can it therefore run? | | I _assume_ it's linux, but that must limit the games to protondb | and linux compatible games which, speaking from a lot of | experience, misses quite a few. | [deleted] | dillon wrote: | If you click to the site and go to the Software tab it talks | about it being SteamOS with Proton etc. | OnionBlender wrote: | I've been wanting to try to write games for the Switch but this | looks like a good alternative. | AuryGlenz wrote: | Good luck getting a dev kit. I had a relatively successful | game/app on the Wii U, wanted to make a sequel, and have been | rejected 3 times without reason. | xcuseme wrote: | They should be coding HL3 instead! | ineedasername wrote: | Wow! a few weeks ago I made a comment to the effect that SteamOS | seemed to be close to abandonware at this point with no new | releases in a few years. | | I am extremely happy to be wrong! Sure this is great for gaming, | but it will also bring Linux to a lot more people too. | ivrrimum wrote: | Have been using Nintendo Switch for a while(I travel a lot, its | great that its portable and can be connected to TV's in hotels). | Will definitely check Steam Deck out! | caslon wrote: | First impressions: | | Really good hardware for the price. | | They fixed the worst thing about SteamOS: It's now got an Arch | base. | | They're definitely overcharging for storage, but I imagine it'll | be easy enough to modify one, so it probably doesn't matter much. | | Why is any company having more USB-2 slots than USB-3 these days? | | Going with a relatively low resolution compared to modern ones is | actually a surprisingly smart move, given how small the display | is. | nostromo wrote: | > All models of Steam Deck support expanding your storage via | microSD cards. Games stored on a microSD card will appear in | your library instantly. | | This makes buying the model with limited storage a bit of a no- | brainer. I'm glad Valve supports external storage. | [deleted] | modeless wrote: | Loading times will likely be a lot better on the high storage | versions due to NVMe. And PC loading times can be brutal so I | think the upgrade will be very noticeable. | AuryGlenz wrote: | Eh, UHS-1 is pretty slow compared to an SSD. | | I think for the types of games I'd want to play on it | (emulation) that'd be just fine, but for some it could be a | bit annoying. | | I think they should have gone with a faster interface though. | carstenhag wrote: | Sort of agree. I just purchased a UHS-1 microSD card, UHS-I | U3 certified. And the advertisement only claims up to 100 | MB/s speed, which is terrible in comparison to the SSDs you | mention. | | But then, it cost 60EUR for 512 GB, and that's way more | price effective for most. At least on the Switch, loading | times are not that noticeable imo. | cma wrote: | You could do a small USB-c storage dongle as well. | ilaksh wrote: | In my opinion, unless you only want to play extremely | lightweight games (like less than 50 megabytes to load) such | as older retro games, the SSD is a requirement. | thorum wrote: | One negative: With all that hardware it's almost 3 times | heavier than the Nintendo Switch, which is already near the | upper limit for holding comfortable for longer play sessions. | | edit: On closer look that's comparing the Switch without | controllers (297g) to the Steam Deck with controllers (669g). | The Switch with controllers is 398g, so the Steam Deck is only | ~1.7x times as heavy - though that's still a lot of extra | weight to hold in your hands. | Topgamer7 wrote: | As someone with with incredibly poor wrists, the OG switch is | already too heavy. | baby wrote: | On the other hand I find the switch pretty light. | darthrupert wrote: | Unless you have an actual disability or are like 7 years | old, this is trivial to fix in about one month. | delecti wrote: | It's much less than 3x the weight of a Switch. They list it | at 670g and a Switch with Joycons attached is about 400g. | [deleted] | fullstop wrote: | The tech page says that it weighs "Approx. 120 grams" [1] Is | this information incorrect? | | 1. https://www.steamdeck.com/en/tech | | edit: crtl-f mistake, that's the docking station | pledg wrote: | That's the docking station. | fullstop wrote: | Yes, I had scrolled too far before I used find. I was | trying to figure out how it was lighter than my phone | until I realized that it was the dock. | hermitdev wrote: | 120 grams is the weight of the dock. You scrolled a little | too far. From the same page, "Approx. 669 grams" for the | system. | thom wrote: | I've been thoroughly unimpressed with the build quality of | the Switch, I'd probably have paid more for a sturdier 'pro' | version, to be honest. | baby wrote: | That's what I keep saying. The switch is amazing but the | quality is truly bad. Apple launching a switch-like console | would be amazing. | thom wrote: | Hopefully I can save up the downvotes for a third pair of | replacement joycons. | wil421 wrote: | That's almost a deal breaker. My hands get tingly after | playing in hand held mode for too long. Not sure if it's the | weight or ergonomics. | ashtonkem wrote: | Sounds like ergonomics. If it was weight based I'd expect | you to experience pain or cramps near your shoulders or | upper back, not your hands. | | Tingling in your hands sounds worryingly like RSI, I'd see | a doctor about that. | rustyminnow wrote: | I bought a "switch grip" that completely fixes the tingling | and cramping for me. I have the "satisfye pro" I think. | It's pretty big, but there are smaller ones out there if | portability is important to you | Groxx wrote: | Ergonomics for me. The buttons are far too close to the | edge for my big hands, and it's so thin and flat I have to | grip it more with my outer-most fingers than a random | comfortable controller. | The-Bus wrote: | Had this issue as well. I now use it as a display only and | always play with a controller (tabletop mode). If I can't | use a controller, I play slower games (like Civ). | jazzyjackson wrote: | I wonder if they have lanyard loops so you can hang it | around your neck like those heavy RC controllers xD | joshschreuder wrote: | Definitely second the recommendation for the Satisfye Pro | in terms of ergonomics | [deleted] | boringg wrote: | Tingly feelings in your body are almost always nerve | related. Sounds like its pressure on a specific nerve thats | causing this issue for you. Hopefully nothing to be alarmed | about but that you are putting a strange pressure on a | specific nerve. | rebuilder wrote: | Do you play lying down, by any chance? I sometimes get that | if I do, but not seated. | wil421 wrote: | Yes I think it's usually playing while pretty much laying | down on my couch. | delecti wrote: | Your problem is probably not the weight of the Switch, | but that you're resting the weight of it and your | forearms on your ulnar nerve (the "funny bone"). Next | time it happens, try lifting your elbows off the couch. | You'll be supporting more weight with your muscles, but I | bet the tingling would go away pretty quickly. | opheliate wrote: | What was wrong with SteamOS being based on Debian? I've not | used SteamOS myself, but I wasn't aware there were problems in | that regard. | Conan_Kudo wrote: | It's ancient and Valve had to do _tons_ of backports to | support it properly. I imagine they didn 't like that very | much. | Wowfunhappy wrote: | What does Valve have to backport? Surely games aren't | targeting super new libraries? (I'd expect Valve themselves | to be the ones deciding what versions are targeted.) | tlamponi wrote: | Could just have switched to Debian Sid, which is basically | the rolling release variant of Debian. | | That could have saved some time on tooling/packaging | adaptions. | | Not that I dislike Arch Linux, I run both Arch Linux and | Debian (Stable on servers Sid on laptop). | caslon wrote: | Sid is still far behind most rolling release | distributions, and anecdotally I haven't found it more | stable than any of the ones I usually use. | shrimp_emoji wrote: | This. Only rolling releases are fit for end user systems; | point release is a server meme. | | Not only is having new stuff good from a feature and | hardware-support standpoint, but, paradoxically, new | software seems to have WAY less bugs than old software. | (I assume this is because devs are mainly on the new | versions and don't care about old versions that much.) | Try using CentOS 7, with ancient, should-be-rock-solid | versions of apps. Dolphin crashes every time you load | into a large directory. Kate's keybinds are broken. Tmux | refuses to support 256 colors. I get none of these issues | on Arch or Manjaro. | klodolph wrote: | My own personal experience with Arch & Debian Sid is that | Sid is noticeably more stable than Arch, long term. Maybe | Valve thinks it's easier to address the stability | problems on an Arch-based distribution rather than deal | getting the latest versions of stuff on something Debian- | based? | | I'm also sure that Valve's system is going to have a | smaller set of software than I'd use on an Arch desktop | anyway, so there's less surface area for stuff to break. | caslon wrote: | It seems to me that most people finding Arch unstable | find it so because they rampantly abuse the AUR. I'm not | implying this is something that you, personally, would | do, but it seems to be the case in most "Arch is | unstable" scenarios. | klodolph wrote: | I might have one or two packages from AUR, but mostly I | don't touch it. I've had a number of discussions in | meetups about stability and Arch over the years and have | encountered plenty of people who switched from Arch to | Debian or Ubuntu because of stability problems with Arch. | I have a hard time imagining that it's mostly down to | AUR. | | Maybe the people using lots of AUR are complaining a lot, | and the people who don't just quietly switch distros? | deadbunny wrote: | Quite possible. The number of packages in the main arch | repos is a lot smaller than the number in Debian/Ubuntu. | I would imagine the kind of people you're talking about | are leaning on the AUR or packages found by default (and | thus more heavily tested) in Debian/Ubuntu. | jcelerier wrote: | > My own personal experience with Arch & Debian Sid is | that Sid is noticeably more stable than Arch, long term. | | I have the exact opposite experience, I used to use sid | and had to do full-blown reinstall every couple months | because e.g. dpkg would break too much and I wouldn't be | able to install anything, or once, even boot and ended up | migrating to arch despite the warnings - never had to | reinstall the distro once since then | Liskni_si wrote: | I've been running a mixed testing/sid install since 2005 | and not once did I have to reinstall. Even managed to | cross-grade from i386 to amd64 a couple years ago. | klodolph wrote: | Do you remember when that happened? I vaguely remember | that I used to experience problems installing packages in | Aptitude and it would make me "fix" them without a way | forward that I liked, but that was years ago. | jcelerier wrote: | eh, I switched to arch around.... 2013/2014 ? after an | especially bad crash with sid. Never used aptitude, only | apt-get. Since then I'm carrying the same "distro" from | computer to computer. | klodolph wrote: | Aptitude is mostly a front-end to apt-get, but if you try | to install some impossible combination of packages or get | your packages in a weird state, aptitude offers solutions | to fix it. | II2II wrote: | Has there ever been an analysis to see what is most | likely to break on a rolling distribution? I have been | using Arch for years, and have only had a couple of | hardware related issues. If that is typical, rolling | distributions may not even be an issue when the vendor | has tight control over the product and can isolate | hardware related packages in their own repository. | klodolph wrote: | In my own experience, the hardware support that breaks is | the GPU. For me, the GPU has broken occasionally (once | every couple years) regardless of distribution, unless | I'm using an Intel GPU or an older GPU with mainline | support. | | I'm sure that Valve is going to install a much smaller | set of core software than a typical desktop, though. | Nullabillity wrote: | Looks like the Deck is using an AMD GPU, which tend to | have good mainline support. | numpad0 wrote: | Debian GNU/Linux: operating system so conservative that | "unstable" means production ready rolling release | | (My go-to though) | scns wrote: | Have you tried openSUSE Tumbleweed? It is a well tested | rolling release (https://openbuildservice.org/), with | snapshots on update via btrfs. | | With the opi package you can install: chrome, codecs, | dotnet, msedge, msteams, plex, skype, signal, slack, | teamviewer, vivaldi, vscode, vscodium, zoom and more. | | Brave is app i am missing so far, but having the newest | version KDE and other software that required a PPA on | Ubuntu is pretty nice. | | And it feels much snappier installed on a SATA SSD than | Mint from a NVME SSD on the same machine! | desine wrote: | Pedantic comment: it's not that Debian itself is ancient, | it's that they prioritize stability and thus older | packages. Both Arch and Debian get frequent updates in | their packages, but Arch prefers cutting edge cool and | Debian prefers "don't break any users existing setups!" | | Arch is still a better choice because gaming is generally | using cutting edge software. | wayneftw wrote: | And yet, Debian based desktop systems are the ones that | have always broken after updates for me. It was only when | I started using an Arch based system that I was able to | go past 6 months without any issues. I've been running | Manjaro now on three different systems for almost 3 | years. No other Linux desktop has ever lasted this long | for me and I'm not even a newbie. I've been using Linux | since Red Hat 4. I've actually had less problems with it | than I have had with any other desktop of us including | Windows and Mac. | desine wrote: | If you're combining external packaging and debian | packaging, or installing things manually, this is | typical. Oftentimes if you're doing those, you'll have | broken dependencies because Debian lags behind. I had | issues keeping Blender and some other creative software | up to date, because of this. | | It works great if you mostly stick to official Debian | packages through and through. | wayneftw wrote: | Yeah, I almost always need something from an external | repository with Debian based systems. | | I need external repositories (albeit rarely) with Arch | too though and that has never caused a problem. | Wowfunhappy wrote: | My solution on Debian has been to use Flatpak. | sincerely wrote: | So Debian is fine if you want to use your desktop | computer like an iPhone? | desine wrote: | Or you can put in enough time and effort to actually read | error messages and do a little work | | If you want iPhone ease Linux use Ubuntu based distros. | But traditionally Linux hadn't been single click easy. | Much like smartphones weren't originally iPhone level | easy. | | Polite edit: if you're a Linux noob start with a vm or | live disk Ubuntu image and play around. If you like | computers and understanding them, you'll find the lessons | you need as you need them by searching the web. Then | you'll install a bunch of distros and understand what I | mean. | dralley wrote: | >They fixed the worst thing about SteamOS: It's now got an Arch | base. | | I'm a little surprised they didn't go with something like | Fedora. The kernel / drivers are kept just as up-to-date as | Arch but the rest of the system is a little more stable. | awill wrote: | I don't think either of those points are correct. | | 1. Fedora is not a rolling release, so you don't get every | single kernel point release like you do in Arch. | | 2. Steam does not want to do a full Fedora 30 to 31 upgrade | every six months. They want to roll. It's a better model, | especially when kernel/drivers are improving gaming quickly. | | 3. Arch has a stable base and gets small updates every day. | Regular software services tell us this is a better model than | infrequent large updates. Things like RHEL are the exception, | but take years of QA, and leave you with old drivers in | between releases. | Conan_Kudo wrote: | > _1. Fedora is not a rolling release, so you don 't get | every single kernel point release like you do in Arch._ | | Wrong. The kernel and mesa stack rolls and is rebased | regularly throughout the life of a Fedora release. Fedora | is prepping for a rebase to Linux 5.13 for both Fedora 33 | and Fedora 34 now: https://fedoramagazine.org/contribute- | to-fedora-linux-kernel... | dralley wrote: | > 1. Fedora is not a rolling release, so you don't get | every single kernel point release like you do in Arch. | | Fedora rolls the kernel. I'm on Fedora 33 (a full release | behind), and yet I still have kernel 5.12.15, the exact | same as Arch currently has. I don't have any custom repos | configured. | | On rare occasions Fedora even gets new kernels faster than | Arch, but usually it's less than a week behind. | | >2. Steam does not want to do a full Fedora 30 to 31 | upgrade every six months. They want to roll. It's a better | model, especially when kernel/drivers are improving gaming | quickly. | | Fedora gets constant Mesa updates as well, it's not pinned. | Admittedly it's 2 months behind Arch (21.0 vs 21.1) | boomboomsubban wrote: | Aren't up-to-date libraries fairly important for steam? | isatty wrote: | From my personal experience not really. I've steam running | on an about 2yo old (at this point) Gentoo system that's | still working perfectly fine. I really should update it but | I don't do much on that system except play a single game. | boomboomsubban wrote: | My point is that new games can need new libraries, so | they're not really factoring in your use case. | dralley wrote: | I said "a little" - Fedora is still more aggressive with | updates than Ubuntu or Debian. Just slightly less than | Arch. | | The most important libraries for Steam are things like | Mesa, which Fedora updates on a rolling basis along with | the kernel. | flatiron wrote: | fedora will also patch stuff from upstream to include in | their distro. for better or worse arch will try to | upstream the patch and if they don't like it just keep an | older version around if they don't accept it | dralley wrote: | Both Fedora and Arch share that philosophy, though. There | are very very few patches in Fedora compared to the | Debian ecosystem - and often the only exceptions are | support for features that in the process of being | upstreamed, like Firefox' hardware acceleration support | that was added by a Red Hat engineer. | prg318 wrote: | This is not always true. Fedora maintains over 100 RedHat | exclusive patches for grub2 alone: | | https://src.fedoraproject.org/rpms/grub2/tree/rawhide | | Some of these are pretty questionable, particularly | disabling the use of "grub-install" on UEFI systems | (https://bugzilla.redhat.com/show_bug.cgi?id=1917213) | boomboomsubban wrote: | I don't know a ton about this, but I thought their major | issue was games needing new versions of some random | libraries. Being more up to date than Debian would still | put you (presumably) years behind. | | Mesa and the kernel would be less important, as all the | hardware needs to be supported by them on release. | dralley wrote: | > I don't know a ton about this, but I thought their | major issue was games needing new versions of some random | libraries. Being more up to date than Debian would still | put you (presumably) years behind. | | That's not the case w/ the Fedora release cycle. Like I | said, it's only slightly behind Arch. | caslon wrote: | dnf adds a layer of complexity that's really unnecessary; | pacman keeps things much simpler. | [deleted] | dralley wrote: | Admittedly I've never used pacman, but how is the workflow | more simple than "dnf update", "dnf install", "dnf remove"? | | I guess I don't understand what complexity there is to | remove in the first place. | caslon wrote: | dnf is a large and complex tool to manage a format that | has miles of backwards compatibility (and, for extra | inconsistent fun, random cases of incompatibility, since | they forcibly broke spec at some point, without changing | the extension of rpm, so while there's the expectation of | compatibility, many old packages just won't work at all | and you'll have very little clue as to why unless you're | familiar with the history of the format), and has a lot | more to it than pacman. | | I'm not talking about the workflow for an end-user: Valve | is _definitely_ not going to force people to run terminal | commands to update their systems. While pacman 's update | workflow is _way_ simpler than dnf 's, it's just not | relevant here. | | I was primarily talking about the complexity of the tool | itself, of updates, and also the complexity of packaging. | Arch is a packager's distro, and much of the foundation | Arch is built on is the Crux-style "as simple as | possible" mindset. There's much less that can go wrong | when you're doing much less with much smaller tools. | | I'm not hating on dnf or rpm, here, for the record. | They're fine tools for their use cases. | NotEvil wrote: | It's all about how it works underhood. The speed of | pacman is on another level compare to even dbf | ridiculous_fish wrote: | Arch is a surprising choice because of their rolling release | schedule. How will software updates for Steam Deck work? Will | Valve just snapshot Arch at a random time, and then stabilize | it? | flatiron wrote: | my guess is pretty much what manjaro does. i was surprised to | see its running kde. i thought they just woulda launched a | steam frontend and that's that. | paavohtl wrote: | They do also have a customized Steam frontend on top of | KDE. | brink wrote: | Yeah, it's not that hard to hold updates back a bit. | cesarb wrote: | > Why is any company having more USB-2 slots than USB-3 these | days? | | I think it's not a case of "having more USB-2 slots than USB-3 | slots", I think it's instead a case of "having precisely two | USB-2 slots", no matter how many USB-3 slots there are. The | reason for exactly two USB-2 slots is obvious: one of them is | for the keyboard, the other one is for the mouse. Neither the | keyboard nor the mouse need more than USB-2, so there's no | reason to have the more complex USB-3 hardware for these two | ports. | | Other than those two ports, it makes sense to have the rest of | the USB ports be USB 3, which seems to be the case here, even | though there's only one (the USB-C port seems to be meant to be | always plugged into a charger, so it might also be USB-2 only). | kbenson wrote: | I agree on the reasoning, but at the same time, they might as | well have just gone with a single USB-2 port and had people | buy a <$10 USB hub off Amazon or something (or offered it as | a peripheral for $20). Although, you can buy a few port USB-c | hub for almost the same price, and if they just had two USB-c | ports it would all work just as well with the addition of a | hub (since you only need to add a keyboard and mouse when | stationary). | mehlmao wrote: | My assumption is that the intended use of the USB 2.0 ports are | mouse + keyboard. | cptskippy wrote: | > Why is any company having more USB-2 slots than USB-3 these | days? | | Because it's cheaper to produce and easier to design for USB 2. | The cpu and chipset are limiting factors as well. | | https://www.amd.com/en/products/chipsets-am4 | | Scroll down to the table at the bottom of the page to see what | AMD's chipsets can support. | NegativeLatency wrote: | USB 2 on a mobile device might be for limiting power | consumption? | caslon wrote: | Nope, it's on the dock. One USB-3, two USB-2. There's no | power consumption reason for the dock. | mikepurvis wrote: | Internally, it might be a single USB 3 interface routed to | a hub chip that breaks out one USB 3 and dual USB 2, or | maybe even three with one of them going to a GPIO | controller or some other random peripheral. | ukd1 wrote: | USB 3/C has really fine grain power control - using "PD" (htt | ps://en.wikipedia.org/wiki/USB_hardware#USB_Power_Deliver...) | , it's possible to negotiate the rates pretty finely - so I | don't think it's that. | LeifCarrotson wrote: | In a mobile device, it's not necessarily about the power | delivered over the Vbus wire, but about the energy required | for the transceiver and serdes logic in the controller. USB | 1.0 "low speed" had a clock of 1.5 MHz, and USB 1.1 "full | speed" is clocked at 12 MHz. You can communicate at that | frequency with a microcontroller on an ancient process node | on a coin cell. USB 2.0 "high speed" runs at 480 MHz. | Running a processor at that frequency requires | significantly more power, but is not too egregious. | | USB 3 is clocked at 5 GHz, which requires more power still. | Just having a transceiver capable of that frequency enabled | will draw a significant load from a battery, regardless of | whether you're using the bus for power delivery. | NegativeLatency wrote: | I meant that there's probably a usb 2 controller with lower | power draw reqs compared to a usb 3 controller, but I now | see that the ports are on the dock like others said. | Scramblejams wrote: | There are a surprising number of USB devices that don't work | right when plugged into USB 3. I figure it's a compatibility- | driven move to support random cheap janky | controllers/keyboards/mice that customers will inevitably try | to use. | systemvoltage wrote: | The best part is that you don't need to buy games if you | already have a Steam library full of games. | phendrenad2 wrote: | I really wonder what it means to be based on Arch Linux. Are | users supposed to run packman to grab the latest security | fixes? Are users going to be installing apps from the AUR or | whatever? Why does this thing even need a package manager at | all? Or is there more to a Linux distro that I'm not getting? | It seems like a distro is mostly defined by it's package | manager and repository paradigm or philosophy, with Debian | being the slow stodgy stable distro and Arch being bleeding- | edge. Everything else they have in common (wayland, systemd, | standard components that don't know or care thst they're | running on Debian or Arch). | jcelerier wrote: | > Are users supposed to run packman to grab the latest | security fixes? | | there are plenty of graphical frontends for updates on Arch. | | Another big thing is more recent glibc and mesa for instance | which can be huge for performance. Also, Arch makes it fairly | easy to rebuild all packages with optimizations for a given | CPU ; for instance someone recently made a test of arch built | with x86_64-v3. Also there's the way packages are built (much | simpler than with debian), etc. | phendrenad2 wrote: | Why does valve need to use a "distro" at all? LFS exists | and is trivial to throw together a custom install. You can | grab whatever glibc or mesa you want. Also building a | kernel with improvements for a certain CPU is dead simple | out of the box with Linux. Distros make it hard, and Arch | makes it "easier". | | As for packages, why does SteamOS need packages? They can | just make one large update package that includes all | library updates for the latest SteamOS version. Or are they | expecting users to say "Oh I want to update just this one | library"? Seems like a huge missed opportunity to make | SteamOS a "stable target" that Linux devs can make games | for. But if everyone is like "I want this weird glibc!" | then that's impossible. | techrat wrote: | There's unattended updates and GUIs for everything, bruh. | | The adage that you have to use a terminal if you want to run | a distro has been out of date for over a decade. | phendrenad2 wrote: | Oh oops, when I said "pacman" I meant "or a GUI on top of | it". I figured that would be obvious. | jreese wrote: | > Why is any company having more USB-2 slots than USB-3 these | days? | | Almost certainly has to do with cost and PCI-E bandwidth. | Mobile chips like this only have so much bandwidth, and USB3 | requires more dedicated bandwidth than USB2, not to mention | more complicated circuitry that drives up price. And when your | expected use case is attaching keyboards and mice, which | generally are USB2 only anyways, it reduces the cost and | bandwidth needed to support that many ports. | sudosysgen wrote: | It's not really a mobile chip, it's a full laptop-grade Zen 2 | processor. | kbumsik wrote: | > full laptop-grade Zen 2 processor. | | That's exactly what we call a "Mobile" chip in the x86 CPU | market. | | The mobile phone grade chipsets you are probably thinking | is probably called "Embedded" chip in the x86 market. | ("Embedded" chips is wider than a mobile phone though) | jreese wrote: | PCIE lanes are still a function of both the CPU and the | motherboard chipset. It's cheaper to build a board with | fewer PCIE lanes, and cheaper to have fewer components that | need said PCIE lanes. | caslon wrote: | "laptop-grade" _is_ mobile, in CPU terms. That 's why Intel | marks their laptop chips with an "M" at the end. | sudosysgen wrote: | Yes and no. There are desktop computers with laptop chips | and laptop chips are much closer to desktop than to a | phone for example | bredren wrote: | Presumably most people use usb for peripherals that don't | require usb3 spec. Webcams, input devices, etc. | Gadiguibou wrote: | Regarding that storage thing: in the hardware section, they | specified that the storage could be expanded with a microSD [1] | card which should already improve storage capacity by a lot if | you wish. | | [1]: https://www.steamdeck.com/en/hardware | klodolph wrote: | Micro SD is an order of magnitude slower than the NVMe | option, though. | checkyoursudo wrote: | I am not sure I can tell the difference between games that | load from my SSD versus my NVMe. Is there real benefit? | klodolph wrote: | So, this is actually something that is in flux right now, | and the tech is shifting towards loading from storage | directly into memory, like the cartridge days back in the | 1990s (Nintendo 64, etc). This is in flux to the point | that it's really the _new_ games from the past year or | two you 'd want to test. | | What caused this shift is that the current generation of | consoles shipped with SSDs. The PS5 and Xbox Series X/S | both shipped with NVMe storage standard. Games going | forward are designed with this baseline in mind. | | The reason this affects game technology is because it | changes the tradeoffs. You always wanted assets to load | quickly, since forever. The amount of time it takes to | load an asset has two parts that contribute: I/O time and | the CPU time spent decompressing. | | In the past, storage was more precious and slow, so your | game would load much faster by compressing the data. NVMe | users would never see _worse_ loading times than SSD or | HD users, so you 'd just compress everything, and the | NVMe users would see a slight benefit. | | Now that NVMe is a reasonable minimum requirement, you | can ship a game that uses uncompressed data on disk. | People with NVMe see faster load times, and people | without them see slower loading times, possibly MUCH | slower. | | When I say "uncompressed", I just mean "uncompressed, | relative to the runtime representation" which may still | use compression, like ASTC. | | The situation with the Nintendo 64 is remarkably similar | to what's going on now... because the Nintendo 64 had | such a fast storage system, games could "easily" load | assets on the fly. The system had only 4MB of RAM, which | seemed like a very severe limitation, but you could make | very expansive areas in games by streaming assets from | the cartridge while playing. It was fast enough that you | could load some assets from the cartridge into RAM, and | they would be available to render during the same frame! | These are the kind of technological changes that are | going to happen inside engines, now that NVMe storage is | more common. | | I put "easily" in quotes because nothing about Nintendo | 64 programming is easy. | [deleted] | CyberShadow wrote: | By Arch, do you mean Arch Linux? According to https://www.game- | debate.com/news/25482/valve-counts-to-3-ste... , it seems to be | based on Debian 9. | jvzr wrote: | They specifically mention Arch Linux (with KDE Plasma | desktop) in the software specs | | SteamOS 2 was Debian-based | EamonnMR wrote: | Anyone know what the story is for running non-steam games on | this? I'm thinking 2000s win32 keyboard-and-mouse games, or even | MacOS9 emulation. | MeinBlutIstBlau wrote: | It's a fully fledged PC. You can install anything you want. So | if you can run the emulator on linux, you can do it on here. | aceazzameen wrote: | I'm really curious how hot this will get under load and what kind | of cooling it will have. | tus89 wrote: | Stadia should have made something like this obsolete | but...Google. | ElFitz wrote: | Tried Stadia. Wouldn't ever let me start a game no matter what | I tried. | | Ended up giving up after two months and went back to either | GeForce Now or my Windows partition, depending on the game. | Polycryptus wrote: | I don't think it's currently possible for any cloud service to | make this obsolete, at least in the ways that I'd want to use a | portable gaming device. Which is to say, mostly in transit, | which tends to have spotty (at best) internet accessibility. | (In the air on an airplane, between stops on the subway, ...) | MangoCoffee wrote: | this is a very interesting product. x86 for handheld instead of | ARM. | | ARM for desktop and server x86 for handheld | | i love it | 63 wrote: | Sort of an unfortunate name since it's so similar to "Stream | Deck." I imagine there might be some confusion between the two if | this takes off. | ocdtrekkie wrote: | I initially clicked this link thinking it was a Valve-branded | Stream Deck. Only then did I realize it was a Valve-branded | Switch instead. :P | whoisburbansky wrote: | Anyone else understand why the storage upgrades are described as | "Faster" and "Fastest." At least for eMMC to NVMe, I can see how | that can be described as "Faster," but how does increasing NVMe | capacity get you "Fastest?" | gorbypark wrote: | A lot of times larger SSD have a faster throughput. If each | flash module can do n mB/sec then 2n is twice as much. | Obviously there's overhead and how much the actual bus can | manage, but plenty of 512gb SSDs are ~20% faster than their | 256gb brethren. | cma wrote: | Higher capacity is often faster by reading from more underlying | chips (or layers?) in parallel. | [deleted] | drumhead wrote: | Is this a reference model, could be see other PC manufacturers | build their own versions of the Steam Deck? | vngzs wrote: | This seems to integrate tech from Steam Controllers. I.e., dual | touchpads on a gamepad style layout. They went through many | prototypes [0] attempting to create something as portable as a | console controller but as accurate as a mouse. I certainly prefer | it to a touchscreen. | | [0]: https://i.imgur.com/3FskweR.jpg | ketzo wrote: | There's obviously a _lot_ of people who like playing games in a | more mobile format, as evidenced by the huge popularity of the | Switch Lite / mobile gaming. | | Giving the PC games market access to that form factor seems, on | its face, like an extremely good move. | | But we've seen products like this before -- the NVIDIA Shield, | for one. Pretty cool piece of tech, but didn't exactly start a | revolution. | | I guess the question becomes "what percentage of current PC | gamers are motivated to shell out $400 to play on the train?" | | Frankly, I feel like it's probably a decent number of people? | Enough for this product to do okay, if not change the whole | market. But people have been very confidently incorrect about | almost every iteration of mobile gaming in the past. I guess | we'll see. | pier25 wrote: | > _the NVIDIA Shield, for one. Pretty cool piece of tech, but | didn't exactly start a revolution_ | | Other than emulators, Android is a barren land for good | controller based games. Specially compared to Steam. | calgoo wrote: | It's more less the same price as Nintendo switch and the switch | is limited to expensive Nintendo games. Now if you are a fan of | Nintendo games, great! But if you are a of gamer then this | steam deck sound like a better idea! | danso wrote: | Had to google what you meant by NVIDIA Shield (wrt portable | gaming): https://www.amazon.com/NVIDIA-SHIELD-Portable- | pc/dp/B00E3667... | | One major difference (besides the form-factor obviously) is | that the Deck doesn't require WiFi + desktop to play your PC | games. I'd also argue that the trackpads will be a major | difference. The Steam Controller's trackpad wasn't perfect, but | it made possible to sanely play a ton of designed-for-mouse | games | awill wrote: | The Nvidia Shield ran Android. So either bad Android games | locally, os streaming. The Shield might do better today as a | client just for Stadia, Xcloud or PS Now. | | However, this is far better. Not only are the specs very | impressive for the size/power, but it runs an OS that can | plan anything (with Proton). It's like mixing the switch with | a ps4. Imagine playing the Witcher 3, or Doom Eternal on this | compared to the 480p blurry Switch version. I hope this does | well. | libertine wrote: | >But we've seen products like this before -- the NVIDIA Shield, | for one. Pretty cool piece of tech, but didn't exactly start a | revolution. | | People forget that these devices without marketing and | consistency they won't go far. | | Nintendo, Sony, even MS that came later to the party have | hundreds (if not thousands) of millions poured to build their | brands, over decades... Sega knew how to play this game and | still didn't manage to hang on... | | They are already taking the crops of nostalgia, that's for how | long they have been around. Leveraging these devices base on | hardware it's nothing in the great scheme of things. | irq wrote: | > Sega knew how to play this game and still didn't manage to | hang on... | | I see what you did there :) | | https://en.wikipedia.org/wiki/Hang-On | libertine wrote: | Honestly wasn't with that intent, but thank you for point | this out - won't forget it and will use it in the future! | romwell wrote: | >I guess the question becomes "what percentage of current PC | gamers are motivated to shell out $400 to play on the train?" | | Yup. | | Before clicking the "Reserve" link, I put a personal threshold | for this thing at $300. If it was somewhere around that, it'd | be an instant purchase for me. | | Over $500 for a version with barely acceptable (by 2021 | standards) storage? No thank you. | | The 64GB version is almost a made-for-landfill device. I can't | imagine people not running out of space very, very fast (even | with microSD card slot, which we may or may not be able to | install games onto: I wish they made it clear in the specs). | Still, for $300, it'd be an instant buy for me - just to be | able to play in bed. | | I really hope enough people buy this thing, because I'd really | want it to thrive - and the price to drop :) | NikolaNovak wrote: | >>"augment your built-in storage with a microSD card and fill | it up with even more games." | | I think that hints that you can install games... hopefully | :). | the_pwner224 wrote: | SD cards are _slow_. This is important for large size games | that need to load large assets. Loading times will be long. | Ancapistani wrote: | > The 64GB version is almost a made-for-landfill device. | | I felt that way about the Quest 2, and opted for the maxxed- | out version. As it turns out, I use it a few times per week | and have ~40GB of storage in use. | | I originally used Virtual Desktop to remote in to my desktop, | mostly from across the house but also over 5G. Now that | Airlink is available in beta I use it exclusively at home, | and mostly play "PCVR" titles wirelessly. | | The Steam Deck seems to be taking the same approach. I see | myself using it to play games from my desktop library while | in bed or sitting outside. Few if any games will actually get | installed on the device, because I won't want to use the on- | board processing and drain my battery anyhow. | eugeniub wrote: | To be fair, many Quest games are very small (1gb-5gb). In | contrast, GTA V on Steam is 72gb. | [deleted] | wtfrmyinitials wrote: | Since it runs Linux I don't see any reason you couldn't put | your entire library on an NFS server in the other room. If I | get one I'll certainly be doing that | mywittyname wrote: | If you're at home, you might as well just stream from a | gaming PC anyway. | ehnto wrote: | Most blockbuster games are over 64gb on their own these days. | You couldn't install just one of: GTA5, Red Dead Redeption 2, | Cyberpunk 2077, Deus Ex: Mankind Divided, Forza | Motorsport/Horizon, Fallout 4, the list goes on. | | At least Todd Howard can't sell Skyrim yet another time, it's | already in my steam library. | jeofken wrote: | Any game devs here willing to share how large the | code/compiled code output is for these games? | jazzyjackson wrote: | You mean code without resources? | | The required storage is listed on the steam store page, | Cyberpunk for instance requires 70 GB free. | bogwog wrote: | I don't get this, if you're using it for gaming then storage | isn't a huge deal. Even on a dedicated gaming PC, most people | don't have their entire Steam library installed at once. | | Not only is it just too much space, but it'd be wasted since | there's no way you're going to play all of those games. | | The 64gb version of this definitely is too small though. | That's less than the average AAA game. And while there are | certainly people out there who don't play AAA games, I don't | think the average Joe will do the math ahead of time when | buying one of these, and will be very disappointed/angry when | they find they can't play the game they want (without using | external storage/a dock). | | But, if this thing does have an SD card slot (idk, I haven't | checked), it should solve the problem. SD cards aren't super | fast, but the Nintendo switch is proof that they're at least | good enough for gaming. | mortenjorck wrote: | It does have an SD card slot. | | However, when the hypothetical average Joe you propose | picks up a cheap 256 GB SD card off of Amazon and it takes | five minutes every time they reload from a checkpoint in | Control, I think they will be at least as frustrated as | when they ran out of space on the internal SSD. | birdman3131 wrote: | I have a single game that clocks in at 374gb. (Ark + DLC | and 50gb of mods.) And I don't want to be limited to a | single game. I am really hoping the 64gb can have an nvme | drive added. | Ancapistani wrote: | > I guess the question becomes "what percentage of current PC | gamers are motivated to shell out $400 to play on the train?" | | At first glance at least, it seems like it may end up being | much more than that. I see appeal here for non-gamers as well - | or at least, for people who aren't _only_ or even primarily | gamers. | | It's a very nice cyberdeck for general use, though granted it | doesn't have a hardware keyboard. Given the size and form | factor any keyboard they'd tried to graft on the thing would be | basically unusable anyhow so I'm glad they didn't try. | | I can totally see myself picking one of these up and throwing | it in my bag alongside a small Bluetooth mechanical keyboard. | For working in coffee shops in a terminal it'd be just fine. | Connect it up to a TV via Chromecast or something and you've | got a damned nice setup for less than a grand. | novok wrote: | Id just want a smaller laptop at that point then? | | I find its really hard to beat the convertible laptop form | factor in general | pinkythepig wrote: | This has so much more potential because its a desktop OS. You | could e.g. play WoW using this. Not to mention the huge | selection from emulators. I've tried gaming with Android before | and the game selection is awful. Realistically, the only good | gaming options are from e.g. snes emulators. On top of that, | most phone GPU drivers are horrendously broken when doing | advanced 3d stuff so even if a good game was released for | android, you wouldn't be able to play it on 80% of phones. | d7e7eyeudi wrote: | Personally I find a lot of these devices backwards minded. I'd | much rather just shell out for a service like Stadia (if the | catalogue was larger) and turn my actual mobile device into | something capable of playing pc titles. Especially if the | implementation is platform agnostic like Stadia. Gaming devices | of all stripes have become expensive enough that I'm more than | happy to see cloud gaming takeover and leave hardware for the | activists and bitcoin miners. | rkido wrote: | Playing PC games on a cell phone is painful. You can't even | see half the game because your thumbs always obscure the | screen to operate the touch controls. | Ancapistani wrote: | Why couldn't you use this with Stadia? | | The price isn't out of line even if you consider it as a | "thin client" gaming device. | d7e7eyeudi wrote: | It's not that I couldn't it's that I wouldn't want to with | an agnostic service like Stadia. That's money I could put | towards a nicer smartphone or into nicer non-internal pc | components like the monitor instead. But I also say this as | someone who doesn't mind touch controls when they're done | well so having physical things to press isn't as big a draw | for me as I imagine it is to their target audience. | ehnto wrote: | Your phone lacks the controller interfaces these devices have | though. I guess it depends on if you can hook up a controller | to your phone, or if you're able to play the games you like | without to much fuss on your phone screen. | knodi123 wrote: | > I guess it depends on if you can hook up a controller to | your phone | | ps4 controllers are generic bluetooth gamepads that I've | been able to connect to a surprising range of devices. | what_ever wrote: | You can attach your phone to a Stadia controller. | | Disc: Googler. | d7e7eyeudi wrote: | Matter of taste. A pc gamer will hate a mobile control | scheme but I can play Cyberpunk fine on my S10 with the | touch controller and if it had even the level of | customization that CoD Mobile or Pubg Mobile offer the | player I'd go so far as to say I could be happily | comfortable. Imo, people underestimate both how poor the | quality offerings are on mobile and how far ui control | design has come (in the few top tier offerings that exist). | Cloud gaming kills two birds with one stone in that it | suddenly adds a plethora of games to mobile that are good | in the real way while simultaneously mitigating the | mounting costs of being a pc gamer (maybe consoles too but | I can't speak to them) by letting me run high-end games on | average hardware so long as I have a good internet | connection. | grawprog wrote: | I tried pubg mobile and a few other mobile FPS games. | There's one major flaw with using a touchscreen for those | kinds of games, you need to be able to aim, move and | shoot at the same time. In my experience, touchscreens | only allow you to do two of those things at the same | time. | bogwog wrote: | Apple had a solution to this problem years ago but made | the very very very stupid decision of removing 3D Touch | from recent iPhone models. | | On phones with the feature, you can use your left thumb | to walk, right thumb to aim, and 3D touch (press down | hard on the screen to shoot). I know at least call of | duty mobile supports it, and when I tried it out it felt | revolutionary. | | But rather than add new input methods, they're removing | them at the same time they're trying to push harder into | mobile gaming (with Apple Arcade). | | It's baffling as an outsider to see such obviously | bad/stupid decisions like that from such a massive | company. | usrusr wrote: | I don't game on mobile, but wouldn't back-side tap be the | obvious solution? I've never tried but I'd expect the | accelerometer to be able to detect something like a | middle finger tapping on the back of the phone with | sufficient precision and latency (just the binary event, | not the location) | bogwog wrote: | I do remember a game that did something like that many | years ago (posted on reddit I think?). It was an endless | runner type game with a fox character IIRC, and you had | to alternate taps on the back of the device to get it to | move. I do remember that I couldn't get it to work | reliably though. | | Tapping the back of my phone now, I can see it maybe | working for some types of games/shooters where you don't | have to hold down the fire button, if implemented well | (which probably isn't easy to do for all hardware). The | tactile feedback of smacking the phone could help provide | a good experience if paired with appropriate | audio/visuals. | | This isn't quite the same thing, but the Playstation Vita | has a rear touchpad, and not a ton of games managed to | use it well, even with the much higher precision | (Tearaway[1] is the only good one I can remember). | | Tearaway gameplay: | https://www.youtube.com/watch?v=Jw5LD4B-3DI | usrusr wrote: | Rear touchpad is that one feature that amazes me every | year by not being introduced by any of those very many | manufacturers desperate to have a USP. | egypturnash wrote: | Rear touchpad means you can't put it in a protective | case. Unless you can figure out a way to make one that | protects it from most of the kinds of drops a phone would | take in normal daily use and still exposes the rear pad. | d7e7eyeudi wrote: | It's not perfect but this, speaking as a casual observer, | is something I think will improve with time. It took far | too long to move away from fixed d-pads and now more | games are experimenting with on-screen zones you tap to | fire. There's still a lot of unwieldyness exactly as you | noted but I think this is a surmountable challenge. | grawprog wrote: | I'm not sure how this could really be surmountable. With | a controller you have access to at least 6 simultaneous | inputs, more if you do some finger claw tricks or have | back buttons or something. A keyboard and mouse gives you | around the same or more simultaneous inputs. On a | touchscreen you can make 2 simultaneous inputs. | | Most action games require at least 3 simultaneous inputs | to be played effectively. | | There's definitely workarounds like the ones you mention, | but unless a game is actually made for touchscreen | controls, as in optimized for no more than 2 simultaneous | inputs, it's not going to be as playable on a touchscreen | as it would be with anything else. | | Unfortunately, some genres of game just aren't as suited | to only 2 simultaneous inputs. | | There's lots of fun touchscreen based games, but they're | always better with game mechanics specifically suited to | touchscreens. | riffraff wrote: | I wonder how really portable this thing is; it has PC hardware, | a screen and a small factor in which to stick batteries: how | long will the battery last? | dageshi wrote: | It's interesting timing because the Switch Oled edition was | just announced with no bump in power. So if you want a capable | handheld with access too all the indies which will play games | much better than your switch... here you go. | | And you can still keep your switch for nintendo exclusives | because they've just made it clear that they're not upgrading | the switch in a worthwhile way for at least a year. | | I would say this is squarely aimed at the existing switch | customer base. | Hamuko wrote: | The Switch power bump would've probably only made sense in 4K | docked gaming anyways, and people are probably not going to | buy one of these for docked gameplay. | novok wrote: | The biggest disappointment in the new switch is the lack of | native bluetooth audio headphone support and becoming less | picky about its hdmi travel adapters and chargers | 0-_-0 wrote: | I'm guessing you could run Breath of the Wild better on the | Steam Deck with CEMU emulation than the Nintendo Switch. | justapassenger wrote: | > I would say this is squarely aimed at the existing switch | customer base. | | PC gamers and steam gamers are often very different markets. | Nintendo, for decades now, was about fun, not power. I'm | casual gamer, just for fun, and steam deck, while super cool, | is certainly not going to replacement my switch. | dageshi wrote: | An awful lot of indie games release on PC and Switch | nowadays, really the switch supplanted xbox and ps in terms | of where a lot of indie games sell. | | So certainly a lot of switch owners are playing indie games | that they could be playing on this device with better | performance. | izacus wrote: | That's great, but "Nintendo not being about power" doesn't | change the fact that many of my 40$+ Switch games barely | run on the device and run at such low resolutions that it | feel like looking through an oily glass. | | Seems like something is very wrong with either Switch | hardware performance or Nintendo quality control. | robotnikman wrote: | After playing No Straight Roads on the Switch, I feel the | same way. | IggleSniggle wrote: | It will replace my Switch. I mostly play indie games, but | the Switch can only play those indie games that get | released to the Nintendo store, and then, usually at almost | double the price of what you can get them elsewhere. As for | experimental games that never even get sold? Not likely to | happen on the Switch, there's just not enough incentive to | publish. | dorchadas wrote: | I'm absolutely in the market for this. I'm fixing to move six | time zones from my friends, who all play. Instead of buying a | gaming laptop to take with me I'd just buy this if it's let me | play with the easily. | asah wrote: | I for one love my Shield and would upgrade / buy again - real- | time upscaling/upmixing makes YouTube into a competitive | "channel" I regularly watch on my 4K TV. | | The shield runs all the major streaming networks and there's | now Airplay apps that run in the background, closing that gap. | | As with all chrome-based devices, the Google voice assistant | blows away AppleTV and Roku. | usrusr wrote: | > I guess the question becomes "what percentage of current PC | gamers are motivated to shell out $400 to play on the train?" | | Does it even matter? For consumers, they get what they paid for | even if Valve shows zero commitment as long as Steam does not | actively shut them out. For game companies, support for | controller and Linux/Proton is valuable with or without Steam | Deck. | | And for Valve itself, all the software investment is a long | term hedge against the existential threat of Windows failing | them, this is just an opportunistic bonus use. The only actual | cost is the hardware side of the project. If it tanks in the | market they'll simply refrain from doing a v2 and do damage | control with long tail sales of v1. While taking comfort in | knowing that the Deck hardware will at least have lured a few | game companies into the arms of Proton, strengthening their | Windows hedge. | matt_s wrote: | I think a better question is will games traditionally built for | PC's hold up on a mobile device? | | Mostly I'm thinking about controller vs keyboard+mouse. | Typically you have more controls available on PC and when I | play the same game on PC I am complete garbage at it because | I'm used to controller, maybe I'm too old though. | mywittyname wrote: | The videos on the site show people playing Doom Eternal | (FPS), Crusader Kings III (4x strategy game), Balder's Gate | (top down RPG), and Disco Elysium (point-and-click adventure | game). It looks playable to me. | | Plus it natively supports "mouse" controls via a few input | methods: thumb touch screens and tilt-o-whorl. And if neither | of those work, you can use a bluetooth mouse/keyboard. | usrusr wrote: | Valve has been pushing their Steam Controller for quite some | time now, it sits squarely in the no man's land between clear | success and total failure. The core audience of this new | product will know quite well what to expect. | reaperducer wrote: | _But we've seen products like this before -- the NVIDIA Shield, | for one_ | | Atari Lynx. Sony PSP. Sony Vita. Nintendo Switch. Any others I | don't remember? | ehnto wrote: | The inimitable Nokia Ngage! | Bellyache5 wrote: | Sega Nomad. Sega GameGear. | mastrsushi wrote: | Hey, with the right set cargo pants you can carry as many | batteries as you want! | goda90 wrote: | The Shield was Android with GameStream. This will run games | directly on x86 Linux which, with all their Proton work, will | result in a much bigger game library out of the box. There have | been more niche handheld x86 devices, but they were even more | money, and different form factors. Steam being as big as it is, | I think this has way more potential than anything done before. | wayoutthere wrote: | This is different than the NVidia Shield handheld in that | hardware has come a loooong way since 2013 and it's actually | possible to run modern AAA games at 1200x800 using what is | effectively a mobile chipset. No streaming from a PC required. | | If I played more games I would absolutely buy one of these. I | already own the NVidia Shield that plugs into your TV because | it's a great streaming box even if you ignore the gaming | aspect. | rkido wrote: | The mere fact that NVIDIA Shield Portable didn't take off | doesn't tell us much. It had poor design sensibility (i.e. it | looked like ass, like some kind of portable Xbox designed in | the early 2000s), and it ran Android, which lacks a compelling | games library. | | Steam Deck at least stands a chance, although I'm worried about | the weight and the battery life. | rchaud wrote: | The battery life is a straight up lie. 8 hours on a single | battery charge? What game were they testing, Solitaire? | caslon wrote: | You have to consider that PC hardware is currently spiraling | out of control in terms of price, and $400 for the specs it has | presently is a fairly decent buy even if you don't care about | the form factor. | tempest_ wrote: | A steam machine if you will | bogwog wrote: | I wonder if they're selling at a loss? Valve can afford it, | plus it'd be no different than Sony/Nintendo/etc subsidizing | hardware since they make most of their profits from software | sales. | | Only difference is that, unlike traditional game companies, | this Steam Deck thing isn't a walled garden. But of course, | Steam has a near monopoly on PC gaming so it's unlikely | that'll be a problem for them. | nyghtly wrote: | To be honest, I don't think your assumption is that far | off. The way that Gabe talks about this device, I feel like | the purpose is simply to extend the PC gaming market, which | is essential for Steam. | | https://www.youtube.com/watch?v=4FXgDAF6QpM | mywittyname wrote: | I doubt it. | | If Valve isn't locking the hardware down, but is | subsidizing it, then they might run into a situation where | cryptominers (or some other group) start buying these | things up in bulk, but never playing any games on them. | | I could see owning one of these as a non-gaming desktop. | rchaud wrote: | I don't see why they would, they'd be on the hook for | service costs as well. | Rebelgecko wrote: | Similar products (look up GPD Win for example) are | _roughly_ in the same ballpark cost wise, and that 's | without much economy of scale. | ketzo wrote: | That's a really good point, viewing this as an accessibly- | priced entry into PC gaming makes it even more attractive. | Ancapistani wrote: | If current trends around availability of discrete desktop | graphics cards hold out, then it'll be even more | attractive. | libertine wrote: | PC hardware prices will affect this as well, since this is | based on shortages and high demand... basically these will be | almost impossible to get outside of secondary market. | caslon wrote: | I'm calling it now, people looking back on this thread six | months or a year from now will have found your speculation | false. | libertine wrote: | I gain/lose nothing for being right/wrong, it's just the | status quo. | | I'm waiting to buy a laptop I want for some months now, | still not available. | | Unless this custom APU for Steam Deck is made in a | special foundry with a special process, then they will be | in line just like everyone else. | | Plus scalpers love this shortage to make easy money. | anoraca wrote: | You don't think that Valve was waiting until the supply | chain was ready before making this announcement? | libertine wrote: | You think Sony Computer Entertainment didn't wait until | the supply chain was ready before launching the PS5? | | It's not about being ready or not, it's about supply and | demand. | | An example from Valve themselves from early this year | regarding Index, an interview with Gabe: | | _"We actually have components that are manufactured in | Wuhan and when you're setting up your manufacturing lines | it doesn't occur to you that you're suddenly going to be | dependent on this peculiar transistor that's sitting on | one board that you can't get," Newell said. | | "Everybody ended up running into the same problem | simultaneously -- you go from, 'Oh, we're in great | shape,' to, 'What do you mean Apple or Microsoft just | bought the next two years' supply of this just so they | could make sure they aren't going to run out?' You went | from a situation where everything was getting done just | in time to people buying up all the available supplies." | | Newell says these constraints are also why the headset | still doesn't ship to some markets like New Zealand or | Australia. "The only thing keeping us from shipping in | New Zealand at this point is just getting enough of them | made -- we're very much manufacturing constrained."_ | | [1] https://uploadvr.com/gabe-newell-index-supply- | shortage/ | f6v wrote: | I can buy a decent gaming laptop right now, but it's much | harder to get a desktop GPU. I'm guessing all stock goes to | OEMs. | the8472 wrote: | PS5 and Xbox are using PC hardware too. The only difference | is that they might have secured some supply for those | customized parts in advance. | GavinMcG wrote: | I'm willing to shell out so that I don't have to buy all the | games I already paid for. | feifan wrote: | To me, someone whose gaming experience rounds down to "never", | but who's casually interested in maybe playing some games, this | looks very appealing. Switch form-factor but it runs PC games? I | don't need to carry around a tower with me and sit in front of a | desk and disconnect my peripherals from my other computer? Sounds | great! | RobRivera wrote: | I am so excited about this | nikstar wrote: | A bit worried about the screen. 1280x800, 400 nits, 7 in - | nothing to write home about, and marketing on the website does | not focus on display at all. | | Everything else looks really strong though. | yobert wrote: | I'm curious if they have this running wayland or X? I know KDE | supports both nowadays. | modeless wrote: | I don't see any mention of VR. I wonder if they will support | plugging in a Valve Index. Seems like it should be possible | through the dock. Oculus headsets wouldn't work though, since | they don't support Linux. Unless you can install Windows on this | thing somehow... | | Edit: Yes you can install Windows: | https://partner.steamgames.com/doc/steamdeck/faq This might be a | good companion for an Oculus Quest headset. $299 for Quest plus | $399 for this and you get access to the Steam library of PC VR | games in addition to the Quest library. | traspler wrote: | I'm not sure this delivers enough performance for decent PC | level VR but you can install Windows, they say you are free to | reinstall whatever OS you want. | nameless912 wrote: | Not a chance in hell that this runs SteamVR with acceptable | performance, though. I'm not convinced that this will work as a | VR rig at all. | autoexec wrote: | they say you can, but good luck to you: | | IGN: Can I play VR off of it? | | Pierre-Loup Griffais: I mean, it has all the connectivity. | You would need [a lot] to do that, but that's not really what | we're optimizing the performance for. | | IGN: So you can try it, but your mileage may vary. | | Pierre-Loup Griffais: Yeah. | ugjka wrote: | I don't think the 64gb version is going to fly with AAA titles | moretti wrote: | it has a microSD card slot: https://www.steamdeck.com/en/tech | beezischillin wrote: | I would love to see Valve create similar hardware (and software) | for mobile VR to compete with things like the Oculus Quest. | jader201 wrote: | My first reaction/two cents is that while this seems really cool, | PC games are mostly set apart from console games in that they're | often designed with keyboards in mind, as part of the core | experience (similar to how motion controls were core to the Wii). | | PC games that _don't_ need a keyboard /aren't designed with a | keyboard as a core input are already available on most consoles | (e.g. many Steam games with controller support are already on the | Switch). | | Not saying this won't work out -- I think it will likely do fine. | | But I don't think this was meant for the more hardcore PC gamer, | and a lot of controller-only gamers are likely fine with consoles | (and for their portable fix, the Switch). So there's a pretty | niche set of gamers this will attract. | rasz wrote: | AMD APU CPU: Zen 2 4c/8t, 2.4-3.5GHz (up to 448 GFlops | FP32) GPU: 8 RDNA 2 CUs, 1.0-1.6GHz (up to 1.6 TFlops | FP32) | | and 5 screenshots with Control by Remedy, game that runs at | ~10fps on PS4. PS4 has faster GPU than listed here ... | | BTW Somehow Sony didnt delist Control from PS store despite | performance problems, their official reason for delisting | Cyberpunk :) | | Edit: IGN "hands on, but not really hands on" | https://www.ign.com/articles/steam-deck-hands-on-impressions... | Once again Control by Remedy in EVERY fricking shot of the | screen. Even the shot where Valve employee is "casually" sitting | with the Deck on his lap, the screen is facing the camera and you | can see Control right there :D And the mystery is solved, Control | is playable in mid to low settings at 800p with Ray Tracing | turned off, something you cant do on PS4. | zacmps wrote: | The screen is 720p, not 1080p which is probably what the PS4 | was rendering. Also worth noting the GPU architecture is newer, | so a straight clockspeed or Flops comparison might not tell the | whole story. | dimitrios1 wrote: | There's enough demand for a more powerful handheld gaming device. | Nintendo continues to let down their most avid and vocal fanbase | by not producing a "Pro" model of the Switch that can run AAA | classics. I think this will do really well. | ProfessorLayton wrote: | Battery: 40Whr battery. 2 - 8 hours of gameplay | | Having the battery as low as 2hrs is brutal. I know the early | Switch consoles weren't much better running AAA titles like BoTW | but they've revised the chipset a few times since, and newer | models floor at ~4.5hrs (3hrs for the lite). | | I'm all for more competition, but I'm not clear on who the | intended audience is for this device. | thomascgalvin wrote: | It's not great, but I'd wager it's enough for a two-way train | ride for most people, and almost certainly enough to commute | in, charge at work, and commute home. | wongarsu wrote: | If the Steam Deck is successful I imagine that will give less | demanding titles that will be much closer to 8 hours battery | lifetime a nice boost. | | I'm suspect games like Among Us, Mindustry, Poly Bridge or | Human Resource Machine or Life is Strange will boast a good | battery runtime (just scrolling through my steam library). | | USB-C charging also opens the door to some quite large battery | packs (Dells sells a 65Wh power bank) | gfaure wrote: | Many people I know have bought more games on Steam than they | could ever play (a behaviour encouraged by seasonal Steam sales). | This strikes me as a great chance for people to discover and play | titles that have sat in their collections for years. | agilob wrote: | The specs look good enough to smoothly run The Witcher 3 in | 720p (screen size). | samstave wrote: | How many arrows to the knee must I take?!?!?! | mikepurvis wrote: | Guilty. For various reasons, I just don't find gaming on my | laptop or media computer an enjoyable experience. Too much | dealing with thermals, audio/controller issues, random driver | crashes and updates (thanks AMD), etc etc. | | I know I _can get it to work_ , but when I'm at the point in | the day where I just want to play a game for an hour before | bed, the PS4 can have me into it in 10 seconds or less with a | very low likelihood of drama. | | Anyway, I know this isn't universal, but it's enough of a thing | for me that I've even re-bought Humble Bundle games on PSN just | so I can enjoy playing them that way. | | Maybe Steam Deck would be polished enough to change my mind? | thomascgalvin wrote: | I really need to get around to beating _Darkest Dungeon_ some | year. | trey-jones wrote: | > Exclusive virtual keyboard theme | | They will monetize UI skins for this as well it seems. | intricatedetail wrote: | No information where they are going to make the hardware. I hope | it's not China. | kmnc wrote: | Whoever named this an idiot, my first thought was reading "Stream | Deck" and I thought it was streaming device. Valve makes good | hardware but their marketing is terrible leading to abandoned | hardware that enthusiasts rave about. The marketing page is | white... it is Valve... why is the marketing site white?!?! | _flux wrote: | I guess that would be a reasonable complaint if it wasn't so | that Steam is already Valve's main product, and that this | device is intended for playing games from Steam! | Minor49er wrote: | The button placement seems really high, but it might be | comfortable to play while resting the bottom on a table. | notjustanymike wrote: | I just hit the site on my desktop. Like the steam controller | before, it's got a lot of back buttons that you can likely | remap (R1 to R4 and L1 to L4). So yes, the front buttons are | backups. | Minor49er wrote: | Judging by the image in the "Speeds and feeds" section, there | are only four shoulder buttons. Also, looking more closely at | the placement, it looks like they're putting more emphasis on | touchpads over the joysticks, and certainly over the D-pad, | much like the Steam Controller. | notjustanymike wrote: | Huh yeah that is odd. Valve is typically pretty good at | ergonomic hardware, maybe the buttons aren't the primary | interaction tool for this. | echelon wrote: | This looks like it will trounce the Nintendo Switch. Nintendo | doesn't even have new hardware in the pipeline other than an | iterative OLED screen. | | Now that Nintendo depends on a single portable console, is there | a risk that they'll go the way of Sega? | wlesieutre wrote: | This will trounce the Nintendo Switch as soon as Pokemon, | Zelda, Mario Kart, and Smash Bros are released on Steam. Which | is to say "never." | krylon wrote: | If Valve goes through with this and sticks to the device, it | could become a serious competitor, though. | lawl wrote: | I think they're completely different audiences. Nintendo | games aren't, and never were about cutting edge graphics or | the latest tripple A games. They were always about | family/kids oriented more casual games. Which is not to | disparage them in any way. I like playing some nintendo | games every now and then. | | But my mom bought a Wii back in the days. For herself. My | mom doesn't usually play video games. And she is most | certainly not at all interested in playing Doom or Hades | (just because they're shown prominently on the webpage). | But she liked Wii Fit and bought a Wii. | | I honstly think the subset of people who would buy a Steam | Deck to avoid buying a switch is so small, it would not put | a significant dent in nintendo's bottom line. | krylon wrote: | Good point, I hadn't thought of that. The last time I | played anything on Nintendo hardware was Mario Kart on a | Nintendo64 (which was awesome!), so I missed quite a bit | of evolution there. | | Valve _could_ try to create games that are more appealing | to the typical Nintendo enthusiast, but I suspect the | respective cultures are too different. | jms55 wrote: | Agreed that they're different audiences. The deck is for | people with existing steam libraries who don't feel like | sitting down at a PC to play games. | | The switch is for everyone else - way cheaper, unique | games you won't find on a PC, etc. Plus, co-op. I | recently spent 6+ hours at my friends house playing Super | Mario 3D World Deluxe. They got one joycon, I got the | other. In my college dorm, we have a switch dock attached | to a monitor in the dorm lounge. Split the joycons, and 4 | people can play smash or mario kart. I don't see the deck | supporting these use cases. | fonix wrote: | i know what you're saying and this wouldnt be out of the box, | but wait till someone gets emulators running on it, within a | year i'd say | AnIdiotOnTheNet wrote: | Emulators already run on it out of the box. | | > You can also install and use PC software, of course. | Browse the web, watch streaming video, do your normal | productivity stuff, install some other game stores, | whatever. | | https://www.steamdeck.com/en/hardware | | But you can run emulators on all sorts of things. Hell, I | first played through BoTW on a WiiU emulator on my PC. I | still ended up buying a Switch and one of the first things | I did with it was play BoTW again. | schmorptron wrote: | They'll run day 1, if it comes with the proper repos you | just pacman install retroarch and you're emulating | everything under the sun. | cnasc wrote: | IMO Sega's problem was started by having a confusing lineup of | too many products. Then they fumbled the US Saturn launch and | faced stiffer competition than before. Then the Dreamcast was a | victim of the PS2 _also_ being a DVD player, which made it a | much more compelling option in its early days. | | In this case, Nintendo has a large and dedicated fanbase, | hardware that they (IIRC) sell at a profit, and a truly | enormous warchest. They'll be fine. | wil421 wrote: | Nintendo has the best IP as a whole in the industry. Nobody has | what they have. They also aren't going down the crazy AAA | shooters who will milk every skin or map pack penny from their | users. | TinkersW wrote: | It has solid hardware for the price, but if I was forced to | pick one I'd get a Switch, hardware specs don't matter that | much. | | This thing has many things working against it.. | | 1. Games were designed for Windows, but are now running Linux-- | some are buggy or don't work | | 2. If they have controller support it isn't always 100% | | 3. That SSD will fill up in no time | | 4. With Switch you can get split screen multiplayer, not many | PC games bother with that. | whateveracct wrote: | > That SSD will fill up in no time | | So does the Switch's. That's why you get a fat microSD (which | the Deck also supports.) | caconym_ wrote: | No way. Nintendo's success isn't about the hardware specs, and | characterizing the Switch as a "portable console" doesn't | capture it well. It has first-class support for traditional | "couch gaming". | | The Steam Deck will be a great complement to traditional PCs | for people who are already bought into that ecosystem. For | people who aren't, the console offerings from | Nintendo/Sony/Microsoft are similarly priced and have obvious | advantages. | [deleted] | tasogare wrote: | The Switch has a hige game library with some interesting | exclusive title. This machine only has a subset of compatible | PC games, and the subset the make sense to be played on that | hardware (I sure won't play Age on that). | timw4mail wrote: | I wouldn't count on the Switch going anywhere. PC gaming is a | fairly small market compared to consoles these days. | doctorsher wrote: | Source? The console market (~45 billion) is larger than the | PC market (~37 billion) [0], but I wouldn't describe PC as | 'fairly small'. Maybe you have different data though? | | [0] https://newzoo.com/insights/articles/newzoo-games-market- | num... | kevinventullo wrote: | I believe the Switch itself is evidence that Nintendo's success | is driven by strong IP, not strong hardware. | duxup wrote: | Considering their immense success with the Switch so far, I | think worrying about Sega seems miles away. | | Raw spec peeping is something enthusiasts like to do, but I | think they're a small chunk of the market. | AnIdiotOnTheNet wrote: | I doubt it. Nintendo hasn't dominated in hardware specs for | several generations. They survive by primarily being developers | of great games that just happen to only be available on their | whatever-hardware-we-could-get-for-$250 platform. | ezoe wrote: | >SteamOS 3.0 (Arch-based) | | What? So they ditched Debian? | | >1280 x 800px (16:10 aspect ratio) | | Yeah... that's like 2000s. | | Seriously who what this? For those who can spend fortune for the | PC games, they have better options. Those who can't spend that | much, Nintendo switch is probably better for the gaming. | rkido wrote: | It's a 7" screen, so this resolution is comparable to an Apple | Retina display in terms of ppi. | davidwparker wrote: | Probably someone like me. I have a pretty crappy PC for gaming, | but I have 100s of games via Humble Bundle I've bought over the | years. I already have and enjoy my Switch, but having another | option (plus all the games I have already) would be nice. | AnIdiotOnTheNet wrote: | Gotta admit, I never saw that coming. I thought SteamOS was dead | after the failure of Steam Machines and Valve was only continuing | with their Linux efforts because it's still a useful hedge | against Microsoft locking everyone in the App Store. I totally | did not expect them to copy the Switch use-case with it. | | I'm anxious to see how this turns out. Valve's history with | hardware is not so great, so it could go nowhere like Steam | Machines, Steam Link, and the Steam Controller did. On the other | hand, it could end up all but killing off PC gaming if it is | super successful. If it lands somewhere in the middle it will at | least be yet another boon for Linux gaming brought to you by | Valve as more developers will port or ensure compatibility with | Proton. | sprafa wrote: | The Valve Index was a testing ground for their hardware | efforts. I 100% believe they are serious, they've built a | hardware operation. | andrewljohnson wrote: | I don't really see how a cheap, low-end, mobile computer is | going to kill off desktop gaming. Why would that happen? People | will all of a sudden stop wanting top end equipment and big | high-res screens because they can play some Steam Gameboy? | huffmsa wrote: | You can plug it into a display, and plug in a mouse + | keyboard. | | I'd be inclined to buy one of these for gaming and an ultra | light laptop for laptop stuff when the time comes, versus | getting a gaming laptop or desktop. | m-p-3 wrote: | I'm also wondering if they'll open the door to third-party apps | on the Steam Deck, which could let you use it for other cloud- | based gaming platforms like Stadia. | AnIdiotOnTheNet wrote: | It's a PC running SteamOS (apparently Arch base with KDE | Plasma). You can install anything on there that you can | install in Arch, or install Windows or another Linux distro | if you want. This is all in the copy: | | "You can also install and use PC software, of course. Browse | the web, watch streaming video, do your normal productivity | stuff, install some other game stores, whatever." | m-p-3 wrote: | I just saw about the dock, if I didn't build a new PC | recently I'd be definitely considering that for gaming. | nichch wrote: | The Steam Link continues to be very useful for my girlfriend | and I. It's plug and play and we haven't had issues with | compatibility or controllers like we have trying to set steam | up on a Pi 4. | Blackthorn wrote: | Did the steam link really go nowhere? I have a physical box, | and it works magically well. My understanding is it's still | available, just not as a physical box. | 0-_-0 wrote: | It works, but if you have an nvidia GPU Moonlight works | better. | patrickk wrote: | Parsec works great for me. Main gaming PC + Parsec macbook | client via ethernet.... enables a Switch emulator running | in 4K on the living room OLED! Yes please. | lostgame wrote: | How is Switch emulation, these days? | | Do any major Switch emulators natively support JoyCons | the way Dolphin does WiiMotes? (Do JoyCons even use | regular ol' Bluetooth the way the WiiMotes do? EDIT: | quick Google says yes :) ) | AnIdiotOnTheNet wrote: | I have one too, I got it on ridiculous clearance when they | stopped making them. If they had been successful, why would | Valve have needed to liquidate stock? | | It currently sits in a box somewhere in my house because I | have never had any use for it, which I think is the case for | most PC gamers, hence its failure. | rkido wrote: | The Link hardware just wasn't necessary anymore once the | software became good enough to run on any device as an app. | I have Stream Link on my TV as an app now. | Blackthorn wrote: | Right, my understanding is it's still available but not as | a physical hardware box anymore but instead as some kind of | software. But it's still there and supported, no? | capeterson wrote: | To be fair though, Valve does make the best consumer VR headset | available (Valve Index). | baby wrote: | What? That's false. Oculus quest 2 is hands down the best | consumer VR headset available. It's not even comparable. | yellowapple wrote: | Having tried both, my preference is definitely for the | Index. The controllers alone are a substantial step up, not | to mention the graphics, tracking, and pretty much | everything else. | | The Quest is nice because it's cheaper and self-contained, | but that's about all it has going for it. | capeterson wrote: | What makes it "not even comparable"? | | The Q2 is good, and certainly a better value, but I'm not | sure I'd say "not even comparable". | mlindner wrote: | Quest 2 requires Facebook so it's not even in the running. | practice9 wrote: | It's still one of the best tethered headsets even considering | it's 2 years old already. Other ones have disadvantages in | many areas (like tracking) still. | | I'm waiting for some company to release a decent hybrid | standalone + tethered headset (that can compete with Oculus | Quest at least on the hardware specs), but most companies are | only interested in selling very expensive devices for | enterprise | silicon2401 wrote: | is there any indication of a valve index 2 coming? given | that facebook is a no-go for me, that makes the index the | most appealing VR option for me. but it would suck to buy | soon and have the next iteration come out right after I buy | deadbunny wrote: | I own an Index and would highly recommend it. Even if | something was on the horizon. It's fantastic. | | With that said I vaguely remember seeing a patent for a | wireless index 2 recently. Can't remember where though so | I may be wrong. | caconym_ wrote: | The thing about Valve's record with hardware is that the | products aren't _bad_ , just extremely niche. If this thing | really can play most of most people's Steam games in a Switch- | like form factor with a standard gamepad layout, I think it | stands to be a hit in a way their past hardware attempts | weren't. | | It's also an interesting counterpoint to all the streaming | services popping up these days. PC game streaming to mobile has | major downsides, even more so when you're away from stable and | fast internet. Until 5G is everywhere and mobile bandwidth | [soft] caps aren't a thing anymore, a mobile device that can | play games locally will be a much more attractive option for a | lot of people. | agloeregrets wrote: | Exactly, used Steam Controllers cost more than retail now. | There is a small number of extremely hardcore fans of it. | moosey wrote: | I am one of them. I have three in the house, mostly for | future parts. | | I have been gaming for 35 years, and in the 15 of those | where I have played first person shooters, no controller | compares. Even when I'm playing other kinds of games, the | ability to do everything without having to remove your | finger from the pads to hit buttons, the size is perfect, | everything is so responsive. | | They "feel" cheap, but I don't care. They are gaming | nirvana for me. | vimacs2 wrote: | I am definitely a SC Stan too. I learned how to truly | master it playing Hollow Knight funny enough. Have a | setup where I literally do not need to use anything but | the trackpads and the occasional turning over of the | whole controller to invoke the map. Absolutely love it. | | Only things I don't like are the bumper buttons and I'd | much rather USB C than micro usb. | | I wish they would make an SC 2 with fixed bumpers, | ditching the thumbsticks for bigger trackpads with more | advanced haptics and a doubling of paddle buttons like | with this new device. | VortexDream wrote: | This seems like it'll become the best emulation platform | we've seen so far. I'm excited. | lostmsu wrote: | One of the major reasons people play PC games is mouse and | keyboard are way better than joystick. I don't see myself | playing PC games on a handheld. | Crespyl wrote: | Valve has experience already with making m+kb games | playable via a trackpad on the Steam Controller, so I'm | confident that the trackpads on the Deck will be good | enough for a decent chunk of games (though I'm not about to | try Dota 2 on the thing). | | Not every game will be a perfect fit, certainly, but I've | had a great time with my Steam Controller playing things | like XCOM, Prey (2017), and Divinity Original Sin. IIRC | Civilization 5 was explicitly a part of the advertising for | the controller in the first place, as a way to play mouse- | heavy games from the couch. | yellowapple wrote: | Depends on the game. Flight and driving games are vastly | better with a gamepad (let alone proper joysticks or | steering wheels) than with a keyboard and mouse IMO. | conradev wrote: | You can use a keyboard and mouse on a PS5 and a PS5 | controller on PC, depending on game support. I believe the | same is true for Xbox. | caconym_ wrote: | These days I think many or even most PC gamers own a | gamepad and choose to use it for certain games, even when | they have a mouse and keyboard sitting right in front of | them. These also tend to be the same games I'd consider | most suitable for playing at reduced resolutions and | framerates. | nvarsj wrote: | Not sure I agree. I feel like the majority of AAA PC games | are designed for console first and work well with gamepads. | At least the ones I play. It's also just more relaxing | since you can lean back. | deadbunny wrote: | But not all games are "PC" games. Plenty of games that are | released on PC are best/better played with a conroller and | thanks to the PC being a open platform you have many more | choices than console. Hell you can use your console's | controllers if you like. | AnIdiotOnTheNet wrote: | > Plenty of games that are released on PC are best/better | played with a conroller | | Fewer than people think, in my opinion. Snake Pass and | Outer Wilds insisted to me that they would be better with | a controller and both were wrong. | Ashanmaril wrote: | I'd argue the Steam controller was kinda bad. But more in | concept than execution. The touch pads were just not a good | replacement for a thumbstick or a D-pad | | But I agree with what you're saying. If this thing is | actually good, it could have some real mainstream appeal. | caconym_ wrote: | > I'd argue the Steam controller was kinda bad. But more in | concept than execution. The touch pads were just not a good | replacement for a thumbstick or a D-pad | | There are plenty of people with great things to say about | it, but they largely seem to be people who wanted to play | FPS games without a mouse and keyboard, and were willing to | put in some effort to get it configured right. I can | imagine it being more successful if it had gotten first- | class out-of-the-box support for more games, but it seems | like it never reached the level of adoption where that was | worth it for developers. | | I've never tried it myself, though. If the Steam Deck is a | success, maybe we'll see the Steam Controller model finally | take off (since the Deck has similar touchpads built in). | Or maybe it will be like the Kinect, a pet feature deleted | in later hardware revisions. | schmorptron wrote: | I felt completely differently, the Steam Controller is my | favorite one by far. The touch pads make so much sense for | a lot of games, and you still have the analog stick for the | rest. | Crespyl wrote: | I felt almost the exact opposite, in that I think the | concept was great but the execution fell a little bit | short, mostly in build quality/button-feel. | | The biggest single win for me is replacing the right stick | for camera control, as the trackball emulation with haptics | on the touchpad is so much faster and more responsive than | a traditional thumbstick. There are some games that I'd | still prefer the standard twin sticks or dpad (twin-stick | shooters maybe, some platformers, or hyper-specific | designed games like Brothers: A Tale of Two Sons), but | overall I've much preferred the touchpad over thumbsticks | for almost every first- or third-person game I've played. | deregulateMed wrote: | Steam controller definitely took a minute to get used | to..now it's the best controller of all time. | | Steam chords are brilliant. If you have a steam controller | and don't know about steam chords, go look it up. Life | changing. | trixie_ wrote: | Touch pads a _better_ than a joystick by far. You don 't | need to snap back the stick to stop moving. Where ever your | thumb stops is where your aim is at. A fast flick of a | touch pad can 180 which takes a lot longer on a joystick. | Plus gyro support it's almost as good as a mouse. | chx wrote: | > On the other hand, it could end up all but killing off PC | gaming if it is super successful. | | Why? I thought PC gaming is about powerful graphics cards you | can't have pretty much anywhere else. | IggleSniggle wrote: | For me personally, PC gaming is all about being able to play | anything from multiplayer FPSs to moddable content to random | indie games in my web-browser to emulated games from the | early 90s to keyboard-centric roguelikes. Ie, more about | having a vast backward-compatible library and the ability to | hack on the games for fun than about cutting edge graphics. | throwaway3699 wrote: | It can be about that, but it's also about the low end, the | modders and weird hybrid devices like this. | ThrowawayR2 wrote: | There are various game genres (flight sims, real-time | strategy, simulation games like Factorio and Kerbal Space | Program) that just don't fit the console + controller | paradigm. Individually, the niches may be small but together | they're not insignificant. | AnIdiotOnTheNet wrote: | There's a relatively niche segment of the PC gaming | population that really wants to push the envelope in | graphics. I think most PC gamers like gaming on their PC | because it is a very open platform that allows them to play | games they bought the 90s, all sorts of mods, games from | random nobodies on the internet, the latest games, and also | emulate a wide variety of game systems and computers. | westpfelia wrote: | https://store.steampowered.com/hwsurvey/videocard/ | | This is directly from valve. It's probably what Valve looks | at when making these decisions. I assume this APU is | relatively similar to the 1060 in power? Maybe the 1050. | But I haven't seen any benchmarking around the APU. | rasz wrote: | This APU is slower than base PS4, and ~2x slower than 8 | year old GTX 760. | | https://www.youtube.com/watch?v=w4z4igRnlLQ | rodgerd wrote: | Certainly the Steam surverys support the notion that the | people who won't shut up about $1,000 graphics cards are | very much a minority in PC gaming. They eat up all the | oxygen in the room, but they certainly aren't the actual | majority of the group. | jakeinspace wrote: | Based on my experience, people wanting to play games which | are over 20 years old are much more of a niche crowd than | those using beefy GPUs. Obviously, few people have RTX | 3080/3090 levels of investment, but based on Steam | statistics, mid-tier cards from a few years back like the | GTX 1060, RTX 2060/2070, and RX 580 are all near the top of | the most recent steam surveys. | deregulateMed wrote: | Oblivion on Xbox= ffffff that glitch. Delete everything | start over from scratch. | | Oblivion on PC= glitch? Options are- Unofficial patch, | console, mod myself | | Heck I would have deleted the marauder from Doom Eternal if | I didn't quit playing video games forever out of | frustration. Now I read nonfiction books. | friedman23 wrote: | >I think most PC gamers like gaming on their PC because it | is a very open platform that allows them to play games they | bought the 90s | | This is just not true. Most pc gamers are playing free to | play competitive multiplayer games. Think league of | legends, fortnite, call of duty warzone, and hearthstone. | The people playing these games care about framerate for | competitive reasons which means they need good gpus. | superkuh wrote: | I love Valve but it seems like they create these hardware | projects to occasionally remind platform owners like | microsoft/playstation/nintendo that they can't completely abuse | their users and software devs (Win10 store lock-in, etc) and | retain all of them. Valve just wants to protect steam and | credible hardware platform competition is how they do it. I | don't think they have any real plans to produce and support | hardware long term. | MikusR wrote: | What windows store lock-in? | rasz wrote: | For example Microsoft kept Forza Horizon 4 Microsoft Store | exclusive for 4 years. | Nullabillity wrote: | MS has tried to push locked versions of Windows several | times over the years, starting with Windows RT up until S | Mode (which is still a thing). | kmeisthax wrote: | This is way back about a decade ago, when Valve was very | Windows-centric and barely even had macOS ports of Steam | running. Windows 8 was announced with an entirely new | application type, APIs, and distribution model intended to | support tablets. Existing applications were shoved in the | Desktop penalty box, while new applications had to be | fullscreen or side-by-side, like a tablet. Furthermore, | Windows on ARM was announced, with the Desktop penalty box | further restricted to _only_ Windows apps (though you could | jailbreak it). If you wanted your app to work as a tablet | app, you had to rewrite it for XAML and distribute it | through the Microsoft Store, with similar technical | restrictions to that of Apple 's. | | The very clear message from Microsoft was that the future | of Windows was in fullscreen tablet apps and that the | desktop - as well as third-party app stores - was going | away. Valve would proceed to launch a Linux version of | Steam a few months before Windows 8 RTM'd, their own Linux | distro a year later, and consolized PC hardware another | year after that. Basically, the whole company made a very | clear pivot away from game development (which they _still_ | haven 't fully gone back to) to ensure Steam had a lifeboat | if Windows 9 were to drop the Desktop or enforce app | lockouts on it. | | Of course, what actually happened is that Windows 8 became | the laughing stock of the entire PC industry. Microsoft was | trying, like, _five_ developer transitions at once and | nobody was interested. (Not even _Apple_ can do that, and | they actually did try. Ask me about Rhapsody sometime.) So | the end result is that app developers never wrote anything | to the new native XAML APIs, users just used the Desktop | app, and nobody had any interest in Windows on ARM tablets. | That 's why you don't remember the Windows Store lock-in; | in Windows 10, Microsoft got rid of it. | samtheDamned wrote: | > Ask me about Rhapsody sometime | | I'd actually love to hear what you think about rhapsody, | a quick google search doesn't tell me too much about it | GeekyBear wrote: | After Apple bought NextStep to serve as the basis of | their next gen OS, Rhapsody was a developer preview that | was a reskinned NextStep running on Mac Hardware. | | Existing Macintosh software could be run under emulation, | and the original plan was that everything going forward | would need to be rewritten using the NextStep APIs. (All | those NS frameworks still used on iPhones and Macs today) | | Eventually Apple decided they would have to create an | additional set of APIs (Carbon) based on the existing | Macintosh APIs that would allow software vendors an | easier path forward. | | Developers could adopt Carbon with much less effort and | eventually transition to the NextStep APIs as part of a | future large scale rewrite. | | Carbon never transitioned to 64 bit, so those NextStep | APIs did eventually become the default for native | software. | kmeisthax wrote: | In very, very short terms, Rhapsody is Apple's Windows 8. | | In order to explain why that comparison makes sense _at | all_ , I first need to go over some basics. | | After shipping the original Macintosh in 1984, Apple's | investors got really mad about how the computer wasn't | selling, and more or less forced Steve Jobs out of the | company. Jobs decided he was going to build another | computer company called NeXT, which was going to out- | engineer Apple and make the next big thing. It didn't | actually work out that way, but conveniently for Steve, | Apple had been mismanaged into the ground and drowning in | technical debt. So Apple basically bought NeXT because | OPENSTEP (previously NeXTSTEP; at this point Steve was | trying to turn it into a cross-platform API) was a | functional operating system and all of Apple's attempts | at System 8 (including asking IBM to finish Copland, | which is _another_ boondoggle called Taligent) weren 't. | | So, right when Apple announced the NeXT buyout, they also | announced that the next version of the Macintosh's OS | would be built on top of OPENSTEP, with all existing | Macintosh software running in a fullscreen "Blue Box" VM. | The "Yellow Box" would hold new software written to the | OPENSTEP APIs, and these apps were properly memory- | protected. (Context: At this point in time all System 7 | apps ran in kernel mode with separate segmented heaps. | It's exactly as bad as it sounds.) This new OS was code- | named "Rhapsody", and it even came in an Intel port that | would install and run just fine on most PCs (albeit | without the Blue Box). | | Apple's plan was basically to continue the NeXT business | as-is, with some quick rebrands (including rebranding the | Windows NT port of OPENSTEP as "Red Box") and hastily- | written compatibility bridges so that Macintosh users | wouldn't be completely left out in the cold. Users were | anticipating the new OS, but developers were utterly | furious that they were being told to basically abandon | _all_ of their software and rewrite it to this entirely | different and far more complicated API. They called the | Blue Box the "penalty box", because they felt punished | for staying loyal to the Mac. | | I call Rhapsody "Apple's Windows 8" because it basically | tried the same thing Windows 8 did a decade later: | foisting a technically superior but entirely incompatible | API on developers who weren't interested in any of it. | Some might disagree because, well... Apple never actually | shipped what they announced. A year after assuming | control of Apple, Jobs would come up on stage again and | announce that Rhapsody was "cancelled". Instead they'd | build an entirely new OS called Mac OS X, built | exclusively for the Mac, with three new subsystems; | "Cocoa" (OPENSTEP APIs), "Classic" (Mac Toolbox APIs), | and now "Carbon"; the latter being specifically intended | for quickly porting existing Macintosh software to OSX | _without_ rewriting your app. This made developers a | _lot_ happier and saved the entire transition. | | In the meanwhile, because Mac OS 8 was terrible for | running servers on, Apple would ship _another_ | """unrelated""" OS called "Mac OS X Server", which was | literally just the cancelled retail release of Rhapsody | with some extra server applications bundled in. It even | called itself Rhapsody in uname. | | If you're wondering what happened to the Intel version of | Rhapsody, well... not counting the two developer releases | before Rhapsody's faked death, Apple would maintain Intel | ports of everything up until actually announcing a proper | developer transition from PowerPC to Intel _years_ later. | Just as proof of how much Apple had learned their lesson | of how not to handle a developer transition, Carbon would | actually get _ported_ to Intel, and there were Intel OSX | apps that needed it. It was ultimately removed only in | macOS _Catalina_. | MikusR wrote: | You don't remember the Windows Store lock-in because | there wasn't one. (Except for the arm based Windows RT | and even that because of no x86 emulation). It was mostly | FUD by companies that already had app stores (EA/Valve) | or were preparing one (Epic). | kmeisthax wrote: | No, it absolutely did exist, but it _only_ applied to the | new tablet /store app environment and APIs exclusive to | it (such as native/WinRT XAML). Win32 apps weren't locked | out from running, but they also couldn't use these new | APIs. If you wanted to rewrite your app for the tablet | environment (perhaps because Win32 was entirely | inadequate for developing apps even back in 2012), then | you had to also distribute that app on the store, as | AFAIK there was no easy way to sideload AppX packages. In | fact, games that were packaged for the store couldn't | support things like G-Sync, Vulkan, or overlays because | the lockout technology also firewalled off external DLLs. | | You might not have noticed this because _nobody cared | about the store_ and just used Windows 8 like Windows 7 | with some annoying tablet UI duck-taped to it. | MikusR wrote: | The lock-in they were talking about was that of the only | way to get software to Windows would be from Store. On | the other hand all the half baked "modern" apis were | Sinofskys revenge for not getting the CEO job. | pjmlp wrote: | No it didn't, in fact the new revamped store also | includes Win32. | | https://blogs.windows.com/windowsexperience/2021/06/24/bu | ild... | brigade wrote: | Steam can be installed on all editions of Windows 10, | unlike Windows 8 where you _could not_ install it on the | RT edition. | | (Yes you might have to switch out of S mode, but that | wasn't an option in RT) | MikusR wrote: | RT was also only arm. | ineedasername wrote: | A reminder that if Microsoft _does_ continue along that path, | Valve is happy to come along and gobble up significant | portions of their market share. It 's a win-win for Valve: | either MS keeps their platform out of a walled garden, | allowing Steam to continue it's current path, or Valve eats | their lunch while making Linux in general a more mainstream | option. | belltaco wrote: | And yet it looks like you cannot use the Steam Deck without | logging into a Steam account. Looks like we are trading in | one lock-in for another. | kaetemi wrote: | You can install any OS on it, it's just a PC. | sudosysgen wrote: | Seems like you can access the KDE desktop, so I think using | the Steam account isn't mandatory. Not 100% sure though. | Previous Steam machines allowed full control, even changing | the OS. | filoleg wrote: | Apples to oranges. Valve is concerned about hardware lock- | in, not software lock-in. | | I think users care more about being able to play their | games on any hardware platform they own than about which | software platform hosts their games. Also, it seems like | Steam Deck is just running a customized Linux distro, so it | isn't really a lock-in. | | If Epic Games or Ubisoft decides to make their game stores | work on Linux, I bet they would run on Steam Deck too. If | that's the case, then how is it Valve's fault that other | vendors/game stores aren't bothering to make their software | platforms/games work on Linux? Valve put in the work, and | they want to reap the fruits of it, without even trying to | lock-in their device from using any other competitors' | software (as far as I am aware). Competitors just gotta put | in the work to make their platforms work on Linux. | kbenson wrote: | > If Epic Games or Ubisoft decides to make their game | stores work on Linux, I bet they would run on Steam Deck | too. | | They can, because the FAQ says it's just a PC running | Arch linux and you can install Windows on it if you want, | which means you can do whatever you want. Maybe it can | run on the same OS (probably, if it's just Linux, but | we'll see how customized it is), or at a minimum you | could just install something else. | ElFitz wrote: | > Apples to oranges | | Apple to Valve? | danso wrote: | The ign preview suggests otherwise: | | https://www.ign.com/articles/steam-deck-hands-on- | impressions... | | > _This flexibility means you can do pretty much anything | on the Steam Deck that you can do with a regular PC. | Connect a mouse and keyboard? Yep. Alt-Tab out of your | games to a browser or video? Sure. Load third-party | programs or even other game stores like Origin, uPlay, or | Epic Games Store? No problem. You could even wipe Steam OS | entirely and install a fresh version of Windows if you want | - but the default Steam OS is smooth and efficient at | getting you into your games, so I imagine most people won't | want or need to go that far. The point is, you can if you'd | like to._ | NikolaNovak wrote: | I wonder if pure cloud service like GeForce Now can then | be used, to benefit from portable hardware but have | semblance of battery life, and avoid a likely jetengine | cooling fan spin up... | captn3m0 wrote: | Assuming that Valve does a decent job with integrating | the inputs, and they show up correctly with the HTML5 | GamePad APIs, it ought to just work. | mcdevilkiller wrote: | Wrong, you can install whatever OS you want, the developers | even said so. You have a lot of freedom. | MeinBlutIstBlau wrote: | They state you can install a different OS. That is just if | you want the default system. There was a video playing CK3 | that shows KDE running so it's not like you can't install | windows or a different distro. | yellowapple wrote: | KDE is part of the stock software, apparently. Similar to | existing versions of SteamOS in that regard, except with | Arch + KDE instead of Debian + GNOME. | timdorr wrote: | You don't need a Steam account if you're not using the | default Steam Deck install. Wipe it and install TempleOS. | | > Do I need a Steam account to use Steam Deck? | | > The default Steam Deck experience requires a Steam | account (it's free!). Games are purchased and downloaded | using the Steam Store. That said, Steam Deck is a PC so you | can install third party software and operating systems. | | https://store.steampowered.com/steamdeck | lawl wrote: | > And yet it looks like you cannot use the Steam Deck | without logging into a Steam account. Looks like we are | trading in one lock-in for another. | | valve so far has been miles better than any other big DRM | platform. i would almost bet valve will let you have root | on these and do whatever you want with the hardware without | any jailbreaks. It may not be supported, but I really | cannot imagine them locking this down. That would be very | much unlike valve. | | iirc steam machines back in the day did also let you go | into a bash shell? | | full disclosure: i may contain traces of a valve fanboy. | oauea wrote: | > i would almost bet valve will let you have root on | these and do whatever you want with the hardware without | any jailbreaks. | | They do, and they let you install your own OS. | | https://www.steamdeck.com/en/software | | > The new version of SteamOS is optimized for handheld | gaming, and it won't get in your way with other stuff. | But if you want to get your hands dirty, head on out to | the desktop. | | And https://www.youtube.com/watch?v=oLtiRGTZvGM has a | Valve engineer it's more accurate to view these devices | as PCs with custom controllers, and that you can install | your own OS. | AnIdiotOnTheNet wrote: | > You can also install and use PC software, of course. | Browse the web, watch streaming video, do your normal | productivity stuff, install some other game stores, | whatever. | | https://www.steamdeck.com/en/hardware | l-albertovich wrote: | I'd like to think they'll at least make it easy to root | or otherwise repurpose these because I like them and | would likely get one, however, in the software part of | the specs they state that they have been in the works | with game studios to basically have them implement their | anti-cheat systems in their platform so I suspect said | studios would be against that. | | This is pure speculation on my side and I really hope I'm | dead wrong but that's the first thing that comes to mind | when I think about it (also, their own DRM right?). | | Edit : the reply bellow seems to prove me wrong =) | techrat wrote: | Why speculate when you can read directly from the product | page yourself? | | >You can also install and use PC software, of course. | Browse the web, watch streaming video, do your normal | productivity stuff, install some other game stores, | whatever. | | and | | >The default Steam Deck experience requires a Steam | account (it's free!). Games are purchased and downloaded | using the Steam Store. That said, Steam Deck is a PC so | you can install third party software and operating | systems. | yellowapple wrote: | The FAQs and such make it clear that it's basically an | ordinary PC in a handheld form factor; if you don't want to | log into a Steam account, then any ol' Linux distro or even | Windows should run on it just fine (though whether the | handheld controls play nicely is something I'd be curious | about). | IggleSniggle wrote: | On the landing page they say "You can connect to | peripherals, throw the picture onto a big screen, and do | all the other PC things you'd expect." | | On the hardware page they show it docked and running a | normal desktop interface and say "Use your Deck as a PC. | Because it is one" and "You can also install and use PC | software, of course. Browse the web, watch streaming video, | do your normal productivity stuff, install some other game | stores, whatever." | | On the spec page, it says the OS is SteamOS 3.0 (Arch- | based) and Desktop is KDE Plasma. | | I guess I'm just not understanding where you'd even get the | impression that it would be locked into a Steam account. | minsc__and__boo wrote: | Seems like the Google Fiber strategy - start deploying key | products/services to influence the big players in the market | to finally innovate or at least play nice for consumers. | AceJohnny2 wrote: | Sadly, I'm not convinced that strategy has any long term | effect. | | I'm still bitter about how bad & expensive Internet access | is _in the Silicon Valley_ | rcheu wrote: | SF is actually getting really fast internet now. All the | new developments we looked at had gigabit internet at | ~$80/month with multiple competing providers. It's | getting to older apartments now as well. | | At these speeds, the WiFi adapters are more of a | bottleneck than the ISP. I can only get close to full | speed on ethernet. | yellowapple wrote: | Just in SF, though, right? Immediately south in Daly City | the options were either paying through the nose for | Comcast's mediocre cable or being stuck with DSL, and | that was in 2019. | minsc__and__boo wrote: | I think that says more about Silicon Valley municipal | priorities than anything else. | | Besides, when it comes to infrastructure and consumer | habits, influencing any change for the better is still | better than none at all. | kingsloi wrote: | I would've thought somewhere like Silicon Valley would be | dirt cheap... considering for $100 I get ~950 up/down in | Gary, Indiana! | ipaddr wrote: | Afintiy: From $29.99/month for for 10 mbps. AT&T: From | $40.00/mo for 45 mbps | | What are you paying? | troyvit wrote: | I pay $49.99/month for gigabit in Colorado. | vxNsr wrote: | RCN: $44/m 1gbps/50mbps down/up | | Comcast: $70/m 1gbps/30mbps down/up | | Chicago | | Both are copper. RCN is slowly rolling out fiber but I | think it'll still be asymmetric. | rewq4321 wrote: | Honest question (I may have misunderstood): Do you mean | to imply that those are good prices? For reference, I'm | paying about $40 for 1000 mbps (I'm not in the US). Can | go to 10gbps for about double that price (IIRC), but I | think the bottleneck becomes server bandwidth so it | wouldn't speed me up for most services. | zeku wrote: | $80 USD for 1000mbps in Tennessee, USA. Unfortunately I | have the best internet of all my friend groups and will | be moving across town to a _newer_ home soon where the | best I can get is 50mbps for $50 USD. | | It is completely random what internet speeds you can get. | The only constant is the monopoly of Comcast & AT&T. | unixhero wrote: | USD35 for 1gbit symmetric fiber here! Non US. | systemvoltage wrote: | I pay $59/month for 1 gbps through Sonic in Oakland (SF | Bay Area). | azinman2 wrote: | I do as well in SF. And it's 1gbps SYMMETRIC. | zeusk wrote: | I pay $50 for symmetric gigabit in Redmond, WA. Not | everywhere in US has crappy internet but the most | populous places are entrenched. | Aea wrote: | I pay $60 for gigabit in Denver -- but my ISP is owned by | Big G. | mcdevilkiller wrote: | 37EUR for 1000/300 in Spain, one VoIP phone number | included. | homarp wrote: | In Spain also, DIGI: https://www.digimobil.es/fibre- | mobile | | 1Gb fiber symmetrical - 30 EUR | Hrundi wrote: | Those are terrible prices. | littlestymaar wrote: | Is it for real? | | I live in a rural city of France and I pay EUR24 a month | for 400Mbps (upload: 200Mbps). | zeku wrote: | Yes it's real! In rural cities in the USA many people | only have 1-2mbps speeds still! | | My family in rural areas are waiting and hoping for 5G | internet to save them, but I live in a rather hilly | region and many are worried their homes won't get good 5G | service! | jhgorrell wrote: | I think this is why starlink will sell well. | | Rural users are sick of slow speeds, and in low density | areas there should be enough bandwidth for starlink to | work well. | | Dont know how starlink would handle a city-full of users; | Think that is something we are looking forward to finding | out. | te_chris wrote: | Those speeds are a joke. I'd be mad to have less than | 100, and currently have 1gbps | solumos wrote: | Isn't Fiber more than 20x that speed for less than 2x the | price in Austin, TX? | NikolaNovak wrote: | FWIW - About 80cad for gigabit in Toronto Canada. | | 40us for 45mbps feels old. Any money for 10mbps feels | antiquated in an urban area of a developed country :( | CivBase wrote: | > I don't think they have any real plans to produce and | support hardware long term. | | With Valve's track record, I absolutely believe they have | limited plans for production in the long term. But their | long-term hardware support is impeccable. I have several | discontinued pieces of hardware from Valve (the Steam Link | and Steam Controller), both of which are still used and work | as well as they day I bought them - _better_ even, thanks to | continued software updates. | dyingkneepad wrote: | Will these be as hard to find as the PS5 currently is? I suppose | this should be affected by the silicon shortage as well... | myworldmyrules wrote: | It is similar to Nintendo switch | | https://nintendosmash.com/valve-announces-steam-deck-a-hybri... | mushufasa wrote: | With those specs and that price, this would make a wonderful | portable linux machine if someone can build a case with a | keyboard fold-out | hypertele-Xii wrote: | Such a thing really needs a cellular modem. Wifi only just | doesn't cut it. | owaislone wrote: | Only thing this and Steam OS is missing is native support for | software like Easy Anti-Cheat. Because EAC explicitly refuses to | work on wine (proton), it's impossible to run a huge number of | AAA multiplayer games. I know Value probably cannot do much on | it's own here though. | calebegg wrote: | "For Deck, we're vastly improving Proton's game compatibility | and support for anti-cheat solutions by working directly with | the vendors." | | So presumably they are working on this | terramex wrote: | They are working with BattlEye and EAC to add anti-cheat | support to Proton before launch. | | https://partner.steamgames.com/doc/steamdeck/faq | phendrenad2 wrote: | Probably going to have hardware root of trust, which I | expect will heavily split the community. | owaislone wrote: | That's actually wonderful news. Thanks | Roritharr wrote: | Two gripes: Wifi 6e should be included for a new device that's | launching for gaming this holiday. | | OFDMA really has the potential to decrease the lag of cloud | gaming when playing wirelessly. | | 2 why would you just let the microsd card dangle in the breeze | like that?!? It's a necessity at the storage sizes provided and | ruining that slot will make the whole device a big hassle to use. | Crash0v3rid3 wrote: | I'd like a device that streams my home PC games with decent | handheld controls, it doesn't need to do anything else. | | Any recommendations? | t0mbstone wrote: | You can use Steam Link to stream games from your PC to your | phone or tablet. | | For decent handheld controls, simply pair a PS4 or PS5 | controller (or even an Xbox Series X controller) with your | phone/tablet over bluetooth. | | All you need now is a phone mount for the controller and you | are set. For example, google: "PS5 controller phone mount" for | a big selection of options available for sale. | | The only downside to this type of gaming is the latency. Some | people don't mind the latency from streaming games, but it | really bothers me. | jjcm wrote: | Given steam PCs can stream between each other, I suspect this | would be able to as well. Otherwise there's the nvidia shield | portable, though I haven't tried it. | schmorptron wrote: | This can do that. Or you could get a clamp controller for your | phone, and use the Steam Link app. | notjustanymike wrote: | Anyone else getting some Atari Lynx vibes? | unixhero wrote: | I am getting one! | NegativeLatency wrote: | Is this going to be locked down? Can I use a web browser or | install my own Linux apps? | boomboomsubban wrote: | They show it running htop and a normal desktop. I'd assume so. | sliken wrote: | Quotes from the announce and FAQ: | | "Steam Deck is focused, of course, for running Steam but also | advertised as an "open PC" that can run other software too." | | "That said, Steam Deck is a PC so you can install third party | software and operating systems." | schmorptron wrote: | You can. You can even install Windows, if you so choose. Or | probably another Distro. | everyone wrote: | So, I guess its plays only games from Steam? I'm curious, does | every game on Steam run on SteamOS? cus SteamOS is Linux. | dantondwa wrote: | Thanks to Valve and Proton/Wine, my games run great on Linux | now, in most cases. So, I can say I'm really satisfied. We're | certainly miles ahead of, say, 5 years ago. | Underphil wrote: | I've had great results with their WINE/Proton layer. | IggleSniggle wrote: | Just thought I'd mention, that I have not had great results | with this. But presumably it'll be a different story when | supporting one known specific hardware shared by many Steam | users. | heelix wrote: | I ran Steam on Centos. You had to do some conversion to get the | Steam app into an RPM format (or use one of the relases that | did it for you). I've messed with it on Centos, Ubuntu, and | even played with SteamOS. | | Last time I did this with Centos 8 and the AMD proprietary | drivers, it looked like this | | sudo yum update -y (reboot) | | sudo yum install -y kernel-headers-`uname -r` kernel- | devel-`uname -r` | | sudo dnf -y install --nogpgcheck | https://dl.fedoraproject.org/pub/epel/epel-release-latest-8.... | https://download1.rpmfusion.org/free/el/rpmfusion-free-relea... | https://download1.rpmfusion.org/nonfree/el/rpmfusion-nonfree... | | sudo dnf config-manager --enable PowerTools sudo yum -y install | dkms sudo dnf config-manager --add- | repo=https://negativo17.org/repos/fedora-steam.repo sudo dnf -y | install steam kernel-modules-extra libva-intel-driver | | (reboot) | | ( https://www.amd.com/en/support, grabbing the RX580 driver) | | tar -Jxvf amdgpu-pro-19.50-967956-rhel-8.1.tar.xz cd amdgpu- | pro-19.50-967956-rhel-8.1/ ./amdgpu-pro-install -y | | (reboot) | | Mind you, you don't need the AMD propriety drivers. I'm also | still trying to figure out what my long term home will be for | my workstation once Centos 8 becomes Centos Streams.... so will | be seeing if Rocky or one of the others becomes my long term | home. | ranger207 wrote: | Just curious, why not Fedora? | schmorptron wrote: | Nope, you can also install any other linux app / game on it. Or | even an entirely different OS. SteamOS is arch based, so you | can probably just pacman install whatever you please. | everyone wrote: | Is it actually a PC? Could I just put windows on it? Also as | per installing any other linux stuff, Can u plug a keyboard | into it so u can type in terminal? Otherwise how would u | install stuff? | depressedpanda wrote: | Yes. | hzhou321 wrote: | An under powered expensive hardware for running games that are | not designed for it? Doesn't sound like a good buy. | duxup wrote: | The size of that thing looks like half a laptop... I'm wondering | about how comfortable that beast is? | | I would love to see more competition in portable land, but it | will take a lot to pull me away from the Nintendo Switch. | | I'm also wary as Valve hardware has had an up and down history. | liminalsunset wrote: | Can the 64GB version be upgraded DIY with a NVMe SSD? | | It claims to be a eMMC but goes on to clarify it is a PCIe Gen2 | x1 connection. Does this mean it is just a m.2 card? | msie wrote: | You probably can. Everything seems standard hw and they are | touting the ability to add anything to it and even replace the | OS. It won't be locked down like Apple's hw. | rasz wrote: | AMD CPUs have dedicated eMMC controller on die. eMMC flash is | super cheap compared to dedicated pcie SSD. | JeremyNT wrote: | That's what I'm wondering here. If it's just a normal m.2 slot | then you're way better off price-wise getting the entry level | unit and upgrading later on. | ElFitz wrote: | I wonder what this might mean for the Valve Index. | | I mean, 1.6TFlops is still far from an RTX 2080 (10.1 TFlops), by | a factor of 10, but still... | mciancia wrote: | >>> 1280 * 800/(3840 * 2160) | | 0.12345679012345678 | | Assuming ideal scaling with resolution, this should be similar | (or better) in terms of performance as playing in 4k on 2080 | ElFitz wrote: | Sure, but that is not what I meant. | | > I wonder what this might mean for the Valve Index. | | -> Could this somehow lead to a standalone Valve VR headset | _at least_ just as good as the Vive? | | The Index has a 1440 x 1600 resolution _per eye_ , at 120Hz. | | By your own calculation, that means | | >>> 1440 * 1600 * 2 / (3840 / 2160) | | 0.55 | | So, if I follow correctly, 10x less performance for half the | number of pixels, meaning 5x worse than playing in 4k on a | 2080? | | Which means that embedding this specific hardware in an Index | absolutely wouldn't do the job. | | Correct? | deeviant wrote: | I really wonder what the point of this is. Mobile gaming is a | meme at this point. It's a thing but phones and tables have it | well catered too. We don't need another mobile gaming thing that | will surely be in the bargain bin in as couple years. | RankingMember wrote: | This is clearly influenced by the Nintendo Switch, which has | proven that if mobile gaming is "a meme", it's a supremely | popular one. | jerf wrote: | I would not classify the Switch as portable gaming. It | definitely acts more like a console. | | Of course this is ultimately a definitional issue, but there | is IMHO clearly a difference. I think rather than "mobile" | the distinction might be "touchscreen only" gaming; contra | some of the wild predictions I recall on HN about a decade | ago, "touchscreen only" has failed to displace all other | input mechanisms, because it's honestly not all that good. It | works, and can be better than nothing, but I think it's hard | for touchscreen to ever attain that transparent "flow" state | where controls just disappear, and is table stakes for being | a 'core gaming' platform. | nathanaldensr wrote: | My kids who play Octopath Traveler and Captain Toad on long | road trips disagree. | deeviant wrote: | Yes, road trips, aka ~1% of time owned... | | Which could just as easily be fulfilled with a tablet or | a phone. | | And in the case of valve deck, it even has to compete | with the switch in the mobile space. It's a miserable | position right out the gate. | retromagik wrote: | The switch is widely used as a portable game console. The | switch lite can't even connect to the dock | deeviant wrote: | Widely-used really doesn't mean anything anything to me. | | The numbers are 13 million lite vs 85 million non-lite | sales. | | The mobile part is a meme, it's subsidized by the people | who just want play Nintendo games (and the switch is the | only/best way to do it) | mbesto wrote: | > Mobile gaming is a meme at this point | | I can't take your post seriously, but just for posterity: | | - _The lifetime-to-date sales figure now stands at 84.59 | million Switch units shipped worldwide since its launch in | 2017_ | | - _Game sales for the year also spiked by 37 percent, selling | 230.88 million units compared to 168.72 million units in the | previous fiscal year_ | | https://www.theverge.com/2021/5/6/22422451/nintendo-annual-e... | sinstein wrote: | Nintendo Switch sales figures will prove otherwise. | deeviant wrote: | I own a switch. I have never played it in mobile | configuration in the years I have owned it, neither do any | people that I know that have it, neither do my nieces or | nephews. I would trade switch mobile capability for 4k in a | second. | | The reason why the switch is popular is the same reason why a | long line of absolutely craptastic Nintendo hardware is | popular: exclusive Nintendo software, which this platform | will obviously not have. | rdtwo wrote: | Must be you I used it almost 100% mobile | deeviant wrote: | Regardless, without Nintendo's library, this thing is | going to sink. And frankly, if the switch had no Nintendo | exclusives, it too would have sunk. | grae_QED wrote: | Just wondering, it notes that the base model has 64GB and it has | an SD card slot. 64GB isn't enough space to play most modern AAA | games. Do SD card really have the bandwidth to play AAA games or | Will the memory be upgradable post purchase? | mrpippy wrote: | CPU: AMD APU Zen 2 4c/8t, 2.4-3.5GHz (up to 448 GFlops FP32) | | GPU: 8 RDNA 2 CUs, 1.0-1.6GHz (up to 1.6 TFlops FP32) | | RAM: 16GB LPDDR5 | | Display: 7", 1280x800, 60Hz | | OS: SteamOS 3.0 (Arch-based), KDE Plasma desktop | | Storage: Onboard 64GB eMMC/256GB NVMe/512GB NVMe, microSD slot | xaduha wrote: | AMD has its hands in all kinds of console pies. Best Intel has | in this area are Compute Element things, last heard about in | that KFC Console. | mastrsushi wrote: | They really have this level of Moxie that gives Intel Jeb | Bush vibes. | ksec wrote: | All previous CEO refuse to lower their margin. Not just | console but also for iPhone. Which leads to Intel losing | everything except their highest margin Server and PC market. | | Let's see how Pat Gelsinger do. | cynicalreason wrote: | so I imagine the games will be ran via stadia ?! | progbits wrote: | What makes you say that? That is quite beefy machine, very | capable of running most modern games on reasonable settings | (the resolution is a lot smaller than what people are used to | which means lot fewer pixels to push). The only concern I | would have is thermals and cooling but I'm sure they have it | figured out. | FredFS456 wrote: | Does this mean it's a next gen AMD APU, since it uses LPDDR5? I | don't think Cezanne (current Zen 3-based APUs) support DDR5. | MrRadar wrote: | It's likely a custom chip designed by their "semi-custom" | division, like the APUs in the PS4/PS5 and Xbox consoles. | floatingatoll wrote: | 215 PPI (estimated), which matches Apple macOS retina displays. | Ashanmaril wrote: | Apple's "retina displays" aren't mapped to any specific PPI | number. It depends on typical viewing distance for the device | it's on (e.g. an iPhone would need a higher PPI to be | "retina" than an iMac which would sit further from your face) | | So for a device like this you'd probably compare it to an | iPad. The latest one is 264 according to a quick Google | search. | | That's not to say this thing's display is bad by any means, | but it's worth noting. | floatingatoll wrote: | Valve's new Steam Deck 7" @ 215ppi has essentially the same | pixels per inch as the new Nintendo Switch OLED 7" @ | 221ppi, so from a gaming perspective their target aligns | with their direct competitor's hardware. You're right that | an iPad has a higher PPI, but Apple typically runs a lot | higher on PPI compared on _all_ platforms (handheld and | otherwise), and in this case, now that I 've run all the | numbers, I think the Switch would have been a better first | point of comparison for a successful gaming deck handheld | than the iPad. (I just happen to know Apple's macOS retina | PPI by heart, is all!) | | I do recommend measuring the distance from your eyes to a | gaming handheld that you're playing while it rests in your | lap, and then measure the distance from your eyes to your | work monitor; for me, these are only a couple inches | different, so it makes sense to me that Nintendo is willing | to let the PPI drop _down_ to Apple macOS Retina levels | with this year 's OLED update, since they have some PPI | room to work with. | | Detailed breakdown for the curious: | | Apple's macOS retina displays are all 220ppi +/- an | insignificant amount: | | MacBook M1 Air 13": 227ppi | | MacBook Pro 13": 227ppi | | MacBook Pro 15": 220ppi | | MacBook Pro 16": 226ppi | | iMac 4K Retina 21.5": 219ppi | | iMac M1 24": 218ppi | | iMac 5K Retina 27": 217ppi | | Apple's iPadOS retina displays are all 264ppi, except the | 8" Mini which is halfway to an iPhone (probably to maintain | fidelity at the much lower screen size?): | | iPad 7.9" Mini: 326ppi | | iPad 10.2" Retina: 264ppi | | iPad Pro 11": 264ppi | | iPad Pro 12.9": 264ppi | | Apple's iOS retina displays are all 460ppi, with negligible | variation, with the Mini offering more support for the | "maintain fidelity at small sizes" thought above: | | iPhone 12 Mini 5.4": 476ppi | | iPhone 12 6.1": 460ppi | | iPhone 12 Pro 6.1": 460ppi | | iPhone 12 Pro Max 6.7": 458ppi | | However, the nearest competitor to this Steam device is | actually the Switch, so let's look at that. These numbers | might be off by a few points, but essentially Nintendo | seems to maintain the exact same resolution and just sizes | the pixels based on that: | | Nintendo Wii U 6.2": 158ppi | | Nintendo Switch 5.5" (Lite): 267ppi | | Nintendo Switch 6.2": 237ppi | | Nintendo Switch 7" (OLED): 221ppi | | And finally, Valve's entry here is nearly an exact match | for the 2021 OLED Switch: | | Valve Steam Deck 7": 215ppi | driftywinds wrote: | Wow its a handheld computer, sounds like a customizable and | (arguably) better Switch | pimeaple wrote: | Yep, I think that was exactly their play, blurring the lines | between a console and a PC, making this a console-PC | indigodaddy wrote: | Is this APU good enough to do significant AI/ML workloads that | you'd normally have to use Colab for? | lasagnaphil wrote: | Although this is a pretty niche case - this might be a godsend to | those who have too many little indie games piled up in their | library and actually want to finish some of those in commute. | | The hardware doesn't seem to be apt for the latest AAA games, but | that's maybe fine - the majority of Steam games aren't really | that taxing in terms of hardware. | aschearer wrote: | Very cool. Seems like a steam-powered Switch. Wonder how the | other console manufacturers will react. | 4ec0755f5522 wrote: | The abbreviation for Canadian Dollar is CAD, not CDN. Sometimes | C$ or CA$. | | I checked Valve's website for an email address to let them know | but it seems they have scrubbed it quite deliberately. This is | not a surprise, it's something we see all the time with scale: if | a 100 person company can have 100 million customers, they will | happily do so and gladly take their money, but never scale up | enough people to deal with this extreme staff:customer ratio. | Google, FB, etc., we know they all have terrible customer service | and that this is the reason. Seems with Valve it's the same. | calibas wrote: | This is the most interesting part to me: | | > On Steam Deck, your games run on a different operating system | than the one on your desktop PC. It's a new version of SteamOS, | built with Steam Deck in mind and optimized for a handheld gaming | experience. It comes with Proton, a compatibility layer that | makes it possible to run your games without any porting work | needed from developers. For Deck, we're vastly improving Proton's | game compatibility and support for anti-cheat solutions by | working directly with the vendors. | | Of course, it doesn't magically make every Win 10 game run on | Linux without issue. Your favorite games may not even work, but | it does make _most_ games _playable_. More info: | https://www.protondb.com/ | jl6 wrote: | "Installing Linux is hard" is about to flip on its head as people | find themselves with Linux installed by default and instead | having to figure out how to install Windows (and pay for it | explicitly). | phendrenad2 wrote: | I don't think people are going to install Windows on this, it's | unsuited to this kind of tiny screen. | MikusR wrote: | It's 7" 1280x800 that's more than required. | X6S1x6Okd1st wrote: | Arch no less | SkyMarshal wrote: | Maybe a mod can correct the title to "Steam Deck". This post made | me think Valve had introduced a second product, Steam Desk, in | addition to Steam Deck. | dang wrote: | Yes, fixed now. | OscarCunningham wrote: | Most online gaming is currently borked on Linux because the | anticheat software doesn't work. Does this get around that | somehow? Will I be able to use the same method on my Linux | machine? | | EDIT: Otherwise 'runs the latest AAA games - and runs them really | well' seems like oversell. | | EDIT2: From their 'software' page: 'For Deck, we're vastly | improving Proton's game compatibility and support for anti-cheat | solutions by working directly with the vendors.' Yes! | Anunayj wrote: | This is such good news for linux users! Since this means more | linux compatibility, rather than game studios going "Just use | Windows". | traspler wrote: | You should be able to install Windows on it. As they say on the | website you are free in your choice of OS. Then the anticheat | shouldn't be a problem. | Vaslo wrote: | Hope there are enough chips to support this in today's supply | chain mayhem... | typon wrote: | A $400 dev machine running Arch? | lasagnaphil wrote: | It doesn't have a keyboard and a comfortably-large-enough | screen though. You would be better off using a Chromebook with | Crostini for less than that price. | typon wrote: | 16GB lpddr5, solid AMD CPU, NVME SSD? | mastrsushi wrote: | A more expensive Nintendo Switch with the attractiveness and | weight of the Sega Nomad. Complimented by the extensive Linux | gaming library. | | Brought to you by the maniacs at Valve who lost their minds | somewhere around Portal 2. | | Just listen to that mobile AMD64 go hnnnnnngggggg | | Edit: LR 4 and 5? what monster was this designed for? | | I'm glad to see Valve attempting to be creative again. But this | is an idea we all drew in our 8th grade composition notebooks. | Ancapistani wrote: | > A more expensive Nintendo Switch | | and? Consider this is HN, which is largely populated by people | with the disposable income that this doesn't much matter. | | > with the attractiveness and weight of the Sega Nomad | | ... which competed with the Gameboy | | > Complimented by the extensive Linux gaming library. | | First, this is much larger than you might expect. | | Second, it's only limited _on the device_. I see this being | used as a thin client into a desktop gaming PC that you already | own, which presumably will be running Windows. | mastrsushi wrote: | > Consider this is HN | | Consider this is the gaming community which already owns PCs | and consoles that either outperform or have larger, richer | libraries than this thing. | | > ... which competed with the Gameboy | | You mean the more successful, lighter competitor with a | better library? | | > First, this is much larger than you might expect. | | Really not that big considering the demands of actual gamers. | Especially compared to already established platforms | | >I see this being used as a thin client into a desktop gaming | PC that you already own | | $400 thin client | squarefoot wrote: | This is great! I don't know how much of it is open in the -all | specs open- sense, but being able to install usual OSes on it, | paired with the really nice price, makes the platform interesting | for a lot more uses other than gaming. In fact, I don't see it as | a simple gaming platform but also a portable terminal with lots | of buttons. Hopefully more competition in this field will also | help bring down prices of other interesting gear such as the GPD | handhelds and mini-PCs, the One Xplayer etc. | MR4D wrote: | Uh, anyone else think this is poor (confusing) branding compared | to the _Stream_ Deck from Elgato? | | https://www.elgato.com/en/stream-deck | floatingatoll wrote: | Never heard of it, so no. But I've heard of Elgato, and of | Steam! | SN76477 wrote: | Why are Valve trying to reinvent the pc? | | Make games and services. | sekai wrote: | What? Have you seen Nintendo Switch sales numbers? | lemoncookiechip wrote: | The resolution, the weight, the battery life and potentially the | cooling are all sub-par. There's also the fact that this can't | compete with the Switch due to the simple fact that games are | optimized to run at a stable framerate by the developers or | subcontracted companies for the Switch, while this will just run | games from Steam at a low-res and hope for the best. | nvarsj wrote: | Switch is infamous for adding lots of input lag to its PC ports | (like hollow knight). Not to mention the abysmal online | experience. The steam deck looks like it will destroy it for | any third party title. | jogu wrote: | > There's also the fact that this can't compete with the Switch | due to the simple fact that games are optimized to run at a | stable framerate by the developers or subcontracted companies | for the Switch | | I have a pretty extensive Switch library and can definitely say | that performance of ports is really hit or miss. | | This is also missing that PC games are already designed with a | broad range of hardware in mind and nearly every game for PC | has extensive settings to control graphical quality vs | performance. | | Sure, maybe a device like this might have performance issues | but I don't think the Switch completely trumps this in terms | delivering playable experiences. | hellotomyrars wrote: | Even some first party Nintendo games can't be relied on to run | at a stable framerate so I'm going to have to disagree with you | there. Link's Awakening has some nasty and inconsistent stutter | issues, Breath of the Wild runs better than on the Wii U but it | still has its moments. | | Then you have games like Hyrule Warriors where it just feels | actively bad. | | Lots of Switch Games actually run a lot better under even a | very mild overclock (Nintendo even officially lets the CPU get | OC'd during loading screens for limited periods of time, to | great effect). | | This is beating the Switch on most aspects outside of first- | party Nintendo library. | flanbiscuit wrote: | I might be the target audience for this. I have a steam account | for years but I barely touch it. I don't feel like building a PC, | and games for MacOS were limited last time I checked. I've been | happy playing my Switch and PS4. | | My first thought when I saw this was that it better be able to | connect to an external screen, and it does! An added bonus would | be if I could hook up external controllers to it as well. | | I've heard of Valve's Proton[1] but not sure how stable it is and | if it can support any Windows game on their platform. If so, then | that would be pretty amazing to have access to some Windows-only | games without building a PC. | | I'm definitely interested but I'm in no rush. I'd rather upgrade | to a PS5 first but I'm gonna keep my eye on this. If the reviews | in the long term are good maybe I'll get the 2nd generation of | it. | | Wonder if they'll release a Oculus-Quest-like all-in-one VR | system next. | | 1. https://github.com/ValveSoftware/Proton | mariusor wrote: | Here is the community created ProtonDB: | https://www.protondb.com/ | | You can check how well titles are supported, or if you need | tweaks to make it work. | bmurphy1976 wrote: | Proton is absolutely incredible. It doesn't support all games, | but what it does support work fantastically well. It's a great | 80/20 solution for your games library. | | You still need to have Windows for a couple bleeding edge must | play AAA games and a few slackers that haven't been ported | over, but there's a wealth of wonderful games that run great on | Linux now. More than enough to last a lifetime. | legitster wrote: | As a long-time user of Big Picture Mode, I am pretty skeptical | how happy I would be long term with one of these. When it comes | to things like basic controller support or options for unusual | resolutions, it's still the wild west in the Steam library. | MetaWhirledPeas wrote: | Sure when you're talking about older games. But for newer games | I'd say support for XInput is pretty consistent, and resolution | support is usually OK too. | fermentation wrote: | Agreed, support is very much not standardized across games. If | this thing takes off then I'm sure the story will be different | in a few years, but the early adopters will surely face some | headache in games that aren't "officially supported". | ilyas121 wrote: | How open is this platform to custom peripherals (wifi/bluetooth) | ones? I've always wanted a nice controller for robotics projects | with a touchscreen. Right now it seems like most hobby projects | use a laptop and ps4/xbox controller. | X6S1x6Okd1st wrote: | Sounds like it's just a custom linux install, so if you can get | it working on another distro you can probably get it working | here. | spiralganglion wrote: | Impressions: | | * 1.47 pounds is 666g, versus the Switch's 398g (with Joy-Con | attatched). 67% heavier. | | * I do like that the two people I can see on the landing page | both appear to be female, and not overtly "models" at that. I | don't want to read into whether this implies anything about what | the marketing for this system might be -- rather, I just like | that we're seeing a further erosion of the video-games-as-boys- | club trope. | | * The visual appearance of this console is brazenly ugly. It sure | feels like they were unwilling to compromise something for the | sake of appearance, though I'm not sure what that something is. | | * They claim that there's no performance difference between | tiers, but obviously disk speed has an impact on how games | perform whenever they need to fetch data. This feels like a bit | of skating by on ambiguity rather than being fully forthright | about tradeoffs -- which only hurts since the price jump from the | entry level to the middle tier is so dramatic, and we don't yet | know pricing for the dock. | | * Countdown until this thing is EOL? Any bet on what the firesale | will look like? No, I'm not assuming it'll flop necessarily, we | just all know Valve's track record for being fickle about | hardware. | | * This really goes to show how much prowess Nintendo has at | hardware, and how hard mass-market product design is. According | to my napkin math, Nintendo and Valve are both in the same | ballpark in terms of financial status / resources. Though if the | Xbox and Surface has shown us anything, if you keep trying and | trying in earnest, you'll eventually get there. | sdwr wrote: | Nintendo has a major advantage, in that they're not trying to | run _everything_ on the Switch. All their first-party titles | target low-power hardware, and they make those games smooth and | responsive. Valve is trying to give people their entire Steam | libraries on a portable device, which is bound to lead to a | worse user experience. | | If they keep trying, one day the stars are going to align and | their hardware dream will hit, but today isn't the day. I give | it 18 months to live, no chance at a v2. | rchaud wrote: | An excessively negative take, why? | | 1.5 pounds is what the 2010 iPad weighed, people managed to use | it just fine. | | As for visual appeal, who knows? PC gamer aesthetics seem to be | oriented around dotting your CPU case with the most gauche RGB | lights Amazon dropshippers have to offer. At least this is more | toned down than say, a comparable Alienware product. | jhchabran wrote: | Regarding the weight, it's a different position when you're | holding it at arms length while playing. You don't hold your | iPad in the air while reading, you put it against your knees | or something else! | staticman2 wrote: | I would put the Steam device on my knee when seated and | playing on a train, possibly on top of a backpack that's | also on my knee. I'd have to try it to be sure but I think | it will work out fine. | sdwr wrote: | Experience! Every portable gaming PC and piece of Valve | hardware have flopped. This is a "We have tons of money and | are still committed to hardware" release, not a success | story. | rkido wrote: | This is news to me. What is an example of a portable gaming | PC that has flopped? I'm honestly just not aware of any | major company trying to make one. | | As for Valve hardware, the only clear flop was Steam | Machines -- which weren't Valve hardware at all. | | I think it's odd to focus purely on the mass market success | of Valve's actual hardware (Link, Controller, Index) since | these can all be considered experiments by a company that | can afford to fail, and since these have all been widely | praised as the best-in-category. Clearly they know how to | make great hardware; they just haven't done anything mass | market yet. Who knows, maybe the disappointment with | Nintendo will fuel sales for the Steam Deck. | treesknees wrote: | The weight is pretty excessive for something you hold out in | front of your face with two hands. Yes an 11 year old iPad | weighs the same, but people tend to rest the edge of the iPad | on a lap, chest, table. At least with the Nintendo Switch, I | find it uncomfortable to play while resting it against | something else. The angle on my wrists ends up being painful | after say 20 minutes. | drzaiusapelord wrote: | >Countdown until this thing is EOL? | | I feel this device is too "on the nose" for what PC enthusiasts | want. Its a Nomad, not an iPod. Its a Game Gear, not a Gameboy. | Enthusiasts will just shrug at its lackluster performance and | tiny screen vs just paying a bit more for a gaming laptop or | desktop with several times the performance. | | I also don't like the idea that if you want to play many | popular games, especially those beholden to anti-cheat systems, | you have to run Windows and now you have to go through the | hassle of buying a Windows license and installing it on this | machine. A lot of kids might be disappointed when their parents | buy this and they find out they can only play stuff that works | on Linux and that stuff may not include the big AAA shooters | they want to play (mostly due to anti-cheat being windows | only). Worse, Win10 costs $120, which is a pricey upgrade for a | device that starts at $399. | | I think its often in technology that the customer doesn't know | what they actually want. They don't actually know how to ask to | be surprised or what that surprise might be, afterall its a | surprise! So they just ask for slightly better or tinier | versions of the things they already own, which may or may not | be the right answer. | | Products that actually get successful tend to surprise and | break expectations and introduce new concepts. This device just | seems like its not doing any of that, but on paper its what PC | enthusiasts claim they want, but I'm guessing won't actually | buy. I don't know what its EOL will be, but its definitely | going to be a super-super niche device, at bit like how Android | tablets with things like full size USB slots were seen as | potential iPad killers just a few years ago, but failed to get | any real marketshare. You can still get an Android tablet, but | its just a lackluster device compared to the competition and | super-super niche. This device may also have a very long life | as potential ammunition against Microsoft trying to seal off | Windows from gaming again. It'll always be in production even | as a loss because its so politically and economically important | to Valve to be able to keep MS from locking them out with the | MS store. | oehpr wrote: | the difference between a mid tier nvme drive and a top tier | nvme drive isn't that big. 1.5GB/s or 3GB/s (numbers made up, I | don't know the actual specs), That's still crazy fast. The | impact here would be minimal. | Rebelgecko wrote: | The bottom tier uses eMMC (and/or and SD card), which I've | found to be a bit slower (maybe depends on the EMMC?) | donatj wrote: | > 2 x full-size analog sticks with capacitive touch | | That's listed separate from the track pads. The sticks have | capacitive touch? | cma wrote: | It will allow for only activating the gyro when the stick is | touched, which is a great feature for augmenting aim without | having the gyro wobbling the view all over the place all the | time when not wanted (like when staking out through a window in | an FPS). | dantondwa wrote: | And so, this is what Proton was for. Hope this is a success, as | the success of Linux as a gaming platform is strictly linked to | the success of this. | | It does look very appealing: it could become a Switch with the | whole PC library available. Damn cool. | alpaca128 wrote: | I hope so too, and I think this time Valve has a _much_ higher | chance of success. When they launched the Steam machines it was | almost guaranteed to fail. The Linux ecosystem wasn 't there | yet and the prices weren't competitive. | | But now with Proton most problems I have are caused by | hardware/driver incompatibilities. Which is exactly what Valve | can get rid of by launching their own hardware which is | actually built and tested primarily for Proton. That's why I'm | really hoping this takes off. I'd honestly have preferred a | stationary device, but now that the Switch is the only serious | portable console they might be able to build a market there. | Especially as people can just keep using their Steam library. | PeterHolzwarth wrote: | > When they launched the Steam machines it was almost | guaranteed to fail. | | Too true. Steam Machines solved a problem for Valve | (existential fear of a Windows store built into Windows), but | didn't really solve any problem for the bulk of their | customers (existing windows users). | msie wrote: | Exactly! Only one hardware configuration makes it easy to | program for and test. This will be way more successful than | the confusing array of Steam Machines. | Thaxll wrote: | " PC library available" | | That's the problem proton does not run all the games. | alpaca128 wrote: | It runs many more games than the Nintendo switch right from | the start, with many people being able to play games on the | go without buying them again. | | It's not perfect, but it sounds like a much better deal than | the Steam Machines which didn't really offer any additional | value to anyone and were much more limited. | freeflight wrote: | Proton supports around 15.000 games [0], I couldn't find a | concrete number for all games on Switch, but this list [1] | has around 4.000 of them. | | [0] https://www.protondb.com/ | | [1] https://en.wikipedia.org/wiki/List_of_Nintendo_Switch_gam | es_... | hn8788 wrote: | Protondb isn't completely reliable, it's all based on user | generated reports of how well a game works. I've had games | that were rated gold and platinum on ProtonDB fail to | launch on my PC. Then you have people reporting that a game | works great, but they say that they had to compile a custom | version of Proton, not just use what's included with Steam. | ThatGeoGuy wrote: | Compiling custom versions of proton are somewhat a thing | of the past already. | | I installed Steam on Debian sid via Flathub / Flatpak, | and then installed | https://github.com/GloriousEggroll/proton-ge-custom using | their flatpak instructions as well. | | Honestly, it has never been easier to get a version of | proton that makes gaming on linux seamless. Of course, I | understand "run these terminal commands" is the usual | defensive linux nerd^H^H^H^H coward's reaction, but | installing Steam and this package from flatpak and then | going from there is a _vast_ improvement from yester- | years. I've been fairly happy with it, and I didn't have | to do any actual compiling / building! | paavohtl wrote: | You can install Windows on it too, to run run pretty much all | the games. | Ameo wrote: | Yeah this makes all the investment in Proton make a ton more | sense. I've been really enjoying the side effect of pretty much | any game I try running on my Linux desktop with little to no | extra effort as well. | | For me personally, I value the openness and out-of-the-box | hackability of this device very much and it will likely be the | first handheld gaming device I'll buy since the Nintendo DS. | I'm interested to see if that sentiment is shared more widely | as well. | hobofan wrote: | I know giving predictions against Nintendo is always a bit of a | gamble due to their strong 1st party IPs, but with the | announcement of the Switch OLED (and with that basically killing | the hope for a Switch Pro), they might have seriously bungled it. | | At least for me, I know when my Switch finally kicks the bucket | (and maybe even before then) I'll seriously consider a Steam Deck | instead. I've been using my Switch almost exclusively for indie | games, and even though there is quite the selection of them for | the Switch I could have played basically all of the indie games | earlier (and then some) if would have had access to my Steam | catalog. So unless you really want Nintendo's 1st party | (expensive, never-dropping-in-price) games, this really looks to | be a no brainer. | tyingq wrote: | Pretty nice specs for a handheld battery powered device... | Processor AMD APU CPU: Zen 2 4c/8t, 2.4-3.5GHz (up to 448 | GFlops FP32) GPU: 8 RDNA 2 CUs, 1.0-1.6GHz (up to 1.6 | TFlops FP32) APU power: 4-15W RAM 16 GB LPDDR5 | RAM (5500 MT/s) Storage 64 GB eMMC (PCIe Gen 2 | x1) 256 GB NVMe SSD (PCIe Gen 3 x4) 512 GB high- | speed NVMe SSD (PCIe Gen 3 x4) All models include high- | speed microSD card slot | | Though it does weigh 669 grams (~1.5lbs). | | https://www.steamdeck.com/en/tech | ds wrote: | Im not sure how apples to oranges it is, but a GTX 980 | (Released in 2014) has 5 TFlops. Genuinely curious how powerful | this might be for GPU intensive games. (Call of Duty, Rust, | etc..) | | Maybe this is equivalent to something like a MX-150 or GTX1050? | | Should be totally fine for Valves games though (CSGO, TF2, | Etc..) | dygd wrote: | It also allows developers to target and optimize performance | for this specific device (or family of devices). Won't be | surprised to see games having a Steam Deck "mode" in the | future. | [deleted] | rasz wrote: | ~ GTX 750 Ti, ~800p@30fps gaming. | newsclues wrote: | Switch is 390ish-500 GFlops (higher is when docked) | | It's about perf/watts | jcelerier wrote: | but the switch's graphics are terrible | munchbunny wrote: | Having a screen resolution of only 1280x800 helps a lot. | Steam Deck specs say up to 1.6 TFlops from the GPU. | | That's half as many pixels as the 1080p screens that people | in 2014 were playing on. Keeping "rendering quality" fixed, | pixels and flops aren't necessarily linearly correlated, but | half the pixels does mean approximately half the flops to hit | the same quality targets, ignoring the new upscaling tech | that will almost certainly be used to close the gap. So 1.6 | TFlops today vs. approximately 2.5-equivalent 2014 TFlops is | probably not that dramatic of a gap. | | And running on a battery. That's actually really damn | impressive. | shadilay wrote: | I was thinking AMD Renoir but Zen 2 and RDNA 2 is an odd | combination. Is it custom? | vimy wrote: | > We partnered with AMD to create Steam Deck's custom APU, | optimized for handheld gaming. | | From the hardware section on the website. | phkahler wrote: | >> I was thinking AMD Renoir but Zen 2 and RDNA 2 is an odd | combination. Is it custom? | | I don't recall any APU with that combination. The 5700G which | is due next month is Zen 3 with Vega graphics. | | Personally I don't care much about RDNA 2 but I would like | the hardware AV1 decoder. | m45t3r wrote: | Yeah, probably. Kinda like a Xbox Series/PS5 CPU lite. | paulpan wrote: | This seems like the rumored AMD Van Gogh for low power | configurations: Zen2 CPU + Navi2 GPU. Essentially it's AMD's | stop-gap solution before the launch of Rembrandt (Zen3 + | Navi2). https://www.tweaktown.com/news/78815/amd-van-gogh- | apus-zen-2... | | Also agreed that this looks very price competitive. Given | storage is SSD-expandable, $399 gives you a fairly powerful | mobile gaming platform and PC. | oever wrote: | Desktop: KDE Plasma | | KDE Plasma visible in this video of a docked SteamDeck: | | https://cdn.cloudflare.steamstatic.com/steamdeck/images/vide... | pantalaimon wrote: | It runs Arch btw | frompdx wrote: | I think the Switch gets this type of handheld play right by | having detachable controllers. I never use my Switch with the | controllers attached to the side. Instead I use a separate pro | controller when playing handheld mode. Maybe this doesn't matter | if you can still use a separate controller. | | Beyond that, it's not clear to me what this will support. If I | can play Fallout, any of them, I will seriously consider buying | this. | manojlds wrote: | It's also funny that all the games on the screen are available | on the Switch. | AnIdiotOnTheNet wrote: | The website is pretty clear: this runs SteamOS 3.0, which is | Arch Linux with a KDE Plasma desktop. You can run anything you | want on it, including switching out the OS if you want, and it | uses standard PC peripherals. | | In other words: your wireless XBox controller (or whatever) | should work fine and you can play Fallout whatever as long as | it is supported by Proton or you put Windows on the thing. | disambiguation wrote: | this is great! i hope we get access to the underlying linux | system | | in a similar vein, i just finished installing ubuntu on my | Switch. It's a lot of fun so i can imagine this will be even | better with fancier hardware! | smcleod wrote: | Fantastic that it runs Linux by default. | | A real shame it's not available in Australia at lunch. | mikkelam wrote: | So that's why valve was pouring all this manpower into proton | christophilus wrote: | Honestly, those specs are pretty decent[0]. I could see myself | using that as a workstation, since it's already preinstalled with | Arch. | | [0] https://www.steamdeck.com/en/tech | vially wrote: | I'm going to buy this just to support Valve for their continued | support in making Linux desktop a viable gaming platform. Their | reasons may not be entirely altruistic, but there's no doubt that | they had a tremendous impact on the Linux gaming ecosystem. | | And it's not just the Linux gamers that are benefiting from their | work. They also seem to be doing good work on lower-level parts | of the stack (e.g.: graphic drivers, Flatpak, etc) that are | improving the Linux desktop in general. | mrzimmerman wrote: | Same. I already have $1,100 saved for a gaming PC, but since | that might only buy a GPU right now I'll just jump into this | and hopefully wait out the GPU crunch. | agilob wrote: | Screen is 720p by default, but it can be used as a gaming | laptop, which is really cool. I hope this will be new PSP | rasz wrote: | This thing has GPU 2x weaker than 8 year old GTX 760. You | might as well buy one used for $100. | mlindner wrote: | That's not really true because of the advancements in | compute technology and energy efficiency since then. It'll | definitely use a lot less energy than a GTX 760 at the very | least. | rasz wrote: | I want you to remember this so you can repeat "a lot less | energy" when your game inevitably drops below 30 fps at | 800p. | pkulak wrote: | Apparently they are working with anti-cheat makers to get those | games working on Linux before release? This honestly seems like | the best news for Linux gaming... ever. | smbv wrote: | I wonder what this will mean for Linux support on the Steam store | in general? Since this is SteamOS[0], then manufacturers will | have to support Linux / Proton in order to have their games on | this machine. | | [0] https://www.steamdeck.com/en/software | jvzr wrote: | It is! A new version, in fact. It includes Proton. | | (I'm not sure if SteamOS v2 and below were already Arch-based, | but it's interesting to know that v3 is, given that the Steam | Linux Runtime is mostly Ubuntu-tested) | jsnell wrote: | It is indeed SteamOS, though they're claiming that Proton will | be improved for this: | | > For Deck, we're vastly improving Proton's game compatibility | and support for anti-cheat solutions by working directly with | the vendors. | MeinBlutIstBlau wrote: | I noticed one of the screen shots was using KDE on the | connection to another screen. Honestly that got me to realize | it's another PC and made me consider getting one. Worst case | scenario, I just have another PC that's marginally better than | those small box office PCs. | | Edit: I read further, it is a fully fledged PC. You can install | or do whatever you want to it. | maerF0x0 wrote: | I want to know if I can stream and play on a TV or external | monitor. It will double the value of this device if I can also | play on a bigger screen at home. | msie wrote: | Yes. It's a PC with lots of ports. They showed it connected to | a large desktop display. | whateveracct wrote: | Can I run NixOS on it? | OnionBlender wrote: | Elsewhere in this thread someone linked to the developer docs | that said you can install other operating systems, including | Windows. | whateveracct wrote: | That seals it - gotta get one of these. Hackable console! | moralestapia wrote: | It would be AMAZING if you could run some linux distro on this, | somehow. | | Edit: I mean, a linux you could control, ssh into it, install | stuff etc... | | Edit 2: Wow! Apparently, you can do all of this out of the box. | jamesfmilne wrote: | It's already running Linux, in the guise of SteamOS. | | https://www.steamdeck.com/en/tech | caslon wrote: | It's...just a Linux PC, running a Linux distribution (SteamOS | 3, Arch-based). It says that on the site. | CosmicShadow wrote: | First thing I thought was, did they buy all the old Wii U's and | repurpose them? | jimbob45 wrote: | Valve is like 90s id Software without Carmack. They understand | business models. They know that the money is to be made in game | engines and game platforms, not games themselves. However, | they've never had the technical talent and vision to execute on | that. | | Half-life was supposed to be a demo for GoldSrc. It never took | off and I can't name a single 3rd party GoldSrc game. Likewise, | Half-life 2 was supposed to be a demo to sell the Source engine | but I've yet to see a successful Source title that wasn't Valve- | based. | | They tried with the Steam console (the name of which escapes me) | and I don't know anyone who owns one (despite the excellent | controller). Now we're at them trying their hand at a Nintendo | Switch competitor. Based on their past failures, I don't see this | being any more of a success. | azornathogron wrote: | I think they've done fine with VR hardware, except for that | market still being pretty small/niche in general. Oculus | probably has a more well known brand, but the Valve VR hardware | is - I think - pretty much best in class, and I think anyone | would choose Valve over Facebook as a source of VR games. HL | Alyx was well-received as well. But VR is still pretty niche. | | Steam itself is their biggest success of course, though that is | not hardware. I do believe Steam took good perseverance and | good execution to achieve the success that it's seen. (Re: | perseverance, remember that when Steam _first_ came out, people | really hated the idea!) | twostorytower wrote: | Counter-Strike was a third party GoldSrc mod before Valve | bought it and is arguably one of the most popular games of all | time. | | Source has Titanfall as well as its spiritual successor, Apex | Legends, which use a modified Source engine. | schmorptron wrote: | Titanfall, Titanfall 2 and Apex Legends all run on Source | choeger wrote: | Wow. This thing will either flop massively or change gaming. I | really hope for the latter. | mmastrac wrote: | This is a pretty amazing. Given the ports on the back, will this | support the Valve Index? I love my index, but having to boot up a | PC and keep myself tethered to the desktop is a bit of an effort | that I'd love to skip. | | EDIT: Found a half-answer to this: "Pierre-Loup Griffais: I mean, | it has all the connectivity. You would need [a lot] to do that, | but that's not really what we're optimizing the performance for." | [1] | | [1] https://www.ign.com/articles/steam-deck-valve-faq-big- | questi... | freeflight wrote: | I don't think this thing is beefy enough to power an Index. | | But it's been rumored for a while that Valve is working on a | Index successor with wireless connectivity. | aneutron wrote: | I have a lot of doubt about it supporting the Valve Index. | Mainly because it's a 15W CPU. Sure, you can optimize for it, | but VR is extremely performance heavy as far as I can | understand. | Kaze404 wrote: | Depends on the game. It used to be very performance heavy, | but these days any low-mid end gaming pc can handle a decent | amount of games. | Dumblydorr wrote: | I always got motion sickness using those during demos a few | years ago during the hype phase, is that still an issue | today? | pault wrote: | It depends, running less than 90 fps is borderline and | anything under 60 is a vomit comet. Most people have some | issues with motion sickness at first but after a few days | your brain adapts to it (so called "VR legs"). I | regularly play games with lots of fast locomotion for 4+ | hours at a time and have no nausea at all. Subnautica | with an xbox controller in particular would send most | people to the toilet after 60 seconds, which is a shame | because it's the most profound VR experience I've had. | cardy31 wrote: | Like others have said, it really depends on the game for | me. I have the Oculus Quest 2 and some games (Beat Saber, | Half Life: Alyx) are fine, but some like Star Wars | Squadrons make me really nauseous. | mhh__ wrote: | Not really. Keep in mind that getting the headset out in | your room is very different to getting a whirlwind tour | in a shop. You can just sit down and gasp at the | sensation of seeing the trigger move in sync with IRL | peebeebee wrote: | Depends on person, the game mechanics and the hardware. | Oculus Quest 2 is very nice HW for its price. Shame you | are locked in with a mandatory FB account. | harpersealtako wrote: | Depends. I get horrible carsickness just riding a bus or | a plane, so I get some motion sickness in VR no matter | how high of FPS it is, no matter how low the latency. I | sometimes get motion sickness playing games on my monitor | too though, so I'm definitely in the most susceptible | category for this stuff. | | Like other said though, the worst of it goes away after | using it a few times. I noticed though that if you're | really susceptible to motion sickness, you basically need | to adjust to every type of locomotion or movement | individually -- and any vehicles or cockpits are still | totally unviable for me still, from No Mans Sky to | American Truck Simulator. | | Though it's not just one kind of locomotion either -- I | adjusted to head-position-relative smooth locomotion with | a joystick on a flat surface at a walking pace, but what | about downhill at a running pace, on horseback? Then I | have to spend another week getting used to THAT. Or what | about smooth locomotion circle strafing in a dungeon | around a bunch of skeletons? Another week. And I still | can't handle any camera rotation at all. | danso wrote: | IGN has a detailed hands-on which really boosted my interest: | | https://www.ign.com/articles/steam-deck-hands-on-impressions... | | The joystick layout looks funky to me, but apparently it works? | | > _However, as soon as I held it myself, the layout felt | completely natural: the intuitive hand orientation when you grab | the Steam Deck is more straight up and down, like holding the | sides of a steering wheel, whereas with a controller your hands | are at more of an angle. As a result, it's easy and natural for | your thumbs to reach the Steam Deck's face buttons, D-pad, and | thumbsticks._ | | And as a Mac user who has to load up Boot Camp to play most of my | Steam library, a portable dockable PC is extremely appealing: | | > _As a result, in desktop mode the Steam Deck honestly just | feels like a PC. The OS is Linux-based, but it feels largely | familiar to Windows and is capable of running everything I threw | at it from either platform. I played a bit of Factorio and Death | Stranding with mouse and keyboard on a 32" monitor, and if it | weren't for the Steam Deck sitting docked next to me on the desk | I would have forgotten it wasn't running off a traditional | desktop PC._ | pqdbr wrote: | As a Mac user, I'm very interested as well. I don't play any | games nowadays because I cant justify spending all that money | for a latest generation PC, let alone the space it takes. | | If I can have a dockable PC that can churn decent frame rates, | It's just a matter of switching the input on my monitor and | switching the bluetooth mouse/keyboard to it. For me, the fact | it's portable is just icing on the cake to be honest. I'd buy | it even if it didn't have a screen or controls to be honest. | mortenjorck wrote: | I'm in largely the same boat, but with a Playstation 4 (and | no current Playstation 5 plans until Sony releases a version | that is both readily available and not ugly). | | I have a Steam library full of games bought on sale that my | Mac was never quite up to the task of running, and the | prospect of having them all on a neat little handheld for | less than the cost of a midrange iPad is awfully compelling. | jonny_eh wrote: | I recommend checking out Geforce Now, it lets you play many | games from your Steam library via cloud streaming. | tristor wrote: | Unfortunately my experience with Geforce Now was deeply | deeply underwhelming when played from a current-gen maxed | out Macbook Pro w/ a wired Gigabit connection and | 1050Mbps/75Mbps Internet service. It was a horrible lag- | fest and felt like the game I was playing was being | rendered as a flip-book. | | Coming from previously having a top-of-the-line ($6k+) | gaming PC a decade ago that still does "okay" on most | titles at 1080P to trying to game via GeForce Now from my | Macbook was a shockingly bad experience. I'm very | interested in the SteamDeck specifically because it allows | me to use local hardware to run the game without requiring | me to build another $6k+ gaming PC which I might get to use | one day a month. | pqdbr wrote: | I'm in Brazil, and the latency is a deal breaker. | dm319 wrote: | I wondered why they didn't go for the same style as their Steam | controllers with the concave pads. | mywittyname wrote: | I don't know about anyone else, but I hated the Steam | controller. So I can understand why they didn't continue with | that design. ___________________________________________________________________ (page generated 2021-07-15 23:00 UTC)