[HN Gopher] TFTC (TIE Fighter Total Conversion) v1.0 ___________________________________________________________________ TFTC (TIE Fighter Total Conversion) v1.0 Author : omnibrain Score : 198 points Date : 2021-07-17 15:14 UTC (7 hours ago) (HTM) web link (www.moddb.com) (TXT) w3m dump (www.moddb.com) | deagle50 wrote: | I used to run home from middle school to play Tie CD. It's my | favorite game of all time. This looks amazing. | ethbr0 wrote: | Confirming that I ran both home and down the neighborhood | street to a friend's house for X-Wing. | | I doubt I would have ever gotten into computers if it hadn't | been for Oregon Trail, Treasure Mountain, Escape Velocity, and | X-Wing. | deagle50 wrote: | If I got home asap I'd have at least 2 hours of gameplay | before my parents returned and made me do homework lol. | baq wrote: | TIE Fighter, for those old enough to remember it, must be the top | 3 space shooters ever created. The campaign, the secret | objectives, the little touches here and there. I don't remember | playing anything close to that game. Freespace 2 was kind of but | not quite there (it also is a great game, though!) | raverbashing wrote: | Agree | | The side issue was probably overlooked since, as a continuation | of X-Wing, the players were more interested in the upgraded | experience than in which side they were playing. | omnibrain wrote: | If you are still interested in Freespace 2 check out Hard | Light: https://www.hard-light.net/ There is a vibrant modding | scene for Freespace 2. | Andrew_nenakhov wrote: | The most amazing trick it pulled was how quickly it converted | players to the imperial side. | | I was initially a bit hesitant playing for the bad guys, but by | the end of the first campaign I couldn't wait to blast some | traitorous drug trading rebel scum! | whatever_dude wrote: | Same! It felt like a weird premise for the game before I | started and I was a bit uneasy about it. But it was a bit of | a lesson on how things are not always black and white like | that (the protagonists had actual motivations), and also on | "hey you know what, it's just a videogame, why not be the | baddie one in a while?" at the same time. Kinda ahead of its | time, but very well executed. | shoto_io wrote: | Absolutely! I loved shooting down Y Wings in particular. | puchatek wrote: | I was in the inner circle, had the tattoos and everything. I | had real power back then. | SkyMarshal wrote: | Agreed. Also, the TIE Missile Boat from that game is still the | most fun and engaging simulated space fighter I've ever flown. | | It had an afterburner-like mode that would give it short bursts | of immense speed, but would rapidly consume the ship's energy | reserves. | | The mini-metagame of constantly shifting power around between | engines, weapons, and shields in order to optimize that ship's | combat effectiveness on large complex missions is something I | still recall fondly. | ravenstine wrote: | The missile boat!!! I haven't played that game in decades but | I remember that being the best one. That game was awesome. | rl3 wrote: | Despite being six years old at the time, I still have fond | memories of being instructed on how to systematically | destroy Rebel forces using the Missile Boat: | | https://www.youtube.com/watch?v=Ax68wZX9ZQg#t=1m05s | | Starting the video from the beginning is also highly | recommended; TIE Fighter's clickable menu system was | incredible! | Zardoz84 wrote: | try StarLancer. For me, was the best space shooter since Tie | Figther | hesdeadjim wrote: | Great game, one of my favorites. Tie Fighter, Freespace 2, | and Starlancer have been undisputed champions in their genre. | Everspace came close for me, but it lacked a compelling | story. | ZeroCool2u wrote: | Wow, this is really impressive. There's a huge number of | scenarios and the assets look really good considering it's fan | made. | | If this appeals to you, I'd highly recommend giving Star Wars | Squadrons a try in a high end VR rig. The game overall isn't | perfect, but it's by far the closest I've ever felt to feeling | like I was flying a tie fighter or an x wing. | kjander79 wrote: | This conversion has VR support as well, so you should get that | same immersion, with the stronger gameplay provided by the | Alliance game engine. I haven't played Squadrons myself. | dstick wrote: | Squadrons was amazing, and amazingly disorientating at the | same time. Really awesome VR experience though. Up there with | HL Alyx in terms of "unique to VR" | kjander79 wrote: | I would think a cockpit VR experience would be much | superior to a FP one. | messe wrote: | I've heard _Elite: Dangerous_ is meant to be fantastic in | VR. Although the latest expansion which adds a first- | person shooter element doesn 't support it (yet?). | ethbr0 wrote: | Does whatever the current Mechwarrior game is support VR? | kjander79 wrote: | My first response is, I don't know. But I guess it | depends on what you consider the current MechWarrior | game. I know of MechWarrior online, which I don't believe | does, but I suspect there's a newer MechWarrior game out, | or coming soon. There's also a newer strategy BattleTech | game which I doubt would benefit from VR. | kjander79 wrote: | Shamelessly replying to my own comment, there's | MechWarrior 5: Mercenaries. I don't see VR support | mentioned. | ethbr0 wrote: | Today I learned. Appreciate the comment and lookup. Nice | to see them retool Mercenaries. | | Battletech always seemed trapped in a 40k-esque lore vise | of its own making, in such a deep focus on a specific | slice of time that progressing the greater narrative | forward seemed inconceivable. | | But I guess that's tabletop-derived worlds and games in | general. | ZeroCool2u wrote: | I've just looked into this recently and the sad answer is | no. It's a really fun game and perfect candidate for VR. | Really a shame they couldn't make that happen. | aceazzameen wrote: | I had read the frame rate is locked at a low rate in VR | though. It's an issue with the X-Wing Alliance engine itself. | I want to be wrong though, because I would love to play this | in VR! | | My biggest gripes with Star Wars Squadrons are the poor | campaigns, or lack thereof, and ships tuned for competitive | multiplayer only. | sircambridge wrote: | they fixed this!!! This was true last year when it first | came out. Im not sure since when but as of this week, I was | able to play 120hz VR mode on my RTX 3090. the VR mode in | this game is so immersive! it makes up for the lack of | gameplay mechanics, it kind becomes just a beautiful arcade | space shooter, which is ok. | aceazzameen wrote: | This is the best news! I also have a 3090, so I'll have | to try it out tomorrow! | kjander79 wrote: | This does use the Alliance ships, which are slightly more | tuned towards multiplayer than the original Tie Fighter | models. Specifically, shielded fighters suffer a bit. | | Editing to add, I just saw your user name, and at first | assumed you created it just to reply here. | aceazzameen wrote: | Haha, just a fan. :) | shostack wrote: | How is the flight model in comparison? | | Squadrons is a blast in VR but I wasn't the biggest fan of | the feel of the flight model. Especially coming from combat | in Elite:Dangerous with much nicer cockpits, etc. | fsloth wrote: | The Squadrons flight model was atrocious, IMHO. It felt | like first person FPS, except you have the craft around | you. | | I wanted to love it to death in VR because it looked so | nice but the flight model was not my piece of cake. | | The cockpit immersion was _so good_. | Andrew_nenakhov wrote: | I didn't play Squadrons, but looking at some gameplay videos I | was disgusted how blatantly they've nerfed Tie Fighters, by | making the radar occupy so much of the screen. So the craft | with the best possible view from a cockpit became almost the | same as X-Wing with its huge nose. | ozten wrote: | It is hard to judge what a VR experience will feel like from | a 2d video. | rozab wrote: | Possibly a deliberate choice to reduce VR sickness? | Andrew_nenakhov wrote: | How would that reduce VR sickness? It was clearly moved way | more up than it was in Tie Fighter (and there is zero | chance that Squadrons developers didn't play it), so it was | really obscuring the view - in fact, more than X-Wing's | nose. I suspect it was done for the balance purposes, or | maybe some rebel scum in the development team was | sabotaging the imperial starfighters. | lencastre wrote: | I never got the hang of X-Wing but the tractor beam, the Tie | Defender, the secret inner circle, made Tie Fighter a really good | game! | | At least as I look through the rose colored nostalgia glasses. | shoto_io wrote: | Awesome! I loved TIE fighter. | | I'm curious to know how copyright is handled? | cheschire wrote: | I wonder how many hours this will stay available before Disney | sends a takedown notice to the server host for moddb.com | cloudking wrote: | Do you think they are violating any laws? They aren't profiting | from the mod and it requires a legit copy of the game. It's | arguable that it actually helps Disney by increasing sales of | the original game. | pwdisswordfish8 wrote: | Definitely. The ability to create derivative works is one of | the exclusive rights of a rightsholder as laid out by Title | 17 from the US Code. | shakna wrote: | None of those things have stopped companies from issuing | DMCAs in the past. | gibrown wrote: | omg omg omg | | I played this so much on my pentium 100mhz as a teen. I think I | broke multiple joysticks dodging xwings. My biggest concern is | that it won't live up to the memories I still have. I think I | need to buy a joystick. I have much more disposable income and a | lot less time... my six year old isn't too young to join the | Empire right? | Andrew_nenakhov wrote: | Tie Fighter is the golden standard of all space fighting games. | Definitely worth checking out. | [deleted] | Al-Khwarizmi wrote: | A curiosity from someone that doesn't know the project: the host | game for this mod is reported in Steam to be from 1999, so it | looks like it should be... also rather aged. But the graphics | from the mod look awesome (definitely not 1999 graphics). How | come? | forbiddenlake wrote: | It is based on the X-Wing Alliance Upgrade project which is a | major fan-made upgrade: https://www.xwaupgrade.com/ | njharman wrote: | Dude, yes please. | cloudking wrote: | Wow this looks impressive, I hope it starts a trend of | remastering older games into the modern era. Many games like this | from the 80s to 2000s were masterpieces in their time. | | I've seen an official example with Blizzard and Diablo 2: | https://news.blizzard.com/en-us/diablo2/23658118/diablo-ii-r... | | Any other old games being remastered officially or unofficially? | markdoubleyou wrote: | Freespace 2 (available on gog) has a big community behind it | that's rewritten the engine, modernized assets, and created new | missions/campaigns. | srgpqt wrote: | Games remade that come to mind, some from the same people or | reusing the old codebase: | | * Warcraft 3 remastered | | * Theme hospital -> TwoPoint hospital | | * Dungeon Keeper -> War for the Overworld | | * Jones in the Fast Lane -> No time to Relax | | * System Shock | | * Descent -> Overload and also Descent Underground | yawnxyz wrote: | Descent would be so crazy as a VR game... I remember being | getting lost pretty much all the time... | toast0 wrote: | Descent _launched_ in 1995 with support for stereo displays | (or maybe it was added in a patch, I can 't find the patch | notes, anyway it was supported within the support window) | I'm not sure if there's good support for the modern crop of | stereo displays though; I think Overload does have VR | support though. | ethbr0 wrote: | Nice to see Descent getting remade. I remember the extra DoF | (and later, indoor / outdoor environments) blowing my young | mind. Also, TIL Volition was a spin off / successor of | Parallax Software. | | Descent is still one of my favorite 90s-era boxes. | | https://upload.wikimedia.org/wikipedia/en/5/5f/Descent_cover. | .. | kuzee wrote: | Total Annihilation, a classic, has been remade under the TA | Spring RTS engine project: https://springrts.com/. It's pretty | fantastic. | m-p-3 wrote: | Like this Super Mario World modded to widescreen | | https://github.com/VitorVilela7/wide-snes | rubyn00bie wrote: | The Final Fantasy VII remake on PS4 is literally the (only) | reason I own a PS4... I'm a big fan of remakes of classics as | long as they stay true the original. Playing the FFVII remake | has been beyond magical for me, it's like playing the original | _how I remember it_ (for the most part) instead of how it | actually is (which is dated). How often in life do you get the | chance to (re-)experience something like that? It 's pretty | freakin' awesome. I really hope some other classic games get | the chance to shine again... | cloudking wrote: | Amazing, looks like they completely rebuilt the game, thanks | for the callout https://www.youtube.com/watch?v=luIUJ5sgT1I | dmos62 wrote: | Blizzard remastered the original Starcraft (and made the | original free to play): | https://www.youtube.com/watch?v=5ypU9j4w3_w | | There's also a cartoon version: | https://www.youtube.com/watch?v=DCcg8XUh3tY | | Btw, I just found out that they're making SC2 free to play too. | | Edit: checkout this replay with commentary in a custom toony | skin https://www.youtube.com/watch?v=yoxcPwUnVuc | mobilio wrote: | Original SC is free, but doesn't look good on HD screens. | | But SC remastered with HD graphic will cost you $15. Or 15 | Euro. | tasogare wrote: | Age of Empires (all of them). | sedatk wrote: | Many, including most of the LucasArts adventures like Full | Throttle, Monkey Island 1-2, Day of the Tentacle. Also strategy | classics like Command & Conquer and Red Alert. For some reason, | they still manage to feel old. | kjander79 wrote: | On gog.com, remakes and updates come out pretty regularly. | The quality varies wildly. But there's definitely an | enthusiastic market for them. | koonsolo wrote: | I used to play Tie Fighter a lot when it was new. | | I tried the recent space battles of star was battlefield, but | somehow I cannot get the hang of it (maybe I'm getting too old?) | | Would love to have the same experience, but maybe I'm doing | something wrong or looking over something? | dugditches wrote: | How does this play without an actual joystick. | | Was happy to see X-Wing etc come to Steam. But trying to play | with a keyboard or controller felt awful. | | I remember Rebel Assault 2 needing a joystick for a few flying | missions(freighter in the tunnel(3), tie fighter in the | canyon(7), speeder bike in the swamp(9?)). But the X-Wing/Tie | Fighter games just needed one. | forbiddenlake wrote: | It's still poor on a controller. I tried an Xbox controller on | Windows 10, with no additional software (but I hear that third- | party joystick/remapping software may improve this?) | | 1. The triggers are detected as an _axis_ , the throttle axis | by default. Hold LT for 0 throttle and hold RT for 100 | throttle. Release them for 50 throttle. This is .. not ideal. | They cannot be remapped to, say, use the triggers to fire your | weapons. | | 2. The right stick's horizontal axis is not usable at all. | | 3. There's no support for button combinations. So you are very | limited button-wise. | | 4. You _can_ switch around the mapping for the axes that are | detected, so you can put pitch /roll on the left stick.. but | that leaves yaw on the _vertical_ right-stick axis, or on the | triggers. But TIE Fighter 's flight model is not the same as a | space sim's, so trying to fly it like one may not be advisable. | | I tried to play this like I play Elite: Dangerous, which has | very robust controller support. But TIE Fighter really, really | wants to be played on joystick and keyboard (which is how I | played it when it was released). Alas, I don't own a joystick | now and I am not sure I have room for one anyway. | kjander79 wrote: | It's great, I've been really enjoying it. Everything you love | about Tie Fighter, but feels thoroughly modern, has that feel, | "this is just like the movies!". I just hope my 20 year old | joystick survives, prices for replacement are off-putting. | samstave wrote: | I would love to build a Tie Fighter Cockpit gaming rig some day | kjander79 wrote: | If anyone on here has built a flight simulator rig, I'd love | to hear about it. | Tarq0n wrote: | Star Wars Squadrons in VR is essentially this. Feels amazing | to be able to look around an x-wing or tie-fighter cockpit. | ChrisArchitect wrote: | this is incredible. I mean, I have fond memories of playing Tie | Fighter (until a glitch with the floppies and an upgraded PC | meant I couldn't install it again!!), I don't game or follow | retrogaming land, so what is the background here: | | What is X-Wing Alliance? Someone 'out of nowhere' (is the code | open sourced or something) decided to redo all the | engine/graphics to be 'modern'? It's incredible to me that this | could exist/that someone put that much work into it. If the code | is open, is it a matter of simply updating the engine and then | replacing all the 'sprites' and textures with updated stuff, so | really just a massive graphics update? | aceazzameen wrote: | https://xwaupgrade.com/ | | X-Wing Alliance came out in 1999. Fans on this website have | been modding and upgrading its graphics ever since. There were | campaign editors also. The holy grail was to bring the original | TIE Fighter campaigns to XWA. It never happened, until now. ___________________________________________________________________ (page generated 2021-07-17 23:00 UTC)