[HN Gopher] Senet
       ___________________________________________________________________
        
       Senet
        
       Author : tosh
       Score  : 243 points
       Date   : 2021-07-19 12:54 UTC (10 hours ago)
        
 (HTM) web link (en.wikipedia.org)
 (TXT) w3m dump (en.wikipedia.org)
        
       | AvocadoCake wrote:
       | I found the game strangely addictive:
       | http://www.playonlinedicegames.com/senet
        
       | krylon wrote:
       | So when chess was first played, this game was already ancient.
       | That is pretty cool.
        
         | ggggtez wrote:
         | Chess is old, but not as old as backgammon. And backgammon is
         | an evolved version of this game.
         | 
         | There are 3 ancient games still played commonly: chess,
         | backgammon, and go.
        
           | shadowgovt wrote:
           | I find it interesting that they span three very broad genres
           | of gameplay:
           | 
           | * deterministic with heterogeneous pieces
           | 
           | * deterministic with homogeneous pieces
           | 
           | * nondeterministic
        
       | gnatman wrote:
       | I was introduced to senet via the 1995 pc game "Nile: Passage to
       | Egypt"
       | 
       | https://en.wikipedia.org/wiki/Nile:_Passage_to_Egypt
        
       | addingnumbers wrote:
       | > Espen Aarseth asked if the game Senet could be said to still
       | exist, given that the rules were unknown. In response, Alexander
       | de Voogt of the American Museum of Natural History pointed out
       | that games did not have a fixed set of rules, but rules varied
       | over time and from place to place.
       | 
       | The game is the rules. Those people played different games. If
       | you can do anything you want with it, it's a toy, not a game.
       | 
       | If everyone forgot and lost the rules to pinochle, would we say
       | pinochle still exists because people are playing poker with the
       | same deck of cards?
        
         | jlkuester7 wrote:
         | I get your point, but really is anything like this so black and
         | white? What about "house-rules"? If I am playing Pinochle with
         | several additional house-rules (that either add or subtract
         | from the "official" Pinochle rules) then what am I playing? On
         | one hand I could see the argument that I am technically no
         | longer playing official Pinochle, but it seems wrong to say
         | that I am playing a game that is completely distinct from
         | Pinochle. It seems more accurate to describe games (and
         | honestly most other human activities) as existing on a
         | continuum of more-or-less instead of a rather black and white
         | boolean reality.
        
           | addingnumbers wrote:
           | You'd be playing a variant that directly evolved from
           | pinochle. There's an undeniable lineage there.
           | 
           | If you reverse-engineered your own rules from scratch knowing
           | nothing but what a deck of cards looked like, it would be
           | silly to claim you'd rediscovered pinochle.
           | 
           | Say we fling a chess set out into space and ten million years
           | later and alien civilization discovers it and concocts a game
           | where they take turns placing pieces on the board like some
           | elaborately-scored tic-tac-toe, would you say they
           | rediscovered Chess?
        
             | mannerheim wrote:
             | It's funny you should mention chess, because early modern
             | chess was at one time considered just a variant of
             | chess[0]:
             | 
             | > The queen replaced the earlier vizier chess piece toward
             | the end of the 10th century and by the 15th century had
             | become the most powerful piece;[64] in light of that,
             | modern chess was often referred to at the time as "Queen's
             | Chess" or "Mad Queen Chess".[65]
             | 
             | There was still some variation in the rules until the 19th
             | century:
             | 
             | > The rules concerning stalemate were finalized in the
             | early 19th century. Also in the 19th century, the
             | convention that White moves first was established (formerly
             | either White or Black could move first). Finally, the rules
             | around castling were standardized - variations in the rules
             | of castling had persisted in Italy until the late 19th
             | century.
             | 
             | Is chess with different castling rules still chess? Chess
             | without en passant?
             | 
             | Plus, it's easier to point to the set of rules that were
             | standardised in the 19th century and call that chess. For a
             | game like senet, there may never have been a standard set
             | of rules. Or there may have been multiple standards that
             | were all fairly popular, like poker.
             | 
             | [0]: https://en.wikipedia.org/wiki/Chess#1200%E2%80%931700:
             | _Origi...
        
               | rcoveson wrote:
               | This is a great example of the fallacy of gray.
               | 
               | Compare the changes to the rules of chess you've
               | described to the descriptions of senet's rules referenced
               | by the wikipedia article[0]. If these are the best
               | attempts at senet rule reconstruction that the article
               | author could find, then I must assume that the rules are
               | basically made up from scratch with nothing but a game
               | board, some pieces, and the vaguest of references to the
               | game in ancient texts. Familiarity with one of these so-
               | called senet rulesets would be of no use at all to
               | somebody playing the other, and I'm sure familiarity with
               | both would be of no use at all to somebody wishing to
               | play senet with any ancient player.
               | 
               | Classifications can be fuzzy, but they're not just a
               | giant meaningless void of gray where anything goes. Chess
               | has variants that can be placed on an evolutionary tree.
               | Senet appears to have nothing but a handful of naive
               | attempts at total reconstruction from practically no
               | information. The game that was historically called senet
               | appears to be lost.
               | 
               | 0. http://www.gamecabinet.com/history/Senet.html
        
             | platz wrote:
             | If you fling a chess set out into space, once it is
             | disconnected from it's environment, does it enter a
             | macroscopic superposition of states and start playing
             | itself?
        
         | samatman wrote:
         | This question is more like asking whether a card game qualifies
         | as poker.
         | 
         | There is no natural boundary with which to say that a game has
         | so many variants from Platonic poker as to no longer qualify.
         | Any abstraction proposed as a criterion for classification is
         | just that, an abstraction, since poker is a socially-
         | constructed category.
        
         | JackFr wrote:
         | Well technically a pinochle deck is different from a deck you'd
         | play poker with.
        
         | ggggtez wrote:
         | Of course you're right. But the rules are not entirely unknown.
         | For example, archeologists found the pieces. So, they know the
         | dice are involved. And they likely correspond to rules for
         | other similar games (roll and move, like backgammon or Ur).
         | 
         | So, it's not entirely black and white. Historians are pretty
         | sure about some of the rules, but it's possible there were
         | other rules we don't know. The rules played today are a balance
         | between historical accuracy, and just trying the different
         | theories and playing the one that seems the most fun.
         | 
         | That might seem like just making things up, but that's what the
         | quote is referring to. It's hard to say what set of rules was
         | the most common, but there is some reason to believe that the
         | current set of rules is as least _similar_ , and might have
         | been played due to the way that these games didn't have 1
         | concrete set of rules. "House rules" meant that there was often
         | many different sets of rules in place. Think how checkers has
         | sets of rules that allow for non-forced jumps, flying kings,
         | etc. Maybe your can't tell whether your set of rules was the
         | most common set, but if your rules are based on evidence, it's
         | likely that it was played similar to that somewhere.
        
           | rcoveson wrote:
           | I urge you to read the sets of rules invented by the senet
           | historians referenced in the wikipedia article. I think you
           | are overstating their knowledge of the game. From wikipedia:
           | 
           | "Although details of the original game rules are a subject of
           | some conjecture, senet historians Timothy Kendall and R. C.
           | Bell have made their own reconstructions of the game."
           | 
           | Here is the citation[0].
           | 
           | My belief is that these are two completely different games,
           | and therefor probably completely different from any ancient
           | iteration of senet.
           | 
           | Using the same game board and (some of) the same pieces is
           | totally insufficient to call a game a "variation". Is old
           | Japanese text, which adopted the Chinese writing system, a
           | variant of the Chinese language?
           | 
           | 0. http://www.gamecabinet.com/history/Senet.html
        
         | comicjk wrote:
         | The rules are what matters, yes, but the naming of games is a
         | classification problem over sets of rules. This is most obvious
         | with competitive video games, which have complex rules that are
         | tweaked often - each balance patch changes the rules a little,
         | but it's still the same game. The boundaries are fuzzy, and
         | even the players may disagree about what constitutes enough
         | change to be a different game.
         | 
         | With Senet, we don't even know how much the rules have changed,
         | so it's hard to say. But hopefully the reconstructors did well
         | enough that an ancient player wouldn't say "what game is that?"
         | but instead "that's a goofy way to play Senet."
        
           | rcoveson wrote:
           | Here is the reference wikipedia gives for the two historians
           | who have tried reconstructing the rules[0].
           | 
           | It seems that only "tomb images" and some game boards and
           | pieces are used in the reconstruction. The article doesn't
           | suggest that _any_ rules have a basis in history. What rules
           | we have are fabricated from nothing but the pieces, like
           | reconstructing the English language from nothing but the
           | alphabet.
           | 
           | 0. http://www.gamecabinet.com/history/Senet.html
        
           | platz wrote:
           | A video game with two hundred thousand lines of code doesn't
           | seem like an apt comparison to a board game.
        
             | egypturnash wrote:
             | Pretty close to a physical sport, if we assume that most of
             | that code is involved in simulating something resembling
             | physics, or in running simple robot players.
             | 
             | Like, how much of a basketball game is concerned with the
             | actual Rules Of Basketball vs. simulating a bunch of people
             | playing basketball? And if you made Space Basketball with
             | characters with superpowers who kept getting balance tweaks
             | as the player community figured out holes in the rules,
             | most of that simulation code would stay the same, as the
             | tiny percentage of rules code evolved.
        
       | ggggtez wrote:
       | The modern rules are largely just a guess, but the rulesets I've
       | played with are... so-so. There is enough excitement, I guess,
       | but nearly every game comes down to 50/50 luck. It's incredibly
       | difficult to gain any sort of strategic edge.
       | 
       | It's a curiosity,. But you should probably rather be playing
       | backgammon.
        
       | peter303 wrote:
       | In the Ten Commandment movie Nefertiti plays a different actual
       | Egyptian game called Hounds and Jackals.
        
       | v7p1Qbt1im wrote:
       | I remember getting the game as part of a collectors edition of
       | the show LOST. Used to play it quite a bit.
        
         | platz wrote:
         | You played a modern interpretation. No one knows what the
         | original game was.
        
       | thrower123 wrote:
       | I remember as a kid having a shareware sampler that had some very
       | nicely done videogame versions of Senet, Hnefatafl, the Royal
       | Game of Ur, and some sort of a Pueblo board game . Peak late 90s
       | skeumorphism, complete with little rendered win/loss cutscenes.
       | Unless I can find that CD, it's probably gone forever though
        
         | themodelplumber wrote:
         | There are a lot of people out there who remember shareware CDs.
         | I'm always surprised by that particular aspect of software
         | nostalgia. Same with things like ads in computer magazines;
         | lots of people remember extremely well.
         | 
         | Did the game happen to be one of these?
         | 
         | https://archive.org/search.php?query=senet%20shareware
        
           | thrower123 wrote:
           | I think it is the Steve Neeley one, actually
        
         | anthk wrote:
         | I think you have these at https://wiby.me by searching "Windows
         | 98".
         | 
         | I can't remember the URL right now, but there was a game
         | collection full of items with "real life mimicking" pieces.
        
         | taejo wrote:
         | The Internet Archive has a collection of those shareware
         | samplers, maybe yours is there?
         | https://archive.org/details/cdbbsarchive
        
       | wanda wrote:
       | > Senet is the oldest known board game.
       | 
       | I was always under the impression that a form of backgammon was
       | on the ancient Mesopotamian/Sumerian scene around the same time
       | -- though, now that I actually come to look for a good source to
       | support that notion, I'm struggling to find one.
       | 
       | Wikipedia and other sources just say "backgammon can be traced
       | back nearly 5000 years" [0]
       | 
       | [0]: https://en.wikipedia.org/wiki/Backgammon
        
         | mabub24 wrote:
         | You might be thinking of Ur, which is roughly 4,500 years old.
         | This is an interesting video from Dr. Irving Finkel on it and
         | its playing rules.[0]
         | 
         | [0]: https://www.youtube.com/watch?v=WZskjLq040I
        
           | guard-of-terra wrote:
           | There are quite a few rulesets for the board. It's hard to
           | say how exactly the inventors has played it. In this video
           | the basic ruleset is shown. More advanced sets make use of
           | more tile types, of pieces being two-sided - so that pieces
           | have to return where they have started from, after being
           | flipped at the opposite side of the board.
        
       | dang wrote:
       | A couple small past threads:
       | 
       |  _Senet: the original board game of death?_ -
       | https://news.ycombinator.com/item?id=22288441 - Feb 2020 (6
       | comments)
       | 
       |  _Senet: board game from predynastic and ancient Egypt_ -
       | https://news.ycombinator.com/item?id=11099052 - Feb 2016 (5
       | comments)
        
       | myWindoonn wrote:
       | Reminds me of https://en.wikipedia.org/wiki/Royal_Game_of_Ur for
       | which we have guessed at the probable rules and can play it
       | today.
        
         | acheron wrote:
         | There's a great video on YouTube of Irving Finkel (quite an
         | interesting guy) playing the Royal Game of Ur.
         | https://youtu.be/WZskjLq040I
        
       | amitport wrote:
       | I once won an AI tournament for senet :) so for me this post
       | relates to AI... But still... it's a mystery how this gets to the
       | top of HN
        
         | ggggtez wrote:
         | What's the best strategy? I barely notice any strategic edge,
         | or even penality for making moves that look bad.
        
         | YeGoblynQueenne wrote:
         | >> I once won an AI tournament for senet :)
         | 
         | When and where was that? More details please? :)
        
         | OJFord wrote:
         | > it's a mystery how this gets to the top of HN
         | 
         | Because people (such as me!) found it interesting and up-voted
         | it.
         | 
         | Per the guidelines:
         | 
         | > What to Submit
         | 
         | > On-Topic: Anything that good hackers would find interesting.
         | That includes more than hacking and startups. If you had to
         | reduce it to a sentence, the answer might be: anything that
         | gratifies one's intellectual curiosity.
         | 
         | https://news.ycombinator.com/newsguidelines.html
        
         | comicjk wrote:
         | Random wiki pages are one of the things that give HN its
         | pleasant Old Internet atmosphere to me. Sometimes I've thought
         | about sampling over wikipedia uniformly at random, submitting
         | to HN, and observing the trends in what rises to the top.
        
           | coldpie wrote:
           | Hahaha. Have you ever clicked the "Random Article" button on
           | Wikipedia? I learned the world has a _lot_ of tiny villages
           | no one has ever heard of.
        
             | bckr wrote:
             | What if there were a recommender system in the loop that
             | looked at which articles tend to be voted up and then would
             | be more likely to submit articles that it thought HN would
             | find interesting -- would a uniform distribution filtered
             | by a "probability to be well-upvoted" be a good way to do
             | this?
        
       | karmakaze wrote:
       | Too bad we don't know the rules. Also, I think it's one of the
       | oldest board games including Go and Backgammon.
        
       | raunak wrote:
       | Anyone else know about senet from the Rick Riordan series The
       | Kane Chronicles?
        
       | zests wrote:
       | I love ancient board games. It's amazing to think about chess and
       | how rules have been changed slightly over time for 1000 years.
       | The game has since been stable for about 500. The computer era is
       | revolutionizing the game again and maybe will usher in new
       | popular variants (Fischer random, no castle chess) as our
       | understanding of the game evolves.
        
         | primus202 wrote:
         | I read "It's All a Game" by Tristan Donovan and the chapter on
         | chess was definitely one of the most fascinating. There are so
         | many little bits of human history frozen in amber by the rules.
         | 
         | I had no idea the game had middle eastern origins for instance.
         | The rooks used to be war elephants hence how they "charge"
         | across the board in straight lines (they were adapted into
         | rooks as the game was Europeanized). Also the reason you never
         | capture the king, which used to be the shah, and resign instead
         | is because killing a rival shah was a big no-no!
         | 
         | So many interesting tidbits in that book. Highly recommend.
        
           | satchlj wrote:
           | Thanks for the recommendation - I will check it out.
           | 
           | In "Do Dice Play God", another great book, I learned that the
           | earliest dice (probably used initially for diving the future
           | and only later for gambling) had rectangular sides instead of
           | square ones.
           | 
           | I wonder if (a) that was because their creators didn't
           | understand even the very basics of probability, or (b) if the
           | idea of fairness and each number being rolled with equal
           | frequency just wasn't important to them. Not sure.
        
             | simonh wrote:
             | It may be they were mimicking the shape of knuckle bones.
        
           | satchlj wrote:
           | Just bought "It's All a Game" - looking forward to reading
           | it!
        
           | lllllll0 wrote:
           | > I had no idea the game had middle eastern origins for
           | instance.
           | 
           | https://en.wikipedia.org/wiki/History_of_chess#Origin
           | 
           | Chess originated in India, not the Middle East.
        
             | capableweb wrote:
             | Seems like the precursors might have originated from India
             | but what would evolve into what we today call "Chess" seems
             | to have been taking shape in Persia (Iran).
        
               | renewiltord wrote:
               | Do the historians who track these things have some metric
               | that they determine that separates 'precursors' from the
               | game itself or is it a human "you know it when you see
               | it" or consensus? Just curious. I imagine it's something
               | similar to how we answer the question "Are these distinct
               | species?" (which doesn't really have a great answer).
        
         | jcmeyrignac wrote:
         | Some researchers try to rebuild the original rules from these
         | old games, using AI: https://ludii.games
         | 
         | About Senet, a few rules have been suggested:
         | https://ludii.games/details.php?keyword=Senet
        
         | zentiggr wrote:
         | I love the idea of "Bad Chess"... such a wild concept on top of
         | an otherwise very structured ruleset.
        
           | goblinux wrote:
           | Very Bad Chess by Zach Gage is the best I've seen of this.
           | It's on the iOS App Store, might be on google play. Worth a
           | look if you like "bad chess"
        
         | legitster wrote:
         | Richard Garfield (mathematician and designer of Magic the
         | Gathering and others) used to give a talk about randomness in
         | games.
         | 
         | He talked about the history of chess, and how there used to be
         | a lot more variants of the game (some even being a 4 player
         | game with dice!), and over time competitive players naturally
         | will want to remove random elements from the game.
         | 
         | But on the other hand, some amount of wild unpredictability is
         | important to attract players - there's a softening of skill
         | gaps.
        
           | Andrew_nenakhov wrote:
           | Yeah, add health to pieces and use dice to determine what
           | happens when pawn takes the queen: roll 5 and your queen
           | wins, but with 1/3 health.
           | 
           | That would really suck.
        
           | mcguire wrote:
           | Greg Costikyan's book _Uncertainty in Games_ is another good
           | source.
           | 
           | And this topic frequently comes up in wargaming circles
           | (frequently enough to be annoying :-)). Some feel that
           | nondeterminism is a crutch for the low-skilled while others
           | feel that it is the only reasonable way to handle a low-
           | fidelity model of reality or that it teaches the valuable
           | skill of how to deal with the bag of rotten lemons that the
           | universe periodically hands you.
        
           | joshuaissac wrote:
           | > some even being a 4 player game with dice!
           | 
           | Charutaji: https://en.wikipedia.org/wiki/Chaturaji
        
           | mikepurvis wrote:
           | In many games, it's pretty clearly part of the design that
           | the random elements are there to provide rubber-banding--
           | particularly in games with more than 2 players, where
           | sometimes you try to win without looking too much like it, so
           | you avoid getting ganged up on (think: the robber in
           | Settlers).
        
           | da_chicken wrote:
           | You can see his lecture on YouTube:
           | 
           | https://youtu.be/dSg408i-eKw
           | 
           | You can tell he's going a little from memory, but the points
           | are all still there. His arguments that skill and luck are
           | not opposite sides of the same spectrum is quite good.
        
           | mod wrote:
           | In some of my own pursuits, I've seen things that make me
           | agree.
           | 
           | Pool has little randomness, and therefore it is very
           | difficult to beat a player who is better than you. The best
           | players want to eliminate the possibility of that happening
           | by making longer races, racking their own balls, winner
           | breaks, things like that. Pool is dying for it.
           | 
           | Meanwhile poker has a large amount of short term variance
           | (luck) and it keeps bad players interested for years and
           | years. The worst player in the world can sit and beat the
           | best players in the world at any given moment. Poker is still
           | going as strong as ever-- maybe more strongly than ever at
           | this point. People are coming out of the woodwork this year
           | itching to play.
           | 
           | I think most of the greatest, longest- lived games in the
           | modern era will need a high amount of randomness, because of
           | computers doing analysis. Even more, with the absent of
           | solvers and the like, many poker variants cannot be solved in
           | real time and all-encompassing strategies cannot be
           | developed. More computational power could change that in the
           | future, I guess.
        
             | tialaramex wrote:
             | The machine doesn't care about randomness. Poker variants
             | people actually _play_ get tackled by machines.
             | 
             | Cepheus http://poker.srv.ualberta.ca/about is an
             | approximately perfectly strategy for Heads Up Limit Hold
             | Em. That is, the two player game of Texas Hold Em poker
             | with fixed bet sizes. There are almost certainly other
             | approximately perfect strategies, which would break even
             | against Cepheus over the long term, but you can't beat it.
             | The best an opponent could hope for is to merely get lucky
             | briefly, for which you might just as well play Roulette.
             | 
             | In principle if you could memorise Cepheus you could play
             | the same strategy, but it's basically a vast number of
             | fractions/ percentages so you're not going to -- and it's
             | important to note that while the strategy is _unbeatable_
             | it is not the best way to extract money from weaker
             | players. If you want to grind money playing poker you need
             | to focus on taking $1000 from that holidaymaker playing $5
             | /$10 before anybody else realises they're soft, not on
             | trying to break even with a machine.
             | 
             | Heads Up _No_ Limit which was still being played a fair
             | amount not so many years back, is crushed by AI. Pluribus
             | beat the best players in the world, comprehensively. Unlike
             | Cepheus, Pluribus doesn 't have an incredibly boring yet
             | precise strategy mapped out that you could copy, it's a
             | result of AI learning. Its bet sizing feels a bit weird to
             | humans, but it ends up taking their money, so, whatever.
        
               | mod wrote:
               | You've picked two of the easier games to solve--heads up
               | games. More specifically, heads up games with specific
               | stack depth
               | 
               | There is no AI that can play well, for instance, in a
               | 9-handed game with varying stack sizes, while itself and
               | some competent players are 600BB deep and some other
               | players are 40bb deep.
               | 
               | It takes a specific, narrow ruleset to tailor an AI to be
               | able to play it at such a high level. Or more compute
               | than we currently have in real-time.
               | 
               | Pluribus' matches against pros had each hand reset to
               | 100BB.
               | 
               | Also, notably, the bot can still lose in the short term
               | to terrible players, which was the thrust of my post. In
               | fact, given its bluffing frequency, it might actually do
               | worse against weaker players than it did against pros.
               | Additionally, no human can realistically implement an AI
               | strategy, meaning the AI is not a big detriment to the
               | actual game of poker, as it's currently played.
        
               | YeGoblynQueenne wrote:
               | Good to note that Pluribus is trained with Counterfactual
               | Regret Minimization rather than deep learning, same as
               | Libratus, the first AI player to beat professional
               | players in Heads up no limit Texas Hold' em.
               | 
               | I'm not sure about the relation between Pluribus and
               | Libratus- I think Pluribus is a newer version of
               | Libratus, essentially?
        
         | failrate wrote:
         | I enjoy thr Royal Game of Ur and even made my own board. One
         | recommendation I'm trying to propagate is to use 4 "2-sided"
         | randomizers instead of a 4-sided randomized for purposes of
         | more strategic play (normal distribution versus flat). I
         | usually play with a reroll 0s option or my ultimate house rule:
         | 0s get you maximum 1 free reroll token.
        
         | 6gvONxR4sf7o wrote:
         | > The computer era is revolutionizing the game again and maybe
         | will usher in new popular variants...
         | 
         | It's going to be fascinating to see. I can imagine games
         | getting "frozen" with hard coded rules and clear Official Rules
         | too. I expect that to happen to word spellings, for example,
         | with most everything we write having a layer of autocorrect in
         | the loop. Digital games could do the same, when you can't make
         | house rules without programming your own variant.
        
           | dragonwriter wrote:
           | > Digital games could do the same, when you can't make house
           | rules without programming your own variant.
           | 
           | Or go the other way, as low-/no-code customization tools and
           | online distribution make it easier to make and share variants
           | than it is to do so at any scale with physical games, subject
           | to the openness (both in design and social factors like IP
           | status) of the base game.
        
         | shusaku wrote:
         | It seems like an AI can now be trained just by encoding the
         | rules and having it play itself (no database required to
         | bootstrap). This should be great for variants (assuming enough
         | processing power) since you will always be able to find a
         | partner.
        
           | toxik wrote:
           | I think paying an AI won't be very satisfying, though. You
           | can't do sneaky things to a player that is essentially
           | statistics on steroids - even if you pull it off, it's likely
           | not that you were sneaky that gave you the win, you just
           | found a pattern it didn't know. It's dead, cold, calculating.
           | Beating a human will always be more interesting, because you
           | can talk about it, "ha, you could've mated me then in two
           | moves," etc.
           | 
           | Humans will never be replaced by anything less than humans.
        
         | andrepd wrote:
         | The Royal Game of Ur is another very very very old game.
        
           | guard-of-terra wrote:
           | ...especially when played with ruleset where different tiles
           | have specific rules.
        
         | joemi wrote:
         | I highly recommend Xiangqi and Shogi. They both feel very
         | chess-like but also very different. They're a little tricky to
         | learn to play if you're not familiar with Chinese characters
         | (Xiangqi) or Japanese characters (Shogi), but once you get
         | familiar with the characters used in the games, it's easy
         | enough.
         | 
         | Shogi is really neat in that captured pieces can be returned to
         | the board by the capturer. You don't have different colored
         | pieces, but directional pieces to show which side they belong
         | to.
         | 
         | Xiangqi is my favorite of the two. To me, it feels like a
         | better depiction of war than Chess. The equivalent of Chess's
         | king stays in a small area, there's a river separating the two
         | sides of the board which some pieces can't cross, there's a
         | catapult for interesting ranged attacks. Maybe I've just grown
         | a bit bored of Chess over all the years and Xiangqi is just
         | relatively newer to me, but Xiangqi feels a lot more fun to
         | play, IMO.
        
           | colordrops wrote:
           | It has less pieces and is a faster game than chess, which
           | makes it a more "casual" game than western chess, which could
           | be what makes it fun.
        
             | dragonwriter wrote:
             | > It has less pieces and is a faster game than chess
             | 
             | Xianqi has sixteen pieces on a side just like chess; Shogi
             | has 20 on a side.
        
               | colordrops wrote:
               | Well would you look at that, you are right. The different
               | layout fooled me, with the pawn row being smaller. It
               | even has the same number of different types.
        
           | mcguire wrote:
           | And then there's hnefatafl
           | (https://en.wikipedia.org/wiki/Tafl_games).
        
         | Revery42 wrote:
         | I'm actually working on a rogue-like chess game as an
         | independent project right now! It got me thinking and
         | researching more deeply about variant chess. My favorite so far
         | is Fog of War.
        
           | mcguire wrote:
           | Have you looked at InfoChess?
           | (https://paxsims.wordpress.com/2010/06/29/infochess-and-
           | permu...)
        
         | btilly wrote:
         | _It 's amazing to think about chess and how rules have been
         | changed slightly over time for 1000 years._
         | 
         | Medieval chess was a very different game. For the most stark
         | example, the queen did not get her modern move until around
         | 1450.
         | 
         |  _The game has since been stable for about 500._
         | 
         | And yet something as basic as, "white moves first" was first
         | suggested in 1857.
        
           | lupire wrote:
           | "white moves first" is an arbitrary/aesthetic/logistic
           | choice, that doesn't affect gameplay logic.
           | 
           | Left-handed players may prefer Black goes first.
        
           | QuercusMax wrote:
           | Does "white moves first" actually affect the game, though?
           | It's just a convention.
        
             | rodrigosetti wrote:
             | Yes, if our definition of "game" is broadened to mean
             | "culture" around this tradition (as historians might),
             | rather than just reducing to the rules.
             | 
             | In this sense, it also includes the conventions, skill-
             | level titles, playing etiquette, etc.
        
             | dragonwriter wrote:
             | > Does "white moves first" actually affect the game,
             | though?
             | 
             | Materially, no, though it probably makes it less complex
             | for humans by slightly simplifying the pattern recognition
             | issues, particularly in the opening.
        
             | dvirsky wrote:
             | Statistically, white wins more than black.
        
               | Jtsummers wrote:
               | Because white goes first. The phrasing and context
               | becomes important. There are two statements that are true
               | but without them as context you end up with a misleading
               | notion:
               | 
               | First player wins more than second in chess (because
               | there's a slight advantage).
               | 
               | White goes first in chess.
               | 
               | Therefore, white wins more than black in chess.
               | 
               | However, that conclusion (what you present) is valueless
               | without the context. If you reversed which color starts
               | the game then we'd end up with "black wins more than
               | white in Chess" as a conclusion and your statement would
               | be false. And if there was no specific color which always
               | started, we'd be left with just the first statement:
               | First player wins more than second in chess.
        
               | BeefWellington wrote:
               | First player advantage seems to be consensus but I wonder
               | how much of an effect piece layout has for players
               | playing second.
               | 
               | If you reversed the king and queen placement for both
               | players would the advantage be as great?
        
               | InitialLastName wrote:
               | Unless there are hidden psychological effects (which good
               | players will attempt to surmount, as a matter of course),
               | mirroring the board placement will make no difference.
               | 
               | There is no asymmetry of moves other than the starting
               | position of the king and queen, so all strategy will
               | simply be mirrored if the king and queen are mirrored.
        
           | JohnJamesRambo wrote:
           | What did the queen do before then?
        
             | btilly wrote:
             | The queen was called a fers, and could only move one space
             | diagonally according to most descriptions.
        
               | gus_massa wrote:
               | More details:
               | https://en.wikipedia.org/wiki/Rules_of_chess#History
        
               | boomboomsubban wrote:
               | Even more details, like how Queen Isabella may have
               | inspired the change and that it was common to declare the
               | queen in "check" for quite some time.
               | https://en.wikipedia.org/wiki/Queen_(chess)#History
        
       | iamjake648 wrote:
       | I can't remember the exact book, but contained in a book about
       | Ancient Egypt, there was the rules, paper pieces and a sample
       | board for this game - we used to play it all the time as kids.
       | 
       | My grandpa helped us make a wooden set of pieces and a board
       | before he passed, it was a a great little intro to woodworking
       | project.
        
         | tallies wrote:
         | Egyptology?
        
           | iamjake648 wrote:
           | yup, that's the one!
        
       | ChrisMarshallNY wrote:
       | Looks a bit like Mancala. I don't know much about Senet, but we
       | played Mancala all the time, when I was a kid (in Africa).
        
         | amitport wrote:
         | Well it's more like backgammon
        
           | samatman wrote:
           | Intriguingly, mancala is the Egyptian Arabic name for that
           | game.
           | 
           | Some very early boards from e.g. Aksum in Ethiopia were
           | identified by archaelogists as mancala boards, but are more
           | likely to have been for Senet.
           | 
           | It's probable that the Ancient Egyptians played both, but I
           | don't believe the record is clear on where mancala came from
           | and at what time it reached Egypt, presuming that isn't where
           | it came from, which it might be.
        
         | metaphor wrote:
         | Apparently, variants abound.
         | 
         | I grew up on a small island in the Pacific and played something
         | similar[1] called chongka' as a kid as well.
         | 
         | [1] https://en.wikipedia.org/wiki/Southeast_Asian_mancala
        
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       (page generated 2021-07-19 23:00 UTC)