[HN Gopher] Mastering the Basics of Icon Design
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       Mastering the Basics of Icon Design
        
       Author : adrian_mrd
       Score  : 84 points
       Date   : 2021-07-21 08:32 UTC (1 days ago)
        
 (HTM) web link (blog.thenounproject.com)
 (TXT) w3m dump (blog.thenounproject.com)
        
       | karaterobot wrote:
       | The mistake most beginners make is not viewing the icon at close
       | to its intended size throughout the illustration process.
       | 
       | SVG icons scale, sure, but human perception doesn't, so if you're
       | zoomed in while drawing it, and don't look at it at smaller sizes
       | until you're done, chances are you'll have made an icon that
       | doesn't look very good. You have to draw it while zoomed in, but
       | check it at the smallest reasonable size pretty much constantly.
       | 
       | One reason (as he points out in the article) is that you'll
       | probably have included too many details, and it just looks like
       | noise when you zoom out.
       | 
       | Another reason is that if you're not extremely careful, and aware
       | of your intended resolution, you'll make an icon with a lot of
       | aliasing. Aliasing often reads as blurry edges, especially on
       | diagonal lines, and makes the icon look amateurish. You can tell
       | a professional icon, because it's crisp and clean when displayed.
       | 
       | The other thing to keep in mind is that icons, like logos, are
       | all about recognizable silhouettes. Icons need to be "readable"
       | at the edge of the user's vision, not just when stared at dead
       | on. For the same reason, you don't want them to rely on color, or
       | small details, otherwise they just won't work as well.
        
         | crazygringo wrote:
         | > _You can tell a professional icon, because it 's crisp and
         | clean when displayed._
         | 
         | I've got to disagree with that part -- these days you have no
         | control over pixel alignment or blurry edges. Both OS-level and
         | browser-level zoom is the norm, not the exception, which means
         | your icon edges will _usually_ straddle pixels. And on retina-
         | level displays, the alignment /blur doesn't really matter
         | anyways.
         | 
         | Designing icons to some fixed pixel grid in order to achieve
         | "crispness" is a relic from a 72dpi or 96dpi past that is in
         | the process of entirely disappearing.
         | 
         | So it's not something to worry about anymore, and certainly not
         | something that separates "professional" icons from non-
         | professional ones.
        
       | lxe wrote:
       | If anyone is wondering, that's an airpod, I think.
        
         | Animats wrote:
         | Oh, you mean an iDweeb.
        
       | atoav wrote:
       | When I learned graphics from a typsetter it went a bit like this:
       | 
       | First lesson: A white A4 paper and one black square of fixed
       | size. You are allowed to move and rotate. Afterwards you have to
       | explain your compositions.
       | 
       | Second lesson: you are allowed to scale the black square now.
       | 
       | Third lesson: two squares
       | 
       | Fourth lesson: three squares, colors are allowed now
       | 
       | Fifth lesson: Circles are allowed now
       | 
       | Etc.
       | 
       | We talked about fonts and type only a year in, but the stuff I
       | learned in the first five lessons was peobably the most valuable
       | stuff I learned about graphics ever.
        
         | RobertKerans wrote:
         | That's similar to my experience, it seems so trivial when you
         | describe it to people, but it's ridiculously useful.
         | 
         | Just a recommendation for anyone reading the comments & wants
         | this kind of base level knowledge, Visual Grammar by Christian
         | Leborg is this, basically, it's an excellent book, can normally
         | get it dirt cheap off Amazon or wherever but link from
         | publishers:
         | 
         | https://papress.com/collections/design-browse-books/products...
        
           | zubspace wrote:
           | I would honestly like to know, what is so groundbreaking in
           | this book? After looking through the pages I feel in no way
           | wiser than I was before.
           | 
           | The article of this thread at least has some practical tips
           | and guidelines, what to look out for when designing small
           | icons.
        
             | RobertKerans wrote:
             | Its not groundbreaking, it's just a condensed package of
             | foundational knowledge that you'd be expected to understand
             | implicitly. It's just a nice overview, all in one short
             | book, that's all. It's a different category of thing.
             | 
             | The article is a technical overview of the way a single
             | designer creates icons with a specific tool. The book isn't
             | practical tips [well it _is_ , but not at all the same]
             | 
             | If you're not interested in designing and just want to,
             | say, add some icons to a set and call it a day, then that's
             | fine
             | 
             | It's just, if you want to actually get very good
             | at...anything I guess, there are base level skills and
             | knowledge that you have to be able to unconsciously apply.
             | 
             | eg for a similar field, when learning to draw, you need to
             | understand perspective, composition, effect of light. You
             | do things like draw people without looking at the paper,
             | over and over and over again. Or draw light hitting solids:
             | spheres or cubes or pyramids. That's kinda the bulk of what
             | you do for _quite_ a long time. And I _think_ that
             | basically applies to most fields.
             | 
             | If you are not that interested in mastering it, then just
             | following a step by step tutorial will get you a result,
             | but it's just not the same thing -- there's nothing wrong
             | with it, it just is what it is.
             | 
             | Edit: I think the article is great! I really liked the
             | explanation of his process, it's really useful, I don't
             | want to trivialise it. In-depth breakdowns of process by
             | skilled people who know what they are doing are great
        
         | justinator wrote:
         | I think one of my most useful classes in art school was a 101
         | course on 2D design.
        
       | monitron wrote:
       | Seeing the whole process from sketch to completed icon was
       | extremely helpful. It can be extremely daunting to look at the
       | polished works of art that are completed designs; I get the
       | feeling that they sprang fully formed into the world. I'm no
       | graphic artist but this makes the whole process seem more
       | accessible for me to dabble in. Thanks!
        
         | duopixel wrote:
         | If you found it interesting you may like a free web game I
         | created two years ago... https://boolean.method.ac
        
           | RobertKerans wrote:
           | This is great! Very nice indeed, good to have alongside
           | kerntype and similar.
        
       | danvayn wrote:
       | This is a great blog for beginners. And I'm really happy to see
       | thenounproject on here!
       | 
       | I was extremely lucky to get a chance to work with them a long
       | time ago -- they're an awesome company with an awesome product.
       | They deserve all the success in the world :)
        
       | jfengel wrote:
       | Does Inkscape have equivalents to these operations?
        
         | RobertKerans wrote:
         | Yep, all vector drawing applications [that are any use] have
         | boolean operations (add, subtract, intersect, difference plus
         | normally a few variations on these). The one the writer is
         | talking about in Illustrator is the shape builder tool, which
         | is very neat, abstracts away the above, lets you build up
         | complex shapes from primitives a bit more quickly and naturally
         | (it can both add and subtract), _that specifically_ I 'm not
         | sure about, it's been a long time since I used Inksacape & I
         | don't know what the feature set is currently like (or how easy
         | plugins are to write, as if they're easy enough I'd expect
         | something similar to that to have been written, it's a really
         | nice feature of Illustrator).
         | 
         | But you can definitely do all he talks about just with boolean
         | operations.
        
       | zwieback wrote:
       | This is a very nice and useful article but how do you design a
       | Windows 95-style icon? I remember trying and trying and mine
       | always looked like crap. I stared in wonder and amazement at the
       | masterpieces of that era and just couldn't reproduce anything
       | similar.
        
         | Animats wrote:
         | It helps to be Susan Kare, who did both the original Mac icons
         | and many of the original Windows icons.
         | 
         | She used graph paper and pencils to set individual pixels.
         | Every pixel counts in her icon work.
         | 
         | It's easy to make icons if they're big. It's tiny, informative
         | ones that are hard.
         | 
         | (Her web site, "kare.com", is gone. There is a copy at
         | "https://web.archive.org/web/20210403001323/http://kare.com/")
        
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       (page generated 2021-07-22 23:00 UTC)