[HN Gopher] Mastering the Basics of Icon Design ___________________________________________________________________ Mastering the Basics of Icon Design Author : adrian_mrd Score : 84 points Date : 2021-07-21 08:32 UTC (1 days ago) (HTM) web link (blog.thenounproject.com) (TXT) w3m dump (blog.thenounproject.com) | karaterobot wrote: | The mistake most beginners make is not viewing the icon at close | to its intended size throughout the illustration process. | | SVG icons scale, sure, but human perception doesn't, so if you're | zoomed in while drawing it, and don't look at it at smaller sizes | until you're done, chances are you'll have made an icon that | doesn't look very good. You have to draw it while zoomed in, but | check it at the smallest reasonable size pretty much constantly. | | One reason (as he points out in the article) is that you'll | probably have included too many details, and it just looks like | noise when you zoom out. | | Another reason is that if you're not extremely careful, and aware | of your intended resolution, you'll make an icon with a lot of | aliasing. Aliasing often reads as blurry edges, especially on | diagonal lines, and makes the icon look amateurish. You can tell | a professional icon, because it's crisp and clean when displayed. | | The other thing to keep in mind is that icons, like logos, are | all about recognizable silhouettes. Icons need to be "readable" | at the edge of the user's vision, not just when stared at dead | on. For the same reason, you don't want them to rely on color, or | small details, otherwise they just won't work as well. | crazygringo wrote: | > _You can tell a professional icon, because it 's crisp and | clean when displayed._ | | I've got to disagree with that part -- these days you have no | control over pixel alignment or blurry edges. Both OS-level and | browser-level zoom is the norm, not the exception, which means | your icon edges will _usually_ straddle pixels. And on retina- | level displays, the alignment /blur doesn't really matter | anyways. | | Designing icons to some fixed pixel grid in order to achieve | "crispness" is a relic from a 72dpi or 96dpi past that is in | the process of entirely disappearing. | | So it's not something to worry about anymore, and certainly not | something that separates "professional" icons from non- | professional ones. | lxe wrote: | If anyone is wondering, that's an airpod, I think. | Animats wrote: | Oh, you mean an iDweeb. | atoav wrote: | When I learned graphics from a typsetter it went a bit like this: | | First lesson: A white A4 paper and one black square of fixed | size. You are allowed to move and rotate. Afterwards you have to | explain your compositions. | | Second lesson: you are allowed to scale the black square now. | | Third lesson: two squares | | Fourth lesson: three squares, colors are allowed now | | Fifth lesson: Circles are allowed now | | Etc. | | We talked about fonts and type only a year in, but the stuff I | learned in the first five lessons was peobably the most valuable | stuff I learned about graphics ever. | RobertKerans wrote: | That's similar to my experience, it seems so trivial when you | describe it to people, but it's ridiculously useful. | | Just a recommendation for anyone reading the comments & wants | this kind of base level knowledge, Visual Grammar by Christian | Leborg is this, basically, it's an excellent book, can normally | get it dirt cheap off Amazon or wherever but link from | publishers: | | https://papress.com/collections/design-browse-books/products... | zubspace wrote: | I would honestly like to know, what is so groundbreaking in | this book? After looking through the pages I feel in no way | wiser than I was before. | | The article of this thread at least has some practical tips | and guidelines, what to look out for when designing small | icons. | RobertKerans wrote: | Its not groundbreaking, it's just a condensed package of | foundational knowledge that you'd be expected to understand | implicitly. It's just a nice overview, all in one short | book, that's all. It's a different category of thing. | | The article is a technical overview of the way a single | designer creates icons with a specific tool. The book isn't | practical tips [well it _is_ , but not at all the same] | | If you're not interested in designing and just want to, | say, add some icons to a set and call it a day, then that's | fine | | It's just, if you want to actually get very good | at...anything I guess, there are base level skills and | knowledge that you have to be able to unconsciously apply. | | eg for a similar field, when learning to draw, you need to | understand perspective, composition, effect of light. You | do things like draw people without looking at the paper, | over and over and over again. Or draw light hitting solids: | spheres or cubes or pyramids. That's kinda the bulk of what | you do for _quite_ a long time. And I _think_ that | basically applies to most fields. | | If you are not that interested in mastering it, then just | following a step by step tutorial will get you a result, | but it's just not the same thing -- there's nothing wrong | with it, it just is what it is. | | Edit: I think the article is great! I really liked the | explanation of his process, it's really useful, I don't | want to trivialise it. In-depth breakdowns of process by | skilled people who know what they are doing are great | justinator wrote: | I think one of my most useful classes in art school was a 101 | course on 2D design. | monitron wrote: | Seeing the whole process from sketch to completed icon was | extremely helpful. It can be extremely daunting to look at the | polished works of art that are completed designs; I get the | feeling that they sprang fully formed into the world. I'm no | graphic artist but this makes the whole process seem more | accessible for me to dabble in. Thanks! | duopixel wrote: | If you found it interesting you may like a free web game I | created two years ago... https://boolean.method.ac | RobertKerans wrote: | This is great! Very nice indeed, good to have alongside | kerntype and similar. | danvayn wrote: | This is a great blog for beginners. And I'm really happy to see | thenounproject on here! | | I was extremely lucky to get a chance to work with them a long | time ago -- they're an awesome company with an awesome product. | They deserve all the success in the world :) | jfengel wrote: | Does Inkscape have equivalents to these operations? | RobertKerans wrote: | Yep, all vector drawing applications [that are any use] have | boolean operations (add, subtract, intersect, difference plus | normally a few variations on these). The one the writer is | talking about in Illustrator is the shape builder tool, which | is very neat, abstracts away the above, lets you build up | complex shapes from primitives a bit more quickly and naturally | (it can both add and subtract), _that specifically_ I 'm not | sure about, it's been a long time since I used Inksacape & I | don't know what the feature set is currently like (or how easy | plugins are to write, as if they're easy enough I'd expect | something similar to that to have been written, it's a really | nice feature of Illustrator). | | But you can definitely do all he talks about just with boolean | operations. | zwieback wrote: | This is a very nice and useful article but how do you design a | Windows 95-style icon? I remember trying and trying and mine | always looked like crap. I stared in wonder and amazement at the | masterpieces of that era and just couldn't reproduce anything | similar. | Animats wrote: | It helps to be Susan Kare, who did both the original Mac icons | and many of the original Windows icons. | | She used graph paper and pencils to set individual pixels. | Every pixel counts in her icon work. | | It's easy to make icons if they're big. It's tiny, informative | ones that are hard. | | (Her web site, "kare.com", is gone. There is a copy at | "https://web.archive.org/web/20210403001323/http://kare.com/") ___________________________________________________________________ (page generated 2021-07-22 23:00 UTC)