[HN Gopher] Show HN: Sell.app - A simple way to sell digital goods ___________________________________________________________________ Show HN: Sell.app - A simple way to sell digital goods Author : youseff Score : 77 points Date : 2021-07-22 12:49 UTC (10 hours ago) (HTM) web link (sell.app) (TXT) w3m dump (sell.app) | laurent123456 wrote: | > 1. Simplicity; Unlike competitors whose interfaces overwhelm | first-time seller of digital products, we decided to keep our | interface as minimal/simple as possible. | | Is that really the number 1 differentiation point? Because it's | common that new services claim to be simpler than competitors - | and why shouldn't they be? They have less features at this point, | so that would be weird if they were more complicated. | | I'd be more curious to know how the service compares to Stripe | for instance. | youseff wrote: | Agreed on the first point, however the common thing of | storefronts like ours is that they start with digital goods, | then tack in physical products, email marketing, affiliate | marketing, and so on. All on the same interface. | | Stripe and SellApp go hand in hand. Where Stripe is a payment | processor, SellApp is the storefront that takes care of the | pre-sales and after-sales process including product delivery, | security, order replacement, etc. | | That said, Stripe does seem to have recently launched a new | product known as "Payment Links" which may eventually grow out | to something similar to SellApp. | gnicholas wrote: | > _It 's completely free to start selling on SellApp, with no | fees being taken (though we'll introduce a 3% fee per sale in a | couple months)_ | | How does this stack up against Stripe or other platforms? What | will the all-in fee be for credit card sales? | baby wrote: | Stripe is less, but they don't deliver the goods for you | gnicholas wrote: | How does the delivery happen, and what makes this a value | add? I'm trying to figure out how this would work for the | various digital products I sell, and I'm not quite sure I | understand what is difficult about delivery. | youseff wrote: | Delivery happens when the customer successfully completes a | payment. The value add is this: | | If you sell e.g. a downloadable product, it's relatively | easy to manually email out a link to it every time you make | a sale. | | But when you start to grow and/or see an increase in sales, | you'll be wasting a lot of time on delivering that eBook to | all those customers. This, x10, for other digital content | like license keys. | | And if you look at it from the customer's perspective: you | don't want to wait for the seller to come online and send a | link to the product you paid for hours ago. You want it | instantly. | | That is where the simplicity of SellApp comes in. We handle | the payment, automatically send out the product to the | customer, and help the customer get in touch with you in | case anything is wrong with their purchase. | gnicholas wrote: | Thanks for explaining. Would this work for an ebook that | has unique watermarking per customer, or does it have to | be the same exact downloadable each time? Other than | ebooks, what are other popular product types that you're | seeing? | youseff wrote: | Not a worry. We don't have eBook watermarking/stamping | yet, so every customer will get the same exact eBook. | | That said, it's relatively easy to implement this | specific feature (pretty sure I've got the relevant code | from our old codebase somewhere) if/when a seller | requests it. | | It's mostly either downloadable goods, or serial-based | products, but we launched just last week so I anticipate | the type of popular product types will change as we grow. | lloydatkinson wrote: | Do you have some example sites using this? I don't see any demos. | | How does this compare to SnipCart? | youseff wrote: | Hey there, there is indeed an example store which you can view | here: https://admin.sell.app/ | | Not too familiar with SnipCart, but looking at what they offer | (& correct me if I'm wrong here) it's a little more technical | than SellApp. | | SnipCart lets you upload a product to their platform, but then | they return HTML/JS which you have to add to your own site. | That means you have to purchase your own domain and hosting, | then enter the relevant code to your server, plus take care of | the site's design and whatnot. | | SellApp has a different approach. As soon as you sign up, you | can create your own storefront by specifying the subdomain | you'd like (such as admin.sell.app) and you're good to go. Any | product created in the dashboard, will then be visible & | purchaseable on your storefront. No code/configuration | required. | easytiger wrote: | What is a "digital product"? | youseff wrote: | Great question! We see a digital product as anything that can | be delivered online. | | This is generally subdivided into 4 different types: | | 1. A file which you can download, for example an eBook. | | 2. A text-based product, such as a game key or license code. | | 3. An online service, like creating a logo for someone. | | 4. A dynamic delivery which lets you programmatically perform | certain actions once a payment is successfully processed. A | good example is automatically upgrading someone's account on | your forum (or Discord channel) | [deleted] | IanCal wrote: | With the last two, does that mean I could generate a digital | product/file in response to some filled in information when | the customer is ordering? | | I've been interested in generating procedural art, and some | other similar things and that's been a sticking point. | youseff wrote: | We do indeed have 'additional info' planned. | | When that's implemented, the customer will be able to enter | any kind of detail you'd like them to (like their username, | MAC address, or something else) and we'd pass that info on | to you when they successfully check out. | | With that, you can then automatically perform actions and | deliver the digital product/file. | fonix wrote: | what about subscriptions? say providing a service or website | access to a user every month? | youseff wrote: | Subscriptions are indeed planned. | | Our roadmap currently looks something like this: API -> | subscriptions -> product embeds -> basket system (so a | customer can purchase multiple digital items from the same | store) | floatingatoll wrote: | Congrats on the launch! I have a question. | | Is the EUP restriction against 'adult content' included solely | because that restriction is placed upon you by one or more of | your implementing vendors, platforms, etc? | youseff wrote: | Hey there, thank you! | | The restriction in our AUP is indeed because payment processors | (unfortunately) still frown upon platforms which help | facilitate the sale of 'adult content'. Without it, it's | unlikely we'll be accepted to e.g. Stripe Connect and/or PayPal | for Marketplaces further down the line. | stevenicr wrote: | I'd like to suggest you add the words sexually and porn to | your AUP - | | first thing I did was go to that page and ctr-f > "sex" - | then "porn" - nothing was found.. so it created interest.. | | then I saw "are prohibited by the payment processing service; | or " near the top and went oh my - many people are not going | to get that this is the cop out - | | I came back to the comment thread here and did the ctrl-f | 'adult' - and found the answer. | youseff wrote: | Ah, good suggestion! Will add that in to prevent confusion | virgil_disgr4ce wrote: | Damn, how much did it cost to buy sell.com? | pradn wrote: | They don't have sell.com, just sell.app - but that must have | been expensive as well. | rgbrgb wrote: | Do you have an example storefront we could look at? I think that | would be a great link from the homepage to help people understand | what this thing is. | | On the biz front, it seems like you guys are taking on gumroad? | How are you thinking about getting users? I'm not super familiar | with how gumroad does distribution. | youseff wrote: | Hey there, I do indeed have an example storefront which you can | view here: https://admin.sell.app/ | | You are right in saying that we are taking on Gumroad. IIRC, | most of Gumroad's traction has been organic/word-of-mouth, with | little/no money spent on paid advertising. | | We're still figuring out the best way to acquire users at scale | by experimenting with both conventional (Reddit/Twitter ads) | and unconventional (Discord channel/niche forum advertising) | methods. | | PS: Great suggestion! I'll be setting up & linking an example | storefront on the homepage shortly. | porcc wrote: | Why you and not gumroad? | youseff wrote: | Great question! Gumroad seems to be focusing more and more | on creators with a large following and is pivoting towards | that segment of the market. This includes the decision to | diversify into physical products, tipping, subscribing to a | user (like Patreon), and so on. | | Given their refocus/pivot, it's made their interface a | little too complex/overwhelming for new sellers and/or | sellers who just want to sell digital products without all | the hassle. SellApp is built for this segment of the | market. | toefee wrote: | The success of Gumroad is in part due to the stores-beget- | stores snowball effect: if someone is successful selling | online, those that want to emulate the success -- of which | there are many -- will gravitate towards the platforms their | eyeballs are on. | | I suggest setting aside paid advertising, and instead invest | in paying creators[1] to switch platforms. For example, pick | some medium successful Gumroad creators (maybe they do | $1k/sales per month) and offer them a 20% bonus on each sale | they make through your platform. A single creator using your | platform to make sales will deliver far more value than | thousands in paid adverts -- and you can directly link spend | to revenue, which is nice for attribution of spend. | | [1] I'd pick creators who operate in the creator niche, e.g: | people who make content about running an online business, | because they're most likely to convert into platform users. | gotostatement wrote: | whats the purpose of showing "Free store" - why would a | customer care about that, and why would a seller be okay with | that? | youseff wrote: | That's a small experiment I'm carrying out. | | People on the internet tend to love free 'badges' - if | you've ever been active on a forum, they're full of them. | | The "Free store" badge is what a seller gets when they | create a store on SellApp. If they then decide to upgrade | their store, the badge will be replaced by a more colorful | "Premium store" or an even fancier "Advanced store" badge. | | I want to check two things: 1. Whether the "Free store" | badge bothers new sellers 2. Whether sellers are more | incentivized to upgrade in order to get the fancier | "Premium store" or "Advanced store" badge | gotostatement wrote: | hmmm, I feel like that is "user-hostile", might not be a | great idea for a nascent service. I think that if you're | starting a new service you would want to pump it up, make | every user feel awesome so they keep using it. you can | incentivize upgrade with a carrot without punishing free | with a stick. i.e. maybe a "premium" badge only, not the | "free" badge. I dont anticipate anyone will be happy that | their cheapness is being advertised | youseff wrote: | I haven't thought about it like that. Will definitely go | about it the way you suggested and remove the "free" | badge. | | Appreciate the suggestion and feedback! | smoldesu wrote: | For future reference, Hacker News shouldn't be used as an | "unconventional advertising method" | youseff wrote: | Heh, that's definitely not the case here! I don't think | there's very many digital good sellers active on Hacker | News to begin with. | smoldesu wrote: | I would argue that most people on HN _exclusively_ export | digital goods. | youseff wrote: | Hey HN! | | We recently launched SellApp and wanted to share it with the HN | community. | | SellApp is a simple way to sell digital products online. A | digital goods seller can spin up a storefront in less than a | minute and start selling instantly, while we automatically take | care of all the difficult parts -- delivery, checkout, payment | methods, security, and more. | | We built SellApp with a small (remote) team of 3, in a little | less than 4 months from start to finish (happy to elaborate more | on how) | | What makes SellApp different from competitors: | | 1. Simplicity; Unlike competitors whose interfaces overwhelm | first-time seller of digital products, we decided to keep our | interface as minimal/simple as possible. | | 2. Payments; where other storefronts tend to custody funds and | pay sellers out after 7-14 days, we enable sellers to receive | earnings instantly. | | 3. Pricing: Alternatives either charge a high monthly recurring | subscription to start, or take anywhere between 8% to 25%+ in | commission per sale. It's completely free to start selling on | SellApp, with no fees being taken (though we'll introduce a 3% | fee per sale in a couple months) | | Happy to answer any questions and go more in-depth on the | technical side of things. | karolisram wrote: | So what's the secret sauce for building it less than 4 months ? | [deleted] | youseff wrote: | One of the things I did, was draft a complete design of the | project structure in advance of actually writing any code. This | included only the essential features with no additional | bells/whistles in order to prevent feature creep. | | By the time my two team members formally joined, the above | design was already split up in manageable chunks of tasks which | could be worked on in parallel. | | In addition to the above, we decided not to decouple the | frontend and backend, but instead used Livewire in conjunction | with Laravel & Alpine. This, coupled with Tailwind's UI | components (tailwindui.com), helped us spend very little time | on the frontend aside from a few specific aspects. | masterof0 wrote: | Hey, one question, what type of digital goods can I sell in your | platform? is in-game digital currency acceptable? (WOW gold, | etc...) do you act as a escrow for that type of transactions? | youseff wrote: | Hey there, yes that would be OK from our side, though we don't | act as an escrow or custody funds. | | Given the above, you'll definitely want to keep in mind the | high chargeback rates for in-game goods/currencies and put | (additional) appropriate measures in place to negate those. | IconianGate wrote: | The payout times and fees you advertise for competitors charging | are overly inflated by like double at least. | | Once you move away from Shopify or woocommerce there are plenty | of companies offering these services with similar enough | interfaces. Sellfy, selly, rocketr to name a few that have been | around ~3+ years. | | Most of these have clones that offer free services in all major | payment options and cryptocurrencies. | | I think you will need to differentiate your company more to have | any traction. Creator sponsoring of some nature seems like the | best suggestion I read here. Good luck | youseff wrote: | Both Sellfy and Selly charge a monthly fee starting at $20 to | even create a store. Rocketr has stalled/been abandoned since | early 2019 if I'm not mistaken. | | However, I do agree with you in that we need to differentiate | ourselves a little more, which is what we'll be doing as we | progress with our roadmap. Sponsoring does indeed look like a | good way to get traction going and we'll definitely be looking | into that as a viable way to grow our userbase. | | Many thanks for the feedback! | IconianGate wrote: | But sellfy started at under 5% fees and selly was originally | free. These are the pricing models they moved to with the | hopes of growing beyond the percent commissions which | honestly isn't that great for the general "indie" market. | | They do both have multiple clones that have popped up and | which you could eventually probably find for free. | | Sellfy sort of went with artists if I remember correctly. | Another one focused on films. Another on ebooks. Others stay | general to digital products but be aware you're also going to | have to combat fraud. | | Rocketr continues to process orders but development did for | the most part stall after not being able to move toward | payment processing more generally (costly). | | Sharing this as a former team member | youseff wrote: | Yeah, you're right with their respective histories, though | I do think a freemium model with a relatively low fee/tx | can definitely work (look at e.g. Gumroad/Shoppy) | | We do also indeed have plans for a fraud detection system | to help combat fraud. | | Btw since you're a former team member, I think we might | have crossed paths on HF a couple years ago :) | bberenberg wrote: | How do you square "2. Payments; where other storefronts tend to | custody funds and pay sellers out after 7-14 days, we enable | sellers to receive earnings instantly." with chargebacks / | refunds? | youseff wrote: | That's a great question! | | What we currently do on SellApp, is block purchases coming from | VPN's/proxies (via MaxMind) which'll help reduce the rate of | fraudulent purchases. | | However, that by itself is probably not going to be enough to | keep a low chargeback rate for all our sellers, so we are also | planning on creating a fraud detection system that factors in a | number of aspects in order to keep malicious customers at bay. | | For refunds, customers can open a ticket with a seller to | request a refund. We also give sellers the ability to set a | 'refund timer' and terms of a refund during the product | creation process, so that in case something does go wrong, they | have that to refer back to. | | Lots of room for improvement on both aspects though! | netr0ute wrote: | > What we currently do on SellApp, is block purchases coming | from VPN's/proxies | | That's basically a non-starter for me as I need to give all | potential users a good UX. | youseff wrote: | We give the customers a heads up to contact the seller when | they get blocked, so it'll be as easy as telling them that | they need to disable their VPN/proxy in order to make the | purchase. | | Although, it'd make more sense if we tell them that and | save you the time to reply to a few customer support | tickets. Will add it to our roadmap :) | netr0ute wrote: | > that they need to disable their VPN/proxy in order to | make the purchase. | | That's also a non-starter because that defeats the | purpose of a VPN. | samrolken wrote: | The pricing page mentioning "platform fees" without specifying | what they are doesn't seem like the best thing. If you charge, or | plan to charge, other fees, maybe also mention them on the | pricing page. | | If you aren't charging fees yet you can turn it into a | promotional thing about how you're waiving the fees for the first | X months. | youseff wrote: | Agreed, the pricing page was rushed a little, so the "platform | fees" placeholder isn't relevant at this point in time. | | We will indeed introduce fees at a later date (in ~6 months or | so), so I'll definitely be incorporating your suggestion. | Thanks for that :) | somebodythere wrote: | You can say "Platform fees (waived during beta)" or something | like that to make it clear. | rileymichael wrote: | Is there currently support for programmatically handling | completed purchases? I can't seem to find any docs. | | These type of digital marketplaces are actually pretty popular in | gaming communities, where players purchase something through the | store and receive it in game (e.g. runescape private servers), so | I thought your username placeholder was pretty funny. Might be a | niche worth exploring. | youseff wrote: | We do indeed support dynamic goods via a pre-defined URL, | though the docs still need to be written on this. Give me a | little and it'll be up. | | And yeah that's what my intuition is telling me as well, people | really underestimate the amount trades that are done in | gaming/niche communities. Already reached out to the admin of | Sythe to inquire about advertising ;) | webinvest wrote: | Can we see a working example of something to buy? For example: 10 | cents just as a test purchase. | youseff wrote: | Hey there, I just created an example listing costing 10 cents: | https://admin.sell.app/listing/ycombinator-news-test-purchas... | | - The listing has a volume discount, so if you make the | quantity 10 or more, it'll automatically apply a 10% discount | | - You can also opt to pay more by clicking on "or more" just | below the product's price | | - If you wish to apply a coupon code to see how that works, you | can enter "coupon" into the "Coupon code" input field to get 5% | off the product's price | adamqureshi wrote: | So i can make some GIF's and sell them? Is that a "digital" | product? I can't refund and what about if i get a chargeback? | youseff wrote: | You can indeed. Anything that can be delivered digitally, can | be sold on SellApp. | fraXis wrote: | >> "It's completely free to start selling on SellApp, with no | fees being taken (though we'll introduce a 3% fee per sale in a | couple months)" | | Are you using Stripe to process your payments? | Guffton wrote: | The frontpage of the site suggests so. | joshmlewis wrote: | The stats are a bit confusing on the home page. 1,100 stores and | millions of views but only $32k in revenue generated? | youseff wrote: | Those stats will need to be changed as they are from the 'old' | project on which SellApp was based/rebuilt (toffee.com), but | they are indeed correct. That platform didn't convert | particularly well, heh. | | For a view of current stats - updated daily: | https://sell.app/stats | toefee wrote: | oh hey! you're the toffee guy. Did you swap the name because | it was bad, or are you selling the domain? I thought the | novelty of the toffee.com domain would be quite valuable to | users -- but clearly not. | youseff wrote: | Hey, I am indeed! I actually obtained the toffee.com domain | on a lease from a company (venture.com) back when funds | were very limited and the lease made sense. | | When I raised funding earlier this year and inquired about | a potential outright purchase of toffee.com, the answer was | that they didn't want to sell. | | So instead of staying on the lease plan (which'd increase | by a sizable amount y/o/y), I started looking for a | suitable domain we could purchase outright, and luckily | found sell.app for sale. | otterpro wrote: | This looks like a great alternative to Gumroad, Sellfy, and even | Etsy and Shopify. I hope this takes off, as I like this freemium | pricing. | youseff wrote: | Thank you! If you have any feedback on how we can improve, I'd | love to hear it :) | Cyph0n wrote: | Nice work! I'm also in the process of working on a checkout app + | API, but focused more on the payment processing side of things | and targeting the North African market. | | I'm still in the very early stages, but I've been prototyping the | checkout page and we seem to have both chosen a yellow Tailwind | theme haha! I won't be sticking to that, but I just thought it | was a funny coincidence. | youseff wrote: | Great to hear, wishing you the best of luck with your product! | And yeah, Tailwind is really mind-blowing in how good it is. | | By the way, the Tailwind team will soon release an eCommerce | package, so you might want to look out for that (I sure will!) | Cyph0n wrote: | Yep, as someone who sucks at frontend design, I was | absolutely blown away by Tailwind. | | Is there any way to follow the development progress of | Sell.app? And best of luck to you as well! | youseff wrote: | Thank you! And yes, we post regular product updates on both | our Discord as well as Twitter | (https://twitter.com/AppSell) | analognoise wrote: | Could I offer programming services on it? | | Or is this like if you had IP to sell (a file or group of files), | you could sell it? | | It would be interesting to sell FPGA odds and ends people needed. | Probably not enough of a market though. | youseff wrote: | With SellApp you can sell both your programming services as | well as IP, that's the interesting thing about our platform. | | We don't limit you on what kind of product you sell, as long as | it's digital (and not illegal) | analognoise wrote: | So I could test out a storefront for no cost, and if it looks | like it isn't viable it's not much of a loss? | | Is there any kind of tracking or metrics? Like if I setup a | storefront, could I A/B test different marketing copy and be | able to figure out what was working? | | This frankly sounds pretty awesome. | youseff wrote: | You can indeed spin up a store at absolutely no cost. | | There's no tracking or A/B testing yet, but you'll | definitely be able to see which product performs better in | terms of sales. | fraXis wrote: | Are you going to apply to YC? | youseff wrote: | I'm still on the fence whether to apply or not. ___________________________________________________________________ (page generated 2021-07-22 23:00 UTC)