[HN Gopher] Show HN: Sell.app - A simple way to sell digital goods
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       Show HN: Sell.app - A simple way to sell digital goods
        
       Author : youseff
       Score  : 77 points
       Date   : 2021-07-22 12:49 UTC (10 hours ago)
        
 (HTM) web link (sell.app)
 (TXT) w3m dump (sell.app)
        
       | laurent123456 wrote:
       | > 1. Simplicity; Unlike competitors whose interfaces overwhelm
       | first-time seller of digital products, we decided to keep our
       | interface as minimal/simple as possible.
       | 
       | Is that really the number 1 differentiation point? Because it's
       | common that new services claim to be simpler than competitors -
       | and why shouldn't they be? They have less features at this point,
       | so that would be weird if they were more complicated.
       | 
       | I'd be more curious to know how the service compares to Stripe
       | for instance.
        
         | youseff wrote:
         | Agreed on the first point, however the common thing of
         | storefronts like ours is that they start with digital goods,
         | then tack in physical products, email marketing, affiliate
         | marketing, and so on. All on the same interface.
         | 
         | Stripe and SellApp go hand in hand. Where Stripe is a payment
         | processor, SellApp is the storefront that takes care of the
         | pre-sales and after-sales process including product delivery,
         | security, order replacement, etc.
         | 
         | That said, Stripe does seem to have recently launched a new
         | product known as "Payment Links" which may eventually grow out
         | to something similar to SellApp.
        
       | gnicholas wrote:
       | > _It 's completely free to start selling on SellApp, with no
       | fees being taken (though we'll introduce a 3% fee per sale in a
       | couple months)_
       | 
       | How does this stack up against Stripe or other platforms? What
       | will the all-in fee be for credit card sales?
        
         | baby wrote:
         | Stripe is less, but they don't deliver the goods for you
        
           | gnicholas wrote:
           | How does the delivery happen, and what makes this a value
           | add? I'm trying to figure out how this would work for the
           | various digital products I sell, and I'm not quite sure I
           | understand what is difficult about delivery.
        
             | youseff wrote:
             | Delivery happens when the customer successfully completes a
             | payment. The value add is this:
             | 
             | If you sell e.g. a downloadable product, it's relatively
             | easy to manually email out a link to it every time you make
             | a sale.
             | 
             | But when you start to grow and/or see an increase in sales,
             | you'll be wasting a lot of time on delivering that eBook to
             | all those customers. This, x10, for other digital content
             | like license keys.
             | 
             | And if you look at it from the customer's perspective: you
             | don't want to wait for the seller to come online and send a
             | link to the product you paid for hours ago. You want it
             | instantly.
             | 
             | That is where the simplicity of SellApp comes in. We handle
             | the payment, automatically send out the product to the
             | customer, and help the customer get in touch with you in
             | case anything is wrong with their purchase.
        
               | gnicholas wrote:
               | Thanks for explaining. Would this work for an ebook that
               | has unique watermarking per customer, or does it have to
               | be the same exact downloadable each time? Other than
               | ebooks, what are other popular product types that you're
               | seeing?
        
               | youseff wrote:
               | Not a worry. We don't have eBook watermarking/stamping
               | yet, so every customer will get the same exact eBook.
               | 
               | That said, it's relatively easy to implement this
               | specific feature (pretty sure I've got the relevant code
               | from our old codebase somewhere) if/when a seller
               | requests it.
               | 
               | It's mostly either downloadable goods, or serial-based
               | products, but we launched just last week so I anticipate
               | the type of popular product types will change as we grow.
        
       | lloydatkinson wrote:
       | Do you have some example sites using this? I don't see any demos.
       | 
       | How does this compare to SnipCart?
        
         | youseff wrote:
         | Hey there, there is indeed an example store which you can view
         | here: https://admin.sell.app/
         | 
         | Not too familiar with SnipCart, but looking at what they offer
         | (& correct me if I'm wrong here) it's a little more technical
         | than SellApp.
         | 
         | SnipCart lets you upload a product to their platform, but then
         | they return HTML/JS which you have to add to your own site.
         | That means you have to purchase your own domain and hosting,
         | then enter the relevant code to your server, plus take care of
         | the site's design and whatnot.
         | 
         | SellApp has a different approach. As soon as you sign up, you
         | can create your own storefront by specifying the subdomain
         | you'd like (such as admin.sell.app) and you're good to go. Any
         | product created in the dashboard, will then be visible &
         | purchaseable on your storefront. No code/configuration
         | required.
        
       | easytiger wrote:
       | What is a "digital product"?
        
         | youseff wrote:
         | Great question! We see a digital product as anything that can
         | be delivered online.
         | 
         | This is generally subdivided into 4 different types:
         | 
         | 1. A file which you can download, for example an eBook.
         | 
         | 2. A text-based product, such as a game key or license code.
         | 
         | 3. An online service, like creating a logo for someone.
         | 
         | 4. A dynamic delivery which lets you programmatically perform
         | certain actions once a payment is successfully processed. A
         | good example is automatically upgrading someone's account on
         | your forum (or Discord channel)
        
           | [deleted]
        
           | IanCal wrote:
           | With the last two, does that mean I could generate a digital
           | product/file in response to some filled in information when
           | the customer is ordering?
           | 
           | I've been interested in generating procedural art, and some
           | other similar things and that's been a sticking point.
        
             | youseff wrote:
             | We do indeed have 'additional info' planned.
             | 
             | When that's implemented, the customer will be able to enter
             | any kind of detail you'd like them to (like their username,
             | MAC address, or something else) and we'd pass that info on
             | to you when they successfully check out.
             | 
             | With that, you can then automatically perform actions and
             | deliver the digital product/file.
        
           | fonix wrote:
           | what about subscriptions? say providing a service or website
           | access to a user every month?
        
             | youseff wrote:
             | Subscriptions are indeed planned.
             | 
             | Our roadmap currently looks something like this: API ->
             | subscriptions -> product embeds -> basket system (so a
             | customer can purchase multiple digital items from the same
             | store)
        
       | floatingatoll wrote:
       | Congrats on the launch! I have a question.
       | 
       | Is the EUP restriction against 'adult content' included solely
       | because that restriction is placed upon you by one or more of
       | your implementing vendors, platforms, etc?
        
         | youseff wrote:
         | Hey there, thank you!
         | 
         | The restriction in our AUP is indeed because payment processors
         | (unfortunately) still frown upon platforms which help
         | facilitate the sale of 'adult content'. Without it, it's
         | unlikely we'll be accepted to e.g. Stripe Connect and/or PayPal
         | for Marketplaces further down the line.
        
           | stevenicr wrote:
           | I'd like to suggest you add the words sexually and porn to
           | your AUP -
           | 
           | first thing I did was go to that page and ctr-f > "sex" -
           | then "porn" - nothing was found.. so it created interest..
           | 
           | then I saw "are prohibited by the payment processing service;
           | or " near the top and went oh my - many people are not going
           | to get that this is the cop out -
           | 
           | I came back to the comment thread here and did the ctrl-f
           | 'adult' - and found the answer.
        
             | youseff wrote:
             | Ah, good suggestion! Will add that in to prevent confusion
        
       | virgil_disgr4ce wrote:
       | Damn, how much did it cost to buy sell.com?
        
         | pradn wrote:
         | They don't have sell.com, just sell.app - but that must have
         | been expensive as well.
        
       | rgbrgb wrote:
       | Do you have an example storefront we could look at? I think that
       | would be a great link from the homepage to help people understand
       | what this thing is.
       | 
       | On the biz front, it seems like you guys are taking on gumroad?
       | How are you thinking about getting users? I'm not super familiar
       | with how gumroad does distribution.
        
         | youseff wrote:
         | Hey there, I do indeed have an example storefront which you can
         | view here: https://admin.sell.app/
         | 
         | You are right in saying that we are taking on Gumroad. IIRC,
         | most of Gumroad's traction has been organic/word-of-mouth, with
         | little/no money spent on paid advertising.
         | 
         | We're still figuring out the best way to acquire users at scale
         | by experimenting with both conventional (Reddit/Twitter ads)
         | and unconventional (Discord channel/niche forum advertising)
         | methods.
         | 
         | PS: Great suggestion! I'll be setting up & linking an example
         | storefront on the homepage shortly.
        
           | porcc wrote:
           | Why you and not gumroad?
        
             | youseff wrote:
             | Great question! Gumroad seems to be focusing more and more
             | on creators with a large following and is pivoting towards
             | that segment of the market. This includes the decision to
             | diversify into physical products, tipping, subscribing to a
             | user (like Patreon), and so on.
             | 
             | Given their refocus/pivot, it's made their interface a
             | little too complex/overwhelming for new sellers and/or
             | sellers who just want to sell digital products without all
             | the hassle. SellApp is built for this segment of the
             | market.
        
           | toefee wrote:
           | The success of Gumroad is in part due to the stores-beget-
           | stores snowball effect: if someone is successful selling
           | online, those that want to emulate the success -- of which
           | there are many -- will gravitate towards the platforms their
           | eyeballs are on.
           | 
           | I suggest setting aside paid advertising, and instead invest
           | in paying creators[1] to switch platforms. For example, pick
           | some medium successful Gumroad creators (maybe they do
           | $1k/sales per month) and offer them a 20% bonus on each sale
           | they make through your platform. A single creator using your
           | platform to make sales will deliver far more value than
           | thousands in paid adverts -- and you can directly link spend
           | to revenue, which is nice for attribution of spend.
           | 
           | [1] I'd pick creators who operate in the creator niche, e.g:
           | people who make content about running an online business,
           | because they're most likely to convert into platform users.
        
           | gotostatement wrote:
           | whats the purpose of showing "Free store" - why would a
           | customer care about that, and why would a seller be okay with
           | that?
        
             | youseff wrote:
             | That's a small experiment I'm carrying out.
             | 
             | People on the internet tend to love free 'badges' - if
             | you've ever been active on a forum, they're full of them.
             | 
             | The "Free store" badge is what a seller gets when they
             | create a store on SellApp. If they then decide to upgrade
             | their store, the badge will be replaced by a more colorful
             | "Premium store" or an even fancier "Advanced store" badge.
             | 
             | I want to check two things: 1. Whether the "Free store"
             | badge bothers new sellers 2. Whether sellers are more
             | incentivized to upgrade in order to get the fancier
             | "Premium store" or "Advanced store" badge
        
               | gotostatement wrote:
               | hmmm, I feel like that is "user-hostile", might not be a
               | great idea for a nascent service. I think that if you're
               | starting a new service you would want to pump it up, make
               | every user feel awesome so they keep using it. you can
               | incentivize upgrade with a carrot without punishing free
               | with a stick. i.e. maybe a "premium" badge only, not the
               | "free" badge. I dont anticipate anyone will be happy that
               | their cheapness is being advertised
        
               | youseff wrote:
               | I haven't thought about it like that. Will definitely go
               | about it the way you suggested and remove the "free"
               | badge.
               | 
               | Appreciate the suggestion and feedback!
        
           | smoldesu wrote:
           | For future reference, Hacker News shouldn't be used as an
           | "unconventional advertising method"
        
             | youseff wrote:
             | Heh, that's definitely not the case here! I don't think
             | there's very many digital good sellers active on Hacker
             | News to begin with.
        
               | smoldesu wrote:
               | I would argue that most people on HN _exclusively_ export
               | digital goods.
        
       | youseff wrote:
       | Hey HN!
       | 
       | We recently launched SellApp and wanted to share it with the HN
       | community.
       | 
       | SellApp is a simple way to sell digital products online. A
       | digital goods seller can spin up a storefront in less than a
       | minute and start selling instantly, while we automatically take
       | care of all the difficult parts -- delivery, checkout, payment
       | methods, security, and more.
       | 
       | We built SellApp with a small (remote) team of 3, in a little
       | less than 4 months from start to finish (happy to elaborate more
       | on how)
       | 
       | What makes SellApp different from competitors:
       | 
       | 1. Simplicity; Unlike competitors whose interfaces overwhelm
       | first-time seller of digital products, we decided to keep our
       | interface as minimal/simple as possible.
       | 
       | 2. Payments; where other storefronts tend to custody funds and
       | pay sellers out after 7-14 days, we enable sellers to receive
       | earnings instantly.
       | 
       | 3. Pricing: Alternatives either charge a high monthly recurring
       | subscription to start, or take anywhere between 8% to 25%+ in
       | commission per sale. It's completely free to start selling on
       | SellApp, with no fees being taken (though we'll introduce a 3%
       | fee per sale in a couple months)
       | 
       | Happy to answer any questions and go more in-depth on the
       | technical side of things.
        
       | karolisram wrote:
       | So what's the secret sauce for building it less than 4 months ?
        
         | [deleted]
        
         | youseff wrote:
         | One of the things I did, was draft a complete design of the
         | project structure in advance of actually writing any code. This
         | included only the essential features with no additional
         | bells/whistles in order to prevent feature creep.
         | 
         | By the time my two team members formally joined, the above
         | design was already split up in manageable chunks of tasks which
         | could be worked on in parallel.
         | 
         | In addition to the above, we decided not to decouple the
         | frontend and backend, but instead used Livewire in conjunction
         | with Laravel & Alpine. This, coupled with Tailwind's UI
         | components (tailwindui.com), helped us spend very little time
         | on the frontend aside from a few specific aspects.
        
       | masterof0 wrote:
       | Hey, one question, what type of digital goods can I sell in your
       | platform? is in-game digital currency acceptable? (WOW gold,
       | etc...) do you act as a escrow for that type of transactions?
        
         | youseff wrote:
         | Hey there, yes that would be OK from our side, though we don't
         | act as an escrow or custody funds.
         | 
         | Given the above, you'll definitely want to keep in mind the
         | high chargeback rates for in-game goods/currencies and put
         | (additional) appropriate measures in place to negate those.
        
       | IconianGate wrote:
       | The payout times and fees you advertise for competitors charging
       | are overly inflated by like double at least.
       | 
       | Once you move away from Shopify or woocommerce there are plenty
       | of companies offering these services with similar enough
       | interfaces. Sellfy, selly, rocketr to name a few that have been
       | around ~3+ years.
       | 
       | Most of these have clones that offer free services in all major
       | payment options and cryptocurrencies.
       | 
       | I think you will need to differentiate your company more to have
       | any traction. Creator sponsoring of some nature seems like the
       | best suggestion I read here. Good luck
        
         | youseff wrote:
         | Both Sellfy and Selly charge a monthly fee starting at $20 to
         | even create a store. Rocketr has stalled/been abandoned since
         | early 2019 if I'm not mistaken.
         | 
         | However, I do agree with you in that we need to differentiate
         | ourselves a little more, which is what we'll be doing as we
         | progress with our roadmap. Sponsoring does indeed look like a
         | good way to get traction going and we'll definitely be looking
         | into that as a viable way to grow our userbase.
         | 
         | Many thanks for the feedback!
        
           | IconianGate wrote:
           | But sellfy started at under 5% fees and selly was originally
           | free. These are the pricing models they moved to with the
           | hopes of growing beyond the percent commissions which
           | honestly isn't that great for the general "indie" market.
           | 
           | They do both have multiple clones that have popped up and
           | which you could eventually probably find for free.
           | 
           | Sellfy sort of went with artists if I remember correctly.
           | Another one focused on films. Another on ebooks. Others stay
           | general to digital products but be aware you're also going to
           | have to combat fraud.
           | 
           | Rocketr continues to process orders but development did for
           | the most part stall after not being able to move toward
           | payment processing more generally (costly).
           | 
           | Sharing this as a former team member
        
             | youseff wrote:
             | Yeah, you're right with their respective histories, though
             | I do think a freemium model with a relatively low fee/tx
             | can definitely work (look at e.g. Gumroad/Shoppy)
             | 
             | We do also indeed have plans for a fraud detection system
             | to help combat fraud.
             | 
             | Btw since you're a former team member, I think we might
             | have crossed paths on HF a couple years ago :)
        
       | bberenberg wrote:
       | How do you square "2. Payments; where other storefronts tend to
       | custody funds and pay sellers out after 7-14 days, we enable
       | sellers to receive earnings instantly." with chargebacks /
       | refunds?
        
         | youseff wrote:
         | That's a great question!
         | 
         | What we currently do on SellApp, is block purchases coming from
         | VPN's/proxies (via MaxMind) which'll help reduce the rate of
         | fraudulent purchases.
         | 
         | However, that by itself is probably not going to be enough to
         | keep a low chargeback rate for all our sellers, so we are also
         | planning on creating a fraud detection system that factors in a
         | number of aspects in order to keep malicious customers at bay.
         | 
         | For refunds, customers can open a ticket with a seller to
         | request a refund. We also give sellers the ability to set a
         | 'refund timer' and terms of a refund during the product
         | creation process, so that in case something does go wrong, they
         | have that to refer back to.
         | 
         | Lots of room for improvement on both aspects though!
        
           | netr0ute wrote:
           | > What we currently do on SellApp, is block purchases coming
           | from VPN's/proxies
           | 
           | That's basically a non-starter for me as I need to give all
           | potential users a good UX.
        
             | youseff wrote:
             | We give the customers a heads up to contact the seller when
             | they get blocked, so it'll be as easy as telling them that
             | they need to disable their VPN/proxy in order to make the
             | purchase.
             | 
             | Although, it'd make more sense if we tell them that and
             | save you the time to reply to a few customer support
             | tickets. Will add it to our roadmap :)
        
               | netr0ute wrote:
               | > that they need to disable their VPN/proxy in order to
               | make the purchase.
               | 
               | That's also a non-starter because that defeats the
               | purpose of a VPN.
        
       | samrolken wrote:
       | The pricing page mentioning "platform fees" without specifying
       | what they are doesn't seem like the best thing. If you charge, or
       | plan to charge, other fees, maybe also mention them on the
       | pricing page.
       | 
       | If you aren't charging fees yet you can turn it into a
       | promotional thing about how you're waiving the fees for the first
       | X months.
        
         | youseff wrote:
         | Agreed, the pricing page was rushed a little, so the "platform
         | fees" placeholder isn't relevant at this point in time.
         | 
         | We will indeed introduce fees at a later date (in ~6 months or
         | so), so I'll definitely be incorporating your suggestion.
         | Thanks for that :)
        
           | somebodythere wrote:
           | You can say "Platform fees (waived during beta)" or something
           | like that to make it clear.
        
       | rileymichael wrote:
       | Is there currently support for programmatically handling
       | completed purchases? I can't seem to find any docs.
       | 
       | These type of digital marketplaces are actually pretty popular in
       | gaming communities, where players purchase something through the
       | store and receive it in game (e.g. runescape private servers), so
       | I thought your username placeholder was pretty funny. Might be a
       | niche worth exploring.
        
         | youseff wrote:
         | We do indeed support dynamic goods via a pre-defined URL,
         | though the docs still need to be written on this. Give me a
         | little and it'll be up.
         | 
         | And yeah that's what my intuition is telling me as well, people
         | really underestimate the amount trades that are done in
         | gaming/niche communities. Already reached out to the admin of
         | Sythe to inquire about advertising ;)
        
       | webinvest wrote:
       | Can we see a working example of something to buy? For example: 10
       | cents just as a test purchase.
        
         | youseff wrote:
         | Hey there, I just created an example listing costing 10 cents:
         | https://admin.sell.app/listing/ycombinator-news-test-purchas...
         | 
         | - The listing has a volume discount, so if you make the
         | quantity 10 or more, it'll automatically apply a 10% discount
         | 
         | - You can also opt to pay more by clicking on "or more" just
         | below the product's price
         | 
         | - If you wish to apply a coupon code to see how that works, you
         | can enter "coupon" into the "Coupon code" input field to get 5%
         | off the product's price
        
       | adamqureshi wrote:
       | So i can make some GIF's and sell them? Is that a "digital"
       | product? I can't refund and what about if i get a chargeback?
        
         | youseff wrote:
         | You can indeed. Anything that can be delivered digitally, can
         | be sold on SellApp.
        
       | fraXis wrote:
       | >> "It's completely free to start selling on SellApp, with no
       | fees being taken (though we'll introduce a 3% fee per sale in a
       | couple months)"
       | 
       | Are you using Stripe to process your payments?
        
         | Guffton wrote:
         | The frontpage of the site suggests so.
        
       | joshmlewis wrote:
       | The stats are a bit confusing on the home page. 1,100 stores and
       | millions of views but only $32k in revenue generated?
        
         | youseff wrote:
         | Those stats will need to be changed as they are from the 'old'
         | project on which SellApp was based/rebuilt (toffee.com), but
         | they are indeed correct. That platform didn't convert
         | particularly well, heh.
         | 
         | For a view of current stats - updated daily:
         | https://sell.app/stats
        
           | toefee wrote:
           | oh hey! you're the toffee guy. Did you swap the name because
           | it was bad, or are you selling the domain? I thought the
           | novelty of the toffee.com domain would be quite valuable to
           | users -- but clearly not.
        
             | youseff wrote:
             | Hey, I am indeed! I actually obtained the toffee.com domain
             | on a lease from a company (venture.com) back when funds
             | were very limited and the lease made sense.
             | 
             | When I raised funding earlier this year and inquired about
             | a potential outright purchase of toffee.com, the answer was
             | that they didn't want to sell.
             | 
             | So instead of staying on the lease plan (which'd increase
             | by a sizable amount y/o/y), I started looking for a
             | suitable domain we could purchase outright, and luckily
             | found sell.app for sale.
        
       | otterpro wrote:
       | This looks like a great alternative to Gumroad, Sellfy, and even
       | Etsy and Shopify. I hope this takes off, as I like this freemium
       | pricing.
        
         | youseff wrote:
         | Thank you! If you have any feedback on how we can improve, I'd
         | love to hear it :)
        
       | Cyph0n wrote:
       | Nice work! I'm also in the process of working on a checkout app +
       | API, but focused more on the payment processing side of things
       | and targeting the North African market.
       | 
       | I'm still in the very early stages, but I've been prototyping the
       | checkout page and we seem to have both chosen a yellow Tailwind
       | theme haha! I won't be sticking to that, but I just thought it
       | was a funny coincidence.
        
         | youseff wrote:
         | Great to hear, wishing you the best of luck with your product!
         | And yeah, Tailwind is really mind-blowing in how good it is.
         | 
         | By the way, the Tailwind team will soon release an eCommerce
         | package, so you might want to look out for that (I sure will!)
        
           | Cyph0n wrote:
           | Yep, as someone who sucks at frontend design, I was
           | absolutely blown away by Tailwind.
           | 
           | Is there any way to follow the development progress of
           | Sell.app? And best of luck to you as well!
        
             | youseff wrote:
             | Thank you! And yes, we post regular product updates on both
             | our Discord as well as Twitter
             | (https://twitter.com/AppSell)
        
       | analognoise wrote:
       | Could I offer programming services on it?
       | 
       | Or is this like if you had IP to sell (a file or group of files),
       | you could sell it?
       | 
       | It would be interesting to sell FPGA odds and ends people needed.
       | Probably not enough of a market though.
        
         | youseff wrote:
         | With SellApp you can sell both your programming services as
         | well as IP, that's the interesting thing about our platform.
         | 
         | We don't limit you on what kind of product you sell, as long as
         | it's digital (and not illegal)
        
           | analognoise wrote:
           | So I could test out a storefront for no cost, and if it looks
           | like it isn't viable it's not much of a loss?
           | 
           | Is there any kind of tracking or metrics? Like if I setup a
           | storefront, could I A/B test different marketing copy and be
           | able to figure out what was working?
           | 
           | This frankly sounds pretty awesome.
        
             | youseff wrote:
             | You can indeed spin up a store at absolutely no cost.
             | 
             | There's no tracking or A/B testing yet, but you'll
             | definitely be able to see which product performs better in
             | terms of sales.
        
       | fraXis wrote:
       | Are you going to apply to YC?
        
         | youseff wrote:
         | I'm still on the fence whether to apply or not.
        
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       (page generated 2021-07-22 23:00 UTC)