[HN Gopher] New algorithm flies drones faster than human racing ... ___________________________________________________________________ New algorithm flies drones faster than human racing pilots Author : jonbaer Score : 86 points Date : 2021-07-24 13:59 UTC (9 hours ago) (HTM) web link (www.media.uzh.ch) (TXT) w3m dump (www.media.uzh.ch) | dang wrote: | Url changed from https://dronedj.com/2021/07/22/ai-beats-human- | drone-racing-p..., which points to | https://www.sciencedaily.com/releases/2021/07/210721142013.h..., | which is a copy of this. | djmips wrote: | To the researchers: The video orange highlight was merely | obscuring detail not helping. | matthew-wegner wrote: | I don't think this could beat a serious human competitor. Random | example of the upper end of human skill: | https://www.youtube.com/watch?v=eg1r-qJ117M | Dr_Mike wrote: | On page 32 of the paper they provide rankings of the two pilots | against whom the automated system flew (Michael Isler and | Timothy Trowbridge). My personal opinion of course, but I would | call both of these pilots "serious human competitors" given | both have been competing since 2017 in international events and | received many podium finishes. But that's also beside the | point. | | This paper is about generating time-optimal trajectories | through waypoints given the system's physical constraints (e.g. | limitations in thrust and rotational rates). A time-optimal | trajectory is a trajectory which is time optimal--meaning that | no faster trajectory exists. Given that this algorithm | generates the fastest possible trajectory through the waypoints | given the physical constraints of the system, it would be | impossible for even a "serious" human competitor to beat it. | djmips wrote: | Perhaps, this could be used in simulation training to bring | up the level of the top pilots. It could illuminate where | they are losing time to an ideal pass. | TaylorAlexander wrote: | I agree with others this article is pointless. However I found | the PDF of the paper here: | | http://rpg.ifi.uzh.ch/docs/ScienceRobotics21_Foehn.pdf | chmod775 wrote: | So obviously the computer vision part here is nothing novel, but | also the algorithm itself seems like the kind of problem that | computer game developers have likely solved a few hundred times | already, thought nothing of it, and moved on. | Dr_Mike wrote: | You are incorrect. Generating trajectories is easy. Many well | known techniques exist that do pretty well, and yes this is | done in computer games all the time (as well as in many other | fields). | | Quickly generating time-optimal trajectories for under-actuated | mechanical systems with actuator constraints is interesting, | and as a researcher in this field I can assure you that the | technique in this paper is novel and is interesting--if it were | not it wouldn't have been published in the journal Science... | toxik wrote: | So not to be needlessly critical but this is not news. Of course | a robot is faster in a known map with perfect state information. | They have always been. The problem has always been exactly those | two things: static map known beforehand, and perfect state | information. | | The paper also don't claim this as the contribution so this | article is just... misinformation? I think there's a word for | this, willfully being flabbergasted by basically anything so you | can write an article about it. | kakadu wrote: | > willfully being flabbergasted by basically anything so you | can | | Off-topic, but is there an a word in English for this? | asdfologist wrote: | Sensationalism? | teddyh wrote: | A bit like those actors in infomercials who are somehow failing | to perform simple tasks, and need a plastic product to help | them. | danuker wrote: | https://www.reddit.com/r/wheredidthesodago/ | Youden wrote: | The word for this kind of article is "blogspam". | | For anyone who finds it as worthless as I do, the original | press release the article mangles is at [0] and the DOI of the | paper is 10.1126/scirobotics.abh1221. | | As for the work, it's one thing to say "Of course a robot is | faster in a known map with perfect state information.", it's | another thing to actually _build_ a working system. | | Research is an incremental process and this seems to be like a | meaningful step. | | [0]: https://www.media.uzh.ch/en/Press-Releases/2021/Drone- | Race.h... | machinehermiter wrote: | Yea I think this is a bit harsh. I don't think it is quite such | a trivial task to figure out when a FPV drone has such degrees | of freedom. It can basically change to any direction at any | time. Then the known space is the air in the room.The humans | are also training on a known course. | | A legit drone racing pilot is incredible at this also so it is | not like there is a ton of meat on the bone to pick at. | | It is cool from the perspective of racing drones even if less | impressive from the perspective of AGI or something. | toxik wrote: | A drone can in fact not accelerate in any direction at any | time. It can only accelerate along the thrust vector which is | the normal of the plane that the rotors sit on. | CraigJPerry wrote: | That's a distinction without a difference. In theory, of | course you're correct. In practice, your parent comment is | correct. | | The rotation rate in the roll or pitch axis is around 1080 | degrees per second - 3 complete revolutions per second. | Many freestyle pilots fly higher rates than me. | | I can, and do, go from 80mph in one direction, flip | 180degrees to accelerate back to 80mph in the direction i | just came - a 160mph change of speed in around 5-6 seconds | approx. | | The only axis i cant turn very fast in is yaw (quads have | poor yaw authority compared to other axes) but even then | it's fast enough most people would consider it instant. | rightbyte wrote: | There has to be gliding too and of course accelerating | towards earth? | arsome wrote: | This is basically just the real world equivalent of a tool- | assisted speedrun. | fxtentacle wrote: | The new part here is that they have found a way to find the | optimal path without using simplifications. So in a way, the | true progress of the paper is a new mathematical loss | minimization technique. | | Just because you have all the information doesn't mean you can | solve a constraint system before the heat death of the | universe. Otherwise, NP hard problems like traveling salesman | wouldn't be so scary. | dahart wrote: | When before have drone robot quadcopters been faster than the | best human drone racers, do you have any examples of that - a | source or link? Are you speculating about theory or talking | about a real event that happened, aside from this one? | | Maybe what you mean is that it's not surprising, because it was | inevitable. That I would completely agree with. But it's simply | not true to say that robots have always been faster than | humans. There was a first automated quadcopter that beat | skilled humans, and it happened recently, because quadcopters | are a recent development, and automated quadcopters are even | more recent. | jsjohnst wrote: | > The paper also don't claim this as the contribution so this | article is just... misinformation? | | Given the website URL, I'm not the least bit surprised this is | over hyped. | jeffbee wrote: | I love the ETHZ has this department of playing with quadcopters. | They may have shut down the Flying Machine Arena, but clearly the | main theme survives. | | Here's where this technology was ten years ago: motion capture | and external flight computers playing pong. | https://www.youtube.com/watch?v=3CR5y8qZf0Y | speakeron wrote: | This is from the University of Zurich (UZH), not the ETHZ. | They're different institutions (UZH is a cantonal university, | ETHZ is a federal one). | jeffbee wrote: | My mistake! In that case, I just love drones. Also Zurich. | platz wrote: | Pretrained and external cameras, so a completely synthetic | environment | Dr_Mike wrote: | This paper is not about machine learning. "Training" has | nothing to do with the approach. External cameras are used | because this paper is about trajectory generation and not about | vision. | | The paper presents an approach of generating a time-optimal | trajectory through waypoints given physical limitations of the | underactuated system. This is interesting and novel, and as | demonstrated works very well. The group from which they come | also work a lot with high-speed machine vision, and one of the | next research steps will be combining this trajectory | generation algorithm with onboard computer vision. | datameta wrote: | I wonder if we can take hundreds or thousands of such 3D map | and accelerometer log pairs in order to train a model to be | able to understand how to generically approach any new course. | fxtentacle wrote: | In general no, because sadly current AI transfers very badly | to unseen new environments. | softwaredoug wrote: | The future could be humans inventing and learning new skills, | then an algorithm quickly mastering and automating them (with the | help of those humans)... makes you wonder if that kind of neural | plasticity is even possible if your job was invented and made | obsolete even faster than today. Can humans get better at this | kind of creative flexibility? | [deleted] | roenxi wrote: | The next big research question: Will it be feasible to have | humans in the loop for military operations or will all the | killing and destruction need to be 100% controlled by algorithms? | bluescrn wrote: | Why still the fear and paranoia over drones? Especially small | quadcopters? | | If you want to be scared of military tech, be scared of cruise | missiles and ICBMs. Killing from huge distances away at the | press of a button isn't new. | Xorlev wrote: | What relevance does this have to the article? You could argue | this research has military application, but it's pretty far | removed from Skynet. | | It's certainly not the next big research question. | djmips wrote: | They didn't mention Skynet. That's a whole other ball of wax. | thedudeabides5 wrote: | Think the general point is the degree of deadly automation | here. | | Apparently drones + grenades are already a big feature of the | battleground between Armenia and Azerbaijan ___________________________________________________________________ (page generated 2021-07-24 23:01 UTC)