[HN Gopher] The Playdate store is now open ___________________________________________________________________ The Playdate store is now open Author : ChrisArchitect Score : 125 points Date : 2021-07-29 17:07 UTC (5 hours ago) (HTM) web link (shop.play.date) (TXT) w3m dump (shop.play.date) | ravenstine wrote: | Why does it require wi-fi? (it's an honest question, don't just | downvote) | mortenjorck wrote: | So that you don't have to download games over USB like it's | 2005. | ravenstine wrote: | Ahh, that makes sense. I guess I'm an old man in that I still | see games as something you load through a disc or a cable. | sp332 wrote: | To be clear, you _can_ load games via USB. It exposes a | filesystem with a games folder that you can just drop code | into. The required wifi might be for license checking for | the games in the subscription or something. | tylerchilds wrote: | games ota | TheDudeMan wrote: | Wait, why would the crank not charge the battery? That's insane. | kemayo wrote: | Just guessing, but presumably it'd involve more hardware to | support the charging, for a small increase in | price/size/complexity, and (probably more importantly) change | the feel of the crank to be much more resistant, which would | change how the games that use it felt to play. | noway421 wrote: | Doesn't ship to New Zealand :( | temp_account001 wrote: | What's the point of this when a Switch Lite is $20 more? | read_if_gay_ wrote: | Clearly meant for people with sufficient disposable income and | not the mass market. | temp_account001 wrote: | But... why? It's so janky. Looks painful to hold, the games | look like crappy flash games in monochrome, and the crank is | just going to break off. What am I missing? | porkloin wrote: | It's a combination of nostalgia for a (largely imagined) | bygone era of handheld devices, plus the fact that two | relatively famous boutique hardware | manufacturers/developers are involved (Panic! and Teenage | Engineering). People will buy this for $180 for the same | reason people still buy TE's OP-1 synthesizer for well over | $1k when there are more feature-rich devices available for | half the price or less. They're paying for the design, the | ecosystem, the aesthetic, and to some extent, as a | "lifestyle" purchase. | temp_account001 wrote: | Thanks for explaining that. I've never heard of any of | those things or brands, so I guess I'm not the target | market. | smoldesu wrote: | I love Teenage Engineering, but talk about a horrible price | point. $200 can buy you a Nintendo Switch these days, or half a | Steam Deck. Without the viral marketing/limited supply, this | wouldn't have moved half the units it did. | paxys wrote: | Honestly if you "love" Teenage Engineering then you should be | willing to fork out $200 for this. Think of it more as the tech | equivalent of a sneaker drop. No one asks why Yeezys go for | thousands while you can get an equivalent running shoe for $50. | Dayshine wrote: | > No one asks why Yeezys go for thousands while you can get | an equivalent running shoe for $50. | | People spend thousands on shoes? | kemayo wrote: | Sure, even if we ignore the sneaker thing. You've always | been able to buy fancy dress shoes and boots for a lot of | money. Granted, getting to thousands _plural_ is a sure | sign that you 've gone over into excess, but... | | The kind of weird thing with the "sneaker drop" phenomenon, | as I understand it, is that it's shoe companies releasing | fairly small batches of all their products at not-insane | prices, and there being a fully developed secondary market | of shoe reselling where the demand-based price inflation | kicks in. | sosborn wrote: | If you want to play steam games or Nintendo games this isn't | the device for you. If you want to play Playdate games then | this is your best bet. In other words, apples and oranges. | antidaily wrote: | Thanks for clarifying. | fumar wrote: | It still a video game playing device, no? We still compared a | game gear vs a gameboy in the 90's or a DS vs a PSP in the | 2000's. | sosborn wrote: | It's like a contractor who needs a truck wondering why | someone would buy a Mini. They are similar, but the market | needs they solve are totally different. | whoaisme wrote: | It's not like that at all, because in this case the | market needs are the same. It's more like a contractor | who needs a truck wondering why someone would pay half of | a full truck for a truck made of paper. | zepto wrote: | > $200 can buy you a Nintendo Switch these days, or half a | Steam Deck | | If these could play the playdate's games, you'd have a point. | As it is they are not substitutable products, so price is not | the only factor determining sales volume. | speedgoose wrote: | All Teenage Engineering products are overpriced. They are some | kind of premium / luxury brand. | smoldesu wrote: | I own a few Pocket Operators, and I'd daresay that they're | underpriced. | knownjorbist wrote: | Those are basically the exception. | sp332 wrote: | The price also includes 24 games delivered over the first year. | Also the SDK will be free. | smoldesu wrote: | Maybe so, but at the end of the day it's still a Gameboy with | updated internals. Even if Apple made this thing, it's a hard | sell at $199. | w0m wrote: | Apparently not _that_ hard of a sell if it sold out in 20m. | asadlionpk wrote: | All CPUs are just rocks that we tricked into computing. Why | buy a computer? | mulderc wrote: | The Gameboy was introduced in 1989 with a price of $89 USD, | factor inflation and that would cost $195 today. | | None of the games on play date will be as good as the pack | in Tetris game on gameboy but the price doesn't seem that | bad when put into context. | salamandersauce wrote: | It's expensive when you consider you can get faster | devices with better screens, more buttons etc. for less | than half the price these days. A Retroid Pocket 2 is | $80, has a 3.5" color screen, analog sticks, includes a | 32GB microSD card, HDMI out and a quad core processor. | | When the Game Boy launched the nearest competitors were | either technically better but far more expensive like the | Lynx, Game Gear and Turbo Express or cheap terrible | things like Tiger LCD handhelds. If the Game Gear was | half the price would the Game Boy been as well received? | | Yes the Playdate comes with a bunch of games but most of | them are unknown and the handful shown so far don't seem | $200 worthy IMO. | incanus77 wrote: | I mean, a Tesla is basically a 70s Honda with updated | internals. | Nav_Panel wrote: | Just wish I could get a Tesla that looks like a 70s | Honda! | Marazan wrote: | You can unlock the back door of the honda if the | electrics fail. | thaumasiotes wrote: | Like he said, updated internals. | imtringued wrote: | You mean in the sense that both are metal cages on | wheels? | nimbius wrote: | 400 x 240 1-bit display...and its pushing $200??! | | even Retroids cheapest pocket at $70 crushes this hipster | garbage. what is the appeal of playdate? | | https://www.goretroid.com/ | kemayo wrote: | This reminds me a lot of the famous Slashdot iPod comment: "No | wireless. Less space than a nomad. Lame."[0] | | ...but, seriously, the selling point is the experience plus | some fairly nice fit-and-finish. They're advertising it hard on | the inclusion of a season of interesting games from notable | developers in the price. | | Certainly, you could pirate a whole lot of ROMs and play them | on that retroid device, but that's a different appeal. | | [0]: https://slashdot.org/story/01/10/23/1816257/Apple- | releases-i... | exolymph wrote: | Wait till you hear about LVMH. | paxys wrote: | What's the appeal of a Supreme t-shirt, a Star Wars collectable | figure, an NFT, a designer handbag? This is simply a famous | brand which has looped in famous game creators and media | contacts to generate buzz, and they are catering to people with | a lot of disposable income who are into consumer tech - so, the | exact demographic of this website. | shaunxcode wrote: | constrained mediums yield unprecedented content. | dbeley wrote: | There are exclusive games made by some famous people in the | industry, and it features a new gaming device: a crank. | nimbius wrote: | you could buy two retroids for less than the cost of this | novelty garbage and you now have a multiplayer gaming | experience and a linux environment with proven SDK's and | interoperability but heres the dealbreaker: no crank. | | Nowhere does Playdate indicate it is anything but single | player or that it currently has any games, but im sure 'some | famous people' doing stuff is cool too. | justwalt wrote: | The things have wifi and Bluetooth. Why couldn't someone | write a multiplayer game for the playdate? | paulcole wrote: | > you could buy two retroids for less than the cost of this | | Yes! I could buy many assortments of things for the cost of | a Playdate but I want a Playdate. It sounds interesting to | me in a way that 2 retroids or 200 packs of gum doesn't. | | > some famous people' doing stuff is cool too. | | Yes! I find it interesting and a project I'm interested in | supporting even if it ends up being disappointing. | gpt5 wrote: | Tell that to Nintendo | cpmsmith wrote: | Their homepage[1] is pretty up-front about it: | | > The Season. | | > Here's the truly unique bit. Playdate isn't just an empty | system. Once you set up your Playdate, you'll start to | receive two brand new games... every week. For 12 weeks. | | Having novelty doesn't make it garbage, and yes, paying for | 24 new games to get made is generally more expensive than | pirating Dreamcast ROMs. | | [1]: https://play.date/#the_season | warglebargle wrote: | it's also designed by teenage engineering, which has made a | name for itself in high quality niche synthesizers... | | Panic is also building an SDK and visual editor, and the games | are included and time-released, so there's a lot of software to | fund too. | schappim wrote: | I've been watching the launch process of Panic and it has been | textbook awesome. | | If you're planning a HW launch, you should go back through their | EDM and Social media accounts and take note of how they | communicated. | | A word of warning, don't rely on an Apple Watch for important | alarms: | | Set Alarm on Apple Watch 2.57am Sydney time (3min before launch). | Kept watch on silent mode as to not wake wife with other | notifications. Alarm didn't go off. :-( | sp332 wrote: | How would you handle the issue of the third-party international | shipping plugin falling over during the first pre-order phase? | Just curious. | schappim wrote: | Hopefully, this issue will go away soon. | | I'm uniquely positioned to talk about this as I provide a | free Shopify Shipping App that I'd imagine would use the same | APIs as the "third-party international shipping plugin" you | talk about. | | Shopify has identified 3rd party app server capacity as an | issue with "flash sales", and this is why they've been | throwing a bunch of dev time in getting web assembly to run | out of the browser and on the server. Their aim is that | they'll run the App's code on the app dev's behalf. Web | assembly was chosen for sandboxing. | | Here ends my knowledge! | creinhardt wrote: | This is a super interesting solution, i'll have to read up | on it. thank you! | filmgirlcw wrote: | I don't know if there is a good way to mitigate that more | than Panic tried. They said they warned the provider in | advance, the provider wasn't ready. That's a complication on | the part of the Shopify platform and moving to a self- | hosted/managed platform (like WooCommerce) might have solved | the third-party shipping thing but would have then put the | broader load balancing stuff at much higher risk. | | The only way I think you could address it in retrospect would | be to have separate launches for US and international -- or | at least separate allocations (using registration data from | interested users and traffic before lead up to help make | estimates on demand) of units, say 15,000 US units and 5,000 | international or whatever, depending on how you want to mix | it. That isn't a perfect solution either and you can either | over or under allocate, but it would probably appear to be | more "fair" to international buyers. | | But lbr, anyone buying stuff like this internationally is | unfortunately always on the losing end. The same is true for | US buyers who are after stuff primarily shipped in Europe or | Asia or Oceania. It is unfortunate, but until you have the | scale to truly have separate international storefronts and | sales teams, people outside of the main market are always | going to be lower on the list. | creinhardt wrote: | Setting aside today's issues with the Playdate launch, the | fact that Shopify's plug-ins are setup this way has always | seemed like a missed opportunity on Shopify's part. I used | some plugins that were unreliable with only ONE user, | nevermind thousands. Shopify should either provide standard | infrastructure, or vet more legit plugin providers setups | to handle X amount of concurrents. | filmgirlcw wrote: | Agreed 100%. | [deleted] | ramses0 wrote: | The Apple Watch is such a terrible product. If it's "connected" | to your phone, then any alerts that come through buzz your | wrist (but don't turn on the watch screen), and also suppress | the _phone_ screen from turning on. | | Use case of: "VPN authentication notification" coming through | that I want to approve, and when I have the Apple Watch on my | wrist, it's actively _harder_ to use both the phone and the | wrist version of it. | | Don't get me started on the screen and use of detailed touch in | an area that it quite literally the size of two thumbs. | | Pebble: "Back" => "Up, Select, Down" ... glorious utility! | Nobody wants to make e-paper (ahem: transflective) watches, and | they all want to make touch screens the mechanism for | interaction. Ugh! | Jtsummers wrote: | That's not true, at least not always. I have an Apple Watch | and have to do the VPN authentication thing for work via a | phone app. Both the phone and the watch display the | notification (because I haven't turned that notification off | on my watch). It doesn't hide it just because it shows up on | one or the other. The only notifications, other than that, | that I receive on either my phone or watch are messages | (SMS/MMS, iMessage, WhatsApp, Signal, because we can't have | enough messaging apps) and phone calls. They display on both | devices. And I mean display, my phone display turns on and | shows me the message, and my watch buzzes and shows it as | well. | | I'm wondering if there's a setting that would cause this. | mbiondi wrote: | I find the Apple watch to be super annoying. Out of the box | it reminds you to breath, stand up, go to sleep, etc. Like | I was never able to do these things before by myself. Once | I turned everything off it's a bit more reasonable doing | the only things I really needed, which was to tell time and | maybe let me know my pace when running. | | IMO, getting any notifications (VPN included) on a tiny 1 | inch screen are stupid and that's what I have a phone for. | Jtsummers wrote: | It really sounds like you bought the wrong device. | | Even Garmin's less expensive GPS watches would give you | exactly what you wanted for half the price (maybe even | less) of the Apple Watch and without the notifications. | hutattedonmyarm wrote: | I was very impressed by their queuing system at first. Shop | loaded quickly, I got added to the queue and was able to start | shopping soon enough. However international shipping broke (not | their fault) spewing out wrong error messages. That got resolved, | but by then 2021 orders had been sold out. I received a ,,item | out of stock" error (even though they promised it won't sell out) | until I realized I had to remove and re-add the playdate to my | cart (switching from the 2021 batch to the 2022 one). | | Better error messages could've saved me a lot of frustration! | gregsadetsky wrote: | The first 20k units (which will ship in late 2021) sold out in | about 20 minutes. Exciting to see. Can't wait to get access to | the SDK...! | solenlyser wrote: | Yeah, all sold out after like 17 min, can't wait to crank that | crank :P | schaefer wrote: | So, I tried to place my order 16 minutes after pre-orders began. | But I did not get into batch one. | | I've been on the aspiring developer's mailing list for _years_. | /sigh. | | Super bummed that this means missing out on enjoying season one | "live". | | As it stands I'm not going to order until the unit is in stock. | I'm so burned out on the chip shortages. | arthurcolle wrote: | seems like a really long lead time to get 20K devices | manufactured, but I'm not in the hardware world. Is this | normal? | temp_account001 wrote: | Covid and chip shortages prob | adamrezich wrote: | does anyone know if there's going to be some kind of preorder | cutoff? I've been waiting to get my hands on one of these for | development but I can't afford one right now. | warglebargle wrote: | it sounds like they don't intend to declare "sold out" but | delivery is at a slower pace because they're facing the same | hardware shortages as everyone else | schaefer wrote: | There is no preorder cut-off. [1] | | [1]: https://help.play.date/orders/when-will-units-actually- | start... | seanalltogether wrote: | I can't find much information about the screen other then the | fact that it is 1 bit. Is this purely an aesthetic decision or is | there some sort of interesting tech going on that requires it to | be 1 bit for now? | asperous wrote: | I believe it's the same as this: | | https://www.youtube.com/watch?v=seyQpWf6i60&t=2s | creinhardt wrote: | The panel itself is 1-bit, and is definitely a concious choice | they made. I can't remember where I read it, but the screen was | the most expensive component, and was likely pricier than color | options. It's also super-reflective, so apparently very visible | in a lot of lighting conditions, sort of like e-ink but with a | great refresh rate. I beleive it's the same panel as this: | https://www.adafruit.com/product/4694 | AlanYx wrote: | Is there a difference between the tech used in the panel you | linked to and RLCD panels, or are they the same tech? | NikolaNovak wrote: | Silly question - what does "Super reflective" mean in this | context? | | I always assumed "reflective" is "bad" when it comes to | screens, and contrast in variable lighting conditions - it | would reflect too much of background, other lights, etc. Best | screens for variety of lighting conditions (as opposed to | dark room) seem to be matte. | | Any thoughts / anything I'm missing? | creinhardt wrote: | Sorry, reflective was the wrong choice of words, I think | technically 'transflective' is more accurate. I don't think | the screen will have much glare, it's more that it is | visible with a small amount of light, despite not having a | backlight. | terramex wrote: | No, 'reflective' was the right word. | | 'Transflective' means that display has both backlight and | reflective layer (Pebble used such technology). Playdate | has no backlight, only reflective layer so it is | 'reflective', not 'transflective'. | vinay427 wrote: | FWIW, many fitness watches that are designed for outdoor | use (e.g. most Garmin or Amazfit models) still use | transflective displays. They work flawlessly in bright | sunlight, a backlight works well in the dark, and the | battery life benefits compared to AMOLED or similar is an | added bonus. | [deleted] | bwbmr wrote: | You're thinking of backlit displays where a reflective | front (between the user and the display) hurts screen | visibility in bright light conditions. In this context, | "super reflective" is referring to _behind_ the pixels of | the display. There is no backlight, so the screen is lit up | by ambient light. Increasing that reflectivity aids in | contrast of the screen, since "white" pixels will be | "whiter" (in this case they are actually grey but lighter | grey if the screen is more reflective). | jffry wrote: | Just a guess but maybe it means that the "on" pixels will | reflect back more ambient light, thus appearing brighter | and having better contrast with the dark "off" pixels under | marginal lighting conditions? | seidoger wrote: | The Game Boy Advanced SP had a reflective screen and it | played _better_ in full sunlight. It was quite a remarkable | display. | sp332 wrote: | It's partly aesthetics and partly making the programs simple | and small. It also helps to keep contrast at a maximum with no | backlight. Ars Technica got some hands-on time with it | https://arstechnica.com/gaming/2021/07/playdate-preview-you-... | ChrisArchitect wrote: | I don't know why they made the decision to eliminate any of | their marketing pages/not provide an index of their blog posts | up til now | | here's a one sheet FAQ etc https://play.date/mediakit/ | lucasmullens wrote: | > Requires Wi-Fi. | | > Requires USB power source. | | Somehow they invented a non-portable handheld device. It doesn't | even have a battery! Was there really no way to make these games | work offline? Or at least some of them? | | Edit: I'm wrong, it both doesn't need wifi and has a battery. | Website text wasn't phrased too well but that's partly on me. | Jtsummers wrote: | > > Requires USB power source. | | > It doesn't even have a battery! | | It has a battery, it doesn't come with a wall wart or other | device to drive power over the provided USB cable to do the | charging. | | Specs are on this page: https://help.play.date/hardware/ | | With regard to wifi, I think they worded that poorly. It has no | other network connection (not even bluetooth to connect to your | phone or computer, though bluetooth will be eventually capable | of supporting audio) for receiving updates and new games. You | won't need that in general unless the specific game or device | feature (like system updates) you're using requires a network | connection. | lucasmullens wrote: | Thanks, judging by the thread I'm not the only one who got | confused by that. Thanks for the clarification. ___________________________________________________________________ (page generated 2021-07-29 23:00 UTC)