[HN Gopher] The Playdate store is now open
       ___________________________________________________________________
        
       The Playdate store is now open
        
       Author : ChrisArchitect
       Score  : 125 points
       Date   : 2021-07-29 17:07 UTC (5 hours ago)
        
 (HTM) web link (shop.play.date)
 (TXT) w3m dump (shop.play.date)
        
       | ravenstine wrote:
       | Why does it require wi-fi? (it's an honest question, don't just
       | downvote)
        
         | mortenjorck wrote:
         | So that you don't have to download games over USB like it's
         | 2005.
        
           | ravenstine wrote:
           | Ahh, that makes sense. I guess I'm an old man in that I still
           | see games as something you load through a disc or a cable.
        
             | sp332 wrote:
             | To be clear, you _can_ load games via USB. It exposes a
             | filesystem with a games folder that you can just drop code
             | into. The required wifi might be for license checking for
             | the games in the subscription or something.
        
         | tylerchilds wrote:
         | games ota
        
       | TheDudeMan wrote:
       | Wait, why would the crank not charge the battery? That's insane.
        
         | kemayo wrote:
         | Just guessing, but presumably it'd involve more hardware to
         | support the charging, for a small increase in
         | price/size/complexity, and (probably more importantly) change
         | the feel of the crank to be much more resistant, which would
         | change how the games that use it felt to play.
        
       | noway421 wrote:
       | Doesn't ship to New Zealand :(
        
       | temp_account001 wrote:
       | What's the point of this when a Switch Lite is $20 more?
        
         | read_if_gay_ wrote:
         | Clearly meant for people with sufficient disposable income and
         | not the mass market.
        
           | temp_account001 wrote:
           | But... why? It's so janky. Looks painful to hold, the games
           | look like crappy flash games in monochrome, and the crank is
           | just going to break off. What am I missing?
        
             | porkloin wrote:
             | It's a combination of nostalgia for a (largely imagined)
             | bygone era of handheld devices, plus the fact that two
             | relatively famous boutique hardware
             | manufacturers/developers are involved (Panic! and Teenage
             | Engineering). People will buy this for $180 for the same
             | reason people still buy TE's OP-1 synthesizer for well over
             | $1k when there are more feature-rich devices available for
             | half the price or less. They're paying for the design, the
             | ecosystem, the aesthetic, and to some extent, as a
             | "lifestyle" purchase.
        
               | temp_account001 wrote:
               | Thanks for explaining that. I've never heard of any of
               | those things or brands, so I guess I'm not the target
               | market.
        
       | smoldesu wrote:
       | I love Teenage Engineering, but talk about a horrible price
       | point. $200 can buy you a Nintendo Switch these days, or half a
       | Steam Deck. Without the viral marketing/limited supply, this
       | wouldn't have moved half the units it did.
        
         | paxys wrote:
         | Honestly if you "love" Teenage Engineering then you should be
         | willing to fork out $200 for this. Think of it more as the tech
         | equivalent of a sneaker drop. No one asks why Yeezys go for
         | thousands while you can get an equivalent running shoe for $50.
        
           | Dayshine wrote:
           | > No one asks why Yeezys go for thousands while you can get
           | an equivalent running shoe for $50.
           | 
           | People spend thousands on shoes?
        
             | kemayo wrote:
             | Sure, even if we ignore the sneaker thing. You've always
             | been able to buy fancy dress shoes and boots for a lot of
             | money. Granted, getting to thousands _plural_ is a sure
             | sign that you 've gone over into excess, but...
             | 
             | The kind of weird thing with the "sneaker drop" phenomenon,
             | as I understand it, is that it's shoe companies releasing
             | fairly small batches of all their products at not-insane
             | prices, and there being a fully developed secondary market
             | of shoe reselling where the demand-based price inflation
             | kicks in.
        
         | sosborn wrote:
         | If you want to play steam games or Nintendo games this isn't
         | the device for you. If you want to play Playdate games then
         | this is your best bet. In other words, apples and oranges.
        
           | antidaily wrote:
           | Thanks for clarifying.
        
           | fumar wrote:
           | It still a video game playing device, no? We still compared a
           | game gear vs a gameboy in the 90's or a DS vs a PSP in the
           | 2000's.
        
             | sosborn wrote:
             | It's like a contractor who needs a truck wondering why
             | someone would buy a Mini. They are similar, but the market
             | needs they solve are totally different.
        
               | whoaisme wrote:
               | It's not like that at all, because in this case the
               | market needs are the same. It's more like a contractor
               | who needs a truck wondering why someone would pay half of
               | a full truck for a truck made of paper.
        
         | zepto wrote:
         | > $200 can buy you a Nintendo Switch these days, or half a
         | Steam Deck
         | 
         | If these could play the playdate's games, you'd have a point.
         | As it is they are not substitutable products, so price is not
         | the only factor determining sales volume.
        
         | speedgoose wrote:
         | All Teenage Engineering products are overpriced. They are some
         | kind of premium / luxury brand.
        
           | smoldesu wrote:
           | I own a few Pocket Operators, and I'd daresay that they're
           | underpriced.
        
             | knownjorbist wrote:
             | Those are basically the exception.
        
         | sp332 wrote:
         | The price also includes 24 games delivered over the first year.
         | Also the SDK will be free.
        
           | smoldesu wrote:
           | Maybe so, but at the end of the day it's still a Gameboy with
           | updated internals. Even if Apple made this thing, it's a hard
           | sell at $199.
        
             | w0m wrote:
             | Apparently not _that_ hard of a sell if it sold out in 20m.
        
             | asadlionpk wrote:
             | All CPUs are just rocks that we tricked into computing. Why
             | buy a computer?
        
             | mulderc wrote:
             | The Gameboy was introduced in 1989 with a price of $89 USD,
             | factor inflation and that would cost $195 today.
             | 
             | None of the games on play date will be as good as the pack
             | in Tetris game on gameboy but the price doesn't seem that
             | bad when put into context.
        
               | salamandersauce wrote:
               | It's expensive when you consider you can get faster
               | devices with better screens, more buttons etc. for less
               | than half the price these days. A Retroid Pocket 2 is
               | $80, has a 3.5" color screen, analog sticks, includes a
               | 32GB microSD card, HDMI out and a quad core processor.
               | 
               | When the Game Boy launched the nearest competitors were
               | either technically better but far more expensive like the
               | Lynx, Game Gear and Turbo Express or cheap terrible
               | things like Tiger LCD handhelds. If the Game Gear was
               | half the price would the Game Boy been as well received?
               | 
               | Yes the Playdate comes with a bunch of games but most of
               | them are unknown and the handful shown so far don't seem
               | $200 worthy IMO.
        
             | incanus77 wrote:
             | I mean, a Tesla is basically a 70s Honda with updated
             | internals.
        
               | Nav_Panel wrote:
               | Just wish I could get a Tesla that looks like a 70s
               | Honda!
        
               | Marazan wrote:
               | You can unlock the back door of the honda if the
               | electrics fail.
        
               | thaumasiotes wrote:
               | Like he said, updated internals.
        
               | imtringued wrote:
               | You mean in the sense that both are metal cages on
               | wheels?
        
       | nimbius wrote:
       | 400 x 240 1-bit display...and its pushing $200??!
       | 
       | even Retroids cheapest pocket at $70 crushes this hipster
       | garbage. what is the appeal of playdate?
       | 
       | https://www.goretroid.com/
        
         | kemayo wrote:
         | This reminds me a lot of the famous Slashdot iPod comment: "No
         | wireless. Less space than a nomad. Lame."[0]
         | 
         | ...but, seriously, the selling point is the experience plus
         | some fairly nice fit-and-finish. They're advertising it hard on
         | the inclusion of a season of interesting games from notable
         | developers in the price.
         | 
         | Certainly, you could pirate a whole lot of ROMs and play them
         | on that retroid device, but that's a different appeal.
         | 
         | [0]: https://slashdot.org/story/01/10/23/1816257/Apple-
         | releases-i...
        
         | exolymph wrote:
         | Wait till you hear about LVMH.
        
         | paxys wrote:
         | What's the appeal of a Supreme t-shirt, a Star Wars collectable
         | figure, an NFT, a designer handbag? This is simply a famous
         | brand which has looped in famous game creators and media
         | contacts to generate buzz, and they are catering to people with
         | a lot of disposable income who are into consumer tech - so, the
         | exact demographic of this website.
        
         | shaunxcode wrote:
         | constrained mediums yield unprecedented content.
        
         | dbeley wrote:
         | There are exclusive games made by some famous people in the
         | industry, and it features a new gaming device: a crank.
        
           | nimbius wrote:
           | you could buy two retroids for less than the cost of this
           | novelty garbage and you now have a multiplayer gaming
           | experience and a linux environment with proven SDK's and
           | interoperability but heres the dealbreaker: no crank.
           | 
           | Nowhere does Playdate indicate it is anything but single
           | player or that it currently has any games, but im sure 'some
           | famous people' doing stuff is cool too.
        
             | justwalt wrote:
             | The things have wifi and Bluetooth. Why couldn't someone
             | write a multiplayer game for the playdate?
        
             | paulcole wrote:
             | > you could buy two retroids for less than the cost of this
             | 
             | Yes! I could buy many assortments of things for the cost of
             | a Playdate but I want a Playdate. It sounds interesting to
             | me in a way that 2 retroids or 200 packs of gum doesn't.
             | 
             | > some famous people' doing stuff is cool too.
             | 
             | Yes! I find it interesting and a project I'm interested in
             | supporting even if it ends up being disappointing.
        
             | gpt5 wrote:
             | Tell that to Nintendo
        
             | cpmsmith wrote:
             | Their homepage[1] is pretty up-front about it:
             | 
             | > The Season.
             | 
             | > Here's the truly unique bit. Playdate isn't just an empty
             | system. Once you set up your Playdate, you'll start to
             | receive two brand new games... every week. For 12 weeks.
             | 
             | Having novelty doesn't make it garbage, and yes, paying for
             | 24 new games to get made is generally more expensive than
             | pirating Dreamcast ROMs.
             | 
             | [1]: https://play.date/#the_season
        
         | warglebargle wrote:
         | it's also designed by teenage engineering, which has made a
         | name for itself in high quality niche synthesizers...
         | 
         | Panic is also building an SDK and visual editor, and the games
         | are included and time-released, so there's a lot of software to
         | fund too.
        
       | schappim wrote:
       | I've been watching the launch process of Panic and it has been
       | textbook awesome.
       | 
       | If you're planning a HW launch, you should go back through their
       | EDM and Social media accounts and take note of how they
       | communicated.
       | 
       | A word of warning, don't rely on an Apple Watch for important
       | alarms:
       | 
       | Set Alarm on Apple Watch 2.57am Sydney time (3min before launch).
       | Kept watch on silent mode as to not wake wife with other
       | notifications. Alarm didn't go off. :-(
        
         | sp332 wrote:
         | How would you handle the issue of the third-party international
         | shipping plugin falling over during the first pre-order phase?
         | Just curious.
        
           | schappim wrote:
           | Hopefully, this issue will go away soon.
           | 
           | I'm uniquely positioned to talk about this as I provide a
           | free Shopify Shipping App that I'd imagine would use the same
           | APIs as the "third-party international shipping plugin" you
           | talk about.
           | 
           | Shopify has identified 3rd party app server capacity as an
           | issue with "flash sales", and this is why they've been
           | throwing a bunch of dev time in getting web assembly to run
           | out of the browser and on the server. Their aim is that
           | they'll run the App's code on the app dev's behalf. Web
           | assembly was chosen for sandboxing.
           | 
           | Here ends my knowledge!
        
             | creinhardt wrote:
             | This is a super interesting solution, i'll have to read up
             | on it. thank you!
        
           | filmgirlcw wrote:
           | I don't know if there is a good way to mitigate that more
           | than Panic tried. They said they warned the provider in
           | advance, the provider wasn't ready. That's a complication on
           | the part of the Shopify platform and moving to a self-
           | hosted/managed platform (like WooCommerce) might have solved
           | the third-party shipping thing but would have then put the
           | broader load balancing stuff at much higher risk.
           | 
           | The only way I think you could address it in retrospect would
           | be to have separate launches for US and international -- or
           | at least separate allocations (using registration data from
           | interested users and traffic before lead up to help make
           | estimates on demand) of units, say 15,000 US units and 5,000
           | international or whatever, depending on how you want to mix
           | it. That isn't a perfect solution either and you can either
           | over or under allocate, but it would probably appear to be
           | more "fair" to international buyers.
           | 
           | But lbr, anyone buying stuff like this internationally is
           | unfortunately always on the losing end. The same is true for
           | US buyers who are after stuff primarily shipped in Europe or
           | Asia or Oceania. It is unfortunate, but until you have the
           | scale to truly have separate international storefronts and
           | sales teams, people outside of the main market are always
           | going to be lower on the list.
        
             | creinhardt wrote:
             | Setting aside today's issues with the Playdate launch, the
             | fact that Shopify's plug-ins are setup this way has always
             | seemed like a missed opportunity on Shopify's part. I used
             | some plugins that were unreliable with only ONE user,
             | nevermind thousands. Shopify should either provide standard
             | infrastructure, or vet more legit plugin providers setups
             | to handle X amount of concurrents.
        
               | filmgirlcw wrote:
               | Agreed 100%.
        
             | [deleted]
        
         | ramses0 wrote:
         | The Apple Watch is such a terrible product. If it's "connected"
         | to your phone, then any alerts that come through buzz your
         | wrist (but don't turn on the watch screen), and also suppress
         | the _phone_ screen from turning on.
         | 
         | Use case of: "VPN authentication notification" coming through
         | that I want to approve, and when I have the Apple Watch on my
         | wrist, it's actively _harder_ to use both the phone and the
         | wrist version of it.
         | 
         | Don't get me started on the screen and use of detailed touch in
         | an area that it quite literally the size of two thumbs.
         | 
         | Pebble: "Back" => "Up, Select, Down" ... glorious utility!
         | Nobody wants to make e-paper (ahem: transflective) watches, and
         | they all want to make touch screens the mechanism for
         | interaction. Ugh!
        
           | Jtsummers wrote:
           | That's not true, at least not always. I have an Apple Watch
           | and have to do the VPN authentication thing for work via a
           | phone app. Both the phone and the watch display the
           | notification (because I haven't turned that notification off
           | on my watch). It doesn't hide it just because it shows up on
           | one or the other. The only notifications, other than that,
           | that I receive on either my phone or watch are messages
           | (SMS/MMS, iMessage, WhatsApp, Signal, because we can't have
           | enough messaging apps) and phone calls. They display on both
           | devices. And I mean display, my phone display turns on and
           | shows me the message, and my watch buzzes and shows it as
           | well.
           | 
           | I'm wondering if there's a setting that would cause this.
        
             | mbiondi wrote:
             | I find the Apple watch to be super annoying. Out of the box
             | it reminds you to breath, stand up, go to sleep, etc. Like
             | I was never able to do these things before by myself. Once
             | I turned everything off it's a bit more reasonable doing
             | the only things I really needed, which was to tell time and
             | maybe let me know my pace when running.
             | 
             | IMO, getting any notifications (VPN included) on a tiny 1
             | inch screen are stupid and that's what I have a phone for.
        
               | Jtsummers wrote:
               | It really sounds like you bought the wrong device.
               | 
               | Even Garmin's less expensive GPS watches would give you
               | exactly what you wanted for half the price (maybe even
               | less) of the Apple Watch and without the notifications.
        
       | hutattedonmyarm wrote:
       | I was very impressed by their queuing system at first. Shop
       | loaded quickly, I got added to the queue and was able to start
       | shopping soon enough. However international shipping broke (not
       | their fault) spewing out wrong error messages. That got resolved,
       | but by then 2021 orders had been sold out. I received a ,,item
       | out of stock" error (even though they promised it won't sell out)
       | until I realized I had to remove and re-add the playdate to my
       | cart (switching from the 2021 batch to the 2022 one).
       | 
       | Better error messages could've saved me a lot of frustration!
        
       | gregsadetsky wrote:
       | The first 20k units (which will ship in late 2021) sold out in
       | about 20 minutes. Exciting to see. Can't wait to get access to
       | the SDK...!
        
         | solenlyser wrote:
         | Yeah, all sold out after like 17 min, can't wait to crank that
         | crank :P
        
       | schaefer wrote:
       | So, I tried to place my order 16 minutes after pre-orders began.
       | But I did not get into batch one.
       | 
       | I've been on the aspiring developer's mailing list for _years_.
       | /sigh.
       | 
       | Super bummed that this means missing out on enjoying season one
       | "live".
       | 
       | As it stands I'm not going to order until the unit is in stock.
       | I'm so burned out on the chip shortages.
        
         | arthurcolle wrote:
         | seems like a really long lead time to get 20K devices
         | manufactured, but I'm not in the hardware world. Is this
         | normal?
        
           | temp_account001 wrote:
           | Covid and chip shortages prob
        
       | adamrezich wrote:
       | does anyone know if there's going to be some kind of preorder
       | cutoff? I've been waiting to get my hands on one of these for
       | development but I can't afford one right now.
        
         | warglebargle wrote:
         | it sounds like they don't intend to declare "sold out" but
         | delivery is at a slower pace because they're facing the same
         | hardware shortages as everyone else
        
         | schaefer wrote:
         | There is no preorder cut-off. [1]
         | 
         | [1]: https://help.play.date/orders/when-will-units-actually-
         | start...
        
       | seanalltogether wrote:
       | I can't find much information about the screen other then the
       | fact that it is 1 bit. Is this purely an aesthetic decision or is
       | there some sort of interesting tech going on that requires it to
       | be 1 bit for now?
        
         | asperous wrote:
         | I believe it's the same as this:
         | 
         | https://www.youtube.com/watch?v=seyQpWf6i60&t=2s
        
         | creinhardt wrote:
         | The panel itself is 1-bit, and is definitely a concious choice
         | they made. I can't remember where I read it, but the screen was
         | the most expensive component, and was likely pricier than color
         | options. It's also super-reflective, so apparently very visible
         | in a lot of lighting conditions, sort of like e-ink but with a
         | great refresh rate. I beleive it's the same panel as this:
         | https://www.adafruit.com/product/4694
        
           | AlanYx wrote:
           | Is there a difference between the tech used in the panel you
           | linked to and RLCD panels, or are they the same tech?
        
           | NikolaNovak wrote:
           | Silly question - what does "Super reflective" mean in this
           | context?
           | 
           | I always assumed "reflective" is "bad" when it comes to
           | screens, and contrast in variable lighting conditions - it
           | would reflect too much of background, other lights, etc. Best
           | screens for variety of lighting conditions (as opposed to
           | dark room) seem to be matte.
           | 
           | Any thoughts / anything I'm missing?
        
             | creinhardt wrote:
             | Sorry, reflective was the wrong choice of words, I think
             | technically 'transflective' is more accurate. I don't think
             | the screen will have much glare, it's more that it is
             | visible with a small amount of light, despite not having a
             | backlight.
        
               | terramex wrote:
               | No, 'reflective' was the right word.
               | 
               | 'Transflective' means that display has both backlight and
               | reflective layer (Pebble used such technology). Playdate
               | has no backlight, only reflective layer so it is
               | 'reflective', not 'transflective'.
        
               | vinay427 wrote:
               | FWIW, many fitness watches that are designed for outdoor
               | use (e.g. most Garmin or Amazfit models) still use
               | transflective displays. They work flawlessly in bright
               | sunlight, a backlight works well in the dark, and the
               | battery life benefits compared to AMOLED or similar is an
               | added bonus.
        
             | [deleted]
        
             | bwbmr wrote:
             | You're thinking of backlit displays where a reflective
             | front (between the user and the display) hurts screen
             | visibility in bright light conditions. In this context,
             | "super reflective" is referring to _behind_ the pixels of
             | the display. There is no backlight, so the screen is lit up
             | by ambient light. Increasing that reflectivity aids in
             | contrast of the screen, since "white" pixels will be
             | "whiter" (in this case they are actually grey but lighter
             | grey if the screen is more reflective).
        
             | jffry wrote:
             | Just a guess but maybe it means that the "on" pixels will
             | reflect back more ambient light, thus appearing brighter
             | and having better contrast with the dark "off" pixels under
             | marginal lighting conditions?
        
             | seidoger wrote:
             | The Game Boy Advanced SP had a reflective screen and it
             | played _better_ in full sunlight. It was quite a remarkable
             | display.
        
         | sp332 wrote:
         | It's partly aesthetics and partly making the programs simple
         | and small. It also helps to keep contrast at a maximum with no
         | backlight. Ars Technica got some hands-on time with it
         | https://arstechnica.com/gaming/2021/07/playdate-preview-you-...
        
         | ChrisArchitect wrote:
         | I don't know why they made the decision to eliminate any of
         | their marketing pages/not provide an index of their blog posts
         | up til now
         | 
         | here's a one sheet FAQ etc https://play.date/mediakit/
        
       | lucasmullens wrote:
       | > Requires Wi-Fi.
       | 
       | > Requires USB power source.
       | 
       | Somehow they invented a non-portable handheld device. It doesn't
       | even have a battery! Was there really no way to make these games
       | work offline? Or at least some of them?
       | 
       | Edit: I'm wrong, it both doesn't need wifi and has a battery.
       | Website text wasn't phrased too well but that's partly on me.
        
         | Jtsummers wrote:
         | > > Requires USB power source.
         | 
         | > It doesn't even have a battery!
         | 
         | It has a battery, it doesn't come with a wall wart or other
         | device to drive power over the provided USB cable to do the
         | charging.
         | 
         | Specs are on this page: https://help.play.date/hardware/
         | 
         | With regard to wifi, I think they worded that poorly. It has no
         | other network connection (not even bluetooth to connect to your
         | phone or computer, though bluetooth will be eventually capable
         | of supporting audio) for receiving updates and new games. You
         | won't need that in general unless the specific game or device
         | feature (like system updates) you're using requires a network
         | connection.
        
           | lucasmullens wrote:
           | Thanks, judging by the thread I'm not the only one who got
           | confused by that. Thanks for the clarification.
        
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       (page generated 2021-07-29 23:00 UTC)