[HN Gopher] Very fast rocket ___________________________________________________________________ Very fast rocket Author : naetius Score : 146 points Date : 2021-08-07 20:04 UTC (2 hours ago) (HTM) web link (makc.github.io) (TXT) w3m dump (makc.github.io) | [deleted] | xwdv wrote: | Why stop at 0.95c? Why not just let it go even higher so we can | see what would really happen in FTL travel | ordu wrote: | I think, divisions by zero would happen. | alphabet9000 wrote: | i cloned the repo earlier to see what would happen. difference | between .95c and .999c is unremarkable. equal to and above 1 | results in all of the geometry disappearing, just shows black. | geofft wrote: | _You find a number of ships fleeing from a small space station. | You hail them, asking what 's wrong: "Help! We're being overrun | by some sort of giant alien spiders!"_ | techrat wrote: | Because FTL travel is not possible, so there's no way to know | what would 'really happen.' | _Microft wrote: | Also check out the game "A Slower Speed of Light" [0] if you are | interested in visualization of relativistic effects. It includes | effects like Doppler shifting of colors, perceived warping of | space and time dilation. Good luck at not getting nauseous. | | [0] http://gamelab.mit.edu/games/a-slower-speed-of-light/ | Uehreka wrote: | Although if you're on macOS Catalina or higher, the game no | longer runs. And since the team abandoned it without open | sourcing it[0], it can't be recompiled for 64-bit. | | [0] Although they did open source some of their scripts and | shaders as a Unity plugin called OpenRelativity, which was | cool. | jeroenhd wrote: | Was about to post this. This demonstration helped me understand | the abstract physics at high speeds better than any book ever | did. | | I didn't suffer any motion sickness, but if there's a game that | can induce it in you from just a monitor, this is probably that | game. | riwsky wrote: | Yet again, a bunch of web technologies trying to approach the | speed of c | eloeffler wrote: | I c what you did there | ugjka wrote: | Don't worry, WebC is coming... sooon | lmilcin wrote: | There is a reason the scale stops at 0.95c. | mattowen_uk wrote: | OK, so here's a question that I've never been able to find a | clear answer for (that I understood)... | | Say I'm sitting on the bridge of a spaceship travelling N-times | the speed of light. I'm facing forward. What do I see? Am I | blinded because photons from far off stars are hitting my eyes at | an increased rate? | | Also, if I look to the left and the right, and behind me? What do | I see ? | | In Star Trek, it's all stripy-stars, and I'm sure that's _not_ | correct. | kadoban wrote: | The question likely makes no sense, you can't travel at N-times | the speed of light for N >= 1. If we're wrong and you can, we | probably have no idea what it'd look like. | | You could kind of guess by trying to extend our models out to | those speeds, but I think you're going to just find random | guesses and formulas that no longer make any sense because | you've exceeded the range of values they're defined over. | db48x wrote: | You cannot go faster than the speed of light. | | But what you can do is imagine what would happen if you reached | the speed of light. | | Length contraction means that while you and your ship appear to | be the normal size, the universe around you shrinks along the | direction of travel. The faster you go, the less distance there | is in front and behind you. At the speed of light, the entire | width of the universe shrinks to zero. | | Also, you are at the same time experiencing time dilation. | Although time on board your ship advances at the normal rate, | time outside the ship appears to slow down. When you reach the | speed of light, the rate of time passing outside the ship goes | completely to zero. | | Together these mean that the universe outside your ship | effectively vanishes! It occupies no volume, and has no events | in it. At the speed of light, your current position and your | destination are the _same place_, because there is no distance | and no time separating them. | | This is why you cannot go faster than the speed of light. There | aren't any speeds faster than that. | | This video takes a round-about route to get there, but it has a | nice visualization: https://www.youtube.com/watch?v=HU6t8QvGZmA | EugeneOZ wrote: | N>1 - you see the past, N<0 - you'll see the future. It's | simple. | contravariant wrote: | I'm not too sure this question is well-posed, there simply | isn't an isometry of space that would take a trajectory | traveling faster than the speed of light and make it inertial. | As such we have no description of the laws of physics that | someone would experience on such a trajectory. So how things | like red/blue-shifting etc. would work out is simply not | knowable. | | Now if you were just wondering what you'd see if you simply | changed position really quickly then you can just imagine | putting lots of cameras in a long straight line and triggering | them in turn to simulate a superluminal speed then you | basically would just see the stars move more quickly than | possible. You'd also see time progressing backwards on the | stars that you are 'moving' away from and more quickly on the | stars that you are 'approaching'. | | So the stripy stars bit is not really that far off. | superposeur wrote: | Assuming N<1, you see a scrunched up, blue-shifted version of | the night sky in the forward direction and very little in the | aft direction... this is a combination of the fact that the | stars at the various grid points where the stars are _now_ are | truly Lorentz-transformed to be more numerous in the forward | direction + the usual "aberration" effect accounting for the | fact that you are seeing the stars at the retarded time where | they _were_ when their light was emitted, not right now. See: | https://math.ucr.edu/home/baez/physics/Relativity/SR/Spacesh... | WorkLobster wrote: | One thing I don't understand about what this page seems to | suggest: shouldn't there be a bright ring of starlight at | some non-zero angle away from dead ahead? | | Given a finite collection of objects out to a certain radius | (stars), relativistic length contraction will compress it | along the direction of travel, so an observer looking out | from the centre should see the density increase to a maximum | when perpendicular to the contracted direction (in a way | that's sort of the opposite of synchrotron radiation ending | up tightly directed forward and backward). I guess the | aberration described in your link will bend this fore-wards | from the perpendicular, but it seems like it should still be | visible. | kxrm wrote: | That's a good question, I am naive to this as well. However my | guess is that if you looked forward you would see a dilation | effect. Looking backward, you would see the same, just | reversed. If you could go faster than light then looking behind | you would be darkness (since light can't catch you). However | looking forward, could it be that normal light is dilated to | such a degree that we change perspective and can see things | normally not in our visual range (like Infrared)? | z2210558 wrote: | IIRC the light coming from in front of you gets blue shifted, | each photon increasing in energy, and the count increases | because of the geometric changes you see in the video (the | angles in front seem to shrink). | | Light from the rear red shifts (each photon has less energy), | and there are fewer as some of the (formerly incident) photons | "rotated" to the front. | | (edit: typo) | | (edit: didn't read the question closely, this is about | approaching c, not exceeding it) | simonh wrote: | Since you can't travel faster than light in continuous space | time there is no way to answer this. At the speed of light | relativistic distortions lead to a singularity, so bye bye | spacetime. | | The one even faint possibility we know of, the Alcubier effect, | puts you in a bubble of space time and warps that so it | propagates at FTL speeds, but within that space time bubble you | are stationary. You wouldn't see anything outside the bubble | though as it's beyond an extreme distortion of space time that | light cannot penetrate. | Maursault wrote: | > Since you can't travel faster than light | | The Relativity prohibition is that anything with mass can not | travel _as fast as_ light because approaching c, mass | increases requiring more and more energy while time slows, | such traveling at c increases apparent mass to infinity, | requires infinite energy, and time slows to a stop. The same | thing could be said for anything moving FTL, as it approaches | c, mass increases and time slows to zero. Relativity does not | prohibit FTL travel, only travel at c. | contravariant wrote: | The problem is a bit deeper than that, it doesn't just | require infinite energy there simply is no isometry of | space that can transform something faster than the speed of | light into something slower than the speed of light and | vice-versa. So really there's no way to map the laws of | physics for something faster than light onto those for | something moving slower than light. For similar reasons | there are no known elementary particles that can maintain | their existence in a superluminal trajectory. | michaelsbradley wrote: | Something I found very interesting when I learned about it | several years ago: it's possible to formulate SR and GR with the | Euclidean (++++) metric instead of the Minkowski (+---) or (-+++) | metric. Such a formulation (there is a variety of them) is | sometimes called Euclidean Relativity (ER). | | See: https://www.euclideanrelativity.com/ | | Some ER research is particularly fascinating to me, e.g. | Montanus' work on Flat Space Gravitation: | | https://link.springer.com/article/10.1007/s10701-005-6482-0 | A new description of gravitational motion will be proposed. It is | part of the proper time formulation of physics as presented on | the IARD 2000 conference. According to this formulation the | proper time of an object is taken as its fourth coordinate. As a | consequence, one obtains a circular space-time diagram where | distances are measured with the Euclidean metric. The | relativistic factor turns out to be of simple goniometric origin. | It further follows that the Lagrangian for gravitational dynamics | does not require an interpretation in terms of curvature of | space-time. The flat space model for gravitational dynamics leads | to the correct predictions for the bending of light, the | perihelion shift of Mercury and gravitational red-shift. The new | theory is free of singularities. | splittingTimes wrote: | So that means at 0.95c i would see stuff that is in periphery | below or beside me, in the frontal of my vision? Is at 0.995c | then every in front of me? | dleslie wrote: | Is there a fragment shader for this? | throwaway2568 wrote: | Looks nice, I used a more complicated version during undergrad | for a physics lab. It was great as you could explore length | contraction, time dilation etc, and also had toggles for enabling | some of the really crazy relativistic effects. | https://people.physics.anu.edu.au/~cms130/RTR/ | | Turns out it relied on GPU acceleration at the time to work (even | at low Res). https://arxiv.org/abs/physics/0701200 | | Might be interesting for someone to port it to a browser version | anderskaseorg wrote: | No, the space being shown here remains entirely flat. There is | length contraction and time dilation at play, but that's a | uniform effect. The reason the image _appears_ distorted is | because we have more time to catch up to light rays emitted from | farther away. This visual phenomenon is called Terrell rotation. | | https://en.wikipedia.org/wiki/Terrell_rotation | | It's based entirely on special relativity--not to be confused | with general relativity, which deals with curved spacetime in the | presence of gravitational fields. | dang wrote: | Submitted title was "Website to observe how space is curved the | closer you get to the speed of light". We got complaints about | that, so have reverted to the web page's own title. | | " _Please use the original title, unless it is misleading or | linkbait; don 't editorialize._" - | https://news.ycombinator.com/newsguidelines.html | esoterae wrote: | Why does the slider conflate position with velocity? Leave it at | 0.95c for a minute, put it back to zero, then watch as your | position is re-set back to 0. Subsequently slide it back to | 0.95c, your position is magically fast-forwarded to your previous | position, along with resumption of velocity. | gpsx wrote: | Some of the funny effects seen here come not from relativity but | from the finite time of propogation. In fact, relativity | _reduces_ the effect of you see from time of propogation. An | example is that objects seem to be curved, because it takes more | time for the light from there to get to you, and you move in that | time. With relativity, this apparent curvature is less. ___________________________________________________________________ (page generated 2021-08-07 23:00 UTC)