[HN Gopher] Very fast rocket
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       Very fast rocket
        
       Author : naetius
       Score  : 146 points
       Date   : 2021-08-07 20:04 UTC (2 hours ago)
        
 (HTM) web link (makc.github.io)
 (TXT) w3m dump (makc.github.io)
        
       | [deleted]
        
       | xwdv wrote:
       | Why stop at 0.95c? Why not just let it go even higher so we can
       | see what would really happen in FTL travel
        
         | ordu wrote:
         | I think, divisions by zero would happen.
        
         | alphabet9000 wrote:
         | i cloned the repo earlier to see what would happen. difference
         | between .95c and .999c is unremarkable. equal to and above 1
         | results in all of the geometry disappearing, just shows black.
        
         | geofft wrote:
         | _You find a number of ships fleeing from a small space station.
         | You hail them, asking what 's wrong: "Help! We're being overrun
         | by some sort of giant alien spiders!"_
        
         | techrat wrote:
         | Because FTL travel is not possible, so there's no way to know
         | what would 'really happen.'
        
       | _Microft wrote:
       | Also check out the game "A Slower Speed of Light" [0] if you are
       | interested in visualization of relativistic effects. It includes
       | effects like Doppler shifting of colors, perceived warping of
       | space and time dilation. Good luck at not getting nauseous.
       | 
       | [0] http://gamelab.mit.edu/games/a-slower-speed-of-light/
        
         | Uehreka wrote:
         | Although if you're on macOS Catalina or higher, the game no
         | longer runs. And since the team abandoned it without open
         | sourcing it[0], it can't be recompiled for 64-bit.
         | 
         | [0] Although they did open source some of their scripts and
         | shaders as a Unity plugin called OpenRelativity, which was
         | cool.
        
         | jeroenhd wrote:
         | Was about to post this. This demonstration helped me understand
         | the abstract physics at high speeds better than any book ever
         | did.
         | 
         | I didn't suffer any motion sickness, but if there's a game that
         | can induce it in you from just a monitor, this is probably that
         | game.
        
       | riwsky wrote:
       | Yet again, a bunch of web technologies trying to approach the
       | speed of c
        
         | eloeffler wrote:
         | I c what you did there
        
         | ugjka wrote:
         | Don't worry, WebC is coming... sooon
        
         | lmilcin wrote:
         | There is a reason the scale stops at 0.95c.
        
       | mattowen_uk wrote:
       | OK, so here's a question that I've never been able to find a
       | clear answer for (that I understood)...
       | 
       | Say I'm sitting on the bridge of a spaceship travelling N-times
       | the speed of light. I'm facing forward. What do I see? Am I
       | blinded because photons from far off stars are hitting my eyes at
       | an increased rate?
       | 
       | Also, if I look to the left and the right, and behind me? What do
       | I see ?
       | 
       | In Star Trek, it's all stripy-stars, and I'm sure that's _not_
       | correct.
        
         | kadoban wrote:
         | The question likely makes no sense, you can't travel at N-times
         | the speed of light for N >= 1. If we're wrong and you can, we
         | probably have no idea what it'd look like.
         | 
         | You could kind of guess by trying to extend our models out to
         | those speeds, but I think you're going to just find random
         | guesses and formulas that no longer make any sense because
         | you've exceeded the range of values they're defined over.
        
         | db48x wrote:
         | You cannot go faster than the speed of light.
         | 
         | But what you can do is imagine what would happen if you reached
         | the speed of light.
         | 
         | Length contraction means that while you and your ship appear to
         | be the normal size, the universe around you shrinks along the
         | direction of travel. The faster you go, the less distance there
         | is in front and behind you. At the speed of light, the entire
         | width of the universe shrinks to zero.
         | 
         | Also, you are at the same time experiencing time dilation.
         | Although time on board your ship advances at the normal rate,
         | time outside the ship appears to slow down. When you reach the
         | speed of light, the rate of time passing outside the ship goes
         | completely to zero.
         | 
         | Together these mean that the universe outside your ship
         | effectively vanishes! It occupies no volume, and has no events
         | in it. At the speed of light, your current position and your
         | destination are the _same place_, because there is no distance
         | and no time separating them.
         | 
         | This is why you cannot go faster than the speed of light. There
         | aren't any speeds faster than that.
         | 
         | This video takes a round-about route to get there, but it has a
         | nice visualization: https://www.youtube.com/watch?v=HU6t8QvGZmA
        
         | EugeneOZ wrote:
         | N>1 - you see the past, N<0 - you'll see the future. It's
         | simple.
        
         | contravariant wrote:
         | I'm not too sure this question is well-posed, there simply
         | isn't an isometry of space that would take a trajectory
         | traveling faster than the speed of light and make it inertial.
         | As such we have no description of the laws of physics that
         | someone would experience on such a trajectory. So how things
         | like red/blue-shifting etc. would work out is simply not
         | knowable.
         | 
         | Now if you were just wondering what you'd see if you simply
         | changed position really quickly then you can just imagine
         | putting lots of cameras in a long straight line and triggering
         | them in turn to simulate a superluminal speed then you
         | basically would just see the stars move more quickly than
         | possible. You'd also see time progressing backwards on the
         | stars that you are 'moving' away from and more quickly on the
         | stars that you are 'approaching'.
         | 
         | So the stripy stars bit is not really that far off.
        
         | superposeur wrote:
         | Assuming N<1, you see a scrunched up, blue-shifted version of
         | the night sky in the forward direction and very little in the
         | aft direction... this is a combination of the fact that the
         | stars at the various grid points where the stars are _now_ are
         | truly Lorentz-transformed to be more numerous in the forward
         | direction + the usual  "aberration" effect accounting for the
         | fact that you are seeing the stars at the retarded time where
         | they _were_ when their light was emitted, not right now. See:
         | https://math.ucr.edu/home/baez/physics/Relativity/SR/Spacesh...
        
           | WorkLobster wrote:
           | One thing I don't understand about what this page seems to
           | suggest: shouldn't there be a bright ring of starlight at
           | some non-zero angle away from dead ahead?
           | 
           | Given a finite collection of objects out to a certain radius
           | (stars), relativistic length contraction will compress it
           | along the direction of travel, so an observer looking out
           | from the centre should see the density increase to a maximum
           | when perpendicular to the contracted direction (in a way
           | that's sort of the opposite of synchrotron radiation ending
           | up tightly directed forward and backward). I guess the
           | aberration described in your link will bend this fore-wards
           | from the perpendicular, but it seems like it should still be
           | visible.
        
         | kxrm wrote:
         | That's a good question, I am naive to this as well. However my
         | guess is that if you looked forward you would see a dilation
         | effect. Looking backward, you would see the same, just
         | reversed. If you could go faster than light then looking behind
         | you would be darkness (since light can't catch you). However
         | looking forward, could it be that normal light is dilated to
         | such a degree that we change perspective and can see things
         | normally not in our visual range (like Infrared)?
        
         | z2210558 wrote:
         | IIRC the light coming from in front of you gets blue shifted,
         | each photon increasing in energy, and the count increases
         | because of the geometric changes you see in the video (the
         | angles in front seem to shrink).
         | 
         | Light from the rear red shifts (each photon has less energy),
         | and there are fewer as some of the (formerly incident) photons
         | "rotated" to the front.
         | 
         | (edit: typo)
         | 
         | (edit: didn't read the question closely, this is about
         | approaching c, not exceeding it)
        
         | simonh wrote:
         | Since you can't travel faster than light in continuous space
         | time there is no way to answer this. At the speed of light
         | relativistic distortions lead to a singularity, so bye bye
         | spacetime.
         | 
         | The one even faint possibility we know of, the Alcubier effect,
         | puts you in a bubble of space time and warps that so it
         | propagates at FTL speeds, but within that space time bubble you
         | are stationary. You wouldn't see anything outside the bubble
         | though as it's beyond an extreme distortion of space time that
         | light cannot penetrate.
        
           | Maursault wrote:
           | > Since you can't travel faster than light
           | 
           | The Relativity prohibition is that anything with mass can not
           | travel _as fast as_ light because approaching c, mass
           | increases requiring more and more energy while time slows,
           | such traveling at c increases apparent mass to infinity,
           | requires infinite energy, and time slows to a stop. The same
           | thing could be said for anything moving FTL, as it approaches
           | c, mass increases and time slows to zero. Relativity does not
           | prohibit FTL travel, only travel at c.
        
             | contravariant wrote:
             | The problem is a bit deeper than that, it doesn't just
             | require infinite energy there simply is no isometry of
             | space that can transform something faster than the speed of
             | light into something slower than the speed of light and
             | vice-versa. So really there's no way to map the laws of
             | physics for something faster than light onto those for
             | something moving slower than light. For similar reasons
             | there are no known elementary particles that can maintain
             | their existence in a superluminal trajectory.
        
       | michaelsbradley wrote:
       | Something I found very interesting when I learned about it
       | several years ago: it's possible to formulate SR and GR with the
       | Euclidean (++++) metric instead of the Minkowski (+---) or (-+++)
       | metric. Such a formulation (there is a variety of them) is
       | sometimes called Euclidean Relativity (ER).
       | 
       | See: https://www.euclideanrelativity.com/
       | 
       | Some ER research is particularly fascinating to me, e.g.
       | Montanus' work on Flat Space Gravitation:
       | 
       | https://link.springer.com/article/10.1007/s10701-005-6482-0
       | A new description of gravitational motion will be proposed. It is
       | part of the proper time formulation of physics as presented on
       | the IARD 2000 conference. According to this formulation the
       | proper time of an object is taken as its fourth coordinate. As a
       | consequence, one obtains a circular space-time diagram where
       | distances are measured with the Euclidean metric. The
       | relativistic factor turns out to be of simple goniometric origin.
       | It further follows that the Lagrangian for gravitational dynamics
       | does not require an interpretation in terms of curvature of
       | space-time. The flat space model for gravitational dynamics leads
       | to the correct predictions for the bending of light, the
       | perihelion shift of Mercury and gravitational red-shift. The new
       | theory is free of singularities.
        
       | splittingTimes wrote:
       | So that means at 0.95c i would see stuff that is in periphery
       | below or beside me, in the frontal of my vision? Is at 0.995c
       | then every in front of me?
        
       | dleslie wrote:
       | Is there a fragment shader for this?
        
       | throwaway2568 wrote:
       | Looks nice, I used a more complicated version during undergrad
       | for a physics lab. It was great as you could explore length
       | contraction, time dilation etc, and also had toggles for enabling
       | some of the really crazy relativistic effects.
       | https://people.physics.anu.edu.au/~cms130/RTR/
       | 
       | Turns out it relied on GPU acceleration at the time to work (even
       | at low Res). https://arxiv.org/abs/physics/0701200
       | 
       | Might be interesting for someone to port it to a browser version
        
       | anderskaseorg wrote:
       | No, the space being shown here remains entirely flat. There is
       | length contraction and time dilation at play, but that's a
       | uniform effect. The reason the image _appears_ distorted is
       | because we have more time to catch up to light rays emitted from
       | farther away. This visual phenomenon is called Terrell rotation.
       | 
       | https://en.wikipedia.org/wiki/Terrell_rotation
       | 
       | It's based entirely on special relativity--not to be confused
       | with general relativity, which deals with curved spacetime in the
       | presence of gravitational fields.
        
         | dang wrote:
         | Submitted title was "Website to observe how space is curved the
         | closer you get to the speed of light". We got complaints about
         | that, so have reverted to the web page's own title.
         | 
         | " _Please use the original title, unless it is misleading or
         | linkbait; don 't editorialize._" -
         | https://news.ycombinator.com/newsguidelines.html
        
       | esoterae wrote:
       | Why does the slider conflate position with velocity? Leave it at
       | 0.95c for a minute, put it back to zero, then watch as your
       | position is re-set back to 0. Subsequently slide it back to
       | 0.95c, your position is magically fast-forwarded to your previous
       | position, along with resumption of velocity.
        
       | gpsx wrote:
       | Some of the funny effects seen here come not from relativity but
       | from the finite time of propogation. In fact, relativity
       | _reduces_ the effect of you see from time of propogation. An
       | example is that objects seem to be curved, because it takes more
       | time for the light from there to get to you, and you move in that
       | time. With relativity, this apparent curvature is less.
        
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       (page generated 2021-08-07 23:00 UTC)