[HN Gopher] The Rocks and Minerals of Minecraft
       ___________________________________________________________________
        
       The Rocks and Minerals of Minecraft
        
       Author : colinprince
       Score  : 235 points
       Date   : 2021-08-09 13:50 UTC (9 hours ago)
        
 (HTM) web link (www.mindat.org)
 (TXT) w3m dump (www.mindat.org)
        
       | bombcar wrote:
       | Vanilla Minecraft has a decent smattering of ores (they just
       | added copper) - but if you want the rabbit hole you head into
       | something like GregTech: New Horizons and the massive ore
       | dictionary it has.
       | 
       | However, it's not entirely realistic as the only way to get
       | titanium is from the Moon ...
        
         | willis936 wrote:
         | GT:NH does hit a lot of good points, but overshoots by quite a
         | bit. My best experience in minecraft was from making my own
         | GT5U kitchen sink pack with GT-based modified recipes.
        
           | Akronymus wrote:
           | I think gregblock could be to your liking. Altough it is greg
           | lite. Same with omnifactory, sadly.
           | 
           | Still quite enjoyable packs.
        
             | willis936 wrote:
             | I've tried it. GTCE's dev is on a power trip and completely
             | misses the enjoyable aspects of gregtech. It's like if
             | someone pissed in a wine you like then insisted that it's
             | better and anyone who thinks otherwise is out of their
             | depth. GTCE isn't even in need of a fork because all of the
             | work has been shoddy from the beginning. It's a failed
             | project.
        
         | ilaksh wrote:
         | copper wow.. what can you do with it? make wires?
        
           | detaro wrote:
           | a spyglas (=lets you zoom in) and lightning rods (catch
           | lightning that would have struck in a radius around it
           | otherwise). And the blocks look nice, and slowly oxidize and
           | turn to green copper (which you can stop at any stage by
           | waxing the block with bees wax)
        
       | Hayarotle wrote:
       | I like how unfocused article feels. With the videos, comments and
       | interesting facts, it manages to replicate the experience of
       | reading an article at the same time you're randomly browsing the
       | internet and talking about it with your friends in a group chat.
       | I wonder if it's deliberate?
        
       | AnotherNotch wrote:
       | I think the 'rocks and minerals' follow Notch'es psyche, he's
       | insane, so, it's just a game!
        
       | lordnacho wrote:
       | For a while I would work as a coder during the day, and in the
       | evening I would work in the mines, for my son.
       | 
       | "Dad we need more iron ore. Dad, make sure the furnaces have coal
       | in them."
       | 
       | Eventually my kid worked out that you can build generators,
       | effectively coding it in MC bricks and providing infinite
       | resources. Probably the first time he's coded something, he just
       | doesn't know it.
       | 
       | This made my evenings a bit less monotonous to start with, but
       | then I was managing a factory instead of hacking out blocks
       | underground.
       | 
       | One thing I never understood about the game was how TNT and
       | minecarts are supposed to work, economically. It seems you need
       | to kill creepers to get TNT? That takes time, even if you make a
       | farm. And then when it blows up, it doesn't really blow up enough
       | blocks to make it worth the time, surely? Same with the tracks
       | for minecarts. How does the investment pay off? You need a huge
       | amount of iron to make the tracks, and all it lets you do is
       | transport stuff about as fast as riding a horse.
        
         | tialaramex wrote:
         | To be fair as a video game it doesn't need to have working
         | economics. It's OK if something is _cool_ and doesn 't make
         | economic sense.
         | 
         | I rarely play Vanilla, but I _thought_ it had some type of
         | powered minecarts allowing primitive automation? Maybe some
         | types of rails that get a redstone signal speed up carts or
         | something like that?
         | 
         | In modded I take the same attitude as in programming: Don't
         | Repeat Yourself. If I have to actually mine more than a few
         | blocks of iron, I'm done. One of my favourite innovations of
         | the past few years has been Hopping Bonsai Pots and subsequent
         | iterations on that idea. Miniature tree (of whatever species)
         | grows in the pot, when it reaches full size it is harvested and
         | gets hoppered into a container below, then grows again.
         | Awesome. But, not at all Vanilla.
        
         | dannytatom wrote:
         | you can make a creeper farm to automate gunpowder, that part is
         | easy. the hard part is that sand isn't renewable. a lot of tech
         | servers (scicraft being the biggest) just use tnt duping to do
         | it until mojang makes sand renewable. i think that's the only
         | "cheating" they do and it's kinda understandable cause
         | otherwise it's impossible to get a lot of tnt.
        
           | zimpenfish wrote:
           | > the hard part is that sand isn't renewable
           | 
           | If you've opened The End, there's a way to use the End Portal
           | to duplicate sand. In one of my worlds, I have that feeding
           | into a 32 furnace super smelter with a tree farm nearby for
           | fuel (although I could build a carpet duper for that,
           | actually.)
           | 
           | https://www.youtube.com/watch?v=wfeGyXJOCBw
        
             | kunagi7 wrote:
             | If you dupe carpet you can use it as fuel (3 carpets per
             | smelt item) so it's quite inefficient. Still, as an
             | unlimited item... As long you can supply the super smelter
             | quick enough with fuel efficiency isn't that important.
        
         | handrous wrote:
         | They rebalanced tracks at some point, and you get IIRC 3 or 4
         | each time you build some now, instead of (again, IIRC) just one
         | like you used to. Back then, tracks were _really_ expensive.
         | Now, between the resource cost change and salvaging them from
         | abandoned mines, they 're a cheapish way to connect places that
         | are too close to bother with gates (or put them in the Nether
         | between very distant gates for _super_ fast transportation).
        
         | worldsayshi wrote:
         | > I never understood about the game was how TNT and minecarts
         | are supposed to work
         | 
         | I haven't played for a long time but yeah it doesn't really
         | make sense given that you have such a large inventory. If they
         | added some extra difficulty level where the inventory is
         | miniscule it might make more sense. Maybe they need to make
         | mining slower and more rewarding per ore block as well.
         | 
         | Has to be a mod for this?
        
           | zanderwohl wrote:
           | I've played on custom taller maps and they become more useful
           | when exploring expansive cave systems. You walked all the way
           | down for the resources but have too much to carry. So
           | minecarts become useful for the very tall stairs you have to
           | climb up and down a lot.
           | 
           | I think they'll become way more useful with the 64 more
           | blocks' height underground.
        
           | tialaramex wrote:
           | There are mods that make the game much harder, including by
           | cutting your inventory and limits on weight, but in my
           | experience people are drawn to increasing the horizon rather
           | than restricting how far you can reach.
           | 
           | So e.g. rather than forcing you to move more slowly (e.g.
           | realistic walking pace, limited sprint, burden by weight)
           | let's add _moon rockets_ so you can go further. In fact, why
           | stop at the moon (albeit that is where the Rats went because
           | it 's made of cheese -- in some continuities, I should really
           | go beat that part of the pack one day)? Add space stations,
           | ferry rockets, and eventually an interstellar drive so you
           | can visit other solar systems.
           | 
           | If I put an aerial with unlimited range upgrade on the
           | outside of a Compact Machine on the moon, and then I run the
           | network inside that Compact Machine over a wireless link to
           | another Compact Machine on Mars, then I can use machines on
           | the surface of Mars, wirelessly, while stood on the
           | (notional) far side of the Moon. Unlike the real world,
           | Minecraft doesn't know that the latency ought to be
           | incredibly annoying when I do that :D
           | 
           | "There's no wrong way to enjoy yourself". But on the whole
           | the instinct to make it harder hasn't been as popular.
        
             | 8note wrote:
             | With skulk sensors doing sound based communications from a
             | distance(next Minecraft release), you should be able to see
             | that communication latency
        
         | lukego wrote:
         | I'm in the opposite situation. I setup a Minecraft server and
         | outsourced the hard work to my kids. They are toiling away for
         | a couple of hours most days building all kinds of elaborate
         | structures. I just drop in to say a few words of appreciation
         | and go mining in search of diamonds.
         | 
         | They do cajole me into hunting food for them sometimes though.
        
           | silicon2401 wrote:
           | Really prepping them for office life and working as an
           | individual contributor with this approach
        
             | KineticLensman wrote:
             | i sense an opportunity for "My first timesheet".
        
           | TchoBeer wrote:
           | You've recreated child labor in Minecraft lol
        
         | gmemstr wrote:
         | At some point you start to learn how mobs (creepers, zombies
         | etc) spawn and their various behaviors, which you can exploit
         | to set up farms to automatically harvest their loot. Some farms
         | are incredibly simple, and others very complex, but the end
         | result is roughly the same. Some can be adapted to also let you
         | farm experience for enchanting. Admittedly it can break
         | progression a bit when you have enough of them but generally
         | one or two well optimized setups can produce a fair amount of
         | resources.
        
         | tkahnoski wrote:
         | I joked with my wife that I was being a parent in Minecraft.
         | Which is sort of true... I kept building shelters, providing
         | food, and other supplies.
         | 
         | Now I try to strike a balance in being helpful as I'd expect a
         | friend to be and letting him do some of the work. Regardless it
         | still did wonders for getting our normally quiet kid to talk.
         | Granted the signal to noise is about 15 minutes of Minecraft
         | talk and 5 minutes of actual what happened in the day.
        
         | shkkmo wrote:
         | Rails are cheap if you setup an iron golem farm.
         | 
         | There is a dupe mechanic with TnT that allows you to build
         | machines that explode stuff without consuming TnT.
        
         | bovermyer wrote:
         | Minecarts get to be more useful when you want to travel long
         | distances without having to touch the controls.
         | 
         | TNT... personally, I've never found a use for it.
        
           | cout wrote:
           | When I used to play I found it more convenient to travel long
           | distances using nether portals.
        
           | josephorjoe wrote:
           | > Minecarts get to be more useful when you want to travel
           | long distances without having to touch the controls.
           | 
           | This and you can (and should) build roller coasters.
        
             | grawprog wrote:
             | >This and you can (and should) build roller coasters.
             | 
             | Last time I really played minecraft years ago, me an my old
             | roommate would compete to see who could make the most epic
             | ridiculous minecart rollercoaster track.
             | 
             | It was pretty fun, we'd turn entire mountains into a giant
             | roller coaster or build floating islands or have it go down
             | to the center of a lava cave or something.
        
           | kunagi7 wrote:
           | With piston bolts [0] travelling long distances got even
           | faster. They push the minecart forward at redstone tick
           | speeds and are server side so they're really efficient.
           | 
           | But there was a faster way with a machine called "ender pearl
           | cannon" [1]. I don't know if they still work though. They're
           | quite complex to build but allowed to travel tens of
           | thousands blocks very precisely in less than a minute.
           | 
           | [0] https://www.youtube.com/watch?v=CGcGU9ay9io [1]
           | https://www.youtube.com/watch?v=_eOIVPQYOt8
        
           | trutannus wrote:
           | You can make overly expensive unguided bombs by using TNT
           | minecarts. They can be very effective for saturation bombing
           | of areas. You can effectively eliminate the risk of Pillager
           | outposts with a few of those configured around it. When they
           | respawn you can trigger the system and have an on-demand air-
           | raid. There's not much the mobs can do against an aerial
           | bombardment.
           | 
           | You can also create land-mines with pressure plates.
        
         | anthony_r wrote:
         | Step 1: install Baritone
         | 
         | Step 2: type "#mine iron_ore"
         | 
         | https://github.com/cabaletta/baritone
         | 
         | https://youtu.be/CZkLXWo4Fg4?t=80
         | 
         | I always wonder why so few people know about Baritone. It can
         | do so much: move the player, clear areas, mine ores and other
         | blocks, construct simple surfaces such as roads or even paste
         | complicated Schematicas layer by layer. Perhaps it takes away
         | too much of the fun.
        
           | charcircuit wrote:
           | Step 1: /give @p iron_ore 64
           | 
           | If you are going to cheat, you might as well be efficient
        
             | anthony_r wrote:
             | If you want to play creative - sure. About survival - I
             | mean, would you think using Google Maps for driving
             | instructions is cheating? What about those cheater self-
             | driving cars, damn them! Back in my day we used to walk
             | uphill both ways, etc.
             | 
             | Besides, it's mostly for multi-player. Playing this game
             | single-player is only the beginning.
        
         | IntrepidWorm wrote:
         | Tnt is useful for it's efficiency. Gunpowder can be
         | automatically farmed through relatively simple means, while
         | sand (for instance) is not so easily automated. With a few well
         | placed blocks of tnt, entire inventories full of sand can be
         | collected in moments compared to digging it block by block.
         | 
         | Minecarts and their tracks are useful for automation of
         | resource transmission- while faster modes of player
         | transportation exist, it's difficult to transport thousands of
         | items by hand- with a line of tracks and some simple
         | automation, this becomes trivial.
        
         | weeeeelp wrote:
         | >One thing I never understood about the game was how TNT and
         | minecarts are supposed to work, economically
         | 
         | They're not, really. Both function as a "fun" kind of item, TNT
         | gets more useful in player-vs-player as an item to destroy
         | other's bases, if you're into that sorta thing.
        
           | eric__cartman wrote:
           | or blast villages out of the map when playing in creative
           | mode :)
        
         | anon_cow1111 wrote:
         | I think the ideal way to use TNT is place it in the center of a
         | 3x3x3 block room, suspended on dirt or something with low blast
         | resist. It'll expand the room to roughly 5x5x5. You can do this
         | again to expand to 7x7x7 So basically you're getting ~250
         | blocks removed per 2 TNT. A mob spawner/farm can produce 100 or
         | more gunpowder in 10 minutes. Rails are more easily found in
         | mine shafts than crafted. Dump water instead of pickaxing them.
         | 
         | This is from personal experience, I'm not sure what the ideal
         | strategies are in newer versions of the game.
        
           | yreg wrote:
           | I always thought the intended ideal way to use TNT is to put
           | it under a pressure plate in your friends home.
        
         | Nition wrote:
         | You might be looking for a kind of deliberate planned game
         | design that just isn't really there in Minecraft.
         | 
         | The world is destructible so why not have a block to blow it
         | up? TNT takes gunpowder to create because why wouldn't it?
         | Gunpowder comes from creepers because they're around and they
         | explode.
         | 
         | Minecarts are for riding in, but the first thing Notch
         | demonstrated for them was a rollercoaster. Horses weren't added
         | until some time later. You can still craft a Minecart With
         | Furnace even though powered rails made them obsolete.
        
         | 8note wrote:
         | Hopper minecarts pickup items really quickly, and hoppers can
         | pull stuff out of them
         | 
         | For tnt, there's a duplication glitch that lets them rain down
        
         | nightpool wrote:
         | Along with the technical uses that Hesinde outlines below,
         | minecarts see a lot of use on casual multiplayer servers
         | because they provide a method of AFK-able transportation.
         | Powered minecart rails in the Nether can travel about 325k
         | (Overworld) blocks per hour, so if you want to visit some far-
         | flung territory you can set your character in a minecart, go
         | get a snack, and come back 10 or 20 minutes later. This is
         | slower than many other transportation methods (for example,
         | boats on ice can travel 144k blocks per hour, or 1.1M Overworld
         | blocks if traveling in the Nether), but requires much less
         | active user involvement.
        
         | xmprt wrote:
         | If you want to take the game to the next level there are many
         | different mods that you can add that would add another layer of
         | complexity to the game with new challenges and problems to
         | solve. It could be great if you feel like the vanilla game is
         | getting a little stale or too straightforward.
        
         | Hesinde wrote:
         | Minecraft provides surprisingly many opportunities for
         | automation. Most of them are pretty unintuitive though. A good
         | source on how things can be automated are technical Minecraft
         | Youtubers like ilmango.
         | 
         | TNT is used in farm designs, which generate blocks needing
         | breaking, e.g. wood farms, cobble stone farms, dirt farms.
         | There are two ways to get a lot of TNT for this: a) duping b)
         | building a farm yielding gun powder (generic mob farm, creeper
         | farm, witch farm) and duping or gathering sand
         | 
         | Hopper minecarts can collect items from below a magma block,
         | which allows for easy killing zones in mob farms. Normal
         | minecarts are sometimes used as gondolas for slime block
         | bouncing lifts as the position of a player in a minecart is
         | more accurate on servers. Minecarts can also be used to kill
         | creatures via entity cramming. If there are more than 24
         | entitities within a block, creatures receive damage until the
         | entity count drops. Once you have an iron farm, the minecarts
         | and tracks become cheap.
        
         | bombcar wrote:
         | Minecarts are usable as part of red stone computers and other
         | automation, too.
         | 
         | https://www.youtube.com/watch?v=E3RLNCpS6YY
        
         | conradev wrote:
         | I thought you could use Obsidian to construct an explosion-
         | proof farm, but my information might be out of date
        
           | kunagi7 wrote:
           | For most cases that's true. Still, Wither explosions and the
           | Ender Dragon can destroy obsidian. That's why most people
           | kill the Wither using the Bedrock located on the Nether roof.
           | 
           | Still, no material is free from destruction using glitches
           | and some technical users remove entire chunks of
           | obsidian/bedrock to make their farms more efficient.
        
           | 8note wrote:
           | Things that explode in water don't do environment damage iirc
        
         | Darmody wrote:
         | A good creeper farm can provide thousands of powder very
         | quickly. You just need to "code" it the right way to break the
         | mob cap.
         | 
         | Iron is probably the easiest mineral to get. Even a small iron
         | farm on the starting chunks, will get you hundreds of bars per
         | hour, as it never stops working there, even if you're away.
         | Carts are great to distribute materials around or to collect
         | them, not to just carry them around.
        
           | jandrese wrote:
           | Once you have a good Creeper farm you suddenly have the
           | problem of there not being any kind of sand farm in the base
           | game AFAIK. You can dig up a desert to get a big supply, but
           | even that will get consumed by a constantly running TNT
           | factory.
        
             | Darmody wrote:
             | But there are enough deserts. With a couple efficiency 5
             | shovels you can fill a full inventory of shulkers in less
             | than 10 min.
        
               | Miner49er wrote:
               | Or use TNT. Running around with TNT and a flint and
               | steel, in a desert, is a very quick way of getting sound.
        
         | [deleted]
        
         | nitwit005 wrote:
         | You can find a ton of minecart tracks in old mines if you look
         | around for them.
         | 
         | TNT is probably intentionally a bit difficult to get as it's a
         | performance problem. The work the game has to do to simulate
         | the explosion grows exponentially as long as there is more TNT
         | to consume.
        
         | Chazifraz wrote:
         | If you're using minecarts to move yourself around in Minecraft,
         | it's certainly a terrible investment. However, when used as a
         | tool, they are incredibly useful and an excellent investment.
         | Minecarts can do two things that no other setup can: transport
         | items between inventories consistently without the player's
         | involvement, and move entities like villagers around the map.
         | This makes minecarts a really useful tool in the later stages
         | of the game, when you might want to use them to distribute
         | items across an array of furnaces to be smelted or to move
         | villagers to a central location to make trading easier.
         | 
         | TNT is sometimes worth the time it takes to make. Every block
         | in Minecraft has a blast resistance, so if you're using TNT
         | underground, you're running into stone blocks that will shrink
         | your blast radius. On the other hand, TNT can be used on the
         | surface of the desert to get sand quickly and profitably. It
         | can also be used at the lower levels of the nether to blow up a
         | bunch of blocks in the search for netherite scrap.
        
         | bonzini wrote:
         | Minecarts really are useful only to transport creatures around,
         | and to distribute stuff from and to furnaces.
        
           | lordnacho wrote:
           | Right but you can find these abandoned mines with nicely laid
           | out track along the whole length. The game sort of suggests
           | that you should do that too?
           | 
           | But basically if you don't find enough iron in a given length
           | of cave, you can't have tracks all the way.
        
             | outworlder wrote:
             | You can decomission the track when it is no longer useful
             | and build it somewhere else. As you find more iron, the
             | distance you can go increases.
             | 
             | There are some mods with excavators that can also lay
             | tracks. Those were great fun.
        
             | munk-a wrote:
             | The iron to track conversion ratio is pretty efficient
             | though - so I don't know how often you'll find an area
             | devoid enough of iron to be building at a loss... That all
             | said if you're laying a continuous path while spelunking
             | you'll probably manage it.
        
       | marpayne wrote:
       | It's probably amazing to incorporate what we can do in Minecraft
       | and convert it into a real-world object. Given that we will only
       | use it for good purposes. It will drastically transform our world
       | and imagine the countless possibility of the creative minds can
       | do.
        
         | ilaksh wrote:
         | Not sure what you mean and honestly in English that doesn't
         | come across as fully coherent. But it is a really fascinating
         | idea.[
         | 
         | How would we manifest Minecraft things? You mean like a
         | Microsoft Hololens demo or something?
        
         | bovermyer wrote:
         | Since you've got a pretty new account, here's a tip: Hacker
         | News is not Reddit. This community takes a very dim view of
         | sarcastic dismissiveness.
         | 
         | You're welcome to dislike anything you want, but generally
         | speaking, let those of us that are more playful enjoy our
         | whimsy.
         | 
         | Or, to borrow a phrase that's long out of favor - don't harsh
         | the mellow, man.
        
           | scollet wrote:
           | I am surprised you got any information out of gp. I have no
           | idea what that comment is supposed to be saying.
        
             | ilaksh wrote:
             | I am not sure either but I have a feeling English is not
             | their first language.
             | 
             | Regardless, most interesting comment in the thread in my
             | opinion.
        
       | cratermoon wrote:
       | Geology lesson!
        
       | eloeffler wrote:
       | Strike the Earth!
        
         | Sharlin wrote:
         | Like almost everything else, Dwarf Fortress's geology is in a
         | class of its own. There are about two dozen stone types that
         | form layers, divided quasi-realistically into sedimentary,
         | igneous intrusive, igneous extrusive, and metamorphic [1]. Then
         | there are forty other types of stone that occur as veins and
         | pockets [2]... and _then_ there are about twenty types of metal
         | ore and _130_ different types of gem!
         | 
         | [1]
         | http://dwarffortresswiki.org/index.php/DF2014:Stone#Stones_f...
         | 
         | [2]
         | http://dwarffortresswiki.org/index.php/DF2014:Stone#Other_St...
        
       | treeman79 wrote:
       | My daughters love to play Minecraft with me.
       | 
       | My youngest one collects Pets. To the point I had to ban them
       | from the house as 7 wolfs and a dozen cats in the room is a bit
       | much. She has many stables around the house for them.
       | 
       | I have hitting turned off to reduce drama. So same one will leash
       | a bunch of wolves and walk in front of older sister. Causing an
       | accidental hit and wolves then proceed to eat the sister.
       | 
       | The older one loves diamonds. She follows along my mining and
       | rushes to grab them ahead everyone else. We are working on
       | sharing.
       | 
       | She also loves to produce fancy houses, better then I can do.
       | 
       | It's quite heart warming when I log And a new chest is there with
       | a sign "for Dad" and it will have whatever oddball crafted items
       | they want to leave for me; Last was a telescope.
        
         | ilaksh wrote:
         | To me hitting should maybe be on for kids because its a way for
         | them to learn.
         | 
         | Although after being hit a few times by my nephew when he was
         | younger, I understand turning it off. I have not had kids, but
         | I get the impression that most kids are just prone to certain
         | tendencies at a young age. Like, they are kids. Maybe there are
         | a rare few that act less like kids, but I think there may be
         | limitations on training especially for the young ones.
         | 
         | But anyway I was happy to find the last time that I was in with
         | my nephew, I had no fear of being accidentally attacked with a
         | sword.
        
         | Darmody wrote:
         | That's wholesome.
         | 
         | I used to play a lot with my niece. I can't wait to have my own
         | children to play with them. It's so full of possibilities. Not
         | many games are this entertaining and educational at the same
         | time. Even though it depends very much on how you play it.
        
       | charliea0 wrote:
       | The process of going from rocks to manufactured goods is
       | fascinating, and probably part of the interest in Minecraft.
       | 
       | Obligatory link to a video showing the home refinement of iron
       | metal from minerals: https://www.youtube.com/watch?v=DBBt7IhHOFQ
        
         | jvanderbot wrote:
         | The best ref on _primitive_ Iron production I've seen is
         | acoup.blog ... also textiles, food, etc
        
       | [deleted]
        
       | Cycl0ps wrote:
       | I went on a game hiatus in June just to see if I'd even miss them
       | or if they were nothing but a time sink. So far there's only two
       | games I'd really like to play, Battlefield 2042 (which hasn't
       | released yet) and Minecraft. To my mind it is a perfect sandbox
       | game. Solid core loop, various secondary objectives you can set,
       | high replayability, and deep customization. There is an
       | impressively deep level of interaction between different objects
       | in the game, combined with the redstone logic system there's no
       | real limit to what can be designed. It's the Lego of the digital
       | age.
        
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       (page generated 2021-08-09 23:00 UTC)