[HN Gopher] Unity to acquire Parsec for $320m
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       Unity to acquire Parsec for $320m
        
       Author : charlietran
       Score  : 51 points
       Date   : 2021-08-10 21:14 UTC (1 hours ago)
        
 (HTM) web link (investors.unity.com)
 (TXT) w3m dump (investors.unity.com)
        
       | VortexDream wrote:
       | I hope this doesn't mean the end of Parsec as a standalone
       | service. There's nothing out there that comes close to Parsec's
       | performance and it'd be a huge loss.
        
         | stormbrew wrote:
         | Same. Hopefully some alternatives come along.
         | 
         | On the client side at least a lot of what Parsec was leveraging
         | seemed to be built on webrtc, so there's a lot of potential for
         | similar things to come along I think.
        
           | fxtentacle wrote:
           | I'm working on something similar, which will be called
           | CloudGamepad. The trick to getting good quality and low
           | latency is forward error correction and UDP. UDP will arrive
           | quickly but is lossy. And the FEC allows you to recover a
           | certain percentage of lost packages.
        
           | w-ll wrote:
           | They have a web client, but their desktop client was way
           | better in every way.
        
             | stormbrew wrote:
             | Just because it's a desktop client doesn't mean it's not
             | using webrtc. WebRTC is a much broader standard than "in-
             | browser videoconferencing".
             | 
             | The main thing is that it's an open(ish) standard built
             | around peer-to-peer low latency connections, with a lot of
             | software already built up around using it.
             | 
             | [edit] Ah I guess I'm wrong they use a proprietary thing
             | outside the browser after all that they call BUD.
             | https://blog.parsec.app/game-streaming-tech-in-the-
             | browser-w...
             | 
             | Still I suspect that there's some cross-pollination there.
        
         | dsissitka wrote:
         | > Oh, and one more thing: we love the communities around games
         | as much as anyone, and have no plans to change anything about
         | the free Parsec app. We hope creative professionals get as much
         | joy out of creating the next great fighting game as you do
         | playing them.
         | 
         | https://twitter.com/ParsecTeam/status/1425206344467034113
         | 
         | The Parsec folks are good people but I'm still a little
         | worried.
        
       | m12k wrote:
       | Is there any way you ever make $320m back by selling a better
       | performance version of teamviewer/remote desktop? Or is there
       | some other play here - e.g. a Stadia/GeForce Now competitor?
        
         | marc__1 wrote:
         | Unity can always cross-sell their services
         | 
         | from the press release
         | 
         | "Parsec has become a go-to solution for hybrid work models
         | among gaming companies such as Electronic Arts, Ubisoft and
         | Square Enix and is integrated in many of the industry verticals
         | where Unity sells solutions, including media and entertainment,
         | architecture and design, and more. _Together, Unity sees an
         | opportunity to drive shared momentum with these customers
         | through targeted cross-selling and bundled solutions. "_
        
         | moomin wrote:
         | Let me rephrase your question: can they sell three thousand
         | more enterprise license seats by bundling this in? Because
         | they'll have made it back in a couple of years if they do.
        
         | mrkramer wrote:
         | When Teamviewer was at its peak it was worth at least $100m,
         | now I'm not so sure it got displaced by other competitors
         | probably.
         | 
         | Edit: Somehow they got $460m revenue. Voila for Remote Desktop
         | app. I would never thought they can make half a billion of
         | dollars in revenue.
        
           | zibzab wrote:
           | Revenue increased probably because of the hack, because that
           | seems to be how it works in this twisted world.
           | 
           | (i am looking at you Zoom)
        
             | mrkramer wrote:
             | Yea I heard TeamViewer is insecure. And average internet
             | users don't care about privacy. More than 2 billion people
             | using Facebook confirms my hypothesis.
        
         | chewmieser wrote:
         | Microsoft's Game Pass xcloud service for iOS leverages Rainway,
         | a competitor to Parsec. As a user of both I can say that Parsec
         | outperforms Rainway although Rainway works in the browser.
         | 
         | Seems like Unity is looking to build a similar stack with
         | Parsec at the helm, but I guess we'll see...
        
           | CryptoBanker wrote:
           | Parsec also works in a browser and quite well I might add. I
           | get very similar performance between their web and desktop
           | clients
        
       | dhruvrrp wrote:
       | Interesting, I was expecting parsec to close shop after they
       | stopped offering their paid hosting for gaming and refunded
       | people's balance.
       | 
       | Looks like they just pivoted towards business users instead.
       | 
       | Anyway, congrats to the team!
        
       | reilly3000 wrote:
       | Congrats to the Parsec team, I'm a big fan of the service.
       | Perhaps I'm out of touch, but it seems like $320M is a bit low,
       | although I know it was still somewhat niche. Twitch turned out to
       | be a huge bargain at $1B. These server-intensive video streaming
       | services seem to require a lot of engineering and opex, although
       | maybe Parsec was mostly on the client. It looks like they raised
       | 2 rounds last year A at $7M in May and B at $25M in Dec- but I
       | couldn't find a valuation. I guess that's nice cashflow for those
       | investors, but I would think they would rather swing for the
       | fences, no?
        
       | Delfino wrote:
       | I'm in a group for educators that use unity in the classroom and
       | the most requested feature I've seen is having a way to utilize
       | the tool from low power/cost devices like chromebooks. This seems
       | right in line with that.
        
         | astlouis44 wrote:
         | Our startup is working on Unity and Unreal Engine games and
         | applications exporting to WebGL, targeting Chromebooks. Join
         | our Discord if you're interested in learning more:
         | 
         | https://discord.gg/zUSZ3T8
        
       | charlietran wrote:
       | (disclosure: I work on the backend at Parsec)
       | 
       | For those who don't know either company: Unity is a popular 2D/3D
       | commercial game engine, and Parsec is a low-latency remote
       | desktop tool that initially focused on gaming, but pivoted to an
       | enterprise product for remote creative teams during the pandemic.
        
         | SinParadise wrote:
         | Amazing app, glad to see the pivot. It is a great fit.
        
         | ipsum2 wrote:
         | Congrats on the (hopeful) windfall!
        
       | ummonk wrote:
       | What's the goal here? Cloud hosted version of Unity? Support for
       | cloud-hosted gaming?
        
       | dinkleberg wrote:
       | Congrats to the Parsec team! I remember using it several years
       | ago when it was still fairly early on and it was impressive then.
       | I wasn't sure if it was a model that could really take off at the
       | time but glad to see it has.
        
       | Aeolun wrote:
       | Wow, shit. Parsec increased their prices after they stopped
       | providing their gaming service.
       | 
       | Used to be that the client was free and you paid for the machine.
        
         | Deathmax wrote:
         | They don't do cloud hosted machines anymore, but the client is
         | still free. You pay to get additional features (full 4:4:4
         | color, multi-monitor, drawing tablet support, and other
         | enterprisey features). https://parsec.app/warp has the
         | comparison between free and the other paid plans.
        
       | binarynate wrote:
       | In addition to using Parsec's tech for cloud-based gaming, I also
       | foresee Unity using it to stream shared applications into multi-
       | user mixed reality apps (for example, multiple users in AR or VR
       | sharing a Windows desktop).
        
         | m12k wrote:
         | Isn't VR extremely latency sensitive? I remember reading
         | Carmack's blog posts about needing to reduce input and screen
         | lag even on local machines to make it bearable. It just seems
         | to me like the least likely place for streaming to actually
         | work.
        
       | astlouis44 wrote:
       | Don't know why Unity is pursuing cloud, you're still going to
       | need a good network speed. They'd be better served investing
       | further in WebGL support, specifically in reducing the file
       | binary size so we can have lightning fast load times for console-
       | quality games running at near native performance in the browser.
       | 
       | Shameless plug, my startup is working on exactly this at the
       | moment but for Unreal Engine 4, but we have plans to bring this
       | tooling to Unity as well. The web has the opportunity to become
       | the #1 distribution platform of choice for real time 3D
       | developers, and it's the path to the decentralized metaverse.
        
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       (page generated 2021-08-10 23:00 UTC)