[HN Gopher] Unity to acquire Parsec for $320m ___________________________________________________________________ Unity to acquire Parsec for $320m Author : charlietran Score : 51 points Date : 2021-08-10 21:14 UTC (1 hours ago) (HTM) web link (investors.unity.com) (TXT) w3m dump (investors.unity.com) | VortexDream wrote: | I hope this doesn't mean the end of Parsec as a standalone | service. There's nothing out there that comes close to Parsec's | performance and it'd be a huge loss. | stormbrew wrote: | Same. Hopefully some alternatives come along. | | On the client side at least a lot of what Parsec was leveraging | seemed to be built on webrtc, so there's a lot of potential for | similar things to come along I think. | fxtentacle wrote: | I'm working on something similar, which will be called | CloudGamepad. The trick to getting good quality and low | latency is forward error correction and UDP. UDP will arrive | quickly but is lossy. And the FEC allows you to recover a | certain percentage of lost packages. | w-ll wrote: | They have a web client, but their desktop client was way | better in every way. | stormbrew wrote: | Just because it's a desktop client doesn't mean it's not | using webrtc. WebRTC is a much broader standard than "in- | browser videoconferencing". | | The main thing is that it's an open(ish) standard built | around peer-to-peer low latency connections, with a lot of | software already built up around using it. | | [edit] Ah I guess I'm wrong they use a proprietary thing | outside the browser after all that they call BUD. | https://blog.parsec.app/game-streaming-tech-in-the- | browser-w... | | Still I suspect that there's some cross-pollination there. | dsissitka wrote: | > Oh, and one more thing: we love the communities around games | as much as anyone, and have no plans to change anything about | the free Parsec app. We hope creative professionals get as much | joy out of creating the next great fighting game as you do | playing them. | | https://twitter.com/ParsecTeam/status/1425206344467034113 | | The Parsec folks are good people but I'm still a little | worried. | m12k wrote: | Is there any way you ever make $320m back by selling a better | performance version of teamviewer/remote desktop? Or is there | some other play here - e.g. a Stadia/GeForce Now competitor? | marc__1 wrote: | Unity can always cross-sell their services | | from the press release | | "Parsec has become a go-to solution for hybrid work models | among gaming companies such as Electronic Arts, Ubisoft and | Square Enix and is integrated in many of the industry verticals | where Unity sells solutions, including media and entertainment, | architecture and design, and more. _Together, Unity sees an | opportunity to drive shared momentum with these customers | through targeted cross-selling and bundled solutions. "_ | moomin wrote: | Let me rephrase your question: can they sell three thousand | more enterprise license seats by bundling this in? Because | they'll have made it back in a couple of years if they do. | mrkramer wrote: | When Teamviewer was at its peak it was worth at least $100m, | now I'm not so sure it got displaced by other competitors | probably. | | Edit: Somehow they got $460m revenue. Voila for Remote Desktop | app. I would never thought they can make half a billion of | dollars in revenue. | zibzab wrote: | Revenue increased probably because of the hack, because that | seems to be how it works in this twisted world. | | (i am looking at you Zoom) | mrkramer wrote: | Yea I heard TeamViewer is insecure. And average internet | users don't care about privacy. More than 2 billion people | using Facebook confirms my hypothesis. | chewmieser wrote: | Microsoft's Game Pass xcloud service for iOS leverages Rainway, | a competitor to Parsec. As a user of both I can say that Parsec | outperforms Rainway although Rainway works in the browser. | | Seems like Unity is looking to build a similar stack with | Parsec at the helm, but I guess we'll see... | CryptoBanker wrote: | Parsec also works in a browser and quite well I might add. I | get very similar performance between their web and desktop | clients | dhruvrrp wrote: | Interesting, I was expecting parsec to close shop after they | stopped offering their paid hosting for gaming and refunded | people's balance. | | Looks like they just pivoted towards business users instead. | | Anyway, congrats to the team! | reilly3000 wrote: | Congrats to the Parsec team, I'm a big fan of the service. | Perhaps I'm out of touch, but it seems like $320M is a bit low, | although I know it was still somewhat niche. Twitch turned out to | be a huge bargain at $1B. These server-intensive video streaming | services seem to require a lot of engineering and opex, although | maybe Parsec was mostly on the client. It looks like they raised | 2 rounds last year A at $7M in May and B at $25M in Dec- but I | couldn't find a valuation. I guess that's nice cashflow for those | investors, but I would think they would rather swing for the | fences, no? | Delfino wrote: | I'm in a group for educators that use unity in the classroom and | the most requested feature I've seen is having a way to utilize | the tool from low power/cost devices like chromebooks. This seems | right in line with that. | astlouis44 wrote: | Our startup is working on Unity and Unreal Engine games and | applications exporting to WebGL, targeting Chromebooks. Join | our Discord if you're interested in learning more: | | https://discord.gg/zUSZ3T8 | charlietran wrote: | (disclosure: I work on the backend at Parsec) | | For those who don't know either company: Unity is a popular 2D/3D | commercial game engine, and Parsec is a low-latency remote | desktop tool that initially focused on gaming, but pivoted to an | enterprise product for remote creative teams during the pandemic. | SinParadise wrote: | Amazing app, glad to see the pivot. It is a great fit. | ipsum2 wrote: | Congrats on the (hopeful) windfall! | ummonk wrote: | What's the goal here? Cloud hosted version of Unity? Support for | cloud-hosted gaming? | dinkleberg wrote: | Congrats to the Parsec team! I remember using it several years | ago when it was still fairly early on and it was impressive then. | I wasn't sure if it was a model that could really take off at the | time but glad to see it has. | Aeolun wrote: | Wow, shit. Parsec increased their prices after they stopped | providing their gaming service. | | Used to be that the client was free and you paid for the machine. | Deathmax wrote: | They don't do cloud hosted machines anymore, but the client is | still free. You pay to get additional features (full 4:4:4 | color, multi-monitor, drawing tablet support, and other | enterprisey features). https://parsec.app/warp has the | comparison between free and the other paid plans. | binarynate wrote: | In addition to using Parsec's tech for cloud-based gaming, I also | foresee Unity using it to stream shared applications into multi- | user mixed reality apps (for example, multiple users in AR or VR | sharing a Windows desktop). | m12k wrote: | Isn't VR extremely latency sensitive? I remember reading | Carmack's blog posts about needing to reduce input and screen | lag even on local machines to make it bearable. It just seems | to me like the least likely place for streaming to actually | work. | astlouis44 wrote: | Don't know why Unity is pursuing cloud, you're still going to | need a good network speed. They'd be better served investing | further in WebGL support, specifically in reducing the file | binary size so we can have lightning fast load times for console- | quality games running at near native performance in the browser. | | Shameless plug, my startup is working on exactly this at the | moment but for Unreal Engine 4, but we have plans to bring this | tooling to Unity as well. The web has the opportunity to become | the #1 distribution platform of choice for real time 3D | developers, and it's the path to the decentralized metaverse. ___________________________________________________________________ (page generated 2021-08-10 23:00 UTC)