[HN Gopher] Richard Bartle releases his classic "Designing Virtu... ___________________________________________________________________ Richard Bartle releases his classic "Designing Virtual Worlds" book for free Author : Kroeler Score : 107 points Date : 2021-08-18 19:44 UTC (3 hours ago) (HTM) web link (nwn.blogs.com) (TXT) w3m dump (nwn.blogs.com) | guerrilla wrote: | If you like this, you might like the Preserving TV series [1]. I | loved it, especially the format of someone familiar with each one | guiding you through somewhere. | | 1. https://preservingworlds.net/ | pitched wrote: | Is there a better more-recent book to start reading or is this | still a good place to start? | freediver wrote: | For those interested, Bartle is the co-creator of the first MUD | (multi-user dungeon, online text style adventure). | | He made a brilliant explanation why is text the best medium to | activate the imagination: | | https://www.youtube.com/watch?v=Zctp972y_Eg | dwheeler wrote: | History is complicated. Scepter of Goth (SoG) preceded MUD | commercially as the first commercial multi-player role playing | game. But Scepter of Goth disappeared while MUD continued to be | around for longer, so SoG is not as well remembered. | | Bartle's book is great, it's highly recommended. | | People are still developing interactive fiction ("text based | adventures") today. | rjsw wrote: | Essex MUD wasn't commercial. | freediver wrote: | Interactive fiction is not to be confused with MUDs though. | Both are a subset of text based adventures. Typical IF is | more of a single-player closed system with linear progression | while MUDs are open world, multiplayer (but still text-based) | systems. | dwheeler wrote: | I agree, interactive fiction != MUDs. Thanks. It's a little | sad that this has to be explained today :-). ___________________________________________________________________ (page generated 2021-08-18 23:00 UTC)