[HN Gopher] Working in One Bit
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       Working in One Bit
        
       Author : polm23
       Score  : 87 points
       Date   : 2021-08-21 10:10 UTC (12 hours ago)
        
 (HTM) web link (dukope.itch.io)
 (TXT) w3m dump (dukope.itch.io)
        
       | tarr11 wrote:
       | Can someone explain why the hand drawn version is better? I'm not
       | an artist so don't really understand. They just look "different"
       | to me.
        
       | vosper wrote:
       | This is about creating graphics for the new Playdate handheld
       | game system
       | 
       | https://arstechnica.com/gaming/2021/07/playdate-preview-you-...
        
       | kbenson wrote:
       | Gotta say, that last version from blender, the one he hates,
       | kinda seems to trigger some nostalgia for me. It's not as good
       | looking as the drawn stuff, but it totally feels like something I
       | would see in the late 80's or very early 90's in a game.
        
         | hlandau wrote:
         | I feel the same way; I actually ended up liking the first
         | version of the image better. There's something about it that
         | feels authentic to the period.
        
           | CreepGin wrote:
           | Yes like some vintage newspapers drawings. Especially the
           | shading on that spigot.
        
       | MauranKilom wrote:
       | Off-topic, but how and why does attempting to directly select
       | text from this post not work (it just drags the whole content as
       | if it were an image)? It appears to be normal HTML behind the
       | scenes, and if you start a drag e.g. between paragraphs it
       | selects text normally (well, almost invisibly, but that's just
       | styling).
       | 
       | FF 91.0.1 if that matters...
        
         | wizzwizz4 wrote:
         | Selection is styled the same colour as normal text, looks like.
        
           | hansvm wrote:
           | Nice catch! FWIW on my machine the background is the same but
           | the font changes colors slightly when selected.
        
       | makapuf wrote:
       | Sometimes I wonder if I could be interesting to have a 1bit
       | desktop. Not necessarily lowres, but 1bit. (Or maybe 4grays).
       | That kind of light, simple desktop (maybe resembling next step
       | maybe more modern) could be pleasing in a way.
        
         | Miiko wrote:
         | I had (yes, I'm that old) and, trust me, that's not very
         | interesting nor pleasing, at least not compared to full
         | greyscale one.
        
       | hrydgard wrote:
       | Have you looked into good old gfx2 for pixel art?
       | 
       | http://grafx2.chez.com/index.php?static2/screenshots
        
       | JKCalhoun wrote:
       | I remember enjoying using Studio-8 (an 8-bit paint program) for
       | the Mac back in the 80's & 90's. I did all pixel art by hand
       | then. From time to time I might fall back to using a scanner to
       | scan in art (and retouching in Studio-8).
       | 
       | Toward the end of my game-writing days I played with creating 3D
       | objects and rendering them -- pulling the 2D renders in as
       | sprites. Of course we were well past 1-bit monochrome Macs by
       | that time.
       | 
       | In hindsight I prefer the B&W art in many ways. Every pixel
       | curated.
       | 
       | I miss those paint tools -- where you could zoom in at integer
       | scales, click on and off individual pixels. Some modern paint
       | programs still have some of that capability but it seems to often
       | be buried (like you have to figure out how to select a "brush"
       | that is 1 pixel and has no alpha-softening-flow-thing turned on).
        
       | muuglay wrote:
       | Recently, I started to appreciate art more since it feels like
       | I'm trapped in a utilitarian trap. This one bit art is amazing,
       | but I don't know how I could get involved.
        
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       (page generated 2021-08-21 23:00 UTC)