[HN Gopher] A Game Art Trick: Don't Starve, Diablo - Parallax 7
       ___________________________________________________________________
        
       A Game Art Trick: Don't Starve, Diablo - Parallax 7
        
       Author : homarp
       Score  : 127 points
       Date   : 2021-08-21 20:15 UTC (2 hours ago)
        
 (HTM) web link (simonschreibt.de)
 (TXT) w3m dump (simonschreibt.de)
        
       | JKCalhoun wrote:
       | "Fake perspective" was problematic in early flight simulators as
       | well where texture-mapping was used. The classic example being a
       | long runway.
       | 
       | If the runway was a long polygon and you had a long texture map
       | (with a dashed centerline for example) the standard code to map
       | the bitmap to the projected runway polygon would not in fact
       | apply perspective to the bitmap -- the intervals between the
       | dashes would be a fixed not perspective distance.
       | 
       | The solution was to break up the runway into a whole bunch of
       | shorter polygons -- each with a bitmap of perhaps one
       | stripe/dash.
        
         | aaaaaaaaaaab wrote:
         | The PlayStation didn't have perspective-correct texture mapping
         | despite having a real 3D rendering pipeline:
         | https://www.youtube.com/watch?v=x8TO-nrUtSI
        
       | bombcar wrote:
       | 2D games had so many tricks that they often looked better than
       | their 3D replacements for quite some time. If you were able to do
       | every pixel by hand for a few views you often ended up with more
       | detail than you could in the low amount of polygons available
       | early on.
        
         | jimbob45 wrote:
         | Hand-painted/drawn backgrounds were unfairly good back in the
         | day. Something like Planescape: Torment looks better than its
         | age because there's really very little to render in real-time.
         | Conversely, something comparable like SimGolf looks much worse
         | despite coming out later because it couldn't leverage anything
         | pre-rendered.
        
       | Waterluvian wrote:
       | I remember the D2 perspective mode was a neat trick but it made
       | the game kinda fuzzy and broke core graphics features such as my
       | character wouldn't be green when poisoned.
        
       ___________________________________________________________________
       (page generated 2021-08-21 23:00 UTC)