[HN Gopher] A Game Art Trick: Don't Starve, Diablo - Parallax 7 ___________________________________________________________________ A Game Art Trick: Don't Starve, Diablo - Parallax 7 Author : homarp Score : 127 points Date : 2021-08-21 20:15 UTC (2 hours ago) (HTM) web link (simonschreibt.de) (TXT) w3m dump (simonschreibt.de) | JKCalhoun wrote: | "Fake perspective" was problematic in early flight simulators as | well where texture-mapping was used. The classic example being a | long runway. | | If the runway was a long polygon and you had a long texture map | (with a dashed centerline for example) the standard code to map | the bitmap to the projected runway polygon would not in fact | apply perspective to the bitmap -- the intervals between the | dashes would be a fixed not perspective distance. | | The solution was to break up the runway into a whole bunch of | shorter polygons -- each with a bitmap of perhaps one | stripe/dash. | aaaaaaaaaaab wrote: | The PlayStation didn't have perspective-correct texture mapping | despite having a real 3D rendering pipeline: | https://www.youtube.com/watch?v=x8TO-nrUtSI | bombcar wrote: | 2D games had so many tricks that they often looked better than | their 3D replacements for quite some time. If you were able to do | every pixel by hand for a few views you often ended up with more | detail than you could in the low amount of polygons available | early on. | jimbob45 wrote: | Hand-painted/drawn backgrounds were unfairly good back in the | day. Something like Planescape: Torment looks better than its | age because there's really very little to render in real-time. | Conversely, something comparable like SimGolf looks much worse | despite coming out later because it couldn't leverage anything | pre-rendered. | Waterluvian wrote: | I remember the D2 perspective mode was a neat trick but it made | the game kinda fuzzy and broke core graphics features such as my | character wouldn't be green when poisoned. ___________________________________________________________________ (page generated 2021-08-21 23:00 UTC)