[HN Gopher] Show HN: I made a meme creator that makes around $4k... ___________________________________________________________________ Show HN: I made a meme creator that makes around $4k a month Author : par Score : 169 points Date : 2021-08-27 15:59 UTC (7 hours ago) (HTM) web link (metameme.app) (TXT) w3m dump (metameme.app) | conqrr wrote: | Nice! What brings the revenue? Ads or do you charge? | par wrote: | It is subscription based model. $5/month or $35/year. | mastrsushi wrote: | I'd love to scoff who would pay a subscription fee for a meme | generator, but clearly plenty of people. Good work! | tarey wrote: | Great work | par wrote: | thank you | javiermaestro wrote: | From your comments, you turned from a one-time purchase to | subscriptions. | | Can you share your attrition rate? Also, how many want to pay | per-month VS the full year (heavily discounted price)? | | Thanks! | par wrote: | Yes happy to. From the app store analytics over last 30 days | | Retention rate: 82% | | Monthly subs: 93% | | yearly subs: 7% | javiermaestro wrote: | Thanks! I just can't wrap my head around the fact that | someone is willing to pay $5 a month for a meme app! XD | | Are the users active? Have you thought / analyzed if they pay | and forget that it's a subscription? :-? | nickthegreek wrote: | Same, but on the other hand memers do seem to take their | craft seriously. While I wouldn't want to pay monthly for | this app as I would use it a few times a year (I'll just | fire up photoshop), I guess its not too much cash for users | serious about creating. Apparently you can make some good | cash focusing on a niche user market. | par wrote: | Something interesting I found is that the many of the | 'power users' of the meme world have many different meme | making apps and they pay for most of them! | robocat wrote: | What are some of the sites that the 'power users' | initially seed with their memes? | | Are there any patterns to (profiles of) the power users, | or customer segments you know about the power users? | Amateur versus professional? | | Edit: I see you mention "a lot of my users run fairly | large instagram pages (50k+ followers)", so other sites | or segments? | par wrote: | Yes the users are quite active. The main thing people are | paying for are the video features and the video scraper. | There is some code which allows the app to pull videos from | youtube, instagram, facebook, twitter, reddit, etc, and I | think that is really the thing that separates this app from | other generic image editors. | vletal wrote: | From YouTube? I thought that such app would get rejected | from App Store... | damsta wrote: | Nice work! | nickthegreek wrote: | I loathe apps that want a subscription for such a trivial | concept. Why did you choose this route over ad support or one | time payment? | na85 wrote: | I find ads to be disgusting, and I loathe apps that are ad | supported. I'm glad the author chose the subscription route. | par wrote: | I don't get enough volume for ad support to be meaningful, and | i didnt want to ruin the experience with ads. Before | subscriptions, for a long time it was a one time purchase only. | Then some VC's suggested i experiment with subscriptions, and I | was very hesitant and semi grossed out. But I decided to give | it a try, and I was seriously amazed that my conversion was | barely impacted, and the same people buying one time purchases | were also willing to purchase subscriptions. From there I did | price experimentation, and was even more surprised to see the | results there. | chippy wrote: | how did you do the experimentations? some kind of AB testing? | par wrote: | I'm embarrassed to say that I never used any formal a/b | testing tools. I just fully converted to subscriptions, and | ran it for a few weeks, and compared it to the previous few | weeks (which were one time purchase.) | inetknght wrote: | You don't need A/B testing tools. Most people don't like | being tested on. Trust your gut, listen to your users, | and just beware of vocal minorities. It seems like you're | doing well already. | asddubs wrote: | I'm surprised as well. I respect the hustle, but I honestly | don't understand why anyone would debase themselves by paying | $5 a month to make memes | par wrote: | a lot of my users run fairly large instagram pages (50k+ | followers), so for them it's quite worth it I think. | bostik wrote: | Ok, that's actually quite an interesting - and remarkably | specific - customer segment. | | If your core customer base pulls in 4 or 5 figures a | month from their own hustle, they might be willing to pay | up to $15/month for features tailor-made for their needs. | stronglikedan wrote: | I don't know either, but I imagine it's the same reason | they debase themselves by valuing the fake internet points | the memes earn them. | zem wrote: | what would you consider "real" internet points? | wy35 wrote: | A successful meme page with thousands of followers can | generate substantial income. "Fake internet points" | sometimes correlates directly with real cash. | Freeboots wrote: | A lot of big ig pages or whatever make decent money, even | 'theme' pages that dont revolve around an 'influencer' | personality. This would be a pretty minor business expense | if its even a little bit useful. | tyingq wrote: | Hard to argue when it's making non-trivial revenue. I was | surprised people would pay a subscription for a meme tool too, | but... | par wrote: | but here we are :) | exdsq wrote: | Clearly it's not trivial enough such that hundreds/thousands of | people are willing to pay for it! | inetknght wrote: | > _I loathe apps that want a subscription for such a trivial | concept. Why did you choose this route over ad support or one | time payment?_ | | Not OP but to counterpoint: I loathe apps that want to be | supported by ads. Give me a one-time payment or a subscription. | Let me choose if your service if worth paying for. If it's not | worth paying for then it's also not worth ads. I'll use | adblockers and use your service without ads anyway or else not | use it at all. | ryandrake wrote: | As a user, my order of preference is: | | 1. Non-personalized (non-intrusive) ads | | 2. One time payment | | 3. Yearly subscription | | 4. Ads that mine Bitcoin or otherwise make use of my compute | resources | | 5. Monthly subscription | | 6. Personalized, intrusive ads | | I will go out of my way to actively avoid 4-6. For 3 it would | hav to be DAMN good software. | orangea wrote: | I know it is a popular opinion, but I never understood | it... why would you rather have non-personalized ads than | personalized ads? | ryandrake wrote: | Because I know personal ads were made possible by | obtaining private information about me, whereas non- | personalized ads likely weren't. I'm not going to | interact with either of them so I prefer the ones without | privacy cost. | handrous wrote: | They're creepy as fuck. Same reason someone might not | like being followed around everywhere, even if the person | following them just writes down stuff about them but | never does anything else. Spying ads are like that, but | worse: it's like that person also occasionally runs in | front of you to slap an ad-bearing sticker on some | surface you're about to encounter, based on stuff they've | written down. | | Spyvertising is that, but at an industrial scale. If | one's creepy and ought to warrant intervention by law | enforcement, the other's much, much worse. | chucksta wrote: | I don't trust whatever company is holding their | informational profile of me to hold it securely. Or what | the extent of the information they've gathered can | indicate, no one is going to stop at "just enough" | orangea wrote: | Honest question, why do you care if it isn't secure? What | would be the downside of one's internet activity being | public? | inetknght wrote: | > _What would be the downside of one 's internet activity | being public?_ | | Are you for real? | | Want to know what your employer has you working on? Let's | see what searches you've done. | | Want to know what your employees are doing? Let's see | what things they're buying. | | Fuck that obnoxious bullshit. | orangea wrote: | Yes I am for real and I genuinely don't see why either of | those things are bad. | inetknght wrote: | Well your employer probably doesn't want you to leak work | to competitors. | | You probably don't want your employer to know that you | have cancer, are hiding a fling, and could soon have | family problems requiring you to take a leave of absence. | kaybe wrote: | I am deeply annoyed by ads with bad context fit. When I | read about something I don't want my attention to be | hijacked to other topics. | | E.g. when I look at code I don't want ads for photography | equipment, but ads for coding courses or books may be | juuust acceptable. It also has the nice benefit of not | needing personalization, so the sibling comments' points | are also included. | mishafb wrote: | 1. You charge what people are willing to pay, not how much your | product is worth. | | 2. When it's a subscription as a customer you have more trust | that it will continue working. When it's a one time purchase, | who knows how long it will last. | xaedes wrote: | > When it's a subscription as a customer you have more trust | that it will continue working. When it's a one time purchase, | who knows how long it will last. | | Funny, for me this is the total opposite: subscription | software may end any time and then you got nothing. One time | purchased software you can just continue to use. Well, I | guess in the games of rent-seeking, cloud-only, security and | updates the viability of this is fading... | WA wrote: | It depends on the software. Is it an isolated thing? Then | yes, you can continue to use it. But apps that read from | APIs or scrape data are one version away from not | functioning at all. Hence, regular updates. Hence, | subscriptions to justify the ongoing modifications. | cftm wrote: | Total tangent, I used to have the Office 365 subscription | but canceled it, yet I can still use word/excel - I've just | lost access to the cloud features which I wasn't using to | begin with - I would have thought they'd disable my version | of word/excel but when I canceled it did not happen. | robertlagrant wrote: | > 1. You charge what people are willing to pay, not how much | your product is worth. | | What's the difference? | yupper32 wrote: | Probably better phrased as: | | You charge what people are willing to pay, not how much you | _think_ your product is worth. | FunHearing3443 wrote: | True, with #1 this is pedantic but it could be restated as | the worth of your product is what people are willing to pay. | granshaw wrote: | What do you think? To make more money of course, which is the | whole point of businesses. | bob229 wrote: | Are you a communist or something?! | 58x14 wrote: | Forgive me, but if the market responds to OP's subscription | model (and $4k/mo is not trivial), no ads is a better user | experience and there is less dependency on the ad network for | revenue. | | It's typically much harder to acquire new users than retain | current users = subscription model allows you to monetize your | userbase over a broader period of time (let's say $5/mo * 6 mo | = $30) to a value that would likely be cost-prohibitive. Most | users would not spend $30 for this app. But they might sign up | for a free trial, and then the $5 subscription. | angryasian wrote: | the one time payment for a multi year support of software | doesn't grow businesses. We just don't see the business of | releasing a new version of the same software every two years | with some new features and minor refresh, though it still | done. It might support a small dev, but you need recurring | revenue and subscriptions and ways to increase the ARPU to | grow a real business. | par wrote: | Yes agreed. I used to have a one time purchase, but then I | kept improving the app, adding more complex features, and | the old price didn't reflect all the new work I had put in. | Etheryte wrote: | Since you're essentially mostly repackaging content other people | have created, what's your approach to copyright and royalties? Or | is the plan to simply hope you never get a DMCA notice or the | like? | RicoElectrico wrote: | For some time I wanted to make browser-based utils/time wasters | in the same vein (think Photopea but simpler, or .io games) - to | generate some passive income, even if it'd be $100 a month or so. | Has anybody succeeded in that and can share what was key to | achieve income? I mean, most savvy people have ad blockers these | days. | par wrote: | Personally I think app would be the way to go, and charge some | in app fee or subscription. I don't think anyone would pay for | browser apps, and you would require massive volume to be ad | supported. | RicoElectrico wrote: | I guess the adblock usage percentage for mobile is much lower | due to the hassle required :) | sosodev wrote: | I made a web game that has been played by around a hundred | thousand people so far and net a few hundred dollars. Now that | the idea is validated I'm releasing a huge update soon that | will tie in with a Patreon page and I expect it to earn some | decent monthly revenue. | 0xbkt wrote: | Have a client from Turkey who is basically running all Agar.io | clones today (600+ online players) in the Web. Google ranks him | 1st in search results (even higher than the original Agar.io | itself) for multiple competitive keywords, and he makes around | EUR3-4k every month from ads. Target audience is mostly kids, | who are looking for unblocked alternatives of their favorite | browser games at school. | | He keeps saying SEO is everything, and won't drop the tiniest | hint about how he's achieving to top Google results. | gldev3 wrote: | I enjoy seeing posts like these, good for you pal. Is it hard to | maintain? Is this just side income? | | :) | par wrote: | Thank you! It doesn't take a lot of maintenance, mostly side | income at this point. But I have put in a LOT of hours on it | over the years. I will work on it in bursts, and take a few | weeks and work on it 3-5 hours a day, and then not work on it | at all for a while. I do need to keep the image library fresh, | but that is pretty easy. To be honest, if I worked a bit more | on it, I think it could do a lot better. | giarc wrote: | At $4k per month, you could sell it for quite a bit of money. | Multiples on apps are pretty high right now. | yreg wrote: | Thank you for all the info you shared in this thread, it is | interesting. | lxe wrote: | Awesome work, Par! Nice to see this on HN. | [deleted] | par wrote: | thanks buddy :) | gramakri wrote: | I am seeing "Did Not Connect: Potential Security Issue" in | firefox. | | Here's a screenshot - https://imgur.com/a/SzVS75Q | | Same in chrome. The cert is wrong, it has the cert of | "search.dnsadvantage.com" | par wrote: | Hmm, i just installed a new SSL certificate today, but it seems | to be installed correctly. Can you try some kind of refresh or | a different browser? | | edit: oh, please try https://metameme.app | | edit: the cert should be sectigo https://imgur.com/a/jb91a0z | gramakri wrote: | Heh, seems to be something with the wifi because it works | fine with android+mobile network. Suspicious! Looks like a | misconfigured dns server in the coffee shop. Sorry for the | false call . | par wrote: | no no, it's not false! My friend on at&t has also noticed | some really weird dns or server configuration issues with | my server. It's a digital ocean cloud instance. I need to | get to the bottom of it. | opencl wrote: | The Android version seems abandoned, it hasn't been updated in | several years and there are several reviews complaining that paid | features no longer work. Are there any plans to update it? | par wrote: | I do personally apologize for this. The android app was built | by a very close friend of mine as a favor/side project back in | the early days, and you are correct, it has been abandoned :( | The plan is to just take it down. I need to contact him but | don't want to offend him! Let that be a lesson of going into | business with friends! | imnotreallynew wrote: | You're making a healthy revenue, any reason you don't want to | just contract out a few updates? I work full time but I've | also run a small contracting business for years, happy to do | it at a reasonable cost. | par wrote: | I have considered this, I don't see anywhere near the same | purchase conversion on android that I do on iOS. But that | could also be due to build quality. Do you have any insight | on how successful pay models are on android apps? | handrous wrote: | This is the norm on Android, and means you have to have | huge scale before it's worth releasing a paid or | subscription app on Android, which might be viable at | much smaller scale on iOS. It's part of why Android's | ecosystem has so much prominent adware. Common wisdom | (backed up by data) in the industry is that, generally | speaking, your "conversion rate" for paid or subscription | apps on Android will be a tiny sliver of what it is on | iOS, unless your app is very unusual. | | There are a bunch of factors that probably cause this, | but they're all mixed up and intertwined so it's hard to | point at one and go "that's it, that's the reason". | Selection bias of the user base (think: socio-economic | status, and maybe even average technical know-how or | comfort with software); iOS users use their devices _way_ | more than Android users, for all purposes (but, is that | because of the previous thing? Maybe); it could have | something to do with the ecosystems the two app stores | have cultivated, causing different levels of trust among | the two user bases when it comes time to spend money; it | could have something to do with the quality of the | experience of using the respective operating systems | themselves. | | Probably all of those contribute _some amount_. It 's | hard to say, though. | [deleted] | 58x14 wrote: | This is pretty standard - most Apple ecosystem users tend | to be somewhere between 2-3x more measurably valuable, | whether App store v Play store revenue [1] or as audience | segments in advertising _. | | You may consider a relationship with another developer | where they maintain the Android distro in exchange for | some significant percentage of revenue. | | 1 - https://sensortower.com/blog/app-revenue-and- | downloads-1h-20... _ - source needed, but speaking from | experience at scale | ALittleLight wrote: | Curious if you've thought about getting anyone else to take a | look at the Android side of things. Seems a shame to just let | a working project fizzle for Android. | | Do you have a repo or something for the Android app that | curious people could look at? | [deleted] | cushychicken wrote: | Man, that's really cool. | | I love memes. I've always wanted to do some kind of a browser | based meme maker I could either monetize with ads or a nominal | ($10/yr) payment to remove ads. | par wrote: | I think Kapwing has dominated the browser market as of | recently, but before that imgflip was always my go to. | atum47 wrote: | Memes are a good source of income now a days, just look at Elon | Musk. | | Jokes apart, great to see a fun project like this giving profit. | Well done. | par wrote: | thanks! memes can pay off apparently :) | zfxfr wrote: | It looks like the Android version is not accessible or the link | contains a mistake. Or you removed it from Google play store ? If | so why ? | par wrote: | seems like it was just taken down by my friend... the android | version is woefully out of date. Sorry about that. I am | removing the links now. | santa_boy wrote: | Where do most of your customers come from? Any typical profiles? | | Quite impressive that you could do this with a meme creator! | par wrote: | Thank you! The early users came from me buying instagram ads, | and recent users are primarily from App Store ads. Amazingly | there is some organic traffic as well. I spent a lot of time | trying to improve my app store ranking, and that makes a HUGE | difference for getting new customers. If you can rank in the | top 3 for a couple of important keywords, you can do really | well. | joenr wrote: | What did you do to reach so many users? How did you grow it? | par wrote: | I have been building the app for many years now. In the | beginning I spent money mostly on instagram and facebook ads. I | had pretty decent results on this, and could get installs for | around 20-30 cents. However, those users also trashed my app in | comments and didn't convert to paying users. Later I moved to | App Store ads, it costs a bit more for the downloads, but the | users convert much better. I am starting to think of going back | and giving IG ads a shot though. | | Edit: forgot to mention, I also spent quite a bit of time | improving app store ranking, which contributes significantly to | getting more downloads and customers. | tommymachine wrote: | what did you use to do the ASO? | par wrote: | I used the free version of App Annie, and did a bunch of | experimentation on the title, subtitle and keywords that I | entered into the app store. | kebsup wrote: | Good job! I've created gif meme creator and so far I've only | received one 5 USD donation. :D https://gifmemes.io | aazaa wrote: | > The total cost of this tool is: 60$ (yearly, domain) + | 60$(yearly, hosting) + more than 150 hours of programming | (which would be about 4000$ from where I live). Revenue is non- | existent. I've decided to leave the site ad-free because ads | suck but now it's only eating money so please donate. My | current plan on getting a payout is getting Elon Musk to use it | and hoping he will buy me a Tesla. | | That is a seriously good result for 150 hours give or take. I | wonder if Elon peruses HN... | cookingrobot wrote: | Looks neat. FYI the templates search isn't working. | | I'd love to browse for more examples. | maximum_stress wrote: | You're also missing an obvious donation link. Might want to | link to Patreon, Paypal, a *coin address. Something. | didibus wrote: | Well, you offer it for free, but also you don't target mobile? | Maybe that's the difference? | zem wrote: | that's seriously impressive! | jwithington wrote: | template search isn't working. did you exceed your search api's | limit lol | kebsup wrote: | yep, I needed to upgrade firebase. | par wrote: | get on the blaze plan :D | khazhoux wrote: | How do I donate? I'll double your year-to-date earn! | atum47 wrote: | this looks super cool. I'm working (from time to time) in a web | flash app, that could be used to this kind of meme creation. | | How do you do the tracking? Is it blob tracking or do you use | something more sofisticated? | | this is how my web flash app is coming along: | https://www.youtube.com/playlist?list=PL3pnEx5_eGm9BbCp2ZTj6... | atum47 wrote: | I'm also interested in the GIF export. Right now I'm only | exporting videos using canvas record stream, but I'm thinking | about using ffmpeg.js to support different formats including | animated gifs | kebsup wrote: | I've tried using ffmpeg but the browser support just isn't | very good yet, so I'm using | https://github.com/deanm/omggif. | kebsup wrote: | The tracking is basically a greedy search of the least sum of | square differences of pixels in anchor, so even simpler than | that. | par wrote: | Uhhh, WOW! This is actually really well done. I love the labels | anchored to the objects in the image. That is so crucial. And | the frame editor, the label position editor, I mean this is | seriously well done. I think it might be a bit too powerful for | average users though. | kebsup wrote: | It was my bachelor's thesis project, so I just kept adding | features. There is a simplified version on mobile, in which | you just choose a template and change texts. | DantesKite wrote: | Way to go man. | par wrote: | thank you! | yawaworht1978 wrote: | Good job, may I ask , what was your marketing strategy? Did you | engage a lead generation company, SEO? How did you gain | visibility in the virtual shops? Used social media for promotion? | Pricing structure? | | If those questions are too profound, feel free to not address | them, but either way, this is impressive for a solo Indy dev. | | And what is the tech stack? Do you listen to users feature | requests and bug reports? | | I have a project in mind myself and all the above questions I | wouldn't know how to handle. | par wrote: | I have not engaged in any outside marketing consultancy, lead | gen or SEO. I have done some stuff myself, written blog posts | and tried my hand at basic marketing tasks, but honestly i | don't have much time for it. For gaining visibility, i mostly | rely on app store optimization or paid ads. | | Tech stack is swift, and python on the backend. I do listen to | user requests and bugs, in fact I get tons of great feedback | from my users with how quickly i respond to their issues, | usually resolving issues within an hour, all on my own. It | takes up a decent chunk of time, but I do care a lot about the | customers, so that makes it worth it. | lurn_mor wrote: | Whom do you license the Original Content from? Or do you steal it | without recompensation? | Uberphallus wrote: | Parody/satire is generally fair use. | trolololooo wrote: | I wonder if that protects the person who makes the parody, | rather than the app developer who make $4K a month. Lawyers | will not typically go after targets that don't have money for | payouts. | langitbiru wrote: | I mean Elon Musk steals memes all the time. | | https://www.nytimes.com/2021/05/07/style/elon-musk-memes.htm... | | Technically speaking, building a meme platform that takes | recompensation into account is an interesting problem. | | https://twitter.com/balajis/status/1370373708506750977?lang=... | par wrote: | I've always been concerned about this, but there are so many | meme creation tools out there that don't seem to be impacted by | this problem. | giarc wrote: | I'd say just be ready to take down an image if someone | approaches you and you should be fine. | _ink_ wrote: | I am really envious of people living in countries that have fair | use. In the EU somebody would sue you because of copyright | infringement. | deadbunny wrote: | Nope. | | https://www.bbc.co.uk/news/technology-47708144 | luckylion wrote: | That's about platforms where memes are posted to though, not | a meme generator that creates templates (i.e. other people's | pictures etc) for you to post and takes money specifically | for providing that service. | par wrote: | I've always worried about copyright infringement as well. | thaumasiotes wrote: | I love the promotional messaging. :D | | "Your Instagram page will gain tons of followers. You will be | famous on Twitter." | par wrote: | thanks, writing copy is not my strong suit, and this was after | many iterations. | pixiemaster wrote: | actually it's quite to the point, no fuss, clear value | proposition. | smhenderson wrote: | And it comes across as just whimsically sarcastic enough to | fit in with the overall subject really well. | | If that wasn't intentional, even better! ___________________________________________________________________ (page generated 2021-08-27 23:00 UTC)