[HN Gopher] Show HN: I made a meme creator that makes around $4k...
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       Show HN: I made a meme creator that makes around $4k a month
        
       Author : par
       Score  : 169 points
       Date   : 2021-08-27 15:59 UTC (7 hours ago)
        
 (HTM) web link (metameme.app)
 (TXT) w3m dump (metameme.app)
        
       | conqrr wrote:
       | Nice! What brings the revenue? Ads or do you charge?
        
         | par wrote:
         | It is subscription based model. $5/month or $35/year.
        
       | mastrsushi wrote:
       | I'd love to scoff who would pay a subscription fee for a meme
       | generator, but clearly plenty of people. Good work!
        
       | tarey wrote:
       | Great work
        
         | par wrote:
         | thank you
        
       | javiermaestro wrote:
       | From your comments, you turned from a one-time purchase to
       | subscriptions.
       | 
       | Can you share your attrition rate? Also, how many want to pay
       | per-month VS the full year (heavily discounted price)?
       | 
       | Thanks!
        
         | par wrote:
         | Yes happy to. From the app store analytics over last 30 days
         | 
         | Retention rate: 82%
         | 
         | Monthly subs: 93%
         | 
         | yearly subs: 7%
        
           | javiermaestro wrote:
           | Thanks! I just can't wrap my head around the fact that
           | someone is willing to pay $5 a month for a meme app! XD
           | 
           | Are the users active? Have you thought / analyzed if they pay
           | and forget that it's a subscription? :-?
        
             | nickthegreek wrote:
             | Same, but on the other hand memers do seem to take their
             | craft seriously. While I wouldn't want to pay monthly for
             | this app as I would use it a few times a year (I'll just
             | fire up photoshop), I guess its not too much cash for users
             | serious about creating. Apparently you can make some good
             | cash focusing on a niche user market.
        
               | par wrote:
               | Something interesting I found is that the many of the
               | 'power users' of the meme world have many different meme
               | making apps and they pay for most of them!
        
               | robocat wrote:
               | What are some of the sites that the 'power users'
               | initially seed with their memes?
               | 
               | Are there any patterns to (profiles of) the power users,
               | or customer segments you know about the power users?
               | Amateur versus professional?
               | 
               | Edit: I see you mention "a lot of my users run fairly
               | large instagram pages (50k+ followers)", so other sites
               | or segments?
        
             | par wrote:
             | Yes the users are quite active. The main thing people are
             | paying for are the video features and the video scraper.
             | There is some code which allows the app to pull videos from
             | youtube, instagram, facebook, twitter, reddit, etc, and I
             | think that is really the thing that separates this app from
             | other generic image editors.
        
               | vletal wrote:
               | From YouTube? I thought that such app would get rejected
               | from App Store...
        
       | damsta wrote:
       | Nice work!
        
       | nickthegreek wrote:
       | I loathe apps that want a subscription for such a trivial
       | concept. Why did you choose this route over ad support or one
       | time payment?
        
         | na85 wrote:
         | I find ads to be disgusting, and I loathe apps that are ad
         | supported. I'm glad the author chose the subscription route.
        
         | par wrote:
         | I don't get enough volume for ad support to be meaningful, and
         | i didnt want to ruin the experience with ads. Before
         | subscriptions, for a long time it was a one time purchase only.
         | Then some VC's suggested i experiment with subscriptions, and I
         | was very hesitant and semi grossed out. But I decided to give
         | it a try, and I was seriously amazed that my conversion was
         | barely impacted, and the same people buying one time purchases
         | were also willing to purchase subscriptions. From there I did
         | price experimentation, and was even more surprised to see the
         | results there.
        
           | chippy wrote:
           | how did you do the experimentations? some kind of AB testing?
        
             | par wrote:
             | I'm embarrassed to say that I never used any formal a/b
             | testing tools. I just fully converted to subscriptions, and
             | ran it for a few weeks, and compared it to the previous few
             | weeks (which were one time purchase.)
        
               | inetknght wrote:
               | You don't need A/B testing tools. Most people don't like
               | being tested on. Trust your gut, listen to your users,
               | and just beware of vocal minorities. It seems like you're
               | doing well already.
        
           | asddubs wrote:
           | I'm surprised as well. I respect the hustle, but I honestly
           | don't understand why anyone would debase themselves by paying
           | $5 a month to make memes
        
             | par wrote:
             | a lot of my users run fairly large instagram pages (50k+
             | followers), so for them it's quite worth it I think.
        
               | bostik wrote:
               | Ok, that's actually quite an interesting - and remarkably
               | specific - customer segment.
               | 
               | If your core customer base pulls in 4 or 5 figures a
               | month from their own hustle, they might be willing to pay
               | up to $15/month for features tailor-made for their needs.
        
             | stronglikedan wrote:
             | I don't know either, but I imagine it's the same reason
             | they debase themselves by valuing the fake internet points
             | the memes earn them.
        
               | zem wrote:
               | what would you consider "real" internet points?
        
               | wy35 wrote:
               | A successful meme page with thousands of followers can
               | generate substantial income. "Fake internet points"
               | sometimes correlates directly with real cash.
        
             | Freeboots wrote:
             | A lot of big ig pages or whatever make decent money, even
             | 'theme' pages that dont revolve around an 'influencer'
             | personality. This would be a pretty minor business expense
             | if its even a little bit useful.
        
         | tyingq wrote:
         | Hard to argue when it's making non-trivial revenue. I was
         | surprised people would pay a subscription for a meme tool too,
         | but...
        
           | par wrote:
           | but here we are :)
        
         | exdsq wrote:
         | Clearly it's not trivial enough such that hundreds/thousands of
         | people are willing to pay for it!
        
         | inetknght wrote:
         | > _I loathe apps that want a subscription for such a trivial
         | concept. Why did you choose this route over ad support or one
         | time payment?_
         | 
         | Not OP but to counterpoint: I loathe apps that want to be
         | supported by ads. Give me a one-time payment or a subscription.
         | Let me choose if your service if worth paying for. If it's not
         | worth paying for then it's also not worth ads. I'll use
         | adblockers and use your service without ads anyway or else not
         | use it at all.
        
           | ryandrake wrote:
           | As a user, my order of preference is:
           | 
           | 1. Non-personalized (non-intrusive) ads
           | 
           | 2. One time payment
           | 
           | 3. Yearly subscription
           | 
           | 4. Ads that mine Bitcoin or otherwise make use of my compute
           | resources
           | 
           | 5. Monthly subscription
           | 
           | 6. Personalized, intrusive ads
           | 
           | I will go out of my way to actively avoid 4-6. For 3 it would
           | hav to be DAMN good software.
        
             | orangea wrote:
             | I know it is a popular opinion, but I never understood
             | it... why would you rather have non-personalized ads than
             | personalized ads?
        
               | ryandrake wrote:
               | Because I know personal ads were made possible by
               | obtaining private information about me, whereas non-
               | personalized ads likely weren't. I'm not going to
               | interact with either of them so I prefer the ones without
               | privacy cost.
        
               | handrous wrote:
               | They're creepy as fuck. Same reason someone might not
               | like being followed around everywhere, even if the person
               | following them just writes down stuff about them but
               | never does anything else. Spying ads are like that, but
               | worse: it's like that person also occasionally runs in
               | front of you to slap an ad-bearing sticker on some
               | surface you're about to encounter, based on stuff they've
               | written down.
               | 
               | Spyvertising is that, but at an industrial scale. If
               | one's creepy and ought to warrant intervention by law
               | enforcement, the other's much, much worse.
        
               | chucksta wrote:
               | I don't trust whatever company is holding their
               | informational profile of me to hold it securely. Or what
               | the extent of the information they've gathered can
               | indicate, no one is going to stop at "just enough"
        
               | orangea wrote:
               | Honest question, why do you care if it isn't secure? What
               | would be the downside of one's internet activity being
               | public?
        
               | inetknght wrote:
               | > _What would be the downside of one 's internet activity
               | being public?_
               | 
               | Are you for real?
               | 
               | Want to know what your employer has you working on? Let's
               | see what searches you've done.
               | 
               | Want to know what your employees are doing? Let's see
               | what things they're buying.
               | 
               | Fuck that obnoxious bullshit.
        
               | orangea wrote:
               | Yes I am for real and I genuinely don't see why either of
               | those things are bad.
        
               | inetknght wrote:
               | Well your employer probably doesn't want you to leak work
               | to competitors.
               | 
               | You probably don't want your employer to know that you
               | have cancer, are hiding a fling, and could soon have
               | family problems requiring you to take a leave of absence.
        
               | kaybe wrote:
               | I am deeply annoyed by ads with bad context fit. When I
               | read about something I don't want my attention to be
               | hijacked to other topics.
               | 
               | E.g. when I look at code I don't want ads for photography
               | equipment, but ads for coding courses or books may be
               | juuust acceptable. It also has the nice benefit of not
               | needing personalization, so the sibling comments' points
               | are also included.
        
         | mishafb wrote:
         | 1. You charge what people are willing to pay, not how much your
         | product is worth.
         | 
         | 2. When it's a subscription as a customer you have more trust
         | that it will continue working. When it's a one time purchase,
         | who knows how long it will last.
        
           | xaedes wrote:
           | > When it's a subscription as a customer you have more trust
           | that it will continue working. When it's a one time purchase,
           | who knows how long it will last.
           | 
           | Funny, for me this is the total opposite: subscription
           | software may end any time and then you got nothing. One time
           | purchased software you can just continue to use. Well, I
           | guess in the games of rent-seeking, cloud-only, security and
           | updates the viability of this is fading...
        
             | WA wrote:
             | It depends on the software. Is it an isolated thing? Then
             | yes, you can continue to use it. But apps that read from
             | APIs or scrape data are one version away from not
             | functioning at all. Hence, regular updates. Hence,
             | subscriptions to justify the ongoing modifications.
        
             | cftm wrote:
             | Total tangent, I used to have the Office 365 subscription
             | but canceled it, yet I can still use word/excel - I've just
             | lost access to the cloud features which I wasn't using to
             | begin with - I would have thought they'd disable my version
             | of word/excel but when I canceled it did not happen.
        
           | robertlagrant wrote:
           | > 1. You charge what people are willing to pay, not how much
           | your product is worth.
           | 
           | What's the difference?
        
             | yupper32 wrote:
             | Probably better phrased as:
             | 
             | You charge what people are willing to pay, not how much you
             | _think_ your product is worth.
        
           | FunHearing3443 wrote:
           | True, with #1 this is pedantic but it could be restated as
           | the worth of your product is what people are willing to pay.
        
         | granshaw wrote:
         | What do you think? To make more money of course, which is the
         | whole point of businesses.
        
         | bob229 wrote:
         | Are you a communist or something?!
        
         | 58x14 wrote:
         | Forgive me, but if the market responds to OP's subscription
         | model (and $4k/mo is not trivial), no ads is a better user
         | experience and there is less dependency on the ad network for
         | revenue.
         | 
         | It's typically much harder to acquire new users than retain
         | current users = subscription model allows you to monetize your
         | userbase over a broader period of time (let's say $5/mo * 6 mo
         | = $30) to a value that would likely be cost-prohibitive. Most
         | users would not spend $30 for this app. But they might sign up
         | for a free trial, and then the $5 subscription.
        
           | angryasian wrote:
           | the one time payment for a multi year support of software
           | doesn't grow businesses. We just don't see the business of
           | releasing a new version of the same software every two years
           | with some new features and minor refresh, though it still
           | done. It might support a small dev, but you need recurring
           | revenue and subscriptions and ways to increase the ARPU to
           | grow a real business.
        
             | par wrote:
             | Yes agreed. I used to have a one time purchase, but then I
             | kept improving the app, adding more complex features, and
             | the old price didn't reflect all the new work I had put in.
        
       | Etheryte wrote:
       | Since you're essentially mostly repackaging content other people
       | have created, what's your approach to copyright and royalties? Or
       | is the plan to simply hope you never get a DMCA notice or the
       | like?
        
       | RicoElectrico wrote:
       | For some time I wanted to make browser-based utils/time wasters
       | in the same vein (think Photopea but simpler, or .io games) - to
       | generate some passive income, even if it'd be $100 a month or so.
       | Has anybody succeeded in that and can share what was key to
       | achieve income? I mean, most savvy people have ad blockers these
       | days.
        
         | par wrote:
         | Personally I think app would be the way to go, and charge some
         | in app fee or subscription. I don't think anyone would pay for
         | browser apps, and you would require massive volume to be ad
         | supported.
        
           | RicoElectrico wrote:
           | I guess the adblock usage percentage for mobile is much lower
           | due to the hassle required :)
        
         | sosodev wrote:
         | I made a web game that has been played by around a hundred
         | thousand people so far and net a few hundred dollars. Now that
         | the idea is validated I'm releasing a huge update soon that
         | will tie in with a Patreon page and I expect it to earn some
         | decent monthly revenue.
        
         | 0xbkt wrote:
         | Have a client from Turkey who is basically running all Agar.io
         | clones today (600+ online players) in the Web. Google ranks him
         | 1st in search results (even higher than the original Agar.io
         | itself) for multiple competitive keywords, and he makes around
         | EUR3-4k every month from ads. Target audience is mostly kids,
         | who are looking for unblocked alternatives of their favorite
         | browser games at school.
         | 
         | He keeps saying SEO is everything, and won't drop the tiniest
         | hint about how he's achieving to top Google results.
        
       | gldev3 wrote:
       | I enjoy seeing posts like these, good for you pal. Is it hard to
       | maintain? Is this just side income?
       | 
       | :)
        
         | par wrote:
         | Thank you! It doesn't take a lot of maintenance, mostly side
         | income at this point. But I have put in a LOT of hours on it
         | over the years. I will work on it in bursts, and take a few
         | weeks and work on it 3-5 hours a day, and then not work on it
         | at all for a while. I do need to keep the image library fresh,
         | but that is pretty easy. To be honest, if I worked a bit more
         | on it, I think it could do a lot better.
        
           | giarc wrote:
           | At $4k per month, you could sell it for quite a bit of money.
           | Multiples on apps are pretty high right now.
        
           | yreg wrote:
           | Thank you for all the info you shared in this thread, it is
           | interesting.
        
       | lxe wrote:
       | Awesome work, Par! Nice to see this on HN.
        
         | [deleted]
        
         | par wrote:
         | thanks buddy :)
        
       | gramakri wrote:
       | I am seeing "Did Not Connect: Potential Security Issue" in
       | firefox.
       | 
       | Here's a screenshot - https://imgur.com/a/SzVS75Q
       | 
       | Same in chrome. The cert is wrong, it has the cert of
       | "search.dnsadvantage.com"
        
         | par wrote:
         | Hmm, i just installed a new SSL certificate today, but it seems
         | to be installed correctly. Can you try some kind of refresh or
         | a different browser?
         | 
         | edit: oh, please try https://metameme.app
         | 
         | edit: the cert should be sectigo https://imgur.com/a/jb91a0z
        
           | gramakri wrote:
           | Heh, seems to be something with the wifi because it works
           | fine with android+mobile network. Suspicious! Looks like a
           | misconfigured dns server in the coffee shop. Sorry for the
           | false call .
        
             | par wrote:
             | no no, it's not false! My friend on at&t has also noticed
             | some really weird dns or server configuration issues with
             | my server. It's a digital ocean cloud instance. I need to
             | get to the bottom of it.
        
       | opencl wrote:
       | The Android version seems abandoned, it hasn't been updated in
       | several years and there are several reviews complaining that paid
       | features no longer work. Are there any plans to update it?
        
         | par wrote:
         | I do personally apologize for this. The android app was built
         | by a very close friend of mine as a favor/side project back in
         | the early days, and you are correct, it has been abandoned :(
         | The plan is to just take it down. I need to contact him but
         | don't want to offend him! Let that be a lesson of going into
         | business with friends!
        
           | imnotreallynew wrote:
           | You're making a healthy revenue, any reason you don't want to
           | just contract out a few updates? I work full time but I've
           | also run a small contracting business for years, happy to do
           | it at a reasonable cost.
        
             | par wrote:
             | I have considered this, I don't see anywhere near the same
             | purchase conversion on android that I do on iOS. But that
             | could also be due to build quality. Do you have any insight
             | on how successful pay models are on android apps?
        
               | handrous wrote:
               | This is the norm on Android, and means you have to have
               | huge scale before it's worth releasing a paid or
               | subscription app on Android, which might be viable at
               | much smaller scale on iOS. It's part of why Android's
               | ecosystem has so much prominent adware. Common wisdom
               | (backed up by data) in the industry is that, generally
               | speaking, your "conversion rate" for paid or subscription
               | apps on Android will be a tiny sliver of what it is on
               | iOS, unless your app is very unusual.
               | 
               | There are a bunch of factors that probably cause this,
               | but they're all mixed up and intertwined so it's hard to
               | point at one and go "that's it, that's the reason".
               | Selection bias of the user base (think: socio-economic
               | status, and maybe even average technical know-how or
               | comfort with software); iOS users use their devices _way_
               | more than Android users, for all purposes (but, is that
               | because of the previous thing? Maybe); it could have
               | something to do with the ecosystems the two app stores
               | have cultivated, causing different levels of trust among
               | the two user bases when it comes time to spend money; it
               | could have something to do with the quality of the
               | experience of using the respective operating systems
               | themselves.
               | 
               | Probably all of those contribute _some amount_. It 's
               | hard to say, though.
        
               | [deleted]
        
               | 58x14 wrote:
               | This is pretty standard - most Apple ecosystem users tend
               | to be somewhere between 2-3x more measurably valuable,
               | whether App store v Play store revenue [1] or as audience
               | segments in advertising _.
               | 
               | You may consider a relationship with another developer
               | where they maintain the Android distro in exchange for
               | some significant percentage of revenue.
               | 
               | 1 - https://sensortower.com/blog/app-revenue-and-
               | downloads-1h-20... _ - source needed, but speaking from
               | experience at scale
        
           | ALittleLight wrote:
           | Curious if you've thought about getting anyone else to take a
           | look at the Android side of things. Seems a shame to just let
           | a working project fizzle for Android.
           | 
           | Do you have a repo or something for the Android app that
           | curious people could look at?
        
       | [deleted]
        
       | cushychicken wrote:
       | Man, that's really cool.
       | 
       | I love memes. I've always wanted to do some kind of a browser
       | based meme maker I could either monetize with ads or a nominal
       | ($10/yr) payment to remove ads.
        
         | par wrote:
         | I think Kapwing has dominated the browser market as of
         | recently, but before that imgflip was always my go to.
        
       | atum47 wrote:
       | Memes are a good source of income now a days, just look at Elon
       | Musk.
       | 
       | Jokes apart, great to see a fun project like this giving profit.
       | Well done.
        
         | par wrote:
         | thanks! memes can pay off apparently :)
        
       | zfxfr wrote:
       | It looks like the Android version is not accessible or the link
       | contains a mistake. Or you removed it from Google play store ? If
       | so why ?
        
         | par wrote:
         | seems like it was just taken down by my friend... the android
         | version is woefully out of date. Sorry about that. I am
         | removing the links now.
        
       | santa_boy wrote:
       | Where do most of your customers come from? Any typical profiles?
       | 
       | Quite impressive that you could do this with a meme creator!
        
         | par wrote:
         | Thank you! The early users came from me buying instagram ads,
         | and recent users are primarily from App Store ads. Amazingly
         | there is some organic traffic as well. I spent a lot of time
         | trying to improve my app store ranking, and that makes a HUGE
         | difference for getting new customers. If you can rank in the
         | top 3 for a couple of important keywords, you can do really
         | well.
        
       | joenr wrote:
       | What did you do to reach so many users? How did you grow it?
        
         | par wrote:
         | I have been building the app for many years now. In the
         | beginning I spent money mostly on instagram and facebook ads. I
         | had pretty decent results on this, and could get installs for
         | around 20-30 cents. However, those users also trashed my app in
         | comments and didn't convert to paying users. Later I moved to
         | App Store ads, it costs a bit more for the downloads, but the
         | users convert much better. I am starting to think of going back
         | and giving IG ads a shot though.
         | 
         | Edit: forgot to mention, I also spent quite a bit of time
         | improving app store ranking, which contributes significantly to
         | getting more downloads and customers.
        
           | tommymachine wrote:
           | what did you use to do the ASO?
        
             | par wrote:
             | I used the free version of App Annie, and did a bunch of
             | experimentation on the title, subtitle and keywords that I
             | entered into the app store.
        
       | kebsup wrote:
       | Good job! I've created gif meme creator and so far I've only
       | received one 5 USD donation. :D https://gifmemes.io
        
         | aazaa wrote:
         | > The total cost of this tool is: 60$ (yearly, domain) +
         | 60$(yearly, hosting) + more than 150 hours of programming
         | (which would be about 4000$ from where I live). Revenue is non-
         | existent. I've decided to leave the site ad-free because ads
         | suck but now it's only eating money so please donate. My
         | current plan on getting a payout is getting Elon Musk to use it
         | and hoping he will buy me a Tesla.
         | 
         | That is a seriously good result for 150 hours give or take. I
         | wonder if Elon peruses HN...
        
         | cookingrobot wrote:
         | Looks neat. FYI the templates search isn't working.
         | 
         | I'd love to browse for more examples.
        
         | maximum_stress wrote:
         | You're also missing an obvious donation link. Might want to
         | link to Patreon, Paypal, a *coin address. Something.
        
         | didibus wrote:
         | Well, you offer it for free, but also you don't target mobile?
         | Maybe that's the difference?
        
         | zem wrote:
         | that's seriously impressive!
        
         | jwithington wrote:
         | template search isn't working. did you exceed your search api's
         | limit lol
        
           | kebsup wrote:
           | yep, I needed to upgrade firebase.
        
             | par wrote:
             | get on the blaze plan :D
        
         | khazhoux wrote:
         | How do I donate? I'll double your year-to-date earn!
        
         | atum47 wrote:
         | this looks super cool. I'm working (from time to time) in a web
         | flash app, that could be used to this kind of meme creation.
         | 
         | How do you do the tracking? Is it blob tracking or do you use
         | something more sofisticated?
         | 
         | this is how my web flash app is coming along:
         | https://www.youtube.com/playlist?list=PL3pnEx5_eGm9BbCp2ZTj6...
        
           | atum47 wrote:
           | I'm also interested in the GIF export. Right now I'm only
           | exporting videos using canvas record stream, but I'm thinking
           | about using ffmpeg.js to support different formats including
           | animated gifs
        
             | kebsup wrote:
             | I've tried using ffmpeg but the browser support just isn't
             | very good yet, so I'm using
             | https://github.com/deanm/omggif.
        
           | kebsup wrote:
           | The tracking is basically a greedy search of the least sum of
           | square differences of pixels in anchor, so even simpler than
           | that.
        
         | par wrote:
         | Uhhh, WOW! This is actually really well done. I love the labels
         | anchored to the objects in the image. That is so crucial. And
         | the frame editor, the label position editor, I mean this is
         | seriously well done. I think it might be a bit too powerful for
         | average users though.
        
           | kebsup wrote:
           | It was my bachelor's thesis project, so I just kept adding
           | features. There is a simplified version on mobile, in which
           | you just choose a template and change texts.
        
       | DantesKite wrote:
       | Way to go man.
        
         | par wrote:
         | thank you!
        
       | yawaworht1978 wrote:
       | Good job, may I ask , what was your marketing strategy? Did you
       | engage a lead generation company, SEO? How did you gain
       | visibility in the virtual shops? Used social media for promotion?
       | Pricing structure?
       | 
       | If those questions are too profound, feel free to not address
       | them, but either way, this is impressive for a solo Indy dev.
       | 
       | And what is the tech stack? Do you listen to users feature
       | requests and bug reports?
       | 
       | I have a project in mind myself and all the above questions I
       | wouldn't know how to handle.
        
         | par wrote:
         | I have not engaged in any outside marketing consultancy, lead
         | gen or SEO. I have done some stuff myself, written blog posts
         | and tried my hand at basic marketing tasks, but honestly i
         | don't have much time for it. For gaining visibility, i mostly
         | rely on app store optimization or paid ads.
         | 
         | Tech stack is swift, and python on the backend. I do listen to
         | user requests and bugs, in fact I get tons of great feedback
         | from my users with how quickly i respond to their issues,
         | usually resolving issues within an hour, all on my own. It
         | takes up a decent chunk of time, but I do care a lot about the
         | customers, so that makes it worth it.
        
       | lurn_mor wrote:
       | Whom do you license the Original Content from? Or do you steal it
       | without recompensation?
        
         | Uberphallus wrote:
         | Parody/satire is generally fair use.
        
           | trolololooo wrote:
           | I wonder if that protects the person who makes the parody,
           | rather than the app developer who make $4K a month. Lawyers
           | will not typically go after targets that don't have money for
           | payouts.
        
         | langitbiru wrote:
         | I mean Elon Musk steals memes all the time.
         | 
         | https://www.nytimes.com/2021/05/07/style/elon-musk-memes.htm...
         | 
         | Technically speaking, building a meme platform that takes
         | recompensation into account is an interesting problem.
         | 
         | https://twitter.com/balajis/status/1370373708506750977?lang=...
        
         | par wrote:
         | I've always been concerned about this, but there are so many
         | meme creation tools out there that don't seem to be impacted by
         | this problem.
        
           | giarc wrote:
           | I'd say just be ready to take down an image if someone
           | approaches you and you should be fine.
        
       | _ink_ wrote:
       | I am really envious of people living in countries that have fair
       | use. In the EU somebody would sue you because of copyright
       | infringement.
        
         | deadbunny wrote:
         | Nope.
         | 
         | https://www.bbc.co.uk/news/technology-47708144
        
           | luckylion wrote:
           | That's about platforms where memes are posted to though, not
           | a meme generator that creates templates (i.e. other people's
           | pictures etc) for you to post and takes money specifically
           | for providing that service.
        
         | par wrote:
         | I've always worried about copyright infringement as well.
        
       | thaumasiotes wrote:
       | I love the promotional messaging. :D
       | 
       | "Your Instagram page will gain tons of followers. You will be
       | famous on Twitter."
        
         | par wrote:
         | thanks, writing copy is not my strong suit, and this was after
         | many iterations.
        
           | pixiemaster wrote:
           | actually it's quite to the point, no fuss, clear value
           | proposition.
        
             | smhenderson wrote:
             | And it comes across as just whimsically sarcastic enough to
             | fit in with the overall subject really well.
             | 
             | If that wasn't intentional, even better!
        
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