[HN Gopher] China has forbidden under-18s from playing games for...
       ___________________________________________________________________
        
       China has forbidden under-18s from playing games for more than
       three hours/week
        
       Author : extesy
       Score  : 763 points
       Date   : 2021-08-30 14:42 UTC (8 hours ago)
        
 (HTM) web link (www.reuters.com)
 (TXT) w3m dump (www.reuters.com)
        
       | adotbacon wrote:
       | Importantly this is limited to online games. The reuters article
       | doesn't make that clear, but NYT / WSJ articles do [1][2].
       | 
       | Many online games use matchmaking which push you towards a 50%
       | win rate which keeps you more interested than if you were to
       | 'always' win or lose. Depending on the game, you might then spend
       | money or grind time in an attempt to improve the resources
       | available. And in some of those, 3 hours a week necessitates
       | redesigning these games so that they're playable - at least
       | segmenting China's user experience to retain interest. If this
       | regulation can encourage developers to better respect gamers'
       | time and resources, that's a win.
       | 
       | On the other hand, games with longer matches like DotA2/League in
       | their standard modes may run too long to squeeze into an hour. I
       | don't think the experience in those games themselves disrespects
       | the time of users, but the 50% win-rate matchmaking and dream of
       | getting out of 'dumpster tier ELO' can be problematic. On a hot
       | streak or a cold streak? "Let's play til we win/lose."
       | 
       | Single-player games have less pressure and more ability to walk
       | away at mostly anytime (especially these days with quick-save) so
       | you're playing them more on your schedule rather than beholden to
       | the game itself (really the people playing). Multiplayer creates
       | a lot of replayability through the unique decisions other players
       | are making.
       | 
       | [1] https://www.nytimes.com/2021/08/30/business/media/china-
       | onli... [2] https://www.wsj.com/articles/china-sets-new-rules-
       | for-youth-...
        
       | [deleted]
        
       | throwlejos wrote:
       | I don't understand why there is such an outrage about this. I bet
       | most of the HN crowd supports vaccine requirements to even buy
       | groceries, always using the argument that is to protect everyone.
       | Well the Chinese gov has determined that people being addicted to
       | games is a threat to their society as a whole so they decided to
       | restrict them. I'm sure you could even get some doctors to do
       | publish some papers about how the games are really affecting
       | these kids, that way you have the "Science" blessing.
        
       | adenozine wrote:
       | Conspiracy theory I just made up, don't take seriously:
       | 
       | This is to control the demand for GPUs, as there is now such a
       | drastically psychotic situation around the supply that a nation-
       | state must now intervene to allocate cards for their AI projects.
        
       | cyberpsybin wrote:
       | Based
        
       | wildwex wrote:
       | The State should recognize that the responsibility begins with
       | the Parents. If the State wants to promote a level of guidance
       | that aligns with some common sense, then provide
       | information/advice/recommendations to Parents on how to manage
       | their children's growth. Mandates are a draconian move when
       | you've lost control.
        
         | pphysch wrote:
         | > Mandates are a draconian move when you've lost control.
         | 
         | Mandates are only enforceable if you have control in the first
         | place, so your reasoning is backwards.
        
       | CmdSheppard wrote:
       | Glad I don't live in China
        
       | throwawaymanbot wrote:
       | This is not about Kids gaming and it ruining their minds. This is
       | about Chinas gaming kids playing games where people can
       | talk/converse with/to them, and thus depart "information" without
       | much official control.
        
       | rexreed wrote:
       | Isn't this the "kids watch too much TV" of the Z generation? I
       | mean, I know that gaming in large quantities to the exclusion of
       | social interaction and education is harmful, but that's what was
       | also said about TV and the growth of cable. So is this much ado
       | about nothing?
        
         | mywittyname wrote:
         | China is where the USA was 20-30 years ago. Had video games
         | been as advanced in the 90s as they are today, the USA would
         | have instituted similar policies back then. There was a huge
         | crusade against gaming in the 90s, particularly when it came to
         | children playing videogames.
         | 
         | The USA benefits from having an older population who grew up
         | playing videogames. Anyone under 40 probably played games at
         | least a little bit growing up. And those under 30 almost
         | certainly did, as games started becoming more broadly appealing
         | in the PS2 era. So they view games in a much different way than
         | their parents, who largely knew nothing about videogames did.
        
       | hollerith wrote:
       | The rates of rule breaking and law breaking are much higher in
       | China than they are in the West.
       | 
       | One of my goals if I were in charge of the Chinese government
       | would be to get that rate down by making what rules and laws I
       | introduce easy to enforce (and easy to understand and to follow).
       | 
       | In particular, _if_ I were going to impose this kind of ban, I
       | would 've made it apply to everyone, not just under-18s. Well,
       | actually, I would've made 2 tiers of restrictions, the looser
       | tier allowing more hours per week, so that if a boy escapes the
       | stricter tier of restrictions (e.g., by signing in with the
       | credentials of an adult in his life) he still has some limits on
       | how much he can play.
        
         | zepto wrote:
         | > a boy
         | 
         | Seems odd that you'd only apply this to boys.
        
           | hollerith wrote:
           | I'd apply it to girls, too.
           | 
           | I was assuming (but do not want to defend the claim) that
           | most of the children wanting to play more than the allowed
           | amount of time will be boys.
        
       | ahallock wrote:
       | I get that China is authoritarian, so I'm not even going to argue
       | about that, but even if you agree with the premise, three hours
       | seems to be swinging too far in the other direction. Do they
       | enforce the same rule with other entertainment? What about board
       | games or MTG? And it's not like movies are much different, other
       | than being passive. Actually, passive entertainment might be
       | worse.
        
       | runnr_az wrote:
       | Presumably, a market for video game time will emerge...
        
       | docmars wrote:
       | This is an interesting policy to me.
       | 
       | I spent a LOT of time gaming in my teen years, but my parents
       | practically forced me to play outside with friends, ride my bike,
       | be a part of a church youth group, and greatly encouraged my
       | hobbies programming and designing software formally starting at
       | age 8.
       | 
       | I already had a pretty well-balanced life, and by this policy's
       | standards, I would be "too addicted to gaming" and breaching its
       | rules.
       | 
       | Today I work a wonderful job in tech getting paid well, and by
       | and large love my life.
       | 
       | While in some ways, I can agree with the outcomes these policies
       | are driving at, I can _never_ get behind a government enforcing
       | these at the risk of penalizing a family or children for
       | breaching it.
       | 
       | Wars have been fought and won (rightfully) over the culmination
       | of these types of far-reaching policies that seek to determine
       | how an individual spends their recreational time outside of other
       | obligations like school and work.
       | 
       | It also sets a terrible precedent for controlling the amount of
       | time an individual spends on any other activity. I fundamentally
       | reject the reasoning behind viewing gaming as a potential
       | addiction when any other recreational activity could be
       | classified as such if one spends a great deal of time pursuing
       | it, especially given that many games incorporate history; useful
       | story tropes for understanding life, myth, and relationships; and
       | for online games, the social bonds, management of
       | guilds/clans/resources, and other portable skills that readily
       | translate to corollary activities in a multitude of career
       | fields.
       | 
       | China really knows how to bum its citizens out on so many levels,
       | and the fact that so many in Western cultures seek the cold-
       | calculated utilitarian outcomes of policies like these for
       | Western civilizations without considering the tangible,
       | psychological, emotional, and cultural impacts (among others) on
       | societies is absolutely appalling.
       | 
       | Western civilizations didn't endure wars and literal genocide
       | over freedom from authoritarian lawmaking (and taxation) only to
       | have these freedoms challenged again and again by a select few
       | who have the audacity, hubris, and arrogance to impose on them in
       | the name of the better good. Fuck that.
        
       | stephc_int13 wrote:
       | This is insane.
       | 
       | There should be no debate about this, discussing the pros and
       | cons of games and the potential for addiction.
       | 
       | Well, this is China, at least this has the merit of clarifying
       | their policies.
        
       | mensetmanusman wrote:
       | Ahah, my problem solving was so honed by 13 hr per week Starcraft
       | in high school.
       | 
       | My elders thought I should spend time doing normal things like
       | watching TV instead.
       | 
       | Hilariously out of touch.
        
       | brundolf wrote:
       | I wonder how Blizzard is feeling about throwing in with the CCP
       | right about now
        
         | zpeti wrote:
         | They are probably too busy pretending to be activist and on the
         | side of minorities in the western world, ie taking zero risks
         | pretending to be virtuous.
         | 
         | In the meantime the actual authoritarians who are persecuting
         | religions and minorities are walking all over them and getting
         | them to comply.
        
           | bopbeepboop wrote:
           | I find it interesting how many companies "condemn
           | mistreatment of minorities" in the US... then are silent on
           | Chinese treatment of the Uyghurs.
           | 
           | Where is Blizzards statement that Chinese abuse of Uyghurs is
           | wrong? -- where are the protest banners and digital events?
        
         | bArray wrote:
         | > I wonder how Blizzard is feeling about throwing in with the
         | CCP right about now
         | 
         | I'm wondering how many foreign investors in the Chinese market
         | are feeling right now. They were warned over and over again,
         | and continued to invest with the promise of short-term gains.
         | This exact lack of foresight caused the 2008 financial crisis
         | and will continue to cause many other financial disasters in
         | the future.
         | 
         | A few good rules I've heard are 1) Don't invest in a Country
         | that won't easily give you a visa, 2) Only invest in Countries
         | that have stable and accountable governments (democracies), 3)
         | Diversify to prevent a single point of failure.
         | 
         | The same reason you cannot negotiate with the Taliban is the
         | same reason you cannot reason with the CPP. You cannot reason
         | with a state led purely by an ideology. Ultimately, push comes
         | to shove, the ideology blindly comes first. If Capitalism fails
         | at all but one thing, it's that it is able to admit it's own
         | failures and adapt, even co-exist with other ideologies if
         | allowed.
         | 
         | Where does this leave the HN startup? Consider investing
         | locally into people and systems you can trust and understand.
         | As some of the largest and oldest companies know, stability can
         | be better in the long-run at the cost of profit margins.
        
         | bigbillheck wrote:
         | They're having too much fun harassing employees to care.
        
         | rolobio wrote:
         | Probably having a hard time thinking straight with all the
         | piles of money around them?
        
           | brundolf wrote:
           | Their massive, important new market for expansion just got a
           | whole lot smaller
        
             | rolobio wrote:
             | This only effects children. Plenty of room to expand into
             | adults, for now.
        
           | blibble wrote:
           | they've lost 50% of their users in 4 years
           | 
           | and this was before the recent PR disaster
        
             | jayd16 wrote:
             | Probably has little to do with China.
        
               | blibble wrote:
               | which is why this decision will be such a blow
               | 
               | they made the calculation that losing some percentage of
               | their western markets to appease the CCP was worth it
               | 
               | and now they're going to lose that too
               | 
               | couldn't happen to a group of nicer people
        
             | mbesto wrote:
             | > they've lost 50% of their users in 4 years
             | 
             | Blizzard maybe, but Blizzard is owned by ATVI and are still
             | growing top line revenue QoQ:
             | 
             | https://www.reuters.com/companies/ATVI.OQ/financials/income
             | -...
             | 
             | So, yes the company is technically still in "piles of cash"
             | ($2.8B net cash from operations in 2020 for example).
        
         | scruple wrote:
         | Doesn't Tencent flat out own Riot? I'd be much more interested
         | in understanding what they (Tencent) think of this.
        
           | firebird84 wrote:
           | No, they own a significant minority stake.
        
             | dxhdr wrote:
             | They acquired the entire company in 2015. You are probably
             | thinking of Epic Games.
        
       | laumars wrote:
       | > _Gaming companies will be barred from providing services to
       | minors in any form outside the stipulated hours and must ensure
       | they have put real-name verification systems in place, said the
       | regulator, which oversees the country 's video games market._
       | 
       | This will almost certainly be extended beyond China because of
       | the obvious data mining revenue and will almost certainly be a
       | net loss for consumers globally.
        
       | choeger wrote:
       | We live in interesting times, indeed. All the devices we own now
       | become bricks in the walls government wants to build around us.
       | Make no mistake, China is just the first state to implement such
       | a measure and video gaming is just the first use case.
       | 
       | It's really obvious by now that more and more policies like this
       | will be embedded into software. There are so many applications:
       | Cars (how much, where, and how do you drive), TVs (what do you
       | watch and when), personal assistants (what do you talk about with
       | your children)...
        
         | javajosh wrote:
         | I think this rule only applies to "online gaming services",
         | which is significantly less dystopian.
         | 
         | But I agree with your larger point, and would argue that
         | insofar as we no longer understand our tools' functioning then
         | they can (and will) be used to control us.
        
           | mproud wrote:
           | I'd read kids can sign in with other IDs to get around this.
        
       | lnyng wrote:
       | Original notice from the government:
       | https://web.archive.org/web/20210830120201/http://www.nppa.g...
       | 
       | Google translation of the first entry:
       | 
       | > Strictly limit the time for providing online game services to
       | minors. Since the implementation of this notice, all online game
       | companies can only provide minors with one-hour online game
       | services from 20 to 21:00 on Friday, Saturday, Sunday and legal
       | holidays. At other times, it is not allowed to provide online
       | game services to minors in any form.
        
         | lostmsu wrote:
         | This will not work well for people with multiple kids.
         | 
         | Also, imagine influx of games for services to handle.
        
           | kaibee wrote:
           | > This will not work well for people with multiple kids.
           | 
           | Ah, fortunately they planned for that way ahead of time.
        
             | teitoklien wrote:
             | Damn
        
         | TooKool4This wrote:
         | I wonder if this will encourage a renaissance in China of LAN
         | play, more P2P protocols for online gaming, and informal game
         | servers run by people you know (rather than the game
         | publisher).
         | 
         | Sounds like it could be kinda fun (nostalgia for me)
        
         | hjek wrote:
         | So it's not just 3 hours per week, _it 's three specific hours
         | a week_, but also only for online games services. It's
         | interesting that the law covers the _service_ , not the
         | _client_.
         | 
         | Now, I wonder what qualifies as an _online game service_. If I
         | play correspondence chess over email, would the email host be
         | running an online game service? If someone modifies the Battle
         | of Wesnoth network code to run over IRC messages, would the IRC
         | host be running an online game service? (What about
         | decentralized network game protocols?)
         | 
         | Lots of legal grey areas to explore, like with Phil Zimmerman
         | putting the PGP code in bookform. I'm sure you could find a way
         | to game online without relying on an online game service.
        
           | lnyng wrote:
           | I believe this all comes down to enforcement, which is grey
           | in the first place. It also matters if the game got
           | (maliciously) reported to enforcement agents.
        
           | sushid wrote:
           | This is a such a classic HN comment:
           | 
           | 1. Law does x 2. HN commenter: what about x+y? what about
           | x-1?
           | 
           | The answer to your decentralized chess is that no one would
           | care if it broke the rules or not unless millions of people
           | were hopelessly addicted to it and it warranted a second
           | look.
           | 
           | Your average Zoomer is not interested in decentralized chess
           | or any other gaming service that requires only an
           | intermittent internet connection. I can see local network
           | mobile MOBAs becoming a thing but I'm sure workarounds like
           | that would be eventually squashed as well.
        
             | hjek wrote:
             | > This is a such a classic HN comment:
             | 
             | Thanks!
             | 
             | > The answer to your decentralized chess is that no one
             | would care if it broke the rules or not unless millions of
             | people were hopelessly addicted to it and it warranted a
             | second look.
             | 
             | Ok, so you'd have a online gaming vacuum for _all <18 gamer
             | kids of China_. Don't you think someone would make a game
             | or two run over IRC (or SMTP some other protocol) if it
             | meant capturing that entire market? Then it _would_ be
             | millions; and then perhaps authorities _would_ care _, and
             | then perhaps herpaps an IRC server_ could* be "an online
             | gaming platform", which would be interesting and peculiar
             | legally, is what I'm saying.
             | 
             | (What really distinguishes / categorizes something as a
             | game network protocol as distinct from written human
             | language, legally..?)
        
               | nearbuy wrote:
               | I'm pretty sure if this policy got kids to play chess or
               | Go over IRC, instead of games like League of Legends, the
               | government would call it a big success and pat themselves
               | on the back.
        
             | eunos wrote:
             | Yes the target should violations occur is game company. Not
             | the parents, or youths.
        
           | moulei wrote:
           | It seems that "online games" include all games can download
           | from the Internet, whether they have a multiplayer component
           | or not. Steam China also includes an "anti-addiction" system,
           | even though the vast majority of games on there are solo
           | game. https://m.jiemian.com/article/4445107_yidian.html
        
           | beaunative wrote:
           | The regulation, technically not a law, is meant for companies
           | in the video game industry. If you went length to circumvent
           | the online game definition, no one cares, but if a corporate
           | does that, it would sure trigger investigation.
           | 
           | * Hell, you don't even need to circumvent the defintion if
           | you can get around it technically.
        
           | azernik wrote:
           | It's impossible to regulate clients - there are too many of
           | them, and they're under direct physical control of minors who
           | are opposed to the regs.
           | 
           | In this as in many things, big central institutions are much
           | easier for a state to work with.
        
         | mlillie wrote:
         | Is the original article not a major journalistic misstep then?
         | Nowhere does it clarify that this only applies to online
         | gaming.
        
           | moulei wrote:
           | I found some government documents to support my view that all
           | games available on the Internet are "online games" in the
           | eyes of the Chinese government
           | 
           | http://www.gov.cn/flfg/2010-06/22/content_1633935.htm
           | 
           | translated form deepl: "The online game referred to in this
           | method refers to the software program and information data
           | composition, through the Internet, mobile communication
           | networks and other information networks to provide game
           | products and services.
           | 
           | Online game online operation refers to the business behavior
           | of providing game products and services to the public through
           | information networks using user systems or fee-based systems.
           | 
           | Online game virtual currency refers to the virtual exchange
           | tool issued by online game operation unit and purchased
           | directly or indirectly by online game users using legal
           | tender in a certain proportion, existing outside the game
           | program, stored in the server in the form of electromagnetic
           | records and expressed in specific digital units."
        
             | sudosysgen wrote:
             | Well no, that doesn't follow such an interpretation.
             | 
             | You only provide a single player offline game once. And you
             | don't provide any service over information networks outside
             | of the download and updates.
        
           | lnyng wrote:
           | I wonder if the journey article author didn't think online
           | game differs much with general games.
        
           | sudosysgen wrote:
           | Yes, it's a very major mistake.
        
       | SnowProblem wrote:
       | Like many other commentors here, I grew up playing primarily
       | skill-based video games, like Legend of Zelda, RollerCoaster
       | Tycoon, Counter-Strike, StarCraft. It was wanting to make these
       | games that led me to become a software developer. But games were
       | different. Even a game like Pokemon, which has a few loot-box
       | mechanics, was only mildly addicting. The first game I remember
       | being extremely addicting was World of Warcraft. It became a
       | habit to simply click the icon as soon as the desktop loaded, and
       | although I do have many good memories, I also know friends that
       | played 8 hours a day for years whose lives look worse off to me.
       | Through loot-boxes, social scores, and now mobile, addiction has
       | been perfected.
       | 
       | And yet, we are not robots. We make our own choices. Parents set
       | limits and create alternatives, and schools and community groups
       | do too. Games also simply get old after a while. Anyone who
       | really wants to stop a gaming addiction can stop it - it is only
       | a question of will. So I find what the CCP is doing abhorrently
       | wrong because their actions create the very dependence on
       | government, and the removal of will at any other level, that
       | perpetuates themselves as a solution. The Western way is messier
       | for sure, but if we want freedom, we have to be OK with mistakes.
        
         | shrimp_emoji wrote:
         | > Anyone who really wants to stop a gaming addiction can stop
         | it - it is only a question of will.
         | 
         | | sed "s/gaming/drug/"
         | 
         | > The Western way is messier for sure, but if we want freedom,
         | we have to be OK with mistakes.
         | 
         | Syncs with the outcome of prohibition.
         | 
         | Free will is a pretty religious and naive concept, IMO. A way
         | to phrase what you're saying is that a laissez-faire society
         | gives everyone more net utility than the up-front utility gains
         | of banning all sources of harm. Then it's up to everyone's
         | imagination to see how/personal relationship to harmful
         | things/moral arrogance to say yea or nay.
        
         | hjek wrote:
         | > But games were different.
         | 
         | They were, and I wonder why. If you run some open source 16-bit
         | gaming console emulator, you also know that there won't be in-
         | game purchases, because it just wasn't a possibility. Perhaps
         | it was a technological sweet spot that limited capitalist
         | exploitation within video games?
         | 
         | The games still had ethical issues then, like, it's actually
         | difficult to find non-violent games. Even Zelda is addictive in
         | its immersiveness and the game mechanics rely a lot on
         | assaulting baddies.
         | 
         | > The first game I remember being extremely addicting was World
         | of Warcraft. It became a habit to simply click the icon as soon
         | as the desktop loaded,
         | 
         | This is interesting to read, that you as a ex-gameaholic
         | disagree with this law. I wonder whether it could really be
         | _the forces that are moving game development_ (as in money, as
         | in capitalism) that are the real problem because they profit
         | from creating addiction, rather than computer games as such.
         | One can only wonder what computer games would look like in a
         | world not dominated by neoliberalism, and whether a healthier
         | game development model is possible?
         | 
         | I am reminded of this longer comment that was removed from the
         | Godot source code recently:
         | 
         | > _A capitalist oligarchy runs the world and forces us to
         | consume in order to keep the gears of this rotten society on
         | track. As such, the biggest market for video game consumption
         | today is the mobile one. It is a market of poor souls forced to
         | compulsively consume digital content in order to forget the
         | misery of their everyday life, commute, or just any other brief
         | free moment they have that they are not using to produce goods
         | or services for the ruling class._
         | 
         | From https://github.com/godotengine/godot-
         | docs/commit/b872229427d...
        
           | pitaj wrote:
           | A few possible causes:
           | 
           | - Game prices have not kept up with inflation.
           | 
           | - Games are more expensive than ever before.
           | 
           | - More games now have online multiplayer, requiring constant
           | funding.
        
             | honkycat wrote:
             | I have family and friends who work in the game industry,
             | and I can tell you it is none of the above.
             | 
             | Here is the answer: Crappy gatcha games and skinner boxes
             | branded with a popular IP marketed towards kids are:
             | 
             | 1. Much easier to make
             | 
             | 2. Makes A TON MORE MONEY.
             | 
             | A gatcha game is basically a slot machine, which is
             | basically a website with a fancy front-end. This means you
             | can shovel out these games with low-skill labor, make your
             | money, and then re-skin the same website with another
             | property.
             | 
             | A lot of the gaming companies that used to be owned by a
             | visionary leader are now owned by VC firms that don't give
             | a shit about games, they give a shit about the money
             | machine.
             | 
             | So they produce the same crap over and over again,
             | employing behavioral psychologists to develop the most
             | addicting loop possible.
        
             | mehlmao wrote:
             | Games are more expensive to make and prices have not kept
             | up with inflation, but units sold are at least two orders
             | of magnitude than they were twenty years ago, and
             | individual free-to-play titles have playercounts that dwarf
             | the total userbase of all games at the turn of the
             | millennium.
             | 
             | Multiplayer does not require constant funding, unless you
             | want to lock the game down so you can sell
             | microtransactions. I can fire up the original Quake or
             | UT99, pick a server, and play online; it doesn't cost id a
             | cent. On the other hand, I recently tried playing Splinter
             | Cell: Blacklist again, a game released in 2013, and their
             | centralized online services don't work.
             | 
             | Developers have made an effort to keep players from hosting
             | their own servers, which has introducing many new problems.
             | For example, the lack of community moderation / 'toxicity',
             | homogenization of gameplay options within a title to
             | support a matchmaking pool, and stagnation due to lack of
             | new maps, modes, and mods that used to be created by the
             | community.
        
       | highfreq wrote:
       | I wonder how well their internet infrastructure and game servers
       | will handle the enormous spike in traffic 8pm - 9pm Fri, Sat, and
       | Sun.
        
       | 908B64B197 wrote:
       | It's interesting how they are only restricting online games.
       | 
       | Games where young frustrated [0] [1] Chinese teenagers could talk
       | relatively freely with others from different regions of China. Or
       | god forbid, learn English and have contacts with westerners.
       | Better to keep them grinding on shaving a few tenth of a second
       | on basic algebra problems for the Gaokao. That will better
       | prepare them for the factories.
       | 
       | [0] https://www.washingtonpost.com/graphics/2018/world/too-
       | many-...
       | 
       | [1] https://www.newsweek.com/2015/06/05/gender-imbalance-
       | china-o...
        
         | DantesKite wrote:
         | What do you think about the government banning alcohol?
        
           | sadgrip wrote:
           | If you and I sat next to each other. You with an online game
           | in front of you and me with a few handles of vodka and we
           | both started playing and drinking without stopping I would
           | likely be dead before you reached Chinas mandated time limit.
           | I thought it was obvious that the risks between these two
           | things are very different.
        
       | pknerd wrote:
       | Seeing how people dying playing games like PUBG. I'd like my
       | government also implement this. Though I don't know how could it
       | be implemented. Must be at ISP level.
        
       | mrfusion wrote:
       | Sadly when I hear news like this my first reaction is wondering
       | when it's coming to the US :-(
        
         | KoftaBob wrote:
         | That's a pretty misguided reaction, considering there's no
         | legal mechanism for this to be enforced in the US.
         | 
         | Do you think the US gov is going to propose requiring all
         | gamers to provide a real ID to prove age, and people will just
         | be ok with that? No way in hell.
        
           | mrfusion wrote:
           | We did lockdowns which were previously unimaginable in a free
           | society.
           | 
           | I don't take anything for granted these days.
        
         | seattle_spring wrote:
         | Do you feel the same restrictions should be put in place for
         | social media, TV, and non-educational books as well?
        
           | mrfusion wrote:
           | I feel like you're agreeing with me?
        
             | seattle_spring wrote:
             | Not at all, just curious if you're consistent. Maybe we
             | should ban listening to "harmful" music? Hell, let's ban
             | playing instruments all together. Unless you're playing
             | Christian rock of course.
        
               | mrfusion wrote:
               | I'm against all restrictions. I guess my comment was
               | confusing?
               | 
               | We could agree to disagree on whether we agree. Lol.
        
               | seattle_spring wrote:
               | Sorry, I've worked with so many puritans that I assumed
               | you were expressing their sentiment. Yes I agree with
               | never adding restrictions on media.
        
               | Shish2k wrote:
               | I'm very confused because to me it doesn't look like
               | either of you have expressed an opinion, so what are you
               | claiming to agree or disagree with?
               | 
               | (eg "When is this coming to the US?" looks to me like a
               | neutral question, neither for nor against the policy)
        
       | kordlessagain wrote:
       | Like with Bitcoin regulation, good luck to the governments with
       | enforcement.
        
         | kreetx wrote:
         | Correct me if I'm wrong but unlike bitcoin many of these games
         | are played online in a centralized way, so China could even
         | forward these regulations to these online services so they
         | could enforce them themselves (if they want to continue being
         | legally available).
        
         | bigbillheck wrote:
         | Didn't China successfully shut down a bunch of miners recently?
        
         | brundolf wrote:
         | All game companies operating in China, software and hardware,
         | have to go through the CCP. They could definitely force
         | companies to add software timers that automatically shut games
         | down when a time limit is reached.
        
           | cracell wrote:
           | Sure but this is like DRM. You just create an arms war.
           | 
           | Underage users would find ways to appear to be 18 or older.
           | Or use multiple accounts to continue playing. This is already
           | common in many grind games. You have support accounts that
           | feed the main account items.
           | 
           | Or just straight up hacking the timer system. Or playing
           | games published outside if China.
           | 
           | Where there's a will, there's a way.
        
             | brundolf wrote:
             | Remember we're talking about a totalitarian regime, where
             | using real IDs for digital accounts is already a thing.
             | Where importing unapproved foreign media is (presumably)
             | banned. Where you can't so much as get a VPN without
             | permission.
             | 
             | I'm sure some people will find ways around it, but I don't
             | think that will be the norm.
        
               | Gunax wrote:
               | I dont see it working any differently than piracy. If
               | people can hack the bytecode to appear as though the game
               | has received a valid key, I dont see why they cannot do
               | the same for these restrictions.
        
               | brundolf wrote:
               | And the code or techniques for doing so will get scrubbed
               | from the internet. Individuals may independently figure
               | it out, but they'll be a drop in the bucket.
        
         | oromo wrote:
         | Online games in China already require players to sign up with
         | their identification cards. Hope that helps.
        
         | esjeon wrote:
         | It's actually quite easy. Roast _game companies_ to integrate
         | the national-wide timekeeping service into their games. AFAIK,
         | this is what Korea had been doing, but the policy recently got
         | called off.
        
         | justapassenger wrote:
         | Requiring state id to access any game is fairly easy to
         | implement in a country like China. If you don't provide one
         | that's over 18, you're by default forced into restrictions.
        
       | lhorie wrote:
       | For those comparing to western standards, note that this is just
       | an increase on existing regulation. According to wikipedia[0],
       | China has had regulation limiting underage video game play time
       | from as early as 2005, meaning that most children there have
       | never actually lived in times when underage unrestricted play was
       | allowed. So in terms of "voice", this is akin to parents deciding
       | what's good for children, except on a national scale.
       | 
       | > China has sought to deal with addiction to video games by its
       | youth by enacting regulations to be implemented by video game
       | publishers aimed to limit consecutive play time particularly for
       | children. As early as 2005 China's Ministry of Culture has
       | enacted several public health efforts to address gaming and
       | internet related disorders. One of the first systems required by
       | the government was launched in 2005 to regulate adolescents'
       | Internet use, including limiting daily gaming time to 3 hours and
       | requiring users' identification in online video games. In 2007,
       | an "Online Game Anti-Addiction System" was implemented for
       | minors, restricting their use to 3 hours or less per day. The
       | ministry also proposed a "Comprehensive Prevention Program Plan
       | for Minors' Online Gaming Addiction" in 2013, to promulgate
       | research, particularly on diagnostic methods and interventions.
       | China's Ministry of Education in 2018 announced that new
       | regulations would be introduced to further limit the amount of
       | time spent by minors in online games. While these regulations
       | were not immediately binding, most large Chinese publishers took
       | steps to implement the required features. For example, Tencent
       | restricted the amount of time that children could spend playing
       | one of its online games, to one hour per day for children 12 and
       | under, and two hours per day for children aged 13-18. This is
       | facilitated by tracking players via their state-issued
       | identification numbers. This has put some pressure on Western
       | companies that publish via partners in China on how to apply
       | these new anti-addiction requirements into their games, as
       | outside of China, tracking younger players frequently raises
       | privacy concerns. Specialized versions of games, developed by the
       | Chinese partner, have been made to meet these requirements
       | without affecting the rest of the world; Riot Games let its
       | China-based studio implement the requirements into League of
       | Legends for specialized release in China.
       | 
       | > A new law enacted in November 2019 limits children under 18 to
       | less than 90 minutes of playing video games on weekdays and three
       | hours on weekends, with no video game playing allowed between 10
       | p.m. to 8 a.m. These are set by requiring game publishers to
       | enforce these limits based on user logins. Additionally, the law
       | limits how much any player can spend on microtransactions,
       | ranging from about $28 to $57 per month depending on the age of
       | the player.[126] In September 2020, the government implemented
       | its own name-based authentication system to be made available to
       | all companies to uphold these laws.[1]
       | 
       | So China is quite serious about it, even going as far as tying
       | playtime to their national id system (which westerners are
       | probably going to balk at), and imposing limits to micro-
       | transactions for underage players (which, I think, is actually a
       | good thing). It's interesting that eyesight issues are also
       | brought up as a rationale (especially considering the school
       | cramming culture there). Kind of a mixed bag IMHO, but alas,
       | what'd you expect from mass-implemented regulations?
       | 
       | [0][1]
       | https://en.wikipedia.org/wiki/Video_games_in_China#Governmen....
        
         | cyber_kinetist wrote:
         | And as always, kids will find a way to circumvent restrictions
         | no matter how the state will try to enforce. South Korea is a
         | prime example of this - they had a law starting from 2011 where
         | kids can't play online games after midnight. After the
         | enactment of the law kids began to use other people's IDs
         | (parents, older friends, ...) either by persuation or resorting
         | to more "sneaky" methods, making the whole thing kinda
         | pointless. The law was eventually abolished a few days ago.
         | 
         | https://en.wikipedia.org/wiki/Shutdown_law
        
       | m0zg wrote:
       | China, apparently, does not know any 18 year olds. I'm sure
       | they'll all voluntarily comply, no problem. /s
        
         | detaro wrote:
         | Rules for how online gaming companies can offer their service
         | is kind of the opposite of expecting users to comply
         | voluntarily with restrictions on online gaming?
        
           | m0zg wrote:
           | There are also self-hosted, and offline games. Shit, my 17 yo
           | plays until 4 in the morning somehow even though his internet
           | turns off at 10pm and his phone has no data plan.
        
             | detaro wrote:
             | So your point is that people won't follow regulation
             | targeting online games, by playing not-online games?
        
               | m0zg wrote:
               | My point is that if "playing games" for days on end is a
               | concern, this does next to nothing to fix that. In fact,
               | I'm not even sure there is a fix per se. As a parent, I
               | think this is a big problem. Literally an entire
               | generation of young men and women are wasting entire days
               | on their YouTube/TikTok/computer games addiction (often
               | all three) and neither learning nor doing anything
               | worthwhile with their lives. That bill will come due in
               | the form of poverty, crime, substance abuse, and death
               | 10-20 years from now, when these folks see that they
               | can't get paid for watching youtube all day. At least not
               | reliably. Kudos to the Chinese for seeing a little bit
               | ahead of everyone else, even if their "solution" is
               | nothing of the sort.
        
       | jovial_cavalier wrote:
       | The dismissive attitude commenters have in this thread towards
       | the personal freedom aspect here is concerning.
       | 
       | Though, maybe when discussing China it seems like beating a dead
       | horse to some...
        
         | criloz2 wrote:
         | Most people don't really appreciate the thing that they have
         | until the day that they lost it. That why human history
         | cyclical
        
       | rexreed wrote:
       | As a side note, this is more evidence that we're about to see the
       | pendulum swing back towards decentralized IT systems. Social
       | media, megatech companies, censorship, and privacy issues are
       | taking some of the shine off highly centralized systems, and we
       | might see a renaissance of offline, sometimes-connected,
       | distributed, privacy-oriented systems.
        
       | oxymoran wrote:
       | This is the thing that is going to spur a backlash against the
       | CCP in China. Or at least it should. Minors are the perfect
       | protesters: are you going to jail, beat, or kill them? The
       | international backlash would be incredible.
        
         | postingawayonhn wrote:
         | Yes. Taking away entertainment from the youth so they have to
         | find something else to fill their time with. What could
         | possibly go wrong.
        
         | notsureaboutpg wrote:
         | Feels like you know very little about this issue.
         | 
         | China has huge problems with addictive mobile games. All those
         | IAPs you hate in games and loot boxes, etc are rampant in games
         | popular in China.
         | 
         | Moreover, many parents around the world are starting to limit
         | the screen time of their kids out of fear. It is a common
         | parenting tactic of famous tech CEOs. The CCP will be seen as
         | caring about kids and helping to parent them.
         | 
         | Kids are not going to protest this and their parents are going
         | to happy with the result. Kids who really care will find a way
         | around the restriction. Tencent and related stocks will slip
         | for a few weeks then climb back up again
        
       | zetazzed wrote:
       | When I was a kid, I learned a tremendous amount from playing
       | complex games like SimCity, Civilization, and Ultima. I feel like
       | they opened my horizons to feel empowered to do interesting and
       | meaningful things in the world, and they basically substituted
       | for time I would've spent with GI Joe.
       | 
       | Now, as an adult, when I do game, it substitutes for time I
       | would've spent exercising, working on coding/ML side projects, or
       | hanging out with the family. Hence, I'd like to flip this policy
       | - please cap me at 3 hours a week but allow my kids to play!
        
         | thekingofravens wrote:
         | I couldn't agree more. In high school and grade school, nothing
         | mattered really, so games were just fun. However, I noticed
         | there came a time recently when myself and all my friends had
         | to choose between video games and failing college (or not going
         | to college). Almost everyone I knew well enough to keep tabs on
         | post high school chose video games. A total of 9 people and
         | only 2 (myself included) were able to get gaming under control
         | enough to make it. The others had their ambition sucked away by
         | video games, and are starting to seriously regret their lives
         | now.
         | 
         | So while I think their approach is far too extreme, I can
         | understand why they would be very concerned about video games.
        
         | dharmab wrote:
         | This policy is for online games. All of the games you listed
         | would not be subject to it.
        
         | stoned wrote:
         | Everyone's experience is different. My conclusion has been that
         | I didn't learn anything from gaming as a child. I wish my
         | parents had done a better job (they did try) steering me from
         | gaming into pursuits I belive (emphasis on _I_ ) promote
         | greater intellectual, emotional and social development than
         | gaming.
        
           | turbohz wrote:
           | This is because not all videogames are equal and, of course,
           | not all people are equal.
           | 
           | Even among online games, there's a huge variety of
           | experiences available.
           | 
           | I'm not against regulation, just not overbroad.
        
       | mrfusion wrote:
       | I wonder why China feels so afraid of games.
        
         | Kranar wrote:
         | They see the effects that gaming has on children in neighboring
         | countries, Japan and Korea, to the point that WHO added "Gaming
         | disorder" as a disease and considers the addictive properties
         | of video games, as well as monetization of that addiction to be
         | a growing concern.
         | 
         | For various reasons, the issue is not nearly as prevalent in
         | the U.S. or Europe but it's a pretty big issue across Asia.
         | 
         | Is this the right way to curb it? Absolutely not, the
         | government should look to find the root causes of the
         | addiction, mostly social in nature, and promote healthy
         | alternatives, but like most things the government is more
         | interest in easy and short term solutions.
        
         | saxonww wrote:
         | Most of the answers here are about games being addictive and a
         | time waste, but what about communication? I actually have no
         | idea about this - is in-game communication in e.g. fortnite
         | able to be monitored?
         | 
         | If not, and if the CCP is as interested in controlling
         | discussion as people in the West think they are, online games
         | are a problem. Youth are supposed to be more impressionable and
         | easily influenced. So, the CCP may just be trying to limit
         | competition.
        
         | devit wrote:
         | They are addictive and conditioning and thus compete with the
         | social conditioning from the Chinese government.
        
           | bayesian_horse wrote:
           | With that logic you'd expect the Chinese government to force
           | the gaming companies to do the conditioning for them...
           | 
           | Addiction to Online/PC Gaming is a real problem in China.
        
         | downrightmike wrote:
         | Same reason why they downgraded a lot of 2nd tier colleges to
         | 'vocational' colleges: to increase the number of people they
         | can put in a factory to work high pace, low pay slave jobs.
         | This looks to be a shot at the laying flat kids who don't want
         | to be taken advantage of, so they are removing the
         | entertainment being relied on for something to do. Kids don't
         | want to die for the party, they've seen nothing comes out of
         | it, so they just passively resist.
        
           | justicezyx wrote:
           | > Same reason why they downgraded a lot of 2nd tier colleges
           | to 'vocational' colleges: to increase the number of people
           | they can put in a factory to work high pace, low pay slave
           | jobs.
           | 
           | 996 white colar jobs are not high pace low paying slave
           | jobs?...
           | 
           | And how many such jobs are there anyway...
        
         | pototo666 wrote:
         | Parents hate games. The governament is ran by parents. That's
         | why.
        
         | smt88 wrote:
         | If you want to be _the_ global superpower and also keep your
         | strangehold on society, you don 't want children spending a lot
         | of time on games.
         | 
         | You want them to learn social skills (for future reproductive
         | success), study math/science, etc.
         | 
         | The US brain-drained the entire world for more 100 years, and
         | the CCP likely sees efforts like this as a way to catch up.
         | 
         | I disagree -- I think you become as powerful as the US by being
         | the best place for smart people to move to, not by forcing your
         | populous into a predetermined mold -- but they're never going
         | to be the attractive bastion of freedom that the US was
         | perceived as.
        
         | throwaway5752 wrote:
         | Trying to look at from their point of view and in good faith,
         | excessive childhood gaming seem to be causing problems for some
         | people like stunting their personal and intellectual
         | development. China seems to be taking a stance that their
         | citizens are a human resource for their country, and excessive
         | gaming is hurting their asset.
        
           | TedDoesntTalk wrote:
           | > like stunting their personal and intellectual development
           | 
           | This. And social development. What are the implications of
           | having all of your friends online and never met them in real
           | life?
        
             | shadofx wrote:
             | Lower likelihood of Covid, for one
        
               | mkoryak wrote:
               | What else?
               | 
               | I can think of a dozen negatives
        
               | TedDoesntTalk wrote:
               | I wish I knew. I mean, no sex?
        
               | throwaway5752 wrote:
               | I really do wish we could have a better discussion about
               | this - not this thread, or even this submission, but in
               | general.
               | 
               | It's interesting how gaming addiction is on the fast
               | track for a formal disorder diagnosis
               | (https://www.psychiatry.org/patients-families/internet-
               | gaming,
               | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5700715/).
               | When I look at Candy Crush - just to pick on one - and
               | other "gamified" (ie optimized for addiction) cases they
               | seem to have a lot more negatives, particularly for
               | groups with still-developing prefrontal cortexes. I
               | really worry about the developmental impact of modern
               | gaming and social media. I have increasingly seen kids
               | that are just not well attached to reality in ways that
               | are detrimental to them, going on several years now.
               | 
               | It feels bad to pick on escapism when the world is such a
               | mess, but, just like the similarly increasing drug
               | problems (particularly in opiates) it is only making the
               | situation worse.
        
         | bpodgursky wrote:
         | It's part of the recent big pro-fertility drive (same as
         | banning 996 work-weeks).
         | 
         | They want kids to engage with work and, well, each other, to
         | raise families, rather than having purely digital lives.
        
         | bserge wrote:
         | Most of them are addicting time wasting shit. Especially mobile
         | games, good God.
         | 
         | Show me a mobile game that has a good story, little grind,
         | works offline and sells for ~$60 with no in-game purchases.
         | 
         | Phones are as capable as a PS3/PS4 these days, too.
        
           | bhhaskin wrote:
           | Monument valley 1 & 2.
        
           | floatboth wrote:
           | GTA San Andreas is a mobile game now. Matches all criteria
           | except it's cheaper :D
        
       | clarle wrote:
       | I feel like this might unexpectedly have a good side for
       | consumers.
       | 
       | The ban applies to the service, not the client. Could we have
       | another Renaissance of local gaming again? More games allowing
       | LAN-based play in response to minors not being able to regularly
       | access a centralized server.
        
       | beloch wrote:
       | >Previously, China had limited the length of time under-18s could
       | play video games to 1.5 hours on any day and three hours on
       | holidays under 2019 rules.
       | 
       | How effective/strict has enforcement of the previously existing
       | time limits been?
       | 
       | If time limits haven't been hard to circumvent or punishments for
       | doing so severe, most kids would have routinely flouted the
       | rules. Video games are quite the carrot.
       | 
       | It would be interesting if, by feebly enforcing these time
       | limits, a totalitarian government would willingly commit the
       | blunder of passing a law that trains children to disobey the
       | state.
        
       | [deleted]
        
       | stephc_int13 wrote:
       | This is barely credible as the pitch for an episode of Black
       | Mirror.
        
       | FpUser wrote:
       | I think I am on board with this decision unless said the game is
       | actually educational. Otherwise we have some students spending
       | all the time shooting monsters and having bad health and lots of
       | other problems as a result.
        
       | Animats wrote:
       | The official announcement is more useful.[1] Google Translate
       | does a decent job on this.
       | 
       | Some of these restrictions have been in place for a few years.
       | The number of allowed hours are being reduced, and the technical
       | standards for enforcement are being strengthened. A key part of
       | this is "real name verification". That's been around in theory
       | for years, but was not that effective. A tougher standard was
       | introduced in September 2020.[2] Tencent and NetEase, the big
       | game companies in China, already have it working. Some of it uses
       | the national identity card, and some of it uses face recognition.
       | Identity cards are only issued at age 16, so verifying kids is
       | hard. There's a slow but steady tightening up on ID in China
       | that's been underway for decades.
       | 
       | There's been a purge of unapproved online games. The Apple app
       | store cooperated last year and deleted about 500 games.
       | Unauthorized game publishers are being shut down.
       | 
       | [1] http://www.news.cn/2021-08/30/c_1127809919.htm
       | 
       | [2] https://www.scmp.com/abacus/games/article/3095509/chinas-
       | rea...
        
       | javajosh wrote:
       | The restriction is specifically "online games". Not offline
       | games. Which is interesting because it implies that offline games
       | are somehow less addictive - but in my experience, offline games
       | can be very engaging, too. But perhaps it's in a more wholesome,
       | problem-solving way?
       | 
       | It's kinda impressive that the CCP can make decisions that affect
       | 1B+ humans like this, overnight. I hope it's the right thing to
       | do, for the kids' sake.
        
         | azernik wrote:
         | "Online games" only for two reasons:
         | 
         | 1. Online games are easier to restrict. Centralized servers,
         | corporations with addresses and bank accounts, &c
         | 
         | 2. Online games are a political threat. The Chinese government
         | worries not just about "political" organizing, but about any
         | movement or activity that gets people in the habit of
         | collective action and mass communication.
        
         | fallmonkey wrote:
         | Yet you might be surprised to know that, in China, all those
         | "offline games" are categorized as online games because they
         | all can be distributed online, when it comes to import reviews.
         | No game is safe from this, really.
        
           | sudosysgen wrote:
           | No, that's incorrect. The service of hosting a game for
           | people to download is an online games service. The game
           | itself if it has no access to any network is not.
        
         | sudosysgen wrote:
         | There is a different incentive. For an offline single player or
         | LAN game, you want to make the game interesting to play enough
         | that the player will buy the game.
         | 
         | For an online game or a microtx based semi single player game,
         | you want the player not to play, but to pay, over and over.
         | That means that engineering addiction that leads to nothing but
         | payment and compulsion is very profitable.
         | 
         | Offline games can definitely be very addicting and engaging.
         | But ime those that are are because you're trying very hard to
         | do something difficult, or because you're exploring, or because
         | you're creating, all of which are ways in which video games can
         | plausibly be helpful. And you will eventually get bored or move
         | on to another game, which will give you time and pause to
         | reconsider what you're doing.
         | 
         | Meanwhile you could be grinding an online video game doing
         | menial tasks and buying microtransactions without ever having
         | an end goal in mind and without being creative, for over a
         | decade, every day.
         | 
         | So I think they're very different.
        
         | krsdcbl wrote:
         | i find it amazing how much tolerance is expressed when
         | authoritarian rule is passed "for the kids sake".
         | 
         | I feel reminded of the current apple issue.
         | 
         | Are people really that ready to accept dictate over their and
         | their kids behaviour in the name of moral and health? Isn't
         | "time spent online" miles away from what the government should
         | be allowed to regulate in your life?
        
           | javajosh wrote:
           | Impressive doesn't mean good. I don't have any control over
           | what the CCP does, which is why I hope the action they've
           | taken will not hurt people.
           | 
           | If the CCP decided to ban smoking, it would be a violation of
           | people's rights. But it would also be a net benefit to almost
           | everyone, and to society (health care costs would go down).
           | That kind of authoritarianism is a LOT easier to stomach
           | than, say, putting the Uygars into concentration camps. At
           | least to me. (Singapore is an example of what I would call a
           | mostly-benevolent authoritarian regime, for example.)
        
             | dragonwriter wrote:
             | > If the CCP decided to ban smoking, it would be a
             | violation of people's rights. But it would also be a net
             | benefit to almost everyone, and to society
             | 
             | I think you are conflating "banning" with "convincing
             | people to stop"; these are not the same. The PRC has banned
             | lots of things without actually stopping them, and lots of
             | countries have banned lots of addictive drugs without
             | stopping their use, and with a whole lot of social harms
             | resulting from the attempts to enforce the bans.
             | 
             | > health care costs would go down
             | 
             | Health care outcomes would no doubt improve if smoking was
             | reduced by a ban, but healthcare _costs_ would probably go
             | up. IIRC, most studies have shown that reducing smoking
             | increases lifetime healthcare costs (because, simplifying,
             | people spend more time dealing with treatable problems
             | instead of dead from incurable lung cancer.)
        
           | MeinBlutIstBlau wrote:
           | If you know anything about the Opium problem in China during
           | the Qing Dynasty, China doesn't take to kindly to that kind
           | of stuff. This time they're not executing people in the
           | streets though.
           | 
           | Videogames are extraordinarily addictive. They should
           | absolutely be limited for kids.
        
           | SolarNet wrote:
           | > i find it amazing how much tolerance is expressed when
           | authoritarian rule is passed "for the kids sake".
           | 
           | > Are people really that ready to accept dictate over their
           | and their kids behaviour in the name of moral and health?
           | 
           | To be clear, most commentators here are probably from outside
           | China. There isn't anything anyone commentating here can do
           | about this. So all we can really commentate is on the
           | outcomes and what it might mean.
        
           | artificialLimbs wrote:
           | >> Isn't "time spent online" miles away from what the
           | government should be allowed to regulate in your life?
           | 
           | For anyone who can think for themselves it is, but the CCP
           | has crippled its population's ability to think independently
           | with their constant, forced propaganda. This brainwashing is
           | a form of violence against its people and I hope they rise up
           | someday, but I don't know how that could happen.
        
             | aeternum wrote:
             | It's a great narrative, but then how do you explain all the
             | 'think of the children' laws passed in other countries
             | including the US?
        
             | Aperocky wrote:
             | Your comment reminds me of a joke.
             | 
             | ---
             | 
             | A high level official from China's propaganda department
             | visits the CNN, and asks to learn the state of the art in
             | propaganda.
             | 
             | Bemused, CNN receptionist replies: we are living in a free
             | country, there are no propaganda here.
             | 
             | CCP official: That's exactly what I'm trying to learn!
        
               | rflec028 wrote:
               | Tight.
        
         | rubyist5eva wrote:
         | It's easy to make decisions for that many people when you're an
         | oppressive dictatorship that just murders dissidents.
        
         | floatboth wrote:
         | Well, offline games can't be real-money lootbox casinos, at
         | least if we're talking truly offline.
        
           | ezekg wrote:
           | inb4 all 'offline' games in China start to sync 3 times a
           | week (for unrelated reasons)
        
         | bradford wrote:
         | both online/offline games can skew your internal
         | reward/reinforcement system, but online games have a kind of
         | social pressure that I just don't see with offline.
         | 
         | Social circles are established around online gaming; my
         | teenager feels like he's letting his friends down if he doesn't
         | spend enough time with 'The Clan'. His 'membership' with the
         | group is at risk if he doesn't contribute his time.
         | 
         | It's made life somewhat difficult as a parent, to say the
         | least.
        
           | Dracophoenix wrote:
           | >>Social circles are established around online gaming; my
           | teenager feels like he's letting his friends down if he
           | doesn't spend enough time with 'The Clan'. His 'membership'
           | with the group is at risk if he doesn't contribute his time.
           | 
           | Social circles are established around a common interest. Most
           | people have to have some shared interest in order to be
           | friends. I don't know how your son would socialize if he
           | didn't have something in common with his social milieu. If
           | your son was born at an earlier time, he would have to
           | contend with the demonization of skateboarding, calling your
           | friends over the landline, D&D, rock& roll, dance halls,
           | chess, cafes, channel surfing, and any other thing "geeks",
           | "hooligans", "layabouts", and other so-called non-conformists
           | enjoyed when these hobbies were deemed the social malaise of
           | their day. I can't speak for your circumstances in
           | particular, but this argument of the "wrong" social circles
           | enjoying the "wrong" hobbies strikes me as the kind of pearl-
           | clutching I thought would have died with those farcical
           | accusations of Harry Potter promoting witchcraft and covens
           | back in the early 2000s.
        
             | bradford wrote:
             | There's an obvious pattern where every generation has had
             | their activities scrutinized (and often feared) by the
             | parent generation, and the scrutiny/fear is usually not
             | justifiable.
             | 
             | That said, a pattern is a pattern until it isn't, and I
             | think it's fair to ask what criteria you'd use to evaluate
             | the cost/benefit of some activity on a cohort of
             | individuals that lack a fully developed frontal lobe.
             | 
             | Some questions going through my mind as I've witnessed my
             | children during quarantine:
             | 
             | 1. Does the activity negatively impact the individuals
             | ability to satisfy other obligations (academic, fiscal,
             | personal-care, etc)?
             | 
             | 2. Does the activity require only a shared interest, or is
             | active participation required? if the latter, what's the
             | time demand of the participation?
             | 
             | 3. If the individual ceases the activity, will they
             | maintain relationships with the individuals they
             | participated with?
             | 
             | 4. Can proficiency in the activity translate to other
             | endeavors?
             | 
             | 5. does the idea of taking a break from the activity cause
             | anxiety or stress?
             | 
             | I let my kids play the games because I want them to have
             | some autonomy, but online games _in particular_ result in
             | greater negative answers for these questions than other
             | activities (including offline games).
             | 
             | Curious about your observations... do you find there's no
             | difference between online vs. offline?
        
       | [deleted]
        
       | bayesian_horse wrote:
       | Good luck enforcing this...
        
       | 2snakes wrote:
       | Some very famous prodigies made a 'game' out of their field.
       | Terence Tao for example, said he used to make a game out of
       | mathematical solutions. And that he knows more about math after
       | graduate school than before or during.
       | 
       | My personal experience in this was with a imaginative text-based
       | game called a MUD. There were times when I was spending 20-50+
       | hours a week role-playing and player-killing with a group of
       | friends. I very nearly flunked out of a full-tuition scholarship
       | my freshman year, and left anyway because it wasn't fulfilling to
       | me - I wanted to be a sysadmin, not study liberal arts. In HS it
       | was fun using a PoE adapter to POTS for Internet access.
       | 
       | The things I took away from excessive gaming were "saying the
       | right words to convince other people I have their best interests
       | at heart" (RP for player-run cabals) and "speed reading skimming"
       | "fast-twitch typing" and "writing conversationally."
       | 
       | I probably could have saved myself a lot of trouble financially
       | and academically and emotionally without these 'second lives' but
       | I did see some positive outcomes. Real Life is usually a richer
       | experience socially/experientially... except when it comes to
       | playing make-believe... how much of the intersubjectivity
       | superstructure (sociologically) isn't make-believe...? Perhaps,
       | perhaps.
        
         | compactdisk wrote:
         | > The things I took away from excessive gaming were "saying the
         | right words to convince other people I have their best
         | interests at heart" (RP for player-run cabals) and "speed
         | reading skimming" "fast-twitch typing" and "writing
         | conversationally."
         | 
         | This is extremely relatable. I grew up playing Runescape and I
         | legitimately think it helped me develop better rhetorical
         | skills than my peers and just better instincts in general when
         | it comes to social and economical things.
         | 
         | Don't get me wrong though, those thousands of hours spent on
         | video games were still not worth it. And I also don't think
         | it's desirable to be too instinctive and "twitchy".
        
       | Karunamon wrote:
       | This probably eliminates China as a serious esports region going
       | forward. You can't even go anywhere near professional play
       | without a lot of time and effort, and 3 hours a week simply isn't
       | enough to even get into scouting range.
        
       | Seanambers wrote:
       | Looking back at all the hours that I spent in
       | Q1/Q2/Q3/BF2/BF3/BF4/CS/CSS/CSGO.
       | 
       | Yeah, maybe I could've used that time better - But none of my
       | friends did anything reasonable with that time and I don't think
       | I am any more special than them.
       | 
       | Still do the occasional session, still love the FPS!
       | 
       | I find the reckless timewasting on social media, reddit, much
       | more harmful in comparison.
        
       | dirtyid wrote:
       | Kids will just sink time in old games / old emulators. I had a
       | phase playing gamse on TI83 growing up. The silver lining is
       | hopefully the market will focus more on short single player
       | offline experiences.
       | 
       | Or publishers can cirvument entirely by moving games web on
       | foreign server, and it's another entertainment locked behind VPN
       | situation.
        
         | floatboth wrote:
         | Good! Old emulators and (truly) offline games in general can't
         | be lootbox casinos.
        
       | BEEdwards wrote:
       | I don't know much about youth culture in China, maybe all their
       | teens are well behaved and obedient...
       | 
       | But my working experience is largely with "transition" students
       | in America and can tell you that rules like this are like
       | commanding the tide not to go out. At best you teach them that
       | your rules are arbitrary and give them a framework for subverting
       | them, they may just reject your authority outright and then
       | you've got nothing...
        
         | majani wrote:
         | Exactly. The problem with all these highly publicized, flimsy
         | regulations is that when you eventually fail to enforce them,
         | the extent of your authority comes into question. Better to
         | have few laws that are strictly enforced.
        
       | sergiotapia wrote:
       | Is crime going to skyrocket? These kids are going to have a lot
       | of time on their hands and nowhere to spend it.
        
         | solox3 wrote:
         | One could try reading a book, learning a new skill, or
         | socializing.
        
           | zepto wrote:
           | > or socializing
           | 
           | Perhaps by joining a gang...
        
           | sergiotapia wrote:
           | That's not how it works for the majority of bored kids with
           | raging hormones.
        
             | pphysch wrote:
             | In functioning societies with functioning economies, it
             | certainly does work that way.
        
           | falcolas wrote:
           | I enjoy reading immensely, but even I hardly consider it to
           | be a replacement for online gaming with your friends.
           | 
           | Or, if I'm being frank, a more inherently valuable form of
           | entertainment than gaming.
        
       | Akuehne wrote:
       | And just like that, China's competitive Dota scene will
       | disappear.
       | 
       | I wonder how this will effect the Perfect World/Valve
       | partnership.
        
         | jjcm wrote:
         | This is the one I'm really curious about. With many esports the
         | competition has been West vs China. Esports are on the rise as
         | well, and now China has crippled their presence in the scene.
         | It'd be akin to restricting athletes to training for only 3
         | hours before their 18 for the olympics. China's representation
         | in the competitive scene, especially among the new generation,
         | is heavily damaged with this.
        
         | pphysch wrote:
         | It will take a hit but certainly won't disappear. Success in
         | Dota 2 nowadays is not based in having fast reaction times and
         | dexterity but in strategic planning and team cohesion. If top
         | teams have a young player, it is usually in position 1 or 2,
         | and many older players are also currently succeeding at those
         | roles.
         | 
         | Besides, this regulation does not appear ban things such as a
         | Dota club at school (online play would be forbidden, but local
         | lobbies would not).
        
       | beaunative wrote:
       | Here is the thing, those online games prey on inner mechanism of
       | the human nature for profit, and kids are specially vulnerable,
       | so to some extent, certain level of restriction would be
       | desirable.
       | 
       | Also note the general background of Chinese bureaucracy,
       | especially at country level are almost all at Biden's age.
       | Imagine their rage when their children abandon them for games and
       | now it's their time to pay them back.
       | 
       | That being said, it's still surprising since 3 hours/day seems
       | fair and ok, but 1 hour/day and 3 hours/weeks feels overreaching.
        
         | overgard wrote:
         | > Here is the thing, those online games prey on inner mechanism
         | of the human nature for profit
         | 
         | You're painting with far too broad of a brush here.
        
       | NDizzle wrote:
       | Thinking back to my gaming binges with Ultima Online... imposing
       | something like this would have turned me into a radical.
       | 
       | I'm mad just thinking about it. And to think people want
       | socialism / communism in the US.
        
       | bigbob2 wrote:
       | Really strange decision to make in the middle of a pandemic. You
       | would think they would be encouraging activities which enable
       | social distancing, not banning them.
        
         | fma wrote:
         | Chinese citizens: "What pandemic?"
         | 
         | The Chinese government was able to control the pandemic because
         | they are authoritarian. Meanwhile Florida just received 14
         | portable morgues.
         | 
         | Before I get the "Fake News" crowd coming at me...I was on a
         | video conference call last week with my Chinese counterparts in
         | my company (my first meeting) and I was taken aback when
         | everyone in the conference room didn't have masks...then I
         | remember their spread is basically nill.
        
         | doomleika wrote:
         | COVID have been under control for a long time in CN, there's
         | lambda outbreak here and there, but most of them are eliminated
         | fast. Giant exhibition have been hold for more than a year now.
         | And CN is getting kids back to school
        
       | namelessoracle wrote:
       | I have mixed feelings about this.
       | 
       | Younger me learned a lot of problem solving skills and most
       | importantly spent a lot of time learning how to read by playing
       | RPGs and games that required lots of reading. My reading skills
       | would not have been as advanced if i wasn't playing text heavy
       | games that had a lot of plot like Square Enix games and the CRPGs
       | of the time.
       | 
       | Modern games though are clearly designed to get you as addicted
       | as possible and to play as long as possible to an extent that
       | made the old school 90s RPGs grinds look tame and mild. (the
       | grinds in those games basically existing to make sure you had to
       | play long enough to not be able to return it to the store or beat
       | it via rental)
       | 
       | Modern UX of games is designed so that you dont have to really
       | read or understand the game mechanics even to be able to play and
       | get into that feedback loop. To the point where when a game comes
       | along like Dark Souls that asks you to learn the game systems to
       | beat it, gamers go gah gah over "how hard" it is.
        
         | [deleted]
        
         | clifdweller wrote:
         | yeah this is mostly for the genshin impact/gacha games that are
         | super popular and are made purely to suck money or time for
         | grinding. I doubt they will put to much effort into policing
         | drm free games running locally.
        
           | merrywhether wrote:
           | In a parallel world they just attack this problem directly
           | and outlaw lootbox/gacha gambling entirely for all ages. It's
           | obvious that such design is meant to prey on intrinsic
           | feedback loops in the human brain, so why not just go
           | straight to the source. People will still find ways to
           | gamble, but at least elsewhere it's generally explicitly
           | labeled as such.
        
         | jimbob45 wrote:
         | >Modern games though are clearly designed to get you as
         | addicted as possible and to play as long as possible to an
         | extent that made the old school 90s RPGs grinds look tame and
         | mild
         | 
         | I try to tell my extended family this but I can tell that they
         | choose not to listen. Games are no longer what they were
         | growing up and you have to make sure your kid isn't playing a
         | glorified slot machine. I plan to build a machine and only
         | install certain games on there for the kids to avoid this very
         | trap.
         | 
         | Parents today just don't understand how pernicious these
         | companies have become. They used to include a hot girl in each
         | game to keep you interested and prevent you from feeling bored.
         | Sure it was lazy but that's all it was, lazy. Now, you have
         | games like Genshin Impact that have weaponized sexuality to the
         | point where people are pumping hundreds of dollars to see more
         | sexuality in the game. Hearthstone's card packs function
         | identically to Skinner boxes. League of Legends teases you with
         | the prospect of going pro in gaming despite players have a
         | higher chance to make it to the NFL than make it going pro in
         | LoL.
        
         | overgard wrote:
         | I'm sure there are a lot of culture differences, but as a
         | westerner I have no mixed feelings on this -- I think it's just
         | insane. This is what parents are supposed to be in charge of
         | doing.
        
           | pojzon wrote:
           | Too many modern parents are not up to being a parent
           | unfortunately.
           | 
           | It's a hard work to maintain work/life balance while at the
           | same time be a model for your children.
           | 
           | It takes A LOT of discipline and we all know how much
           | discipline most ppl have..
        
         | aidenn0 wrote:
         | I think a big part of why I can quickly scan information on a
         | page is from playing way too much Final Fantasy as a kid. To
         | grind you need to do lots of combat, so I slowly dialed the
         | "Response Rate" (i.e. speed at which text appears) until I
         | could read all of the post-combat messages at the maximum
         | setting.
        
         | whatch wrote:
         | > Modern UX of games is designed so that you dont have to
         | really read or understand the game mechanics even to be able to
         | play and get into that feedback loop.
         | 
         | I wish this were true for me and GTA V. My friend and I really
         | tried to do _something_ in GTA V Online together this weekend
         | with little to no success. I felt really stupid by not being
         | able to play any mission together
        
         | refulgentis wrote:
         | Square Enix games and CRPGs induced advanced reading skills?
         | It's been a few years since I played one, but in my humble
         | opinion, we'd probably find it has a 5th or 6th grade reading
         | level. Replacement-level activities will likely have the same
         | impact on someone 10 years d or above.
        
         | eunos wrote:
         | It's limited to the online game because the check is on server
         | side rather than client (console/phone) side since it utilizes
         | national ID data you provide when registering.
        
           | techdragon wrote:
           | Do you have a source for that? From the article it sounds
           | like the expectation is that all games should be implementing
           | mechanisms to limit this. But that could just be poor
           | reporting by Reuters ( not unsurprising for a breaking
           | foreign government regulation change like this )
        
             | sudosysgen wrote:
             | The ban is on providing video game _services_ to minors
             | outside some hours :
             | https://news.ycombinator.com/item?id=28357167
        
             | ulfw wrote:
             | What about the Alibaba South China Morning Post then?
             | https://www.scmp.com/tech/policy/article/3146918/china-
             | limit...
        
               | techdragon wrote:
               | I see phrasing like
               | 
               | > The notice also states that companies must strictly
               | implement the real-name registration and login system in
               | their games and not provide access to video games for
               | those who are unregistered.
               | 
               | But nothing clarifying if they have drawn any distinction
               | between online games that require a persistent connection
               | to servers to function and "offline" games that are stand
               | alone single player experiences with no online
               | connectivity required.
        
             | mjn wrote:
             | The Xinhua article on it (which I think is fairly
             | authoritative) is clearer that it applies only to online
             | games:
             | http://www.news.cn/english/2021-08/30/c_1310157673.htm
             | 
             | Specifically,
             | 
             | > Online game providers can only offer one-hour services to
             | minors from 8 p.m. to 9 p.m. on Fridays, Saturdays and
             | Sundays, as well as on official holidays, according to the
             | document made public on Monday.
             | 
             | > [...]
             | 
             | > The official said that parents and minors can decide on
             | by themselves how long the children will play other games
             | that are conducive to minors' growth, except online games.
        
         | jvanderbot wrote:
         | My reading skills were nurtured by books. My history interest
         | was nurtured by video games. My tech interest was nurtured by
         | finagling with goddamn interrupt priorities and boot disks to
         | get games to run.
        
         | OOPMan wrote:
         | Modern games is a bit of a blanket statement.
         | 
         | There are tons of modern games (arguably the majority when you
         | consider the size of the market) that are not skinner boxes.
         | 
         | If all you're looking at is AAA games and mobile crap, then
         | sure. But there's more to games than that stuff.
        
         | bjt2n3904 wrote:
         | Goodness. If this was the US, I would be losing my mind over
         | such legislation.
         | 
         | We must not convince the law makers that video games can be
         | beneficial. That puts the wrong emphasis on the conversation.
         | 
         | The emphasis must be, you have no jurisdiction when it comes to
         | raising children. Your laws are invalid. Even if video games
         | are detrimental, you do not decide what is the best interest
         | for a child, the parents do.
        
           | beaunative wrote:
           | What about child protection service, school, free lunch at
           | school, healthcare, and more comparably age 21 restriction
           | for alcohol consumption? Those are all examples of
           | 'jurisdiction over raising children'.
        
             | bjt2n3904 wrote:
             | Physically abusing your child by chaining them to the
             | radiator is not a parenting decision.
             | 
             | Providing lunch at something the child is required to be at
             | by law is not a parenting decision.
             | 
             | Requiring annual physicals is not a parenting decision, nor
             | a health care decision. However, requiring a specific
             | treatment is both.
             | 
             | Alcohol consumption is a grey area, and a cultural choice
             | the country has made. Why not make the driving age 14? 18?
             | It's a question of maturity. But this is a poor comparison.
             | While alcohol has an objective measure of physical harm
             | (ie: LD50, a measurable and detrimental effect on
             | developing minds), video games do not.
             | 
             | Listing these as examples is not a justification for the
             | government deciding for a parent how much time their child
             | can spend on video games.
             | 
             | And for disclosure, I think a time limit is a much needed
             | societal thing. But the government must not be the one to
             | make that decision.
        
               | beaunative wrote:
               | A parents' can ask their kid to limit video game time,
               | but can't have the video gaming industry to enforce it. A
               | national government can.
               | 
               | That's the issue.
               | 
               | And if a parent really feels their kids deserve more
               | video game time, they can always lend their own account
               | to their kids, which would disable the mechanism, that
               | simple.
        
               | blueblisters wrote:
               | The equivalent of regulating video game playing times for
               | children would be regulating when a child gets to have
               | their favourite dessert, when they get to go out to meet
               | their friends etc. These are all highly context-dependent
               | individual parenting decisions that the government should
               | have very little say in. Especially in the form of rules
               | like restricting play time to 8 PM on Weekends.
               | 
               | The government can ask video game industry to provide
               | enforcement mechanisms in the form of parental controls,
               | which incidentally are quite widely adopted by most tech
               | companies without government intervention in the West.
        
               | beaunative wrote:
               | I doubt dessert is comparable to video games, I will
               | eventually get full with desserts, but potentially
               | unlimited time with video games.
               | 
               | The timeframe when a parents have a say in children's
               | activity is already limited by compulsory k-12 schooling.
               | What's the difference?
        
               | blueblisters wrote:
               | You can get harmed by a lot of things in excess,
               | including desserts, well before you get physiologically
               | or mentally exhausted by having too much of it.
               | 
               | The difference is there is a long tail of activities that
               | a family might be engaged in during non-school hours,
               | especially a weekend evening. This is something a
               | government can't possibly fathom or account for in an
               | overarching policy.
               | 
               | If a person chooses to have a child, they should be
               | deemed to have enough agency to determine what's good for
               | them.
               | 
               | If a State wants to be the nanny, why stop at video
               | games? Why not prescribe precise caloric intake, meal
               | times, study times, sleep times, extracurriculars, and
               | more? Just an illustration of how absurd this policy is.
        
               | pojzon wrote:
               | This policy is about predatory industry practices that
               | make use of natural brain functions to make kids addicted
               | to certain games while also spending absurd amounts of
               | money on it.
               | 
               | But in my opinion they should have just disabled this
               | business model completely. It seems like they want to
               | limit the inflow of cash but not by a lot.
        
               | nsxwolf wrote:
               | That simple? Until they decide to make it a felony to
               | evade this system in that way.
        
               | beaunative wrote:
               | I mean that's just a prejudice false target, right now
               | it's just a departmental policy with effect only to
               | businesses.
        
           | Scarblac wrote:
           | I disagree. Children deserve a lot of protection, and anybody
           | can become a parent. A lot of people are far too bad at
           | parenting to leave the decisions to them completely. _Some_
           | intervention is needed.
        
             | crysin wrote:
             | (USA centric view) You cannot legislate parents into being
             | good parents. You cannot pass laws that protect children
             | from bad parenting as best case result you may get the
             | state to intervene and put the child in a foster system
             | where there's a 50% chance that they end up in an even
             | worse place.
        
               | jrochkind1 wrote:
               | Laws against child labor might be an example most of us
               | would agree are called for, instead of just leaving it up
               | to the parents whether children should work in mines and
               | sweatshops or not.
               | 
               | Although I have no doubt someone will show up and say
               | that should be left up to parents too.
        
               | nybble41 wrote:
               | Children have assisted their parents in their work as
               | they are able from an early age for millennia. It serves
               | to train them in useful skills they will need as adults
               | and also to improve the family's financial prospects,
               | which is beneficial to the entire family including the
               | child. Increasing wealth, in some areas, has allowed for
               | the luxury of allowing children to prepare for adulthood
               | in less immediately productive ways, such as schooling--
               | but that does not imply that it is _wrong_ for children
               | to work. Most parents care deeply for their children 's
               | welfare; in general you can trust that if parents are
               | asking their children to work they are doing so for the
               | children's benefit. If you would prefer that they didn't
               | _need_ to work the solution is to offer them a better
               | option, not take away one of the few ways they have to
               | improve their situation.
        
               | Scarblac wrote:
               | So the only possible thing that can be legislated is a
               | foster system?!
               | 
               | Even the US already does far more than that, like making
               | alcohol illegal for minors.
        
             | bjt2n3904 wrote:
             | Good grief. This debate is so devoid of reason, it's
             | difficult to have a discussion.
             | 
             | Saying that video games is outside the jurisdiction of the
             | government is NOT saying there needs to be no guard rails.
             | 
             | Further more, yes. There are a lot of bad parents. The
             | people who would be installed as the benevolent parental
             | decision makers for society would be the worst of all.
        
           | ceejayoz wrote:
           | Is the same true for alcohol and tobacco?
        
           | sulam wrote:
           | Speaking as a parent of two kids, I mostly agree, but also
           | think that some amount of law-making in the interest of
           | children is appropriate and fair. Drawing the line is the
           | interesting part.
        
             | bjt2n3904 wrote:
             | Precisely. But the statement, "the government has no
             | business making parenting decisions" needs no
             | qualification. It is an axiomatic statement, and it should
             | not be a controversial statement.
             | 
             | Like you say, what is considered a parenting decision?
             | Reasonable people can have a discussion about this.
             | 
             | But I'm shocked how many people seem to think A) the
             | government actually should make parenting decisions, and B)
             | that things like banning child abuse is an example of the
             | government making a parenting decision.
             | 
             | Neither of these things are reasonable, and so the
             | discussion about what qualifies as a parenting decision
             | will also be unreasonable.
        
         | ericmay wrote:
         | > I have mixed feelings about this.
         | 
         | I don't. If this were to be proposed in America I would view it
         | as extreme government over-reach.
        
           | adventured wrote:
           | > If this were to be proposed in America I would view it as
           | extreme government over-reach.
           | 
           | It is an extreme government overreach, whether in the US or
           | China. It's an abuse of human rights. China is about one step
           | away from treading into classic Mao Communist cultural attack
           | mode.
           | 
           | The interesting thing about pursuing so much control, is that
           | more control requires ever more control, it's a negative
           | spiral. More oppression requires ever greater oppression to
           | keep the system from rupturing.
           | 
           | Anyone championing this as borderline acceptable, those
           | people have little terrifying monsters inside, little psycho
           | dictators, yearning to violently oppress and control people.
           | Societies are always filled with these little monsters
           | running around trying to violently control people, they
           | always have to be pushed back against.
           | 
           | In China's case, Xi is pursuing a new cultural revolution, as
           | he sees fit to implement. One thing after another is being
           | taken out, targeted.
           | 
           | They took out all traces of freedom of speech, years ago.
           | They isolated the people with the great firewall, to restrict
           | foreign influence, control domestic influences, and keep the
           | people contained. They installed aggressive censors at all
           | tech and media companies. They eliminated all independent
           | news and media. They've further cracked down on all religion,
           | religious expression, religious worship. They banished nearly
           | all foreign reporting from the country. They banished all
           | joke apps. They banished all gay culture. They're culturally
           | cleansing the Muslim Uyghur regions. They implemented the
           | social credit scoring system. They've entirely taken over
           | Hong Kong and are proceding with wiping out its formerly
           | independent culture. They've installed direct party control
           | over all major private corporations, tech or otherwise.
           | They've neutered all of their most prominent business
           | persons, one after another. They've purged, vanished numerous
           | prominent celebrities. They're in the process of banning all
           | negative discussions of anything economic/financial. They're
           | initiating an effort to prevent any consequential companies
           | from publicly listing stock overseas, looking to increase
           | economic control and reduce foreign influence. They're wiping
           | out private education (classic cultural revolution move on
           | education). They're about to flip to a digital currency, to
           | further increase the ease and application of economic
           | controls over individuals. This is the short list of what
           | they've done since Xi took power, and they're only just
           | getting warmed up.
           | 
           | It's a science fiction nightmare, set to become real. This
           | gaming restriction is just one little drop in the ocean of
           | what they're doing broadly, it's all moving in concert.
        
             | fimdomeio wrote:
             | And if that wasn't bad enough, then they banned Winnie The
             | Pooh
        
             | md5madman wrote:
             | thanks for scaring the shit out of me
        
               | [deleted]
        
             | kevbin wrote:
             | | "The global scale of the China challenge is not just
             | about China's rise, it's not just about the genocide," says
             | Josh, "It's about what kind of world we want to live in."
             | 
             | https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkcy5tZWdhcG
             | h... https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkcy5tZ
             | WdhcGh...
        
         | namelessoracle wrote:
         | Thinking about this a different way. We have seen the games
         | that come out that exist to get you to play as long as possible
         | look like.
         | 
         | What will the games that exist to be so awesome that if you get
         | to play only an hour a day that want you to come back again
         | look like? Will they make sure that hour is highly enjoyable
         | and engaging instead of grindy? Is that a more sustainable
         | model for game devs?
         | 
         | At least its a change from the current skinner boxes....
         | 
         | Maybe it will just be stronger skinner boxes. "Tune in next
         | week for the exciting conclusion!" or "Get X Bonus if you log
         | in tommorow!" is probably what will happen....
        
           | andrey_utkin wrote:
           | For me the prime example of good, challenging, but non-
           | addictive game is GCompris, a collection of kids activities.
           | Open source as well.
        
         | iszomer wrote:
         | Sure but there wasn't a monetary incentive path like we have
         | today with the Internet and livestreaming. I still remember
         | picking up my first copy of DOOM and playing with friends on a
         | 28.8Kbps dialup modem.
         | 
         | This comic sort of represents those childhood sentiments
         | experienced today:
         | 
         | https://www.youtube.com/watch?v=MgDG_IEDc9A
        
         | fridif wrote:
         | You shouldn't have mixed feelings. This is an attack on human
         | free will.
         | 
         | UK lets children drink.
        
           | riffraff wrote:
           | In UK you can't buy alcohol if you're below 18. You can drink
           | alcohol in a public place if you're 16 and there is an
           | accompanying adult buying it for you.
           | 
           | It's not quite a "free for all", but anyway, I doubt it
           | relates to the issue at hand.
           | 
           | [0] https://en.wikipedia.org/wiki/Legal_drinking_age#Europe
        
             | nybble41 wrote:
             | Those rules are for _public_ drinking. There doesn 't seem
             | to be any age restriction for _private_ alcohol consumption
             | in the UK, or for that matter most of Europe.
        
               | adventured wrote:
               | The US similarly allows private underage consumption of
               | alcohol - with more restrictions than in most parts of
               | Europe - with parental consent and oversight. This varies
               | from state to state in how it works and the limits, of
               | course. Most states draw a strong legal distinction
               | between underage drinking parties vs moderate underage
               | consumption outside of a party context.
        
         | lhorie wrote:
         | People talking about the benefits of games reminds me of people
         | talking about the benefits of, say, a glass of wine with every
         | meal: it's worth looking into but at the same time it's the
         | sort of thing that obviously doesn't scale linearly with the
         | amount/intensity of consumption.
         | 
         | I similarly have mixed feelings as well, but for slightly
         | different reasons. I've read about studies that say that
         | musical training (which is often believed to translate to
         | improvements in other cognitive aspects of life) doesn't
         | actually correlate to said improvements, and I suspect that the
         | same might be true for games (e.g. solving game puzzles doesn't
         | necessarily mean you get better at school math or whatever)
         | 
         | This line of reasoning is also supported by research on
         | correlation between games and violence (i.e. the consensus is
         | that no such causation relationship exists).
         | 
         | All of these suggest (to me) that gaming is just its own
         | activity without much impact on life other than opportunity
         | cost itself.
         | 
         | However, there _are_ some aspects of gaming that can affect
         | overall well-being, specifically aspects related to
         | repetitiveness (e.g. grinding). Repetitiveness is something
         | that does come up in a lot of disciplines (e.g. its soothing
         | effect in autist kids, or repetitiveness as tool in the context
         | of meditation, etc).
         | 
         | The "addictive" aspect isn't necessarily a bad thing either,
         | IMHO. Games are, almost by definition, _supposed_ to be
         | engaging. But that addictiveness may come in a form of trade-
         | offs, for example, back in the day of grindy RPGs, delayed
         | gratification was basically the entire point of grinding. The
         | one aspect that I think is justly vilified is monetization
         | strategies that tie to addictive elements of gameplay
         | (especially the gacha variety) and this is something that I 'd
         | actually commend China for trying to address via regulation.
        
           | everdrive wrote:
           | Video games work best as a lesser of many evils, and come
           | with a few caveats: If you watch a lot of TV, it's hard to
           | argue that video games are a worse use of your time. Video
           | games do have some legitimate benefits, but it's probably
           | hard to say that they are more beneficial than other things
           | you could be doing with your time. (ie, reading difficult
           | literature or articles vs. reading RPG text.)
           | 
           | However, people aren't robots, and can't spend 100% of their
           | time doing things which are strictly beneficial. Sometimes
           | you just have to relax and do what you like. Further, not all
           | worthwhile activities truly benefit you in some measurable
           | way. All those "play Mozart for your child to increase his
           | intelligence" CDs were completely fraudulent. And by
           | extension you could claim that listening to beautiful
           | classical music does not actually really benefit you. But of
           | course beautiful music is one of the best aspects of life.
           | The only difference I would say is that it seems impossible
           | to become addicted to classical music in the same way that
           | someone might become addicted to video games.
           | 
           | In this sense, I agree with the parent that video game
           | addiction is the greatest concern here, and is a direction
           | video games have been moving in for a long time. It's
           | interesting that he mentions very easy gameplay mixed with
           | behavioral feedback loops. I can get QUITE wrapped up in Dark
           | Souls, but I am never just playing it on autopilot. It's too
           | hard, and requires too much of my focus. It's not to say that
           | it's necessarily all that difficult, but I can't just zone
           | out. If my mood is wrong, if I am impatient, if my focus is
           | poor, I will play badly. This is explicitly not the case with
           | addictive gameplay-loop games which approach television-
           | levels of sloth in the sense that you can play them
           | indefinitely with any amount of focus.
        
             | true_religion wrote:
             | Sure but I'm not really comfortable with this level of
             | government interference with peoples lives.
             | 
             | No one ever stopped me from playing soccer for 5 hours a
             | day when I was younger, and in high school sports practice
             | was a 3 hour minimum.
             | 
             | This restricts game play to 3 hours per week. That means
             | essentially you can't play video games for leisure ...
             | while at the same time you are forced to do a minimum of 40
             | hours a week in education (normal school + cram school +
             | homework).
             | 
             | If you can only play a video game for 25 minutes a day, you
             | might as well never play.
        
               | gallamine wrote:
               | We restrict our kids to 30 min /day of screens. Try
               | telling them it's not worth it. They are absolutely rabid
               | about it.
        
               | marcod wrote:
               | Assuming your children are not 17 ...
        
               | Marcus316 wrote:
               | Interesting. Is it a huge deal if they miss their 30
               | minutes a day?
               | 
               | I probably allow my kids too much time with screens, but
               | the flip side is that, if they don't have screen access
               | for a few days, they don't really care. They'll read some
               | books or play outside, no big deal. I get wary of setting
               | hard limits on their screen time, because (knowing their
               | personalities) they would then never accept if they
               | didn't get that time for whatever reason, and constantly
               | be trying to make sure they get their screen time, rather
               | than the current state of affairs where missing their
               | screens for a day or two doesn't phase them one bit.
        
               | spoonjim wrote:
               | The concept of "Screen Time" is so insane. You can do
               | everything on a "screen" from writing the next great
               | American novel to watching porn. So, is X hours of screen
               | time too much? Depends on what you're doing with it.
        
               | FooHentai wrote:
               | I'm reluctant to invoke the 'kids nowadays' trope.
               | However - While there's a lot someone can do with a
               | computer, the days of picking up marketable skills due to
               | having to fight through technology to get a game to work
               | are long gone. Portable touch-screen devices are tuned
               | for content consumption and not content creation. Large
               | industries exists today with refined abilities to grab
               | and hold the attention of young minds.
               | 
               | All of that taken together means the odds of 'screen
               | time' being a productive endeavour are IMO much smaller
               | than they once were. If the overwhelming odds are your
               | kid is going to be sucked into a skinner box for the
               | duration of their screen time it seems prudent to put
               | limits on that which might limit the damage being done.
               | 
               | Of course none of this is a substitute for knowing your
               | kid as an individual and tailoring conditions to what's
               | best for them, versus any kind of blanket rule stuff.
        
               | spoonjim wrote:
               | Who gives a crap about marketable skills? My 5 year old
               | understands what derivatives are because he scrolls
               | through math content on YouTube. There's a lot to learn
               | out there and more accessible than ever. Obviously the
               | parent has to be involved as they do with everything. The
               | screen is not a babysitter.
        
               | onli wrote:
               | Strictly limiting screen time fuels addiction. I'm
               | utterly convinced about this and speak from experience.
               | They can't learn to properly manage the ups and downs
               | that way, all that remains are the ups, making it the
               | best thing ever. That's why they are rabid about this.
               | 
               | It's also not something only I think, but I don't have a
               | good resource at hand. Questions like this are always
               | disputed anyway. When books came out they complained
               | about the youth wasting their time reading books! (so
               | much to the "reading a book is so much better" comment
               | above.)
               | 
               | Half an hour is also completely unreasonable for playing
               | most games. It rules out playing the good games, leading
               | them to play the pay2win gambling bullshit. If the kids
               | are very small, ignore what I write, but if they aren't
               | think twice about this.
        
               | pizza234 wrote:
               | There's screens and screens, they can't be really lumped
               | them into a single content.
               | 
               | I place TV at the absolute worst of the spectrum, so I
               | don't have one. But there are a lots of interesting stuff
               | to do with a screen; most importantly, they can be done
               | together.
        
               | [deleted]
        
               | everdrive wrote:
               | I'm in no way supportive of China's actions here, and was
               | just commenting on video gaming and addiction in general.
        
           | cercatrova wrote:
           | > a glass of wine with every meal: it's worth looking into
           | but at the same time it's the sort of thing that obviously
           | doesn't scale linearly with the amount/intensity of
           | consumption.
           | 
           | Fun fact, there has been recent research to show that the
           | "glass of wine during a meal is healthy" is entirely a myth;
           | _no amount_ of alcohol is beneficial to overall health [0].
           | 
           | [0] https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4803651/
        
             | wing-_-nuts wrote:
             | >_no amount_ of alcohol is beneficial to overall health
             | [0].
             | 
             | I don't buy it. At worst, the negative health effects of
             | alcohol are on an exponential J curve. Negative health
             | outcomes like the risk of cancer is _very_ small up until a
             | rather high amount of consumption (4 drinks per day?) and
             | only then outweighs the cardiovascular benefits.
             | 
             | Regardless, like meat consumption, I have no desire to give
             | up drinking in moderation. I think that with this, like
             | with everything, one has to weigh their enjoyment vs the
             | potential for harm.
        
               | cercatrova wrote:
               | You may not buy it but that's what the data shows. Now,
               | you buying it versus you wanting to not believe it is
               | another story. I too drink in moderation but that doesn't
               | mean I'll act like it doesn't have negative consequences,
               | however slight they may be. The study is not
               | prescriptive, it's not saying people should give up
               | alcohol, it's merely descriptive, in that it's telling
               | the reader what's happening as a result of any level of
               | consumption.
        
             | yitianjian wrote:
             | (forgive me since I did not read your reference) but I
             | recall there were some studies showing that the "health
             | benefits" touted by the "glass of wine a day" studies were
             | strongly correlated with:
             | 
             | - being middle to upper class (can afford a glass of wine
             | daily)
             | 
             | - having good self control (drinking one glass of wine a
             | day instead of many)
             | 
             | which are both good health outcomes
        
               | cercatrova wrote:
               | Even controlling for those factors, there is no health
               | benefit to alcohol, ie a middle to upper class person
               | with self control does not fare better drinking alcohol
               | versus not drinking alcohol.
        
           | andrepew wrote:
           | I agree that playing a game might not improve a class of
           | skills in general like coordination or problem solving, but I
           | don't think it requires much study to determine improvement
           | of skills directly used.
           | 
           | For example, to improve your reading skills you need to
           | practice reading. If a game is providing reading material and
           | motivation to read, it will improve reading skills.
           | 
           | Games can also drive motivation in other areas. In the early
           | 90's when I started computer gaming, you actually needed to
           | know how to use a computer and understand them to some
           | extent. Half the time I spent gaming was spent figuring out
           | how to get the computer to do what I wanted which lead to a
           | life long interest in technology. Sadly, like the parent
           | poster mentioned, that is probably no longer a thing.
        
             | aeternum wrote:
             | For some games sure, but those games now make up a subset.
             | 
             | Look at the 'casual' games which are optimized via AI to
             | hold attention and trigger repeat use. It may not be much
             | of a stretch to consider these drugs for the human
             | visual/rewards system rather than videogames. And these
             | attention-grabbing tools are only getting better as we
             | collect more data and develop better algos.
        
             | lhorie wrote:
             | > If a game is providing reading material and motivation to
             | read, it will improve reading skills.
             | 
             | Eh. No, that's not quite how that works. If you look at
             | north american elementary school level reading, you may
             | notice that books are often categorized by levels. Some of
             | this has to do with complexity of sentence construction,
             | some has to do with vocabulary, and some has to do with
             | subject matter. The gist of the educational philosophy
             | around reading is that one doesn't get better at reading by
             | plowing through reading material at high volumes, but
             | instead one needs to gradually level up by going through
             | materials of appropriate complexity. One specific problem
             | that teachers look for - especially in kids that advance
             | quickly - is "skimming without understanding", for example
             | (i.e. reading words/sentences phonetically, but without
             | understanding their meaning/context).
             | 
             | Game text is usually not structured with any didactic value
             | in mind (other than maybe appropriate usage of furigana in
             | Japanese in consideration of target audiences). A lot of
             | game categories don't even require any reading beyond
             | recognizing words (which is somewhere between kinder and
             | 1st grade level reading skill)
             | 
             | Also, even in games where text actually matters, you're
             | typically spending a large amount of time doing other
             | things (killing monster or whatever). In addition, the
             | notion of games-as-reading-material ignores a fairly common
             | phenomenon: a lot of people simply spam `A` to skip over
             | dialogues - and even get stuck on one-off gimmicks that
             | rely on reading the text carefully for instructions or
             | clues.
             | 
             | To be clear though, practicing pre-acquired reading skills
             | can help in the sense that repetition legitimizes, but IMHO
             | that's a bit different than _improving_ beyond a current
             | level, and not necessarily all that different from what you
             | get from reading cereal box /shampoo labels or reading
             | comic books.
        
               | lizard wrote:
               | > Game text is usually not structured with any didactic
               | value in mind (other than maybe appropriate usage of
               | furigana in Japanese in consideration of target
               | audiences). A lot of game categories don't even require
               | any reading beyond recognizing words (which is somewhere
               | between kinder and 1st grade level reading skill)
               | 
               | > Also, even in games where text actually matters, you're
               | typically spending a large amount of time doing other
               | things (killing monster or whatever). In addition, the
               | notion of games-as-reading-material ignores a fairly
               | common phenomenon: a lot of people simply spam `A` to
               | skip over dialogues - and even get stuck on one-off
               | gimmicks that rely on reading the text carefully for
               | instructions or clues.
               | 
               | This is a consequence of modern gaming trends and by no
               | means an issue with video games themselves.
               | 
               | There are a lot of game categories that provide or even
               | require extensive reading. We don't have to accept _all_
               | games a beneficial; it's not like we use magazines and
               | tabloids to teach reading comprehension either.
               | 
               | There are games where killing monsters isn't the primary
               | goal, or even if it is a significant aspect of game play
               | can be averted by finding alternative solutions, usually
               | through the in-game lore.
               | 
               | Deus Ex was a great example where several bosses could be
               | entirely side stepped by reading emails throughout the
               | game (though to be fair, only a few of them actually
               | required _reading_ the email as opposed to simply
               | discovering it). Arcanum is another that if you pieced
               | together enough of the backstory and paid attention to
               | the dialog you could talk the final boss down. There are
               | even more out there, as you mention, that offer hints to
               | puzzles and gimmicks, some of which even present it as a
               | riddle ensuring you read and understand the text rather
               | than just found it.
               | 
               | Sure, a lot of people will skip these things and save-
               | scum or post on message boards to get the answer, but
               | that's not much different than CliffNotes everyone used.
               | 
               | If you want to use video games in school do the same
               | thing we do for books: Select the games the offer quality
               | reading and evaluate based on comprehension rather than
               | completion. You can even require students submit save
               | files to verify they took the reading path.
        
               | t-3 wrote:
               | Grammar/spelling/usage is almost all about memorizing and
               | copying others, so engaging in tasks that use those
               | skills will definitely get you further faster than a
               | step-by-step progression. I was reading and writing at a
               | level far beyond my peers in elementary school, not
               | because I was smarter, but because I actively read books
               | for fun.
        
               | appletrotter wrote:
               | So what I think is a really strong counterpoint to your
               | argument is the simple fact that watching movies in a
               | language is generally considered a great way to learn
               | said language. That's passive learning in a similar
               | manner to what you would get out of reading in a video
               | game.
               | 
               | It fails to train you in actually synthesizing speech
               | though. So you need a structured approach as well,
               | similar to what you describe, to fill out the many other
               | facets of learning.
               | 
               | But it's still insanely valuable to do so.
               | 
               | reading things likely makes you better at reading things
        
               | lhorie wrote:
               | Well, I think doing things way above your level "works"
               | sometimes in the sense that there's a subset of things
               | that a learner happens to be most receptive to at any
               | given time, and immersing yourself at the deep end is a
               | bit like brute forcing through the entire subject matter
               | until something happens to stick. But this is inefficient
               | and not guaranteed to yield any results at all.
               | 
               | I have some insight into language learning myself, having
               | had both positive and non-positive experiences. On the
               | one hand, yes, games and movies did help me pick up
               | english vocabulary, but this is because I also studied
               | english from an early age in school, the fact that
               | English borrows vocabulary heavily from romance languages
               | (with which I am fluent), and perhaps most importantly,
               | the fact that I've immersed myself in it quite deeply
               | during my teens, often preferring to read and write in
               | english. Ironically, though, learning through
               | entertainment media left me with some curiously weird
               | learning gaps. For example, I only learned in my 30s that
               | "down" (as in Final Fantasy's "Phoenix down") refers to a
               | type of plumage and not some weird in-universe usage of
               | up/down/left/right.
               | 
               | Now contrast this experience with this: As a kid, I also
               | learned Japanese (though not to the same extent as
               | english, let alone the extent required to master it
               | coming from a romance language). At one point, my dad
               | brought over some Japanese RPG games from a business trip
               | to Japan, and while I did have basic schooling on
               | hiragana/katakana, the teen-level kanji from the games
               | was way over my head at the time, and I ended up learning
               | virtually no Japanese from those games (I had to quite
               | literally sit down to actively study kanjis to make any
               | sense of what the game text said). I also consumed quite
               | a bit of anime and not a whole lot stuck with me either,
               | due to a lack of what I can "active practice" (i.e. my
               | exposure to the language was mostly on a as-needed
               | consumption basis, with little to no active effort to
               | write or speak).
               | 
               | In short, I do think games can _help_ nail down stuff you
               | 've learned elsewhere, but upleveling language skills
               | from games alone is very difficult.
        
               | mrtranscendence wrote:
               | > For example, I only learned in my 30s that "down" (as
               | in Final Fantasy's "Phoenix down") refers to a type of
               | plumage
               | 
               | For what it's worth, that's not at all what I'd consider
               | a weird gap. As an educated 40-year-old native English
               | speaker, I think it's possible I've gone my entire life
               | without speaking aloud the word "down" in the sense of
               | plumage. I'd only expect a non-native speaker to know it
               | if they spent some time focusing on animal terminology.
        
             | imtringued wrote:
             | Video games gave me the motivation to learn English, about
             | machining, CAD, PCB design, economics and programming.
             | Anyone who is against leisure is falling into the
             | existential trap of capitalism. What is the meaning of
             | doing productive work inside a video game? Since productive
             | work is now leisure you actually run into the existential
             | problem all the time. The video game runs into deflation
             | all the time. People are highly productive, reducing the
             | need of other players to be productive.
             | 
             | In fact, the very thing we beg for is an increase in the
             | money supply. We are hoping for inflation. Meanwhile in the
             | real world everyone is scared of that inflation thing. My
             | latest project is literally pumping NPC vendors with basic
             | resources to create money out of thin air to generate
             | inflation. The paradox of creating money is that it makes
             | people work and end up doing more "productive" work.
        
               | epr wrote:
               | > My latest project is literally pumping NPC vendors with
               | basic resources to create money out of thin air to
               | generate inflation.
               | 
               | Giving NPC vendors basic items is an increase in supply,
               | but also a money supply sink as well assuming the items
               | are sold. If the basic items are overpriced by the npcs
               | then it would cause price deflation, and the opposite if
               | they are underpriced.
        
             | kiba wrote:
             | Lot of things improve reading skills, like reading novels.
             | 
             | Arguably, writing video games and novels would seem to be
             | more useful way to improve skills. That's how I got started
             | in programming at all.
             | 
             | However, video games just doesn't seem life changing at all
             | compared to all the things you could do.
        
               | andrepew wrote:
               | If your goal is to learn a skill, there are better ways
               | to go about it than gaming. The problem in learning that
               | gaming helps with isn't learning efficacy --- it is
               | motivation.
               | 
               | As a child, I simply wasn't interested in novels and
               | enjoying playing games would be a prerequisite to having
               | the motivation to write one.
        
               | meristohm wrote:
               | I agree. Games feel like chose-your-own-adventure books,
               | which were novelties and not nearly as engaging as a
               | well-written book to read and visualize and anticipate.
               | 
               | A great way to help a child read throughout their life is
               | to read to them every day, enjoy stories together and
               | apart, and not to push too hard in any direction (they
               | may enjoy different things, no problem). Asking open-
               | ended questions helps, too, with time to consider and
               | respond.
        
               | Jensson wrote:
               | When playing various games you have to manage a budget,
               | reason about logistics, get an intuition for basic
               | physics, understand numbers and basic math formulas etc.
               | There are so many skills you learn there that are seen as
               | very important. How can passively reading a story book
               | even compare to actively being forced to practice and
               | learn these things?
        
               | tester756 wrote:
               | english english english english english
               | 
               | A lot of people learned english via games
        
               | [deleted]
        
             | miohtama wrote:
             | I learnt English thru video games. I would not be here
             | without them. But arguable, modern games with lootboxes and
             | metrics are way worse than 90s offline games.
        
               | steelframe wrote:
               | > I learnt English thru video games
               | 
               | To be honest I don't find this argument particularly
               | convincing.
        
               | miohtama wrote:
               | Haha, gotcha
        
             | lordnacho wrote:
             | > Half the time I spent gaming was spent figuring out how
             | to get the computer to do what I wanted which lead to a
             | life long interest in technology.
             | 
             | I remember the old days of "extended memory" which meant
             | you needed slightly different configuration files for each
             | game. That meant if you wanted to play a bunch of games, it
             | made sense to learn how to write a bat script to config
             | according to what you wanted to play.
             | 
             | You also had a terminal which gave a "computery" vibe, like
             | you were doing something serious, because why else would
             | the interface be so austere? Command lines are like magic
             | incantations, and some people are just drawn to learning
             | how they work.
             | 
             | Nowadays that entry route is gone, there's not much peeking
             | below the OS desktop anymore on something like a phone or
             | tablet. On desktop it seems like Steam just abstracts away
             | everything else that you'd care about, though I'm not a
             | heavy gamer anymore.
        
               | II2II wrote:
               | There is also the value of the skills being learned.
               | Learning about extended memory may have been of value to
               | some people in the day, but it had negligible value a
               | decade later. It may have launched a few careers, but it
               | did not have lasting value. Learning how to create batch
               | files had more value since those skills were transferable
               | to similar domains (e.g. Unix administration and software
               | development).
               | 
               | That being said, people rarely discuss technical skills
               | as a benefit of gaming. Things like resource management
               | are more often brought up. Maybe there's some benefit to
               | games in that respect, but I suspect most people learn
               | about resource management within the context of games and
               | very little of that is transferable to the real world.
               | 
               | This isn't to say I'm opposed to using games for
               | education. I have certainly taught concepts in
               | mathematics using Minecraft. Yet it does take a higher
               | level of awareness of what you are trying to learn (or
               | teach) than going through the mechanics of playing.
        
               | hnjst wrote:
               | Understanding low level architecture of that time (and
               | early memory management) and first steps of the boot
               | process is definitely something that has been useful to
               | me since then. DOS batch files scripting no so much...
        
               | eric-hu wrote:
               | I beg to differ about XMS. That particular technology may
               | have only been relevant for a decade, but the idea of
               | using a harder-to-access storage to supplement cheap-but-
               | limited storage is everywhere. L1 and L2 cache, data
               | warehouses, cloud storage, and so on. I value learning
               | about that abstraction early on. I'd agree it's not
               | singularly career changing, but I don't think knowing any
               | one technology in the software industry is.
        
               | hnjst wrote:
               | My childhood story too. We ended pretty knowledgable,
               | effective and borderline dangerous when the watered down
               | systems arrived later.
               | 
               | I'd put in the same category the edition of saved games
               | to change your amount of money to FFFFFF or the epic
               | shenanigans required to setup a LAN party.
        
               | maerF0x0 wrote:
               | My first computer was a 486 33mhz w/ about 250MB HD . I
               | could only keep a couple games installed at a time,
               | meaning i was always installing and uninstalling. Then I
               | had to play with the autoexec.bat and cmd.com files .
               | Then I broke it. Then i had to fix it cause my mom was
               | still making payments on the computer (like it was a
               | refrigerator with a 10yr lifespan) ... This is how I got
               | into computing. Come to think if of it I owe her some
               | "interest" on how much she invested in my career. :)
        
               | jmfldn wrote:
               | Hah! You've just described my childhood, hacking
               | autoexec.bat and config.sys to get games to work. Each
               | game needed a different hack. Had no idea what I was
               | doing back then, it was more a case of discovering the
               | correct incantation until stuff worked without the
               | graphics juddering too badly.
        
               | ethbr0 wrote:
               | +1 for breaking autoexec.bat (on a 386). And getting
               | yelled at by my dad, who needed it for work.
               | 
               | Thankfully, this led to a great decision when he upgraded
               | -- his old machine became mine. If I broke it, well, that
               | was my problem, and I should learn how to fix it. Cue ~10
               | year old me learning about the Windows / DOS boot
               | process.
               | 
               | In summary, we should encourage kids to play games, but
               | make them harder to install and more prone to break your
               | operating system, because it makes kids smarter.
        
               | marcod wrote:
               | I have definitely lamented how easy it is for my kids'
               | generation to play games, compared to the memory
               | optimization techniques I had to employ to even get them
               | running ;)
               | 
               | > Ooh, if I LH the mouse driver and allocate a little
               | more EMS it should work, but don't forget to load
               | DOS=high,umb!
        
               | rightbyte wrote:
               | On the other hand NES etc was way simpler to get going on
               | than eg. todays mobile games or a Playstation.
        
               | prewett wrote:
               | That's an interesting idea. If I have kids maybe I should
               | tell them "you can play any game you can run on Linux.
               | Here's an Ubuntu CD, helpdesk is at google.com. If you
               | get really stuck tell me what you've tried so far and
               | I'll give you some suggestions on what to ask Google. Oh,
               | by the way, if you'd like to write your own games, I'll
               | be happy to help you."
        
               | bdamm wrote:
               | By the time you have kids that are old enough to play
               | games, if you do, then you'll probably know that this is
               | an impossible conversation. The process will instead be
               | to create a mystique out of your own habits, which the
               | child will find intriguing.
        
               | lrvick wrote:
               | For the last 15 years or so I have insisted most people I
               | mentor, even young teens, build a new primary computer
               | from parts and build Gentoo on it including the kernel.
               | 
               | When it boots successfully and can connect to the
               | internet we then move on to helping them do any daily
               | task they once did on Windows or MacOS, including gaming,
               | art, schoolwork, etc on the new system.
               | 
               | Most choose another distro eventually once they know how
               | to patch any software when needed, but some stick around
               | and go on to develop operating systems themselves.
               | 
               | Many are doing very well in the industry today.
        
               | sudobash1 wrote:
               | That was me. I was given a Linux laptop, shown how to
               | connect to the Internet (from a terminal), and basically
               | told "good luck". 15 years later, I am happily working on
               | embedded Linux systems.
        
               | maerF0x0 wrote:
               | I would encourage you to also spend time teaching and
               | mentoring them even if they havent tried. Kids thrive on
               | this kind of attention, and feelings of support.
        
               | johncessna wrote:
               | I had printouts of autoexec.bat and config.sys for this
               | exact reason.
        
               | powerapple wrote:
               | 1/6 of my friends (we all own 286, 386 and play computer
               | games) got into programming and became a software
               | engineer. The policy is against online games. I am
               | actually looking to setup a computer without internet for
               | my 8 year old. I want him to learn about computers, but
               | internet is definitely not something I want him to
               | explore now.
        
           | mc32 wrote:
           | >"research on correlation between games and violence (i.e.
           | the consensus is that no such causation relationship
           | exists)."
           | 
           | If there were no correlation, then is the perception of in-
           | game abuse such as sexual (and other) violence, or milder
           | sexism and "bro" culture exaggerated (including misogynism)?
           | Is the view that there need to be more inclusivity (of many
           | sorts) in games then unsupported?
           | 
           | I see people wanting it both ways (from both political
           | spectrums).
           | 
           | It either affects us, so we need to be conscientious about
           | what we put in there.
           | 
           | Or it doesn't affect us and it does not matter what we do in-
           | game (violence, sexism, etc.)
        
           | daveidol wrote:
           | I don't think anyone in this thread has discussed one of the
           | other important aspects of gaming: the social aspect.
           | 
           | Especially in an era of "quarantine at home" - online gaming
           | can be a very social activity and a way to make/grow
           | friendships and play with others.
           | 
           | (Obviously I think getting outdoors and being active instead
           | of staring at a screen all day is probably even better, but
           | that is one benefit of games over just "grinding")
        
           | martinmakesgame wrote:
           | > ... correlation between games and violence (i.e. the
           | consensus is that no such causation relationship exists).
           | 
           | I feel that the connection between violence and violence in
           | games is far more subtle than a direct connection.
           | 
           | Video games are not real life but the thoughts and feelings
           | we have when we play games are real. When we experience
           | anger, sadness or joy in a game, all of these emotions are
           | real for us.
           | 
           | When we have experiences pathways are laid down in the brain
           | through the process of myelination and these pathways get
           | reinforced over time by having the same experiences.
           | 
           | When we hit, shoot or kill something in a video game and get
           | feedback, sound, visual or music, our brain starts to become
           | conditioned to those experiences.
           | 
           | Our brains are plastic and flexible in that they can learn
           | that hitting, shooting and killing, being violent can feel
           | "good". It is possible that this can happen even being
           | completely unaware of it happening.
           | 
           | If you make games, and there is violence in your game, I
           | would seriously take a moment and consider. Is this violence
           | in the game really necessary? There are many other options
           | for different types of gameplay.
        
           | ajuc wrote:
           | In developing countries games in 90s were a big avenue for
           | kids to learn English. Mostly we had pirated games (a game
           | costed 50-100 PLN, people earned 400-500 PLN a month, nobody
           | used original software) without translations and with ripped
           | cutscenes. So you had VERY big motivation to learn English to
           | understand what is even going on.
           | 
           | I remember playing Betrayal At Krondor and Albion - story-
           | heavy RPGs - understanding maybe 10% of words in any
           | particular dialog or description :)
           | 
           | Additionally games train trial-and-error approach to
           | technology which is why I think almost every software
           | developer older than 30 that I know started as a gamer.
           | 
           | Nowadays it's a different world and I'm not sure games have
           | such effects anymore, because it's much less demanding
           | entertainment. They work out of the box, are translated into
           | your language, affordable so no need to mess with virtual
           | drives, keygens or copying cracks over game files.
        
           | tdsamardzhiev wrote:
           | Ditto. Games certainly helped develop my problem-solving
           | skills, but I reckon I'd have gotten 90% of the benefit in
           | 10% of the time, and the remaining 35 hours a week would have
           | been better spent elsewhere.
        
           | dukeofdoom wrote:
           | > This line of reasoning is also supported by research on
           | 
           | > correlation between games and violence (i.e. the consensus
           | 
           | > is that no such causation relationship exists).
           | 
           | On the face of it, this can't be true in all cases. Even
           | Radio can be used to incite violence. A much less imersive
           | medium.
           | 
           | https://en.wikipedia.org/wiki/Radio_T%C3%A9l%C3%A9vision_Lib.
           | ..
           | 
           | "Rwandan radio station which broadcast from July 8, 1993 to
           | July 31, 1994. It played a significant role in inciting the
           | Rwandan genocide that took place from April to July 1994, a
           | and has been described by some scholars of having been a de
           | facto arm of the Hutu government."
           | 
           | Games influence culture. The modern permissiveness to "punch
           | a Nazi" has been very well conditioned and permitted. Often
           | in games. "Nazi" can be easily redefined to include modern
           | political opponents, at anytime in the future.
        
             | blacksmith_tb wrote:
             | That seems like a false equivalency, clearly your radio
             | telling you to kill your neighbors is a much stronger
             | incitement than a game where you run around shooting at
             | imaginary people.
        
           | jstrH wrote:
           | Surely a lot of these "behaviors observed after X hours of Y"
           | studies are subjective to the researchers and broader social
           | opinions on what "normal" is.
           | 
           | I don't disagree on the monetization part, but daily life is
           | an implicit game of risk avoidance. We are cognitively tuned
           | to play a cognitive simulation.
           | 
           | My hesitancy is social belief we all must be on board with
           | playing "the real world" simulation as dictated by
           | traditional political beliefs, which heavily influence which
           | studies get funded.
           | 
           | Maybe utilitarian day jobs aren't the only busy work we
           | should expect of each other.
           | 
           | Frankly as a social scene, I'd rather people argue over DND
           | rules than how much profit they can make if more people went
           | hungry or died rather than get their insurance benefits they
           | paid for.
           | 
           | Perhaps the behavioral economics math we use to advertise and
           | market tribal belief in our teams superior product or service
           | should be set aside to let folks navigate the sim as they
           | wish and real economic activity must adjust to satisfy that?
           | 
           | Social norms have always followed technology. Maybe the
           | perspectives we apply are no longer correct in this
           | contemporary time.
        
           | namelessoracle wrote:
           | I would agree with "the problem solving skills" section of
           | your argument. But not the reading one. Getting good at
           | reading is almost purely exercise. You do it more, you get
           | better/faster at it, which has gains that show up in all
           | kinds of fields be it tech, medicine, whatever.
           | 
           | Old school games had basically an entire novel embedded
           | inside of them worth of text. 10 year old me wanting to read
           | all of Final Fantasy 6 and Chrono Trigger got an easy novels
           | worth of reading in. Getting 10 years old to WANT to read is
           | HARD. Anything that encourages that is good.
           | 
           | Modern games dont have that text, and even when they do they
           | have voice acting to get around it. Games like Chrono Trigger
           | and old school Final Fantasy are rare and dont get made as
           | much anymore unfortunately. Its all gambling boxes.
        
             | Filligree wrote:
             | > Modern games dont have that text, and even when they do
             | they have voice acting to get around it. Games like Chrono
             | Trigger and old school Final Fantasy are rare and dont get
             | made as much anymore unfortunately. Its all gambling boxes.
             | 
             | What sort of games have you been playing?
             | 
             | Modern games come in every possible variety, and as soon as
             | you look outside the likes of Fortnite you're _swamped_ in
             | story-heavy games, if that is what you want. The Atelier
             | games, for example. Certainly those have voice acting, but
             | not everywhere--and if that 's a problem, pick the Japanese
             | VAs.
        
               | mywittyname wrote:
               | I like text-heavy games and agree with the GP that they
               | are not nearly as common as they used to be. Voice acting
               | is almost universal and most games require subtitles to
               | be enabled to have much of any reading.
               | 
               | Sure, are _some_ games like Disco Elysium, Pathfinder
               | Kingmaker or other D &D-style games, which are big walls
               | of text with minimal voice over, but let's be honest,
               | those games are targeting middle-aged people, not 10 year
               | olds.
               | 
               | The games kids are playing today involve very little
               | reading.
        
               | megameter wrote:
               | If I go on itch.io right now and pick something at
               | random, the likelihood of it being both made by a
               | teenager and involving written storytelling is quite
               | high. Likewise a huge hit of the last decade was
               | Undertale and it had the kind of success where I recall
               | seeing kids draw the characters in chalk on the sidewalk.
               | The evidence indicates that writing never went away, it's
               | just not upheld by large productions(and even then,
               | Nintendo regularly eschews voice acting).
               | 
               | To me, there's nothing sacred about text, it's just a
               | medium.
        
             | prox wrote:
             | One game that improves problem solving skills is Space
             | Engineers.
        
               | Filligree wrote:
               | Soooorta?
               | 
               | Stationeers does much better.
        
               | prox wrote:
               | That's way too taxing on my brain! :)
        
             | A4ET8a8uTh0 wrote:
             | Obligatory Disco Elysium mention, but it still proves your
             | point, because it is considered so unusual by today's
             | standards.
        
               | zerocrates wrote:
               | Though Disco Elysium is now almost-totally voice acted as
               | well.
        
           | maerF0x0 wrote:
           | > a glass of wine with every meal
           | 
           | There's an apt outcome of the analogy too. It's likely the
           | grapejuice is better for you before fermenting it, oh and the
           | grapes themselves are better for you than removing all the
           | fiber and the physical bulk that can help satiety.
           | 
           | I feel the same way about games. They may have positive
           | effects over a null control (like sitting and staring at the
           | paint on the wall), but reading a physical book is probably
           | better for reading skills than an RPG.
        
             | keerthiko wrote:
             | This assumes the participant is equally motivated and
             | emotionally positive about both paths, and has similar flow
             | state through both paths.
             | 
             | Flow state increases retention and positive benefit, and
             | flow state is often a function of motivation (fun), and
             | more importantly, level of challenge. The benefit games
             | have over nearly every other medium of experiencing a
             | concept, is that the level of challenge is highly
             | personalized.
             | 
             | If you spend a lot of time in one area of an RPG trying to
             | comprehend the plot and thus solve the puzzle, it's still
             | fun because you are moving around and performing more
             | interactions and gathering small bits of context. Compare
             | that to if you are stuck trying to comprehend one page of a
             | difficult book as a 7-year-old.
             | 
             | Playing games allows our brains to catch up to complex
             | concepts through (simulated) movement much the same way as
             | going on walks allows us to process a difficult problem or
             | complex system that is on our mind.
        
               | maerF0x0 wrote:
               | > This assumes the participant is equally motivated and
               | emotionally positive about both paths, and has similar
               | flow state through both paths.
               | 
               | Also worth adding to this thread that motivation is a
               | feedback loop mechanism. If you're super stimulated by
               | these slot machine like games, you're not going to find
               | the long rewards of completing a book a week/month a very
               | "motivating" option. So it's also worth looking at the
               | motivational damage these things do to a person and how
               | it's eliminating the motivational possibility of doing
               | something of higher value. Cue the "dopamine detox" part
               | of the internet.
               | 
               | > is that the level of challenge is highly personalized.
               | 
               | I agree and this is a good observation, which maybe can
               | be had IRL, but i agree that it can be easier implemented
               | and more granular in the digital realm.
        
             | m4rtink wrote:
             | It's only quite recently that we can get fresh grapes off
             | season, that's why people used to drink wine with food - it
             | stays consumable for much longer thanks to the alcohol it
             | contains.
        
           | blackbear_ wrote:
           | > ... it's the sort of thing that obviously doesn't scale
           | linearly with the amount/intensity of consumption.
           | 
           | Is there anything that actually scales linearly? I thought
           | the law of diminishing rewards applied to pretty much
           | anything you do.
        
             | mattgreenrocks wrote:
             | > I thought the law of diminishing rewards applied to
             | pretty much anything you do.
             | 
             | IMO, the interesting part of many things in life comes
             | after a significant time/difficulty spike. Think of music,
             | art, programming, athletic performance, etc.
        
             | NationalPark wrote:
             | Sure, nobody is worried that if you eat healthy food every
             | day or sleep 8 hours every night, it may eventually turn
             | into life-impairing addiction.
        
             | TeMPOraL wrote:
             | I'd argue that benefits from games - at least from games in
             | the 90s - scale in a weird but, to a degree, superlinear
             | way. That is, if you do it only a little, you may as well
             | not do it at all.
             | 
             | Come to think of it, quite a lot of things in life scale
             | like this. Software development being among the well-known
             | ones for this audience - e.g. if you'd be given only a 30
             | minute window for writing code during a day (or even a
             | couple such windows spread out), you'd likely not even open
             | the editor, as there's no point in even engaging with the
             | task in such short window.
             | 
             | I'd go as far as saying that, in order to realize the most
             | non-enjoyment value of a game, you not only need long
             | enough sessions to fully engage with a game - you need long
             | enough sessions to _get bored with the game_. But, that may
             | be impossible with modern gambling-for-chindren-but-legal
             | style of games.
             | 
             | You can imagine this as an "S-curve" model of value, where
             | with games, the point most people consider "too much" for a
             | kid is barely on the ramp-up part of the curve.
        
           | wedn3sday wrote:
           | personal anecdote: I've played hundreds of hours of driving
           | games, my girlfriend has never touched a controller. When we
           | got our Tesla, the backup camera view was perfectly intuitive
           | to me and I was immediately comfortable driving the car
           | backwards using just the display, but she was not. As we go
           | into the future of computer driven everything, people
           | comfortable with controlling things via computer interface
           | will have a significant advantage over people who've only
           | used analog control.
        
         | MeinBlutIstBlau wrote:
         | Videogames are addicting as all hell and create NEETs. End of
         | story. Parents who are lazy and just want their kids to stop
         | bothering them just give them to their kids without realizing
         | it can destroy their early socialization skills. I love
         | videogames, but jesus I'd limit my kids use of it to either
         | playing socially or with family. If it's alone, it had better
         | be for short amounts of time.
         | 
         | Videogames should be social events. Not solitary escapes that
         | cause people to become schizoids.
        
           | bigwavedave wrote:
           | > Parents who are lazy and just want their kids to stop
           | bothering them just give them to their kids without realizing
           | it can destroy their early socialization skills.
           | 
           | These hypothetical children have spent all day socializing at
           | school- if that gets "destroyed" by a few hours of being left
           | to their own devices, better stop them from reading and
           | playing with Legos alone in their rooms too. Claiming video
           | games ruin social skills because playing them is an activity
           | performed alone is utter nonsense.
        
             | MeinBlutIstBlau wrote:
             | School is the most garbage area to foster socializing
             | children. Not only is it in a controlled environment, but
             | it has nothing to do with learning how to engage with
             | people on a personal level outside of work.
        
             | JohnWhigham wrote:
             | Kids need socializing with other kids beyond the 9-3 school
             | days.
        
         | lordnacho wrote:
         | I've mentioned this view a few times: computers are the modern
         | double-edged sword.
         | 
         | On one hand you can learn pretty much anything academic just by
         | sitting in front of one. Quantum physics, history of Rome, food
         | chemistry, and so on. Use it right, and you can really have
         | access to a huge amount of knowledge that I never could as a
         | child.
         | 
         | On the other hand, it is the biggest addiction danger in the
         | house. It's legal for you to invite corporations into your home
         | to try to persuade you to sit and grind away at some game,
         | forever. You can waste your whole life in the comfort of your
         | own Skinner box. All your opportunities to go and socialize
         | with real people, out in society, you can just skip. What to
         | exercise? Meh. Want a nice meal with family? Meh. Want to look
         | at nature? LOL no.
         | 
         | Anecdote:
         | 
         | A friend of mine was playing very heavily for some time, maybe
         | a couple of times a week. He goes into a cafe, sits down next
         | to another fellow, who'd been there far longer: "oh hey man,
         | I've been here for two days. My boss will get pissed off if I
         | don't show up to work tomorrow. But Everquest..."
         | 
         | My buddy comes in two nights later, guy is in the same seat
         | playing EverQuest. "Shit man, I got fired. He called me and
         | told me. Anyway I gotta level up." At that point my friend got
         | quite scared of the power of this stuff. Me as well, nearly 20
         | years later.
         | 
         | To cap it off, the dude's job was to be the attendant at
         | another computer cafe. Yes. He could have just sat his ass at
         | work and gotten paid for it, but somehow he'd lost his job by
         | sitting at a different cafe and not finding the motivation to
         | stop.
        
           | MandieD wrote:
           | I remember an acquaintance calling it "EverCrack" 20 years
           | ago...
        
           | A4ET8a8uTh0 wrote:
           | Personal anecdote. For a couple of years, I was deeply
           | addicted to early version of Final Fantasy 11. Thing was
           | hard, punishing and effectively required dedicated player
           | base. I have some great memories, but there was a moment,
           | when I started calling in sick to camp a monster.
           | Fortunately, I eventually managed to stop on my own, but I
           | still get occasional pangs ( but thankfully today's FFXI is a
           | shell of itself for a variety of reasons ).
           | 
           | I was lucky. I am certain there are people way more obsessive
           | than me.
        
         | [deleted]
        
         | pdimitar wrote:
         | > _To the point where when a game comes along like Dark Souls
         | that asks you to learn the game systems to beat it, gamers go
         | gah gah over "how hard" it is._
         | 
         | Please, PLEASE, _please_ let 's not derail this thread to "Dark
         | Souls players are the REAL skilled players and the rest of you
         | all are crybabies" or something? I get PTSD reading any DS
         | player's "opinion" these days.
         | 
         | DS doesn't require skill. DS is brutal and semi-random on
         | purpose so you sink the maximum amount of time to beat it. Not
         | much skill is required there. You have to invest the time to
         | learn the moves and their patterns. After that happens beating
         | the boss in question just requires you to be in non-vegetative
         | state.
         | 
         | --
         | 
         | On topic: I too am with mixed feelings over this news but if
         | this is going to stop the hyper-predatory mobile game companies
         | from almost literally turning young people into zombies then I
         | support the decision.
         | 
         | I worry what happens when inevitably they start saying "but
         | CS:GO, Quake Champions and Deep Rock Galactic are addictive as
         | well and we will prohibit them too!" but... we can't have it
         | all at the same time, I suppose. :|
         | 
         | Really can't find a good balanced solution out of this jam. Can
         | you?
        
         | auiya wrote:
         | > Modern games though are clearly designed to get you as
         | addicted as possible and to play as long as possible to an
         | extent that made the old school 90s RPGs grinds look tame and
         | mild.
         | 
         | You do realize the term "quarter muncher" isn't a modern one
         | right? We had plenty of those types meth-level-addiction games
         | back in the early days of gaming too.
        
         | ecf wrote:
         | > Modern games though are clearly designed to get you as
         | addicted as possible and to play as long as possible...
         | 
         | The de-facto example of this nowadays is World of a Warcraft.
         | 
         | For those unaware, WoW charges you $15 per month play, as well
         | as $60 every two years for the latest expansion.
         | 
         | This has resulted in a company that designs every last detail
         | to be completed at the pace they determine to be correct, with
         | a "story cliffhanger" at the end of each patch.
         | 
         | An applicable quote from one of the largest WoW content
         | creators goes along the lines of "WoW used to be a game that
         | made you want to waste your time. Now it's a game that simply
         | waste your time."
        
         | meristohm wrote:
         | As much as I've moved on from solo games (Atari 2600 &
         | Commodore 64 & Nintendo scarified the seed, then it grew roots
         | into Lemmings on my 386, Heroes of Might and Magic 3, Command &
         | Conquer, Diablo 2, Morrowind, World of Warcraft [after 2005 it
         | was mostly a solo experience] and Hearthstone, for examples), I
         | can think of better activities in hindsight. Games were largely
         | an escape for me, as were books, but at least with many books
         | there's more exposure to what it means to be human. Brainstem
         | wrapped in the hydrostatic comfort of a videogame meant I could
         | avoid observing my emotions and deciding what to do. I'm still
         | learning to take responsibility for my own actions.
         | 
         | I'm not alone in this relationship with games, nor am I
         | necessarily representative in my experiences. I'm sharing as a
         | caution to others for whom videogames are all-consuming.
         | 
         | Healthier alternatives that scratch the itch for me are co-op
         | games that aren't great solo (I only play with close friends
         | now, as a way to keep in touch and work together), tabletop
         | RPGs like Mouse Guard, and physically exploring outside, as I'm
         | thoroughly an Explorer on Bartle's chart[0]. Also
         | reading/listening to stories, playing music (another form of
         | story that isn't so far removed from our physical existence as
         | videogames are), playing physical games/sports,
         | drawing/painting (but not in Skyrim, etc :), and gardening,
         | etc. I won't bar my child from videogames, because they can
         | backfire. Instead I'll try to model healthy use of the pass-
         | time as a brief mental gear-switch.
         | 
         | [0]
         | https://en.wikipedia.org/wiki/Bartle_taxonomy_of_player_type...
        
           | jrochkind1 wrote:
           | > at least with many books there's more exposure to what it
           | means to be human.
           | 
           | Games _could_ do this as well as books. (And certainly not
           | every book does it much). Occasionally games do. Mostly not.
        
         | ezconnect wrote:
         | When you were a kid you had a lot of extra time and video games
         | fill that voids.
        
           | pojzon wrote:
           | As that kid I now regret not spending that time on something
           | productive like reading interesting books or having a unique
           | hobby (carving/skating/guitar etc)
           | 
           | Now I dont have time for anything and reflecting at that void
           | space - it was filled with garbage - like running pokemon
           | yellow 7 times in a row.
        
         | Aeolun wrote:
         | Hmm, my problem with Dark Souls like games is mostly that it
         | becomes easy when you understand the mechanics, but immediately
         | also starts to be annoying because now your biggest enemy is
         | timing issues and enemies just materializing behind you.
        
         | swman wrote:
         | I think it really depends. I have way too many personal
         | anecdotes of people I knew from back in the day (middle/high
         | school) who gamed like 8 hours a day. Most of those people were
         | _addicted_, and a handful went on to drop out of college and
         | aren't really doing that great today. They still play 8+ hours
         | a day..
         | 
         | I remember I'd ask them if they wanted to study, or if they
         | want to go hiking or do something IRL, but they'd always refuse
         | and prefer to play some MMO and get high level loot there.
         | Personally, the people I used to play some MMOs with were huge
         | into merchanting and controlling the in-game economies, and I
         | think there's a different complexity involved in running
         | spreadsheets and following trends vs following what an addon
         | tells you to press next. These guys were much older than me,
         | and they taught me a lot about basic economics. Most games are
         | designed to have people keep playing an endless grind, but
         | purely focusing on in-game money and controlling the economy
         | was not something the games would have designed by default.
         | 
         | I think by default, most young people would benefit (esp mental
         | health wise) by having their video game usage cut down. As I
         | grow older, it is insane how cigarettes or gambling aren't the
         | only addictive things. Kids are exposed to it from a young age
         | by trading their time for something meaningless. And I'd argue
         | that people like you and me who feel they learned problem
         | solving or how economies work (through gaming as kids) are
         | quite rare.
        
           | yazaddaruvala wrote:
           | If you want to get your message across to these types of
           | people, you should first consider MMOs IRL. The friends, the
           | responsibility, the schedules, and the socio-political skills
           | are all very real.
           | 
           | It's better to refer to hiking, etc as AFK.
           | 
           | Credentials: I grew up on 40+ hours a week of video games.
           | I've played more than a year worth of screen time in World of
           | Warcraft, I've gotten a Bachelors of Computer Engineering,
           | and worked at Amazon for 8 years.
           | 
           | Meanwhile, I'll tell you first hand, playing WoW from 16 to
           | 19 prepared me more for being successful and getting promoted
           | at Amazon than my 4 years of university.
        
             | bluishgreen wrote:
             | This is hacker news self selection talking. The filter: The
             | few who found computer science through gaming and made a
             | cushion of a life which let's us the time luxury to post on
             | an online forum in the middle of a Monday(at least it is
             | the middle of a Monday for me). Meanwhile countless lives
             | went into backbreaking labour work if that in the "below
             | the API" sort of uber and amazon delivery work. These lives
             | and their stories will rarely be represented here. I am
             | speaking for a friend who went into construction and got
             | injured and is on disability at the age of 35. He said he
             | could have made so much more of his life had he not played
             | 24/7 video games for several of his most precious formative
             | years during high-school and early college (of which he
             | dropped out).
        
           | TillE wrote:
           | "Gaming addiction" is 99% depression and similar disorders.
           | It's just not a thing on its own, it's a symptom.
        
             | m4eta wrote:
             | Undervalued comment that doesn't vibe with mainstreams
             | interpretation of "gaming addiction." I only became
             | "addicted" after both my parents almost died of medical
             | conditions. It's easier to write it off as "gaming
             | addiction" in the same way certain drugs are "gateway
             | drugs."
        
             | caddemon wrote:
             | The vast majority of depressed people do not demonstrate
             | symptoms of gaming addiction. Even if one were to accept
             | the argument that gaming addiction is always caused by
             | underlying depression, that doesn't mean it shouldn't be
             | considered separately from garden variety depression -
             | there is often a nasty positive feedback loop between
             | depressive symptoms and addictive symptoms. Besides,
             | psychiatry in general needs to be increasing the precision
             | of its definitions if we are going to get anywhere with new
             | treatments.
             | 
             | Ironically, depression is often caused by other underlying
             | disorders (e.g. Autism), yet if the symptoms are met there
             | will be a comorbid diagnosis, rather than saying that
             | depression is just a symptom. It can be difficult to
             | disentangle cause and effect for a lot of comorbid
             | diagnoses, and also many existing treatments address
             | symptoms rather than causes. So the distinction you are
             | making hardly exists in the field at large (at this time).
             | 
             | As for the deeper question, "could an otherwise healthy
             | person develop gaming addiction?", I'm inclined to answer
             | yes. It of course depends on how you define "otherwise
             | healthy", as I'm sure we could identify genetic risk
             | factors for gaming addiction, and I bet they will correlate
             | with risk factors for addiction, ADHD, etc. However I've
             | certainly seen people who were functioning well but perhaps
             | a bit bored at school/work or a bit anxious in social
             | situations take a complete nose dive when they got hooked
             | on the "right" game.
             | 
             | I'm curious if you would say the same thing about gambling
             | addiction?
             | 
             | Edit: just to add I am 100% against anything like what
             | China is doing. I think we need more resources to help
             | those who are spending more time gaming than they would
             | like, which involves recognizing it as a legitimate issue.
             | I also wouldn't mind some restrictions on the tactics game
             | companies can take to make their games addictive, although
             | the details of that would require careful consideration.
        
           | Dracophoenix wrote:
           | Was this Runescape per chance?
        
             | swman wrote:
             | Runescape and World of Warcraft :)
             | 
             | I learned about contracts and hiring people when I was a 9
             | year old running a lobster fishing company with contractors
             | haha.
        
           | jliptzin wrote:
           | If someone is putting off other important things in their
           | life to play video games then that's definitely a problem.
           | However, if people want to set aside 100% of their free time
           | to play video games, I don't think that's any worse than
           | other things people do with their time that we (as a society)
           | hold in high regard such as becoming a chess grandmaster,
           | practicing violin 12 hours / day, watching football games
           | nonstop, etc. None of these things are actually "productive,"
           | the sole purpose is to spend time having fun.
        
             | meristohm wrote:
             | South Korea has built a collective sense of value around
             | Starcraft, but it feels too far removed from meatspace
             | where we will likely occupy for a long time yet. Music
             | seems more valuable, along with the ability to tell a good
             | story. Sometimes they overlap. I've been enjoying Fire Draw
             | Near, a podcast by Ian Lynch about the folk-music tradition
             | of Ireland. "Work, Rest, Play, Die" by The Subhumans has
             | melodic roots in an old tune, and he makes similar
             | connections with "One" by Metallica.
             | 
             | A value-test I use is: "how useful/feasible is this
             | activity if I don't have a computer or similar technology
             | that is predicated on significant infrastructure?"
             | 
             | Telling stories, playing physical games, making music (with
             | our bodies, at least; humming, whistling, drumming,
             | singing); these are elegant, as in = depth / complexity
             | (per James Portnoy of Extra Credits, RE games).
        
               | TeMPOraL wrote:
               | > _A value-test I use is: "how useful /feasible is this
               | activity if I don't have a computer or similar technology
               | that is predicated on significant infrastructure?"_
               | 
               | That would discount most hugely important activities
               | like, say, _medicine_. In general, I don 't think testing
               | against dependency on modern infrastructure is useful,
               | except when you're preparing for a post-apocalyptic
               | world.
        
             | pmontra wrote:
             | By the way, is playing chess online or against a local AI
             | regarded as a video game or is there an exemption for
             | traditional games? For sure Chinese professional weiqi (go)
             | players played a lot of games online when they were younger
             | than 18.
        
             | bennysomething wrote:
             | Struggling to come up with a logical counter argument but
             | learning a musical instrument is deeply satisfy as is
             | listening to someone live who is good. Also maybe just in
             | terms of being attractive to other people saying you are a
             | level 122 mage in world of ever crack does not quite have
             | the same allure as being able to captivate a room with your
             | piano playing.
             | 
             | Edit when I was about 12 I started playing the guitar non
             | stop, I remember clearly thinking to myself this is way
             | better than playing the super nes. I didn't touch games for
             | another five years, I gave Goldeneye a go at a friend's
             | house and reignighted that addiction.
        
               | sudosysgen wrote:
               | There is a real difference between the two. The primary
               | goal of playing an instrument is to make something that
               | sounds good. The goals of video games are generally
               | manufactured.
               | 
               | The exception are games like Minecraft. But if someone
               | builds a computer in Minecraft or finishes a beautiful
               | build that can actually be captivating to people that
               | don't play it.
        
               | jliptzin wrote:
               | I play piano too, and also find it deeply satisfying but
               | I also have friends who find playing video games deeply
               | satisfying and I don't think one is worse than the other.
               | As I am not a professional musician at the end of the day
               | I only do it for my own enjoyment and if viewed through
               | the lens of "productivity" it is a complete waste of
               | time, anyone could just find the songs I play on spotify,
               | played by someone far better than me.
        
               | Jensson wrote:
               | > Also maybe just in terms of being attractive to other
               | people saying you are a level 122 mage in world of ever
               | crack does not quite have the same allure as being able
               | to captivate a room with your piano playing.
               | 
               | That is really the main gist of it, women don't care much
               | about video gaming and therefore society condemns it.
               | 
               | Men on the other hand will probably be way more excited
               | about your skills and endeavours in a video game than
               | your ability to play piano, you can listen to the best
               | pianists in the world at any time but sharing stories and
               | thoughts about games is something you need friends for.
               | Evidence: There are tons of discussions about games and
               | gaming everywhere, in youtube channels, outside
               | classrooms etc, while basically nobody talks about how
               | piano practice went. Piano is good to show that you are
               | fit and attract a mate, it isn't good to make friends.
               | And therefore piano is seen as a noble hobby while gaming
               | is seen as a waste of time.
               | 
               | Even listening to music is seen as better than gaming, so
               | the mastery or creative or productive aspects has nothing
               | to do with it.
        
               | sudosysgen wrote:
               | It's not really about women. The levels in video games
               | are manufactured goals. Making music sound good is an
               | innate goal. In the same way making a beautiful build in
               | Minecraft is also an innate goal and so is finding a
               | creative way to optimize your factory in Factorio, which
               | is why that's a lot more impressive to people outside the
               | game than becoming a level 121 mage.
        
               | Jensson wrote:
               | There is no difference really, becoming level 121 isn't a
               | difficulty goal and doesn't matter but getting into
               | masters league in Starcraft or similar will impress a ton
               | of people since it is really hard. Similarly nobody will
               | care about you spending a year learning Piano if can't
               | play anything decent afterwards. And most people who
               | practice instruments don't learn how to play well so
               | their efforts were in vain, and unlike the level 121 mage
               | they didn't even have fun doing it.
        
               | sudosysgen wrote:
               | Getting into master's league on StarCraft is only
               | impressive to people who play StarCraft. Being able to
               | play beautiful songs on the piano is impressive to
               | everyone.
               | 
               | You're comparing achieving a goal to working towards it.
               | It will take roughly three to four years to reach
               | master's league on StarCraft for even talented people.
               | Meanwhile, almost everyone can play the piano or the
               | guitar well enough to impress laypeople after 2 years of
               | lesser daily effort.
        
               | Jensson wrote:
               | > Meanwhile, almost everyone can play the piano or the
               | guitar well enough to impress laypeople after 2 years of
               | lesser daily effort.
               | 
               | I don't see this. Lots of kids were forced to learn an
               | instrument but I don't know many who plays an instrument
               | well enough that anyone would want to listen to them.
               | Sure people get a bit impressed that you can play
               | anything at all, but it isn't like they find it enjoyable
               | to listen to it.
               | 
               | > Getting into master's league on StarCraft is only
               | impressive to people who play StarCraft
               | 
               | This isn't true, most gamers who are loosely aware of
               | what StarCraft is would be very impressed. Like people
               | read articles about starcraft pros and talked about how
               | impressive/insane those were without ever playing the
               | game. Being really good at any game at all will impress a
               | lot of people and especially so for the more famous ones.
               | 
               | But of course they would just be impressed and end it at
               | that. Similarly being able to play piano really well
               | would just impress people, very few actually wants to
               | listen to piano music as an activity. Piano might impress
               | a few more, but I doubt it would make you more friends
               | and conversations than being good at Starcraft, at least
               | among young men. And if we instead take some more popular
               | game today like Fortnite then 100% being good at Fortnite
               | will be way more important for your male social life than
               | being good at an instrument.
        
               | sudosysgen wrote:
               | Kids that are forced to do piano once a day do not expend
               | anywhere near the effort that someone trying to get to
               | master's league on StarCraft does.
               | 
               | It's not true that few people want to listen to someone's
               | music as an activity. Just go to most parties where
               | someone can play the guitar or piano well and if there is
               | such an instrument you'll see people play them. Happens
               | very often in my friend groups.
        
               | Jensson wrote:
               | A guy playing guitar surrounded by women, yes that is
               | even a meme, but I've never seen that happen at a party
               | with mostly men nor have I seen a woman play an
               | instrument at a party. It seems to mainly be a way for
               | men to demonstrate value to women. There are of course
               | other situations, but this is what I've seen and this is
               | what most of the internet have seen since it is even a
               | meme as I said. Example of guitar guy meme:
               | 
               | https://everythreeweekly.com/2013/12/that-guy-who-brings-
               | aco...
               | 
               | Another example:
               | 
               | https://old.reddit.com/r/starterpacks/comments/76k1c0/guy
               | _th...
               | 
               | To me it doesn't look like people appreciate them, at
               | least not the men.
        
               | sudosysgen wrote:
               | No, not surrounded by women. Just guys, one or two with a
               | guitar, playing music while the rest sing along.
               | Sometimes next to a campfire with beers in hand. It's
               | genuinely very fun.
               | 
               | I'm sure some people try to force it and it gets
               | annoying. Humans love being musical in groups though and
               | always have.
        
               | ohyes wrote:
               | As a man, I don't want to hear about your video-game
               | exploits either. I play, but I definitely don't want to
               | define my personality or hear/tell stories about it.
               | 
               | I think the difference is that a video-game is (as you
               | said and viewed by me at least) as mostly consumptive
               | rather than creative or constructive. I'm playing a game
               | I know I'm dicking around and wasting time, the same as
               | if I'm watching a movie or (even) reading a book for fun.
               | 
               | I'd say that some games are more constructive, like
               | Minecraft or other games where you're building something
               | or creating a story yourself... but I think what's being
               | targeted is largely RNG lootbox online grind games.
               | There's also an argument that top tier professional
               | gaming isn't really that much different than being good
               | at some other sport... and that's kind of an unfortunate
               | side-effect.
               | 
               | The title is a bit misleading as there's no provision for
               | 'offline' games.
               | 
               | Culturally for me... regulating media time seems like a
               | parent's responsibility, and maybe this does give parents
               | the tools to do that as the child could use their
               | parent's account with their permission fairly easily.
               | 
               | I'd be against a similar thing where I live, but as I am
               | not a Chinese citizen nor do I plan on living there, I
               | can't say my opinion is worth much.
               | 
               | However, I think people are making this out to be much
               | worse than it is as there's (for a long time) been a
               | provision that children under a certain age can't sign up
               | for online accounts (in the US) without a parent's
               | explicit permission (with the implication that that the
               | parent takes responsibility for monitoring the child's
               | activity). This makes that implication more explicit as
               | the child must use the parent's account most of the time.
               | 
               | This is one way of solving the 'online games have
               | predatory practices against children / teens,' I don't
               | think this is how I'd solve it, but again, not really my
               | business.
        
               | true_religion wrote:
               | So I ski. I don't really define my life or personality
               | around skiing, but I would be a little miffed if I could
               | only ski for 3 hours a week in the winter because the
               | government thinks I'm not being productive enough.
               | 
               | For children, it's common to participate in sports for
               | way more than 3 hours a week, and yet the government does
               | not feel inclined to involve itself there.
               | 
               | Allowing leisure time to be dictated by the government is
               | not a good path to go down.
               | 
               | No matter the health benefits, allowing people to go down
               | a suboptimal path that makes them happier is the essence
               | of a free society.
        
               | xtian wrote:
               | Actually the Chinese government is cracking down on
               | excessive homework and after-school tutoring programs
               | since they create an overly competitive academic
               | environment and prevent kids from participating in
               | activities like sports. So they are getting involved
               | there. https://asiatimes.com/2021/07/chinas-private-
               | tutor-ban-kills...
        
               | rabite wrote:
               | > Piano is good to show that you are fit and attract a
               | mate, it isn't good to make friends. And therefore piano
               | is seen as a noble hobby while gaming is seen as a waste
               | of time.
               | 
               | I met two young women once who played Soul Calibur
               | obsessively. I visited their house once and they asked if
               | I wanted to play and I beat them both with my Voldo. They
               | could not win a single round. So they spent a couple
               | weeks really trying hard, reading Shoryuken forums,
               | watching top tier players, really doing their best to
               | really show me up. Then they invited me back again, and I
               | promptly handed their asses to them a second time. Then I
               | impregnated the hotter one.
               | 
               | Women in the tail end of millennials and zoomers do play
               | video games in fair numbers. I'm an early millennial
               | (born in 85) and it was not a cool thing to be be good at
               | games when I was in high school, but it is now. Streamers
               | have done wonders on this. Exhibiting competence and
               | dominance in gaming can be a positive mating strategy, I
               | got some wonderful children as proof.
        
               | agentwiggles wrote:
               | The difference, for me, is consumption vs production.
               | 
               | If you spend tons of time learning an instrument, you
               | will probably find yourself interesting in creating
               | music. Maybe it's not going to be playing in a band, or
               | recording albums. It might just be playing music around
               | the campfire. But that is an activity in which you are
               | producing something, bringing music into the world. I
               | feel the same about any of "the arts". You're inherently
               | going to be engaged in the act of creating something.
               | 
               | With gaming, consumption is more the rule. You play a
               | level, a campaign, a story. If you create something,
               | bring something new into the world, it is most likely
               | going to be external to the game (like the posters who
               | mention that they built websites and utils for their
               | favorite games).
               | 
               | There are obviously exceptions on both sides. Games like
               | Minecraft, Factorio, etc are obviously creative. Games
               | like Roblox or Mario Maker allow people to create content
               | and put it into the game. Game review videos, Twitch
               | streaming, etc, allow people to build content with games
               | at the center. These are creative/productive pursuits,
               | and I think they have some inherent value (even if it's
               | kind of a bummer that these creations are largely limited
               | to being enjoyed within the game).
               | 
               | As an exception on the musical side, you could, for
               | example, learn guitar exclusively through Rocksmith, and
               | only ever use your guitar as a controller for a game.
               | 
               | I don't think there's anything inherently wrong with
               | using your free time to do "consumptive" stuff. I enjoy
               | gaming here and there. I listen to music. I watch TV. But
               | for me personally, I find that I get a lot more
               | satisfaction out of "creative" activities.
               | 
               | One last point - you get good at what you spend your time
               | doing. I tend to really enjoy games that ask a lot of
               | skill from their players - roguelikes, tight platformers,
               | Souls games, Doom on nightmare mode, etc. But when I
               | finish a game, I no longer have any use for the skills I
               | developed. Whereas skills I develop in the pursuit of
               | something creative/productive can be used in all kinds of
               | situations for the rest of my life.
               | 
               | Edit: I started rambling and forgot the point. With all
               | of this said - I would never want the government to limit
               | how I spend my time. That's a job for parents when you're
               | young, and it's a job for your own sense of what makes
               | you happy when you're an adult. These kinds of lessons
               | aren't things that can be downloaded into you from
               | outside. Realizations about what makes a person fulfilled
               | tend, in my experience, to come from within.
        
               | jliptzin wrote:
               | And if you personally don't care about being attractive
               | to other people for a variety of reasons?
        
           | JCharante wrote:
           | As a kid I got into Eve Online (an MMO) and started to learn
           | to program front end by creating Eve related websites for in-
           | game currency (yes the TOS allows it). My code got forked and
           | I still see it being used.
           | 
           | With the right game there is so much opportunity for growth
           | in transferrable skills. It would have been hard to motivate
           | myself to learn about databases, creating backend services,
           | using SSO for login, rate limits when you're trying to scrape
           | mass amounts of data, validating inputs to guard against bad
           | actors, reading api docs, etc all to help make more in-game
           | currency by exploiting inefficiencies in the world market to
           | make profits from trading or creating internal tools. I
           | learned about chain of command, opsec, and dealing with HR
           | within my "guild."
           | 
           | Minecraft also helped to that regard with creating mods &
           | server plugins for friends.
           | 
           | Sadly I think these opportunities are decreasing with the
           | shift to mobile gaming. How are you supposed to mod a mobile
           | game? How are you supposed to open the game's jar file and
           | overwrite some files when you can't modify the download from
           | the iOS store? How are you supposed to play with spreadsheets
           | on an ipad?
           | 
           | I can see how my unhealthy 8-9hr/day addiction during my
           | teens could have turned out terrible if I was born in this
           | current generation. Thankfully it built a good foundation for
           | a career.
           | 
           | I don't get kids these days with being able to play mindless
           | mobile games. The closest thing to a game I have on my phone
           | to a game is AnkiDroid (spaced repetition notecard software).
        
         | jimbilly22 wrote:
         | mixed feelings because it's under 18, and therefore you dont
         | feel that freedom of self is as important? Would you feel
         | differently if this was for adults?
        
           | namelessoracle wrote:
           | I think it's important to realize that children dont have the
           | cognitive ability to resist certain things. Gambling skinner
           | boxes are those things.
           | 
           | I would be completely oky with my kid binging on the latest
           | Mario or Mario Kart. I would love to see them playing an RPG.
           | 
           | I dont want them playing Fortnite and other skinner box style
           | games. They have teams designed to addict kids.
           | 
           | This probably sounds silly but i would be ok with a kid being
           | "addicted" to something because its fun and enjoyable. But
           | being addicted because a team of scientists designed it be
           | maximally dopamine inducing doesnt seem ok to me. Maybe there
           | is no difference at the end of the day.
           | 
           | But it feels like the kind of games that Nintendo puts out
           | and the kind of games that EA puts out are VERY different.
        
             | Thaxll wrote:
             | Kids don't play EA games, however Fortnite, CoD warzone,
             | Roblox ...
        
               | vmladenov wrote:
               | Apex Legends is EA
        
             | prpl wrote:
             | Our biggest problem with Fortnite is that it's where the
             | friends are so it's a way, probably the primary way, for
             | them to socialize - especially as some friends are on
             | different continents.
             | 
             | I wish this wasn't the case, but fighting a network effect
             | is hard as a parent.
        
         | bserge wrote:
         | I haven't played a good game in nearly a decade. I used to play
         | them for the story, then it all became too grindy, trainers
         | became moneymakers (yeah I used cheats, sue me, I played for
         | fun), everything needs a fking Internet connection and
         | anticheat software that does god knows what. Kinda sad.
        
           | darknavi wrote:
           | There are still plenty of non-garbage games if you wade out
           | further than AAA.
           | 
           | My friend group played Valheim a few months ago and it was
           | spectacular (for the weekend anyways). It's a great game to
           | lose your self in the environments and doesn't have any IAP
           | rubbish.
        
             | katbyte wrote:
             | Even some AAA games have amazing story, but few and far
             | between and a good number of the ones i'd point someone at
             | are exclusive to ps4/ps5
        
           | aidenn0 wrote:
           | I haven't played recent games, but are they really more
           | grindy than e.g. EverQuest or the NES Square/Enix games?
        
             | Rapzid wrote:
             | Most high-budget, high-profile games coming out these days
             | are not grindy at out. I'm sure you can find grindy games
             | within certain genre niches, but there are good not-very-
             | grindy games in just about every genre right now AFAIK.
             | 
             | Unless the genre is grindy, micro-payment games in which
             | case... Consider not playing them.
        
             | Jensson wrote:
             | If you want to unlock everything without spending real
             | money, then yes they are often by far more grindy.
             | Companies realized that putting huge grinds which you can
             | pay to skip is by far the best way to make money from games
             | so today this is in most games. This is the modern slot
             | machine equivalent.
        
           | tapoxi wrote:
           | There's plenty of exceptional story-based games out there.
           | Personally I loved The Last of Us Part II last year, which
           | has none of the issues you mentioned above. I'm currently
           | playing Disco Elysium, which I also highly recommend.
        
           | thatguy0900 wrote:
           | It's pretty easy to find free cheat engine tables for any
           | single player game for free. Paid cheats are really multi-
           | player things, where you really shouldn't be cheating anyway
        
           | SonicScrub wrote:
           | I highly recommend you dive into the indie and small-medium
           | sized publisher world. There are a lot of games out there
           | made by passionate individuals who are succeeding at creating
           | enjoyable experiences. There are great stories, beautiful
           | art, and interesting gameplay. You just have to dive a little
           | deeper to find it.
        
           | hkt wrote:
           | I can strongly recommend mining old 90s titles. Homeworld
           | remains the best RTS I've ever played by miles and that's
           | from 1997 or so.
        
             | bserge wrote:
             | Oh yeah, I have food memories of it. Nexus the Jupiter
             | Incident was also great.
        
         | gentleman11 wrote:
         | You have to differentiate real games from casino games. Many
         | popular games have a substantial casino element and are
         | basically skinners boxes and need to be controlled like casino
         | games. I saw job postings a little while ago for mobile games
         | that require experience making slot machines
         | 
         | There are a lot of games that fall into grey areas, possibly
         | accidentally, and those are harder to deal with. Loot boxes and
         | mmos are so obviously gambling that I don't even know what to
         | say
        
         | dfxm12 wrote:
         | Not knowing much about the great firewall, but taking in
         | context from the article, it seems like they'd only really be
         | able to limit "modern" games, which are always connected.
         | 
         | If you can somehow get your hands on an SNES and FF6 cart, or
         | (more likely) figure out how to get an emulator and ROM to your
         | computer, no one will be the wiser. So, if anything, this will
         | be a boon to older console games.
        
         | victor106 wrote:
         | The feelings you (I have the same feelings about his as you do)
         | have about this are at an individual level.
         | 
         | State mandating how much time someone should spend doing a
         | particular activity is a totally different topic.
         | 
         | Even though I agree with the overall intention of this rule/law
         | I vehemently oppose a state imposing such restrictions.
        
           | secondaryacct wrote:
           | On top of the fact no kid is every going to be legally liable
           | for the breach and therefore no overly unfair oppression is
           | applied on them, you say "someone", but kids have to be
           | taught how to become someone.
           | 
           | Look it's clear it's not their fault the parents are so busy
           | and exhausted by the rat race they cant handle properly their
           | only child they made under family pressure. The gov regulates
           | the consequence of years of inaction while trying to fix the
           | root cause maybe.
           | 
           | I live in China, I m happy kids waste their intelligence and
           | tuition fee on addictive lootboxes game, but mine, ill be way
           | more strict than the government. No way he gets exposed to
           | this kind of shit. Whatever it takes.
           | 
           | My parents threw the computer out when they saw me at 12
           | playing (addictive for the time but nowhere near what they
           | have now) online games, which forced me to read because
           | nothing else, well if that s what it takes, that s what it
           | takes.
        
             | [deleted]
        
             | everdrive wrote:
             | But do you really not know anyone who plays video games who
             | is as successful as you are?
        
           | welshwelsh wrote:
           | I have mixed feelings about whether or not restricting a
           | child's video game usage is a good idea.
           | 
           | However, I think that the state imposing these restrictions
           | is vastly superior to having parents impose the same
           | restrictions. The amount of time a kid is allowed to play
           | games should not be related to what family they happen to be
           | part of or which parents they happen to have.
        
           | beaunative wrote:
           | Technically, the state doesn't place restrictions on the
           | kids, which is legally impossible, they place restrictions on
           | the digital entertainment business where they are required to
           | allow entry for kid for no longer than said duration.
        
             | jrochkind1 wrote:
             | > Technically, the state doesn't place restrictions on the
             | kids, which is legally impossible,
             | 
             | What makes that legally impossible in China? ( _edit_ or do
             | you just mean hard to enforce? I thought you meant
             | something different by  "legally impossible", I may have
             | misunderstood).
        
               | ummwhat wrote:
               | The hills are high and the emperor is far away.
        
               | beaunative wrote:
               | Kids can't be criminally punished/sued, not for things
               | like these.
               | 
               | Kids can be sued for damages to others which ultimately
               | their parents/guardians would be required to pay which
               | doesn't exist in this case.
               | 
               | This is similar to how age restriction for alcohol is
               | enforced in the US, interestingly, age restriction on
               | alcohol consumption wasn't enforced in China, though made
               | into law.
        
               | jrochkind1 wrote:
               | thanks!
        
         | danudey wrote:
         | My 6yo son really, really wanted to play Breath of the Wild. He
         | loves Zelda, my wife loves Zelda, my best friend's girlfriend
         | is over the moon with Zelda, etc. I always played Link in Mario
         | Kart, to the point where, when he was 2 or 3, he was in Best
         | Buy with my wife and saw a Breath of the Wild Switch case and
         | said "is daddy!"
         | 
         | Of course, after a few requests a year and a bit ago, my wife
         | had to give him an ultimatum: "I'm not going to come over here
         | every time there's words. If you want to play this game, you
         | have to read it yourself."
         | 
         | Apparently, it worked; he's about to go into Grade 2 but
         | already has incredibly strong reading skills, including about a
         | grade 2.5 reading level in French (we're English-speakers but
         | he's in French immersion).
         | 
         | I didn't like how much Switch he was playing last year when the
         | pandemic started and schools closed, but he wouldn't have
         | learned to read nearly as fast if it weren't for Breath of the
         | Wild. He seems to be well ahead of his classmates, and he's
         | only getting stronger (and more independent as a result) as
         | time goes by.
         | 
         | We're pretty particular about what games he plays, but the ones
         | he's interested in typically have a substantial amount of
         | reading involved (compared to, say, Doom when I was a
         | teenager).
         | 
         | I'm excited that he'll be able to (if not willing to) play my
         | old favorites; Final Fantasy, Chrono Trigger, and Secret of
         | Mana, to name a few. I guess we'll see if he's interested.
        
         | cvdub wrote:
         | There's no denying that Dark Souls is hard. It's also fair.
         | It's 100% your fault every time you die, and you know what you
         | did wrong.
        
           | [deleted]
        
           | auiya wrote:
           | There's PLENTY of jank in Dark Souls, don't kid yourself.
        
           | fullstop wrote:
           | I wouldn't say 100% your fault. I'm going to blame the camera
           | for a few of my deaths!
        
       | tgv wrote:
       | Anyone want to argue why this would be bad, apart from
       | restricting freedom?
       | 
       | BTW, nothing in the article about limits on TikTok or YouTube or
       | whathaveyougot. That's as much opium as gaming, IMO.
        
         | superkuh wrote:
         | I really hate when people compare normal environmental stimuli
         | that come in through our senses to highly addictive drugs that
         | directly modulate our brain's mechanisms of determining
         | salience and want.
         | 
         | It's damaging to perpetuate this no matter how common of a new
         | wives tale it is.
        
           | TroisM wrote:
           | > It's damaging to perpetuate this no matter how common of a
           | new wives tale it is.
           | 
           | Probably not
        
         | rehitman wrote:
         | Freedom is extremly important. The point here is not that Video
         | game is good or bad or how many hours of it is OKay. The point
         | is this is something that must be enforced at family level, or
         | at most at school level. Government forcing this for more than
         | a billion people is just wrong and most likely hurt them in the
         | long run. For example, Who said those days are okay, maybe
         | someone has to work on Weekend. Maybe some kid function better
         | if she plays an hour of game at lunch time. Everyone is
         | different. China has done similar things few decades ago in
         | other industries (e.g., enforcing farming policies). The result
         | was millions of people starve to death.
        
         | duxup wrote:
         | Probably for the exact reason you note.
         | 
         | The idea here is they should be doing something better with
         | their time right?
         | 
         | But as you note no limits on other time eating activities with
         | their own negative effects.
         | 
         | I think it would be better to use a carrot here and hopefully
         | encourage / try to encourage better choices... or even if they
         | want to target games just outlaw the specifics of the problem,
         | loot boxes, and so on.
        
         | caskstrength wrote:
         | > Anyone want to argue why this would be bad, apart from
         | restricting freedom?
         | 
         | Why would it be good? I played a lot of computer games as a kid
         | and loved it. Why should it be restricted to just 3 hours a
         | week? So children can grow up to be really good cogs in the
         | system, thinking what politicians want them to think, working a
         | "proper" job, having exactly as much children as party wants
         | them to have in that particular period, etc.?
        
         | moogly wrote:
         | Deathknell for esports.
        
           | pessimizer wrote:
           | Maybe the opposite. China isn't banning kids from _watching
           | people_ play video games. Substitute drug.
        
             | moogly wrote:
             | Uh, I'm talking about _competing_ , not just _spectating_.
             | 
             | Like how, currently, a Chinese team (PSG.LGD) is the
             | favourite to win The International in Dota2 in a month's
             | time (prize pool: 40 million dollars).
        
             | kcb wrote:
             | Where will the esport players come from?
        
         | koboll wrote:
         | Lots of reasons this might be a shortsighted, footgun decision.
         | Kids might use drinking or other more actually-damaging vices
         | as substitute goods. Has the potential to generate mass
         | resentment and foment agitation for political freedom. Et
         | cetera.
        
         | 2OEH8eoCRo0 wrote:
         | Other than restricting freedom? I do not see a downside. In
         | fact- it makes me nervous. That's a lot more time to be
         | productive compared to their western counterparts.
         | 
         | And I think gaming in moderation is very positive.
        
         | brodouevencode wrote:
         | > apart from restricting freedom?
         | 
         | Do you need any more than that? From the western point of view
         | this is the apex reason.
         | 
         | EDIT: To add - it is true in the west that minors don't enjoy
         | all the same freedoms as adults. However for most things those
         | decisions are made by the parents and not the state.
        
           | [deleted]
        
           | allannienhuis wrote:
           | Not saying this is a good thing (in fact I think it's a silly
           | rule), but: kids in the western world have their 'freedoms'
           | restricted all of the time. There are plenty of things that
           | kids can't participate in or see. Those are mandated by
           | various levels of the state, for the safety/benefit of the
           | child (ostensibly).
           | 
           | And parents are constantly adjusting the things their kids
           | can or can't do, often requiring kids to ask permission to do
           | most things. Its a way of protecting them from their immature
           | decision making ability (with functional parents anyway).
           | 
           | So I think the aversion is more based on the surprise that it
           | seems to go 'further' than we'd expect in the west, and
           | politics/culture turns that into something to criticize the
           | CPC (or whatever governing body responsible) for because
           | COMMUNISTS!!!
        
             | Xplune13 wrote:
             | The main problem here is shoehorning of government between
             | people's lives. Every parent has their own way of doing
             | things. Some parents may allow kids to play longer, some
             | may not but government should not be involved in this
             | matter.
             | 
             | I don't think this is a case of "because..... communists".
             | This move is rightly criticized in my opinion.
        
               | pessimizer wrote:
               | > government should not be involved in this matter.
               | 
               | But this is just a declaration, not an argument (there's
               | nothing wrong with that.) Should parents be able to let
               | their children smoke or do porn?
        
               | gmadsen wrote:
               | I'm fairly sure that US parents do have the ability to
               | give their children tobacco and porn. They just can't
               | purchase it themselves
        
               | ragnarok451 wrote:
               | Depends on the state but at least in TX parents would be
               | liable for a fine if caught giving their children tobacco
               | (https://comptroller.texas.gov/taxes/tobacco/regulatory.p
               | hp). Of course that's not enforceable but it is a limit
               | the state is attempting to create. Wrt porn the parent
               | comment was referring to "creating" porn, which is
               | certainly illegal for a parent to facilitate in the
               | entire US
        
           | hollerith wrote:
           | Individual freedom might still be the most important
           | organizing principle in the US, but in Western Europe?
        
             | brodouevencode wrote:
             | Not sure why you're getting downvoted, there's something to
             | this comment. Western Europe is where Judeo-Christian
             | values married up with Greek and Roman societal models and
             | produced (yes, there are obvious exceptions like religion)
             | democracy, free speech, and capitalism. I also understand
             | that this particular statement is a blanket statement open
             | to nuance and is partially incorrect, but it's mostly
             | correct. However in very recent times (hate speech
             | mandates) this seems to be changing.
        
           | pessimizer wrote:
           | Just because you have one reason doesn't mean you shouldn't
           | have others. There's nothing to discuss about whether it
           | restricts freedom or not; not even the people who instituted
           | the restriction would deny that it was a restriction.
        
             | brodouevencode wrote:
             | Would you mind giving some examples of that? Sure I
             | understand the classic "you can scream FIRE in a crowded
             | theater" case, but what else are you thinking?
        
           | boomboomsubban wrote:
           | Here are a few things commonly limited to Western minors by
           | the state or a reasonable proxy; alcohol, tobacco, movies,
           | video games, being outside(curfew laws), pornography, music,
           | fireworks, driving.
           | 
           | And much like with this new Chinese law, many minors violate
           | all of those restrictions often with parental approval.
        
           | omarhaneef wrote:
           | We restrict a _lot_ of freedoms for the under-18 crowd
           | though.
           | 
           | Purely in terms of freedom -- without arguing for any other
           | pros and cons -- is this worse than mandatory school
           | attendance, or not being able to vote, or take medical
           | decisions for themselves, or whatever else kids cannot do
           | these days.
        
             | brodouevencode wrote:
             | The big difference is that those decisions are pushed to
             | the parents and not the state. Minors are not fully
             | mentally equipped to make some of the decisions that adults
             | have the right/ability to make.
        
               | sudosysgen wrote:
               | Parents in many Western countries do not have the choice
               | of what their child spends most of their day doing, as
               | well as some medical procedures.
        
               | pessimizer wrote:
               | Parents don't get to decide whether their kids get to
               | vote (or whether they go to school, in most of the west,
               | without having to at least fill out some complicated
               | forms or having to go to court.)
        
               | brodouevencode wrote:
               | There are economic reasons for this (most minors aren't
               | mentally fully developed enough to make some life
               | changing decisions such as in voting/medical
               | decisions/etc.)
        
               | ngngngng wrote:
               | Do you have evidence that most adults are mentally
               | developed enough for this?
        
         | overgard wrote:
         | Because play is important for children, and video games provide
         | play? There's a WIDE variety of what you can find in video
         | games, not all of them are casino like skinner boxes, many of
         | them can provide good and even educational entertainment.
         | 
         | I know for myself, the reason I work in tech is because of my
         | love for video games as a kid got me into computers. Being a
         | programmer is a huge blessing economically, and I never would
         | have done it if I hadn't spent all that time lost in video
         | games.
        
           | floatboth wrote:
           | Since this is aimed at online, it's probably aimed at casino
           | style ones.
        
             | overgard wrote:
             | I think that's a fairly misinformed statement, there's a
             | vast library of online multiplayer games that are not
             | casino like in the least bit.
        
               | floatboth wrote:
               | Yeah, like, Quake 3/Live, CS 1.6, MTA/SAMP...
               | 
               | Unfortunately even the current Counter-Strike incarnation
               | has a fucking casino in it. Arguably more optional than
               | in other games but still there.
        
         | hn8788 wrote:
         | It should be up to the parents, not the government. And like
         | you said, it's banning one form of entertainment that is no
         | worse than the others.
        
           | imbnwa wrote:
           | > It should be up to the parents, not the government.
           | 
           | I mean, isn't this what Korean and Japan's policies
           | effectively are as well? Doesn't seem to help much.
           | 
           | Children were not raised in isolation with two parents for
           | most of history, an entire community was looking out for them
           | as well that was incapable of being overwhelmed with that
           | responsibility partially owing to higher child/birth
           | mortality rates. But now we've put the onus of rearing
           | functioning adults on precisely two people whose own
           | personality and parenting traits are widely variable to begin
           | with, if not influenced by the side effects of this two
           | parent only viewpoint themselves.
        
             | thomastjeffery wrote:
             | Unfortunately, especially in China, government is not the
             | equivalent of tribal community.
             | 
             | Government is instead made up of a tiny number of
             | politicians who are even more poorly equipped to make such
             | personal decisions for millions of children.
        
         | obmelvin wrote:
         | An obvious difference between many modern games and video
         | platforms are the micro-transactions, which I think do clearly
         | put them in a different category.
        
         | npteljes wrote:
         | And offline games. I was perfectly addicted with 0 internet,
         | thank you very much. Although I do understand that the world
         | wasn't ever-connected back then.
        
         | bpodgursky wrote:
         | I would be shocked if that wasn't in the works, fwiw (YouTube
         | obvious is banned, but whatever the native equivalent is).
        
         | mullingitover wrote:
         | > Anyone want to argue why this would be bad, apart from
         | restricting freedom?
         | 
         | Children don't have freedoms, they have whatever their parents
         | decide they can have. As a child in the US, your parents can
         | legally assault you and can send you to what is effectively
         | prison ('military schoool,' but same concept). You rarely hear
         | any complaints about this being a crisis.
         | 
         | If parents in China want their kids playing more video games
         | they can just create an account for them and it's business as
         | usual. This is more of a signal from the top that excessive
         | screen time for children isn't a thing that society approves
         | of.
        
         | jimbilly22 wrote:
         | apart from freedom...just a little human right. no biggie.
        
         | gwright wrote:
         | I have no opinion on whether playing games for 3 or 5 or 8
         | hours a week is good or bad for people under 18.
         | 
         | I do feel like a government (never mind central government)
         | having the power to legislate at that level of micro-management
         | is very bad. There would seem to be absolutely no limiting
         | principle to what is appropriate or not appropriate to be
         | legislated if you accept this level of government oversight as
         | acceptable.
        
         | [deleted]
        
         | brundolf wrote:
         | The time I spent in virtual worlds as a child remains one of
         | the most cherished experiences of my life. They brought me
         | happiness at times when nothing else did. They stoked my
         | imagination and gave me a sense of wonder. They were one of the
         | few avenues I had for connecting with my peers. It wasn't some
         | waste of time that I regret when I look back as an adult.
        
           | tgv wrote:
           | Reading did that for me.
           | 
           | > They were one of the few avenues I had for connecting with
           | my peers
           | 
           | Three hours a week isn't much, but it doesn't have to be
           | gaming to connect with people of your age, isn't it?
           | 
           | > It wasn't some waste of time that I regret when I look back
           | as an adult.
           | 
           | I don't think it's what worries the Chinese government. Or
           | me.
           | 
           | I'm quite sure that e.g. a 1 hr/day limit would be a good
           | thing. You can say "parents", but at one point children stop
           | listening. Then what do you do?
        
             | falcolas wrote:
             | Reading books is not all that different from gaming from
             | the point of view of value to a child's development. It's
             | escapism, it's a much more solo activity than many online
             | games today, and the primary skills it encourages - reading
             | and imagination - is available in most games to one degree
             | or another.
             | 
             | To put another way, they could limit reading to 3 hours a
             | week for mostly the same reasons.
        
             | brundolf wrote:
             | > Reading did that for me.
             | 
             | Reading decidedly did not do that for me. I didn't have the
             | attention span for/interest in most books.
             | 
             | > but it doesn't have to be gaming to connect with people
             | of your age, isn't it?
             | 
             | Socializing was always difficult for me. Gaming was one of
             | the few things I could mention and my peers would say "oh,
             | me too!"
             | 
             | > I'm quite sure that e.g. a 1 hr/day limit would be a good
             | thing
             | 
             | That would be more than twice the limit described
             | 
             | > You can say "parents", but at one point children stop
             | listening. Then what do you do?
             | 
             | My parents actually did limit me to 30m/day on weekdays
             | (they took the limits off on weekends). I don't know why
             | you suggest that I could've simply ignored them (but
             | somehow couldn't ignore a government mandate?).
             | 
             | When I would reach my limit for the day I'd generally do
             | what homework I had (fair enough), and then... do nothing.
             | Mindlessly watch TV out of total boredom. Looking back, I'm
             | not sure why they thought that was better.
             | 
             | Anyway: the common theme for this and all other
             | totalitarian ideas is that individuals are different people
             | with different needs, and what's best for one isn't best
             | for others.
        
               | gmadsen wrote:
               | I assume a government mandate would be controlled at the
               | ISP level. Most parents aren't tech savy enough for that.
               | As a child, I was easily able to hide playing games.
        
           | loudtieblahblah wrote:
           | I spent a lot of time hiding away in my room - up late on the
           | internet, playing video games, reading books, listening to
           | music - often the kind aimed at the alienated. I felt alone,
           | like i didn't belong.
           | 
           | Some of it was my personality, some of it was how my parents
           | raised me. Some was how that was juxtaposed against the
           | culture/environment i was raised into.
           | 
           | My parents pushed a lot of sports and i grew out of it -
           | favoring poetry ( that i didn't have thick enough skin to
           | ever better myself at), dreaming of being a rock musician
           | (see former), watching hours of scifi and fantasy.
           | 
           | And i dunno. Now I'm 40. And all my life i've almost prided
           | myself on my introversion, my anti-social aspects, my quirky,
           | sometimes cynical view of the world, my constantly ability to
           | not want to be locked into the major binaries and choices
           | society sets out for you.
           | 
           | And after coming down with severe anxiety.... something about
           | it just flipped in me that made me realize how valuable human
           | connection is.
           | 
           | how much family matters. How much connections with your
           | community does. Not some online community of people who only
           | get in contexts you can easily block or mute.
           | 
           | How much.. being outside in sunshine and nature and being
           | active, matters.
           | 
           | I look at this boring cyberpunk world i was a part of, and
           | there's nothing there but isolation and depression. There's
           | nothing there but bad habits preventing you from being your
           | best, healthiest, happiest, you.
           | 
           | And it's one of these things you don't realize....until
           | something happens that forces you to need these things. Then
           | you look back and be like.. would i ever be right where I'm
           | at, right here, right now.. if i didn't do all this mentally
           | unhealthy shit for 25+ years?
           | 
           | There's lots of reasons i wasn't positively engaged with my
           | peers - there's blame to go around to me, my folks, and even
           | externally to just the way society was and increasingly is,
           | but I take responsibility for my portion and i say my
           | reaciton to it all was wrong.
           | 
           | And don't want my kid getting lost in digital worlds (and
           | jesus - it's so much scarier today that it was 20-25 years
           | ago), hiding away, brooding to depressive and aggressive,
           | mad-at-the-world music and basically being someone who's
           | unreachable unless you're some underdog geek or "wrong crowd"
           | peer.
        
             | woah wrote:
             | Honestly, it sounds like your current attitude is as
             | extreme as your former one.
        
               | loudtieblahblah wrote:
               | I spent 25 years online. I'm now 40 with a family of my
               | own.
               | 
               | I don't have the time in the day to find some happy
               | center. I'm happy to cut out video games and wasting my
               | time online except for the odd Hacker News break while
               | I'm at work.
               | 
               | The pendulum might be swinging, but i have a lot less
               | free time now than I used to and I chose to use it more
               | precisely and with more conscious intent rather than just
               | letting the hours waste away clicking around in a digital
               | wonderland.
               | 
               | If i want to read - then i make time for that. I make
               | time for alone time, exercise, being outdoors. I make
               | family time. I do this around work, taking my kid to
               | sports events, school drop offs and pickups.
               | 
               | I look back and see the 20k posts i made on Vbulletin
               | forms and all the reddit accounts I had and all the hours
               | logged on video games and it all just seems like a waste
               | of life looking back..
               | 
               | When i think about the things that enriched me, these
               | things did not.
        
               | brundolf wrote:
               | If they didn't enrich you then they didn't enrich you,
               | but don't overly project your own experience onto others.
               | Many (not all) video games have been enriching and/or
               | healing experiences for me personally.
        
               | loudtieblahblah wrote:
               | Human beings are social creatures and it's a
               | psychological need whether people recognize this or not -
               | and this is still considering some of us are introverts
               | and it takes more out of us to be social.
               | 
               | 40-50+ years ago, all the way back to the dawn of man -
               | so most of human history, this conversation would be
               | completely irrelevant.
               | 
               | Technology changes us an individuals and as a society,
               | it's broken our bonds, ruined out communities, destroyed
               | our connections to each other, increased rabid
               | individualism - not just in the political sense but in
               | the sense of consumer identities and lifestyle brands and
               | hyper-specific cultural balkanization and what do we have
               | to show for it?
               | 
               | mass increases in anxiety and depression levels.
               | 
               | The average high school student today has the anxiety
               | levels of a person being seen by professionals for the
               | disorder in the 90s.
               | 
               | As a parent... you are going to project one way or
               | another. I'll project the way that'll more than likely
               | build a stronger, happier, more resilient child.
               | 
               | This love affair with the people who give you likes and
               | retweets being the only ones who really get you, is
               | poison. Relating to digital worlds more than the real one
               | - sitting around for hours upon hours "consooooomnig"
               | digital goods from your phone or laptop, is not life.
        
               | brundolf wrote:
               | I'm just saying bud, you're voicing some really black-
               | and-white views that paint in broad strokes and are
               | pulling together some pretty disparate things under an
               | oversimplified umbrella. Good as your intentions may be,
               | extremes and dogmas rarely help anyone to be happier or
               | more resilient, especially children.
               | 
               | I'd advise you to take a step back and unpack the baggage
               | you clearly have around this stuff. Not just for your own
               | sake.
        
             | selfhoster11 wrote:
             | I've had the same realisation aged 25. Reality is
             | underrated, assuming you live in a nice place. That sadly
             | isn't the case for everyone.
        
             | brundolf wrote:
             | I don't think it's helpful to "take pride in" introversion
             | any more than it is to demonize it. Human connection is
             | important, and so are many solitary activities. They aren't
             | mutually-exclusive. And each of them can take many
             | different forms.
        
             | Kiro wrote:
             | I feel the opposite. I'm a very social and active person
             | but recently I've realized I don't enjoy it. I have been
             | wasting my life on stuff I don't care about. Now I just
             | want to sit inside and dive deep into this "boring
             | cyberpunk world". I wish I came to this realization sooner.
        
           | jacknews wrote:
           | I'm quite happy for my kids to spend hours playing online
           | when they are playing together with friends. They start up
           | discord audio rooms or whatever and play as a team.
           | 
           | Of course, playing with a ball in a field might be better,
           | but, covid.
           | 
           | I don't allow them to play single-player games so much,
           | unless it's something original, story or experience-based.
           | Undertale, Braid, Journey, etc.
           | 
           | Certainly nothing 'infinite scrolling', with in-app purchase
           | level-ups, etc, which are obviously just calculated to be
           | addictive.
        
             | falcolas wrote:
             | > playing with a ball in a field might be better
             | 
             | I categorize this as "maybe". If you're a physically fit
             | child with good hand/eye coordination, playing ball is fun.
             | If you're not, due to genetics, weight, or illness, it's
             | closer to torment.
             | 
             | Also, playing ball is almost always going to be competitive
             | - there are no bots and only rarely cooperative objectives
             | involved.
        
               | brundolf wrote:
               | For me it was just always boring. I played pee-wee sports
               | for a few years and I spent most of the practices and
               | games staring up at the sky daydreaming. I couldn't
               | relate to my peers over their interest in it (though I
               | did relate to some of them over Pokemon when we had water
               | breaks)
        
               | falcolas wrote:
               | I'll agree with this. Being in left field was bo-ring. It
               | was being up at bat, and knowing that I was going to rack
               | up an "out" for our team, which was agonizing.
        
             | loudtieblahblah wrote:
             | > Of course, playing with a ball in a field might be
             | better, but, covid.
             | 
             | Depending on the kind of "ball", but your kid goes to
             | school., no?
             | 
             | that's way more dangerous than playing outside in the
             | sunshine. from a covid perspective.
        
             | brundolf wrote:
             | I would probably ban my kids from playing anything with
             | those gambling-style mechanics, yeah. I think it's a
             | disgusting trend that's turning a wonderful medium into
             | digital cigarettes. I might make an exception for something
             | all their friends were playing together, but I wouldn't pay
             | for any loot boxes.
             | 
             | But I would caution against being too picky about single-
             | player experiences. The most meaningful games for me were
             | not generally story-based, they were "play-based".
             | Exploring mechanics, exploring a world, seeing what might
             | be possible, what might lie out there to be found. Zelda,
             | Pokemon, etc. A game doesn't have to be a work of
             | literature to be meaningful and worthwhile; children in
             | particular benefit from play. I would cite Minecraft as a
             | good modern example of this ethos (which can of course be
             | played either alone or with others, and is valuable in both
             | modes).
        
           | TedDoesntTalk wrote:
           | That is interesting. I have a family friend, 20-years old and
           | in college, who has maybe 1 or 2 friends in real life. All
           | others are online gaming friends that he's had for years.
           | Never met them. Of course he's gaming all the time because of
           | that social network.
           | 
           | I wish I knew the implications to such people when they are
           | older. Is it a good influence? bad influence? doesn't matter?
           | I don't know. Do you have any insights?
        
             | brundolf wrote:
             | It wasn't even online for me as a child, it was just a
             | common ground I had with others at school that served as an
             | avenue for friendship (such avenues were uncommon for me)
             | 
             | But I also know people like you describe, and I think
             | that's perfectly legitimate too.
        
             | zachlatta wrote:
             | I think online friendships can be just as meaningful and
             | important as real-life friendships. I know they were / are
             | for me.
        
             | bradlys wrote:
             | Doesn't matter. Probably positive if anything.
             | 
             | A lot of children don't hermit up and play video games
             | because it's better than being with friends - it's because
             | they don't have any friend options in real life.
             | 
             | Where I grew up, I was shunned, bullied, and neglected by
             | pretty much everyone. It became apparent I was actually
             | quite social, funny, and pleasant to be around when I was
             | online. I made a lot of friends quickly when I was online
             | playing games. But in real life I struggled because I
             | wasn't the right race, didn't look the right way, wasn't
             | willing to throw out homophobic and racial slurs, and
             | didn't enjoy the same activities as everyone else.
             | 
             | I'm really surprised HN has such a myopic 80-year old take
             | on video games. Must be because it's early still...
        
               | sudosysgen wrote:
               | Well yes that's true. But at the same time a lot of your
               | potential real life friends are also going to be playing
               | video games instead of being sociable in real life.
               | 
               | I do empathize with you a lot having had a very similar
               | experience in my youth. But ultimately finding people
               | that were like me in real life was crucial.
        
               | bradlys wrote:
               | > I do empathize with you a lot having had a very similar
               | experience in my youth. But ultimately finding people
               | that were like me in real life was crucial.
               | 
               | Sometimes it's better to accept that those people don't
               | exist where you live. Where I grew up - they really
               | didn't exist. I'm fortunate now to live in SV where my
               | interests and what not align more - but in rural
               | America... I do not exist. (People like me _leave_ that
               | place)
               | 
               | I went to small schools (<100 people per grade, sometimes
               | less than 60). If you didn't make your friends in that
               | group - SOL. There weren't other schools to make friends
               | at, social activities for kids, etc. You were stuck with
               | what you had at school and that's about it.
        
               | sudosysgen wrote:
               | I was in a very similar position. I didn't grow up in SV
               | either and I went to an elementary school with 400
               | students over 7 grades and a high school with 700
               | students over 5-9 grades).
               | 
               | It's probably because I'm younger than you but nowadays
               | there are a lot more people like us thanks to the
               | internet than there were before.
        
             | willis936 wrote:
             | The famous Rat Park [0] studies imply that addiction is
             | caused by an unfulfilled life, not substances. Why ban
             | video games or drugs when the thing that leads to addiction
             | isn't being addressed? Treating a symptom won't solve
             | anything.
             | 
             | 0. https://en.wikipedia.org/wiki/Rat_Park
        
               | exolymph wrote:
               | Not reliable research alas: https://www.gwern.net/Mouse-
               | Utopia
        
             | xeromal wrote:
             | While it's hard to make large generalizations, some people
             | just don't make friends easily in real life and gaming/the
             | internet give them a means to be themselves without having
             | to worry about being awkward so taking that away is almost
             | the same as telling them to not make any friends.
             | 
             | On the other hand, I've definitely seen an echo chamber
             | effect where some people have negative growth socially due
             | to the internet/gaming. E.G. The red pill or incel
             | channels.
        
       | scythe wrote:
       | The biggest problem with this legislation seems to be not its
       | intended target (youth gaming), but the fact that, since it is
       | likely to be very difficult to enforce and a lot of kids will try
       | to break the rules, it opens up a wide opportunity for selective
       | enforcement - $opposition_politician lets his kids game too much,
       | $foreign_company has ineffective age verification for their
       | online servers, et cetera.
       | 
       | With that said, I'm not surprised to find people in the West
       | wondering what else we're going to do about "artificial
       | addictions".
        
       | honkycat wrote:
       | Bad law, this basically kills the online gaming hobby for people
       | under 18. I think there is a lot of value in online multiplayer
       | games, personally. People aren't robots, they need a way to
       | relax, and I find it an amazing way to have a bit of competition
       | in my life when I struggle to fit in anything else.
       | 
       | I watched an interview with David Harbor and he made a really
       | amazing point. ( David is an avid poker player ): D&D is a lot
       | like poker, in that it doesn't get REALLY good until you've been
       | doing it so long that you get the feeling you should REALLY be
       | doing something else.
       | 
       | I feel the same way about gaming. I play a lot less anymore, and
       | that is because the way to play a game is to dive in and really
       | immerse yourself in it for a few hours straight.
       | 
       | Hell, you can't even get warmed UP in an online FPS game in under
       | an hour.
        
       | Kiro wrote:
       | There are already many restrictions imposed for people under 18.
       | To circumvent them kids link their parents' QQ when gaming so
       | don't know how much of an impact this will actually have.
        
       | artur_makly wrote:
       | Finally I have an official excuse to tell my 9yr old why he must
       | curtail his addiction. "You want daddy to go to Chinese jail???"
        
         | coolspot wrote:
         | Rule #1 of parenting 2020+:
         | 
         | "Don't stand in a way between a 9yo and Roblox"
         | 
         | They will absolutely send you in jail rather than give up
         | Roblox/MC/Youtube.
        
       | sudosysgen wrote:
       | To note, this only applies to online games. The restrictions are
       | supposed to be server side only.
        
         | falcolas wrote:
         | Tencent is implementing facial recognition on phones to enforce
         | this. I don't believe we can realistically claim it's server-
         | side only.
         | 
         | https://www.nytimes.com/2021/07/08/business/video-game-facia...
        
           | sudosysgen wrote:
           | The facial recognition is in order to make sure the user of
           | the game corresponds to the ID they logged in with. It still
           | only applies to online videogames.
        
             | falcolas wrote:
             | Mobile games, actually. No specific word of whether they
             | have to be online games (whose definition is pretty vague
             | these days - singleplayer games like Diablo III require a
             | login and internet connection to play singleplayer).
             | 
             | > The new functions will initially be used on around 60
             | mobile games, including the massively popular "Honor of
             | Kings" multiplayer battle game, which boasts over 100
             | million daily users.
        
               | sudosysgen wrote:
               | If you read the article, you will see that the ID is
               | specifically to link users to the already existing player
               | ID verification system. That system applies only to
               | online games. Purely single player games are exempted
               | from the ID system, so the facial recognition system is
               | not useful.
               | 
               | Diablo III is a bad example in that it's actually an
               | online multiplayer game now. It didn't use to be, but I
               | think it was planned all along.
               | 
               | Beyond that if it means kids won't play online-only
               | single player games with all of the economic impacts that
               | has on these games I think that's a very different thing.
               | But that's not actually the case rn.
        
               | falcolas wrote:
               | > Diablo III is a bad example in that it's actually an
               | online multiplayer game now. It didn't use to be, but I
               | think it was planned all along.
               | 
               | Multiplayer has always been included with D3. And
               | singleplayer mode still exists. But, let me add a
               | different examples.
               | 
               | Doom Eternal's campaign can be played offline, but only
               | after you've signed into your account.
               | 
               | Genshin Impact is online only, even though you can play
               | it alone.
               | 
               | AFK Arena, a mobile singleplayer-only game, requires you
               | to be online.
               | 
               | Crash Bandicoot 4, a singleplayer-only game, requires you
               | to be online.
               | 
               | > That system applies only to online games.
               | 
               | I don't know a lot about the system, so you are likely
               | right. But I have to ask, is there anything that
               | restricts it to multiplayer online games only - aside
               | from the current policy?
        
               | sudosysgen wrote:
               | Doom Eternal would be excluded, unless you're connected
               | all the time.
               | 
               | Point taken for all of the others. The law will force
               | them to provide a true single player mode, which is good.
               | 
               | As far as single player games, it's technically
               | infeasible. People will just pirate games and nothing can
               | be done about that.
        
       | jayd16 wrote:
       | Haven't we been through at least two generations of ubiquitous
       | video games in the west? Is society noticeably different?
        
         | pphysch wrote:
         | Sexual inactivity among males 22-35 has skyrocketed since the
         | late 00s when social media and online games started getting
         | really big. From ~7% to ~14% [1]. Similar explosion in
         | depression/self-harm among both sexes.
         | 
         | [1] - https://ifstudies.org/blog/male-sexlessness-is-rising-
         | but-no...
        
         | saxonww wrote:
         | Are you kidding? Look at the US in 1980 vs. now. There has been
         | a lot of societal change. I don't think it has much to do with
         | video games, though.
         | 
         | Nationwide BBSes (Compuserv, AOL, etc.) and then the Internet
         | have made or accelerated societal change. People can congregate
         | and share information at a scale that wasn't feasible before,
         | and in particular marginalized groups have found strength in
         | numbers that just wasn't possible before.
         | 
         | I think the 24 hour television news cycle (and the advertising
         | it takes to support it) has also had more of an impact than
         | games.
        
           | jayd16 wrote:
           | Technology has progressed, obviously, but I don't see any
           | reason to assume video game addiction has had any real
           | impact.
        
       | MangoCoffee wrote:
       | China is also cracking down on the kpop/jpop style in the
       | entertainment industry as well.
       | 
       | https://translate.google.com/translate?hl=&sl=zh-CN&tl=en&u=...
        
         | justicezyx wrote:
         | It's about banning feminine characters and ultra youth idols.
        
       | rank0 wrote:
       | I am appalled by all the supportive comments in this thread. Why
       | are HN users so comfortable with authoritarian government?
       | 
       | It's about more than just online games. It's about control.
       | 
       | I'm sure the great firewall is perfectly fine as well?
        
         | onlyrealcuzzo wrote:
         | I'm not in favor at all - but it doesn't seem like a massive
         | overstep.
         | 
         | I honestly don't see what the big difference is between online
         | games and weed.
         | 
         | It doesn't really seem off-brand for governments these days to
         | be making these kinds of decisions.
         | 
         | I mean, if they decided to make coffee illegal for kids - yeah,
         | that seems dumb, right? But is that REALLY that big of a
         | difference than making tobacco illegal?
         | 
         | I just don't see a huge difference with online gaming.
        
           | teawrecks wrote:
           | Is this...are you being serious?
        
           | t-writescode wrote:
           | So, in the US, we have freedom to assemble and associate with
           | other people. Some people are turning to VR Chat and MMOs to
           | congregate. This is especially a thing during a pandemic when
           | we can't physically come together to do things.
           | 
           | Video games aren't all mindless watching of bibs and bobs and
           | dodads and shinies. They're often organized groups of social
           | activity.
        
         | yuy910616 wrote:
         | I'm glad I have certain inalienable rights, but I'm also happy
         | to see the authoritarian government experiment continue.
         | 
         | There is a chance that liberal government is the most effective
         | government, ever - the so-called end of history argument, but
         | let's not forget the shot heard around the world was fired less
         | than 250 years ago. Benevolent dictatorship could still work -
         | especially today. Look at Singapore, look at China - lifting
         | millions and billions of people out of poverty is an
         | achievement that shouldn't be denied because they're an
         | authoritarian government.
        
           | president wrote:
           | > lifting millions and billions of people out of poverty is
           | an achievement that shouldn't be denied
           | 
           | This is an oft-repeated propaganda talking point. Their
           | system created their poverty in the first place. Not sure
           | breaking something then fixing it again is much of an
           | achievement. Not to mention, the Chinese government changed
           | the definition of what constituted poverty in order to make
           | that claim. I really don't care about the US vs China war
           | because I think the US has already lost but it is quite
           | annoying to hear people repeat propaganda.
        
             | yuy910616 wrote:
             | It's a fairly valid argument imo. The idea that liberal
             | ideals is the best way to organize markets is good - but
             | you can't just ignore the outliers.
             | 
             | If it was easy to fixing it - every country that has been
             | colonized should be at least middle income by now right?
        
         | powerapple wrote:
         | A good policy is a good policy, a bad policy is a bad policy,
         | how hard to think this way. People are not talking about great
         | firewall. So next time when people talking about election in
         | US, I should say "killing Iraqis is perfectly fine as well"?
        
         | xster wrote:
         | I'd also be careful with the labels based just around the
         | flavor of authoritarianism you're used to for all your life.
         | FWIW, drinking age is generally customary rather than codified
         | in practice in China, as is public drinking.
        
         | sk2020 wrote:
         | I've skimmed the comments with the same dismay until I read
         | yours. The lack of concern about using coercive force to
         | control how people dispose of their leisure time is disturbing
         | to say the least. Maybe that over a billion people out there
         | who are living with the same freedom as inmates in a minimum
         | security prison in the US should be a more pressing issue than
         | the nuances of the normative value of video games.
         | 
         | It does seem like there has been a lot of news lately about
         | curious social engineering policies coming out of China. I
         | wonder if the politburo suspects trouble.
        
           | toxik wrote:
           | A lot of these people would much rather live in what you
           | disparagingly call a minimum security prison than the
           | comparative anarchy of what we call freedom. Freedom to get
           | stabbed if I don't give the junkie my belongings.
           | 
           | I don't think well of the CCP for many reasons but please,
           | this is a very superficial understanding of China on display.
           | It seems more well suited to Soviet about half a century ago.
        
         | actacntact wrote:
         | Really? I can't name a democratic government that _doesn 't_
         | restrict/ban things they consider harmful to minors. If the CCP
         | or Sweden or whomever else has come to the conclusion that the
         | "excessive modern online gaming" is tantamount to gambling,
         | it's a reflection on their values / evaluations (or even just
         | the differing characteristics of popular games in their
         | country), not the relative reach/control exhibited by their
         | governmental system.
         | 
         | > It's about more than just online games. It's about control.
         | 
         | Sometimes a cigar is just a cigar. Politics and governance is
         | about compromise and deciding where to draw lines, not
         | slippery-slope absolutism about vague ideals and fervent dogmas
         | that are all-too-easily impinged.
         | 
         | > I'm sure the great firewall is perfectly fine as well?
         | 
         | If you can't differentiate between "control of information and
         | discourse across the entire population" and "control of how
         | long (not even 'whether or not') minors can play online
         | videogames" that's your problem.
        
         | ip26 wrote:
         | _It's about more than just online games. It's about control_
         | 
         | Isn't this more likely to provoke the opposite? Addictive time-
         | wasters are an _aid_ to authoritarian government.
         | 
         | Assuming this policy is effectively enforced, Chinese youth
         | suddenly have a lot more free time on their hands.
        
           | solatic wrote:
           | > Addictive time-wasters are an aid to authoritarian
           | government.
           | 
           | They're an aid to control; however, the government has
           | interests apart from control. If the government feels that it
           | has sufficient control, but worries about economic output, it
           | may prioritize economics over control. Ultimately government
           | needs to achieve both.
        
         | jdavis703 wrote:
         | This isn't any more authoritarian than the US banning alcohol
         | and cannabis for people under 21. At least China is allowing
         | kids to do a little bit of gaming. Meanwhile in the US young
         | adults and children are outright forbidden from intoxicating
         | substances (as opposed to many European countries where teens
         | can buy low-alcohol beverages.)
        
           | jackconsidine wrote:
           | Weed is illegal in China and they do have a drinking age
           | there, albeit 18 not 21, so this seems like a false
           | equivalency.
        
             | beaunative wrote:
             | Drinking age in China exist only on paper, and it doesn't
             | exist for most people. If you call the police in China for
             | drinkning age violation, they would probably think you are
             | insane. Hardly can be said in the US.
        
           | skystarman wrote:
           | Alcohol has been scientifically proven to cause long-term
           | health consequences to children. It is also an incredibly
           | addictive and dangerous substance that often results in
           | lifetime debilitation, cancers, and other deadly diseases.
           | 
           | This is not in any way similar to video games.
           | 
           | This entire thread seems to be overrun with Tankies or CCP
           | bots.
        
         | beaunative wrote:
         | Governments are always about control, that's why they exist,
         | the question is, to what extent?
        
         | lhorie wrote:
         | China thinks that video games (specifically, the online
         | variety) are harmful enough to children that it needs to be
         | regulated at a federal level and children's exposure to games
         | should be restricted. But here's the thing: We on the west do
         | exactly the same thing for things like cigarettes, alcohol and
         | gambling. The motivations behind all those restrictions are
         | even similar (largely related to children's health/well-being).
         | 
         | It's a big double standard to call their flavor of restrictions
         | "authoritarian", while being ok with (or even strongly in favor
         | of) our flavor of restrictions, even though the two are
         | objectively similar in nature.
         | 
         | Since you mentioned the great firewall, I think it's
         | interesting to bring up some perspective I've heard from
         | various Mainland Chinese people: that many of them thinks
         | western media brainwashes us (think the thing about Olympic
         | photo coverage of Chinese medalists) and many condemn westerner
         | take on social matters (the US' handling of Covid, for example,
         | is seen as a "proof" that the our infatuation with freedom has
         | severe failings). I've even heard someone once say that
         | "American egos wouldn't be able handle Chinese opinion if the
         | firewall was lifted, because it's a voice 1.4b people strong -
         | intellectuals, trolls and everything in between - who
         | disapprove of American ideologies".
         | 
         | To be clear: I'm not attempting to inflame, I'm merely bringing
         | up what I heard from their side, for your edification. My
         | advice is to be careful of using loaded terminology such as
         | "authoritarian"; you don't own objective truth, and humility
         | might go a long way in dispelling animosity from both sides.
        
           | bogwog wrote:
           | > It's a big double standard to call their flavor of
           | restrictions "authoritarian", while being ok with (or even
           | strongly in favor of) our flavor of restrictions, even though
           | the two are objectively similar in nature.
           | 
           | Our restrictions came about through a democratic process
           | (example: https://en.wikipedia.org/wiki/National_Minimum_Drin
           | king_Age_...), not because our supreme leader decided he
           | knows what's best for us.
           | 
           | Not sure where you're coming from with calling the two
           | situations similar. They're obviously entirely different.
           | 
           | > My advice is to be careful of using loaded terminology such
           | as "authoritarian"
           | 
           | How is that a loaded term? What other word would you use to
           | describe the Chinese government?
        
             | nearbuy wrote:
             | > Our restrictions came about through a democratic process
             | 
             | A democratic process where most of the people affected
             | weren't allowed to vote.
        
           | joshschreuder wrote:
           | I don't agree that the restrictions are objectively similar.
           | Cigarettes, alcohol, and gambling all have very well
           | researched and understood physical and psychological problems
           | over decades.
           | 
           | I'm not aware of any such research done into the effects of
           | playing video games more than three hours per week (though
           | would be interested to read it), so there's a good chance
           | that this is more than "government looking after the
           | wellbeing of their citizens" in the same way as restrictions
           | on the other things you mentioned.
        
             | gnull wrote:
             | If there is no extensive research on gaming, it doesn't
             | mean gaming should not be limited. Since we don't know how
             | harmful gaming is, keeping it widely available might be as
             | dangerous as limiting it.
             | 
             | Keeping games available is as much of a decision as
             | limiting them. Why do you think picking the former option
             | requires extensive research and the latter doesn't?
        
             | lhorie wrote:
             | They cite myopia as a specific clinical reason and while
             | there is _some_ evidence correlating  "near-work"
             | activities (screen time, studying, etc) and
             | nearsightedness, I personally think that's a weird way to
             | slice a policy (especially considering the correlation
             | isn't very strong). To be fair, it's not the only factor
             | they cited, so I'm willing to concede it's an attempt at a
             | "two birds with one stone" sort of policy.
             | 
             | The other major factor that was mentioned was addiction.
             | I'm not sure there are studies on this, but at least
             | anecdotally, a lot of people seem to think it is a problem.
             | 
             | Some other comments are also mentioning that this is more a
             | restriction on _companies_ providing services to underage
             | audiences, and we do have a bunch of legal restrictions on
             | how companies are allowed to interact with children; see
             | COPPA.
        
             | whatevertrevor wrote:
             | Not to mention dumping video games into blanket "addictive
             | gambling" is a very tenuous argument. Plenty of games that
             | don't have lootboxes, require creative problem solving that
             | can be played for hours on end with socialization elements
             | mixed in too.
             | 
             | I'm really shocked by the somewhat puritanical take on
             | video games at hacker news of all places.
        
         | minusSeven wrote:
         | People don't care about what China does inside China as opposed
         | to what it does outside.
        
         | birbs wrote:
         | Just because an authoritarian government made a decision
         | doesn't necessarily mean the decision was authoritarian.
         | 
         | In the U.S., it's somehow become popular opinion that the
         | government shouldn't do anything. Without the ability to make
         | coordinated decisions, the U.S. has predictably fallen behind
         | on a wide variety of metrics (income equality, health care,
         | education, mass transit, etc.)
         | 
         | You should reflect on why you view a government making a
         | decision for the health of its citizens as a bad thing.
        
           | alfalfasprout wrote:
           | Because in the US a large number of us value the freedom to
           | live our lives as we choose. Given that a policy like this
           | one effectively allows the government to intervene in an
           | activity that does not harm others (only oneself) it stands
           | that we in the US view it as appalling.
           | 
           | Other societies may look at it differently and feel ok
           | delegating decisions about how their lives should be lived to
           | their government. I, for one, would never be OK with that.
        
           | throwawayswede wrote:
           | If what the article says is true, this is the definition of
           | authoritarianism.
        
           | sergiomattei wrote:
           | But this is authoritarian.
           | 
           | Why should the government control how I manage my time? I'm
           | pretty sure this site would be pretty outraged if the
           | government decided we could only code 3 hours a week.
           | 
           | And please don't use the "but coding is constructive!1!"
           | argument. A good use of time is defined by whoever spends it,
           | not whatever someone else's idea of wasting time is.
           | 
           | As a case in point, playing hours of Splitgate has kept me
           | _sane_ during the pandemic as a college student locked in a
           | room for 1.8 years. I meet on Discord with friends and
           | discuss topics while playing. I 've made more friends gaming
           | than physically in the past year. That's pretty constructive
           | if you ask me.
        
             | birbs wrote:
             | The government is controlling how children spend their
             | time. In the U.S., the government mandates a lot about how
             | children spend their time. They need to go to school and
             | they aren't allowed to buy alcohol or tobacco. Children
             | under 16 aren't allowed to spend any time driving an
             | automobile, etc.
        
               | rank0 wrote:
               | So why can't you use the same logic to justify any
               | arbitrary regulation?
               | 
               | I don't agree that having SOME laws means that the
               | government should be able to pass ANY law.
        
               | solatic wrote:
               | To justify any arbitrary regulation _imposed on
               | children._
               | 
               | No child owns his own life or decision making. Typically
               | parents make most decisions, the government makes some
               | others e.g. mandatory schooling, setting standards that
               | parents most abide by if they don't want their children
               | taken away from them (sufficient food and shelter etc.).
        
             | fma wrote:
             | I live in the state of Georgia where most of the state
             | belives in the "smaller the government the better". Alcohol
             | sales can't happen during certain hours on Sundays...all
             | because of...wait for it...religion. LOL.
             | 
             | Why should the government tell stores & restaurants when
             | they can or cannot sell alcohol? How can the government
             | tell me when I can, or cannot buy/consume alcohol. How is
             | that a benefit to society? Why is it in a country codified
             | for separation of religion and government are they allowed
             | to have this in law?
        
             | yuy910616 wrote:
             | People can't be left to their own accord.
        
               | ericmay wrote:
               | If you believe this then surely you'd want less
               | government since you can't leave these people to their
               | own accord and also _making decisions_.
        
               | yuy910616 wrote:
               | there is a strong correlation between strong government
               | and higher GDP. Weak economies are weak because of
               | corrupt and weak government. So that would be my case for
               | government action - collectively or through a good
               | dictator.
               | 
               | Your logic seems good but is removed from history and
               | reality.
        
               | Vrondi wrote:
               | Life is about more than GDP, and childhood should be
               | about more than being trained to follow orders.
        
               | pojzon wrote:
               | This whole discussion is slowly evolving into a
               | discussion about ,,what it means to be successful in
               | life" and its completely subjective..
        
               | analognoise wrote:
               | Why is GDP implicitly the thing we should maximize? It's
               | like this weird unstated thing everyone agrees on without
               | critical examination.
               | 
               | I'd rather have less GDP and no CCP; I'd also "sacrifice"
               | max GDP for universal healthcare, fewer wars, jail
               | reform...all kinds of things.
        
               | dlp211 wrote:
               | I don't think that was the statement made, just that
               | strong government is correlated with strong economies.
               | Strong economies/governments are a necessary, but not
               | sufficient requirement for those other things.
        
               | l332mn wrote:
               | But China is better than the US in all of those things.
               | They don't wage war, they have better health care (no
               | massive drug monopoly charging obscene prices for cheap
               | insulin), higher life expectancy, way fewer people in
               | jail per capita, less of a drug problem (no opoid
               | epidemic), less obesity, not nearly as much violence,
               | practically no school shootings (as opposed to weekly
               | shootings), etc.. this iist is LONG.
        
               | ericmay wrote:
               | Yea. Also if you want to look at GDP - US is #1. And on a
               | per-capita basis we're just below Norway and ahead of
               | countries like Denmark and the UK.
               | 
               | Personally I'd propose things like longevity, obesity,
               | parks per-capita, household wealth, etc.
        
               | analognoise wrote:
               | Yeah infant mortality, press freedom, corruption index,
               | childhood educational rankings? There are a TON of things
               | I'd put over GDP.
        
               | yuy910616 wrote:
               | And if you look at the past 200 years that we've made
               | large progress towards all the things you mentioned, with
               | each of those accomplishments have been enabled by...GDP
               | growth
        
               | dorgo wrote:
               | >I'd also "sacrifice" max GDP for universal healthcare,
               | fewer wars, jail reform...all kinds of things.
               | 
               | Because GDP pays for universal healthcare, for
               | example...?
        
               | analognoise wrote:
               | Not in our case, so apparently not - it COULD but it
               | obviously doesn't.
               | 
               | Also countries "worth" less seem to pay for it, so maybe
               | it's that we have fucked up priorities?
        
               | yuy910616 wrote:
               | These are minor details - US probably should pay for it.
               | But directionally, if you're a developing country, you
               | can't afford it.
               | 
               | The best way to progress has been GDP growth - modern
               | medicine is not driven by good-will, kindness, or faith.
               | It's driven by profit
        
               | yuy910616 wrote:
               | GDP is the thing we should measure because without it,
               | you can't have all the things you mentioned - you might
               | be able to not start wars but you still need a strong
               | army.
               | 
               | To say that money isn't everything is already a luxury
        
               | analognoise wrote:
               | I never said it wasn't important, but we literally have
               | the largest GDP - we won, game over! And we don't have
               | universal healthcare.
               | 
               | It's like we've confused a metric (GDP) with success; we
               | maximized the metric and can't even wake up and realize
               | it's not what we were actually trying to accomplish.
        
               | yuy910616 wrote:
               | what is success then? what are you trying to accomplish?
               | 
               | I'd argue the best way to accomplish whatever you're
               | thinking about that we should be accomplishing -
               | something that is hard to measure - is by maximizing GDP.
               | Because GDP is correlated with everything you're thinking
               | about accomplishing.
        
               | ericmay wrote:
               | I'm not sure I'm following your train of thought here.
               | Maybe you can help?
               | 
               | You say that people can't be left to the own accord, but
               | then you also want people that you can't trust (leave to
               | their own accord) to be in charge of you and managing a
               | country?
        
               | yuy910616 wrote:
               | Yes, I do think people can't be left to their own accord
               | and some people should be allow to make rules for others.
               | How we determine who those `some people` are is a matter
               | of what we tried already and what was effective.
               | 
               | What would you suggest?
        
               | ericmay wrote:
               | I don't really have a good suggestion. I wish I did. I
               | kind of believe in the "democracy is the worst form of
               | government except all of the others" statement because it
               | appears to be so. You can probably make better
               | democracies though but they require education and
               | participation. Education you can do at scale, but
               | participation is hard to achieve amongst heterogeneous
               | populations, especially when they're large.
               | 
               | IMO that's why we're seeing problems with the U.S. that
               | simply will never resolve. The long-term future is
               | balkanization in some fashion. Either outright via
               | secession or implied via arbitrary restrictions that make
               | certain places undesirable to go to. Contrast that with a
               | country like Iceland where the population is more
               | homogenous and the democracy seems to work better.
               | 
               | And it's not a race thing so much as a belief/culture
               | thing. Just in case someone mistakenly believe that was
               | what I was implying, it's not.
               | 
               | But I do think it's hard to reconcile saying that you
               | fundamentally mistrust people but then you still want to
               | give them power to make rules for you. The safer bet
               | would be to have less or no government in that scenario
               | unless you trust that you can create a process that
               | really weeds out those who are not trustworthy. It's hard
               | to do that too. Even people who are highly credible
               | (scientists, doctors, etc.) often aren't people you would
               | want making rules for you because they're not
               | philosophers...
        
               | pojzon wrote:
               | I know why you made this comment about race, but even
               | Aristotle hundreds of years ago noticed that multi-culti
               | does not work with democracy, simply because it breaks
               | homogenousity of citizens.
               | 
               | Its not so uncommon belief/opinion.
        
               | yuy910616 wrote:
               | I disagree that the safer bet is to have less government
               | - look at the macro picture, things are better than ever
               | as governments are exerting more controls, so there must
               | exist a process of which allows for better prosperity for
               | all by allowing government to modify our behavior.
               | 
               | Making rules is a function of government, and government
               | is a function of the collective will of the people. So
               | rules are nothing more that what I, and most of my
               | neighbors, believe how everyone should behave, and the
               | process is ultimately a trial and error; an experiment.
        
               | [deleted]
        
             | actacntact wrote:
             | > Why should the government control how I manage my time?
             | 
             | It doesn't. Unless you're under 18.
             | 
             | > As a case in point
             | 
             | Age aside - as this law is worded, Discord wouldn't be
             | restricted, offline games wouldn't be restricted, non-
             | gameplay-as-a-service online gaming like voice-chat DND or
             | P2P fightcade matches wouldn't be restricted, other forms
             | of media aren't restricted, and you still have 3 hrs/week
             | for the restricted subset if you must. I don't see why your
             | stated benefits require a majority of your time to be spent
             | on a gameplay-as-a-service game, so I don't see anything
             | constructive in your life that would be prevented by this
             | law in particular.
             | 
             | And it's this law in particular that positivity is being
             | expressed for. In light of the recent (read: ongoing over
             | the past decade+) design trends of gameplay-as-a-service
             | games in East Asia regions, which something like Splitgate
             | doesn't fit the profile for.
        
           | ericmay wrote:
           | > Just because an authoritarian government made a decision
           | doesn't necessarily mean the decision was authoritarian.
           | 
           | True.
           | 
           | > In the U.S., it's somehow become popular opinion that the
           | government shouldn't do anything.
           | 
           | Amongst some people and some topics. Liberals don't think the
           | government should do anything about heroin needles and
           | homeless people, and conservatives don't think the government
           | should do anything about gay conversion camps (arbitrary
           | examples). This is the core of how democracy works. What
           | you're seeing here actually is a breakdown in homogeneity
           | when you have 300+ million people trying to make decisions
           | when they have different values.
           | 
           | > Without the ability to make coordinated decisions, the U.S.
           | has predictably fallen behind on a wide variety of metrics
           | (income equality, health care, education, mass transit, etc.)
           | 
           | Which depends again on factors such as demographics, etc. and
           | is largely a function of the lack of homogeneity. Not to
           | mention all sorts of compelling arguments. Like we have
           | people who won't take a vaccine, but we were also one of the
           | first countries to roll out mass vaccinations. It's not
           | simple.
           | 
           | > You should reflect on why you view a government making a
           | decision for the health of its citizens as a bad thing.
           | 
           | I think many people _do_ reflect on that. It 's a precarious
           | balance of liberty, management of a nation state, and many
           | other things. I don't think it's wise to try and over-
           | simplify these things into "well the government just wants
           | you to be healthy". Ok. Let's ban all junk food, alcohol,
           | cars, high-end restaurants, skydiving, and make everybody
           | walk 10,000 steps/day or else they go to jail. I mean, why
           | would you view the government making a decision for the
           | health of its citizens as a bad thing?
        
             | enkid wrote:
             | Your examples are awful. Liberals, if there was such a
             | thing as a monolithic block, are the ones that want to use
             | government resources to combat people using dirty needles,
             | and want to provide shelters for the homeless. Some
             | conservatives probably want to make conversion therapy
             | mandatory, some want it to be allowed, and some probably
             | want it outlawed. I think I understand what you're saying
             | with the rest, but you're overally generic and incorrect
             | examples makes it really hard to actually support your
             | point.
        
         | boomboomsubban wrote:
         | How is limiting the amount of time a Chinese child can play
         | online games worse than barring me from buying Diablo as a
         | teenager? If people are acting comfortable with authoritarian
         | government, it's because we grew up under a quite similar one.
        
           | zerocrates wrote:
           | It's a somewhat academic difference but ESRB rating age
           | restrictions aren't enforced by law in the US: it's a
           | voluntary system. The movie rating system is the same.
           | 
           | On the other hand, both systems owe their existence in part
           | to government saber-rattling that they _would_ impose actual
           | regulation. Some attempts at actual legal enforcement have
           | been struck down over the years.
        
           | teawrecks wrote:
           | Buying is completely different from playing.
        
           | Aerroon wrote:
           | In practice there weren't tools around to actually stop you
           | from getting and playing D2 when you were a teenager. There
           | are now.
           | 
           | I do agree with you that a lot of rules on kids even in our
           | "free countries" were hypocritical and didn't actually work.
        
           | runawaybottle wrote:
           | Taliban just banned music recently, again. There are two
           | topics here, one is authoritarianism and the other is
           | parenting.
           | 
           | Kids shouldn't be playing games 5 hours a day and looking up
           | to streamers. The government shouldn't be involved in this.
           | 
           | I think the larger threat of gaming in today's society is
           | that we have a situation where the standards have gone up
           | dramatically for everyone to be an average mediocre person.
           | You will have to do something serious if you want a real
           | career in the future. You will have to be social and socially
           | astute to navigate social networks (pretty much as early as
           | 10). The pressure is much higher at a much younger age, and
           | chronic gaming is going to be the goto escape. We don't have
           | a reasonable enough society where gaming can just be an
           | innocuous past time. It's going to be a hideout for people
           | growing up under the enormous pressure of this new world.
           | 
           | I expect drug use, and prescription medication use to be
           | going up on exactly the same curve.
        
         | make3 wrote:
         | you can be supportive of a policy without being supportive of
         | the type of government that runs it. I'm for it if it was done
         | in a democratic way.
        
         | Revenant-15 wrote:
         | Honestly, I wish I could delete at least half the comments
         | here, including yours. It's as if the moment somebody mentions
         | "government", the majority of HN that is American goes "bu-bu-
         | but it's authoritarian!!!!" and cries about freedom. It's
         | ridiculous.
         | 
         | The CCP is an authoritarian government. Yes. Is this being
         | proposed in the US? No. Why all the whining and insane amount
         | of pearl-clutching then?
         | 
         | Frankly, I was hoping to see more discussion about the
         | (potential) effects of (excessive) gaming or the
         | potential/unforeseen consequences of the ban, but apparently
         | people here seem to go braindead the moment China, government
         | or freedom is mentioned. It feels like I'm back on Facebook or
         | Reddit again. Has the level of discourse really become that
         | much worse on HN over the years?
        
           | president wrote:
           | > Honestly, I wish I could delete at least half the comments
           | here, including yours.
           | 
           | It sounds like if you had your way, you'd be quite the
           | authoritarian. Do you hear yourself?
           | 
           | > The CCP is an authoritarian government. Yes. Is this being
           | proposed in the US? No. Why all the whining and insane amount
           | of pearl-clutching then?
           | 
           | Vaccine passports and mandated lockdown and vaccines without
           | informed consent are bringing us closer to authoritarianism
           | than we ever have before.
           | 
           | > Has the level of discourse really become that much worse on
           | HN over the years?
           | 
           | So in response you create a meta post complaining about
           | others complaining about authoritarianism?
        
         | aero-glide2 wrote:
         | Some people don't like this move personally, but at the same
         | time appreciate diversity of value systems around the world.
         | Its a hedge. If the whole world followed the same value system,
         | a systemic flaw could result in much disaster.
        
           | yumraj wrote:
           | So the whole country of 1.3-1.4B people has the same value
           | system?
           | 
           | This is more like the CCP imposing its value system on them.
        
           | thomastjeffery wrote:
           | By that same argument, it would be better not to have all of
           | China forced to follow the same "value system", yet that is
           | exactly what authoritarian policy like this intends.
        
         | president wrote:
         | Most people assume governments are benevolent. The rest are
         | bots and/or promoting a political agenda.
        
         | woofie11 wrote:
         | I'm no more or less comfortable with authoritarian government
         | than I am with an authoritarian market-based corporatocracy.
         | 
         | Odds are that you are under an NDA which limits your freedom of
         | speech. Odds are that if you refused to sign one, you couldn't
         | afford a mortgage in a place with a lot of tech. Odds are you
         | will sign more NDAs so your kids can keep going to the same
         | school. The freedom of no regulation is an illusion.
         | 
         | Companies will keep making what sells, even if it's bad for
         | you. Without regulation, video games will become more and more
         | addicting. Without regulation, companies will keep running
         | advertising, even if ads harm culture and the overall economy.
         | 
         | To manage all of this, we need a better system. I, for one, am
         | excited about countries trying something different. The CCP
         | seems to be implementing a lot of measures which stand to
         | increase overall quality-of-life, from limiting stress on kids,
         | to workforce stress, to limiting unhealthy activities. I'd like
         | to see how that plays out.
         | 
         | As a footnote, I'd even be excited about a fundamentalist
         | Muslim government in Afghanistan, if it wasn't expansionary,
         | and if people were free to emigrate if it was't working for
         | them.
        
           | skystarman wrote:
           | I'm not sure a country that commits cultural genocide and
           | sent a million or more Muslim Uighurs into reeducation camps
           | is where you should be looking for a "better system". Forced
           | sterilization, forced labor...
           | 
           | Or a country that has no freedom of the press, savagely beats
           | or murders political dissidents, will take away your job and
           | livelihood if you dare question CCP orthodoxy...
           | 
           | The fact that you think is somehow morally equivalent to an
           | NDA is just absolutely astonishing.
        
             | woofie11 wrote:
             | Well, the US did kinda oops away a million Muslims in
             | response to 9/11, and over a half-million Americans in lack
             | of response to COVID19. And we do have that whole gitmo
             | thing. Plus, we had the whole slavery bit we keep
             | forgetting about. I could list this stuff for a while, but
             | that's besides the point.
             | 
             | It's not the current state that matters, but possible
             | future outcome.
             | 
             | We're both hill-climbing trying to improve systems from an
             | imperfect present. The US is higher up its hill than China
             | right now, but it's not clear that China won't pass the US
             | in a few decades. Or the US will race ahead. Or how other
             | systems will fare.
             | 
             | It's also not clear how those will change as the world
             | itself evolves.
             | 
             | I like having a diversity of political and economic
             | systems, even is some are better than others. I also like a
             | diversity of cultures, even if there are ones I strongly
             | disagree with.
             | 
             | #simulatedannealing #geneticalgorithms
        
             | mcdonje wrote:
             | What's astonishing is how thoroughly you missed their
             | point.
        
               | skystarman wrote:
               | OP was quite clear there NDAs and authoritarian,
               | genocidal, CCP are morally equivalent. Not sure how you
               | missed that.
               | 
               | Tankie is also really EXCITED about Muslim fundamentalist
               | Afghanistan!
        
           | simonh wrote:
           | >Odds are that you are under an NDA which limits your freedom
           | of speech.
           | 
           | These are mostly very specific, very limited and largely
           | perfectly sensible. Yes some NDAs are onerous but they're
           | quite rare. China has no concept of freedom of speech at all.
           | It simply doesn't exist. I don't see how that's better.
           | 
           | >Companies will keep making what sells, even if it's bad for
           | you.
           | 
           | We actually do have market regulation in the west, more in
           | some countries than others, but it's a well established
           | principle. You may disagree with the regulations we have,
           | that's a matter of opinion, but we do have regulations on
           | safety, quality, etc. If you want further regulations you are
           | free to campaign for them, but the lack of any relations you
           | might want is not a flaw in the system, it's just a consensus
           | choice you disagree with.
           | 
           | >The CCP seems to be implementing a lot of measures which
           | stand to increase overall quality-of-life...
           | 
           | All western states, even the US, have regulated labour
           | markets including controls on working hours, minimum wages,
           | mandatory breaks, etc. 996 is in practice illegal in almost
           | every (possibly actually every) western country already. We
           | are way, way ahead of China on this, so much so that you
           | thinking China is breaking ground is frankly laughable.
           | 
           | Many countries already have guidelines in place on activities
           | like video games. Public health systems recognise, provide
           | advice and support, and even treatment for games addiction.
           | The CCP is not breaking any novel ground on any of this. The
           | fact is it has a woefully inadequate public health system and
           | primitive social services that are so bad they have to resort
           | to crude dictatorial mandates like this because it's all they
           | have left. That is not a good thing.
           | 
           | >As a footnote...
           | 
           | Oh good grief.
        
             | woofie11 wrote:
             | There's a famous quote attributed to Churchill: "Democracy
             | is the worst form of government, except for all the
             | others." The only way we'll find better ones is if we keep
             | exploring.
             | 
             | It's not so much that I want more or fewer regulations, as
             | I want to explore systems other than market-based
             | incentives. I'm not sure that regulations + free markets
             | will get us to a place where people aren't addicted to
             | video games, eat healthy, exercise, have quality education,
             | and generally lead the good life. In 1930, there were a lot
             | of ideas for how to get there, and a lot of those seem
             | plausible. I'd like to see how some of those play out in
             | practice.
             | 
             | I'll mention that I'm aware of where China is with regards
             | to labor practices, freedom-of-speech, and so on, but with
             | regards to public health systems, China is way ahead of the
             | US. Everyone has access to decent, affordable healthcare.
             | It's not at the same level as $50,000 procedures in the US,
             | but it's good enough, and everyone has it.
             | 
             | It's also not really fair to compare countries with $64k
             | per-capita GDP to ones with $10k per-capita GDP. It's even
             | more unfair if one considers where the per-capita GDP was a
             | decade or two ago. 25 years ago, China had a per-capita GDP
             | of under $1000 -- that's less than Nigeria today. I think
             | that's a more fair comparison between systems of
             | government. Would you rather live in Nigerian democracy or
             | Chinese CCP? That's not a loaded question -- they're quite
             | different.
             | 
             | > Oh good grief.
             | 
             | Islam has a lot of good ideas too. For example, it has a
             | wealth tax, and it discourages debt-based economies. You
             | don't need to swallow political and economic systems
             | wholesale.
        
               | simonh wrote:
               | >I'll mention that I'm aware of where China is with
               | regards to labor practices, freedom-of-speech, and so on,
               | but with regards to public health systems, China is way
               | ahead of the US.
               | 
               | This is not true at all, I know because my wife is
               | Chinese. Almost everyone is covered by health insurance
               | in theory, but in practice this has limited use by most
               | people because it only covers 50% of costs, and less than
               | that for serious illnesses. Those on low incomes simply
               | can't afford it anyway and there is nothing comparable to
               | the level of cover under Medicaid or CHIPS, or Medicare
               | for the elderly. Everyone under the public system has to
               | pay up or not get treatment. Employer plans are better,
               | but still very basic compared to typical US corporate
               | plans. Waiting lists can also often put treatment out of
               | practical reach unless you are willing to pay a lot of
               | money to the right people.
               | 
               | It's also very scammy. They charge for everything they
               | do, from painkillers, saline drips, blood tests, being
               | hooked up to a blood oxymeter. On arrival they will set
               | up all of that, the works, whether it's necessary or not
               | so they can charge you for it. There is little to no
               | regulation to prevent such abuses, and no practical way
               | to get redress for malpractice.
               | 
               | On experimentation, communism and authoritarianism have
               | been tried many, many times. There's nothing novel or
               | experimental about it. We know it sucks. We know what
               | Taliban style Islamic theocracies are like too,
               | Afghanistan has been under one before remember?
        
         | jpambrun wrote:
         | Alcohol pretty much universally prohibited for minors and
         | nobody calls that authoritarian. Governments have
         | responsibility for the wellbeing of citizen, even against
         | themselves (mandatory seatbelts comes to mind).
         | 
         | Meanwhile, gaming addiction can also be very destructive.
        
           | coding123 wrote:
           | I was about to reply with something opposing your thought and
           | then realized other countries don't have an age limit and
           | they don't have a billion underage kids dying of alcohol. If
           | anything that probably happens more in the states where there
           | is an age limit.
        
             | luckylion wrote:
             | https://en.wikipedia.org/wiki/Legal_drinking_age
             | 
             | I mean, yes, "other countries" don't have age limits, but
             | it's pretty rare and it's overwhelmingly not what you'd
             | call successful or stable countries.
        
               | sbarre wrote:
               | You don't consider Europe stable or successful?
        
               | [deleted]
        
               | finiteseries wrote:
               | You don't consider an age minimum of 18 to purchase
               | alcohol an age limit?
               | 
               | The link they posted even has a pretty picture within of
               | the areas without age limits. They're all mostly in
               | Africa, Vietnam has a shout at stable and successful
               | though.
        
               | chrisco255 wrote:
               | Equivocating alcohol with video gaming is ridiculous. One
               | is a toxic chemical that has physical, neurological
               | effects on an individual and easily kills tens of
               | thousands of people a year. The other is watching and
               | interacting with pixels on a screen as you're doing at
               | this very moment.
        
               | SebastianKra wrote:
               | It's well known that gambling- and gaming addictions
               | exist.
               | 
               | And more and more online games use psychological tactics
               | to encourage spending.
        
               | finiteseries wrote:
               | The dose makes the poison.
               | 
               | Emphasizing the physical effects of alcohol, and reducing
               | the mental effects of _any_ human computer interaction to
               | "watching and interacting with pixels on a screen" isn't
               | the right way to go about it.
               | 
               | There's a difference between checking your feed and doom
               | scrolling, there's a difference between playing fortnite
               | with friends, maybe even a little too late into the
               | night, and compulsively grinding.
               | 
               | The dose makes the poison.
        
               | sbarre wrote:
               | Sorry I misread age of purchase with age of consumption
               | (which can effectively be the same thing in most modern
               | countries).
               | 
               | My bad.
        
           | concretemarble wrote:
           | Governments have responsibility for the wellbeing of the
           | citizen, but they also have responsibility to stay out of the
           | way of the citizen's personal behaviors unless it is really
           | needed. These two interests are always conflicting so the
           | government shouldn't just limit things in the name of
           | citizens' wellbeing without careful consideration.
           | 
           | Also, not all potentially addiction forming behaviors should
           | be regulated. By this standard, masturbation could be
           | addicting and destructive too, should the government regulate
           | the number of times it can be done a week? In china, it's
           | legal to have sex at 14, does that mean sex is not addicting?
           | 
           | Personal anecdotal story is close to useless. Freedom
           | regulation policy needs to be backed with strong data.
        
           | joebob42 wrote:
           | I'm very far against alcohol being restricted for consumption
           | by minors. I think it's completely ridiculous and almost
           | completely counterproductive.
        
           | lambdasquirrel wrote:
           | It's hard enough for their parents to enforce these
           | decisions. Good luck with that.
           | 
           | https://www.youtube.com/watch?v=YM6hEOtV92E
           | 
           | When kids game excessively, I'd wager it's an escape for
           | them. It's an escape just as much as it was for the geeky /
           | nerdy kids of America, as it is for the kids in China who
           | have goukou.
           | 
           | You can try to enforce whatever culture you're gonna enforce,
           | but I think we've seen from the war on drugs that these kinds
           | of things don't really work. There's always some deep
           | psychological and/or physiological deficit whenever there is
           | an "addiction" at play. And you're trying to treat the
           | disease by treating the symptoms. You can try to tighten
           | control so that you can try to force that "ideal" society,
           | but when you do that, things have a way of becoming
           | authoritarian in a handbasket. Everything messed up about
           | China is about socialist idealism turning authoritarian, and
           | you can say that about other countries too.
           | 
           | People should have figured that out when they did that study
           | on rats, where the rats that lived in some enriched
           | environment, with plenty of playtime, did not get addicted to
           | sugar water the way that the rats trapped in cages did.
        
             | coding123 wrote:
             | So, in a way, you could be seen as arguing for
             | authoritarianism.
             | 
             | > And you're trying to treat the disease by treating the
             | symptoms
             | 
             | So, for example, Opiods. In the United States we're
             | treating the symptoms by banning it (and this is pretty
             | much supported by both political parties). Yet we know the
             | root cause: People that are effectively feeling worthless,
             | do not feel connected to a specific social group and/or
             | disengaged from culture.
             | 
             | Other aspects of our entire culture is causing people to
             | feel like that: 1. Changing family values, 2. Disconnected
             | from people, connected to devices and online popularity, 3.
             | Impossible to succeed and feel valuable.
             | 
             | I feel like we have a really weird problem: Our
             | capitalistic environment or, greed in general, are driving
             | these problems. So the solution is authoritarianism.
             | 
             | Sorry that's just the way my mind works. I see right
             | through issues to their root causes and it makes my
             | worldview weird.
        
             | yuy910616 wrote:
             | People have been making a lot of prediction about China,
             | such that market economy would lead to more political
             | openness or a middle class would demand more political
             | freedom - all good guess but turn out wrong.
             | 
             | I think we're bad at prediction - so why not let them
             | experiment and see how it turns out 50 years later.
        
               | kevbin wrote:
               | Historically, totalitarian "experimentation" hasn't gone
               | so well.
        
               | yuy910616 wrote:
               | For the last 30 years they've produce some miracles.
        
           | herendin2 wrote:
           | Ethyl alcohol is easy to define: C2H6O
           | 
           | There's no such clear definition of 'games'. So there is
           | potential for interpretation and overreach.
        
           | turbohz wrote:
           | Would reading too many books be destructive?
           | 
           | Edit: and too many newspapers?
        
             | mrguyorama wrote:
             | In elementary school I got in trouble for reading books
             | during class.
             | 
             | It was a mild addiction and the feelings of my teacher was
             | that it could be disruptive to my experience and those of
             | students around me.
        
           | rank0 wrote:
           | Lots of others ITT are expressing the same view, and I
           | understand the logic behind it.
           | 
           | Alcohol is an addictive, psychoactive, carcinogen. The
           | difference between drugs and "online game time" is pretty
           | stark from my perspective.
           | 
           | The essence of your argument seems to be: "we already give up
           | some control for other health-related regulations and online
           | game time is no different."
           | 
           | I have to admit, drawing the exact line is difficult and I'm
           | unable to create a clear definition of government overreach.
           | This specific example is obvious to me, but clearly some
           | people disagree.
           | 
           | Where do you think the line should be? Would you be okay with
           | CCP mandated exercise, sleep time, or diet? Do you believe
           | there should be a line at all?
           | 
           | Not trying to be adversarial here, I am genuinely curious.
        
             | yuy910616 wrote:
             | I don't think a perfect line exist - a perfect line that
             | maximizes a country's output, for example. Laffer curve is
             | real.
             | 
             | But it's more of a experiment - life is an experiment.
        
             | solatic wrote:
             | > Alcohol is an addictive, psychoactive, carcinogen. The
             | difference between drugs and "online game time" is pretty
             | stark from my perspective.
             | 
             | Requires elaboration. When "online game time" is
             | intentionally designed to be addictive, its affects on
             | addicts need to be critically examined - loss of physical
             | fitness, loss of social fitness, loss of motivation,
             | agoraphobia. That both can be consumed responsibly in small
             | quantities does not preclude that addiction is a serious
             | problem and too often not treated like a serious problem in
             | Western countries.
        
             | occamrazor wrote:
             | The state mandates physical exercise for children in many
             | countries (PE classes) and most people support it.
        
             | jpambrun wrote:
             | This line is indeed hard to define. I am not sure that such
             | a limit would be enforceable even in China. However, it
             | will have the side effect of making time gated games and
             | other addicting dark patterns illegal or impractical, which
             | it probably a net good thing.
             | 
             | To your last question, many jurisdictions are making fast
             | food or sugary drinks illegal thus imposing a diet. I am
             | fine with that. Some company are lowering health premium to
             | those who do exercise, imposing exercise. I am fine with
             | that too..
        
         | [deleted]
        
         | throwawayswede wrote:
         | It's not the support that I find appalling, this is fine in a
         | free-speech society, but the issue i have with modern HN is
         | that any sort criticism of censorship as an act regardless of
         | the content or who's the person on the receiving end gets a
         | tremendous amount of downvotes (almost instantly), which makes
         | me think that the majority of people here (or those who read
         | comments) believe that censorship is OK depending on the topic.
         | For example: censoring Alex Jones is OK no matter what the
         | context is, but censoring criticism of North Korea is not ok.
         | So they clearly understand the concept, they just choose to
         | apply it selectively and think that's fine. This varies
         | depending on the person and the circles the go in.
         | 
         | Almost every single comment I make with that sentiment gets
         | instant downvoted or flagged.
        
         | madrox wrote:
         | To play devil's advocate for a moment, is this different from
         | age-gating we do anywhere else on the internet? We require you
         | to be 18 or over to look at adult sites or view particularly
         | edgy stuff on youtube. Is the difference just that there's an
         | implicit wink going on because it relies on the user being
         | honest about their age? I'm sure if we had a real ID system
         | like China in place, laws would mandate its use given US
         | attitudes about porn and gore.
        
           | a1369209993 wrote:
           | There is no difference; it's evil and needs to die.
        
         | 908B64B197 wrote:
         | > Why are HN users so comfortable with authoritarian
         | government?
         | 
         | Organic users or paid ones?
         | 
         | https://en.wikipedia.org/wiki/50_Cent_Party
        
         | Ajedi32 wrote:
         | Yep, the policy itself isn't _necessarily_ an issue, but the
         | fact that it 's being imposed by _the government_ is a huge
         | problem. (Especially since it 's not even a democratically
         | elected government. Taxation without representation and all
         | that.) If a parent instituted the exact same policy for their
         | kids I would have no problem with that.
        
           | treebot wrote:
           | If it were imposed by a democratically elected government,
           | would it still be a problem?
        
             | Tade0 wrote:
             | Would any government risk to antagonize its future voters
             | like this? I imagine teenagers hit by such regulations
             | would remember who made these decisions and vote
             | appropriately.
        
             | chickenpotpie wrote:
             | Yes but a smaller one
        
               | dimgl wrote:
               | The correct answer is no, it'd still be a massive problem
        
               | chickenpotpie wrote:
               | Please reread what the question was and what I said. You
               | have the question backwards.
        
             | Ajedi32 wrote:
             | Yes, in my opinion. If a law like this were passed in the
             | United States I'd be vocally campaigning to get the law
             | repealed and the people who voted for it replaced in the
             | next election. Sadly, the Chinese people don't have that
             | option, which only makes the situation _that_ much worse.
        
               | maccolgan wrote:
               | I'm placing my bet on the fact that vast majority of
               | Chinese people probably support this, and that's fair.
        
               | bradleybuda wrote:
               | If only there were some political system by which we
               | could find out if this were true.
        
               | [deleted]
        
               | grecy wrote:
               | Do you vocally campaign to repeal the law that bans under
               | 18s from consuming alcohol and cigarettes?
               | 
               | Do you vocally campaign to repeal the law that prevents
               | you buying and using asbestos in their buildings?
               | 
               | Do you vocally campaign to repeal the law that prevents
               | you from buying and owning an anti-aircraft missile
               | system?
               | 
               | Our democracies have plenty of laws about things we're
               | not allowed to do. Some of them are for our own good,
               | some are for the overall good of society.
        
               | whatevertrevor wrote:
               | And there's no definitive evidence that playing _any_
               | video game for more than 3 hours a week is in conflict
               | with our good or the good of the society.
               | 
               | Not all regulations are born equal and some of them are
               | definitely not worth fighting against.
        
         | uncoder0 wrote:
         | I feel like the last year of 'quarantine' for most of the
         | Western world has made people more comfortable with
         | authoritarian governments and actions. It's rather alarming how
         | widespread and quickly this change in ideology has happened.
        
           | ezekg wrote:
           | It's crazy to me because I would have thought the last year
           | or so would produce the opposite effect. But a fearful
           | populace is a malleable populace, I guess.
        
           | keyb0ardninja wrote:
           | This is exactly what F. A. Hayek warned us about in his book
           | The Road to Serfdom.
        
           | 908B64B197 wrote:
           | Australia seems to be rushing toward that future at an out of
           | control pace.
        
             | AustinDev wrote:
             | My wife and I were actually considering moving there. We
             | even started some of the paperwork but after seeing the
             | absurdity of their covid measures We have decided against
             | it for now.
        
               | theintern wrote:
               | What about their covid measures put you off? When for so
               | much of the pandemic they were seen as absolute world
               | leaders and were living as normal when the rest of us
               | were in lockdowns?
        
               | majani wrote:
               | That's an opinion from your filter bubble. Try get some
               | info from conservative and libertarian sources. The
               | results may shock you.
        
             | gorwell wrote:
             | You're not kidding. Notice the language they're using and
             | how the government is granting "new freedoms".
             | 
             | "From September 13, NSW residents that are fully vaccinated
             | against COVID-19 _will be given new freedoms_.
             | 
             | Residents of hotspots _can leave home for an hour of
             | recreation on top of their exercise hour_ , while people in
             | other areas can meet five others outdoors.
             | 
             | Premier Gladys Berejiklian said the vaccination milestone
             | of six million reached this week _would allow for a small
             | renewal in freedoms_ for residents with the jab. "
             | 
             | https://twitter.com/9NewsSyd/status/1430707532134236163
        
           | knownjorbist wrote:
           | This is comparing apples and oranges, frankly.
        
             | honkdaddy wrote:
             | I would say in both cases it's the government exhibiting
             | control over its citizens lives under the notion that it's
             | for their own protection. I think everyone has a point at
             | which government control becomes tyranny. For some it's
             | lockdowns during a pandemic, for others it's time-limits on
             | video games. Seems like all apples, to me.
        
               | dlp211 wrote:
               | Your kid playing videogames 12 hours a day has no impact
               | on my life. You giving me Covid does. These situations
               | are not the same and the complete lack of nuance on when
               | government authority is good and needed, and when it is
               | bad and harmful is...well, I don't have the word(s),
               | perhaps disappointing.
               | 
               | I don't get the desire to see everything as black and
               | white and boil everything problem down to a slippery
               | slope fallacy.
        
           | echelon wrote:
           | > I feel like the last year of 'quarantine' for most of the
           | Western world has made people more comfortable with
           | authoritarian governments and actions.
           | 
           | Half of the US is up in arms about it, for better or worse. I
           | think you'd have a hard time imposing anything on the US.
           | 
           | The other half doesn't think immunizations are authoritarian,
           | just science.
           | 
           | Maybe 1% of the loud and attention grabbing people on either
           | side of the isle wants to impose things on the other just for
           | the sake of imposing them.
           | 
           | So not exactly.
        
             | UnFleshedOne wrote:
             | That 1%, if they are loud enough, can move overton window
             | for the whole society. Recall how fast vaccine passports
             | moved from a crazy right wing conspiracy theory to an
             | obvious and necessary measure. Last year is full of such
             | examples.
        
               | 1270018080 wrote:
               | I think you have it backwards. In the last year, vaccines
               | passports (in other words, immunization records) went
               | from an obvious and necessary measure to a crazy wight
               | wing conspiracy theory.
        
               | honkdaddy wrote:
               | A year ago in my country, vaccine passports were very
               | much a conspiracy theory, and back in 2020, our PM
               | assured us they wouldn't be coming. [1] A year later, as
               | the GP mentioned, this has instead become the standard to
               | expect going forward. [2]. Exactly what they described
               | has happened, something which was once considered an
               | irrational fear of libertarians has become reality.
               | 
               | [1] https://globalnews.ca/news/7576955/coronavirus-
               | vaccine-passp...
               | 
               | [2] https://globalnews.ca/news/8104692/canada-getting-
               | proof-of-v...
        
           | staunch wrote:
           | _Temporary_ and _mild_ authoritarian measures during a once-
           | in-a-century pandemic make complete sense, even to very
           | libertarian people. The U.S. has a track record of such
           | measures being temporary, such as the much more extreme
           | measures taken during WW2.
           | 
           | Comparing this kind of thing to what China is doing is
           | drawing a false equivalency. There is no legitimate
           | comparison to be made.
        
             | pageandrew wrote:
             | Temporary? We're a year and a half in, with no end in
             | sight. If the vaccines weren't the end game, there is no
             | end game. Indefinite public health authoritarianism.
             | 
             | Mild? Australians can't travel more than 5km from their
             | homes. For essential purposes only. Vaccinated Australians
             | can only leave their homes for 2 hours a day (unvaxed 1
             | hour a day).
        
               | nightfly wrote:
               | I mean, delta changed the math of how effective the
               | vaccine was at preventing spread and mild illness. This
               | is why the idea of a _novel_ coronavirus epidemic was
               | bad, we had no idea where it was gonna go.
               | 
               | In Oregon we were on a very bad trajectory in the last
               | two weeks with hospitals full and "elective" medical
               | procedures suspended in some areas (my family being
               | directly effected by this), that is now being deflected a
               | bit by the renewed mask mandate. And in America we're
               | very fortunate with how easy access we have to vaccines,
               | other places aren't as lucky so they have to enact
               | harsher measures...
        
               | rootusrootus wrote:
               | This is all true, but at the same time, it is a
               | legitimate question to ask 'when does this stop?' I think
               | we can all agree that it can't last forever. But Kate
               | Brown mandated masks even outdoors, and while her
               | intentions may be pure, she didn't provide any metrics
               | that she will use to decide the mandate can be dropped.
               | We are past the 70% vaccination threshold she originally
               | used. Even then, the metric was created well after the
               | mandates, and I disagree with that. When we are going to
               | put such rules in place they should be defined from the
               | beginning as temporary or permanent, and in the case of
               | the former should come with a definition for the end. A
               | date, a set of metrics, something specific.
        
               | nightfly wrote:
               | It will stop when our hospitals aren't stretched past
               | their limits. I don't think anyone knows when that will
               | be right now.
               | 
               | I've complained in other spaces about this, but it really
               | feels like we're reliving the 1918 flu again. People
               | dealt with restrictions the first year, but got fed up
               | the second year. Costing lots of human lives.
        
               | rootusrootus wrote:
               | > It will stop when our hospitals aren't stretched past
               | their limits. I don't think anyone knows when that will
               | be right now.
               | 
               | My problem is simply the loose definition. Kate Brown
               | didn't even say that much, I don't think. But if that's
               | the metric, it should be easy enough to say so, and
               | define it. E.g. "When ICU bed occupancy is below 90% and
               | has declined for three consecutive weeks, the mandate is
               | lifted."
               | 
               | I think many people would quibble less about the mandates
               | if they weren't open-ended.
        
               | yupper32 wrote:
               | > If the vaccines weren't the end game, there is no end
               | game.
               | 
               | Your argument is already flawed. We don't have vaccines
               | available to everyone in the US yet.
        
             | goostavos wrote:
             | >even to very libertarian people
             | 
             | I'm not even "very" libertarian at all, yet I find the
             | "temporary" (which is not so very temporary) and "mild"
             | (which is not so very mild) authoritarian measures
             | absolutely reprehensible.
             | 
             | Just saying something is a false equivalency doesn't make
             | it so. Both instances have the government putting limits on
             | your autonomy in unprecedented ways. The government is very
             | boldly telling you what you can and cannot do and how much
             | of it when allowed. I completely reject your
             | characterization of totalitarianism as "mild" and "making
             | complete sense."
        
             | 908B64B197 wrote:
             | > Temporary
             | 
             | "Ahh, they fell for the temporary fallacy!"
        
             | nickff wrote:
             | Which libertarians are you talking to? Every libertarian
             | I've read or heard from has been against these "
             | _[t]emporary_ and _mild_ authoritarian measures ". The more
             | popular libertarian publication/website, "Reason" has been
             | against (all?) these measures.
        
             | abecedarius wrote:
             | I agree with you about China going beyond that.
             | 
             | But now would be a good time to roll back all the temporary
             | 9/11 stuff, if there are any politicians wanting to see
             | some trust lent to talk about 'temporary'. Hard to see a
             | better occasion for it ever coming up, with the 20th
             | anniversary in a couple weeks.
             | 
             | About the WW2 example, I was surprised how much was still
             | on the books and even in continuing 'emergency' use,
             | reading https://www.amazon.com/Crisis-Leviathan-Critical-
             | Government-...
        
             | m0zg wrote:
             | LOL at people still thinking any of this is "temporary" or
             | it will stay "mild". You're looking at stratification of
             | society a year from now where anyone whose mandatory
             | booster shot is older than 6 months can't participate, you
             | must quadruple mask and wear a buttplug (farts spread covid
             | too, you know), and you can't complain on FB or anywhere
             | else about any of this because you'll get banned not just
             | from FB but from everywhere, and lose your job, too.
        
             | sillysaurusx wrote:
             | I'm surprised to see you getting hammered for this
             | sentiment. I agree with you and with the parent comment.
             | 
             | Both things can be simultaneously true.
             | 
             | I think you've implicitly agreed that the pandemic
             | countermeasures were authoritarian, and this thread is
             | saying "authoritarian bad." But we all saw what happened to
             | places that delayed or denied countermeasures. If
             | authoritarian bad, then that questions whether non-
             | authoritarian is actually good in this case.
        
               | nickff wrote:
               | The parent made a specific claim:
               | 
               | > _" Temporary and mild authoritarian measures during a
               | once-in-a-century pandemic make complete sense, even to
               | very libertarian people. "_
               | 
               | I have not seen any (even centrist) libertarians
               | supporting these measures; having checked the most
               | mainstream libertarian publication (Reason).
               | Additionally, 'very libertarian people' are minarchists,
               | who definitely don't support these measures.
               | 
               | Have you actually seen/heard 'very libertarian people'
               | endorsing these measures? Is it possible that the parent
               | is projecting their beliefs onto others?
        
               | sillysaurusx wrote:
               | Libertarians? Sure, a few from my Twitter circle. Also pg
               | comes to mind.
               | 
               | Very-libertarians? That's a good point; I'm not sure I've
               | seen any. But it's hard to know who among us is very-
               | libertarian except those who say so, which may be a small
               | subset.
        
             | sk2020 wrote:
             | >once-in-a-century
             | 
             | There's a newsworthy virus (usually SARS-like) every 2-5
             | years. There are notable "variants" every few months. The
             | perceived risk of COVID has a lot to do with reporting,
             | which is fickle at best. Heart disease kills hundreds of
             | thousands and we basically don't care.
             | 
             | >temporary
             | 
             | Nixon's closing the Gold window and Bush's GWOT come to
             | mind as substantial counter-examples. I don't foresee the
             | US politburo giving up on their newfound unlimited and
             | totally arbitrary authority so long as their appointed
             | brain trust says it's for your own good. Their subjects
             | might start to ignore them, though.
        
               | theintern wrote:
               | How many of these variants or noteworthy viruses kill as
               | many people? Genuine question, because covid has been on
               | a different scale to SARS, MERS or any of the various
               | animal flu pandemics, in terms of R number and how
               | difficult it is to control.
        
           | anonporridge wrote:
           | Perhaps because we've all seen firsthand the reckless social
           | irresponsibility of a massive segment of the population.
           | 
           | Faced with this, it's not surprising to me that many people
           | would see a more authoritarian government to be preferable to
           | a laissez faire approach that requires the vast majority of
           | individuals to make reasonably good choices for the
           | collective and understand the wider implications of their
           | behavior.
           | 
           | It would be ironic if the right wing shrieking for 'freedom'
           | ends up backlashing on all of us because they've
           | simultaneously demonstrated that we're not mature enough to
           | handle that level of freedom.
        
             | ryandrake wrote:
             | COVID has convinced me that a functioning society can't
             | just throw its hands up and exclusively rely on Nash
             | Equilibrium to deal with all problems. If you rely on
             | everyone being rational self-interest-optimizing actors,
             | you'll never solve problems that require voluntary
             | collective, coordinated action. It just ends up as a giant
             | game of prisoner's dilemma with everyone choosing DEFECT.
        
               | TillE wrote:
               | Yeah, there's basically no way the pandemic is ever going
               | to end without broad vaccine mandates. I would expect
               | China to be one of the first countries to move in that
               | direction, but we'll see.
        
           | goostavos wrote:
           | I don't even know where people are coming from any more.
           | 
           | Like literally everyone else in tech who knows how the
           | sausage gets made, I'm appalled by the teams of Ph.Ds which
           | exist solely to exploit the dopamine response of children.
           | However, it never would have ever crossed my mind to jump
           | from "here's a particular problem" to "the government should
           | control how much of a specific activity your child can do at
           | home"
        
             | devnulll wrote:
             | There are all sorts of things governments express control
             | over, even at home.
             | 
             | The obvious scenarios are alcohol, nicotine & drugs. As a
             | parent of young children, there are addition parallels
             | between Minecraft / Roblox / Alcohol / Cigarettes.
             | 
             | To a real degree, more effort is put into making gaming
             | deliberately additive - although flavored vaping (bubble
             | gum, cotton candy, etc) would like to enter the
             | conversation.
        
               | pluto8195 wrote:
               | the US has imposed many rules on the manufacturers and
               | distributors of addictive substances as well (banning
               | flavored vapes, marketing towards children), I think it
               | would be much more constructive to impose some regulation
               | on how games are made, and how they are pushed rather
               | than the behavior of children.
        
               | goostavos wrote:
               | I don't know if we're coming at it from the same angle if
               | we're lumping Minecraft in with alcohol and cigarettes.
               | To your initial point, though, just because the
               | government currently expresses control is not actually an
               | argument that they should continue to do so or be granted
               | additional powers to do more. Because it's normal,
               | doesn't mean it's correct.
               | 
               | Flavored vaping products are _for sure_ bad. I 'll
               | happily give you that. I'll also give you sugar,
               | processed food, alcohol, cigarettes, McDonalds, and a
               | near never ending supply of things we regularly consume
               | (food, entertainment, or other).
               | 
               | I wouldn't petition the government to control access to
               | any of them. I tend to trust the millions of individual
               | personal (or parental) decisions over the long haul more
               | than I do centrally planned, top-down mandates.
        
               | xvector wrote:
               | Videogame addiction probably stunted my childhood
               | development as much as drugs would have, so I can see
               | where the Chinese government is coming from if it's from
               | an addiction perspective.
        
             | ryan93 wrote:
             | You make it sound a lot more scientific than it is.
        
               | eric-hu wrote:
               | Seconded. It doesn't take a team of PhD's to run A/B
               | testing on features and variations that improve lift. Tie
               | performance bonuses to improved engagement and sales, and
               | you can motivate many non doctorates to find novel ways
               | to make things addictive.
        
               | Jensson wrote:
               | Pretty sure Candy Crush has such a team of PhD's though.
               | Not all games, but the big games definitely do.
               | 
               | You can read about it here from their own page:
               | 
               | https://careers.king.com/kingdom-news/data-at-king/
               | 
               | > That experiment is typical of how we learn from data at
               | King. We have about 150 people working in data roles, out
               | of a total workforce of 2,000. They come from a range of
               | backgrounds. Many are from the games industry, of course,
               | but we also bring in lots of recruits straight from
               | university.
               | 
               | > These people will have just done their masters or PhD
               | in a wide range of disciplines. Many of our team studied
               | statistics, physics or computer science but we also have
               | people who came from theoretical biology because work on
               | DNA sequencing in that field has produced a lot of data-
               | sophisticated people. Others are behavioural
               | psychologists or behavioural economists.
               | 
               | Now in the specific example they choose to highlight they
               | saw that making the game less frustrating made people
               | spend more money. However if making the game more
               | frustrating turned out to make more money since users
               | bought more powerups then they absolutely would do it.
        
             | Spivak wrote:
             | I think it's more a response to two decades of corporations
             | having free rein to exploit kids (and adults honestly but I
             | understand such a policy would be less palatable). We've
             | known since forever that the only solution would be
             | government intervention since the market will never correct
             | a dopamine lever and just .. nothing happened because it's
             | profitable.
             | 
             | It's honestly nice to see a not totally incompetent
             | government try a novel policy with good intentions. It's
             | welcome break from the firehose of our own government
             | making policies that seem to only target the poor and
             | minorities.
        
           | lvs wrote:
           | The analogy doesn't hold. It's hard to say that video games
           | are an acute crisis causing hundreds of thousands of deaths.
        
         | [deleted]
        
         | cmrdporcupine wrote:
         | I'm not in favour of governments doing this.
         | 
         | But I have to admit I will relish the opportunity to tell my
         | (11 year old) son about this around the dinner table tonight
         | (after he spent the whole day hiding inside playing Terraria
         | and Minecraft)
         | 
         | And I wish as a parent I had the actual ability to enforce such
         | a limit myself (maybe not so drastic). But the battle would be
         | intense, futile, and conflict ridden. It's been tried.
         | 
         | The government has no business doing this, but there's
         | something to be said for community / cultural standards and
         | leadership. Parents in our society are on their own, fighting a
         | tide of digital "addiction" without supports. And in fact key
         | pillars of our kind of society (that is, corporations) are
         | working to encourage screen time, rather than the other way
         | around. A year of COVID isolation has made it so much worse,
         | too.
         | 
         | I wonder what the outcome of this policy will be and if it will
         | make China's youth more competitive and their society
         | healthier. Or if it will be a total an abject failure and
         | laughed at in a couple generations (most likely).
        
           | jumelles wrote:
           | "You see my son, these children with limited human rights..."
        
             | adamdusty wrote:
             | It's a human right to play online video games?
        
               | cmrdporcupine wrote:
               | Our amazing world where video games are a human right,
               | but health care and housing are not.
        
           | jpgvm wrote:
           | China has as pretty scary high success rate with policies
           | often deemed "doomed to fail" by the outside world.
           | 
           | I wouldn't be surprised in the slightest if it's highly
           | successful at cutting down on game addiction (which is a
           | problem you easily carry into adulthood).
           | 
           | Worth mentioning they aren't banning children playing games
           | outside these hours. They are only restricting access to
           | online games. Namely multiplayer games like Honor of Kings.
           | If a parent is happy for their child to play other games that
           | don't require online services they are free to do that.
        
         | em500 wrote:
         | I have a feeling that there is a bit of subtle manipulation by
         | the framing going on here. The current Reuters article title
         | that I get is "Three hours a week: Play time's over for China's
         | young video gamers", but the submission's title is "China has
         | forbidden under-18s from playing games for more than three
         | hours/week". This conjures images of Chinese police raiding
         | homes and punishing children or parents who are caught gaming
         | too long.
         | 
         | But getting closer to the source
         | (http://www.news.cn/english/2021-08/30/c_1310157673.htm), the
         | regulation appears to be exclusively targetting the amount of
         | _on-line_ gaming services that _companies_ are allowed to offer
         | to minors. This doesn 't any seem different in principle to
         | various Western regulations attempting limit ads[1] or
         | pornography[2] to children. Granted, some people in the West
         | also consider these as examples authoritarian government
         | overreach. But my guess is that a some people's reactions are
         | driven substantially by the specific story framing (and of
         | course, China), more than by principled reasoning.
         | 
         | [1]
         | https://en.wikipedia.org/wiki/Regulations_on_children%27s_te...
         | 
         | [2]
         | https://en.wikipedia.org/wiki/Internet_censorship_in_the_Uni...
        
           | perlgeek wrote:
           | It's not just limiting to three hours a week, but to three
           | _particular_ hours a week. Feels even more Draconian to me.
        
             | toxik wrote:
             | Imagine the thundering herd problems you experience when
             | all of your users have the same three hour time slots.
        
               | user123456780 wrote:
               | I'd like this to be honest (from an infrastructure point
               | of view). If the time is known for an influx of traffic I
               | can prepare for that.
               | 
               | I currently look after a system which gets random spikes
               | of traffic thats critical to serve. Which means I more or
               | less need to run a huge amount of redundant servers 24
               | hours a day incase there is a spike at 2am.
               | 
               | We have horizontal scaling but our traffic has little
               | lead time.
        
               | ctvo wrote:
               | The thundering herd problem in distributed systems is an
               | often unexpected failure mode. This is great, and easy to
               | plan for. You'd save buckets of money because most
               | capacity is used for spikes, and you now have a good idea
               | of when spikes occur.
               | 
               | Every Monday, an hour after school, scale up 5x, because
               | the timer has reset for students. Scale down from
               | Wednesday to Friday. Scale up 2x over the weekends.
               | 
               | Or whatever your data tells you.
        
         | YinLuck- wrote:
         | The sitting president was removed from the de-facto public
         | forum, but you're whining about minors getting their video game
         | time restricted? Authoritarian government is already here. You
         | just missed it because you're on the side of the devil.
        
         | thomastjeffery wrote:
         | Naturally, most of the comments here are expressing dissent to
         | yours, simply because there is more to be said on that
         | perspective.
         | 
         | Most of the people who agree with you simply upvote your
         | comment and move on.
        
           | dorgo wrote:
           | >Naturally, most of the comments here are expressing dissent
           | to yours, simply because there is more to be said on that
           | perspective.
           | 
           | I think HN crowd is more prone to question their own believes
           | and playing devil's advocate to just bashing on authoritative
           | regimes. It is a blessing and a curse.
        
         | murph-almighty wrote:
         | Never interrupt your enemy when he is making a mistake.
         | 
         | Actually though this is a fucking big brother atrocity of a
         | policy that people will inevitably circumvent and the
         | government will pick and choose when to enforce.
        
           | eranima wrote:
           | "enemy"? What the fuck HN.
           | 
           | edit: Xenophobic mods flagging my comment lol
        
           | godelski wrote:
           | Except the people aren't our enemy. We're worried about an
           | authoritarian government harming our friends.
        
             | docmars wrote:
             | My initial (and final) interpretation was:
             | 
             | 1. The people being enforced will find ways around these
             | laws, naturally because it's considered unreasonable and
             | overreaching in some regards.
             | 
             | 2. In doing so, the government will selectively enforce
             | these rules based on the limited amount of information or
             | surveillance used to enforce these rules, so those who are
             | busted for breaking them will pay the price, while others
             | who are breaking the rules without getting caught will not
             | pay the price.
             | 
             | I'm not trying to insult anyone's intelligence by breaking
             | this down, but it's worth clarifying the scenarios.
             | 
             | While I agree with the GP's sentiment (it's very much
             | overreaching into the private lives of its citizens who may
             | wish to decide for themselves (or their family) how they
             | spend their free, recreational time), the argument is no
             | different from the fact that _many_ DUI offenders never get
             | caught while some do and pay the penalties.
             | 
             | I don't think this is a strong enough argument to mount a
             | realistic protest against it, but it's a small factor
             | that's unequivocally true -- many will get away with gaming
             | longer than 3 hours anyway.
             | 
             | Gaming longer than 3 hours will give youth a good thrill at
             | least. ;)
             | 
             | Jokes aside, this policy sucks.
        
             | teawrecks wrote:
             | The CCP is the one making the mistake, not the people. No
             | one said it was the people.
        
               | nybble41 wrote:
               | The people are harmed by the mistake, even if they aren't
               | the ones making it.
        
               | godelski wrote:
               | It is easy to read the above comment that way. Often
               | people confuse governments with people. Americans vs
               | American Government. Chinese vs CCP. Etc. We should be
               | clear about the distinction because certain factions have
               | a vested interest in promoting this.
        
               | keyb0ardninja wrote:
               | It's better to give the other person the benefit of
               | doubt, and in case of confusion to ask for clarification
               | rather than making the more uncharitable interpretation
               | of the possible interpretations and thereby questioning
               | the morality of the other person.
        
               | godelski wrote:
               | > It's better to give the other person the benefit of
               | doubt
               | 
               | I fully agree with this and actively encourage this
               | behavior, but we also need to be careful with our words
               | because 1) we're in a time that we're discouraging this
               | kind of practice and 2) as stated above there are
               | factions actively promoting confusion about this specific
               | subject matter (specifically ones relevant to this
               | conversation).
               | 
               | I would love if we could all argue in good faith and give
               | the benefit of the doubt, but it should not be a working
               | assumption.
        
               | teawrecks wrote:
               | Except that the comment itself drew a distinction between
               | the government's decision, how the people will respond,
               | and how the government will respond to the people's
               | response. I could see confusion happening only if the
               | reader gave up part way through.
        
       | clomond wrote:
       | I can't help but think that this action could very well spur out
       | some 'unintended consequences'.
       | 
       | Prohibition can restrict and reduce participation and usage at an
       | overall level, but certainly some portion of this will be pushed
       | underground, or to unregulated spaces - probably just the thing
       | the government WOULDN'T want to have.
       | 
       | Particularly when we are talking about some portion of the
       | players being addicts here... how many are going to sign up for
       | VPNs, Tor (or some other workaround) and find some other game or
       | activity that satisfies that itch?
        
       | SubiculumCode wrote:
       | I guess China really does want a revolt among the youth.
        
       | aazaa wrote:
       | > Gaming companies will be barred from providing services to
       | minors in any form outside the stipulated hours and must ensure
       | they have put real-name verification systems in place, said the
       | regulator, which oversees the country's video games market.
       | 
       | Those critical of the Chinese government should take a look in
       | the mirror. Governments around the world, including those in the
       | US, routinely impose restrictions on minors' ability to access
       | online content. These laws are even structured in a similar way:
       | hold the service providers accountable for monitoring use.
       | 
       | > "Teenagers are the future of our motherland," Xinhua quoted an
       | unnamed NPPA spokesperson as saying. "Protecting the physical and
       | mental health of minors is related to the people's vital
       | interests, and relates to the cultivation of the younger
       | generation in the era of national rejuvenation."
       | 
       | It's a favorite tactic of authoritarians everywhere: "Just think
       | of the children!" First get a foothold by selling the thing as
       | protecting children. In the US, we have two other options:
       | terrorism and drugs. With the precedent set, expand the policy
       | and watch opponents scramble to find a foothold.
        
         | Spivak wrote:
         | You're ignoring the huge cultural differences. Completely
         | seriously, what do you think the endgame is for the Chinese
         | government?
         | 
         | In the US there's always the suspicion of ulterior motives
         | because that's how our government is structured. The Chinese
         | gov't doesn't have to bother. They don't need a foothold, they
         | can just do it.
        
       | Tiktaalik wrote:
       | This will destroy the Chinese games industry and this may have
       | broader implications than just stocks in free fall.
       | 
       | Video game programming is very cutting edge technology (eg. 3D
       | graphics, animation, wayfinding, and more). China throwing this
       | industry away will mean there are no home grown video game
       | programmers which will have implications on their entire software
       | engineering capability.
       | 
       | This gives the rest of the world a big edge technology wise.
        
         | zachguo wrote:
         | The policy is targeting ONLINE games. Companies like Tencent
         | will simply double down shipping those shitty games with loot
         | boxes and microtransactions oversea to your kids. Meanwhile in
         | China offline singleplayer games may see a boom.
        
           | twobitshifter wrote:
           | I think they can make an effective offline grind that credits
           | you when you log in and still comply with the law.
        
         | kuschku wrote:
         | Honestly, it'll just destroy the shitty gambling
         | microtransaction games.
         | 
         | Most studios will focus on offline games again, back to old-
         | school games.
         | 
         | Honestly, I'm a fan of this. No harm done to anything worth
         | saving.
        
           | aero-glide2 wrote:
           | Then just regulate the microtransactions instead of doing
           | this.
        
             | qnsi wrote:
             | perfect example of a keyhole solution. Also perfect
             | opportunity to link to my favourite propaganda site [0]
             | 
             | [0] https://openborders.info/keyhole-solutions/
        
           | Tiktaalik wrote:
           | There are LOTS of online games that are not "shitty gambling
           | microtransaction" games.
           | 
           | Even in the west where traditional, non-microtransaction
           | games are very common, having an offline, single player, non-
           | cooperative game is increasingly rare.
        
         | sudosysgen wrote:
         | Tencent et al already get a single digit percentage of their
         | revenue from minor users on online games. It will not kill
         | them.
         | 
         | There is also a massively underdeveloped market for single
         | player Chinese games that is only recently starting that will
         | benefit massively from this decision.
        
           | persedes wrote:
           | true, but how likely is it that those will get the ax too?
           | Judging from past top down decisions like this, it seems more
           | likely that companies or parents will over implement this and
           | extend it to appease the higher ups. (Until they correct and
           | clarify their initial statement... rinse and repeat)
        
             | sudosysgen wrote:
             | From the wording of the notice, it seems that the
             | government is aware that it's literally impossible to
             | regulate offline games. People will just pirate them.
        
           | ehutch79 wrote:
           | but there won't be any minor users graduating to of age
           | users.
           | 
           | I'm making an educated guess here, but i'm betting you won't
           | see a real surge in single player games.
        
             | mywittyname wrote:
             | Single player doesn't prevent them from being tied to an
             | online service. Even in America, lots of modern "single
             | player" games don't run without a connection to the
             | internet.
             | 
             | These services could easily institute the same limitations
             | on their SP games; forcing them to do online checks on
             | certain events. They could even be sneaky about it by
             | punishing you if you try to evade the checks somehow by
             | deleting your save game, making the game more difficult, or
             | employing other techniques used to dissuade pirates.
             | 
             | They can also do forced updates on software to fix any
             | exploits, run background services that force kill
             | executables, and a bunch of other stuff. Mobile devices are
             | especially well locked down. It just depends on how badly
             | the company wants to keep kids from playing the games. They
             | just need to make it too big of a pain to worry about for
             | 99.99% of gamers, then report the other 0.01% of
             | troublemakers to the authorities.
        
               | sudosysgen wrote:
               | Single player games that are always online are subject to
               | the restrictions.
               | 
               | People will just pirate other games. Even on mobile.
               | Every Android device will happily run pirated APKs.
        
             | sudosysgen wrote:
             | I would bet money there is going to be a huge surge in
             | single player games. Kids will play video games and
             | companies want to make money.
        
       | dom96 wrote:
       | My question is: how will this be enforced?
        
       | bluishgreen wrote:
       | Title should read: China has forbidden under-18s from playing
       | VIDEO games for more than three hours/week
        
         | VanillaCafe wrote:
         | Title should read: China has forbidden under-18s from playing
         | ONLINE VIDEO games for more than three hours/week.
         | 
         | (And even ONLINE may not be quite precise enough.)
        
           | mproud wrote:
           | I'd read many kids will just use the ID of an older sibling
           | or parent to get around the limitation.
        
       | steve76 wrote:
       | The richest boss, the poorest bum, all die the same. I would
       | rather focus on something important, not dying, as in curing
       | liver cirrhosis or blocked arteries or matted down nerve hairs in
       | the brain than try to tell a billion and a half of people what to
       | do all the time from far far away. What a wonderful weapon that
       | is. Cure disease, and don't give you the cure. How can your
       | people excel if they really do not want to do it? If they don't
       | like you and want you gone? It will just be contorting yourself
       | to the test, a facade without any true knowledge.
       | 
       | People in, and what comes out? Another day away from the gallows?
       | Leave other people alone. They're probably going through stuff
       | and know what's best for them. You took away their humanity and
       | turned them into industrial stock, something to be harvested and
       | consumed. No wonder they run and hide from you.
        
       | X6S1x6Okd1st wrote:
       | It'd be a fantastic story if this lead to Chinese kids who are
       | interested in gaming developing hacking & programming skills to
       | get around the limits.
        
       | pototo666 wrote:
       | Wrong title. Online games are forbidden, not all games. You can
       | download and play many steam games.
       | 
       | Edit: or pirated games.
        
         | phelm wrote:
         | also non-video games are not forbidden
        
       | imbnwa wrote:
       | From the perpsective of someone who doesn't know too much
       | details, China's ability to nope its way out of the social
       | excesses of liberal capitalism is somewhat amazing here.
       | 
       | I'm guessing they took a look at Korea and Japan's well-known
       | issues with young men isolating themselves enabled by the high
       | availability of online gaming and said "nah". Both of those
       | countries are also experiencing widening gaps in hetero gender
       | relations whereby there's a big issue with how many people are
       | unmarried past their 30s into middle-age, and I imagine the CCP
       | is not interested in either unregulated population controls or
       | having to erect infrastructure to cater to elderly and middle-
       | aged single people as is already happening in Korea. Also related
       | to the notion that the real estate game is nominally designed to
       | accomodate single people graduating from apartments to houses as
       | married couples.
        
         | SonicScrub wrote:
         | I can see what problem they are trying to avoid, but this is
         | treating symptoms and not problems. Why do so many young men in
         | Japan and Korea (and heck, the West too although to a lesser
         | degree) retreat from society into <insert vice here>? Narrow
         | culture ideas of what "success" is, and personal relationships
         | being dependent on reaching that definition of "success"? Lack
         | of meaning found in career? Inability to find meaning in things
         | outside of your career because there is no work-life balance?
         | 
         | Video games are just a popular form of escapism. Limiting
         | access will just drive people to other forms of escapism
         | (potentially more dangerous ones) unless these underlying
         | issues are solved.
        
           | sudosysgen wrote:
           | You could argue that recent Chinese crackdowns on bad working
           | conditions and excessive cram schools do part of that. I
           | agree it's nowhere near enough.
        
         | baq wrote:
         | it does look like a very small part of their attempt to solve
         | the looming demographics crisis - to get men out of their caves
         | and have them start families.
        
       | nonamenoslogan wrote:
       | Realistically, how will this be enforced?
        
         | bmc7505 wrote:
         | Facial recognition:
         | https://www.theverge.com/2021/7/9/22567029/tencent-china-fac...
        
       | frashelaw wrote:
       | Note that it's specifically Online games, not all games.
        
       | didibus wrote:
       | I was just thinking about if I should limit game time for my kids
       | or not.
       | 
       | My thoughts were that there are too many kind of video games to
       | club them all as "games are bad". And probably I'll focus on
       | limiting the kind of games or specific games themselves.
       | 
       | Some games are just elaborate casino games in nicer clothes. I
       | really don't see benefits to that. But some offline games offer
       | interesting stories and challenges that need brain/dexterity to
       | solve. I feel those are probably just as good as books or
       | movies/tv.
       | 
       | For online competitive games, that's a harder one. Games like
       | Fortnite, COD, online sports games, and all that. Some people say
       | it lets kids play together with friends, but I find nowadays it
       | can also just expose yourself to kind of bad social interactions.
       | 
       | Coop online games and such, where the friend group is closed,
       | like you play within your friends, no other strangers involved I
       | feel is probably fine.
       | 
       | Having said all that, I feel that we're missing some actual
       | evidence here to say if games are good or bad. Is there actually
       | some data on it? Any correlation with kids who spent a lot of
       | time playing video games and how they turned out later in life? I
       | personally did grow up playing games, and I turned out fine, so
       | sometimes I wonder if it's more of a false scare than anything.
        
       | devteambravo wrote:
       | I learned English playing Starcraft Shareware with a bunch of
       | Canadians. I learned about money, economics, marketing,
       | psychology and social skills via Runescape. I used games as an
       | escape from my hell on earth childhood. And yet, I see this and
       | think... maybe they're onto something. Today's games are
       | engineered to rake in and manufacture addicts. People who don't
       | know what dark design patterns are. Forgive my French here, but
       | fuck the "Freedom" bullshit, this is about the one and only thing
       | it's always been about, $$$. I say good for them.
        
         | krsdcbl wrote:
         | And yet, this fights the symptom, not the cause. Regulation
         | should target companies that manufacture said addictive
         | products, not dictate how citizens should behave under the
         | guise of protection
        
           | devteambravo wrote:
           | I just don't buy the premise. Got it China bad. We're not
           | acting better at home here in the US of A. You may disagree,
           | but at the end of the day, you're walking with the same style
           | of state surveillance in your pocket as any other. We cannot
           | both be the cause of the problem and the solution. "not
           | dictate how citizens should behave under the guise of
           | protection". Do we live on the same planet???!
        
         | throwaway5752 wrote:
         | Yes, there is just a massive wave of scam artists and other bad
         | actors that cry freedom to keep their exploitative practices
         | from being criminalized or regulated. We all see it in certain
         | online games, certain social media practices, some NFTs/crypto
         | ICOs, current wave of SPAC/meme stocks, and it goes on. A large
         | portion of them are robbing less sophisticated people. It's a
         | major question of how much protection from their own bad
         | decisions people get (and how equitable that protection is
         | between the rich and the poor).
         | 
         | I also think games and gaming communities have gotten much
         | worse in 25 years. I wouldn't want a child I knew to get
         | involved in most gaming communities at all, now.
        
       | thomastjeffery wrote:
       | This comment thread is a really interesting instance of a social
       | phenomenon that happens in forums.
       | 
       | The overwhelming majority of comments here are both:
       | 
       | 1. Partially or fully supportive of this policy.
       | 
       | 2. Downvoted to grey.
       | 
       | There seem to be two ways people are engaging with this topic:
       | 
       | 1. Writing a nuanced comment about how this is probably good for
       | children or well meaning (to be downvoted by most readers).
       | 
       | 2. Upvoting the handful of comments that point out how this is
       | obviously a terrible overreach (but not writing as much in a
       | comment because it has already been said).
       | 
       | Because those with an unpopular opinion have so much more to
       | express, those perspectives generate the most comments and the
       | fewest upvotes/most downvotes.
       | 
       | This phenomenon tends to make it seem like a minority opinion is
       | held by the majority present.
        
       | omarhaneef wrote:
       | I have an idea for Footloose 3: Pacman
        
       | bell-cot wrote:
       | "...coaches of the Chinese Olympic volleyball teams decry this
       | move, saying 'it will condemn our great nation to certain defeat
       | in 2024'". /s
       | 
       | (Though to look at reaction here on HN, doing a 's/games/video
       | games/' in the title would be utterly superfluous.)
        
       | arduinomancer wrote:
       | Talk about a capacity planning pain for the game companies.
       | 
       | Your entire <18 player-base coming online at the exact same time
       | for only 1 hour.
       | 
       | Of course there are solutions like scheduled auto-scaling but
       | still, I guarantee that's going to cause some outages at least in
       | the beginning.
        
         | foreigner wrote:
         | Actually it sounds great - imagine the savings!
        
         | HenryKissinger wrote:
         | Imagine waiting a week for your weekly allocated one hour of
         | gaming, only to have the servers crash for the whole time under
         | the load.
         | 
         | Tfw.
        
       | loudtieblahblah wrote:
       | Good.
        
       | reversengineer wrote:
       | Look for exceptions to this rule in the near future as eSports
       | continues its rise in popularity, and even becomes offered as an
       | official school activity.
        
       | shahbaby wrote:
       | Bad idea.
       | 
       | Scarcity artificially increases percieved value.
       | 
       | This is how you make something more addictive, not less.
        
         | pphysch wrote:
         | On the contrary, not having access to a bad habit for 5 days a
         | week is a great way to replace that habit.
        
           | criloz2 wrote:
           | It is not the work of the government to do those things.
        
       | holoduke wrote:
       | I believe we in the west fail in creating a healthy and friendly
       | society. I mean today I saw a TV commercial about a state funded
       | lottery. In this commercial a well known rich person sits in his
       | small boat. Then suddenly a big yacht appears with a not so rich
       | looking guy on it. Smiling and overlooking the small boat.
       | Obviously a person who won the lottery. The message: bigger and
       | richer is better. Promoting this kind of mentality is not good
       | for a respectful society. I am not a pro China person. Not at
       | all. I am all for a free world in which people can take their own
       | responsibility. But is that possible when the government is
       | showing bad education? Same for
        
       | persedes wrote:
       | Speaking from my own childhood, I'd be curios if kids in China
       | are going to try to circumvent this ban or if it is even possible
       | to do so. (Similar to how homepages ask for your birthday... no
       | one is going to check up on it).
       | 
       | While this ban seems very specific (only online, certain hours of
       | the week) I wonder if the companies might try to overachieve and
       | extend it to offline games or social media platforms as well.
       | Guess it depends on how the parents/ companies interpret that law
       | (is it a law?). Watching the recent VIPKid / online teaching
       | fallout, they just banned online classes very short notice for
       | the remaining summer holidays. According to some VIPKid teachers
       | however they're not getting new classes booked for september or
       | the existing ones are getting cancelled.
        
         | masterof0 wrote:
         | Yeah, this is just for the CCP to feel good about themselves
         | and send a message. They have no way of enforcing that. Kids
         | would just use their parent's phone. Or go to a WangBa that
         | doesn't give a flying f*ck about the regulation.
        
       | anovikov wrote:
       | But this is silly and unenforceable, you can just as well prevent
       | people from masturbating. Of course, people will massively opt
       | out of totalitarianism especially as it is going crazier and
       | crazier by the day - there are 18 "institutes" devoted to
       | "studies" of Xi's personal "ideas" alone - this is literally half
       | step away from the ridiculous Mao days.
       | 
       | Those who can leave the country, will do so, and they are doing
       | it already and have always been. The rest will simply "lie flat"
       | (Chinese term) as a way of passive resistance.
        
       | mproud wrote:
       | Online games. Play all the offline games you want.
       | 
       | Or log in with your older sibling's ID or parents ID.
        
       | brokenlantern wrote:
       | Wouldn't this also crush their egame industry or is the
       | environment there appreciably different from what it looks like
       | here?
        
       | seppobi69 wrote:
       | I have been playing +12h per day semi casually, taking non-
       | scheduled brakes for weeks when it gets boring. For me it is more
       | an escape than addiction. I do it because everything else sucks,
       | not because I got symptoms if I don't play. I have real
       | addictions and gaming is not one of them.
        
       | yellowapple wrote:
       | China and heavy-handed intervention: name a more iconic duo.
        
       | doomleika wrote:
       | This is actually worse, underaged minors are only allowed to play
       | from 2000-2100 in Fri, Sat, and Sun(and holidays). Down from
       | cumulative 1.5 hours(3 hour in holidays) per day in 0600-2200.
       | There's no clear effective date for this mandate. But many of the
       | game I see have those policy in place already.
       | 
       | The restriction applies to "online games", but keep in mind in
       | China GaaS games(read: gacha games) are the norm, they are always
       | online to fight piracy. So basically, this applies all the games
       | that actually matters in China.
       | 
       | This will likely to push the China game industry to a new round
       | of battle royal to fight for those little time they have from
       | players, I feel bad for small shops, after 10 years of bloodbath
       | China games had their monetization pattern in place(gacha/monthly
       | passes/daily missions). Now they have to restart over and try
       | again.
       | 
       | eSport scene? yeah, gone, but honestly this is probably good in
       | the long run.
       | 
       | China shops has been winning this era of gaming and crubstomping
       | JP/KR gamedevs with superior gacha models, server stability,
       | update quality/quantity. This mandate will likely to halt their
       | dominance and gave JP/KR a breather.
       | 
       | and I guess Bytedance's game divisions is a goner now...
        
         | cucumb3rrelish wrote:
         | i can't imagine tencent and the like are happy about this in
         | the slightest
        
           | doomleika wrote:
           | Tencent have been reducing their gaming revenue footprints
           | down to single digit %. IMO giant behemoth for the like of
           | BATTMD will manage since they have the money to spare. It
           | will hurt. but in the long run it won't be a big deal.
        
       | tejohnso wrote:
       | With school out for summer, my preschooler is either playing a
       | video game or watching youtube for hours on end. We try to force
       | some time away from screens but it is a never ending struggle, as
       | screen use is the immediate, default state to return to. I find
       | most of the youtube content worse than the gaming, but neither
       | are all that great.
        
         | dharmab wrote:
         | All of my similarly aged parents- most of whom are huge gamers
         | and nerds- have instituted some effective policies:
         | 
         | - Strictly limited screen time, replaced with time spent
         | reading, playing with physical toys like LEGO and playing
         | outside actively. Devices are physically removed from the kid's
         | environment when screen time is over.
         | 
         | - Kids do not get full access to the entire content library.
         | Approved videos and games only. Most have entirely removed the
         | YouTube app from the kid devices in favor of Disney Plus and
         | education-focused apps. Some have kids playing more retro games
         | rather than current games.
         | 
         | The kids will complain and throw tantrums, but they're
         | toddlers, they do that anyway. And eventually they come around.
         | Especially if their friends (children and aunties/uncles)
         | participate with them as well.
        
         | lvs wrote:
         | So control your child, or are you saying you want a central
         | government to do that for you?
        
         | piaste wrote:
         | Disclaimer: not a parent.
         | 
         | He's a preschooler, not a teenager or even a kid. Can't you
         | just... not give him a phone/tablet except at specified reward
         | times?
        
           | aidenn0 wrote:
           | I am a parent. You absolutely can. The kid will make your
           | life miserable about it for anywhere from 4 hours to 3 months
           | depending on how stubborn they are.
        
             | persedes wrote:
             | dito, it's hard, but doable. We've gone cold turkey with
             | the TV on our five year old and after a week or two he was
             | much more tolerable and plays with legos for hours to keep
             | himself occupied. He's still a 5-year old though, so
             | removing TV alone won't help with that, you still got to
             | parent / occupy him most of the time. It did however get
             | easier to connect with him and reason about those
             | decisions.
             | 
             | We still watch stuff together every now and then (or if we
             | really need to be focused on smth), but he's in a much
             | better mood throughout.
        
               | tejohnso wrote:
               | >He's still a 5-year old though, so removing TV alone
               | won't help with that, you still got to parent / occupy
               | him most of the time
               | 
               | Right. There's nothing quite as engaging as tv/gaming
               | that he can just sit without guidance and safely do by
               | himself for a few hours at a time while his parents are
               | busy working. Probably comes down to lazy parenting.
        
             | sfink wrote:
             | We do it by paying attention to how the kid's doing with
             | it, and going through a cycle. He'll periodically get
             | sucked too far into the YouTube (or ...) swamp, and we'll
             | notice that he's more difficult to deal with, less
             | interested in other pursuits, and is moodier and just
             | generally having a harder time.
             | 
             | We'll have a tough conversation where we lay out the
             | situation, he'll melt down but will eventually accept that
             | it's not working out, and we'll impose temporary
             | restrictions until it feels like things are more under
             | control. He'll quickly realize that going halfway is way
             | too hard, and will regulate himself to a level much
             | stricter than what we imposed.
             | 
             | Then there's a fairly long honeymoon period where he's
             | getting some exposure but not too much. Eventually the
             | beast slowly takes over again, and we repeat.
             | 
             | It's not fun, it's ugly to watch, it's hard to do, but it
             | feels like it's working. As in, I truly believe he's
             | learning better self regulation than I've ever had, and for
             | better reasons.
             | 
             | I'm just thankful my wife is both aware enough and enough
             | of a hardass to pull it off; on my own, I'd do things too
             | late and too extreme, and we'd just be two monkeys reacting
             | to each other.
        
       | jhanschoo wrote:
       | I wonder if game addiction is a bigger problem in China, if
       | Chinese kids are feeling a lot more pressure compared to the US,
       | and if (if both are true) that would explain the addiction
       | problem.
        
       | karmasimida wrote:
       | Well video game is the new cigarette for Chinese teenagers.
       | 
       | The harder the government bans it, the more tempting it would be.
        
       | ddtaylor wrote:
       | My understanding is that South Korea already does this to some
       | extent with users having to be over 18 or having a Pro Gaming
       | license to play after some hour.
       | 
       | The result has not been that the vast majority of SK gamers
       | promptly log off at said hour. The result has been the majority
       | of them connect to non SK servers immediately at said hour or use
       | a friends account.
        
         | colinmhayes wrote:
         | China was already restricting minors to 8 hours a week.
        
         | ihuman wrote:
         | That law was abolished a few days ago
         | https://www.engadget.com/south-korea-gaming-shutdown-law-end...
        
           | ddtaylor wrote:
           | Thanks. Amazing timing!
        
         | make3 wrote:
         | Are you saying China can't enforce this?
         | 
         | the difference is that China is able to actually apply the law,
         | with it's fire wall and unprecedently separated tech
         | infrastrure. It may also threaten the companies to straight up
         | boot them from China if they don't comply.
        
       | MisterBastahrd wrote:
       | I don't think it's useful or productive to go that far.
       | 
       | But I do think everyone would be better off if any game with a
       | cash shop tied to randomness (loot boxes) or an in-game mechanic
       | tied to randomness that can be exacerbated with cash shop
       | purchases (Black Desert Online's gear improvement mechanic being
       | a good example) be limited to those who are of gambling age.
        
       | bserge wrote:
       | How are they realistically gonna enforce it?
        
         | jimbilly22 wrote:
         | same way it's always done. Pick and choose enforcement based on
         | whims, political opponents or anyone otherwise whom they
         | target.
        
         | ailun wrote:
         | They force the gaming companies to use real-name ID and face
         | verification.
        
         | falcolas wrote:
         | Look back to July's news of Tencent implementing facial
         | recognition via smartphones for an example.
        
       | CountDrewku wrote:
       | Think about this when you support "sin taxes". At some point the
       | "sin" they target is going to be something you partake in. I
       | generally dislike any government mandate punishing an entire
       | society because some people lack the control to limit themselves.
       | 
       | I understand this is aimed at someone who isn't legally an
       | "adult" so I can give some small leeway in that case. However, I
       | don't think this enforceable at all and it really still comes
       | down to the parents putting in time to limit them.
        
       | ironman1478 wrote:
       | This is really difficult for me to have an unbiased opinion on,
       | but I think this is an OK decision (3 hours seems a bit too
       | little >.>). I've pumped WAY too many hours into online games. I
       | played fighting games, dota, starcraft, you name it, I played it
       | and I played it before I was 18. I really think that it stunted
       | my social growth (though not too much) because I got really
       | hooked on the competitive aspect of those games. Those games
       | still get their hooks in my once in a while (splitgate I'm
       | looking at you). However, another reason I played so many games
       | is because I lived in the middle of nowhere in florida and didn't
       | have a car. There wasn't much I could do other than go to school,
       | exercise, and play games. Everything was 30+ miles away by car. I
       | think if China is going to do this, they have to provide other
       | outlets for people to interact with each other. Games are a way
       | of doing that for many because there simply isn't another option
       | for them when they are young and don't have a car and don't live
       | in a major city like new york or SF.
        
       | streamofdigits wrote:
       | What about edutainment type games? Will there be a censor
       | deciding which game is eligible? The loopholes and ambiguities
       | are many. This could backfire, especially if not enforced in some
       | visibly meaningful and fair manner...
       | 
       | Caveat: I know next to nothing about the gaming universe in China
       | :-)
        
       | mrlonglong wrote:
       | Wouldn't those kids grow up resenting the CCP? If the CCP keeps
       | doing this long enough, they're going to have millions of sullen
       | people and then all it takes is just one spark.
        
         | murph-almighty wrote:
         | The lay down movement is the start of this, imo.
        
         | dirtyid wrote:
         | "When I was young we didn't have..."
         | 
         | That's basically the story of 90% of parents in China pre 90s.
         | This is more a continuation than disruption. These kids will
         | play games when they turn into adults and enforce same
         | limitations on their children. Keep in mind curbing video game
         | addiction is something Chinese parents WANT, this is CCP
         | listening to their base. Children don't vote in the west
         | either, their interest are lobbied by adults.
        
         | masterof0 wrote:
         | I don't think so, although I wish it were the case. Kids can
         | play outside with other kids, or go do something different, no
         | kid will recent anything because they can't play those dumb pay
         | to win mobile games. The only looser here will be Tencent and
         | the other gaming companies.
        
         | boomboomsubban wrote:
         | Do kids grow up resenting the US government for barring them
         | from drinking? Are the acts of the ESRB likely to spark a
         | revolution?
        
         | andix wrote:
         | They try to create a very tight net to control people. This
         | works quite ,,well" in North Korea, China is trying to create a
         | ,,better" version of that, by using technology. Creating a
         | social scoring system, rating every move you make and
         | everything you say.
         | 
         | If people can't express their resent at all, at some point they
         | even stop thinking about it.
        
         | root_axis wrote:
         | Or they'll just grow up into other hobbies besides gaming and
         | not really care in the long run.
        
         | dragonwriter wrote:
         | > If the CCP keeps doing this long enough, they're going to
         | have millions of sullen people and then all it takes is just
         | one spark.
         | 
         | ...and lots of disaffected people end up dead or beaten or in
         | prison or, seeing those options demonstrated vividly, resigned
         | to their fate under the CCP's rule, unwelcome as it may be.
         | 
         | It's not like this hasn't played out already several times over
         | different issues.
        
           | mrlonglong wrote:
           | They have a billion citizens. At some point the few will
           | become the many disaffected.
        
             | dragonwriter wrote:
             | > At some point the few will become the many disaffected.
             | 
             | Yes, we [*] know that, because its happened before, see,
             | e.g., the '89 Democracy Movement.
             | 
             | On the other hand, we [*] know how that ended, too.
             | 
             | [*] Unless our information comes exclusively from the CCP-
             | filtered internet, in which case, maybe not.
        
             | simmerup wrote:
             | That's why the CCP has tanks
        
         | aidenn0 wrote:
         | The CCP doesn't keep its power by convincing everyone it's the
         | best thing since sliced bread; it keeps it's power by
         | convincing everyone it's both A) Inevitable and B) Not that
         | bad.
        
         | retrac wrote:
         | I fear you being correct as it would greatly erode my faith in
         | the human species. Relocation of tens of millions of high
         | school students to the countryside to work forced labour? A
         | generation later, mowing down young protesters with tanks? Meh.
         | But take away people's video games... that is an abuse too far.
        
         | cblconfederate wrote:
         | Why? As adults they 'll be more understanding of why they were
         | forced to stop that addictive behavior. And kids dont start
         | revolutions
        
       | S_A_P wrote:
       | So secures western dominance in eSports competitions. Like
       | everything in life computer games are diverse enough that they
       | can be harmful/predatory to high/mid level programming. I
       | struggle to keep my son from gaming all of his free time away,
       | but he also has learned Lua and C# to a pretty large degree doing
       | this stuff and I cant be too mad about that. This weekend we are
       | going to put together his first gaming rig from parts he started
       | researching. If he didnt care about gaming, he would not have any
       | of that...
        
         | doomleika wrote:
         | I fail to see removing one from eSport scene damages the
         | productivity of a country, if not increase it.
         | 
         | eSports are pretty much a negative to the country as a whole.
         | Gaming company use it as ad and sell the illusion to make big
         | bucks. Yes, you could have the next Faker in your country. So
         | what? for every international pro you create there's 100s more
         | kids wasted their youth on a pipe dream where their time could
         | be used to more productive matter. The damage could be
         | justified IF you are the game dev/publisher so your country
         | could benefit from all the royalties, but this is not the case
         | for many of the countries(of course in China this is a mixed
         | case where Tencent holds 100% of Riot).
         | 
         | This is actually a problem in Korea that they have many failed
         | eSport candidate that have no proper skill to live in a very
         | competitive job market. Although Parasite(2019) is a bit
         | exaggerated but not getting in prestigious
         | school/company(Samsung) will likely to put you in a very
         | miserable economy situations.
        
           | Ekaros wrote:
           | Just like sports, esports can support only so many coaches
           | and managers. If not sufficiently manage career the players
           | might even be successful but still end up on nothing after a
           | few years of playing a popular game.
        
           | masterof0 wrote:
           | This is a pretty good take, also what happens to the teens
           | who don't make it to the competitions or twitch? I dont think
           | the tax that eSport winners pay have any influence on a
           | country's economy.
        
       | [deleted]
        
       | logicalmonster wrote:
       | Putting aside the horrible ethics of controlling society like
       | this, it sounds like a really bad policy by China that would
       | likely backfire.
       | 
       | 1) Mandating that kids all game at the same time will have bad
       | problems for some web services. Some games geared towards younger
       | people might be close to a ghost town 95% of the time, and then
       | surge radically in traffic during allowed gaming hours. This is
       | asking for technical problems dealing with radically different
       | usage patterns.
       | 
       | 2) The limits are unreasonably small for a hobby. If they had
       | said something like 16 hours a week any time you want as long as
       | your homework was done, most Chinese gamers would have
       | begrudgingly accepted it as part and parcel of living in a CCP
       | Wonderland. But 3 hours is too small and is asking for kids to
       | try and hack and find workarounds to the tiny limits. I'm sure
       | that 14 year old me would have made a game out of trying to find
       | workarounds around this rule regardless of the consequences.
        
         | bogwog wrote:
         | I agree this is fucked up for a lot of reasons, but I'd take
         | point 1 as a positive for the service teams. This gives them a
         | way to perfectly predict the load on their servers in advance.
        
       | andrewmcwatters wrote:
       | I'm sure I would think differently if I were a parent, but this
       | kinda sucks from just the perspective of letting a kid be a kid.
       | 
       | I fondly recall draining days and days and days into online
       | multiplayer games, made some of my best friends who are still
       | with me to this day across state lines, and came to my wedding,
       | while eating all sorts of stereotypically bad gamer junk food.
       | 
       | Other than spending too much time arguing with people online, I
       | don't find myself outside of what people would consider "well
       | adjusted."
       | 
       | Besides, most people don't spend their entire lives playing video
       | games for hours on end. You do get tired of it.
       | 
       | On second thought, maybe such rules would help one keep their
       | love of games for longer...
        
         | mproud wrote:
         | Only online games. And kids could sign in using their parent's
         | account.
        
       | timwaagh wrote:
       | There is a time for nuance and there is a time for condemnation.
       | This isn't the time for nuance. It's a government telling people
       | what they can and can't do. It's deprioritizing happiness for
       | merely ideological reasons. What do they expect kids to do
       | instead? Lie Flat and watch the state propaganda channel?
        
       | savant_penguin wrote:
       | The state clawing its hands inside families' decision making
       | 
       | It does not matter if you agree or disagree with the proposition,
       | this should not be decided by the state
        
       | Dig1t wrote:
       | This seems like a good way to breed a generation of kids who are
       | good at cracking/circumventing game restrictions, and play more
       | offline games.
        
       | hammeiam wrote:
       | What are the odds that this isn't an effort to get kids offline,
       | and instead an attempt at freeing bandwidth or reducing energy
       | consumption? This feels like when they banned bitcoin mining at
       | the same time they were having rolling brownouts - the issue
       | wasn't the mining but the resources it consumed.
        
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