[HN Gopher] China has forbidden under-18s from playing games for... ___________________________________________________________________ China has forbidden under-18s from playing games for more than three hours/week Author : extesy Score : 763 points Date : 2021-08-30 14:42 UTC (8 hours ago) (HTM) web link (www.reuters.com) (TXT) w3m dump (www.reuters.com) | adotbacon wrote: | Importantly this is limited to online games. The reuters article | doesn't make that clear, but NYT / WSJ articles do [1][2]. | | Many online games use matchmaking which push you towards a 50% | win rate which keeps you more interested than if you were to | 'always' win or lose. Depending on the game, you might then spend | money or grind time in an attempt to improve the resources | available. And in some of those, 3 hours a week necessitates | redesigning these games so that they're playable - at least | segmenting China's user experience to retain interest. If this | regulation can encourage developers to better respect gamers' | time and resources, that's a win. | | On the other hand, games with longer matches like DotA2/League in | their standard modes may run too long to squeeze into an hour. I | don't think the experience in those games themselves disrespects | the time of users, but the 50% win-rate matchmaking and dream of | getting out of 'dumpster tier ELO' can be problematic. On a hot | streak or a cold streak? "Let's play til we win/lose." | | Single-player games have less pressure and more ability to walk | away at mostly anytime (especially these days with quick-save) so | you're playing them more on your schedule rather than beholden to | the game itself (really the people playing). Multiplayer creates | a lot of replayability through the unique decisions other players | are making. | | [1] https://www.nytimes.com/2021/08/30/business/media/china- | onli... [2] https://www.wsj.com/articles/china-sets-new-rules- | for-youth-... | [deleted] | throwlejos wrote: | I don't understand why there is such an outrage about this. I bet | most of the HN crowd supports vaccine requirements to even buy | groceries, always using the argument that is to protect everyone. | Well the Chinese gov has determined that people being addicted to | games is a threat to their society as a whole so they decided to | restrict them. I'm sure you could even get some doctors to do | publish some papers about how the games are really affecting | these kids, that way you have the "Science" blessing. | adenozine wrote: | Conspiracy theory I just made up, don't take seriously: | | This is to control the demand for GPUs, as there is now such a | drastically psychotic situation around the supply that a nation- | state must now intervene to allocate cards for their AI projects. | cyberpsybin wrote: | Based | wildwex wrote: | The State should recognize that the responsibility begins with | the Parents. If the State wants to promote a level of guidance | that aligns with some common sense, then provide | information/advice/recommendations to Parents on how to manage | their children's growth. Mandates are a draconian move when | you've lost control. | pphysch wrote: | > Mandates are a draconian move when you've lost control. | | Mandates are only enforceable if you have control in the first | place, so your reasoning is backwards. | CmdSheppard wrote: | Glad I don't live in China | throwawaymanbot wrote: | This is not about Kids gaming and it ruining their minds. This is | about Chinas gaming kids playing games where people can | talk/converse with/to them, and thus depart "information" without | much official control. | rexreed wrote: | Isn't this the "kids watch too much TV" of the Z generation? I | mean, I know that gaming in large quantities to the exclusion of | social interaction and education is harmful, but that's what was | also said about TV and the growth of cable. So is this much ado | about nothing? | mywittyname wrote: | China is where the USA was 20-30 years ago. Had video games | been as advanced in the 90s as they are today, the USA would | have instituted similar policies back then. There was a huge | crusade against gaming in the 90s, particularly when it came to | children playing videogames. | | The USA benefits from having an older population who grew up | playing videogames. Anyone under 40 probably played games at | least a little bit growing up. And those under 30 almost | certainly did, as games started becoming more broadly appealing | in the PS2 era. So they view games in a much different way than | their parents, who largely knew nothing about videogames did. | hollerith wrote: | The rates of rule breaking and law breaking are much higher in | China than they are in the West. | | One of my goals if I were in charge of the Chinese government | would be to get that rate down by making what rules and laws I | introduce easy to enforce (and easy to understand and to follow). | | In particular, _if_ I were going to impose this kind of ban, I | would 've made it apply to everyone, not just under-18s. Well, | actually, I would've made 2 tiers of restrictions, the looser | tier allowing more hours per week, so that if a boy escapes the | stricter tier of restrictions (e.g., by signing in with the | credentials of an adult in his life) he still has some limits on | how much he can play. | zepto wrote: | > a boy | | Seems odd that you'd only apply this to boys. | hollerith wrote: | I'd apply it to girls, too. | | I was assuming (but do not want to defend the claim) that | most of the children wanting to play more than the allowed | amount of time will be boys. | ahallock wrote: | I get that China is authoritarian, so I'm not even going to argue | about that, but even if you agree with the premise, three hours | seems to be swinging too far in the other direction. Do they | enforce the same rule with other entertainment? What about board | games or MTG? And it's not like movies are much different, other | than being passive. Actually, passive entertainment might be | worse. | runnr_az wrote: | Presumably, a market for video game time will emerge... | docmars wrote: | This is an interesting policy to me. | | I spent a LOT of time gaming in my teen years, but my parents | practically forced me to play outside with friends, ride my bike, | be a part of a church youth group, and greatly encouraged my | hobbies programming and designing software formally starting at | age 8. | | I already had a pretty well-balanced life, and by this policy's | standards, I would be "too addicted to gaming" and breaching its | rules. | | Today I work a wonderful job in tech getting paid well, and by | and large love my life. | | While in some ways, I can agree with the outcomes these policies | are driving at, I can _never_ get behind a government enforcing | these at the risk of penalizing a family or children for | breaching it. | | Wars have been fought and won (rightfully) over the culmination | of these types of far-reaching policies that seek to determine | how an individual spends their recreational time outside of other | obligations like school and work. | | It also sets a terrible precedent for controlling the amount of | time an individual spends on any other activity. I fundamentally | reject the reasoning behind viewing gaming as a potential | addiction when any other recreational activity could be | classified as such if one spends a great deal of time pursuing | it, especially given that many games incorporate history; useful | story tropes for understanding life, myth, and relationships; and | for online games, the social bonds, management of | guilds/clans/resources, and other portable skills that readily | translate to corollary activities in a multitude of career | fields. | | China really knows how to bum its citizens out on so many levels, | and the fact that so many in Western cultures seek the cold- | calculated utilitarian outcomes of policies like these for | Western civilizations without considering the tangible, | psychological, emotional, and cultural impacts (among others) on | societies is absolutely appalling. | | Western civilizations didn't endure wars and literal genocide | over freedom from authoritarian lawmaking (and taxation) only to | have these freedoms challenged again and again by a select few | who have the audacity, hubris, and arrogance to impose on them in | the name of the better good. Fuck that. | stephc_int13 wrote: | This is insane. | | There should be no debate about this, discussing the pros and | cons of games and the potential for addiction. | | Well, this is China, at least this has the merit of clarifying | their policies. | mensetmanusman wrote: | Ahah, my problem solving was so honed by 13 hr per week Starcraft | in high school. | | My elders thought I should spend time doing normal things like | watching TV instead. | | Hilariously out of touch. | brundolf wrote: | I wonder how Blizzard is feeling about throwing in with the CCP | right about now | zpeti wrote: | They are probably too busy pretending to be activist and on the | side of minorities in the western world, ie taking zero risks | pretending to be virtuous. | | In the meantime the actual authoritarians who are persecuting | religions and minorities are walking all over them and getting | them to comply. | bopbeepboop wrote: | I find it interesting how many companies "condemn | mistreatment of minorities" in the US... then are silent on | Chinese treatment of the Uyghurs. | | Where is Blizzards statement that Chinese abuse of Uyghurs is | wrong? -- where are the protest banners and digital events? | bArray wrote: | > I wonder how Blizzard is feeling about throwing in with the | CCP right about now | | I'm wondering how many foreign investors in the Chinese market | are feeling right now. They were warned over and over again, | and continued to invest with the promise of short-term gains. | This exact lack of foresight caused the 2008 financial crisis | and will continue to cause many other financial disasters in | the future. | | A few good rules I've heard are 1) Don't invest in a Country | that won't easily give you a visa, 2) Only invest in Countries | that have stable and accountable governments (democracies), 3) | Diversify to prevent a single point of failure. | | The same reason you cannot negotiate with the Taliban is the | same reason you cannot reason with the CPP. You cannot reason | with a state led purely by an ideology. Ultimately, push comes | to shove, the ideology blindly comes first. If Capitalism fails | at all but one thing, it's that it is able to admit it's own | failures and adapt, even co-exist with other ideologies if | allowed. | | Where does this leave the HN startup? Consider investing | locally into people and systems you can trust and understand. | As some of the largest and oldest companies know, stability can | be better in the long-run at the cost of profit margins. | bigbillheck wrote: | They're having too much fun harassing employees to care. | rolobio wrote: | Probably having a hard time thinking straight with all the | piles of money around them? | brundolf wrote: | Their massive, important new market for expansion just got a | whole lot smaller | rolobio wrote: | This only effects children. Plenty of room to expand into | adults, for now. | blibble wrote: | they've lost 50% of their users in 4 years | | and this was before the recent PR disaster | jayd16 wrote: | Probably has little to do with China. | blibble wrote: | which is why this decision will be such a blow | | they made the calculation that losing some percentage of | their western markets to appease the CCP was worth it | | and now they're going to lose that too | | couldn't happen to a group of nicer people | mbesto wrote: | > they've lost 50% of their users in 4 years | | Blizzard maybe, but Blizzard is owned by ATVI and are still | growing top line revenue QoQ: | | https://www.reuters.com/companies/ATVI.OQ/financials/income | -... | | So, yes the company is technically still in "piles of cash" | ($2.8B net cash from operations in 2020 for example). | scruple wrote: | Doesn't Tencent flat out own Riot? I'd be much more interested | in understanding what they (Tencent) think of this. | firebird84 wrote: | No, they own a significant minority stake. | dxhdr wrote: | They acquired the entire company in 2015. You are probably | thinking of Epic Games. | laumars wrote: | > _Gaming companies will be barred from providing services to | minors in any form outside the stipulated hours and must ensure | they have put real-name verification systems in place, said the | regulator, which oversees the country 's video games market._ | | This will almost certainly be extended beyond China because of | the obvious data mining revenue and will almost certainly be a | net loss for consumers globally. | choeger wrote: | We live in interesting times, indeed. All the devices we own now | become bricks in the walls government wants to build around us. | Make no mistake, China is just the first state to implement such | a measure and video gaming is just the first use case. | | It's really obvious by now that more and more policies like this | will be embedded into software. There are so many applications: | Cars (how much, where, and how do you drive), TVs (what do you | watch and when), personal assistants (what do you talk about with | your children)... | javajosh wrote: | I think this rule only applies to "online gaming services", | which is significantly less dystopian. | | But I agree with your larger point, and would argue that | insofar as we no longer understand our tools' functioning then | they can (and will) be used to control us. | mproud wrote: | I'd read kids can sign in with other IDs to get around this. | lnyng wrote: | Original notice from the government: | https://web.archive.org/web/20210830120201/http://www.nppa.g... | | Google translation of the first entry: | | > Strictly limit the time for providing online game services to | minors. Since the implementation of this notice, all online game | companies can only provide minors with one-hour online game | services from 20 to 21:00 on Friday, Saturday, Sunday and legal | holidays. At other times, it is not allowed to provide online | game services to minors in any form. | lostmsu wrote: | This will not work well for people with multiple kids. | | Also, imagine influx of games for services to handle. | kaibee wrote: | > This will not work well for people with multiple kids. | | Ah, fortunately they planned for that way ahead of time. | teitoklien wrote: | Damn | TooKool4This wrote: | I wonder if this will encourage a renaissance in China of LAN | play, more P2P protocols for online gaming, and informal game | servers run by people you know (rather than the game | publisher). | | Sounds like it could be kinda fun (nostalgia for me) | hjek wrote: | So it's not just 3 hours per week, _it 's three specific hours | a week_, but also only for online games services. It's | interesting that the law covers the _service_ , not the | _client_. | | Now, I wonder what qualifies as an _online game service_. If I | play correspondence chess over email, would the email host be | running an online game service? If someone modifies the Battle | of Wesnoth network code to run over IRC messages, would the IRC | host be running an online game service? (What about | decentralized network game protocols?) | | Lots of legal grey areas to explore, like with Phil Zimmerman | putting the PGP code in bookform. I'm sure you could find a way | to game online without relying on an online game service. | lnyng wrote: | I believe this all comes down to enforcement, which is grey | in the first place. It also matters if the game got | (maliciously) reported to enforcement agents. | sushid wrote: | This is a such a classic HN comment: | | 1. Law does x 2. HN commenter: what about x+y? what about | x-1? | | The answer to your decentralized chess is that no one would | care if it broke the rules or not unless millions of people | were hopelessly addicted to it and it warranted a second | look. | | Your average Zoomer is not interested in decentralized chess | or any other gaming service that requires only an | intermittent internet connection. I can see local network | mobile MOBAs becoming a thing but I'm sure workarounds like | that would be eventually squashed as well. | hjek wrote: | > This is a such a classic HN comment: | | Thanks! | | > The answer to your decentralized chess is that no one | would care if it broke the rules or not unless millions of | people were hopelessly addicted to it and it warranted a | second look. | | Ok, so you'd have a online gaming vacuum for _all <18 gamer | kids of China_. Don't you think someone would make a game | or two run over IRC (or SMTP some other protocol) if it | meant capturing that entire market? Then it _would_ be | millions; and then perhaps authorities _would_ care _, and | then perhaps herpaps an IRC server_ could* be "an online | gaming platform", which would be interesting and peculiar | legally, is what I'm saying. | | (What really distinguishes / categorizes something as a | game network protocol as distinct from written human | language, legally..?) | nearbuy wrote: | I'm pretty sure if this policy got kids to play chess or | Go over IRC, instead of games like League of Legends, the | government would call it a big success and pat themselves | on the back. | eunos wrote: | Yes the target should violations occur is game company. Not | the parents, or youths. | moulei wrote: | It seems that "online games" include all games can download | from the Internet, whether they have a multiplayer component | or not. Steam China also includes an "anti-addiction" system, | even though the vast majority of games on there are solo | game. https://m.jiemian.com/article/4445107_yidian.html | beaunative wrote: | The regulation, technically not a law, is meant for companies | in the video game industry. If you went length to circumvent | the online game definition, no one cares, but if a corporate | does that, it would sure trigger investigation. | | * Hell, you don't even need to circumvent the defintion if | you can get around it technically. | azernik wrote: | It's impossible to regulate clients - there are too many of | them, and they're under direct physical control of minors who | are opposed to the regs. | | In this as in many things, big central institutions are much | easier for a state to work with. | mlillie wrote: | Is the original article not a major journalistic misstep then? | Nowhere does it clarify that this only applies to online | gaming. | moulei wrote: | I found some government documents to support my view that all | games available on the Internet are "online games" in the | eyes of the Chinese government | | http://www.gov.cn/flfg/2010-06/22/content_1633935.htm | | translated form deepl: "The online game referred to in this | method refers to the software program and information data | composition, through the Internet, mobile communication | networks and other information networks to provide game | products and services. | | Online game online operation refers to the business behavior | of providing game products and services to the public through | information networks using user systems or fee-based systems. | | Online game virtual currency refers to the virtual exchange | tool issued by online game operation unit and purchased | directly or indirectly by online game users using legal | tender in a certain proportion, existing outside the game | program, stored in the server in the form of electromagnetic | records and expressed in specific digital units." | sudosysgen wrote: | Well no, that doesn't follow such an interpretation. | | You only provide a single player offline game once. And you | don't provide any service over information networks outside | of the download and updates. | lnyng wrote: | I wonder if the journey article author didn't think online | game differs much with general games. | sudosysgen wrote: | Yes, it's a very major mistake. | SnowProblem wrote: | Like many other commentors here, I grew up playing primarily | skill-based video games, like Legend of Zelda, RollerCoaster | Tycoon, Counter-Strike, StarCraft. It was wanting to make these | games that led me to become a software developer. But games were | different. Even a game like Pokemon, which has a few loot-box | mechanics, was only mildly addicting. The first game I remember | being extremely addicting was World of Warcraft. It became a | habit to simply click the icon as soon as the desktop loaded, and | although I do have many good memories, I also know friends that | played 8 hours a day for years whose lives look worse off to me. | Through loot-boxes, social scores, and now mobile, addiction has | been perfected. | | And yet, we are not robots. We make our own choices. Parents set | limits and create alternatives, and schools and community groups | do too. Games also simply get old after a while. Anyone who | really wants to stop a gaming addiction can stop it - it is only | a question of will. So I find what the CCP is doing abhorrently | wrong because their actions create the very dependence on | government, and the removal of will at any other level, that | perpetuates themselves as a solution. The Western way is messier | for sure, but if we want freedom, we have to be OK with mistakes. | shrimp_emoji wrote: | > Anyone who really wants to stop a gaming addiction can stop | it - it is only a question of will. | | | sed "s/gaming/drug/" | | > The Western way is messier for sure, but if we want freedom, | we have to be OK with mistakes. | | Syncs with the outcome of prohibition. | | Free will is a pretty religious and naive concept, IMO. A way | to phrase what you're saying is that a laissez-faire society | gives everyone more net utility than the up-front utility gains | of banning all sources of harm. Then it's up to everyone's | imagination to see how/personal relationship to harmful | things/moral arrogance to say yea or nay. | hjek wrote: | > But games were different. | | They were, and I wonder why. If you run some open source 16-bit | gaming console emulator, you also know that there won't be in- | game purchases, because it just wasn't a possibility. Perhaps | it was a technological sweet spot that limited capitalist | exploitation within video games? | | The games still had ethical issues then, like, it's actually | difficult to find non-violent games. Even Zelda is addictive in | its immersiveness and the game mechanics rely a lot on | assaulting baddies. | | > The first game I remember being extremely addicting was World | of Warcraft. It became a habit to simply click the icon as soon | as the desktop loaded, | | This is interesting to read, that you as a ex-gameaholic | disagree with this law. I wonder whether it could really be | _the forces that are moving game development_ (as in money, as | in capitalism) that are the real problem because they profit | from creating addiction, rather than computer games as such. | One can only wonder what computer games would look like in a | world not dominated by neoliberalism, and whether a healthier | game development model is possible? | | I am reminded of this longer comment that was removed from the | Godot source code recently: | | > _A capitalist oligarchy runs the world and forces us to | consume in order to keep the gears of this rotten society on | track. As such, the biggest market for video game consumption | today is the mobile one. It is a market of poor souls forced to | compulsively consume digital content in order to forget the | misery of their everyday life, commute, or just any other brief | free moment they have that they are not using to produce goods | or services for the ruling class._ | | From https://github.com/godotengine/godot- | docs/commit/b872229427d... | pitaj wrote: | A few possible causes: | | - Game prices have not kept up with inflation. | | - Games are more expensive than ever before. | | - More games now have online multiplayer, requiring constant | funding. | honkycat wrote: | I have family and friends who work in the game industry, | and I can tell you it is none of the above. | | Here is the answer: Crappy gatcha games and skinner boxes | branded with a popular IP marketed towards kids are: | | 1. Much easier to make | | 2. Makes A TON MORE MONEY. | | A gatcha game is basically a slot machine, which is | basically a website with a fancy front-end. This means you | can shovel out these games with low-skill labor, make your | money, and then re-skin the same website with another | property. | | A lot of the gaming companies that used to be owned by a | visionary leader are now owned by VC firms that don't give | a shit about games, they give a shit about the money | machine. | | So they produce the same crap over and over again, | employing behavioral psychologists to develop the most | addicting loop possible. | mehlmao wrote: | Games are more expensive to make and prices have not kept | up with inflation, but units sold are at least two orders | of magnitude than they were twenty years ago, and | individual free-to-play titles have playercounts that dwarf | the total userbase of all games at the turn of the | millennium. | | Multiplayer does not require constant funding, unless you | want to lock the game down so you can sell | microtransactions. I can fire up the original Quake or | UT99, pick a server, and play online; it doesn't cost id a | cent. On the other hand, I recently tried playing Splinter | Cell: Blacklist again, a game released in 2013, and their | centralized online services don't work. | | Developers have made an effort to keep players from hosting | their own servers, which has introducing many new problems. | For example, the lack of community moderation / 'toxicity', | homogenization of gameplay options within a title to | support a matchmaking pool, and stagnation due to lack of | new maps, modes, and mods that used to be created by the | community. | highfreq wrote: | I wonder how well their internet infrastructure and game servers | will handle the enormous spike in traffic 8pm - 9pm Fri, Sat, and | Sun. | 908B64B197 wrote: | It's interesting how they are only restricting online games. | | Games where young frustrated [0] [1] Chinese teenagers could talk | relatively freely with others from different regions of China. Or | god forbid, learn English and have contacts with westerners. | Better to keep them grinding on shaving a few tenth of a second | on basic algebra problems for the Gaokao. That will better | prepare them for the factories. | | [0] https://www.washingtonpost.com/graphics/2018/world/too- | many-... | | [1] https://www.newsweek.com/2015/06/05/gender-imbalance- | china-o... | DantesKite wrote: | What do you think about the government banning alcohol? | sadgrip wrote: | If you and I sat next to each other. You with an online game | in front of you and me with a few handles of vodka and we | both started playing and drinking without stopping I would | likely be dead before you reached Chinas mandated time limit. | I thought it was obvious that the risks between these two | things are very different. | pknerd wrote: | Seeing how people dying playing games like PUBG. I'd like my | government also implement this. Though I don't know how could it | be implemented. Must be at ISP level. | mrfusion wrote: | Sadly when I hear news like this my first reaction is wondering | when it's coming to the US :-( | KoftaBob wrote: | That's a pretty misguided reaction, considering there's no | legal mechanism for this to be enforced in the US. | | Do you think the US gov is going to propose requiring all | gamers to provide a real ID to prove age, and people will just | be ok with that? No way in hell. | mrfusion wrote: | We did lockdowns which were previously unimaginable in a free | society. | | I don't take anything for granted these days. | seattle_spring wrote: | Do you feel the same restrictions should be put in place for | social media, TV, and non-educational books as well? | mrfusion wrote: | I feel like you're agreeing with me? | seattle_spring wrote: | Not at all, just curious if you're consistent. Maybe we | should ban listening to "harmful" music? Hell, let's ban | playing instruments all together. Unless you're playing | Christian rock of course. | mrfusion wrote: | I'm against all restrictions. I guess my comment was | confusing? | | We could agree to disagree on whether we agree. Lol. | seattle_spring wrote: | Sorry, I've worked with so many puritans that I assumed | you were expressing their sentiment. Yes I agree with | never adding restrictions on media. | Shish2k wrote: | I'm very confused because to me it doesn't look like | either of you have expressed an opinion, so what are you | claiming to agree or disagree with? | | (eg "When is this coming to the US?" looks to me like a | neutral question, neither for nor against the policy) | kordlessagain wrote: | Like with Bitcoin regulation, good luck to the governments with | enforcement. | kreetx wrote: | Correct me if I'm wrong but unlike bitcoin many of these games | are played online in a centralized way, so China could even | forward these regulations to these online services so they | could enforce them themselves (if they want to continue being | legally available). | bigbillheck wrote: | Didn't China successfully shut down a bunch of miners recently? | brundolf wrote: | All game companies operating in China, software and hardware, | have to go through the CCP. They could definitely force | companies to add software timers that automatically shut games | down when a time limit is reached. | cracell wrote: | Sure but this is like DRM. You just create an arms war. | | Underage users would find ways to appear to be 18 or older. | Or use multiple accounts to continue playing. This is already | common in many grind games. You have support accounts that | feed the main account items. | | Or just straight up hacking the timer system. Or playing | games published outside if China. | | Where there's a will, there's a way. | brundolf wrote: | Remember we're talking about a totalitarian regime, where | using real IDs for digital accounts is already a thing. | Where importing unapproved foreign media is (presumably) | banned. Where you can't so much as get a VPN without | permission. | | I'm sure some people will find ways around it, but I don't | think that will be the norm. | Gunax wrote: | I dont see it working any differently than piracy. If | people can hack the bytecode to appear as though the game | has received a valid key, I dont see why they cannot do | the same for these restrictions. | brundolf wrote: | And the code or techniques for doing so will get scrubbed | from the internet. Individuals may independently figure | it out, but they'll be a drop in the bucket. | oromo wrote: | Online games in China already require players to sign up with | their identification cards. Hope that helps. | esjeon wrote: | It's actually quite easy. Roast _game companies_ to integrate | the national-wide timekeeping service into their games. AFAIK, | this is what Korea had been doing, but the policy recently got | called off. | justapassenger wrote: | Requiring state id to access any game is fairly easy to | implement in a country like China. If you don't provide one | that's over 18, you're by default forced into restrictions. | lhorie wrote: | For those comparing to western standards, note that this is just | an increase on existing regulation. According to wikipedia[0], | China has had regulation limiting underage video game play time | from as early as 2005, meaning that most children there have | never actually lived in times when underage unrestricted play was | allowed. So in terms of "voice", this is akin to parents deciding | what's good for children, except on a national scale. | | > China has sought to deal with addiction to video games by its | youth by enacting regulations to be implemented by video game | publishers aimed to limit consecutive play time particularly for | children. As early as 2005 China's Ministry of Culture has | enacted several public health efforts to address gaming and | internet related disorders. One of the first systems required by | the government was launched in 2005 to regulate adolescents' | Internet use, including limiting daily gaming time to 3 hours and | requiring users' identification in online video games. In 2007, | an "Online Game Anti-Addiction System" was implemented for | minors, restricting their use to 3 hours or less per day. The | ministry also proposed a "Comprehensive Prevention Program Plan | for Minors' Online Gaming Addiction" in 2013, to promulgate | research, particularly on diagnostic methods and interventions. | China's Ministry of Education in 2018 announced that new | regulations would be introduced to further limit the amount of | time spent by minors in online games. While these regulations | were not immediately binding, most large Chinese publishers took | steps to implement the required features. For example, Tencent | restricted the amount of time that children could spend playing | one of its online games, to one hour per day for children 12 and | under, and two hours per day for children aged 13-18. This is | facilitated by tracking players via their state-issued | identification numbers. This has put some pressure on Western | companies that publish via partners in China on how to apply | these new anti-addiction requirements into their games, as | outside of China, tracking younger players frequently raises | privacy concerns. Specialized versions of games, developed by the | Chinese partner, have been made to meet these requirements | without affecting the rest of the world; Riot Games let its | China-based studio implement the requirements into League of | Legends for specialized release in China. | | > A new law enacted in November 2019 limits children under 18 to | less than 90 minutes of playing video games on weekdays and three | hours on weekends, with no video game playing allowed between 10 | p.m. to 8 a.m. These are set by requiring game publishers to | enforce these limits based on user logins. Additionally, the law | limits how much any player can spend on microtransactions, | ranging from about $28 to $57 per month depending on the age of | the player.[126] In September 2020, the government implemented | its own name-based authentication system to be made available to | all companies to uphold these laws.[1] | | So China is quite serious about it, even going as far as tying | playtime to their national id system (which westerners are | probably going to balk at), and imposing limits to micro- | transactions for underage players (which, I think, is actually a | good thing). It's interesting that eyesight issues are also | brought up as a rationale (especially considering the school | cramming culture there). Kind of a mixed bag IMHO, but alas, | what'd you expect from mass-implemented regulations? | | [0][1] | https://en.wikipedia.org/wiki/Video_games_in_China#Governmen.... | cyber_kinetist wrote: | And as always, kids will find a way to circumvent restrictions | no matter how the state will try to enforce. South Korea is a | prime example of this - they had a law starting from 2011 where | kids can't play online games after midnight. After the | enactment of the law kids began to use other people's IDs | (parents, older friends, ...) either by persuation or resorting | to more "sneaky" methods, making the whole thing kinda | pointless. The law was eventually abolished a few days ago. | | https://en.wikipedia.org/wiki/Shutdown_law | m0zg wrote: | China, apparently, does not know any 18 year olds. I'm sure | they'll all voluntarily comply, no problem. /s | detaro wrote: | Rules for how online gaming companies can offer their service | is kind of the opposite of expecting users to comply | voluntarily with restrictions on online gaming? | m0zg wrote: | There are also self-hosted, and offline games. Shit, my 17 yo | plays until 4 in the morning somehow even though his internet | turns off at 10pm and his phone has no data plan. | detaro wrote: | So your point is that people won't follow regulation | targeting online games, by playing not-online games? | m0zg wrote: | My point is that if "playing games" for days on end is a | concern, this does next to nothing to fix that. In fact, | I'm not even sure there is a fix per se. As a parent, I | think this is a big problem. Literally an entire | generation of young men and women are wasting entire days | on their YouTube/TikTok/computer games addiction (often | all three) and neither learning nor doing anything | worthwhile with their lives. That bill will come due in | the form of poverty, crime, substance abuse, and death | 10-20 years from now, when these folks see that they | can't get paid for watching youtube all day. At least not | reliably. Kudos to the Chinese for seeing a little bit | ahead of everyone else, even if their "solution" is | nothing of the sort. | jovial_cavalier wrote: | The dismissive attitude commenters have in this thread towards | the personal freedom aspect here is concerning. | | Though, maybe when discussing China it seems like beating a dead | horse to some... | criloz2 wrote: | Most people don't really appreciate the thing that they have | until the day that they lost it. That why human history | cyclical | rexreed wrote: | As a side note, this is more evidence that we're about to see the | pendulum swing back towards decentralized IT systems. Social | media, megatech companies, censorship, and privacy issues are | taking some of the shine off highly centralized systems, and we | might see a renaissance of offline, sometimes-connected, | distributed, privacy-oriented systems. | oxymoran wrote: | This is the thing that is going to spur a backlash against the | CCP in China. Or at least it should. Minors are the perfect | protesters: are you going to jail, beat, or kill them? The | international backlash would be incredible. | postingawayonhn wrote: | Yes. Taking away entertainment from the youth so they have to | find something else to fill their time with. What could | possibly go wrong. | notsureaboutpg wrote: | Feels like you know very little about this issue. | | China has huge problems with addictive mobile games. All those | IAPs you hate in games and loot boxes, etc are rampant in games | popular in China. | | Moreover, many parents around the world are starting to limit | the screen time of their kids out of fear. It is a common | parenting tactic of famous tech CEOs. The CCP will be seen as | caring about kids and helping to parent them. | | Kids are not going to protest this and their parents are going | to happy with the result. Kids who really care will find a way | around the restriction. Tencent and related stocks will slip | for a few weeks then climb back up again | zetazzed wrote: | When I was a kid, I learned a tremendous amount from playing | complex games like SimCity, Civilization, and Ultima. I feel like | they opened my horizons to feel empowered to do interesting and | meaningful things in the world, and they basically substituted | for time I would've spent with GI Joe. | | Now, as an adult, when I do game, it substitutes for time I | would've spent exercising, working on coding/ML side projects, or | hanging out with the family. Hence, I'd like to flip this policy | - please cap me at 3 hours a week but allow my kids to play! | thekingofravens wrote: | I couldn't agree more. In high school and grade school, nothing | mattered really, so games were just fun. However, I noticed | there came a time recently when myself and all my friends had | to choose between video games and failing college (or not going | to college). Almost everyone I knew well enough to keep tabs on | post high school chose video games. A total of 9 people and | only 2 (myself included) were able to get gaming under control | enough to make it. The others had their ambition sucked away by | video games, and are starting to seriously regret their lives | now. | | So while I think their approach is far too extreme, I can | understand why they would be very concerned about video games. | dharmab wrote: | This policy is for online games. All of the games you listed | would not be subject to it. | stoned wrote: | Everyone's experience is different. My conclusion has been that | I didn't learn anything from gaming as a child. I wish my | parents had done a better job (they did try) steering me from | gaming into pursuits I belive (emphasis on _I_ ) promote | greater intellectual, emotional and social development than | gaming. | turbohz wrote: | This is because not all videogames are equal and, of course, | not all people are equal. | | Even among online games, there's a huge variety of | experiences available. | | I'm not against regulation, just not overbroad. | mrfusion wrote: | I wonder why China feels so afraid of games. | Kranar wrote: | They see the effects that gaming has on children in neighboring | countries, Japan and Korea, to the point that WHO added "Gaming | disorder" as a disease and considers the addictive properties | of video games, as well as monetization of that addiction to be | a growing concern. | | For various reasons, the issue is not nearly as prevalent in | the U.S. or Europe but it's a pretty big issue across Asia. | | Is this the right way to curb it? Absolutely not, the | government should look to find the root causes of the | addiction, mostly social in nature, and promote healthy | alternatives, but like most things the government is more | interest in easy and short term solutions. | saxonww wrote: | Most of the answers here are about games being addictive and a | time waste, but what about communication? I actually have no | idea about this - is in-game communication in e.g. fortnite | able to be monitored? | | If not, and if the CCP is as interested in controlling | discussion as people in the West think they are, online games | are a problem. Youth are supposed to be more impressionable and | easily influenced. So, the CCP may just be trying to limit | competition. | devit wrote: | They are addictive and conditioning and thus compete with the | social conditioning from the Chinese government. | bayesian_horse wrote: | With that logic you'd expect the Chinese government to force | the gaming companies to do the conditioning for them... | | Addiction to Online/PC Gaming is a real problem in China. | downrightmike wrote: | Same reason why they downgraded a lot of 2nd tier colleges to | 'vocational' colleges: to increase the number of people they | can put in a factory to work high pace, low pay slave jobs. | This looks to be a shot at the laying flat kids who don't want | to be taken advantage of, so they are removing the | entertainment being relied on for something to do. Kids don't | want to die for the party, they've seen nothing comes out of | it, so they just passively resist. | justicezyx wrote: | > Same reason why they downgraded a lot of 2nd tier colleges | to 'vocational' colleges: to increase the number of people | they can put in a factory to work high pace, low pay slave | jobs. | | 996 white colar jobs are not high pace low paying slave | jobs?... | | And how many such jobs are there anyway... | pototo666 wrote: | Parents hate games. The governament is ran by parents. That's | why. | smt88 wrote: | If you want to be _the_ global superpower and also keep your | strangehold on society, you don 't want children spending a lot | of time on games. | | You want them to learn social skills (for future reproductive | success), study math/science, etc. | | The US brain-drained the entire world for more 100 years, and | the CCP likely sees efforts like this as a way to catch up. | | I disagree -- I think you become as powerful as the US by being | the best place for smart people to move to, not by forcing your | populous into a predetermined mold -- but they're never going | to be the attractive bastion of freedom that the US was | perceived as. | throwaway5752 wrote: | Trying to look at from their point of view and in good faith, | excessive childhood gaming seem to be causing problems for some | people like stunting their personal and intellectual | development. China seems to be taking a stance that their | citizens are a human resource for their country, and excessive | gaming is hurting their asset. | TedDoesntTalk wrote: | > like stunting their personal and intellectual development | | This. And social development. What are the implications of | having all of your friends online and never met them in real | life? | shadofx wrote: | Lower likelihood of Covid, for one | mkoryak wrote: | What else? | | I can think of a dozen negatives | TedDoesntTalk wrote: | I wish I knew. I mean, no sex? | throwaway5752 wrote: | I really do wish we could have a better discussion about | this - not this thread, or even this submission, but in | general. | | It's interesting how gaming addiction is on the fast | track for a formal disorder diagnosis | (https://www.psychiatry.org/patients-families/internet- | gaming, | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5700715/). | When I look at Candy Crush - just to pick on one - and | other "gamified" (ie optimized for addiction) cases they | seem to have a lot more negatives, particularly for | groups with still-developing prefrontal cortexes. I | really worry about the developmental impact of modern | gaming and social media. I have increasingly seen kids | that are just not well attached to reality in ways that | are detrimental to them, going on several years now. | | It feels bad to pick on escapism when the world is such a | mess, but, just like the similarly increasing drug | problems (particularly in opiates) it is only making the | situation worse. | bpodgursky wrote: | It's part of the recent big pro-fertility drive (same as | banning 996 work-weeks). | | They want kids to engage with work and, well, each other, to | raise families, rather than having purely digital lives. | bserge wrote: | Most of them are addicting time wasting shit. Especially mobile | games, good God. | | Show me a mobile game that has a good story, little grind, | works offline and sells for ~$60 with no in-game purchases. | | Phones are as capable as a PS3/PS4 these days, too. | bhhaskin wrote: | Monument valley 1 & 2. | floatboth wrote: | GTA San Andreas is a mobile game now. Matches all criteria | except it's cheaper :D | clarle wrote: | I feel like this might unexpectedly have a good side for | consumers. | | The ban applies to the service, not the client. Could we have | another Renaissance of local gaming again? More games allowing | LAN-based play in response to minors not being able to regularly | access a centralized server. | beloch wrote: | >Previously, China had limited the length of time under-18s could | play video games to 1.5 hours on any day and three hours on | holidays under 2019 rules. | | How effective/strict has enforcement of the previously existing | time limits been? | | If time limits haven't been hard to circumvent or punishments for | doing so severe, most kids would have routinely flouted the | rules. Video games are quite the carrot. | | It would be interesting if, by feebly enforcing these time | limits, a totalitarian government would willingly commit the | blunder of passing a law that trains children to disobey the | state. | [deleted] | stephc_int13 wrote: | This is barely credible as the pitch for an episode of Black | Mirror. | FpUser wrote: | I think I am on board with this decision unless said the game is | actually educational. Otherwise we have some students spending | all the time shooting monsters and having bad health and lots of | other problems as a result. | Animats wrote: | The official announcement is more useful.[1] Google Translate | does a decent job on this. | | Some of these restrictions have been in place for a few years. | The number of allowed hours are being reduced, and the technical | standards for enforcement are being strengthened. A key part of | this is "real name verification". That's been around in theory | for years, but was not that effective. A tougher standard was | introduced in September 2020.[2] Tencent and NetEase, the big | game companies in China, already have it working. Some of it uses | the national identity card, and some of it uses face recognition. | Identity cards are only issued at age 16, so verifying kids is | hard. There's a slow but steady tightening up on ID in China | that's been underway for decades. | | There's been a purge of unapproved online games. The Apple app | store cooperated last year and deleted about 500 games. | Unauthorized game publishers are being shut down. | | [1] http://www.news.cn/2021-08/30/c_1127809919.htm | | [2] https://www.scmp.com/abacus/games/article/3095509/chinas- | rea... | javajosh wrote: | The restriction is specifically "online games". Not offline | games. Which is interesting because it implies that offline games | are somehow less addictive - but in my experience, offline games | can be very engaging, too. But perhaps it's in a more wholesome, | problem-solving way? | | It's kinda impressive that the CCP can make decisions that affect | 1B+ humans like this, overnight. I hope it's the right thing to | do, for the kids' sake. | azernik wrote: | "Online games" only for two reasons: | | 1. Online games are easier to restrict. Centralized servers, | corporations with addresses and bank accounts, &c | | 2. Online games are a political threat. The Chinese government | worries not just about "political" organizing, but about any | movement or activity that gets people in the habit of | collective action and mass communication. | fallmonkey wrote: | Yet you might be surprised to know that, in China, all those | "offline games" are categorized as online games because they | all can be distributed online, when it comes to import reviews. | No game is safe from this, really. | sudosysgen wrote: | No, that's incorrect. The service of hosting a game for | people to download is an online games service. The game | itself if it has no access to any network is not. | sudosysgen wrote: | There is a different incentive. For an offline single player or | LAN game, you want to make the game interesting to play enough | that the player will buy the game. | | For an online game or a microtx based semi single player game, | you want the player not to play, but to pay, over and over. | That means that engineering addiction that leads to nothing but | payment and compulsion is very profitable. | | Offline games can definitely be very addicting and engaging. | But ime those that are are because you're trying very hard to | do something difficult, or because you're exploring, or because | you're creating, all of which are ways in which video games can | plausibly be helpful. And you will eventually get bored or move | on to another game, which will give you time and pause to | reconsider what you're doing. | | Meanwhile you could be grinding an online video game doing | menial tasks and buying microtransactions without ever having | an end goal in mind and without being creative, for over a | decade, every day. | | So I think they're very different. | krsdcbl wrote: | i find it amazing how much tolerance is expressed when | authoritarian rule is passed "for the kids sake". | | I feel reminded of the current apple issue. | | Are people really that ready to accept dictate over their and | their kids behaviour in the name of moral and health? Isn't | "time spent online" miles away from what the government should | be allowed to regulate in your life? | javajosh wrote: | Impressive doesn't mean good. I don't have any control over | what the CCP does, which is why I hope the action they've | taken will not hurt people. | | If the CCP decided to ban smoking, it would be a violation of | people's rights. But it would also be a net benefit to almost | everyone, and to society (health care costs would go down). | That kind of authoritarianism is a LOT easier to stomach | than, say, putting the Uygars into concentration camps. At | least to me. (Singapore is an example of what I would call a | mostly-benevolent authoritarian regime, for example.) | dragonwriter wrote: | > If the CCP decided to ban smoking, it would be a | violation of people's rights. But it would also be a net | benefit to almost everyone, and to society | | I think you are conflating "banning" with "convincing | people to stop"; these are not the same. The PRC has banned | lots of things without actually stopping them, and lots of | countries have banned lots of addictive drugs without | stopping their use, and with a whole lot of social harms | resulting from the attempts to enforce the bans. | | > health care costs would go down | | Health care outcomes would no doubt improve if smoking was | reduced by a ban, but healthcare _costs_ would probably go | up. IIRC, most studies have shown that reducing smoking | increases lifetime healthcare costs (because, simplifying, | people spend more time dealing with treatable problems | instead of dead from incurable lung cancer.) | MeinBlutIstBlau wrote: | If you know anything about the Opium problem in China during | the Qing Dynasty, China doesn't take to kindly to that kind | of stuff. This time they're not executing people in the | streets though. | | Videogames are extraordinarily addictive. They should | absolutely be limited for kids. | SolarNet wrote: | > i find it amazing how much tolerance is expressed when | authoritarian rule is passed "for the kids sake". | | > Are people really that ready to accept dictate over their | and their kids behaviour in the name of moral and health? | | To be clear, most commentators here are probably from outside | China. There isn't anything anyone commentating here can do | about this. So all we can really commentate is on the | outcomes and what it might mean. | artificialLimbs wrote: | >> Isn't "time spent online" miles away from what the | government should be allowed to regulate in your life? | | For anyone who can think for themselves it is, but the CCP | has crippled its population's ability to think independently | with their constant, forced propaganda. This brainwashing is | a form of violence against its people and I hope they rise up | someday, but I don't know how that could happen. | aeternum wrote: | It's a great narrative, but then how do you explain all the | 'think of the children' laws passed in other countries | including the US? | Aperocky wrote: | Your comment reminds me of a joke. | | --- | | A high level official from China's propaganda department | visits the CNN, and asks to learn the state of the art in | propaganda. | | Bemused, CNN receptionist replies: we are living in a free | country, there are no propaganda here. | | CCP official: That's exactly what I'm trying to learn! | rflec028 wrote: | Tight. | rubyist5eva wrote: | It's easy to make decisions for that many people when you're an | oppressive dictatorship that just murders dissidents. | floatboth wrote: | Well, offline games can't be real-money lootbox casinos, at | least if we're talking truly offline. | ezekg wrote: | inb4 all 'offline' games in China start to sync 3 times a | week (for unrelated reasons) | bradford wrote: | both online/offline games can skew your internal | reward/reinforcement system, but online games have a kind of | social pressure that I just don't see with offline. | | Social circles are established around online gaming; my | teenager feels like he's letting his friends down if he doesn't | spend enough time with 'The Clan'. His 'membership' with the | group is at risk if he doesn't contribute his time. | | It's made life somewhat difficult as a parent, to say the | least. | Dracophoenix wrote: | >>Social circles are established around online gaming; my | teenager feels like he's letting his friends down if he | doesn't spend enough time with 'The Clan'. His 'membership' | with the group is at risk if he doesn't contribute his time. | | Social circles are established around a common interest. Most | people have to have some shared interest in order to be | friends. I don't know how your son would socialize if he | didn't have something in common with his social milieu. If | your son was born at an earlier time, he would have to | contend with the demonization of skateboarding, calling your | friends over the landline, D&D, rock& roll, dance halls, | chess, cafes, channel surfing, and any other thing "geeks", | "hooligans", "layabouts", and other so-called non-conformists | enjoyed when these hobbies were deemed the social malaise of | their day. I can't speak for your circumstances in | particular, but this argument of the "wrong" social circles | enjoying the "wrong" hobbies strikes me as the kind of pearl- | clutching I thought would have died with those farcical | accusations of Harry Potter promoting witchcraft and covens | back in the early 2000s. | bradford wrote: | There's an obvious pattern where every generation has had | their activities scrutinized (and often feared) by the | parent generation, and the scrutiny/fear is usually not | justifiable. | | That said, a pattern is a pattern until it isn't, and I | think it's fair to ask what criteria you'd use to evaluate | the cost/benefit of some activity on a cohort of | individuals that lack a fully developed frontal lobe. | | Some questions going through my mind as I've witnessed my | children during quarantine: | | 1. Does the activity negatively impact the individuals | ability to satisfy other obligations (academic, fiscal, | personal-care, etc)? | | 2. Does the activity require only a shared interest, or is | active participation required? if the latter, what's the | time demand of the participation? | | 3. If the individual ceases the activity, will they | maintain relationships with the individuals they | participated with? | | 4. Can proficiency in the activity translate to other | endeavors? | | 5. does the idea of taking a break from the activity cause | anxiety or stress? | | I let my kids play the games because I want them to have | some autonomy, but online games _in particular_ result in | greater negative answers for these questions than other | activities (including offline games). | | Curious about your observations... do you find there's no | difference between online vs. offline? | [deleted] | bayesian_horse wrote: | Good luck enforcing this... | 2snakes wrote: | Some very famous prodigies made a 'game' out of their field. | Terence Tao for example, said he used to make a game out of | mathematical solutions. And that he knows more about math after | graduate school than before or during. | | My personal experience in this was with a imaginative text-based | game called a MUD. There were times when I was spending 20-50+ | hours a week role-playing and player-killing with a group of | friends. I very nearly flunked out of a full-tuition scholarship | my freshman year, and left anyway because it wasn't fulfilling to | me - I wanted to be a sysadmin, not study liberal arts. In HS it | was fun using a PoE adapter to POTS for Internet access. | | The things I took away from excessive gaming were "saying the | right words to convince other people I have their best interests | at heart" (RP for player-run cabals) and "speed reading skimming" | "fast-twitch typing" and "writing conversationally." | | I probably could have saved myself a lot of trouble financially | and academically and emotionally without these 'second lives' but | I did see some positive outcomes. Real Life is usually a richer | experience socially/experientially... except when it comes to | playing make-believe... how much of the intersubjectivity | superstructure (sociologically) isn't make-believe...? Perhaps, | perhaps. | compactdisk wrote: | > The things I took away from excessive gaming were "saying the | right words to convince other people I have their best | interests at heart" (RP for player-run cabals) and "speed | reading skimming" "fast-twitch typing" and "writing | conversationally." | | This is extremely relatable. I grew up playing Runescape and I | legitimately think it helped me develop better rhetorical | skills than my peers and just better instincts in general when | it comes to social and economical things. | | Don't get me wrong though, those thousands of hours spent on | video games were still not worth it. And I also don't think | it's desirable to be too instinctive and "twitchy". | Karunamon wrote: | This probably eliminates China as a serious esports region going | forward. You can't even go anywhere near professional play | without a lot of time and effort, and 3 hours a week simply isn't | enough to even get into scouting range. | Seanambers wrote: | Looking back at all the hours that I spent in | Q1/Q2/Q3/BF2/BF3/BF4/CS/CSS/CSGO. | | Yeah, maybe I could've used that time better - But none of my | friends did anything reasonable with that time and I don't think | I am any more special than them. | | Still do the occasional session, still love the FPS! | | I find the reckless timewasting on social media, reddit, much | more harmful in comparison. | dirtyid wrote: | Kids will just sink time in old games / old emulators. I had a | phase playing gamse on TI83 growing up. The silver lining is | hopefully the market will focus more on short single player | offline experiences. | | Or publishers can cirvument entirely by moving games web on | foreign server, and it's another entertainment locked behind VPN | situation. | floatboth wrote: | Good! Old emulators and (truly) offline games in general can't | be lootbox casinos. | BEEdwards wrote: | I don't know much about youth culture in China, maybe all their | teens are well behaved and obedient... | | But my working experience is largely with "transition" students | in America and can tell you that rules like this are like | commanding the tide not to go out. At best you teach them that | your rules are arbitrary and give them a framework for subverting | them, they may just reject your authority outright and then | you've got nothing... | majani wrote: | Exactly. The problem with all these highly publicized, flimsy | regulations is that when you eventually fail to enforce them, | the extent of your authority comes into question. Better to | have few laws that are strictly enforced. | sergiotapia wrote: | Is crime going to skyrocket? These kids are going to have a lot | of time on their hands and nowhere to spend it. | solox3 wrote: | One could try reading a book, learning a new skill, or | socializing. | zepto wrote: | > or socializing | | Perhaps by joining a gang... | sergiotapia wrote: | That's not how it works for the majority of bored kids with | raging hormones. | pphysch wrote: | In functioning societies with functioning economies, it | certainly does work that way. | falcolas wrote: | I enjoy reading immensely, but even I hardly consider it to | be a replacement for online gaming with your friends. | | Or, if I'm being frank, a more inherently valuable form of | entertainment than gaming. | Akuehne wrote: | And just like that, China's competitive Dota scene will | disappear. | | I wonder how this will effect the Perfect World/Valve | partnership. | jjcm wrote: | This is the one I'm really curious about. With many esports the | competition has been West vs China. Esports are on the rise as | well, and now China has crippled their presence in the scene. | It'd be akin to restricting athletes to training for only 3 | hours before their 18 for the olympics. China's representation | in the competitive scene, especially among the new generation, | is heavily damaged with this. | pphysch wrote: | It will take a hit but certainly won't disappear. Success in | Dota 2 nowadays is not based in having fast reaction times and | dexterity but in strategic planning and team cohesion. If top | teams have a young player, it is usually in position 1 or 2, | and many older players are also currently succeeding at those | roles. | | Besides, this regulation does not appear ban things such as a | Dota club at school (online play would be forbidden, but local | lobbies would not). | beaunative wrote: | Here is the thing, those online games prey on inner mechanism of | the human nature for profit, and kids are specially vulnerable, | so to some extent, certain level of restriction would be | desirable. | | Also note the general background of Chinese bureaucracy, | especially at country level are almost all at Biden's age. | Imagine their rage when their children abandon them for games and | now it's their time to pay them back. | | That being said, it's still surprising since 3 hours/day seems | fair and ok, but 1 hour/day and 3 hours/weeks feels overreaching. | overgard wrote: | > Here is the thing, those online games prey on inner mechanism | of the human nature for profit | | You're painting with far too broad of a brush here. | NDizzle wrote: | Thinking back to my gaming binges with Ultima Online... imposing | something like this would have turned me into a radical. | | I'm mad just thinking about it. And to think people want | socialism / communism in the US. | bigbob2 wrote: | Really strange decision to make in the middle of a pandemic. You | would think they would be encouraging activities which enable | social distancing, not banning them. | fma wrote: | Chinese citizens: "What pandemic?" | | The Chinese government was able to control the pandemic because | they are authoritarian. Meanwhile Florida just received 14 | portable morgues. | | Before I get the "Fake News" crowd coming at me...I was on a | video conference call last week with my Chinese counterparts in | my company (my first meeting) and I was taken aback when | everyone in the conference room didn't have masks...then I | remember their spread is basically nill. | doomleika wrote: | COVID have been under control for a long time in CN, there's | lambda outbreak here and there, but most of them are eliminated | fast. Giant exhibition have been hold for more than a year now. | And CN is getting kids back to school | namelessoracle wrote: | I have mixed feelings about this. | | Younger me learned a lot of problem solving skills and most | importantly spent a lot of time learning how to read by playing | RPGs and games that required lots of reading. My reading skills | would not have been as advanced if i wasn't playing text heavy | games that had a lot of plot like Square Enix games and the CRPGs | of the time. | | Modern games though are clearly designed to get you as addicted | as possible and to play as long as possible to an extent that | made the old school 90s RPGs grinds look tame and mild. (the | grinds in those games basically existing to make sure you had to | play long enough to not be able to return it to the store or beat | it via rental) | | Modern UX of games is designed so that you dont have to really | read or understand the game mechanics even to be able to play and | get into that feedback loop. To the point where when a game comes | along like Dark Souls that asks you to learn the game systems to | beat it, gamers go gah gah over "how hard" it is. | [deleted] | clifdweller wrote: | yeah this is mostly for the genshin impact/gacha games that are | super popular and are made purely to suck money or time for | grinding. I doubt they will put to much effort into policing | drm free games running locally. | merrywhether wrote: | In a parallel world they just attack this problem directly | and outlaw lootbox/gacha gambling entirely for all ages. It's | obvious that such design is meant to prey on intrinsic | feedback loops in the human brain, so why not just go | straight to the source. People will still find ways to | gamble, but at least elsewhere it's generally explicitly | labeled as such. | jimbob45 wrote: | >Modern games though are clearly designed to get you as | addicted as possible and to play as long as possible to an | extent that made the old school 90s RPGs grinds look tame and | mild | | I try to tell my extended family this but I can tell that they | choose not to listen. Games are no longer what they were | growing up and you have to make sure your kid isn't playing a | glorified slot machine. I plan to build a machine and only | install certain games on there for the kids to avoid this very | trap. | | Parents today just don't understand how pernicious these | companies have become. They used to include a hot girl in each | game to keep you interested and prevent you from feeling bored. | Sure it was lazy but that's all it was, lazy. Now, you have | games like Genshin Impact that have weaponized sexuality to the | point where people are pumping hundreds of dollars to see more | sexuality in the game. Hearthstone's card packs function | identically to Skinner boxes. League of Legends teases you with | the prospect of going pro in gaming despite players have a | higher chance to make it to the NFL than make it going pro in | LoL. | overgard wrote: | I'm sure there are a lot of culture differences, but as a | westerner I have no mixed feelings on this -- I think it's just | insane. This is what parents are supposed to be in charge of | doing. | pojzon wrote: | Too many modern parents are not up to being a parent | unfortunately. | | It's a hard work to maintain work/life balance while at the | same time be a model for your children. | | It takes A LOT of discipline and we all know how much | discipline most ppl have.. | aidenn0 wrote: | I think a big part of why I can quickly scan information on a | page is from playing way too much Final Fantasy as a kid. To | grind you need to do lots of combat, so I slowly dialed the | "Response Rate" (i.e. speed at which text appears) until I | could read all of the post-combat messages at the maximum | setting. | whatch wrote: | > Modern UX of games is designed so that you dont have to | really read or understand the game mechanics even to be able to | play and get into that feedback loop. | | I wish this were true for me and GTA V. My friend and I really | tried to do _something_ in GTA V Online together this weekend | with little to no success. I felt really stupid by not being | able to play any mission together | refulgentis wrote: | Square Enix games and CRPGs induced advanced reading skills? | It's been a few years since I played one, but in my humble | opinion, we'd probably find it has a 5th or 6th grade reading | level. Replacement-level activities will likely have the same | impact on someone 10 years d or above. | eunos wrote: | It's limited to the online game because the check is on server | side rather than client (console/phone) side since it utilizes | national ID data you provide when registering. | techdragon wrote: | Do you have a source for that? From the article it sounds | like the expectation is that all games should be implementing | mechanisms to limit this. But that could just be poor | reporting by Reuters ( not unsurprising for a breaking | foreign government regulation change like this ) | sudosysgen wrote: | The ban is on providing video game _services_ to minors | outside some hours : | https://news.ycombinator.com/item?id=28357167 | ulfw wrote: | What about the Alibaba South China Morning Post then? | https://www.scmp.com/tech/policy/article/3146918/china- | limit... | techdragon wrote: | I see phrasing like | | > The notice also states that companies must strictly | implement the real-name registration and login system in | their games and not provide access to video games for | those who are unregistered. | | But nothing clarifying if they have drawn any distinction | between online games that require a persistent connection | to servers to function and "offline" games that are stand | alone single player experiences with no online | connectivity required. | mjn wrote: | The Xinhua article on it (which I think is fairly | authoritative) is clearer that it applies only to online | games: | http://www.news.cn/english/2021-08/30/c_1310157673.htm | | Specifically, | | > Online game providers can only offer one-hour services to | minors from 8 p.m. to 9 p.m. on Fridays, Saturdays and | Sundays, as well as on official holidays, according to the | document made public on Monday. | | > [...] | | > The official said that parents and minors can decide on | by themselves how long the children will play other games | that are conducive to minors' growth, except online games. | jvanderbot wrote: | My reading skills were nurtured by books. My history interest | was nurtured by video games. My tech interest was nurtured by | finagling with goddamn interrupt priorities and boot disks to | get games to run. | OOPMan wrote: | Modern games is a bit of a blanket statement. | | There are tons of modern games (arguably the majority when you | consider the size of the market) that are not skinner boxes. | | If all you're looking at is AAA games and mobile crap, then | sure. But there's more to games than that stuff. | bjt2n3904 wrote: | Goodness. If this was the US, I would be losing my mind over | such legislation. | | We must not convince the law makers that video games can be | beneficial. That puts the wrong emphasis on the conversation. | | The emphasis must be, you have no jurisdiction when it comes to | raising children. Your laws are invalid. Even if video games | are detrimental, you do not decide what is the best interest | for a child, the parents do. | beaunative wrote: | What about child protection service, school, free lunch at | school, healthcare, and more comparably age 21 restriction | for alcohol consumption? Those are all examples of | 'jurisdiction over raising children'. | bjt2n3904 wrote: | Physically abusing your child by chaining them to the | radiator is not a parenting decision. | | Providing lunch at something the child is required to be at | by law is not a parenting decision. | | Requiring annual physicals is not a parenting decision, nor | a health care decision. However, requiring a specific | treatment is both. | | Alcohol consumption is a grey area, and a cultural choice | the country has made. Why not make the driving age 14? 18? | It's a question of maturity. But this is a poor comparison. | While alcohol has an objective measure of physical harm | (ie: LD50, a measurable and detrimental effect on | developing minds), video games do not. | | Listing these as examples is not a justification for the | government deciding for a parent how much time their child | can spend on video games. | | And for disclosure, I think a time limit is a much needed | societal thing. But the government must not be the one to | make that decision. | beaunative wrote: | A parents' can ask their kid to limit video game time, | but can't have the video gaming industry to enforce it. A | national government can. | | That's the issue. | | And if a parent really feels their kids deserve more | video game time, they can always lend their own account | to their kids, which would disable the mechanism, that | simple. | blueblisters wrote: | The equivalent of regulating video game playing times for | children would be regulating when a child gets to have | their favourite dessert, when they get to go out to meet | their friends etc. These are all highly context-dependent | individual parenting decisions that the government should | have very little say in. Especially in the form of rules | like restricting play time to 8 PM on Weekends. | | The government can ask video game industry to provide | enforcement mechanisms in the form of parental controls, | which incidentally are quite widely adopted by most tech | companies without government intervention in the West. | beaunative wrote: | I doubt dessert is comparable to video games, I will | eventually get full with desserts, but potentially | unlimited time with video games. | | The timeframe when a parents have a say in children's | activity is already limited by compulsory k-12 schooling. | What's the difference? | blueblisters wrote: | You can get harmed by a lot of things in excess, | including desserts, well before you get physiologically | or mentally exhausted by having too much of it. | | The difference is there is a long tail of activities that | a family might be engaged in during non-school hours, | especially a weekend evening. This is something a | government can't possibly fathom or account for in an | overarching policy. | | If a person chooses to have a child, they should be | deemed to have enough agency to determine what's good for | them. | | If a State wants to be the nanny, why stop at video | games? Why not prescribe precise caloric intake, meal | times, study times, sleep times, extracurriculars, and | more? Just an illustration of how absurd this policy is. | pojzon wrote: | This policy is about predatory industry practices that | make use of natural brain functions to make kids addicted | to certain games while also spending absurd amounts of | money on it. | | But in my opinion they should have just disabled this | business model completely. It seems like they want to | limit the inflow of cash but not by a lot. | nsxwolf wrote: | That simple? Until they decide to make it a felony to | evade this system in that way. | beaunative wrote: | I mean that's just a prejudice false target, right now | it's just a departmental policy with effect only to | businesses. | Scarblac wrote: | I disagree. Children deserve a lot of protection, and anybody | can become a parent. A lot of people are far too bad at | parenting to leave the decisions to them completely. _Some_ | intervention is needed. | crysin wrote: | (USA centric view) You cannot legislate parents into being | good parents. You cannot pass laws that protect children | from bad parenting as best case result you may get the | state to intervene and put the child in a foster system | where there's a 50% chance that they end up in an even | worse place. | jrochkind1 wrote: | Laws against child labor might be an example most of us | would agree are called for, instead of just leaving it up | to the parents whether children should work in mines and | sweatshops or not. | | Although I have no doubt someone will show up and say | that should be left up to parents too. | nybble41 wrote: | Children have assisted their parents in their work as | they are able from an early age for millennia. It serves | to train them in useful skills they will need as adults | and also to improve the family's financial prospects, | which is beneficial to the entire family including the | child. Increasing wealth, in some areas, has allowed for | the luxury of allowing children to prepare for adulthood | in less immediately productive ways, such as schooling-- | but that does not imply that it is _wrong_ for children | to work. Most parents care deeply for their children 's | welfare; in general you can trust that if parents are | asking their children to work they are doing so for the | children's benefit. If you would prefer that they didn't | _need_ to work the solution is to offer them a better | option, not take away one of the few ways they have to | improve their situation. | Scarblac wrote: | So the only possible thing that can be legislated is a | foster system?! | | Even the US already does far more than that, like making | alcohol illegal for minors. | bjt2n3904 wrote: | Good grief. This debate is so devoid of reason, it's | difficult to have a discussion. | | Saying that video games is outside the jurisdiction of the | government is NOT saying there needs to be no guard rails. | | Further more, yes. There are a lot of bad parents. The | people who would be installed as the benevolent parental | decision makers for society would be the worst of all. | ceejayoz wrote: | Is the same true for alcohol and tobacco? | sulam wrote: | Speaking as a parent of two kids, I mostly agree, but also | think that some amount of law-making in the interest of | children is appropriate and fair. Drawing the line is the | interesting part. | bjt2n3904 wrote: | Precisely. But the statement, "the government has no | business making parenting decisions" needs no | qualification. It is an axiomatic statement, and it should | not be a controversial statement. | | Like you say, what is considered a parenting decision? | Reasonable people can have a discussion about this. | | But I'm shocked how many people seem to think A) the | government actually should make parenting decisions, and B) | that things like banning child abuse is an example of the | government making a parenting decision. | | Neither of these things are reasonable, and so the | discussion about what qualifies as a parenting decision | will also be unreasonable. | ericmay wrote: | > I have mixed feelings about this. | | I don't. If this were to be proposed in America I would view it | as extreme government over-reach. | adventured wrote: | > If this were to be proposed in America I would view it as | extreme government over-reach. | | It is an extreme government overreach, whether in the US or | China. It's an abuse of human rights. China is about one step | away from treading into classic Mao Communist cultural attack | mode. | | The interesting thing about pursuing so much control, is that | more control requires ever more control, it's a negative | spiral. More oppression requires ever greater oppression to | keep the system from rupturing. | | Anyone championing this as borderline acceptable, those | people have little terrifying monsters inside, little psycho | dictators, yearning to violently oppress and control people. | Societies are always filled with these little monsters | running around trying to violently control people, they | always have to be pushed back against. | | In China's case, Xi is pursuing a new cultural revolution, as | he sees fit to implement. One thing after another is being | taken out, targeted. | | They took out all traces of freedom of speech, years ago. | They isolated the people with the great firewall, to restrict | foreign influence, control domestic influences, and keep the | people contained. They installed aggressive censors at all | tech and media companies. They eliminated all independent | news and media. They've further cracked down on all religion, | religious expression, religious worship. They banished nearly | all foreign reporting from the country. They banished all | joke apps. They banished all gay culture. They're culturally | cleansing the Muslim Uyghur regions. They implemented the | social credit scoring system. They've entirely taken over | Hong Kong and are proceding with wiping out its formerly | independent culture. They've installed direct party control | over all major private corporations, tech or otherwise. | They've neutered all of their most prominent business | persons, one after another. They've purged, vanished numerous | prominent celebrities. They're in the process of banning all | negative discussions of anything economic/financial. They're | initiating an effort to prevent any consequential companies | from publicly listing stock overseas, looking to increase | economic control and reduce foreign influence. They're wiping | out private education (classic cultural revolution move on | education). They're about to flip to a digital currency, to | further increase the ease and application of economic | controls over individuals. This is the short list of what | they've done since Xi took power, and they're only just | getting warmed up. | | It's a science fiction nightmare, set to become real. This | gaming restriction is just one little drop in the ocean of | what they're doing broadly, it's all moving in concert. | fimdomeio wrote: | And if that wasn't bad enough, then they banned Winnie The | Pooh | md5madman wrote: | thanks for scaring the shit out of me | [deleted] | kevbin wrote: | | "The global scale of the China challenge is not just | about China's rise, it's not just about the genocide," says | Josh, "It's about what kind of world we want to live in." | | https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkcy5tZWdhcG | h... https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkcy5tZ | WdhcGh... | namelessoracle wrote: | Thinking about this a different way. We have seen the games | that come out that exist to get you to play as long as possible | look like. | | What will the games that exist to be so awesome that if you get | to play only an hour a day that want you to come back again | look like? Will they make sure that hour is highly enjoyable | and engaging instead of grindy? Is that a more sustainable | model for game devs? | | At least its a change from the current skinner boxes.... | | Maybe it will just be stronger skinner boxes. "Tune in next | week for the exciting conclusion!" or "Get X Bonus if you log | in tommorow!" is probably what will happen.... | andrey_utkin wrote: | For me the prime example of good, challenging, but non- | addictive game is GCompris, a collection of kids activities. | Open source as well. | iszomer wrote: | Sure but there wasn't a monetary incentive path like we have | today with the Internet and livestreaming. I still remember | picking up my first copy of DOOM and playing with friends on a | 28.8Kbps dialup modem. | | This comic sort of represents those childhood sentiments | experienced today: | | https://www.youtube.com/watch?v=MgDG_IEDc9A | fridif wrote: | You shouldn't have mixed feelings. This is an attack on human | free will. | | UK lets children drink. | riffraff wrote: | In UK you can't buy alcohol if you're below 18. You can drink | alcohol in a public place if you're 16 and there is an | accompanying adult buying it for you. | | It's not quite a "free for all", but anyway, I doubt it | relates to the issue at hand. | | [0] https://en.wikipedia.org/wiki/Legal_drinking_age#Europe | nybble41 wrote: | Those rules are for _public_ drinking. There doesn 't seem | to be any age restriction for _private_ alcohol consumption | in the UK, or for that matter most of Europe. | adventured wrote: | The US similarly allows private underage consumption of | alcohol - with more restrictions than in most parts of | Europe - with parental consent and oversight. This varies | from state to state in how it works and the limits, of | course. Most states draw a strong legal distinction | between underage drinking parties vs moderate underage | consumption outside of a party context. | lhorie wrote: | People talking about the benefits of games reminds me of people | talking about the benefits of, say, a glass of wine with every | meal: it's worth looking into but at the same time it's the | sort of thing that obviously doesn't scale linearly with the | amount/intensity of consumption. | | I similarly have mixed feelings as well, but for slightly | different reasons. I've read about studies that say that | musical training (which is often believed to translate to | improvements in other cognitive aspects of life) doesn't | actually correlate to said improvements, and I suspect that the | same might be true for games (e.g. solving game puzzles doesn't | necessarily mean you get better at school math or whatever) | | This line of reasoning is also supported by research on | correlation between games and violence (i.e. the consensus is | that no such causation relationship exists). | | All of these suggest (to me) that gaming is just its own | activity without much impact on life other than opportunity | cost itself. | | However, there _are_ some aspects of gaming that can affect | overall well-being, specifically aspects related to | repetitiveness (e.g. grinding). Repetitiveness is something | that does come up in a lot of disciplines (e.g. its soothing | effect in autist kids, or repetitiveness as tool in the context | of meditation, etc). | | The "addictive" aspect isn't necessarily a bad thing either, | IMHO. Games are, almost by definition, _supposed_ to be | engaging. But that addictiveness may come in a form of trade- | offs, for example, back in the day of grindy RPGs, delayed | gratification was basically the entire point of grinding. The | one aspect that I think is justly vilified is monetization | strategies that tie to addictive elements of gameplay | (especially the gacha variety) and this is something that I 'd | actually commend China for trying to address via regulation. | everdrive wrote: | Video games work best as a lesser of many evils, and come | with a few caveats: If you watch a lot of TV, it's hard to | argue that video games are a worse use of your time. Video | games do have some legitimate benefits, but it's probably | hard to say that they are more beneficial than other things | you could be doing with your time. (ie, reading difficult | literature or articles vs. reading RPG text.) | | However, people aren't robots, and can't spend 100% of their | time doing things which are strictly beneficial. Sometimes | you just have to relax and do what you like. Further, not all | worthwhile activities truly benefit you in some measurable | way. All those "play Mozart for your child to increase his | intelligence" CDs were completely fraudulent. And by | extension you could claim that listening to beautiful | classical music does not actually really benefit you. But of | course beautiful music is one of the best aspects of life. | The only difference I would say is that it seems impossible | to become addicted to classical music in the same way that | someone might become addicted to video games. | | In this sense, I agree with the parent that video game | addiction is the greatest concern here, and is a direction | video games have been moving in for a long time. It's | interesting that he mentions very easy gameplay mixed with | behavioral feedback loops. I can get QUITE wrapped up in Dark | Souls, but I am never just playing it on autopilot. It's too | hard, and requires too much of my focus. It's not to say that | it's necessarily all that difficult, but I can't just zone | out. If my mood is wrong, if I am impatient, if my focus is | poor, I will play badly. This is explicitly not the case with | addictive gameplay-loop games which approach television- | levels of sloth in the sense that you can play them | indefinitely with any amount of focus. | true_religion wrote: | Sure but I'm not really comfortable with this level of | government interference with peoples lives. | | No one ever stopped me from playing soccer for 5 hours a | day when I was younger, and in high school sports practice | was a 3 hour minimum. | | This restricts game play to 3 hours per week. That means | essentially you can't play video games for leisure ... | while at the same time you are forced to do a minimum of 40 | hours a week in education (normal school + cram school + | homework). | | If you can only play a video game for 25 minutes a day, you | might as well never play. | gallamine wrote: | We restrict our kids to 30 min /day of screens. Try | telling them it's not worth it. They are absolutely rabid | about it. | marcod wrote: | Assuming your children are not 17 ... | Marcus316 wrote: | Interesting. Is it a huge deal if they miss their 30 | minutes a day? | | I probably allow my kids too much time with screens, but | the flip side is that, if they don't have screen access | for a few days, they don't really care. They'll read some | books or play outside, no big deal. I get wary of setting | hard limits on their screen time, because (knowing their | personalities) they would then never accept if they | didn't get that time for whatever reason, and constantly | be trying to make sure they get their screen time, rather | than the current state of affairs where missing their | screens for a day or two doesn't phase them one bit. | spoonjim wrote: | The concept of "Screen Time" is so insane. You can do | everything on a "screen" from writing the next great | American novel to watching porn. So, is X hours of screen | time too much? Depends on what you're doing with it. | FooHentai wrote: | I'm reluctant to invoke the 'kids nowadays' trope. | However - While there's a lot someone can do with a | computer, the days of picking up marketable skills due to | having to fight through technology to get a game to work | are long gone. Portable touch-screen devices are tuned | for content consumption and not content creation. Large | industries exists today with refined abilities to grab | and hold the attention of young minds. | | All of that taken together means the odds of 'screen | time' being a productive endeavour are IMO much smaller | than they once were. If the overwhelming odds are your | kid is going to be sucked into a skinner box for the | duration of their screen time it seems prudent to put | limits on that which might limit the damage being done. | | Of course none of this is a substitute for knowing your | kid as an individual and tailoring conditions to what's | best for them, versus any kind of blanket rule stuff. | spoonjim wrote: | Who gives a crap about marketable skills? My 5 year old | understands what derivatives are because he scrolls | through math content on YouTube. There's a lot to learn | out there and more accessible than ever. Obviously the | parent has to be involved as they do with everything. The | screen is not a babysitter. | onli wrote: | Strictly limiting screen time fuels addiction. I'm | utterly convinced about this and speak from experience. | They can't learn to properly manage the ups and downs | that way, all that remains are the ups, making it the | best thing ever. That's why they are rabid about this. | | It's also not something only I think, but I don't have a | good resource at hand. Questions like this are always | disputed anyway. When books came out they complained | about the youth wasting their time reading books! (so | much to the "reading a book is so much better" comment | above.) | | Half an hour is also completely unreasonable for playing | most games. It rules out playing the good games, leading | them to play the pay2win gambling bullshit. If the kids | are very small, ignore what I write, but if they aren't | think twice about this. | pizza234 wrote: | There's screens and screens, they can't be really lumped | them into a single content. | | I place TV at the absolute worst of the spectrum, so I | don't have one. But there are a lots of interesting stuff | to do with a screen; most importantly, they can be done | together. | [deleted] | everdrive wrote: | I'm in no way supportive of China's actions here, and was | just commenting on video gaming and addiction in general. | cercatrova wrote: | > a glass of wine with every meal: it's worth looking into | but at the same time it's the sort of thing that obviously | doesn't scale linearly with the amount/intensity of | consumption. | | Fun fact, there has been recent research to show that the | "glass of wine during a meal is healthy" is entirely a myth; | _no amount_ of alcohol is beneficial to overall health [0]. | | [0] https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4803651/ | wing-_-nuts wrote: | >_no amount_ of alcohol is beneficial to overall health | [0]. | | I don't buy it. At worst, the negative health effects of | alcohol are on an exponential J curve. Negative health | outcomes like the risk of cancer is _very_ small up until a | rather high amount of consumption (4 drinks per day?) and | only then outweighs the cardiovascular benefits. | | Regardless, like meat consumption, I have no desire to give | up drinking in moderation. I think that with this, like | with everything, one has to weigh their enjoyment vs the | potential for harm. | cercatrova wrote: | You may not buy it but that's what the data shows. Now, | you buying it versus you wanting to not believe it is | another story. I too drink in moderation but that doesn't | mean I'll act like it doesn't have negative consequences, | however slight they may be. The study is not | prescriptive, it's not saying people should give up | alcohol, it's merely descriptive, in that it's telling | the reader what's happening as a result of any level of | consumption. | yitianjian wrote: | (forgive me since I did not read your reference) but I | recall there were some studies showing that the "health | benefits" touted by the "glass of wine a day" studies were | strongly correlated with: | | - being middle to upper class (can afford a glass of wine | daily) | | - having good self control (drinking one glass of wine a | day instead of many) | | which are both good health outcomes | cercatrova wrote: | Even controlling for those factors, there is no health | benefit to alcohol, ie a middle to upper class person | with self control does not fare better drinking alcohol | versus not drinking alcohol. | andrepew wrote: | I agree that playing a game might not improve a class of | skills in general like coordination or problem solving, but I | don't think it requires much study to determine improvement | of skills directly used. | | For example, to improve your reading skills you need to | practice reading. If a game is providing reading material and | motivation to read, it will improve reading skills. | | Games can also drive motivation in other areas. In the early | 90's when I started computer gaming, you actually needed to | know how to use a computer and understand them to some | extent. Half the time I spent gaming was spent figuring out | how to get the computer to do what I wanted which lead to a | life long interest in technology. Sadly, like the parent | poster mentioned, that is probably no longer a thing. | aeternum wrote: | For some games sure, but those games now make up a subset. | | Look at the 'casual' games which are optimized via AI to | hold attention and trigger repeat use. It may not be much | of a stretch to consider these drugs for the human | visual/rewards system rather than videogames. And these | attention-grabbing tools are only getting better as we | collect more data and develop better algos. | lhorie wrote: | > If a game is providing reading material and motivation to | read, it will improve reading skills. | | Eh. No, that's not quite how that works. If you look at | north american elementary school level reading, you may | notice that books are often categorized by levels. Some of | this has to do with complexity of sentence construction, | some has to do with vocabulary, and some has to do with | subject matter. The gist of the educational philosophy | around reading is that one doesn't get better at reading by | plowing through reading material at high volumes, but | instead one needs to gradually level up by going through | materials of appropriate complexity. One specific problem | that teachers look for - especially in kids that advance | quickly - is "skimming without understanding", for example | (i.e. reading words/sentences phonetically, but without | understanding their meaning/context). | | Game text is usually not structured with any didactic value | in mind (other than maybe appropriate usage of furigana in | Japanese in consideration of target audiences). A lot of | game categories don't even require any reading beyond | recognizing words (which is somewhere between kinder and | 1st grade level reading skill) | | Also, even in games where text actually matters, you're | typically spending a large amount of time doing other | things (killing monster or whatever). In addition, the | notion of games-as-reading-material ignores a fairly common | phenomenon: a lot of people simply spam `A` to skip over | dialogues - and even get stuck on one-off gimmicks that | rely on reading the text carefully for instructions or | clues. | | To be clear though, practicing pre-acquired reading skills | can help in the sense that repetition legitimizes, but IMHO | that's a bit different than _improving_ beyond a current | level, and not necessarily all that different from what you | get from reading cereal box /shampoo labels or reading | comic books. | lizard wrote: | > Game text is usually not structured with any didactic | value in mind (other than maybe appropriate usage of | furigana in Japanese in consideration of target | audiences). A lot of game categories don't even require | any reading beyond recognizing words (which is somewhere | between kinder and 1st grade level reading skill) | | > Also, even in games where text actually matters, you're | typically spending a large amount of time doing other | things (killing monster or whatever). In addition, the | notion of games-as-reading-material ignores a fairly | common phenomenon: a lot of people simply spam `A` to | skip over dialogues - and even get stuck on one-off | gimmicks that rely on reading the text carefully for | instructions or clues. | | This is a consequence of modern gaming trends and by no | means an issue with video games themselves. | | There are a lot of game categories that provide or even | require extensive reading. We don't have to accept _all_ | games a beneficial; it's not like we use magazines and | tabloids to teach reading comprehension either. | | There are games where killing monsters isn't the primary | goal, or even if it is a significant aspect of game play | can be averted by finding alternative solutions, usually | through the in-game lore. | | Deus Ex was a great example where several bosses could be | entirely side stepped by reading emails throughout the | game (though to be fair, only a few of them actually | required _reading_ the email as opposed to simply | discovering it). Arcanum is another that if you pieced | together enough of the backstory and paid attention to | the dialog you could talk the final boss down. There are | even more out there, as you mention, that offer hints to | puzzles and gimmicks, some of which even present it as a | riddle ensuring you read and understand the text rather | than just found it. | | Sure, a lot of people will skip these things and save- | scum or post on message boards to get the answer, but | that's not much different than CliffNotes everyone used. | | If you want to use video games in school do the same | thing we do for books: Select the games the offer quality | reading and evaluate based on comprehension rather than | completion. You can even require students submit save | files to verify they took the reading path. | t-3 wrote: | Grammar/spelling/usage is almost all about memorizing and | copying others, so engaging in tasks that use those | skills will definitely get you further faster than a | step-by-step progression. I was reading and writing at a | level far beyond my peers in elementary school, not | because I was smarter, but because I actively read books | for fun. | appletrotter wrote: | So what I think is a really strong counterpoint to your | argument is the simple fact that watching movies in a | language is generally considered a great way to learn | said language. That's passive learning in a similar | manner to what you would get out of reading in a video | game. | | It fails to train you in actually synthesizing speech | though. So you need a structured approach as well, | similar to what you describe, to fill out the many other | facets of learning. | | But it's still insanely valuable to do so. | | reading things likely makes you better at reading things | lhorie wrote: | Well, I think doing things way above your level "works" | sometimes in the sense that there's a subset of things | that a learner happens to be most receptive to at any | given time, and immersing yourself at the deep end is a | bit like brute forcing through the entire subject matter | until something happens to stick. But this is inefficient | and not guaranteed to yield any results at all. | | I have some insight into language learning myself, having | had both positive and non-positive experiences. On the | one hand, yes, games and movies did help me pick up | english vocabulary, but this is because I also studied | english from an early age in school, the fact that | English borrows vocabulary heavily from romance languages | (with which I am fluent), and perhaps most importantly, | the fact that I've immersed myself in it quite deeply | during my teens, often preferring to read and write in | english. Ironically, though, learning through | entertainment media left me with some curiously weird | learning gaps. For example, I only learned in my 30s that | "down" (as in Final Fantasy's "Phoenix down") refers to a | type of plumage and not some weird in-universe usage of | up/down/left/right. | | Now contrast this experience with this: As a kid, I also | learned Japanese (though not to the same extent as | english, let alone the extent required to master it | coming from a romance language). At one point, my dad | brought over some Japanese RPG games from a business trip | to Japan, and while I did have basic schooling on | hiragana/katakana, the teen-level kanji from the games | was way over my head at the time, and I ended up learning | virtually no Japanese from those games (I had to quite | literally sit down to actively study kanjis to make any | sense of what the game text said). I also consumed quite | a bit of anime and not a whole lot stuck with me either, | due to a lack of what I can "active practice" (i.e. my | exposure to the language was mostly on a as-needed | consumption basis, with little to no active effort to | write or speak). | | In short, I do think games can _help_ nail down stuff you | 've learned elsewhere, but upleveling language skills | from games alone is very difficult. | mrtranscendence wrote: | > For example, I only learned in my 30s that "down" (as | in Final Fantasy's "Phoenix down") refers to a type of | plumage | | For what it's worth, that's not at all what I'd consider | a weird gap. As an educated 40-year-old native English | speaker, I think it's possible I've gone my entire life | without speaking aloud the word "down" in the sense of | plumage. I'd only expect a non-native speaker to know it | if they spent some time focusing on animal terminology. | imtringued wrote: | Video games gave me the motivation to learn English, about | machining, CAD, PCB design, economics and programming. | Anyone who is against leisure is falling into the | existential trap of capitalism. What is the meaning of | doing productive work inside a video game? Since productive | work is now leisure you actually run into the existential | problem all the time. The video game runs into deflation | all the time. People are highly productive, reducing the | need of other players to be productive. | | In fact, the very thing we beg for is an increase in the | money supply. We are hoping for inflation. Meanwhile in the | real world everyone is scared of that inflation thing. My | latest project is literally pumping NPC vendors with basic | resources to create money out of thin air to generate | inflation. The paradox of creating money is that it makes | people work and end up doing more "productive" work. | epr wrote: | > My latest project is literally pumping NPC vendors with | basic resources to create money out of thin air to | generate inflation. | | Giving NPC vendors basic items is an increase in supply, | but also a money supply sink as well assuming the items | are sold. If the basic items are overpriced by the npcs | then it would cause price deflation, and the opposite if | they are underpriced. | kiba wrote: | Lot of things improve reading skills, like reading novels. | | Arguably, writing video games and novels would seem to be | more useful way to improve skills. That's how I got started | in programming at all. | | However, video games just doesn't seem life changing at all | compared to all the things you could do. | andrepew wrote: | If your goal is to learn a skill, there are better ways | to go about it than gaming. The problem in learning that | gaming helps with isn't learning efficacy --- it is | motivation. | | As a child, I simply wasn't interested in novels and | enjoying playing games would be a prerequisite to having | the motivation to write one. | meristohm wrote: | I agree. Games feel like chose-your-own-adventure books, | which were novelties and not nearly as engaging as a | well-written book to read and visualize and anticipate. | | A great way to help a child read throughout their life is | to read to them every day, enjoy stories together and | apart, and not to push too hard in any direction (they | may enjoy different things, no problem). Asking open- | ended questions helps, too, with time to consider and | respond. | Jensson wrote: | When playing various games you have to manage a budget, | reason about logistics, get an intuition for basic | physics, understand numbers and basic math formulas etc. | There are so many skills you learn there that are seen as | very important. How can passively reading a story book | even compare to actively being forced to practice and | learn these things? | tester756 wrote: | english english english english english | | A lot of people learned english via games | [deleted] | miohtama wrote: | I learnt English thru video games. I would not be here | without them. But arguable, modern games with lootboxes and | metrics are way worse than 90s offline games. | steelframe wrote: | > I learnt English thru video games | | To be honest I don't find this argument particularly | convincing. | miohtama wrote: | Haha, gotcha | lordnacho wrote: | > Half the time I spent gaming was spent figuring out how | to get the computer to do what I wanted which lead to a | life long interest in technology. | | I remember the old days of "extended memory" which meant | you needed slightly different configuration files for each | game. That meant if you wanted to play a bunch of games, it | made sense to learn how to write a bat script to config | according to what you wanted to play. | | You also had a terminal which gave a "computery" vibe, like | you were doing something serious, because why else would | the interface be so austere? Command lines are like magic | incantations, and some people are just drawn to learning | how they work. | | Nowadays that entry route is gone, there's not much peeking | below the OS desktop anymore on something like a phone or | tablet. On desktop it seems like Steam just abstracts away | everything else that you'd care about, though I'm not a | heavy gamer anymore. | II2II wrote: | There is also the value of the skills being learned. | Learning about extended memory may have been of value to | some people in the day, but it had negligible value a | decade later. It may have launched a few careers, but it | did not have lasting value. Learning how to create batch | files had more value since those skills were transferable | to similar domains (e.g. Unix administration and software | development). | | That being said, people rarely discuss technical skills | as a benefit of gaming. Things like resource management | are more often brought up. Maybe there's some benefit to | games in that respect, but I suspect most people learn | about resource management within the context of games and | very little of that is transferable to the real world. | | This isn't to say I'm opposed to using games for | education. I have certainly taught concepts in | mathematics using Minecraft. Yet it does take a higher | level of awareness of what you are trying to learn (or | teach) than going through the mechanics of playing. | hnjst wrote: | Understanding low level architecture of that time (and | early memory management) and first steps of the boot | process is definitely something that has been useful to | me since then. DOS batch files scripting no so much... | eric-hu wrote: | I beg to differ about XMS. That particular technology may | have only been relevant for a decade, but the idea of | using a harder-to-access storage to supplement cheap-but- | limited storage is everywhere. L1 and L2 cache, data | warehouses, cloud storage, and so on. I value learning | about that abstraction early on. I'd agree it's not | singularly career changing, but I don't think knowing any | one technology in the software industry is. | hnjst wrote: | My childhood story too. We ended pretty knowledgable, | effective and borderline dangerous when the watered down | systems arrived later. | | I'd put in the same category the edition of saved games | to change your amount of money to FFFFFF or the epic | shenanigans required to setup a LAN party. | maerF0x0 wrote: | My first computer was a 486 33mhz w/ about 250MB HD . I | could only keep a couple games installed at a time, | meaning i was always installing and uninstalling. Then I | had to play with the autoexec.bat and cmd.com files . | Then I broke it. Then i had to fix it cause my mom was | still making payments on the computer (like it was a | refrigerator with a 10yr lifespan) ... This is how I got | into computing. Come to think if of it I owe her some | "interest" on how much she invested in my career. :) | jmfldn wrote: | Hah! You've just described my childhood, hacking | autoexec.bat and config.sys to get games to work. Each | game needed a different hack. Had no idea what I was | doing back then, it was more a case of discovering the | correct incantation until stuff worked without the | graphics juddering too badly. | ethbr0 wrote: | +1 for breaking autoexec.bat (on a 386). And getting | yelled at by my dad, who needed it for work. | | Thankfully, this led to a great decision when he upgraded | -- his old machine became mine. If I broke it, well, that | was my problem, and I should learn how to fix it. Cue ~10 | year old me learning about the Windows / DOS boot | process. | | In summary, we should encourage kids to play games, but | make them harder to install and more prone to break your | operating system, because it makes kids smarter. | marcod wrote: | I have definitely lamented how easy it is for my kids' | generation to play games, compared to the memory | optimization techniques I had to employ to even get them | running ;) | | > Ooh, if I LH the mouse driver and allocate a little | more EMS it should work, but don't forget to load | DOS=high,umb! | rightbyte wrote: | On the other hand NES etc was way simpler to get going on | than eg. todays mobile games or a Playstation. | prewett wrote: | That's an interesting idea. If I have kids maybe I should | tell them "you can play any game you can run on Linux. | Here's an Ubuntu CD, helpdesk is at google.com. If you | get really stuck tell me what you've tried so far and | I'll give you some suggestions on what to ask Google. Oh, | by the way, if you'd like to write your own games, I'll | be happy to help you." | bdamm wrote: | By the time you have kids that are old enough to play | games, if you do, then you'll probably know that this is | an impossible conversation. The process will instead be | to create a mystique out of your own habits, which the | child will find intriguing. | lrvick wrote: | For the last 15 years or so I have insisted most people I | mentor, even young teens, build a new primary computer | from parts and build Gentoo on it including the kernel. | | When it boots successfully and can connect to the | internet we then move on to helping them do any daily | task they once did on Windows or MacOS, including gaming, | art, schoolwork, etc on the new system. | | Most choose another distro eventually once they know how | to patch any software when needed, but some stick around | and go on to develop operating systems themselves. | | Many are doing very well in the industry today. | sudobash1 wrote: | That was me. I was given a Linux laptop, shown how to | connect to the Internet (from a terminal), and basically | told "good luck". 15 years later, I am happily working on | embedded Linux systems. | maerF0x0 wrote: | I would encourage you to also spend time teaching and | mentoring them even if they havent tried. Kids thrive on | this kind of attention, and feelings of support. | johncessna wrote: | I had printouts of autoexec.bat and config.sys for this | exact reason. | powerapple wrote: | 1/6 of my friends (we all own 286, 386 and play computer | games) got into programming and became a software | engineer. The policy is against online games. I am | actually looking to setup a computer without internet for | my 8 year old. I want him to learn about computers, but | internet is definitely not something I want him to | explore now. | mc32 wrote: | >"research on correlation between games and violence (i.e. | the consensus is that no such causation relationship | exists)." | | If there were no correlation, then is the perception of in- | game abuse such as sexual (and other) violence, or milder | sexism and "bro" culture exaggerated (including misogynism)? | Is the view that there need to be more inclusivity (of many | sorts) in games then unsupported? | | I see people wanting it both ways (from both political | spectrums). | | It either affects us, so we need to be conscientious about | what we put in there. | | Or it doesn't affect us and it does not matter what we do in- | game (violence, sexism, etc.) | daveidol wrote: | I don't think anyone in this thread has discussed one of the | other important aspects of gaming: the social aspect. | | Especially in an era of "quarantine at home" - online gaming | can be a very social activity and a way to make/grow | friendships and play with others. | | (Obviously I think getting outdoors and being active instead | of staring at a screen all day is probably even better, but | that is one benefit of games over just "grinding") | martinmakesgame wrote: | > ... correlation between games and violence (i.e. the | consensus is that no such causation relationship exists). | | I feel that the connection between violence and violence in | games is far more subtle than a direct connection. | | Video games are not real life but the thoughts and feelings | we have when we play games are real. When we experience | anger, sadness or joy in a game, all of these emotions are | real for us. | | When we have experiences pathways are laid down in the brain | through the process of myelination and these pathways get | reinforced over time by having the same experiences. | | When we hit, shoot or kill something in a video game and get | feedback, sound, visual or music, our brain starts to become | conditioned to those experiences. | | Our brains are plastic and flexible in that they can learn | that hitting, shooting and killing, being violent can feel | "good". It is possible that this can happen even being | completely unaware of it happening. | | If you make games, and there is violence in your game, I | would seriously take a moment and consider. Is this violence | in the game really necessary? There are many other options | for different types of gameplay. | ajuc wrote: | In developing countries games in 90s were a big avenue for | kids to learn English. Mostly we had pirated games (a game | costed 50-100 PLN, people earned 400-500 PLN a month, nobody | used original software) without translations and with ripped | cutscenes. So you had VERY big motivation to learn English to | understand what is even going on. | | I remember playing Betrayal At Krondor and Albion - story- | heavy RPGs - understanding maybe 10% of words in any | particular dialog or description :) | | Additionally games train trial-and-error approach to | technology which is why I think almost every software | developer older than 30 that I know started as a gamer. | | Nowadays it's a different world and I'm not sure games have | such effects anymore, because it's much less demanding | entertainment. They work out of the box, are translated into | your language, affordable so no need to mess with virtual | drives, keygens or copying cracks over game files. | tdsamardzhiev wrote: | Ditto. Games certainly helped develop my problem-solving | skills, but I reckon I'd have gotten 90% of the benefit in | 10% of the time, and the remaining 35 hours a week would have | been better spent elsewhere. | dukeofdoom wrote: | > This line of reasoning is also supported by research on | | > correlation between games and violence (i.e. the consensus | | > is that no such causation relationship exists). | | On the face of it, this can't be true in all cases. Even | Radio can be used to incite violence. A much less imersive | medium. | | https://en.wikipedia.org/wiki/Radio_T%C3%A9l%C3%A9vision_Lib. | .. | | "Rwandan radio station which broadcast from July 8, 1993 to | July 31, 1994. It played a significant role in inciting the | Rwandan genocide that took place from April to July 1994, a | and has been described by some scholars of having been a de | facto arm of the Hutu government." | | Games influence culture. The modern permissiveness to "punch | a Nazi" has been very well conditioned and permitted. Often | in games. "Nazi" can be easily redefined to include modern | political opponents, at anytime in the future. | blacksmith_tb wrote: | That seems like a false equivalency, clearly your radio | telling you to kill your neighbors is a much stronger | incitement than a game where you run around shooting at | imaginary people. | jstrH wrote: | Surely a lot of these "behaviors observed after X hours of Y" | studies are subjective to the researchers and broader social | opinions on what "normal" is. | | I don't disagree on the monetization part, but daily life is | an implicit game of risk avoidance. We are cognitively tuned | to play a cognitive simulation. | | My hesitancy is social belief we all must be on board with | playing "the real world" simulation as dictated by | traditional political beliefs, which heavily influence which | studies get funded. | | Maybe utilitarian day jobs aren't the only busy work we | should expect of each other. | | Frankly as a social scene, I'd rather people argue over DND | rules than how much profit they can make if more people went | hungry or died rather than get their insurance benefits they | paid for. | | Perhaps the behavioral economics math we use to advertise and | market tribal belief in our teams superior product or service | should be set aside to let folks navigate the sim as they | wish and real economic activity must adjust to satisfy that? | | Social norms have always followed technology. Maybe the | perspectives we apply are no longer correct in this | contemporary time. | namelessoracle wrote: | I would agree with "the problem solving skills" section of | your argument. But not the reading one. Getting good at | reading is almost purely exercise. You do it more, you get | better/faster at it, which has gains that show up in all | kinds of fields be it tech, medicine, whatever. | | Old school games had basically an entire novel embedded | inside of them worth of text. 10 year old me wanting to read | all of Final Fantasy 6 and Chrono Trigger got an easy novels | worth of reading in. Getting 10 years old to WANT to read is | HARD. Anything that encourages that is good. | | Modern games dont have that text, and even when they do they | have voice acting to get around it. Games like Chrono Trigger | and old school Final Fantasy are rare and dont get made as | much anymore unfortunately. Its all gambling boxes. | Filligree wrote: | > Modern games dont have that text, and even when they do | they have voice acting to get around it. Games like Chrono | Trigger and old school Final Fantasy are rare and dont get | made as much anymore unfortunately. Its all gambling boxes. | | What sort of games have you been playing? | | Modern games come in every possible variety, and as soon as | you look outside the likes of Fortnite you're _swamped_ in | story-heavy games, if that is what you want. The Atelier | games, for example. Certainly those have voice acting, but | not everywhere--and if that 's a problem, pick the Japanese | VAs. | mywittyname wrote: | I like text-heavy games and agree with the GP that they | are not nearly as common as they used to be. Voice acting | is almost universal and most games require subtitles to | be enabled to have much of any reading. | | Sure, are _some_ games like Disco Elysium, Pathfinder | Kingmaker or other D &D-style games, which are big walls | of text with minimal voice over, but let's be honest, | those games are targeting middle-aged people, not 10 year | olds. | | The games kids are playing today involve very little | reading. | megameter wrote: | If I go on itch.io right now and pick something at | random, the likelihood of it being both made by a | teenager and involving written storytelling is quite | high. Likewise a huge hit of the last decade was | Undertale and it had the kind of success where I recall | seeing kids draw the characters in chalk on the sidewalk. | The evidence indicates that writing never went away, it's | just not upheld by large productions(and even then, | Nintendo regularly eschews voice acting). | | To me, there's nothing sacred about text, it's just a | medium. | prox wrote: | One game that improves problem solving skills is Space | Engineers. | Filligree wrote: | Soooorta? | | Stationeers does much better. | prox wrote: | That's way too taxing on my brain! :) | A4ET8a8uTh0 wrote: | Obligatory Disco Elysium mention, but it still proves your | point, because it is considered so unusual by today's | standards. | zerocrates wrote: | Though Disco Elysium is now almost-totally voice acted as | well. | maerF0x0 wrote: | > a glass of wine with every meal | | There's an apt outcome of the analogy too. It's likely the | grapejuice is better for you before fermenting it, oh and the | grapes themselves are better for you than removing all the | fiber and the physical bulk that can help satiety. | | I feel the same way about games. They may have positive | effects over a null control (like sitting and staring at the | paint on the wall), but reading a physical book is probably | better for reading skills than an RPG. | keerthiko wrote: | This assumes the participant is equally motivated and | emotionally positive about both paths, and has similar flow | state through both paths. | | Flow state increases retention and positive benefit, and | flow state is often a function of motivation (fun), and | more importantly, level of challenge. The benefit games | have over nearly every other medium of experiencing a | concept, is that the level of challenge is highly | personalized. | | If you spend a lot of time in one area of an RPG trying to | comprehend the plot and thus solve the puzzle, it's still | fun because you are moving around and performing more | interactions and gathering small bits of context. Compare | that to if you are stuck trying to comprehend one page of a | difficult book as a 7-year-old. | | Playing games allows our brains to catch up to complex | concepts through (simulated) movement much the same way as | going on walks allows us to process a difficult problem or | complex system that is on our mind. | maerF0x0 wrote: | > This assumes the participant is equally motivated and | emotionally positive about both paths, and has similar | flow state through both paths. | | Also worth adding to this thread that motivation is a | feedback loop mechanism. If you're super stimulated by | these slot machine like games, you're not going to find | the long rewards of completing a book a week/month a very | "motivating" option. So it's also worth looking at the | motivational damage these things do to a person and how | it's eliminating the motivational possibility of doing | something of higher value. Cue the "dopamine detox" part | of the internet. | | > is that the level of challenge is highly personalized. | | I agree and this is a good observation, which maybe can | be had IRL, but i agree that it can be easier implemented | and more granular in the digital realm. | m4rtink wrote: | It's only quite recently that we can get fresh grapes off | season, that's why people used to drink wine with food - it | stays consumable for much longer thanks to the alcohol it | contains. | blackbear_ wrote: | > ... it's the sort of thing that obviously doesn't scale | linearly with the amount/intensity of consumption. | | Is there anything that actually scales linearly? I thought | the law of diminishing rewards applied to pretty much | anything you do. | mattgreenrocks wrote: | > I thought the law of diminishing rewards applied to | pretty much anything you do. | | IMO, the interesting part of many things in life comes | after a significant time/difficulty spike. Think of music, | art, programming, athletic performance, etc. | NationalPark wrote: | Sure, nobody is worried that if you eat healthy food every | day or sleep 8 hours every night, it may eventually turn | into life-impairing addiction. | TeMPOraL wrote: | I'd argue that benefits from games - at least from games in | the 90s - scale in a weird but, to a degree, superlinear | way. That is, if you do it only a little, you may as well | not do it at all. | | Come to think of it, quite a lot of things in life scale | like this. Software development being among the well-known | ones for this audience - e.g. if you'd be given only a 30 | minute window for writing code during a day (or even a | couple such windows spread out), you'd likely not even open | the editor, as there's no point in even engaging with the | task in such short window. | | I'd go as far as saying that, in order to realize the most | non-enjoyment value of a game, you not only need long | enough sessions to fully engage with a game - you need long | enough sessions to _get bored with the game_. But, that may | be impossible with modern gambling-for-chindren-but-legal | style of games. | | You can imagine this as an "S-curve" model of value, where | with games, the point most people consider "too much" for a | kid is barely on the ramp-up part of the curve. | wedn3sday wrote: | personal anecdote: I've played hundreds of hours of driving | games, my girlfriend has never touched a controller. When we | got our Tesla, the backup camera view was perfectly intuitive | to me and I was immediately comfortable driving the car | backwards using just the display, but she was not. As we go | into the future of computer driven everything, people | comfortable with controlling things via computer interface | will have a significant advantage over people who've only | used analog control. | MeinBlutIstBlau wrote: | Videogames are addicting as all hell and create NEETs. End of | story. Parents who are lazy and just want their kids to stop | bothering them just give them to their kids without realizing | it can destroy their early socialization skills. I love | videogames, but jesus I'd limit my kids use of it to either | playing socially or with family. If it's alone, it had better | be for short amounts of time. | | Videogames should be social events. Not solitary escapes that | cause people to become schizoids. | bigwavedave wrote: | > Parents who are lazy and just want their kids to stop | bothering them just give them to their kids without realizing | it can destroy their early socialization skills. | | These hypothetical children have spent all day socializing at | school- if that gets "destroyed" by a few hours of being left | to their own devices, better stop them from reading and | playing with Legos alone in their rooms too. Claiming video | games ruin social skills because playing them is an activity | performed alone is utter nonsense. | MeinBlutIstBlau wrote: | School is the most garbage area to foster socializing | children. Not only is it in a controlled environment, but | it has nothing to do with learning how to engage with | people on a personal level outside of work. | JohnWhigham wrote: | Kids need socializing with other kids beyond the 9-3 school | days. | lordnacho wrote: | I've mentioned this view a few times: computers are the modern | double-edged sword. | | On one hand you can learn pretty much anything academic just by | sitting in front of one. Quantum physics, history of Rome, food | chemistry, and so on. Use it right, and you can really have | access to a huge amount of knowledge that I never could as a | child. | | On the other hand, it is the biggest addiction danger in the | house. It's legal for you to invite corporations into your home | to try to persuade you to sit and grind away at some game, | forever. You can waste your whole life in the comfort of your | own Skinner box. All your opportunities to go and socialize | with real people, out in society, you can just skip. What to | exercise? Meh. Want a nice meal with family? Meh. Want to look | at nature? LOL no. | | Anecdote: | | A friend of mine was playing very heavily for some time, maybe | a couple of times a week. He goes into a cafe, sits down next | to another fellow, who'd been there far longer: "oh hey man, | I've been here for two days. My boss will get pissed off if I | don't show up to work tomorrow. But Everquest..." | | My buddy comes in two nights later, guy is in the same seat | playing EverQuest. "Shit man, I got fired. He called me and | told me. Anyway I gotta level up." At that point my friend got | quite scared of the power of this stuff. Me as well, nearly 20 | years later. | | To cap it off, the dude's job was to be the attendant at | another computer cafe. Yes. He could have just sat his ass at | work and gotten paid for it, but somehow he'd lost his job by | sitting at a different cafe and not finding the motivation to | stop. | MandieD wrote: | I remember an acquaintance calling it "EverCrack" 20 years | ago... | A4ET8a8uTh0 wrote: | Personal anecdote. For a couple of years, I was deeply | addicted to early version of Final Fantasy 11. Thing was | hard, punishing and effectively required dedicated player | base. I have some great memories, but there was a moment, | when I started calling in sick to camp a monster. | Fortunately, I eventually managed to stop on my own, but I | still get occasional pangs ( but thankfully today's FFXI is a | shell of itself for a variety of reasons ). | | I was lucky. I am certain there are people way more obsessive | than me. | [deleted] | pdimitar wrote: | > _To the point where when a game comes along like Dark Souls | that asks you to learn the game systems to beat it, gamers go | gah gah over "how hard" it is._ | | Please, PLEASE, _please_ let 's not derail this thread to "Dark | Souls players are the REAL skilled players and the rest of you | all are crybabies" or something? I get PTSD reading any DS | player's "opinion" these days. | | DS doesn't require skill. DS is brutal and semi-random on | purpose so you sink the maximum amount of time to beat it. Not | much skill is required there. You have to invest the time to | learn the moves and their patterns. After that happens beating | the boss in question just requires you to be in non-vegetative | state. | | -- | | On topic: I too am with mixed feelings over this news but if | this is going to stop the hyper-predatory mobile game companies | from almost literally turning young people into zombies then I | support the decision. | | I worry what happens when inevitably they start saying "but | CS:GO, Quake Champions and Deep Rock Galactic are addictive as | well and we will prohibit them too!" but... we can't have it | all at the same time, I suppose. :| | | Really can't find a good balanced solution out of this jam. Can | you? | auiya wrote: | > Modern games though are clearly designed to get you as | addicted as possible and to play as long as possible to an | extent that made the old school 90s RPGs grinds look tame and | mild. | | You do realize the term "quarter muncher" isn't a modern one | right? We had plenty of those types meth-level-addiction games | back in the early days of gaming too. | ecf wrote: | > Modern games though are clearly designed to get you as | addicted as possible and to play as long as possible... | | The de-facto example of this nowadays is World of a Warcraft. | | For those unaware, WoW charges you $15 per month play, as well | as $60 every two years for the latest expansion. | | This has resulted in a company that designs every last detail | to be completed at the pace they determine to be correct, with | a "story cliffhanger" at the end of each patch. | | An applicable quote from one of the largest WoW content | creators goes along the lines of "WoW used to be a game that | made you want to waste your time. Now it's a game that simply | waste your time." | meristohm wrote: | As much as I've moved on from solo games (Atari 2600 & | Commodore 64 & Nintendo scarified the seed, then it grew roots | into Lemmings on my 386, Heroes of Might and Magic 3, Command & | Conquer, Diablo 2, Morrowind, World of Warcraft [after 2005 it | was mostly a solo experience] and Hearthstone, for examples), I | can think of better activities in hindsight. Games were largely | an escape for me, as were books, but at least with many books | there's more exposure to what it means to be human. Brainstem | wrapped in the hydrostatic comfort of a videogame meant I could | avoid observing my emotions and deciding what to do. I'm still | learning to take responsibility for my own actions. | | I'm not alone in this relationship with games, nor am I | necessarily representative in my experiences. I'm sharing as a | caution to others for whom videogames are all-consuming. | | Healthier alternatives that scratch the itch for me are co-op | games that aren't great solo (I only play with close friends | now, as a way to keep in touch and work together), tabletop | RPGs like Mouse Guard, and physically exploring outside, as I'm | thoroughly an Explorer on Bartle's chart[0]. Also | reading/listening to stories, playing music (another form of | story that isn't so far removed from our physical existence as | videogames are), playing physical games/sports, | drawing/painting (but not in Skyrim, etc :), and gardening, | etc. I won't bar my child from videogames, because they can | backfire. Instead I'll try to model healthy use of the pass- | time as a brief mental gear-switch. | | [0] | https://en.wikipedia.org/wiki/Bartle_taxonomy_of_player_type... | jrochkind1 wrote: | > at least with many books there's more exposure to what it | means to be human. | | Games _could_ do this as well as books. (And certainly not | every book does it much). Occasionally games do. Mostly not. | ezconnect wrote: | When you were a kid you had a lot of extra time and video games | fill that voids. | pojzon wrote: | As that kid I now regret not spending that time on something | productive like reading interesting books or having a unique | hobby (carving/skating/guitar etc) | | Now I dont have time for anything and reflecting at that void | space - it was filled with garbage - like running pokemon | yellow 7 times in a row. | Aeolun wrote: | Hmm, my problem with Dark Souls like games is mostly that it | becomes easy when you understand the mechanics, but immediately | also starts to be annoying because now your biggest enemy is | timing issues and enemies just materializing behind you. | swman wrote: | I think it really depends. I have way too many personal | anecdotes of people I knew from back in the day (middle/high | school) who gamed like 8 hours a day. Most of those people were | _addicted_, and a handful went on to drop out of college and | aren't really doing that great today. They still play 8+ hours | a day.. | | I remember I'd ask them if they wanted to study, or if they | want to go hiking or do something IRL, but they'd always refuse | and prefer to play some MMO and get high level loot there. | Personally, the people I used to play some MMOs with were huge | into merchanting and controlling the in-game economies, and I | think there's a different complexity involved in running | spreadsheets and following trends vs following what an addon | tells you to press next. These guys were much older than me, | and they taught me a lot about basic economics. Most games are | designed to have people keep playing an endless grind, but | purely focusing on in-game money and controlling the economy | was not something the games would have designed by default. | | I think by default, most young people would benefit (esp mental | health wise) by having their video game usage cut down. As I | grow older, it is insane how cigarettes or gambling aren't the | only addictive things. Kids are exposed to it from a young age | by trading their time for something meaningless. And I'd argue | that people like you and me who feel they learned problem | solving or how economies work (through gaming as kids) are | quite rare. | yazaddaruvala wrote: | If you want to get your message across to these types of | people, you should first consider MMOs IRL. The friends, the | responsibility, the schedules, and the socio-political skills | are all very real. | | It's better to refer to hiking, etc as AFK. | | Credentials: I grew up on 40+ hours a week of video games. | I've played more than a year worth of screen time in World of | Warcraft, I've gotten a Bachelors of Computer Engineering, | and worked at Amazon for 8 years. | | Meanwhile, I'll tell you first hand, playing WoW from 16 to | 19 prepared me more for being successful and getting promoted | at Amazon than my 4 years of university. | bluishgreen wrote: | This is hacker news self selection talking. The filter: The | few who found computer science through gaming and made a | cushion of a life which let's us the time luxury to post on | an online forum in the middle of a Monday(at least it is | the middle of a Monday for me). Meanwhile countless lives | went into backbreaking labour work if that in the "below | the API" sort of uber and amazon delivery work. These lives | and their stories will rarely be represented here. I am | speaking for a friend who went into construction and got | injured and is on disability at the age of 35. He said he | could have made so much more of his life had he not played | 24/7 video games for several of his most precious formative | years during high-school and early college (of which he | dropped out). | TillE wrote: | "Gaming addiction" is 99% depression and similar disorders. | It's just not a thing on its own, it's a symptom. | m4eta wrote: | Undervalued comment that doesn't vibe with mainstreams | interpretation of "gaming addiction." I only became | "addicted" after both my parents almost died of medical | conditions. It's easier to write it off as "gaming | addiction" in the same way certain drugs are "gateway | drugs." | caddemon wrote: | The vast majority of depressed people do not demonstrate | symptoms of gaming addiction. Even if one were to accept | the argument that gaming addiction is always caused by | underlying depression, that doesn't mean it shouldn't be | considered separately from garden variety depression - | there is often a nasty positive feedback loop between | depressive symptoms and addictive symptoms. Besides, | psychiatry in general needs to be increasing the precision | of its definitions if we are going to get anywhere with new | treatments. | | Ironically, depression is often caused by other underlying | disorders (e.g. Autism), yet if the symptoms are met there | will be a comorbid diagnosis, rather than saying that | depression is just a symptom. It can be difficult to | disentangle cause and effect for a lot of comorbid | diagnoses, and also many existing treatments address | symptoms rather than causes. So the distinction you are | making hardly exists in the field at large (at this time). | | As for the deeper question, "could an otherwise healthy | person develop gaming addiction?", I'm inclined to answer | yes. It of course depends on how you define "otherwise | healthy", as I'm sure we could identify genetic risk | factors for gaming addiction, and I bet they will correlate | with risk factors for addiction, ADHD, etc. However I've | certainly seen people who were functioning well but perhaps | a bit bored at school/work or a bit anxious in social | situations take a complete nose dive when they got hooked | on the "right" game. | | I'm curious if you would say the same thing about gambling | addiction? | | Edit: just to add I am 100% against anything like what | China is doing. I think we need more resources to help | those who are spending more time gaming than they would | like, which involves recognizing it as a legitimate issue. | I also wouldn't mind some restrictions on the tactics game | companies can take to make their games addictive, although | the details of that would require careful consideration. | Dracophoenix wrote: | Was this Runescape per chance? | swman wrote: | Runescape and World of Warcraft :) | | I learned about contracts and hiring people when I was a 9 | year old running a lobster fishing company with contractors | haha. | jliptzin wrote: | If someone is putting off other important things in their | life to play video games then that's definitely a problem. | However, if people want to set aside 100% of their free time | to play video games, I don't think that's any worse than | other things people do with their time that we (as a society) | hold in high regard such as becoming a chess grandmaster, | practicing violin 12 hours / day, watching football games | nonstop, etc. None of these things are actually "productive," | the sole purpose is to spend time having fun. | meristohm wrote: | South Korea has built a collective sense of value around | Starcraft, but it feels too far removed from meatspace | where we will likely occupy for a long time yet. Music | seems more valuable, along with the ability to tell a good | story. Sometimes they overlap. I've been enjoying Fire Draw | Near, a podcast by Ian Lynch about the folk-music tradition | of Ireland. "Work, Rest, Play, Die" by The Subhumans has | melodic roots in an old tune, and he makes similar | connections with "One" by Metallica. | | A value-test I use is: "how useful/feasible is this | activity if I don't have a computer or similar technology | that is predicated on significant infrastructure?" | | Telling stories, playing physical games, making music (with | our bodies, at least; humming, whistling, drumming, | singing); these are elegant, as in = depth / complexity | (per James Portnoy of Extra Credits, RE games). | TeMPOraL wrote: | > _A value-test I use is: "how useful /feasible is this | activity if I don't have a computer or similar technology | that is predicated on significant infrastructure?"_ | | That would discount most hugely important activities | like, say, _medicine_. In general, I don 't think testing | against dependency on modern infrastructure is useful, | except when you're preparing for a post-apocalyptic | world. | pmontra wrote: | By the way, is playing chess online or against a local AI | regarded as a video game or is there an exemption for | traditional games? For sure Chinese professional weiqi (go) | players played a lot of games online when they were younger | than 18. | bennysomething wrote: | Struggling to come up with a logical counter argument but | learning a musical instrument is deeply satisfy as is | listening to someone live who is good. Also maybe just in | terms of being attractive to other people saying you are a | level 122 mage in world of ever crack does not quite have | the same allure as being able to captivate a room with your | piano playing. | | Edit when I was about 12 I started playing the guitar non | stop, I remember clearly thinking to myself this is way | better than playing the super nes. I didn't touch games for | another five years, I gave Goldeneye a go at a friend's | house and reignighted that addiction. | sudosysgen wrote: | There is a real difference between the two. The primary | goal of playing an instrument is to make something that | sounds good. The goals of video games are generally | manufactured. | | The exception are games like Minecraft. But if someone | builds a computer in Minecraft or finishes a beautiful | build that can actually be captivating to people that | don't play it. | jliptzin wrote: | I play piano too, and also find it deeply satisfying but | I also have friends who find playing video games deeply | satisfying and I don't think one is worse than the other. | As I am not a professional musician at the end of the day | I only do it for my own enjoyment and if viewed through | the lens of "productivity" it is a complete waste of | time, anyone could just find the songs I play on spotify, | played by someone far better than me. | Jensson wrote: | > Also maybe just in terms of being attractive to other | people saying you are a level 122 mage in world of ever | crack does not quite have the same allure as being able | to captivate a room with your piano playing. | | That is really the main gist of it, women don't care much | about video gaming and therefore society condemns it. | | Men on the other hand will probably be way more excited | about your skills and endeavours in a video game than | your ability to play piano, you can listen to the best | pianists in the world at any time but sharing stories and | thoughts about games is something you need friends for. | Evidence: There are tons of discussions about games and | gaming everywhere, in youtube channels, outside | classrooms etc, while basically nobody talks about how | piano practice went. Piano is good to show that you are | fit and attract a mate, it isn't good to make friends. | And therefore piano is seen as a noble hobby while gaming | is seen as a waste of time. | | Even listening to music is seen as better than gaming, so | the mastery or creative or productive aspects has nothing | to do with it. | sudosysgen wrote: | It's not really about women. The levels in video games | are manufactured goals. Making music sound good is an | innate goal. In the same way making a beautiful build in | Minecraft is also an innate goal and so is finding a | creative way to optimize your factory in Factorio, which | is why that's a lot more impressive to people outside the | game than becoming a level 121 mage. | Jensson wrote: | There is no difference really, becoming level 121 isn't a | difficulty goal and doesn't matter but getting into | masters league in Starcraft or similar will impress a ton | of people since it is really hard. Similarly nobody will | care about you spending a year learning Piano if can't | play anything decent afterwards. And most people who | practice instruments don't learn how to play well so | their efforts were in vain, and unlike the level 121 mage | they didn't even have fun doing it. | sudosysgen wrote: | Getting into master's league on StarCraft is only | impressive to people who play StarCraft. Being able to | play beautiful songs on the piano is impressive to | everyone. | | You're comparing achieving a goal to working towards it. | It will take roughly three to four years to reach | master's league on StarCraft for even talented people. | Meanwhile, almost everyone can play the piano or the | guitar well enough to impress laypeople after 2 years of | lesser daily effort. | Jensson wrote: | > Meanwhile, almost everyone can play the piano or the | guitar well enough to impress laypeople after 2 years of | lesser daily effort. | | I don't see this. Lots of kids were forced to learn an | instrument but I don't know many who plays an instrument | well enough that anyone would want to listen to them. | Sure people get a bit impressed that you can play | anything at all, but it isn't like they find it enjoyable | to listen to it. | | > Getting into master's league on StarCraft is only | impressive to people who play StarCraft | | This isn't true, most gamers who are loosely aware of | what StarCraft is would be very impressed. Like people | read articles about starcraft pros and talked about how | impressive/insane those were without ever playing the | game. Being really good at any game at all will impress a | lot of people and especially so for the more famous ones. | | But of course they would just be impressed and end it at | that. Similarly being able to play piano really well | would just impress people, very few actually wants to | listen to piano music as an activity. Piano might impress | a few more, but I doubt it would make you more friends | and conversations than being good at Starcraft, at least | among young men. And if we instead take some more popular | game today like Fortnite then 100% being good at Fortnite | will be way more important for your male social life than | being good at an instrument. | sudosysgen wrote: | Kids that are forced to do piano once a day do not expend | anywhere near the effort that someone trying to get to | master's league on StarCraft does. | | It's not true that few people want to listen to someone's | music as an activity. Just go to most parties where | someone can play the guitar or piano well and if there is | such an instrument you'll see people play them. Happens | very often in my friend groups. | Jensson wrote: | A guy playing guitar surrounded by women, yes that is | even a meme, but I've never seen that happen at a party | with mostly men nor have I seen a woman play an | instrument at a party. It seems to mainly be a way for | men to demonstrate value to women. There are of course | other situations, but this is what I've seen and this is | what most of the internet have seen since it is even a | meme as I said. Example of guitar guy meme: | | https://everythreeweekly.com/2013/12/that-guy-who-brings- | aco... | | Another example: | | https://old.reddit.com/r/starterpacks/comments/76k1c0/guy | _th... | | To me it doesn't look like people appreciate them, at | least not the men. | sudosysgen wrote: | No, not surrounded by women. Just guys, one or two with a | guitar, playing music while the rest sing along. | Sometimes next to a campfire with beers in hand. It's | genuinely very fun. | | I'm sure some people try to force it and it gets | annoying. Humans love being musical in groups though and | always have. | ohyes wrote: | As a man, I don't want to hear about your video-game | exploits either. I play, but I definitely don't want to | define my personality or hear/tell stories about it. | | I think the difference is that a video-game is (as you | said and viewed by me at least) as mostly consumptive | rather than creative or constructive. I'm playing a game | I know I'm dicking around and wasting time, the same as | if I'm watching a movie or (even) reading a book for fun. | | I'd say that some games are more constructive, like | Minecraft or other games where you're building something | or creating a story yourself... but I think what's being | targeted is largely RNG lootbox online grind games. | There's also an argument that top tier professional | gaming isn't really that much different than being good | at some other sport... and that's kind of an unfortunate | side-effect. | | The title is a bit misleading as there's no provision for | 'offline' games. | | Culturally for me... regulating media time seems like a | parent's responsibility, and maybe this does give parents | the tools to do that as the child could use their | parent's account with their permission fairly easily. | | I'd be against a similar thing where I live, but as I am | not a Chinese citizen nor do I plan on living there, I | can't say my opinion is worth much. | | However, I think people are making this out to be much | worse than it is as there's (for a long time) been a | provision that children under a certain age can't sign up | for online accounts (in the US) without a parent's | explicit permission (with the implication that that the | parent takes responsibility for monitoring the child's | activity). This makes that implication more explicit as | the child must use the parent's account most of the time. | | This is one way of solving the 'online games have | predatory practices against children / teens,' I don't | think this is how I'd solve it, but again, not really my | business. | true_religion wrote: | So I ski. I don't really define my life or personality | around skiing, but I would be a little miffed if I could | only ski for 3 hours a week in the winter because the | government thinks I'm not being productive enough. | | For children, it's common to participate in sports for | way more than 3 hours a week, and yet the government does | not feel inclined to involve itself there. | | Allowing leisure time to be dictated by the government is | not a good path to go down. | | No matter the health benefits, allowing people to go down | a suboptimal path that makes them happier is the essence | of a free society. | xtian wrote: | Actually the Chinese government is cracking down on | excessive homework and after-school tutoring programs | since they create an overly competitive academic | environment and prevent kids from participating in | activities like sports. So they are getting involved | there. https://asiatimes.com/2021/07/chinas-private- | tutor-ban-kills... | rabite wrote: | > Piano is good to show that you are fit and attract a | mate, it isn't good to make friends. And therefore piano | is seen as a noble hobby while gaming is seen as a waste | of time. | | I met two young women once who played Soul Calibur | obsessively. I visited their house once and they asked if | I wanted to play and I beat them both with my Voldo. They | could not win a single round. So they spent a couple | weeks really trying hard, reading Shoryuken forums, | watching top tier players, really doing their best to | really show me up. Then they invited me back again, and I | promptly handed their asses to them a second time. Then I | impregnated the hotter one. | | Women in the tail end of millennials and zoomers do play | video games in fair numbers. I'm an early millennial | (born in 85) and it was not a cool thing to be be good at | games when I was in high school, but it is now. Streamers | have done wonders on this. Exhibiting competence and | dominance in gaming can be a positive mating strategy, I | got some wonderful children as proof. | agentwiggles wrote: | The difference, for me, is consumption vs production. | | If you spend tons of time learning an instrument, you | will probably find yourself interesting in creating | music. Maybe it's not going to be playing in a band, or | recording albums. It might just be playing music around | the campfire. But that is an activity in which you are | producing something, bringing music into the world. I | feel the same about any of "the arts". You're inherently | going to be engaged in the act of creating something. | | With gaming, consumption is more the rule. You play a | level, a campaign, a story. If you create something, | bring something new into the world, it is most likely | going to be external to the game (like the posters who | mention that they built websites and utils for their | favorite games). | | There are obviously exceptions on both sides. Games like | Minecraft, Factorio, etc are obviously creative. Games | like Roblox or Mario Maker allow people to create content | and put it into the game. Game review videos, Twitch | streaming, etc, allow people to build content with games | at the center. These are creative/productive pursuits, | and I think they have some inherent value (even if it's | kind of a bummer that these creations are largely limited | to being enjoyed within the game). | | As an exception on the musical side, you could, for | example, learn guitar exclusively through Rocksmith, and | only ever use your guitar as a controller for a game. | | I don't think there's anything inherently wrong with | using your free time to do "consumptive" stuff. I enjoy | gaming here and there. I listen to music. I watch TV. But | for me personally, I find that I get a lot more | satisfaction out of "creative" activities. | | One last point - you get good at what you spend your time | doing. I tend to really enjoy games that ask a lot of | skill from their players - roguelikes, tight platformers, | Souls games, Doom on nightmare mode, etc. But when I | finish a game, I no longer have any use for the skills I | developed. Whereas skills I develop in the pursuit of | something creative/productive can be used in all kinds of | situations for the rest of my life. | | Edit: I started rambling and forgot the point. With all | of this said - I would never want the government to limit | how I spend my time. That's a job for parents when you're | young, and it's a job for your own sense of what makes | you happy when you're an adult. These kinds of lessons | aren't things that can be downloaded into you from | outside. Realizations about what makes a person fulfilled | tend, in my experience, to come from within. | jliptzin wrote: | And if you personally don't care about being attractive | to other people for a variety of reasons? | JCharante wrote: | As a kid I got into Eve Online (an MMO) and started to learn | to program front end by creating Eve related websites for in- | game currency (yes the TOS allows it). My code got forked and | I still see it being used. | | With the right game there is so much opportunity for growth | in transferrable skills. It would have been hard to motivate | myself to learn about databases, creating backend services, | using SSO for login, rate limits when you're trying to scrape | mass amounts of data, validating inputs to guard against bad | actors, reading api docs, etc all to help make more in-game | currency by exploiting inefficiencies in the world market to | make profits from trading or creating internal tools. I | learned about chain of command, opsec, and dealing with HR | within my "guild." | | Minecraft also helped to that regard with creating mods & | server plugins for friends. | | Sadly I think these opportunities are decreasing with the | shift to mobile gaming. How are you supposed to mod a mobile | game? How are you supposed to open the game's jar file and | overwrite some files when you can't modify the download from | the iOS store? How are you supposed to play with spreadsheets | on an ipad? | | I can see how my unhealthy 8-9hr/day addiction during my | teens could have turned out terrible if I was born in this | current generation. Thankfully it built a good foundation for | a career. | | I don't get kids these days with being able to play mindless | mobile games. The closest thing to a game I have on my phone | to a game is AnkiDroid (spaced repetition notecard software). | jimbilly22 wrote: | mixed feelings because it's under 18, and therefore you dont | feel that freedom of self is as important? Would you feel | differently if this was for adults? | namelessoracle wrote: | I think it's important to realize that children dont have the | cognitive ability to resist certain things. Gambling skinner | boxes are those things. | | I would be completely oky with my kid binging on the latest | Mario or Mario Kart. I would love to see them playing an RPG. | | I dont want them playing Fortnite and other skinner box style | games. They have teams designed to addict kids. | | This probably sounds silly but i would be ok with a kid being | "addicted" to something because its fun and enjoyable. But | being addicted because a team of scientists designed it be | maximally dopamine inducing doesnt seem ok to me. Maybe there | is no difference at the end of the day. | | But it feels like the kind of games that Nintendo puts out | and the kind of games that EA puts out are VERY different. | Thaxll wrote: | Kids don't play EA games, however Fortnite, CoD warzone, | Roblox ... | vmladenov wrote: | Apex Legends is EA | prpl wrote: | Our biggest problem with Fortnite is that it's where the | friends are so it's a way, probably the primary way, for | them to socialize - especially as some friends are on | different continents. | | I wish this wasn't the case, but fighting a network effect | is hard as a parent. | bserge wrote: | I haven't played a good game in nearly a decade. I used to play | them for the story, then it all became too grindy, trainers | became moneymakers (yeah I used cheats, sue me, I played for | fun), everything needs a fking Internet connection and | anticheat software that does god knows what. Kinda sad. | darknavi wrote: | There are still plenty of non-garbage games if you wade out | further than AAA. | | My friend group played Valheim a few months ago and it was | spectacular (for the weekend anyways). It's a great game to | lose your self in the environments and doesn't have any IAP | rubbish. | katbyte wrote: | Even some AAA games have amazing story, but few and far | between and a good number of the ones i'd point someone at | are exclusive to ps4/ps5 | aidenn0 wrote: | I haven't played recent games, but are they really more | grindy than e.g. EverQuest or the NES Square/Enix games? | Rapzid wrote: | Most high-budget, high-profile games coming out these days | are not grindy at out. I'm sure you can find grindy games | within certain genre niches, but there are good not-very- | grindy games in just about every genre right now AFAIK. | | Unless the genre is grindy, micro-payment games in which | case... Consider not playing them. | Jensson wrote: | If you want to unlock everything without spending real | money, then yes they are often by far more grindy. | Companies realized that putting huge grinds which you can | pay to skip is by far the best way to make money from games | so today this is in most games. This is the modern slot | machine equivalent. | tapoxi wrote: | There's plenty of exceptional story-based games out there. | Personally I loved The Last of Us Part II last year, which | has none of the issues you mentioned above. I'm currently | playing Disco Elysium, which I also highly recommend. | thatguy0900 wrote: | It's pretty easy to find free cheat engine tables for any | single player game for free. Paid cheats are really multi- | player things, where you really shouldn't be cheating anyway | SonicScrub wrote: | I highly recommend you dive into the indie and small-medium | sized publisher world. There are a lot of games out there | made by passionate individuals who are succeeding at creating | enjoyable experiences. There are great stories, beautiful | art, and interesting gameplay. You just have to dive a little | deeper to find it. | hkt wrote: | I can strongly recommend mining old 90s titles. Homeworld | remains the best RTS I've ever played by miles and that's | from 1997 or so. | bserge wrote: | Oh yeah, I have food memories of it. Nexus the Jupiter | Incident was also great. | gentleman11 wrote: | You have to differentiate real games from casino games. Many | popular games have a substantial casino element and are | basically skinners boxes and need to be controlled like casino | games. I saw job postings a little while ago for mobile games | that require experience making slot machines | | There are a lot of games that fall into grey areas, possibly | accidentally, and those are harder to deal with. Loot boxes and | mmos are so obviously gambling that I don't even know what to | say | dfxm12 wrote: | Not knowing much about the great firewall, but taking in | context from the article, it seems like they'd only really be | able to limit "modern" games, which are always connected. | | If you can somehow get your hands on an SNES and FF6 cart, or | (more likely) figure out how to get an emulator and ROM to your | computer, no one will be the wiser. So, if anything, this will | be a boon to older console games. | victor106 wrote: | The feelings you (I have the same feelings about his as you do) | have about this are at an individual level. | | State mandating how much time someone should spend doing a | particular activity is a totally different topic. | | Even though I agree with the overall intention of this rule/law | I vehemently oppose a state imposing such restrictions. | secondaryacct wrote: | On top of the fact no kid is every going to be legally liable | for the breach and therefore no overly unfair oppression is | applied on them, you say "someone", but kids have to be | taught how to become someone. | | Look it's clear it's not their fault the parents are so busy | and exhausted by the rat race they cant handle properly their | only child they made under family pressure. The gov regulates | the consequence of years of inaction while trying to fix the | root cause maybe. | | I live in China, I m happy kids waste their intelligence and | tuition fee on addictive lootboxes game, but mine, ill be way | more strict than the government. No way he gets exposed to | this kind of shit. Whatever it takes. | | My parents threw the computer out when they saw me at 12 | playing (addictive for the time but nowhere near what they | have now) online games, which forced me to read because | nothing else, well if that s what it takes, that s what it | takes. | [deleted] | everdrive wrote: | But do you really not know anyone who plays video games who | is as successful as you are? | welshwelsh wrote: | I have mixed feelings about whether or not restricting a | child's video game usage is a good idea. | | However, I think that the state imposing these restrictions | is vastly superior to having parents impose the same | restrictions. The amount of time a kid is allowed to play | games should not be related to what family they happen to be | part of or which parents they happen to have. | beaunative wrote: | Technically, the state doesn't place restrictions on the | kids, which is legally impossible, they place restrictions on | the digital entertainment business where they are required to | allow entry for kid for no longer than said duration. | jrochkind1 wrote: | > Technically, the state doesn't place restrictions on the | kids, which is legally impossible, | | What makes that legally impossible in China? ( _edit_ or do | you just mean hard to enforce? I thought you meant | something different by "legally impossible", I may have | misunderstood). | ummwhat wrote: | The hills are high and the emperor is far away. | beaunative wrote: | Kids can't be criminally punished/sued, not for things | like these. | | Kids can be sued for damages to others which ultimately | their parents/guardians would be required to pay which | doesn't exist in this case. | | This is similar to how age restriction for alcohol is | enforced in the US, interestingly, age restriction on | alcohol consumption wasn't enforced in China, though made | into law. | jrochkind1 wrote: | thanks! | danudey wrote: | My 6yo son really, really wanted to play Breath of the Wild. He | loves Zelda, my wife loves Zelda, my best friend's girlfriend | is over the moon with Zelda, etc. I always played Link in Mario | Kart, to the point where, when he was 2 or 3, he was in Best | Buy with my wife and saw a Breath of the Wild Switch case and | said "is daddy!" | | Of course, after a few requests a year and a bit ago, my wife | had to give him an ultimatum: "I'm not going to come over here | every time there's words. If you want to play this game, you | have to read it yourself." | | Apparently, it worked; he's about to go into Grade 2 but | already has incredibly strong reading skills, including about a | grade 2.5 reading level in French (we're English-speakers but | he's in French immersion). | | I didn't like how much Switch he was playing last year when the | pandemic started and schools closed, but he wouldn't have | learned to read nearly as fast if it weren't for Breath of the | Wild. He seems to be well ahead of his classmates, and he's | only getting stronger (and more independent as a result) as | time goes by. | | We're pretty particular about what games he plays, but the ones | he's interested in typically have a substantial amount of | reading involved (compared to, say, Doom when I was a | teenager). | | I'm excited that he'll be able to (if not willing to) play my | old favorites; Final Fantasy, Chrono Trigger, and Secret of | Mana, to name a few. I guess we'll see if he's interested. | cvdub wrote: | There's no denying that Dark Souls is hard. It's also fair. | It's 100% your fault every time you die, and you know what you | did wrong. | [deleted] | auiya wrote: | There's PLENTY of jank in Dark Souls, don't kid yourself. | fullstop wrote: | I wouldn't say 100% your fault. I'm going to blame the camera | for a few of my deaths! | tgv wrote: | Anyone want to argue why this would be bad, apart from | restricting freedom? | | BTW, nothing in the article about limits on TikTok or YouTube or | whathaveyougot. That's as much opium as gaming, IMO. | superkuh wrote: | I really hate when people compare normal environmental stimuli | that come in through our senses to highly addictive drugs that | directly modulate our brain's mechanisms of determining | salience and want. | | It's damaging to perpetuate this no matter how common of a new | wives tale it is. | TroisM wrote: | > It's damaging to perpetuate this no matter how common of a | new wives tale it is. | | Probably not | rehitman wrote: | Freedom is extremly important. The point here is not that Video | game is good or bad or how many hours of it is OKay. The point | is this is something that must be enforced at family level, or | at most at school level. Government forcing this for more than | a billion people is just wrong and most likely hurt them in the | long run. For example, Who said those days are okay, maybe | someone has to work on Weekend. Maybe some kid function better | if she plays an hour of game at lunch time. Everyone is | different. China has done similar things few decades ago in | other industries (e.g., enforcing farming policies). The result | was millions of people starve to death. | duxup wrote: | Probably for the exact reason you note. | | The idea here is they should be doing something better with | their time right? | | But as you note no limits on other time eating activities with | their own negative effects. | | I think it would be better to use a carrot here and hopefully | encourage / try to encourage better choices... or even if they | want to target games just outlaw the specifics of the problem, | loot boxes, and so on. | caskstrength wrote: | > Anyone want to argue why this would be bad, apart from | restricting freedom? | | Why would it be good? I played a lot of computer games as a kid | and loved it. Why should it be restricted to just 3 hours a | week? So children can grow up to be really good cogs in the | system, thinking what politicians want them to think, working a | "proper" job, having exactly as much children as party wants | them to have in that particular period, etc.? | moogly wrote: | Deathknell for esports. | pessimizer wrote: | Maybe the opposite. China isn't banning kids from _watching | people_ play video games. Substitute drug. | moogly wrote: | Uh, I'm talking about _competing_ , not just _spectating_. | | Like how, currently, a Chinese team (PSG.LGD) is the | favourite to win The International in Dota2 in a month's | time (prize pool: 40 million dollars). | kcb wrote: | Where will the esport players come from? | koboll wrote: | Lots of reasons this might be a shortsighted, footgun decision. | Kids might use drinking or other more actually-damaging vices | as substitute goods. Has the potential to generate mass | resentment and foment agitation for political freedom. Et | cetera. | 2OEH8eoCRo0 wrote: | Other than restricting freedom? I do not see a downside. In | fact- it makes me nervous. That's a lot more time to be | productive compared to their western counterparts. | | And I think gaming in moderation is very positive. | brodouevencode wrote: | > apart from restricting freedom? | | Do you need any more than that? From the western point of view | this is the apex reason. | | EDIT: To add - it is true in the west that minors don't enjoy | all the same freedoms as adults. However for most things those | decisions are made by the parents and not the state. | [deleted] | allannienhuis wrote: | Not saying this is a good thing (in fact I think it's a silly | rule), but: kids in the western world have their 'freedoms' | restricted all of the time. There are plenty of things that | kids can't participate in or see. Those are mandated by | various levels of the state, for the safety/benefit of the | child (ostensibly). | | And parents are constantly adjusting the things their kids | can or can't do, often requiring kids to ask permission to do | most things. Its a way of protecting them from their immature | decision making ability (with functional parents anyway). | | So I think the aversion is more based on the surprise that it | seems to go 'further' than we'd expect in the west, and | politics/culture turns that into something to criticize the | CPC (or whatever governing body responsible) for because | COMMUNISTS!!! | Xplune13 wrote: | The main problem here is shoehorning of government between | people's lives. Every parent has their own way of doing | things. Some parents may allow kids to play longer, some | may not but government should not be involved in this | matter. | | I don't think this is a case of "because..... communists". | This move is rightly criticized in my opinion. | pessimizer wrote: | > government should not be involved in this matter. | | But this is just a declaration, not an argument (there's | nothing wrong with that.) Should parents be able to let | their children smoke or do porn? | gmadsen wrote: | I'm fairly sure that US parents do have the ability to | give their children tobacco and porn. They just can't | purchase it themselves | ragnarok451 wrote: | Depends on the state but at least in TX parents would be | liable for a fine if caught giving their children tobacco | (https://comptroller.texas.gov/taxes/tobacco/regulatory.p | hp). Of course that's not enforceable but it is a limit | the state is attempting to create. Wrt porn the parent | comment was referring to "creating" porn, which is | certainly illegal for a parent to facilitate in the | entire US | hollerith wrote: | Individual freedom might still be the most important | organizing principle in the US, but in Western Europe? | brodouevencode wrote: | Not sure why you're getting downvoted, there's something to | this comment. Western Europe is where Judeo-Christian | values married up with Greek and Roman societal models and | produced (yes, there are obvious exceptions like religion) | democracy, free speech, and capitalism. I also understand | that this particular statement is a blanket statement open | to nuance and is partially incorrect, but it's mostly | correct. However in very recent times (hate speech | mandates) this seems to be changing. | pessimizer wrote: | Just because you have one reason doesn't mean you shouldn't | have others. There's nothing to discuss about whether it | restricts freedom or not; not even the people who instituted | the restriction would deny that it was a restriction. | brodouevencode wrote: | Would you mind giving some examples of that? Sure I | understand the classic "you can scream FIRE in a crowded | theater" case, but what else are you thinking? | boomboomsubban wrote: | Here are a few things commonly limited to Western minors by | the state or a reasonable proxy; alcohol, tobacco, movies, | video games, being outside(curfew laws), pornography, music, | fireworks, driving. | | And much like with this new Chinese law, many minors violate | all of those restrictions often with parental approval. | omarhaneef wrote: | We restrict a _lot_ of freedoms for the under-18 crowd | though. | | Purely in terms of freedom -- without arguing for any other | pros and cons -- is this worse than mandatory school | attendance, or not being able to vote, or take medical | decisions for themselves, or whatever else kids cannot do | these days. | brodouevencode wrote: | The big difference is that those decisions are pushed to | the parents and not the state. Minors are not fully | mentally equipped to make some of the decisions that adults | have the right/ability to make. | sudosysgen wrote: | Parents in many Western countries do not have the choice | of what their child spends most of their day doing, as | well as some medical procedures. | pessimizer wrote: | Parents don't get to decide whether their kids get to | vote (or whether they go to school, in most of the west, | without having to at least fill out some complicated | forms or having to go to court.) | brodouevencode wrote: | There are economic reasons for this (most minors aren't | mentally fully developed enough to make some life | changing decisions such as in voting/medical | decisions/etc.) | ngngngng wrote: | Do you have evidence that most adults are mentally | developed enough for this? | overgard wrote: | Because play is important for children, and video games provide | play? There's a WIDE variety of what you can find in video | games, not all of them are casino like skinner boxes, many of | them can provide good and even educational entertainment. | | I know for myself, the reason I work in tech is because of my | love for video games as a kid got me into computers. Being a | programmer is a huge blessing economically, and I never would | have done it if I hadn't spent all that time lost in video | games. | floatboth wrote: | Since this is aimed at online, it's probably aimed at casino | style ones. | overgard wrote: | I think that's a fairly misinformed statement, there's a | vast library of online multiplayer games that are not | casino like in the least bit. | floatboth wrote: | Yeah, like, Quake 3/Live, CS 1.6, MTA/SAMP... | | Unfortunately even the current Counter-Strike incarnation | has a fucking casino in it. Arguably more optional than | in other games but still there. | hn8788 wrote: | It should be up to the parents, not the government. And like | you said, it's banning one form of entertainment that is no | worse than the others. | imbnwa wrote: | > It should be up to the parents, not the government. | | I mean, isn't this what Korean and Japan's policies | effectively are as well? Doesn't seem to help much. | | Children were not raised in isolation with two parents for | most of history, an entire community was looking out for them | as well that was incapable of being overwhelmed with that | responsibility partially owing to higher child/birth | mortality rates. But now we've put the onus of rearing | functioning adults on precisely two people whose own | personality and parenting traits are widely variable to begin | with, if not influenced by the side effects of this two | parent only viewpoint themselves. | thomastjeffery wrote: | Unfortunately, especially in China, government is not the | equivalent of tribal community. | | Government is instead made up of a tiny number of | politicians who are even more poorly equipped to make such | personal decisions for millions of children. | obmelvin wrote: | An obvious difference between many modern games and video | platforms are the micro-transactions, which I think do clearly | put them in a different category. | npteljes wrote: | And offline games. I was perfectly addicted with 0 internet, | thank you very much. Although I do understand that the world | wasn't ever-connected back then. | bpodgursky wrote: | I would be shocked if that wasn't in the works, fwiw (YouTube | obvious is banned, but whatever the native equivalent is). | mullingitover wrote: | > Anyone want to argue why this would be bad, apart from | restricting freedom? | | Children don't have freedoms, they have whatever their parents | decide they can have. As a child in the US, your parents can | legally assault you and can send you to what is effectively | prison ('military schoool,' but same concept). You rarely hear | any complaints about this being a crisis. | | If parents in China want their kids playing more video games | they can just create an account for them and it's business as | usual. This is more of a signal from the top that excessive | screen time for children isn't a thing that society approves | of. | jimbilly22 wrote: | apart from freedom...just a little human right. no biggie. | gwright wrote: | I have no opinion on whether playing games for 3 or 5 or 8 | hours a week is good or bad for people under 18. | | I do feel like a government (never mind central government) | having the power to legislate at that level of micro-management | is very bad. There would seem to be absolutely no limiting | principle to what is appropriate or not appropriate to be | legislated if you accept this level of government oversight as | acceptable. | [deleted] | brundolf wrote: | The time I spent in virtual worlds as a child remains one of | the most cherished experiences of my life. They brought me | happiness at times when nothing else did. They stoked my | imagination and gave me a sense of wonder. They were one of the | few avenues I had for connecting with my peers. It wasn't some | waste of time that I regret when I look back as an adult. | tgv wrote: | Reading did that for me. | | > They were one of the few avenues I had for connecting with | my peers | | Three hours a week isn't much, but it doesn't have to be | gaming to connect with people of your age, isn't it? | | > It wasn't some waste of time that I regret when I look back | as an adult. | | I don't think it's what worries the Chinese government. Or | me. | | I'm quite sure that e.g. a 1 hr/day limit would be a good | thing. You can say "parents", but at one point children stop | listening. Then what do you do? | falcolas wrote: | Reading books is not all that different from gaming from | the point of view of value to a child's development. It's | escapism, it's a much more solo activity than many online | games today, and the primary skills it encourages - reading | and imagination - is available in most games to one degree | or another. | | To put another way, they could limit reading to 3 hours a | week for mostly the same reasons. | brundolf wrote: | > Reading did that for me. | | Reading decidedly did not do that for me. I didn't have the | attention span for/interest in most books. | | > but it doesn't have to be gaming to connect with people | of your age, isn't it? | | Socializing was always difficult for me. Gaming was one of | the few things I could mention and my peers would say "oh, | me too!" | | > I'm quite sure that e.g. a 1 hr/day limit would be a good | thing | | That would be more than twice the limit described | | > You can say "parents", but at one point children stop | listening. Then what do you do? | | My parents actually did limit me to 30m/day on weekdays | (they took the limits off on weekends). I don't know why | you suggest that I could've simply ignored them (but | somehow couldn't ignore a government mandate?). | | When I would reach my limit for the day I'd generally do | what homework I had (fair enough), and then... do nothing. | Mindlessly watch TV out of total boredom. Looking back, I'm | not sure why they thought that was better. | | Anyway: the common theme for this and all other | totalitarian ideas is that individuals are different people | with different needs, and what's best for one isn't best | for others. | gmadsen wrote: | I assume a government mandate would be controlled at the | ISP level. Most parents aren't tech savy enough for that. | As a child, I was easily able to hide playing games. | loudtieblahblah wrote: | I spent a lot of time hiding away in my room - up late on the | internet, playing video games, reading books, listening to | music - often the kind aimed at the alienated. I felt alone, | like i didn't belong. | | Some of it was my personality, some of it was how my parents | raised me. Some was how that was juxtaposed against the | culture/environment i was raised into. | | My parents pushed a lot of sports and i grew out of it - | favoring poetry ( that i didn't have thick enough skin to | ever better myself at), dreaming of being a rock musician | (see former), watching hours of scifi and fantasy. | | And i dunno. Now I'm 40. And all my life i've almost prided | myself on my introversion, my anti-social aspects, my quirky, | sometimes cynical view of the world, my constantly ability to | not want to be locked into the major binaries and choices | society sets out for you. | | And after coming down with severe anxiety.... something about | it just flipped in me that made me realize how valuable human | connection is. | | how much family matters. How much connections with your | community does. Not some online community of people who only | get in contexts you can easily block or mute. | | How much.. being outside in sunshine and nature and being | active, matters. | | I look at this boring cyberpunk world i was a part of, and | there's nothing there but isolation and depression. There's | nothing there but bad habits preventing you from being your | best, healthiest, happiest, you. | | And it's one of these things you don't realize....until | something happens that forces you to need these things. Then | you look back and be like.. would i ever be right where I'm | at, right here, right now.. if i didn't do all this mentally | unhealthy shit for 25+ years? | | There's lots of reasons i wasn't positively engaged with my | peers - there's blame to go around to me, my folks, and even | externally to just the way society was and increasingly is, | but I take responsibility for my portion and i say my | reaciton to it all was wrong. | | And don't want my kid getting lost in digital worlds (and | jesus - it's so much scarier today that it was 20-25 years | ago), hiding away, brooding to depressive and aggressive, | mad-at-the-world music and basically being someone who's | unreachable unless you're some underdog geek or "wrong crowd" | peer. | woah wrote: | Honestly, it sounds like your current attitude is as | extreme as your former one. | loudtieblahblah wrote: | I spent 25 years online. I'm now 40 with a family of my | own. | | I don't have the time in the day to find some happy | center. I'm happy to cut out video games and wasting my | time online except for the odd Hacker News break while | I'm at work. | | The pendulum might be swinging, but i have a lot less | free time now than I used to and I chose to use it more | precisely and with more conscious intent rather than just | letting the hours waste away clicking around in a digital | wonderland. | | If i want to read - then i make time for that. I make | time for alone time, exercise, being outdoors. I make | family time. I do this around work, taking my kid to | sports events, school drop offs and pickups. | | I look back and see the 20k posts i made on Vbulletin | forms and all the reddit accounts I had and all the hours | logged on video games and it all just seems like a waste | of life looking back.. | | When i think about the things that enriched me, these | things did not. | brundolf wrote: | If they didn't enrich you then they didn't enrich you, | but don't overly project your own experience onto others. | Many (not all) video games have been enriching and/or | healing experiences for me personally. | loudtieblahblah wrote: | Human beings are social creatures and it's a | psychological need whether people recognize this or not - | and this is still considering some of us are introverts | and it takes more out of us to be social. | | 40-50+ years ago, all the way back to the dawn of man - | so most of human history, this conversation would be | completely irrelevant. | | Technology changes us an individuals and as a society, | it's broken our bonds, ruined out communities, destroyed | our connections to each other, increased rabid | individualism - not just in the political sense but in | the sense of consumer identities and lifestyle brands and | hyper-specific cultural balkanization and what do we have | to show for it? | | mass increases in anxiety and depression levels. | | The average high school student today has the anxiety | levels of a person being seen by professionals for the | disorder in the 90s. | | As a parent... you are going to project one way or | another. I'll project the way that'll more than likely | build a stronger, happier, more resilient child. | | This love affair with the people who give you likes and | retweets being the only ones who really get you, is | poison. Relating to digital worlds more than the real one | - sitting around for hours upon hours "consooooomnig" | digital goods from your phone or laptop, is not life. | brundolf wrote: | I'm just saying bud, you're voicing some really black- | and-white views that paint in broad strokes and are | pulling together some pretty disparate things under an | oversimplified umbrella. Good as your intentions may be, | extremes and dogmas rarely help anyone to be happier or | more resilient, especially children. | | I'd advise you to take a step back and unpack the baggage | you clearly have around this stuff. Not just for your own | sake. | selfhoster11 wrote: | I've had the same realisation aged 25. Reality is | underrated, assuming you live in a nice place. That sadly | isn't the case for everyone. | brundolf wrote: | I don't think it's helpful to "take pride in" introversion | any more than it is to demonize it. Human connection is | important, and so are many solitary activities. They aren't | mutually-exclusive. And each of them can take many | different forms. | Kiro wrote: | I feel the opposite. I'm a very social and active person | but recently I've realized I don't enjoy it. I have been | wasting my life on stuff I don't care about. Now I just | want to sit inside and dive deep into this "boring | cyberpunk world". I wish I came to this realization sooner. | jacknews wrote: | I'm quite happy for my kids to spend hours playing online | when they are playing together with friends. They start up | discord audio rooms or whatever and play as a team. | | Of course, playing with a ball in a field might be better, | but, covid. | | I don't allow them to play single-player games so much, | unless it's something original, story or experience-based. | Undertale, Braid, Journey, etc. | | Certainly nothing 'infinite scrolling', with in-app purchase | level-ups, etc, which are obviously just calculated to be | addictive. | falcolas wrote: | > playing with a ball in a field might be better | | I categorize this as "maybe". If you're a physically fit | child with good hand/eye coordination, playing ball is fun. | If you're not, due to genetics, weight, or illness, it's | closer to torment. | | Also, playing ball is almost always going to be competitive | - there are no bots and only rarely cooperative objectives | involved. | brundolf wrote: | For me it was just always boring. I played pee-wee sports | for a few years and I spent most of the practices and | games staring up at the sky daydreaming. I couldn't | relate to my peers over their interest in it (though I | did relate to some of them over Pokemon when we had water | breaks) | falcolas wrote: | I'll agree with this. Being in left field was bo-ring. It | was being up at bat, and knowing that I was going to rack | up an "out" for our team, which was agonizing. | loudtieblahblah wrote: | > Of course, playing with a ball in a field might be | better, but, covid. | | Depending on the kind of "ball", but your kid goes to | school., no? | | that's way more dangerous than playing outside in the | sunshine. from a covid perspective. | brundolf wrote: | I would probably ban my kids from playing anything with | those gambling-style mechanics, yeah. I think it's a | disgusting trend that's turning a wonderful medium into | digital cigarettes. I might make an exception for something | all their friends were playing together, but I wouldn't pay | for any loot boxes. | | But I would caution against being too picky about single- | player experiences. The most meaningful games for me were | not generally story-based, they were "play-based". | Exploring mechanics, exploring a world, seeing what might | be possible, what might lie out there to be found. Zelda, | Pokemon, etc. A game doesn't have to be a work of | literature to be meaningful and worthwhile; children in | particular benefit from play. I would cite Minecraft as a | good modern example of this ethos (which can of course be | played either alone or with others, and is valuable in both | modes). | TedDoesntTalk wrote: | That is interesting. I have a family friend, 20-years old and | in college, who has maybe 1 or 2 friends in real life. All | others are online gaming friends that he's had for years. | Never met them. Of course he's gaming all the time because of | that social network. | | I wish I knew the implications to such people when they are | older. Is it a good influence? bad influence? doesn't matter? | I don't know. Do you have any insights? | brundolf wrote: | It wasn't even online for me as a child, it was just a | common ground I had with others at school that served as an | avenue for friendship (such avenues were uncommon for me) | | But I also know people like you describe, and I think | that's perfectly legitimate too. | zachlatta wrote: | I think online friendships can be just as meaningful and | important as real-life friendships. I know they were / are | for me. | bradlys wrote: | Doesn't matter. Probably positive if anything. | | A lot of children don't hermit up and play video games | because it's better than being with friends - it's because | they don't have any friend options in real life. | | Where I grew up, I was shunned, bullied, and neglected by | pretty much everyone. It became apparent I was actually | quite social, funny, and pleasant to be around when I was | online. I made a lot of friends quickly when I was online | playing games. But in real life I struggled because I | wasn't the right race, didn't look the right way, wasn't | willing to throw out homophobic and racial slurs, and | didn't enjoy the same activities as everyone else. | | I'm really surprised HN has such a myopic 80-year old take | on video games. Must be because it's early still... | sudosysgen wrote: | Well yes that's true. But at the same time a lot of your | potential real life friends are also going to be playing | video games instead of being sociable in real life. | | I do empathize with you a lot having had a very similar | experience in my youth. But ultimately finding people | that were like me in real life was crucial. | bradlys wrote: | > I do empathize with you a lot having had a very similar | experience in my youth. But ultimately finding people | that were like me in real life was crucial. | | Sometimes it's better to accept that those people don't | exist where you live. Where I grew up - they really | didn't exist. I'm fortunate now to live in SV where my | interests and what not align more - but in rural | America... I do not exist. (People like me _leave_ that | place) | | I went to small schools (<100 people per grade, sometimes | less than 60). If you didn't make your friends in that | group - SOL. There weren't other schools to make friends | at, social activities for kids, etc. You were stuck with | what you had at school and that's about it. | sudosysgen wrote: | I was in a very similar position. I didn't grow up in SV | either and I went to an elementary school with 400 | students over 7 grades and a high school with 700 | students over 5-9 grades). | | It's probably because I'm younger than you but nowadays | there are a lot more people like us thanks to the | internet than there were before. | willis936 wrote: | The famous Rat Park [0] studies imply that addiction is | caused by an unfulfilled life, not substances. Why ban | video games or drugs when the thing that leads to addiction | isn't being addressed? Treating a symptom won't solve | anything. | | 0. https://en.wikipedia.org/wiki/Rat_Park | exolymph wrote: | Not reliable research alas: https://www.gwern.net/Mouse- | Utopia | xeromal wrote: | While it's hard to make large generalizations, some people | just don't make friends easily in real life and gaming/the | internet give them a means to be themselves without having | to worry about being awkward so taking that away is almost | the same as telling them to not make any friends. | | On the other hand, I've definitely seen an echo chamber | effect where some people have negative growth socially due | to the internet/gaming. E.G. The red pill or incel | channels. | scythe wrote: | The biggest problem with this legislation seems to be not its | intended target (youth gaming), but the fact that, since it is | likely to be very difficult to enforce and a lot of kids will try | to break the rules, it opens up a wide opportunity for selective | enforcement - $opposition_politician lets his kids game too much, | $foreign_company has ineffective age verification for their | online servers, et cetera. | | With that said, I'm not surprised to find people in the West | wondering what else we're going to do about "artificial | addictions". | honkycat wrote: | Bad law, this basically kills the online gaming hobby for people | under 18. I think there is a lot of value in online multiplayer | games, personally. People aren't robots, they need a way to | relax, and I find it an amazing way to have a bit of competition | in my life when I struggle to fit in anything else. | | I watched an interview with David Harbor and he made a really | amazing point. ( David is an avid poker player ): D&D is a lot | like poker, in that it doesn't get REALLY good until you've been | doing it so long that you get the feeling you should REALLY be | doing something else. | | I feel the same way about gaming. I play a lot less anymore, and | that is because the way to play a game is to dive in and really | immerse yourself in it for a few hours straight. | | Hell, you can't even get warmed UP in an online FPS game in under | an hour. | Kiro wrote: | There are already many restrictions imposed for people under 18. | To circumvent them kids link their parents' QQ when gaming so | don't know how much of an impact this will actually have. | artur_makly wrote: | Finally I have an official excuse to tell my 9yr old why he must | curtail his addiction. "You want daddy to go to Chinese jail???" | coolspot wrote: | Rule #1 of parenting 2020+: | | "Don't stand in a way between a 9yo and Roblox" | | They will absolutely send you in jail rather than give up | Roblox/MC/Youtube. | sudosysgen wrote: | To note, this only applies to online games. The restrictions are | supposed to be server side only. | falcolas wrote: | Tencent is implementing facial recognition on phones to enforce | this. I don't believe we can realistically claim it's server- | side only. | | https://www.nytimes.com/2021/07/08/business/video-game-facia... | sudosysgen wrote: | The facial recognition is in order to make sure the user of | the game corresponds to the ID they logged in with. It still | only applies to online videogames. | falcolas wrote: | Mobile games, actually. No specific word of whether they | have to be online games (whose definition is pretty vague | these days - singleplayer games like Diablo III require a | login and internet connection to play singleplayer). | | > The new functions will initially be used on around 60 | mobile games, including the massively popular "Honor of | Kings" multiplayer battle game, which boasts over 100 | million daily users. | sudosysgen wrote: | If you read the article, you will see that the ID is | specifically to link users to the already existing player | ID verification system. That system applies only to | online games. Purely single player games are exempted | from the ID system, so the facial recognition system is | not useful. | | Diablo III is a bad example in that it's actually an | online multiplayer game now. It didn't use to be, but I | think it was planned all along. | | Beyond that if it means kids won't play online-only | single player games with all of the economic impacts that | has on these games I think that's a very different thing. | But that's not actually the case rn. | falcolas wrote: | > Diablo III is a bad example in that it's actually an | online multiplayer game now. It didn't use to be, but I | think it was planned all along. | | Multiplayer has always been included with D3. And | singleplayer mode still exists. But, let me add a | different examples. | | Doom Eternal's campaign can be played offline, but only | after you've signed into your account. | | Genshin Impact is online only, even though you can play | it alone. | | AFK Arena, a mobile singleplayer-only game, requires you | to be online. | | Crash Bandicoot 4, a singleplayer-only game, requires you | to be online. | | > That system applies only to online games. | | I don't know a lot about the system, so you are likely | right. But I have to ask, is there anything that | restricts it to multiplayer online games only - aside | from the current policy? | sudosysgen wrote: | Doom Eternal would be excluded, unless you're connected | all the time. | | Point taken for all of the others. The law will force | them to provide a true single player mode, which is good. | | As far as single player games, it's technically | infeasible. People will just pirate games and nothing can | be done about that. | jayd16 wrote: | Haven't we been through at least two generations of ubiquitous | video games in the west? Is society noticeably different? | pphysch wrote: | Sexual inactivity among males 22-35 has skyrocketed since the | late 00s when social media and online games started getting | really big. From ~7% to ~14% [1]. Similar explosion in | depression/self-harm among both sexes. | | [1] - https://ifstudies.org/blog/male-sexlessness-is-rising- | but-no... | saxonww wrote: | Are you kidding? Look at the US in 1980 vs. now. There has been | a lot of societal change. I don't think it has much to do with | video games, though. | | Nationwide BBSes (Compuserv, AOL, etc.) and then the Internet | have made or accelerated societal change. People can congregate | and share information at a scale that wasn't feasible before, | and in particular marginalized groups have found strength in | numbers that just wasn't possible before. | | I think the 24 hour television news cycle (and the advertising | it takes to support it) has also had more of an impact than | games. | jayd16 wrote: | Technology has progressed, obviously, but I don't see any | reason to assume video game addiction has had any real | impact. | MangoCoffee wrote: | China is also cracking down on the kpop/jpop style in the | entertainment industry as well. | | https://translate.google.com/translate?hl=&sl=zh-CN&tl=en&u=... | justicezyx wrote: | It's about banning feminine characters and ultra youth idols. | rank0 wrote: | I am appalled by all the supportive comments in this thread. Why | are HN users so comfortable with authoritarian government? | | It's about more than just online games. It's about control. | | I'm sure the great firewall is perfectly fine as well? | onlyrealcuzzo wrote: | I'm not in favor at all - but it doesn't seem like a massive | overstep. | | I honestly don't see what the big difference is between online | games and weed. | | It doesn't really seem off-brand for governments these days to | be making these kinds of decisions. | | I mean, if they decided to make coffee illegal for kids - yeah, | that seems dumb, right? But is that REALLY that big of a | difference than making tobacco illegal? | | I just don't see a huge difference with online gaming. | teawrecks wrote: | Is this...are you being serious? | t-writescode wrote: | So, in the US, we have freedom to assemble and associate with | other people. Some people are turning to VR Chat and MMOs to | congregate. This is especially a thing during a pandemic when | we can't physically come together to do things. | | Video games aren't all mindless watching of bibs and bobs and | dodads and shinies. They're often organized groups of social | activity. | yuy910616 wrote: | I'm glad I have certain inalienable rights, but I'm also happy | to see the authoritarian government experiment continue. | | There is a chance that liberal government is the most effective | government, ever - the so-called end of history argument, but | let's not forget the shot heard around the world was fired less | than 250 years ago. Benevolent dictatorship could still work - | especially today. Look at Singapore, look at China - lifting | millions and billions of people out of poverty is an | achievement that shouldn't be denied because they're an | authoritarian government. | president wrote: | > lifting millions and billions of people out of poverty is | an achievement that shouldn't be denied | | This is an oft-repeated propaganda talking point. Their | system created their poverty in the first place. Not sure | breaking something then fixing it again is much of an | achievement. Not to mention, the Chinese government changed | the definition of what constituted poverty in order to make | that claim. I really don't care about the US vs China war | because I think the US has already lost but it is quite | annoying to hear people repeat propaganda. | yuy910616 wrote: | It's a fairly valid argument imo. The idea that liberal | ideals is the best way to organize markets is good - but | you can't just ignore the outliers. | | If it was easy to fixing it - every country that has been | colonized should be at least middle income by now right? | powerapple wrote: | A good policy is a good policy, a bad policy is a bad policy, | how hard to think this way. People are not talking about great | firewall. So next time when people talking about election in | US, I should say "killing Iraqis is perfectly fine as well"? | xster wrote: | I'd also be careful with the labels based just around the | flavor of authoritarianism you're used to for all your life. | FWIW, drinking age is generally customary rather than codified | in practice in China, as is public drinking. | sk2020 wrote: | I've skimmed the comments with the same dismay until I read | yours. The lack of concern about using coercive force to | control how people dispose of their leisure time is disturbing | to say the least. Maybe that over a billion people out there | who are living with the same freedom as inmates in a minimum | security prison in the US should be a more pressing issue than | the nuances of the normative value of video games. | | It does seem like there has been a lot of news lately about | curious social engineering policies coming out of China. I | wonder if the politburo suspects trouble. | toxik wrote: | A lot of these people would much rather live in what you | disparagingly call a minimum security prison than the | comparative anarchy of what we call freedom. Freedom to get | stabbed if I don't give the junkie my belongings. | | I don't think well of the CCP for many reasons but please, | this is a very superficial understanding of China on display. | It seems more well suited to Soviet about half a century ago. | actacntact wrote: | Really? I can't name a democratic government that _doesn 't_ | restrict/ban things they consider harmful to minors. If the CCP | or Sweden or whomever else has come to the conclusion that the | "excessive modern online gaming" is tantamount to gambling, | it's a reflection on their values / evaluations (or even just | the differing characteristics of popular games in their | country), not the relative reach/control exhibited by their | governmental system. | | > It's about more than just online games. It's about control. | | Sometimes a cigar is just a cigar. Politics and governance is | about compromise and deciding where to draw lines, not | slippery-slope absolutism about vague ideals and fervent dogmas | that are all-too-easily impinged. | | > I'm sure the great firewall is perfectly fine as well? | | If you can't differentiate between "control of information and | discourse across the entire population" and "control of how | long (not even 'whether or not') minors can play online | videogames" that's your problem. | ip26 wrote: | _It's about more than just online games. It's about control_ | | Isn't this more likely to provoke the opposite? Addictive time- | wasters are an _aid_ to authoritarian government. | | Assuming this policy is effectively enforced, Chinese youth | suddenly have a lot more free time on their hands. | solatic wrote: | > Addictive time-wasters are an aid to authoritarian | government. | | They're an aid to control; however, the government has | interests apart from control. If the government feels that it | has sufficient control, but worries about economic output, it | may prioritize economics over control. Ultimately government | needs to achieve both. | jdavis703 wrote: | This isn't any more authoritarian than the US banning alcohol | and cannabis for people under 21. At least China is allowing | kids to do a little bit of gaming. Meanwhile in the US young | adults and children are outright forbidden from intoxicating | substances (as opposed to many European countries where teens | can buy low-alcohol beverages.) | jackconsidine wrote: | Weed is illegal in China and they do have a drinking age | there, albeit 18 not 21, so this seems like a false | equivalency. | beaunative wrote: | Drinking age in China exist only on paper, and it doesn't | exist for most people. If you call the police in China for | drinkning age violation, they would probably think you are | insane. Hardly can be said in the US. | skystarman wrote: | Alcohol has been scientifically proven to cause long-term | health consequences to children. It is also an incredibly | addictive and dangerous substance that often results in | lifetime debilitation, cancers, and other deadly diseases. | | This is not in any way similar to video games. | | This entire thread seems to be overrun with Tankies or CCP | bots. | beaunative wrote: | Governments are always about control, that's why they exist, | the question is, to what extent? | lhorie wrote: | China thinks that video games (specifically, the online | variety) are harmful enough to children that it needs to be | regulated at a federal level and children's exposure to games | should be restricted. But here's the thing: We on the west do | exactly the same thing for things like cigarettes, alcohol and | gambling. The motivations behind all those restrictions are | even similar (largely related to children's health/well-being). | | It's a big double standard to call their flavor of restrictions | "authoritarian", while being ok with (or even strongly in favor | of) our flavor of restrictions, even though the two are | objectively similar in nature. | | Since you mentioned the great firewall, I think it's | interesting to bring up some perspective I've heard from | various Mainland Chinese people: that many of them thinks | western media brainwashes us (think the thing about Olympic | photo coverage of Chinese medalists) and many condemn westerner | take on social matters (the US' handling of Covid, for example, | is seen as a "proof" that the our infatuation with freedom has | severe failings). I've even heard someone once say that | "American egos wouldn't be able handle Chinese opinion if the | firewall was lifted, because it's a voice 1.4b people strong - | intellectuals, trolls and everything in between - who | disapprove of American ideologies". | | To be clear: I'm not attempting to inflame, I'm merely bringing | up what I heard from their side, for your edification. My | advice is to be careful of using loaded terminology such as | "authoritarian"; you don't own objective truth, and humility | might go a long way in dispelling animosity from both sides. | bogwog wrote: | > It's a big double standard to call their flavor of | restrictions "authoritarian", while being ok with (or even | strongly in favor of) our flavor of restrictions, even though | the two are objectively similar in nature. | | Our restrictions came about through a democratic process | (example: https://en.wikipedia.org/wiki/National_Minimum_Drin | king_Age_...), not because our supreme leader decided he | knows what's best for us. | | Not sure where you're coming from with calling the two | situations similar. They're obviously entirely different. | | > My advice is to be careful of using loaded terminology such | as "authoritarian" | | How is that a loaded term? What other word would you use to | describe the Chinese government? | nearbuy wrote: | > Our restrictions came about through a democratic process | | A democratic process where most of the people affected | weren't allowed to vote. | joshschreuder wrote: | I don't agree that the restrictions are objectively similar. | Cigarettes, alcohol, and gambling all have very well | researched and understood physical and psychological problems | over decades. | | I'm not aware of any such research done into the effects of | playing video games more than three hours per week (though | would be interested to read it), so there's a good chance | that this is more than "government looking after the | wellbeing of their citizens" in the same way as restrictions | on the other things you mentioned. | gnull wrote: | If there is no extensive research on gaming, it doesn't | mean gaming should not be limited. Since we don't know how | harmful gaming is, keeping it widely available might be as | dangerous as limiting it. | | Keeping games available is as much of a decision as | limiting them. Why do you think picking the former option | requires extensive research and the latter doesn't? | lhorie wrote: | They cite myopia as a specific clinical reason and while | there is _some_ evidence correlating "near-work" | activities (screen time, studying, etc) and | nearsightedness, I personally think that's a weird way to | slice a policy (especially considering the correlation | isn't very strong). To be fair, it's not the only factor | they cited, so I'm willing to concede it's an attempt at a | "two birds with one stone" sort of policy. | | The other major factor that was mentioned was addiction. | I'm not sure there are studies on this, but at least | anecdotally, a lot of people seem to think it is a problem. | | Some other comments are also mentioning that this is more a | restriction on _companies_ providing services to underage | audiences, and we do have a bunch of legal restrictions on | how companies are allowed to interact with children; see | COPPA. | whatevertrevor wrote: | Not to mention dumping video games into blanket "addictive | gambling" is a very tenuous argument. Plenty of games that | don't have lootboxes, require creative problem solving that | can be played for hours on end with socialization elements | mixed in too. | | I'm really shocked by the somewhat puritanical take on | video games at hacker news of all places. | minusSeven wrote: | People don't care about what China does inside China as opposed | to what it does outside. | birbs wrote: | Just because an authoritarian government made a decision | doesn't necessarily mean the decision was authoritarian. | | In the U.S., it's somehow become popular opinion that the | government shouldn't do anything. Without the ability to make | coordinated decisions, the U.S. has predictably fallen behind | on a wide variety of metrics (income equality, health care, | education, mass transit, etc.) | | You should reflect on why you view a government making a | decision for the health of its citizens as a bad thing. | alfalfasprout wrote: | Because in the US a large number of us value the freedom to | live our lives as we choose. Given that a policy like this | one effectively allows the government to intervene in an | activity that does not harm others (only oneself) it stands | that we in the US view it as appalling. | | Other societies may look at it differently and feel ok | delegating decisions about how their lives should be lived to | their government. I, for one, would never be OK with that. | throwawayswede wrote: | If what the article says is true, this is the definition of | authoritarianism. | sergiomattei wrote: | But this is authoritarian. | | Why should the government control how I manage my time? I'm | pretty sure this site would be pretty outraged if the | government decided we could only code 3 hours a week. | | And please don't use the "but coding is constructive!1!" | argument. A good use of time is defined by whoever spends it, | not whatever someone else's idea of wasting time is. | | As a case in point, playing hours of Splitgate has kept me | _sane_ during the pandemic as a college student locked in a | room for 1.8 years. I meet on Discord with friends and | discuss topics while playing. I 've made more friends gaming | than physically in the past year. That's pretty constructive | if you ask me. | birbs wrote: | The government is controlling how children spend their | time. In the U.S., the government mandates a lot about how | children spend their time. They need to go to school and | they aren't allowed to buy alcohol or tobacco. Children | under 16 aren't allowed to spend any time driving an | automobile, etc. | rank0 wrote: | So why can't you use the same logic to justify any | arbitrary regulation? | | I don't agree that having SOME laws means that the | government should be able to pass ANY law. | solatic wrote: | To justify any arbitrary regulation _imposed on | children._ | | No child owns his own life or decision making. Typically | parents make most decisions, the government makes some | others e.g. mandatory schooling, setting standards that | parents most abide by if they don't want their children | taken away from them (sufficient food and shelter etc.). | fma wrote: | I live in the state of Georgia where most of the state | belives in the "smaller the government the better". Alcohol | sales can't happen during certain hours on Sundays...all | because of...wait for it...religion. LOL. | | Why should the government tell stores & restaurants when | they can or cannot sell alcohol? How can the government | tell me when I can, or cannot buy/consume alcohol. How is | that a benefit to society? Why is it in a country codified | for separation of religion and government are they allowed | to have this in law? | yuy910616 wrote: | People can't be left to their own accord. | ericmay wrote: | If you believe this then surely you'd want less | government since you can't leave these people to their | own accord and also _making decisions_. | yuy910616 wrote: | there is a strong correlation between strong government | and higher GDP. Weak economies are weak because of | corrupt and weak government. So that would be my case for | government action - collectively or through a good | dictator. | | Your logic seems good but is removed from history and | reality. | Vrondi wrote: | Life is about more than GDP, and childhood should be | about more than being trained to follow orders. | pojzon wrote: | This whole discussion is slowly evolving into a | discussion about ,,what it means to be successful in | life" and its completely subjective.. | analognoise wrote: | Why is GDP implicitly the thing we should maximize? It's | like this weird unstated thing everyone agrees on without | critical examination. | | I'd rather have less GDP and no CCP; I'd also "sacrifice" | max GDP for universal healthcare, fewer wars, jail | reform...all kinds of things. | dlp211 wrote: | I don't think that was the statement made, just that | strong government is correlated with strong economies. | Strong economies/governments are a necessary, but not | sufficient requirement for those other things. | l332mn wrote: | But China is better than the US in all of those things. | They don't wage war, they have better health care (no | massive drug monopoly charging obscene prices for cheap | insulin), higher life expectancy, way fewer people in | jail per capita, less of a drug problem (no opoid | epidemic), less obesity, not nearly as much violence, | practically no school shootings (as opposed to weekly | shootings), etc.. this iist is LONG. | ericmay wrote: | Yea. Also if you want to look at GDP - US is #1. And on a | per-capita basis we're just below Norway and ahead of | countries like Denmark and the UK. | | Personally I'd propose things like longevity, obesity, | parks per-capita, household wealth, etc. | analognoise wrote: | Yeah infant mortality, press freedom, corruption index, | childhood educational rankings? There are a TON of things | I'd put over GDP. | yuy910616 wrote: | And if you look at the past 200 years that we've made | large progress towards all the things you mentioned, with | each of those accomplishments have been enabled by...GDP | growth | dorgo wrote: | >I'd also "sacrifice" max GDP for universal healthcare, | fewer wars, jail reform...all kinds of things. | | Because GDP pays for universal healthcare, for | example...? | analognoise wrote: | Not in our case, so apparently not - it COULD but it | obviously doesn't. | | Also countries "worth" less seem to pay for it, so maybe | it's that we have fucked up priorities? | yuy910616 wrote: | These are minor details - US probably should pay for it. | But directionally, if you're a developing country, you | can't afford it. | | The best way to progress has been GDP growth - modern | medicine is not driven by good-will, kindness, or faith. | It's driven by profit | yuy910616 wrote: | GDP is the thing we should measure because without it, | you can't have all the things you mentioned - you might | be able to not start wars but you still need a strong | army. | | To say that money isn't everything is already a luxury | analognoise wrote: | I never said it wasn't important, but we literally have | the largest GDP - we won, game over! And we don't have | universal healthcare. | | It's like we've confused a metric (GDP) with success; we | maximized the metric and can't even wake up and realize | it's not what we were actually trying to accomplish. | yuy910616 wrote: | what is success then? what are you trying to accomplish? | | I'd argue the best way to accomplish whatever you're | thinking about that we should be accomplishing - | something that is hard to measure - is by maximizing GDP. | Because GDP is correlated with everything you're thinking | about accomplishing. | ericmay wrote: | I'm not sure I'm following your train of thought here. | Maybe you can help? | | You say that people can't be left to the own accord, but | then you also want people that you can't trust (leave to | their own accord) to be in charge of you and managing a | country? | yuy910616 wrote: | Yes, I do think people can't be left to their own accord | and some people should be allow to make rules for others. | How we determine who those `some people` are is a matter | of what we tried already and what was effective. | | What would you suggest? | ericmay wrote: | I don't really have a good suggestion. I wish I did. I | kind of believe in the "democracy is the worst form of | government except all of the others" statement because it | appears to be so. You can probably make better | democracies though but they require education and | participation. Education you can do at scale, but | participation is hard to achieve amongst heterogeneous | populations, especially when they're large. | | IMO that's why we're seeing problems with the U.S. that | simply will never resolve. The long-term future is | balkanization in some fashion. Either outright via | secession or implied via arbitrary restrictions that make | certain places undesirable to go to. Contrast that with a | country like Iceland where the population is more | homogenous and the democracy seems to work better. | | And it's not a race thing so much as a belief/culture | thing. Just in case someone mistakenly believe that was | what I was implying, it's not. | | But I do think it's hard to reconcile saying that you | fundamentally mistrust people but then you still want to | give them power to make rules for you. The safer bet | would be to have less or no government in that scenario | unless you trust that you can create a process that | really weeds out those who are not trustworthy. It's hard | to do that too. Even people who are highly credible | (scientists, doctors, etc.) often aren't people you would | want making rules for you because they're not | philosophers... | pojzon wrote: | I know why you made this comment about race, but even | Aristotle hundreds of years ago noticed that multi-culti | does not work with democracy, simply because it breaks | homogenousity of citizens. | | Its not so uncommon belief/opinion. | yuy910616 wrote: | I disagree that the safer bet is to have less government | - look at the macro picture, things are better than ever | as governments are exerting more controls, so there must | exist a process of which allows for better prosperity for | all by allowing government to modify our behavior. | | Making rules is a function of government, and government | is a function of the collective will of the people. So | rules are nothing more that what I, and most of my | neighbors, believe how everyone should behave, and the | process is ultimately a trial and error; an experiment. | [deleted] | actacntact wrote: | > Why should the government control how I manage my time? | | It doesn't. Unless you're under 18. | | > As a case in point | | Age aside - as this law is worded, Discord wouldn't be | restricted, offline games wouldn't be restricted, non- | gameplay-as-a-service online gaming like voice-chat DND or | P2P fightcade matches wouldn't be restricted, other forms | of media aren't restricted, and you still have 3 hrs/week | for the restricted subset if you must. I don't see why your | stated benefits require a majority of your time to be spent | on a gameplay-as-a-service game, so I don't see anything | constructive in your life that would be prevented by this | law in particular. | | And it's this law in particular that positivity is being | expressed for. In light of the recent (read: ongoing over | the past decade+) design trends of gameplay-as-a-service | games in East Asia regions, which something like Splitgate | doesn't fit the profile for. | ericmay wrote: | > Just because an authoritarian government made a decision | doesn't necessarily mean the decision was authoritarian. | | True. | | > In the U.S., it's somehow become popular opinion that the | government shouldn't do anything. | | Amongst some people and some topics. Liberals don't think the | government should do anything about heroin needles and | homeless people, and conservatives don't think the government | should do anything about gay conversion camps (arbitrary | examples). This is the core of how democracy works. What | you're seeing here actually is a breakdown in homogeneity | when you have 300+ million people trying to make decisions | when they have different values. | | > Without the ability to make coordinated decisions, the U.S. | has predictably fallen behind on a wide variety of metrics | (income equality, health care, education, mass transit, etc.) | | Which depends again on factors such as demographics, etc. and | is largely a function of the lack of homogeneity. Not to | mention all sorts of compelling arguments. Like we have | people who won't take a vaccine, but we were also one of the | first countries to roll out mass vaccinations. It's not | simple. | | > You should reflect on why you view a government making a | decision for the health of its citizens as a bad thing. | | I think many people _do_ reflect on that. It 's a precarious | balance of liberty, management of a nation state, and many | other things. I don't think it's wise to try and over- | simplify these things into "well the government just wants | you to be healthy". Ok. Let's ban all junk food, alcohol, | cars, high-end restaurants, skydiving, and make everybody | walk 10,000 steps/day or else they go to jail. I mean, why | would you view the government making a decision for the | health of its citizens as a bad thing? | enkid wrote: | Your examples are awful. Liberals, if there was such a | thing as a monolithic block, are the ones that want to use | government resources to combat people using dirty needles, | and want to provide shelters for the homeless. Some | conservatives probably want to make conversion therapy | mandatory, some want it to be allowed, and some probably | want it outlawed. I think I understand what you're saying | with the rest, but you're overally generic and incorrect | examples makes it really hard to actually support your | point. | boomboomsubban wrote: | How is limiting the amount of time a Chinese child can play | online games worse than barring me from buying Diablo as a | teenager? If people are acting comfortable with authoritarian | government, it's because we grew up under a quite similar one. | zerocrates wrote: | It's a somewhat academic difference but ESRB rating age | restrictions aren't enforced by law in the US: it's a | voluntary system. The movie rating system is the same. | | On the other hand, both systems owe their existence in part | to government saber-rattling that they _would_ impose actual | regulation. Some attempts at actual legal enforcement have | been struck down over the years. | teawrecks wrote: | Buying is completely different from playing. | Aerroon wrote: | In practice there weren't tools around to actually stop you | from getting and playing D2 when you were a teenager. There | are now. | | I do agree with you that a lot of rules on kids even in our | "free countries" were hypocritical and didn't actually work. | runawaybottle wrote: | Taliban just banned music recently, again. There are two | topics here, one is authoritarianism and the other is | parenting. | | Kids shouldn't be playing games 5 hours a day and looking up | to streamers. The government shouldn't be involved in this. | | I think the larger threat of gaming in today's society is | that we have a situation where the standards have gone up | dramatically for everyone to be an average mediocre person. | You will have to do something serious if you want a real | career in the future. You will have to be social and socially | astute to navigate social networks (pretty much as early as | 10). The pressure is much higher at a much younger age, and | chronic gaming is going to be the goto escape. We don't have | a reasonable enough society where gaming can just be an | innocuous past time. It's going to be a hideout for people | growing up under the enormous pressure of this new world. | | I expect drug use, and prescription medication use to be | going up on exactly the same curve. | make3 wrote: | you can be supportive of a policy without being supportive of | the type of government that runs it. I'm for it if it was done | in a democratic way. | Revenant-15 wrote: | Honestly, I wish I could delete at least half the comments | here, including yours. It's as if the moment somebody mentions | "government", the majority of HN that is American goes "bu-bu- | but it's authoritarian!!!!" and cries about freedom. It's | ridiculous. | | The CCP is an authoritarian government. Yes. Is this being | proposed in the US? No. Why all the whining and insane amount | of pearl-clutching then? | | Frankly, I was hoping to see more discussion about the | (potential) effects of (excessive) gaming or the | potential/unforeseen consequences of the ban, but apparently | people here seem to go braindead the moment China, government | or freedom is mentioned. It feels like I'm back on Facebook or | Reddit again. Has the level of discourse really become that | much worse on HN over the years? | president wrote: | > Honestly, I wish I could delete at least half the comments | here, including yours. | | It sounds like if you had your way, you'd be quite the | authoritarian. Do you hear yourself? | | > The CCP is an authoritarian government. Yes. Is this being | proposed in the US? No. Why all the whining and insane amount | of pearl-clutching then? | | Vaccine passports and mandated lockdown and vaccines without | informed consent are bringing us closer to authoritarianism | than we ever have before. | | > Has the level of discourse really become that much worse on | HN over the years? | | So in response you create a meta post complaining about | others complaining about authoritarianism? | aero-glide2 wrote: | Some people don't like this move personally, but at the same | time appreciate diversity of value systems around the world. | Its a hedge. If the whole world followed the same value system, | a systemic flaw could result in much disaster. | yumraj wrote: | So the whole country of 1.3-1.4B people has the same value | system? | | This is more like the CCP imposing its value system on them. | thomastjeffery wrote: | By that same argument, it would be better not to have all of | China forced to follow the same "value system", yet that is | exactly what authoritarian policy like this intends. | president wrote: | Most people assume governments are benevolent. The rest are | bots and/or promoting a political agenda. | woofie11 wrote: | I'm no more or less comfortable with authoritarian government | than I am with an authoritarian market-based corporatocracy. | | Odds are that you are under an NDA which limits your freedom of | speech. Odds are that if you refused to sign one, you couldn't | afford a mortgage in a place with a lot of tech. Odds are you | will sign more NDAs so your kids can keep going to the same | school. The freedom of no regulation is an illusion. | | Companies will keep making what sells, even if it's bad for | you. Without regulation, video games will become more and more | addicting. Without regulation, companies will keep running | advertising, even if ads harm culture and the overall economy. | | To manage all of this, we need a better system. I, for one, am | excited about countries trying something different. The CCP | seems to be implementing a lot of measures which stand to | increase overall quality-of-life, from limiting stress on kids, | to workforce stress, to limiting unhealthy activities. I'd like | to see how that plays out. | | As a footnote, I'd even be excited about a fundamentalist | Muslim government in Afghanistan, if it wasn't expansionary, | and if people were free to emigrate if it was't working for | them. | skystarman wrote: | I'm not sure a country that commits cultural genocide and | sent a million or more Muslim Uighurs into reeducation camps | is where you should be looking for a "better system". Forced | sterilization, forced labor... | | Or a country that has no freedom of the press, savagely beats | or murders political dissidents, will take away your job and | livelihood if you dare question CCP orthodoxy... | | The fact that you think is somehow morally equivalent to an | NDA is just absolutely astonishing. | woofie11 wrote: | Well, the US did kinda oops away a million Muslims in | response to 9/11, and over a half-million Americans in lack | of response to COVID19. And we do have that whole gitmo | thing. Plus, we had the whole slavery bit we keep | forgetting about. I could list this stuff for a while, but | that's besides the point. | | It's not the current state that matters, but possible | future outcome. | | We're both hill-climbing trying to improve systems from an | imperfect present. The US is higher up its hill than China | right now, but it's not clear that China won't pass the US | in a few decades. Or the US will race ahead. Or how other | systems will fare. | | It's also not clear how those will change as the world | itself evolves. | | I like having a diversity of political and economic | systems, even is some are better than others. I also like a | diversity of cultures, even if there are ones I strongly | disagree with. | | #simulatedannealing #geneticalgorithms | mcdonje wrote: | What's astonishing is how thoroughly you missed their | point. | skystarman wrote: | OP was quite clear there NDAs and authoritarian, | genocidal, CCP are morally equivalent. Not sure how you | missed that. | | Tankie is also really EXCITED about Muslim fundamentalist | Afghanistan! | simonh wrote: | >Odds are that you are under an NDA which limits your freedom | of speech. | | These are mostly very specific, very limited and largely | perfectly sensible. Yes some NDAs are onerous but they're | quite rare. China has no concept of freedom of speech at all. | It simply doesn't exist. I don't see how that's better. | | >Companies will keep making what sells, even if it's bad for | you. | | We actually do have market regulation in the west, more in | some countries than others, but it's a well established | principle. You may disagree with the regulations we have, | that's a matter of opinion, but we do have regulations on | safety, quality, etc. If you want further regulations you are | free to campaign for them, but the lack of any relations you | might want is not a flaw in the system, it's just a consensus | choice you disagree with. | | >The CCP seems to be implementing a lot of measures which | stand to increase overall quality-of-life... | | All western states, even the US, have regulated labour | markets including controls on working hours, minimum wages, | mandatory breaks, etc. 996 is in practice illegal in almost | every (possibly actually every) western country already. We | are way, way ahead of China on this, so much so that you | thinking China is breaking ground is frankly laughable. | | Many countries already have guidelines in place on activities | like video games. Public health systems recognise, provide | advice and support, and even treatment for games addiction. | The CCP is not breaking any novel ground on any of this. The | fact is it has a woefully inadequate public health system and | primitive social services that are so bad they have to resort | to crude dictatorial mandates like this because it's all they | have left. That is not a good thing. | | >As a footnote... | | Oh good grief. | woofie11 wrote: | There's a famous quote attributed to Churchill: "Democracy | is the worst form of government, except for all the | others." The only way we'll find better ones is if we keep | exploring. | | It's not so much that I want more or fewer regulations, as | I want to explore systems other than market-based | incentives. I'm not sure that regulations + free markets | will get us to a place where people aren't addicted to | video games, eat healthy, exercise, have quality education, | and generally lead the good life. In 1930, there were a lot | of ideas for how to get there, and a lot of those seem | plausible. I'd like to see how some of those play out in | practice. | | I'll mention that I'm aware of where China is with regards | to labor practices, freedom-of-speech, and so on, but with | regards to public health systems, China is way ahead of the | US. Everyone has access to decent, affordable healthcare. | It's not at the same level as $50,000 procedures in the US, | but it's good enough, and everyone has it. | | It's also not really fair to compare countries with $64k | per-capita GDP to ones with $10k per-capita GDP. It's even | more unfair if one considers where the per-capita GDP was a | decade or two ago. 25 years ago, China had a per-capita GDP | of under $1000 -- that's less than Nigeria today. I think | that's a more fair comparison between systems of | government. Would you rather live in Nigerian democracy or | Chinese CCP? That's not a loaded question -- they're quite | different. | | > Oh good grief. | | Islam has a lot of good ideas too. For example, it has a | wealth tax, and it discourages debt-based economies. You | don't need to swallow political and economic systems | wholesale. | simonh wrote: | >I'll mention that I'm aware of where China is with | regards to labor practices, freedom-of-speech, and so on, | but with regards to public health systems, China is way | ahead of the US. | | This is not true at all, I know because my wife is | Chinese. Almost everyone is covered by health insurance | in theory, but in practice this has limited use by most | people because it only covers 50% of costs, and less than | that for serious illnesses. Those on low incomes simply | can't afford it anyway and there is nothing comparable to | the level of cover under Medicaid or CHIPS, or Medicare | for the elderly. Everyone under the public system has to | pay up or not get treatment. Employer plans are better, | but still very basic compared to typical US corporate | plans. Waiting lists can also often put treatment out of | practical reach unless you are willing to pay a lot of | money to the right people. | | It's also very scammy. They charge for everything they | do, from painkillers, saline drips, blood tests, being | hooked up to a blood oxymeter. On arrival they will set | up all of that, the works, whether it's necessary or not | so they can charge you for it. There is little to no | regulation to prevent such abuses, and no practical way | to get redress for malpractice. | | On experimentation, communism and authoritarianism have | been tried many, many times. There's nothing novel or | experimental about it. We know it sucks. We know what | Taliban style Islamic theocracies are like too, | Afghanistan has been under one before remember? | jpambrun wrote: | Alcohol pretty much universally prohibited for minors and | nobody calls that authoritarian. Governments have | responsibility for the wellbeing of citizen, even against | themselves (mandatory seatbelts comes to mind). | | Meanwhile, gaming addiction can also be very destructive. | coding123 wrote: | I was about to reply with something opposing your thought and | then realized other countries don't have an age limit and | they don't have a billion underage kids dying of alcohol. If | anything that probably happens more in the states where there | is an age limit. | luckylion wrote: | https://en.wikipedia.org/wiki/Legal_drinking_age | | I mean, yes, "other countries" don't have age limits, but | it's pretty rare and it's overwhelmingly not what you'd | call successful or stable countries. | sbarre wrote: | You don't consider Europe stable or successful? | [deleted] | finiteseries wrote: | You don't consider an age minimum of 18 to purchase | alcohol an age limit? | | The link they posted even has a pretty picture within of | the areas without age limits. They're all mostly in | Africa, Vietnam has a shout at stable and successful | though. | chrisco255 wrote: | Equivocating alcohol with video gaming is ridiculous. One | is a toxic chemical that has physical, neurological | effects on an individual and easily kills tens of | thousands of people a year. The other is watching and | interacting with pixels on a screen as you're doing at | this very moment. | SebastianKra wrote: | It's well known that gambling- and gaming addictions | exist. | | And more and more online games use psychological tactics | to encourage spending. | finiteseries wrote: | The dose makes the poison. | | Emphasizing the physical effects of alcohol, and reducing | the mental effects of _any_ human computer interaction to | "watching and interacting with pixels on a screen" isn't | the right way to go about it. | | There's a difference between checking your feed and doom | scrolling, there's a difference between playing fortnite | with friends, maybe even a little too late into the | night, and compulsively grinding. | | The dose makes the poison. | sbarre wrote: | Sorry I misread age of purchase with age of consumption | (which can effectively be the same thing in most modern | countries). | | My bad. | concretemarble wrote: | Governments have responsibility for the wellbeing of the | citizen, but they also have responsibility to stay out of the | way of the citizen's personal behaviors unless it is really | needed. These two interests are always conflicting so the | government shouldn't just limit things in the name of | citizens' wellbeing without careful consideration. | | Also, not all potentially addiction forming behaviors should | be regulated. By this standard, masturbation could be | addicting and destructive too, should the government regulate | the number of times it can be done a week? In china, it's | legal to have sex at 14, does that mean sex is not addicting? | | Personal anecdotal story is close to useless. Freedom | regulation policy needs to be backed with strong data. | joebob42 wrote: | I'm very far against alcohol being restricted for consumption | by minors. I think it's completely ridiculous and almost | completely counterproductive. | lambdasquirrel wrote: | It's hard enough for their parents to enforce these | decisions. Good luck with that. | | https://www.youtube.com/watch?v=YM6hEOtV92E | | When kids game excessively, I'd wager it's an escape for | them. It's an escape just as much as it was for the geeky / | nerdy kids of America, as it is for the kids in China who | have goukou. | | You can try to enforce whatever culture you're gonna enforce, | but I think we've seen from the war on drugs that these kinds | of things don't really work. There's always some deep | psychological and/or physiological deficit whenever there is | an "addiction" at play. And you're trying to treat the | disease by treating the symptoms. You can try to tighten | control so that you can try to force that "ideal" society, | but when you do that, things have a way of becoming | authoritarian in a handbasket. Everything messed up about | China is about socialist idealism turning authoritarian, and | you can say that about other countries too. | | People should have figured that out when they did that study | on rats, where the rats that lived in some enriched | environment, with plenty of playtime, did not get addicted to | sugar water the way that the rats trapped in cages did. | coding123 wrote: | So, in a way, you could be seen as arguing for | authoritarianism. | | > And you're trying to treat the disease by treating the | symptoms | | So, for example, Opiods. In the United States we're | treating the symptoms by banning it (and this is pretty | much supported by both political parties). Yet we know the | root cause: People that are effectively feeling worthless, | do not feel connected to a specific social group and/or | disengaged from culture. | | Other aspects of our entire culture is causing people to | feel like that: 1. Changing family values, 2. Disconnected | from people, connected to devices and online popularity, 3. | Impossible to succeed and feel valuable. | | I feel like we have a really weird problem: Our | capitalistic environment or, greed in general, are driving | these problems. So the solution is authoritarianism. | | Sorry that's just the way my mind works. I see right | through issues to their root causes and it makes my | worldview weird. | yuy910616 wrote: | People have been making a lot of prediction about China, | such that market economy would lead to more political | openness or a middle class would demand more political | freedom - all good guess but turn out wrong. | | I think we're bad at prediction - so why not let them | experiment and see how it turns out 50 years later. | kevbin wrote: | Historically, totalitarian "experimentation" hasn't gone | so well. | yuy910616 wrote: | For the last 30 years they've produce some miracles. | herendin2 wrote: | Ethyl alcohol is easy to define: C2H6O | | There's no such clear definition of 'games'. So there is | potential for interpretation and overreach. | turbohz wrote: | Would reading too many books be destructive? | | Edit: and too many newspapers? | mrguyorama wrote: | In elementary school I got in trouble for reading books | during class. | | It was a mild addiction and the feelings of my teacher was | that it could be disruptive to my experience and those of | students around me. | rank0 wrote: | Lots of others ITT are expressing the same view, and I | understand the logic behind it. | | Alcohol is an addictive, psychoactive, carcinogen. The | difference between drugs and "online game time" is pretty | stark from my perspective. | | The essence of your argument seems to be: "we already give up | some control for other health-related regulations and online | game time is no different." | | I have to admit, drawing the exact line is difficult and I'm | unable to create a clear definition of government overreach. | This specific example is obvious to me, but clearly some | people disagree. | | Where do you think the line should be? Would you be okay with | CCP mandated exercise, sleep time, or diet? Do you believe | there should be a line at all? | | Not trying to be adversarial here, I am genuinely curious. | yuy910616 wrote: | I don't think a perfect line exist - a perfect line that | maximizes a country's output, for example. Laffer curve is | real. | | But it's more of a experiment - life is an experiment. | solatic wrote: | > Alcohol is an addictive, psychoactive, carcinogen. The | difference between drugs and "online game time" is pretty | stark from my perspective. | | Requires elaboration. When "online game time" is | intentionally designed to be addictive, its affects on | addicts need to be critically examined - loss of physical | fitness, loss of social fitness, loss of motivation, | agoraphobia. That both can be consumed responsibly in small | quantities does not preclude that addiction is a serious | problem and too often not treated like a serious problem in | Western countries. | occamrazor wrote: | The state mandates physical exercise for children in many | countries (PE classes) and most people support it. | jpambrun wrote: | This line is indeed hard to define. I am not sure that such | a limit would be enforceable even in China. However, it | will have the side effect of making time gated games and | other addicting dark patterns illegal or impractical, which | it probably a net good thing. | | To your last question, many jurisdictions are making fast | food or sugary drinks illegal thus imposing a diet. I am | fine with that. Some company are lowering health premium to | those who do exercise, imposing exercise. I am fine with | that too.. | [deleted] | throwawayswede wrote: | It's not the support that I find appalling, this is fine in a | free-speech society, but the issue i have with modern HN is | that any sort criticism of censorship as an act regardless of | the content or who's the person on the receiving end gets a | tremendous amount of downvotes (almost instantly), which makes | me think that the majority of people here (or those who read | comments) believe that censorship is OK depending on the topic. | For example: censoring Alex Jones is OK no matter what the | context is, but censoring criticism of North Korea is not ok. | So they clearly understand the concept, they just choose to | apply it selectively and think that's fine. This varies | depending on the person and the circles the go in. | | Almost every single comment I make with that sentiment gets | instant downvoted or flagged. | madrox wrote: | To play devil's advocate for a moment, is this different from | age-gating we do anywhere else on the internet? We require you | to be 18 or over to look at adult sites or view particularly | edgy stuff on youtube. Is the difference just that there's an | implicit wink going on because it relies on the user being | honest about their age? I'm sure if we had a real ID system | like China in place, laws would mandate its use given US | attitudes about porn and gore. | a1369209993 wrote: | There is no difference; it's evil and needs to die. | 908B64B197 wrote: | > Why are HN users so comfortable with authoritarian | government? | | Organic users or paid ones? | | https://en.wikipedia.org/wiki/50_Cent_Party | Ajedi32 wrote: | Yep, the policy itself isn't _necessarily_ an issue, but the | fact that it 's being imposed by _the government_ is a huge | problem. (Especially since it 's not even a democratically | elected government. Taxation without representation and all | that.) If a parent instituted the exact same policy for their | kids I would have no problem with that. | treebot wrote: | If it were imposed by a democratically elected government, | would it still be a problem? | Tade0 wrote: | Would any government risk to antagonize its future voters | like this? I imagine teenagers hit by such regulations | would remember who made these decisions and vote | appropriately. | chickenpotpie wrote: | Yes but a smaller one | dimgl wrote: | The correct answer is no, it'd still be a massive problem | chickenpotpie wrote: | Please reread what the question was and what I said. You | have the question backwards. | Ajedi32 wrote: | Yes, in my opinion. If a law like this were passed in the | United States I'd be vocally campaigning to get the law | repealed and the people who voted for it replaced in the | next election. Sadly, the Chinese people don't have that | option, which only makes the situation _that_ much worse. | maccolgan wrote: | I'm placing my bet on the fact that vast majority of | Chinese people probably support this, and that's fair. | bradleybuda wrote: | If only there were some political system by which we | could find out if this were true. | [deleted] | grecy wrote: | Do you vocally campaign to repeal the law that bans under | 18s from consuming alcohol and cigarettes? | | Do you vocally campaign to repeal the law that prevents | you buying and using asbestos in their buildings? | | Do you vocally campaign to repeal the law that prevents | you from buying and owning an anti-aircraft missile | system? | | Our democracies have plenty of laws about things we're | not allowed to do. Some of them are for our own good, | some are for the overall good of society. | whatevertrevor wrote: | And there's no definitive evidence that playing _any_ | video game for more than 3 hours a week is in conflict | with our good or the good of the society. | | Not all regulations are born equal and some of them are | definitely not worth fighting against. | uncoder0 wrote: | I feel like the last year of 'quarantine' for most of the | Western world has made people more comfortable with | authoritarian governments and actions. It's rather alarming how | widespread and quickly this change in ideology has happened. | ezekg wrote: | It's crazy to me because I would have thought the last year | or so would produce the opposite effect. But a fearful | populace is a malleable populace, I guess. | keyb0ardninja wrote: | This is exactly what F. A. Hayek warned us about in his book | The Road to Serfdom. | 908B64B197 wrote: | Australia seems to be rushing toward that future at an out of | control pace. | AustinDev wrote: | My wife and I were actually considering moving there. We | even started some of the paperwork but after seeing the | absurdity of their covid measures We have decided against | it for now. | theintern wrote: | What about their covid measures put you off? When for so | much of the pandemic they were seen as absolute world | leaders and were living as normal when the rest of us | were in lockdowns? | majani wrote: | That's an opinion from your filter bubble. Try get some | info from conservative and libertarian sources. The | results may shock you. | gorwell wrote: | You're not kidding. Notice the language they're using and | how the government is granting "new freedoms". | | "From September 13, NSW residents that are fully vaccinated | against COVID-19 _will be given new freedoms_. | | Residents of hotspots _can leave home for an hour of | recreation on top of their exercise hour_ , while people in | other areas can meet five others outdoors. | | Premier Gladys Berejiklian said the vaccination milestone | of six million reached this week _would allow for a small | renewal in freedoms_ for residents with the jab. " | | https://twitter.com/9NewsSyd/status/1430707532134236163 | knownjorbist wrote: | This is comparing apples and oranges, frankly. | honkdaddy wrote: | I would say in both cases it's the government exhibiting | control over its citizens lives under the notion that it's | for their own protection. I think everyone has a point at | which government control becomes tyranny. For some it's | lockdowns during a pandemic, for others it's time-limits on | video games. Seems like all apples, to me. | dlp211 wrote: | Your kid playing videogames 12 hours a day has no impact | on my life. You giving me Covid does. These situations | are not the same and the complete lack of nuance on when | government authority is good and needed, and when it is | bad and harmful is...well, I don't have the word(s), | perhaps disappointing. | | I don't get the desire to see everything as black and | white and boil everything problem down to a slippery | slope fallacy. | echelon wrote: | > I feel like the last year of 'quarantine' for most of the | Western world has made people more comfortable with | authoritarian governments and actions. | | Half of the US is up in arms about it, for better or worse. I | think you'd have a hard time imposing anything on the US. | | The other half doesn't think immunizations are authoritarian, | just science. | | Maybe 1% of the loud and attention grabbing people on either | side of the isle wants to impose things on the other just for | the sake of imposing them. | | So not exactly. | UnFleshedOne wrote: | That 1%, if they are loud enough, can move overton window | for the whole society. Recall how fast vaccine passports | moved from a crazy right wing conspiracy theory to an | obvious and necessary measure. Last year is full of such | examples. | 1270018080 wrote: | I think you have it backwards. In the last year, vaccines | passports (in other words, immunization records) went | from an obvious and necessary measure to a crazy wight | wing conspiracy theory. | honkdaddy wrote: | A year ago in my country, vaccine passports were very | much a conspiracy theory, and back in 2020, our PM | assured us they wouldn't be coming. [1] A year later, as | the GP mentioned, this has instead become the standard to | expect going forward. [2]. Exactly what they described | has happened, something which was once considered an | irrational fear of libertarians has become reality. | | [1] https://globalnews.ca/news/7576955/coronavirus- | vaccine-passp... | | [2] https://globalnews.ca/news/8104692/canada-getting- | proof-of-v... | staunch wrote: | _Temporary_ and _mild_ authoritarian measures during a once- | in-a-century pandemic make complete sense, even to very | libertarian people. The U.S. has a track record of such | measures being temporary, such as the much more extreme | measures taken during WW2. | | Comparing this kind of thing to what China is doing is | drawing a false equivalency. There is no legitimate | comparison to be made. | pageandrew wrote: | Temporary? We're a year and a half in, with no end in | sight. If the vaccines weren't the end game, there is no | end game. Indefinite public health authoritarianism. | | Mild? Australians can't travel more than 5km from their | homes. For essential purposes only. Vaccinated Australians | can only leave their homes for 2 hours a day (unvaxed 1 | hour a day). | nightfly wrote: | I mean, delta changed the math of how effective the | vaccine was at preventing spread and mild illness. This | is why the idea of a _novel_ coronavirus epidemic was | bad, we had no idea where it was gonna go. | | In Oregon we were on a very bad trajectory in the last | two weeks with hospitals full and "elective" medical | procedures suspended in some areas (my family being | directly effected by this), that is now being deflected a | bit by the renewed mask mandate. And in America we're | very fortunate with how easy access we have to vaccines, | other places aren't as lucky so they have to enact | harsher measures... | rootusrootus wrote: | This is all true, but at the same time, it is a | legitimate question to ask 'when does this stop?' I think | we can all agree that it can't last forever. But Kate | Brown mandated masks even outdoors, and while her | intentions may be pure, she didn't provide any metrics | that she will use to decide the mandate can be dropped. | We are past the 70% vaccination threshold she originally | used. Even then, the metric was created well after the | mandates, and I disagree with that. When we are going to | put such rules in place they should be defined from the | beginning as temporary or permanent, and in the case of | the former should come with a definition for the end. A | date, a set of metrics, something specific. | nightfly wrote: | It will stop when our hospitals aren't stretched past | their limits. I don't think anyone knows when that will | be right now. | | I've complained in other spaces about this, but it really | feels like we're reliving the 1918 flu again. People | dealt with restrictions the first year, but got fed up | the second year. Costing lots of human lives. | rootusrootus wrote: | > It will stop when our hospitals aren't stretched past | their limits. I don't think anyone knows when that will | be right now. | | My problem is simply the loose definition. Kate Brown | didn't even say that much, I don't think. But if that's | the metric, it should be easy enough to say so, and | define it. E.g. "When ICU bed occupancy is below 90% and | has declined for three consecutive weeks, the mandate is | lifted." | | I think many people would quibble less about the mandates | if they weren't open-ended. | yupper32 wrote: | > If the vaccines weren't the end game, there is no end | game. | | Your argument is already flawed. We don't have vaccines | available to everyone in the US yet. | goostavos wrote: | >even to very libertarian people | | I'm not even "very" libertarian at all, yet I find the | "temporary" (which is not so very temporary) and "mild" | (which is not so very mild) authoritarian measures | absolutely reprehensible. | | Just saying something is a false equivalency doesn't make | it so. Both instances have the government putting limits on | your autonomy in unprecedented ways. The government is very | boldly telling you what you can and cannot do and how much | of it when allowed. I completely reject your | characterization of totalitarianism as "mild" and "making | complete sense." | 908B64B197 wrote: | > Temporary | | "Ahh, they fell for the temporary fallacy!" | nickff wrote: | Which libertarians are you talking to? Every libertarian | I've read or heard from has been against these " | _[t]emporary_ and _mild_ authoritarian measures ". The more | popular libertarian publication/website, "Reason" has been | against (all?) these measures. | abecedarius wrote: | I agree with you about China going beyond that. | | But now would be a good time to roll back all the temporary | 9/11 stuff, if there are any politicians wanting to see | some trust lent to talk about 'temporary'. Hard to see a | better occasion for it ever coming up, with the 20th | anniversary in a couple weeks. | | About the WW2 example, I was surprised how much was still | on the books and even in continuing 'emergency' use, | reading https://www.amazon.com/Crisis-Leviathan-Critical- | Government-... | m0zg wrote: | LOL at people still thinking any of this is "temporary" or | it will stay "mild". You're looking at stratification of | society a year from now where anyone whose mandatory | booster shot is older than 6 months can't participate, you | must quadruple mask and wear a buttplug (farts spread covid | too, you know), and you can't complain on FB or anywhere | else about any of this because you'll get banned not just | from FB but from everywhere, and lose your job, too. | sillysaurusx wrote: | I'm surprised to see you getting hammered for this | sentiment. I agree with you and with the parent comment. | | Both things can be simultaneously true. | | I think you've implicitly agreed that the pandemic | countermeasures were authoritarian, and this thread is | saying "authoritarian bad." But we all saw what happened to | places that delayed or denied countermeasures. If | authoritarian bad, then that questions whether non- | authoritarian is actually good in this case. | nickff wrote: | The parent made a specific claim: | | > _" Temporary and mild authoritarian measures during a | once-in-a-century pandemic make complete sense, even to | very libertarian people. "_ | | I have not seen any (even centrist) libertarians | supporting these measures; having checked the most | mainstream libertarian publication (Reason). | Additionally, 'very libertarian people' are minarchists, | who definitely don't support these measures. | | Have you actually seen/heard 'very libertarian people' | endorsing these measures? Is it possible that the parent | is projecting their beliefs onto others? | sillysaurusx wrote: | Libertarians? Sure, a few from my Twitter circle. Also pg | comes to mind. | | Very-libertarians? That's a good point; I'm not sure I've | seen any. But it's hard to know who among us is very- | libertarian except those who say so, which may be a small | subset. | sk2020 wrote: | >once-in-a-century | | There's a newsworthy virus (usually SARS-like) every 2-5 | years. There are notable "variants" every few months. The | perceived risk of COVID has a lot to do with reporting, | which is fickle at best. Heart disease kills hundreds of | thousands and we basically don't care. | | >temporary | | Nixon's closing the Gold window and Bush's GWOT come to | mind as substantial counter-examples. I don't foresee the | US politburo giving up on their newfound unlimited and | totally arbitrary authority so long as their appointed | brain trust says it's for your own good. Their subjects | might start to ignore them, though. | theintern wrote: | How many of these variants or noteworthy viruses kill as | many people? Genuine question, because covid has been on | a different scale to SARS, MERS or any of the various | animal flu pandemics, in terms of R number and how | difficult it is to control. | anonporridge wrote: | Perhaps because we've all seen firsthand the reckless social | irresponsibility of a massive segment of the population. | | Faced with this, it's not surprising to me that many people | would see a more authoritarian government to be preferable to | a laissez faire approach that requires the vast majority of | individuals to make reasonably good choices for the | collective and understand the wider implications of their | behavior. | | It would be ironic if the right wing shrieking for 'freedom' | ends up backlashing on all of us because they've | simultaneously demonstrated that we're not mature enough to | handle that level of freedom. | ryandrake wrote: | COVID has convinced me that a functioning society can't | just throw its hands up and exclusively rely on Nash | Equilibrium to deal with all problems. If you rely on | everyone being rational self-interest-optimizing actors, | you'll never solve problems that require voluntary | collective, coordinated action. It just ends up as a giant | game of prisoner's dilemma with everyone choosing DEFECT. | TillE wrote: | Yeah, there's basically no way the pandemic is ever going | to end without broad vaccine mandates. I would expect | China to be one of the first countries to move in that | direction, but we'll see. | goostavos wrote: | I don't even know where people are coming from any more. | | Like literally everyone else in tech who knows how the | sausage gets made, I'm appalled by the teams of Ph.Ds which | exist solely to exploit the dopamine response of children. | However, it never would have ever crossed my mind to jump | from "here's a particular problem" to "the government should | control how much of a specific activity your child can do at | home" | devnulll wrote: | There are all sorts of things governments express control | over, even at home. | | The obvious scenarios are alcohol, nicotine & drugs. As a | parent of young children, there are addition parallels | between Minecraft / Roblox / Alcohol / Cigarettes. | | To a real degree, more effort is put into making gaming | deliberately additive - although flavored vaping (bubble | gum, cotton candy, etc) would like to enter the | conversation. | pluto8195 wrote: | the US has imposed many rules on the manufacturers and | distributors of addictive substances as well (banning | flavored vapes, marketing towards children), I think it | would be much more constructive to impose some regulation | on how games are made, and how they are pushed rather | than the behavior of children. | goostavos wrote: | I don't know if we're coming at it from the same angle if | we're lumping Minecraft in with alcohol and cigarettes. | To your initial point, though, just because the | government currently expresses control is not actually an | argument that they should continue to do so or be granted | additional powers to do more. Because it's normal, | doesn't mean it's correct. | | Flavored vaping products are _for sure_ bad. I 'll | happily give you that. I'll also give you sugar, | processed food, alcohol, cigarettes, McDonalds, and a | near never ending supply of things we regularly consume | (food, entertainment, or other). | | I wouldn't petition the government to control access to | any of them. I tend to trust the millions of individual | personal (or parental) decisions over the long haul more | than I do centrally planned, top-down mandates. | xvector wrote: | Videogame addiction probably stunted my childhood | development as much as drugs would have, so I can see | where the Chinese government is coming from if it's from | an addiction perspective. | ryan93 wrote: | You make it sound a lot more scientific than it is. | eric-hu wrote: | Seconded. It doesn't take a team of PhD's to run A/B | testing on features and variations that improve lift. Tie | performance bonuses to improved engagement and sales, and | you can motivate many non doctorates to find novel ways | to make things addictive. | Jensson wrote: | Pretty sure Candy Crush has such a team of PhD's though. | Not all games, but the big games definitely do. | | You can read about it here from their own page: | | https://careers.king.com/kingdom-news/data-at-king/ | | > That experiment is typical of how we learn from data at | King. We have about 150 people working in data roles, out | of a total workforce of 2,000. They come from a range of | backgrounds. Many are from the games industry, of course, | but we also bring in lots of recruits straight from | university. | | > These people will have just done their masters or PhD | in a wide range of disciplines. Many of our team studied | statistics, physics or computer science but we also have | people who came from theoretical biology because work on | DNA sequencing in that field has produced a lot of data- | sophisticated people. Others are behavioural | psychologists or behavioural economists. | | Now in the specific example they choose to highlight they | saw that making the game less frustrating made people | spend more money. However if making the game more | frustrating turned out to make more money since users | bought more powerups then they absolutely would do it. | Spivak wrote: | I think it's more a response to two decades of corporations | having free rein to exploit kids (and adults honestly but I | understand such a policy would be less palatable). We've | known since forever that the only solution would be | government intervention since the market will never correct | a dopamine lever and just .. nothing happened because it's | profitable. | | It's honestly nice to see a not totally incompetent | government try a novel policy with good intentions. It's | welcome break from the firehose of our own government | making policies that seem to only target the poor and | minorities. | lvs wrote: | The analogy doesn't hold. It's hard to say that video games | are an acute crisis causing hundreds of thousands of deaths. | [deleted] | cmrdporcupine wrote: | I'm not in favour of governments doing this. | | But I have to admit I will relish the opportunity to tell my | (11 year old) son about this around the dinner table tonight | (after he spent the whole day hiding inside playing Terraria | and Minecraft) | | And I wish as a parent I had the actual ability to enforce such | a limit myself (maybe not so drastic). But the battle would be | intense, futile, and conflict ridden. It's been tried. | | The government has no business doing this, but there's | something to be said for community / cultural standards and | leadership. Parents in our society are on their own, fighting a | tide of digital "addiction" without supports. And in fact key | pillars of our kind of society (that is, corporations) are | working to encourage screen time, rather than the other way | around. A year of COVID isolation has made it so much worse, | too. | | I wonder what the outcome of this policy will be and if it will | make China's youth more competitive and their society | healthier. Or if it will be a total an abject failure and | laughed at in a couple generations (most likely). | jumelles wrote: | "You see my son, these children with limited human rights..." | adamdusty wrote: | It's a human right to play online video games? | cmrdporcupine wrote: | Our amazing world where video games are a human right, | but health care and housing are not. | jpgvm wrote: | China has as pretty scary high success rate with policies | often deemed "doomed to fail" by the outside world. | | I wouldn't be surprised in the slightest if it's highly | successful at cutting down on game addiction (which is a | problem you easily carry into adulthood). | | Worth mentioning they aren't banning children playing games | outside these hours. They are only restricting access to | online games. Namely multiplayer games like Honor of Kings. | If a parent is happy for their child to play other games that | don't require online services they are free to do that. | em500 wrote: | I have a feeling that there is a bit of subtle manipulation by | the framing going on here. The current Reuters article title | that I get is "Three hours a week: Play time's over for China's | young video gamers", but the submission's title is "China has | forbidden under-18s from playing games for more than three | hours/week". This conjures images of Chinese police raiding | homes and punishing children or parents who are caught gaming | too long. | | But getting closer to the source | (http://www.news.cn/english/2021-08/30/c_1310157673.htm), the | regulation appears to be exclusively targetting the amount of | _on-line_ gaming services that _companies_ are allowed to offer | to minors. This doesn 't any seem different in principle to | various Western regulations attempting limit ads[1] or | pornography[2] to children. Granted, some people in the West | also consider these as examples authoritarian government | overreach. But my guess is that a some people's reactions are | driven substantially by the specific story framing (and of | course, China), more than by principled reasoning. | | [1] | https://en.wikipedia.org/wiki/Regulations_on_children%27s_te... | | [2] | https://en.wikipedia.org/wiki/Internet_censorship_in_the_Uni... | perlgeek wrote: | It's not just limiting to three hours a week, but to three | _particular_ hours a week. Feels even more Draconian to me. | toxik wrote: | Imagine the thundering herd problems you experience when | all of your users have the same three hour time slots. | user123456780 wrote: | I'd like this to be honest (from an infrastructure point | of view). If the time is known for an influx of traffic I | can prepare for that. | | I currently look after a system which gets random spikes | of traffic thats critical to serve. Which means I more or | less need to run a huge amount of redundant servers 24 | hours a day incase there is a spike at 2am. | | We have horizontal scaling but our traffic has little | lead time. | ctvo wrote: | The thundering herd problem in distributed systems is an | often unexpected failure mode. This is great, and easy to | plan for. You'd save buckets of money because most | capacity is used for spikes, and you now have a good idea | of when spikes occur. | | Every Monday, an hour after school, scale up 5x, because | the timer has reset for students. Scale down from | Wednesday to Friday. Scale up 2x over the weekends. | | Or whatever your data tells you. | YinLuck- wrote: | The sitting president was removed from the de-facto public | forum, but you're whining about minors getting their video game | time restricted? Authoritarian government is already here. You | just missed it because you're on the side of the devil. | thomastjeffery wrote: | Naturally, most of the comments here are expressing dissent to | yours, simply because there is more to be said on that | perspective. | | Most of the people who agree with you simply upvote your | comment and move on. | dorgo wrote: | >Naturally, most of the comments here are expressing dissent | to yours, simply because there is more to be said on that | perspective. | | I think HN crowd is more prone to question their own believes | and playing devil's advocate to just bashing on authoritative | regimes. It is a blessing and a curse. | murph-almighty wrote: | Never interrupt your enemy when he is making a mistake. | | Actually though this is a fucking big brother atrocity of a | policy that people will inevitably circumvent and the | government will pick and choose when to enforce. | eranima wrote: | "enemy"? What the fuck HN. | | edit: Xenophobic mods flagging my comment lol | godelski wrote: | Except the people aren't our enemy. We're worried about an | authoritarian government harming our friends. | docmars wrote: | My initial (and final) interpretation was: | | 1. The people being enforced will find ways around these | laws, naturally because it's considered unreasonable and | overreaching in some regards. | | 2. In doing so, the government will selectively enforce | these rules based on the limited amount of information or | surveillance used to enforce these rules, so those who are | busted for breaking them will pay the price, while others | who are breaking the rules without getting caught will not | pay the price. | | I'm not trying to insult anyone's intelligence by breaking | this down, but it's worth clarifying the scenarios. | | While I agree with the GP's sentiment (it's very much | overreaching into the private lives of its citizens who may | wish to decide for themselves (or their family) how they | spend their free, recreational time), the argument is no | different from the fact that _many_ DUI offenders never get | caught while some do and pay the penalties. | | I don't think this is a strong enough argument to mount a | realistic protest against it, but it's a small factor | that's unequivocally true -- many will get away with gaming | longer than 3 hours anyway. | | Gaming longer than 3 hours will give youth a good thrill at | least. ;) | | Jokes aside, this policy sucks. | teawrecks wrote: | The CCP is the one making the mistake, not the people. No | one said it was the people. | nybble41 wrote: | The people are harmed by the mistake, even if they aren't | the ones making it. | godelski wrote: | It is easy to read the above comment that way. Often | people confuse governments with people. Americans vs | American Government. Chinese vs CCP. Etc. We should be | clear about the distinction because certain factions have | a vested interest in promoting this. | keyb0ardninja wrote: | It's better to give the other person the benefit of | doubt, and in case of confusion to ask for clarification | rather than making the more uncharitable interpretation | of the possible interpretations and thereby questioning | the morality of the other person. | godelski wrote: | > It's better to give the other person the benefit of | doubt | | I fully agree with this and actively encourage this | behavior, but we also need to be careful with our words | because 1) we're in a time that we're discouraging this | kind of practice and 2) as stated above there are | factions actively promoting confusion about this specific | subject matter (specifically ones relevant to this | conversation). | | I would love if we could all argue in good faith and give | the benefit of the doubt, but it should not be a working | assumption. | teawrecks wrote: | Except that the comment itself drew a distinction between | the government's decision, how the people will respond, | and how the government will respond to the people's | response. I could see confusion happening only if the | reader gave up part way through. | clomond wrote: | I can't help but think that this action could very well spur out | some 'unintended consequences'. | | Prohibition can restrict and reduce participation and usage at an | overall level, but certainly some portion of this will be pushed | underground, or to unregulated spaces - probably just the thing | the government WOULDN'T want to have. | | Particularly when we are talking about some portion of the | players being addicts here... how many are going to sign up for | VPNs, Tor (or some other workaround) and find some other game or | activity that satisfies that itch? | SubiculumCode wrote: | I guess China really does want a revolt among the youth. | aazaa wrote: | > Gaming companies will be barred from providing services to | minors in any form outside the stipulated hours and must ensure | they have put real-name verification systems in place, said the | regulator, which oversees the country's video games market. | | Those critical of the Chinese government should take a look in | the mirror. Governments around the world, including those in the | US, routinely impose restrictions on minors' ability to access | online content. These laws are even structured in a similar way: | hold the service providers accountable for monitoring use. | | > "Teenagers are the future of our motherland," Xinhua quoted an | unnamed NPPA spokesperson as saying. "Protecting the physical and | mental health of minors is related to the people's vital | interests, and relates to the cultivation of the younger | generation in the era of national rejuvenation." | | It's a favorite tactic of authoritarians everywhere: "Just think | of the children!" First get a foothold by selling the thing as | protecting children. In the US, we have two other options: | terrorism and drugs. With the precedent set, expand the policy | and watch opponents scramble to find a foothold. | Spivak wrote: | You're ignoring the huge cultural differences. Completely | seriously, what do you think the endgame is for the Chinese | government? | | In the US there's always the suspicion of ulterior motives | because that's how our government is structured. The Chinese | gov't doesn't have to bother. They don't need a foothold, they | can just do it. | Tiktaalik wrote: | This will destroy the Chinese games industry and this may have | broader implications than just stocks in free fall. | | Video game programming is very cutting edge technology (eg. 3D | graphics, animation, wayfinding, and more). China throwing this | industry away will mean there are no home grown video game | programmers which will have implications on their entire software | engineering capability. | | This gives the rest of the world a big edge technology wise. | zachguo wrote: | The policy is targeting ONLINE games. Companies like Tencent | will simply double down shipping those shitty games with loot | boxes and microtransactions oversea to your kids. Meanwhile in | China offline singleplayer games may see a boom. | twobitshifter wrote: | I think they can make an effective offline grind that credits | you when you log in and still comply with the law. | kuschku wrote: | Honestly, it'll just destroy the shitty gambling | microtransaction games. | | Most studios will focus on offline games again, back to old- | school games. | | Honestly, I'm a fan of this. No harm done to anything worth | saving. | aero-glide2 wrote: | Then just regulate the microtransactions instead of doing | this. | qnsi wrote: | perfect example of a keyhole solution. Also perfect | opportunity to link to my favourite propaganda site [0] | | [0] https://openborders.info/keyhole-solutions/ | Tiktaalik wrote: | There are LOTS of online games that are not "shitty gambling | microtransaction" games. | | Even in the west where traditional, non-microtransaction | games are very common, having an offline, single player, non- | cooperative game is increasingly rare. | sudosysgen wrote: | Tencent et al already get a single digit percentage of their | revenue from minor users on online games. It will not kill | them. | | There is also a massively underdeveloped market for single | player Chinese games that is only recently starting that will | benefit massively from this decision. | persedes wrote: | true, but how likely is it that those will get the ax too? | Judging from past top down decisions like this, it seems more | likely that companies or parents will over implement this and | extend it to appease the higher ups. (Until they correct and | clarify their initial statement... rinse and repeat) | sudosysgen wrote: | From the wording of the notice, it seems that the | government is aware that it's literally impossible to | regulate offline games. People will just pirate them. | ehutch79 wrote: | but there won't be any minor users graduating to of age | users. | | I'm making an educated guess here, but i'm betting you won't | see a real surge in single player games. | mywittyname wrote: | Single player doesn't prevent them from being tied to an | online service. Even in America, lots of modern "single | player" games don't run without a connection to the | internet. | | These services could easily institute the same limitations | on their SP games; forcing them to do online checks on | certain events. They could even be sneaky about it by | punishing you if you try to evade the checks somehow by | deleting your save game, making the game more difficult, or | employing other techniques used to dissuade pirates. | | They can also do forced updates on software to fix any | exploits, run background services that force kill | executables, and a bunch of other stuff. Mobile devices are | especially well locked down. It just depends on how badly | the company wants to keep kids from playing the games. They | just need to make it too big of a pain to worry about for | 99.99% of gamers, then report the other 0.01% of | troublemakers to the authorities. | sudosysgen wrote: | Single player games that are always online are subject to | the restrictions. | | People will just pirate other games. Even on mobile. | Every Android device will happily run pirated APKs. | sudosysgen wrote: | I would bet money there is going to be a huge surge in | single player games. Kids will play video games and | companies want to make money. | dom96 wrote: | My question is: how will this be enforced? | bluishgreen wrote: | Title should read: China has forbidden under-18s from playing | VIDEO games for more than three hours/week | VanillaCafe wrote: | Title should read: China has forbidden under-18s from playing | ONLINE VIDEO games for more than three hours/week. | | (And even ONLINE may not be quite precise enough.) | mproud wrote: | I'd read many kids will just use the ID of an older sibling | or parent to get around the limitation. | steve76 wrote: | The richest boss, the poorest bum, all die the same. I would | rather focus on something important, not dying, as in curing | liver cirrhosis or blocked arteries or matted down nerve hairs in | the brain than try to tell a billion and a half of people what to | do all the time from far far away. What a wonderful weapon that | is. Cure disease, and don't give you the cure. How can your | people excel if they really do not want to do it? If they don't | like you and want you gone? It will just be contorting yourself | to the test, a facade without any true knowledge. | | People in, and what comes out? Another day away from the gallows? | Leave other people alone. They're probably going through stuff | and know what's best for them. You took away their humanity and | turned them into industrial stock, something to be harvested and | consumed. No wonder they run and hide from you. | X6S1x6Okd1st wrote: | It'd be a fantastic story if this lead to Chinese kids who are | interested in gaming developing hacking & programming skills to | get around the limits. | pototo666 wrote: | Wrong title. Online games are forbidden, not all games. You can | download and play many steam games. | | Edit: or pirated games. | phelm wrote: | also non-video games are not forbidden | imbnwa wrote: | From the perpsective of someone who doesn't know too much | details, China's ability to nope its way out of the social | excesses of liberal capitalism is somewhat amazing here. | | I'm guessing they took a look at Korea and Japan's well-known | issues with young men isolating themselves enabled by the high | availability of online gaming and said "nah". Both of those | countries are also experiencing widening gaps in hetero gender | relations whereby there's a big issue with how many people are | unmarried past their 30s into middle-age, and I imagine the CCP | is not interested in either unregulated population controls or | having to erect infrastructure to cater to elderly and middle- | aged single people as is already happening in Korea. Also related | to the notion that the real estate game is nominally designed to | accomodate single people graduating from apartments to houses as | married couples. | SonicScrub wrote: | I can see what problem they are trying to avoid, but this is | treating symptoms and not problems. Why do so many young men in | Japan and Korea (and heck, the West too although to a lesser | degree) retreat from society into <insert vice here>? Narrow | culture ideas of what "success" is, and personal relationships | being dependent on reaching that definition of "success"? Lack | of meaning found in career? Inability to find meaning in things | outside of your career because there is no work-life balance? | | Video games are just a popular form of escapism. Limiting | access will just drive people to other forms of escapism | (potentially more dangerous ones) unless these underlying | issues are solved. | sudosysgen wrote: | You could argue that recent Chinese crackdowns on bad working | conditions and excessive cram schools do part of that. I | agree it's nowhere near enough. | baq wrote: | it does look like a very small part of their attempt to solve | the looming demographics crisis - to get men out of their caves | and have them start families. | nonamenoslogan wrote: | Realistically, how will this be enforced? | bmc7505 wrote: | Facial recognition: | https://www.theverge.com/2021/7/9/22567029/tencent-china-fac... | frashelaw wrote: | Note that it's specifically Online games, not all games. | didibus wrote: | I was just thinking about if I should limit game time for my kids | or not. | | My thoughts were that there are too many kind of video games to | club them all as "games are bad". And probably I'll focus on | limiting the kind of games or specific games themselves. | | Some games are just elaborate casino games in nicer clothes. I | really don't see benefits to that. But some offline games offer | interesting stories and challenges that need brain/dexterity to | solve. I feel those are probably just as good as books or | movies/tv. | | For online competitive games, that's a harder one. Games like | Fortnite, COD, online sports games, and all that. Some people say | it lets kids play together with friends, but I find nowadays it | can also just expose yourself to kind of bad social interactions. | | Coop online games and such, where the friend group is closed, | like you play within your friends, no other strangers involved I | feel is probably fine. | | Having said all that, I feel that we're missing some actual | evidence here to say if games are good or bad. Is there actually | some data on it? Any correlation with kids who spent a lot of | time playing video games and how they turned out later in life? I | personally did grow up playing games, and I turned out fine, so | sometimes I wonder if it's more of a false scare than anything. | devteambravo wrote: | I learned English playing Starcraft Shareware with a bunch of | Canadians. I learned about money, economics, marketing, | psychology and social skills via Runescape. I used games as an | escape from my hell on earth childhood. And yet, I see this and | think... maybe they're onto something. Today's games are | engineered to rake in and manufacture addicts. People who don't | know what dark design patterns are. Forgive my French here, but | fuck the "Freedom" bullshit, this is about the one and only thing | it's always been about, $$$. I say good for them. | krsdcbl wrote: | And yet, this fights the symptom, not the cause. Regulation | should target companies that manufacture said addictive | products, not dictate how citizens should behave under the | guise of protection | devteambravo wrote: | I just don't buy the premise. Got it China bad. We're not | acting better at home here in the US of A. You may disagree, | but at the end of the day, you're walking with the same style | of state surveillance in your pocket as any other. We cannot | both be the cause of the problem and the solution. "not | dictate how citizens should behave under the guise of | protection". Do we live on the same planet???! | throwaway5752 wrote: | Yes, there is just a massive wave of scam artists and other bad | actors that cry freedom to keep their exploitative practices | from being criminalized or regulated. We all see it in certain | online games, certain social media practices, some NFTs/crypto | ICOs, current wave of SPAC/meme stocks, and it goes on. A large | portion of them are robbing less sophisticated people. It's a | major question of how much protection from their own bad | decisions people get (and how equitable that protection is | between the rich and the poor). | | I also think games and gaming communities have gotten much | worse in 25 years. I wouldn't want a child I knew to get | involved in most gaming communities at all, now. | thomastjeffery wrote: | This comment thread is a really interesting instance of a social | phenomenon that happens in forums. | | The overwhelming majority of comments here are both: | | 1. Partially or fully supportive of this policy. | | 2. Downvoted to grey. | | There seem to be two ways people are engaging with this topic: | | 1. Writing a nuanced comment about how this is probably good for | children or well meaning (to be downvoted by most readers). | | 2. Upvoting the handful of comments that point out how this is | obviously a terrible overreach (but not writing as much in a | comment because it has already been said). | | Because those with an unpopular opinion have so much more to | express, those perspectives generate the most comments and the | fewest upvotes/most downvotes. | | This phenomenon tends to make it seem like a minority opinion is | held by the majority present. | omarhaneef wrote: | I have an idea for Footloose 3: Pacman | bell-cot wrote: | "...coaches of the Chinese Olympic volleyball teams decry this | move, saying 'it will condemn our great nation to certain defeat | in 2024'". /s | | (Though to look at reaction here on HN, doing a 's/games/video | games/' in the title would be utterly superfluous.) | arduinomancer wrote: | Talk about a capacity planning pain for the game companies. | | Your entire <18 player-base coming online at the exact same time | for only 1 hour. | | Of course there are solutions like scheduled auto-scaling but | still, I guarantee that's going to cause some outages at least in | the beginning. | foreigner wrote: | Actually it sounds great - imagine the savings! | HenryKissinger wrote: | Imagine waiting a week for your weekly allocated one hour of | gaming, only to have the servers crash for the whole time under | the load. | | Tfw. | loudtieblahblah wrote: | Good. | reversengineer wrote: | Look for exceptions to this rule in the near future as eSports | continues its rise in popularity, and even becomes offered as an | official school activity. | shahbaby wrote: | Bad idea. | | Scarcity artificially increases percieved value. | | This is how you make something more addictive, not less. | pphysch wrote: | On the contrary, not having access to a bad habit for 5 days a | week is a great way to replace that habit. | criloz2 wrote: | It is not the work of the government to do those things. | holoduke wrote: | I believe we in the west fail in creating a healthy and friendly | society. I mean today I saw a TV commercial about a state funded | lottery. In this commercial a well known rich person sits in his | small boat. Then suddenly a big yacht appears with a not so rich | looking guy on it. Smiling and overlooking the small boat. | Obviously a person who won the lottery. The message: bigger and | richer is better. Promoting this kind of mentality is not good | for a respectful society. I am not a pro China person. Not at | all. I am all for a free world in which people can take their own | responsibility. But is that possible when the government is | showing bad education? Same for | persedes wrote: | Speaking from my own childhood, I'd be curios if kids in China | are going to try to circumvent this ban or if it is even possible | to do so. (Similar to how homepages ask for your birthday... no | one is going to check up on it). | | While this ban seems very specific (only online, certain hours of | the week) I wonder if the companies might try to overachieve and | extend it to offline games or social media platforms as well. | Guess it depends on how the parents/ companies interpret that law | (is it a law?). Watching the recent VIPKid / online teaching | fallout, they just banned online classes very short notice for | the remaining summer holidays. According to some VIPKid teachers | however they're not getting new classes booked for september or | the existing ones are getting cancelled. | masterof0 wrote: | Yeah, this is just for the CCP to feel good about themselves | and send a message. They have no way of enforcing that. Kids | would just use their parent's phone. Or go to a WangBa that | doesn't give a flying f*ck about the regulation. | anovikov wrote: | But this is silly and unenforceable, you can just as well prevent | people from masturbating. Of course, people will massively opt | out of totalitarianism especially as it is going crazier and | crazier by the day - there are 18 "institutes" devoted to | "studies" of Xi's personal "ideas" alone - this is literally half | step away from the ridiculous Mao days. | | Those who can leave the country, will do so, and they are doing | it already and have always been. The rest will simply "lie flat" | (Chinese term) as a way of passive resistance. | mproud wrote: | Online games. Play all the offline games you want. | | Or log in with your older sibling's ID or parents ID. | brokenlantern wrote: | Wouldn't this also crush their egame industry or is the | environment there appreciably different from what it looks like | here? | seppobi69 wrote: | I have been playing +12h per day semi casually, taking non- | scheduled brakes for weeks when it gets boring. For me it is more | an escape than addiction. I do it because everything else sucks, | not because I got symptoms if I don't play. I have real | addictions and gaming is not one of them. | yellowapple wrote: | China and heavy-handed intervention: name a more iconic duo. | doomleika wrote: | This is actually worse, underaged minors are only allowed to play | from 2000-2100 in Fri, Sat, and Sun(and holidays). Down from | cumulative 1.5 hours(3 hour in holidays) per day in 0600-2200. | There's no clear effective date for this mandate. But many of the | game I see have those policy in place already. | | The restriction applies to "online games", but keep in mind in | China GaaS games(read: gacha games) are the norm, they are always | online to fight piracy. So basically, this applies all the games | that actually matters in China. | | This will likely to push the China game industry to a new round | of battle royal to fight for those little time they have from | players, I feel bad for small shops, after 10 years of bloodbath | China games had their monetization pattern in place(gacha/monthly | passes/daily missions). Now they have to restart over and try | again. | | eSport scene? yeah, gone, but honestly this is probably good in | the long run. | | China shops has been winning this era of gaming and crubstomping | JP/KR gamedevs with superior gacha models, server stability, | update quality/quantity. This mandate will likely to halt their | dominance and gave JP/KR a breather. | | and I guess Bytedance's game divisions is a goner now... | cucumb3rrelish wrote: | i can't imagine tencent and the like are happy about this in | the slightest | doomleika wrote: | Tencent have been reducing their gaming revenue footprints | down to single digit %. IMO giant behemoth for the like of | BATTMD will manage since they have the money to spare. It | will hurt. but in the long run it won't be a big deal. | tejohnso wrote: | With school out for summer, my preschooler is either playing a | video game or watching youtube for hours on end. We try to force | some time away from screens but it is a never ending struggle, as | screen use is the immediate, default state to return to. I find | most of the youtube content worse than the gaming, but neither | are all that great. | dharmab wrote: | All of my similarly aged parents- most of whom are huge gamers | and nerds- have instituted some effective policies: | | - Strictly limited screen time, replaced with time spent | reading, playing with physical toys like LEGO and playing | outside actively. Devices are physically removed from the kid's | environment when screen time is over. | | - Kids do not get full access to the entire content library. | Approved videos and games only. Most have entirely removed the | YouTube app from the kid devices in favor of Disney Plus and | education-focused apps. Some have kids playing more retro games | rather than current games. | | The kids will complain and throw tantrums, but they're | toddlers, they do that anyway. And eventually they come around. | Especially if their friends (children and aunties/uncles) | participate with them as well. | lvs wrote: | So control your child, or are you saying you want a central | government to do that for you? | piaste wrote: | Disclaimer: not a parent. | | He's a preschooler, not a teenager or even a kid. Can't you | just... not give him a phone/tablet except at specified reward | times? | aidenn0 wrote: | I am a parent. You absolutely can. The kid will make your | life miserable about it for anywhere from 4 hours to 3 months | depending on how stubborn they are. | persedes wrote: | dito, it's hard, but doable. We've gone cold turkey with | the TV on our five year old and after a week or two he was | much more tolerable and plays with legos for hours to keep | himself occupied. He's still a 5-year old though, so | removing TV alone won't help with that, you still got to | parent / occupy him most of the time. It did however get | easier to connect with him and reason about those | decisions. | | We still watch stuff together every now and then (or if we | really need to be focused on smth), but he's in a much | better mood throughout. | tejohnso wrote: | >He's still a 5-year old though, so removing TV alone | won't help with that, you still got to parent / occupy | him most of the time | | Right. There's nothing quite as engaging as tv/gaming | that he can just sit without guidance and safely do by | himself for a few hours at a time while his parents are | busy working. Probably comes down to lazy parenting. | sfink wrote: | We do it by paying attention to how the kid's doing with | it, and going through a cycle. He'll periodically get | sucked too far into the YouTube (or ...) swamp, and we'll | notice that he's more difficult to deal with, less | interested in other pursuits, and is moodier and just | generally having a harder time. | | We'll have a tough conversation where we lay out the | situation, he'll melt down but will eventually accept that | it's not working out, and we'll impose temporary | restrictions until it feels like things are more under | control. He'll quickly realize that going halfway is way | too hard, and will regulate himself to a level much | stricter than what we imposed. | | Then there's a fairly long honeymoon period where he's | getting some exposure but not too much. Eventually the | beast slowly takes over again, and we repeat. | | It's not fun, it's ugly to watch, it's hard to do, but it | feels like it's working. As in, I truly believe he's | learning better self regulation than I've ever had, and for | better reasons. | | I'm just thankful my wife is both aware enough and enough | of a hardass to pull it off; on my own, I'd do things too | late and too extreme, and we'd just be two monkeys reacting | to each other. | jhanschoo wrote: | I wonder if game addiction is a bigger problem in China, if | Chinese kids are feeling a lot more pressure compared to the US, | and if (if both are true) that would explain the addiction | problem. | karmasimida wrote: | Well video game is the new cigarette for Chinese teenagers. | | The harder the government bans it, the more tempting it would be. | ddtaylor wrote: | My understanding is that South Korea already does this to some | extent with users having to be over 18 or having a Pro Gaming | license to play after some hour. | | The result has not been that the vast majority of SK gamers | promptly log off at said hour. The result has been the majority | of them connect to non SK servers immediately at said hour or use | a friends account. | colinmhayes wrote: | China was already restricting minors to 8 hours a week. | ihuman wrote: | That law was abolished a few days ago | https://www.engadget.com/south-korea-gaming-shutdown-law-end... | ddtaylor wrote: | Thanks. Amazing timing! | make3 wrote: | Are you saying China can't enforce this? | | the difference is that China is able to actually apply the law, | with it's fire wall and unprecedently separated tech | infrastrure. It may also threaten the companies to straight up | boot them from China if they don't comply. | MisterBastahrd wrote: | I don't think it's useful or productive to go that far. | | But I do think everyone would be better off if any game with a | cash shop tied to randomness (loot boxes) or an in-game mechanic | tied to randomness that can be exacerbated with cash shop | purchases (Black Desert Online's gear improvement mechanic being | a good example) be limited to those who are of gambling age. | bserge wrote: | How are they realistically gonna enforce it? | jimbilly22 wrote: | same way it's always done. Pick and choose enforcement based on | whims, political opponents or anyone otherwise whom they | target. | ailun wrote: | They force the gaming companies to use real-name ID and face | verification. | falcolas wrote: | Look back to July's news of Tencent implementing facial | recognition via smartphones for an example. | CountDrewku wrote: | Think about this when you support "sin taxes". At some point the | "sin" they target is going to be something you partake in. I | generally dislike any government mandate punishing an entire | society because some people lack the control to limit themselves. | | I understand this is aimed at someone who isn't legally an | "adult" so I can give some small leeway in that case. However, I | don't think this enforceable at all and it really still comes | down to the parents putting in time to limit them. | ironman1478 wrote: | This is really difficult for me to have an unbiased opinion on, | but I think this is an OK decision (3 hours seems a bit too | little >.>). I've pumped WAY too many hours into online games. I | played fighting games, dota, starcraft, you name it, I played it | and I played it before I was 18. I really think that it stunted | my social growth (though not too much) because I got really | hooked on the competitive aspect of those games. Those games | still get their hooks in my once in a while (splitgate I'm | looking at you). However, another reason I played so many games | is because I lived in the middle of nowhere in florida and didn't | have a car. There wasn't much I could do other than go to school, | exercise, and play games. Everything was 30+ miles away by car. I | think if China is going to do this, they have to provide other | outlets for people to interact with each other. Games are a way | of doing that for many because there simply isn't another option | for them when they are young and don't have a car and don't live | in a major city like new york or SF. | streamofdigits wrote: | What about edutainment type games? Will there be a censor | deciding which game is eligible? The loopholes and ambiguities | are many. This could backfire, especially if not enforced in some | visibly meaningful and fair manner... | | Caveat: I know next to nothing about the gaming universe in China | :-) | mrlonglong wrote: | Wouldn't those kids grow up resenting the CCP? If the CCP keeps | doing this long enough, they're going to have millions of sullen | people and then all it takes is just one spark. | murph-almighty wrote: | The lay down movement is the start of this, imo. | dirtyid wrote: | "When I was young we didn't have..." | | That's basically the story of 90% of parents in China pre 90s. | This is more a continuation than disruption. These kids will | play games when they turn into adults and enforce same | limitations on their children. Keep in mind curbing video game | addiction is something Chinese parents WANT, this is CCP | listening to their base. Children don't vote in the west | either, their interest are lobbied by adults. | masterof0 wrote: | I don't think so, although I wish it were the case. Kids can | play outside with other kids, or go do something different, no | kid will recent anything because they can't play those dumb pay | to win mobile games. The only looser here will be Tencent and | the other gaming companies. | boomboomsubban wrote: | Do kids grow up resenting the US government for barring them | from drinking? Are the acts of the ESRB likely to spark a | revolution? | andix wrote: | They try to create a very tight net to control people. This | works quite ,,well" in North Korea, China is trying to create a | ,,better" version of that, by using technology. Creating a | social scoring system, rating every move you make and | everything you say. | | If people can't express their resent at all, at some point they | even stop thinking about it. | root_axis wrote: | Or they'll just grow up into other hobbies besides gaming and | not really care in the long run. | dragonwriter wrote: | > If the CCP keeps doing this long enough, they're going to | have millions of sullen people and then all it takes is just | one spark. | | ...and lots of disaffected people end up dead or beaten or in | prison or, seeing those options demonstrated vividly, resigned | to their fate under the CCP's rule, unwelcome as it may be. | | It's not like this hasn't played out already several times over | different issues. | mrlonglong wrote: | They have a billion citizens. At some point the few will | become the many disaffected. | dragonwriter wrote: | > At some point the few will become the many disaffected. | | Yes, we [*] know that, because its happened before, see, | e.g., the '89 Democracy Movement. | | On the other hand, we [*] know how that ended, too. | | [*] Unless our information comes exclusively from the CCP- | filtered internet, in which case, maybe not. | simmerup wrote: | That's why the CCP has tanks | aidenn0 wrote: | The CCP doesn't keep its power by convincing everyone it's the | best thing since sliced bread; it keeps it's power by | convincing everyone it's both A) Inevitable and B) Not that | bad. | retrac wrote: | I fear you being correct as it would greatly erode my faith in | the human species. Relocation of tens of millions of high | school students to the countryside to work forced labour? A | generation later, mowing down young protesters with tanks? Meh. | But take away people's video games... that is an abuse too far. | cblconfederate wrote: | Why? As adults they 'll be more understanding of why they were | forced to stop that addictive behavior. And kids dont start | revolutions | S_A_P wrote: | So secures western dominance in eSports competitions. Like | everything in life computer games are diverse enough that they | can be harmful/predatory to high/mid level programming. I | struggle to keep my son from gaming all of his free time away, | but he also has learned Lua and C# to a pretty large degree doing | this stuff and I cant be too mad about that. This weekend we are | going to put together his first gaming rig from parts he started | researching. If he didnt care about gaming, he would not have any | of that... | doomleika wrote: | I fail to see removing one from eSport scene damages the | productivity of a country, if not increase it. | | eSports are pretty much a negative to the country as a whole. | Gaming company use it as ad and sell the illusion to make big | bucks. Yes, you could have the next Faker in your country. So | what? for every international pro you create there's 100s more | kids wasted their youth on a pipe dream where their time could | be used to more productive matter. The damage could be | justified IF you are the game dev/publisher so your country | could benefit from all the royalties, but this is not the case | for many of the countries(of course in China this is a mixed | case where Tencent holds 100% of Riot). | | This is actually a problem in Korea that they have many failed | eSport candidate that have no proper skill to live in a very | competitive job market. Although Parasite(2019) is a bit | exaggerated but not getting in prestigious | school/company(Samsung) will likely to put you in a very | miserable economy situations. | Ekaros wrote: | Just like sports, esports can support only so many coaches | and managers. If not sufficiently manage career the players | might even be successful but still end up on nothing after a | few years of playing a popular game. | masterof0 wrote: | This is a pretty good take, also what happens to the teens | who don't make it to the competitions or twitch? I dont think | the tax that eSport winners pay have any influence on a | country's economy. | [deleted] | logicalmonster wrote: | Putting aside the horrible ethics of controlling society like | this, it sounds like a really bad policy by China that would | likely backfire. | | 1) Mandating that kids all game at the same time will have bad | problems for some web services. Some games geared towards younger | people might be close to a ghost town 95% of the time, and then | surge radically in traffic during allowed gaming hours. This is | asking for technical problems dealing with radically different | usage patterns. | | 2) The limits are unreasonably small for a hobby. If they had | said something like 16 hours a week any time you want as long as | your homework was done, most Chinese gamers would have | begrudgingly accepted it as part and parcel of living in a CCP | Wonderland. But 3 hours is too small and is asking for kids to | try and hack and find workarounds to the tiny limits. I'm sure | that 14 year old me would have made a game out of trying to find | workarounds around this rule regardless of the consequences. | bogwog wrote: | I agree this is fucked up for a lot of reasons, but I'd take | point 1 as a positive for the service teams. This gives them a | way to perfectly predict the load on their servers in advance. | andrewmcwatters wrote: | I'm sure I would think differently if I were a parent, but this | kinda sucks from just the perspective of letting a kid be a kid. | | I fondly recall draining days and days and days into online | multiplayer games, made some of my best friends who are still | with me to this day across state lines, and came to my wedding, | while eating all sorts of stereotypically bad gamer junk food. | | Other than spending too much time arguing with people online, I | don't find myself outside of what people would consider "well | adjusted." | | Besides, most people don't spend their entire lives playing video | games for hours on end. You do get tired of it. | | On second thought, maybe such rules would help one keep their | love of games for longer... | mproud wrote: | Only online games. And kids could sign in using their parent's | account. | timwaagh wrote: | There is a time for nuance and there is a time for condemnation. | This isn't the time for nuance. It's a government telling people | what they can and can't do. It's deprioritizing happiness for | merely ideological reasons. What do they expect kids to do | instead? Lie Flat and watch the state propaganda channel? | savant_penguin wrote: | The state clawing its hands inside families' decision making | | It does not matter if you agree or disagree with the proposition, | this should not be decided by the state | Dig1t wrote: | This seems like a good way to breed a generation of kids who are | good at cracking/circumventing game restrictions, and play more | offline games. | hammeiam wrote: | What are the odds that this isn't an effort to get kids offline, | and instead an attempt at freeing bandwidth or reducing energy | consumption? This feels like when they banned bitcoin mining at | the same time they were having rolling brownouts - the issue | wasn't the mining but the resources it consumed. ___________________________________________________________________ (page generated 2021-08-30 23:01 UTC)