[HN Gopher] Playdate Pulp: Zero to video game in 60 Seconds ___________________________________________________________________ Playdate Pulp: Zero to video game in 60 Seconds Author : bpierre Score : 87 points Date : 2021-08-30 19:47 UTC (3 hours ago) (HTM) web link (www.gamedeveloper.com) (TXT) w3m dump (www.gamedeveloper.com) | dlehman wrote: | This whole project continue to be a big love-fest to retro | gaming. I love the idea of building simple (or not!) retro-style | games for a hand-held device. Hopefully Pulp games will be | playable in the browser, so people will be able to try the games | even if they didn't order a Playdate, or until their order | arrives. | | I don't really have any game dev experience, but i've been | hacking around in Love2D to try building basic games with Lua. | Pulp sounds like a great way to get going, and I'm excited to try | it! Love to see what a bunch of creative developers are going to | come up with. | amelius wrote: | > This whole project continue to be a big love-fest to retro | gaming. | | You can buy Gameboy-lookalike devices in any toystore for a few | bucks. I personally don't understand the rage, although I must | admit that I was never a big fan of computer games to begin | with. | user123456780 wrote: | > Gameboy-lookalike devices | | Most of these are too hard to deal with. Also developing for | these devices is a huge pain the ass. | | Im excited for this device because its taken game dev as a | first citizen. This toy looks to be more about game dev than | it is about game play. While play is important part of the | eco system that market is soo saturated from AAA billion | dollar companies all the way to obscure Gameboy-lookalike | devices. | | But game dev, and particularly game dev for a device is still | a difficult and underserved (I hope for the success of this | company) market. | sparker72678 wrote: | This looks so fun! I love the constraints, and can't wait to play | around with this! | russellbeattie wrote: | It's sad that a company like Nintendo isn't addressing this | market. For $20 more than the Playdate, you can pick up a Switch | Lite with way more potential and capabilities. And for the | millions that already own a Switch, this could be a fun thing to | do with it. In fact, Panic should have figured out how to work | with Nintendo and done all the same work with a little on-device | runtime and maybe a Bluetooth crank that sits in the same spot as | a Joycon. This sort of partnership is not unheard of - look at | Niantic's work on Pokemon Go as an example. | chungy wrote: | There is SmileBASIC on the Nintendo Switch, but it's pretty | removed still from the excitement of running your own things. | [deleted] | computerliker wrote: | Hardware aside, there's no lack of game design apps on the | Switch. Nintendo recently released Game Builder Garage and also | have Mario Maker 2 (both are first party Nintendo games) | | https://www.nintendo.com/games/detail/game-builder-garage-sw... | | https://www.nintendo.com/games/detail/super-mario-maker-2-sw... | | SmileBasic and RPG Maker are also on Switch. | | https://www.nintendo.com/games/detail/smilebasic-4-switch/ | | https://www.nintendo.com/games/detail/rpg-maker-mv-switch/ | noman-land wrote: | Ever since I got an OP-1 [0] and found it such an absolute | delight, it made me realize how a simple, well crafted experience | can provide such sheer joy. Something I haven't felt on the | "supercomputer in your pocket" in like decades. Constraints can | be really fun, because they remove the paralysis of choice. | | I hope this is a new frontier of people making open source | hardware devices. You can totally craft the experience from start | to finish in a way that wasn't so easy before. | | [0] https://teenage.engineering/products/op-1/anniversary | zubspace wrote: | This looks like fun environment to work with. The less pixels you | need to push around, the more you can focus on gameplay. But I | painfully learned, that even binary pixel art needs a good eye | and patience to do right. | | I pre-ordered my playdate and would love to play around with the | SDK now. Feels a bit unfair though, that they are hiding this | tool in a private beta, even though there already seem to have | quite a few games done for it. For the rest of us, we can just | hope... | thrower123 wrote: | I'm always going to miss the old Gamasutra site. This feels so | sterile and boring. | lelandfe wrote: | Wow, a shoutout to Shaun Inman - I had no idea he was working at | Panic these days. His blog was a big inspiration for me back when | I was just starting my career as a programmer. Good ole' sIFR: | https://en.wikipedia.org/wiki/Scalable_Inman_Flash_Replaceme... ___________________________________________________________________ (page generated 2021-08-30 23:00 UTC)