[HN Gopher] Playdate Pulp: Zero to video game in 60 Seconds
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       Playdate Pulp: Zero to video game in 60 Seconds
        
       Author : bpierre
       Score  : 87 points
       Date   : 2021-08-30 19:47 UTC (3 hours ago)
        
 (HTM) web link (www.gamedeveloper.com)
 (TXT) w3m dump (www.gamedeveloper.com)
        
       | dlehman wrote:
       | This whole project continue to be a big love-fest to retro
       | gaming. I love the idea of building simple (or not!) retro-style
       | games for a hand-held device. Hopefully Pulp games will be
       | playable in the browser, so people will be able to try the games
       | even if they didn't order a Playdate, or until their order
       | arrives.
       | 
       | I don't really have any game dev experience, but i've been
       | hacking around in Love2D to try building basic games with Lua.
       | Pulp sounds like a great way to get going, and I'm excited to try
       | it! Love to see what a bunch of creative developers are going to
       | come up with.
        
         | amelius wrote:
         | > This whole project continue to be a big love-fest to retro
         | gaming.
         | 
         | You can buy Gameboy-lookalike devices in any toystore for a few
         | bucks. I personally don't understand the rage, although I must
         | admit that I was never a big fan of computer games to begin
         | with.
        
           | user123456780 wrote:
           | > Gameboy-lookalike devices
           | 
           | Most of these are too hard to deal with. Also developing for
           | these devices is a huge pain the ass.
           | 
           | Im excited for this device because its taken game dev as a
           | first citizen. This toy looks to be more about game dev than
           | it is about game play. While play is important part of the
           | eco system that market is soo saturated from AAA billion
           | dollar companies all the way to obscure Gameboy-lookalike
           | devices.
           | 
           | But game dev, and particularly game dev for a device is still
           | a difficult and underserved (I hope for the success of this
           | company) market.
        
       | sparker72678 wrote:
       | This looks so fun! I love the constraints, and can't wait to play
       | around with this!
        
       | russellbeattie wrote:
       | It's sad that a company like Nintendo isn't addressing this
       | market. For $20 more than the Playdate, you can pick up a Switch
       | Lite with way more potential and capabilities. And for the
       | millions that already own a Switch, this could be a fun thing to
       | do with it. In fact, Panic should have figured out how to work
       | with Nintendo and done all the same work with a little on-device
       | runtime and maybe a Bluetooth crank that sits in the same spot as
       | a Joycon. This sort of partnership is not unheard of - look at
       | Niantic's work on Pokemon Go as an example.
        
         | chungy wrote:
         | There is SmileBASIC on the Nintendo Switch, but it's pretty
         | removed still from the excitement of running your own things.
        
         | [deleted]
        
         | computerliker wrote:
         | Hardware aside, there's no lack of game design apps on the
         | Switch. Nintendo recently released Game Builder Garage and also
         | have Mario Maker 2 (both are first party Nintendo games)
         | 
         | https://www.nintendo.com/games/detail/game-builder-garage-sw...
         | 
         | https://www.nintendo.com/games/detail/super-mario-maker-2-sw...
         | 
         | SmileBasic and RPG Maker are also on Switch.
         | 
         | https://www.nintendo.com/games/detail/smilebasic-4-switch/
         | 
         | https://www.nintendo.com/games/detail/rpg-maker-mv-switch/
        
       | noman-land wrote:
       | Ever since I got an OP-1 [0] and found it such an absolute
       | delight, it made me realize how a simple, well crafted experience
       | can provide such sheer joy. Something I haven't felt on the
       | "supercomputer in your pocket" in like decades. Constraints can
       | be really fun, because they remove the paralysis of choice.
       | 
       | I hope this is a new frontier of people making open source
       | hardware devices. You can totally craft the experience from start
       | to finish in a way that wasn't so easy before.
       | 
       | [0] https://teenage.engineering/products/op-1/anniversary
        
       | zubspace wrote:
       | This looks like fun environment to work with. The less pixels you
       | need to push around, the more you can focus on gameplay. But I
       | painfully learned, that even binary pixel art needs a good eye
       | and patience to do right.
       | 
       | I pre-ordered my playdate and would love to play around with the
       | SDK now. Feels a bit unfair though, that they are hiding this
       | tool in a private beta, even though there already seem to have
       | quite a few games done for it. For the rest of us, we can just
       | hope...
        
       | thrower123 wrote:
       | I'm always going to miss the old Gamasutra site. This feels so
       | sterile and boring.
        
       | lelandfe wrote:
       | Wow, a shoutout to Shaun Inman - I had no idea he was working at
       | Panic these days. His blog was a big inspiration for me back when
       | I was just starting my career as a programmer. Good ole' sIFR:
       | https://en.wikipedia.org/wiki/Scalable_Inman_Flash_Replaceme...
        
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       (page generated 2021-08-30 23:00 UTC)