[HN Gopher] Chekhov's Gun
       ___________________________________________________________________
        
       Chekhov's Gun
        
       Author : thunderbong
       Score  : 219 points
       Date   : 2021-09-05 08:53 UTC (14 hours ago)
        
 (HTM) web link (en.wikipedia.org)
 (TXT) w3m dump (en.wikipedia.org)
        
       | zorr wrote:
       | I've seen this principle come up a few times but I don't think I
       | fully understand it.
       | 
       | For example, assuming a passage in a story where a protagonist
       | enters person X's house and a particular room is described in
       | much detail. The described detail does not necessarily advance
       | the story but instead does "character building" hinting at the
       | personality of person X. There literally could be a loaded gun
       | hanging on the wall because X is a secluded hunter living in a
       | cabin. Is this then a violation of the principle?
       | 
       | Edit: I've recognized the principle a few times, mostly in TV
       | shows with lingering camera shots on seemingly unrelated objects,
       | and as another commenter mentioned, it can frequently spoil a
       | surprise twist. There is also a vague line between spoiling the
       | twist and foreshadowing.
        
         | [deleted]
        
         | shakna wrote:
         | The best stories frequently break the principle. There is a ton
         | of worldbuilding done in even simple-reading stories like the
         | Hobbit, that are largely irrelevant to the greater whole, but
         | serve to give the reader a better perspective.
         | 
         | Mindlessly following Chekhov's Gun, in my opinion, will always
         | result in pulp fiction. Whether it's TV or novels, or movies.
         | If you've stripped a story down to the bare basics, all you're
         | left with is predictability that gives the reader an easy ride.
         | 
         | Not to say that's always a terrible thing. After a stressful
         | day, pulp fiction can be the perfect way to relax. Most people
         | have something mindless that they enjoy.
         | 
         | But it is incredibly rare that you end up with something truly
         | great if you religiously follow the principle.
        
           | flippyhead wrote:
           | Also, sometimes entire movies are made about some of these
           | "inconsequential" details much later. If a gun appears in
           | scene one, but only goes off in the sequel, are we in
           | violation of this rule?
        
           | snickerer wrote:
           | Great fanatasy (world-building) literature enhances Chekhov's
           | Gun. In Tolkien's stories everything has meaning and is used
           | somewhere and somewhen else. But not necessarily in the same
           | story.
           | 
           | In The Lord of the Rings there are hundreds of "guns" hanging
           | at the wall, which are not directly involved in this three
           | books' story. But the reader feels that they are not only
           | decorations. And the reader could do some research on
           | Tolkien's work to find out about their story and importance
           | for the characters' backgrounds. That makes the magic I
           | believe.
        
           | pvg wrote:
           | _If you 've stripped a story down to the bare basics, all
           | you're left with is predictability that gives the reader an
           | easy ride._
           | 
           | I think you'd have a hard time finding a Chekhov short story
           | that you can dismiss as an 'easy ride' or 'pulp fiction' and
           | many of them are very, very short.
        
           | barrenko wrote:
           | _spoiler alert_
           | 
           | My personal favorite is how in Once Upon a Time in Hollywood,
           | the "gun" is a dog.
        
           | ahartmetz wrote:
           | I hated The Hobbit for its endless descriptions that, for me,
           | only evoked boredom, so I wouldn't use it as a good example.
           | The meadows were very green, the forests wre very dark, and
           | the spiders were very large, yes! I know! Get on with it
           | ffs...
           | 
           | I liked the descriptions of landscapes and cityscapes in
           | Jonathan Franzen novels. They have the earnest and surreal
           | feel of a diorama in a museum. I like dioramas for some
           | reason.
        
           | bambax wrote:
           | Alexandre Dumas did, and his stories are among the best there
           | are.
        
             | watwut wrote:
             | Did he? Cause his original version does not have only
             | purposeful things in it. Like detailed descriptions of
             | evens in tavern that have nothing to do with later
             | developments whatsoever.
        
           | samatman wrote:
           | The tiny ring of invisibility which Bilbo uses as a plot
           | devise to escape a few times, turns out in _Lord of the
           | Rings_ to be the most important artifact in Middle Earth.
           | 
           | About as Chekhov's Gun as it gets.
           | 
           | I wouldn't say that leaving frequent references to the depth
           | and age of the world, and then filling in the Legendaria in
           | note form for the rest of your life, is much related to this
           | concept. If a sword hanging on the wall belonged to an
           | ancient hero, already dead, and known to everyone in the
           | scene, a paragraph with "Here is hung Such-and-such, the
           | bright blade of so and so with which he did $mighty-deed"
           | doesn't have to carry any more weight in the story. There
           | might be a whole book or chapter about so and so, there might
           | not be.
        
             | watwut wrote:
             | The tiny ring is not the only detail in that book. Checkov
             | gun is that everything must have purpose, not that a thing
             | with purpose exists somewhere inside.
        
         | simonh wrote:
         | If a detail does character building then it's done it's job.
         | The point is it should have a job to do.
         | 
         | I think the example of a gun is an extreme one. A gun on the
         | wall isn't just any old background detail, it's going to grab
         | the audiences attention, and hold that attention. It's a
         | serious distraction, far more than most other background
         | details, an ominous threat of violence hanging over every scene
         | it's in. Whether you intended that as an author doesn't change
         | the fact that this is what it's effect is going to be. If your
         | going to put it there, you'd better have a plan for resolving
         | the tension it's going to create, whether it gets fired or not.
         | 
         | I'm not sure I entirely buy Checkhov's point as a hard rule,
         | sometimes your just doing a bit of world building, but I think
         | he chose the example fo a gun on the wall as an extreme
         | example. There's no dodging that one.
        
         | bambax wrote:
         | > _There literally could be a loaded gun hanging on the wall
         | because X is a secluded hunter living in a cabin. Is this then
         | a violation of the principle?_
         | 
         | Yes. If the gun doesn't appear anywhere after its first
         | mention, then it should not have been described. This is quite
         | literally what Chekhov says, and I think he's right.
         | 
         | It works the other way too. In order for a gun to be used in a
         | story, it has to have been alluded to before. A character
         | cannot suddenly find a gun in their hand and use it in any
         | significant manner. If they do, the audience will feel cheated
         | and be upset. But avoiding this pitfall is super easy, all one
         | has to do is just present the gun a few moments before it is
         | needed.
         | 
         | It the final scene of "Sea of love" (1989), Pacino's character
         | overpowers the bad guy with an object he finds under the bed.
         | This object has been shown to the audience before. If it
         | hadn't, the scene would not have worked.
         | 
         | Of course, rules exist to be broken... but do so at your own
         | risk.
        
           | earthbee wrote:
           | I disagree. Elements in a story should help communicate
           | character setting or plot, preferably more than one at the
           | same time, but I think it's perfectly fine to introduce
           | elements that only communicate setting and/or character
           | without being part of the plot. Character and setting are
           | important parts of a story.
           | 
           | If something communicated neither character setting or plot
           | then it should be cut.
        
         | pvg wrote:
         | It makes somewhat more concrete sense when you take into
         | account the startling brevity of some of Chekhov's own work. I
         | don't think you have to agree with the notion as some universal
         | literary principle to appreciate he was a consummate and
         | successful adherent to his own advice.
        
           | Igelau wrote:
           | I think it's kind of strange that people interpret this as a
           | trope/rule/device. It's really just advice from Chekhov.
        
       | dudul wrote:
       | I remember watching James Bond movies as a kid. There was always
       | this scene where Q gave 007 a handful of cool gadgets, and would
       | you know it, by the end of the movie he had used them all! I
       | always thought "WTF man, he literally gave him exactly what he
       | needed for the movie, not a single one that went unused! What
       | were the odds!?"
        
         | hellbannedguy wrote:
         | Yea, but if Bond didn't use a cool gadget we might have left
         | the theater a bit dissapointed?
        
           | dudul wrote:
           | For sure. It's just this weird balance between "real life
           | realism" and not disappointing the public. I absolutely would
           | have been pissed if he had not used the tiny air tank or the
           | gas bomb in his suit case and all :-)
        
       | mikewarot wrote:
       | In a bit of foreshadowing we saw Chekhov's Gun on the Mantel was
       | missing.
       | 
       | We did a hard target search, finding a neologism, but nothing
       | else.
       | 
       | It eventually turned out the MacGuffin was just a Red Herring,
       | and the whole thing was a Shaggy Dog Story.
        
       | njharman wrote:
       | I was disappointed the Wikipedia article didn't have any counter
       | views or criticism. Article on concepts typically do.
        
         | mikewarot wrote:
         | I thought the reference to Hemingway's mockery of the concept
         | was a well done hint that not everyone agrees with the
         | principle.
        
       | matheusmoreira wrote:
       | https://tvtropes.org/pmwiki/pmwiki.php/Main/ChekhovSGun
       | 
       | There are articles about the other linked concepts as well:
       | 
       | https://tvtropes.org/pmwiki/pmwiki.php/Main/Foreshadowing
       | 
       | https://tvtropes.org/pmwiki/pmwiki.php/Main/MacGuffin
       | 
       | https://tvtropes.org/pmwiki/pmwiki.php/Main/RedHerring
       | 
       | https://tvtropes.org/pmwiki/pmwiki.php/Main/ShaggyDogStory
        
         | oceliker wrote:
         | The image in the first link points out that there is a literal
         | rifle on the wall in Shaun of the Dead. That's a pretty cool
         | reference to the origin of Chekhov's gun.
        
         | Sharlin wrote:
         | (Edit, sorry. Just an attempt at some dry humor, brought to you
         | by the SCP infohazard division.)
         | ****************************************************       *
         | CAUTION: MEMETIC HAZARD DETECTED         *
         | ****************************************************       *
         | *       *   THE ABOVE COMMENT INCLUDES LINKS TO CONTENT    *
         | *  CLASSIFIED AS A CLASS 1.3 WEAK MEMETIC HAZARD.  *       *
         | VIEWER DISCRETION ADVISED BEFORE PROCEEDING.   *       *
         | *       ****************************************************
        
           | nickthemagicman wrote:
           | Am I on reddit right now?
        
           | matheusmoreira wrote:
           | Sorry if I ruined anyone's weekend...
        
             | Sharlin wrote:
             | Nah, I just meant it as a humorous reference to the well-
             | known cognitive blackhole properties of TV Tropes.
        
               | matheusmoreira wrote:
               | https://tvtropes.org/pmwiki/pmwiki.php/Main/TVTropesWillR
               | uin...
        
         | epidemian wrote:
         | Linking to 5 tvtropes pages --5 possibly-very-deep rabbit
         | holes-- on a generally nonworking day? Truly diabolic :D
        
         | post-it wrote:
         | Not to be confused with
         | https://tvtropes.org/pmwiki/pmwiki.php/JustForFun/ChekovsGun
        
       | flixic wrote:
       | One my favorite subversions of this technique is in Mr. Robot,
       | with a gun hidden in a popcorn machine. Using of the gun is never
       | shown on screen: the show assumes that the person watching
       | remembers that a gun was shown and hidden, and allows the
       | connection to be made "between the lines". Excellent use of
       | Chekhov's Gun, but it only works because of a certain amount of
       | TV tropes literacy.
        
       | atoav wrote:
       | I think Chekov's gun should be read more as a "don't give things
       | a heightened importance if they don't turn out to be important
       | for the situation".
       | 
       | What is very bad advice is: "if you show a gun it has to be
       | used". If every gun ever shown in any film was used wouldn't this
       | destroy the tension? Also guns can take on different functions
       | within stories than just a device to kill. They can tell us
       | something about the protagonist (how do they react to the
       | presence of a gun), they can underline powerful moments (e.g.
       | throwing away a gun in a though situation because the character
       | gives up etc).
       | 
       | Functionalizing every element of a story is a good way to rob it
       | of any life. In art a lot of elements work in different, more
       | complex ways than just a functional causal relationship. Think
       | about gazes in paintings etc. Things just signifying themselves
       | and expressing a general mood can be immensly powerful.
        
       | 1MachineElf wrote:
       | Maybe it takes a certain fleeting frame of mind to enjoy DFW's
       | Infinite Jest, but I enjoyed it, and half of it wouldn't be
       | possible with Chekhov's Gun applied.
        
       | residualmind wrote:
       | https://archer.fandom.com/wiki/Chekhov_Gun
        
       | Vaslo wrote:
       | One really great example of this is coughing in films. Once
       | someone coughs for no reason, you know they will croak by the end
       | of the film.
        
       | namelosw wrote:
       | In most of the best-known classic Chinese novels, like "Journey
       | to the West", "Water Margin" and "Dream of the Red Chamber",
       | there is usually a character that feels very important in the
       | first few chapters, then nowhere to be found in the rest of the
       | book.
       | 
       | When people reading these novels, most of them wouldn't think of
       | those runaway characters because there are many new characters
       | and exciting plots. But it just strikes when people start to
       | recall the plots sometimes after reading: one of the most
       | important characters already foresee all of the conflicts, and
       | they just run away and live their life rather than participating
       | in the following conflicts.
       | 
       | It turns out, most of the novels are written by frustrated
       | scholar-officials. They got burnt out in reality so they wrote
       | those novels. Many of them would become hermits and enjoyed their
       | life happily after. It sounds escapist but there's some Zen in it
       | in the context of Chinese literature.
       | 
       | It feels like "The Shawshank Redemption" when it strikes me that
       | the hammer was in the bible, and the most intensive scene was
       | presented in a very calm way when people didn't know it.
        
         | TooKool4This wrote:
         | That's actually very interesting!
         | 
         | I just got done reading the Three-Body problem which is
         | translated from Chinese and there was a very strong escapist
         | narrative which felt very strange for a westerner reading it.
         | 
         | This actually adds a lot of context as I felt the book didn't
         | live up to the reviews but I felt all along that it was down to
         | cultural differences and the translation to English.
        
         | whakim wrote:
         | This is a really good insight - the trope of the "frustrated
         | scholar-official" is extremely prominent in the Chinese
         | literary tradition. That being said, the ideal of "becom[ing]
         | hermits and enjoy[ing] their life happily after" was something
         | of a literary conceit; in most of the actual literature written
         | by people who tried to do this, there's an extremely strong
         | tension between the idealized/romanticized apolitical world of
         | the hermit, and the reality that farming was very hard labor
         | and not something most literati particularly enjoyed. Probably
         | the most famous example of this is the poetry of Tao Yuanming.
         | (Note: I wrote my Master's thesis on depictions of eremitism in
         | ancient/early medieval China.)
        
       | plafl wrote:
       | Quite dull. That's why I love The Big Lewobski. It's full of
       | irrelevant details. There is a story too but the movie it's about
       | the little things.
        
         | wander_homer wrote:
         | Yeah, yesterday I watched Star Trek Beyond and I hated all
         | those foreshadowing events and almost everything else.
         | Spoilers: There's a supposedly useless artifact, which gets a
         | big camera zoom when getting archived and oh surprise, it turns
         | out to be a weapon of mass destruction. There's a huge space
         | station, which gets introduced with long camera shots full of
         | happy people and oh surprise, it's about to get attacked later.
         | There's some relationship drama and discussion about a stupid
         | gift, which later gets used as a tracking device to save
         | everyone. The captain notices a motorcycle on a spaceship,
         | which later gets used to make a stupid stunt show to save
         | everyone. The captain, for no apparent reason, plays a video
         | log showing the crew of an old space ship and oh surprise,
         | later this video is used to reveal the identity of the villain.
         | Some alien found some old music tapes from our time and we get
         | to hear them loudly, and of course this music is later used as
         | a super weapon to save the day. ...
        
         | joko42 wrote:
         | Yeah? Well, you know, that's just like uh, your opinion, man.
        
         | doc_gunthrop wrote:
         | You could say that it's the little things that help to really
         | tie the film together (even though they don't really have a
         | significant impact on the main plot). In most cases they aid in
         | defining the characters.
         | 
         | Jesus being a pederast doesn't have much of an effect on the
         | storyline, but it provides context into the background of the
         | character, so he's not just merely a competing bowler.
         | 
         | Another example of an even more seemingly irrelevant detail is
         | when Jackie Treehorn starts sketching something on a pad upon
         | receiving a phone call. When it's revealed to the audience what
         | it is, not only is it surprisingly funny, but it hints at who
         | Jackie Treehorn is. Maybe he's in his line of business because
         | it means more to him than just a lucrative enterprise.
         | 
         | These kinds of "irrelevant details" are fairly common in films
         | by the Coen brothers. When I think of their film _Raising
         | Arizona_ , I'm pleasantly reminded of how it's revealed that
         | the evil nemesis just happens to have that same tattoo as HI.
        
         | bigdict wrote:
         | Right but all those things play a role.
        
           | plafl wrote:
           | They play a role in a different sense: if you see a rifle it
           | may be there because it's going to be fired or maybe because
           | the character likes rifles. Could you imagine The Big
           | Lebowski without bowling? And yet bowling has nothing to do
           | with the story.
        
             | dkdbejwi383 wrote:
             | If The Dude was not otherwise occupied listening to bowling
             | casettes, Jackie Treenhorn's goons (the rug pissers) might
             | not have caught The Dude off guard, and the case of
             | mistaken identity (which drives the whole plot) might never
             | have occurred.
        
             | samatman wrote:
             | If I were to watch a documentary about _The Big Lebowski_ I
             | 'd want it to be called _Bowling, Interrupted_.
        
       | ineedasername wrote:
       | It's not a universal requirement of "good" writing. Contrast it
       | with the shaggy dog style, basically the antithesis of Checkov's
       | gun. https://en.m.wikipedia.org/wiki/Shaggy_dog_story
       | 
       | IRL is probably more like the shaggy dog.
        
         | twelvechairs wrote:
         | Its a polemic really. The terseness and immediacy of Chekhov's
         | stories and plays made them 'modern' and set them in contrast
         | to older art. It was a very powerful shtick at the time.
         | 
         | Of course today's times are very different. Our lives have so
         | much content and immediacy now that is beyond Chekov's
         | experience that people seek out exactly the opposite.
         | 
         | Still I think the way he carefully and deliberately constructed
         | things has a lot to teach us. In the software world he'd be a
         | builder of lean core libraries and a hater of the bloatware
         | apps that use them.
        
           | ineedasername wrote:
           | Agreed, But:
           | 
           | Wikipedia cites it as a "dramatic principle", not merely a
           | style. I've seen it advocated as "the way things should be
           | done". That's why I think the contrast is important to note:
           | it's not a principal of good writing, it's merely one style
           | of telling a story.
        
         | manquer wrote:
         | In art there are no absolutes like in management you can always
         | find good examples proving the principles wrong.
         | 
         | The principle is more a guideline for new writers not to ramble
         | and maintain focus especially if there are word limit
         | restrictions typical to published short stories of the era, you
         | cannot afford to waste words on things that don't matter to the
         | story.
         | 
         | Established authors like Hemmingway or Asimov can get published
         | with shaggy dog stories most regular authors cannot.
         | 
         | Even those authors can get a way once in a while, however most
         | of the time they too have to follow the principle like everyone
         | else too.
        
       | scrame wrote:
       | Chekhov Gun discussions always remind me of this Vonnegut
       | passage:
       | 
       | "I had no respect whatsoever for the creative works of either the
       | painter or the novelist. I thought Karabekian with his
       | meaningless pictures had entered into a conspiracy with
       | millionaires to make poor people feel stupid. I thought Beatrice
       | Keedsler had joined hands with other old-fashioned storytellers
       | to make people believe that life had leading characters, minor
       | characters, significant details, insignificant details, that it
       | had lessons to be learned, tests to be passed, and a beginning, a
       | middle, and an end.
       | 
       | "As I approached my fiftieth birthday, I had become more and more
       | enraged and mystified by the idiot decisions made by my
       | countrymen. And then I had come suddenly to pity them, for I
       | understood how innocent and natural it was for them to behave so
       | abominably, and with such abominable results: They were doing
       | their best to live like people invented in story books. This was
       | the reason Americans shot each other so often: It was a
       | convenient literary device for ending short stories and books."
       | 
       | (from Breakfast of Champions, by an author who often tells you
       | the end in the beginning and puts the journey in the details)
        
         | jonahx wrote:
         | Vonnegut drawing graphs of famous story plots:
         | 
         | https://www.youtube.com/watch?v=oP3c1h8v2ZQ
         | 
         | I saw him do this bit in person in the early 90s and never
         | forgot it.
        
           | scrollaway wrote:
           | This is fantastic. Do you have a link to the full talk by any
           | chance?
        
       | sacado2 wrote:
       | 1889. It's so old I don't think it's very relevant for a modern
       | fiction author. It's older than 99.99% of popular, genre fiction.
       | Older than the cinema, than radio, and than pulp magazines. Even
       | Wells hadn't starting writing yet. Conan Doyle had barely
       | started. Fiction and storytelling evolved a lot afterwards.
        
       | tmountain wrote:
       | Twin Peaks, season 3 is the antithesis of Chekhov's Gun. So many
       | false starts and seemingly meaningless dead ends. That said, it
       | feels like art, and if your willing to take it as such, it's a
       | fun ride. Tightly focused narrative is a reasonable default but
       | certainly not a hard and fast rule.
        
         | thinkingemote wrote:
         | They seem like points to a season 4 to me
        
       | sdze wrote:
       | Good rule that applies well to software development. :-)
        
         | thrown wrote:
         | Probably applies well to many things in life
        
       | mongol wrote:
       | In the movie Fargo, there is a substory where Marge Gunderson,
       | the female police officer, meets with a highschool class mate
       | Mike Yanagita. They eat dinner and he makes a romantic advance,
       | and she leaves. This substory never made sense to me within the
       | general plot of the movie. Should Chekhov's gun have been used,
       | or did this episode play a part that I have not realized?
        
         | namdnay wrote:
         | When Marge finds out from her friend that nice guy Mike is
         | actually an unstable liar, she starts to question whether the
         | "nice" Jerry might have similar secrets
        
           | Vaslo wrote:
           | Never realized and I've probably seen this movie 100 times. I
           | suspect there may have been a little scene that connected the
           | two more explicitly but may have been cut. Great information
           | - I'll go to Pancakes House now.
        
           | jwilk wrote:
           | Another theory is that the scene was included to support the
           | impression that this is a "true story":
           | 
           | https://www.indiewire.com/2016/06/fargo-ufo-meaning-
           | explanat...
           | 
           | > _the movie says, 'This is a true story.' They put it in
           | there because it 'happened.'_
        
           | kkielhofner wrote:
           | There's probably slightly more to this. When I was 10 years
           | old my family moved from Chicago to a small town in
           | Wisconsin. My dad commuted to the city four days a week and
           | we still maintained many connections to Chicago. This town
           | was about 90 minutes from Chicago (in the Midwest we don't
           | measure travel in distance units, we use time). To this day I
           | have friends in this town that literally haven't (ever)
           | removed their keys from their car and leave it unlocked.
           | People also leave the doors to their homes unlocked for
           | extended periods of time. I imagine Brainerd was/is very much
           | the same.
           | 
           | Growing up I had many, many interactions with people who were
           | amazed that not only did my dad travel to Chicago 4x a week,
           | my entire family visited Chicago at least once a month. The
           | reaction in this small town was something like "Wow, you went
           | to CHICAGO last weekend!?!"
           | 
           | Many of these people had never been to the world-class city
           | that was 90 minutes away and easily accessible. Especially
           | now, with the various high profile news stories coming out of
           | Chicago (two police officers shot in the head in the last
           | month[0], lots of gun violence, etc) the fear of "the big
           | city" is pervasive (and somewhat understandably so). Many
           | people view "the big city" as inherently vicious, wicked,
           | evil, etc and again, somewhat understandably so (from their
           | perspective) especially considering other random acts of
           | violence [1]. That said, having never been there Chicago
           | seems so distant and otherwordly that it might as well be
           | Kabul. Many people (quite literally) view Chicago as a war
           | zone. Needless to say, violence and crime to this level are
           | (essentially) complete unheard of in small town life.
           | 
           | I think the trip to Minneapolis to visit an old classmate
           | reminded Marge of the "wickedness" and "evil" that exists in
           | the world and caused her to reframe her thinking and approach
           | to people and what they are capable of even though she had
           | just seen the bodies of multiple people who had been
           | murdered. Especially considering that even as a police
           | officer Mike was able to successfully hide the darker
           | portions of his life from Marge in their brief interaction
           | even though most people would know immediately that something
           | wasn't right with him. Marge likely had a realization that
           | her "small town" perspective (and resulting approach to
           | interviews, investigation, etc) needed to be re-framed. This
           | can be seen in her subsequent interview with Jerry where she
           | is much more aggressive and skeptical.
           | 
           | [0] https://www.chicagotribune.com/news/breaking/ct-2-officer
           | s-s...
           | 
           | [1] https://www.nbcchicago.com/news/local/chase-bank-teller-
           | stab...
        
             | mongol wrote:
             | Here is the scene of that interview. That is some stellar
             | acting!
             | 
             | https://youtu.be/u4Je2WxsqWA
        
           | mongol wrote:
           | Ok, I never realized that. I think I need to see it again ...
        
       | bnralt wrote:
       | I never really liked Chekhov's Gun, as it tends to make the world
       | feel artificial and barren. Details unrelated to the story at
       | hand make the world feel much more vibrant and interesting. It
       | gets worse as a story's length increases - for instance TV shows
       | that go on for years where the main characters only seem to have
       | relationships with 5-6 other people in the entire world.
       | 
       | Of course there's a separate issue where a fictional work will
       | artificially emphasize the importance of something and then
       | ignore it. For example, people say something's impossible, then
       | there's a close up shot of someone's face, he slowly says "It's
       | not...I know a guy" and loud dramatic music starts playing.
       | There, the creators are telling the audience that this is
       | something important, and it will be odd if it's not followed
       | through (though even then, I've seen some creators not follow
       | through in interesting ways).
        
       | xaedes wrote:
       | "The Room", by Tommy Wiseau, is a movie where Chekhov's gun isn't
       | applied. It contains lots of small happenings with no further
       | relevance. It has lots of other issues, technically speaken.
       | 
       | But together they make this film not only amateurish, but it also
       | gives it a certain kind of realism. In real life stuff happens
       | and still may have no further relevance to the "story" after all.
       | In real life there is nobody enforcing Chekhov's gun.
       | 
       | Together with the other charming mistakes and bad acting the film
       | feels quite authentic. It gives this impression that someone just
       | wanted to tell his story, despite not being as professional as we
       | are used to. Like a little child coming home from playing in the
       | woods that excitetly blabbers out the story of what he just
       | experienced.
        
         | dangerbird2 wrote:
         | Same with the Big Lebowski, but in a much more deliberate (and
         | professional) way. The Dude, imagining himself in a film noir
         | story, thinks that every detail is some clue relevant to
         | Bunny's disappearance, but turns out to be completely
         | irrelevant: the guy following the Dude in the VW, the essay in
         | the Dude's car, Jackie Treehorn's note, etc. Instead, basically
         | every single event in the movie after exposition is a red
         | herring when it turns out that the Dude's initial hunch that
         | Bunny kidnapped herself was true all along.
        
           | mason55 wrote:
           | The Coens do it a lot, in fact it's basically the entirety of
           | Inside Llewyn Davis.
        
           | epilys wrote:
           | Well, he _was_ on a strict drug regiment during the whole
           | thing.
        
         | [deleted]
        
         | enkid wrote:
         | But some of those things that are dropped don't make any sense
         | to have no impact on the characters, like someone having
         | cancer. It's just mentioned and never brought up again.
        
           | dragontamer wrote:
           | I think I see the argument for why that's 'charming', but
           | I've seen far more enjoyable media that does it better.
           | 
           | Details that build characters is good. X has cancer is fine,
           | albeit heavyhanded. Certainly enough of a characterization to
           | work in low-plot action movies for example.
           | 
           | Not everything needs to be relevant to the plot. But I'm not
           | convinced that a 2 hour movie has the room for this kind of
           | storytelling.
        
         | dragontamer wrote:
         | > charming mistakes
         | 
         | One character being played by three different actors (either
         | that, or three characters being so similar I confused them as
         | the same character despite being three different actors) is
         | hardly charming IMO.
         | 
         | Longer form stories, such as Game of Thrones (where Azor Ahai,
         | and other such plotlines are literally killed off) are probably
         | more entertaining. It sucks to see a fan theory turn out to not
         | matter at all, but not everything ends up being relevant to the
         | conclusion.
         | 
         | I don't think a 2 or 3 hour movie has any room to dwell on
         | unimportant details. Anime and miniseries do have that time. We
         | can watch Goku mess around with Princess Snake or Krillen get
         | his Namekian power up (which doesn't matter for any fight, but
         | is good development for the character in isolation).
         | 
         | That's probably the charm of Cowboy Bebop. There's so much
         | detail and none of it really matters. The interesting story
         | happened like 10 years ago (in universe time). That's be my
         | pick for a show / story with very little Chekhov gun going on.
         | 
         | -----
         | 
         | Chekhov gun is probably contrasted with Red Herring, which is
         | explicitly a detail that not only doesn't matter, but purely
         | exists to mislead the audience. Any Chekhov gun heavy plot
         | needs red herrings to balance things out, otherwise it's too
         | predictable.
        
           | germinalphrase wrote:
           | " Red Herring, which is explicitly a detail that not only
           | doesn't matter, but purely exists to mislead the audience."
           | 
           | There is also the McGuffin which _appears_ to matter, but
           | exists entirely to elicit character action. For instance, in
           | "Psycho" the plot line about the stolen money is dropped
           | almost as soon as it is established, but it did its job by
           | getting Marion on the run and into the motel.
        
             | mbreese wrote:
             | The MacGuffin isn't just there to elicit a response
             | though... it's a primary motivator for the characters. It's
             | usually (but not always) a physical object, but that
             | matters less than the fact that the characters are trying
             | to obtain it (usually unsuccessfully). It's also rarely
             | explained -- it is an object that simply exists.
             | 
             | Hitchcock loved the MacGuffin, but Psycho isn't the example
             | I'd use. The money in Psycho is a useful plot device, but
             | is not a MacGuffin. Money is too common ofna motivation.
             | The briefcase in Pulp Fiction (which is of unexplained
             | importance, but clearly something they want to obtain) is a
             | classic example of a MacGuffin.
        
               | self_buddliea wrote:
               | With regards to Pulp Fiction, is the Gold Watch another
               | MacGuffin?
        
               | dragontamer wrote:
               | The Pulp Fiction briefcase is more of a "pure MacGuffin",
               | where the film director / scriptwriters are playing with
               | the concept of MacGuffin more than actually using it as
               | its intended purpose.
               | 
               | After all, its a Tarantino film. He basically expects the
               | audience to be familiar with film theory (or at minimum:
               | expects the audience to already be familiar with "typical
               | plotlines").
               | 
               | ----------
               | 
               | Your typical action movie / popcorn movies: Raiders of
               | the Lost Arc (The Arc of the Covenant), Mission
               | Impossible (The Rabbit's Foot), and Men In Black (Orion's
               | Belt), and pretty much every James Bond movie, has
               | MacGuffins galore and are better examples of it.
               | 
               | The scriptwriter doesn't care about the MacGuffin. But a
               | well written story has the __audience__ care deeply about
               | it. Otherwise, the escalation and conflict has no
               | purpose. Pulp Fiction / Tarantino used the briefcase as
               | an exercise in how to make the audience care for an
               | object, despite never really explaining why that object
               | is the center of all this conflict.
               | 
               | -----------
               | 
               | Golden Fleece, Apples of the Hesperides (aka: Heracle's
               | 11th task), Holy Grail. It doesn't really matter what
               | these objects do, we just use them as storytelling
               | devices to get the characters thrust into conflict.
        
               | beaconstudios wrote:
               | the Pulp Fiction briefcase is actually a deconstructed
               | MacGuffin, stripped of everything except the plot device
               | itself - no explanation for why it's important, no
               | inherent meaning, no payoff, just a thing that drives the
               | plot. A lot of Tarantino's work has this kind of
               | postmodern element to it.
        
               | mbreese wrote:
               | I don't know if I agree that the audience needs to care
               | about the MacGuffin for it to be a well written story
               | though. I think in some circumstances it can help, but
               | it's not _necessary_ (or sufficient) for a good story.
               | 
               | I mean, I read that Lucas thought of R2D2 as the
               | MacGuffin of "A New Hope", and thought that it was
               | important for the audience to care deeply about him. And
               | it worked. However, as a film device, I think it's more
               | important that the audience cares that the protagonist
               | cares about the MacGuffin. I still don't know why I
               | should care about the Maltese Falcon, but I know that
               | Bogart certainly cared. And for me, that was enough to
               | make the story compelling.
               | 
               | I do agree though about Pulp Fiction. The briefcase was a
               | very meta reference where the audience is assumed to know
               | what is going on. And in that case it helped to provide a
               | common thread through the different plot lines. But from
               | a higher level, it was done with a wink and a nod to the
               | audience. It was basically using the MacGuffin as a foil
               | to use as the "typical linear storyline" when what
               | Tarantino was really doing was playing with time lines
               | and points of view.
        
         | vlunkr wrote:
         | The movie that comes to mind for me is Napoleon Dynamite. My
         | first impression was that it was just aimless slapstick, but
         | really it's about a group of misfits becoming friends. The
         | events that lead there sometimes pay off and are sometimes are
         | seemingly random. This really makes it feel charming and
         | realistic.
        
         | justsomeuser wrote:
         | I also think that the rifle can "set the frame" for the
         | character or scenario.
         | 
         | E.g. that the character is the kind of person who owns guns.
         | 
         | It does not go off or get used, but the viewer will use that as
         | input to make a judgement about the character.
        
           | shepherdjerred wrote:
           | Gun isn't literal here. Gun is a metaphor for details; if the
           | details don't serve the plot (if the gun doesn't go off) then
           | the details should be removed (don't show the gun)
        
           | wutwutwutwut wrote:
           | Maybe the rifle/gun is just a bad example today? I watch
           | movies all the time where there are guns or rifles which does
           | not gow off. And I sure don't feel like some promise was
           | broken.
        
             | pavlov wrote:
             | Chekhov used this example of a rifle on the wall in 1889,
             | years before the invention of the movie camera.
             | 
             | It shouldn't be taken as advice on movie production design.
        
           | goto11 wrote:
           | In good writing, details serve multiple purposes. Just
           | showing a gun because it will be used later will seem ham-
           | fisted to an audience. A good writer will introduce the gun
           | as a character moment _and_ as setup.
        
         | chris_j wrote:
         | One of the things that made Quentin Tarantino's early films,
         | particularly Pulp Fiction, such a breath of fresh air is that
         | they did this with abandon. John Travolta and Samuel L Jackson
         | would chat away about McDonald's in France or whether or not
         | they were prepared to eat pork and it was of no consequence
         | whatsoever to subsequent events, other than to give characters
         | a bit more depth. Too many films and novels have things happen
         | for no other reason than that the plot is going to require it
         | in the next act and it's great when a writer takes a different
         | approach.
        
         | codetrotter wrote:
         | Speaking of that movie, I can recommend anyone who is familiar
         | with The Room, but who hasn't seen The Room, to watch the movie
         | The Disaster Artist (2017) instead. I've only watched the
         | latter and not The Room itself but watching the latter instead
         | was a nice experience.
         | 
         | https://www.imdb.com/title/tt3521126/
         | 
         | The Disaster Artist is based on the book "The Disaster Artist:
         | My Life Inside The Room, the Greatest Bad Movie Ever Made" by
         | Greg Sestero, and it's got James Franco portraying Tommy.
        
           | ackbar03 wrote:
           | I had high expectations for that movie but it didn't turn out
           | as good as I expected.
        
         | newacct583 wrote:
         | > In real life there is nobody enforcing Chekhov's gun.
         | 
         | Of course not. Which is sort of the point. We already have real
         | life. Stories are something different. Checkov's gun isn't a
         | statement of some kind of platonic ideal of fiction
         | construction, it's a _convention_. We like stories with
         | "tight" framing because it's easier to watch and keeps our
         | attention on the things that matter. And that's all it means.
         | 
         | You can tell other kinds of stories. Art is art. But if you
         | want people to _like_ your stories (or whatever other artwork
         | you 're producing) you'll probably be better served y adhering
         | to convention and violating it in small, targetted ways than
         | you will be throwing out long-held standard assumptions.
         | 
         | (Note that the fact that these conventions exist is itself
         | ammunition for creativity, btw. A "realist" story where nothing
         | necessarily matters is going to have a very hard time
         | delivering a creative twist at the end. A conventional plot,
         | though, can leverage the fact that the audience is conditioned
         | to expect things based on rules like Chekhov's, and subvert
         | those in interesting ways.)
        
           | watwut wrote:
           | I don't think that rule expresses universal truth. These
           | rules come and go. You have great writers who wrote famous
           | books which don't follow these Storytelling that follows then
           | becomes boring and predictable when they are widely used.
           | 
           | The junk adventure/vampire what not literature tend to follow
           | all the structural rules and is as forgettable as it gets.
           | 
           | The argument with real life matter. Because when your
           | storytelling rules make it impossible to tell real stories,
           | then there is something wrong with them.
        
           | antattack wrote:
           | Chekhov's gun treatment can remove an element of surprise, or
           | worse, reveal whole plot-line. It's a convention that is an
           | art in itself, too much and too little can ruin the
           | experience.
        
             | nicbou wrote:
             | Properly blending it in is a form of art, and a surprise in
             | itself. For example, [spoilers] the rock hammer in The
             | Shawshank Redemption, or more literally, the rifle on the
             | wall in Shaun Of The Dead. A good gun makes you go
             | "oooooh!"
             | 
             | On the other hand, building up readers' expectations with
             | details that turn out to be irrelevant is just deception.
             | See the last season of Game of Thrones, for instance. All
             | those characters that were carefully built over the last
             | seasons get discarded without any explanation.
             | 
             | There's sometimes stuff like that in Tarantino movie, like
             | the outlaw lady in Django.
        
         | mmaunder wrote:
         | It's also celebrated as the worst film ever made.
        
           | poetaster wrote:
           | Probably suicidal to say so, but I thought I made the most
           | awful films. https://poetaster.de/vendetta
        
           | morganvachon wrote:
           | I've never seen _The Room_ so my opinion may change if I ever
           | do, but there is another movie that I have seen (though only
           | by proxy of MST3K) called _Manos: The Hands of Fate_ that
           | also has been referred to as the worst movie ever made, and I
           | wholeheartedly agree.
           | 
           | https://en.wikipedia.org/wiki/Manos:_The_Hands_of_Fate
        
         | fuzzythinker wrote:
         | Not to be confused with "Room", which I recommend.
         | 
         | https://en.wikipedia.org/wiki/Room_(2015_film)
        
         | mrec wrote:
         | The one that always gets me is Luke's lightsaber in the
         | original _Star Wars_. It 's introduced as a connection to the
         | father he never knew, making it hugely significant. There's a
         | whole scene on the _Falcon_ of Ben training him to use it. And
         | then he never takes it out again for the remainder of the
         | movie.
        
           | LanceH wrote:
           | He has blinders on and is learning to use the force, which he
           | does use again. _his_ lightsaber isn 't used again, but they
           | are used again in a master's fight.
        
           | shepherdjerred wrote:
           | Wow I never realized that. Did they already intend to film a
           | sequel and call back to his lightsaber, or was that just a
           | random detail they worked in later?
        
             | mrec wrote:
             | Lucas definitely had sequels in mind, but it was very much
             | in doubt whether the movie would succeed. There was an
             | official sequel novel by Alan Dean Foster called _Splinter
             | of the Mind 's Eye_ released in '78, which was explicitly
             | designed to be filmable on a very low budget if the
             | original didn't do too well. That does feature Luke
             | duelling Vader with his saber.
        
               | jhbadger wrote:
               | It also (rather uncomfortably in light of later
               | revelations) features Luke & Leia as a romantic couple!
               | Apparently Lucas signed off on Foster's manuscript, so he
               | hadn't had the idea that they were siblings yet.
        
               | GauntletWizard wrote:
               | Luke and Leia were teased as a romantic couple in Empire,
               | she kissed him on the lips to draw Han's ire, and then
               | it's hinted that she's his sister in the final scene of
               | Dagobah/when he calls out to her via the force. The
               | incest thing is something that Lucas was deliberately
               | playing with, whether Splinter took that into account or
               | not.
        
               | iainmerrick wrote:
               | How do you get "deliberately" from that?
               | 
               | The comment you're replying to is correct; there's plenty
               | of evidence that Lucas made up both the plots and crucial
               | details of all the Star Wars films as he went along,
               | rather than plotting it all out in advance. Telling
               | people he had, or at least allowing them to believe so,
               | was just another inspired marketing trick.
        
           | zuminator wrote:
           | Even though _Luke_ never uses his saber again, its
           | introduction and exposition gives some heft to the later
           | fight between Kenobi and Vader.
        
           | [deleted]
        
           | xattt wrote:
           | You see this in lots of long-play shows/properties. Adventure
           | Time comes to mind. A number of seemingly irrelevant details
           | become central to the main plot in much later episodes
           | (years/seasons later).
           | 
           | I am wondering, however, whether there is some sort of plot
           | bible that lives with the "keepers" of the storyline, or
           | whether some details are just randomly sprinkled here and
           | there as hooks with the hope that writers will weave them
           | into the future plot.
           | 
           | Either way, this type of writing is extremely rewarding to
           | long-time fans of a show.
        
             | JadeNB wrote:
             | _Archer_ is also known for this sort of thing.
             | 
             | https://www.engadget.com/2015-03-21-massive-archer-easter-
             | eg...
        
       | dcow wrote:
       | As someone who constructs imagery in their head while reading for
       | leisure, these details help maintain immersion and are anything
       | but irrelevant. Imagine a Redwall novel without the craving
       | inducing feasts! Are there any e.g. fantasy novels where
       | Chekhov's gun is applied?
        
       | SergeAx wrote:
       | How many Trekkies were clickbaited here?
        
       | DanielBMarkham wrote:
       | Obligatory Star Trek trivia: in "Spectre of the Gun", from the
       | original series, Chekov finds a six-shooter pistol at the
       | beginning of the show, making it a literal Checkhov's Gun.
       | https://en.wikipedia.org/wiki/Spectre_of_the_Gun (Warning: this
       | was not one of the better ST-TOS shows)
        
       | jsilence wrote:
       | Good luck applying this to the "Lost" series!
        
         | odiroot wrote:
         | Or last two seasons of Game of Thrones.
        
         | blago wrote:
         | They were serial offenders.
        
       | avindroth wrote:
       | I wonder how much this principle holds with respect to real life
       | stories, which is filled with irrelevant details. Of course you
       | can render true stories to have a dramatic version.
        
         | neals wrote:
         | Real life stories are never really done, any small detail can
         | still eventually come back as a main feature.
        
       | mlang23 wrote:
       | As a rough guide for new woke hollywoold this might be useful.
       | For as a general principle applied to everything? Nah. I can
       | imagine pretty dull movies where everything that happens can
       | already been projected into the future. Remember these movies
       | where you can say after 10 minutes: "She is going to get in
       | trouble, and he is going to rescue her and get her at the end."
       | Those are fucking dull.
        
         | goto11 wrote:
         | The principle is older that Hollywood itself, so I don't know
         | what it has to do with "new woke"?
        
         | umvi wrote:
         | Huh? Chekhov's Gun has been around for decades, not sure what
         | "new woke Hollywood" has anything to do with it.
         | 
         | Camera zooms in on a pistol that someone pockets. Therefore,
         | that pistol will be used later.
         | 
         | It happens in nearly every movie made since the 60s.
        
       | Borrible wrote:
       | "One must never place a loaded rifle on the stage if it isn't
       | going to go off. It's wrong to make promises you don't mean to
       | keep." Anton Chekhov
       | 
       | Reality is full of false promises. So why not in fiction as well,
       | Mr. Chekhov?
       | 
       | Why does an author owe his readers consistency or coherence? Make
       | it Lynchian. People love to puzzle over mysteries.
       | 
       | Just sell it as one.As a mystery. They'll build in the wrong and
       | unnecessary parts themselves.
        
         | goto11 wrote:
         | _Especially_ mysteries need to be coherent and consistent,
         | otherwise the audience will just feel cheated. In a mystery
         | every detail matter.
         | 
         | > Reality is full of false promises. So why not in fiction as
         | well, Mr. Chekhov?
         | 
         | Well, as Mark Twain said: _It 's no wonder that truth is
         | stranger than fiction. Fiction has to make sense._
         | 
         | Of course a false promise is fine, as long as you subvert the
         | expectations with something more interesting. But just adding
         | details with no purpose is bad writing.
        
       | UncleOxidant wrote:
       | George Saunders' _A Swim in a Pond in the Rain: In which Four
       | Russians Give a Master Class on Writing, Reading, and Life_ [1]
       | is highly recommended. I thought I had a good idea of how to read
       | a short story before reading this book. I was wrong. Saunders
       | (with the help of Chekhov, Turgenev, Tolstoy and Gogol) show how
       | it's done - and in so doing also show how to write a short story.
       | 
       | [1] https://www.georgesaundersbooks.com/books/a-swim-in-a-
       | pond-i...
        
       | iddan wrote:
       | At least in Israeli media. This principle has become a cliche
       | quoted in countless works
        
         | lovemenot wrote:
         | Israel needs stricter Chekhov's gun control.
        
       | watwut wrote:
       | How to make stories predictable, part 12. Every time I read these
       | rules, I get closer to understanding why professional
       | storytelling is so often boring and predictable these days.
        
       | Razengan wrote:
       | This seems like the antithesis of worldbuilding.
        
       | ape4 wrote:
       | In a movie this doesn't work. If only the gun is important a
       | living room would have no furniture, carpet, curtains, etc.
        
         | umvi wrote:
         | I think it's more like "if the camera zooms in on it or
         | otherwise draws attention to it".
         | 
         | If everyone leaves the room and the camera zooms in on a piece
         | of furniture then you would expect that piece of furniture to
         | have some sort of importance or role to play later. If, as a
         | character is leaving a room, a piece of trash falls out of
         | their pocket and the camera focuses on that piece of trash then
         | you expect that detail to be important to the plot later.
        
       | croes wrote:
       | This principle kills surprises because a soon you see the rifle
       | you know what will happen. A little bit of misleading is not a
       | bad thing.
        
         | watt wrote:
         | A cough means blood in the napkin. Blood means cancer. If a
         | character coughs, they die.
        
           | quietbritishjim wrote:
           | This is thoroughly ridiculed in A Series of Unfortunate
           | Events (the Netflix TV series and presumably also the books
           | that they're based on). (Mild spoiler alert) The bank manager
           | has a noticeable cough the whole way through. If anything it
           | gets worse and other characters comment on it, and it seems
           | for sure that it will be a plot point. Of course, it
           | ultimately comes to nothing.
        
             | 1986 wrote:
             | Mitchell & Webb did this even quicker with "A Man who has a
             | Cough and it's just a Cough and he's Fine": > A woman,
             | called Kylie, repeatedly exits a train, as a man greets
             | her, who has a cough. The cough gets worse, until one time
             | Kylie leaves the train to find no-one there. She believes
             | he has died of TB, but he walks up behind her, stating "No,
             | it was just a cough."
        
         | amelius wrote:
         | Also, this makes stories different from real-life. The famous
         | quote "a reader lives a thousand lives" is thus not true.
        
         | ben_w wrote:
         | I attended a talk from _Digger_ webcomic author and artist
         | Ursula Vernon, and she seemed to have a different approach. If
         | I remember right, she said that instead of planning the whole
         | thing in advance and placing specific Chekhov's Guns as needed,
         | she put in a lot of small detailed world building everywhere,
         | allowing her to choose from whatever seemed appropriate at the
         | time.
         | 
         | Chekhov's Guns are important for short stories (which is what
         | Chekhov was famous for), but short stories are not the only
         | type of fiction and they don't fit everywhere.
        
           | goto11 wrote:
           | Chekhov wrote short stories and plays. It is harder to apply
           | the same principle to serialized narratives like tv-shows and
           | comics, since you don't know how everything pans out and you
           | cant go back and edit.
        
         | pvg wrote:
         | _On the day they were going to kill him, Santiago Nasar got up
         | at five-thirty in the morning to wait for the boat the bishop
         | was coming on. He 'd dreamed he was going through a grove of
         | timber trees where a gentle drizzle was falling, and for an
         | instant he was happy in his dream, but when he awoke he felt
         | completely spattered with bird shit_
         | 
         | 'knowing what will happen' is not in itself a limit on good
         | literature. You know what's going to happen in every
         | Shakespeare play long before you've seen or read it.
        
           | mcphage wrote:
           | "Chronicle of a Death Foretold", by Gabriel Garcia Marquez,
           | for people unfamiliar. It's a very good short book.
        
           | [deleted]
        
         | bambax wrote:
         | Surprise is overrated. Suspense is superior. The best
         | explanation of the difference is given by Hitchcock in an
         | interview with Truffaut.
         | 
         | We see two characters talking for 45 seconds. Then a bomb goes
         | off, that was under the table. The audience didn't know there
         | was a bomb: big surprise; but the dialogue between the
         | characters is completely irrelevant and eclipsed by the
         | explosion.
         | 
         | Now imagine the same scene, but before, we see a terrorist
         | placing the bomb under the table. Now the scene is totally
         | different, and every word that comes out of one of the
         | characters' mouth is fascinating. Does either one of them know
         | about the bomb? Will they find out in time? Will they survive?
         | Etc.
         | 
         | Suspense > surprise.
        
           | Grimm665 wrote:
           | Inglorious Basterds does this very well, its opening scene is
           | very close to what you describe, as well as a number of other
           | scenes in the film.
        
           | adamcharnock wrote:
           | That is interesting, I hadn't thought of that before.
           | 
           | I think a recent series which bucked this trend was For All
           | Mankind. Rather than building suspense, bad stuff just
           | happened with no warning. And it wasn't a jump scare, it just
           | happened. The entertainment for me then came from the
           | characters reactions and how the plot then unfolded.
           | 
           | I actually class it as one of the best shows I've seen. I
           | feel it managed to be very wholesome while also having some
           | major emotional highs and lows. In particular, it didn't
           | build drama just for the sake of keeping the audience
           | engaged.
           | 
           | I could talk about that show for ages.
        
           | quietbritishjim wrote:
           | I don't but that one is better than the other: you surely
           | need both for a good story.
        
           | croes wrote:
           | You see a man putting a bag under a table. Two man arrive,
           | sitting at the table, you wait for the bomb to explode
           | because the bag must have a meaning. The meeting ends, the
           | men stand up, one is killed by headshot.
           | 
           | And your scene depends on the characters. Is one the main
           | character? Highly unlikely he get killed.
           | 
           | It's even worse if it's a TV series. Main character is
           | strapped to a bomb? No problem. Guest star is strapped to a
           | bomb? Might get killed. Unknown supporting role strapped to a
           | bomb? Sure death. I think that was part of GoT's success.
           | Surprise deaths. And nudity of course.
           | 
           | If everything has a meaning even the chosen actor is
           | important. Known actor in a minor role? Surely gets
           | important.
        
             | lotsofpulp wrote:
             | >I think that was part of GoT's success.
             | 
             | At the beginning of the show. A few seasons in, lots of
             | people developed plot armor.
        
               | co2benzoate wrote:
               | By that point the show was popular enough for them not to
               | need a compelling story or nudity; fans would watch
               | either way.
        
           | krsdcbl wrote:
           | yet in OPs example, the "surprise" consists of a threat not
           | being enactioned, therefore it is an instrument of suspense
        
         | krsdcbl wrote:
         | I'd argue that if the gun is shown to lead the audience on, but
         | it not beeing fired is a twist to the plot or a relevant
         | conclusion, then in the sense of the metaphor it still "has
         | gone off"
        
         | goto11 wrote:
         | No, it just tells you that _somebody_ will fire the rifle at
         | some point. This increases tension but does not really tell you
         | much about what is going to happen except it is going to get
         | dangerous and violent.
        
         | zaat wrote:
         | Salman Rushdie is an example of a master writer who will eat
         | this cake and still have it. He often states preety early in
         | the book something like "this was Y, X's wife, who will later
         | kill him in his sleep, in his room, with a bread knife", and
         | when the time of killing comes he will still manage to surprise
         | you.
        
           | Igelau wrote:
           | This reminded me of a particularly grisly character
           | introduction in Cormac McCarthy's _Blood Meridian_. It 's
           | played to the opposite effect where it's not going to be a
           | surprise at all. It's hardly even suspenseful, but hangs
           | another helping of dread over the story.
           | 
           | > Toadvine glanced at the man's forehead but the man's hat
           | was pushed down almost to his eyes. The man smiled and forked
           | the hat back slightly with his thumb. The print of the
           | hatband lay on his forehead like a scar but there was no mark
           | other. Only on the inside of his lower arm was there tattooed
           | a number which Toadvine would see in a Chihuahua bathhouse
           | and again when he would cut down the man's torso where it
           | hung skewered by its heels from a treelimb in the wastes of
           | Pimeria Alta in the fall of that year.
           | 
           | It's not really the gun on the wall, the bread knife, or the
           | tattoo. It's the narrator revealing a kind of untrustworthy
           | omniscience by spoiling future details of the story.
        
       | michalbugno wrote:
       | Also in "Russian guns" category:
       | https://en.m.wikipedia.org/wiki/Alekhine%27s_gun
        
       | vinceguidry wrote:
       | I recall an instance when I was doing improv classes where we
       | were doing freeform scenes with a partner with a given input.
       | When the scene began, I tried to engage with my scene partner,
       | but she kept saying 'leave me' in response to anything I said.
       | After giving it three chances, I exited stage left, end scene.
       | 
       | Our instructor then explained the scene with, "anytime something
       | is talked about three times in a scene or play, it pretty much is
       | immediately invoked into being."
       | 
       | Nothing was better for me in helping me understand the art of
       | storytelling than the 6 months or so I spent there. You hear
       | about the 'rules of stories' and whatnot, but it's not until I
       | was up on stage, grappling with it, that that whole world started
       | opening up. I don't know anything better other than actually
       | studying it in school.
       | 
       | Ignoring the rules just makes for harder-to-watch scenes, you
       | just can't make sense of the why.
        
       | Ariez wrote:
       | Has anyone read Infinite Jest?
       | 
       | The whole book feels like Chekhovs gun but it is fun to read!
       | 
       | (I haven't finished it)
        
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