[HN Gopher] Court issues permanent injunction in Epic vs. Apple ...
       ___________________________________________________________________
        
       Court issues permanent injunction in Epic vs. Apple case
        
       Author : freddier
       Score  : 1044 points
       Date   : 2021-09-10 15:26 UTC (7 hours ago)
        
 (HTM) web link (www.theverge.com)
 (TXT) w3m dump (www.theverge.com)
        
       | noxvilleza wrote:
       | If someone has read the full ruling and is familiar enough with
       | the case, what are the odds Apple appeals this - and if they do,
       | is it likely they will win the appeal?
        
         | gigatexal wrote:
         | This has to be an insta-appeal though so much dirty laundry has
         | come out in discovery maybe they won't. Then again App Store
         | profit margins are so high ... maybe they will take the hit on
         | the 30% and double down on App Store advertising instead since
         | first party advertising is blessed now?
        
         | colinmhayes wrote:
         | 100% chance apple appeals. App store revenue is like 15 billion
         | a year and margins have got to be huge.
        
         | gpm wrote:
         | (Not a lawyer, or really an expert on anti-trust law)
         | 
         | I fully expect both sides to appeal. To much money is on the
         | line to not try.
         | 
         | Even if Apple _knew_ they would lose the appeal, I expect they
         | still would, to try and get a stay on this ruling pending the
         | outcome of the case.
         | 
         | I've always been very sympathetic to Epic's side of this case,
         | still am, personally I don't expect Apple to win appeal [1],
         | but I also wouldn't rank the odds of that happening as
         | significantly lower that I thought the odds were of them
         | winning the initial case.
         | 
         | Epic might be willing to settle without an appeal in exchange
         | for the ability to continue developing unreal engine for iOS...
         | but given that Apple is not likely to be willing to settle (see
         | above) I doubt that will happen. Apple _might_ choose to unban
         | epic anyways, since the game engine only being available for
         | android hurts them, but I doubt it.
         | 
         | [1] Though if a detail here or there changed in Apples favor
         | that would not be surprising.
        
           | microtherion wrote:
           | > Epic might be willing to settle without an appeal in
           | exchange for the ability to continue developing unreal engine
           | for iOS
           | 
           | I wonder which parts of the lawsuit are even amenable to a
           | settlement at this point. Sure, the breach of contract claim
           | is between Apple and Epic, and Epic could negotiate away
           | their right to appeal.
           | 
           | But presumably the injunction just issued is NOT negotiable,
           | as this is based on behavior that Apple is alleged to have
           | engaged in against _all_ developers?
           | 
           | Would any actual lawyers care to weigh in?
        
         | jcranmer wrote:
         | Reading only a snippet of the opinion, 100% chance of appeal.
         | At the very least, the court effectively says it has no
         | authority as to why it can issue a nationwide (instead of
         | statewide) injunction; you'd be a fool to not at least appeal
         | that. The fact that the court also came to a different decision
         | from both Apple and Epic as to what constitutes the appropriate
         | market for determining monopoly also seems like it would be
         | fruitful grounds for appeal.
         | 
         | Will Apple win? I don't know 9th Circuit or the applicable law
         | anywhere near enough to answer that question.
        
       | paulpan wrote:
       | Someone correct me if I'm wrong, but this ruling only applies for
       | in-app purchases correct? E.g. Apple cannot force apps to default
       | to and only use to its payment infrastructure for post-sale and
       | within app transactions (which comes with 30% fees).
       | 
       | In other words if my app costs $10 and in-app transactions are $1
       | apiece, Apple still gets $3 from initial purchase but instead of
       | $.30 from each subsequent in-app transaction, I could potentially
       | keep $.97 (assuming 3% credit card fees).
       | 
       | If so I think the long-term impact will be most interesting in
       | that will Apple raise its developer fee significantly and/or
       | discourage "free" apps to cover its hosting, review, other
       | overhead costs. It would also incentive app developers to become
       | more like game developers: every feature becomes its own add-
       | on/DLC.
        
         | manquer wrote:
         | Alternatively in a parallel universe, Apple will transparently
         | price their other "services" basis the actual cost incurred
         | such as number of reviews they do, number of downloads, OTAs,
         | number of IAPs/ recurring subscriptions etc, and developers can
         | figure out the best mechanism for their user case.
        
       | nodamage wrote:
       | It's worth noting that this ruling was not particularly great for
       | Epic as their ultimate goal was to run their own app store under
       | the theory that Apple was unfairly monopolizing app distribution
       | on iOS devices.
       | 
       | The court fully rejected Epic's argument that Apple held a
       | monopoly over the iOS app distribution market, concluding that
       | the relevant antitrust market did not consist only of iOS
       | devices:
       | 
       | > _" As demonstrated with respect to the relevant market, Apple
       | does not have substantial market power equating to monopoly
       | power. While considerable, Epic Games has failed to show that
       | Apple's market power is durable and sustaining given the current
       | state of the relevant market. For that reason, the Court finds
       | that Epic Games failed to prove the first element of a Section 2
       | claim: the possession of monopoly power in the relevant market."_
       | (Page 152)
       | 
       | Consequently all of Epic's Sherman Act claims and California
       | Cartwright Act claims were rejected by the court because Epic
       | failed to prove Apple held monopoly power in the relevant market.
       | 
       | With specific regards to Epic's specific claim that blocking
       | alternative app stores was an unreasonable restraint of trade,
       | the way the court analyzes these types of claims is as follows:
       | 
       | 1. The plaintiff first has to show that the restraints have an
       | anti-competitive effect.
       | 
       | 2. The defendant is then given the opportunity to show a pro-
       | competitive justification for the restraint.
       | 
       | 3. The plaintiff then has to show that those pro-competitive
       | justifications could have been achieved via less restrictive
       | alternatives.
       | 
       | In this case, the court agreed with Epic that the constraint was
       | anti-competitive. However, they then accepted Apple's pro-
       | competitive justification with regards to security of the
       | platform:
       | 
       | > _" Here, the Court finds Apple's security justification to be a
       | valid and nonpretextual business reason for restricting app
       | distribution. As previously discussed, see supra Facts SS V.A.2.,
       | centralized app distribution enables Apple to conduct app review,
       | which includes both technical and human components. Human review
       | in particular helps protect security by preventing social
       | engineering attacks, the main vector of malware distribution.
       | Human review also helps protect against fraud, privacy intrusion,
       | and objectionable content beyond levels achievable by purely
       | technical measures. By providing these protections, Apple
       | provides a safe and trusted user experience on iOS, which
       | encourages both users and developers to transact freely and is
       | mutually beneficial. As a result, Apple's conduct "enhance[s]
       | consumer appeal." See Qualcomm, 969 F.3d at 991."_ (Page 145)
       | 
       | They also accepted that the difference in approaches between iOS
       | and Android promoted competition between the two platforms:
       | 
       | > _" As a corollary of the security justification, the app
       | distribution restrictions promote interbrand competition. The
       | Supreme Court has recognized that limiting intrabrand competition
       | can promote interbrand competition. Leegin, 551 U.S. at 890. For
       | example, restricting price competition among retailers who sell a
       | particular product can help the manufacturer of that product
       | compete against other manufacturers. Id. at 890-91. It is this
       | interbrand competition that "the antitrust laws are designed
       | primarily to protect." Id. at 895. Here, centralized app
       | distribution and the "walled garden" approach differentiates
       | Apple from Google. That distinction ultimately increases consumer
       | choice by allowing users who value open distribution to purchase
       | Android devices, while those who value security and the
       | protection of a "walled garden" to purchase iOS devices. This,
       | too, is a legitimate procompetitive justification."_ (Page 146)
       | 
       | Epic tried to argue that a less restrictive alternative was
       | possible via enterprise certification or notarization, but this
       | argument was rejected by the court:
       | 
       | > _" However, missing from both the enterprise and notarization
       | models is human app review which provides most of the protection
       | against privacy violations, human fraud, and social engineering.
       | These proposed alternatives would require Apple to either add
       | human review to the notarization model or leave app review to
       | third-party app stores. Apple executives suggested that the first
       | option would not scale well. Under the second option, Apple could
       | in theory set minimum guidelines for app stores to provide a
       | "floor" for privacy, security, and quality. However, security
       | could increase or decrease depending on the quality and diligence
       | of the store. Evidence shows that at least on Android, the
       | experiment shows less security.
       | 
       | ...
       | 
       | > In short, Epic Games has not met its burden to show that its
       | proposed alternatives are "virtually as effective" as the current
       | distribution model and can be implemented "without significantly
       | increased cost."
       | 
       | ...
       | 
       | > Here, Apple's business choice of ensuring security and
       | protecting its intellectual property rights through centralized
       | app distribution is reasonable, and the Court declines to second-
       | guess that judgment on an underdeveloped record.
       | 
       | ...
       | 
       | > Accordingly, the Court finds that Apple's app distribution
       | restrictions do not violate Section 1 of the Sherman Act."_
       | (Pages 148-149)
       | 
       | While this decision will no doubt be appealed by both sides, it's
       | not looking good for Epic's goal of forcing open alternative app
       | stores on the iOS platform.
        
       | danShumway wrote:
       | This is somewhat surprising to me. I thought Epic had a
       | reasonable chance of getting an eventual win on some points, or
       | in getting enough attention that regulators stepped in. I also
       | thought Apple had a pretty decent chance of winning.
       | 
       | But I did not think that Epic had a particularly strong chance of
       | getting an injunction like this.
       | 
       | I hope that the takeaway people take from this is "it's tricky to
       | guess what a judge will do during a contentious case", and not,
       | "the judge was always obviously going to issue this injunction."
       | I still personally think knowing what I know now, if I went back
       | to the start of this case I still wouldn't be able to confidently
       | predict this injunction.
       | 
       | But maybe other people are better at reading court signals than I
       | am.
        
         | stale2002 wrote:
         | Something that I like to do, when discussing these issues with
         | people, is get the other person to commit to a position, ahead
         | of time, and go back to those comments later to see who was
         | right.
         | 
         | I had multiple discussions, with many commenters on hacker
         | news, where people were way too certain about the court case,
         | when clearly it could have gone many different ways (Thus, I
         | agree with you that "it's tricky to guess what a judge will do
         | during a contentious case" ).
        
         | dannyw wrote:
         | The judge literally hinted at this exact outcome during the
         | hearings, back in May:
         | 
         | https://www.bloomberg.com/news/articles/2021-05-12/epic-
         | appl....
         | 
         | It's not a surprising outcome whatsoever if you followed the
         | trial.
         | 
         | Apple's recent concession on this was reading the room and
         | realising this is the likely outcome.
        
           | danShumway wrote:
           | I did follow the trial, and actually probably commented on
           | that exact compromise hint at the time (although I'd need to
           | look over my comment history to know for sure).
           | 
           | I didn't read a "compromise" as indicating that an injunction
           | was particularly likely, and most of the commentary I read on
           | HN at that time didn't read it that way either.
           | 
           | I think people are looking back with the benefit of hindsight
           | at something that was not by any means a generally assumed
           | outcome, even from people who were covering and talking about
           | the trial on HN itself or on other social media sites I
           | followed.
           | 
           | A _hint_ that the judge is curious about finding middle
           | grounds in a lawsuit is definitely not a promise of a
           | permanent injunction.
        
       | OneEyedRobot wrote:
       | Is Apple surprised?
       | 
       | It seems to me that the current model for tech companies is..
       | 
       | . Do something clearly sketchy to build your market. It might be
       | copyright violations, it might be lock-in.
       | 
       | . Grow/profit until someone cares.
       | 
       | . Hold off the court cases for as long possible
       | 
       | . When they finally go against you, it's probably too late since
       | the new thing has come along.
       | 
       | . Wash rinse repeat.
        
       | lacker wrote:
       | Great news for mobile developers (and for Stripe). Everyone doing
       | in-app purchases has a huge incentive to quickly find some drop-
       | in replacement that charges 3% instead of 30%.
       | 
       | I would be surprised if Apple ends up keeping the fee at 30%. If
       | this injunction holds up, I think they will drop it within the
       | year.
        
       | skizm wrote:
       | I wonder if Apple is allowed to put warnings on apps that contain
       | directions to non-app store payments. Something like "This app
       | may direct you to a payment method not reviewed by or governed by
       | the App Store's strict security guidelines. Use at your own
       | discretion. Apple is not responsible for any issues related to
       | this non-Apple payment method."
        
         | cblconfederate wrote:
         | who says they won't review the payment processors? they
         | obviously won't allow apps that they consider scams
        
         | Razengan wrote:
         | That seems to be the best way to reduce the number of users
         | pestering Apple for refunds for shitty apps.
        
         | frumper wrote:
         | I wouldn't be surprised to see a pop up warning when leaving
         | the app to the browser that gives a warning like this on all
         | external links.
        
       | anilr wrote:
       | If an app has been blocked from the app store because it doesn't
       | have In-App purchases (it has its own credit card form), do we
       | know how this judgement affects things?
       | 
       | It sounds like the app would be allowed to link to an external
       | payment system, but it's not clear if a non-Apple in app payment
       | system would be allowed.
       | 
       | It's also not clear to me if In-App purchases (through Apple)
       | could be required for approval into the store? I assume Apple
       | would still have the power to require use of their payment
       | system.
        
       | thesuperbigfrog wrote:
       | It still costs Apple money to run the App Store.
       | 
       | Since many developers will now be able to opt out of payments
       | through Apple and Apple will lose that revenue, I foresee Apple
       | changing the terms of service for developers so they can get
       | revenue by some other means not affected by this ruling.
       | 
       | Would Apple charge developers based on the number of downloads /
       | installs of the developers' apps?
       | 
       | What other ways might Apple make up for the lost revenue?
        
       | Invictus0 wrote:
       | Will Epic's developer account be reinstated?
        
       | cletus wrote:
       | I've been saying this for years now: this is why Apple should've
       | ushered in lower commissions on larger publishers themselves
       | because otherwise a court, a regulatory authority or a
       | legislature was ultimately going to do it for them.
       | 
       | And you're almost always better off making that change yourself.
       | 
       | Big publishers have their own payment processing pipelines.
       | Apple's is just extra overhead. Smaller publishers still (IMHO)
       | can see a lot of benefit from Apple's 30% cut. It's those large
       | publishers who are most likely to challenge your rules in court
       | or lobby against you.
       | 
       | If the very largest publishers were paying 10% as a Preferred
       | Partner instead of 30%, they would be a lot less willing to
       | challenge the status quo when they might lose that privilege.
       | 
       | We've already have ridiculous workarounds for Apple's policies
       | here like how you can bypass it to buy directly from Amazon
       | through the app for physical goods. The carve out for digital
       | goods is and was always a tortured post facto justification.
       | 
       | Where once the 30% cut funded the App Store (when it was small).
       | It's clearly transitioned to being a massive profit center and
       | Apple executives couldn't see past the short term revenue to see
       | the writing on the wall. Woops.
        
         | tyingq wrote:
         | They sort of tried, under duress, but too little, too late:
         | 
         | https://www.apple.com/newsroom/2021/08/apple-us-developers-a...
        
         | majani wrote:
         | When you consider the Pareto nature of app store earnings,
         | Apple's best move was to wait and be forced to make the change.
        
           | dev_tty01 wrote:
           | I agree. It also allows the judge to slap them without
           | agreeing with the other side. Epic didn't get anything they
           | really wanted. This change will not make much difference. No
           | change to single app store model. As far as I can tell, Apple
           | will have to allow communication in the app about payment
           | through other means. That's it. I think it is likely that
           | Apple will require apps to offer Apple payment as an option
           | alongside the new communication about an external payment
           | system. That is just a guess on my part, but it wouldn't be
           | surprising.
           | 
           | If I guessed right, Apple's income probably won't go down
           | much. I would rather use Apple payment system. Lots of other
           | people will also. It is simple and allows me one-stop
           | management of subscriptions and purchases. Some folks won't
           | of course, but it is the easiest choice.
        
             | woko wrote:
             | > I would rather use Apple payment system.
             | 
             | The price would be higher if you used Apple payment system.
             | That is how companies would get consumers to be enticed to
             | use other payment systems.
             | 
             | That is what Epic did with their V-bucks: either use Apple
             | system at the usual cost, or use Epic payment system at a
             | permanently decreased cost (20% cheaper in August 2020).
        
         | dwaite wrote:
         | But once the regulatory option is looming overhead, don't you
         | risk having your changes conflict with what the ultimate
         | regulatory judgement would be?
        
           | lostcolony wrote:
           | Sure; you also "risk" the regulating authority deciding it's
           | no longer an issue. Best case, you get to frame the solution;
           | worst case you get the same outcome, the regulator deciding,
           | BUT with you having demonstrated willingness to address the
           | issue.
           | 
           | The only reason to defend yourself is if you legitimately
           | think what you're doing is defensible.
        
         | [deleted]
        
       | threatofrain wrote:
       | That Apple collects high fees ought to be considered separately
       | from whether Apple mandates at least the use of Apple Pay. As a
       | user, I love Sign in with Apple + Apple Pay. It allows my family
       | members to give over very little information over to app
       | companies.
       | 
       | This is a level of consumer privacy that's not found anywhere
       | else.
        
       | gigel82 wrote:
       | This would be very good news if it sticks!
       | 
       | But since Apple is known to refuse store submissions for opaque
       | reasons, what would stop them from retaliating against apps that
       | provide links to external payment processors with vague unrelated
       | reasons? I would not put that past them.
       | 
       | Also, I hope the anti-monopoly part gets picked up at the federal
       | level; no one can deny Apple & Google are de-facto duopoly.
        
         | belltaco wrote:
         | It's possible but it will be hard to get away. If there's an
         | official policy to do it, there might be whistleblowers or
         | people might notice patterns. If that happens, courts tend to
         | take a very dim view of what they see as intentional
         | retaliation or creative workarounds to not follow the court
         | orders. The court might first tell Tim Cook to appear in court
         | to answer what exactly happened and who decided to do it.
        
       | Pulcinella wrote:
       | Apple Pay is a separate system than the normal IAP system, but I
       | expect there are going to be tons of apps with tiny web views
       | hosting nothing but the web Apple Pay button. This would cut down
       | on some of the friction of having the user re-enter their credit
       | card info for every app while still cutting out Apple's 30% cut.
        
       | smnrchrds wrote:
       | > "The court cannot ultimately conclude that apple is a
       | monopolist under either federal or state antitrust laws," she
       | writes in the ruling. "Nonetheless, the trial did show that apple
       | is engaging in anti-competitive conduct under California's
       | competition laws."
       | 
       | It's nice to see that you don't have to be a monopolist to be
       | legally barred from anti-competitive behaviour. I hope this puts
       | a permanent stop to all the thread on HN arguing one way or
       | another whether Apple is a monopoly.
        
         | echelon wrote:
         | It's a new game, and we need new definitions.
         | 
         | Famgopolies [1] behave different than monopolies. But they're
         | every bit, if not more, dangerous.
         | 
         | They use their incredible market power and cash piles to enter
         | new markets with ease and put price pressure on the incumbents.
         | It's hard to compete with free. Then all the other famgopolies
         | enter the space too, and it's just a famgopoly watering hole.
         | 
         | Their objective: capturing attention and keeping their users on
         | their platforms longer. They use their platform bubbles to
         | capture a large group of users that will never leave their
         | services. Like Apple users. They're all in a bubble, and if you
         | want access, you have to pay a steep tax and jump to the beat
         | of the their whims.
         | 
         | And this isn't a new kind of monopoly? It's a monopolization in
         | a new sense: they wrap their shroud over individuals and
         | companies and keep them attached at the hip. Switching costs
         | become incredible.
         | 
         | Apple, Google, and Amazon are turning us into serfs. They have
         | a quasi republic going on that they tax and control. You can't
         | start new businesses. You can't escape. If they target your
         | small market, you're screwed.
         | 
         | The DOJ needs to break these companies up into twenty or so
         | smaller ones that don't form a cobweb of entrapment.
         | 
         | Apple/Google/etc fans and shareholders will disagree, but these
         | companies are hurting our industry and soaking up all the
         | innovation.
         | 
         | [1] FAAMG companies with supremely anticompetitive behavior
        
           | shadowgovt wrote:
           | I don't think we need a new word for this. What you've
           | described is a cartel [https://en.wikipedia.org/wiki/Cartel].
           | To the extent that they restrain trade, prohibit competition,
           | or artificially increase costs on consumers, cartels are
           | already illegal in the US.
        
             | echelon wrote:
             | Is "cartel" fitting? These companies aren't always
             | associated. (Though recent leaks do seem to indicate
             | behind-doors conversations are taking place.)
             | 
             | Some of the prevailing themes:
             | 
             | - These companies are after _attention_ across any vertical
             | a person may touch
             | 
             | - These companies build platforms that scope creep into
             | other platforms and verticals. They connect and entrench
             | them.
             | 
             | - They make it impossible to access consumers without them,
             | and then they tax the entry points
             | 
             | - They make switching costs high
        
               | shadowgovt wrote:
               | What you're describing looks more like the supermarket
               | shelves. Some 80% of products in the cereal aisle are
               | owned by three companies. Nobody really cares, but the
               | switching costs to get a cereal outside that controlled
               | space turn out to be pretty high (just try it with a
               | family with kids).
               | 
               | If you want to make your own cereal, good luck; the
               | supermarkets trust the Big Three and are pretty
               | uninterested in flighting something new; shelf space is
               | finite and people don't trust off-brand cereals.
               | 
               | The cereals care more about attention than price-
               | competition. They know it's all the same crap; they want
               | you to care more about whether there's a bear or a frog
               | on the box.
               | 
               | And the same companies that make the cereals make several
               | other verticals too, all carved similarly.
               | 
               | This configuration has not, generally, been considered
               | illegal in terms of market regulation in the US. The
               | standard is harm to consumers, not harm to non-incumbent
               | manufacturers. Your battle to show _why_ either of these
               | spaces should be regulated more stringently is uphill
               | against the default in the US to take a hands-off
               | approach to market activity unless necessary to cure an
               | obvious ill (and the ills here are non-obvious; how do we
               | show the cereal market, or the software-services market,
               | don 't look the way they do because the incumbent players
               | have hit on a locally-optimal approach to give value to
               | customers, while customers are satisfied? Amazon, for
               | example, are bastards, but they're bastards that have
               | managed to unlock such efficient distribution and value-
               | satisfaction for their customers that they rendered an
               | entire ecosystem of competitors as obsolete as the buggy-
               | whip manufacturer).
        
               | echelon wrote:
               | I think you have that analogy backwards. Google, Apple,
               | and Amazon are the supermarkets. But they're also filling
               | the shelves with their own products. It might not be too
               | different from Walmart, save for a few points:
               | 
               | - They make it hard for consumers to shop at other
               | stores. Or repair their devices (bad analogy).
               | 
               | - They're doing all kinds of things a supermarket would
               | never do. Like turning into music and movie studios.
               | 
               | - The really sad thing is that before the giants sprang
               | into existence, you could distribute your software and
               | services without the need for a supermarket. Famgopolies
               | created an artificial warehousing system and forced us
               | all into it.
        
               | shadowgovt wrote:
               | - They make it hard for consumers to shop at other
               | stores.
               | 
               | As a user of Apple, Google, and Amazon tech for decades,
               | I simply disagree on the other two. You'll have to
               | clarify in what way Google and Amazon make it hard to
               | shop at other stores. Google, in particular, enables
               | side-loading on every Android device. Of the three you've
               | named, Apple is the biggest offender, and it appears they
               | _have_ touched the hot stove, unless this Court 's ruling
               | becomes reversed. But they touched it in a way that
               | Google and Amazon do not, unless I'm missing something.
               | 
               | I don't think a world where F-droid continues to exist is
               | one where we can claim Google, in particular, is a
               | supermarket that makes it hard to shop at other stores.
               | 
               | - They're doing all kinds of things a supermarket would
               | never do
               | 
               | That's not by itself illegal, or discouraged.
               | Traditionally, companies have considered such expansion a
               | bad idea because they expose themselves to outsized risk
               | in a market downturn. But there are examples of other
               | companies doing that. Sony is a hardware manufacturer and
               | a movie producer. Disney owns theme parks and movie
               | production. Proctor & Gamble make some 90% of what goes
               | in, on, or around the American body and home that you can
               | buy off a store shelf (including many apparently-
               | competing products). ViacomCBS owns theme parks,
               | television studios, book publishing, heavy-industry
               | machinery, and nuclear technology.
               | 
               | - The really sad thing is that before the giants sprang
               | into existence, you could distribute your software and
               | services without the need for a supermarket
               | 
               | I remember, and what I remember is, I think, one of the
               | reasons American law tends to take a relatively hands-off
               | approach in this space.
               | 
               | The user experience from the era you're describing, to be
               | blunt, sucked. Mobile devices, when apps could be loaded
               | on them at all, where hard-to-manage, the apps were
               | buggy, and they were hard to find. Lack of standards,
               | lack of oversight, no trust that any given app wasn't a
               | security mess (or just a Trojan) without something like
               | brand recognition to rely upon. It wasn't just Apple and
               | Google who changed that; we saw Steam come along and
               | regularize the games-on-PCs space, we saw package
               | management get more robust in the Linux ecosystem...
               | People weren't _forced_ into software catalog ecosystems,
               | they _ran_ to them and brain-drained alternatives because
               | most of the alternatives were actively painful.
               | 
               | The government wants to avoid stepping on the neck of a
               | better customer experience inadvertently via over-
               | regulation.
               | 
               | And perhaps most importantly: you can still do that. You
               | can still write an Android app and put it on F-droid, or
               | self-sign it and give users instructions for enabling
               | side-loading. But you won't see the adoption you will in
               | using the big app stores, because the big app stores are
               | a _way_ better experience for most users. Outside of
               | those app stores, discovery, reputation-tracking,
               | consumer communication, anti-Trojan safeguards, etc. are
               | '90s era.
        
               | Nevermark wrote:
               | > >The really sad thing is that before the giants sprang
               | into existence, you could distribute your software and
               | services without the need for a supermarket
               | 
               | > I remember, and what I remember is, I think, one of the
               | reasons American law tends to take a relatively hands-off
               | approach in this space.
               | 
               | It is a false dilemma that you either have vetted apps
               | with Apple, or unvetted apps.
               | 
               | You could still have other app stores reviewing apps.
               | That would increase competition but still let users
               | choose safety over a Wild West.
               | 
               | And brands who have gone to great efforts to obtain user
               | trust can sell directly.
        
           | jacobr1 wrote:
           | How does this differ from traditional brick and mortar
           | retail? The retailers posed a barrier to selling to consumers
           | at scale and wholesale prices, I think, were closer to 50% of
           | retail markup.
           | 
           | Sure, manufactures could find small retailers and build a
           | following from there, or find ways to market direct to
           | consumers. But it seems like that is still true, if not even
           | easier in the modern age. So what is different. I ask this
           | not rhetorically, clearly there are differences. Is the scale
           | the difference? Was it always wrong and we just didn't see it
           | a clearly? Is the smaller number retailer the major factor?
        
             | jdgoesmarching wrote:
             | No brick and mortar store has anywhere close to Apple's
             | dominance on mobile apps and the retail industry is not a
             | defacto duopoly. Apple and Google control 95% of the global
             | app market. Apple alone was 65% last year.
             | 
             | For reference, Walmart and Amazon have about 14% and 10%
             | market share respectively. Numbers differ from report to
             | report, but the scale of difference is pretty clear.
        
           | fabianhjr wrote:
           | > It's a new game, and we need new definitions. [..]
           | Famgopolies (FAAMG companies with supremely anticompetitive
           | behavior) behave different than monopolies.
           | 
           | There are many authors that have been exploring the economic
           | aspect of platforms. As such nowadays that phenomenon is know
           | as "platform capitalism" in literature due to Nick Srnicek's
           | 2016 Polity book of the same name. [1]
           | 
           | [1]: https://theceme.org/richard-godden-platform-capitalism-
           | nick-...
        
         | hospadar wrote:
         | I'm sure it won't put a stop to it, I love to read discussions
         | about "Does company X engage in anti-competitive behavior and
         | are they a big enough player that it's a problem". That seems
         | to be a much more useful discussion (i.e. it gets at "do they
         | need to be reigned in by We The People") than "are they a
         | monopoly" which is just bickering over what words mean (with
         | some shades of "if they _were_ a monopoly, then We The People
         | should do something about it).
         | 
         | At the end of the day, who cares if they are a monopoly or not
         | - you don't have to be a monopoly to be in a position to do Bad
         | Stuff to The Market.
        
           | TheCoelacanth wrote:
           | We should care if they are a monopoly, because if they're a
           | monopoly, then they simply shouldn't be allowed to exist.
           | 
           | Even if they aren't a monopoly, they shouldn't be allowed to
           | engage in anti-competitive behavior.
        
             | blackoil wrote:
             | > if they're a monopoly, then they simply shouldn't be
             | allowed to exist.
             | 
             | Market driven de-facto monopoly are allowed. If you own
             | >90% search engine marketshare it is fine as you have
             | earned it. If you abuse the marketshare to enter shopping,
             | travel market it is monopoly-*abuse* and it should be
             | blocked/fined.
        
               | smolder wrote:
               | Abuse would include if you were charging ridiculous
               | amounts of money for your monopoly service, like Ma Bell
               | did, right? What about deterring competition with
               | portfolios full of braindead patents? Buying legislation
               | that puts high barriers around the market? I think the
               | separation between government and big business is a
               | farce, today, and in combination they're way more
               | oppressive than high priced telephone service was way
               | back when.
        
           | tshaddox wrote:
           | > "Does company X engage in anti-competitive behavior and are
           | they a big enough player that it's a problem"
           | 
           | Seems like that just makes "it's a problem" do all the work.
        
         | smarx007 wrote:
         | Well, if we are taking quotes out of a serious 185-page
         | document, we are bound to lose some context. How about this
         | counter-quote:
         | 
         | "The Court does not find that it is impossible; only that Epic
         | Games failed in its burden to demonstrate Apple is an illegal
         | monopolist."
        
         | AnIdiotOnTheNet wrote:
         | > I hope this puts a permanent stop to all the thread on HN
         | arguing one way or another whether Apple is a monopoly.
         | 
         | Unlikely. While there may now be a legal decision in place it
         | will still be argued whether or not it was the correct one.
        
         | ChrisLomont wrote:
         | It then leaves a bigger argument for reversal on appeal.
        
           | Supermancho wrote:
           | > It then leaves a bigger argument for reversal on appeal.
           | 
           | The argument is not "bigger". It is exactly the same. If
           | we're not a monopoly (Apple), how can we be anti-competitive?
        
             | dannyw wrote:
             | There are laws against anticompetitive behaviour in
             | California. Those apply to all companies, irrespective of
             | monopoly status.
        
               | ChrisLomont wrote:
               | Yes, those laws in California are not uniform among
               | states. If Apple is not a monopoly and violating Federal
               | Law, then on appeal, to higher than state laws, the case
               | is more likely to reversed.
               | 
               | Since other states do not have the same laws of
               | California, the Supreme Court will likely apply Federal
               | Law, not California law, on appeal.
               | 
               | Epic is headquartered in NC, after all. Thus this will
               | fall under interstate commerce clauses, and California
               | law only applies to transactions in California.
        
               | Supermancho wrote:
               | Ok? That doesnt explain what the phrase :
               | 
               | > (the judgement) then leaves a bigger argument for
               | reversal on appeal.
               | 
               | is supposed to mean by "bigger argument".
        
           | newaccount2021 wrote:
           | no, only HN seems stuck on arguments like this
        
         | kodah wrote:
         | From my perspective folks are arguing two things:
         | 
         | The current definition of a monopoly.
         | 
         | Whether the current definition of a monopoly needs to change.
         | 
         | If you are mixing the two arguments discourse can go nowhere
         | because you're substantively discussing cause and effect. The
         | current definition of a monopoly _needs to change_ , imo, then
         | we can talk about whether Apple is a monopoly.
         | 
         | I'm also interested in discussing conglomerates and whether
         | they are _good_ or _bad_ , and how to control them similar to
         | monopolies, but that discourse can't be had until we can agree
         | on something like the definition of a monopoly.
        
           | philip1209 wrote:
           | The issue is more that they are conglomerates - they control
           | the device, the discovery mechanism, the payment mechanism,
           | and the identity mechanism. In each of those areas, they may
           | or may not be a monopoly - but together their broad control
           | creates an anti-competitive environment.
           | 
           | I wrote more about that here: https://www.tinker.fyi/6-break-
           | up-tech-conglomerates/
        
           | tshaddox wrote:
           | The problem is that the proposed new definition of "monopoly"
           | generally goes something like "any company who has a product
           | that I like and does anything at all with that product that I
           | don't like." Like, regardless of what the iPhone's market
           | share is, if I like to use my iPhone, but I don't like one
           | aspect of the iPhone, that means that Apple is acting like a
           | monopoly because they're not completely honoring my personal
           | preferences and the only option I have is to switch to
           | another smartphone which I don't want to do.
        
           | oblio wrote:
           | In my opinion we don't need to change the definition of
           | monopoly, we need to integrate "conflict of interest" more
           | into anti-competitive practice discourse.
           | 
           | Apple, Google, etc. are having their cake and eating it, too.
           | They have platform which they charge others to use (ok), and
           | then they study usage data (somewhat shady) and then launch
           | direct competitors (<<super>> shady).
           | 
           | That's the root of the problem in many cases.
           | 
           | Of course, this needs to be coupled with stronger anti-cartel
           | enforcement. Because tech is rarely a pure monopoly, but
           | extremely often is ends up under the control of a cartel.
        
             | sulam wrote:
             | Honestly the shadiest practitioner here is Amazon. Google
             | and Facebook are possibly second and third. I think Apple
             | is a pretty distant one, maybe behind folks like Netflix.
        
             | jdavis703 wrote:
             | Most of the apps that Apple sells are already in highly
             | competitive markets like music, video streaming, cloud
             | storage, etc.
             | 
             | I really don't feel bad if some developer selling a leveler
             | app for 99C/ goes out of business because Apple pre-
             | installs a free leveling app on the iPhone.
        
               | moron4hire wrote:
               | Yeah man, fuck that guy and the kids he's trying to feed.
               | Tim Apple needs another boat, baby!
        
               | lostmsu wrote:
               | If Apple only pre-installed a free leveling app on
               | iPhones. What happened to time tracking is they also
               | banned existing tools and APIs they used.
        
               | rofrol wrote:
               | You mean this https://techcrunch.com/2018/12/05/apple-
               | puts-third-party-scr... ?
        
           | ethbr0 wrote:
           | Exactly. Plus a relatively small percentage of HN (or
           | anywhere) knows the current legal tests of a monopoly.
           | 
           | But everyone always becomes substantially less interested in
           | topics once it becomes hashing out legal language. Which is
           | why we pay lawyers well.
        
           | np_tedious wrote:
           | Some good faith changes to the definition of monopoly could
           | certainly be valuable.
           | 
           | However, I fear most efforts would start with "Companies X,
           | Y, and Z need to be categorized as monopolies. Let's write
           | rules to fit"
        
             | kodah wrote:
             | Agreed. Lina Khan is one of my favorite voices on this
             | matter for that reason.
             | 
             | Edit:
             | 
             | Stating my opinion without why isn't very HN-ly of me, eh?
             | 
             | She's been on Planet Money and discussed her ideas, where
             | they come from, etc before. I don't think I'd quite do them
             | justice explaining them myself. Apparently she's now a
             | chair of the FTC as well (which I was unaware of).
             | 
             | If you want a raw view of her views on anti-trust: https://
             | www.yalelawjournal.org/pdf/e.710.Khan.805_zuvfyyeh.p...
             | 
             | In one of the podcasts she dives into the history of anti-
             | trust. She talks about how after Standard Oil we convinced
             | ourselves everything was a monopoly and stifled a lot of
             | innovation, which led to some reforms later and the anti-
             | trust we have today which are demonstrably too permissive.
             | She has picked on Amazon (as a wider corporation) quite a
             | bit, but a lot of it has to do with the practices of their
             | ecommerce division and the extent to which Amazon can
             | compete with it's vendors. Basically, she believes there's
             | a middleground to be found between the two anti-trust time
             | periods and that it's important to be concise in how we do
             | that. You can see some of her specific criticisms in the
             | article above.
             | 
             | A more full bibliography can be found here:
             | https://en.wikipedia.org/wiki/Lina_Khan
             | 
             | I highly suggest "The Separation of Platforms and Commerce"
             | as that's the one that resonated with me, having worked in
             | the startup world.
        
               | torstenvl wrote:
               | I initially downvoted but thought it would be better to
               | ask for the information I think would make your comment
               | more helpful.
               | 
               | Would you mind linking to something pertinent, in order
               | to add to the discussion? What does she say? Where does
               | she say it? Why does that appeal to you?
        
               | kodah wrote:
               | She's been on Planet Money and discussed her ideas, where
               | they come from, etc before. I don't think I'd quite do
               | them justice explaining them myself. Apparently she's now
               | a chair of the FTC as well (which I was unaware of).
               | 
               | If you want a raw view of her views on anti-trust: https:
               | //www.yalelawjournal.org/pdf/e.710.Khan.805_zuvfyyeh.p...
               | 
               | In one of the podcasts she dives into the history of
               | anti-trust. She talks about how after Standard Oil we
               | convinced ourselves everything was a monopoly and stifled
               | a lot of innovation, which led to some reforms later and
               | the anti-trust we have today which are demonstrably too
               | permissive. She has picked on Amazon (as a wider
               | corporation) quite a bit, but a lot of it has to do with
               | the practices of their ecommerce division and the extent
               | to which Amazon can compete with it's vendors. Basically,
               | she believes there's a middleground to be found between
               | the two anti-trust time periods and that it's important
               | to be concise in how we do that. You can see some of her
               | specific criticisms in the article above.
               | 
               | A more full bibliography can be found here:
               | https://en.wikipedia.org/wiki/Lina_Khan
               | 
               | I highly suggest "The Separation of Platforms and
               | Commerce" as that's the one that resonated with me,
               | having worked in the startup world.
        
               | jdgoesmarching wrote:
               | I highly recommend people read the law review article,
               | it's extremely non-lawyer friendly.
        
               | StevePerkins wrote:
               | To be fair, when Hacker News publishes "____ Has Died"
               | posts and makes the title bar black, 99% of the time I
               | have absolutely zero idea who "____" was. So I don't
               | think it's _terribly_ over-burdensome to expect the
               | curious to highlight a name, right-click, and select
               | "Search".
               | 
               | In this case, the opening of the person's Wikipedia page
               | probably sums it up right away:
               | 
               | > _In the article, Khan argued that the current American
               | antitrust law framework, which focuses on keeping
               | consumer prices down, cannot account for the
               | anticompetitive effects of platform-based business models
               | such as that of Amazon. She proposed alternative
               | approaches for doing so, including "restoring traditional
               | antitrust and competition policy principles or applying
               | common carrier obligations and duties."_
               | 
               | https://en.wikipedia.org/wiki/Lina_Khan
        
           | simonh wrote:
           | How would you like the definition of a monopoly to change? Or
           | to avoid sniping over details if you're not sure of a
           | definition text, how would you like it to change and to what
           | objective?
        
             | ethbr0 wrote:
             | Personally? I think we should get away from "monopoly" and
             | move towards "excessively large market entity."
             | 
             | The problems now have more to do with market capitalization
             | / revenue than they do with physical control.
             | 
             | Apple or Google aren't trying to buy all the railroad
             | tracks between Cincinnati and Kansas City (app stores
             | aside). They're trying to assemble a company that owns all
             | the disparate but critical pieces in an ecosystem, then
             | leverage those into extracting higher than free market
             | rents.
             | 
             | Consequently, remedies shouldn't be the same as for
             | monopolies (read: breaking up companies). They should
             | instead of targeted on (1) classifying corporations by
             | their size & (2) placing limits on their actions, in places
             | where that size provides its own monopolistic-esque
             | advantage.
             | 
             | Afaict, these should take the form of prohibiting
             | acquisitions of competitors (Facebook shouldn't be able to
             | buy Instagram or WhatsApp, but Instagram and WhatsApp
             | should have been allowed to buy each other / merge) and
             | stricter limits on market entry (FAANGM or SoftBank
             | deciding they want to throw stupid money into a hole to
             | poison the well and capture market share).
        
               | adam_arthur wrote:
               | I'd rather stay away from focusing on the size of the org
               | itself, and moreso on the "markets" that they create.
               | 
               | When a platform or market is created by an entity, and
               | that platform reaches a certain scale, they must allow
               | free competition within that market.
               | 
               | Here's an extreme example. Say somewhere down the line
               | Facebook invents some metaverse or VR world. This becomes
               | the primary form of interaction between people... 99% of
               | interactions take place in this virtual world. It's clear
               | the scale and extent to which this platform impacts
               | people's lives is substantial. So Facebook logically
               | would have to allow other sellers to enter this virtual
               | world and compete to drive prices towards a free market
               | equilibrium.
               | 
               | Past monopoly legislation has focused on competition
               | outside the walls, product vs product. But nowadays the
               | walled gardens are getting big enough to the point that
               | these companies have large control over our lives.
               | 
               | Maybe that example just muddies things, but the important
               | thing in my mind is to identify "private markets" and
               | enforce that competition be allowed.
        
               | ethbr0 wrote:
               | It's a good point. To quantify it, I guess you'd look at
               | total user count and percent of all users on the
               | platform?
               | 
               | Most of the ills we're trying to avoid don't seem to
               | easily slip around, if there's a law that says "If you
               | control more than 25% of a market of more than 1M
               | users..."
               | 
               | I don't think anyone is arguing that Apple shouldn't be
               | allowed to create an iEcosystem.
               | 
               | But what we all want is a future where Apple's ownership
               | of the iEcosystem can't be used in such a way, and
               | generate enough profit, that no one can ever overturn
               | Apple's position.
        
               | Retric wrote:
               | > 99%
               | 
               | Your describing a monopoly. IMO the real question is what
               | actually harms consumers.
               | 
               | Requiring companies to open their platforms is one option
               | for regulation, but perhaps not ideal. Great for tech
               | companies sure, but possibly a huge opportunity for
               | scammers. Consumers and companies are often at odds,
               | banning app coins for example is great for gamers and the
               | opposite of an open platform.
               | 
               | A flat regulation that all software platforms are limited
               | to X% fees might be a better option.
        
               | adam_arthur wrote:
               | You're right that the analogy was not quite right.
               | 
               | Here's a better one. Facebook creates a virtual world
               | where 50% of the population choose. Apple creates a
               | different virtual world which the other 50% choose.
               | 
               | If you simply look at the boundary/entrance you can say
               | there's freedom of choice. But whether you choose apple
               | or Facebook, there's 0 competition once you're inside
               | that world.
               | 
               | Further, once you've established a home and connections
               | within one world, switching to the other becomes quite
               | expensive.
               | 
               | Competition at the gates, monopoly within.
               | 
               | I might add that this is very similar to the concept of
               | company scrip whereby the local coal mine had a monopoly
               | over local jobs and gouged workers for basic necessities.
               | Absolutely you could have moved a town over, but the cost
               | to do so was deemed too high in many cases.
               | 
               | When cost of switching is high, monopolistic power can be
               | enforced upon customers. It's a similar situation with a
               | lot of SaaS who have pricing power to strong arm their
               | customers into high margins due to the cost of switching
               | to alternative technologies. In a truly competitive
               | market, SaaS margins should be close to 0. Obviously
               | that's not the case today.
               | 
               | Regulation will catch up to all of these tricks, just a
               | question of the timeline. Capitalism only works well when
               | there's an environment of competition, and leveraging
               | high costs of switching or large gated systems to enable
               | profit margins well beyond what a competitive market
               | would bear is antithetical to this concept.
               | 
               | That's why antitrust law is so important, and needs to
               | evolve to handle modern business structures.
        
               | asdff wrote:
               | What probably harms consumers the most is that companies
               | with large purses have an outsized influence on policy
               | and typically write their own regulations that serve to
               | generate additional profit and make it difficult for new
               | entrants to the market to emerge. You don't need to have
               | a monopoly for that, just a good old fasioned colluding
               | industry and a politician who cares more about their
               | individual wealth than the collective good of their
               | electorate that they represent.
        
             | natpalmer1776 wrote:
             | I just want take the time to compliment this question. I
             | find it difficult to articulate exactly what you've done
             | here, but I wish I saw it more often.
        
         | DannyBee wrote:
         | You are _very_ confused. Courts don 't make calls as to whether
         | companies are monopolist in general. The judge doesn't even try
         | to do that (though someone is trying to make it seem like they
         | have).
         | 
         | They make a call about whether a company has monopoly power in
         | a specific market defined in a specific case.
         | 
         | In this case, the court does not believe Apple is a monopolist
         | in a specifically defined digital gaming market.
         | 
         | That has no bearing or relevance on whether they are a
         | monopolist in some other defined market (or even on a different
         | day in the same market!)
        
         | ecf wrote:
         | > It's nice to see that you don't have to be a monopolist to be
         | legally barred from anti-competitive behaviour
         | 
         | Can someone ELI5 why Apple is considered to be anti-competitive
         | for not dedicating resources to assisting another business in
         | creating a competitor to a market for a platform they and they
         | alone created?
         | 
         | If Epic wants to have their game on a phone, it makes sense
         | they abide by the rules enforced by the company that allows the
         | whole ecosystem to exist. If they don't like it, they can go
         | and create their own phone hardware and app ecosystem.
         | 
         | Maybe I'm just naive.
        
           | shadowgovt wrote:
           | Apple goes beyond not facilitating other businesses; they
           | actively ban other app stores (because the only legit way to
           | get an app store on an iPhone is to install it from their app
           | store).
        
           | Sohcahtoa82 wrote:
           | > Can someone ELI5 why Apple is considered to be anti-
           | competitive for not dedicating resources to _assisting_
           | another business
           | 
           | (emphasis mine)
           | 
           | Nobody said anything about Apple assisting other businesses.
           | They could easily just let everything be, but instead, Apple
           | is _going out of their way_ to prevent competition.
           | 
           | Imagine if your favorite Linux distro only allowed you to
           | install software from their package repos, and you had to
           | jump through tons of hoops to install software from outside
           | their repos, and adding other repos was impossible.
           | 
           | I know you'd say "I'd just switch distros!", but in the
           | mobile world, you effectively only have two choices.
        
           | ThatPlayer wrote:
           | Because it's vertical integration and refusal to deal. To me,
           | it's very similar to the Hollywood anti-trust case, when
           | movie studios used to own movie theaters. By your reasoning,
           | those theaters should have just made their own movies?
           | 
           | https://en.wikipedia.org/wiki/Hollywood_Anti-
           | trust_Case_of_1...
        
           | colechristensen wrote:
           | Apple is in several markets in the same time and using its
           | position in one to control the competition in another.
           | 
           | There are limits to what you can do in a vertically
           | integrated business stack, especially when you invite third
           | parties to participate in pieces of that stack.
           | 
           | As a consumer, I can't have a phone for every software vendor
           | I want to purchase from, that's obviously ridiculous. If
           | Apple wants to create a marketplace, it has to allow certain
           | things to happen in that marketplace. If the App Store was an
           | entirely separate business not tied to hardware, the
           | restrictions would be significantly less.
        
           | HideousKojima wrote:
           | Because end-users own their phones, and Apple restricting the
           | ways software can be loaded onto the phone is robbing those
           | users of their rights. The same applies to game consoles and
           | other similarly locked-down devices.
           | 
           | If I buy a table, I can choose to stain it a different color,
           | or put a tablecloth over it, or cut the legs off, or burn it
           | for firewood. I have the right to use it however I want for
           | whatever purpose I want, because I own it. For some insane
           | reason bootlickers are willing to throw such rights out the
           | window the moment you try to apply them to computer hardware
           | and software.
        
             | qwytw wrote:
             | Well the table manufacturer is not obliged to make it
             | possible or easy for you to use the table as a chair, a bed
             | or an airplane. I'm not really a fan of Apple but it's not
             | that they are hiding the fact that you can only install
             | software on the iPhone via the app store. It's the way they
             | choose to design their product and it's an inherent feature
             | of it (and part of their business model). Should all
             | companies which build devices which include general purpose
             | computers internally be legally obliged to make it possible
             | (and easy) for users to install arbitrary software on them?
        
           | boolemancer wrote:
           | Because those rules are anti-competitive.
           | 
           | I don't think anyone is saying that they need to provide
           | support for third-party payment processors themselves, but
           | their rules can't restrict someone else from supporting them.
           | 
           | I don't know why that would be controversial.
           | 
           | Imagine a world where Google required a 30% cut of everything
           | bought through Chrome. How is what Apple's doing any
           | different from that?
        
           | stale2002 wrote:
           | > . If they don't like it, they can go and create their own
           | phone hardware and app ecosystem.
           | 
           | What do you even think a monopoly or anti-competetive
           | behavior is?
           | 
           | During the standard oil trials, would you support the
           | argument of "If people don't like it, they can go build their
           | own railroad!"?
           | 
           | Do you simply not believe in any forms of monopoly law?
           | Because your argument could be used in literally any monopoly
           | trial, if you actually believe it.
        
           | simion314 wrote:
           | >If Epic wants to have their game on a phone, it makes sense
           | they abide by the rules enforced by the company that allows
           | the whole ecosystem
           | 
           | What about the sucker that bought the phone? why the company
           | that created the device should decide what the owner can do?
           | 
           | Isn't ironic Apple prevents someone showing you a link to the
           | product webpage and the explanation is that you are too
           | stupid to be let opening a webpage from the app = will they
           | remove the web-browser ?
        
           | oblio wrote:
           | Well, it is kind of a naive perspective. You can't expect
           | every competitor to reinvent the universe in order to be able
           | to compete.
        
           | ProAm wrote:
           | Who's phone is it?
        
         | Andrex wrote:
         | All it says to me is federal antitrust guidelines are outdated
         | and California's are not.
         | 
         | We need strong federal antitrust enforcement. This only worked
         | because Apple is based in California, which has stricter rules.
        
         | bialpio wrote:
         | > I hope this puts a permanent stop to all the thread on HN
         | arguing one way or another whether Apple is a monopoly.
         | 
         | Why would it? The court basically dodged the question, so we
         | still don't have an answer provided by the court system. Until
         | that happens, we can discuss it to death if we want!
         | 
         | Edit: excerpt from the ruling is: "Given the trial record, the
         | Court cannot ultimately conclude that Apple is a monopolist
         | under either federal or state antitrust laws. (...) The Court
         | does not find that it is impossible; only that Epic Games
         | failed in its burden to demonstrate Apple is an illegal
         | monopolist."
        
           | madeofpalk wrote:
           | What does an answer actually look like?
        
             | bialpio wrote:
             | I'd expect one of the 2 phrasings to be present:
             | 
             | "the Court concludes that Apple is a monopolist under
             | federal / state antitrust laws"
             | 
             | "the Court concludes that Apple is not a monopolist under
             | neither federal nor state antitrust laws"
             | 
             | Instead, the court went with the third, which to me means
             | "we have not ruled on whether Apple is a monopolist or not,
             | lawsuits welcome". Is that not the right way to look at it?
        
               | dannyw wrote:
               | The court said Epic failed to prove it in the relevant
               | market to this case (digital mobile gaming).
               | 
               | Leaves the door open for Spotify to sue.
        
           | radley wrote:
           | The injunction clearly states Apple is anti-competitive, but
           | not a monopoly.
        
             | bialpio wrote:
             | Hmm. I'm reading "the Court cannot ultimately conclude that
             | Apple is a monopolist under either federal or state
             | antitrust laws" as "we cannot decide on this matter". Is
             | this not the right interpretation?
        
               | borski wrote:
               | That is not the right interpretation. They didn't say
               | they cannot conclude one way or the other - they said
               | they cannot conclude that Apple is a monopolist, period -
               | meaning that they have concluded Apple is not a
               | monopolist (under current state and federal laws).
               | 
               | They did not say "we cannot ultimately conclude _whether_
               | Apple is a monopolist" which would be your
               | interpretation.
               | 
               | [edit] Given the downvotes (really?) I suppose I should
               | add the nuance that all of this is based on this specific
               | case and evidence presented; the case did not conclude
               | that Apple can never be a monopoly (in another case, with
               | other evidence) but that in this case, it isn't.
        
               | makeitdouble wrote:
               | Why twist the words straight from the ruling ? If they
               | "concluded Apple is not a monopolist" they would have
               | said so. They deliberately choose a different turn of
               | phrase for these words, let's respect the nuance they
               | cared to put there.
        
               | gpm wrote:
               | They literally did, at the bottom of page 1 of the ruling
               | 
               | > Given the trial record, the Court cannot ultimately
               | conclude that Apple is a monopolist under either federal
               | or state antitrust laws. [snip explanation] The Court
               | does not find that it is impossible; only that Epic Games
               | failed in its burden to demonstrate Apple is an illegal
               | monopolist.
        
               | bialpio wrote:
               | Thanks, I haven't skimmed that far!
        
               | nescioquid wrote:
               | The judge found that Apple is not a monopoly _in the
               | market for payment processors for mobile games_, not that
               | Apple is categorically not a monopoly.
               | 
               | > "The relevant market here is digital mobile gaming
               | transactions, not gaming generally and not Apple's own
               | internal operating systems related to the App Store,"
               | Gonzalez-Rogers wrote.
               | 
               | > Under that market definition, "the court cannot
               | ultimately conclude that Apple is a monopolist under
               | either federal or state antitrust laws," she continued.
               | 
               | My main point of surprise is that anti-trust was even
               | relevant in a lawsuit between two private parties. I
               | thought this would only be relevant if the state were
               | trying an anti-trust case.
        
               | canjobear wrote:
               | "We cannot conclude that X" does not imply "We conclude
               | that not-X".
        
               | shadowgovt wrote:
               | Bialpio has a reasonable interpretation for court-speak.
               | The fuller relevant quote is this:
               | 
               | "Having defined the relevant market as digital global
               | gaming transactions, the Court next evaluated Apple's
               | conduct in that market. Given the trial record, the Court
               | cannot ultimately conclude that Apple is a monopolist
               | under either federal or state antitrust laws. While the
               | Court finds that Apple enjoys considerable market share
               | of over 55% and extraordinarily high profit margins,
               | these factors alone do not show antitrust conduct.
               | Success is not illegal. The final trial record did not
               | include evidence of other critical factors, such as
               | barriers to entry and conduct decreasing output or
               | decreasing innovation in the relevant market. The Court
               | does not find that it is impossible; only that Epic Games
               | failed in its burden to demonstrate Apple is an illegal
               | monopolist."
               | 
               | Borski's interpretation is right under the "innocent
               | until proven guilty" burden-of-proof in criminal cases.
               | Bialpo's interpretation is correct in that this Court has
               | not made, as a finding of fact, that Apple is _not_ a
               | monopoly, only that the evidence brought by Epic to
               | _this_ trial does not prove Apple is a monopoly (i.e.
               | another case on this topic may be brought if more
               | compelling evidence is available).
        
           | cush wrote:
           | Dodging the question would be a non-ruling. The judge issued
           | an injunction. It's in the title of the post.
        
             | gpm wrote:
             | The judge issued a injunction based on another law that
             | didn't require Apple be a monopoly, found that the record
             | did not prove that Apple was a monopoly (and thus against
             | Epic on that theory), but took the time to clarify that
             | Apple might be a monopoly, it just wasn't proved.
        
             | bialpio wrote:
             | I seem to recall reporting around some Supreme Court ruling
             | that was phrased as "there is a ruling but the question is
             | still undecided". It may have been Google v. Oracle, where
             | it didn't say APIs are copyrightable or not, but Google's
             | use fell under fair use irrespective of that. So just the
             | existence of a ruling doesn't mean there is an answer to
             | the question that was asked.
        
         | mbell wrote:
         | That quote is a bit of a cherry pick resulting a wide
         | interpretation that isn't supported.
         | 
         | The actual ruling is something more like "Epic failed to prove
         | that Apple is a monopoly in the market the judge decided is the
         | relevant market: digital mobile gaming transactions".
         | 
         | Here are the relevant sections of the ruling:
         | 
         | > The Court disagrees with both parties' definition of the
         | relevant market.
         | 
         | > Ultimately, after evaluating the trial evidence, the Court
         | finds that the relevant market here is digital mobile gaming
         | transactions, not gaming generally and not Apple's own internal
         | operating systems related to the App Store. The mobile gaming
         | market itself is a $100 billion industry. The size of this
         | market explains Epic Games' motive in bringing this action.
         | Having penetrated all other video game markets, the mobile
         | gaming market was Epic Games' next target and it views Apple as
         | an impediment.
         | 
         | > Further, the evidence demonstrates that most App Store
         | revenue is generated by mobile gaming apps, not all apps. Thus,
         | defining the market to focus on gaming apps is appropriate.
         | Generally speaking, on a revenue basis, gaming apps account for
         | approximately 70% of all App Store revenues. This 70% of
         | revenue is generated by less than 10% of all App Store
         | consumers. These gaming-app consumers are primarily making in-
         | app purchases which is the focus of Epic Games' claims. By
         | contrast, over 80% of all consumer accounts generate virtually
         | no revenue, as 80% of all apps on the App Store are free.
         | 
         | > Having defined the relevant market as digital mobile gaming
         | transactions, the Court next evaluated Apple's conduct in that
         | market. Given the trial record, the Court cannot ultimately
         | conclude that Apple is a monopolist under either federal or
         | state antitrust laws. the trial record, the Court cannot
         | ultimately conclude that Apple is a monopolist under either
         | federal or state antitrust laws. While the Court finds that
         | Apple enjoys considerable market share of over 55% and
         | extraordinarily high profit margins, these factors alone do not
         | show antitrustconduct. Success is not illegal. The final trial
         | record did not include evidence of other critical factors, such
         | as barriers to entry and conduct decreasing output or
         | decreasing innovation in the relevant market. The Court does
         | not find that it is impossible; only that Epic Games failed in
         | its burden to demonstrate Apple is an illegal monopolist. Case
         | Court does not find that it is impossible; only that Epic Games
         | failed in its burden to demonstrate Apple is an illegal
         | monopolist.
         | 
         | > Nonetheless, the trial did show that Apple is engaging in
         | anticompetitive conduct under California's competition laws.
         | The Court concludes that Apple's anti-steering provisions hide
         | critical information from consumers and illegally stifle
         | consumer choice. When coupled with Apple's incipient antitrust
         | violations, these anti-steering provisions are anticompetitive
         | and a nationwide remedy to eliminate those provisions is
         | warranted.
        
           | dannyw wrote:
           | Sounds like if Spotify sued, they'd have a better chance.
        
         | SkyBelow wrote:
         | >I hope this puts a permanent stop to all the thread on HN
         | arguing one way or another whether Apple is a monopoly.
         | 
         | Are those threads arguing about a legal definition, because if
         | not then this would have little impact on them. Even if they
         | are arguing form a legal perspective, it would have to be
         | within the same legal system as this court and thus could be
         | argued for other legal systems. And even then one can argue the
         | judge is wrong, look at how many judges end up being wrong
         | based on appeal results. Technically you can't be sure which
         | judge is actually wrong, you know which one is in the court
         | that overrules the other, but you can still point out that the
         | disagreement means one of them is wrong even if you can't say
         | definitely which one is.
        
       | dataflow wrote:
       | Wow, how did this ruling come so quickly when court cases are so
       | slow to play out normally?
       | 
       | Is this something that can get appealed?
        
         | jcranmer wrote:
         | It took over a year for this ruling to come out. Also, this was
         | a bench trial as opposed to a jury trial, which also makes it
         | faster.
         | 
         | Of course, what really makes court cases take very long is when
         | they get appealed to hell and back -- see Google v Oracle for
         | an example of such a case.
         | 
         | (And this is a final order, so it can get appealed).
        
         | BizarroLand wrote:
         | Online court systems are here to stay. They're much more
         | efficient than traditional in-person court, both in terms of
         | overall time spent and in manpower.
         | 
         | There are still a lot of kinks to work out, such as how to
         | handle court decorum & technological disparities such as low
         | availability of high speed internet and good quality camera
         | systems/lighting/privacy.
         | 
         | Personally I think the federal government should contract for
         | an app other than Zoom because if I had to go to trial I
         | wouldn't feel very comfortable knowing it was all being hosted
         | by a private company, but that's a minor gripe.
        
         | jffry wrote:
         | The lawsuit was filed in August of last year, and arguments in
         | court spanned most of May (and were conducted in-person, not
         | virtually), and then the judge issued her decision today.
         | That's not exactly lightning quick.
         | 
         | The rate at which court cases proceed really depends a lot on
         | the complexity of the case, the length of the discovery phase,
         | etc. Both Apple and Epic didn't want to have a jury trial, so
         | there also wasn't the matter of empaneling a jury.
        
       | gok wrote:
       | Seems like this essentially kills the game console business. If
       | 3rd party Xbox and Playstation games are allowed to sell content
       | with their own payment system, why would anyone buy games through
       | Microsoft/Sony?
        
         | junipertea wrote:
         | Convenience, existing game libraries, the pain of setting up
         | another payment system using 12 buttons, price..
        
       | diebeforei485 wrote:
       | Great article in The Verge about what the meaning of a "button"
       | is:
       | 
       | https://www.theverge.com/2021/9/10/22667161/app-store-epic-r...
        
       | jay_kyburz wrote:
       | I'm going to put this comment on every Apple vs Epic thread from
       | now on, regardless of how many internet points I lose.
       | 
       | Instead of trying to ruin Apples ecosystem, Epic should try and
       | develop their own.
       | 
       | If Valve can make the Steam Deck, Epic can make a Fortnite Phone.
       | 
       | Epic could then choose to make the phone as open or locked down
       | as they like. They could have their own app store policies, and
       | they could allow any payment platforms they like.
       | 
       | It could be an Android fork, or they could have a look at what is
       | going on in the Linux phone community.
       | 
       | Would it be a success in the market place? I just think that
       | depends on Epics choices it makes along the way. But I do know
       | that millions of kids would rather have a cool gaming phone
       | rather than an old fashioned iPhone.
        
         | kaishiro wrote:
         | Surely they could do both?
        
         | cblconfederate wrote:
         | > Instead of trying to ruin Apples ecosystem, Epic should try
         | and develop their own.
         | 
         | So instead of 2 silos, you now have 3. How does that improve
         | anything?
         | 
         | The whole point is to move away from this idea that developers
         | are apple's "ecosystem", like cows in a cow farm. They are not
         | cattle, but independent people with the right to compete in a
         | fair market, much like how apple is competing in a fair market,
         | which is provided by general market state regulations.
        
           | jay_kyburz wrote:
           | We might find that Epic chooses an open platform like Valve
           | chose with the Steam Deck.
           | 
           | But developer are free to just not develop apps for Apple. Or
           | just run their app as a web page like I do.
        
       | mbreese wrote:
       | IANAL, but I'm not sure that this order actually forces Apple to
       | allow alternative in-app purchasing.
       | 
       |  _> ... hereby permanently restrained and enjoined from
       | prohibiting developers from (i) including in their apps and their
       | metadata buttons, external links, or other calls to action that
       | direct customers to purchasing mechanisms, in addition to In-App
       | Purchasing ..._
       | 
       | To me this reads as Apple must allow people to be able to link
       | out to an external purchasing mechanism. So, for example a link
       | to the Epic Store web page must be allowed, but a different in-
       | app purchasing mechanism could still be limited. Which, I think
       | that was the main complaint for many other developers -- you
       | couldn't accept payments outside of the App Store (like on your
       | website).
       | 
       | So users can be directed to alternative payment mechanisms, but
       | that doesn't mean they must be allowed in the Apps themselves.
       | This seems to be a pretty common-sense written injunction,
       | meaning that developers are allowed to communicate with users and
       | accept payment outside of the Apple garden. This seems pretty
       | straightforward and would cover many (most?) of the developer
       | complaints for dealing with their customers.
       | 
       | https://s3.documentcloud.org/documents/21060628/epic-apple-i...
        
         | cptskippy wrote:
         | This is how I read it:                   permanently restrained
         | and enjoined from           1) prohibiting developers from
         | a) including in their apps and their metadata:
         | i) buttons,                     ii) external links, or
         | iii) other calls to action                  that direct
         | customers to purchasing mechanisms,               b) in
         | addition to In-App Purchasing and               c)
         | communicating with customers through points of contact obtained
         | voluntarily from customers through account registration within
         | the app.
        
           | mbreese wrote:
           | But that's not how the clauses are written grammatically,
           | which is why I'm unsure. There are two clauses: one about
           | purchases and the second about communication.
           | 
           | The second clause is easiest to deal with. It is:
           | 
           |  _communicating with customers through points of contact
           | obtained voluntarily from customers through account
           | registration within the app_
           | 
           | This means that the developer can communicate with the user
           | -- using information the user gave them, not information that
           | Apple has to give them. I think we can agree on that one.
           | 
           | The first clause is tougher, and I think there are multiple
           | ways to read it (at least for a non-lawyer... lawyers might
           | read this only one way).
           | 
           |  _prohibiting developers from (i) including in their apps and
           | their metadata buttons, external links, or other calls to
           | action that direct customers to purchasing mechanisms, in
           | addition to In-App Purchasing_
           | 
           | The way that I read it is: developers can include links,
           | buttons, etc that point a user to external purchasing
           | mechanisms, in addition to the existing Apple In-App
           | purchasing.
           | 
           | The other way to read that is (which is how I assume you read
           | it): developers can include links, buttons, etc that point a
           | user to external purchasing mechanisms, as well as allowing
           | non-Apple mechanisms for purchasing inside the app.
           | 
           | Without knowing how the judge has defined In-App purchasing,
           | I'm not sure you can tell which is the right interpretation.
           | The capitalization of it is curious to me, but maybe that's
           | just how they referred to all purchases that happen inside an
           | App, or maybe that's how the Apple App Store managed
           | purchases were referred to.
           | 
           | I'm sure there will be some kind of better legal analysis
           | appearing soon enough (I hope).
        
         | sangnoir wrote:
         | > So users can be directed to alternative payment mechanisms,
         | but that doesn't mean they must be allowed in the Apps
         | themselves
         | 
         | How do you foresee Apple disallowing that in the apps without
         | violating the injunction? The injunction gives apps free-reign
         | on UI elements that direct customers to non-Apple payment
         | systems.
        
           | mbreese wrote:
           | The way I read it (which might be wrong) was that the
           | developers could put links to external websites in the app,
           | but not necessarily require that the transaction be allowed
           | to occur in the app itself.
           | 
           | In the case of Fortnite, Epic could include a link to their
           | online store where you could buy V-Bucks that would be linked
           | to your Fortnite account. This link would open in Safari, but
           | could also be done on any other computer.
           | 
           | Under the old rules, Epic couldn't do this. Nor could Netflix
           | send you a link to their webpage, or Kindle a link to the
           | Amazon web site to buy a book.
           | 
           | Maybe it's the legalese, but the phase "direct customers to
           | purchasing mechanisms" makes me think that the judge is
           | referring to these external methods.
           | 
           | But as I mentioned on a sibling comment, I'm really unsure as
           | to what is meant by "In-App purchasing". Is this Apple's
           | mechanism, or any mechanism? It isn't clear to me, without
           | more context. There may be a couple of interpretations.
        
       | mensetmanusman wrote:
       | This is a big deal.
       | 
       | I wonder how Apple will respond to dealing with the bandwidth
       | costs of free apps with large bandwidth requirements.
       | 
       | Hopefully they just get rid of free apps, and require customers
       | to pay upfront so that they don't have to deal with as many
       | advertisements.
        
         | mhermher wrote:
         | They're just gonna increase developer license fees.
        
           | mensetmanusman wrote:
           | Epic licensing fee $100,000,000?
        
       | granzymes wrote:
       | Epic's statement (via Tim Sweeney): Today's ruling isn't a win
       | for developers or for consumers. Epic is fighting for fair
       | competition among in-app payment methods and app stores for a
       | billion consumers. Fortnite will return to the iOS App Store when
       | and where Epic can offer in-app payment in fair competition with
       | Apple in-app payment, passing along the savings to consumers.
       | 
       | Apple's statement: Today the Court has affirmed what we've known
       | all along: the App Store is not in violation of antitrust law. As
       | the Court recognized 'success is not illegal.' Apple faces
       | rigorous competition in every segment in which we do business,
       | and we believe customers and developers choose us because or
       | products and services are the best in the world. We remain
       | committed to ensuring the App Store is a safe and trusted
       | marketplace that supports a thriving developer community and more
       | than 2.1 million U.S. jobs, and where the rules apply equally to
       | everyone.
        
       | sombremesa wrote:
       | What's the penalty for Apple just ignoring this ruling, if any?
        
         | dragonwriter wrote:
         | > What's the penalty for Apple just ignoring this ruling, if
         | any?
         | 
         | In addition to whatever penalties are available in law for the
         | act outside of the ruling, they would also face additional
         | consequences for contempt of court. And its generally easier to
         | prove a violation of the order than a violation of the law
         | justifying the order.
        
         | AlexanderTheGr8 wrote:
         | Afaik they cannot ignore a ruling. And they don't need 30% fees
         | for maintaining IOS ecosystem - when you buy an apple phone for
         | $1000, you pay Apple enough for it to maintain its AppStore.
         | 
         | Also they earn money from AppStore advertising (which apps out
         | of the millions should the small screen show); so maintaining
         | AppStore should not be a problem.
         | 
         | I don't know about the bad-actors part though.
        
           | sombremesa wrote:
           | > they cannot ignore a ruling
           | 
           | Why not?
        
             | throw_m239339 wrote:
             | > Why not?
             | 
             | That's a bizarre question.
             | 
             | They'd be in contempt of the court.
             | 
             | https://www.upcounsel.com/legal-def-contempt-of-court
             | 
             | The judge could sent Tim Cook or any number of Apple execs
             | to prison.
        
             | indymike wrote:
             | Fines now. Jail later.
        
               | sombremesa wrote:
               | Thanks. This actually comes closes to answering the
               | question I was asking in the first place.
        
             | colinmhayes wrote:
             | Why can't you ignore your tax bill?
        
             | babelfish wrote:
             | Because that's not how the law works. Sure, they can
             | technically ignore the ruling, but they're opening
             | themselves up to a whole host of lawsuits, and any judge in
             | those lawsuits would not look favorably on Apple.
        
             | quickthrowman wrote:
             | Uh, the state has a monopoly on violence? Apple doesn't
             | have a private army to protect their executives from going
             | to prison, so......
        
           | dragonwriter wrote:
           | > Afaik they cannot ignore a ruling.
           | 
           | They can, but it has a high probability of additional adverse
           | consequences.
        
             | AlexanderTheGr8 wrote:
             | By your argument, we CAN commit murder, but it has a very
             | high probability of additional adverse consequences (such
             | as life in prison)
        
               | dragonwriter wrote:
               | > By your argument, we CAN commit murder, but it has a
               | very high probability of additional adverse consequences
               | 
               | Which...is obviously true. I mean, it would be nice if
               | people could not commit murder, but they can _and do_.
        
               | AlexanderTheGr8 wrote:
               | This doesn't apply in this case because Apple is not
               | stupid. They are not gonna ignore a court ruling because
               | it will land their execs in jail.
               | 
               | Rather than that, they will use legal means such as
               | appealing the ruling. They are a 2T$ company, and they
               | will try their best to use their money to change this
               | decision in their favor.
        
         | Macha wrote:
         | The law is not software.
         | 
         | "Apple must allow the use of third party payment processors"
         | does not mean "Apple cannot enforce any other rules against
         | apps using third party payment processors". If they decide to
         | go on a harassment campaign of petty violations against third
         | party payment using apps or put undue requirements on them,
         | those parties can complain to the courts and likely succeed. If
         | the third party payment provider is stealing credit cards or
         | obviously malicious behavior in some other area, Apple would
         | likely prevail when pointing to that as the reason they banned
         | them.
        
         | nokcha wrote:
         | From https://s3.documentcloud.org/documents/21060628/epic-
         | apple-i... :
         | 
         | >If any part of this Order is violated by any party named
         | herein or any other person, plaintiff may, by motion with
         | notice to the attorneys for defendant, apply for sanctions or
         | other relief that may be appropriate.
         | 
         | The penalty for contempt of court is often incarceration. Note
         | that the order enjoins not just Apple the corporation but also
         | Apple's officers. It would be highly unusual for the CEO of a
         | major corporation to openly and defiantly flout a court order,
         | but if it happens, he can expect to be arrested for contempt.
        
       | jjordan wrote:
       | Hopefully this will eventually lead to a day where users once
       | again have full control over their devices. Android is a bit
       | better, even if alternate app stores don't have the same system
       | privileges as Google Play, but Apple devices are wholly
       | authoritarian in what you can run on a device you supposedly own.
        
         | gchokov wrote:
         | Google Devices are anything but owned by customers. You don't
         | have anything yours there, not even your data, location..
         | anything. Wake up.
        
           | ssaturn wrote:
           | Freedom is not a boolean, it is a scale and google offers
           | more than apple at the moment. Ironically the pixel devices
           | are one of the few where bootloaders are unlocked in the US
           | and you can flash a customer google free rom. Assuming there
           | is no hardware based surveillance this is as close to free as
           | we can get at the moment.
        
         | marricks wrote:
         | It's a case of choosing how you lose. Android certainly is more
         | open and free in terms of what you can do with it, but you
         | become Google's product and they will mine all meaningful data
         | from your interactions.
         | 
         | What would be swell is an open device you fully control which
         | doesn't spy on you. Turns out that cuts off most of the ways to
         | make big bucks.
        
           | arsome wrote:
           | You can basically have this today - you might have to give up
           | a few niceties, but if you don't rely on anything too fancy,
           | Lineage + F-Droid, with optional MicroG will generally do the
           | trick for most apps.
           | 
           | Gotta be a bit of tinkerer to set that one up though, not
           | something for grandma.
        
       | zuhayeer wrote:
       | https://developer.apple.com/forums/thread/93990
       | 
       | Wonder no more lad, you can use Stripe as IAP soon
        
       | Rels wrote:
       | I don't understand the logic behind this ruling.
       | 
       | So, Apple was in the wrong about forcing app devs to use their
       | payment processor (and taking a 30% cut at the time - 15% or 30%
       | now), and they have to change that.
       | 
       | But Epic was also in the wrong when they tried to go around this
       | rule, and they have to pay 30% on every transaction they made
       | after their update in which they used direct payment?
       | 
       | But if Epic didn't try to go around the rule and loudly complain,
       | there would be no judicial case, and no ruling forcing Apple to
       | change?
       | 
       | This is weird to me.
        
         | kkcorps wrote:
         | Taking one for the team.
        
         | [deleted]
        
         | jimbob45 wrote:
         | Epic only has to pay out ~$4 million for their "damages" so
         | it's largely moot and ceremonial for them. Nevertheless, I
         | agree with you that it seems contradictory.
        
         | modeless wrote:
         | I guess the judge's logic is that Epic could have sued without
         | breaching the contract first, even if the contract was actually
         | illegal. I don't agree that it should work that way, but the
         | damages are immaterial. The bigger issue is: can/will Apple
         | permanently terminate Epic's developer account for breach of
         | contract and prevent them from releasing Fortnite despite this
         | ruling, and possibly even cause problems for Unreal on Mac? It
         | seems to me that they can.
        
           | Macha wrote:
           | > possibly even cause problems for Unreal on Mac?
           | 
           | I think this is unlikely. Mac gamers need Unreal more than
           | games developed using Unreal need Mac users. Mac is an
           | incredibly niche market for games - they're not going to
           | rewrite their game using a different engine to run on Mac,
           | and Apple knows that.
           | 
           | Of course, Apple could decide they don't give a shit about
           | native Mac games, why don't you play our iOS games, but that
           | just seems petty.
        
             | zarzavat wrote:
             | Apple is an incredibly spiteful company. They will happily
             | cut off Unreal Engine to spite Epic even if it fucks over
             | their users and developers. They did exactly the same to
             | Nvidia and to Khronos group, and they will do it to Epic
             | too.
        
             | hwbehrens wrote:
             | > Apple could decide they don't give a shit about native
             | Mac games
             | 
             | I think it's possible to make persuasive argument that this
             | already took place around the time that they killed OpenGL
             | support and/or refused to allow Vulkan support. Requiring a
             | proprietary API that only works on a _tiny_ subset of
             | gaming devices* seems like they 've already made their
             | position on this topic very clear.
             | 
             | * I'm excluding mobile devices here since mobile games were
             | called out as a different market in the parent comment.
        
             | modeless wrote:
             | Apple already terminated Epic's Mac developer account for
             | Unreal, and refused to reinstate it until the judge forced
             | them to with a restraining order earlier in the trial. So
             | they've demonstrated willingness to retaliate in this way.
             | And now that the trial is over I think they are not bound
             | by the restraining order anymore.
        
         | kemayo wrote:
         | The ruling explains the logic near the last page of the
         | decision -- it's basically "Epic didn't _have_ to break their
         | contract in order to sue ". I think it's the judge slapping
         | Epic on the wrist for grandstanding, even though they
         | basically-won.
        
           | NohatCoder wrote:
           | It is certainly a victory for junk legalese that you can
           | write an illegal contract, have it ruled illegal, and still
           | enforce it.
           | 
           | The logical ruling would be to force Apple to pay reparations
           | to all the app developers that they have illegally forced to
           | pay for the app store.
        
         | legohead wrote:
         | I wonder if there is a "secret reason" of not ruling in favor
         | of Epic closes the door on a ton of other lawsuits popping up.
        
         | dundarious wrote:
         | They seem to have ruled only that you can't prohibit links to
         | alternative payment methods (which would not be IAPs). You can
         | still prohibit alternative actually IAPs, so Epic's alternative
         | IAPs must pay the fee.
         | 
         | Edit: Note that this a descriptive statement regarding the
         | ruling, not a normative statement of my opinion.
        
           | modeless wrote:
           | I am unclear about this actually. I think the actual
           | injunction will be a separate document released soon. But
           | here's the judge's description in the ruling:
           | 
           | > a nationwide injunction shall issue enjoining Apple from
           | prohibiting developers to include in their Apps and their
           | metadata buttons, external links, or other calls to action
           | that direct customers to purchasing mechanisms, in addition
           | to IAP
           | 
           | Obviously this would seem to _imply_ that developers are
           | allowed to _accept_ payment from alternative systems to
           | unlock digital content in apps. But it doesn 't _explicitly_
           | say that. All it explicitly says is that developers can
           | _link_ to alternative payment systems. I hope the actual
           | injunction is more explicit.
        
             | dundarious wrote:
             | I doubt they're saying you can link to methods of payment
             | but can't provide goods or services in return for that
             | payment, even in app.
        
               | judge2020 wrote:
               | I think the question is "can I have an in-app flow for
               | purchases outside of IAP, or do i need to redirect people
               | to my safari site to purchase?"
        
       | baggy_trough wrote:
       | Note that Epic also has to pay 30% damages.
       | 
       | > n the counterclaim, in favor of Apple on the counterclaim for
       | breach of contract. Epic Games shall pay (1) damages in an amount
       | equal to (i) 30% of the $12,167,719 in revenue Epic Games
       | collected from users in the Fortnite app on iOS through Epic
       | Direct Payment between August and October 2020, plus (ii) 30% of
       | any such revenue Epic Games collected from November 1, 2020
       | through the date of judgment, and interest according to law.
        
       | [deleted]
        
       | schappim wrote:
       | This news is a huge opportunity for Stripe, who can quite easily
       | deploy a nice cross platform payments solution.
        
       | plandis wrote:
       | As a consumer I trust how Apple payments work and like the fact
       | that everyone was using it on iOS. Now I will need to cut back on
       | apps and do more due diligence to avoid scams and other issues.
       | 
       | Hard to see how this is a win for consumers in addition to
       | developers.
        
         | cblconfederate wrote:
         | Apple will stop finding ways to squeeze indie developers and
         | spend more time making iphone great again
        
         | spywaregorilla wrote:
         | You can still use Apple payments.
        
           | plandis wrote:
           | What do you mean? If purchases are directed to a developers
           | own payment system I don't have a choice, I cannot force that
           | developer to use Apples payment system can I?
        
             | fabianhjr wrote:
             | You have the same choice developers had: their way or the
             | highway.
             | 
             | Though, developers would be likely to:
             | 
             | - choose established and trusted payment processors (like
             | PayPal or Stripe) rather than rolling their own solution or
             | a small unknown payment processor, and
             | 
             | - offer many processors and let the user choose
        
             | cynix wrote:
             | The ruling is that Apple cannot forbid linking to other
             | payment methods _in addition to_ IAP, not _instead of_.
             | Apple can still require that IAP must be one of the
             | options.
        
             | spywaregorilla wrote:
             | I don't see anything to suggest apple cannot force apps to
             | offer apple pay as an option. Only that they cannot force
             | apps to make apple pay the only option.
        
         | [deleted]
        
         | jsmith45 wrote:
         | Nothing in this injunction prevents Apple from requiring that
         | if apps offer purchase options they must also offer IAP as an
         | option.
         | 
         | I'm certain that even if the injunction were to go into force,
         | Apple would continue to require that.
         | 
         | Apple could probably even mandate that the other purchase
         | options not be cheaper than IAP pricing by more than apple's
         | 30%, preventing developers from putting absurd prices on the
         | IAP option, and only put real prices on their alternative
         | methods. from the wording of the injunction itself is not even
         | actually clear that apple cannot mandate the IAP and non IAP
         | prices must be the same (the dicta might provide more clarity
         | on if that would be permissible).
         | 
         | Then it becomes up to you if whatever discount is offered for
         | non IAP purchases is worth the extra risks, or if you would
         | rather use IAP.
        
           | cblconfederate wrote:
           | That sounds like it would be going too far and almost show
           | contempt. But perhaps they can reject apps that use scammy
           | payments
        
       | hrbf wrote:
       | On the one hand this great for consumer choice, on the other, it
       | will undoubtedly lead to a loss in purchasing confidence of
       | regular users and a flood of scams or scam-like apps. Especially
       | with regard to subscriptions, we've seen this play out via SMS-
       | based ringtone subscriptions of days past.
       | 
       | Personally, I will never subscribe to anything on my iOS devices
       | if I cannot view and cancel it via the built-in subscription
       | management. Here's to hoping that Apple is going to make
       | integration with it mandatory.
        
         | echelon wrote:
         | We don't need a corporate nanny state. Society has thrived
         | without Apple putting its mittens on everything and everybody.
        
         | cblconfederate wrote:
         | Apple is probably going to make a list of "allowed" payment
         | partners. This decision doesn't seem to disallow them to have a
         | say in that.
        
         | latexr wrote:
         | > it will undoubtedly lead to (...) a flood of scams or scam-
         | like apps.
         | 
         | Scams are alive and well on the App Store, they don't need this
         | ruling to thrive:
         | https://www.theverge.com/2021/4/21/22385859/apple-app-store-...
        
           | hrbf wrote:
           | Way to cherry-pick and dismiss. I would argue the possible
           | long-term loss in purchasing confidence by the customers who
           | were burned by a bad experience weighs a lot heavier overall.
           | 
           | Regarding scams, keep in mind that the ones I mentioned will
           | come in addition to the existing ones, not displacing them,
           | making an already non-ideal situation potentially way worse.
           | To stem this, the app approval process could get even slower
           | than it currently is.
           | 
           | A better solution would have been to somehow force Apple to
           | lower its fee structure. This however is incompatible with
           | certain economic liberties we take for granted and would set
           | a worrying precedent, so the current outcome is probably the
           | only pragmatic one.
        
       | fotta wrote:
       | > permanently restrained and enjoined from prohibiting developers
       | from including in their apps and their metadata buttons, external
       | links, or other calls to action that direct customers to
       | purchasing mechanisms, in addition to In-App Purchasing and (ii)
       | communicating with customers through points of contact obtained
       | voluntarily from customers through account registration within
       | the app.
       | 
       | This sounds like the same agreement Apple came to a few weeks ago
       | [0]. They can't bar developers from linking to external payment
       | methods, but doesn't require them to allow other forms of in app
       | payment.
       | 
       | [0] https://www.apple.com/newsroom/2021/08/apple-us-
       | developers-a...
        
         | baldajan wrote:
         | "purchasing mechanisms" is what's interesting... it's not just
         | information.
        
           | fotta wrote:
           | But it doesn't force them to allow other purchasing
           | mechanisms, just that they cannot bar "calls to action that
           | direct customers to purchasing mechanisms". My read on that
           | is that Apple is still allowed to force Apple-only IAP, but
           | they cannot bar CTAs to external purchasing mechanisms.
        
             | knubie wrote:
             | From the text of the injunction:
             | 
             | > [Apple] are hereby permanently restrained [..] from
             | prohibiting developers from including in their apps [..]
             | buttons [,..] that direct customers to purchasing
             | mechanisms [..]
             | 
             | I'm not sure how exactly to interpret that but it seems
             | reasonable to interpret that has being able to put a button
             | in your app that takes someone to a checkout page.
        
         | shkkmo wrote:
         | It explicitly prohibits Apple from prohibiting any form of In-
         | App purchasing, not merely links to external payments methods.
        
           | fotta wrote:
           | I disagree here. My read on it is that Apple is prohibited
           | from prohibiting "calls to action that direct customers to
           | purchasing mechanisms", not "purchasing mechanisms"
           | themselves. So Apple can still say App Store IAP is the only
           | allowed form of IAP, but they have to allow CTAs to other
           | mechanisms.
        
         | dannyw wrote:
         | Apple's concession didn't apply to games; only "reader apps".
         | 
         | Apple's concession also limited to one link, whereas this
         | refers to links in the plural, and also metadata (eg app store
         | descriptions).
        
           | fotta wrote:
           | Ah I didn't know of those stipulations in the original
           | concession.
        
           | knubie wrote:
           | You're thinking of a different concession they made a few
           | years ago. This one is specifically about developers reaching
           | out to their customers _outside_ of the app, for example via
           | email (which they may have obtained from the app).
        
       | testfrequency wrote:
       | I believe people are over conflating the "friction" involved with
       | using an outside payment system (such as Stripe or PayPal). Apple
       | ID's already allow you to attach your PayPal account as primary
       | funding...this is just giving developers that direct choice now.
       | 
       | PayPal, you confirm checkout total, login to paypal, confirm
       | subscription or price. Done.
       | 
       | Stripe, you can use their standard checkout page, autofill your
       | card info, or just use Apple Pay to confirm the
       | subscription/item, pay. Done.
       | 
       | What's changed is just giving developers that flexibility.
       | Ultimately saving them money, they can hire more devs, and make
       | their products hopefully cheaper (and better).
       | 
       | Most consumers will still have no idea that their checkout is not
       | happening with Apple, and it's happening elsewhere (aside from
       | PayPal Checkout being obvious with their checkout/login flow).
       | 
       | Apple could absolutely adapt their native subscriptions SDK to
       | support the status of a third-party app, though I doubt they ever
       | would. They tried to do this with streaming services (HBO,
       | Netflix, etc.), but they shut this down recently
        
         | jackson1442 wrote:
         | Apps based around "physical goods" (read: food ordering) have
         | been able to do this for ages, and if the trend I see there
         | expands into "normal" apps, about 50% will support Apple Pay,
         | 25% will support PayPal without AP, 10% will support card
         | scanning, and the rest will make you manually enter your card
         | number, billing address, name, email, firstborn child, etc.
         | 
         | So no, I don't think the flow will remain nearly as seamless as
         | it is today, and that's disappointing to me. I don't pay for
         | much IAP-wise (though I do order plenty of DoorDash), but I
         | guess this will give me even less motivation to buy crap I
         | don't need.
        
       | dustinmoris wrote:
       | As an Apple user I feel like I have lost the most here. Sad day
       | for users, great day for dodgy cunts like Epic.
        
       | gordon_freeman wrote:
       | From Epic CEO Tim Sweeney from NYT article[1]:
       | 
       | Tim Sweeney, Epic's chief executive, said on Twitter that he was
       | not satisfied with the ruling because it did not go far enough in
       | allowing companies to complete in-app transactions with their own
       | payment systems, versus having to direct customers to outside
       | websites. He said Fortnite would not return to the App Store
       | until such rules were in place.
       | 
       | "Today's ruling isn't a win for developers or for consumers," he
       | said. "We will fight on."
       | 
       | [1] https://www.nytimes.com/2021/09/10/technology/epic-apple-
       | app...
        
         | shrimpx wrote:
         | Apple's reaction to Sweeney's statement: "See ya!!!"
        
         | pier25 wrote:
         | Wait... what?
         | 
         | So apps will be able to redirect you to a website but users
         | won't be able to make the payment in the app itself?
        
           | archon810 wrote:
           | That's right and it's exactly what he's unhappy with.
        
       | slinkyblack wrote:
       | Epic has decided to appeal https://9to5mac.com/2021/09/10/epic-
       | games-to-appeal-decision...
        
       | yurishimo wrote:
       | I'm really happy to see this moving forward, but I loathe the
       | potential future landscape. Every fortune 500 is going to
       | immediately pivot to their own IAP options which will make my
       | life harder compared to Apple Pay.
       | 
       | I'm hoping with this movement, tools like Stripe/Paddle will
       | develop some better IAP flows to make it as easy as possible.
       | Adding my card information to 50 different in-app wallets does
       | not sound appealing to me, despite the win for consumers and
       | developers.
       | 
       | I guess what I'm trying to say, is that it's unfortunate we have
       | to make a tradeoff at all.
       | 
       | Hopefully, this move will put downward pressure on Apple's
       | payment infrastructure that incentivizes devs to keep using Apple
       | payments because it's the same fee structure as whatever 3rd
       | party they might move towards.
        
         | superkuh wrote:
         | When Apple announced it was introducing intentional security
         | vulnerabilities to their Apple Pay platforms last month that
         | was the signal that they were done trying to be a bank. I
         | wonder if that decision was made knowing the likely outcome and
         | downstream results of this case.
        
           | aeontech wrote:
           | Wait, what intentional security vulnerabilities?
        
             | superkuh wrote:
             | The backdoor.
        
         | mrtksn wrote:
         | As a Developer, I also don't look forward for integrating 50
         | frameworks for payment, deal with the limitations of each and
         | every one and go through the bureaucracy of 180 countries for
         | export compliance and taxes.
         | 
         | When you sell something through Apple, depending on the
         | location of your user, Apple will act as Agent or as a
         | Commissionaire. This makes everything easy, even for a solo
         | developer. Sold an in-game coins in France? Apple collected the
         | money, paid the VAT to the French government. If you do this
         | through your own means, you will need to establish a
         | relationship with the French government so that you can pay
         | them the VAT that you have to collect from your users.
         | 
         | This will ultimately benefit large companies who can jump
         | through the hops of managing all this, putting the independent
         | developers in a disadvantaged position due to the high barrier
         | of entry into improved margin(compared to Apple Store where
         | everyone gets the same cut) payments. In some places you can be
         | required to send a printed receipt to the user.
         | 
         | It would not be fun to watch, let's say Zynga, collecting their
         | low cost payments across all their portfolio by making users
         | sign up once and having indie games instantly losing a payment
         | or falling back to high commission options because users are
         | tired of entering payment info for each game.
         | 
         | Sad day for the little guy. Do you see independent Devs
         | cheering for the %2-%3 commission or is it Epic, Netflix,
         | Spotify who will benefit from this? Unless you do low margin
         | commission work (like platform where you take a cut, i.e.
         | online tutoring) the %30 commission is a non issue.
         | 
         | Game crystals don't really have a cost, so %5 cut or %30 cut
         | doesn't really matter that much. However, one company having
         | access to the %5 and other not having access to it will change
         | the landscape because the large company will be able to
         | advertise more thanks to its better margins, wiping out the
         | rest.
        
           | donmcronald wrote:
           | I'd be stunned if everyone starts using niche payment
           | providers. I think it's more likely the larger providers will
           | step up. It'll be more along the lines of:
           | Pay With --- Apple IAP ($1.43) - Stripe IAP ($1.06) - Paypal
           | IAP ($1.06)
           | 
           | That's also why Epic is disappointed. If Apple were forced to
           | allow competing app stores, Epic is in a perfect position.
           | They have app store tech with payments, commissions, etc.
           | built in. If Apple's only forced to allow competing payment
           | providers to become more prevalent, everyone thinks of
           | Stripe, Paypal, etc. first. Epic probably has their own
           | payment processing fees to cover, so they'll never be able to
           | compete on price and that's where things are heading IMO.
        
             | bink wrote:
             | Is there anything in the ruling that prevents Apple from
             | requiring all prices be the same or preventing companies
             | from providing extra "value" if their payment processor is
             | utilized?
        
             | mrtksn wrote:
             | I think it would be more like Apple IAP($1.43), Your Local
             | payment($1.43), Paypal($1.43).
             | 
             | They will add something like a bonus if you choose the
             | alternative ones. I'm baffled why people expect that the
             | margin will go to the user. Do you think that Epic sued
             | Apple because altruism? To help users save money? They are
             | are after the margins.
             | 
             | Because of the "Your Local payment" option, binary sizes
             | will grow(Uber has this problem, they need to ship the
             | framework of numerous payment providers on every market) or
             | you will start maintaining different binaries for each
             | country.
             | 
             | Also, each payment provider will come with its own rules.
             | One will say "this is too close to gambling, no unless put
             | this text next to the price to clarify" the other will be
             | like "is this related to crypto, you can't do that", the
             | next one will be "I think you must provide 3 months refund
             | guarantee. Also, coins allowed boxes not allowed".
             | 
             | Then you will have to do the legal work for each country
             | separately or work with publishers who do that for you for
             | a hefty cut.
             | 
             | The business side of things is a full time job. That's why
             | when you publish a book or release a song you tend to get
             | tiny amount of the price payed.
             | 
             | I am afraid, this fragmentation has the potential to turn
             | the App&Game business into Books&Music business where you
             | don't make money unless you are superstar.
        
               | woko wrote:
               | For the record, when Epic did their stunt on August 13,
               | 2020, the margin went to the user.
               | 
               | > Today, we're also introducing a new way to pay on iOS
               | and Android: Epic direct payment.
               | 
               | > When you choose to use Epic direct payments, you save
               | up to 20% as Epic passes along payment processing savings
               | to you.
               | 
               | https://www.epicgames.com/fortnite/news/the-fortnite-
               | mega-dr...
        
               | mrtksn wrote:
               | They must be non-profit and doing it as charity. Totally
               | not as a PR stunt for the upcoming Apple vs Epic thingy.
        
               | Dylan16807 wrote:
               | Their costs are lower, so they offer it at a lower price
               | to encourage more people to buy it. While still having a
               | higher profit per unit!
               | 
               | That's normal business behavior. Why would it have to be
               | "charity" or some kind of fake "PR stunt"?
        
               | mrtksn wrote:
               | Right, companies have fixed profit rate and they lower
               | the price when the costs go down. Got it, thanks. Great
               | business tip!
        
           | Why_O_My wrote:
           | You make It sound like apple's service will disappear over
           | night. If you're fine with them taking 30% then that's your
           | choice. And if your app does become big enough to reap the
           | benefits of implementing mutiple payment providers then thats
           | even better.
        
             | mrtksn wrote:
             | It doesn't work like that. Friction destroys revenues,
             | large companies can remove friction by having their
             | portfolio of users with credit cards collected. Small devs
             | cannot do that because the user will need to enter payment
             | details each time. The best chance would be to use
             | something like Paypal, which is again a huge friction since
             | the user will need to switch apps or enter login
             | information.
             | 
             | As a result, unless you are a huge publisher you don't
             | actually have a realistic chance to sell over alternate
             | low-cost methods. This is not because you can't put the
             | code there but because it will make the user experience so
             | bad that a fraction of your users will proceed.
             | 
             | It's not about being technically possible but it's about
             | being feasible. It doesn't matter that you can technically
             | do it if not enough people want to play along and deal with
             | it.
        
               | stale2002 wrote:
               | > It doesn't work like that. Friction destroys revenues
               | 
               | Then don't add the friction! Just continue to use Apple's
               | payment system.
               | 
               | Nobody is forcing app developers to use different payment
               | processors.
               | 
               | > but because it will make the user experience so bad
               | that a fraction of your users will proceed.
               | 
               | Then don't use it! Just use Apple.
        
               | mrtksn wrote:
               | Maybe I wasn't clear. The problem is that smaller
               | developers will not have access to the same frictionless
               | services anymore. 180 million people have an account with
               | Epic, who knows how many of them have already provided
               | the CC.
               | 
               | If you are an indie, you don't have access to the 180
               | million people, which creates uneven competition.
               | 
               | When the only payment in town is Apple IAP, you and Epic
               | have the same margin. Suddenly, Epic has %28 more margin
               | with at about the same level of friction. If you need to
               | match Epic's margin, you need to introduce friction.
               | 
               | Are there App devs on this site anymore? It feels like
               | arguing with people who have no idea.
        
               | stale2002 wrote:
               | > will not have access to the same frictionless services
               | anymore.
               | 
               | Yes they will... They will have access to same exact
               | Apple In App Purchases feature that they had before.
               | 
               | > Suddenly, Epic has %28 more margin
               | 
               | Ok, so then it is _not_ about you having access to the
               | exact same thing that you had before.
               | 
               | Instead, it is that other developers, have more money,
               | and don't have to pay an Apple fee.
               | 
               | Thats pretty different.
               | 
               | You are not complaining about losing something. Instead,
               | you are complaining that other developers, have to pay a
               | lower fee than they had before. But you still have
               | exactly the same thing as you had before.
               | 
               | Generally speaking, lowering costs are not something to
               | complain about.
               | 
               | Lower costs are good.
        
               | mrtksn wrote:
               | Duh. You are going to find me complaining about large
               | corporations not paying taxes as much as me due to their
               | access to creative accounting too.
               | 
               | It's simply not good for the smaller developers. How more
               | clear I can be? Tough luck, go be a large corp then you
               | say?
        
           | tveita wrote:
           | > As a Developer, I also don't look forward for integrating
           | 50 frameworks for payment, deal with the limitations of each
           | and every one and go through the bureaucracy of 180 countries
           | for export compliance and taxes.
           | 
           | It sounds like you should be using some kind of service that
           | does that for you, maybe even provided by Apple?
           | 
           | > Do you see independent Devs cheering for the %2-%3
           | commission
           | 
           | Independent devs seemed pretty happy overall with the 15%
           | concession they already got as a result of the legal scrutiny
           | on Apple. No doubt they'll enjoy further improvements to the
           | terms once there is an actual threat of switching.
        
             | mrtksn wrote:
             | The point is not that smaller devs like to pay more, the
             | point is that smaller devs would like to compete on even
             | playing field.
             | 
             | The lower the commission, the better. That should be
             | obvious, but it is not better if it comes at cost that is
             | potentially much higher than the reduction of commission.
        
         | cma wrote:
         | If there is competition allowed, maybe Apple lowers price and
         | then you don't have much change in convenience.
        
         | lifty wrote:
         | I think the judge didn't specify how equal access needs to be
         | given to alternatives means of payments. It's very
         | straightforward to design a payments SDK where card data gets
         | stored on the phone and payment providers are forced to use
         | that SDK so that all of them would absolutely the same
         | experience as Apple pay. You can even force them to provide
         | subscription cancellation like Apple does. But Apple wants you
         | to believe that's not possible, so probably they won't do it.
        
         | kkcorps wrote:
         | I think it will ultimately boil down to 2-3 major payment
         | gateways such as Stripe after initial chaotic 'every app trying
         | to be force their own payment processor' phase
        
         | hyperpallium2 wrote:
         | Another possibility is Apple drops its take to reflect the
         | value its payment service provides (including the benefit to
         | users you mention).
        
         | coldcode wrote:
         | As a user, I have zero desire to use some random payment
         | gateway, using Apple makes my life easier, I can reasonably
         | trust Apple not to let someone steal my money, how am I
         | supposed to trust 50 different gateways?
         | 
         | Also if people move away from giving Apple any money for the
         | App Store, I expect the annual fee to increase to make up for
         | it, and might Apple make you pay more if you don't use Apple's
         | gateway? I don't see the ruling as forcing Apple to lose money.
         | 
         | If I were Apple, I would have gone nuclear early on, and
         | eliminated all % fees but made the annual fee per app of $X to
         | each developer (whatever $ makes sense) and then you can
         | collect money however you want. This would likely kill a lot of
         | small app developers, but the big ones would not care. The
         | ruling makes Epic a big winner, but everyone else loses in the
         | long run, because Apple (and Google) will find a way to recover
         | lost revenue.
         | 
         | Some people also want to have 1000 app stores allowed. Good
         | luck with that one... imagine having to build an app store just
         | for your app, or supporting 25 different app stores.
        
           | BackBlast wrote:
           | Are you willing to spend 27% more for everything to use Apple
           | payment gateway? Do you love it that much?
           | 
           | At the end of the day, services have to provide value. If
           | your customers don't want to pay for your services, they do
           | not value them. That's a dangerous position for any company
           | to try to maintain. The mobile software industry generally
           | has been chaffing at the fees for quite some time now, these
           | are the warning signs that all is not well.
        
             | falcolas wrote:
             | > Are you willing to spend 27% more for everything
             | 
             | This makes what is, IMO, an unjustified assumption: that
             | competition in the payment scene will drive prices down
             | _for the same item based on payment method_.
             | 
             | Instead, I think we'll see the same thing we see with the
             | cash/credit card split: The same price regardless of your
             | payment method, with price differences lining the
             | publisher's pockets.
        
               | webmobdev wrote:
               | True that cheaper payment methods may not drive down the
               | price of an app or in-app transactions. But as a user,
               | you would be more satisfied knowing that that the $10 you
               | are paying for an app (or for some transaction within it)
               | is going to the creator of the app, rather than some
               | arbitrary percentage (decided by Apple) of your money. As
               | a user, you would even feel worse knowing that Apple
               | simply pockets the remaining amount.
        
             | coldpie wrote:
             | > Are you willing to spend 27% more for everything to use
             | Apple payment gateway? Do you love it that much?
             | 
             | Honestly, yeah. I'm way more likely to click "subscribe at
             | $5/mo using your normal payment flow" than go through a
             | whole new account creation flow and wonder how cancellation
             | will work somehow down the line or how trustworthy this
             | vendor is with my data.
        
             | ghosty141 wrote:
             | >Are you willing to spend 27% more for everything to use
             | Apple payment gateway? Do you love it that much?
             | 
             | Most in-App purchases are in the range of 1-5$. If I pay a
             | couple of cents more to have a unified experience, yeah
             | sure.
             | 
             | It'd be interesting to see how much users spend on in-App
             | purchases. For me it's almost nothing, maybe 1 purchase a
             | year? The big money is probably in the free2play market
             | where players spend a lot to buy booster packs or "gold".
        
             | dubcanada wrote:
             | Yes, if it saves me from having to call to cancel my
             | subscription or going through a bunch of weird "are you
             | sure", "how about 2% off", "how about 5% off", "how about
             | we bill you $5 less", "why do you not like us? Fill out
             | this 75 question survey to cancel". Yes it does.
        
             | selykg wrote:
             | I would. I'm very careful about what I pay for anyway. If
             | you want me to pay for your product it needs to be
             | something that brings me real value. Even then I limit
             | myself, as I only have a certain amount to spend anyway, so
             | you're competing with other products for my limited amount
             | of budget.
             | 
             | Apple's IAP makes it incredibly simple to cancel service.
             | It's consistent as well, which means I don't have to keep
             | hunting through your site to find it because you hid the
             | location of canceling behind "Please contact us to cancel"
             | type crap.
             | 
             | Do I think Apple is charging too much for their cut? Yea, I
             | do. But as a consumer, the benefits outweigh it. As a
             | potential business owner, yea... I would be upset too.
        
               | jerrycruncher wrote:
               | The ability to simply cancel any subscription without
               | clicking through increasingly desperate "Don't go!!!" nag
               | screens is easily worth an extra 30% for me, too.
        
               | selykg wrote:
               | Yup. As a consumer, Apple's IAP and Apple Pay driven
               | experience is pretty darn good. I wish their business
               | didn't revolve around subscriptions as much, but at the
               | very least it does make purchasing really easy as a
               | consumer.
        
               | yyyk wrote:
               | >Apple's IAP makes it incredibly simple to cancel
               | service.
               | 
               | This doesn't require Apple's payment monopoly. IAP would
               | just need to make an API call to some 3rd party API.
               | Besides did everyone forget they can call their credit
               | card issuer and suspend payment?
        
               | dodobirdlord wrote:
               | > Besides did everyone forget they can call their credit
               | card issuer and suspend payment?
               | 
               | This does not get you out of your contractual obligation
               | to pay, if you have one. You could end up getting an
               | annoying surprise from a debt collection agency a few
               | years down the road. An important thing that Apple was
               | able to provide that a credit card processor suspending
               | payment can't is to force the vendor to let you _actually
               | cancel the subscription_ , not just the payment.
        
             | zachlatta wrote:
             | Honestly in some cases, yes. Subscription in-app purchases
             | are the only subscriptions I have ever signed up for that
             | are easy to cancel.
             | 
             | I prefer to subscribe to services through in-app purchases
             | over the service's website itself because it's always easy
             | to cancel subscriptions made through Apple, and I never
             | forget I'm getting charged because I get payment receipts.
        
             | chipotle_coyote wrote:
             | > Are you willing to spend 27% more for everything to use
             | Apple payment gateway?
             | 
             | This is the argument Epic's tried to make, and it isn't
             | particularly convincing. The iOS App Store is filled with
             | cheap apps, to the point where many people react to a one-
             | time price of $9.99 as disturbingly expensive. Apps and
             | games that are literally identical on iOS to other
             | platforms are frequently cheaper in their iOS releases
             | because that's what the market expects. So in practice, the
             | 30% cost is usually being eaten by developers, _not_ passed
             | on to consumers. There 's a lot of good arguments to be
             | made for cutting that 30% share down to 15% for everyone
             | across the board, but "now you'll only be charged $4.99
             | instead of $5.99 for this game you would have paid $14.99
             | for on the Switch version" just isn't one of them.
        
               | BackBlast wrote:
               | > This is the argument Epic's tried to make, and it isn't
               | particularly convincing.
               | 
               | It's not an argument, it's a question. Some people have
               | clearly answered it as yes, yes they would. This shows
               | some distinct value provided to them by Apple. Value
               | that's worth something, though perhaps not 30%.
               | 
               | Apple's next step is to provide a compelling enough
               | offering that developers and consumers alike pick it over
               | the soon-to-be competing offerings. Wouldn't that be
               | awesome if they pull it off?
        
             | bayindirh wrote:
             | Some of the services I pay via Apple's subscription
             | workflow is _cheaper_. Unbelievable, but true. Pocket is
             | one, Evernote is other. However, they later synchronized
             | their pricing to be cheaper everywhere, but it doesn 't
             | matter. It makes my life easier.
             | 
             | If I'm paying for a cross-platform service, I can happily
             | use their own methods, but if I'm paying for an app-store
             | only application which either runs only on iOS or macOS,
             | good luck to them. I won't subscribe via their methods,
             | because it makes my life more complicated.
        
             | r00fus wrote:
             | 27% more? Are you kidding - it will be 12% more, if Apple
             | doesn't reduce their rates at all for most developers (most
             | don't make $1m revenue).
        
               | sebzim4500 wrote:
               | What portion of payments go to people not making $1m
               | revenue? Hard to believe it is a large portion.
        
             | NationalPark wrote:
             | There's tons of value in a unified payment system, which is
             | why it's app developers who were unhappy, not users. For
             | instance, ease of cancellation of recurring fees is
             | enormous. You can bet that's going to get harder as
             | developers get more control. And anyway, The app developers
             | have no motivation to charge you less, the market already
             | bears the fees, they just want to capture that profit for
             | themselves.
             | 
             | Personally I probably just won't buy things that require me
             | to sign up for a new payment system, but I don't play
             | mobile games so I'm probably not representative of who this
             | impacts the most.
        
               | thebean11 wrote:
               | > why it's app developers who were unhappy, not users
               | 
               | IIRC, Epic was offering their in game currency more
               | cheaply outside of the App Store, which Apple didn't
               | like.
               | 
               | I bet plenty of people would use an alternate payment
               | method to save money..right now they don't have that
               | choice.
        
               | ApolloFortyNine wrote:
               | It was pretty genius from Epic, they knew they'd get
               | banned, but it instantly showed how the consumer is
               | harmed by this behavior (pay more, get less).
               | 
               | Every mobile game with a cash store would instantly give
               | you a discount to go through a different provider.
        
               | madeofpalk wrote:
               | > which is why it's app developers who were unhappy, not
               | users
               | 
               | The judge commented on that
               | 
               | >> "Apple created an innovative platform but it did not
               | disclose its rules to the average consumer. Apple has
               | used this lack of knowledge to exploit its position.
               | 
               | ---
               | 
               | > Personally I probably just won't buy things that
               | require me to sign up for a new payment system
               | 
               | You, as a consumer, will now have a choice, which you'll
               | get to exercise! You will be able to send a market signal
               | for products (either the service you might subscribe to,
               | and Apple) to get better and attract more
               | developers/users. This sounds like a win!
        
               | [deleted]
        
               | coldpie wrote:
               | > This sounds like a win!
               | 
               | Not if I wasn't interested in having the choice to begin
               | with. Now some apps will not be purchasable by me unless
               | I go through their account flow, which I don't want to.
               | It's strictly worse (for me).
        
               | madeofpalk wrote:
               | There is now a market force for Apple to make its IAP
               | services better, which makes it more likely for
               | developers to make apps with it (theoretically).
        
               | ascagnel_ wrote:
               | There will be larger players who won't bother with any
               | cut -- they want to own the relationship with the
               | customer, and view any intermediary with hostility.
        
               | luckylion wrote:
               | And before, they might not have bothered developing an
               | app, or one for iOS. Now you have choice. Choice is good.
        
               | mrtranscendence wrote:
               | What big names haven't developed iOS apps but may do so
               | now? I'm hard pressed to think of any. They may not
               | always allow in-app purchases, of course, but they
               | generally exist.
        
               | madeofpalk wrote:
               | Sure.
               | 
               | They're either already not on Apple's IAP (Netflix or
               | Spotify) or they are very sensitive to optimising
               | conversions, and would pay a premium to give users an
               | easier option (which Apple is now incentivised to lower)
        
               | cormacrelf wrote:
               | It's not guaranteed, but one realistic outcome is that
               | its IAP services get worse, because e.g. automatically
               | saying yes to all refund requests is less feasible when
               | margins are thinner. Retailers like large supermarket
               | chains are only able to have no-questions-asked refund
               | policies because nobody is actually taking a bad box of
               | cereal back to a store, but in digital, it might too easy
               | right now for a 3% cut + absorbing chargebacks to be
               | sustainable. Similarly, having cancellation be one-click
               | and done is great for the consumer but if you're in the
               | razor thin margins game unfortunately making
               | unsubscribing difficult is a competitive edge.
               | 
               | IAPs are only indirectly a product that app customers get
               | a choice in; the primary customer is app developers who
               | have vastly different interests. There may have to be a
               | shift on some of these axes for Apple to compete on
               | price.
        
               | majani wrote:
               | I trust Apple will force developers to provide a drop
               | down menu of options for payments. I don't think they'll
               | allow dodgy redirects and webviews. That's not in line
               | with Apple's design principles.
        
           | mystcb wrote:
           | > As a user, I have zero desire to use some random payment
           | gateway, using Apple makes my life easier, I can reasonably
           | trust Apple not to let someone steal my money, how am I
           | supposed to trust 50 different gateways?
           | 
           | I think this is a fair argument, and I believe also shows
           | that if options are available, that is where us as a consumer
           | have our freedom. I also personally like the ability to
           | quickly pay when needed for things using Apple, but in return
           | - if I was able to pay for it because another offer, or
           | option, or something was presented to me that was easier, I
           | would totally take that that too. However, I can see how that
           | would be a loss for the people writing and maintaining the
           | app and the associated services.
           | 
           | The problem I see is that this swinging at the moment between
           | a single payment gateway and every payment gateway out there
           | is a huge pendulum that is swinging to the extremes of both,
           | neither side actually gets anything good out of it.
           | 
           | It would be lovely in a world where the option was to use
           | Apple + an external, and letting users decide what they feel
           | safe with. Some will be happy going direct with Apple, some
           | would be happier with <insert payment style here>.
           | 
           | I think it is mentioned below, I can see larger companies
           | immediately dropping the Apple method because it loses them
           | the extra profit, and just making the ecosystem harder.
           | People lose faith in paying for services, and then another
           | service comes along, charging 30%, and we are back where we
           | started.
           | 
           | So yeah, IMHO, it is good it is being recognised, but at the
           | same time, its going to be a bumpy ride.
        
           | madeofpalk wrote:
           | > how am I supposed to trust 50 different gateways?
           | 
           | Do you not buy things online currently? Do you not use
           | Amazon, or Lyft, or Netflix, or Spotify?
        
             | barkerja wrote:
             | My concern is less about random one-off purchases but more
             | the management of on-going subscriptions. Having Apple
             | handle that, is a blessing, from a user perspective. I have
             | a single place to manage all the random $1 - $10
             | subscriptions that I have, making it easy to change/cancel
             | at any moment's notice, and from any device.
        
               | encryptluks2 wrote:
               | What is to stop you from searching for services that
               | still let you use Apple Pay? No one is stopping you from
               | living in your tight-knit Apple world, but you seem
               | discontent with the idea that people will no longer have
               | to live there and would rather find ways to force them to
               | stay there with you.
        
               | pertymcpert wrote:
               | I don't think Apple Pay can do that? It's a one off
               | payment thing.
        
               | chipotle_coyote wrote:
               | I don't think there's anything in this injunction that
               | stops Apple from building a mandatory subscription-
               | cancelling API, which I wouldn't be surprised if they're
               | actually already working on due to earlier rulings this
               | month. In other words, you might be able to subscribe to
               | FooCalendar using their Stripe API system, but FooCo has
               | to make sure that your FooCalendar subscription shows up
               | in your list of subscriptions, maybe under a "Non-Apple
               | Subscriptions" list, that still lets you cancel with one
               | tap -- or at least one tap to take you to that app's
               | subscription management page.
               | 
               | (I'm sure there will be some people upset at that kind of
               | interfering overreach, but it's the kind of interfering
               | overreach most of us would actually like.)
        
             | gigatexal wrote:
             | I'd trust them a lot more if they used Apple Pay. Just
             | saying.
        
           | webmobdev wrote:
           | > how am I supposed to trust 50 different gateways?
           | 
           | It's your government's job to make sure that you have faith
           | in financial institutions and trust the infrastructure
           | through which financial transactions happen.
           | 
           | If not, corporates like Apple will continue to exploit your
           | misplaced trust by charging you 30% - 50% on every
           | transaction. The solution isn't Apple or Google or some other
           | corporate, but your government and better regulations.
        
           | atishay811 wrote:
           | I think what it will eventually turn out to be is - Apple
           | will require IAP/Storekit but will be forced to allow others.
           | And you will see something like this - $10 - Pay by Apple, $8
           | Pay via Amazon/Google/Whoever big name enters this business,
           | $7 pay by credit card directly. And you can chose if you need
           | Apple's unsubscribe, want to trust Amazon for $2 discount, or
           | want to get a further $1 discount by entering your credit
           | card number and risking doing a chargeback in the future if
           | the developer is really crappy.
           | 
           | Eventually Apple will get down to make the Amazon not turn
           | profit out of iOS IAP and then you will be left with two
           | choices.
        
         | cush wrote:
         | I highly doubt there will be any win for consumers. App
         | developers probably aren't going to reduce their prices by 20%
        
           | solarmist wrote:
           | No, and it wasn't meant to. It was meant to let companies
           | keep more and give Apple less. That's all.
           | 
           | In all likely hood things will get worse for consumers. I
           | will definite not buy apps requiring custom payment
           | platforms. Hopefully it'll settle on stripe companies will
           | offer multiple payment methods rather than trying to force
           | their own.
           | 
           | I look forward to it making Apple lower its IAP fees for
           | everyone. I'd still like to use their infrastructure, but
           | without the enormous fees (15% for small devs is still huge).
        
             | cush wrote:
             | Right. I bet this will be huge for companies like Stripe,
             | Square, and Shopify.
        
           | kllrnohj wrote:
           | The win would be that you're actually able to sign up for
           | more things in the iOS ecosystem that you previously weren't
           | able to, like Netflix or Spotify.
        
           | anonfornoreason wrote:
           | Not financially (we wouldn't lower prices), but I would
           | immediately start to hire 4 more developers if they went from
           | 30% down to 5%.
           | 
           | Lowering prices increases the number of jobs available, and
           | the only cost is that Apple loses some amount of it's
           | astronomical profits.
        
             | mcphage wrote:
             | How many developers do you have already, that 35% more
             | money would let you hire 4 more? Back-of-the-envelope
             | calculation says you've got 7, does that match up?
        
               | anonfornoreason wrote:
               | It's more about what our annual app fees to Apple are,
               | 1.2mm. We have diverse revenue streams so the correlation
               | between Apple revenue and salaries isn't apparent.
        
           | Osiris wrote:
           | That's a big assumption.
        
             | cush wrote:
             | Assuming a company will maximize profits is a big
             | assumption to you?
        
         | christopherwxyz wrote:
         | Apple Pay has no bearing on IAP. You can use Apple Pay with
         | Epic's IAP implementation.
        
           | dannyw wrote:
           | apple pay expressly forbids being used for digital content
           | delivered within apps.
        
             | diebeforei485 wrote:
             | If they want to keep this rule, they can- but they're just
             | losing out.
        
             | JamesSwift wrote:
             | Right, but the only reason for that is it prevents
             | circumvention. I would assume after this injunction they
             | will allow using apple pay in order to re-capture some of
             | that revenue.
        
           | maccard wrote:
           | Will I be able to use it with King's implementation, or my
           | local pizza place's outsourced app?
           | 
           | edit: I was instantly downvoted without any discussion, which
           | doesn't add to the conversation. The reason I ask is because
           | that's what the key value add is of Apple's IAP - I know that
           | my payment method is accepted on the app store.
        
         | dannyw wrote:
         | There are payment aggregators that charge about 30c and 3%:
         | PayPal, Shop Pay, Google Pay, etc. And Apple Pay.
         | 
         | There are also standards like Web Payments.
        
         | MAGZine wrote:
         | On Android, I use Google Pay all of the time for in-app
         | purchases, and it doesn't require Google to take 30%.
         | 
         | It's just another payment processor. It often shows up beside
         | "add a credit card" in apps. I use it to order food, pay for
         | rideshare, buy tickets, etc.
        
           | simonh wrote:
           | According to google, that is not correct. They levy a 30% fee
           | on all Play Store transactions for apps and IAP. I've seen
           | articles that say they are cutting the fee to 15% for
           | businesses with under $1m revenue, but that's not what the
           | support page says.
           | 
           | https://support.google.com/paymentscenter/answer/7159343?hl=.
           | ..
           | 
           | Buying physical goods and services may not count, in the same
           | way that they don't count on the Apple App Store.
        
             | kllrnohj wrote:
             | It's a 30% fee if you use Play Store's IAP system. It's not
             | a 30% fee to use Google Pay as a payment provider ( https:/
             | /support.google.com/pay/merchants/answer/6288971?hl=e... )
             | 
             | Same distinction exists on Apple's side with IAP vs. Apple
             | Pay. For example Apple Pay on the Web ( https://developer.a
             | pple.com/documentation/apple_pay_on_the_w... ) doesn't take
             | anywhere close to a 30% cut. In fact it, like Google Pay,
             | is also free for merchants, who just have to pay the normal
             | payment processor fees.
             | https://squareup.com/us/en/townsquare/apple-pay-for-small-
             | bu...
        
         | madeofpalk wrote:
         | Just to be clear here (and this fact doesn't really detract
         | from your point) - Apple Pay is very different to Apple's In
         | App Purchases. Apple Pay can be used anyhere, and it could
         | still be used if a company rolls their own purchase system on
         | their website that they link to from the app. Apple only gets a
         | very minor % cut of Apple Pay transactions, from the bank,
         | compared to Apple IAP where Apple gets 30% from the developer.
         | 
         | Besides, isn't the competition here what we want? Apple IAP are
         | still easier, and probably will convert at a higher rate than
         | pushing a user outside the app to do the payment on a website,
         | so there's still incentives for developers to use them. If Apps
         | switch away from IAP, then Apple is incentivised to actually
         | compete (imagine that!!) and make something better that
         | developers actively want to use.
         | 
         | It says something about the state of competition where Netflix
         | can just say "no, we no longer want people to sign up on an
         | iPhone and give us money". That says they don't think IAP is
         | good, and Apple should actually work on building something that
         | companies want to use.
        
           | ApolloFortyNine wrote:
           | Apple would also likely drop their cut from 30% overnight.
           | Maybe not to 3% like Paypal, but low enough where companies
           | would have to think.
        
             | madeofpalk wrote:
             | For context, Netflix was getting 15% in some markets and
             | that was not enough to keep them on IAP.
        
           | ghosty141 wrote:
           | >isn't the competition here what we want?
           | 
           | In my opinion not in this specific case. As an iOS user I
           | WANT a system where everything conforms to certain
           | guidelines. I do NOT want to fiddle with some weird custom
           | in-App payment dialog which does it's own thing again.
           | 
           | It'll be interesting to see how this court order will be
           | "implemented", my guess is that not much will change for now.
        
             | widowlark wrote:
             | you will still be able to do this, at a 30% premium through
             | IAP
        
               | dodobirdlord wrote:
               | Yea, but obviously no company will offer that option
               | unless forced. This decision undeniably benefits app
               | developers, but the benefit to customers is murkier.
               | 
               | Apple couldn't previously _require_ payment flow through
               | Apple's payment systems, as evidenced by apps like
               | Audible where you have no purchasing in the app and just
               | have access to the content that you purchased through
               | their website. Since Apple couldn't outright _force_ app
               | vendors to monetize through Apple payment channels, their
               | cudgel has been to ensure that app vendors have no way to
               | link to external purchase options in the app, and hope
               | that this was inconvenient enough for app vendors that
               | they would choose to integrate with Apple's payment
               | channels. And it worked for most, but not all of them.
               | Some apps, like Audible, just chose to live with having
               | no way to sell anything from the app.
               | 
               | If Apple can't even do that, they lose the ability to
               | provide for their customers a consistent payment
               | experience across apps.
        
               | iknowstuff wrote:
               | They did try to force companies to monetize through them.
               | 
               | https://www.theverge.com/2020/10/8/21506995/apple-forced-
               | in-...
        
             | majani wrote:
             | My guess is Apple will force developers to provide a drop
             | down of payment options with Apple Pay as the default
        
           | draw_down wrote:
           | Who is we? I imagine app makers want this, but as a user I do
           | not care to enter my credit card details just so they can
           | save on their cut to Apple. It's understandable from their
           | POV, but not my problem.
        
           | maccard wrote:
           | > and it could still be used
           | 
           | But it's not guaranteed to be, which is a huge loss for the
           | app store IMO.
        
             | jackson1442 wrote:
             | Agreed. I think a fair plan would be
             | 
             | * lower IAP to 15% with an option to pay a higher dev
             | license fee to lower it to maybe 7-10%.
             | 
             | * require that any IAP has an _option_ to use Apple's IAP
             | system within day 20% of the offsite price
             | 
             | * physical goods stay on the same system, but potentially
             | offer some kind of carrot to implement Apple Pay
        
           | tshaddox wrote:
           | > Besides, isn't the competition here what we want?
           | 
           | Depends what you mean. The subtlety that is always lost in
           | these conversation on HN is _how deep does the competition
           | have to go?_ I don 't think anyone seriously argues that
           | iPhones do not have viable competition in the smartphone
           | market. And yet, if I as a consumer want to use a smartphone
           | which places strong restrictions on third-party developers
           | (which is one of the most significant reason I use iPhones
           | and recommend them to friends and family), somehow those
           | restrictions are considered "anti-competitive." If these
           | restrictions are lifted or prohibited, that clearly removes
           | one of the key _differences_ between iPhones and their
           | competitors (mostly Android phones), and it baffles me that
           | this could be construed as a _more_ competitive smartphone
           | market for consumers.
        
         | radley wrote:
         | > Adding my card information to 50 different in-app wallets
         | does not sound appealing to me, despite the win for consumers
         | and developers.
         | 
         | Apple will probably pivot quickly to allowing you to use Apple
         | Pay for this. A small commission and metadata is better than
         | nothing at all.
        
         | sabellito wrote:
         | Apple Pay charges the banks a _percentage_ per transaction on
         | the credit card, despite not taking absolutely any of the risk
         | in that operation. Plus a quarterly fee per card.
         | 
         | Do you think the banks are going to foot that bill? Of course
         | not: it's us, the consumers.
         | 
         | Are you willing to have everything be a bit more expensive, for
         | everyone, so that you, apple users, can have something a tiny
         | bit more convenient?
        
           | diebeforei485 wrote:
           | Correct- it is 0.15% on credit card transactions, or a flat
           | $0.005 per debit card transaction.
           | 
           | Stripe (which charges 2.9% + $0.30) is willing to eat this
           | fee, presumably because of the benefits of vastly lower
           | fraudulent transactions and chargebacks.
        
           | falcolas wrote:
           | Isn't that how any convenience works? Credit cards already
           | increased the price of everything for the convenience of
           | using credit cards, as an example. I'm old enough to remember
           | there was once one price for cash, and another for credit
           | cards.
        
             | josefresco wrote:
             | > I'm old enough to remember there was once one price for
             | cash, and another for credit cards.
             | 
             | Some businesses in my town still do this. When I see it,
             | the only thing I think is "they must be committing light
             | tax fraud". Maybe it's wrong, but I know what merchants pay
             | for CC transactions and it doesn't justify the whining from
             | business owners who have been accepting cards for decades
             | and suddenly decided CC transactions were unprofitable
             | because business is slumping /rant.
        
               | manquer wrote:
               | It is not tax fraud [1]. Merchants are violating the
               | terms of CC provider. The merchant agreement explicitly
               | forbids merchants to have different cash price from what
               | is charge with the card.
               | 
               | It is fairly common in geographies where CC providers
               | can't litigate/enforce easily . It is not a penal crime,
               | only a contract violation between two private parties and
               | settled in arbitration/civil courts .
               | 
               | [1] Such Merchants also may commit tax fraud if they
               | don't declare the cash income for tax purposes, that
               | however is not directly related to Credit Cards or
               | payment medium and usually even if they do commit tax
               | fraud, they don't pass on their tax benefits for GST/VAT
               | or Income Tax (10+% in most countries) to the customer.
        
               | commoner wrote:
               | Not sure about other countries, but in the US, the Dodd-
               | Frank Wall Street Reform and Consumer Protection Act
               | (2011) ensures that merchants are allowed to offer cash
               | discounts.
               | 
               | > A PCN cannot stop you from offering your customers a
               | discount or another incentive for using a certain method
               | of payment, as long as you offer it to all your customers
               | and disclose the offer clearly and conspicuously. For
               | example, you can offer your customers a discount or a
               | coupon if they pay with cash or a debit card rather than
               | a credit card.
               | 
               | https://www.ftc.gov/tips-advice/business-
               | center/guidance/new...
        
         | majani wrote:
         | The most likely move here is that Apple forces developers to
         | put a drop down of payment options, with Apple Pay being the
         | default. Same way Google did when Android was forced to offer a
         | choice of default search engines
        
         | 6gvONxR4sf7o wrote:
         | It would be hilarious if the end result was iOS users no longer
         | being as valuable to app developers, if the ecosystem just
         | starts to feel sketchy and people stop spending as freely on
         | it. I don't think it's _likely,_ but it feels plausible enough
         | to lol at the idea.
        
           | gumby wrote:
           | This doesn't stop Apple from controlling which apps can be
           | installed. It stops them from using a link to external
           | payment as a criterion.
           | 
           | I do think this will have _some_ effect that you describe
           | (e.g. perhaps Epic suffers a breach in their payment system)
           | on the end user side but it's not as bad as the android store
           | situation. if anything it will make iOS users more attractive
           | to devs as they can now keep a larger percentage of IAP
           | sales.
           | 
           | But when IAP costs less than 30% I expect all paid apps to go
           | the IAP route.
        
         | perfectstorm wrote:
         | > Adding my card information to 50 different in-app wallets
         | does not sound appealing to me, despite the win for consumers
         | and developers.
         | 
         | this is not an unresolvable issue though. Apple could force
         | developers to make their payment option as the default payment
         | option similar to how they forced devs to use Sign in with
         | Apple (when they have third party login). Big companies like
         | PayPal could provide an SDK which can be used by devs to
         | complete trasaction similar to web. I could think of many more
         | ways to solve this issue.
        
         | WA wrote:
         | Apple could start to compete on price for IAPs, so that devs
         | favor Apple's solution out of free choice, not because they
         | have to.
        
         | 41209 wrote:
         | Vote with your dollars.
         | 
         | If App A requires you to use their payment gateway and App B
         | uses apple pay, use App B.
         | 
         | I imagine this will cause a sort of race to the bottom where
         | apple will lower its own fees to match.
        
           | makeitdouble wrote:
           | It feels ironic to ask customers to bear the burden to make
           | big companies behave, in a thread about a court ruling
           | regulating anti-competitive behavior.
        
       | summerlight wrote:
       | https://www.blumenthal.senate.gov/newsroom/press/release/blu...
       | 
       | Should Apple appeal? I don't think so; they now have much bigger
       | thing to worry about. If they decide to appeal, it'll generate
       | even more publicity and congress and public are going to be more
       | engaged. Apple desperately wants to get it over with as silent as
       | possible.
        
         | xvector wrote:
         | Apple WILL appeal. This is 25% of their yearly revenue at risk.
         | I think many people don't realize just how critical this case
         | is to Apple.
        
           | sangnoir wrote:
           | If they appeal, they'll be on the line to lose even more (and
           | Epic is itching for this fight to continue, so _Epic_ might
           | appeal). Apple can cut its losses and be happy with the
           | current, quantified ruling, or roll the dice and possibly run
           | into a terrible precedent for other jurisdictions that have
           | been rattling their sabers at Apple.
        
             | dannyw wrote:
             | I expect both Apple and Epic to appeal.
        
             | manquer wrote:
             | Epic will _need_ to appeal, they are still not allowed in
             | the App store for breaching contract, this ruling did not
             | change that.
             | 
             | They need get favorable ruling on appeal taking the view
             | the contract was not valid and had illegal terms therefore
             | Epic was not in breach.
             | 
             | Without that Fortnite is still not returning to the App
             | Store.
        
       | baggy_trough wrote:
       | Note Epic also has to pay 30% damages.
       | 
       | > On the counterclaim, in favor of Apple on the counterclaim for
       | breach of contract. Epic Games shall pay (1) damages in an amount
       | equal to (i) 30% of the $12,167,719 in revenue Epic Games
       | collected from users in the Fortnite app on iOS through Epic
       | Direct Payment between August and October 2020, plus (ii) 30% of
       | any such revenue Epic Games collected from November 1, 2020
       | through the date of judgment, and interest according to law.
        
         | jimbob45 wrote:
         | In what upside-down world is that justified? It seems like the
         | judge is talking out of both sides of her mouth.
        
         | wincy wrote:
         | I think they'll be happy to pay $4,000,000 for this though.
        
         | colinmhayes wrote:
         | I'm sure Epic included this in the legal costs of the case. If
         | they get to create their own store they can potentially make
         | billions.
        
       | stavros wrote:
       | I don't understand why Epic is dissatisfied with this. Doesn't
       | the injunction mean that Apple now has to allow other payment
       | processors? Is it that Epic wanted third-party app stores on iOS?
        
         | another_kel wrote:
         | No. This injunction is allowing info\link to website where you
         | can use other payment processor. And Epic wanted to integrate a
         | different payment system directly into the app.
        
           | stavros wrote:
           | Oh hmm, that's too bad. I'd be dissatisfied too, I hope they
           | win the appeal.
        
         | Drew_ wrote:
         | I believe they're disatisified that the App Store wasn't deemed
         | a monopoly
        
       | AlexanderTheGr8 wrote:
       | Does this also apply (as precedent) to Epic vs Google?
        
         | occamrazor wrote:
         | Partly. Google allows sideloading, but makes it inconvenient.
         | Whether it's more similar to Apple or Steam is a non-obvious
         | question.
        
       | [deleted]
        
       | justahuman1 wrote:
       | I love the cancellation experience with apple subscriptions, most
       | other things are garbage / dark patterns.
        
       | yyyk wrote:
       | Judge seemed to have reached into the narrowest possible ruling,
       | a reasonable decision in a case which is likely to be appealed by
       | both sides.
       | 
       | Apple learnt that the monopoly definition argument doesn't
       | prevent rulings against anti-competitive practices, and Epic
       | learnt that if it wants to attack App Store fees it needs to
       | bring an objective criteria to the table and have it accepted.
       | 
       | The judge skirted the App Store issue, but I never felt that was
       | important: IMHO, 99.999% of iPhone users would have used Apple's
       | store even if alternate stores were available; The only
       | alternative store with any chance of success would have been an
       | OSS store - hardly what Epic wanted.
        
       | fxtentacle wrote:
       | Reading this, I cannot help but imagine someone at Apple thinking
       | to themselves "I wish we had granted Epic an exemption like we
       | did with Netflix".
       | 
       | The court proceedings and the documents that they were required
       | to disclose were surely bad for PR and now it looks like they
       | won't even keep the monetary benefits.
        
         | dannyw wrote:
         | It would only delay things. The class action lawsuit for
         | example.
        
         | colinmhayes wrote:
         | Epic is interested in creating their own store and increasing
         | revenue developers get because of their unreal engine fee.
        
         | judge2020 wrote:
         | Netflix did not get an exemption. They still don't link to
         | Netflix.com from the app since Apple dictates that they can't
         | direct people to paying for subscriptions outside the app
         | store. When Netflix did do some IAP subscriptions, they costed
         | more to the user and were only available for a limited time.
        
           | fomine3 wrote:
           | If Fortnite did same things like Netflix, they'll be banned.
           | Why Netflix or Kindle isn't banned is because Apple arbitrary
           | allowed such app for some category, but not for games. See
           | Hey case.
        
             | judge2020 wrote:
             | What things? What did apple arbitrarily allow? Netflix has
             | never used its own payment system within iOS.
        
         | Factorium wrote:
         | Fortnite will come and go but Unreal Engine will be generating
         | revenues forever.
         | 
         | Epic are more motivated by transferring the excess profits of
         | Apple into modest profits for developers, who then redistribute
         | 5% of their revenues (as part of the Unreal Engine license)
         | back to Epic.
         | 
         | I wonder if Epic will sue Steam and console developers next...
         | 
         | Epic sells Unreal to Sony and Microsoft, so suing them is
         | probably unlikely. But Valve could definitely be the next
         | target.
        
           | [deleted]
        
           | dleslie wrote:
           | > But Valve could definitely be the next target.
           | 
           | Valve would simply refer the judge to their rather-successful
           | competitors, including:
           | 
           | - Epic Game Store
           | 
           | - Origin
           | 
           | - Blizzard Store
           | 
           | - Microsoft Store
           | 
           | - GoG
           | 
           | - Itch.io
           | 
           | - Ubisoft Store
           | 
           | - Bethesda Store
           | 
           | And to further their point, Valve would show how many games
           | on Steam are found on other stores, and Valve doesn't prevent
           | other companies from listing games on other stores.
           | 
           | Valve does not have a monopoly; not by a long shot.
        
             | progbits wrote:
             | Not even a monopoly question (the ruling says it can't call
             | Apple a monopoly).
             | 
             | However Steam is not a walled garden. Feel like they charge
             | too much? Go to itch.io or make your own website with
             | Paypal button. It is your machine, your OS.
        
           | madeofpalk wrote:
           | > I wonder if Epic will sue Steam
           | 
           | Why would Epic sue Steam?
           | 
           | Fornite isnt on Steam, because it doesn't need to be. It's
           | the platform (Windows) working in a competitive way!
        
             | Macha wrote:
             | Console developers on the other hand, are almost certainly
             | next.
        
               | madeofpalk wrote:
               | I think Epic has a good relationship with console
               | developers, generally, because they help each other out.
               | Epic seems happy that it actually gets something back for
               | giving up that 30%.
        
         | marricks wrote:
         | Uh, didn't it always seem like Epic was itching for a fight no
         | matter what happened? That's the impression I got from the case
         | but I also didn't follow it super closely.
        
           | gpm wrote:
           | It did, but Apple might have been able to prevent Epic from
           | having standing to sue by giving them an exception.
        
             | marricks wrote:
             | I imagine that could have hurt their case if Epic was
             | always going to sue anyways.
        
               | gpm wrote:
               | I imagine it would have hurt their case if someone else,
               | say Unity Technologies, sued. I really do think that Epic
               | would have failed on the standing argument and not have
               | even gotten to the fact finding stage of the trial where
               | it could hurt their case.
               | 
               | On the claim that Epic won, the courts finding on
               | standing is already "just barely"
               | 
               | > Thus, although the question is close, the Court finds
               | that Epic Games has standing to bring a UCL claim as a
               | quasi-consumer, not merely as a competitor.
        
       | [deleted]
        
       | rocqua wrote:
       | This still allows apple to mandate same price on and outside the
       | platform, and still allows apple to mandate apple pay be an
       | option.
       | 
       | This is great for customer experience, because users still have
       | the option to use apple their polished system. But if a (big)
       | player offers a better experience, users get to pick that.
        
       | throwaway98797 wrote:
       | I hope this doesn't hurt customer experience.
        
       | parhamn wrote:
       | > communicating with customers through points of contact obtained
       | voluntarily from customers through account registration within
       | the app.
       | 
       | Another interesting part of this ruling.
        
       | quickthrowman wrote:
       | Is this going to affect subscriptions? If so, I'm cancelling all
       | of my current subscriptions through apple, they're the ONLY
       | company that makes cancelling easy and that _will_ go away if
       | this includes subscriptions.
        
       | rubyn00bie wrote:
       | _yawn_ Apple is getting a mild slap on the wrist and the outcome
       | of the case is probably the best for everyone. It did away with
       | the most entirely absurd and egregious restriction but still lets
       | a company like... choose how to run their business. If anything
       | this is likely to drastically improve the quality of some big-
       | name applications on Apple 's platforms, further increasing their
       | bottom line. I would bet money technologically illiterate people
       | have sworn off of Apple's platforms because they bought a device
       | for a single purpose (like watching Netflix) and then couldn't
       | signup for the fucking service on the device. Is that going to be
       | a huge boon for Apple's bottom line? Nope. But it will likely
       | make their ecosystem stickier because there's less friction for
       | groups of consumers. Chances are Apple-HQ is poppin' open some
       | champagne today having a laugh that they ever were allowed to
       | prevent links or calls to action.
       | 
       | The real winners here, no one seems to be talking about, are the
       | console manufacturers who I'm sure had their buttholes puckering
       | at nearly the speed of light waiting for the verdict. While Apple
       | could surely continue on without an exclusive AppStore on its
       | platform, Nintendo and Sony would begin to feel some absolutely
       | critical burning. Both manufacturers have de-facto monopolies on
       | their platforms, and those monopolies are at least as restrictive
       | as Apple's if not more so because they act as barriers to entry
       | into their markets (i.e. If Sony doesn't _like_ your game idea,
       | you can just fuck off with no recourse).
       | 
       | The one thing about this case that pisses me off is Sweeny
       | running his mouth like he and Epic are really victims here. His
       | refusal to put Fortnite (which I've never played) back on the app
       | store is pathetic, childish, and anti-consumer. It is honestly as
       | disgusting to me as Facebook trying to peddle their unwavering
       | commitment to tracking their users every waking-action as "pro
       | consumer." If Sweeny and Epic brought this same case against
       | Nintendo and Sony, I'd maybe be more sympathetic to his bullshit
       | because at least then it would be consistent. My thought is Epic
       | is likely big enough to bully Sony or Nintendo into better deals
       | on their platforms; while, Apple doesn't have to take it's shit
       | for a single solitary second because Epic poses no threat to
       | Apple's revenue. Then this inability to bully the platform owner
       | threw Sweeny into an _epic_ tantrum and here we be.
       | 
       |  _shrug_ I 'll stop ranting here.
        
         | spywaregorilla wrote:
         | Epic tried to put Fortnite back on the app store in Korea.
         | Apple refused.
        
           | threeseed wrote:
           | And now Apple is going to refuse to put them on any store
           | given that courts found them to have breached their contract.
           | 
           | Epic have screwed themselves pretty badly here.
        
         | stale2002 wrote:
         | > back on the app store is pathetic, childish, and anti-
         | consumer.
         | 
         | This makes no sense. If the price of something is too high,
         | then a company is not going to purchase it.
         | 
         | I am sure that Epic would be happy to put fortnite back on the
         | app store, if Apple charged 0%.
         | 
         | But you can't go around saying that it is "petty" for a company
         | to think that the price of something is too high, and then
         | refuse to pay that price.
         | 
         | Apple doesn't own fortnite. They aren't owed anything, unless
         | you are going to make some reverso uno argument, and claim that
         | actually fortnite is a monopoly, but that would be silly.
        
       | MeinBlutIstBlau wrote:
       | >The decision concludes the first part of the battle between the
       | two companies over Apple's App Store policies and whether they
       | stifle competition. Apple won on 9 of 10 counts but will be
       | forced to change its App Store policies and loosen its grip over
       | in-app purchases.
       | 
       | >Rogers said that Apple was not a monopolist and "success is not
       | illegal."
       | 
       | >"Given the trial record, the Court cannot ultimately conclude
       | that Apple is a monopolist under either federal or state
       | antitrust laws," Rogers wrote.
       | 
       | Glad to see nobody knows what a monopoly is anymore. It's like
       | the Grant administration all over again...
        
       | OisinMoran wrote:
       | To be clear, I'm on the side of Epic here, but in rulings like
       | this where it has been judged that someone did some wrong (just
       | focusing on Epic breaking their contract) and the punishment is
       | getting them to pay exactly as much as had they done the "right"
       | thing, the expected value is always going to favour doing the
       | "wrong" thing, as sometimes you won't get caught. Any fines or
       | decisions like this should include the likelihood of getting
       | caught and make the expected value negative. A fine for not
       | having a train ticket is not just the price of a ticket.
        
         | AlexanderTheGr8 wrote:
         | Very good point. I believe that the judge just gave a slap on
         | the wrist to Epic Games with that fine (that's why it was equal
         | to just the "back-pay") for breaking a contract (which is
         | wrong, legally speaking.)
         | 
         | I believe the judge did this (just a slap) because Epic was
         | right and Apple was anti-competitive.
         | 
         | I could be wrong though. I have very little knowledge of anti-
         | competitive laws.
        
           | judge2020 wrote:
           | I'd have to agree with you, as this lawsuit was a PR play
           | more than anything, especially if it means they don't get
           | their App back on the app store (yet?).
        
         | kllrnohj wrote:
         | I think it's worth stressing that _both_ sides did something
         | wrong. Apple 's contract was also just ruled invalid, and they
         | also aren't being forced to pay any penalties for that. They
         | aren't being forced to compensate Netflix, Spotify, etc... for
         | all the years those companies have been unable to link out to
         | subscription signups on iOS, for example.
         | 
         | So consider instead that Epic _and_ Apple were both penalized
         | an identical amount rather than neither side being penalized at
         | all.
        
         | poniko wrote:
         | Why, the curt said follow the terms of contract (Since the
         | contract is valid). Why should you get a penalty because you
         | legally have a chance to dispute a contract? You might need to
         | pay the legal fees etc but the default must be to have the fair
         | chance to challenge what you might seem unfair in said
         | contract.
        
           | AlexanderTheGr8 wrote:
           | His argument was that if you don't pay all the time and get
           | caught some of the times, then you only have to pay some of
           | the time.
           | 
           | If fees is $100 each time and you don't pay 100 times and get
           | caught only 50 times, then you only pay 50 times 100=5000
           | rather than 100 times 100=10000.
           | 
           | And we are talking in tens of millions, so legal fees are
           | negligible.
        
       | endisneigh wrote:
       | Is this also true for Epic Games?
       | 
       | Why would _anyone_ not circumvent all fees for _any_ platform?
        
         | dannyw wrote:
         | Name me another platform where you are forced into a duopoly
         | with identical policies.
        
           | endisneigh wrote:
           | Gaming consoles.
        
             | therealdrag0 wrote:
             | We can still buy games outside the platform at this point.
             | But we're probably nearing an age of consoles without disk
             | drives, then yeah.
             | 
             | I guess there is still the in-app purchase angle.
        
               | kmeisthax wrote:
               | Strictly speaking, retail games are also part of the same
               | platform. Game consoles have the same lockout policies
               | Apple does - in fact, they were literally invented
               | decades prior to the iPhone by console manufacturers. You
               | still have to pay a platform royalty on physical copies;
               | except now you also have to throw margin to distributors
               | and retailers, too; and the games can be resold without
               | you making a penny.
        
         | cblconfederate wrote:
         | In many platforms it's not worth the effort, or the native
         | payment method is actually cheaper than any potential
         | competitor
        
           | endisneigh wrote:
           | Curious to know which platforms have lower fees than doing it
           | yourself.
        
             | cblconfederate wrote:
             | It depends on the effort needed to "do it yourself" which
             | is a lot if you're accounting many many tiny transactions.
             | There's definitely a market there, or at least there was
             | during the FB games era.
        
             | TillE wrote:
             | Taking direct payments is absolutely insane if you're a
             | small developer. I mean, have fun accounting for zillions
             | of tax laws in every country in the world.
             | 
             | 30% is a lot, but considering all the other services you
             | get, it's not particularly unreasonable.
             | 
             | For big companies, sure, you have accountants and lawyers
             | and your own infrastructure, so you don't need any of that
             | stuff.
        
       | COGlory wrote:
       | This is not a good enough outcome. It's never been about IAP
       | methods. The problem here is that Apple is stopping you from
       | using software on a physical device you own.
       | 
       | Very disappointing ruling.
        
       | subdane wrote:
       | It'd be pretty novel and refreshing if Apple competed for
       | developer buy-in for payments on features and functionality.
        
       | [deleted]
        
       | Factorium wrote:
       | Can this legal precedent also be applied to Steam?
        
         | madeofpalk wrote:
         | It's hard to draw parallels to Steam, because this case was
         | about iPhone + App Store, not just the App Store itself.
         | 
         | If you don't want to pay Steam's cut, or follow their
         | restrictions you have plenty of other options. You are not
         | restricted in the sense you are with iPhone + App Store.
        
         | gnorst wrote:
         | Or, more interestingly, game consoles...
        
         | freewizard wrote:
         | > Notably, the judge rejected both parties' definition of the
         | marketplace at issue in the case. "The relevant market here is
         | digital mobile gaming transactions, not gaming generally and
         | not Apple's own internal operating systems related to the App
         | Store," Gonzalez-Rogers wrote.
         | 
         | I guess the question is does Mobile gaming cover handheld game
         | device like Switch? If so, it may impact Steam Deck as well.
        
           | themaninthedark wrote:
           | Looks like the Steam Deck will let you install windows on it
           | as well as access other game stores.
           | 
           | https://www.polygon.com/22579033/valve-steam-deck-
           | handheld-e...
           | 
           | This has more interesting implications for Nintendo, Sony and
           | Microsoft consoles.
        
         | wormslayer666 wrote:
         | Steam doesn't prevent games from linking to alternative payment
         | processors in-app.
        
           | Factorium wrote:
           | It most certainly does! All payments must be within the Steam
           | ecosystem when you are distributing a Steam app.
           | 
           | Valve even prevents developers from linking to their own
           | website, if said website includes ways to buy content
           | independent of Steam payment.
        
             | themaninthedark wrote:
             | No it doesn't.
             | 
             | See Rimworld.
             | https://store.steampowered.com/app/294100/RimWorld/
             | 
             | Sidebar has link to visit the website.
             | https://rimworldgame.com/ You can buy directly with Credit
             | Card or Paypal.
             | 
             | Fantasy Ground is the same way: https://store.steampowered.
             | com/app/1196310/Fantasy_Grounds_U...
        
             | SXX wrote:
             | Steam does have rules about it, but they are not strictly
             | enforced. If your game have it's own backend / website then
             | you can freely bill people there after you onboarded them
             | via Steam.
             | 
             | IAPs are different: here Valve actually require you to
             | process payments through steam when game is running via
             | Steam. But even in this case a lot of games can be launched
             | independently after installation through Steam.
             | 
             | Also on top of this Valve already decreased it's comission
             | from 30% for large publishers.
        
             | 8K832d7tNmiQ wrote:
             | Warframe, one of the most active userbase game on Steam,
             | literally has a dedicated page just to purchase a platinum
             | coin in their own website [1]
             | 
             | [1]:https://www.warframe.com/buyplatinum
        
       | gigatexal wrote:
       | That's it. The App Store is broken. Major win to Epic.
       | 
       | I'll keep using apps and services that take funds via Apple Pay
       | though. I trust Apple in this sense.
        
         | scardycat wrote:
         | More choice is always a win for the customers. Customer can get
         | to decide who is providing a better quality of service and go
         | with them instead of the current situation of having one choice
         | forced down their throats because the vendor decides that is
         | whats best for the customer.
        
           | handrous wrote:
           | > More choice is always a win for the customers.
           | 
           | It's _sometimes_ a win for customers.
           | 
           | [EDIT] trivial and clear illustrative case that should be
           | easy to apply to murkier situations: a regulation that bans
           | known poisons in food reduces choice.
           | 
           | [EDIT EDIT] more relevantly, and a bit tangentially to the
           | example above: thanks to coordination problems it's possible
           | for more-desirable states to be _unmaintainable_ without
           | reduction of choice--it 's possible for someone's--even
           | _everyone 's_--favorite outcome to require a reduction of
           | choice, and for that option to cease to be when more degrees
           | of freedom are introduced.
        
           | maccard wrote:
           | > More choice is always a win for the customers.
           | 
           | Not if it solely results in fragmentation. Having the choice
           | between Ubisoft Connect, EA Origin, Steam and Battle.net
           | isn't a "choice", it's just 4 different storefronts for me to
           | manage credentials for.
        
             | AlexandrB wrote:
             | Likewise with video streaming services: Netflix, Disney+,
             | etc. It would be nice if content could be unbundled from
             | distributor in this case - like what you see with music.
        
             | ZekeSulastin wrote:
             | If and when Apple is forced to allow other app stores (and
             | Google is forced to give them the same abilities and
             | privileges as their own), the wailing and gnashing of teeth
             | when "competition" ends up like the much derided state of
             | PC gaming will be _hilarious_. At least there's the login
             | with google /Apple ID thing and OS level restrictions on
             | program privileges?
        
             | scardycat wrote:
             | You cannot have choice without fragmentation, you cannot
             | complain about lock-in without wanting choice. Choice and
             | fragmentation go hand in hand, and customers get to decide
             | who wins and who loses.
        
             | wvenable wrote:
             | When you get hacked and your account is destroyed, at least
             | all your eggs won't be in one basket.
             | 
             | There are always pros and cons.
        
         | mensetmanusman wrote:
         | In App Payments does not equal Apple Pay
         | 
         | tl;dr IAP DNE Pay
        
       | ApolloFortyNine wrote:
       | >In a separate judgment, the court affirmed that Epic Games was
       | in breach of its contract with Apple when it implemented the
       | alternative payment system in the Fortnite app. As a result, Epic
       | must pay Apple 30 percent of all revenue collected through the
       | system since it was implemented -- a sum of more than $3.5
       | million.
       | 
       | Well, that seems rather BS. To even try for the antitrust case
       | they were required to show how it would hurt consumers. So they
       | did. Which went against Apple's rules obviously.
       | 
       | So it's decided that Apple isn't allowed to do what they were
       | doing, but, Epic has to pay out a fine anyways? Would the case
       | have even made it this far if Epic hadn't done this?
       | 
       | I'm sure Epic is happy to pay the $3.5 million in return for
       | this, and other companies are surely just as pleased. But to have
       | to pay it at all seems like a bit of a legal flaw here.
        
         | threeseed wrote:
         | Epic was in breach of contract.
         | 
         | Which means not only do they have to pay the fine but Apple is
         | likely to permanently ban them from the store.
        
       | gjkngr wrote:
       | here's the meat:
       | 
       | "Accordingly, a nationwide injunction shall issue enjoining Apple
       | from prohibiting developers to include in their:
       | 
       | Apps and their metadata buttons, external links, or other calls
       | to action that direct customers to purchasing mechanisms, in
       | addition to IAP.
       | 
       | Nor may Apple prohibit developers from:
       | 
       | Communicating with customers through points of contact obtained
       | voluntarily from customers through account registration within
       | the app."
       | 
       | And it applies to all apps, not just games
        
       | a-dub wrote:
       | this seems ridiculous.
       | 
       | does this mean that if disney resorts open up to third party
       | vendors (assuming they haven't already), they can't require them
       | to accept the disney payment wristband?
       | 
       | apple is not a monopoly, nor is it anticompetitive. it is,
       | however, opinionated and differentiates itself in the marketplace
       | with that opinionation. there are less opinionated, yet very
       | competitive alternatives and both users and developers are free
       | to switch to them.
        
         | ThatCaio wrote:
         | >does this mean that if disney resorts open up to third party
         | vendors (assuming they haven't already), they can't require
         | them to accept the disney payment wristband?
         | 
         | No, this is equivalent to the vendors having the ability to
         | accept other forms of payment, such as cash or other credit
         | cards, if they choose alongside the wristband.
        
           | a-dub wrote:
           | but then because the wristband is more expensive, they'll
           | hide or break the wristband machine and the next thing you
           | know, downtown disney is now the bowery with sketchy ad men
           | in pinstripe suits chasing everyone around. the whole reason
           | why people pay to go to downtown disney is because they don't
           | want to deal with that shit.
           | 
           | the simple fact no one wants to admit is that the msrp for an
           | iphone or an android does not even come close to the r&d
           | costs for the software, hardware and backend platforms.
           | android is open, but in exchange for that, users pay by
           | broadcasting all their activity to creepy marketers. ios is
           | closed, but rather than take money from creepazoids who are
           | stalking and trying to sell to and complicate the lives of
           | users, they charge a tax on all commercial activity on the
           | platform... to pay for the platform.
           | 
           | now third parties are saying "we don't want to pay the
           | platform tax" but this is couched in all this bullshit about
           | app store freedom or choice in payment processor or whatever.
           | 
           | if you don't want to pay the platform tax, don't do business
           | on the platform. don't try to wreck the platform's business
           | model and value proposition for the users who choose it over
           | the digital advertising dystopia that is the "open" internet
           | in 2021.
        
       | pupppet wrote:
       | I don't see developers dropping their price now they can use
       | their own payment processor. All I see is me, the user, having to
       | struggle through using their janky home-made payment processors
       | as I pay and/or try to end my subscriptions.
        
         | alickz wrote:
         | >All I see is me, the user, having to struggle through using
         | their janky home-made payment processors as I pay and/or try to
         | end my subscriptions.`
         | 
         | You could just not use the app if you don't like their payment
         | processor.
        
         | donmcronald wrote:
         | It's possible they could use the difference for promotion too.
         | In the PC world there's things like nexus.gg that I've been
         | seeing more of lately. It allows creators and streamers to set
         | up a game store so you can buy from them and the creator gets
         | the (rough) equivalent of Steam's cut.
         | 
         | That's a much better model IMO. The creators and streamers are
         | actually promoting your product to a core audience that's
         | likely to buy, so they're more deserving of that big cut. For
         | example, the YouTube channel where I learned about that is from
         | a creator that plays the style of games I like, so their
         | nexus.gg store is actually pretty good as a discovery mechanism
         | (for me).
         | 
         | So smaller developers can keep uniform pricing, but leverage
         | other forms of promotion where the people that are actually
         | driving sales benefit instead of some rent seeking middle man
         | like Apple or Google.
         | 
         | That's not some "janky home-made payment processor" either. I
         | set up an account with the primary platform (nexus.gg) and I
         | can buy from / support any creator curated game store I want
         | within that platform.
        
         | dannyw wrote:
         | Developers will probably just use apple pay plus PayPal.
        
       | unanswered wrote:
       | > Dr. Hanssen's survey is also severely flawed and ultimately
       | unreliable. First, he reports that 30- 43% of respondents
       | "regularly" use a Microsoft Windows phone even though Microsoft
       | had 0% market share in smartphones in 2018 and no longer sells
       | phones.
       | 
       | Apple with their completely truthful experts here.
        
       | ChrisMarshallNY wrote:
       | I think it will be fine, but the one big worry that I have, is
       | that I expect a significant percentage of these "alternatives" to
       | point to scams.
       | 
       | That will put Apple in another hot spot. If someone reports that
       | an approved app has scam links in the app, will Apple be on the
       | hook to block the app? If they do, will that, then open them up
       | to charges? What about if they don't?
       | 
       | I have been quite impressed with the ingenuity of scammers. The
       | Apple customer base is a lucrative target. I am _constantly_
       | getting hijack attempts and phishing scams, aimed at my AppleID.
        
       | ksec wrote:
       | I just want to say I follow a lot of court case within the Tech
       | Industry mostly Apple, Samsung, Qualcomm, Intel. And Judge Yvonne
       | Gonzalez Rogers is the only Judge that seems to have clear, well
       | reasoned verdict in all of her cases. Compared to many others
       | cases where the Judge were clearly biases from the very
       | beginning.
       | 
       | The other thing that really irritate the heck of me from Apple's
       | PR, are their insistence of mentioning how App Store has provided
       | jobs in each country. Creating X amount of Jobs. Below is the
       | statement from Apple on this verdict
       | 
       | >Today the Court has affirmed what we've known all along: the App
       | Store is not in violation of antitrust law. As the Court
       | recognized 'success is not illegal.' Apple faces rigorous
       | competition in every segment in which we do business, and we
       | believe customers and developers choose us because our products
       | and services are the best in the world. We remain committed to
       | ensuring the App Store is a safe and trusted marketplace that
       | supports a thriving developer community and more than 2.1 million
       | U.S. jobs, and where rules apply equally to everyone.
        
       | gpm wrote:
       | Note that if you scroll to the bottom of the order, the judge was
       | nice enough to include an outline of the order to aid in
       | navigation
       | 
       | Direct link to order:
       | https://s3.documentcloud.org/documents/21060631/apple-epic-j...
        
       | [deleted]
        
       | cblconfederate wrote:
       | Should apple appeal this? Is it really worth further damage?
       | 
       | It turns out the little guys were right all along. It's
       | surprising that it took legal action for apple to realize that,
       | when you invite millions of third parties in your marketplace,
       | you should treat them with some respect. And when this leads to
       | prices of purchases going down, how are people going to keep
       | justifying apple's position.
       | 
       | I think the biggest win is that micropayment services will grow
       | which is good for all developers (not just in iOS)
        
         | Osiris wrote:
         | The ruling could cost them billions of dollars in revenue. It's
         | absolutely worth appealing. Even if they lose in the long run,
         | they'll make a few billion more in the mean time.
        
           | cblconfederate wrote:
           | how many billions? It seems their max app gaming revenue lost
           | would be 64 * 70% * 30% = 13.4B for 2021 , but it's probably
           | a lot smaller due to special deals, and also this would
           | assume they would lose ALL the revenue. In reality they'd
           | lose about,maybe ~$3B ?
           | 
           | The alternative would alienate some of their best developers
           | -- who knows, maybe they'd leave?
        
             | bhelkey wrote:
             | >> In short, iOS apps must be allowed to direct users to
             | payment options beyond those offered by Apple.
             | 
             | > It seems their max app gaming revenue lost would be 64 *
             | 70% * 30% = 13.4B for 2021
             | 
             | It is my understanding that the injunction is not limited
             | to games. It applies to all apps.
        
             | AlexanderTheGr8 wrote:
             | where will they leave? 50% of market is Apple's and
             | majority of people play games on their mobile phones and
             | not on dedicated setups.
        
               | cblconfederate wrote:
               | how much did fortnite lose?
        
       | spzb wrote:
       | My reading of this is that it's nowhere near the big deal people
       | are making out in the comments here. According to CNBC's report
       | "Apple will no longer be allowed to prohibit developers from
       | providing links or other communications that direct users away
       | from Apple in-app purchasing" [0]. That's a long way from forcing
       | Apple to allow alternative IAP providers or installing alternate
       | app stores. It suggests you'll have to step out of the app to
       | make a payment (which adds friction) and it'll be up to the app
       | developer to validate back in the app that the right person has
       | made the right payment. This sounds similar to what Apple had
       | already conceded they'd do [1]
       | 
       | [0] https://www.cnbc.com/2021/09/10/epic-games-v-apple-judge-
       | rea...
       | 
       | [1] https://www.theguardian.com/technology/2021/aug/27/apple-
       | agr...
        
         | dannyw wrote:
         | Apple's concession was for reader apps only. This expands it to
         | all apps.
        
           | spzb wrote:
           | I meant "sounds similar to". I've edited my comment for
           | clarity now.
        
           | akmarinov wrote:
           | Also a "reader app" is whatever Apple felt a reader app is,
           | it's not something specific that an app should be.
        
       | socialist_coder wrote:
       | This will certainly get appealed and bogged down even more in the
       | legal system, right? What are the chances this actually happens?
       | And when?
       | 
       | Secondly, this is such an easy way to increase your take by 20+%
       | that I would imagine almost every publisher is going to be
       | offering their own payments platform, not just the biggest ones
       | like Epic.
        
         | nullspace wrote:
         | Yeah, agree. I think this would kill the App Store model. It's
         | surprising that the stock only dipped by 2%. What am I missing?
        
           | jeroenhd wrote:
           | Why would the app store model stop working? Paying through
           | the app store has a direct benefit to usability. Before in
           | app purchases the app store model worked fine.
           | 
           | Even if the Epic lawsuit goes completely off the rails and
           | Apple is forced to allow external app stores on iOS, they can
           | still maintain a profitable app store if they provide the
           | best experience to end users. Building an app store is very
           | hard, and convincing people to install an alternative store
           | is even harder, so I doubt they'll lose much there.
           | 
           | The app store is so ludicrously profitable that the
           | exclusivity they enjoy can't possibly be the only reason it's
           | making them money. This cut into Apple's (and Google's)
           | profits, but it certainly won't mean the end of app stores as
           | we know them.
        
             | gokhan wrote:
             | > if they provide the best experience to end users
             | 
             | I don't think they can. Their DNA on this evolved as a
             | monopoly. They won't be able to compete, they will be slow
             | and boring while clever people will overpower them.
        
               | jeroenhd wrote:
               | I think they will find a way. The Mac App Store is far
               | from a monopoly yet it still remains profitable as far as
               | I know.
               | 
               | My grandma isn't going to use any alternative store, she
               | probably doesn't even understand the concept of different
               | app stores. I think Apple will be fine, at least until
               | competitors somehow gain a MASSIVE usability advantage.
        
           | akmarinov wrote:
           | This ruling enables devs to use third party payment
           | providers, it doesn't force Apple to let alternative App
           | Stores on iOS.
           | 
           | Apple can and will still reject any apps they feel like.
        
           | shuger wrote:
           | It's not going to end this quickly. Whichever side loses will
           | keep going at it until they exhaust all legal paths.
        
           | dathinab wrote:
           | > I think this would kill the App Store model.
           | 
           | It doesn't kill it much more then it killed the android store
           | in the past when it wasn't (roughly, in practice) enforcing
           | the same thing.
           | 
           | It's a revenue cut, but at least for the beginning it won't
           | be a problem at all for apple, this might change at some
           | point, but stocks have no reason to majorly drop _now_ they
           | still can do so in the future if it makes sense.
        
           | f6v wrote:
           | > What am I missing?
           | 
           | Google drive and Dropbox didn't kill iCloud.
        
         | dathinab wrote:
         | > What are the chances this actually happens? And when?
         | 
         | If new laws/regulations are made which are clear about this,
         | then potentially very soon.
         | 
         | For such thinks sadly "making more clear laws" is sometimes
         | faster then "enforcing not fully clear laws".
        
         | bberenberg wrote:
         | It will be interesting to see how many small companies figure
         | out that tax and general compliance is worth every penny that
         | Apple charges them. Smart ones will opt for a seller of record
         | approach, but many will get burnt.
        
           | manquer wrote:
           | Stripe provides a lot of tooling ( more than apple) for
           | compliance. Apple is hardly the only payment provider which
           | simplifies payment processing for small developers.
        
             | TillE wrote:
             | "Tooling for compliance" sounds a hell of a lot more
             | complicated than "you sell my app and send me a check",
             | which is the deal on the App Store, Steam, etc.
        
               | manquer wrote:
               | Finance and compliance is lot more complicated than send
               | me a Cheque for most businesses.
               | 
               | Stripe ( and others) have products right from
               | incorporation (Atlas?), identity verification, custom
               | reporting, fraud/risk, Charge backs, Tax reporting/
               | filing and even PoS terminals etc.
               | 
               | Most businesses have to deal with multiple channels
               | (Android, web, iOS and others), custom reporting, and
               | different risk/compliance will need solutions well beyond
               | what Apple is offering
        
           | cblconfederate wrote:
           | Definitely not every penny. E.g Xsolla, a payments
           | provider/merchant-of-record charges 5%
        
         | colinmhayes wrote:
         | NYT article said this goes into effect in 90 days, although I
         | assume an appellate judge could change that.
        
       | [deleted]
        
       | leptoniscool wrote:
       | This is a big money maker for AAPL, they'll probably need to
       | raise the profit margins on their hardware to make up for the
       | lost revenue.
        
         | asdff wrote:
         | "New" SE phone with 4 year old hardware incoming
        
       | OrvalWintermute wrote:
       | Personally, I am surprised at all the anti-competitive actions
       | Apple has been able to get away with over the years:
       | 
       | Bundling the OS with hardware
       | 
       | Enforcing an App store
       | 
       | Dictating/Castrating Browser on mobile
       | 
       | And the list goes on.
       | 
       | I'm not saying this as a ding on Apple products, because I
       | genuinely appreciate them, but I think at the same time Apple has
       | resorted to creating roadblocks rather than innovating.
        
         | tw600040 wrote:
         | //Bundling the OS with hardware...
         | 
         | What about bundling camera, speaker, screen, processors etc?
         | They are selling a product. You don't complain about car
         | companies bundling 4 wheels and a motor.
        
         | belltaco wrote:
         | >Dictating/Castrating Browser on mobile
         | 
         | Not just mobile, but iPad Pro and iPads too.
        
           | pwinnski wrote:
           | Wait, are you suggesting that iPads and iPads Pro are not
           | mobile? In what sense are they tethered?
        
             | 6gvONxR4sf7o wrote:
             | The same sense as laptops. At a wild guess, I'm betting
             | most people are buying ipads with wifi only, not cellular.
        
             | belltaco wrote:
             | Are ultraportable laptops tethered? Would you call them
             | mobile?
             | 
             | Anyway, "mobile" has long been used as a short form for
             | "mobile phone" rather than a "mobile device". E.g. the iPod
             | was not called a mobile, and AFAIK barely anyone uses that
             | term for tablets.
        
             | wvenable wrote:
             | If iPads are mobile, why aren't laptops?
        
               | toast0 wrote:
               | Laptops use mobile cpus, but desktop oses and software.
               | 
               | PC based tablets are kind of weird, but iOS/Android
               | mobile OS based tablets are more or less phones with big
               | screens and no/limited calling features.
        
               | wvenable wrote:
               | "Desktop OS's and software" is an arbitrary definition.
               | Smartphones are just computers that make calls. Steve
               | Jobs even famously said that the iPhone ran "OS X" when
               | it was first launched.
        
               | toast0 wrote:
               | It is somewhat arbitrary; yeah, smart phones _can_ run
               | whatever, but practically, they don 't.
               | 
               | For many reasons, the vast majority of people stick with
               | the OS a device ships with, and mobile OSes are directed
               | towards app stores and limited filesystems, and desktop
               | OSes are directed towards applications (with a side of
               | app stores) and visible filesystems and what not.
               | 
               | You can run Android on a desktop PC, and you can (if you
               | try really hard) run desktop Windows on a phone or a game
               | console, but that's not how the devices are generally
               | sold, and that's not how the devices are generally used.
               | Apple sometimes claims their tablets are as useful as a
               | computer running a desktop OS, but they don't provide
               | Xcode for the iPad, do they?
        
             | BizarroLand wrote:
             | I think they mean systems with a SIM card or internet
             | access without being tethered to WIFI.
        
               | MBCook wrote:
               | You can buy iPads with cellular. You've been able to
               | since the iPad 1.
        
               | BizarroLand wrote:
               | Yes, you can buy them, but not everyone does. Phones are
               | by default portable with their own network connection,
               | whereas iPads have to be specifically chosen to have
               | cellular data service. It's alright to overlook them.
        
         | yurishimo wrote:
         | > Bundling the OS with hardware
         | 
         | Is this really an issue? I agree Apple has been pretty shady
         | but this is a facet of any hardware you buy today from any
         | manufacturer. Now, preventing/obfuscating the install of
         | _other_ OS software, I agree, total bullshit.
        
           | skohan wrote:
           | Yes exactly. It's not the bundling that's the problem, it's
           | preventing free use of the hardware.
        
             | endisneigh wrote:
             | Is that actually an issue though, given that Apple has
             | never advertised their hardware as being "free-use"?
        
               | smoldesu wrote:
               | It's an issue given that I'd be more interested in using
               | a Mac if I could choose which graphics card I get to use
               | instead of perusing a pre-approved list of B-rate
               | processing units.
        
               | judge2020 wrote:
               | Technically, if you've got the know-how, you could code
               | your own graphics acceleration drivers for nVidia cards
               | on MacOS, it'd just be extremely hard and expensive to do
               | so.
        
               | skohan wrote:
               | I can't speak to where it stands in the current legal
               | framework, but personally I don't think the vendor of any
               | product should have any rights to determine how it's used
               | once the customer has paid for it.
        
               | endisneigh wrote:
               | Why not just stop buying products that can't do what you
               | want?
        
               | skohan wrote:
               | Why not just have common sense property rights enforced
               | by law?
        
               | endisneigh wrote:
               | What's common sense property right?
               | 
               | Isn't it common sense to not buy a toaster expecting it
               | to be a server even though they both have circuit boards
               | and technically can both _compute_?
               | 
               | Still don't get why don't you just buy things that
               | advertise the functionality you want.
        
               | EMIRELADERO wrote:
               | > Isn't it common sense to not buy a toaster expecting it
               | to be a server even though they both have circuit boards
               | and technically can both compute?
               | 
               | The key here is _control_ , not computational power. An
               | ideal law, in my opinion, would be one which prohibits
               | building and selling _any_ device that can run code in a
               | way which allows the manufacturer to have _more_ control
               | over it than the legal owner after the sale has been
               | completed. I think this idea is actually great because it
               | never limits how limited a device can be, it just
               | prohibits it from being made in a way in which the OEM
               | /maker can control it more than the end user/new owner
               | could.
               | 
               | As an example, say you make a "smart toaster" with Wi-Fi
               | and all that "good stuff" in it. If you just burn the
               | firmware into the sillicon and that program has no way of
               | updating itself, then you're good to go because both the
               | company and the end user are stuck with the same level of
               | control (In this context, "control" means "ability to
               | make the computer parts run the code that you wish them
               | to run")
               | 
               | If you include the firmware in a writable EEPROM, and no
               | further checks for the update firmware besides checksums,
               | you're also golden, because then both the new owner and
               | you (OEM) can exercise the same level of control over it.
               | 
               | If, however, you decided to include signature checking
               | using a public key burned in the sillicon, _then and only
               | then_ you would be violating this hypothetical law,
               | because that creates a situation in which you, the OEM,
               | can exercise _more_ control than the device 's legitimate
               | owner after purchase.
               | 
               | So, to summarize, from the OEM's point of view under this
               | law, less control is good, equal control is good, more
               | control is bad.
               | 
               | I think _this_ is what should be proposed as a new bill
               | in U.S congress, although I have to admit the Open App
               | Markets Act serves a great purpose as of right now for
               | some specific devices.
        
               | skohan wrote:
               | A toaster is clearly not a general purpose computer.
               | Should a car manufacturer be able to dictate which
               | destinations you're allowed to reach with it?
        
               | endisneigh wrote:
               | Why isn't a toaster a general purpose computer? There are
               | toasters with wifi, touchscreens and other functionality.
               | 
               | As for your car question - why not? No one would buy such
               | a crippled device. The problem would resolve itself.
               | 
               | If a car manufacturer sold a car without a steering wheel
               | that self drove, perhaps people would buy the car in
               | spite of the limitations. What they shouldn't do, is buy
               | a car advertised without a steering wheel and then
               | complain that it doesn't have one.
               | 
               | https://www.amazon.com/Revolution-Cooking-R180-High-
               | Speed-St...
        
               | gpm wrote:
               | In my opinion it _should_ be, it should be an abuse of
               | Apple 's monopoly on the hardware (including patents
               | preventing someone else from building an equivalent
               | device) to create a monopoly on the software.
               | 
               | Legally I don't think it is today though, and my
               | understanding of the law is that it's precisely because
               | they haven't advertised their hardware as open as you
               | say.
        
           | tomjen3 wrote:
           | It is not an issue. MS is the outlier here in that they sell
           | their software to anybody (Linux is given for free), like you
           | said everybody else (TV manufactures, cars, etc) bundle
           | theirs.
           | 
           | You could, maybe, make the argument that what Apple does is
           | anticompetitive, but in the laptop space they are the ones
           | being hurt by a monopoly, not the ones who benefit.
        
         | 2OEH8eoCRo0 wrote:
         | One fact that has emerged is that Apple is pushing lock-in as a
         | strategy. So to everyone who has ever felt like they are too
         | "invested" in the ecosystem to leave- that is by design. You
         | are victims.
        
           | simonh wrote:
           | How dare they make their systems work so well together and
           | easy to use.
        
             | xvector wrote:
             | The Google Pixel works well and is easy to use but still
             | lets you install custom ROMs.
        
               | btmiller wrote:
               | Sounds to me like the invisible hand of the free market
               | economy. Use that phone, then. A given company is not
               | obligated to serve all of your specific needs and
               | desires.
        
               | widowlark wrote:
               | but their practices might still be considered anti-
               | competitive if harmful enough to end users
        
             | 2OEH8eoCRo0 wrote:
             | Not mutually exclusive. You can build systems that work
             | well together and are easy to use without lock-in. Users
             | should want to use the product because it is the best, not
             | because they feel trapped.
        
             | howinteresting wrote:
             | What does not allowing alternative browsers (only skins) on
             | their best-selling platform have to do with that?
        
             | danShumway wrote:
             | That's not really what lock-in means.
             | 
             | An example of lock-in is making a conscious decision not to
             | port iMessage to Android, specifically because it would
             | make it easier for iPhone users to move to Android[0].
             | 
             | Making Apple products work well with other Apple products
             | isn't lock-in. Purposefully making Apple products work
             | worse with other systems, phrased within the company as a
             | way to punish users who switch, is the kind of thing we're
             | talking about when we describe lock-in.
             | 
             | [0]: https://www.msn.com/en-us/news/technology/apple-never-
             | made-i...
        
               | ricardobeat wrote:
               | How easy is it to migrate from Google's Messages app to
               | iMessage?
        
               | danShumway wrote:
               | Is your argument that Google doesn't try to engage in
               | lock-in? Or is your argument that lock-in is good for
               | users?
               | 
               | Either way, when there are literal emails in the company
               | saying that the reason iMessage isn't on Android is
               | because otherwise it would be too easy for Apple users to
               | switch to Android -- then that's what lock-in is.
               | 
               | I don't get the whataboutism here. It's lock-in. Google
               | is also a crappy company, but that doesn't change
               | anything about what Apple is doing, and it doesn't change
               | anything about the fact that the court case has revealed
               | enough documents to show that lock-in is a deliberate
               | market strategy that Apple undertakes.
               | 
               | Google also acting crappy in a few cases does not mean
               | that the very concept of lock-in is suddenly invalid.
               | People forget that Apple is not the only company being
               | sued for antitrust in regards to their app stores.
        
               | ricardobeat wrote:
               | I don't have time right now to expand, but the greater
               | argument is that data portability is a much larger
               | problem. There is nothing nefarious about Microsoft
               | deciding to not support Office on Mac, just like iMessage
               | on Android. It's a business decision. There are plenty of
               | cross-platform alternatives. If Apple actively blocked
               | messaging apps from exporting their data then we'd have a
               | story.
        
               | simonh wrote:
               | >Making Apple products work well with other Apple
               | products isn't lock-in.
               | 
               | Cool. iMessage works perfectly well with SMS, which is
               | the only true open messaging standard, and therefore will
               | work with anything else that interoperates with SMS. Job
               | done.
        
               | danShumway wrote:
               | Job done well enough that internal emails at Apple said,
               | "the #1 most difficult [reason] to leave the Apple
               | universe app is iMessage"?
               | 
               | Come on. Apple's VP of software engineering would not be
               | debating Android support in internal emails if SMS worked
               | "perfectly well".
        
               | gwoplock wrote:
               | I agree that Apple not bringing iMessage to Android is
               | lock in and very purposeful. But I don't think (at least
               | not initially) it's because it works better than plain
               | old SMS. I think there is quite a bit of social pressure
               | to have "the blue bubble" especially in middle/high
               | school.
               | 
               | Most of the iMessage features, text, video, pictures and
               | "reactions/tap backs" work over SMS. The only real
               | feature missing is delivery and read receipts but most
               | people in my experience have read receipts turned off.
               | Apps also don't work but I've yet to see someone actually
               | use that feature.
        
               | [deleted]
        
             | asdff wrote:
             | Until these systems start aging and are no longer
             | interoperable with more recent versions. It's not like
             | Apple is giving us a bash like experience where things just
             | work for decades.
        
         | dynjo wrote:
         | Yet you are ok with your Microwave/Washing Machine/Car etc
         | being supplied as a software/hardware combination...
        
         | endisneigh wrote:
         | If Apple were a minor player, would the things you describe
         | still be anti-competitive?
        
           | mmastrac wrote:
           | Yes, but if you're tiny it just doesn't matter, and the laws
           | are explicitly written with this in mind.
        
             | endisneigh wrote:
             | Do you have examples of these laws (in the USA
             | specifically)?
        
         | JohnWhigham wrote:
         | I'm not. Amazon does the same thing: produce a great end
         | product, and users won't give a shit about what you did behind
         | closed doors to get it that way.
        
         | asdff wrote:
         | It blows my mind how Apple can do all of this but windows got
         | dinged for IE
        
         | agilob wrote:
         | >Bundling the OS with hardware
         | 
         | Is this anticompetitive if it's a fundament of old business
         | model back from 80s?
        
       | throw_m239339 wrote:
       | Wow this is unexpected, until now Apple had a solid case, or so I
       | thought. This is welcome of course, since it means other
       | developers can use that judgement AGAINST Apple. Was it worth it
       | for Apple to go to court all things considered? I guess they were
       | really confident the court would rule in their favor.
        
         | dannyw wrote:
         | huh? The judge pretty much told everyone the outcome in May:
         | https://www.bloomberg.com/news/articles/2021-05-12/epic-
         | appl....
        
       | xvector wrote:
       | There goes all of Apple's App Store revenue, a cool 25% of
       | Apple's total revenue. Should have sold my stock!
        
       | astlouis44 wrote:
       | Bravo to Epic and team, but I have to say that the web will win
       | out long term. It's cross platform, "just works" everywhere, and
       | developers are free to choose from any payment system. They also
       | don't have to live in fear from retribution by the platform
       | owner.
       | 
       | Our startup Wonder is building a decentralized 3D platform in the
       | browser for Unreal Engine 4 developers who want to ship their
       | immersive applications on the web, be it games, product
       | visualizations, even VR apps. We plan on extending support to
       | Unity and other engines in the near future as well.
       | 
       | The biggest innovation is that we offer the tooling to optimize,
       | package, and distribute rich software online that previously
       | could only run on desktop. Thanks to WebAssembly, WebGPU,
       | WebTransport, and WebXR, even the most demanding applications can
       | run client side in the browser.
       | 
       | Developers are free to host their creations on their own terms,
       | without a middleman saying what they can and can't do.
       | 
       | Here's a link to our Discord if you're interested in hearing
       | more:
       | 
       | https://discord.gg/cFJV6Yu
        
       | carlosdp wrote:
       | Wow, this is huge! We'll see how this holds up, but definitely
       | seems like a turning point.
       | 
       | The effect of this order seems to be Apple can't prevent apps
       | from telling customers about alternative in-app purchasing
       | methods, which is a central issue of the case at hand in Epic vs
       | Apple.
        
       | post_break wrote:
       | I can only assume this means epic developer account reinstated
       | and fortnight is back in the app store.
        
         | dannyw wrote:
         | The injuction does not require Apple to reinstate Fortnite.
        
       | zamadatix wrote:
       | > 43 With respect to the appropriateness of Peely's "dress," the
       | Court understood Apple merely to be "dressing" Peely in a tuxedo
       | for federal court, as jest to reflect the general solemnity of a
       | federal court proceeding. As Mr. Weissinger later remarket, and
       | with which the court agrees, Peely is "just a banana man,"
       | additional attire was not necessary but informative. Trial Tr.
       | (Weissinger) 1443:17.
        
         | [deleted]
        
         | gunapologist99 wrote:
         | If you were confused by this as well, here's a reference:
         | 
         | https://www.theverge.com/2021/9/10/22666922/apple-epic-peely...
        
       | jollybean wrote:
       | I think the other, possibly more meaningful issue, is Apple's
       | control over who can and cannot make an app for their devices.
       | 
       | If you put a product in BestBuy, it's understandable that BestBuy
       | would not want you to offer a very cheap upfront price, and then
       | to have all sorts of 'add ons' sold directly to consumer where
       | BestBuy doesn't make any money.
       | 
       | It's fair that BestBuy sets terms that they can participate in
       | the follow ons.
       | 
       | The limiting factor here, however, is competition.
       | 
       | If anyone could make an AppStore for iOS, then the issue of
       | Apple's or BestBuy's 'terms' could be side-stepped.
       | 
       | The power imbalance is caused by a lack of competition.
       | 
       | If there was competition, app makers would find a place where
       | they were not constrained by in-app purchases, or something along
       | those lines.
        
       | thehappypm wrote:
       | I've read the doc like 10 times. I think there are two key
       | takeaways.
       | 
       | First, Apple can't stop companies like Epic from including links
       | to other payment tools. Practically speaking, that means things
       | like Kindle can now have a "Purchase on Amazon.com" button (which
       | it currently does not have in order to avoid the 30% cut).
       | 
       | Second, the App Store itself is a-okay. Apple does not need to
       | allow side loading or a second App Store.
       | 
       | Analysis from me: it's a win for Apple. They get to keep their
       | App Store, which would be tremendously bad for them if they were
       | forced to allow alternatives. There will be revenue loss from in-
       | app purchases that are done via external links now, but Apple's
       | own mechanisms are likely to continue being the easiest and most
       | seamless, so that revenue stream will hardly go to $0.
        
       | ggoo wrote:
       | Does this apply to all apps or just games?
        
         | jhatax wrote:
         | All apps; the language in the ruling against Apple is:
         | 
         | >>
         | 
         | permanently restrained and enjoined from prohibiting developers
         | from including in their apps and their metadata buttons,
         | external links, or other calls to action that direct customers
         | to purchasing mechanisms, in addition to In-App Purchasing and
         | communicating with customers through points of contact obtained
         | voluntarily from customers through account registration within
         | the app.
         | 
         | >>
        
       | sudhirj wrote:
       | Think Apple has already seen the writing on the wall - both S.
       | Korea & the US are now probably going to push back against the
       | IAP restrictions, and they can / should do a couple of things,
       | which might actually increase revenue.
       | 
       | 1. Cut down the IAP commission to 15% for everyone. 2. Cut down
       | the commission to 5% for those who pay for a Business Account,
       | say at $5,000 a year.
       | 
       | The thing is no customer wants to use any company's half-assed
       | bug-riddled purchase or subscription system. Every iOS and macOS
       | user will prefer to use the Apple system. All Apple has to do is
       | to make the rates competitive enough, that after considering
       | building their own purchases system, factoring in sales tax and
       | VAT, most developers will happily just opt for Apple's system if
       | the rates make sense. Many people are putting up with 30% already
       | -- bringing the rates down to something reasonable with an
       | upgrade path to put them on par with payment processors like
       | Stripe (with VAT and Billing and Radar) or Paddle will just
       | increase revenues for them.
       | 
       | The moment they drop rates and ease restrictions apps that are
       | not being built because of these rules will get built, and these
       | apps will gladly pay the market rate of 5% to 10% for a full
       | service payments system.
        
         | MillenialMan wrote:
         | Given the option, I think most customers would absolutely
         | rather use the company's system, if the company offered lower
         | prices for buying through them. Of course, that assumes both
         | systems would be on offer - but if there's market pressure for
         | companies to offer Apple as an option, that may be enough.
        
         | xkr wrote:
         | As iOS and macOS user, I always subscribe directly through the
         | app developer if they allow this. I stopped trusting Apple
         | subscriptions when I called them asking to reimburse the
         | subscription I forgot to cancel (just a few days later) and
         | they said "no". I never encountered any internet service
         | declining this kind of requests.
        
         | Razengan wrote:
         | Apple has always given me a refund for shitty apps without
         | question, whereas shitty apps who have their own payment
         | system, like CouchSurfing, never even respond to requests for
         | refunds _at all._
         | 
         | The silent majority - the users - will always prefer to go
         | through Apple. But HN seems to be full of user-hostile devs (as
         | you can tell by looking at all the downvoted comments here who
         | speak from a user's PoV) who only hear the companies that want
         | to break down the garden's walls to prey upon users.
        
           | yyyk wrote:
           | The Apple fee model favours cheap shitty apps because that's
           | the best way to not get gouged by Apple's fees.
           | 
           | Relaxing that model will lead to better apps overall because
           | finally you can invest and charge appropriately, you just
           | need to trust yourself to not pay in apps you don't trust.
        
           | collaborative wrote:
           | We are not user-hostile
           | 
           | We just don't want to be vilified and forced to bow to the
           | giants because of a few bad apples
        
         | ltbarcly3 wrote:
         | People will prefer to use Apple's system if the cost is close
         | enough to the same. The larger/more trusted the brand making
         | the app is, or the higher the cost difference, the more likely
         | the user will be to go to the trouble of going off platform to
         | make the purchase.
         | 
         | Most of the revenue Apple makes is from top apps and top
         | brands, which is why they had no problem cutting the rates to
         | 15% for the little guys already, the little guys are a tiny
         | slice of the overall pie.
         | 
         | There is no way this will overall increase Apple's revenue,
         | especially as companies concentrate on building solid 'Apple
         | fee avoidance' funnels. Not to mention that many pay-for apps
         | will very likely convert to free to download and then push the
         | user to pay for the app externally to the app store as a 'one
         | time lifetime subscription'.
         | 
         | This is going to cause a massive revenue loss for Apple if it
         | stands.
        
         | BackBlast wrote:
         | Trying to hang onto systems where your customers resent paying
         | you is not where you want to be. You bring up an interesting
         | proposal, fundamentally Apple needs to create a system where
         | developers WANT to pay the fees because of the value they get
         | in using the system and services. And all those connected
         | credit cards and customer identities definitely have value.
        
         | laurent92 wrote:
         | > All Apple has to do is to make the rates competitive enough
         | 
         | No. All Apple has to do is amplify a few horror stories, for
         | example people using [any competitor]'s renewable subscriptions
         | and not being able to unsubscribe. Or amplify a story of a
         | virus/malware on, hopefully, Epic or Steam.
         | 
         | This is certainly what makes you choose a MORE expensive
         | product, that's certainly why I buy my fire extinguishers $200
         | instead of $50 for the same model (but a trusted source). Apple
         | should be able to keep a more expensive margin based on
         | reputation alone.
        
           | [deleted]
        
         | acdha wrote:
         | > The thing is no customer wants to use any company's half-
         | assed bug-riddled purchase or subscription system. Every iOS
         | and macOS user will prefer to use the Apple system.
         | 
         | The first sentence is true but incomplete, making the second
         | wrong. For example, the Amazon app is highly likely to have
         | people using their existing Amazon payment method. Companies
         | like Stripe are going to offer their own SDKs just like they do
         | for web payments. Apple's offerings are quite polished so I
         | don't think they'll fall out of favor but it's going to reduce
         | their profit margin and I'm sure the number of people who will
         | use alternatives is much greater than zero.
        
           | naravara wrote:
           | Also scammers will want to redirect people to alternate
           | methods, as well as those who engage in not-quite-scam-but-
           | still-unsavory-business practices. Games aimed at kids are
           | the biggest offenders, possibly using this as a way to
           | circumvent parental controls on purchases or just to
           | introduce some additional friction to customer service
           | requests or requests to terminate subscriptions.
           | 
           | This is all stuff Apple can design around or codify into
           | their approval standards, obviously. Which is why it's
           | imperative they act on their own so they can dictate how it
           | shakes out rather than having a poorly considered
           | implementation forced on them by regulators.
        
           | wlesieutre wrote:
           | _> Apple's offerings are quite polished so I don't think
           | they'll fall out of favor_
           | 
           | Any iOS devs care to weigh in? Apple's system could just as
           | easily be a godawful mess. No personal experience but I've
           | seen people online complaining about how StoreKit sucks.
           | 
           | They've had in-app purchases since 2009 and no competitive
           | pressure from other SDKs, because they can block them with
           | app store policy instead of needing to offer a better
           | product. That sounds like an easy environment for it to
           | become an afterthought; the people using it have no choice in
           | the matter if they want to be on the App Store.
        
             | jclardy wrote:
             | As a dev, StoreKit sucks. StoreKit 2 basically fixes all
             | the development pain points, but is iOS 15+ only so
             | basically unusable for everyone until late next year.
             | Payment models are limited to basically paid, free + IAP,
             | free + subscription. No real trials, no paid upgrades, no
             | configurable subscriptions (IE pay for 1-X seats.) That
             | leads to things like Twitter's setup where every plus
             | account has an individual subscription SKU.
             | 
             | On the code side you have to run your own backend purchase
             | server because there is a ton of subscription information
             | that is only relayed to the server (Cancellations,
             | upgrades, downgrades, cross grades, billing problems,
             | etc.), as the app has no way to know directly (Until SK2.)
             | Services like RevenueCat help small devs deal with this,
             | but then you have another cut out of your paycheck.
             | 
             | Things like price testing require more backend setup
             | because Apple offers no way for an app to grab product
             | information from themselves (You have to know every
             | identifier, there is no way to just request "all available
             | IAPs" via StoreKit.)
             | 
             | So basically, there is a ton of room for improvement on the
             | dev side, and a lot of easy wins for someone like Stripe to
             | capitalize on.
             | 
             | As a user, I don't have many complaints, other than not
             | having an easy way to request a refund, other than finding
             | the App Store email address and pleading your case. It
             | should be something you can do via your purchases screen
             | directly. As a dev, not being able to issue customer
             | refunds sucks, as many users will think you are dismissing
             | them by saying, "You've got to ask apple for a refund."
        
             | prepend wrote:
             | As a user, Apples is the best and easiest payment system.
             | 
             | I'll frequently not buy from sites that want registration
             | and card info because of the hassle.
             | 
             | I'll probably end up using things I already have accounts
             | with (amazon, Google, steam) but will never buy from apps
             | that require me to sign up with them to buy stuff. I
             | already hate registering with companies to play games.
        
             | acdha wrote:
             | I'm just speaking from the user experience: I know that
             | there are issues with the App Store's model for upgrades,
             | trials, etc. so those are valid considerations but if
             | you're just using an app it is really convenient to that
             | you can buy something securely with a tap and a double-
             | click and have zero problems getting a refund or canceling
             | a subscription.
             | 
             | Basically I'd expect successful competitors with Apple to
             | be companies which do the same. Abusive companies aren't
             | going to be popular but I suspect Stripe, Shopify, Amazon,
             | etc. could convince a fair number of people that they're no
             | worse on that regard and better in some other way.
        
               | wlesieutre wrote:
               | Yeah, I would be perfectly willing to set up
               | subscriptions through Stripe if they gave me a way to
               | manage all those subscriptions in one place.
               | 
               | My worry with the "anti-steering" requirement being
               | removed is that every company will redirect me back to
               | their own website with their own payment system, and I'll
               | have to manage all of them individually, or phone up
               | their call center to try and get anything cancelled.
               | 
               | Easy to avoid by not subscribing to anything, but every
               | app seems to be trending that way.
        
           | tshaddox wrote:
           | You can already buy stuff from the Amazon app using your
           | existing Amazon payment method. All of this controversy is
           | about in-app purchases of digital content.
        
             | GiorgioG wrote:
             | Except you can't purchase Kindle/Audible content.
        
             | acdha wrote:
             | That's what I was referring to. Try buying a Kindle book --
             | you have to wishlist it (you can't even add it to your
             | cart) and switch to a browser to actually buy it.
             | 
             | This is also why I mention Amazon a lot: while I favor
             | ApplePay for purchases, there's a 0% chance that I want to
             | use it for my Kindle purchases because simply owning a
             | Kindle means I've already committed to use Amazon to buy
             | content for it.
        
             | pornel wrote:
             | Apple likes to imply it's only about frivolous things like
             | powerups in games or iTunes songs, but software is eating
             | the world, so the whole economy is moving to being
             | "digital".
        
           | danudey wrote:
           | Given how polished everything that Stripe makes is, I
           | wouldn't be surprised if this becomes the de-facto non-Apple
           | alternative. Heck, it wouldn't surprise me if they'd already
           | built an SDK to cover this very eventuality.
        
           | RIMR wrote:
           | >the Amazon app is highly likely to have people using their
           | existing Amazon payment method.
           | 
           | Let's say you want to sell your original product on Amazon,
           | but you also have your own fulfillment center and a
           | storefront on your website. What if Amazon removed you from
           | their store, because your instruction manual included a URL
           | to your website, and it was against the rules to tell your
           | customers that you accepted payment outside of Amazon's
           | ecosystem in any way.
           | 
           | That's what Apple did with software, though suspiciously they
           | left the largest, most litigious companies like Amazon alone,
           | because they've been free to use their own payment systems
           | for in-app purchases of physical products for years now.
        
           | shados wrote:
           | I agree with this. On top of that, the experience in games is
           | often downright weird. I'm no Apple user, but on Android,
           | you're in the game, you try to buy something, it pops the
           | Android payment UX, you pay, then you wait a sec or two, get
           | your thing in the game.
           | 
           | If its a Gacha or something, you then are getting some in-
           | game currency, that you then have to redeem for the item you
           | wanted. The extra steps are really annoying, and if its a
           | company I trust, it would be easier to give them my info to
           | smoothen things up (big if, mind you)
        
             | isk517 wrote:
             | I many would argue that making gacha game purchases harder
             | is a feature.
        
           | toseupthrow wrote:
           | On the other hand, I love how apple lets me use a visa gift
           | card purchased in cash at the local convenience store. When
           | trying to pay for a VPN service anywhere but the app, they
           | reject the card, but Apple let me use it to purchase the
           | subscription.
        
             | sneak wrote:
             | How did you get the phone number you used to create the
             | Apple ID? Mint?
        
               | easton wrote:
               | Unless something has changed in the past year since the
               | last time I've made an Apple ID, they don't verify the
               | phone number. For 2FA, you can also give it an email
               | address. And I'm almost certain I've used a Google Voice
               | number with an Apple ID before with no qualms.
        
               | sneak wrote:
               | For at least a year creating a new Apple ID requires
               | verifying the phone number by providing Apple with an
               | integer code sent to the number.
               | 
               | Getting a Google Voice number requires a Google account.
               | Creating a Google account requires a phone number (which
               | you must maintain access to, because they will
               | periodically reverify it).
        
           | eropple wrote:
           | Companies will want it, but I'm not sure users will. Apple
           | does a really good job of warning me, I feel, and
           | centralizing subscription cancellation etc., and that's huge.
           | Like, if I have to go to your app--or worse, your website--to
           | cancel a subscription? I'm gonna just not use your stuff,
           | because I'm going to forget about it until you whack me for
           | another year or whatever.
        
             | tracker1 wrote:
             | Worse still, is having to re-install a removed application
             | when the renewal hit in order to then kill your account
             | that was created during first run of said app.
        
             | skrtskrt wrote:
             | Shopify's "Shop Pay" has already introduced a seamless
             | payment interaction across many sites without a need for a
             | separate account or to trust so many people with payment
             | info - the idea that something similar wouldn't be created
             | and get adoption for subscriptions on mobile seems highly
             | unlikely.
             | 
             | I have subscriptions and accounts all over the web, and I
             | have never have had an issue canceling anything via a
             | website - the only exception being the NYTimes and all its
             | dark patterns.
             | 
             | Out of probably 10+ subscriptions we use (Netflix, Spotify,
             | HBO, Hulu, etc), I have only ever had one through the Apple
             | system, and it's not even active anymore.
             | 
             | Just using a password manager and having a separate email
             | for junk/mail from various accounts keeps me in the loop on
             | what accounts I still have laying around. The Apple
             | subscription section is the absolute last place I look when
             | I don't know where a charge came from.
        
             | layer8 wrote:
             | One drawback of the current situation is that for example
             | you can't purchase ebooks through the iOS Kindle app
             | (because Amazon can't/won't let Apple take their 30% cut
             | there), and the app can't even link to the corresponding
             | product page on Amazon. If the new ruling enables such
             | purchases and linking, then as a consumer I'm very much in
             | favor of it.
        
               | mcphage wrote:
               | I used to love buying comic books in Comixology--it was
               | so quick and easy to try new titles. And then Amazon
               | bought Comixology, and almost immediately removed in-app
               | purchases. I haven't purchased many comics since.
        
               | dylan604 wrote:
               | But yet you can by directly from Amazon in their app
               | without using Apple. How can Apple say that they cannot
               | sell eBooks directly on Kindle app, but allow direct
               | sells from the retail store?
        
               | layer8 wrote:
               | You can't buy Kindle books with the iOS Amazon app. It
               | only allows to download a free sample.
               | 
               | Amusingly, when you tap on an Amazon link to a Kindle
               | book in iOS Safari, it redirects to the app (because of
               | the Amazon URL), but then the app notices that it's a
               | Kindle book page and redirects back to Safari.
        
               | jclardy wrote:
               | It's because then Apple Books would have to compete with
               | the Kindle app on fair terms. IE Apple is being anti-
               | competitive and giving their own app an advantage. This
               | is basically a part of what the original lawsuit was
               | about.
        
               | djrogers wrote:
               | You can buy physical goods in the Amazon app, but not
               | digital books.
        
             | bogwog wrote:
             | Im sure every random app wont be rolling their own payment
             | system. Paypal's transaction fees for example are
             | significantly lower than Apple (less than 4% vs Apple's
             | 30%), and millions of users already have a Paypal account,
             | so they could buy your product without having to create an
             | account or enter payment info.
             | 
             | Idk if Paypal lets you cancel subscriptions directly
             | through them, but they could certainly implement that if
             | there's demand. The same goes for any other payment company
             | that wants a piece of this new and enormous opportunity.
        
               | shagie wrote:
               | If you're making less than $1M/y, its 15% (
               | https://www.apple.com/newsroom/2020/11/apple-announces-
               | app-s... )
               | 
               | If you're going through PayPal (
               | https://www.paypal.com/us/webapps/mpp/merchant-fees ), a
               | $0.99 micro transaction is $5% + 0.09. That's $0.14 which
               | is about 15%. It also means you get things like PayPal
               | deciding to not release the money it holds for some
               | reason.
               | 
               | At that point, for the small developer, it appears to be
               | a wash for how much you're making. Yea, this goes down if
               | you've got bigger IAPs. It also goes up if its an
               | international transaction.
               | 
               | Furthermore, it means that you (the developer) needs to
               | manage your own IAP system. Website with 100% uptime?
               | User accounts and passwords (more friction to creating
               | the account to purchase the IAP)? Network connectivity
               | issues (can a solo game be played off network)?
        
               | cto_of_antifa wrote:
               | paypal actually does, i used it the other day. they've
               | given their web app a lot of polish recently.
        
             | rhizome wrote:
             | People/apps that use alternate payment SDKs aren't going to
             | care how difficult it is to unsubscribe, and very few
             | people (citation needed) care enough to look into an app's
             | cancellation flow before buying in.
        
             | webmobdev wrote:
             | > _Companies will want it, but I 'm not sure users will_.
             | 
             | Explain to the user that a $10 / month in-app transaction
             | is $13 or $15 because Apple wants 30-50% of every
             | transaction, and I am pretty sure most Apple users will
             | recognize this as plain _extortion_ and not appreciate it.
        
             | AnthonyMouse wrote:
             | > Apple does a really good job of warning me, I feel, and
             | centralizing subscription cancellation etc., and that's
             | huge. Like, if I have to go to your app--or worse, your
             | website--to cancel a subscription? I'm gonna just not use
             | your stuff, because I'm going to forget about it until you
             | whack me for another year or whatever.
             | 
             | So then we have two possibilities.
             | 
             | One, you're an outlier and nobody else cares.
             | 
             | Two, many users care about this enough to refuse payment
             | systems that don't have it. In that case there will be a
             | market for another payment system that has easy
             | cancellations but charges ~5% instead of 30%.
             | 
             | Either way nobody pays 30% anymore.
        
               | adamlett wrote:
               | * Two, many users care about this enough to refuse
               | payment systems that don't have it. In that case there
               | will be a market for another payment system that has easy
               | cancellations but charges ~5% instead of 30%.*
               | 
               | That line of reasoning holds when all else is equal,
               | which it almost never is when it comes to apps. No matter
               | how passionate anyone is about payment systems, it's
               | still extremely unlikely to rise to become the
               | determining factor when deciding to install an app. If a
               | person wants to play Fortnite with their friends, but
               | doesn't like the payment system, they don't magically get
               | to choose a Fortnite clone with a payment system that's
               | more to their liking.
        
             | yyyk wrote:
             | Apple doesn't need to monopolize payment to centralize
             | subscription cancellation. More importantly, Apple's fee
             | structure prefers cheaper trashy apps over expansive to
             | produce quality apps. I hope users will feel the difference
             | with an overall better app selection.
             | 
             | Example: Apple takes a flat 30% fee while Stripe takes
             | (IIRC) 0.3 + Y% (when Y much lower than 30). So a cheap app
             | will pay the same or less with Apple, but an expensive one
             | will lose a lot with Apple. I know not all expensive apps
             | are quality ones, but at least this model will be
             | economical now.
        
             | acdha wrote:
             | You'll get no argument from me that Apple's system is
             | pretty good from a consumer standpoint -- that's the
             | primary reason why I predicted that it'd remain popular.
             | It's really nice knowing that you can nuke a subscription
             | without getting some dark patterns trying to talk you out
             | of it.
             | 
             | On the other hand, it's really easy to imagine that you'd
             | see something like "$9.99 IAP; $7.99 direct from
             | Epic/Amazon/Google/Netflix/et al.", especially when it's a
             | company they already deal with and don't have a negative
             | impression of.
             | 
             | The big question I'd have is whether that's possible or the
             | other terms require price parity -- and whether they'd be
             | able to do something like offer bonus content, rewards
             | clubs, etc. to nudge people toward their own store. I'd be
             | somewhat surprised if, for example, Epic couldn't entice a
             | fair number of people with some kind of in-game skin or
             | other loot which they could argue has a resale value of $0.
        
               | yyyk wrote:
               | > It's really nice knowing that you can nuke a
               | subscription without getting some dark patterns trying to
               | talk you out of it.
               | 
               | Tim Cook said at the trial they could integrate a
               | separate payment API into Apple's subscriptions.
               | Alternatively, Apple could check the cancel method during
               | app review - so that's not a reason to allow Apple's
               | payment monopoly.
        
               | NikolaNovak wrote:
               | The other part is, what do the Apple subscription cover
               | in terms of platforms?
               | 
               | e.g.: If I can pay for say Guardian subscription either:
               | 
               | 1. via their website/app and use it on iPhone, android,
               | PC, etc; or
               | 
               | 2. Pay for same subscription via Apple subscription and
               | ONLY have it on my iPhone
               | 
               | - that's a HUGE diff, and one that I have been extremely
               | peeved off to discover in the past :-/. It only took one
               | such experience to permanently sour me on Apply
               | subscriptions.
        
               | biztos wrote:
               | I ended up canceling a magazine subscription I'd done
               | with Apple, because there was no way to use my Apple
               | credentials on the web site. It was app-only, and the app
               | was crap compared to the web version. I might resubscribe
               | but... friction...
        
               | TYPE_FASTER wrote:
               | I subscribe to HBO through Apple. The platform I watch it
               | on doesn't matter. We use Roku.
        
               | bin_bash wrote:
               | I would consider going through HBO directly. I used to
               | subscribe through Apple but once HBO offered a promo that
               | I didn't qualify for because I was billed through Apple.
        
               | robocat wrote:
               | The Guardian allows you to sign in from a browser with
               | your AppleID - does that not give you access to your
               | subscription? https://profile.theguardian.com/signin
        
               | djrogers wrote:
               | That's not a shortcoming of Apple's system - every
               | subscription I have using IAP has a way to tie to to an
               | existing or new account for use on other devices. If the
               | Guardian decided not to do that, that's kinda crappy and
               | 100% on them.
        
               | baxtr wrote:
               | I had a WSJ subscription which I couldn't cancel online.
               | You have to call them, wait in line and then let them
               | talk you into another free month and stuff. A bad
               | experience.
               | 
               | It was so annoying I just gave up until my CC was locked.
               | 
               | This experience was definitely more expensive than using
               | Apple's services.
        
               | hellbannedguy wrote:
               | They have a class action lawsuit against them.
               | 
               | I believe it just covers automatic renewals, which are
               | illegial.
               | 
               | The WSJ needs to clean up their act. Offer better info to
               | subscribers? The rest of us arn't going to pay. And I
               | know it's difficult business. Figure out something
               | newsboys besides trickery?
               | 
               | Fire that MBA in charge of subscriptions.
        
               | pstrateman wrote:
               | I cancelled mine by sending them an email stating that I
               | would be disputing every charge.
               | 
               | The reply email I got was at 9:07am EST, 'dispute'
               | probably automatically puts your email head of queue for
               | them.
        
               | tyingq wrote:
               | "chargeback" is probably a good keyword too.
        
               | sdenton4 wrote:
               | We just got an email notice that $locl_newspaper was
               | doubling its monthly subscription rate effective
               | immediately. When we called to cancel they permanently us
               | in at the old subscription rate.
               | 
               | Pretty clearly a cash grab against those subscribers who
               | aren't watching the notices + auto-billing closely...
        
               | fshbbdssbbgdd wrote:
               | If a smooth cancelation is so important to users that it
               | justifies a 30% upcharge, other payment processors will
               | compete. They can even advertise the easy cancelation
               | during checkout next to the payment method ("install the
               | stripe subscriptions app or go to stripe.com for one-
               | click, prorated cancellations!"). I think once one of
               | them does it, they all will. If the injunction goes into
               | effect in 90 days, it will be a gold rush for everyone
               | who gets to finally compete with Apple Pay. This will
               | induce a bunch of rapid innovation in the iOS payment
               | space.
        
               | cjfd wrote:
               | If not being robbed is so important that it justifies
               | buying locks we might actually decide that robbing should
               | be illegal and punishable by jailtime....
        
               | svachalek wrote:
               | Not when the robbers are writing the rules.
        
               | eropple wrote:
               | The thing that I think you're perhaps missing is that
               | Stripe etc. will be competing with Apple _for
               | developers_. Letting developers make it harder for
               | consumers to cancel something is a feature, not a bug.
               | 
               | Stripe etc. do not care about competing for consumer
               | favor. Apple does. As far as any large company is on the
               | consumer's side, Apple is, because they need me to buy
               | another iPhone more than they need me to buy a
               | subscription to somebody else's app, even at a 30% vig.
        
               | fshbbdssbbgdd wrote:
               | This is a deeply threaded discussion, but if you look up
               | there, you'll find that people are arguing that users
               | will choose Apple Pay over other payment processors or
               | refuse to use apps that don't offer Apple Pay. That's the
               | context in which my comment is written. If it's true,
               | then app developers and payment processors will need to
               | respond to that market demand. If users don't care, then
               | of course developers and payment processors don't need to
               | care either (absent regulation).
        
               | woko wrote:
               | I don't understand how this works in favour of Apple.
               | Imagine you had paid with any other third-party payment
               | provider, e.g. Paypal. Wouldn't you have been able to
               | cancel the recurring payment just as easily? Even with a
               | CC payment, wouldn't you be able to cancel the recurring
               | payment by going through the account options on your bank
               | website?
        
               | baxtr wrote:
               | At least with my European CC I need to fill out a PDF,
               | put a signature on it and upload. Not the level of
               | convenience I am used to. Maybe it's different elsewhere.
        
               | msbarnett wrote:
               | > Even with a CC payment, wouldn't you be able to cancel
               | the recurring payment by going through the account
               | options on your bank website?
               | 
               | No? I don't know where you're located, but I'm not aware
               | of any North American banks that offer anything of the
               | sort. Typically the only thing you could do through your
               | bank is dispute a charge after the fact and request a
               | chargeback. The end of that process may or may not see
               | the company in question left unable to charge you again,
               | but it's not a "cancellation of recurring payment"
               | process in any normal sense, and it's going to require
               | some phone calls and form-filling.
               | 
               | Companies will famously decline to offer subscription
               | cancellation options on their website, leaving consumers
               | with the only option of calling them on the phone and
               | facing a hard sell when attempting to cancel. Apple's
               | subscription cancellation options are night-and-day
               | better than the status quo.
        
               | gambiting wrote:
               | Here in UK if a company wants to charge you regularly for
               | anything they have to start something called a "direct
               | debit" on your bank account - then they can withdraw
               | money from your account whenever they see fit. The thing
               | about direct debits though is that you can cancel them
               | for any reason within few clicks on your account website,
               | and all charges are reversible without having to provide
               | a reason - I just call my bank and say I want to reverse
               | a direct debit charge X, done.
               | 
               | I know the American system is bad, but it's not like the
               | only system in the world. There are other ways of doing
               | this, without going through Apple's closed ecosystem.
        
               | darkhelmet wrote:
               | Precisely this. And I realize it's not the same around
               | the world, but recurring payments get really bad in large
               | parts of the world.
               | 
               | If you, the customer, want to cancel a recurring payment
               | and you're using ApplePay, it's one button and done.
               | 
               | If you're using 3rd party billing from $randomcompany, it
               | usually works by you, the customer, trying to find who to
               | call and spending a substantial portion of your time
               | being badgered by customer retention people. They're set
               | up to make it as difficult as possible because they know
               | that they can make people give in if the effort is too
               | high.
               | 
               | This is a huge part of the reason why companies want the
               | second option - they want to own the customer, and for
               | you to have to get permission from them to stop belonging
               | to them.
        
               | FDSGSG wrote:
               | >Even with a CC payment, wouldn't you be able to cancel
               | the recurring payment by going through the account
               | options on your bank website?
               | 
               | High quality bait right here.
        
               | rfrey wrote:
               | I suppose that would only happen if Apple were very
               | uncompetitive in price. In the example above, the options
               | would be equivalent to the company if Apple only dropped
               | their cut to 25% and the competition was free.
               | 
               | Assume Apple dropped to 15% and the competition was 10% -
               | then it would be 9.99 IAP, 9.63 on
               | Amaozon/Stripe/Netflix, which probably wouldn't be worth
               | the consumer confusion.
        
               | ethbr0 wrote:
               | ~USD$70 B AppStore revenue (yearly, 2020), so simplistic
               | estimates:
               | 
               | 5% price cut: -$3.5 B
               | 
               | 15% price cut: -$10.5 B
               | 
               | ... I think all bets are on the table as to how Apple
               | will respond, given the magnitude of what we're talking
               | about.
        
               | shagie wrote:
               | Doing some back of the envelope "what would it take to do
               | micropayments with PayPal"
               | 
               | https://www.paypal.com/us/webapps/mpp/merchant-fees
               | 
               | A micropayment is 5% + $0.09. For a $0.99 purchase, this
               | is about 15%.
               | 
               | I would expect other payment processors to be similar.
               | 
               | This _also_ leads to the question of  "how do you
               | maintain the in app purchases?" Is it an account on a
               | website that has 100% uptime? Does it work for solo games
               | when there's no network connectivity?
               | 
               | This works for Epic (big company, lots of payment
               | processing already). It doesn't work for SmallGamerInc
               | that would find that they'd need to do a bunch of _other_
               | stuff to get it working that incurs more costs than what
               | Apple offers.
        
             | travoc wrote:
             | You would really pay a 30% premium on all your digital
             | purchases just to be warned about a subscription expiring
             | next year? You might be an edge case.
        
               | eropple wrote:
               | Third-party payment providers who _I don 't select_, not
               | being answerable to me as a platform holder, are
               | incentivized to make it hard for me to cancel. Apple
               | doesn't do that. I have better things to worry about than
               | to track this stuff down and I desperately want to think
               | about fewer stupid things in my life. Subscription
               | management is solved and stupid.
               | 
               | Perhaps look at it this way: I'm pretty OK with paying
               | 30% to not pay 200% and, kinda more importantly, not to
               | feel upset and angry later for forgetting a dark-
               | patterned subscription dinging me again. If that's an
               | edge case, _y 'all are wrong_.
               | 
               | Maybe Apple can straitjacket them properly. "You must use
               | XYZ API in iOS/MacOS and you must support one-click
               | cancellation via a standard process." But I think the
               | dark-pattern farmers who are angry about this would be
               | angry about that, too.
        
               | Vespasian wrote:
               | Apple can still enforce in their rules the ability to
               | cancel from one place
               | 
               | If that's all they'd done from the beginning this ruling
               | would not have happened.
               | 
               | Apple wants to control the access to a very significant
               | portion of the user base?
               | 
               | Fine, but then they'll act like a lawmaker-light and in
               | many (western) societies that means you get some burdens
               | and responsibilities piled upon you by the original
               | lawmakers.
        
               | gwoplock wrote:
               | > Maybe Apple can straitjacket them properly. "You must
               | use XYZ API in iOS/MacOS and you must support one-click
               | cancellation via a standard process." But I think the
               | dark-pattern farmers who are angry about this would be
               | angry about that, too.
               | 
               | Im not sure Apple want's to do that. By not restricting
               | the 3rd party payments there is more of a case for using
               | Apple's payment processor so you can cancel easier.
        
               | ApolloFortyNine wrote:
               | >If that's an edge case, y'all are wrong.
               | 
               | I don't want to pay an extra 30%, and have that 30% taken
               | away from the devs who actually deserve the money,
               | because _some_ might make it hard to cancel.
               | 
               | Most would likely just have a Paypal button same as 90%
               | of websites if that makes you feel better.
        
               | eropple wrote:
               | Devs "deserving the money" is a curious statement. I
               | don't deserve dark patterns and stress in exchange for a
               | subscription, do I?
               | 
               | And it doesn't make me feel better, because that's
               | exactly the hellworld we have outside of iOS, but thanks!
        
               | roamerz wrote:
               | Do you really think that the digital purchase cost would
               | be 30% lower if you bought it directly through the
               | vendor? The edge case would be that buying directly
               | though the vendor would actually be 30% less.
        
               | [deleted]
        
               | danudey wrote:
               | You think the people who move to their own payment
               | systems are going to drop their prices by 30%, when
               | instead they could keep them the same and make 30% more
               | revenue?
        
               | ahurmazda wrote:
               | Another edge case here. For now I trust apple with my
               | credit cards (a lot) more than a bunch of smarmy payment
               | processors (somehow I magically get subscribed to a bunch
               | of things when I use the latter)
        
               | diebeforei485 wrote:
               | Developers can use payment methods that don't require
               | credit card data to touch their servers (eg. Stripe,
               | PayPal, Shopify).
        
               | Dayshine wrote:
               | Why on earth wouldn't you be able to use Apple to pay
               | (with the normal 2-3% transaction fee)?
               | 
               | Does Apple not support paying in arbitrary websites like
               | Google Pay?
        
               | hraedon wrote:
               | Two separate things at play here. Parent is saying they
               | trust Apple to manage their payment options, and since
               | third parties have to go through Apple they don't have to
               | trust a bunch of individual companies to do things right.
               | 
               | Apple Pay is one of those payment options, but if you
               | have to trust a bunch of third parties to properly manage
               | your information the specific form of payment doesn't
               | matter much.
        
               | djrogers wrote:
               | Yes they do support that.
        
               | 0xf8 wrote:
               | I am also more than ok to pay that premium for the
               | benefit of centralized subscription management. an
               | additional instance of the "edge case".
        
               | bobthepanda wrote:
               | A fair amount of companies makes their subscription
               | cancellation actively hostile in an effort to not get
               | people to do it. To give an example, though you can
               | subscribe online, the NYT requires you to call during
               | only certain hours to a customer service line where you
               | get badgered and questioned like you're trying to cancel
               | a cable subscription.
               | 
               | If the US mandated that you need to provide equivalent
               | means of subscription and unsubscription with equal ease
               | of use that would be one thing, but we do not live in
               | that world.
        
               | supergeek133 wrote:
               | This 100%. As an Android user if I have the option to pay
               | for a subscription with Google Pay (even for extra) I
               | will do it to avoid the dreaded "You can only call to
               | cancel" interaction where someone will spend the next 10
               | minutes trying to talk me out of it.
        
               | amalcon wrote:
               | It seems theoretically possible for Apple to reject an
               | app with a hostile cancellation policy _without_
               | requiring that they use Apple as a payment processor.
        
               | [deleted]
        
               | ilikehurdles wrote:
               | This is exactly the example that's been on my mind. Had I
               | known how horrible NYT's unsubscription process is, I
               | would have never subscribed in the first place. I'm sure
               | they extracted an extra month or two out of me because of
               | the friction they introduce, so in management's eyes
               | that's probably a win. I will never use NYT again in the
               | future, but I think a big label letting users know an app
               | isn't using iCloud payments could go a long way to
               | cautioning users about a user-hostile experience.
               | 
               | Even if a developer makes subscriptions easy to manage
               | today, without tie-in to Apple's infrastructure, they
               | could change that process on a whim.
        
               | tracker1 wrote:
               | Similar opinion for XM... Would never sign up again
               | without a generated card number that is only good for a
               | single charge. I only wanted to cancel one radio of 3 I
               | had at the time. By the third 40+m wait after
               | mysteriously "disconnected" after they couldn't talk me
               | out of it, I cancelled the whole thing.
        
               | vngzs wrote:
               | Just tried this. I had to talk to a support staff on the
               | website, and they made one attempt to offer me a lower
               | rate for a year (which I declined).
               | 
               | In my opinion, it should be as easy to unsubscribe as it
               | is to subscribe. I interpret anything else as consumer-
               | hostile. It's very strange coming from NY Times ... I
               | know they find it hard to finance journalism nowadays,
               | but dark patterns are never the answer.
        
               | asdff wrote:
               | It's a law in california at least. If you log onto NYT in
               | california you can cancel online I believe. Outside of
               | california if you have no issue burning a bridge, you can
               | issue a chargeback and most services will ban your
               | account.
        
               | musesum wrote:
               | This used to be the case with NYTimes, several years ago.
               | But, I think it has improved. Same horrible experience, a
               | few years ago. Then, I resubbed after a couple years. A
               | few months ago, NYTimes ran an article on "dark
               | patterns." So, I attempted to unsub -- it was much
               | easier.
               | 
               | But, that is only the NYTimes. My guess is that the
               | original hypothesis holds true for others; I doubt JFax
               | has improved.
        
               | hnra wrote:
               | I just checked my NYT account I can cancel from the
               | website? I only have a digital subscription however.
        
               | js2 wrote:
               | Huh, I was just able to cancel my digital introductory
               | subscription ($4/month) w/o talking to anyone. This must
               | be a recent change. I've canceled several times in the
               | past and had to talk with someone, either voice or via
               | online chat.
        
               | selimthegrim wrote:
               | The exception to their statements above is if you use
               | Apple Pay however
        
               | datavirtue wrote:
               | I had to cancel a debit card to get rid of WSJ.
        
               | bink wrote:
               | This might depend on the state in which you live:
               | 
               | https://www.cnet.com/tech/services-and-
               | software/companies-mu...
               | 
               | This makes the practice even more egregious as you know
               | the website has the ability to allow cancellations they
               | just choose not to enable it for people living in other
               | states.
        
               | YeBanKo wrote:
               | I think it is a recent change if you are in California. I
               | used to have subscriptions to Economist and NYTimes. Both
               | we very hard to manage and cancel.
        
               | [deleted]
        
               | Spivak wrote:
               | I mean everyone's assuming that non-IAP subscriptions are
               | going to be 30% cheaper but I don't really buy it. If the
               | market has proven that someone will pay $10 for a thing,
               | suddenly offering it for $7 seems like a bad business
               | move.
        
               | jclardy wrote:
               | Most likely Apple subs will increase in price. This was
               | the case for Netflix/Spotify for a while until Apple
               | banned the practice (7.99 direct, 9.99 via IAP.)
        
               | heavyset_go wrote:
               | > _If the market has proven that someone will pay $10 for
               | a thing, suddenly offering it for $7 seems like a bad
               | business move._
               | 
               | The mobile app payment market hasn't been competitive for
               | a decade, so Apple has never had to compete with
               | companies that are more efficient than they are, and can
               | offer the same or better service for less than a 30% cut.
        
               | NineStarPoint wrote:
               | It's a good move if you want to get more business than
               | the people still charging $10. It's very much an
               | equilibrium between profit and competition.
        
               | wvenable wrote:
               | Many apps already have non-Apple-taxed pricing. So they
               | can just keep price consistency without losing 30%.
        
               | whoisburbansky wrote:
               | Which apps do this?
        
               | hoveringhen wrote:
               | YouTube Music / Premium does this if I'm not wrong
        
               | uberduper wrote:
               | What makes you so sure it would be 30%? Somewhere a
               | middleman gets their cut. Why wouldn't bigCorp just make
               | you use their payment system at the same price without
               | allowing purchases via Apple at all?
        
               | dntrkv wrote:
               | That 30% covers a lot more than just processing payments.
        
               | weixiyen wrote:
               | I assume by that you mean the developer tools to create
               | apps in the first place.
               | 
               | Apple is free to not make developer tools anymore, that's
               | their choice. Nobody is forcing them to. They do it b/c
               | apps make the iPhone better. In fact an iPhone without
               | apps is pretty useless.
        
               | dylan604 wrote:
               | You're assuming that the Epics of the world will actually
               | lower their rates the 30%. Epic could just as easily keep
               | the same prices, but now make that extra. That's the
               | issue I have with Epic's arguments. They might lower the
               | rates by a percent to entice people over to their system,
               | but over time pull the cable company routine and just up
               | the rates each time it renews or new version.
        
               | elondaits wrote:
               | It's almost impossible to analyze Epic's rates
               | "objectively". Fortnite is free, but you can pay for in-
               | game currency (V-Bucks) with which you buy cosmetics. You
               | can buy V-Bucks directly (discounted in large amounts),
               | get them through a monthly subscription slightly cheaper,
               | or get a limited amount by playing (more if you buy a
               | season pass which also includes cosmetics). BTW:
               | Cosmetics are EXTREMELY overpriced, because you pay for
               | "exclusivity" (think like USD 20+ for a fully
               | accessorized skin with no effects beyond cosmetic). Even
               | though Epic can claim it lowered the cost of V-Bucks in
               | its store, you can only used them to pay for a small
               | daily selection of arbitrarily overpriced cosmetics that
               | Epic puts in its in-game store... so how much is a V-Buck
               | worth? Nobody knows, and Epic can tweak it by making
               | skins more or less detailed, or by giving away more or
               | less V-Bucks to players and subscribers.
        
             | kbenson wrote:
             | > Companies will want it, but I'm not sure users will.
             | 
             | Is Amazon was allowed to run a store on iOS, Android, and
             | Fire devices, and if you bought an app you were guaranteed
             | the equivalent version on other devices if it existed, I
             | think there would be a lot of incentive for people to use
             | it. I wouldn't necessarily prefer Amazon be the entity
             | running it in the end, but they're probably best poised to
             | do so with customer trust.
             | 
             | > Apple does a really good job of warning me, I feel, and
             | centralizing subscription cancellation etc., and that's
             | huge.
             | 
             | If there was actual competition between stores, this could
             | be an item of competition, and a minimum acceptable level
             | of support for this might emerge in the front runners.
             | Amazon is already pretty good at making customers happy,
             | this might be something they'd happily take on (and don't
             | they already do subscriptions for magazines?).
             | 
             | The whole problem is that people keep looking at this as
             | "Apple may be bad at X, but they do Y really well and I
             | don't want to lose that" when they should be looking at it
             | as "Apple is bad at X, maybe if they get some competition
             | they'll do better at X, and Y will _still_ be done well by
             | them ".
             | 
             | I can't understand why anyone would assume Apple having
             | competition on their platform would make them _worse_. They
             | would actually have to address problems for once otherwise
             | worry about losing people to other stores, not entire phone
             | ecosystems which require multiple hundreds of dollars and
             | losing access to all your purchases.
             | 
             | If some company is really trying to get out of the Apple
             | controlled system not because of costs but because they
             | really want access to your personal info or to make it hard
             | to stop paying them, maybe they should be allowed to leave
             | and they can get less customers and hopefully change or
             | die. Chances are they're trying to figure out the info
             | using other methods right now anyways.
        
               | spsful wrote:
               | The issue of subscriptions gets worse --not better-- if
               | there are more companies competing for subscription
               | revenue. Having to use more than one service to manage
               | all your subscriptions would make things even more of a
               | headache, so I don't see how consumers would benefit.
               | 
               | Ex. if a 3rd party makes their own subscription
               | management that somehow allows you to cancel
               | subscriptions faster than Apple does, maybe that is more
               | convenient, but now you have to figure out which of your
               | services work with that provider and likely would have to
               | use both as neither could offer you everything you
               | wanted. I understand how the idea of competition for
               | revenue could incentivize better management from the
               | likes of Apple and others but I just don't think the
               | market for this will be competitive at all.
        
               | eropple wrote:
               | _> I can 't understand why anyone would assume Apple
               | having competition on their platform would make them
               | worse._
               | 
               | Apple having competition isn't a problem. That
               | competition selling _me_ to that competition 's actual
               | customers--enabling difficulties and dark patterns that
               | Apple does not--is a problem.
               | 
               | I like Stripe as an app developer because I pick them _as
               | a seller_ ; they're _not_ there to serve my customer and
               | are there to serve me. I am reasonably confident that
               | Apple 's there to serve me at least as much as an app
               | developer because I _as a buyer_ picked Apple. For B2C
               | interactions where I 'm the C, I want the platform on
               | _my_ side.
               | 
               | Why would your selection of Stripe ever put the platform
               | on my side? Why should I want this as a consumer? The
               | money's already a rounding error, the time and stress
               | aren't. If the end result here is "you must use Apple's
               | subscription system, must honor one-click cancellations
               | through a centralized clearinghouse, and sure you can use
               | your payment provider on the other hand", then that's
               | great. Anything else is worse than the status quo ante.
        
             | burlesona wrote:
             | It doesn't really matter what customers want. If companies
             | have an option to offer a lesser user experience but keep
             | more revenue, they'll nearly always take it. The only
             | exception would be if "underdog apps" start seeing "we
             | still use Apple IAP" as a selling point.
        
           | tomjen3 wrote:
           | With apple I know that I can cancel easily. I am not going to
           | sign up for a subscription with anybody but Apple.
           | 
           | I am also an irrational cheap skate so if I see Apple around
           | but more, I won't subscribe at all.
           | 
           | My guess is that a lot of people see it that way.
        
           | ashtonkem wrote:
           | The ability to use Apple Pay on the web more seamlessly than
           | I can use Stripe on the web will probably be Apple's killer
           | feature in this area. I've already noticed a change in my
           | purchasing behavior because of it.
        
           | yalogin wrote:
           | This is true, and the solution for Apple is to go cross
           | platform themselves with their functionality. Make IAP a
           | service usable on other platforms/apps. I am not sure how
           | successful they will be though if they go that route.
        
           | 8ytecoder wrote:
           | Oh I agree with you. I think 30% is highway robbery and that
           | opinion hasn't changed since day one.
           | 
           | But also just take a look at the number of subscriptions we
           | all have these days - Entertainment stuff (Spotify/Music,
           | Netflix/streaming, HBO, Xbox Live), Donations (Charity,
           | Github Sponsors), Software (Password managers, backup
           | solutions, Jetbrains, Adobe), Membership (Prime/equivalent,
           | internet, mobile), ... yada yada yada. It's a huge unwieldy
           | list.
           | 
           | I have tried my best to keep at least all the app ones in
           | iTunes/Apple (in my case - weather app, dating apps,
           | productivity apps). My alternative is I just won't subscribe.
           | I'm sick of the subscription economy as it is. This would be
           | the last straw. If Bumble tells me I have to give them my cc
           | info and have to call them to cancel (like NYT does), I just
           | won't subscribe.
           | 
           | Essentially I'm subscribed to some of these apps because I'm
           | not being forced against my will to stay subscribed using
           | terms and conditions that are outrageous (looking at Adobe
           | with its annual contract).
        
             | makeitdouble wrote:
             | You are totally right, and I also feel we won't get out of
             | this situation for a while.
             | 
             | Let's be honest, my Amazon payments will never fit into
             | Apple's bubble. The things is, I prefer to deal with Amazon
             | than Apple. Same for things like Patreon, I don't think
             | they do, but I can't imagine Apple getting a cut of each
             | donation.
             | 
             | So to me the status quo was just the worst outcome.
        
             | pornel wrote:
             | I would choose PayPal over Apple payments every time.
             | 
             | It's a good way to centralize and easily cancel
             | subscriptions, and it handles more than just Apple's
             | overpriced ecosystem. PayPal's site is not perfect, but
             | it's still much more usable than Apple's subscription
             | management running on iTunes' corpse.
        
             | smichel17 wrote:
             | This wouldn't be an issue if credit card providers offered
             | a standardized system for making subscription charges. When
             | you sign up, you'd pre-authorize them to charge your card a
             | certain amount per time period. You could revoke the
             | authorization through your credit card company's website,
             | along with your other subscriptions. If the service wanted
             | to change the price, they'd need a you to re-authorize it.
        
               | ziml77 wrote:
               | If they were doing that, they should also overhaul the
               | whole system so you're never giving your credit card
               | number directly to the sites. Similar to how if I use
               | OAuth to log into a site, that site never has a chance to
               | see my password.
        
         | jwlake wrote:
         | Apple's system does not allow a developer to refund a purchase.
         | Seems like the height of half-assed.
        
           | shagie wrote:
           | With iOS 15: https://developer.apple.com/documentation/storek
           | it/transacti...
           | 
           | > Call this function from account settings or a help menu to
           | enable customers to request a refund for an in-app purchase
           | within your app. When you call this function, the system
           | displays a refund sheet with the customer's purchase details
           | and list of reason codes for the customer to choose from.
        
         | baldajan wrote:
         | I'm not sure if you ever used StoreKit or their subscription
         | API... its so full of holes and poor documentation and poor
         | implementation that it's a nightmare to work with (particularly
         | subscriptions). Don't believe me? There's a YC startup raising
         | millions of dollars dedicated to solving the subscription
         | implementation problems Apple has created...
        
           | moneywoes wrote:
           | Which startup?
        
             | kumarm wrote:
             | I think OP was talking about Revenue Cat:
             | https://www.revenuecat.com
        
           | [deleted]
        
         | criddell wrote:
         | I love the Apple subscription system for things like streaming
         | services simply because it makes unsubscribing a one-click
         | process.
         | 
         | I'm much more likely to subscribe to something via the Apple
         | store than I am through any in-app service.
        
           | dontblink wrote:
           | Would you be willing to pay 30% more? Why not let people
           | choose how they wish to pay. If you like that UX and are
           | willing to pay for it, app developers should be able to offer
           | it along with cheaper alternatives.
        
             | criddell wrote:
             | One of the things the App Store protects against is abusive
             | practices like making it difficult to cancel a
             | subscription. I wish there was some way they could protect
             | their customers _and_ allow outside payment services.
             | 
             | FWIW, the streaming services I want easy unsubscribe
             | options are typicall $5-$8 / month and yes, I would pay 30%
             | more for a better experience.
        
         | the_gipsy wrote:
         | Tragedy of the commons.
        
         | nutanc wrote:
         | It's not just that. As a developer I wouldn't want Apple to
         | know who my paying customers are. Right now, there is no
         | option. With this hopefully there will be more options.
        
           | webmobdev wrote:
           | Exactly. And as a user too, I don't want Apple to have access
           | to any of my financial transactions!
        
           | cletus wrote:
           | There's two sides to this actually.
           | 
           | I, as a customer, don't want to pay many companies directly.
           | The prime example is any news publication. There are many I'd
           | happily pay for except (like gym memberships it seems) it can
           | be incredibly difficult to cancel. I won't reward that model
           | so they get none of my money.
        
             | 8note wrote:
             | I think more specifically, as a customer, I don't want to
             | be locked into bad subscriptions, whether it's gym
             | memberships or news publications.
             | 
             | I'm fine paying companies directly, but I don't want them
             | to manage my subscriptions
        
             | woko wrote:
             | That is why I use Paypal. As a customer, why should I be
             | constrained to use Apple's payment system as my only choice
             | of middle-man?
        
         | webmobdev wrote:
         | > Every iOS and macOS user will prefer to use the Apple system.
         | 
         | Speak for yourself. I am from India, and we already have much
         | better payment systems then Apple's:
         | 
         | 1. All our debit / credit card are chip-based.
         | 
         | 2. No card transaction can happen without the PIN. Some online
         | transactions require both a PIN and a password.
         | 
         | 3. For any online transactions, the payment processors often
         | support the following options to pay - using debit / credit
         | card, directly from our bank account (Net Banking with 2FA),
         | Unified Payments Interface (UPI) (
         | https://www.npci.org.in/what-we-do/upi/product-overview ) which
         | is another online digital payment mode that even allows for
         | easy peer to peer payment between parties and umpteen online /
         | mobile digital wallets.
         | 
         | 4. Best of all, using any of these payment modes won't allow
         | Apple any access to my financial data.
         | 
         | (And naturally Apple supports _none_ of these popular modes in
         | India because otherwise Apple would come under closer scrutiny
         | from indian regulators.)
         | 
         | As far as App Store commissions are considered, from a
         | developer's perspective Apple can go screw themselves if they
         | want anything more than what competing payment processors
         | charge. (Like Epic, I am disappointed that consumer rights
         | weren't considered at all - ultimately it is us owners / users
         | of Apple devices that pay these 30%-50% or whatever
         | commission!)
        
         | heavyset_go wrote:
         | > _1. Cut down the IAP commission to 15% for everyone. 2. Cut
         | down the commission to 5% for those who pay for a Business
         | Account, say at $5,000 a year._
         | 
         | Payment processors and their networks are infinitely more
         | complex and resource intensive than a mobile app distribution
         | store, and their commissions tend to only be between 1% and 3%
         | per transaction.
        
           | djrogers wrote:
           | > Payment processors and their networks are infinitely more
           | complex and resource intensive than a mobile app distribution
           | store
           | 
           | First of all - citation? Have you run a mutli-billion$$ App
           | Store with hundreds of millions of individual customers, and
           | the associated support channels etc?
           | 
           | Secondly, Apple is _also_ providing those  'infinitely more
           | complex' payment processing services on top of the App Store,
           | so even if true, your argument is kinda moot.
        
           | shagie wrote:
           | The merchant fees for PayPal can be found at
           | https://www.paypal.com/us/webapps/mpp/merchant-fees - which
           | includes micro transactions.
           | 
           | For a US company and a US customer, that's 4.99% + $0.09 for
           | each transaction. For a $0.99 transaction, that's 15% of the
           | total.
        
             | bjohnson225 wrote:
             | Stripe is 2.9% + $0.30 in the US, 1.4% in Europe. Large
             | merchants will also get a much more favourable deal than
             | those prices.
        
         | ElFitz wrote:
         | > The thing is no customer wants to use any company's half-
         | assed bug-riddled purchase or subscription system.
         | 
         | And to have to just through countless hoops to unsubscribe.
         | 
         | Looking at you, annoyingly hard to unsubscribe from, New-York
         | Times.
        
         | clairity wrote:
         | > "they can / should do a couple of things, which might
         | actually increase revenue."
         | 
         | cutting prices that drastically will most certainly not
         | increase revenue. in a competitive market, pricing is near/at
         | the price elasticity equilibrium. in a monopoly situation,
         | pricing is much beyond that point, in the company's favor.
         | you're suggesting they move prices _in the opposite direction_
         | , which would most certainly impact revenue negatively. note
         | that these are not nascent, high growth markets where the
         | growth rate can overwhelm the price elasticity dynamics.
         | 
         | the court should be mandating broad, open, and honest
         | competition, not dictating prices, which is will practically
         | always get wrong in some way. price is a signal for how
         | competitive a market is, not a lever to drive competition.
        
         | mertd wrote:
         | Why do you think people would implement their own IAP? It would
         | most likely be a few competing platforms like Shopify for web
         | purchases.
        
           | WA wrote:
           | Exactly. Stripe and PayPal could be integrated easily.
        
             | ethbr0 wrote:
             | But Stripe and PayPal and Square have far lower fees... oh.
             | Now I see what this was about.
        
               | dpkonofa wrote:
               | I don't think you do. Stripe and PayPal are _only_
               | payment processors. If Apple now has to allow other
               | payment processors then they 're either going to charge
               | fees for hosting the files or they're going to charge
               | fees for the other services that people are using (OTA
               | updates, reviews, localization, etc.). All that stuff
               | will still have to be in place so it'll just be an issue
               | of whether or not these companies will have to stand up
               | their own versions of this (or if they even can) and
               | whether or not it'll be as seamless for the end user.
        
               | manquer wrote:
               | Sure they can and should charge for all the other
               | "services" they provide transparently. Many of those
               | services not dependent on my DAU, or the kind of usage
               | users have via IAP.
               | 
               | This is none of Apple's business they don't need to
               | provide me any services(if i don't use their payment) if
               | my user uses 5 IAP transactions a day or one.
               | 
               | As a developer I get to choose which model makes more
               | sense for me and in turn pass on benefits of that to my
               | user, right now there is no choice and this ruling allows
               | only for that.
        
               | hardolaf wrote:
               | Since Apple doesn't provide you any services, I guess
               | you'll no longer be distributing your app updates through
               | the App Store?
        
               | summerlight wrote:
               | > If Apple now has to allow other payment processors then
               | they're either going to charge fees for hosting the files
               | or they're going to charge fees for the other services
               | that people are using (OTA updates, reviews,
               | localization, etc.)
               | 
               | Why? Apple has been arguing that iPhone, iOS, Safari and
               | App stores are so tightly integrated in that they are in
               | fact an essentially indivisible single business. With
               | this logic, all the revenue comes from iPhone/iPad
               | hardware can subsidize operation costs for App store
               | right?
        
               | tshaddox wrote:
               | Why should revenue from iPhone hardware subsidize third-
               | party iPhone app developers?
        
               | stale2002 wrote:
               | Subsidizing 3rd party developers, would be if Apple paid
               | app developers to be on their platform, on top of a 0%
               | commission.
               | 
               | Instead, what people want, is for users who already own
               | their own phone, to be able to do what they want with it,
               | without an uninvolved 3rd party (Apple) getting in the
               | way of transactions made between the user and the
               | developer.
        
               | easton wrote:
               | Because Apple doesn't break out the money from the App
               | Store from the rest of their software/services business,
               | and iOS isn't free, it's licensed with the purchase of a
               | iOS device. If money from every iPhone sold goes into the
               | software/services budget, one could conclude there's
               | enough money coming into that budget from device sales to
               | pay for their CDN/developers/etc.
        
               | tshaddox wrote:
               | You answered why there might be enough money to subsidize
               | developers. Apple has a lot of money, there's no question
               | about that, but I was asking why they _should_ subsidize
               | developers (or why we should expect them to).
        
               | summerlight wrote:
               | I think you don't understand the answer. When customers
               | buy iPhone, they already paid a plenty amount of money
               | for accessing third party apps via App Store since it's
               | so essential and inherently indivisible value from iOS
               | and iPhone, in favor of Apple's argument. Apple may not
               | be obligated to subsidize developers with direct cash,
               | but to pay operational expenses for App Store since there
               | is no alternatives. Otherwise, it would be a textbook
               | example of abusing monopolistic power.
        
               | tshaddox wrote:
               | I don't really see why there would be any expectation of
               | that from the legal system or for ordinary people, other
               | than that Apple obviously shouldn't drastically reduce
               | functionality of iPhones which they have already sold.
               | But again, I don't think anyone is suggesting that Apple
               | might stop having an App Store altogether, or that the
               | outcome of any of these legal battles would be that
               | iPhone users would have significantly reduced access to
               | third-party software. You're just talking about who ought
               | to pay for the costs of distributing third-party software
               | to iPhones.
        
               | summerlight wrote:
               | Because Apple doesn't allow other form of app
               | distribution? It'd be fine if they allow third party
               | stores like Android.
        
               | ethbr0 wrote:
               | Yes. And good. The more Apple and Google are forced to
               | line item their charges for users, showing what each
               | charge is for, the closer we get to a free market.
               | 
               | The central evil of all of this has been the bundling of
               | everything together, so that nothing can be independently
               | valued.
               | 
               | "30% is fair, in exchange for all the things we provide
               | you", etc.
               | 
               |  _Edit_ : As an example, in the US this is mandated for
               | home mortgages. "These are services you can shop for" +
               | "These are charges for each service". Any platform having
               | to offer the equivalent of a Closing Disclosure / HUD-1
               | doesn't seem like such a bad world.
        
               | Spivak wrote:
               | I mean you also assume that it will be line-item'd
               | instead of "give us 30% of your revenue made through iOS"
               | in the ToS to publish an app which has any paid features
               | or content.
        
               | ethbr0 wrote:
               | At least then, we'd be honest that it's extortion.
        
               | ChrisLomont wrote:
               | >The more Apple and Google are forced to line item their
               | charges for users, showing what each charge is for, the
               | closer we get to a free market.
               | 
               | Historically line itemization makes it harder, not
               | easier, for users to understand what they're being
               | charged for. Compare Verizon versus Google fi statements,
               | for example. The complexity hidden in all those fees
               | confuses people, and let's Verizon (and others) claim
               | monthly fees are X in ads, then listing that fee as X,
               | then tacking on a lot of line items that make the actual
               | payment much more.
               | 
               | Be careful what you wish for.
        
               | colinmhayes wrote:
               | I'm not sure apple is interested in destroying user
               | experience to spite developers. IPhone will still make
               | incredible amounts of money with lower app store margins
               | because it's still the best product on the market.
               | Pissing off users isn't how they built the best product.
        
           | spywaregorilla wrote:
           | For the money
        
             | foolfoolz wrote:
             | all you need is a number smaller than 30%. build your own
             | or use someone else for 10%? easy choice
        
               | spywaregorilla wrote:
               | 10% sounds very aggressive to me still
        
               | trollied wrote:
               | Then high street margins for physical games would really
               | surprise you...
        
               | spywaregorilla wrote:
               | The physical game store isn't charging X% for payment
               | processing. They're charging X% to get your product in
               | front of customers.
        
               | trollied wrote:
               | > They're charging X% to get your product in front of
               | customers.
               | 
               | Oh, right. The app store doesn't also do that?
        
               | chongli wrote:
               | Retail stores have a finite and very small amount of
               | shelf space. Publishers pay a lot for a significant
               | percentage of that shelf space devoted to their product.
               | 
               | The App Store has effectively infinite space. There are
               | so many products and search is so broken that it's
               | extremely difficult for users to discover your product.
               | 
               | Rather than comparing the experience to brick and mortar
               | stores a more apt comparison would be to throw your
               | products in a landfill, junkyard, or extremely large flea
               | market and expect your users to find them. Would you pay
               | high commissions to a junkyard for tossing your product
               | in a pile "somewhere in the back"?
        
               | spywaregorilla wrote:
               | No not really. Can you imagine gamestop demanding a cut
               | of dlc purchases because a physical game was originally
               | purchased in their store?
               | 
               | These are separate concepts.
        
               | duskwuff wrote:
               | Even if you implemented the whole checkout process
               | yourself, you'd still be paying at least ~3% to your
               | credit card processor -- more if you're handling small
               | payments, as most processors charge a fixed fee as well.
               | 
               | 10% to handle the entire subscription/checkout process
               | isn't bad at all, especially if it means that many of
               | your customers can check out without entering any billing
               | details.
        
           | lmkg wrote:
           | To sell the purchase data to data brokers so they can
           | aggregate purchase data across merchants by card number?
        
         | mdoms wrote:
         | > The thing is no customer wants to use any company's half-
         | assed bug-riddled purchase or subscription system.
         | 
         | I have been paying for things online for decades now and never
         | once have I used Apple's payment system. I assure you, plenty
         | of us will use payments not provided by the fruit company.
        
         | EamonnMR wrote:
         | That may be true for Apple, but most Windows users prefer Steam
         | to the MS Store, for example.
        
         | volkk wrote:
         | > The thing is no customer wants to use any company's half-
         | assed bug-riddled purchase or subscription system. Every iOS
         | and macOS user will prefer to use the Apple system.
         | 
         | the apple developer ecosystem (with regards to subscriptions
         | and app purchases) in my experience has been quite awful for a
         | multi trillion dollar company. really bad API docs, really poor
         | experience around understanding what is even happening in their
         | black box. i'm honestly astonished at how "unfinished" the
         | whole experience feels. something like Stripe is on another
         | level
        
         | [deleted]
        
         | [deleted]
        
         | Zenst wrote:
         | Another option is for Apple to offer their digital store as a
         | service to larger players for a lower % fee. Akin to MVNO
         | (Mobile Virtual Network Operators) and equally on some levels
         | comparable in a way that building that type of network in the
         | first place is costly and in Apples case, it is battle proven
         | software back-end as well as front.
        
         | flohofwoe wrote:
         | For the hypothetical case that there will ever be Steam on iOS
         | I'd rather pay through the Steam account I had already setup on
         | the PC rather than through the Apple payment system. Same for
         | 'cross-platform' subscriptions like Spotify.
        
         | [deleted]
        
         | falafel_muncher wrote:
         | > most developers will happily just opt for Apple's system if
         | the rates make sense
         | 
         | The _buyer_ experience with Apple's IAP is mostly good, but I
         | would argue that the developer experience is downright
         | horrible. Working with subscriptions and IAP receipts is
         | clunky. You can only use one of about 100 SKUs, which makes it
         | difficult to offer discounts and customized pricing at the
         | higher price tiers, where the gaps between amounts are quite
         | large. Until recently, it wasn't even possible for developers
         | to issue refunds!
         | 
         | Even if Stripe charged 30%, I would choose them every time over
         | Apple's IAP.
        
           | forty wrote:
           | Thanks for the explanation. They must be talking about UX
           | indeed.
           | 
           | I have implemented subscription using many APIs (stripe,
           | PayPal, processout, Apple, Amazon, Android...) And Apple is
           | by far the shittiest.
           | 
           | And you cannot even refund your own customers...
        
             | shagie wrote:
             | > And you cannot even refund your own customers...
             | 
             | I was looking at StoreKit earlier today and saw https://dev
             | eloper.apple.com/documentation/storekit/transacti... as
             | part of it. I realize that this is new with iOS 15... but
             | there's something there now.
        
           | shagie wrote:
           | > Even if Stripe charged 30%, I would choose them every time
           | over Apple's IAP.
           | 
           | Note that Apple is charging 15% for small developers (
           | https://www.apple.com/newsroom/2020/11/apple-announces-
           | app-s... ) - not 30%.
           | 
           | Stripe's rates are $0.30 + 3% ( https://stripe.com/pricing ).
           | Paypal is a quite a bit better at $0.09 + 5% for
           | micropayments.
           | 
           | For a $0.99 IAP through Apple (with all of the associated
           | infrastructure to handle IAP) that would cost $0.15 to the
           | developer.
           | 
           | That same purchase through Stripe would cost $0.33... and the
           | developer would need to provide some way to handle IAP.
           | Paypal would be the same as through Apple.
           | 
           | That "set up some way to handle IAP" is going to be
           | interesting too.
        
         | sharkjacobs wrote:
         | As a user my dream is that Apple actually puts in the effort
         | and makes the changes to convince these companies to use IAP.
         | My nightmare is that they don't and everyone drops IAP for a
         | wilderness of credit card web forms.
        
       | ibdf wrote:
       | I believe this will cause managing subscriptions to be a lot
       | harder and untrustworthy. I will probably have to sign up for
       | different payment systems I never heard of... the store won't be
       | able to track when subscriptions expire, and this will open up so
       | much room for fraudulent behavior.
        
         | cyberlurker wrote:
         | Why would that be the case? Can't apps still use Apple as one
         | of the payment options? If subscriptions are important to you,
         | keep doing it through Apple.
         | 
         | Unless the discounts are significant I don't see myself going
         | through the 3rd party payments. I already try to avoid
         | subscriptions anyway. But for one off purchases, it's nice to
         | have options. I think this is a modest win for consumers.
        
       | btown wrote:
       | This makes me very curious if we'll see things like the Amazon
       | Kindle store coming to iOS, as well as an increased amount of
       | paid Amazon Prime content. It's absurd that you can read books on
       | the Kindle app but there's no CTA to buy them. Whatever ends up
       | happening, this upends whatever status quo existed between the
       | companies.
        
       | arbirk wrote:
       | Kids are the customers, parents have the credit card. Epic will
       | have to onboard the parents to really make a dent.
       | 
       | What Epic wanted was their own separate store, and that wish is
       | clearly shut down.
        
         | spywaregorilla wrote:
         | Majority of parents will choose epic if epic is cheaper for the
         | same thing.
        
       | etchalon wrote:
       | Everyone seems to reading this ruling as "Apple has to allow
       | other payment processors."
       | 
       | But the text of the order seems to be about anti-steering, i.e.
       | Apple can't tell developers they can't link out to other payment
       | options on the web.
        
         | cblconfederate wrote:
         | It says they can't prohibit developers (so they must allow)
         | adding links to non-IAP.
         | 
         | OTOH it doesnt force apple to allow any link, they can still
         | filter which payment providers are allowed
        
           | dannyw wrote:
           | Violating an injuction via a technicality will land you in
           | court again.
        
             | cblconfederate wrote:
             | Would it be a violation?
        
               | etchalon wrote:
               | Probably. "Letter of the law" vs. "the spirit". Judges
               | are not fans of people trying to be "technically in
               | compliance".
        
               | cblconfederate wrote:
               | i dont think the spirit is to allow developers to engage
               | in scammy behavior. Apple can still refuse the app based
               | on its other rules.
        
       | dannyw wrote:
       | Does the permanent injuction apply only to Epic, or does it apply
       | to everyone?
        
         | sparker72678 wrote:
         | It reads like it applies to all developers.
        
           | theginger wrote:
           | This seems pretty big, like it should have an immediate
           | impact with everyone who ever wanted to use alternative
           | payments on any app store should be submitted an updated app
           | today kind of big.
           | 
           | Are there strings like appeal rights that means we won't see
           | a change for years?
        
             | dannyw wrote:
             | the injuction only applies after 90 days. Likely both Apple
             | and Epic will appeal.
        
               | rvz wrote:
               | So it is not over yet. Anything can happen until then.
        
           | shkkmo wrote:
           | This injuction only applies to Apple, as it says pretty
           | clearly in the decision. That prohibition does benefit all
           | developers using the App Store, not just Epic.
           | 
           | There is a good chance that this precedent will encourage
           | other lawsuits that will lead to more injuctions, such as one
           | that applies to Steam.
        
       | system2 wrote:
       | In the last few years Apple really showed their real face. I am
       | also surprised to see these changes even after their extreme
       | lobbying work.
        
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