[HN Gopher] Spherical Gear [video]
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       Spherical Gear [video]
        
       Author : carabiner
       Score  : 109 points
       Date   : 2021-09-16 19:29 UTC (1 days ago)
        
 (HTM) web link (www.youtube.com)
 (TXT) w3m dump (www.youtube.com)
        
       | chrisBob wrote:
       | This looks amazing, but it isn't 3 full degrees of freedom is it?
       | I feel like there are some orientations that wouldn't be possible
       | with this, but I am really not sure.
        
         | chrisBob wrote:
         | The paper (Open Access!!!)
         | https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=941...
         | Says that I am wrong, and I am willing to trust their analysis.
        
       | addaon wrote:
       | Apologies for the content-light comment, but this is awesome.
       | Interesting mechanism, well illustrated, and taken through
       | completion with integration into a module, not just a single
       | mechanism.
        
       | dialogbox wrote:
       | This is very cool. However I'm not sure how much torque the ball
       | can endure. All gears have to be really strong and very precise.
       | Is it really practical?
        
         | knodi123 wrote:
         | It can handle a pre-determined amount. Just like all gearings.
         | :-)
         | 
         | There's definitely a tradeoff here, but I imagine there are
         | plenty of applications where it makes complete sense.
        
           | Aspos wrote:
           | I guess this would make a fast, precise, and optically
           | centered pan-tilt mount for a camera.
        
       | theelous3 wrote:
       | I got in to machining at the start of the pandemic, I suppose
       | just short of two years ago. Absolutely brilliant hobby.
       | 
       | I remember a comment here a while ago about a lad who was
       | interested broadly in systems and diagnostics, and had initially
       | aimed to be a doctor. They then discovered they wanted to work on
       | systems designed by logical first principles, and pivoted to comp
       | sci and programming - only to find they'd discovered a whole new
       | kind of almost random organic system.
       | 
       | I think machining is about as close as it gets, in terms of the
       | physical. The depth to the subject is off th charts. It all
       | logically follows from first principles ;everything is rubber ;D
       | 
       | It has an incredibly satisfying balance between the theoretical
       | and the applied.
       | 
       | Physical mechanics is a truly beautiful thing. Doing it yourself
       | is equally fascinating and fun.
       | 
       | Can't recommend it enough.
        
         | diego898 wrote:
         | Awesome! Can you recommend some intro resources to help someone
         | get started? What worked for you? What didn't?
        
           | rfrey wrote:
           | The youtube channel "blondiehacks" is excellent for the
           | machining-curious.
        
             | aj7 wrote:
             | Yes that's where to start.
        
         | rfrey wrote:
         | The other appealing (to me) thing about machining is that one
         | simultaneously: (1) is forced to realize that perfection is
         | completely illusory: everything is made of rubber, there's no
         | such thing as an exact dimension (2) gets as close as any human
         | endeavor to actual perfection. An amateur can, with care, skill
         | and some money, work to microns.
        
       | _Adam wrote:
       | This is super cool and the video explanation is very intuitive.
       | Robotic manipulators seems like the obvious application; I wonder
       | how the torque transmission compares to a more traditional arm
       | design.
        
       | everyone wrote:
       | Awsum!
        
       | Dig1t wrote:
       | I think illustrating how everything fits together with an
       | animated 3D model is extremely underrated. I wish there were more
       | videos explaining all kinds of concepts using this approach. So
       | much information is conveyed so quickly with this spacial
       | representation, though it's probably a lot of work to produce
       | videos like this.
        
         | eco wrote:
         | I came across the YouTube channel of Jared Owens[1] recently
         | which is basically just that.
         | 
         | 1. https://www.youtube.com/channel/UCbsfyGlrjrKQC0gbzK0-EiA
        
           | Dig1t wrote:
           | Wow, this guy is amazing, thank you for sharing this!
        
         | adamrezich wrote:
         | totally, I played the video without sound so I don't even know
         | if there was any verbal explanation but if there was it was
         | unnecessary, the visuals conveyed everything perfectly.
        
           | trevcanhuman wrote:
           | I watched the video and there wasn't any sound. Definitely a
           | step by step graphical explanation helps a lot.
        
         | sfteus wrote:
         | While the animated breakdown itself is phenomenal and certainly
         | makes the video, one of the other key aspects is the
         | progressive explanation of _why_ this mechanism is designed the
         | way it is. You can watch the video without sound, and probably
         | without the text as well, and see exactly how the "spikey ball"
         | was designed, how the driver gears were created, how to get two
         | types of movement from the drivers from linear inputs, and how
         | those movements translate to moving the ball joint.
         | 
         | It reminds me of the old Chevy videos, such as the one on
         | differentials[1]. It was created in 1937, and through some live
         | demonstrations and clever use of stop motion the film shows how
         | to separate wheel movement, fix gear slippage, attach a drive
         | shaft, then optimize for space. Different visual technology,
         | but same type of presentation. There's similar videos for
         | transmissions, suspensions, etc, all incredibly enlightening.
         | 
         | [1]: https://youtu.be/yYAw79386WI?t=202
        
         | quakeguy wrote:
         | You may find this channel interesting, all animations are
         | selfmade by him: https://youtube.com/user/thang010146
        
       | tejtm wrote:
       | Very nice.
       | 
       | One perhaps counterintuitive thing about threads and gears is the
       | optimal "tooth" size is a function of the material strength, not
       | the geometry of the object the tooth is on.
       | 
       | Another is that when regular involute gears mesh, they press but
       | do not rub, no sliding friction.
       | 
       | Here I am not seeing how to avoid sliding friction which is a
       | small price to pay for the extra degrees of freedom but one to
       | factor in.
        
         | rfrey wrote:
         | Slightly know-it-all, but in fact involute gears do rub against
         | each other - they experience pure rolling motion where they
         | contact at the pitch circle. That's the only point where the
         | circumferential speed of the gears is the same.
        
       | convolvatron wrote:
       | does anyone understand why we have 4 drive motors for 3 degrees
       | of freedom? it didn't seem that way from the presentation but
       | maybe the motor axes aren't aligned with the drive axes?
        
         | jbay808 wrote:
         | Two of the motors have to be synchronized together, because
         | there are certain angles where either one or the other lose any
         | torque transmission.
        
         | zardo wrote:
         | It eliminates gimbal lock
        
           | Animats wrote:
           | No, it doesn't. Watch the video out to the end, and you'll
           | see what happens as you go through a pole. This isn't a
           | homogeneous system; there's a moment when the gear flips.
        
       | warrenm wrote:
       | I think my brain just broke watching that
       | 
       | Very cool!
        
       | gfodor wrote:
       | This makes me wonder if ML could be used to explore the space of
       | threadings to optimize torque or reduce risk of disengagement.
       | Maybe even drop a motor.
        
         | antegamisou wrote:
         | Because ML (and NNs ofc) is definitely a one-size-fits-all
         | solution to interdisciplinary problems..
        
           | gfodor wrote:
           | What happened to you that you decided replying to this with a
           | emotional strawman was worth your time and energy?
           | 
           | It's a particularly dumb strawman too because we already know
           | AI can generate solutions to mechanical engineering problems
           | that humans normally would not.
           | https://medium.com/intuitionmachine/the-alien-look-of-
           | deep-l...
        
             | antegamisou wrote:
             | It's generally a bad idea to invest too much in ML methods
             | for physical world problems, especially considering it a
             | panacea when their mathematical foundations are still
             | poorly understood. The cost may be only computational when
             | it comes to areas like Image Processing/NLP, however it's
             | nowhere near the same for things like AVs (safety),
             | Engineering Design problems (materials) etc. And this is
             | because real world imposes real hard constraints, to the
             | point that it'd be unfair to expect similar success to CS-
             | related disciplines here from ML methods.
             | 
             | This is no different for manufacturing problems. Excluding
             | the absurd PoCs/artworks, most of the actual structures in
             | the article you've linked are impossible to mass-
             | manufacture without 3D printing, which is still limited to
             | precisely printings parts with unsuitable materials for
             | their target application.
             | 
             | Keep in my mind that I was mainly referring to applying
             | emerging trendy methods for which mathematical guarantees
             | have not yet been established. Genetic Algorithms, for
             | example, have been able to come up with successful antenna
             | design optimizations like the one in the article for almost
             | three decades.
        
       | Animats wrote:
       | Oh, that's clever.
       | 
       | They have to coordinate four motors to get three degrees of
       | freedom. Not clear what the invariant is, but it may be something
       | like a normalized quaternion.
       | 
       | Mechanically, all the load is on maybe two tiny teeth at a time.
       | This isn't going to be an industrial robot leg joint. Or,
       | probably, even an arm joint. Too easy to strip the teeth off the
       | sphere.
        
         | gugagore wrote:
         | I don't think the constraint is like normalization.
         | 
         | Consider a platform with
         | https://en.wikipedia.org/wiki/Omni_wheel
         | 
         | There are 3 degrees of freedom for rigid bodies in the plane.
         | If you have four wheels, then there is a constraint.
         | 
         | Associate with each wheel a unit vector along the direction it
         | can impart force, perpendicular to the direction that it
         | imparts no force. Now take a vector indicating the velocity you
         | want to travel in (ignore rotation for simplicity).
         | 
         | To figure out how the velocity of each wheel, take the dot
         | product of that wheel's unit vector with the target vector.
         | 
         | To see that normalization doesn't play in the constraint in the
         | omniwheel case, note that any valid assignment of wheel
         | velocities is still valid if you scale it up or down.
         | 
         | I think the case here is more complicated because it's not a
         | euclidean space. There are poles. I believe underlyingly my
         | analogy holds, though, if you think about manifolds and tangent
         | spaces.
        
       | holoduke wrote:
       | Wonder whether the non driving gear needs to be aligned with the
       | sphere. Or does the force push the driving gear into a gear
       | alignment? Or is it done in software. I noticed some jerkiness in
       | some movements. Seems that in some cases gear play is definitely
       | there. Not good for precision. A very cool design though. Makes
       | me want to 3d print it
        
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       (page generated 2021-09-17 23:00 UTC)