[HN Gopher] Games That Emphasize Emergent Narrative
       ___________________________________________________________________
        
       Games That Emphasize Emergent Narrative
        
       Author : amichail
       Score  : 57 points
       Date   : 2021-09-19 16:58 UTC (6 hours ago)
        
 (HTM) web link (www.emergentmage.com)
 (TXT) w3m dump (www.emergentmage.com)
        
       | pmichaud wrote:
       | Missing one of my absolute favorites: Kenshi.
        
         | bulletsvshumans wrote:
         | Tried hard to get into it, but the whole thing just kept
         | feeling like it was put together with bubble gum and string,
         | even as I got deeper in. Any tips on how best to approach it?
        
       | Apocryphon wrote:
       | Do immersive sims count?
       | 
       | https://rawg.io/collections/extended-list-of-all-immersive-s...
        
         | simion314 wrote:
         | The list of games you linked is very different IMO. For example
         | the Gothic Games , you have a major choice to chose a faction
         | but except that everything is always the same(same quests, same
         | dialog, same NPCs).
         | 
         | The games listed in this article have a lot of randomness ,
         | random maps, random characters, random events, usually you can
         | change the world and have your action be reflected, each play
         | will be very different then the others. I like watching on
         | YouTube talented people play this kind of games, I am not so
         | creative/inspired to play them.
         | 
         | Probably The Sims series could fit the article criteria.
        
       | stefs wrote:
       | urban dead, a humans vs. zombies mmo browser game has not a
       | single of the stated features and was one of the most emergent
       | story generation games i've ever seen, pushed by the players in
       | external wikis. i think it's almost 15 years since in played it,
       | so no idea what became of it.
       | 
       | https://www.urbandead.com/
        
       | xaedes wrote:
       | This here is also a great game with emergent narrative: "One Hour
       | One Life". Each time you only have one hour of lifetime and act
       | in a evolving multiplayer world.
       | 
       | Just copy pasting the first comment on steam to show what kind of
       | stories unfold:
       | 
       | I was born mere seconds before my twin sister in a once
       | prosperous town. Through the years and hardships, the townsfolk
       | seemed to be dwindling in numbers and there were not many left.
       | My mother, Honey Nova was the leader of our people and a strong
       | and kind woman. She took very good care of my sister and I. She
       | named me Yun and my twin sister Yan. Life was easy as a child, I
       | enjoyed playing outside with my twin in the berry fields and
       | following my mother as she worked as a gravekeeper. She was a
       | hard working woman and was very close with her two brothers. When
       | it came time for her to pass on, she begged to be buried next to
       | them.
       | 
       | My sister and I gathered around her as she stood on her gravesite
       | (she always put her work first, a dedicated grave keeper). We
       | cried as we said our last goodbyes - her dying words were "I'm
       | proud of you daughters". We took off our hats in respect and
       | steeled our resolve to become the village's next gravekeepers.
       | Our first order of action was to bury our mother and uncles and
       | then to find them gravestones.
       | 
       | Our work was busy and fast-paced. We scoured the wilderness for
       | headstones, built paths and plots, and even found a few wayward
       | relatives in the wilderness that could finally be put to rest. A
       | few years after my mother died I had my very first son.
       | Stillborn. Too young for a grave, too old for the pain it left in
       | my heart. I never even gave him a name. I was eventually able to
       | conceive another son, I named him Yama. He was a quiet child,
       | never speaking much - but seemed to intrinsically understand the
       | world. He immediately set out and fed himself and started
       | working. I was so proud! He was a role model for his (many)
       | cousins. My sister was a fertile woman.
       | 
       | Then along came my second son... I gave him the name Yurem.
       | 
       | Yurem was a little more, spirited. Around the age of four is when
       | I noticed he wasn't quite right. I retired from my job to stay
       | home with him and hopefully instill some of my mother's values -
       | love, respect, strength. Around the age of 14 he started acting
       | out in the kitchen and I grew increasingly concerned. He would
       | throw off his clothes and hide in the corner mumbling things
       | about God and witches. I pleaded with him to put his pants back
       | on, nothing seemed to get through to him and nothing could
       | prepare me for the horrors about to unfold.
       | 
       | In the following year, Yurem snapped. He had found the body of my
       | first born son and approached me. He screamed at me, veins
       | popping from his neck and forehead. He said I was a witch, that I
       | had an abortion and that I needed to be cleansed. My oldest son
       | Yama overheard and came to my defense. It was then that we saw
       | the knife behind Yurem's back. Yama dove in front of me, telling
       | his brother that I wasn't a bad person. That stillborn children
       | happen all the time. We don't have hospitals. But there was no
       | talking Yurem down, he had finally jumped head first into the
       | deep end. As Yurem lunged for me, Yama grabbed him and wrested
       | him to the ground. After a long tense struggle, he finally
       | managed to wrench the knife from Yurem's hands, but suffered
       | several wounds in the process. Struggling for his breath, he
       | raised the bloody knife back towards Yurem and said he will die
       | for his actions. Yurem slunk to the ground and began sobbing
       | hysterically.
       | 
       | About this time, other members of the village were alerted to the
       | unfolding scene and rushed to the room. When they entered, all
       | they saw was Yurem crying in a heap on the floor and Yama with a
       | bloodied knife. I tried to explain the situation, but things
       | started happening so fast. The leader called for the exile of
       | Yama and all of the villagers immediately followed suit. They
       | cursed him! The poor child that only ever tried to protect his
       | mother. The one that held so much promise. His body turned to
       | bones almost in an instant, unable to carry the weight of all the
       | curses. I stared, unable to speak, at the skull of my child. All
       | I could pictures was his bright brown eyes as he looked up at me
       | when he was a boy.
       | 
       | The villagers slowly filtered out of the room one by one. It was
       | when the last one left that I heard it, a slow, menacing chuckle.
       | Yurem was staring at me from across the room. I screamed for help
       | and ran out of the room. I told everyone who would listen the
       | story of what actually happened, but nobody would listen. Yurem
       | disappeared at some point, maybe into the wilderness, maybe into
       | the delivery truck that frequented our village. I lived the rest
       | of my life in fear, hoping he would never return. The only
       | respite was the love of my gentle sister and my many nieces. As
       | our lives neared their end, my twin sister and I made our way to
       | our graves. Her children came one by one to tell her they loved
       | her. I stood alone, with only one random villager running by that
       | said RIP to me. My sister died shortly before me and I could feel
       | death's fingers enclosing. My last words were: Curse Yurem Nova.
        
         | amelius wrote:
         | Reads like something that could have been generated by GPT-3.
        
       | jefc1111 wrote:
       | Fun read, but for me misses a pretty crucial 'feature to look
       | for': Having multiple human players. Surely that is a great route
       | to emergent gameplay? Reading the title of this post I just
       | assumed DayZ and Arma 3 would be in there somewhere. Cool list
       | anyway :)
        
       | puzzlingcaptcha wrote:
       | One that is definitely missing from the list is The Long Dark.
       | It's a perfect example of a game which has just enough systems
       | for stories to write themselves. I've been playing on and off for
       | a few years and the survival mode has consistently delivered.
        
       | Rd6n6 wrote:
       | Personally, as a writer and game designer, I find most emergent
       | narrative is actually simulation, and the ones that work depend
       | on the players imagination injecting meaning into the game
       | events. Another version is basically just social media, with game
       | rules and a sandbox aspect. That's cool, and it can pay off
       | massively, but narrative just feels like a strange word for it.
       | World of natural consequences without imposed meaning seems a
       | better fit, although it's a mouth full. In tabletop games, we
       | just call them sandboxes
       | 
       | People wish sometimes that video game ai could keep up with a
       | good game master - but then again, you would lose the fun of
       | hanging out with friends in person
        
       ___________________________________________________________________
       (page generated 2021-09-19 23:00 UTC)