[HN Gopher] Introducing Age Verification
       ___________________________________________________________________
        
       Introducing Age Verification
        
       Author : kosei
       Score  : 94 points
       Date   : 2021-09-21 19:59 UTC (3 hours ago)
        
 (HTM) web link (blog.roblox.com)
 (TXT) w3m dump (blog.roblox.com)
        
       | officeplant wrote:
       | This is giving me flashbacks to the VTech scandal where they
       | ended up leaking out photos and personal information for over 6
       | million kids.
        
       | TedShiller wrote:
       | So I'm supposed to trust that they will never have a data breach?
       | For the lifetime of the company? And for all subsequent
       | acquirers?
        
         | mustyoshi wrote:
         | As somebody who used to breach them for rewards. I concur with
         | your reasoning, but I imagine their security is much better
         | than it was half a decade ago.
        
       | musicale wrote:
       | Roblox seems to be a self-correcting problem.
        
       | wtf77 wrote:
       | Thanks. Now I have a reason to close my kids account :)
        
       | monksy wrote:
       | Something I think that should be mentioned: Everytime you submit
       | an image of an id: That gets shared through out the verifying
       | organizations communication channels.
       | 
       | Wither it's via database accessibility (even if it's encrypted),
       | a web front end, email, or IMs. They'll say all they want, but
       | ids do leak.
        
       | donmcronald wrote:
       | First off... NOT A FUCKING CHANCE. If a kid came to me with a
       | game that was asking for "opt in" age verification by scanning
       | government ID, and they wanted to do it, we'd have a long talk
       | about privacy and that game would get uninstalled even if it
       | means the end result is the kid crying over it.
       | 
       | Second, how is this going to work? I don't know a single kid that
       | plays Roblox and has a government issued photo ID. And are they
       | _REALLY_ going to roll out a system where they 're trying to
       | train minors to scan their ID and submit it to a corporation for
       | something as trivial as a _game_?
       | 
       | > When a government-issued ID is scanned for verification, an
       | anonymized value is generated, allowing Roblox to safely verify
       | identity without risking exposure of the user's real identity.
       | 
       | There are two possibilities here:
       | 
       | 1. It's absolutely bullshit and they store some portion of
       | uniquely identifiable identity info, like your name + birthdate,
       | somewhere.
       | 
       | 2. It's absolutely useless because someone will create a website
       | or app that fools the system by showing fake id and a matching
       | "likeness".
       | 
       | So I don't believe _at all_ the glossed over claims of respecting
       | privacy on this. This is a bad idea and I hope it fails
       | spectacularly.
        
         | q_andrew wrote:
         | This is a bandaid measure. Roblox spends most of its time
         | convincing young children that they will be successful while
         | simultaneously cheesing the 'robux' exchange rate so that these
         | children get nothing.
         | 
         | Roblox is undoubtedly responding to backlash from revelations
         | that they are exploiting children for economic growth. Here's a
         | great summary: https://youtu.be/_gXlauRB1EQ
        
           | nomel wrote:
           | > Roblox spends most of its time convincing young children
           | that they will be successful
           | 
           | I've never seen this. Could you give an example? Me and my
           | kids are pretty heavy players, with a couple games released,
           | with one giving my kid a nice stream of Robux.
        
         | judge2020 wrote:
         | > Second, how is this going to work? I don't know a single kid
         | that plays Roblox and has a government issued photo ID.
         | 
         | Chances are their age verification system only applies if you
         | say you're 18+. I doubt they're going to throw away players.
        
           | donmcronald wrote:
           | > It will be available globally in over 180 countries on both
           | mobile and desktop for anyone 13 years of age or older with a
           | government-issued ID or passport.
           | 
           | That's a quick ticket to getting a lot of 13-16 year old
           | forbidden (by parents) from playing your game IMO.
        
         | MomoXenosaga wrote:
         | In my country everyone from the age of 14 has to have an ID.
         | 
         | I see the logic of it. If you make laws that state kids can't
         | have access to services you need a way to verify someone is in
         | fact an adult.
        
         | jbigelow76 wrote:
         | _2. It 's absolutely useless because someone will create a
         | website or app that fools the system by showing fake id and a
         | matching "likeness"._
         | 
         | fauxblox.com is available for registration, someone more
         | enterprising than myself is welcome :)
        
         | [deleted]
        
       | meepmorp wrote:
       | I guess my kids will miss Roblox when it goes away forever.
        
       | void_mint wrote:
       | Putting sensitive information about children on the internet, in
       | the hands of a major corporation (a gaming company, no less).
       | 
       | What could go wrong?
        
       | garrettjoecox wrote:
       | What 13 year old has a government issued ID?
        
         | Symbiote wrote:
         | Probably the majority of European children have one, or an
         | equally valid national identity card.
         | 
         | But at that age, it's going to be kept somewhere safe by
         | parents. The passport probably costs more than the budget
         | airline holiday flight.
        
         | gruez wrote:
         | For the jetsetting 13 year old, a passport. It's not exactly
         | rare, but it's also not common either.
        
       | dmead wrote:
       | I've held shares in Roblox since ipo. This is concerning.
        
       | sprite wrote:
       | Are there any good identify verification saas?
        
         | devrand wrote:
         | I haven't used it but Stripe Identity recently came out:
         | https://stripe.com/identity
        
       | throwaway2214 wrote:
       | Can't someone train a GAN to do this-id-does-not-exists.com?
       | 
       | I would use it quite often for this kinds of things.
        
         | Shank wrote:
         | I mean yeah, you could, but forging identity documents is
         | illegal in most places with functioning legal systems, for
         | obvious reasons. Forging a government ID and presenting it as a
         | real one is a giant minefield that most people probably don't
         | want to be in.
        
           | z0r wrote:
           | You're suggesting that it should be illegal to lie to Roblox
           | about your identity?
        
             | lordlic wrote:
             | Yes? Duh? That's the point of anti-forgery laws.
        
           | tgsovlerkhgsel wrote:
           | The person offering the site will be from a jurisdiction
           | where they don't have to care, and will do it either for the
           | lulz or for money.
           | 
           | The 12 year old kid using the site will not care about the
           | legal implications.
        
       | kingo55 wrote:
       | What happens if/when these systems are hacked and millions of
       | users' government-issued identities are freely available to
       | anyone on the dark net?
        
       | asperous wrote:
       | In the US, how many 13 year olds have id cards? It seems like by
       | the time they have a drivers license they might not be into
       | roblox anymore.
        
       | scohesc wrote:
       | I understand the massive investments into "rolling your own"
       | system for ID verification, but I always feel sketched out when
       | companies ask you to send your ID and your photo to "a third-
       | party" - where the privacy terms of that relationship are so
       | obtuse/vague it's not worth reading.
       | 
       | Is it really that hard on the privacy front to hire someone to
       | keep watch and manually verify that someone is who they say they
       | are? I assume the amount of people verifying will be massive at
       | first, but after 2-3 months I could see the amount of people
       | signing up (AND verifying their ID) would be in the thousands per
       | week - easily handled by humans instead of "a third-party
       | service"
        
         | ollien wrote:
         | I'd feel _more_ sketched out if a provider was handling it
         | themselves. I don't know how much I want someone unqualified
         | handling the storage of this themselves...
        
           | macksd wrote:
           | It's all down to the specific brand.
           | 
           | Outsourced to Ping? Ok. Outsourced to some identity SaaS I
           | never heard of that just closed their series B? Pass.
           | 
           | But then obviously I'd expect Microsoft to own their own
           | identity story, and if they ever didn't I would immediately
           | suspect I wasn't actually even dealing with Microsoft.
        
           | michaelt wrote:
           | What seems really sketchy to me is the third party together
           | with a lot of the language in the press release - _Roblox_
           | does not store _raw_ ID document nor the selfie data.
        
       | sevenf0ur wrote:
       | I didn't have an ID until I started driving at 15. I wonder how
       | many of the Roblox player base even has a government ID. Will
       | children beg their parents to go to the DMW so they can get
       | verified on Roblox?
        
       | davemtl wrote:
       | The age verification appears to be opt-in, however they don't say
       | what happens if you don't hand over your kids ID. One would hope
       | that it would disable or limit communication between players and
       | keep the player in a suitable for all category. I wouldn't be
       | surprised that because their user base is growing up, they they
       | would want to change it into kind of a "second life" for
       | teenagers.
       | 
       | Whichever way, they're not getting my kids ID.
        
         | [deleted]
        
       | eps wrote:
       | > _nearly 50% of the users on our platform are over the age of 13
       | as of Q2 2021_
       | 
       | Hahahaha... jeez... _/ wipes a tear_
       | 
       | They are in for a surprise of their corporate lives.
       | 
       | We have several accounts with them for our kids and I had all of
       | them set with the birthday set to some random year between 1960
       | and 1990. Because, as every parent knows, any sort of "kids"
       | account comes with random restrictions, needing to create parent
       | account and all sort of other bullshit that complicates
       | everyone's life and prolongs the sign-up process.
       | 
       | They must be smoking crack if they think that a non-trivial
       | amount of _teens_ (leave alone adults) are playing Roblox games.
       | Because 99.9% of these games is a complete and utter junk that
       | makes your eyes bleed and gets traction because of the (way)
       | younger kids that play them. That 's it. That's the Roblox secret
       | sauce. But, yeah, let's card them. Brilliant, brilliant move.
        
         | davedx wrote:
         | Both our teenagers play Roblox
        
         | jjoonathan wrote:
         | I long ago aged out of these limits, but I never stopped using
         | my fake birthday. Everywhere I thought I could get away with
         | it, I did.
         | 
         | Ad networks still figured out my real birthday :/
        
         | monocularvision wrote:
         | This is so absolutely spot on. I have my kids' fake birthday
         | memorized because I use it so often. As soon as you enter a
         | birthday that actually would mean under 13, be prepared for
         | _nothing to work_.
        
         | Someone1234 wrote:
         | > sort of "kids" account comes with random restrictions,
         | needing to create parent account and all sort of other bullshit
         | that complicate everyone's life and prolong the sign-up
         | process.
         | 
         | I set up one of these for Apple and Microsoft, and boy oh boy,
         | has it been an absolute shit-show. There have been tons of bugs
         | with both, it is a terrible user experience all around, and it
         | has actually cost me more money in very real terms (e.g. IAPs
         | needing to be re-purchased three times).
         | 
         | Unfortunately it seems like nobody at tech companies actually
         | dog-foods kid/family accounts, and just does it as a butt
         | covering exercise to avoid regulation. They do the bare minimum
         | and then let it rot.
        
           | donmcronald wrote:
           | Yep. It's absolutely brutal. Ex: EA Play won't work with XBox
           | Game Pass if it's on a child account.
           | 
           | All the kids I know just use fake info with fake birthdays.
           | There's a huge risk of losing the account, but who even knows
           | what to do. Obviously these companies don't want to invest in
           | moderation, so I think they should focus on moderation tools
           | and leave the parent/organizer account holders do the actual
           | moderation.
           | 
           | Microsoft does the money handling on child accounts really
           | well, but the family sharing is absolutely brutal. It's an
           | insanely bad user experience.
        
         | [deleted]
        
         | donmcronald wrote:
         | Haha. Yeah. And if they start verifying identity and locking
         | accounts that can't prove the identity info provided at signup,
         | that's going to be a lot of locked accounts.
         | 
         | I think they're overestimating the importance of a gaming
         | account.
        
         | Avicebron wrote:
         | Yea..I've always assumed Roblox was at best majority 7-15. I
         | haven't set up anyone's account, but isn't the "at least 13 or
         | older" a generic checkbox that is sort of used as a default for
         | everything from youtube to netflix?
        
       | alkonaut wrote:
       | Use some official eID. They are pretty pervasive across the world
       | and typically it's just one system per country to intract with
       | like Freja in Norway, BankID in Sweden and so on.
       | 
       | That leaves the bad methods for countries that doesn't have a
       | good official or de facto standard eID system. But maybe that
       | will create public pressure to adopt one.
        
       | kosei wrote:
       | Though I applaud the effort to get age right and protect players,
       | I'm not sure I'll ever be comfortable having me or my child scan
       | our photo ID and selfie to upload it as part of a login flow to
       | an application.
        
         | _jal wrote:
         | Yeah, I don't do this.
         | 
         | If your service demands my ID, I'll close my account.
         | 
         | If you have KYC requirements, I'll meet you in person or find a
         | different vendor.
        
           | LegitShady wrote:
           | This happened to me with twitter. made an account, followed
           | some people, they locked the account and told me it exhibited
           | bot like behaviour and I needed to scan some photo id to send
           | to them for them to unlock it.
           | 
           | Never worried about twitter ever again. Probably the
           | healthier choice in the long run.
        
         | toomuchtodo wrote:
         | A component of my work is in digital identity, so I hope you
         | don't mind the question: what would make you comfortable doing
         | so? For Roblox, I can see the exception taken, but some
         | applications do require this level of identity proofing
         | (scanning your passport in an airline mobile app to book an
         | international flight comes to mind).
         | 
         | Edit: Thank you everyone for your feedback, it's very helpful!
        
           | michaelt wrote:
           | Putting photos of my ID documents online just seems like an
           | incredibly bad move for my security and privacy.
           | 
           | The only time I'd even consider sharing photos of my ID
           | documents over the internet is if I'm sharing them with an
           | organisation I have a multi-year high-trust relationship with
           | (like my e-mail provider of 20 years). And even then, I'd
           | prefer not to if I can avoid it.
        
             | TedShiller wrote:
             | Government agencies only.
        
               | jmkd wrote:
               | While I trust my Government to issue me a passport (what
               | else can I do), I can't say I trust all their agencies to
               | securely store an image of it.
        
           | LegitShady wrote:
           | I don't ever want to provide a storable version of my ID to
           | you. I don't trust you or anyone else to keep it safe. I
           | would expect my identity to compromised over and over as
           | companies get breached.
        
           | Symbiote wrote:
           | In Britain they proposed an anonymous system for checking age
           | before viewing pornography. (It was cancelled.)
           | 
           | The idea was you could show your ID to someone qualified to
           | check (like a shop selling alcohol), they'd give some sort of
           | pass, and that could be used to access the website. I
           | wouldn't mind that, so long at the shop person only looks at
           | the ID.
           | 
           | (And I've never been asked to scan a passport when booking a
           | flight.)
        
           | cinntaile wrote:
           | Built-in watermark support. When the system eventually gets
           | hacked and the pictures end up in the hands of hackers, their
           | use will be limited due to a "COMPANY + DATE" watermark
           | plastered all over.
        
             | LegitShady wrote:
             | the company will either go out of business as people claim
             | costs associated with the breach, or you would get a $10
             | settlement from a class action.
             | 
             | The watermark isn't worth anything, and doesn't add any
             | trust.
        
           | nobody9999 wrote:
           | >scanning your passport in an airline mobile app to book an
           | international flight comes to mind
           | 
           | I'm curious as to why this might be necessary.
           | 
           | Whenever I've traveled internationally, while I've had to
           | provide the airline with a bunch of info when booking my
           | flight, I've never had to provide a scanned version of my
           | passport.
           | 
           | Rather, when I arrive at my destination (at both ends) I need
           | to show the nice customs folks my passport.
           | 
           | Which airlines require providing them with a scan of a
           | passport to _book_ a flight? I ask so that I can make sure
           | _never_ to use those airlines. Thanks!
        
           | scohesc wrote:
           | (I think) I feel like I'd be similar in opinion about this
           | with the OP, so hopefully you don't mind me putting my
           | thoughts here!
           | 
           | The main issue that I have is that it's down to a matter of
           | trust. I'm mainly using the article on Roblox as an example
           | for my thoughts here, but I'm sure it could be easily
           | translated to other services/companies doing digital ID
           | verification.
           | 
           | I don't like digital identity verification at all however I
           | am open to other options. I have no trust in these identity
           | verification companies using my ID for the sole purpose they
           | say it will be used for. I have no idea if they're holding
           | onto the ID and using it for training their algorithms, or if
           | they sell it to a data collection agency, or if they etc.
           | etc. etc. - why do I need to read a 10+ page privacy policy
           | document to figure that out?
           | 
           | For a company like Roblox - I don't see why they couldn't
           | roll out their own system for digital verification. Yes,
           | you'd have an absolutely massive influx of users at this
           | point since they seem to _just now_ be adding age
           | verification, but after a month or two - barring special
           | events/promos in game - I'm sure an ID Verification
           | department could be handed out to a few people.
           | 
           | That being said - I'm not considering any issues in other
           | aspects like Legal issues, Privacy issues, data retention
           | issues, number of users, numerous ID types etc. etc. etc. and
           | I'm sure those are HUGE factors as to why people aren't
           | "rolling their own" solution.
        
           | alex_c wrote:
           | Nothing would make me _comfortable_ doing so, any more than
           | sharing my bank credentials with a 3rd party for example. The
           | only question is whether the benefit or necessity of doing so
           | outweighs my discomfort.
           | 
           | I think the discomfort is a good thing here.
        
           | donmcronald wrote:
           | I did it for a crypto exchange, but that was for KYC / AML
           | verification and I intentionally chose an exchange that's
           | regulated by my country's KYC/AML regulator, so I was
           | expecting to have to do it.
           | 
           | Giving up that much PII for a game is insane. I'd uninstall
           | it without even thinking. Any industry that's not regulated
           | to _require_ photo ID when they 're asking for it doesn't
           | need to ask for it.
        
           | joe_the_user wrote:
           | _Some applications do require this level of identity proofing
           | (scanning your passport in an airline mobile app to book an
           | international flight comes to mind)._
           | 
           | I don't know about presently but historically, you didn't
           | need a passport to buy an international ticket. You needed a
           | passport to get on the plane at the airport. So if you buy a
           | ticket in a fake name, it's your problem if you can't fly and
           | tickets aren't refundable for this.
           | 
           | Which is to say that no app space comes to mind when I think
           | of something that needs id scanning - or the only apps like
           | this are extensions of state control to the virtual space
           | (virtual parole hearings or whatever).
           | 
           | Basically, anything that isn't the state should use it's own
           | fricking account system to relate to people online. And the
           | state itself is kind of iffy.
        
           | fouric wrote:
           | Not OP, but:
           | 
           | If at all possible, I would want a hard guarantee that my
           | photo ID and all derived information (e.g. my real name (as
           | in the case of Roblox, they don't care about your _identity_
           | , just your _age_ )) would be completely deleted as soon as
           | possible, as well as a description of exactly when that would
           | be (e.g. "we have to contact your federal government to
           | verify the authenticity of this ID, and then ensure that they
           | know that we've verified your user account, and then we'll
           | delete everything immediately - this typically take 4-8
           | business days, and we'll email you when the process is
           | completed").
           | 
           | Regardless of the above, I would require that no personal
           | information linked to my ID would be used for any purpose
           | (analytics, marketing, ads, or sale/transfer to a third
           | party) except identity verification.
        
             | Avicebron wrote:
             | Unfortunately it seems like "hard guarantee" for most
             | things in tech is almost laughable, and if there is a
             | chance data can be gathered, probably not even worth
             | dreaming about
        
               | Someone1234 wrote:
               | Indeed. Plus even if they "hard guarantee" it at service
               | launch they could and likely would quietly change it
               | after the press has moved on, with a TOS update on line
               | 194,404,4008 that nobody will read.
        
               | xyzzy21 wrote:
               | Which is why "Asking" is an AUTOMATIC "delete the app" or
               | "cancel the web account" or similar.
               | 
               | We weren't born yesterday. :-)
        
           | syshum wrote:
           | >>scanning your passport in an airline mobile app to book an
           | international flight comes to mind
           | 
           | Why? Proof of ID would be required at boarding time, and by
           | Security who simply verify the supplied info matches the
           | actual ID, but does not actually scan and store the document
           | (nor should they)
           | 
           | I am unclear what in a booking process would require a person
           | to scan in your passport to book the travel?
           | 
           | How would this work if I am a corporate booker needing to
           | book flights for others, do I need to maintain a copy of
           | their ID's?
           | 
           | Your example is pretty flawed, as is most examples you will
           | come up with because in reality there is no reason to have to
           | upload your ID. It is draconian and should be resisted by
           | everyone for any purpose
        
           | [deleted]
        
           | [deleted]
        
           | shkkmo wrote:
           | This level of identity proof isn't that secure.
           | 
           | If we absolutely need to have software that has this level of
           | identity, then we need to build infrastructure to support it.
           | That infrastructure already exists to some degree as notaries
           | and could be expanded and modernized to allow privacy
           | preserving identity verification.
        
           | TaylorAlexander wrote:
           | Generally I would be comfortable showing my ID to either an
           | established bank or the government which issued the ID. And
           | airport security. Otherwise if a private company wants me to
           | upload my ID I would probably avoid using their service.
        
           | xyzzy21 wrote:
           | Not OP but there is NO SITUATION where I'd EVER do this for a
           | web site. There are NONE I trust enough for that kind of
           | information and NO web site offers sufficient value to even
           | consider the risk.
        
           | gruez wrote:
           | >but some applications do require this level of identity
           | proofing (scanning your passport in an airline mobile app to
           | book an international flight comes to mind).
           | 
           | I never had to do this when booking a flight. The max I had
           | to do was provide my personal info (name, birthday, passport
           | number). If they asked for a passport scan and a selfie I
           | would have noped out.
        
             | legerdemain wrote:
             | Kayak asks for ID photos, even for _domestic_ flights.
        
               | Someone1234 wrote:
               | But the underlying airlines don't, so just find the
               | flights on Kayak then book direct bypassing this invasive
               | measure.
        
               | xyzzy21 wrote:
               | Never used Kayak but thanks for the tip: I NEVER will use
               | Kayak!
        
         | unclebucknasty wrote:
         | The worst are those that let you get invested and only _then_
         | spring these requirements on you.
         | 
         | NBA Top Shot comes to mind. They allow you to buy with no
         | problem. But, to sell on their platform you have to go through
         | what is essentially a KYC check.
         | 
         | Your investment is sunk otherwise.
        
         | pvg wrote:
         | I don't think I'd be comfortable with this either, certainly
         | not to play some game. On the other hand, the bizarre problems
         | maintainers of online communities have to deal with are just
         | wild and worth keeping in mind as context:
         | 
         | https://www.wired.com/story/roblox-online-games-irl-fascism-...
        
         | TameAntelope wrote:
         | To be fair, it's not part of their login flow, it's part of
         | their verification flow. It's a one-time thing, not an every-
         | login thing.
         | 
         | I also see no problem with this. What could they realistically
         | use this information for that would be nefarious? It doesn't
         | actually store the ID in any real sense, as they explain in the
         | link, and I see no reason for them to lie about that.
         | 
         | It's real easy to scream, "But My Privacy!!!", and probably a
         | decent amount more difficult to come up with an actual and
         | practical risk there.
         | 
         | Honestly, if your threat model includes "video game companies
         | that lie about age verification systems", I don't think you're
         | taking your security very seriously.
        
           | modzu wrote:
           | one risk is the inevitable data leak and having these
           | documents for sale on a darkweb market. how exactly is the ID
           | anonymized? who knows?
        
             | MomoXenosaga wrote:
             | In the Netherlands we have a government app that blacks out
             | the sensitive stuff called kopieID.
             | 
             | Honestly if you are going to ask for identification ask for
             | a passport or driver's license not this idiocy of credit
             | cards and bank statements. That's just insulting my
             | intelligence.
        
             | TameAntelope wrote:
             | The documentation says anonymized "value" is generated, so
             | likely some kind of hash.
             | 
             | I don't think these are able to be stolen in any meaningful
             | sense, based on how they describe their tech stack.
        
         | nomel wrote:
         | My full name, physical address, and IP address were leaked with
         | another game my kids play. I'm excited for my drivers license
         | and picture to be leaked as well.
        
         | [deleted]
        
         | president wrote:
         | This is why people are afraid of vaccination ID/passports.
        
         | tialaramex wrote:
         | I would much prefer my _government_ to take on responsibility
         | for providing this sort of service as they do e.g. driver
         | qualification.
         | 
         | Once upon a time the usual thing to get OK'd to rent a van
         | (e.g. for students who are moving house) is you rock up to the
         | rental place with the legal documents showing you're entitled
         | to drive. You're relying on the fact that the person renting
         | you a van doesn't much care and isn't keeping the exact details
         | from those documents.
         | 
         | But although you can do this today, obviously the documents get
         | scanned into a permanent data repository, so, that's not great.
         | But, the UK government added a site so you can prove you're
         | you, and get codes, which for a limited period show someone
         | that yup, this person is legal to drive and so on.
         | 
         | They do this for right to work too. Although, annoyingly _only
         | for foreigners_. If you 're a citizen, you can't prove right to
         | work this way, you need to be like "Look, I'm a citizen, here's
         | proof" to your employer. But if you are foreign you can just go
         | "Check this URL, your government says I'm entitled to work
         | here" and they needn't know whether that's because your husband
         | is a "Cultural Attache" to the Russian Embassy, or you've got
         | special refugee status, or you're actually an Italian and you
         | just speak and look Russian for some reason, just that you're
         | entitled to work here.
        
           | LegitShady wrote:
           | I'd rather not subsidize roblox with government systems. If
           | they can't figure out an age verification system that works
           | thats on them. The government shouldn't be verifying the age
           | of people for businesses. It's a waste of tax dollars to
           | subsidize a business with major profits.
        
             | wizzwizz4 wrote:
             | Roblox _has_ an age verification system that works. It 's
             | just not good for the public. Isn't that what governments
             | are for?
        
       | bla15e wrote:
       | fantastic news. with this, the fate of corporate roblox is sealed
       | and the metaverse can evolve further
        
       | watermelon0 wrote:
       | Where does the need for hard verification of the age come from?
       | 
       | My friends and I were using the internet when we were under 13
       | years old (although not by much), and just clicked the button to
       | confirm that we are older than 13 (mostly on various forums), and
       | later on the same thing with 18 years old verification screens,
       | and we turned out alright (at least from my perspective.)
        
         | Lavery wrote:
         | Probably parents realizing their children were making in-app
         | purchases beyond what they (the parents) were aware of, and
         | charging them back as unauthorized use. The cc processors pass
         | that on to the merchant, and will drop them if there are too
         | many. Likely Roblox just reached some critical mass where they
         | couldn't sustain it any more.
        
           | chipotle_coyote wrote:
           | When I read about the age verification system for Roblox, it
           | immediately made me think of a post on the official Patreon
           | blog from just a few days ago, talking about how they're
           | going to have to start asking for identity verification for
           | "adult/18+ creators" due to new standards from Mastercard.
           | And, yes, this clearly isn't _exactly_ the same thing, but
           | the similarity in requirement combined with the timing make
           | it at least fractionally more suspicious to me that this is
           | driven by payment processor requirements -- or at the very
           | least, whatever concerns are driving those requirements.
           | 
           | It's also worth pointing out that unlike Patreon's
           | requirement for adult material creators, Roblox's
           | verification is optional, which most of the discussion here
           | on HN seems to be eliding.
           | 
           | https://www.theverge.com/2021/9/21/22684672/roblox-age-
           | verif...
           | 
           | > For now, only one feature requires age verification:
           | Roblox's new voice chat feature. During its initial beta, it
           | will only be available to players who verify they are at
           | least 13 years old. But the implication seems to be that
           | other features -- perhaps specific Roblox games or community
           | tools -- could be age-gated as the company works to protect
           | its relatively young user base.
        
         | tgsovlerkhgsel wrote:
         | Pure speculation: Once they build a user base that over time
         | crosses the age of 18 (or whatever the age for accessing adult
         | material is in the player's country), they can allow them
         | access to a separate, premium, age restricted section, where
         | they can expand their user generated content model to a
         | demographic with a lot more money and a market where that money
         | is easily spent.
        
         | Animats wrote:
         | According to Roblox's S-1 filing, they want to move their
         | customer base up from the current average age of 13. Age
         | verification is for older users, so they can be less
         | restricted. Roblox has a large outsourced "moderation"
         | operation, and is working on an AI system that can bring down
         | the ban hammer in 100ms after saying a bad word.
         | 
         | Tencent already does this in China. Tencent owns 49% of Roblox.
         | So the technology is available.
        
           | xyzzy21 wrote:
           | Fuck China as an exemplar for anything moral or legal!!
        
           | jbigelow76 wrote:
           | Given this angle I wonder if Roblox is actually hoping for
           | rampant falsifications so they can keep their underage
           | players but also tell regulators that they are protecting
           | minors from possible exposure to harmful content.
        
           | [deleted]
        
           | [deleted]
        
           | scohesc wrote:
           | Wow - I had no idea that Tencent owned that much of Roblox.
           | 
           | Now I'm even more wary of sending my ID to a company that's
           | owned by another company that's owned by a repressive
           | government and can influence how anyone in the chain can do
           | business.
        
             | ProfessorLayton wrote:
             | Tencent owns 49% of Roblox's Chinese operations, which is a
             | subsidiary, not the entire company.
        
               | Animats wrote:
               | Ah, right. I just checked the S-1.
        
           | donmcronald wrote:
           | > According to Roblox's S-1 filing, they want to move their
           | customer base up from the current average age of 13.
           | 
           | I'm guessing that's because things like COPPA don't apply to
           | 13+ and identity verification lets them start building
           | accurate PII profiles for children the day they turn 13. What
           | a nasty business.
        
         | toomuchtodo wrote:
         | Children's Online Privacy Protection Rule ("COPPA")
         | 
         | https://www.ftc.gov/enforcement/rules/rulemaking-regulatory-...
         | 
         | EDIT: @gruez: An attestion is likely no longer sufficient for
         | Roblox's compliance requirements, and identity proofing is now
         | cheap to perform (~$1-2/per proofing request). Cheaper to get
         | ahead of the curve.
         | 
         | https://www.theverge.com/2021/9/21/22684672/roblox-age-verif...
         | 
         | > For now, only one feature requires age verification: Roblox's
         | new voice chat feature, Spacial Voice. During its initial beta
         | test, it will only be available to players who verify they are
         | at least 13 years old. (Roblox didn't say whether it would
         | later be available to users regardless of verification status.)
         | 
         | > But the implication seems to be that other features --
         | perhaps specific Roblox games or community tools -- could be
         | age-gated as the company works to protect its relatively young
         | user base. More than half of Roblox's users are still under 13
         | (Roblox says "nearly 50 percent" were over 13 as of the second
         | quarter of the year).
         | 
         | A business decision was made.
        
           | gruez wrote:
           | That piece of legislation was from 21 years ago. What
           | changed? In the past a "I'm 13" checkbox would have sufficed.
        
             | scohesc wrote:
             | I'm sure it's more of a "cover your ass" scenario where in
             | the future, if someone gets past the ID verification system
             | and uses an account to commit a crime on their platform,
             | Roblox can just say "the ID company verified it!"
        
             | droopyEyelids wrote:
             | There are truly unsavory elements that will intrude on a
             | virtual environment for children. Roblox corp knows exactly
             | what they're dealing with due to their existing support
             | requests- and they can imagine the implications of adding a
             | spacial voice feature into that mix.
             | 
             | I trust they're not going overboard here.
        
             | zerkten wrote:
             | I don't think anything has changed, but COPPA isn't the
             | only regulation with age requirements. GDPR also includes
             | age requirement (https://gdpr-info.eu/art-8-gdpr/).
             | 
             | From a quick read of the article, I think this is
             | intentionally going beyond the requirements. They obviously
             | feel that this will build a safer and more trustworthy
             | environment at the expense of other issues, including a
             | loss of users who don't want to provide identity.
        
           | donmcronald wrote:
           | > COPPA imposes certain requirements on operators of websites
           | or online services directed to children under 13 years of
           | age, and on operators of other websites or online services
           | that have actual knowledge that they are collecting personal
           | information online from a child under 13 years of age.
           | 
           | I didn't read the whole thing. I plan to one day though
           | because I want to see what the rules are, but, to me, that
           | summary sounds like the only reason you need to do it is if
           | you want to collect personal information for children that
           | are 13-17 year old.
           | 
           | Here's a wild idea... How about not collecting the personal
           | information of children?
        
             | nobody9999 wrote:
             | >Here's a wild idea... How about not collecting the
             | personal information of children?
             | 
             | Here's an even wilder one:                  How about not
             | collecting personal information?          Full stop.
        
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