[HN Gopher] The Rise of Nintendo: A Story in 8 Bits (2014) ___________________________________________________________________ The Rise of Nintendo: A Story in 8 Bits (2014) Author : blkjam Score : 67 points Date : 2021-10-31 08:52 UTC (1 days ago) (HTM) web link (grantland.com) (TXT) w3m dump (grantland.com) | brandnewlow wrote: | Fun book. I've said this before on here but it purports to | lionize the Sega of America folks but can't help but present them | as non-technical marketers without much depth to them. Meanwhile | the Nintendo crew, ostensibly the bad guys in the story's | narrative, seem passionate, principled and serious about shipping | great games people love. | munk-a wrote: | Am I the only person slightly disappointed that when I opened the | article I didn't just see a single letter staring back at me? | wizzwizz4 wrote: | Here's your article: M | [deleted] | mttjj wrote: | (2014) | | > The following is an excerpt from Blake J. Harris's new book, | "Console Wars". | | From Amazon: Publication date May 13, 2014 | zerocrates wrote: | Or more directly refer to the article's own publication date: | "ON MAY 14, 2014" | | Grantland, the site as a whole, has been dead since 2015. | dang wrote: | Discussed at the time: | | _The Rise of Nintendo: A Story in 8 Bits_ - | https://news.ycombinator.com/item?id=7747082 - May 2014 (20 | comments) | spywaregorilla wrote: | > 1. The Nintendo Seal of Quality: Ron Judy had the novel idea of | mandating that all games pass a stringent series of tests to be | deemed Nintendo-worthy, ensuring high-caliber product and making | software developers beholden to Nintendo's approval. | | See this is what apple should be doing in an open app store. | DizzyDoo wrote: | It's worth noting that the quality of games currently released | on the Nintendo Switch is currently pretty abysmal[1], with as | many Unity asset flips and low-effort 'games' as on Steam. | | Perhaps it's not as bad as the situation on mobile, but a quick | look through the recently released list on the eShop shows how | bad things have gotten. | | [1] https://kotaku.com/fans-are-pissed-about-the-switch- | eshop-s-... | mikestew wrote: | Yeah, and then Apple's review throughput drops through the | floor, leaving only "big names" at the top of the priority list | and indie developers can pound sand. | ghostbrainalpha wrote: | Don't only "big names" make it though to pop on the app store | anyway. | | They essentially have the best of both worlds. Anyone can | publish their niche app, to a niche audience. | | But only Apple decides what hundreds of millions of people | will be exposed to. | pjmlp wrote: | It is a kids game to publish something on Apple's store versus | on Nintendo. | bitwize wrote: | It's what Apple is already doing. The Nintendo situation was: | either your game gets the Nintendo Seal of Quality, or it | doesn't get published at all. The Seal of Quality was much more | an exclusive gateway of access to the platform and a censorship | device (to prevent repeats of the Custer's Revenge situation) | than it was an assurance of quality: if you watched AVGN videos | you'd know there were plenty of shitty NES games. Nintendo also | capped the number of published games per third party and | insisted on manufacturing all the carts. Some underground | publishers found ways around the NES lockout, but to do so | would be to invite lawsuits from Nintendo (and would be a | felony under today's DMCA). | LocalH wrote: | >Nintendo also capped the number of published games per third | party | | They also allowed said third parties to get around this via | shell companies, if they were popular enough. See: Konami and | Ultra Games | NetHaven wrote: | This is absolutely true. If anyone remembers Tengen back in | the day putting stuff out without the Nintendo seal of | approval; Nintendo completely freaked out about it despite | the fact that Tengen's stuff was much higher quality than | many "approved" Nintendo games. | LocalH wrote: | Tengen started out as a licensee. They released three games | as licensees (Pac-Man, RBI Baseball, and Gauntlet). They | were also simultaneously cracking 10NES. Worried about | damage to consoles, they went to the Copyright Office and | falsely represented themselves as potentially entering into | litigation with Nintendo, and obtained the 10NES program | (which is honestly probably where they screwed up). They | started releasing the famous black unlicensed carts, and | proceeded to get sued. | padobson wrote: | From the interviews and histories that I've read/watched, the | EAD[0] dev team was doing some of the highest level UI design in | the world in the 80s and 90s. | | They started each game from the interactive experience and then | fleshed out the details from there. Think running and jumping in | Mario - they spent months getting the gravity and speed right, | the button presses, all before the first thoughts to art, level | design or story. | | It was very iterative. They'd start with a concept and then tweak | and tweak and tweak until it was as fun as they could get it. | | Another good example is the development story of Super Mario | Kart[1], which was supposed to be the sequel to F-Zero[2], but | they invented/discovered new gameplay elements that fit better | with the Mario brand and they took the game in that direction. | | [0]https://en.wikipedia.org/wiki/Nintendo_Entertainment_Analysi.. | . [1]https://en.wikipedia.org/wiki/Super_Mario_Kart | [2]https://en.wikipedia.org/wiki/F-Zero_(video_game) | salamandersauce wrote: | It was also technical limitations that led to it being Mario | Kart and not F-Zero. To do two players simultaneously they had | to greatly reduce the track size and cut the framerate in half. | This led to something that really didn't feel like F-zero so | they eventually shifted it to go-karts and then from there they | got the idea to use Mario characters and add items. | | Wrestling with gaming has a fantastic video on the making of | Super Mario Kart. | | https://m.youtube.com/watch?v=MspqDuq5OZY ___________________________________________________________________ (page generated 2021-11-01 23:01 UTC)