[HN Gopher] Show HN: Indiedevs.net - A place for indie game deve... ___________________________________________________________________ Show HN: Indiedevs.net - A place for indie game developers Author : pulse65535 Score : 52 points Date : 2021-11-28 16:46 UTC (6 hours ago) (HTM) web link (indiedevs.net) (TXT) w3m dump (indiedevs.net) | pulse65535 wrote: | If you are a creative individual of any type but especially if | you are an indie game developer, you are more than welcome to our | forums. | | It's supposed to be a comfortable and clutter free environment | for developers to hang out and exchange ideas. The site just | launched recently so there is not much content on it. If you are | interested in generating some, we will see you there! :-) | julianlam wrote: | Why not NodeBB, Vanilla, Flarum? Etc. | pulse65535 wrote: | The real answer is I'm nostalgic for phpBB. :) I also think | it stood the test of time. It may feel clunky at times but | it's familiar to most of us that grew up around the early | 00s. | stanislavb wrote: | I love that this is a simple good old school forum type of a | community. | vgel wrote: | Signed up and posted a bit :) Very nostalgic! If anyone on HN has | fond memories of forums, you should make an account! | 9387367 wrote: | Are you blocking Tor browser? | pulse65535 wrote: | Not that I'm aware, but I have very little knowledge about Tor. | ddtaylor wrote: | Reminds me of Blizcoder | me_smith wrote: | Thanks for sharing. I just signed up. I'm a member of TIG as well | but that community seems to be fading. I haven't touched gamedev | in some time but looking to be motivated again with a vibrant | community. | nice_byte wrote: | i opened an account. miss forums very much. | asddubs wrote: | my advice is to try and create a website that has useful | resources, and attach the forum to that. It's going to be tough | to grow a forum that isn't attached to anything else that draws | people in these days | | and try to keep the number of forums as small as possible, | especially at first, so activity isn't spread out over 12 dead | categories | pulse65535 wrote: | Decent advice. I originally intended for a homesite, but as I | was considering what to put on I realized I would have to | conjure up a lot of content for it to be worth it. For now I | think it's simply easier to just have a forum, if the demand | grows for a homesite I can always add that at some point. | | I've actually already cut down the number of forums to what I | feel are the manageable and topical ones, I think it should | work for now. It's all improvised anyway, I'll see what the | demand is over time and remove or add subforums as appropriate. | I'm open to community feedback as well. | Rd6n6 wrote: | I'm hesitant to participate in more game dev communities unless | the people in that community are unusually serious about their | projects. That seems somewhat rare unfortunately. | | Actually making a commercially viable indie game takes incredible | amounts of time, effort, and skill-building, but a lot of people | think they can do it without that investment, and it ends up | being more of a (highly rewarding) hobby. Talking to them isn't | the same as talking to somebody else who is also neck deep in | their own serious project that has real stakes and real | complexity | | Game jams and small non commercial games are awesome though, that | is a great hobby to have if that applies to any of you! | DizzyDoo wrote: | Yeah, I have to agree. I've been a full-time indie game | developer for six years now and I'm fortunate that my peer | network consists of about 90% people in the same boat, they | have a few shipped titles under their belts. | | If I want to seriously talk about Steam's discovery algorithm | or get some feedback, that can't really just be anyone. And if | I want to talk about the game publicly its to get customers, | not to show to other game developers. | | Not everyone would think the same, and that's okay! | rmbyrro wrote: | Making the same switch now. Any advice on a guide for | starting in the right direction? | jan_Inkepa wrote: | My experience has been pretty different - though I guess games | jams can have _very_ different local flavours depending on | where you participate. I found the people who cared enormously | about games as games in seemingly trivially-themed game-jam | communities, and the bigger /professional/more serious | organisations can end up being swamped by | professionalism/business considerations (But not always). Thats | kinda how I got started, more than 10 years ago. Building up a | network of like-minded/interesting/whatever friends I guess was | for me critical in my artistic (and professional) development. | And when the communities are disrupted, as in which covid, my | work gets thrown into confusion. But different people find | different environments conductive to making games (of different | types), I know... . | dqh wrote: | I just quit my job to pivot to full time indie game development | - what serious indie game dev communities can you recommend, if | any? | vimy wrote: | There used to be a successful forum like this. I don't remember | the url though, it was a decade ago. Don't know if it still | exists. The guy from Positech Games used to post there | frequently. There was also a guy from Finland with a blog called | gameproducer or something. Does this ring a bell for anyone? | Balooga wrote: | Could it have been this one? http://forums.indiegamer.com/ | | >> "When the original Dexterity Forums closed in 2004, Indie | Gamer was born and a diverse community has grown out of a | passion for creating great games. " | grujicd wrote: | Yup, that's the one. I was there at that time. I was not very | active, but it was valuable nevertheless. Apart from Cliffski | (who still has a very successful indie career and insightful | blog), I mostly remember princec, who built Java based games | which performed like native ones but didn't have much | commercial success at the time. Looks like his puppygames is | still rolling, so he finally made it work! | jan_Inkepa wrote: | Interestingly, IIRC the more freewheeling TIGSource, | mentioned in another reply to the parent comment, was created | in response to the indiegamer community being too | doctrinairally business-/casual-games-oriented in its | outlook. | | > The TIGS website was started by Jordan Magnuson (aka | flamingpear) and announced to the world on the IndieGamer.com | forums in January '05. Initially the site caused | consternation among independent developers for its irreverent | style and unabashed criticism of the "match three" clones | that were prevalent in the "independent" game community. The | site rapidly grew in readership, and quickly gained a cult | status. | | ( https://tig.fandom.com/wiki/TIGSource ) | agd wrote: | Perhaps this? https://forums.tigsource.com/ | | Lots of indies post there. | pulse65535 wrote: | The problem with TIG is that it seems to be fractured on the | admin level, and it seems to be in a death spiral right now. | The front page hasn't been updated in years. I used to be an | active member there and loved it. The site I made is very | much inspired by it. | tarr11 wrote: | Famous tigsource Minecraft post | | https://forums.tigsource.com/index.php?PHPSESSID=95koo9rn3ne. | .. | asddubs wrote: | huh, kind of weird seeing notch have a trans flag as an | avatar given his politics these days | | e: apparently the avatar and account name was changed in | response to transphobic tweets by notch, at least according | to a random twitter user | codetrotter wrote: | > e: apparently the avatar and account name was changed | in response to transphobic tweets by notch, at least | according to a random twitter user | | That's an overstep on the part of the admins/mods IMO. | Either ban someone if you don't want them there, or leave | their stuff alone. Don't go editing other people's names | and profile pictures. No bueno. ___________________________________________________________________ (page generated 2021-11-28 23:00 UTC)