[HN Gopher] Show HN: Indiedevs.net - A place for indie game deve...
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       Show HN: Indiedevs.net - A place for indie game developers
        
       Author : pulse65535
       Score  : 52 points
       Date   : 2021-11-28 16:46 UTC (6 hours ago)
        
 (HTM) web link (indiedevs.net)
 (TXT) w3m dump (indiedevs.net)
        
       | pulse65535 wrote:
       | If you are a creative individual of any type but especially if
       | you are an indie game developer, you are more than welcome to our
       | forums.
       | 
       | It's supposed to be a comfortable and clutter free environment
       | for developers to hang out and exchange ideas. The site just
       | launched recently so there is not much content on it. If you are
       | interested in generating some, we will see you there! :-)
        
         | julianlam wrote:
         | Why not NodeBB, Vanilla, Flarum? Etc.
        
           | pulse65535 wrote:
           | The real answer is I'm nostalgic for phpBB. :) I also think
           | it stood the test of time. It may feel clunky at times but
           | it's familiar to most of us that grew up around the early
           | 00s.
        
       | stanislavb wrote:
       | I love that this is a simple good old school forum type of a
       | community.
        
       | vgel wrote:
       | Signed up and posted a bit :) Very nostalgic! If anyone on HN has
       | fond memories of forums, you should make an account!
        
       | 9387367 wrote:
       | Are you blocking Tor browser?
        
         | pulse65535 wrote:
         | Not that I'm aware, but I have very little knowledge about Tor.
        
       | ddtaylor wrote:
       | Reminds me of Blizcoder
        
       | me_smith wrote:
       | Thanks for sharing. I just signed up. I'm a member of TIG as well
       | but that community seems to be fading. I haven't touched gamedev
       | in some time but looking to be motivated again with a vibrant
       | community.
        
       | nice_byte wrote:
       | i opened an account. miss forums very much.
        
       | asddubs wrote:
       | my advice is to try and create a website that has useful
       | resources, and attach the forum to that. It's going to be tough
       | to grow a forum that isn't attached to anything else that draws
       | people in these days
       | 
       | and try to keep the number of forums as small as possible,
       | especially at first, so activity isn't spread out over 12 dead
       | categories
        
         | pulse65535 wrote:
         | Decent advice. I originally intended for a homesite, but as I
         | was considering what to put on I realized I would have to
         | conjure up a lot of content for it to be worth it. For now I
         | think it's simply easier to just have a forum, if the demand
         | grows for a homesite I can always add that at some point.
         | 
         | I've actually already cut down the number of forums to what I
         | feel are the manageable and topical ones, I think it should
         | work for now. It's all improvised anyway, I'll see what the
         | demand is over time and remove or add subforums as appropriate.
         | I'm open to community feedback as well.
        
       | Rd6n6 wrote:
       | I'm hesitant to participate in more game dev communities unless
       | the people in that community are unusually serious about their
       | projects. That seems somewhat rare unfortunately.
       | 
       | Actually making a commercially viable indie game takes incredible
       | amounts of time, effort, and skill-building, but a lot of people
       | think they can do it without that investment, and it ends up
       | being more of a (highly rewarding) hobby. Talking to them isn't
       | the same as talking to somebody else who is also neck deep in
       | their own serious project that has real stakes and real
       | complexity
       | 
       | Game jams and small non commercial games are awesome though, that
       | is a great hobby to have if that applies to any of you!
        
         | DizzyDoo wrote:
         | Yeah, I have to agree. I've been a full-time indie game
         | developer for six years now and I'm fortunate that my peer
         | network consists of about 90% people in the same boat, they
         | have a few shipped titles under their belts.
         | 
         | If I want to seriously talk about Steam's discovery algorithm
         | or get some feedback, that can't really just be anyone. And if
         | I want to talk about the game publicly its to get customers,
         | not to show to other game developers.
         | 
         | Not everyone would think the same, and that's okay!
        
           | rmbyrro wrote:
           | Making the same switch now. Any advice on a guide for
           | starting in the right direction?
        
         | jan_Inkepa wrote:
         | My experience has been pretty different - though I guess games
         | jams can have _very_ different local flavours depending on
         | where you participate. I found the people who cared enormously
         | about games as games in seemingly trivially-themed game-jam
         | communities, and the bigger /professional/more serious
         | organisations can end up being swamped by
         | professionalism/business considerations (But not always). Thats
         | kinda how I got started, more than 10 years ago. Building up a
         | network of like-minded/interesting/whatever friends I guess was
         | for me critical in my artistic (and professional) development.
         | And when the communities are disrupted, as in which covid, my
         | work gets thrown into confusion. But different people find
         | different environments conductive to making games (of different
         | types), I know... .
        
         | dqh wrote:
         | I just quit my job to pivot to full time indie game development
         | - what serious indie game dev communities can you recommend, if
         | any?
        
       | vimy wrote:
       | There used to be a successful forum like this. I don't remember
       | the url though, it was a decade ago. Don't know if it still
       | exists. The guy from Positech Games used to post there
       | frequently. There was also a guy from Finland with a blog called
       | gameproducer or something. Does this ring a bell for anyone?
        
         | Balooga wrote:
         | Could it have been this one? http://forums.indiegamer.com/
         | 
         | >> "When the original Dexterity Forums closed in 2004, Indie
         | Gamer was born and a diverse community has grown out of a
         | passion for creating great games. "
        
           | grujicd wrote:
           | Yup, that's the one. I was there at that time. I was not very
           | active, but it was valuable nevertheless. Apart from Cliffski
           | (who still has a very successful indie career and insightful
           | blog), I mostly remember princec, who built Java based games
           | which performed like native ones but didn't have much
           | commercial success at the time. Looks like his puppygames is
           | still rolling, so he finally made it work!
        
           | jan_Inkepa wrote:
           | Interestingly, IIRC the more freewheeling TIGSource,
           | mentioned in another reply to the parent comment, was created
           | in response to the indiegamer community being too
           | doctrinairally business-/casual-games-oriented in its
           | outlook.
           | 
           | > The TIGS website was started by Jordan Magnuson (aka
           | flamingpear) and announced to the world on the IndieGamer.com
           | forums in January '05. Initially the site caused
           | consternation among independent developers for its irreverent
           | style and unabashed criticism of the "match three" clones
           | that were prevalent in the "independent" game community. The
           | site rapidly grew in readership, and quickly gained a cult
           | status.
           | 
           | ( https://tig.fandom.com/wiki/TIGSource )
        
         | agd wrote:
         | Perhaps this? https://forums.tigsource.com/
         | 
         | Lots of indies post there.
        
           | pulse65535 wrote:
           | The problem with TIG is that it seems to be fractured on the
           | admin level, and it seems to be in a death spiral right now.
           | The front page hasn't been updated in years. I used to be an
           | active member there and loved it. The site I made is very
           | much inspired by it.
        
           | tarr11 wrote:
           | Famous tigsource Minecraft post
           | 
           | https://forums.tigsource.com/index.php?PHPSESSID=95koo9rn3ne.
           | ..
        
             | asddubs wrote:
             | huh, kind of weird seeing notch have a trans flag as an
             | avatar given his politics these days
             | 
             | e: apparently the avatar and account name was changed in
             | response to transphobic tweets by notch, at least according
             | to a random twitter user
        
               | codetrotter wrote:
               | > e: apparently the avatar and account name was changed
               | in response to transphobic tweets by notch, at least
               | according to a random twitter user
               | 
               | That's an overstep on the part of the admins/mods IMO.
               | Either ban someone if you don't want them there, or leave
               | their stuff alone. Don't go editing other people's names
               | and profile pictures. No bueno.
        
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       (page generated 2021-11-28 23:00 UTC)