[HN Gopher] Up all night with a Twitch millionaire
       ___________________________________________________________________
        
       Up all night with a Twitch millionaire
        
       Author : breckenedge
       Score  : 88 points
       Date   : 2021-12-10 19:40 UTC (3 hours ago)
        
 (HTM) web link (www.washingtonpost.com)
 (TXT) w3m dump (www.washingtonpost.com)
        
       | Permit wrote:
       | Streaming aside, tyler1 has an almost inhuman dedication and
       | focus when it comes to League of Legends. On Hacker News it's
       | common to hear that programmers can't work (on classic
       | programming tasks) for more than ~4 hours a day. I also feel
       | exhausted after working for ~4 hours and have always wondered if
       | this was some sort of mental trap I'd fallen into or a genuine
       | limit.
       | 
       | Games like League of Legends require complete focus and attention
       | yet he somehow manages to regularly stream for 10 hours and
       | sometimes reaches peaks of over 30 hours(!!!)[1]. Can you imagine
       | solving leetcode problems (even easy ones) for 30 hours?
       | 
       | In 2020 he paused streaming so he could focus solely on going
       | from Diamond (mid-to-high tier) to Challenger (highest tier). If
       | I recall correctly, he said he would sleep on the couch by his
       | computer, wake up, play and go back to sleep on the couch after
       | ~17 hours.
       | 
       | I don't follow League of Legends (I prefer Dota) but tyler1 has
       | always stood out to me as a person with an incomparable focus and
       | dedication. I haven't seen anything similar in the Dota community
       | and the only programmers that jump to mind would be geohotz or
       | maybe Nick Winter[2].
       | 
       | [1] https://dotesports.com/news/tyler1-marathon-stream-top-
       | lane-...
       | 
       | [2] https://blog.nickwinter.net/posts/the-120-hour-workweek-
       | epic...
        
         | butwhywhyoh wrote:
         | Some heroin users are also incredibly dedicated to finding
         | their next score. They show intense focus when it comes to
         | seeking out their next hit.
         | 
         | Why do you think demonstrating focus on an addictive video game
         | is the same as solving open-ended computer science problems?
        
           | aidenn0 wrote:
           | There's huge amounts of space between "open-ended computer
           | science problems" (your words) and "classic programming
           | tasks" (gp's words)
        
           | Permit wrote:
           | > Why do you think demonstrating focus on an addictive video
           | game is the same as solving open-ended computer science
           | problems?
           | 
           | Firstly, I probably wouldn't classify the work most of us do
           | as "solving open-ended computer science problems" so I'm not
           | trying to make a comparison to that work.
           | 
           | Secondly, I guess it stands out to me because I watch other
           | people play the same addictive game and are unable to play at
           | a high level for the same lengths of time. If it were just an
           | addictive property of the game, we should expect to see
           | thousands of tyler1's as we see thousands of heroin addicts.
           | Since we do not, it makes me think that there's something
           | special with him.
        
         | aidenn0 wrote:
         | My dad worked for startups on-and-off and he definitely was
         | productive for a lot more than 8 hours per day. He does agree
         | that for truly novel work there's a limit, but for every novel
         | problem to solve, there's dozens[1] of reported bugs to
         | investigate, so there's plenty of work to fit between work on
         | new things.
         | 
         | 1: That number seems small today, but I got the sense that bug-
         | discovery by customers at least was limited by the low number
         | of customers that a b2b startup had in the 80s.
        
         | handrous wrote:
         | I think the impressive thing is doing it day after day. I can
         | do _lots_ of things, including programming, for 12+ hours. The
         | trouble is, after a day or two of that, I _desperately_ don 't
         | want to do whatever-it-is for several days or weeks. I want to
         | go do other stuff.
         | 
         | It's the doing it day after day on a regular schedule that
         | makes me feel like I never really recover from programming, and
         | just want to zone out and stare at the wall until bed time,
         | having very little energy left for anything either fun or
         | productive, after 4-5 hours, most days.
         | 
         | I'll even do that with video games. Get the family out of the
         | house and give me a weekend, I'll play vidja games for like 16
         | hours. Then wake up the second day and not want to touch a game
         | for at least a week, and instead start doing home improvement
         | projects or whatever. Or sit outside and read a book all day.
         | Not because I feel like I should, but because it's the thing I
         | most want to be doing, and I have zero desire to look at a
         | screen for a good long while.
         | 
         | The regularity of work is what makes it so damn draining, for
         | me. I'm sure it'd ruin gaming for me in short order, too,
         | though I'd have fared a lot better at it back when I was in my
         | teens or early 20s than I would now, for sure. I _can 't_ do 30
         | waking hours of _anything_ now. 24 just about ruins me. I could
         | get to about 36-38 before hitting a wall and passing out for
         | like 12 hours, back then. 30 wasn 't that big a deal, and I hit
         | that mark pretty often (usually, yeah, playing video games for
         | a good chunk of it).
        
         | kubb wrote:
         | Do you really imply that playing the same game over and over
         | again (with some variables but still) is the same as solving
         | programming problems?
         | 
         | The game is literally designed to hook you in and make you play
         | one more and one more. You absolutely can autopilot through a
         | game and still win.
         | 
         | Don't get me wrong, the guy has a lot of dedication for sure.
         | But playing League all day is really not like coding all day, I
         | don't want anyone to get that impression.
        
           | Permit wrote:
           | Have you played League of Legends or Dota 2 before? It will
           | be hard to convey the mental/emotional exhaustion that most
           | people feel from playing MOBAs at even a semi-competitive
           | level. In my experience it's a lot different than playing FPS
           | or other games.
           | 
           | I have a distinct memory of finishing a game of Dota 2 and
           | realizing that it felt as though I'd just finished a 3 hour
           | exam. I didn't feel happy that we'd won, just relieved. I
           | don't think this will convince you, but perhaps consider
           | being open to the possibility that it genuinely is as
           | difficult as solving most programming problems that we face
           | in our day-to-day work. In my mind, it's at least as
           | difficult as "easy" leetcode problems.
        
             | kubb wrote:
             | Yeah I've played League for a bit. It really does get
             | easier the more you play.
             | 
             | By the way, I've just read in the article that Tyler's been
             | on Adderall since first grade, I guess that will help him
             | stay focused.
        
           | shanehoban wrote:
           | Nah, he's right. I play league. Coding all day is much less
           | draining.
        
             | kubb wrote:
             | Except when you're drained you won't have the creativity to
             | solve another programming task. But you will be able to
             | queue up again. It also gets easier the more you play,
             | because you're relying on the same skills that you build up
             | with every match.
        
               | aidenn0 wrote:
               | I haven't ever played a MOBA, but fixing bugs (which
               | takes up a significant amount of developer time), seems
               | to be about as rote as playing an RTS (which I have
               | played, albeit almost 20 years ago).
        
         | NelsonMinar wrote:
         | You skipped over the year and a half when he was banned from
         | LoL for being such a raging asshole.
         | https://www.polygon.com/2017/1/10/14179366/league-of-legends...
        
       | vertak wrote:
       | I find it hard to sympathize for the poor plight of the
       | $200,000/month healthcare-less twitch streamer working 2 more
       | hours a day than the average person. Was this article written
       | entirely to provoke outrage or is there some oppression I'm
       | missing?
        
       | kingcharles wrote:
       | https://archive.md/Dpr7S
        
       | mrtksn wrote:
       | 3 to 8 hours long streams seems to be the norm on Twitch. What
       | kind of lifestyle there's that allows the consumption of full day
       | long content?
        
         | elaus wrote:
         | I think for most streams there's no real need to watch them
         | from start til end. You can just tune in and out at will
         | without missing much. For many it probably just runs in the
         | background while they do other things, like some people do with
         | soap operas on TV.
        
         | Operyl wrote:
         | It's good background noise for me, albeit I watch relaxing
         | background content here, things like Pokemon or Animal
         | Crossing.
        
         | anthonycr wrote:
         | Personally, as a programmer I usually have a Twitch stream
         | (often Tyler1's) running on a second monitor as background
         | noise if I'm not listening to music. However, the most active
         | chatters are mainly college students in my experience.
        
         | cardosof wrote:
         | The streamer is 8 hours in, not the audience. Also, if you
         | think how much free time children, teenagers and NEET adults
         | have, yeah, 5+h per day watching games is completely doable
         | during a pandemic.
        
         | handrous wrote:
         | > What kind of lifestyle there's that allows the consumption of
         | full day long content?
         | 
         | Kids.
         | 
         | Adults without kids.
        
           | MarcelOlsz wrote:
           | Or just keep it on in a background tab with headphones on?
           | I've always got some kind of podcast running or twitch if I'm
           | not doing deep work (I do frontend, so I'll listen to stuff
           | when writing boilerplate vs problem solving).
        
         | hogFeast wrote:
         | You have it on in the background. Some streams have a very
         | engaged community, everyone is there flooding the chat all the
         | time. But in most streams the viewers aren't engaging, they
         | have it on the background, it is on their second monitor while
         | they play games or work or whatever. Viewership went way up
         | during the pandemic too.
         | 
         | I don't think it is for everyone but I prefer it to
         | TV/Netflix/whatever. I didn't even play games when I started
         | watching (I do now, but only once or twice a week). Some people
         | prefer amateur porn to Brazzers.
        
       | jrockway wrote:
       | What's the career progression for streamers and eSports players,
       | anyway? I feel like everyone that does this now is going to be
       | tired of it in 5 years, and then they're just 30 and without a
       | college degree or job experience.
        
         | jedberg wrote:
         | The same career path as a professional athlete. Some go into
         | commentating, some go into sports management, and most retire
         | broke and have to pick up a whole new career in their late
         | 20s/early 30s.
        
           | diognesofsinope wrote:
           | Bingo -- they struggle through their 20s until they realize
           | they need to pick a practical career in their early 30s.
        
             | munk-a wrote:
             | Twitch streaming can be extremely practical if you're being
             | sustainable about it. Assuming you're actually watching
             | your income and expenses and being smart about when to hire
             | on additional help you can make a pretty darn successful
             | career. I'd point to T90[1] as an example of someone that
             | isn't near the top 1% but has built an extremely
             | sustainable business including paid moderators and content
             | editors (for sending clips to YouTube).
             | 
             | 1.
             | https://liquipedia.net/ageofempires/T90Official/Broadcasts
        
             | claudiulodro wrote:
             | The skills and experience they've picked up directly
             | translates to a number of "practical" careers: affiliate
             | marketing, social media marketing, PR, community building,
             | video and audio editing, etc. not to mention game-related
             | careers in eSports, game development, etc.
        
         | xboxnolifes wrote:
         | Same thing people in sports do:
         | 
         | - Continue
         | 
         | - Retire
         | 
         | - Start coaching
         | 
         | - Start casting
         | 
         | - Management (Organizing/growing content creators/groups)
         | 
         | - Switch careers entirely
         | 
         | Any of the giants should hopefully have been saving there money
         | and have quite a bunch tucked away. Any of the smaller ones
         | should have been doing something on the side, or at least have
         | a plan B ready.
         | 
         | Also, not sure why we're assuming no college degree here.
        
           | munk-a wrote:
           | Or that running a successful business for a decade doesn't
           | count as experience that most businesses would be happy to
           | hire on. Being a successful twitch streamer involves
           | extremely good time management and a lot of hands on
           | advertising. They've got a lot more proof of successful
           | marketing than most PR folks you might look at hiring.
        
         | somerando7 wrote:
         | If you're one of the top streamers, with decent financial
         | literacy, you will easily make enough to retire by 30 if you
         | started streaming at say 20.
        
           | AutumnCurtain wrote:
           | Nowadays there are financial planers focusing on content
           | creators/streaming talent who will know the specifics of tax
           | structures and advantages, etc. as well.
        
           | jrockway wrote:
           | But what if you're not one of the top streamers, and you just
           | get 250 viewers a few times a week? I watch a lot of people
           | like that. It seems to pay for room and board, but I worry
           | about their future.
        
           | Aunche wrote:
           | That works for the millionaire streamers, but I'm sure a lot
           | of them make modest incomes as well.
        
         | gkoberger wrote:
         | I know a few ex-YouTubers, and they're all doing just fine.
         | Working in PR, marketing, agents, etc. Sure, they don't have a
         | degree... but they have a ton of connections and relevant
         | experience.
        
         | bluedino wrote:
         | Hopefully they invest their money and don't blow it on Ferraris
         | and avocado toast.
        
           | beamatronic wrote:
           | Their money goes into GME and crypto
        
             | floren wrote:
             | Jeez, at least avocados are tasty...
        
             | authed wrote:
             | better investment then a Ferrari
        
               | bbreier wrote:
               | depends on the Ferrari tbh
        
               | munk-a wrote:
               | I can't tell if you're being sarcastic but cars are the
               | definition of an absolutely terrible investment - they
               | might beat out randomly hoping you'll land big on
               | r/wallstreetbets but both are extremely poor investment
               | decisions.
        
               | short_sells_poo wrote:
               | Ordinary cars are a strongly depreciating asset. However,
               | above a certain level this stops being true. I had the
               | fortune to buy, use and subsequently sell a number of
               | higher end cars (Ferrari, Lamborghini) and I made little
               | to no loss on any of them. In fact, the Ferrari 458,
               | which to this day I consider the best supercar to drive,
               | appreciated during the year or so I had it.
        
               | munk-a wrote:
               | It sounds like the cars might have slightly more than
               | broken even on cost for you which sounds like a terrible
               | investment option when you've got everything from real
               | estate to mutual funds that will generally outperform
               | cars - and, much like stock picking, most of the models
               | you purchased didn't significantly appreciate - just one
               | ended up gaining in value.
               | 
               | I suppose I was misinformed in that I thought that cars
               | of all value ranges were pretty disastrous assets to hold
               | - but it sounds like holding on to them for value
               | appreciation still isn't a particularly good tactic.
        
               | [deleted]
        
               | verve_rat wrote:
               | I'm assuming they were making a comment about the value
               | of classic cars. Some of them could absolutely be a good
               | investment, if, (big, giant, planet sized) if you know
               | what you are doing.
        
         | jareklupinski wrote:
         | ask your colleagues :)
         | 
         | i was pleasantly surprised one day to find I was working side-
         | by-side with someone who was once a minor music celebrity
         | 
         | they had pivoted in their 20-somethings after a decent payout,
         | used it to finance their education, and are now just 'one of
         | us' haha
        
         | alistairSH wrote:
         | He's on pace to earn more then $3 million before he turns 30.
         | He doesn't much of a plan to live reasonably for many years.
        
         | golemiprague wrote:
         | What's the big deal starting at age 30? you still got another
         | 30 years to work at least, if not more. You just study some
         | profession and start working in the field.
        
         | criddell wrote:
         | Do you have the same questions for professional athletes in
         | traditional sports?
        
           | valleyer wrote:
           | We have decades of examples of how this works out for pro
           | athletes. The answer is that there's a range of outcomes:
           | some have to find new careers after their playing days are
           | over; others find ancillary work (coaching, scouting) in the
           | sports industry; the very best make enough money that they
           | don't need to work anymore. In many cases, the athletes have
           | a college degree of at least some value.
           | 
           | Professional video game streaming is relatively new. It's a
           | valid question.
        
             | xboxnolifes wrote:
             | It's a valid question, but the answer is simple: nearly the
             | same thing that sports players do when they stop being the
             | player. They either coach, manage, promote their brand, or
             | switch careers.
        
           | xwdv wrote:
           | Yes. A lot of professional athletes don't really make much
           | money. They get normal salaries and play for non major league
           | teams or federations of some sort.
           | 
           | Eventually though they will have to quit their sport due to
           | wear and tear and no longer being at a peak level. And most
           | will probably never really progress to a level where they can
           | make some quick millions from a contract and then retire
           | early.
           | 
           | So what then?
        
           | bsder wrote:
           | Yes.
           | 
           | I'm a proponent of the idea that your athletic scholarship at
           | a Division I-A school should be for "sports degree" and that
           | it should entitle you to _come back prepaid_ for an
           | "academic" 4 year degree when that track runs out.
           | 
           | That would stop a lot of the idiocy we see around "student
           | athletes".
        
         | heavyset_go wrote:
         | Some of them make enough money to retire if streaming doesn't
         | work out long-term.
        
         | siruncledrew wrote:
         | If someone is an esports player, it would be hard to stay a
         | professional (in most action games at least) at age 30 simply
         | due to natural wear on your hands and reaction times getting
         | slower.
        
           | mym1990 wrote:
           | This doesn't really make sense. Athletes in many sports are
           | playing way past their 'prime' these days and they are
           | wearing out much more than just their hands. Consistently
           | good reaction times are a result of consistent training.
           | Plenty of older baseball/tennis players have superhuman
           | reaction times. I would see mental fatigue and boredom as
           | being the major hurdle to playing esports on a professional
           | level at an older age. No matter how fun it started as, 10+
           | years of looking at the same thing over and over has got to
           | be soul sucking.
        
             | blahblah123456 wrote:
             | It's counterintuitive, but if you look at eSports players,
             | the prime years are much lower (both the start and the
             | end). You do see 16 year olds at the top but you never see
             | 30 year olds. It feels like the prime is really 16-25.
             | Reaction times in traditional sports are not as important,
             | and hands are one of the worst things to wear out. More
             | parts != more wear out. There's a reason why there are
             | (general) physical therapists and physical therapists who
             | specialize in hands. Hands are incredibly complex and soft
             | tissue injuries heal very poorly due to lack of blood
             | supply.
             | 
             | I doubt the boredom thing is that different for sports vs
             | eSports. At least with eSports the game is changing due to
             | patches. With sports, the game itself hardly changes.
             | 
             | For citation: see https://journals.plos.org/plosone/article
             | ?id=10.1371/journal... you can see reaction time starts to
             | drop off rapidly starting at age 25
        
             | KingMachiavelli wrote:
             | In physical sports the barrier to entry is very high. Even
             | if you have good reaction time, high strength, etc. you
             | will still need 1000s of hours of practice from a very
             | young age to excel.
             | 
             | In e-sports there's millions of people practicing every day
             | and the built in ranking system can filter that down to the
             | current top 0.1%. At this point branching out into actual
             | competitions is not nearly as difficult as getting noticed
             | by a NBA, NFL, etc. recruiter.
             | 
             | It does depend on the Game. CSGO players play a very
             | limited number of maps so pure reaction time and hand-eye
             | coordination is often the deciding factor. Strategy games
             | like LoL and softer FPS games like Fortnite are less
             | dependent on physical talent.
        
             | aidenn0 wrote:
             | 1. Most professional athletes have very short careers.
             | 
             | 2. The athletes who do play "past their prime" are usually
             | making up for reduced physical acuity with other skills
             | (e.g. you don't see very many baseball players hit triples
             | after 30).
             | 
             | 3. Players with long careers invest a huge amount of time
             | in conditioning, and to a hard-to-measure degree, PEDs.
             | 
             | 4. I don't really follow eSports; If someone played
             | Starcraft competitively 20 years ago, are they still
             | playing SC, or do they switch to something else like LoL?
             | What's the typical competitive "lifetime" of a game? If you
             | picked up game-specific skills, it might be harder to apply
             | #2 when the game du-jour changes.
             | 
             | 5. As a slight nitpick to the whole conversation, my
             | understanding is that "reaction time" is perhaps a
             | misnomer; the drop in reaction time with age for performing
             | a simple activity appears to be relatively minor, but more
             | complex activities (including habitual ones like driving),
             | which suggests that the performance decline is in selecting
             | and/or executing the proper response to a stimuli rather
             | than what we think of as pure "reaction time"
        
         | NineStarPoint wrote:
         | There are quite a few streamers who have been doing it for more
         | than a decade at this point with no sign of slowing down.
         | 
         | On the other hand, there are plenty of ways to sell the skill
         | of building a large following to employers, and plenty of
         | companies looking for people who are experts in social
         | media/streaming platforms.
        
         | RobRivera wrote:
         | why does every endeavor require career progression? its
         | [Current Year] can't people just enjoy something, take the
         | money and invest it, then go to college, start a business, make
         | a RE empire?
         | 
         | Ask a few military vets, many legitimately just start at the
         | bottom at the totem some place novel into their mid 30s.
        
           | HeyLaughingBoy wrote:
           | Right? Can't you just enjoy being in a good place and stay
           | there?
           | 
           | Maybe I'm jaundiced because I just had to fill out my annual
           | review self-assessment and skipped the "5-year plan" because
           | I simply couldn't be bothered to lie about it.
        
         | dejke wrote:
         | I think a decent few of them find positions in related fields
         | like talent management or esports. They do probably develop
         | pretty decent relationships in those industries.
        
       | o10449366 wrote:
       | The comments section is truly depraved.
        
       | alistairSH wrote:
       | $2.5 million earned at 26 years old. Tiny little violin playing
       | for him. So what if he hates it and stops, he's already earned
       | more in a few years than most people do in a lifetime.
       | 
       | Not much different than most pop stars or pro athletes.
        
       | daenz wrote:
       | >Streamers like Tyler form the backbone of tech giants' "creator
       | economy,"
       | 
       | Maybe this is pessimism, but calling streamers "creators" feels
       | like a perverse label.
        
       | gizmodo59 wrote:
       | " But as a gig worker for a media empire, even a successful
       | streamer like Tyler has a livelihood that's inherently unstable
       | -- without insurance, unions, sick days, retirement funds or hope
       | for a sustainable career."
       | 
       | That's funny. He has earned more in a year than many in a decade.
       | Million a year and it's unstable. What makes you think the job of
       | a software engineer is stable! He is skilled in entertainment. He
       | will find a way.
        
       | npinsker wrote:
       | This reads as very biased and judgmental. It treats streamers as
       | kids who can't take care of themselves and don't understand the
       | long-term impact of their lifestyle and career choice. It
       | honestly makes me wonder if the author is jealous of the subject.
       | It seems like the piece is really reaching to make Tyler's life
       | appear as irresponsible as possible.
       | 
       | Plenty of people in all careers don't know how to run their lives
       | at 26, and plenty decide to completely change their lives at ages
       | far older than that. Tyler seems like an admirable rags-to-riches
       | success story -- he didn't get his foot in the door by being in
       | the right location or knowing the right people, just hard work
       | and a ton of talent. The company that runs the game he plays
       | banned him for life, and he persevered anyway. In many ways, his
       | success is more rare and more difficult than starting a startup.
       | I'm not saying the lifestyle is necessarily worth celebrating,
       | but it's deserving of a lot more respect than it gets here.
        
         | obstacle1 wrote:
         | > It treats streamers as kids who can't take care of themselves
         | and don't understand the long-term impact of their lifestyle
         | and career choice.
         | 
         | Interesting. I did not read it like that at all. Do you have an
         | example quotation of what makes you think that?
         | 
         | The impression I got is both Tyler and Micayla are well aware
         | of how negatively streaming affects their lives. They both
         | explicitly said they don't want to be doing this forever and
         | want to retire, didn't they?
        
         | butwhywhyoh wrote:
         | What makes you think it's judgmental?
         | 
         | If they had instead wrote the article about a drug dealer
         | making $500k a year, explaining the downsides of that line of
         | work, would you also think the journalist was just jealous?
         | 
         | The point of the article is that this seems like a lifestyle
         | destined to cause issues later in life.
        
         | Drew_ wrote:
         | People like to be bitter about others finding success in spaces
         | they don't they don't like or don't take very seriously.
        
         | jeffchien wrote:
         | I think it's possible to both respect how they got there and
         | their agency, but also feel some mixed feelings about their
         | lifestyles. Especially if you see tyler1 and xqc do 8+/10+ hour
         | streams every day respectively, while taking 1-2 vacations per
         | year.
         | 
         | "Pity" might be too judgemental, but I personally don't envy
         | that lifestyle. It's just like respecting boxers' and NFL
         | players' success, while not wanting to be in their shoes and
         | risk getting killed in the ring or CTE.
        
       | mjfl wrote:
       | youtubers / streamers keep making the mistake of thinking
       | reporters are there friend and letting them observe their lives.
        
       | jthornquest wrote:
       | Good work, capitalism. /s
        
         | Kiro wrote:
         | Yes, I honestly believe the donation model (which is the big
         | share of their revenue) shows a glimmer of hope in capitalism.
         | I wish for a future where the majority of the revenue coming
         | from donations is the norm for companies as well.
        
           | munk-a wrote:
           | I think, for the majority of streamers, the way to set
           | expenses is by looking at long term subscribers rather than
           | day-to-day donations - those donos can fund fun things but
           | you're going to want to try and keep your life expenses
           | carried by the regular subscription income. A lot of the
           | people who have gotten successful doing this have endured
           | extremely lean times when they were trying to break into a
           | decent sized audience - every streamer I've ever heard talk
           | about the financial side of things plans things extremely
           | conservatively.
        
       | munificent wrote:
       | This article is fascinating for the effects it has on readers.
       | 
       | We likely all understand that one of the toxic forces in our
       | culture today is the compulsive need to turn every story and news
       | article into a clear moral narrative with a pure protagonist and
       | a villainous antagonist. Reality isn't like that at all, and when
       | journalists force reality into that framework, it distorts our
       | perception of the world in unhealthy ways.
       | 
       | But when an article comes out that _doesn 't_ do that, that just
       | says "here are some people and what their experience is like", it
       | seems many of us are unprepared to handle it. In the comments
       | here, I see this rorschach-like phenomenon where each reader
       | _imagines_ a morality play, superimposes it on the article, and
       | then gets surprised when others saw something different.
       | 
       | This isn't an acticle about good guys and bad guys, winning and
       | losing, the good or evil of capitalism. It's just a window into
       | one person's life. It's a _useful_ article because this is a kind
       | of person whose life affects many of us--a lot of people here
       | watch popular streamers--but where we have little insight into
       | the whole picture of how that impacts their life.
       | 
       | We should relish journalism like this. There is no need to jump
       | to any moral conclusion. Just witness and understand a bit more
       | about the variety of lives people live today.
        
       | karaterobot wrote:
       | This sounds like a bad way to live, and I'm sure it is. But, I
       | wonder if a similarly anxious narrative could be written about
       | the average PM at a startup, or Amazon delivery person, or Uber
       | driver, or really anyone with a demanding job that consumes as
       | much of your time as it can. It seems like being swatted and
       | harassed online are the more unique perils of being a content
       | creator, but the 10-hour stressful days are not, and many people
       | would probably trade their 10-hour stressful days at $40k-$160k a
       | year for 10-hour stressful days at $2 million a year if they
       | could.
        
         | fizx wrote:
         | It's probably more stressful having a camera on you for with
         | thousands of fans offering critical feedback every second.
         | 
         | Maybe something like an engineering management role where all
         | you do is share performance reviews?
        
         | hogFeast wrote:
         | T1 is a very extreme example. He seems to have no life, he
         | plays the same game for 10-12 hours/day, he is pretty toxic, he
         | seems to have few other interests and no social life...that is
         | fine, he is an astute businessman but most other streamers
         | aren't doing this. They play variety, they do IRL, they have
         | social lives, they take breaks. Even xQc, another streamer who
         | is notorious for 20+ hour streams every week, plays variety and
         | goes outside...sometimes (he recently did an IRL stream at
         | Universal).
         | 
         | So I think it is like a lot of entertainment: the job can be
         | intense, there is often little separation between personal and
         | private but the pay is generally pretty good. Even on Twitch
         | which really struggles with promoting smaller streamers, there
         | are people far down the chain earning $50k/year with relatively
         | small communities. Is that better than a startup? No. But not
         | everyone can move to SF or go to college either.
         | 
         | I don't think being swatted or harassed is that common either.
         | If you are a big streamer and you leak where you live, then
         | maybe...but it doesn't happen as much as it used to (xQc got
         | swatted repeatedly this year, and someone broke into his
         | house...it does still happen).
         | 
         | Also, Twitch chat is toxic but most of the negative comments
         | are not serious. I understand why normies wouldn't understand
         | that but part of the fun for (some) streamers is battling with
         | chat. It isn't a very serious place.
        
         | ericmcer wrote:
         | I keep reading these expose's about how difficult and damaging
         | some career is. I rock climb and everyone is obsessed with
         | shining light on eating disorders and how thin athletes need to
         | be. No one is writing about plumbers having bad backs and
         | knees, or construction workers having lung problems. It's just
         | oh "Kim Kardashian is stressed because people say mean things
         | on Instagram."
         | 
         | It's dumb, yes life is hard and will grind you down. If your
         | lucky you make enough money to step away while your still
         | healthy and relatively young.
        
       | dvt wrote:
       | Imo we should be lauding this brand new sector and the folks that
       | made it in it. Twitch/YouTube/TikTok literally created a new kind
       | of millionaire. Are we just upset we're also not uber rich for
       | playing video games all day? It's the same with crypto, OnlyFans,
       | and so on. It was the same in '99 with the dot coms.
       | 
       | Merely from an economic standpoint, it's interesting to see who
       | these new industries are displacing (since this is a zero sum
       | game). I'm sure having zillions of dollars doesn't make you
       | happy, but there's so much unwarranted hate here on HN for new
       | ventures and disruptive industries, it's kind of odd. It feels HN
       | has become way more corporatist in the past few years -- everyone
       | wants to work for FAANG, no one wants to do their own thing. "If
       | it's popular, it must be bad" is a pretty myopic view.
        
         | belval wrote:
         | The article mentions that Tyler makes $300k per year in
         | merchandise alone (so excluding any actual sponsored content).
         | Frankly I don't get why this can't be seen as a legitimate very
         | successful business. Where is the line? Is entertainment only
         | valid on TV? YouTube?
         | 
         | Some commenters here even said that it's all good now but that
         | it won't work in his thirties or something as if there aren't a
         | ton of jobs out there that feed on young blood that won't be
         | able to keep up later in life.
         | 
         | I completely agree with you, this kind of "this is not a real
         | job" attitude really comes off as people upset that they can't
         | be millionaires at their job.
         | 
         | EDIT: A lot of the comments point out that most people on
         | Twitch/YouTube/OnlyFans don't make money and would be better
         | off getting a "real job". I am not trying to argue against that
         | or say that Twitch is a good job prospect. My point is that if
         | they do succeed in that niche, trying to segment money-making
         | endeavour between "real jobs" and "just a kid playing video
         | games" seems very vain to me. Tyler is making millions
         | providing entertainment, to me that is very much a real job.
        
           | varelse wrote:
           | I knew G to PG-13 ratedc camgirls that were making six
           | figures back in 1997 to 2000. They eventually got disrupted
           | by the adult industry providing more explicit content for
           | much less money upfront. OnlyFans seems to have reinvented
           | this model at scale, but what's the average margin for an
           | OnlyFans provider? $180/month.
           | 
           | https://influencermarketinghub.com/glossary/onlyfans/
        
           | kzrdude wrote:
           | Not a real job is a quite good stance to take. Because there
           | is an absurd power law at play here, the absolute top make a
           | lot of money. In a "real job" you are paid a living wage, on
           | twitch you are paid scraps if you don't make it to the top.
        
             | belval wrote:
             | I am not saying this is a real job prospect. If a kid told
             | me he wanted to be a Twitch streamer I'd say he can't be
             | one, same as professional singer or musician in general.
             | 
             | What I am saying that what Tyler has very much is a real
             | job and successful business. You wouldn't say Taylor Swift
             | is jobless because very few people make it in the pop music
             | world.
        
               | obstacle1 wrote:
               | >If a kid told me he wanted to be a Twitch streamer I'd
               | say he can't be one
               | 
               | You'd be lying though, and your kid would probably grow
               | up to resent it. There are ways to educate kids about the
               | relative risks of careers in good faith.
        
               | danny_codes wrote:
               | I believe OP was being hyperbolic.
        
               | belval wrote:
               | It was a volunteer oversimplification to explain my
               | reasoning, not parenting advice.
        
           | rhizome wrote:
           | > _Frankly I don 't get why this can't be seen as a
           | legitimate very successful business._
           | 
           | This is going to sound glib, but I honestly think it's
           | because Pinterest hasn't been able to create a comparable (or
           | even marginally similar) business model for its users to
           | capitalize on. Seriously, why isn't Pinterest a big shopping
           | destination? The answer to that will tell us a lot about
           | attitudes toward influencers and e-stars.
        
         | serverholic wrote:
         | Society is finding ways to value a wider range of talents.
         | Different people are good at different things and,
         | unfortunately, only a subset of those things are valued in the
         | economy.
         | 
         | These technologies are allowing people to display their talents
         | and allowing them to make money off of them. Back in the day
         | being good at video games was a fun thing to do when you had
         | free time. Now there is a small chance you can make a living
         | off it.
         | 
         | I can't remember the quote but Warren Buffett once said that
         | the only reason he is a billionaire is that he was born at the
         | right time, with the right gender (back when women weren't
         | allowed to do much), and with the right talents.
         | 
         | Valuing a wider range of talents allows more people to
         | participate in the economy. Crypto for example allows
         | developers to inject little bits of economy into apps. Perhaps
         | in the future someone can make a living creating really good
         | cat memes instead of a deadend job that is basically useless
         | anyways.
         | 
         | If that last sentence offended you I'd suggest you checkout the
         | book "Bullshit Jobs".
        
         | lhorie wrote:
         | > Imo we should be lauding this brand new sector
         | 
         | I disagree. Twitch/YouTube/TikTok didn't create a new kind of
         | millionaire. They're simply celebrities. The only thing that
         | arguably changed is that content production is so cheap and
         | saturated now that consumers get a lot more choice in terms of
         | who they want to watch, without being constrained by TV
         | schedules and other distribution/logistics limitations.
         | 
         | There is no "new industries", it all still falls under the
         | entertainment industry umbrella, and even the monetization
         | mechanisms are the same old ones (ads, sponsorships,
         | merchandising). By "lauding celebrities", all we're
         | accomplishing is consolidate consumer attention into fewer
         | content production channels, solidifying the position of the
         | platforms where these celebrities operate.
         | 
         | Arguably the only noteworthy thing here is that technology
         | changes and companies that embrace innovation will eat the
         | lunches of those that fail to keep up (e.g. Blockbuster).
         | "Everyone wants to work for FAANG" because a good chunk of the
         | entertainment industry money is flowing there.
        
         | Voloskaya wrote:
         | > Imo we should be lauding this brand new sector and the folks
         | that made it in it. Twitch/YouTube/TikTok literally created a
         | new kind of millionaire.
         | 
         | You provide no explanation as to why we should be lauding them.
         | Or are you implying that because someone is a millionaire then
         | we should automatically laud them? Is that what late stage
         | capitalism looks like?
        
         | ridaj wrote:
         | The challenge is that many of them have unsustainable always-on
         | relationships with their audience that seriously burn them out.
         | Sure folks should be free to do what they want with their life
         | but remember they're not the only ones getting the benefit,
         | they're feeding a bunch of social and merchandising platforms
         | that make big $ on their backs - so the question becomes, what
         | responsibility does the platform have towards the health of its
         | creators?
        
           | fragmede wrote:
           | Workaholics are nothing new and date back to _well_ before
           | the Internet or some TV show about the phenomenon.
        
           | kevmo314 wrote:
           | Do investment banks have a responsibility towards not burning
           | out their employees?
        
         | kubb wrote:
         | Why is it laudable? Sure, we shouldn't be jealous of successful
         | people, but why go to the other extreme? It surely won't help
         | you have an unbiased stance on the phenomenon.
        
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