[HN Gopher] Frickin' Shaders with Frickin' Laser Beams
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       Frickin' Shaders with Frickin' Laser Beams
        
       Author : clebio
       Score  : 37 points
       Date   : 2021-12-12 18:24 UTC (4 hours ago)
        
 (HTM) web link (acko.net)
 (TXT) w3m dump (acko.net)
        
       | wodenokoto wrote:
       | While I hate tons of javascript as much as the next HN'er, do
       | yourself a favor and scroll _up_, enjoy the view and press play.
       | So awesome!
        
       | onion2k wrote:
       | The idea of writing shaders in something akin to Typescript
       | sounds a bit like a dream.
        
       | junon wrote:
       | The screenshots are from one of my favorite games called The
       | Talos Principle. Curious, is the author of the site associated
       | with it? That game is custom built, looks incredible even on
       | cheaper hardware (e.g. it looked beautiful on my 2015 MBP when I
       | first played it). Crazy stuff.
        
         | tlackemann wrote:
         | Croteam did wonders with that engine, truly a beautiful looking
         | game inside and out.
         | 
         | Shaders are one of those topics that you can easily get lost
         | in. It was one of my more recent "you don't know what you don't
         | know" topics. The idea that your code will run one time for
         | each pixel on your screen, 60-144x a second (!), is mind-
         | boggling. It's still hard for me to wrap my head around it
         | sometimes and when I finally write something that compiles it
         | feels like magic every time.
        
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       (page generated 2021-12-12 23:00 UTC)