[HN Gopher] Frickin' Shaders with Frickin' Laser Beams ___________________________________________________________________ Frickin' Shaders with Frickin' Laser Beams Author : clebio Score : 37 points Date : 2021-12-12 18:24 UTC (4 hours ago) (HTM) web link (acko.net) (TXT) w3m dump (acko.net) | wodenokoto wrote: | While I hate tons of javascript as much as the next HN'er, do | yourself a favor and scroll _up_, enjoy the view and press play. | So awesome! | onion2k wrote: | The idea of writing shaders in something akin to Typescript | sounds a bit like a dream. | junon wrote: | The screenshots are from one of my favorite games called The | Talos Principle. Curious, is the author of the site associated | with it? That game is custom built, looks incredible even on | cheaper hardware (e.g. it looked beautiful on my 2015 MBP when I | first played it). Crazy stuff. | tlackemann wrote: | Croteam did wonders with that engine, truly a beautiful looking | game inside and out. | | Shaders are one of those topics that you can easily get lost | in. It was one of my more recent "you don't know what you don't | know" topics. The idea that your code will run one time for | each pixel on your screen, 60-144x a second (!), is mind- | boggling. It's still hard for me to wrap my head around it | sometimes and when I finally write something that compiles it | feels like magic every time. ___________________________________________________________________ (page generated 2021-12-12 23:00 UTC)