[HN Gopher] Heroes of Might and Magic
       ___________________________________________________________________
        
       Heroes of Might and Magic
        
       Author : jqcoffey
       Score  : 213 points
       Date   : 2021-12-26 15:14 UTC (7 hours ago)
        
 (HTM) web link (www.filfre.net)
 (TXT) w3m dump (www.filfre.net)
        
       | tgtweak wrote:
       | Surprised not to see a mention of Bauldur's Gate, the dnd-under-
       | the-covers formula was and is extremely enjoyable and I think it
       | leads to very deep gameplay.
        
       | ModernMech wrote:
       | I like the HOMM series a lot, but my favorite game of this genre
       | was Lords of Magic from Sierra. It played a lot like HOMM, but it
       | had real time combat that you could pause. Amazing graphics for
       | the time, and I love the soundtrack! This is a game I really wish
       | had a sequel.
       | 
       | https://en.m.wikipedia.org/wiki/Lords_of_Magic
        
         | lubujackson wrote:
         | Check out Master of Orion if you haven't already.
         | 
         | I think it came out before LOM, but very similar, made by the
         | same team etc. The difference it is sci-fi themed, but
         | otherwise they are closely related.
        
           | ModernMech wrote:
           | Yes! Master of Orion was one of my favorite games as well!
        
           | jsnell wrote:
           | MOO was made by Simtex, and has no connections to Lords of
           | Magic as far as I know. You're probably confusing it with
           | Master of Magic.
        
       | mysterydip wrote:
       | Lots of good memories playing HoMM2, both single player and
       | hotseat multiplayer in college. I was a fanatic enough at one
       | point that I had almost completed a conversion of the NES Zelda
       | game to a map (sadly lost to the bits of time now). At least from
       | my perspective, it was a unique blend that scratched the itches
       | in my brain.
        
       | belthesar wrote:
       | Heroes of Might and Magic is such a great long form gaming
       | experience, whether you played solo or with some friends. GOG
       | does provide access to new copies if you'd like it, but I have to
       | highly recommend if you want to play on modern hardware to grab
       | the open source VCMI Project engine for Heroes 3. Heroes 3 is
       | often touted as the best of the series, and the cross platform
       | engine allows you to play on modern Windows, macOS, Linux, and
       | Android.
       | 
       | https://vcmi.eu/
        
         | airstrike wrote:
         | Sadly it looks like the macOS effort hasn't seen any updates
         | since August 2021
        
           | mourner wrote:
           | The original (HoMM3 + expansions + HD mod) does run perfectly
           | fine with Porting Kit, including current versions of MacOS.
        
             | robbiep wrote:
             | I've also got it in my iPad, it's a pretty Good mobile
             | gaming experience (+ fun for travel with friends in hot
             | seat)
        
       | nodivbyzero wrote:
       | There are few HoMM projects on GitHUB. For example:
       | https://github.com/ihhub/fheroes2
        
       | IgorPartola wrote:
       | I kid you not, I was just setting up HOMM 3 to play with my kids
       | now. It used to be a New Years Eve tradition in my family and I
       | think my kids are just about old enough to enjoy it with me.
        
       | xenihn wrote:
       | This seems like a great thread to ask for game recommendations.
       | 
       | These are my favorite turn-based games of all time:
       | 
       | HOMM 1, 2 & 3
       | 
       | Advance Wars series (including DS and DOR)
       | 
       | Uniwar (a surprisingly excellent mobile game inspired by Advance
       | Wars and Starcraft 1)
       | 
       | Civilization 5 + Vox Populi / Community Patch (my favorite
       | overall, but I'm getting bored of it because end game takes too
       | long, even on quick. at least it's still actively developed,
       | which is nice when I get the urge)
       | 
       | Into the Breach (least amount of playtime on my list, but it's
       | still very solid. Playing it actually makes me feel kind of sad,
       | because it seems like the skeleton for a great successor to
       | Advance Wars, but there's no Steam Workshop for it, and no built-
       | in versus mode or multiplayer)
       | 
       | Battle of Polytopia (second-least played amount, but also very
       | solid. Imagine if someone made a game out of the first ~30 turns
       | of a Quick-paced Civ5 game)
       | 
       | Dungeon Crawl Stone Soup (when I imagine my perfect turn-based
       | game that I would design if I had the money to hire a full team
       | of people, it's a mix of HOMM, Advance Wars, Civ5, and DCSS. It's
       | the only roguelike I've enjoyed enough to play more than once,
       | and I've played it a LOT)
       | 
       | Games that I already tried and didn't like enough to continue
       | playing
       | 
       | Total War series
       | 
       | Rest of the HOMM series (HOMM 4+), including mods
       | 
       | Civ 6
       | 
       | Wargroove
       | 
       | Endless Legend
       | 
       | Humankind (sad to not have liked this one, I was so hyped for it)
       | 
       | King's Bounty series
       | 
       | Age of Wonders series (including Planetfall)
       | 
       | Warhammer 40k: Gladius (it's _almost_ worth playing, but falls
       | short)
        
       | manmtstream wrote:
       | Songs of Conquest looks like a very promising spiritual successor
       | and modern take on HoMM, really nails the nostalgia for me.
       | https://www.songsofconquest.com/
        
         | stavros wrote:
         | Thanks for that! Looks like an instant buy from me when it
         | comes out.
        
         | duckmysick wrote:
         | There's another indie game called Hero's Hour that's heavily
         | inspired by HoMM. It has pixel art and the fights are real-time
         | instead of turn-based.
         | 
         | Windows only. There's a free demo with a limited number of
         | playable factions.
         | 
         | https://thingonitsown.itch.io/heros-hour
        
       | anonyfox wrote:
       | There is an iPad version of HoMM3 in the App Store that works
       | wonderfully - until it crashes midgame every single time... don't
       | know if this is a memory leak or something like that :-(
        
       | bitxbitxbitcoin wrote:
       | Looking forward to the article on HOMM2 and then 3!
        
       | SantiagoElf wrote:
       | Heroes of Might and Magic 2. I remember the first time I
       | encountered the game in some obscure Italian magazine that had a
       | disc and on the disc a demo of HoMM 2. I played the demo, and I
       | was blown away. Then 1999, I got ahold of Heroes 3, then the
       | expansions - Armageddon's Blade, Shadow of Death - so much fun
       | and unforgettable memories.
       | 
       | Then in university, I discovered Wake of Gods [1]. This was a
       | fan-made extension of the game that fixed some stuff ( like Eagle
       | Eye being useful, fishing for artifacts in mana well's, having
       | commanders ala heroes 4, having a bank from which you can loan
       | money, etc.).
       | 
       | I play heroes 3 complete edition with HD Mod [2] to this day, a
       | pretty awesome game, and still has an excellent, thriving
       | community.
       | 
       | Honorable mentions besides Heroes of Might and Magic 3 - Heroes
       | of Might and Magic 4 (with all expansions) and Heroes of Might
       | and Magic 5 (all expansions - Tribes of the east). Heroes 5 is
       | the closest to Heroes 3 as mechanics and gameplay, and I enjoyed
       | it a lot.
       | 
       | To this day I play roughly 4-5 games: Dota 2, Civilization 5,
       | Baldur's Gate 1&2 EE and Heroes 3.
       | 
       | [1] - http://heroes3wog.net/
       | 
       | [2] - https://sites.google.com/site/heroes3hd/
        
         | hnthrowaway0315 wrote:
         | Ah I still play a lot of BGEE/BG2EE (judging from the time
         | spent on Steam it's well into 200+ hours for each game)
         | nowadays. I'm also picking up NWNEE as there are a lot of high
         | quality modules.
        
           | thedailymail wrote:
           | The release of Baldur's Gate 3 caused some controversy due in
           | part to its turn-based combat system (distict from the real-
           | time system in BG 1 & 2). TBF, it felt like this was more
           | about purists disagreeing with an aethetic choice within a
           | much-loved franchise than about fundamental hostility to
           | turn-based games in general.
        
             | xyzzyz wrote:
             | BG2 system was also turn based, it just remembered previous
             | command you issued and repeated it, and didn't pause
             | automatically after every turn.
        
             | hnthrowaway0315 wrote:
             | I have never played BG3. Plan to make a purchase when it's
             | done. I kinda dislike the early access model.
        
           | SantiagoElf wrote:
           | Back in the day - I used to mod the non-EE versions, but now
           | I just play the EE ones.
           | 
           | 'Go for the eyes, Boo, go for the eyes!'
           | 
           | NWNEE looks good, I played also Tides of Numenara, which is a
           | 'spiritual successor' of Planescape Torment.
        
             | throwaway675309 wrote:
             | I always felt like Minsc's character was absolutely
             | insufferable, in the same way that people who endlessly
             | quote Monty Python and the Holy Grail think that "your
             | father smelt of elderberry" is the pinnacle of humor.
        
               | Talanes wrote:
               | Yeah, both examples where the people quoting it miss that
               | the out-of-place context of the thing they're quoting is
               | what made it funny, not the words alone.
        
         | 5- wrote:
         | to this i'll add horn of the abyss (hota) -- a rather active
         | (and fully playable, including competitively) community
         | expansion to heroes3 -- bringing a new town, new creatures etc.
         | etc. -- generally considered to be at least on par quality- and
         | scope-wise with the official add-ons.
         | 
         | https://www.hota.acidcave.net/about_the_project.html
         | 
         | https://h3hota.com/ (the site is geared towards seasoned
         | players, but be sure to check out https://h3hota.com/en/gallery
         | for some visuals)
        
       | Andrew_nenakhov wrote:
       | For some reason, HOMM* games never had any appeal to it, but I've
       | sunk hours in an obscure trading/exploration game Merchant Prince
       | and similarly obscure Hammer of the Gods.
       | 
       | Only recently I've learned, that these games were direct
       | predecessors of HoMM made by the same studio, bridging the gap
       | between earlier King's Bounty (which I also played quite a lot).
        
       | rakwoelq wrote:
       | Fanstratics is a spiritual successor to Heroes of Might and Magic
       | III, it is being developed by the lead game designer of HoMM3.
       | There are some interesting newsletters being published about the
       | game.
       | 
       | https://www.fanstratics.com/fstnewsletter01
        
       | tholman wrote:
       | Amazingly the source code for the Heroes of Might and Magic 3
       | expansions was lost for years, so they've not often been included
       | in the HD ports. Someone has (apparently) dug it up on an old
       | hard drive [1] though a few screenshots isn't a true proof.
       | 
       | Knowing that a huge organization has lost such a treasured
       | codebase has insured that I backup almost every piece of code I
       | ever write... after 10 years of development I dip back in every
       | now and then and look at what younger me was working on, always
       | brings a smile to my face.
       | 
       | 1. https://twitter.com/diskblitz/status/920801845349466113
        
         | dreen wrote:
         | Unfortunately this is very common. The source to most classics
         | is lost forever.
        
           | salamandersauce wrote:
           | Yup. For Kingdom Hearts 1.5 they recreated the whole game
           | from assets off the PS2 disc because they lost it all which
           | is nuts.
        
         | KerrAvon wrote:
         | Diskblitz is reputable, for what it's worth.
        
       | cletus wrote:
       | I yearn for the days of turn-based strategy games.
       | 
       | I played HoMM2 and (even moreso) 3 a _ton_. I loved the tactical
       | combat and that resource management didn 't get out of hand. I
       | played a ton of user-made maps. Loved it.
       | 
       | The other two games of this genre I played a ton were Civ1 and
       | Civ4.
       | 
       | I can literally recall waking up at noon, starting up Civ1 and
       | then looking out and it was dark. I didn't really play Civ2 and
       | Civ3 as much. They just added isometric view and even more micro-
       | management (IMHO).
       | 
       | But that all changed with Civ4. It still had the stack of doom
       | problem but the solution added in Civ5 (one unit per hex and
       | hexes were also new) I found to be just annoying as it forced a
       | dance to get units placed. Plus once you got ranged/siege units
       | to range 3 I felt like it was game over.
       | 
       | Anyway, the big thing that kept me on Civ4 wasn't the base game
       | it was a player mod called Fall From heaven 2 [1]. The depth was
       | amazing. I'd really hoped they'd make a standalone game or a new
       | version but I believe the creator now works at another game
       | company.
       | 
       | So I never liked RTSs. To me it was a different kind of game that
       | focused on APS (actions per second). It's just not my scene.
       | 
       | But turn-based games like HoMM and Civ are so rare these days it
       | makes me sad.
       | 
       | [1]: https://forums.civfanatics.com/threads/mod-fall-from-
       | heaven-...
        
         | fgonzag wrote:
         | Those days never left. There's been a ton of TBS games released
         | throughout the years, some of them very very good. It's my most
         | played genre by far.
         | 
         | Endless legend, XCom 2, Fallen Enchantress, Age of Wonders 3,
         | Age of Wonders: Planetfall, battletech, some tbs rpgs like
         | divinity original sin 2, the total war series is a hybrid
         | RTS/TBS genre, card games, tower defense games, and auto
         | battlers.
        
           | SSLy wrote:
           | Endless Legend / Space2 / Humankind too.
        
         | _Algernon_ wrote:
         | The town tiles growing over time mechanic of Civ 4 was amazing,
         | and made war costly even if you didn't lose cities or units.
        
         | Cyphase wrote:
         | The Battle for Wesnoth
         | 
         | https://www.wesnoth.org/
         | 
         | > The Battle for Wesnoth is an open source, turn-based strategy
         | game with a high fantasy theme. It features both singleplayer
         | and online/hotseat multiplayer combat.
         | 
         | > Explore the world of Wesnoth and take part in its many
         | adventures! Embark on a desperate quest to reclaim your
         | rightful throne... Flee the Lich Lords to a new home across the
         | sea... Delve into the darkest depths of the earth to craft a
         | jewel of fire itself... Defend your kingdom against the
         | ravaging hordes of a foul necromancer... Or lead a straggly
         | band of survivors across the blazing sands to confront an
         | unseen evil.
         | 
         | > The choice is up to you...
        
           | HideousKojima wrote:
           | Wesnoth is too heavily based on RNG for me (and apparently a
           | lot of others who have tried it). Different terrain tiles
           | changing your chance of getting hit is a cool idea in theory,
           | but in practice it makes strategy less important and lucky
           | dice rolls more important, especially when some tiles can
           | give you a 70% or 80% chance to dodge. Increasing defense
           | based on the tile you're on (and maybe a _small_ dodge chance
           | boost like +5% or +10%) would make it much more about
           | strategy.
        
             | Andrew_nenakhov wrote:
             | Wesnoth is great and nicely balanced.
             | 
             | Complaining about Wesnoth RNG is for losers. Wesnoth gives
             | you an estimate of how much damage did you do against the
             | expected. In long games, luck always evens out. In short
             | games, it evens out across other games. Just accept it as a
             | stroke of fate, and to your best with what you get.
        
               | chongli wrote:
               | That hasn't been my experience. From what I've dealt
               | with, a run of bad luck early will leave your army
               | perpetually behind the curve. Since units need to survive
               | battles to level up you can be totally destroyed by some
               | bad luck. Sure, your dice rolls will even out over the
               | long run but the effects of early bad luck will compound
               | throughout the game.
        
             | einpoklum wrote:
             | If you know exactly, in advance, with certainty, how a
             | battle between two units is going to end up, that means
             | your strategy is much shallower. You are much less likely
             | to need backup plans for anything.
             | 
             | But it's even more than that. Some units cause the same
             | amount of _mean_ damage, but one may do so in fewer shots.
             | And on the defense side, two units may take the same mean
             | damage on a hex, but one unit has a higher dodge
             | percentage, while the other has damage resistance.
             | 
             | That makes for a much richer variety of units: Reliable
             | hitters vs opportunistic shot-takers; tanks which will are
             | sure to survive an attack, and pestering nuisances which,
             | once swatted, will go away for good. You can't have that
             | without the randomness.
        
             | Cyphase wrote:
             | Both exist; see this for more details:
             | https://wiki.wesnoth.org/Defense_and_resistance
        
         | simonebrunozzi wrote:
         | Master of Magic, Master of Orion II? XCOM?
        
           | dccoolgai wrote:
           | Orion 2 might still be the GOAT.
        
           | cletus wrote:
           | I wanted to like 4X space games but I honestly never found
           | one I particularly liked. Too quickly they descended into
           | tedium. That includes MOO/MOO2. YMMV.
           | 
           | I did play Master of Magic and really enjoyed it. Adamantium
           | halfling slingers anyone?
           | 
           | I also played the original XCOM and enjoyed it although it
           | became simple once you had the right tech (blaster bombs?).
           | They allowed you to breach spaceships at any point you want,
           | which was way easier.
        
       | vitabenes wrote:
       | Love that game. Might play it again today after years and years.
       | Glad I saw this post.
        
       | bsaul wrote:
       | Is there a way to play this game on an iphone ?
        
         | unnouinceput wrote:
         | Probably you'll find a DOS emulator in App store. Install it
         | inside and enjoy
        
       | olliej wrote:
       | My favorite was HOMM3, which higher higher resolution art, and
       | was the last before they threw out the nice art and switch to
       | functionally lower resolution 3d models :-/
        
       | fouadf wrote:
       | HoMM3 was soo interesting to me when I first saw it, I thought it
       | was like chess (dumbed down) and a boardgame. The mythology was
       | also like a reference to me. I played it for so many hours when I
       | was a teenager. I played HoMM4 and HoMM5 also. HoMM4 felt like an
       | incomplete game but very nice to play. HoMM4 has an amazing
       | soundtrack, I occasionally still play it while working.
       | 
       | I think recently there was an imitation of the game on mobile,
       | and we all know how bad that would probably be given the horrible
       | game mechanics of mobile gaming (ads, play to win, waiting to
       | build)
        
       | lexx wrote:
       | HoMM3 is a magical game. And the music, especially in HoMM4. It's
       | one of my favorite soundtracks ever. I can instantly go back 20
       | years and feel the warmth in my heart, playing this game
       | countless hours as a teenager.
        
       | stavros wrote:
       | HoMM2/3 are still two of my favorite games, I play them often. 3
       | especially has withstood the passage of time.
        
       | p2detar wrote:
       | HoMM2 is one of my all time favorite games. I've spent countless
       | hours exploring all the corners of every single map in the game.
       | Sometimes, I would deliberately not defeat the last enemy, just
       | so I can reveal all the places, monsters and castles on the map.
       | 
       | With its amazing soundtrack, there never was another game for me
       | that would immerse me so deeply in a world of fantasy. HoMM3 was
       | great, but the artwork was not quite to my taste.
        
       | 29athrowaway wrote:
       | In games like these it was cool to diff save states after
       | spending resources, and then increase those bytes for fun and
       | profit.
        
       | hnthrowaway0315 wrote:
       | Played a TON of HOMM3 back in university with some friends. We
       | played coop on the same box that is we take turns to play the
       | game. It was so much fun. That said, I never completed the
       | campaigns (the expansion packs are considerably more difficult).
       | I still have a copy of HOMM3 from GOG so might click it open
       | tonight!
        
         | bombcar wrote:
         | HOMM3 had some pretty extensive custom maps and mods available
         | - lots of time playing those.
         | 
         | Never really got into the sequels as much, HOMM3 always felt
         | like a local maximum.
         | 
         | Fun fact: one of the modded scripts for HOMM3 was written by
         | the developer of Dominion:
         | https://opinionatedgamers.com/2012/05/11/the-art-of-design-i...
         | and https://youtu.be/i6Uc1-AR4rM
        
           | SXX wrote:
           | Shameless plug: if you're still into H3 there is almost
           | complete open source implementation with mods support written
           | from scratch in C++. Also there is built-in mods support.
           | 
           | Unfortunately I'm no longer actively participate, but project
           | is still going strong.
           | 
           | https://github.com/vcmi/vcmi
           | 
           | https://vcmi.eu/
        
             | hnthrowaway0315 wrote:
             | Thanks! Surprised to see this. Looks like a good chance to
             | read some 2D game source code :)
        
               | SXX wrote:
               | To be honest it's mixed bunch because project started
               | more than 10 years ago and there is both: some decent
               | code as well as terrible one.
               | 
               | Good sides: it's fully client-server, AI implemented via
               | pluggable libraries while all saving / networking
               | implemented using serialization based off
               | Boost.Serialization.
        
         | jandrese wrote:
         | I played it a bit, but got turned off a bit by the random
         | events. In particular there was an event where huge numbers of
         | one type of critter would appear randomly on the map. If you
         | could talk those critters into joining your armies you were
         | guaranteed a win. If not you lose. The entire game at that
         | point became a race to collect as many of those critters as
         | possible and form a giant doomstack that nothing could hope to
         | stop and crush the opposing castle.
        
           | hnthrowaway0315 wrote:
           | Yeah that's the week of X event. I only play the campaign so
           | it's kinda OK for me. What I really hate is the week of
           | plague...
        
         | moreira wrote:
         | The game is actually still going strong - there's a mod that
         | adds a modern multiplayer lobby, with ranked competitive games,
         | lots of new random map generators, and there are some big
         | Twitch streamers for it; Lexiav is the biggest for English
         | language I think, he streams full-time and gets close to 1K
         | viewers most of the time. HOMM3 is in an amazing place right
         | now, definitely click it open and have fun again!
        
           | kzrdude wrote:
           | Heh, when I saw it on twitch it was very popular in russia
           | and every stream was in russian :)
        
             | [deleted]
        
           | stavros wrote:
           | What's the mod called? It sounds great!
        
             | moreira wrote:
             | HOTA (horn of the abyss). Adds a new town as well. Look it
             | up. The HOTA mod plus the HD mod both combine to give you a
             | modern experience for bigger resolutions (lots of UI
             | improvements and stuff, without affecting gameplay).
        
               | stavros wrote:
               | Ahh, thank you, I did install HotA but I must have missed
               | all the multi-player stuff you mention. Thanks, it really
               | is great!
        
         | grayrest wrote:
         | HoMM3 was also my main experience with the series. I tend to
         | pick it up once every few years with the last time in early
         | 2020. My problem with the game is that I know the AI exploits
         | so it's never THAT much of a challenge.
         | 
         | If you're picking it up again, the HD plus mod lets you play on
         | higher resolution screens and adds keyboard shortcuts for
         | things like splitting a creature stack in half. Highly
         | recommended.
        
           | hnthrowaway0315 wrote:
           | Thanks! I probably can still have a lot of fun because I
           | don't really remember any of the exploits! I know I should
           | split the soldiers into N piles of 1 soldier and 1 pile of
           | larger group but other than that I know nothing! Probably the
           | reason I couldn't beat the campaign back then.
        
         | hangonhn wrote:
         | I love HoMM3. Someone has even ported to Android -- in case you
         | ever feel nostalgic. I replay it every now and then. Despite
         | the outdated graphics, the game itself has aged really well. I
         | still enjoy it immensely.
        
           | hnthrowaway0315 wrote:
           | Yep, the graphics, the writings, everything is perfect. With
           | the HD mod it's very up to today's standard.
        
       | didip wrote:
       | I dare say, this blog is as dangerous as tvtropes.
       | 
       | I keep going down the memory lane with Master of Orion, Master of
       | Magic, etc. and I couldn't stop!
        
       | traspler wrote:
       | It's not a traditional Might & Magic game (maybe it just carries
       | the name for brand recognition) but I love ,,Might & Magic: Clash
       | of Heroes" it's very simple the extremely fun. I would love the
       | have a browser version with online multiplayer for that. The
       | mainline titles were always too tedious for me.
        
       | b0rsuk wrote:
        
       | malermeister wrote:
       | There's an open source engine for Heroes 3, with high res and mod
       | support: https://vcmi.eu/
        
       | mathfailure wrote:
       | I think this project is worth being mentioned here:
       | https://github.com/ihhub/fheroes2
        
       | tshaddox wrote:
       | I played countless hours of HOMM in "hot seat" mode with my
       | brother. The castle songs for each civilization are still fresh
       | in my mind.
        
       | zinxq wrote:
       | I played HOMM3 for 5 hours straight when I first encountered it.
       | I know that sounds like nothing, but unbeknownst to me,
       | installing it had reset my graphics drivers to set my monitor's
       | refresh to 50Hz.
       | 
       | 50Hz is one of those things you can see if you look at it in your
       | peripheral vision, but not so much straight on.
       | 
       | After 5 hours I was screaming in pain my eyes hurt so bad. I
       | couldn't figure out why they hurt and I couldn't stop playing
       | either.
        
         | aix1 wrote:
         | In terms of eye strain, is that any different to watching PAL
         | TV for five hours straight (25 frames/s or 50 fields/s)?
        
           | pavlov wrote:
           | The viewing distance makes the difference.
           | 
           | A CRT TV is larger and you sit further away. A computer
           | monitor is in front of your face.
        
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       (page generated 2021-12-26 23:00 UTC)