[HN Gopher] Wordle Is a Love Story
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       Wordle Is a Love Story
        
       Author : jsvine
       Score  : 91 points
       Date   : 2022-01-04 12:56 UTC (2 days ago)
        
 (HTM) web link (www.nytimes.com)
 (TXT) w3m dump (www.nytimes.com)
        
       | vishnugupta wrote:
       | This is an easier version of Bulls & Cows [1] game I played in
       | college during boring classes.
       | 
       | [1] https://en.wikipedia.org/wiki/Bulls_and_Cows
        
         | ajayvk wrote:
         | I built a version of Bulls and Cows at https://cowbull.co/,
         | mainly for my kids to play. One difference in Wordle is that
         | when there is a match, Wordle shows which letters matched. In
         | Bulls and Cows, it just tells the number of letters which
         | matched, which makes it a bit more difficult in some ways.
        
           | detritus wrote:
           | Thanks for this - it looks it'll be ideal for feeding the
           | craving after my partner and mine's daily Wordle!
        
       | garrettjoecox wrote:
       | I've been able to play a handful of the past words with internet
       | archive for anyone interested
       | 
       | https://web.archive.org/web/20220105234455/https://www.power...
        
         | giarc wrote:
         | I can only see the top 2 rows of the keyboard. Adjusting the
         | window size doesn't fix it.
        
       | slg wrote:
       | I tried this game the last couple of days and I don't get the
       | appeal. There is some skill involved, but there is also a huge
       | amount of luck. For example yesterday I had "ti_er". I guessed
       | "timer" but the actual word was "tiger". That left me with a
       | score of 5 instead of 4. Does that say anything about my skill
       | level as a player? Honestly, this seems to mostly be a marketing
       | success story about the sharing score functionality and how that
       | led to virality on Twitter.
        
         | prawn wrote:
         | I went TIMER, TILER, TIGER and scraped in. I had been getting
         | most in 3-4 attempts prior to that.
         | 
         | The aspect I don't love is that in forcing dictionary words to
         | be attempted, people can rely on that at the end rather than
         | winning through word knowledge. My 9yo plays it and generally
         | does well but was bailed out once by this.
        
         | iams wrote:
         | The skill is in not leaving yourself with two words that would
         | both fit. If earlier you had tried a word with both an 'm' and
         | a 'g' such as 'image' you would not have been left in a
         | position where you would have to have a lucky guess
        
           | slg wrote:
           | It is much easier to work backwards with that logic than
           | forward. It is impossible to both try to guess the word while
           | also trying to eliminate all possible overlaps that may occur
           | with whatever results you get from the previous word. In this
           | specific instance, I would have never played "image" because
           | my first word was "tears" so I immediately knew there was a
           | t, e, and r. There was no reason to try to determine if there
           | was a g or m until I was presented with "ti_er".
        
         | spa3thyb wrote:
         | Of course it's luck based - it's mastermind with a preset
         | number of mnemonic arrangements. I struggle with it too, but
         | the problem with systems thinking is that you don't get to
         | enjoy the magic which drives the fad.
        
         | rcoveson wrote:
         | The appeal of vocabulary games is that they encourage you to
         | flex your memory. They remind you of words you know that you
         | might not use under normal circumstances.
         | 
         | As for the luck, sure, there's some of that. But you have
         | plenty of guesses to get to the word if you play according to
         | letter frequency, and always maximize the information you'll
         | get out of a guess. Think of it like counting cards. The goal
         | is to shift the odds as much in your favor as possible. Most
         | games are like that. Deterministic, perfect-information games
         | are a just a small subset of games.
        
           | slg wrote:
           | But the goal isn't just to complete the puzzle. At least in
           | my social circle, there is much more focus on the score
           | rather than on just completing it. There are other word games
           | that have a much better balance of skill and luck. The NYT
           | Spelling Bee game mentioned in the article is one example.
        
             | detcader wrote:
             | My friend group doesn't focus on score, we just celebrate
             | getting lucky or lament if we take until the last try.
             | 
             | There is a point about luck taking away from the longevity
             | of the game. Unless the developer adds more game dimensions
             | (in the same minimal, non-intrusive way) I kinda think most
             | people will stop playing in a few months
        
         | Grismar wrote:
         | It's only "luck" if you actually know all the words - most
         | people do passively, but can they find the right one actively?
         | That's part of the 'skill'. The other part is constructing a
         | mental graph that allows you to find your way to the correct
         | word within 6 steps, regardless of the word. An interesting
         | question is whether there is actually any luck involved and how
         | much. i.e. What is the optimal graph reducing the luck factor
         | to a minimum, and is there a perfect one, if you know all words
         | in the game?
         | 
         | People who say "it's just luck" either don't know, or don't
         | care - but it's neither a correct, nor a clever position.
        
         | willis936 wrote:
         | If one must judge performance in this game, then they shouldn't
         | put much weight into the final score. That's why the share game
         | button shows your progression. It tells a story that other
         | players can understand. I learned to guess without using known
         | correct letters by seeing games shared by friends. I know
         | counting theory, I know Bayes, but it still wasn't a strategy I
         | came up with on my own. The game is just something fun to do at
         | a time where that is in short supply.
         | 
         | Put another way:
         | 
         | https://imgur.com/a/AkPPuYH
        
       | dotsam wrote:
       | Tip: don't look at the source if you don't want to see the
       | answers (I thought the words might be obfuscated but they're not)
        
         | flanbiscuit wrote:
         | I was wondering about this but I haven't looked yet.
         | 
         | ...
         | 
         | So I just took a look now. Are you talking about the huge list
         | of ~12,974 words embedded right in the code?
        
           | bspammer wrote:
           | There are two massive lists, one is the wordlist and one is
           | the actual answers in date order.
        
           | dotsam wrote:
           | Yes, if like me you search the source for the word you just
           | won with, you will see future answers, as they are listed in
           | order (at least the preceding word was yesterday's answer)
        
             | flanbiscuit wrote:
             | ohhhhh, ok I see it now. I wasn't paying attention to order
             | or even any of the other words.
             | 
             | I made sure not to look at the words after today's as I
             | don't want to cheat.
        
       | hencq wrote:
       | LOL, this sounds exactly like the Dutch tv game show 'Lingo'
       | that's been on tv since 1989. Everything old is new again!
       | 
       | https://en.m.wikipedia.org/wiki/Lingo_(Dutch_game_show)
        
         | Signez wrote:
         | In France, we had Motus [0], which is the same thing but with
         | longer words -- and it's actually an adaptation of Dutch
         | version of Lingo! It ran on France 2 for 29 seasons and is
         | widely known in French popular culture.
         | 
         | [0]:
         | https://fr.wikipedia.org/wiki/Motus_(jeu_t%C3%A9l%C3%A9vis%C...
        
       | wenc wrote:
       | What's your optimal 5-letter starting word?
       | 
       | Mine is HOUSE. It has 3 vowels (including E which is the most
       | frequent in the English language) and S which helps test for
       | plurals.
        
         | lostinquebec wrote:
         | STEAR - not technically a word, but it is accepted, and hits
         | the most common vowels and consonants.
        
           | defect0 wrote:
           | I've been using TEARS by same logic.
        
         | iams wrote:
         | The optimal starting word is ARISE, as it partitions the
         | possible words most evenly across the different
         | green/yellow/grey colour combinations
        
           | lalaithion wrote:
           | ARISE is good, but AROSE is better, and SOARE is the best: On
           | average it eliminates all but 2264 out of ~12000 5 letter
           | words.
           | 
           | https://github.com/lalaithion/wordle
        
             | iams wrote:
             | It depends on your word list, are you using the same word
             | list as wordle?
        
               | lalaithion wrote:
               | I do not. According to the original article, Wordle
               | uses[1] 2,500 common words out of the 12,000 5-letter
               | words in the english language[2]. I use the 5 letter
               | words in the collins scrabble dictionary (which is about
               | 12,000 words).
               | 
               | The assumption you need to make for my analysis to be
               | correct is that the letter patterns in the 2,500 possible
               | answers is statistically similar to the distribution of
               | letter patterns in the original 12,000. There are
               | probably some differences between the distributions, and
               | I'd love to rerun my code with the actual word list
               | Wordle uses, but in the absence of that list, I think
               | that my code does about as good as possible.
               | 
               | [1] uses for the answers; I assume it allows all 12,000
               | for guesses. [2] NYTimes does not specify which source
               | they used
        
               | xPaw wrote:
               | The word list is in Wordle code, so you can just grab
               | that.
        
               | kelseyfrog wrote:
               | The answers are also in the code which opens the door to
               | speedruns.
        
               | Syzygies wrote:
               | Read the JavaScript? It contains both lists. Training on
               | the wrong dictionary, tomorrow you might find yourself in
               | a slump.
        
             | npinsker wrote:
             | I wrote a brute-force minimax solver (minimizing expected
             | guesses) which tracks with this information:
             | SOARE 3.45       RAISE 3.46       ARISE 3.47       SERAI
             | 3.52
             | 
             | Most 'reasonable' words seem within 0.1 or so of the
             | optimal strategy. I think the second word is likely far
             | more important than the first.
        
         | bradleybuda wrote:
         | I like TRAIL - no "E", but the next two big vowels and TRL are
         | very good consonants
        
           | Sohcahtoa82 wrote:
           | What a coincidence. I played this for the first time today
           | and started with TRIAL.
        
         | deniska wrote:
         | Last couple times I started with the word which rhymes with
         | "tennis".
        
           | Sohcahtoa82 wrote:
           | What accent do you have that those two words rhyme?
        
           | stewx wrote:
           | The only word I can think of that rhymes with "tennis" is
           | "menace". That's 6 letters. But I think I know what you
           | meant.
        
         | slazaro wrote:
         | I coded a small program, and the sequence of words that I use
         | (not interchangeable, you'd use them in sequence to gather more
         | info) is:
         | 
         | AROSE UNTIL DUCHY BLIMP GAWKS
        
           | ddoeth wrote:
           | I also really like JUMPY and INTER
        
         | rusbus wrote:
         | the optimal 5 letter starting work is SERAI (as computed by
         | someone's AI)
        
           | MerelyMortal wrote:
           | There was HN post a few weeks ago to a blog where someone
           | computed SOARE as the optimal word.
           | 
           | Correction: a month ago -
           | https://news.ycombinator.com/item?id=29439191
        
         | Syzygies wrote:
         | In the 1960's my dad programmed Jotto (a simpler five letter
         | secret word game) on Kodak's computers. Entropy became the
         | first interesting mathematical concept that I learned.
         | 
         | Log base 2 of the remaining words is a measure of how many
         | yes/no questions it would take to identify the word. An entropy
         | strategy looks for a clue word that minimizes the expected
         | value of this measure. One optimizes sum p log p over the pile
         | sizes.
         | 
         | Pure mathematicians prefer certain concepts with a religious
         | fervor. Often this has been informed by a reasonable number of
         | problems where a concept has been proven optimal. The best
         | applied mathematicians understand pure math but prefer
         | practical work. To a pure mathematician, the rest are just
         | guessing.
         | 
         | Here, one needs a clearly stated objective function for
         | measuring success. Entropy strategies are often optimal for
         | simple objective functions.
         | 
         | A critical detail for this game: The secret words come from a
         | shorter list than the valid guess words. One wants a guess word
         | that best partitions the shorter list of secret word
         | candidates, not the full list of valid guess words.
        
         | ineptech wrote:
         | I always begin with PENIS. Maybe not optimal statistically, but
         | emotionally.
        
         | evan_ wrote:
         | I use "RENTS" which puts the S at the end as a quick test for
         | plurals.
        
         | jgrahamc wrote:
         | https://twitter.com/jgrahamc/status/1479189616846639110
        
         | [deleted]
        
         | random314 wrote:
         | SAUCE for me
        
         | [deleted]
        
         | lalaithion wrote:
         | I coded some heuristics and ran them on a Scrabble dictionary:
         | https://github.com/lalaithion/wordle
        
           | iams wrote:
           | With the first word you aren't necessarily trying to get the
           | most number of matches.
           | 
           | You are trying to use the word that once you get the match
           | result back, it discards the most number of words.
           | 
           | These two are not the same thing.
        
             | lalaithion wrote:
             | Yes, as you'll see in the readme that I have numbers for
             | both approaches. The first section is the average number of
             | remaining words after getting the match result back, and
             | the second section is the average number of yellow and
             | green squares.
        
               | periodontal wrote:
               | You might also try maximum instead of average. This is
               | minimax and represents worst case scenarios for each
               | guess.
               | 
               | This is mostly useful for optimal play against an
               | opponent (which is not the case here). Imagine an
               | adversarial version where the opponent doesn't have to
               | commit to a word at the beginning but must reveal one
               | matching all clues if you can't get it in 6 guesses
               | (basically, they can change their word when you guess and
               | you are trying to make that impossible).
        
         | gojomo wrote:
         | As a handicap, I'm now beginning each new day with the prior
         | day's answer word.
        
         | av3csr wrote:
         | I always start with HAOLE
        
       | mhb wrote:
       | Seems like it would be important to note in the rules that
       | letters can be used more than once even if they're green.
        
       | coverband wrote:
       | This has become one of my favorites since I learned about it from
       | NYT. It's more fun if you use the "hard mode" where your next
       | word attempt has to include the right letters/spaces found in the
       | prior try.
        
       | supernova87a wrote:
       | I wish I could play a few more games at once and not be metered 1
       | per day.
        
         | beepy wrote:
         | If you happen to be on an Apple device, may I humbly suggest
         | you look up "Three Magic Words" on the app store. It's a
         | different take on the same root game, sometimes called "Jotto"
         | or "Ghost."
        
         | rockostrich wrote:
         | If you change your device's system clock then you can play as
         | many times as you want.
        
         | matsemann wrote:
         | https://www.fiveletters.xyz/
         | 
         | Allows for continuous play
         | 
         | Repo here https://github.com/sigvef/fiveletters.xyz (not mine)
        
         | dbrueck wrote:
         | Interestingly, according to the article, it was the decision to
         | limit it that led to its popularity.
        
         | kermatrism wrote:
         | Not mine, but see https://foldr.moe/hello-wordl/
        
       | d--b wrote:
       | The game's great but I'm puzzled why no one mentions that this is
       | a verbatim copy of Lingo, a 1987 tv show that's been adapted in
       | many countries. I used to watch this in France where it was very
       | successful. Once people got too good at 5-letter words, they ran
       | 6, then 7, and finally 8 letters.
        
         | Kiro wrote:
         | It's obviously very standard (and has been done a million times
         | before and after Lingo... probably as long as language has
         | existed) but it's all about the execution here.
        
       | ChrisArchitect wrote:
       | https://news.ycombinator.com/item?id=29784601
        
       | egypturnash wrote:
       | http://web.archive.org/web/20220106042510/https://www.nytime...
        
       | wffurr wrote:
       | "It's not trying to do anything shady with your data or your
       | eyeballs. It's just a game that's fun."
       | 
       | Love it.
        
       | paxys wrote:
       | - Fun
       | 
       | - Simple
       | 
       | - One puzzle a day, and everyone plays the same one so you can
       | share and compare scores
       | 
       | - No account creation, logins, ads, subscriptions, data mining
       | 
       | All the right ingredients for going viral. I just hope the last
       | point stays unchanged.
        
         | serverholic wrote:
         | I feel bad that he isn't making a dime from this. I think
         | people should be able to get something in return for creating
         | value for others.
        
           | kelseyfrog wrote:
           | Maybe they enjoy non-monetary rewards? One of the joys of the
           | internet for me is experiencing peoples' self-less creations.
           | More of that please!
        
           | rchaud wrote:
           | This sounds like the writing prompt for a Onion.com article
           | that begins with "local man".
        
         | kevinmgranger wrote:
         | I hope the third point stays unchanged too. Too many services
         | out there optimize for engagement, the expense being the
         | encouragement of addictive behaviors.
        
           | rockostrich wrote:
           | Everything to do with the game is hard coded into the client.
           | I doubt there's any plan to change that. But I wouldn't be
           | surprised if clones popped up that tried to maximize
           | engagement/revenue.
        
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