[HN Gopher] Wordle Is a Love Story ___________________________________________________________________ Wordle Is a Love Story Author : jsvine Score : 91 points Date : 2022-01-04 12:56 UTC (2 days ago) (HTM) web link (www.nytimes.com) (TXT) w3m dump (www.nytimes.com) | vishnugupta wrote: | This is an easier version of Bulls & Cows [1] game I played in | college during boring classes. | | [1] https://en.wikipedia.org/wiki/Bulls_and_Cows | ajayvk wrote: | I built a version of Bulls and Cows at https://cowbull.co/, | mainly for my kids to play. One difference in Wordle is that | when there is a match, Wordle shows which letters matched. In | Bulls and Cows, it just tells the number of letters which | matched, which makes it a bit more difficult in some ways. | detritus wrote: | Thanks for this - it looks it'll be ideal for feeding the | craving after my partner and mine's daily Wordle! | garrettjoecox wrote: | I've been able to play a handful of the past words with internet | archive for anyone interested | | https://web.archive.org/web/20220105234455/https://www.power... | giarc wrote: | I can only see the top 2 rows of the keyboard. Adjusting the | window size doesn't fix it. | slg wrote: | I tried this game the last couple of days and I don't get the | appeal. There is some skill involved, but there is also a huge | amount of luck. For example yesterday I had "ti_er". I guessed | "timer" but the actual word was "tiger". That left me with a | score of 5 instead of 4. Does that say anything about my skill | level as a player? Honestly, this seems to mostly be a marketing | success story about the sharing score functionality and how that | led to virality on Twitter. | prawn wrote: | I went TIMER, TILER, TIGER and scraped in. I had been getting | most in 3-4 attempts prior to that. | | The aspect I don't love is that in forcing dictionary words to | be attempted, people can rely on that at the end rather than | winning through word knowledge. My 9yo plays it and generally | does well but was bailed out once by this. | iams wrote: | The skill is in not leaving yourself with two words that would | both fit. If earlier you had tried a word with both an 'm' and | a 'g' such as 'image' you would not have been left in a | position where you would have to have a lucky guess | slg wrote: | It is much easier to work backwards with that logic than | forward. It is impossible to both try to guess the word while | also trying to eliminate all possible overlaps that may occur | with whatever results you get from the previous word. In this | specific instance, I would have never played "image" because | my first word was "tears" so I immediately knew there was a | t, e, and r. There was no reason to try to determine if there | was a g or m until I was presented with "ti_er". | spa3thyb wrote: | Of course it's luck based - it's mastermind with a preset | number of mnemonic arrangements. I struggle with it too, but | the problem with systems thinking is that you don't get to | enjoy the magic which drives the fad. | rcoveson wrote: | The appeal of vocabulary games is that they encourage you to | flex your memory. They remind you of words you know that you | might not use under normal circumstances. | | As for the luck, sure, there's some of that. But you have | plenty of guesses to get to the word if you play according to | letter frequency, and always maximize the information you'll | get out of a guess. Think of it like counting cards. The goal | is to shift the odds as much in your favor as possible. Most | games are like that. Deterministic, perfect-information games | are a just a small subset of games. | slg wrote: | But the goal isn't just to complete the puzzle. At least in | my social circle, there is much more focus on the score | rather than on just completing it. There are other word games | that have a much better balance of skill and luck. The NYT | Spelling Bee game mentioned in the article is one example. | detcader wrote: | My friend group doesn't focus on score, we just celebrate | getting lucky or lament if we take until the last try. | | There is a point about luck taking away from the longevity | of the game. Unless the developer adds more game dimensions | (in the same minimal, non-intrusive way) I kinda think most | people will stop playing in a few months | Grismar wrote: | It's only "luck" if you actually know all the words - most | people do passively, but can they find the right one actively? | That's part of the 'skill'. The other part is constructing a | mental graph that allows you to find your way to the correct | word within 6 steps, regardless of the word. An interesting | question is whether there is actually any luck involved and how | much. i.e. What is the optimal graph reducing the luck factor | to a minimum, and is there a perfect one, if you know all words | in the game? | | People who say "it's just luck" either don't know, or don't | care - but it's neither a correct, nor a clever position. | willis936 wrote: | If one must judge performance in this game, then they shouldn't | put much weight into the final score. That's why the share game | button shows your progression. It tells a story that other | players can understand. I learned to guess without using known | correct letters by seeing games shared by friends. I know | counting theory, I know Bayes, but it still wasn't a strategy I | came up with on my own. The game is just something fun to do at | a time where that is in short supply. | | Put another way: | | https://imgur.com/a/AkPPuYH | dotsam wrote: | Tip: don't look at the source if you don't want to see the | answers (I thought the words might be obfuscated but they're not) | flanbiscuit wrote: | I was wondering about this but I haven't looked yet. | | ... | | So I just took a look now. Are you talking about the huge list | of ~12,974 words embedded right in the code? | bspammer wrote: | There are two massive lists, one is the wordlist and one is | the actual answers in date order. | dotsam wrote: | Yes, if like me you search the source for the word you just | won with, you will see future answers, as they are listed in | order (at least the preceding word was yesterday's answer) | flanbiscuit wrote: | ohhhhh, ok I see it now. I wasn't paying attention to order | or even any of the other words. | | I made sure not to look at the words after today's as I | don't want to cheat. | hencq wrote: | LOL, this sounds exactly like the Dutch tv game show 'Lingo' | that's been on tv since 1989. Everything old is new again! | | https://en.m.wikipedia.org/wiki/Lingo_(Dutch_game_show) | Signez wrote: | In France, we had Motus [0], which is the same thing but with | longer words -- and it's actually an adaptation of Dutch | version of Lingo! It ran on France 2 for 29 seasons and is | widely known in French popular culture. | | [0]: | https://fr.wikipedia.org/wiki/Motus_(jeu_t%C3%A9l%C3%A9vis%C... | wenc wrote: | What's your optimal 5-letter starting word? | | Mine is HOUSE. It has 3 vowels (including E which is the most | frequent in the English language) and S which helps test for | plurals. | lostinquebec wrote: | STEAR - not technically a word, but it is accepted, and hits | the most common vowels and consonants. | defect0 wrote: | I've been using TEARS by same logic. | iams wrote: | The optimal starting word is ARISE, as it partitions the | possible words most evenly across the different | green/yellow/grey colour combinations | lalaithion wrote: | ARISE is good, but AROSE is better, and SOARE is the best: On | average it eliminates all but 2264 out of ~12000 5 letter | words. | | https://github.com/lalaithion/wordle | iams wrote: | It depends on your word list, are you using the same word | list as wordle? | lalaithion wrote: | I do not. According to the original article, Wordle | uses[1] 2,500 common words out of the 12,000 5-letter | words in the english language[2]. I use the 5 letter | words in the collins scrabble dictionary (which is about | 12,000 words). | | The assumption you need to make for my analysis to be | correct is that the letter patterns in the 2,500 possible | answers is statistically similar to the distribution of | letter patterns in the original 12,000. There are | probably some differences between the distributions, and | I'd love to rerun my code with the actual word list | Wordle uses, but in the absence of that list, I think | that my code does about as good as possible. | | [1] uses for the answers; I assume it allows all 12,000 | for guesses. [2] NYTimes does not specify which source | they used | xPaw wrote: | The word list is in Wordle code, so you can just grab | that. | kelseyfrog wrote: | The answers are also in the code which opens the door to | speedruns. | Syzygies wrote: | Read the JavaScript? It contains both lists. Training on | the wrong dictionary, tomorrow you might find yourself in | a slump. | npinsker wrote: | I wrote a brute-force minimax solver (minimizing expected | guesses) which tracks with this information: | SOARE 3.45 RAISE 3.46 ARISE 3.47 SERAI | 3.52 | | Most 'reasonable' words seem within 0.1 or so of the | optimal strategy. I think the second word is likely far | more important than the first. | bradleybuda wrote: | I like TRAIL - no "E", but the next two big vowels and TRL are | very good consonants | Sohcahtoa82 wrote: | What a coincidence. I played this for the first time today | and started with TRIAL. | deniska wrote: | Last couple times I started with the word which rhymes with | "tennis". | Sohcahtoa82 wrote: | What accent do you have that those two words rhyme? | stewx wrote: | The only word I can think of that rhymes with "tennis" is | "menace". That's 6 letters. But I think I know what you | meant. | slazaro wrote: | I coded a small program, and the sequence of words that I use | (not interchangeable, you'd use them in sequence to gather more | info) is: | | AROSE UNTIL DUCHY BLIMP GAWKS | ddoeth wrote: | I also really like JUMPY and INTER | rusbus wrote: | the optimal 5 letter starting work is SERAI (as computed by | someone's AI) | MerelyMortal wrote: | There was HN post a few weeks ago to a blog where someone | computed SOARE as the optimal word. | | Correction: a month ago - | https://news.ycombinator.com/item?id=29439191 | Syzygies wrote: | In the 1960's my dad programmed Jotto (a simpler five letter | secret word game) on Kodak's computers. Entropy became the | first interesting mathematical concept that I learned. | | Log base 2 of the remaining words is a measure of how many | yes/no questions it would take to identify the word. An entropy | strategy looks for a clue word that minimizes the expected | value of this measure. One optimizes sum p log p over the pile | sizes. | | Pure mathematicians prefer certain concepts with a religious | fervor. Often this has been informed by a reasonable number of | problems where a concept has been proven optimal. The best | applied mathematicians understand pure math but prefer | practical work. To a pure mathematician, the rest are just | guessing. | | Here, one needs a clearly stated objective function for | measuring success. Entropy strategies are often optimal for | simple objective functions. | | A critical detail for this game: The secret words come from a | shorter list than the valid guess words. One wants a guess word | that best partitions the shorter list of secret word | candidates, not the full list of valid guess words. | ineptech wrote: | I always begin with PENIS. Maybe not optimal statistically, but | emotionally. | evan_ wrote: | I use "RENTS" which puts the S at the end as a quick test for | plurals. | jgrahamc wrote: | https://twitter.com/jgrahamc/status/1479189616846639110 | [deleted] | random314 wrote: | SAUCE for me | [deleted] | lalaithion wrote: | I coded some heuristics and ran them on a Scrabble dictionary: | https://github.com/lalaithion/wordle | iams wrote: | With the first word you aren't necessarily trying to get the | most number of matches. | | You are trying to use the word that once you get the match | result back, it discards the most number of words. | | These two are not the same thing. | lalaithion wrote: | Yes, as you'll see in the readme that I have numbers for | both approaches. The first section is the average number of | remaining words after getting the match result back, and | the second section is the average number of yellow and | green squares. | periodontal wrote: | You might also try maximum instead of average. This is | minimax and represents worst case scenarios for each | guess. | | This is mostly useful for optimal play against an | opponent (which is not the case here). Imagine an | adversarial version where the opponent doesn't have to | commit to a word at the beginning but must reveal one | matching all clues if you can't get it in 6 guesses | (basically, they can change their word when you guess and | you are trying to make that impossible). | gojomo wrote: | As a handicap, I'm now beginning each new day with the prior | day's answer word. | av3csr wrote: | I always start with HAOLE | mhb wrote: | Seems like it would be important to note in the rules that | letters can be used more than once even if they're green. | coverband wrote: | This has become one of my favorites since I learned about it from | NYT. It's more fun if you use the "hard mode" where your next | word attempt has to include the right letters/spaces found in the | prior try. | supernova87a wrote: | I wish I could play a few more games at once and not be metered 1 | per day. | beepy wrote: | If you happen to be on an Apple device, may I humbly suggest | you look up "Three Magic Words" on the app store. It's a | different take on the same root game, sometimes called "Jotto" | or "Ghost." | rockostrich wrote: | If you change your device's system clock then you can play as | many times as you want. | matsemann wrote: | https://www.fiveletters.xyz/ | | Allows for continuous play | | Repo here https://github.com/sigvef/fiveletters.xyz (not mine) | dbrueck wrote: | Interestingly, according to the article, it was the decision to | limit it that led to its popularity. | kermatrism wrote: | Not mine, but see https://foldr.moe/hello-wordl/ | d--b wrote: | The game's great but I'm puzzled why no one mentions that this is | a verbatim copy of Lingo, a 1987 tv show that's been adapted in | many countries. I used to watch this in France where it was very | successful. Once people got too good at 5-letter words, they ran | 6, then 7, and finally 8 letters. | Kiro wrote: | It's obviously very standard (and has been done a million times | before and after Lingo... probably as long as language has | existed) but it's all about the execution here. | ChrisArchitect wrote: | https://news.ycombinator.com/item?id=29784601 | egypturnash wrote: | http://web.archive.org/web/20220106042510/https://www.nytime... | wffurr wrote: | "It's not trying to do anything shady with your data or your | eyeballs. It's just a game that's fun." | | Love it. | paxys wrote: | - Fun | | - Simple | | - One puzzle a day, and everyone plays the same one so you can | share and compare scores | | - No account creation, logins, ads, subscriptions, data mining | | All the right ingredients for going viral. I just hope the last | point stays unchanged. | serverholic wrote: | I feel bad that he isn't making a dime from this. I think | people should be able to get something in return for creating | value for others. | kelseyfrog wrote: | Maybe they enjoy non-monetary rewards? One of the joys of the | internet for me is experiencing peoples' self-less creations. | More of that please! | rchaud wrote: | This sounds like the writing prompt for a Onion.com article | that begins with "local man". | kevinmgranger wrote: | I hope the third point stays unchanged too. Too many services | out there optimize for engagement, the expense being the | encouragement of addictive behaviors. | rockostrich wrote: | Everything to do with the game is hard coded into the client. | I doubt there's any plan to change that. But I wouldn't be | surprised if clones popped up that tried to maximize | engagement/revenue. ___________________________________________________________________ (page generated 2022-01-06 23:00 UTC)