[HN Gopher] A K8s-based game where you seek out and destroy pods... ___________________________________________________________________ A K8s-based game where you seek out and destroy pods in a shootem' up style Author : JordanTen Score : 66 points Date : 2022-01-07 19:38 UTC (3 hours ago) (HTM) web link (github.com) (TXT) w3m dump (github.com) | 999900000999 wrote: | One of the absolute coolest things I've seen here. | | However, I would absolutely love to be able to play it without | running kubernetes. Geometry wars Was an awesome game | JordanTen wrote: | The good old days! | badrabbit wrote: | This is so cool, I hope the author keeps up with it! | JordanTen wrote: | Found here: https://kubelist.com/ | sovietmudkipz wrote: | Haha awesome! Thanks for sharing this. I've been toying around | with unity and have thought up a chaos engineering game or two. I | haven't done anything yet but I certainly will want to. I'm | reading through the code now :) | | https://github.com/Shogan/kube-chaos/blob/master/Assets/Kube... | | ...and here is one of the interesting files. Looks like the game | is running shell commands (line 93). I predicted a C# library | being used or hitting the kube API directly. Neat! I love seeing | how people do stuff. | merlincorey wrote: | > I predicted a C# library being used or hitting the kube API | directly. | | Apparently NuGet doesn't play nicely with Unity. | | The README has this to say: | | > The game is really just a POC, and I hacked it together | pretty quickly. In an ideal world I would have got the C# | kubernetes-client library working with Unity and used the kube | API. NuGet and Unity don't play nicely together so for a quick | hack solution I went with calling out to the kubectl process | from in-game. These processes are launched in separate threads | to keep the game smooth and pause-free. I don't do any fancy | thread lifecycle management, so threads are aborted/killed | randomly during the game. Performance still seems fine for the | demo. | sidpatil wrote: | See also psDooM, a similar concept for Unix processes. | | http://psdoom.sourceforge.net/ | GenerocUsername wrote: | Ha, an agency i worked at years ago did very similar with some | Azure container service. | | We actually hosted the game in the pods, so if you took them all | down simultaneously and refreshed you could get a brief 404 as | they were spinning back up. | truncj wrote: | There's an OpenShift version themed as a Wild West gallery style | shooter game as well. | | https://www.youtube.com/watch?v=BFoeq16ojU4 | https://github.com/openshift-evangelists/Wild-West-Spawner ___________________________________________________________________ (page generated 2022-01-07 23:00 UTC)