[HN Gopher] That famous Pixar lunch of 1994 (2014)
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       That famous Pixar lunch of 1994 (2014)
        
       Author : BerislavLopac
       Score  : 100 points
       Date   : 2022-01-10 08:51 UTC (1 days ago)
        
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       | thedougd wrote:
       | For another incredible look into the creative process, check out
       | this transcript of tapes from the brainstorming sessions for
       | "Raiders of the Lost Ark." George Lucas, Steven Spielberg, and
       | Larry Kasdan sat down for four or five days to develop George's
       | idea:
       | 
       | http://maddogmovies.com/almost/scripts/raidersstoryconferenc...
        
       | subsubzero wrote:
       | Finding Nemo was so far ahead of its time in terms of beauty of
       | the animated undersea world and just the incredibly vivid colors
       | that pervade that whole movie. Its extremely surprising that it
       | was filmed in 2003(almost 20 years ago) and comparing it to
       | finding dory it still looks better than its sequel.
        
       | omarhaneef wrote:
       | Does this anecdote make the point the author makes?
       | 
       | It makes the opposite point to me: if a lot of smart people pour
       | a lot of their energy into making an animated movie, it doesn't
       | matter what the initial idea was.
       | 
       | Note: This does not apply to features or startups. Features are
       | time limited because the cast has to move on so you have to
       | capture what you capture, and can't just fix it in post. And
       | startups you can't just rely on your intuition that you're making
       | what the audience wants.
        
         | david422 wrote:
         | I would agree - it seems like if you do a well done animated
         | movie you could have any type of plot and still succeed. Pixar
         | to me is super high quality.
         | 
         | Look at Illumination - another super high quality production
         | with random/funny ideas.
        
         | subsubzero wrote:
         | The ideas themselves were not earth shattering, its the
         | technology behind the ideas and the drive of the teams behind
         | that to make the 'dreams' a reality. Also not having some soul
         | sucking hollywood producer trying to make every character and
         | scene 'edgy'.
        
         | furyofantares wrote:
         | I agree. Not much work went into the initial concepts of these
         | extremely successful movies, because that's not what made the
         | movies successful. Not to say the concepts weren't good, or
         | these folks aren't experts, but it is to say that what set them
         | apart was the massive amount of highly skilled work on
         | executing the idea.
        
         | hondo77 wrote:
         | > And startups you can't just rely on your intuition that
         | you're making what the audience wants.
         | 
         | Studios do not rely on intuition when making animated movies.
         | Work-in-progress screenings for staff and the public are held
         | during production. Even Pixar.
        
         | ramraj07 wrote:
         | I'd argue this is the same case with tech startups - you decide
         | on some rough idea and riff on that topic there's probably
         | money to be made. I like to contrast it with biotech, where
         | you're limited by the laws of nature.
        
       | mikepurvis wrote:
       | Pete Docter has always been my favourite Pixar director. I feel
       | like he doesn't get the limelight as often as the others, but his
       | movies (Monsters Inc, Up, Inside Out, and Soul) I think go
       | considerably deeper than the rest of the Pixar catalogue as far
       | as offering tender and humanizing insights about people and
       | relationships.
        
       | jb1991 wrote:
       | I'd be curious if they also had a lunch when they decided that
       | all software engineering interviews should require the candidate
       | to implement a binary search tree from scratch.
        
       | planetsprite wrote:
       | At a lunch meeting after seeing Cars I came up with the idea that
       | there should be two more Cars movies. Still Pixar hasn't sent me
       | any royalties for my idea.
        
       | mabbo wrote:
       | "A Bugs Life" - Box office: $363.3 million
       | 
       | "Monster's Inc" - Box office: $577.4 million
       | 
       | "Finding Nemo" - Box office: $940.3 million
       | 
       | "WALL-E" - Box office: $521.3 million
       | 
       | $2.4B worth of ideas, not counting two sequels and eight theme
       | park rides/attractions.
       | 
       | Imagine if they'd taken the whole afternoon instead of just
       | lunch!
        
         | dave5104 wrote:
         | > and eight theme park rides/attractions
         | 
         | (1) Heimlich's Chew Chew Train, (2) Flik's Flyers, (3) It's
         | Tough to Be a Bug, (4) Monsters, Inc. Laugh Floor, (5) Mike &
         | Sulley to the Rescue!, (6) Living Seas w/ Nemo & Friends, (7)
         | Crush's Coaster...
         | 
         | What am I forgetting?
        
           | mabbo wrote:
           | You know even more than me. I was just going off the wiki
           | pages for Monsters Inc franchise and Finding Nemo franchis,
           | which list 3 and 5 attractions each.
        
       | illwrks wrote:
       | I remember one of my lecturers in University, who at the time was
       | probably 50, state that he 'had the idea for Toy Story in the
       | 80's but the difference is that he did nothing with the idea,
       | while the Pixar guys did.'
       | 
       | Over the years I've taken this to mean that everyone has ideas,
       | but it's doing something with those ideas is the valuable bit.
       | Yes you might fail but you'll learn something, but you can lower
       | the risk of failure if you surround yourself with the talented
       | people.
        
       | headmelted wrote:
       | I love that this was written like 8 years ago, and that if it
       | gets further up the page it will get the HN lovehug.
       | 
       | The author won't know why or what's going on, just that there's a
       | lot of news.ycombinator.com referrer traffic for an old article
       | from nearly a decade ago that hardly anyone read. Then he'll
       | maybe drop by and say hello on the thread.
        
       | ripvanwinkle wrote:
       | I read this and was left wondering if this might be making the
       | case for working on site as compared to remote work.
       | 
       | However as I think about it some more, it seem like there is no
       | reason we can't hangout and have free form discussions over a
       | video call except that I rarely it happen.
       | 
       | Are there folks who have experienced these kinds of discussions
       | over remote hangouts
        
         | quartesixte wrote:
         | It happens all the time on discord servers everywhere. It's
         | just that the random freeform discussions that happen on
         | discord over voice chat happen to not be something companies
         | want to implement yet.
        
       | tobyjsullivan wrote:
       | I'd recommend the book Creativity, Inc. as supplementary reading
       | for anyone who hasn't enjoyed it yet. Covers a lot including an
       | insightful (albeit very high-level) discussion of how Pixar's
       | stories are transformed from these simple ideas into great films
       | (lots of iteration, lots of early prototyping and feedback,
       | etc.).
       | 
       | This article leaves the impression these were brilliant ideas
       | that came out well-formed over the lunch table. The book led me
       | to the opposite conclusion: Pixar has such a high hit rate
       | because they have a well-crafted process that can turn almost any
       | idea - no matter how rough - into great film.
        
         | pimlottc wrote:
         | I haven't read the book but if you ever get a chance to see one
         | of the traveling Pixar museum exhibitions, do it! The amount of
         | work that goes into making one of those films is staggering, as
         | is the volume of non-digital art that is created as part of the
         | creative process. Highly recommended!
        
         | ramraj07 wrote:
         | Yeah this lunch discussion is akin to a bunch of kids deciding
         | during recess what they want to become - one a doctor and
         | another an astronaut. If a bunch of kids do actually succeed in
         | all their careers then what went right is the schools methods
         | not the creative process in that lunch break.
        
           | mlyle wrote:
           | But it's not really just that, is it?
           | 
           | If you have a bunch of kids with completely unconventional
           | career ideas that no one would try... and then they all
           | manage to strike it big doing these strange things... then
           | you've got something special. Sure, part of it is in the
           | capabilities and post-meeting culture of those kids... and
           | part of it is to have strange but actually achievable ideas
           | from the beginning.
           | 
           | I note that they're not _completely_ crazy ideas. They know
           | the limitations of their (new) medium, and are trying to find
           | the ideas that are barely viable, and thus groundbreaking, at
           | the edges.
        
       | spoonjim wrote:
       | I don't know how great this lunch was. It doesn't take a Pixar
       | legend to say "let's make a movie about toys coming to life."
       | Even I could do that. What it takes a Pixar legend to do is to
       | take that idea and create Toy Story on time and on budget.
        
       | paxys wrote:
       | Wall-E is by far my favorite Pixar movie, and IMO one of the best
       | in any genre made in the last couple of decades. Really speaks to
       | Pixar's creative genius that they can strike gold from even the
       | most random premise. It is literally about a romantic trash
       | compactor living in a post-apocalyptic Earth.
       | 
       | Fun fact - the film took so long to produce because Andrew
       | Stanton knew Pixar couldn't realistically animate space when he
       | conceived of the idea. Good thing they waited too, as
       | https://www.youtube.com/watch?v=NPW3mvAN0Rc was the final result.
       | 
       | I will say though that after decades of Pixar basically defining
       | the standards of what computer generated animation should be,
       | studios are starting to catch up to and even leapfrog their
       | style. Spider-Man: Into the Spider-Verse and Arcane are two
       | notable examples of this.
        
       | RcouF1uZ4gsC wrote:
       | > Bugs, like toys, would be easier to animate and thus an easier
       | option.
       | 
       | > In one of his trips to Marine World (Six Flags Discovery
       | Kingdom), he saw a shark which he thought could be done so well
       | in animation (like Bugs Life and Toy Story, at that time
       | animation was restricted and advance materials could not be made)
       | 
       | What is interesting is that these directors knew the limitations
       | of the technology well and let that inform their decision making
       | as to what stories they would undertake.
       | 
       | Because of that, these stories never entered the uncanny valley.
        
         | 2bitencryption wrote:
         | And the first Pixar film that focused on human characters was
         | The Incredibles, which is very smart since the characters are
         | highly stylized and angular, like something from an Ayn Rand
         | book cover.
        
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       (page generated 2022-01-11 23:00 UTC)