[HN Gopher] What made the Amiga so great
       ___________________________________________________________________
        
       What made the Amiga so great
        
       Author : harel
       Score  : 32 points
       Date   : 2022-01-16 19:26 UTC (3 hours ago)
        
 (HTM) web link (8bitnews.io)
 (TXT) w3m dump (8bitnews.io)
        
       | TacticalCoder wrote:
       | What made the Amiga great is that this was not just a bit but
       | _way_ more advanced than anything out there. When I had to,
       | reluctantly, switch to a 386 PC, this was very painful because it
       | felt like going backwards in time by several years. A friend of
       | mine had an Amiga 1000 (it came out in 1985, before the 500 whic
       | surfaced in 1987): going to his home was witnessing the future.
       | 
       | Fun sidenote: I recently found I still have my bootleg 5"1/4
       | Amiga floppy drive reader: this was way cheaper than buying 3"1/2
       | disks. If you planned to buy more than 30 floppies, it was
       | cheaper to buy a 5"1/4 drive _and_ 30 5 "1/4 floppies than it was
       | to buy only 30 3"1/2 floppies. We'd add a switch at the back of
       | the Amiga to decide from which drive to boot. I plan to open that
       | drive one of these days and see how it was made.
        
       | BrissyCoder wrote:
       | My generation had the Amiga. This generation has Crypto and Web
       | 3.0. The future is bleak.
        
         | skybrian wrote:
         | Imagine if we got a glimpse of Minecraft back then. This and
         | probably many future generations have that.
        
           | harel wrote:
           | Minecraft would have made a great Amiga game. Probably would
           | have been it's killer app that would have made it the
           | mainstream computer.
        
       | snarfy wrote:
       | As a kid in a computer store in 1987, it was a pretty easy
       | choice. The PC was either monochrome or 4 color CGA graphics. The
       | amiga had a 3d ray traced animation of juggling spheres.
        
       | aidos wrote:
       | Amiga just felt so fun to explore. There was a sort of
       | playfulness to it, but actually it was still this amazing
       | creative machine.
        
       | harel wrote:
       | The site this links to, 8bitnews.io, is a wonderful resource to a
       | lot of retro news and projects and they have a mailing list that
       | does not suck.
        
       | rbanffy wrote:
       | Bitplane graphics was probably a bad decision. It's good for
       | games, but terrible for any program where you want to change one
       | pixel at a time - If you have a linear frame buffer, lighting up
       | a pixel means a read from memory, some OR'ing and a write. When
       | you have 5 bit-planes, you need as many reads as bits change in
       | the color value, up to 5, and then 5 writes. Good for games, but
       | bad for mostly everything else.
       | 
       | Also, the keyboard, it came out a good couple years after the DEC
       | LK201, which is very similar to both the Amiga and the STs. The
       | IBM enhanced came out at about the same time, but, IIRC, the 122
       | key layout dates back to the Model F family.
       | 
       | I wonder how hard it is for people who were not old enough back
       | then to properly place these machines in their historical
       | context.
        
         | crazydoggers wrote:
         | Bitplane graphics allowed the Amiga to do a lot of graphical
         | tricks other machines, given the limited memory of the times,
         | just couldn't do. Examples include halfbrite and HAM modes.
         | It's part of the reason anyone who saw Amigas in the early days
         | felt like it was decades ahead of the competition.
         | 
         | By the time chunky mode graphics and 3D rendering really
         | started to have an advantage, computers were moving to seperate
         | graphics cards anyway, so I don't see it as a bad choice. Had
         | Amiga continued I'm sure we would still be using Nvidia and AMD
         | graphics cards in them now. In fact 3rd party graphics cards
         | did start appearing for the Amiga.
         | 
         | The bad decisions for Amiga all came down to Commodore sucking
         | it dry and not putting any money into the engineering division.
        
         | phire wrote:
         | Changing a single pixel at a time wasn't a common operation in
         | the 80s when the Amiga was popular.
         | 
         | The main class of application that would have used single-pixel
         | modifications would be paint-style programs, and the cpu was
         | generally fast enough to keep up with user input.
         | 
         | There are advantages to planar graphics that can help
         | applications too. Being able to dynamically change the number
         | of bitplanes based on an application's color requirements both
         | saves ram and increases cpu performance.
         | 
         | It wasn't really until about 1992 that the lack of chunky
         | graphics really became a liability, with the rise of 3D games
         | like Doom and various multimedia applications, like streaming
         | video off CD-ROM and more advanced productivity apps. If Amiga
         | had actually delivered the AAA chipset in 1993 with it's
         | various chunky graphics modes, maybe the platform would have
         | survived.
        
         | TacticalCoder wrote:
         | > Bitplane graphics
         | 
         | Fun fact regarding bitplane: a friend of mine realized that he
         | could use only 16 colors instead of 32, have all colors from,
         | say, 0 to 15 be black, then clear the whole screen by zero'ing
         | only the first bitplane (so effectively only blitting one-fifth
         | of what would typically need to be blitted in case you wanted
         | to clear the whole screen between two frames).
         | 
         | Problem is: running the Amiga in 16 colors mode (instead of 32)
         | was faster than using that trick in 32 colors mode.
         | 
         |  _However_... That trick worked on the Atari ST. It was a very
         | fast way to clear the whole screen. But as the Atari ST only
         | had 4 bitplanes to start with, then you 'd end up with only 8
         | usable colors if you used that trick.
         | 
         | We're talking decades ago, but I'm pretty sure I remember this
         | correctly (as in: we actually tried and timed all this on both
         | the Amiga and the Atari ST back in the days).
         | 
         | > I wonder how hard it is for people who were not old enough
         | back then to properly place these machines in their historical
         | context.
         | 
         | Yup, what an era. At least I've got my Raspberry Pis today.
        
           | rbanffy wrote:
           | > Yup, what an era. At least I've got my Raspberry Pis today.
           | 
           | Yeah... Computers used to be more exciting. And don't forget
           | the M1.
        
       | cassiopeia wrote:
       | Way better gfx and sound than the Atari ST;)
        
         | harel wrote:
         | Now you're just trying to pick a fight :-)
        
       | zibzab wrote:
       | What made Amiga great was all the awesome stuff you could play
       | with once you get tired of playing with the best games ever
       | written.
       | 
       | The Workbench 3.0 Utility disk included a copy of MicroEmacs.
       | Decades later still my favourite editor and top 5 piece of
       | software.
        
       ___________________________________________________________________
       (page generated 2022-01-16 23:00 UTC)