[HN Gopher] What made the Amiga so great ___________________________________________________________________ What made the Amiga so great Author : harel Score : 32 points Date : 2022-01-16 19:26 UTC (3 hours ago) (HTM) web link (8bitnews.io) (TXT) w3m dump (8bitnews.io) | TacticalCoder wrote: | What made the Amiga great is that this was not just a bit but | _way_ more advanced than anything out there. When I had to, | reluctantly, switch to a 386 PC, this was very painful because it | felt like going backwards in time by several years. A friend of | mine had an Amiga 1000 (it came out in 1985, before the 500 whic | surfaced in 1987): going to his home was witnessing the future. | | Fun sidenote: I recently found I still have my bootleg 5"1/4 | Amiga floppy drive reader: this was way cheaper than buying 3"1/2 | disks. If you planned to buy more than 30 floppies, it was | cheaper to buy a 5"1/4 drive _and_ 30 5 "1/4 floppies than it was | to buy only 30 3"1/2 floppies. We'd add a switch at the back of | the Amiga to decide from which drive to boot. I plan to open that | drive one of these days and see how it was made. | BrissyCoder wrote: | My generation had the Amiga. This generation has Crypto and Web | 3.0. The future is bleak. | skybrian wrote: | Imagine if we got a glimpse of Minecraft back then. This and | probably many future generations have that. | harel wrote: | Minecraft would have made a great Amiga game. Probably would | have been it's killer app that would have made it the | mainstream computer. | snarfy wrote: | As a kid in a computer store in 1987, it was a pretty easy | choice. The PC was either monochrome or 4 color CGA graphics. The | amiga had a 3d ray traced animation of juggling spheres. | aidos wrote: | Amiga just felt so fun to explore. There was a sort of | playfulness to it, but actually it was still this amazing | creative machine. | harel wrote: | The site this links to, 8bitnews.io, is a wonderful resource to a | lot of retro news and projects and they have a mailing list that | does not suck. | rbanffy wrote: | Bitplane graphics was probably a bad decision. It's good for | games, but terrible for any program where you want to change one | pixel at a time - If you have a linear frame buffer, lighting up | a pixel means a read from memory, some OR'ing and a write. When | you have 5 bit-planes, you need as many reads as bits change in | the color value, up to 5, and then 5 writes. Good for games, but | bad for mostly everything else. | | Also, the keyboard, it came out a good couple years after the DEC | LK201, which is very similar to both the Amiga and the STs. The | IBM enhanced came out at about the same time, but, IIRC, the 122 | key layout dates back to the Model F family. | | I wonder how hard it is for people who were not old enough back | then to properly place these machines in their historical | context. | crazydoggers wrote: | Bitplane graphics allowed the Amiga to do a lot of graphical | tricks other machines, given the limited memory of the times, | just couldn't do. Examples include halfbrite and HAM modes. | It's part of the reason anyone who saw Amigas in the early days | felt like it was decades ahead of the competition. | | By the time chunky mode graphics and 3D rendering really | started to have an advantage, computers were moving to seperate | graphics cards anyway, so I don't see it as a bad choice. Had | Amiga continued I'm sure we would still be using Nvidia and AMD | graphics cards in them now. In fact 3rd party graphics cards | did start appearing for the Amiga. | | The bad decisions for Amiga all came down to Commodore sucking | it dry and not putting any money into the engineering division. | phire wrote: | Changing a single pixel at a time wasn't a common operation in | the 80s when the Amiga was popular. | | The main class of application that would have used single-pixel | modifications would be paint-style programs, and the cpu was | generally fast enough to keep up with user input. | | There are advantages to planar graphics that can help | applications too. Being able to dynamically change the number | of bitplanes based on an application's color requirements both | saves ram and increases cpu performance. | | It wasn't really until about 1992 that the lack of chunky | graphics really became a liability, with the rise of 3D games | like Doom and various multimedia applications, like streaming | video off CD-ROM and more advanced productivity apps. If Amiga | had actually delivered the AAA chipset in 1993 with it's | various chunky graphics modes, maybe the platform would have | survived. | TacticalCoder wrote: | > Bitplane graphics | | Fun fact regarding bitplane: a friend of mine realized that he | could use only 16 colors instead of 32, have all colors from, | say, 0 to 15 be black, then clear the whole screen by zero'ing | only the first bitplane (so effectively only blitting one-fifth | of what would typically need to be blitted in case you wanted | to clear the whole screen between two frames). | | Problem is: running the Amiga in 16 colors mode (instead of 32) | was faster than using that trick in 32 colors mode. | | _However_... That trick worked on the Atari ST. It was a very | fast way to clear the whole screen. But as the Atari ST only | had 4 bitplanes to start with, then you 'd end up with only 8 | usable colors if you used that trick. | | We're talking decades ago, but I'm pretty sure I remember this | correctly (as in: we actually tried and timed all this on both | the Amiga and the Atari ST back in the days). | | > I wonder how hard it is for people who were not old enough | back then to properly place these machines in their historical | context. | | Yup, what an era. At least I've got my Raspberry Pis today. | rbanffy wrote: | > Yup, what an era. At least I've got my Raspberry Pis today. | | Yeah... Computers used to be more exciting. And don't forget | the M1. | cassiopeia wrote: | Way better gfx and sound than the Atari ST;) | harel wrote: | Now you're just trying to pick a fight :-) | zibzab wrote: | What made Amiga great was all the awesome stuff you could play | with once you get tired of playing with the best games ever | written. | | The Workbench 3.0 Utility disk included a copy of MicroEmacs. | Decades later still my favourite editor and top 5 piece of | software. ___________________________________________________________________ (page generated 2022-01-16 23:00 UTC)