[HN Gopher] Microsoft to Acquire Activision Blizzard
       ___________________________________________________________________
        
       Microsoft to Acquire Activision Blizzard
        
       Author : totablebanjo
       Score  : 1809 points
       Date   : 2022-01-18 13:30 UTC (9 hours ago)
        
 (HTM) web link (news.microsoft.com)
 (TXT) w3m dump (news.microsoft.com)
        
       | haunter wrote:
       | Honest question, how much longer until they try and buy Valve to
       | get Steam? I mean at this point that's the next logical step
        
         | anticensor wrote:
         | Should we expect a Steam Xbox?
        
       | zelos wrote:
       | Here's hoping the Battle.net client doesn't get merged into the
       | abomination that is the XBox gaming app.
        
       | kar1181 wrote:
       | Bobby Kotick really wanted to retire.
        
       | mandis wrote:
       | I wonder how much of this was driven by Nadella. MS has made some
       | brilliant purchases recently.
        
       | giantg2 wrote:
       | I wish I owned that stock...
        
       | atlgator wrote:
       | I hope they don't ruin cross-platform COD. It's not without it's
       | quirks but getting friends on PS, PC, and Xbox in the same game
       | has been incredible.
        
       | mperham wrote:
       | And now you know why they fired dozens for harassment yesterday.
       | Cleaning house for the new owners.
        
       | rvz wrote:
       | Well if you can't buy Nintendo, then go and buy out everyone
       | else.
       | 
       | After all, this is all how the metaverse is going to become a
       | reality and that is how Microsoft is going to create it.
        
       | Tiktaalik wrote:
       | Feels like we're getting to the point where this could be anti-
       | competitive.
       | 
       | Even if CoD remains cross platform, if it's free on GamePass well
       | that's a pretty severe competitive edge to the Xbox platform.
        
         | k8sToGo wrote:
         | Free? Game pass was never free.
        
       | sergiotapia wrote:
       | This just solidified my position as a hardcore Sony fan. How can
       | I support a gigantic megacorp merger like this?
        
       | everyone wrote:
       | They deserve each other
        
       | awill wrote:
       | Microsoft is not building the future of gaming, they're buying
       | it. Seeing a bunch of excellent third-party cross-platform games
       | become xbox-exclusive is really sad for gamers.
       | 
       | Microsoft has not been making money on xbox. They're not
       | investing money made with xbox. They're using
       | Office/Windows/Azure funds to boost Xbox, and it's not a fair
       | fight. Sony and Nintendo don't have that kind of money.
       | 
       | I get Sony has acquired studios too, but by comparison they seem
       | carefully planned. They're usually studios already making
       | (mostly) playstation exclusives (e.g. devs of Returnal, Spider-
       | Man and Dark Souls).
        
         | taf2 wrote:
         | I don't know age of empires 4 seems pretty good to me...
        
         | benlumen wrote:
         | > Microsoft has not been making money on xbox. They're not
         | investing money made with xbox. They're using
         | Office/Windows/Azure funds to boost Xbox, and it's not a fair
         | fight. Sony and Nintendo don't have that kind of money.
         | 
         | Torn on this. On the one hand I completely agree. I doubt
         | there'll be any anti-trust action, first because that doesn't
         | seem to be a thing anymore and second because I can't imagine
         | the American authorities getting in the way of Microsoft's
         | competition with what are, at the end of the day, Japanese
         | companies.
         | 
         | As a gamer who's loved Activision's franchises since childhood,
         | they've run them all into the ground and if Microsoft can do
         | better with them then let them try.
         | 
         | Side thought - maybe Nintendo and Sony will finally join forces
         | to compete, as they almost did in the 90s.
        
           | peanuty1 wrote:
           | Xbox and Nintendo actually joined forces recently to make
           | cross-play happen.
        
             | ghostly_s wrote:
             | Of what?
        
           | amyjess wrote:
           | The purpose of antitrust law is to prevent monopolies, not to
           | prevent industry consolidation. Consolidation is fine in the
           | eyes of the law, but monopolistic behavior isn't.
           | 
           | No antitrust action will be taken because even after all
           | these acquisitions, Microsoft still competes with Take-Two,
           | EA, Nintendo, Square Enix, Sony, Tencent, etc., plus a vast
           | number of smaller players (Paradox, Sega, the sixteen
           | gazillion indie developers on Steam...).
        
             | rndphs wrote:
             | > The purpose of antitrust law is to prevent monopolies,
             | not to prevent industry consolidation. Consolidation is
             | fine in the eyes of the law, but monopolistic behavior
             | isn't.
             | 
             | The purpose of antitrust law is to prevent anticompetitive
             | behaviour by limiting the accumulation of market power. The
             | most extreme case of this is monopolies.
             | 
             | I agree that no action will be taken, though. The current
             | status quo is so full of market power abuse that this
             | acquisition looks normal.
        
         | lopis wrote:
         | I'm still surprised that to this day Minecraft Java was allowed
         | to survive (albeit just so slightly behind Minecraft Bedrock,
         | but still with some extra features).
        
           | erwincoumans wrote:
           | Here my kids prefers the Java edition, for its mods.
        
             | torginus wrote:
             | It's crazy to think that _the_ no.1 best selling video game
             | of all time (by copies sold) derives a large part of it 's
             | values from the free work of volunteers.
        
               | redisman wrote:
               | Meh that's how things worked in the 90s and the 2000s.
               | Counter strike was a mod as were many other household
               | names
        
             | Spivak wrote:
             | Yeah, I don't know many people who are playing bedrock
             | because of the spotty mod support and the weird redstone
             | differences making complicated designs harder for no user-
             | visible reason -- I'm sure the code is nicer.
        
               | beart wrote:
               | My kids play bedrock because it's cross platform (mostly)
               | and they can play on the switch, PC, tablets, etc.
               | 
               | I wish they could use the Java version to do that,
               | because bedrock is awful in a lot of ways. Microsoft
               | seems entirely focused on merchandising, paid DLC, and
               | driving users toward their paid server offerings. The
               | game itself feels like it has been largely in maintenance
               | mode for a long time, other than the recent caverns
               | update.
               | 
               | It blows my mind when I think about how much money
               | Minecraft must be worth, and how big MS is. Compare that
               | to an indie game like Terraria, Stardew Valley, or
               | Factorio and the difference in quality is night and day.
        
         | raxxorrax wrote:
         | Also the tactic to use scandals for a drop in market cap before
         | acquisition is quite common in IT. Last year they were valued
         | for 30bn more.
         | 
         | Activision/Blizzard certainly had a big sales tag on their
         | forehead.
        
         | no_wizard wrote:
         | Doesn't Sony have an insurance / financial business subsidizing
         | their operations[0]? Not to mention a movie studio that rakes
         | in the cash, especially since riding the backs of Disney with
         | Marvel[1]
         | 
         | The interesting one here for me has always been Nintendo, they
         | are a still a pure gamers play, and have managed to thrive in a
         | world of shifting sands, sometimes bucking entire trends in the
         | industry with success, like going all in on the Nintendo Switch
         | form factor (a lot of the industry people thought mobile gaming
         | consoles were dead in the water)
         | 
         | I think there's a lot of competition in this space still, and
         | while I don't like consolidation either, its also hard to say
         | Activision Blizzard is a well managed company at this point
         | 
         | [0]: https://www.nytimes.com/2013/05/28/business/global/sonys-
         | bre...
         | 
         | [1]: https://www.cbr.com/spider-man-no-way-home-sony-most-
         | profita...
        
         | screye wrote:
         | Microsoft just purchased a bunch of has-been IPs that still
         | have great amount of nostalgia.
         | 
         | When Zenimax was acquired, it was coming off a couple of failed
         | fallout games, a meh ESO and delayed Elder scrolls 6.
         | Similarly, Activision-Blizzard has been in the midst of COD and
         | Overwatch losing their gaming monopoly to Fortnite, Blizzard
         | failing to create a good game for about 5 years and the big
         | workplace lawsuit.
         | 
         | It feels like Microsoft is taking on the challenge of reviving
         | these companies back to being the powerhouses of old. In that
         | sense it is a big challenge and not as simple as just buying
         | the future of gaming.
         | 
         | If they wanted to do that, they'd probably try to buy Naughty
         | Dog or Fortnite.
         | 
         | It's like acquiring Fiat Chrysler or General motors. Still big
         | names, but clearly not the 'brands of the decade'. You wouldn't
         | buy them to form a monopoly. You'd buy them to revive the
         | brand.
        
           | WillPostForFood wrote:
           | >Microsoft just purchased a bunch of has-been IPs that still
           | have great amount of nostalgia
           | 
           | The #1 and #2 titles of 2021 are has-beens? And they also had
           | the #1 and #2 of 2020.
           | 
           | https://venturebeat.com/2022/01/18/npd-the-top-20-best-
           | selli...
           | 
           | https://venturebeat.com/2021/01/15/npd-reveals-the-best-
           | sell...
        
             | screye wrote:
             | Call of duty makes most of its income through sales. So,
             | the revenue seems a lot higher than it actually is.
             | Relatively speaking COD sales have stagnated for a decade
             | [1] while the gaming industry has exploded. In terms of
             | revenue, Fortnite and PUBG eclipse COD's annual revenue
             | [2], while having lower development costs.
             | 
             | COD is admittedly not a has been, but it is like a top
             | athlete in the twilight of their career. Still performing
             | at the top, but no more #1 and the trends aren't looking
             | great.
             | 
             | [1] https://vgsales.fandom.com/wiki/Call_of_Duty
             | 
             | [2] https://vgsales.fandom.com/wiki/List_of_highest-
             | grossing_vid...
        
         | k12sosse wrote:
         | Microsoft didn't invent (video game) platform exclusivity, they
         | merely have perfected it. Thank Sony and rockstar games or
         | Activision, ironically, for this, going all the way back to..
         | GTA San Andreas, or Tony Hawk franchise.
        
         | phendrenad2 wrote:
         | Any economic statement can be turned around and stated in the
         | reverse way. Maybe it's the gamers who are unwilling to pay
         | enough for games, so the only companies that can afford to make
         | games are console vendors?
        
         | shadowgovt wrote:
         | Honestly, there are so _many_ games these days, I no longer
         | notice when something goes exclusive.
         | 
         | I hear Horizon: Zero Dawn was great. Didn't play it. Didn't
         | pick it up when it stopped being an exclusive because it was no
         | longer new by the time it hit PC.
         | 
         | My dance card is so full of Steam Early Access that I don't
         | even have time for exclusives these days.
        
         | mdoms wrote:
         | > Seeing a bunch of excellent third-party cross-platform games
         | become xbox-exclusive is really sad for gamers
         | 
         | What are you talking about? Microsoft is embracing PC and cross
         | play more than ever.
        
           | Macha wrote:
           | > PC
           | 
           | Specifically Windows, it has to be pointed out these days.
        
           | skohan wrote:
           | They will be MS exclusive. It's fine if you're a _windows_
           | gamer, but this is bad news for anyone who plays games on
           | Playstation, Linux /Steam/Proton, or Nintendo platforms.
           | 
           | It also really _should_ be the target of anti-trust action if
           | that was a thing anymore. It 's going to be a reality fairly
           | soon that anyone who wants to play all the latest AAA titles
           | will have to own _at least_ two gaming devices.
           | 
           | That's not only annoying from a consumer perspective, but
           | it's counter-productive from the perspective of how much
           | redundant hardware it means in the midst of a chip shortage.
        
             | doikor wrote:
             | > but this is bad news for anyone who plays games on
             | Playstation, Linux/Steam/Proton, or Nintendo platforms.
             | 
             | Microsoft has been releasing their PC games on Steam the
             | same day they do on their own store for a few years now.
        
               | awill wrote:
               | I'm hopeful this continues. I'm sure it's deliberate to
               | make GamePass seem like a killer deal. Hey, it worked for
               | Netflix. Spend $100 on a dvd boxset of your favourite TV
               | series, or stream it all for $10/mo
        
               | skohan wrote:
               | Do you really expect them to continue this practice if
               | they own a dominant share of exclusive new games? With
               | Minecraft they did the opposite: they made bedrock a
               | windows exclusive, and required going through the MS
               | storefront to access it.
               | 
               | MS's track record seems to be only to be pro-consumer so
               | long as it helps their bottom line.
        
             | Rebelgecko wrote:
             | Why is it bad for Linux users? Does gamepass not work under
             | Proton?
        
             | awill wrote:
             | >>That's not only annoying from a consumer perspective, but
             | it's counter-productive from the perspective of how much
             | redundant hardware it means in the midst of a chip
             | shortage.
             | 
             | This is an excellent point. You can argue that the Switch
             | is so different, it can make sense to own a Switch plus a
             | PS5. But the PS5 and Xbox Series X are so similar it is
             | wasteful to be arbitrarily requiring you to buy both if you
             | want 2 sets of exclusives.
             | 
             | That's ultimately why Microsoft did this. Previously it
             | made sense to just get a PS4/PS5. You get the excellent
             | Sony exclusives, and all the cross-platform games. You
             | missed out on very few good Xbox exclusives. Not anymore.
             | 
             | I'm hopeful this stuff will still come to steam. I'm done
             | having multiple consoles. I have a PS5 and a PC. I'm
             | hopeful that's enough to not miss out on too much.
        
         | torbital wrote:
         | sounds like AWS funding everything else Amazon does that isn't
         | profitable, this isn't a new strategy
        
         | [deleted]
        
         | Server6 wrote:
         | Sony spent 20+ years building up and planning their 1st party
         | studios. Microsoft could do that too, but it would take 20 more
         | years. They don't have the time for that and acquisition is
         | really their only option. I don't like it either, but that's
         | the reality of it.
        
           | torginus wrote:
           | The weird thing I remember some of the best games from my
           | childhood were made by Microsoft Studios - Freelancer,
           | Midtown Madness, Flight Simulator, Age of Empires etc.
        
           | benlumen wrote:
           | It's not like Microsoft couldn't have done that from the
           | start. They were the software company, after all, so they
           | probably should have done. They're both over 20 years into
           | the game, now.
        
             | AdmiralAsshat wrote:
             | Didn't it come out recently that they _tried_ to buy Sega
             | 20 years ago, when they were just getting into the business
             | with the XBOX?
             | 
             | EDIT: They tried to buy Nintendo, too:
             | https://news.ycombinator.com/item?id=25672443
        
             | jayd16 wrote:
             | MS HAS owned and operated game studios for 20 years. This
             | acquisition doesn't fundamentally change how MS approaches
             | game development.
        
               | benlumen wrote:
               | You're right - but when you look at the list of
               | Playstation exclusives vs Xbox exclusives, you'd hardly
               | know it. A lot of people buy Playstations because there's
               | nothing of interest on Xbox that they can't have.
        
           | doikor wrote:
           | Playstation has also bought (and closed) a lot of studios
           | (and one publisher) over the years. A lot of the Playstation
           | 1st party studios were not built from ground up but instead
           | bought.
        
             | Drew_ wrote:
             | The difference is that Sony was the original publisher
             | behind many of the studios they have acquired. Presumably
             | these studios wouldn't have gotten traction without Sony
             | backing to begin with.
        
           | nixass wrote:
           | Yeah for MS is easier to dump cash (you don't have to be
           | creative for that) and outright buy whole studios with their
           | IPs, rather than using brains and actually create something
           | new. Sony is way ahead in that regard, so sad to see money
           | dumping on the other side
        
             | phendrenad2 wrote:
             | Why is it sad? Presumably you work as a software developer.
             | Are you sad that your boss didn't do the programming his or
             | her self, and instead "dumped money" into your bank
             | account?
        
               | awill wrote:
               | He's obviously speaking as a consumer. If I was CEO of
               | Activision/Blizzard, and I was getting millions or
               | billions from the buyout, obviously my opinion would be
               | different to that of the consumer that's affected by
               | this.
        
           | awill wrote:
           | Agree. If I were in charge at MS, I might have done this too.
           | I can't blame them.
           | 
           | But I imagine Sony execs are struggling to comprehend what's
           | going on. They've done so much right in the last few years.
           | They've built some of the best studios in the world. They've
           | delivered the best exclusive AAA content. Just in the last
           | few years: The Last of us Part 2, Ghosts of Tsushima, God of
           | War, Horizon Zero Dawn, Uncharted.... And despite that, they
           | still might not come out on top. Life isn't fair :).
           | 
           | >> Sony spent 20+ years building up and planning their 1st
           | party studios. Microsoft could do that too, but it would take
           | 20 more years.
           | 
           | Ironically, the Xbox (OG) was released 20 years ago.
        
             | indigochill wrote:
             | Sony's also been historically resistant to letting their
             | exclusives reach PC. That's slowly changing (God of War
             | just hit PC in the past few days and Horizon's been out for
             | a while), but I don't think this really did them any
             | favors. Sure, they need to sell hardware, but there's a
             | long tail on PC sales that can outlive generations of
             | consoles. Microsoft, meanwhile, probably more than any
             | other tech giant today, is the master of the long tail.
        
             | tyfon wrote:
             | I don't think microsoft will be successful here.
             | 
             | First, the price they are paying is insane. The investors
             | will be demanding the results eventually.
             | 
             | Also, buying studios won't fix the culture in Microsoft.
             | They've had so many years and still can't make consistently
             | good games. There are some gems in between but they are
             | usually form partnerships or newly bought studios. Their
             | in-house development seems like actual hell (Halo).
             | 
             | I also suspect that game pass will make them focus on GAS
             | games (service games) with microtransactions, optimised for
             | profit instead of fun.
        
               | mrtranscendence wrote:
               | > I also suspect that game pass will make them focus on
               | GAS games (service games) with microtransactions,
               | optimised for profit instead of fun.
               | 
               | If they want to go that route, charging by the month
               | isn't the way to do it. There's a reason exploitative
               | mobile games are free at point of sale. I predict that MS
               | stays the course of putting decent first and third party
               | titles on Game Pass and chooses to raise prices rather
               | than mandate that Game Pass games be more exploitative.
        
               | agar wrote:
               | > The investors will be demanding the results eventually.
               | 
               | I wish I had time to dig into Activision's financials to
               | get a better feel on this.
               | 
               | They earned $2B last quarter, with over $500m going to
               | Cost of Revenue. For a software company, I'm guessing a
               | lot of this is in multiplayer gaming infrastructure. Cost
               | of Revenue is another $716m, with half going to R&D
               | (engineering) and half going to G&A (rent,
               | administration, etc.).
               | 
               | In other words, if Microsoft can absorb the Cost of
               | Revenue into Azure and optimize the G&A a bit, they can
               | increase quarterly revenue by almost 33%. That's
               | $10B/year. Plus, putting Activision's back catalog on
               | GamePass might drive up GamePass subscriber
               | count/retention and back catalog sales (see the first
               | article linked below).
               | 
               | It would be tough to show this as hugely profitable over
               | the short term, but I think they could model out a 5 year
               | ROI very very easily.
               | 
               | > I also suspect that game pass will make them focus on
               | GAS games (service games) with microtransactions,
               | optimised for profit instead of fun.
               | 
               | I'm not a subscriber, but as a casual follower of
               | GamePass I haven't seen it drive more MTX. On the
               | contrary, it seems to have opened the door to more
               | niche-y games that would have a hard time finding an
               | audience elsewhere.
               | 
               | These two articles give developer quotes that are very
               | interesting insights into both gamer behavior and the
               | economics of putting a game on GamePass:
               | 
               | https://www.forbes.com/sites/davidthier/2021/03/19/game-
               | pass...
               | 
               | https://www.gameinformer.com/2021/03/24/deathloop-dev-
               | opens-...
               | 
               | Yes, these are probably MSFT sponsored and it's not all
               | roses, but even if there's a core of truth to them it's
               | encouraging.
        
       | cutenewt wrote:
       | Microsoft also got Kotick to leave.
       | 
       | The cultural integration will be a lot easier than other M&A
       | integrations; everyone at Activision is probably ready to move on
       | from their current culture.
        
       | salamandersauce wrote:
       | Wow. No wonder Microsoft wasn't willing to shame Activision like
       | Sony and others, they were in talks to buy it. Ridiculous.
        
         | danso wrote:
         | I think it'd be problematic for a buyer to take public actions
         | in devaluing its target amid takeover talks. Not just for
         | Activision -- but it'd be impossible to see Microsoft's
         | denunciations as principled rather than profit-motivated
        
         | martini333 wrote:
         | Not shaming is not the same as condoning. Imagine actually
         | expecting a company to comment on every story.
        
         | pdpi wrote:
         | If they were already in talks to buy, how much of it is a case
         | of "wasn't willing", and how much is it "wasn't allowed"?
         | 
         | For all the flak ActiBlizzard deserves for this situation, I'd
         | be happier if it were illegal for Microsoft to publicly give
         | them shit about while already in talks to buy. There's just way
         | too many ways to abuse that for leverage.
        
           | user-the-name wrote:
           | Nobody was forcing them to buy them. They were allowed, they
           | chose not to.
        
         | belltaco wrote:
         | Huh? They did.
         | 
         | https://www.theverge.com/2021/11/18/22789881/microsoft-xbox-...
         | 
         | https://www.gameinformer.com/2022/01/11/phil-spencer-discuss...
        
         | vkou wrote:
         | They weren't shaming them publicly, they were shaming them
         | privately to drive the purchase price down.
         | 
         | It's self-serving, but more effective, as it actually got
         | Blizzard to do another round of cleaning house.
        
         | rad_gruchalski wrote:
         | What about this is ridiculous, exactly?
        
         | raxxorrax wrote:
         | I guess the price had already been settled but they probably
         | wanted to distance themselves from the accusations against the
         | company.
        
         | croon wrote:
         | https://www.bloomberg.com/news/articles/2021-11-18/xbox-chie...
        
         | Rebelgecko wrote:
         | Lose-lose situation. If Microsoft talked shit about ATVI in the
         | months leading up to the acquisition, people would accuse them
         | of doing it in bad faith to hurt the share price and make the
         | acquisition cheaper.
        
       | benlumen wrote:
       | I'm just glad I didn't buy a PS5. I'd be worried if I were Sony.
       | Unsurprisingly, their stock is off by 6%...
        
       | blooalien wrote:
       | Gotta love that headline including the phrase "to bring the joy
       | and community of gaming to everyone, across every device"... I'ma
       | have to cry "bullshit" on that "every device" part. They mean
       | "every device Microsoft can control" or "every device Microsoft
       | approves of".
        
         | andrewxdiamond wrote:
         | I don't this is as likely as many people in these comments
         | seems to. MS will still profit hand-over-fist on games sold on
         | the Switch and the PS5. Many people even buy the same title
         | multiple times across platforms happily!
         | 
         | They have no reason to pull out of those markets.
        
       | EtienneK wrote:
       | Can you imagine Call of Duty becoming an Xbox exclusive? Big hit
       | to Sony!
        
         | bombcar wrote:
         | https://store.playstation.com/en-us/product/UP4433-CUSA00744...
        
       | freeflight wrote:
       | Wow, has MS gotten that profitable or has Acti/Blizz been doing
       | that badly to be considered a ,,good deal"?
       | 
       | Tho, it certainly fits what MS has been going for with its gaming
       | division; Game pass ultimate has a weird lack of ,,third party
       | aaa" titles in certain genres.
       | 
       | For example EA Play is included in game pass ultimate, but by now
       | all the new EA stuff is locked behind "EA Play pro".
       | 
       | Having the whole Acti/Blizz lineup in there would be quite the
       | offering. Particularly all the Call of Duties were never really
       | sold in a "get all of them!" way. Now all of them might end up
       | for "free" on game pass.
        
         | JohnWhigham wrote:
         | Nadella transformed a company that was at risk of turning into
         | the next IBM into the 2nd most valuable company in the world.
         | Where have you been the past 9 years of his tenure?
        
           | lvl100 wrote:
           | I am betting this is not going to last. Their core products
           | are losing customers.
        
             | Iolaum wrote:
             | Azure?
        
             | humanlion87 wrote:
             | What core products are you talking about here? I don't see
             | office going anywhere. Azure only seems to be gaining
             | market share, not losing it.
        
             | tester756 wrote:
             | which one? Azure? Windows? Office? Xbox? Bing? SQL Server?
             | VS / VS Code / .NET / C#? GitHub?
        
       | s3r3nity wrote:
       | Congratulations to Phil Spencer, who started out leading an
       | upstart team at Microsoft for a new game console called "Xbox"
       | and is now "CEO of Microsoft Gaming" - a Microsoft Senior
       | Leadership position.
       | 
       | Oh, and he now leads the third biggest gaming company on the
       | planet:
       | 
       | > When the transaction closes, Microsoft will become the world's
       | third-largest gaming company by revenue, behind Tencent and Sony.
       | 
       | It will be interesting to see in the medium-term if Satya and the
       | Board spin off gaming into an independent company at some point.
       | But for now it's wild to think about the fact that Microsoft owns
       | the Call of Duty franchise.
        
         | raxxorrax wrote:
         | I think for gaming this is pretty negative that everything is
         | consolidated under large developers. I also don't think that
         | the atmosphere under Microsoft will be better than under
         | Activision.
         | 
         | I hope PC gaming can detach from Microsoft as soon as possible
         | to be honest.
        
           | tonmoy wrote:
           | I would think women employees would be harassed less under
           | Microsoft
        
             | Wurdan wrote:
             | One thing we can say fairly certainly is Bobby Kotick's
             | days are numbered. Everything I've read about the guy
             | indicates to me that he won't do well in the Microsoft
             | corporate culture.
        
             | sascha_sl wrote:
             | It seems very likely, based on comments Phil Spencer made
             | just 3 months ago, when the acquisition was likely already
             | on the table.
             | 
             | https://www.engadget.com/xbox-phil-spencer-activision-
             | blizza...
        
             | schmorptron wrote:
             | Hopefully, that'd probably the best outcome in this whole
             | thing.
        
           | matt_s wrote:
           | Games are software. Changing the upper management/ownership
           | isn't going to change deliverables. If anything, it could
           | delay releases even further out with new overlords. Certainly
           | they can clean house of the former companies HR department as
           | well as any senior leaders that did nothing with previous
           | issues.
           | 
           | It will take a long time before anything material comes from
           | this from a games perspective. I would assume legal
           | agreements are in place for cash-cow games like Call Of Duty
           | on other platforms so that should alleviate any anti-
           | competitive investigation.
        
           | stephbu wrote:
           | I agree with your view point - however it's hard to see any
           | other outcome for the AAA franchises. Player expectations of
           | a modern title are increasing - as are the time, human, and
           | fiscal capital required to ship a modern title - years of
           | engineering, hundreds of people, hundreds of millions of
           | dollars. The risks are huge - missing your date, or game
           | experience can sink a company - consider what Cyberpunk
           | almost did to Projekt CD RED - to ship they cut to the bone
           | very late in the day. The economics of the AAA business is
           | optimizing towards managing and distributing that risk thru
           | supply-chain and scale. I don't see a better way on this
           | current trajectory.
        
             | yoyohello13 wrote:
             | Do players really prefer the current AAA space right now
             | though? There are many indie games out there made by a
             | small team (or even one person) that are very popular and
             | successful (e.g. Stardew Valley, Outer Wilds). For me
             | personally, I haven't really enjoyed a AAA game in years. I
             | tend to stick to indie or more niche experiences. I think
             | AAA studios might do well if they split up their massive
             | teams to create many, more focused games instead of one big
             | blockbuster that primarily serve as a vehicle for
             | microtransactions.
        
               | mariusmg wrote:
               | >Do players really prefer the current AAA space right now
               | though?
               | 
               | God of War, a 4 years old PS4 title, was just released on
               | PC and sold very well. That should tell you everything
               | you need to know...
        
               | bmhin wrote:
               | I don't know what the 5th highest reviewed title of all
               | time that was made available on a popular platform
               | selling well tells me about the state of AAA as a whole
               | to be honest. One data point, for a game considered a
               | masterpiece of the last generation (so the decade),
               | doesn't say a whole lot.
               | 
               | The Avengers was a large AAA game from the world's most
               | popular media franchise and it recently tanked. "That
               | should tell you everything you need to know..."
        
               | Godel_unicode wrote:
               | In general people don't care whether a game is a "AAA" or
               | "indie" when they buy it, they look at reviews and
               | whether their friends are playing it.
               | 
               | There are good AAA games and bad AAA games. The good ones
               | do very well, the bad ones don't do as well. If we move
               | the goalposts to say that the high-grossing/well-reviewed
               | AAA games don't count then of course we're going to end
               | up with a skewed picture of what the market looks like.
        
               | kayoone wrote:
               | Because the Avengers game wasn't very good. On the other
               | hand the recent Guardians of the Galaxy game sold much
               | better and has received overwhelmingly positive reviews.
        
               | brendoelfrendo wrote:
               | If you look at best-selling console games by year, [0,
               | only goes up to 2019] you can see that the list since
               | about 2001 is dominated by sports games and Call of Duty,
               | with the odd exception (usually a Rockstar game). While
               | the gaming discourse has turned against these titles,
               | they are consistently the most popular. If anything, I'm
               | actually flabbergasted that Rockstar was able to turn a
               | Wild West drama into the best selling game of 2018, as it
               | feels so different (that is, less cartoonish) to anything
               | else on the list.
               | 
               | The fact of the matter is that the people who talk about
               | games make up a small portion of the total group of
               | people who play games. AAA still exists because it still
               | rakes in cash, year over year.
               | 
               | [0] https://www.businessinsider.com/best-selling-video-
               | game-ever...
        
               | hydrok9 wrote:
               | The success of Red Dead Redemption, and Rockstar in
               | general, is proof that you gamers will appreciate more
               | substantial than sports games (which barely update
               | between editions, and sometimes actually have LESS
               | content than previous editions), and shooters, which have
               | rapidly turned into Skinner's Boxes themselves with all
               | the unlockables and achievements (which hijack the whole
               | point of a shooter from competition between individuals'
               | skill, into a competition between the player and a list
               | of arbitrary "achievements").
               | 
               | But clearly the AAA studios have the market figured out,
               | it's just easier, less risky, and more profitable to make
               | shallow "product" than a rewarding and interesting
               | "game."
        
               | brendoelfrendo wrote:
               | I guess my point, and my issue with this take, is that
               | "you gamers" is kind of a useless identifier. Most people
               | who play games are going to stick to the blockbusters,
               | like most people who go to the movies stick to the
               | blockbusters.
               | 
               | And the same complaints hold true in film, where people
               | argue that studios are just taking the safer, more
               | profitable path. But the people who make those complaints
               | _aren 't the audience that the studios/publishers are
               | targeting_, and they are a minority in the larger market
               | as a whole.
               | 
               | I mean, don't get me wrong, there are indie games or
               | whatever that break out or break the mold; Stardew Valley
               | has sold 15 million copies since it launched in early
               | access in 2016, and though I think the CoD game from that
               | year sold more, I guarantee you there are more people
               | still playing SV than CoD: Infinite Warfare. But
               | Activision made their buck and moved on, and that
               | strategy continues to work for them.
        
               | hydrok9 wrote:
               | Oh don't get me wrong, I'm not blaming the consumer. I'm
               | just saying that AAA studios have "the market" figured
               | out. They know how to, forgive the use of the phrase,
               | "game the system," to make profit at the expense of
               | quality. They didn't invent it and they sure as hell
               | won't be the last to use it, but they certainly got good
               | at it.
               | 
               | I'm just saying that there is definitely an appetite
               | among the general game consumer for a more complex and
               | cerebral type of game! And that it's sad to see such few
               | of those titles come from the big studios (while at the
               | same time they nickel-and-dime everyone with their dlc's
               | and other schemes).
        
             | hydrok9 wrote:
             | >Player expectations of a modern title are increasing
             | 
             | Unfortunately this is not true. Modern AAA franchises do
             | not innovate. They are just shinier. You can find the same
             | systems, and often more complex or creative ones, in games
             | from the nineties and 2000's as you can today. Modern
             | gamers either become jaded, seek out indie games, or, more
             | often, simply buy what is offered.
             | 
             | Remember when the big question used to be "are video games
             | art? CAN they ever be art?" I remember publications like PC
             | Gamer spending a lot of time and energy wrestling with
             | these questions. It wasn't lip service; it was a real goal
             | that game creators at the time pushed towards, because
             | gaming was trying to find acceptance and respect alongside
             | other forms of media. I think that has mostly been lost,
             | now. There is and will always be indie creators pushing
             | their own creations that are inspired, but the AAA market
             | is totally lost, imo, if you are interested in games as
             | more than just a mindless bit of fun. That overarching
             | sense of progressing towards something that could be
             | considered true "art", is gone, for the time being.
             | 
             | edit: didn't mean to sound like I wasn't giving credit to
             | all the fine indie games and game creators out there.
             | There's still artistic and interesting things being
             | created, just not by AAA studios :)
        
               | MattRix wrote:
               | AAA games are about art as much as big budget films
               | are... which is to say: not a lot. You're never going to
               | see as much risk taken when each game costs hundreds of
               | millions of dollars. There are however tons of "mid tier"
               | studio, what some might call "triple I" big indie studios
               | that put out all kinds of innovative games.
               | 
               | Even Minecraft and Fortnite, two of the most popular
               | games in the world, are systemically quite interesting
               | compared to games 20 years ago. (yes really, Fortnite is
               | much more interesting than you might think looking at it
               | superficially)
               | 
               | Defining "art" when it comes to games is of course
               | subjective. Some would say The Witness is much closer to
               | art than The Last of Us 2, while others would say the
               | opposite... but does it matter? Either way they're both
               | fantastic games. The medium is still being pushed
               | forward, you just have to know where to look.
        
               | hydrok9 wrote:
               | Like I said, there will always be innovative indie games.
               | But the AAA studios used to be important in driving
               | artistic and systemic innovation in games, because they
               | had the most money and visibility.
               | 
               | Games like: Elite 2: Frontier, Star Control 2, Heroes of
               | Might and Magic, KOTOR 1 and 2, all had strong writing,
               | narrative, complex and difficult systems to manage, and
               | were innovative in their time. And none were "indie"
               | games (though at the time, some of these games could be
               | made by 1 or 2 people). This is a real difference. Just
               | look at the difference in Blizzard. Warcraft 2,
               | Starcraft, and Diablo 1 & 2 made them hugely influential
               | and successful because of their commitment to quality.
               | Now, they're a joke. But somehow, still one of the
               | biggest gaming companies in the world!
               | 
               | It's not about defining art. It's about a push to create
               | games that can stand up to works of literature and cinema
               | which are considered to be important artistic
               | achievements. I'm happy to hear that there are titles out
               | their which are striving for that, but AAA studios aren't
               | doing that. In fact they actively push new titles as
               | being cutting edge while they retain or dumb down systems
               | that were created decades ago.
               | 
               | Disagree hard on Fortnite. It is very shallow. The
               | building system seems interesting but is superficial. Yes
               | it's integral to winning the match, but its not very
               | strategic...just like Fortnite's shooting and physics are
               | quite cartoony and not very tactical. It is a VERY poor
               | "shooter," but a fun "battle royale game." There is a
               | difference these days.
               | 
               | Minecraft was not a AAA game, it was just purchased by a
               | AAA studio.
               | 
               | Again, I'm not saying that there aren't any games that
               | are artistic or interesting. In fact that's the opposite
               | of what I said in my original post! I'm saying that "The
               | Industry" (which will ALWAYS have the most market share,
               | visibility, and resources) is not creating those games.
               | They are not interested. And that is a sad change from
               | what used to be.
        
               | MattRix wrote:
               | My point was that the kind of budgets of AAA games have
               | now completely dwarf the "AAA" games from 20 years ago.
               | There are still innovative games being made with the
               | equivalent budgets and team sizes of those older games
               | (2-50 people, $10 million or less).
               | 
               | On top of that, there are still massive budget AAA games
               | that are willing to take risks for artistic integrity.
               | Obvious examples of this are things like Death Stranding
               | or The Last of Us 2.
               | 
               | Blizzard's quality hasn't actually fallen. They've
               | clearly had some internal culture issues but their games
               | have always been stellar. They just operate on glacial
               | timescales which everyone seems to forget. Their last
               | release was in 2016, which was Overwatch, a fantastic
               | game.
               | 
               | And re: Fortnite, if you don't think the building is
               | strategic, you need to watch some high end competitive
               | matches. It's incredibly tactical. Each player acts like
               | a real time map designer trying to give themselves the
               | biggest positional advantage (while balancing resource
               | usage etc). I would argue that it uses the full
               | 3-dimensions more than any other competitive game out
               | there.
        
           | vanilla_nut wrote:
           | It's annoying that MS will probably pull the same crap they
           | did when they purchased Bethesda a couple of years ago: we
           | won't see releases of most Activision/Blizzard games on Sony
           | consoles going forward.
           | 
           | This exclusivity game has to stop. I understand MS's
           | motivations -- they want people to buy their console, after
           | all. But it's awful that you can make an educated console
           | decision, and then two years later have a good chunk of games
           | stolen from you because of a merger.
           | 
           | I concur that I'd really like to see Linux take the PC gaming
           | space over. Personally I feel that we should focus on indie
           | games and low-level platform compatibilty -- if enough users
           | switch to Linux, AAA studios will have to follow. Except the
           | MS-owned studios who have a standing order to ignore Linux,
           | of course...
        
             | Ilikeruby wrote:
             | The issue is a bit more than that. To make gamers and
             | normal users switch to linux we need to make more GUI apps
             | for linux and increase the accessability of linux GUI / DE.
             | 
             | Just watch the LTT videos about gaming on Linux. Linux is a
             | Cluster** of an OS to troubleshoot and configure.
             | 
             | I'm a dev myself I love my Arch and everything but this OS
             | is NOT meant for normal people.
             | 
             | Its 2022, people don't want to fiddle around with a
             | terminal.
             | 
             | Until Linux and its users don't fix the core problem of
             | linux and thats usability, I don't see people switching to
             | it.
             | 
             | Maybe steam changes this.. but we will see..
        
               | hajile wrote:
               | > Its 2022, people don't want to fiddle around with a
               | terminal.
               | 
               | Is this a good thing though?
               | 
               | Computer illiteracy seems to be at a new high-water mark
               | with the upcoming generation. They generally know how to
               | punch some buttons to make a few things work, but nothing
               | more.
               | 
               | If anything, I think we should be teaching the basics of
               | the UNIX command line starting around 5th or 6th grade.
               | Get those kids playing around and learning a bit more
               | about their systems. Maybe teach a few little python or
               | Javascript one-liners to automate some stuff. Not
               | everyone will pick everything up, but a lot of overlooked
               | kids would find a new skill that will help them no matter
               | which direction their lives take them.
        
               | Ilikeruby wrote:
               | Just no.
               | 
               | I love the terminal and everything but we should not
               | teach people how to use it. The terminal is not the most
               | user friendly thing out there is it? (maybe its harsh
               | saying "should not teach" but lets say make them aware
               | there is a terminal but there should be alterantives)
               | 
               | I would not get rid of it.. ever, but I would love to see
               | alternatives to it. People are too fixated on working
               | from the terminal and using the terminal that they don't
               | see that its literally the thing that gate keeps people
               | away from trying Linux.
        
               | JAlexoid wrote:
               | I don't know about you, but I have to tinker with Windows
               | way more than I have to with Ubuntu.
               | 
               | My terminal usage on MacOSX and Ubuntu is equal - only
               | running git commands and AWS CLI. And I play Steam games
               | on my Ubuntu Thinkpad P1.
        
               | Ilikeruby wrote:
               | Don't get me wrong, I'm not saying Windows or Macs are
               | better, I do have a windows machine where I game and do
               | ocasionally some work, but they are miles better when
               | compared to Linux and its ecosystem.
               | 
               | Have you ever tried running an old App on linux compared
               | to windows lets say? Windows compatibility is unmatched.
               | I can effortlessly run old programs and games.
               | 
               | If a linux project is abandoned for a few years, good
               | luck making it run. (and I know you can always recompile
               | etc, but thats besides the point, no "normal" user will
               | compile an app)
        
               | JAlexoid wrote:
               | Which is not the argument that you originally posted.
               | 
               | You repeated an old cliche(which is false) and now you
               | moved goalposts.
               | 
               | PS: I've tried to run multiple Windows apps that wouldn't
               | run on Windows 11. I have an older In System Programming
               | software, that I have to run in a virtualized Windows XP.
               | So...
        
             | pjmlp wrote:
             | AAA studios already target Linux via Android and Stadia,
             | guess why they don't bother with GNU/Linux.
        
             | GreenWatermelon wrote:
             | Thankfully, Proton exists, which is what makes Linux gaming
             | something other than a pipedream.
        
             | lunfard000 wrote:
             | MS dont care you buying their console, barely make a dollar
             | out of it. It is all about gamepass
        
             | rileyphone wrote:
             | I'm really excited for the Steam deck sometime this year,
             | especially given GPU prices are what they are.
             | Interestingly, Valve's work on Proton/Wine has created a
             | situation where smaller developers are almost less likely
             | to target Linux first class, as the game can just run on
             | the compatability layer and save the dev the work of
             | obscure Linux issues that effect 1% of players.
        
           | wongarsu wrote:
           | > I hope PC gaming can detach from Microsoft as soon as
           | possible to be honest
           | 
           | In what way is PC gaming attached to Microsoft? Microsoft
           | Game Studios doesn't have a lot of market share in PC games
           | besides Minecraft, and the industry is very diverse. Most
           | games happen to run on Windows, but apart from DirectX they
           | have resisted every attempt from Microsoft to use that in any
           | way.
           | 
           | If PC gaming is attached to anyone it's Valve, but even that
           | is slowly changing.
        
             | WHA8m wrote:
             | > Microsoft Game Studios doesn't have a lot of market share
             | in PC games besides Minecraft
             | 
             | You could see it coming that this is controversial.
             | 
             | 1. Microsofts share in publishing video games isn't exactly
             | what you'd call small. They acquired Zenimax Media [1] last
             | year, which is kind of big. That said, Microsoft can't be
             | seen as a dominator in the publishing market.
             | 
             | 2. But the argument wasn't necessarily about who owns the
             | most studios. Microsoft absolutely dominates in the
             | platform market on PC. Games are developed for Windows.
             | Period. Everything else is either niche or an extra.
             | 
             | [1] https://en.wikipedia.org/wiki/ZeniMax_Media
        
               | wongarsu wrote:
               | I think my think my argument is mostly based on the
               | precise wording. Make it slightly broader and it would no
               | longer hold.
               | 
               | 1) Microsoft holds a very respectable share of the video
               | game market (especially if you ignore mobile). But their
               | share of the _PC game market_ specifically is much
               | smaller.
               | 
               | 2) Microsoft is the dominant platform of PC gaming
               | without question. But that doesn't make the market
               | attached to them. Being without alternative or having
               | high switching costs is what makes you attached, not
               | merely using it. Most games are inherently multi-
               | platform, either because they are built in an engine that
               | is or because they are also sold on other platforms
               | (mostly consoles). Not having Linux, Mac or SteamOS
               | builds is usually a business decision, not a technical
               | one. You could argue that they are attached to Microsoft
               | because that's where the consumers are, and that's true
               | in a sense. But that limits what kind of benefit
               | Microsoft can get out of the attachment and what kind of
               | damage they can do - at most as much as it takes to get
               | enough consumers to switch (dual boot, some SteamOS
               | device, etc). In a world where games sell platforms the
               | attachment isn't very strong
        
             | nathanaldensr wrote:
             | It's not either-or, it's both. Both Microsoft and Valve
             | play pivotal roles in PC gaming.
        
             | houseofzeus wrote:
             | > Microsoft Game Studios doesn't have a lot of market share
             | in PC games besides Minecraft
             | 
             | Wow, that sucks. They should acquire someone with a bigger
             | catalogue!
        
               | wongarsu wrote:
               | They really should, but is Activision-Blizzard that
               | company? Of the 7 Activision releases in 2020 to now 4
               | are Call of Duty, a game that's _much_ more popular on
               | consoles than on PC. Blizzard is the PC side of the
               | company, but they are mostly games that are slowly dying
               | due to mismanagement. The IP is very valuable, but
               | current PC sales alone wouldn 't make Microsoft dominant
               | by a long shot.
        
               | sascha_sl wrote:
               | They also acquired ZeniMax, which includes Arkane, id
               | Software, Bethesda Games Studios and MachineGames.
               | 
               | And Obsidian Entertainment. And inXile.
        
             | robertlagrant wrote:
             | Microsoft are using their platform positions to sell games
             | on Xbox and PC in one, which others can't compete with
             | (because Xbox is a closed market), and their deep pockets
             | to fund Xbox Pass mean it is a little combative rather than
             | genuinely competitive.
        
             | ekianjo wrote:
             | > If PC gaming is attached to anyone it's Valve
             | 
             | PC Gaming runs on Windows, not on Valve's OS (while valve
             | is intending to change that progressively).
        
               | smileybarry wrote:
               | Which doesn't mean much as long as Windows runs on
               | anything x86 and costs OEMs (relative) peanuts.
               | 
               | It's not like you have to pay royalties to Microsoft if
               | you sell a PC game (but you do have to pay MS/Sony if
               | it's a Xbox/PS game).
        
           | contravariant wrote:
           | I don't really share your impression that everything is
           | consolidated under large developers. Most of the games I've
           | bought over the last few years have all been from relatively
           | small studios (as far as I know anyway, it can be hard to
           | tell).
        
         | bogwog wrote:
         | Very impressive indeed. He was backed by a multibillion dollar
         | behemoth and, against all odds, and despite the commercial
         | failure of the Xbox One (something that would've bankrupted any
         | other company), he managed to keep the company afloat long
         | enough to launch another product.
         | 
         | Spending ~$70bn to acquire another company is also impressive.
         | Sure, Microsoft has limitless resources, and using acquisitions
         | to hurt the competition is something they love to do, but
         | still.. He did it. This is his win.
        
         | jonny_eh wrote:
         | > Phil Spencer, who started out leading an upstart team at
         | Microsoft for a new game console called "Xbox"
         | 
         | According to Wikipedia[0]:
         | 
         | > Spencer served as general manager of Microsoft Game Studios
         | EMEA, working with Microsoft's European developers and studios
         | such as Lionhead Studios and Rare until 2008
         | 
         | He came to be in charge of Xbox via his experience managing
         | their internal studios. How's Lionhead doing these days btw?
         | 
         | [0]
         | https://en.wikipedia.org/wiki/Phil_Spencer_(business_executi...
        
         | jahlove wrote:
         | The series Microsoft recently put out on Youtube about the
         | history of Xbox is surprisingly good:
         | 
         | https://www.youtube.com/watch?v=AJYsA1jXf60
        
         | intended wrote:
         | I would hope so, I dont see activision blizzard being a great
         | acquistion.
        
           | ethbr0 wrote:
           | Hopefully they fire most of the management, retain what
           | technical talent they decide, and effectively reboot the
           | entire company.
        
             | islon wrote:
             | They already decide to keep Kotick... not a very good
             | start.
        
               | stephbu wrote:
               | Think of what you acquire when you acquire a company. You
               | acquire intellectual property - products & ideas, you
               | acquire people - future ideas, you acquire customer base
               | - players. If you behead the company you certainly will
               | lose critical people with it risking the products and
               | customer base too. This isn't Microsoft's first
               | acquisition, they'll manage realignment of the new
               | organization differently than just wholesale ejections.
               | I'm sure Bobby's new schedule has time for rest while he
               | vests.
        
             | hatch_q wrote:
             | All technical talent already left Blizzard - also the
             | reason why they didn't produce anything (of value) in last
             | 5 years.
        
               | NineStarPoint wrote:
               | They have plenty of technical talent, it's the artistic
               | vision that left.
        
             | raxxorrax wrote:
             | At least on the side of Blizzard, almost all of the
             | original creators and developers are gone by now, surely
             | some will follow after the merge.
        
               | ethbr0 wrote:
               | The video game development industry has a lot of
               | financial similarities to pharmaceutical development.
               | 
               | As a major, why should I take the (large) risk to develop
               | novel product? When I can outsource that function to a
               | large number of smaller companies, who either go bankrupt
               | or produce something of value, which I can then afford to
               | pay a premium to acquire, after its value is known? I.e.
               | if I can substitute money for risk, why wouldn't I?
        
             | trey-jones wrote:
             | The IP is the real value here, so this seems likely.
        
         | d3ckard wrote:
         | Phil Spencer is my favorite executive. His work since he had
         | taken over has been splendid and I like his calm manner of
         | discussing competition. He doesn't make it into war. He seems
         | like a genuinely nice guy and I am happy to see him succeed.
        
         | madeofpalk wrote:
         | I think there should be more (gaming) companies, and (gaming)
         | companies should not be owned by the platforms, so I see this
         | as a pretty big negative for the industry and customers.
         | 
         | Congrats to Phil on his resume bump I guess.
        
           | JohnHaugeland wrote:
           | Yeah, because Activision Blizzard was doing so well on its
           | own
        
           | baby wrote:
           | Have you seen all the indie companies?
        
           | enkid wrote:
           | There actually are a ton of gaming companies right now. The
           | indie game space seems to be much healthier and accessible
           | than say, the indie movie business. I hardly buy AAA titles
           | anymore because you can get so many good games for under $20
           | dollars made by independent studios. Of course, this is based
           | on mostly staying on PC and Steam. I would suspect consoles
           | are not as indie friendly, but it does seem like they have
           | some market access
        
             | phkahler wrote:
             | >> There actually are a ton of gaming companies right now.
             | 
             | Yeah, but from TFA:
             | 
             | >> Upon close, Microsoft will have 30 internal game
             | development studios, along with additional publishing and
             | esports production capabilities.
             | 
             | I don't see a need for this and agree with the notion that
             | companies should not buy companies. There are cases where
             | it makes sense, but I think another mechanism needs to be
             | created because buying and selling companies is often too
             | much like buying and selling people in addition to being
             | anti-competitive.
        
             | tempest_ wrote:
             | The Nintendo Switch has a pretty healthy indie offering.
             | 
             | Though there is the switch tax where games that are 10$ on
             | steam are 30 on switch.
        
               | bluescrn wrote:
               | A wide range of indie games being available doesn't mean
               | it's a viable business for the indies. Many are loss-
               | making passion projects.
        
               | JAlexoid wrote:
               | Passion projects cannot be described as "loss making".
               | 
               | When passion projects become "loss making", then people
               | loose their passion for it.
        
               | The-Bus wrote:
               | Stadia also has a lot of indie games but thanks to their
               | sales, you end up with a comparable price to Steam sales.
               | Disco Elysium, for example, went on sale for US$18 vs.
               | ~$23 on Switch. Steam's sale price was ~$20.
        
               | docmars wrote:
               | This is the sole reason why I don't play Switch games
               | unless I can get them on sale, or they're exclusive like
               | BotW.
               | 
               | I have a 14" gaming notebook (ASUS G14 2021) that's
               | portable enough and offers decent battery life especially
               | for lighter games with access to my Steam library
               | offline, and plenty of key shops to find games for uber
               | cheap when there's no demo available for me to vet the
               | value of a title first.
               | 
               | Win-wins all around!
        
               | Cthulhu_ wrote:
               | Unfortunately, physical copies of games are not
               | depreciating; BotW, despite being five years old, is
               | still selling at full price.
               | 
               | Good for them though, I mean it's a great game, and it
               | means the games don't depreciate much on the secondhand
               | market either. Although I'm confident people don't want
               | to sell physical Switch games, a lot of them have a lot
               | of life in them and become prized possessions.
        
               | fnord123 wrote:
               | > Win-wins all around!
               | 
               | Do devs get more money from Steam than Switch on a per
               | unit basis? If not, using Steam means the dev is not
               | winning as much as they could.
        
               | cinntaile wrote:
               | You assume that the Steam users are willing to pay the
               | same price as Switch users, but that's not necessarily
               | the case. Volume matters as well, maybe the number of
               | Steam users is way more than the number of Switch users
               | so they can make up for the lower price by selling more.
        
               | docmars wrote:
               | Exactly this -- and devs selling on Steam have the choice
               | to participate in sales or not.
        
               | mcphage wrote:
               | Or how many $5/month (for all of them) Apple arcade games
               | are $15+ on the Switch.
        
               | ryanbrunner wrote:
               | The economics of game passes are like this with nearly
               | all of them. The XBox game pass has several games (on
               | both PC and XBox) where their price is multiples of the
               | monthly price.
        
               | [deleted]
        
               | jbverschoor wrote:
               | I hear nobody complaining about nintendotax
        
               | johnchristopher wrote:
               | Well, I complain about it by not buying a switch. Game
               | prices on the switch is why I haven't gave in to the
               | temptation yet.
        
               | AnIdiotOnTheNet wrote:
               | You say that like games aren't already kind of absurdly
               | cheap for how much work goes into them. People used to
               | pay $60 of 1980s money for, frankly, pretty shit[0] NES
               | games. That's ~$150 worth of money today. $30 games are
               | downright cheap and I'm continually impressed by how
               | entitled gamers can be when they complain about modern
               | game prices. People pay $30 for a decent meal at a
               | restaurant FFS.
               | 
               | Which isn't to say that you _should_ by a switch. If you
               | don 't think it's a good value then obviously you
               | shouldn't. I'm just saying that not buying it because
               | 'the games are too expensive' seems like a pretty
               | unjustified complaint to me.
               | 
               | [0] Not all of them were shit of course, but the
               | catalogue is 90% shit and people did buy a lot of shit
               | games.
        
               | lnxg33k1 wrote:
               | Well, consider that you could buy any kind of game first
               | hand for $60, then after finishing it, you could be able
               | to sell if and get some money back.
               | 
               | Today you pay $30 (for some games, but a lot are still
               | $60, $80, etc.) Plus the DLC, credits, extensions,
               | registration to an account no ability to sell it or buy
               | second hand.
               | 
               | Game industry got pretty bad, I've enjoyed it in the
               | past, and I have the ability to just move on and ignore
               | anything game related, what I am upset about is that
               | today's kids are squeezed and coerced in order to play
               | anything, and that is why I wish we had governments
               | trying to put a stop to the current gaming companies
               | greed
        
               | eropple wrote:
               | $60 was also worth quite a bit more in the heyday of
               | GameStop et al.
               | 
               | What you characterize as "greed" is more reflective of
               | general consumer desires (physical media is pretty dead,
               | and I say this having a paper library of around 500
               | books) and that games are ever-more-expensive to make.
               | 
               | For the preposterous number of person-hours that go into
               | an AAA title, $100 isn't unrealistic. But there's price
               | anchoring dating back to the nineties now, and that as
               | much as anything is why games upsell the way they do.
               | (The "complete edition" prices are probably more
               | representative of what a sustainable price for a player
               | really is.)
               | 
               | Or we can do microtransactions until our souls bleed and
               | go back to single-use codes in the game case. That's a
               | thing too.
        
               | krageon wrote:
               | > What you characterize as "greed" is more reflective of
               | general consumer desires
               | 
               | While it is hilarious that you imply that vendor lockin,
               | half finished games, arbitrary difficulty curves meant to
               | stimulate mtx and a lack of ownership is a "general
               | consumer desire" I think it is more reasonable to say
               | that the consumer has no choice. They (or we) clearly
               | still desire to buy videogames, so folks end up buying
               | what is essentially trash.
        
               | eropple wrote:
               | The dichotomy isn't "buy AAA games" or "don't buy games".
               | It's never been a better time to buy indie games, many of
               | which these days are _super_ polished and rewarding
               | experiences. But the thing is? _If you want an AAA game
               | with AAA affordances_ , the cost of production is going
               | to have to come from somewhere. And--well--it certainly
               | seems like a lot of the market wants those games and
               | those affordances, so yeah, if the player is prioritizing
               | AAA games, then yes, they're expensive, and yes, they're
               | going to get more expensive, and you can either pay it at
               | the front door or once you're inside.
               | 
               | You pay your money and you take your choice. I agree that
               | it's silly, and that's why I _don 't buy those games_. I
               | buy and play a lot of games, but it's been at least five
               | years since I bought a game (that didn't show up from
               | Humble Choice or whatever and is languishing in my game
               | keys spreadsheet) from Activision, EA, or Ubisoft.
               | 
               | I have gotten more enjoyment out of Starsector[0], a game
               | that isn't even on Steam yet, than I've ever gotten out
               | of any AAA game I've ever played. It cost me $15. (I have
               | since bought it repeatedly for friends.)
               | 
               | [0] - https://fractalsoftworks.com
        
               | lnxg33k1 wrote:
               | Yes i forgot about half finished games, that's another
               | perk of modern gaming world
        
               | lnxg33k1 wrote:
               | For the amount of person hours having a game sold for
               | $100 is a bit of nonsense, they sell in million worldwide
               | and the people working on it are laid off as soon the
               | production is over, so it's just shared holders and CEO
               | pocketing blood, are we really still thinking that people
               | doing the work are getting anything off the production
        
               | tata71 wrote:
               | Looking forward to trading used games and game assets on
               | ETH L2 (Loopring?).
        
               | bcrosby95 wrote:
               | A lot more than just inflation changed since the '80s.
               | Off the top of my head: massively larger market, better
               | tooling, better hardware, better distribution networks.
               | 
               | Gaming companies aren't entitled to my money. They're
               | allowed to offer games for the prices they want, and the
               | market is allowed to buy them or not.
        
               | [deleted]
        
               | johnchristopher wrote:
               | > I'm continually impressed by how entitled gamers can be
               | when they complain about modern game prices
               | 
               | > I'm just saying that not buying it because 'the games
               | are too expensive' seems like a pretty unjustified
               | complaint to me.
               | 
               | That's because on this topic you are quick on making
               | judgements on people and don't (want to?) realize their
               | reasons for not buying a switch can be valid and these
               | reasons are not attack or counter arguments to the
               | reasons for why you would buy switch games.
               | 
               | I am not an entitled gamer.
               | 
               | edit: and FWIW I was checking the switch page for Disco
               | Elysium and I see that the price tag is the same as Gog's
               | (39.99) but now I don't care anymore about discussing
               | this topic here and now. Nintendotax gone ? Just checked
               | Life is stange:true colours, same price tags as steam.
        
               | AnIdiotOnTheNet wrote:
               | I guess the difference I'm trying to make is between "it
               | personally isn't worth that to me", which is of course
               | entirely valid, and a more objective-sounding statement
               | of "games cost too much", which I think any objective
               | analysis would say is ridiculous.
        
               | johnchristopher wrote:
               | I wrote:
               | 
               | > Game prices on the switch is why I haven't gave in to
               | the temptation yet.
               | 
               | Not:
               | 
               | > Game prices on the switch is why it's not worth gave in
               | to the temptation yet.
               | 
               | > I guess the difference I'm trying to make is between
               | "it personally isn't worth that to me", which is of
               | course entirely valid, and a more objective-sounding
               | statement of "games cost too much", which I think any
               | objective analysis would say is ridiculous.
               | 
               | No, you built a straw man argument.
               | 
               | Do I go around asking for a refund because The Witness
               | has been given for free and I paid for it in full upon
               | release ? That would be entitlement. Not buying a switch
               | because switch games are too expensive for me is not
               | being entitled. I also think not buying a switch because
               | I may think switch games are too expensive is not being
               | entitled.
               | 
               | > [..] , which I think any objective analysis would say
               | is ridiculous.
               | 
               | Yeah, way to go. First you suggest in a reply to me that
               | people who think like you think I do are entitled and
               | then you state your opinion is objective and then throw a
               | blanket statement about something no one said and suggest
               | this position is objectively ridiculous.
               | 
               | Fitting username.
        
               | bitofhope wrote:
               | If games are so expensive to make and sell so cheap, how
               | come are the game companies getting bigger and making
               | record profits year after year? Not that the median game
               | developer seems to be much better off for it, though.
               | 
               | Besides, many of those $10 games that are $30 on the
               | Switch are made by smaller teams or even solo creators.
               | Just because some video game properties have grown into
               | giant franchises with multimedia companies pouring tens
               | and hundreds of millions dollars and armies of people
               | into them, that doesn't mean the majority of video game
               | titles around are like that.
               | 
               | Come to think of it, in the light of the countless recent
               | stories of overwork and abuse in the games industry and
               | the scandalous quality issues plaguing high-profile
               | releases in recent years, I'm not even sure if we should
               | be incentivizing games having a lot of work go into them.
               | 
               | How come is it entitlement to not buy things that cost
               | more than you think they are worth, anyway? Expensive
               | things don't become cheap just because they're cheaper
               | than four decades ago nor because they happen to be
               | created and marketed by large corporations with lots of
               | employees.
               | 
               | https://www.youtube.com/watch?v=wlfyxWaeGCE
        
               | AnIdiotOnTheNet wrote:
               | > If games are so expensive to make and sell so cheap,
               | how come are the game companies getting bigger and making
               | record profits year after year? Not that the median game
               | developer seems to be much better off for it, though.
               | 
               | That's a fair point. My first guess is lootboxes and
               | microtransactions being used to make up the difference,
               | as well as underpaying employees. For big studios it is
               | common to lay off developers immediately after a big
               | release.
               | 
               | Regardless, I don't think that same logic applies to
               | smaller studios.
               | 
               | > How come is it entitlement to not buy things that cost
               | more than you think they are worth, anyway?
               | 
               | That isn't what I was saying, though I admit I didn't
               | make it very clear. If you don't want to buy something
               | because the cost isn't worth it to you, that's perfectly
               | fair. What I am annoyed by and think is entitled is any
               | kind of objective-sounding judgement that 'games are too
               | expensive'.
        
               | adgjlsfhk1 wrote:
               | there are some major differences that mean inflation
               | isn't the best indication for price
               | 
               | the biggest is market size. in 1980, there were very few
               | people buying games compared to today.
               | 
               | also, for non-aaa games, the difficulty of making a game
               | has in many ways gone down significantly. NES era games
               | were at the absolute limit of hardware capabilities, and
               | required a ton of wizardry to fit within size
               | constraints. now graphics expectations are higher, but
               | modern computers are so much more powerful that you can
               | afford a lot more sloppiness.
        
               | mastax wrote:
               | That may be true, but the switch exists in a market where
               | games are extremely cheap. High quality free to play
               | games, cheap indie games I play for weeks, steam sales,
               | huge numbers of games given away by Epic Games, "free"
               | games with prime gaming, and the insane value of Game
               | Pass. It feels like every time I spend money on a game
               | its free on the Epic Store or "free" on Game Pass within
               | a few months. There's never been a cheaper time to be a
               | PC gamer... assuming you already have a PC.
               | 
               | I still play $60 for games because it's not a big deal
               | for me but it's weird when I already have so much
               | entertainment available for almost nothing. Playnite says
               | I have 1050 games available to play, about 50 are
               | duplicates and about 350 are from Game pass. I've
               | apparently spent less than $600 on steam and much less
               | than that on all other stores. Seems like the market
               | value of the average game is about $1. (Hands waving
               | furiously)
        
               | krumpet wrote:
               | Consider the total hours games like BotW offer and divide
               | that into the price. That might alter your feelings that
               | game prices are too high. I know it did for me.
        
               | jbverschoor wrote:
               | It was about the nintendotax, not the games.. Just like
               | 'AppleTax' of 30%.
        
               | erikpukinskis wrote:
               | It's better than the Apple tax where devs have to
               | silently pay whatever fee Apple demands because of the
               | gag order.
        
               | jbverschoor wrote:
               | Do you really think Nintendo doesn't require an NDA? And
               | that they take less than the 30% from Apple?
        
               | mcphage wrote:
               | I grumble about it, but I buy them anyway, because
               | they're worth it.
        
               | yaomtc wrote:
               | Don't you have to continue paying the subscription to
               | continue to be able to access those games?
        
               | mcphage wrote:
               | You do--so if I like a game enough, I'll pick it up
               | elsewhere, too. But digital games as a whole get harder
               | to play over time. I've moved my DSi games to my 3DS, and
               | I've got a Wii with a whole bunch of titles.
        
               | toyg wrote:
               | But one is forever and one is only for as long as you
               | maintain indentured servitude to the richest company on
               | the planet.
        
               | the_other wrote:
               | > maintain indentured servitude
               | 
               | The "lock-in" and the lack of ownership/copyright
               | extension for media provided by their service is
               | absolutely a problem, but it's not "servitude". There's a
               | couple of other members of FAANG where the relationship
               | with users is much more like servitude.
        
               | toyg wrote:
               | The fact that one lord is more benevolent than another
               | doesn't mean that the feudal system, as a whole, is just
               | fine.
        
               | erikpukinskis wrote:
               | I will maintain servitude to Apple for the rest of my
               | life because of iMessage: if I leave they can subtly
               | "break" my access to messaging with people I care about
               | (and have done so.)
        
               | oarsinsync wrote:
               | > because of iMessage: if I leave they can subtly "break"
               | my access to messaging with people I care about (and have
               | done so.)
               | 
               | Even if you made sure to unregister your phone number and
               | email addresses from iMessage first? You can do this
               | while still using an iPhone to validate that it's worked
               | before you give it up.
        
               | kergonath wrote:
               | > Even if you made sure to unregister your phone number
               | and email addresses from iMessage first? You can do this
               | while still using an iPhone to validate that it's worked
               | before you give it up.
               | 
               | You are right, of course. And you can also do it
               | afterwards if you forgot. There is no nefarious plan to
               | void your messages when you change phone.
        
               | monkey_monkey wrote:
               | Ideological language like this just makes it easy to
               | dismiss you and your arguments.
        
               | toyg wrote:
               | And despite that, you still failed to do it.
        
               | bzzzt wrote:
               | Forever seems like a stretch. When Switch is succeeded,
               | how long before Nintendo shuts the Switch shop down? You
               | can't legally move downloaded games between consoles.
        
               | colejohnson66 wrote:
               | This was a big issue with WiiWare when Nintendo shut down
               | the Wii Shop. People could keep what they had downloaded,
               | but once the Shop shut down, you couldn't redownload
               | anything.
        
               | mcphage wrote:
               | > People could keep what they had downloaded, but once
               | the Shop shut down, you couldn't redownload anything
               | 
               | You can still redownload things. Nintendo says at some
               | point they'll turn that off, but they haven't said when
               | yet.
        
               | colejohnson66 wrote:
               | Ah. My mistake. My point still stands: you're at the
               | whims of Nintendo.
        
               | toyg wrote:
               | Download is only one way to buy Switch games, and at
               | least I'll still be able to use one console - compared to
               | zero as soon as I stop paying my feudal obligations to
               | Apple.
        
               | colejohnson66 wrote:
               | Not every game on the Switch Store is available on
               | cartridge
        
               | toyg wrote:
               | Still more than the zero available for iOS.
        
               | nottorp wrote:
               | Also most indie games require more brainpower than what
               | Apple Arcade offers. Apple wouldn't know a complex game
               | if a pile of discs with them fell on their heads.
        
               | spiderice wrote:
               | That's kind of the point. What's an Apple Arcade game
               | doing on the switch at all? It's just a money grab to
               | sell a mobile game on the switch.
        
               | scoot wrote:
               | "Indentured".
        
               | toyg wrote:
               | ta, fixed
        
               | salicideblock wrote:
               | I've noticed :/
               | 
               | I'm hoping the Steam Deck will provide a more open
               | portable console.
        
               | Zhyl wrote:
               | If the Deck takes off, we will see lots of other
               | handhelds following the same blueprint too.
        
               | officeplant wrote:
               | We already have piles of handheld PC's taking off with or
               | without the Deck at this point. I'd love an AYA NEO if
               | the prices weren't so high.
        
               | schmorptron wrote:
               | I wouldn't be too sure to be honest, only companies with
               | a big game platorm can compete with Valve being able to
               | subsidize these and sell them at cost or less, because
               | most game purchases one them will be through steam.
        
             | campbel wrote:
             | The last three games I fell in love with; Hollow Knight,
             | Ori, Souls Series, have me believing this. You can build
             | amazing games with a smaller team these days which is
             | incredibly inspiring.
        
               | baby wrote:
               | A short hike, celeste, katana zero, ...
        
               | Cthulhu_ wrote:
               | I've been playing Control on consoles, great game,
               | independent studio. Not a small studio either.
               | 
               | Hollow Knight was great; if I hadn't nearly fully
               | completed it at the time I probably would have started
               | another playthrough already.
        
               | docmars wrote:
               | Think of Valheim too -- a team of 5 made one of the best
               | selling titles of 2021 with a 95% rating on Steam to this
               | day. That's freaking impressive!
        
               | 1_player wrote:
               | Also Outer Wilds, Subnautica. Small teams that have made
               | Game of the Year winners.
        
               | Hamuko wrote:
               | Souls is part of Kadokawa Corporation (which has
               | investment from Tencent). Ori's studio is independent but
               | they've had pretty close ties to Microsoft.
        
             | password54321 wrote:
             | The indie scene is great for people who like roguelikes and
             | platformers. If you are looking for much outside of that
             | space, you won't find much.
        
               | Andrew_nenakhov wrote:
               | I wonder where do Paradox strategy games fall, Crusader
               | Kings / Europa Universalis ones. They definitely don't
               | look AAA, despite offering a very deep gameplay.
        
               | muzani wrote:
               | There's tycoon games and strategy too. Stardew Valley and
               | Rimworld are at the top of their genres. And games like
               | Dominions, Telltale games. Horror might be up there.
               | 
               | Do we count mods? DotA and CS would be indie if so, but
               | are now quite commercial.
        
               | Aunche wrote:
               | There is no storage of indie RPGs and survival-style
               | games either (e.g. Disco Elysium, No Man's Sky, Valheim)
        
               | bluefirebrand wrote:
               | You're right that a lot of indie games are metroidvanias
               | or roguelites. However, AAA games exist on an incredibly
               | narrow scope these days too. You have shooters, sports,
               | open-world action games, and that's basically it. Rarely
               | do you see big studios deviate into unknown or
               | experimental mechanics.
               | 
               | Indie studios have produced a lot of games with varied
               | mechanics that are just a huge breath of fresh air for
               | me, personally.
               | 
               | You'd never see a AAA studio making Factorio or
               | Satisfactory, for instance. Probably unlikely to see them
               | make a game like Darkest Dungeon, or Don't Starve, or
               | Stardew Valley or Terraria or Starbound or.. the list
               | goes on. You just might have to look a bit deeper to dig
               | through the roguelikes and platformers.
        
               | thereddaikon wrote:
               | That's not true. Microprose is back and have a lot of
               | indie developed titles coming out this year. They are
               | almost singlehandedly bringing the wargaming genre back
               | from the dead.
        
               | Andrew_nenakhov wrote:
               | All I want from MicroProse is a modern Darklands remake.
        
               | pdimitar wrote:
               | And shoot-em-ups and beat-em-ups. It's what I mainly buy
               | on my Switch when there are sales.
               | 
               | But yeah, not many games between AAA and indie. :(
        
               | enkid wrote:
               | Roguelike just means you can beat it in one sitting now,
               | which is a very good niche for indie games if you think
               | about it. Slay The Spire, FTL, Rogue Legacy, and For the
               | King are all "roguelike" but fill completely different
               | niches in terms of actual gameplay and features and all
               | are awesome.
        
               | owalt wrote:
               | A little reductive I would say? I would add at least:
               | 
               | * Puzzle (The Witness, Baba is You, Antichamber, Manifold
               | Garden, ...)
               | 
               | * Survival/open-world (Minecraft, Terraria, Don't Starve,
               | Subnautica, The Long Dark, ...)
               | 
               | * Horror (Amnesia, Outlast, Layers of Fear, Five Nights
               | at Freddy's ...)
               | 
               | * Management/simulation (Factorio, Stardew Valley, Kerbal
               | Space Program, ...)
               | 
               | * Metroidvanias (Cave Story, Hollow Knight, Ori and the
               | Blind Forest, ...)
               | 
               | * "Walking simulators" (The Stanley Parable, Gone Home,
               | Firewatch, ...)
               | 
               | Some of these maybe you'd disagree with (Are
               | Metroidvanias just platformers? Can Minecraft still be
               | put on a list of indie games?), but I personally think
               | it's a crime to omit at least puzzle games and survival
               | games. The offerings from the AAA space for those is not
               | very impressive compared to the indie space.
        
               | emptyfile wrote:
               | Don't forget 20 survival games per year.
        
               | aaronblohowiak wrote:
               | Donut county, poly bridge, angry goose game.. I'd say
               | there is way more variation in indie games
        
               | spmurrayzzz wrote:
               | This isn't true, there are plenty of trivial examples to
               | counter this notion.
               | 
               | e.g. Annapurna Interactive has been publishing AAA-
               | quality titles from indie devs for a long time. And most
               | of those games don't fall into the roguelike or
               | platformer vertical.
        
             | galangalalgol wrote:
             | What is a good way to discover these?
        
               | bocytron wrote:
               | You can use the indie tag on steam, or search games under
               | $20, or you can directly ask Google, or Reddit
               | 
               | https://store.steampowered.com/tags/en/Indie/#p=0&tab=Top
               | Rat...
        
               | lelandfe wrote:
               | I like to follow RPS' reviews page, it introduces me to a
               | lot of PC indie games I'd generally miss in my filter
               | bubble: https://www.rockpapershotgun.com/topics/wot-i-
               | think
        
               | tootie wrote:
               | Go browse itch.io for some inspiration. There's thousands
               | of indie games there. A lot are no more than student
               | projects and demos, but some are really polished and
               | inventive.
        
               | behnamoh wrote:
               | I found some of them on Apple Arcade.
        
             | jtmetcalfe wrote:
             | I love indie games but I also wish there was a middle
             | ground between the current generation of AAA titles (not
             | typically my cup of tea) and the indie community
        
               | Semaphor wrote:
               | For RPGs, that middle-ground seems pretty healthy. No
               | idea about shooters and other action games, as I don't
               | play those.
        
               | [deleted]
        
               | sixothree wrote:
               | There does seem to be a void in between the two. It's so
               | rare I come across one that it's a surprise. Hell Let
               | Loose was one of those surprises for me. It's definitely
               | in the space of "AA but not AAA" games.
        
             | wodenokoto wrote:
             | I play almost exclusively Nintendo and indie games on my
             | switch.
             | 
             | There is quite a Nintendo tax on indie games though.
        
             | soderfoo wrote:
             | The group of truly indie studios is dwindling
             | unfortunately.
             | 
             | Tencent and Microsoft have both spread a lot of money
             | around. Perhaps for varying reasons, namely MS needs to
             | make up for the lack of titles developed for the Xbox
             | Series, and add titles to Game Pass to make it more a more
             | attractive offering.
        
               | skazazes wrote:
               | Valheim, developed by a new indie studio of 5 people,
               | just won PC Gamer's GOTY
        
               | DrBazza wrote:
               | I can think of several recent releases without even
               | searching: Melkhior's Mansion was released this week,
               | Slipways earlier in the year, and Midnight Fight Express
               | coming soon. I don't know if that's representative of
               | indie games or not.
               | 
               | There's so many platforms to build for, and on some
               | (xbox/ps5) a high(er) barrier to entry, vs. low on the
               | PC, or mobile. I'm not surprised that there's much indie
               | action on the xbox/ps5.
        
               | krajzeg wrote:
               | As the author of Slipways, it warms my heart to see it
               | mentioned randomly in a HN comment!
               | 
               | As an indie game developer (hard to get more indie than
               | me, I think, since I'm doing this mostly solo), I can
               | attest that it's never been easier to get your game on
               | Steam or a console platform. On Steam it's mostly a
               | matter of a $100 fee and filling a form. Consoles are a
               | bit harder, but still dramatically more open to indie
               | titles than say a decade ago, and all of them are
               | possible to get on even for small developers.
               | 
               | I also wouldn't say that "the group of indie dev studios
               | is dwindling". It's just a matter of the old indie
               | studios "growing up" to become bigger enterprises, but
               | there is tons of other people replacing them on the
               | lowest rung, with teams of several people and true labor
               | of love projects.
        
               | baby wrote:
               | Do you have a switch? I can't make sense of your comment
               | honestly
        
               | ianhawes wrote:
               | > The group of truly indie studios is dwindling
               | unfortunately.
               | 
               | This is inaccurate.
               | 
               | I don't have the stats to back it up, but the power of
               | Unity Engine and Unreal Engine have effectively created
               | an indie game developer renaissance.
               | 
               | One of my favorite games at the moment, Hell Let Loose,
               | is published by an indie studio that started in 2017 as a
               | Kickstarter project. They launched their PC version last
               | summer and successfully launched an Xbox port this past
               | fall. It is objectively a better (but harder) game than
               | COD WWII or Battlefield V, both of which are considered
               | AAA titles and have had hundreds of millions put into
               | them for development.
               | 
               | Combine that with the lower barrier to entry with the
               | discoverability of games on Steam and Xbox marketplaces
               | and you have a very hot market. Oh, and consumers play
               | video games now more than ever.
        
               | kevinventullo wrote:
               | Ironically, HLL is a lot closer to the original BF1942
               | than any other game I've seen recently.
        
               | vintermann wrote:
               | Yes, the problem is that the reliance on these few
               | engines is a worrying form of concentration in itself.
               | Especially for the Unreal engine, which is used
               | aggressively to push the Epic games store. How
               | independent are they really when they're so dependent on
               | a single software vendor?
               | 
               | And, to my eyes, Epic uses openly monopolistic practices:
               | they drop the license fee for the engine if you use their
               | game store.
        
               | lowbloodsugar wrote:
               | I'm having the opposite experience. I dropped probably
               | $400 on games over the holidays and found three games I
               | wanted to play.
               | 
               | I used to make games, so I hated when people used
               | GameStop because it avoided the developers getting any
               | money. But now I'm thinking that GameStop would be great,
               | because most all but three of the games I bought just
               | suck.
               | 
               | These online-purchase-only systems frankly need a one-
               | hour refund policy. So many games where the controls are
               | just jank (like 100% janky). Like everyone looked at
               | Celeste and thought "This game is good because it's hard"
               | instead of "This game is good because it rewards skill".
               | I'd rather play Celeste and Returnal than these other
               | utter wastes of hard drive. I only made it through
               | Unsighted because you can make yourself invulnerable: fun
               | story, fun ideas, fun levels, jank combat.
               | 
               | Bah humbug.
        
               | enkid wrote:
               | Doesn't Steam offer refunds for he's purchased within 48
               | hours or something?
        
               | lowbloodsugar wrote:
               | I'll check that out. Most of 'em were PS5, and once you
               | download them you can't get a refund.
        
               | vymague wrote:
               | Inaccurate in what way? Indie studios getting bought by
               | Tencent is true.
        
               | tomnipotent wrote:
               | > The group of truly indie studios is dwindling
               | unfortunately.
               | 
               | Have you looked at Steam recently? Indie studios are
               | doing just fine, and new indie studios are popping up all
               | the time. I'd argue the indie market is stronger than
               | ever.
        
               | cwilkes wrote:
               | What about profitable indie studios? Sure there's a lot
               | of games made by small companies, but how many are around
               | for a 2nd game that isn't just a shadow of their first
               | game?
               | 
               | I don't have any stats but would find that interesting,
               | mainly as I'm not sure how much revenue indie studios
               | have. Is the split like 10% get most of the money while
               | the other 90% starve?
        
               | derefr wrote:
               | I assume by "truly indie" they mean "bootstrapped or
               | invested by neutral/disinterested VCs" -- as opposed to
               | 
               | 1. invested in by one of the platform owners themselves,
               | in exchange for a [temporary] exclusivity agreement,
               | making them essentially a sharecropper on the platform;
               | or
               | 
               | 2. invested in almost exclusively by a single bigcorp
               | publisher, making the studio essentially a secret marque
               | of that publisher for projects they don't want associated
               | with their regular brand image.
               | 
               | Many of the games that later make it to Steam, were
               | originally funded by either one of the platform owners,
               | or by a bigcorp publisher.
        
               | smoldesu wrote:
               | > I assume by "truly indie" they mean "bootstrapped or
               | invested by neutral/disinterested VCs"
               | 
               | This is such a narrow, HN-ified view of indie developers
               | that I genuinely have a hard time believing this is
               | anything other than satire.
        
               | tomnipotent wrote:
               | Changing the definition still doesn't change how many
               | indie studios are out there. There's been zero evidence
               | here that there isn't a healthy indie market, but plenty
               | that there is.
               | 
               | > Many of the games that later make it to Steam, were
               | originally funded by either one of the platform owners
               | 
               | My account is full of games (including top sellers) with
               | no such arrangements. And I have more access to such
               | games than at any time in history.
        
               | derefr wrote:
               | These indie companies are no more _independent_ (the
               | meaning of the word  "indie") than a person hawking MLM
               | products is _independent_. They 're effective employees
               | of a bigcorp -- with all the same danger of being "fired"
               | by their publisher at any time for misbehavior.
               | 
               | > What evidence? My account is full of games (including
               | top sellers) with no such arrangements.
               | 
               | Ignore indie games that have been on Steam for years and
               | years, or that _only_ get published on Steam and no other
               | platforms; these are the exceptions to the rule (despite
               | this set containing some of the largest hits by sales
               | volume.)
               | 
               | While there are studios that sell _only_ on Steam and
               | other low-barrier-to-entry channels, 99% of them don 't
               | last more than a year or two, because selling _only_ on
               | Steam is leaving almost all your money on the ground.
               | There 's a reason that many of these games don't get
               | support updates any more and won't run on e.g. macOS or
               | Linux after any major OS update, despite originally
               | intending support for those platforms: the studio didn't
               | survive.
               | 
               | And while there are indie studios that _eventually_ take
               | their console-exclusive game over to Steam, it 's often
               | still published _by_ the publisher on Steam. Take a
               | careful look at the Steam catalog page for the
               | "publisher" field. If there is one? That's who's making
               | the direct revenue on the game sales. Like the publisher
               | of a book. The "author" -- the studio -- is only getting
               | a commission.
               | 
               | There are a few indie studios who manage to "earn out"
               | their deals with publishers, and take over their own
               | Steam pages (though not usually their console marketing
               | rights -- the platform owners don't like dealing with the
               | long tail of self-publishers, they much prefer well-known
               | bigcorps as marketing partners.)
        
               | tomnipotent wrote:
               | I once found a rock that turned out to be a fossil.
               | Therefore, all rocks are fossils. That's the logic I'm
               | reading from this.
               | 
               | > Don't look at the game as it exists on Steam > Instead,
               | look at any game that's still console exclusive.
               | 
               | So I should ignore all the evidence that refutes your
               | position, and only look at a limited subset of data that
               | does support it?
               | 
               | Having a publisher doesn't invalidate a companies indie
               | label. Being "indie" has never meant being bootstrapped.
        
               | tomnipotent wrote:
               | Here's just a small list of games I found in less than 5
               | minutes of looking.                 - Five Nights at
               | Freddy       - The Binding of Isaac       - Hollow Knight
               | - Carrion         - Loop Hero         - Factorio
               | - Phasmophobia         - Frostpunk       - Valheim
               | - Satisfactory       - Deep Rock Galactic       - Stardew
               | Vallley       - RimWorld       - Terraria       - Dead
               | Cells       - Cuphead       - Among Us       - Project
               | Zomboid
        
               | soderfoo wrote:
               | Dwindling as in Tencent showing up with a bag of cash and
               | buying a board seat when a studio hits whatever financial
               | metrics they are tracking.
               | 
               | FWIW, I have heard they are hands-off and offer
               | resources, like great groups for closed alphas.
               | 
               | The only concern I have is that they can become more
               | hands on and excersie control over creative decisions in
               | the future.
               | 
               | Personally, I value good stories from mid sized indy
               | studios. The dominance of 2 engines can make things feel
               | a bit homogenized. Pair a great story with another
               | engine, and my interest is piqued.
        
           | zenron wrote:
           | You are not entitled to play games or buy platforms. It is a
           | net negative for the gaming industry to be limited in their
           | revenue streams. You cannot split the baby because some
           | customers CHOSE to buy PS5 but the game THEY want to play is
           | on Xbox. If they want to play it, buy an XBOX too. If that is
           | too expensive, the gamer should increase their disposable
           | income.
           | 
           | Gaming is not a human right.
        
             | hannasanarion wrote:
             | Forcing people to buy some of your products in order to use
             | others of your products is called "tying" and it's illegal
             | monopolization.
        
               | JAlexoid wrote:
               | No. It's not.
               | 
               | Apple is not obligated to invest into building Apple
               | Music app on Android or Windows. Just because Apple tied
               | Apple Music into their own ecosystem, doesn't mean you
               | are owed anything.
        
               | madeofpalk wrote:
               | (poor example because Apple Music _is_ on Android and
               | Windows heh)
        
               | JAlexoid wrote:
               | Replace it with iMessage then.
        
           | mro_name wrote:
           | > resume bump
           | 
           | yes, because what would he do without.
        
           | docmars wrote:
           | While I mostly agree with you, I think Microsoft is doing
           | this to compete directly with Sony's plethora of studios to
           | offer more AAA titles on Xbox and Windows exclusively -- so
           | from that light, it's not entirely a bad thing.
           | 
           | We already know that Bethesda is keeping their autonomy to
           | make the same great games we love from them, and Starfield is
           | a chance to prove it. The only downside being: Playstation
           | owners losing out on playing what may end up being among the
           | most popular titles in the next 5-10 years if Starfield and
           | TES6 are a success.
        
             | madeofpalk wrote:
             | > with Sony's plethora of studios to offer more AAA titles
             | on Xbox and Windows exclusively
             | 
             | Which is also a bad thing!!!
        
               | docmars wrote:
               | Valid. I am torn between both because I like to see
               | console makers competing and having a reason to innovate
               | somewhere, but as a consumer, I want the ability to play
               | games on any system the developer is willing to support,
               | too.
        
               | madeofpalk wrote:
               | Buying up studios and locking their games down is not
               | innovation.
        
             | bun_at_work wrote:
             | If the competition exists for Sony already, why is it
             | necessary for Microsoft to own that competition?
             | 
             | Activision Blizzard already competed with Sony, which is
             | why people think the market is more healthy prior to this
             | acquisition.
             | 
             | In your comment you point out that Bethesda still has their
             | autonomy. So why is it good again for MS to be acquiring
             | these studios? They continue to make the same product in
             | more or less the same way, but now have to appease their MS
             | gods, all while generating more profit for MS to the
             | benefit of not really anyone, except MS.
        
               | docmars wrote:
               | Points taken! Which is why I mostly agree with the GP. I
               | can't name a single acquisition that did more for the
               | consumer than what was already on offer, so I am
               | generally against them.
               | 
               | My last comments were more in the shoes of Microsoft.
        
           | brightball wrote:
           | Oddly, the way things had been going with Blizzard over the
           | last few years makes me feel a lot better about MS taking
           | them over.
        
           | vintermann wrote:
           | It's hard to imagine they will be much worse than the holding
           | company they bought it from. Microsoft have been a lot better
           | custodians of Minecraft than most people thought they would
           | be. Same with github or a number of other acquisitions.
           | 
           | But I agree the concentration is still a problem in itself,
           | even if the owners are OK.
        
         | 4e530344963049 wrote:
         | Does CoD become an Xbox/Windows exclusive?
        
           | ptntl wrote:
           | No chance. COD has consistently been a huge money maker on PS
           | and Vanguard was #1 last year. They would lose out on way too
           | much revenue, not to mention that massive negative sentiment
           | that would bring towards Xbox and big game / console
           | manufacturers. I think certain games like Halo and maybe some
           | Bethesda will stay (ones that have previously been
           | exclusive). But acquiring a AAA company and then cutting off
           | half of your customer base seems like a big mistep.
        
             | ptntl wrote:
             | In addition, I believe they have already announced they
             | plan to continue support for other consoles/systems, and
             | they definitely announced they support a PS "gamepass".
             | Wouldn't be surprised if ABK would be included in a PS
             | gamepass (Microsoft ultimately makes money from that).
        
               | etempleton wrote:
               | I think there is some chance that future CoD will not be
               | on PlayStation. They might even be used as a bargaining
               | chip to get game pass on PlayStation. I could see it as,
               | "if you let us put game pass on PlayStation we will sell
               | Microsoft games on your storefront, including Cod. If
               | not, no CoD."
               | 
               | This paints Sony as the unwilling party. Microsoft can
               | say, "we would love to have CoD on PlayStation."
               | 
               | Why else buy them? Most Blizzard games are PC first
               | anyway.
        
               | viktorcode wrote:
               | I don't think Sony has anything against GamePass on
               | PlayStation as long as Microsoft pays its revenue share.
               | After all, there's EA pass on PlayStation.
        
               | The-Bus wrote:
               | Sony (the studio) is an "arms dealer" and works with many
               | different streamers. No reason they can't do the same on
               | the gaming side and release, say, Spider-man, on Gamepass
               | or Stadia after sales on their own consoles slow down.
        
             | JAlexoid wrote:
             | Microsoft isn't Apple, they have been much more open as of
             | late.
             | 
             | I doubt that existing franchises will become exclusive.
        
               | kaesar14 wrote:
               | All of the Bethesda games have already been said to be
               | exclusive to Xbox from here on.
        
               | JAlexoid wrote:
               | That is factually untrue.
               | 
               | https://comicbook.com/gaming/news/xbox-phil-spencer-
               | bethesda...
        
               | kaesar14 wrote:
               | What are you talking about? That article literally says
               | they're focused on delivering games exclusively to
               | platforms that support GamePass. The next Elder Scrolls
               | and Fallout games will not be on Playstation.
        
               | [deleted]
        
             | WillPostForFood wrote:
             | Bethesda is AAA, and we've already seen that Microsoft is
             | willing to sacrifice revenue short term, by dropping the
             | PS5 version fo Starfield, in order to drive long term
             | GamePass subscription and revenue. There is no point in
             | taking the risk of making a huge acquisition just to share
             | the games with your #1 competitor.
             | 
             | I'd like to see this acquisition blocked, it will be bad
             | for gaming long term to have so much control with one
             | company.
        
           | sascha_sl wrote:
           | Console exclusivity is no longer the driving force for
           | revenue, that's GamePass.
           | 
           | Selling full versions everywhere else is good business, we
           | saw that from both Microsoft and Sony making more PC ports -
           | and for Xbox it is yet another driver into their subscription
           | model.
        
             | WillPostForFood wrote:
             | Until GamePass is on Playstation, putting Microsoft games
             | on Playstation doesn't drive subscription revenue. We
             | already see future Bethesda titles being withdrawn from
             | PS5, I don't see why this would be different.
        
               | sascha_sl wrote:
               | There's a difference between "native" MS studios from
               | before the current aquisition wave and recent
               | acquisitions made to bolster GamePass. Last I checked
               | Deathloop did release on Playstation, at least.
        
         | bitwize wrote:
         | Microsoft owns CoD, Doom, Quake, Minecraft, Fallout, Elder
         | Scrolls, and soon Warcraft, Starcraft, and Overwatch.
         | 
         | They're becoming the Disney of gaming, which is scary, but hey,
         | Microsoft gonna Microsoft.
        
           | baud147258 wrote:
           | well, maybe once they're in the extinguish phase, it will
           | make room for other gaming companies?
        
           | ArtWomb wrote:
           | >>> Disney of Gaming
           | 
           | Yes. I mean the sub-headline is XboxGamePass is now 25M+
           | subscribers. Logical next step isn't even games: it's
           | convergence.
           | 
           | Curious we don't see similar consolidation in the Japanese
           | market: Square Enix, Konami, Capcom, Tecmo, Bandai Namco,
           | From. Even Nintendo. All seem attractive targets, no?
        
             | saynay wrote:
             | Maybe it is just my ignorance, but that type of
             | consolidation seems rare in any market in Japan, not just
             | gaming.
        
               | manuelabeledo wrote:
               | I would say that if there is anything Japanese, and many
               | other asian big corporations, are known for, is
               | consolidation.
               | 
               | Samsung, Toyota, Hyundai, Sony... They all are huge
               | conglomerates spawning across multiple industries.
        
               | uncletaco wrote:
               | They aren't really consolidated so much as they're
               | interlocked. Many of the largest companies in Japan own
               | stock in all of the other largest companies in Japan. It
               | diversifies their holdings and insulates them from market
               | fluctuations while maintaining their independence.
        
               | saynay wrote:
               | I was thinking of those too, but did they get that way
               | via acquisitions or by entering new markets?
        
               | manuelabeledo wrote:
               | It's really a bit of everything. Some like Fuji, Hyundai,
               | or Toyota, I believe have been historically diversifying
               | across several different markets.
               | 
               | Sony did expand on some fronts via acquisitions, e.g.
               | Sony Electronics acquiring Konica-Minolta, Sony
               | Electronic Entertainment acquiring several studios, etc.
        
             | bitwize wrote:
             | That's because the Japanese game companies are more or less
             | in friendly coopetition with each other. Both Namco and
             | Sega run game centers (arcades), which means they're buying
             | each other's games to populate said centers (as well as
             | other manufacturers' games). And then there's Smash Bros.,
             | in which many of Nintendo's competitors (including
             | Microsoft -- twice) went to Nintendo and said, "hey, could
             | you feature _our_ characters too? " And then there's Mario
             | & Sonic at the Olympics...
        
           | boringg wrote:
           | They do own those legacy games but sadly Starcraft is not
           | going to be re-born anytime soon - maybe warcraft IV but we
           | will see.
           | 
           | What will happen to Bobby Kotick now?
        
             | chx wrote:
             | I presume they didn't want to pin such a big acquisition on
             | him leaving but I wouldn't be making any bets on him still
             | being with Microsoft in 2023.
        
               | saynay wrote:
               | Yeah, keeping the execs around for a while after an
               | acquisition before they quietly exit seems common.
        
               | boringg wrote:
               | 4 year cliff typically unless acquirer wants to push them
               | out.
        
             | MangoCoffee wrote:
             | >Starcraft is not going to be re-born anytime soon
             | 
             | you don't need to make another Starcraft game. you can use
             | that IPs to develop different kind of game like Warcraft is
             | used to make Hearthstone the card game.
             | 
             | Microsoft is buying Activision Blizzard's IPs
        
               | UnpossibleJim wrote:
               | Why they never used Starcraft to compete in the same
               | game-space as Eve Online or Star Citizen is beyond me...
               | though, I think that's just wishful thinking on my part.
               | Love the IP of one and the game play of the other =[
        
               | boringg wrote:
               | True if your goal is to make money.
               | 
               | Starcraft was just a fantastic game - people have been
               | playing it for decades. Not sure how financially
               | successful it has been (fairly well I would imagine) but
               | it has a legion fan base.
        
               | mobilio wrote:
               | That's true!
               | 
               | Almost everyday play map or two on SC:R.
        
             | sarsway wrote:
             | Well Microsoft just released Age of Empires 4, which turned
             | out surprisingly well, best RTS since Starcraft 2. I'd say
             | chances we're going to see anything SC3 or WC4 related only
             | went up by this. Maybe there will even be a WoW2 finally.
             | 
             | About time other studios get a chance to work with
             | Blizzards IPs, they did well creating all those beautiful
             | universes, but they struggle so much making just one new
             | game every few years.
        
               | WHA8m wrote:
               | In the back of my head I thought AoE4 has had
               | disappointing reviews, but they scored 81 at MetaCritic
               | [1]. [1] https://www.metacritic.com/game/pc/age-of-
               | empires-iv
        
             | blargpls wrote:
             | Looks like he will stay (for now):
             | 
             | > Bobby Kotick will continue to serve as CEO of Activision
             | Blizzard, and he and his team will maintain their focus on
             | driving efforts to further strengthen the company's culture
             | and accelerate business growth.
        
           | lvass wrote:
           | Haven't you heard? They <3 Linux now, they'll never use their
           | position to lock people into their platforms again. They even
           | promised they'll be good.
        
             | bitexploder wrote:
             | Well, if they promised.
        
             | JAlexoid wrote:
             | If they don't get an idealistic visionary, they will
             | probably just follow the best course for doing business -
             | serving as many people as possible.
        
             | johannes1234321 wrote:
             | they <3 people running Linux on Azure. But the Windows
             | Server PMs certainly don't like Linux. A large corporation
             | isn't fully uniform.
        
             | Ygg2 wrote:
             | So did Google. Turns out promises don't matter.
        
               | Siira wrote:
               | The comment is a reference to the song Not Evil.
        
               | vetinari wrote:
               | thatsthepoint.jpg
               | 
               | I've read the GP comment with a strong dose of sarcasm.
        
             | squarefoot wrote:
             | > They <3 Linux
             | 
             | They love _their_ Linux. I won 't be surprised at all if
             | some key games would magically become less compatible with
             | WINE in the future.
        
             | ethbr0 wrote:
             | Can we take a moment to appreciate the irony of decrying
             | platform lock-in when talking about the company that
             | successfully launched a new gaming console against...
             | Nintendo and Sony?
             | 
             | The world, it be complicated, yo.
        
               | lvass wrote:
               | The fact someone else did something is an absurd
               | justification to do it as well. In a practical level,
               | Xbox is much more locked in than Nintendo, as all
               | Nintendo consoles have PC emulators for it and the
               | devices can be jailbroken.
        
               | qwytw wrote:
               | Are there even any games still that are only released on
               | Xbox but not Windows so that you might need an
               | "emulator"?
        
               | ethbr0 wrote:
               | It's not absurd: it's literally proof of a viable and
               | sustainable business model.
               | 
               | Consoles have always been packaged, standardized, and
               | locked computers. That Nintendo is bad at security isn't
               | proof of any great altruism. It just means they're not
               | good at secure hardware design.
        
               | bitwize wrote:
               | Except they weren't -- until Nintendo came along with
               | their 10NES lockout chip.
               | 
               | Actually Texas Instruments had a go at it with their
               | beige TI-99/4A, but by the time that came out most of the
               | TI-99/4As that would ever be sold were already sold,
               | without the lockout. But it was the NES that turned the
               | locked box into a business model.
        
           | fnord123 wrote:
           | Awesome news for gaming on Linux. As we all know Microsoft <3
           | Linux.
        
             | OnlyLys wrote:
             | It's not like Activision / Blizzard really cared about
             | Linux gaming anyways.
        
               | saghm wrote:
               | I've had fairly good experiences running Blizzard games
               | under wine over the years. Diablo 3, StarCraft
               | Remastered, and a few others tend to work pretty much
               | perfectly. Based on the versions of Visual Studio and
               | stuff that get pulled in when installing them, I have to
               | wonder if the secret to making a game run well on Wine is
               | just to stick with older versions of the Window-specific
               | libraries rather than the cutting edge.
        
             | martin_a wrote:
             | Look, I found a "/s" under my desk, did you lose this by
             | any chance?
        
           | ryathal wrote:
           | Hopefully they can start to force Sony into a world where
           | cross console play is a thing if they have enough of the
           | marquee franchises.
        
             | WHA8m wrote:
             | Seems somewhat imaginable, since they'll try to do that
             | with Windows and Xbox obviously. At some point with enough
             | games to support that, PlayStation owners will feel left
             | out and Sony might follow. Who knows...
        
           | geerlingguy wrote:
           | And Halo, if we're counting seminal console franchises.
        
             | zuppy wrote:
             | And Diablo. I'm worried for this.
        
               | Frost1x wrote:
               | I'm hoping it just means Diablo 3 released sooner since
               | Microsoft has a mountain of resources.
               | 
               | I'm curious how game development is under the large tech
               | companies like Microsoft. Game development is notoriously
               | recognized as a slave driving industry for the labor
               | force. Massive tech companies, like Microsoft, aren't
               | exactly known as places to slack in the software world,
               | but they also don't seem to have as toxic of a labor
               | culture as the gaming companies who pass mountains of
               | costs to their labor to remain competitive (Amazon
               | perhaps being the exception here).
        
               | rvba wrote:
               | Good news for you, Diablo 3 is already out!
               | 
               | (Itemization and damage looks very bad in Diablo 4
               | previews though - damage in hundreds of thousands and
               | "strictly better" items instead of trade offs)
        
               | Frost1x wrote:
               | Correction, Diablo 4 (you can tell how much I play!). But
               | thats disappointing to hear :(
        
         | apatters wrote:
         | Sounds lovely for the suits.
         | 
         | As a longtime Blizzard fan and a former Microsoft employee,
         | maybe I'm just getting too old for this shit, but there's
         | really only one thing I care about:
         | 
         | Will they finally start getting the fucking games right again?
        
           | katbyte wrote:
           | Hopefully first they will fire everyone responsible for
           | cultivating a toxic culture culminating in sexually harassing
           | a women to suicide and having a "Cosby" room at events. Don't
           | care how good of games they are when thats the company behind
           | them.
        
             | [deleted]
        
           | hydrok9 wrote:
           | As a fellow longtime Blizzard fan and someone who retired
           | from gaming (in part due to being too old for this shit),
           | 
           | Don't get your hopes up :)
        
           | lgessler wrote:
           | Old Blizzard is dead and has been for almost a decade--the
           | name's the same but their job now is not to make great games
           | that push the envelope in game design but rather to manage
           | cash-printing franchises. It's hard not to think this when so
           | many of the people behind the original groundbreaking games
           | (StarCraft, WC3, D2) have left the company and in some cases
           | disavowed it.
           | 
           | Be happy that old Blizzard happened, I say, and look on with
           | eagerness to new indie studios, many of which are being run
           | by the same Blizzard vets.
        
             | kergonath wrote:
             | If they can keep the Warcraft and Diablo balls rolling,
             | with competent releases every so often, I'm fine with it.
             | That way we have the best of both worlds: developing
             | franchises, and the indies.
        
         | blibble wrote:
         | I wonder if he realises what "fun" he's going to have over the
         | next years cleaning out the cesspit that is Blizzard
        
           | fartcannon wrote:
           | Did they clean out LinkedIn?
        
             | fintler wrote:
             | LinkedIn didn't need to be cleaned out.
        
               | fartcannon wrote:
               | If their goal was to acquire and learn from the scummiest
               | dark pattern designers, then I agree.
        
           | chaorace wrote:
           | I've never overseen a merger before, let alone one of this
           | scale, so pardon my blatant speculation... but will that
           | really be such an issue?
           | 
           | It seems to me that the mismanagement of Acti/Blizz is a
           | product of a corrupt corporate apparatus. From the inside of
           | Acti/Blizz, the problem _is_ basically intractible, but I don
           | 't think that really applies the same way once you install
           | higher rungs of authority. MS is no stranger to acquisitions,
           | either, so it's not as though they will be asleep at the
           | wheel during this transition.
        
             | blibble wrote:
             | this buyout is a direct result of the sexual harassment
             | suit (causing a 40% drop in share price since it started)
             | 
             | the company is rotten from the very top, through the middle
             | to the bottom
             | 
             | they're going to have one hell of a time cleaning that up
        
           | kmeisthax wrote:
           | Given that they plan to keep Bobby Kotick on, I don't think
           | Microsoft understands the problem with ABK all that well.
        
             | ohgodplsno wrote:
             | The press release says they're keeping Kotick for the
             | duration of the transition, then everyone will report to
             | Phil Spencer. Seems likely that Kotick will be gone
             | soon(ish)
        
             | seanhunter wrote:
             | It may well be that he has a job in name in the new
             | structure but not actually a role and after some discreet
             | period he will be put out to pasture. Kind of sucks if you
             | wanted him to receive some sort of cathartic day of
             | reckoning but maybe a pragmatic solution.
        
             | disgruntledphd2 wrote:
             | Look, you almost never fire the CEO of an acquired company
             | immediately, but I'd be very surprised if he's still there
             | in 18 months.
        
             | jlouis wrote:
             | They are painting an exit route for him.
        
         | femiagbabiaka wrote:
         | Talk about failing upwards.
        
           | jonny_eh wrote:
           | Phil Spencer only took over after the failure of the Xbox
           | One. They've been killing it since then.
        
             | femiagbabiaka wrote:
             | I'm not sure I would describe the state of Microsoft gaming
             | as killing it, but I did miss that he came in after the OG
             | Xbox One release.
        
               | jonny_eh wrote:
               | The fact that the brand didn't completely die at that
               | point was surprising.
        
               | femiagbabiaka wrote:
               | Yep agreed, that was definitely a do or die moment.
        
         | echelon wrote:
         | > [...] if Satya and the Board spin off gaming into an
         | independent company at some point.
         | 
         | I certainly think this should happen.
         | 
         | The trillion dollar giants should not span multiple industries.
         | They have absurd monopoly power and can make growing your own
         | niche impossible.
         | 
         | Why does a cloud computing / operating system vendor / hardware
         | manufacturer / business software / developer tooling company
         | also own the _third biggest_ gaming outfit?
         | 
         | Why, for that matter, are Amazon and Apple also movie studios
         | (and soon to be game studios)?
         | 
         | This is ridiculous. These companies never have to compete with
         | you. It's easy for them to funnel money into any effort and
         | clone your product. You can struggle to grow revenue and they
         | can simply allocate an engineering team and marketing budget.
         | 
         | You'll probably also have to buy your competitor's products or
         | pay their taxes at some point.
        
           | ThunderSizzle wrote:
           | What's funny is that when EPB of Chattanooga decided they
           | wanted a Fiber Network to build their smart power grid
           | around, Comcast said no.
           | 
           | So they built their own, and Comcast started suing them. A
           | lot of stupid lobby fights later, and EPB Fiber Optics became
           | a separate company with a loan from EPB (power company). Both
           | wholly owned by the City of Chattanooga. EPB had to keep all
           | power monies and all internet monies completely seperate in
           | order to operate; otherwise, they would have too much of a
           | competitive advantage over Comcast.
           | 
           | For the customer, it's just EPB, but for legalize and
           | accountants, it's two completely separate companies, and
           | money isn't allowed to go from the power division to the
           | internet division and vice versa.
           | 
           | Imagine if these conglomerates had to do similar type of
           | accounting. I don't know if that would be a positive for the
           | customer/consumer, but it's an interesting thought exercise.
           | Amazon might even consider shutting down quite a bit of
           | e-commerce if they couldn't subsidize it with AWS...
        
             | JAlexoid wrote:
             | I sell some nick-nacks on Amazon and eBay.
             | 
             | Considering how much eBay charges for less - Amazon's eCom
             | is not going to fold, if AWS was separated.
        
             | likpok wrote:
             | Are you saying it's a good thing that Comcast was able to
             | break up an upstart competitor? I'm not sure a world where
             | that's easier would have fewer monopolies to today. Even in
             | your example the large and established company was suing
             | the upstart.
        
               | ThunderSizzle wrote:
               | I do think advanced scrutiny of government owned
               | companies is a good thing. I also think allowing Comcast
               | to continue to compete with EPB was also a good thing.
               | 
               | I don't think Comcast is in a position to claim
               | victimhood, nor is EPB. However, I would be interested in
               | seeing this type of accounting being enforced for
               | companies that receive grants and significant tax
               | breaks/advantages and have localized enforced monopolies,
               | such as Comcast and several other large companies.
        
           | ethbr0 wrote:
           | 400 - 1400 (Feudal economics)
           | 
           | 1850 - 1920 (Railroad + oil/steel trusts)
           | 
           | 1880 - 1982 (ATT)
           | 
           | 1950 - 1975 (IBM)
           | 
           | 1985 - 2000 (Intel/Microsoft)
           | 
           | 2008 - current (Google/Apple/Amazon)
           | 
           | 2014 - current (Meta)
           | 
           | It's the nature of technology to produce consolidation,
           | before the next breakthrough occurs and incumbents are
           | typically swept away.
           | 
           | On the plus side, the length of dominant periods seems to be
           | decreasing.
           | 
           | And realistically, data portability standards and pricing for
           | cloud & ability to use independent app stores are the biggest
           | tweaks I'd make.
        
             | kesselvon wrote:
             | Consolidation is not a function of technology, but a
             | function of unregulated capitalist economics.
        
             | lvass wrote:
             | Feudalism is an entirely different beast and either didn't
             | exist or had minor global presence throughout the whole
             | period you listed. Even listing the ancient Achaemenid
             | Empire for example would make more sense in this context.
        
               | ethbr0 wrote:
               | How would you describe the post-Carolingian economic
               | organization of Europe?
               | 
               | What I was casting about for was the earliest example of
               | innovation-suppressing economic subordination by force,
               | over a wide area.
               | 
               | The Achaemenid (or later Abbasid) seem have featured more
               | individual freedom, with regards to innovation, and less
               | maximally-taxing policy to redirect economic output to
               | ostensible land owners.
        
               | lvass wrote:
               | I'd suggest reading Susan Reynolds' Fiefs and Vassals.
               | It's a very complex topic and not fit for this thread at
               | all.
        
               | ethbr0 wrote:
               | If your contention is that feudalism is an inaccurate
               | lense through which to view medieval Europe, then okay.
               | 
               | But the taxing and redirection of excess economic output,
               | accomplished through ownership and lending of land,
               | leading to an underperforming history of innovation,
               | seems borne out by the history of Europe, regardless of
               | the intricacies or framework through which it's viewed.
               | 
               | And _that_ seems pretty on point for exactly what
               | everyone is decrying with regards to consolidation into
               | conglomerates in the tech sector.
        
             | uncletaco wrote:
        
         | macilacilove wrote:
         | > spin off gaming into an independent company at some point
         | 
         | Unlikely without regulatory intervention. The added value for
         | MS shareholders here is that MS has now more leverage to gently
         | heard gamers towards their platforms.
        
         | ekianjo wrote:
         | > Congratulations to Phil Spencer, who started out leading an
         | upstart team at Microsoft for a new game console called "Xbox"
         | and is now "CEO of Microsoft Gaming" - a Microsoft Senior
         | Leadership position
         | 
         | You forgot to mention he started with billions of dollars
         | backing him up. It was not like a small startup or something.
        
           | yccs27 wrote:
           | I feel like the "at Microsoft" already implies billions of
           | funding. However, teams within big companies are not immune
           | to reduced funding and cancelling if their strategy does not
           | work.
        
           | LocalH wrote:
           | You forget how big Nintendo's war chest is
        
           | ethbr0 wrote:
           | > _billions of dollars_
           | 
           | How big were Sony and Nintendo at the time? Even with
           | Microsoft's war chest, it was an uphill battle.
        
             | hydrok9 wrote:
             | Not really. It was clear that there was space for another
             | large player in the console market. Sega was done or dying,
             | Sony and Nintendo couldn't keep the entire playerbases to
             | themselves (and PC and Mac are barely worth mentioning im
             | sorry to say).
        
               | ethbr0 wrote:
               | I'd say Sega's floundering indicated the opposite,
               | despite a huge portion of that being own goals. I don't
               | see any fundamental reason the market couldn't have been
               | a duopoly.
               | 
               | And, to the GP point of crediting Spencer, there weren't
               | even many synergies to exploit with a Microsoft console
               | in the first XBox generation. It certainly didn't
               | "integrate" with Windows in any way that made you more
               | likely to buy it over alternative consoles.
               | 
               | AFAICT (as someone who doesn't spend much time console
               | gaming now), its success was essentially built on the
               | back of (1) access to capital, (2) savvy exclusives, (3)
               | intelligent acquisitions, (4) avoiding missteps in
               | hardware refreshes, and in later generations (5) strength
               | of social platform. So, props where props are due,
               | because 4/5 of those are skill. Especially while no doubt
               | having to fight an internal battle against all the other
               | Microsoft political power centers.
        
               | hydrok9 wrote:
               | IMO, and dismiss this as just gut feeling if you want,
               | but it was just a matter of time before there was a 3rd
               | big player. Console gaming was getting too big, too fast
               | for there to be just 2 options for the market. Someone
               | was going to come along and do it better than Sega. Now,
               | all credit to the bigwigs for having the business savvy
               | to pull it off. But with the size and scale of console
               | gaming, 2 consoles was just not going to cut it. (PC
               | gaming was finished as a true competitor due to cost
               | differences).
        
               | ethbr0 wrote:
               | My read is that it was really Nintendo's failure to
               | broaden their market that opened up the space. Cart vs CD
               | was a understandable debate when the N64 was being
               | designed. But the GameCube vs PS2 was just... ugh. And
               | Sony has always had arrogance in spades when they get a
               | lead.
               | 
               | I guess, in retrospect, Microsoft's fundamental synergy
               | was "developers, developers, developers!" And realizing
               | trading more powerful commodity PC hardware for decreased
               | programming difficulty was a good deal. There were a
               | large number of developers, or future developers,
               | dissatisfied with catering to {insert Nintendo or Sony
               | weird architecture hoops du jour}.
        
               | hydrok9 wrote:
               | That's a good point. The Gamecube was definitely
               | underwhelming in it's library of games and frustrated a
               | lot of consumers. I think the point I'm trying to make is
               | that it was basically inevitable that there would be a
               | new major console. The market was too big. I'm sure there
               | was also a chance that this wouldn't happen, and
               | Sega/Sony/Nintendo kept on ruling the market. But it just
               | takes one misstep. And there were two (Dreamcast and
               | Gamecube) right as gaming was really starting to explode
               | into its present-day extent.
               | 
               | I'm not trying to argue about the specifics about what
               | happened, but just in general terms, there was always
               | going to be room for a competitor in a space that big,
               | that was changing that rapidly. Imho.
        
               | ethbr0 wrote:
               | Makes sense! Between chance of failure & rate of change,
               | the odds looked pretty good.
               | 
               | I'm more flummoxed by the fact that a fundamentally
               | social-native offering didn't disrupt the existing
               | ecosystem, in the 2000 timeframe.
               | 
               | We had chat. We had basic web. Keyboards weren't that
               | expensive, were they? Seems a killer feature for kids.
               | 
               | Not straight "the Web on your console", but something
               | more like AOL, Prodigy, and the late 90s portals.
               | 
               | My only explanation is that the 3 big platform companies
               | were still thinking in packaged software/games, sold
               | retail, terms. Hence XBox Live, when it emerged, was
               | essentially a way to get more value (multiplayer) out of
               | the packaged software you bought.
        
       | BiteCode_dev wrote:
       | Suddenly, the reason for the recent employee purge seems more
       | clear. They never fired anybody for bad behavior before, and now,
       | just soon to be aquired, they do.
        
         | koheripbal wrote:
         | 20 employees out of 9500 employees is not significant.
         | 
         | You are reading too much from too little.
        
           | exikyut wrote:
           | That answers the question "could there be enough groundswell
           | to form a blowback," then :(
        
           | tommiegannert wrote:
           | It could be that the introduction of a process was part of
           | the deal. That it only affected 20 might be a reason the deal
           | was finalized.
        
         | mzs wrote:
         | https://www.wsj.com/articles/activision-blizzard-pushes-out-...
         | 
         | https://news.ycombinator.com/item?id=29966958
        
         | [deleted]
        
         | exikyut wrote:
         | From the link in the sibling comment:
         | 
         | > _A summary of those personnel actions was scheduled to be
         | released by Activision before the winter holidays, but Chief
         | Executive Bobby Kotick held it back, telling some people it
         | could make the company's workplace problems seem bigger than is
         | already known, the people familiar with the situation said._
         | 
         | -\\_(tsu)_/-
        
       | officeplant wrote:
       | One of those Rare (rip Rare) moments where I want the old
       | Microsoft back that killed off studios left and right. Blizzard
       | needs to be put out of their misery.
        
       | giorgioz wrote:
       | How will the company/person receiving the 68.7billions dollars
       | protect them from INFLATION? Will they use the capital
       | immediately to buy assets like ETFs?
        
       | Asmod4n wrote:
       | I'm awaiting the inclusion of Diablo and StarCraft as Easter eggs
       | in Excel and the like. Or Warcraft Minesweepers.
        
       | datavirtue wrote:
       | Bye bye Bobby!!
        
       | brobdingnagians wrote:
       | Activision Blizzard has been seriously mismanaged. They have very
       | nice IP and a fanbase that is still somewhat loyal because of the
       | glories of the past, but Microsoft would need to revitalize the
       | management and the creativity.
       | 
       | - Overwatch hit the ground running to massive success, but hasn't
       | materialized Overwatch 2 and has stagnated.
       | 
       | - Warcraft III Reforged is a total disaster and abandoned.
       | 
       | - WoW has a wide following of people in its vanilla form (i.e.
       | taking things awy from what it has become), and the extensions
       | aren't bringing a lot of value. There is speculation on whether
       | it has hit its peak and is in decline.
       | 
       | - The Starcraft Remaster is basically the same game but with a
       | bit nicer graphics.
       | 
       | - Diablo 3 seems to have done well.
       | 
       | I do hope it gets revitalized and the IP gets new life with
       | better management, but Blizzard has been struggling.
        
         | shadowgovt wrote:
         | The conspiracy theorist in me suspects this acquisition is a
         | way for a disgraced ownership and upper-level management to
         | golden-parachute out of the company without having to just
         | quit.
         | 
         | Simply quitting would be seen as a sign of failure and would
         | leave a lot of their performance-based compensation behind...
         | But getting bought, that's a different story.
        
           | airstrike wrote:
           | Why would Microsoft want to participate in that scheme,
           | though?
        
             | shadowgovt wrote:
             | To gain control of another game studio with a stable of
             | popular franchises.
        
         | birdyrooster wrote:
         | lol how was the Diablo 2 re-release. Seriously has been
         | upsetting to watch their fall.
        
         | pram wrote:
         | Theres no speculation on WoW, it has been dying since Cataclysm
         | which was released a decade ago.
        
         | ThatPlayer wrote:
         | >The Starcraft Remaster is basically the same game but with a
         | bit nicer graphics.
         | 
         | At least with that, I think that's exactly what the audience
         | wanted. Anyone who wanted a different (and mechanically easier)
         | game has Starcraft II.
        
       | albertopv wrote:
       | Am I the only one thinking they paid really too much?
        
       | yalogin wrote:
       | Will the DoJ jump in? Only two gaming consoles in the world and
       | one of it is buying one of the biggest game developer for both
       | platforms. Very good reason for DoJ to jump in
        
         | EtienneK wrote:
         | The Nintendo Switch waves hi...
        
           | yalogin wrote:
           | Does Nintendo compete with Sony and Microsoft? Their segments
           | are different. They compete with Xbox and PS just like Apple
           | TV and the iPhone apps do, not head on. So yeah only two
           | console companies in that segment of the market.
        
         | fasteddie wrote:
         | As much as the HN crowd dislikes to hear it, the biggest gaming
         | console in the world is the smartphone. PC Gaming is almost as
         | big as the entire console market, bigger than any individual
         | platform. Any publisher-focused antitruster would have
         | microsoft leaning very hard into those facts.
        
         | Narishma wrote:
         | This is the second big publisher they're buying recently, after
         | Bethesda.
        
           | dmonitor wrote:
           | Bethesda is an order of magnitude smaller
        
         | Saturdays wrote:
         | Nintendo would like to have a word
        
       | nottorp wrote:
       | I'd shed a tear for Blizzard, but Blizzard died years ago. First
       | it started dying slowly when they figured out they can print
       | money with world of warcraft, then they ruined _that_ like 3
       | expansions in.
       | 
       | So no loss for the gamers here, move along...
        
         | throaway46546 wrote:
         | It can really only get better. I almost want to hope it will,
         | but I'm tired of getting burned.
        
       | karaterobot wrote:
       | > Bobby Kotick will continue to serve as CEO of Activision
       | Blizzard.
       | 
       | Not for long, I bet!
        
       | NullByteDelight wrote:
        
       | ChrisArchitect wrote:
       | aside: what's with the shared URL on this post? dated 1/14
       | something "_trashed" and redirects to today's release
        
       | nixass wrote:
       | Microsoft continues brute force drive into gaming industry, with
       | zero creativity but outright buying whole gaming companies, and
       | probably locking out competitor out of IPs
        
         | awestroke wrote:
         | This is a good thing. Fools run Activision Blizzard; let MS go
         | in and take over.
        
         | rvz wrote:
         | I mean with everyone jumping for joy on this news, this is
         | Microsoft's 2022 definition of "Extinguish". It's clever but a
         | reheated version in the 1990s, with a new twist:
         | 
         | 1. Buyout the company / developers and they now report to
         | Microsoft.
         | 
         | 2. Use a subscription model (game pass) to reduce and undercut
         | the game, SaSS price close to free.
         | 
         | 3. Sell the game on other platforms for the RRP.
         | 
         | In the case of software like GitHub, the best tools are now
         | free forever on a near unlimited scalable cloud which many
         | competitors cannot compete with, especially free. Squeezing the
         | competitors to reduce prices and exit entirely. (Extinguish)
         | 
         | OpenAI is next up on this.
        
       | somehnacct3757 wrote:
       | So now I'm boycotting Microsoft products? What a weird purchase
       | to make. Did they not know this company is the current star of
       | the gaming industry's long-standing workplace harassment issues?
        
         | Fnoord wrote:
         | I have been boycotting Microsoft since the Halloween documents,
         | and now I have to uninstall Hearthstone from my computer.
         | 
         | Joking aside (I got over my Microsoft hatred when they started
         | to finally embrace Linux and FOSS, YMMV (though I was salty
         | about Nokia ditching Maemo!)), I have a deja vu:
         | 
         | Microsoft + Elop -> Nokia + Elop -> Nokia + Elop = Microsoft.
         | 
         | Microsoft + Ybarra -> Blizzard + Ybarra -> Blizzard + Ibarra =
         | Microsoft.
         | 
         | Sure, I don't mention Kotick. I don't give a shit about
         | Activision's IP, so no problem for me there. Its Blizzard's IP
         | which I like, or perhaps rather, liked. Cause its gone
         | downhill.. ehh.. 'somewhat'.
        
         | zamalek wrote:
         | Microsoft tries to have an inclusive culture, and generally
         | succeeds far more than their peers. Once Kotick is out I may
         | well end my Blizzard boycott.
        
           | user-the-name wrote:
           | "Bobby Kotick will continue to serve as CEO of Activision
           | Blizzard, and he and his team will maintain their focus on
           | driving efforts to further strengthen the company's culture
           | and accelerate business growth."
        
             | Duralias wrote:
             | If they fire him after taking over can't they give him less
             | in severance for the many reasons why he is hated?
             | 
             | However, they could also be withholding that until next
             | week so they can get more news out of this acquisition,
             | saying that he (and hopefully a lot of management) is
             | stepping down would make a lot of news on its own, doing it
             | now would muddle it.
        
             | zamalek wrote:
             | I'm expecting/hoping for Microsoft employees to protest his
             | involvement. They have successfully steered Microsoft in
             | the past.
        
         | Aissen wrote:
         | IMHO they new and it probably drove the acquisition. Kotick
         | gets to cash-in an insane amount of money and retire in 6
         | months - 2 years, MS gets the biggest independent game company
         | out there and sends Sony a(nother) message they won't forget.
        
       | acheron wrote:
       | Everyone talking about Blizzard, meanwhile, Activision is one of
       | the original game publishers (1979). (Supposedly picked their
       | name so that it would come alphabetically before "Atari".) That's
       | older than EA.
       | 
       | When's Microsoft going to bring back Pitfall?
        
       | seattle_spring wrote:
       | Is this going to mean huge pay bumps for ATVI employees more in
       | line with what Microsoft pays tech employees?
        
       | privalove wrote:
        
       | rytill wrote:
       | I'm excited for what this could mean for undervalued IP like
       | StarCraft and Diablo.
        
         | bob1029 wrote:
         | I feel like the larger a developer/publisher becomes, the more
         | mundane their titles are (because they are trying to saturate
         | more global markets).
         | 
         | Diablo 4 being pushed back until Microsoft could oversee its
         | development and release is pretty much a death sentence in my
         | book.
        
       | ramoz wrote:
       | If anyone has a chance at a legit "metaverse experience" it's a
       | tech giant who develops video games.
        
         | jmiskovic wrote:
         | I don't think so. Microsoft development is too entrenched to
         | pull off something that requires so much synergy. Currently I'd
         | say Fortnite and Roblox are serious metaverse contenders, but
         | one that takes the cake will probably be some new viral product
         | made by fresh blood. Microsoft might buy them, though.
        
           | Jcowell wrote:
           | If VR/AR is believed to be the forefront of the Metaverse
           | than Microsoft is in the best position to do so with Work
           | into HoloLens (AR) + kinect , numerous IP's to use to build
           | meta worlds, and the capital to burn.
           | 
           | What's left to really show they're going this direction is to
           | release a VR that works on Xbox.
        
       | smaryjerry wrote:
       | On one hand I feel that consolidation is bad for gaming when a
       | platform is buying IP for exclusivity but on the other hand this
       | was a great decision by Microsoft. Activation Blizzard has been
       | is a slump and has been stuck in releasing or should I say re-
       | releasing the same games for a while now but they could have done
       | it much better. Any half decent version of World of Warcraft 2
       | will be worth more than 70 billion by itself. Seems to me
       | Activision Blizzard did not realize just how much value in IP
       | they had in their games and are selling based on their current
       | cash flow only.
        
       | hmate9 wrote:
       | Sounds like an amazing deal for Microsoft. Activision shares had
       | it rough recently so the price isn't that bad and ITS AN ALL CASH
       | DEAL.
       | 
       | With inflation probably coming in a big way it sounds like a
       | great idea to spend all that money now.
        
       | pingsl wrote:
       | Activision Blizzard is finally being acquired?! Yeah, no wonder,
       | they are not doing well these years.
       | 
       | Wait, it's an all-cash transaction valued at $68.7 billion?! So
       | at least Microsoft believes they are doing well...
        
       | rockbruno wrote:
       | Curious if WoW's business model will change after this. The whole
       | monthly game time thing is really outdated.
        
         | AlexandrB wrote:
         | What does this mean? It's outdated if you mean modern games
         | ditch it in favour or more predatory methods such as gambling
         | and pay-2-win micro transactions. It's pretty nice if you're
         | the customer and you want to know up-front what the experience
         | is going to cost (unless the publisher double-dips like
         | Blizzard has started to). Notably FFXIV still uses a monthly
         | subscription.
        
       | ouid wrote:
       | I feel like this buries the lede a little, Microsoft is acquiring
       | Blizzard for 70 billion dollars.
        
       | [deleted]
        
       | faisal_ksa wrote:
       | I hate to see a monopoly in the gaming industry. Controlling the
       | content will prevent any competition both in gaming consoles and
       | in PC gaming. Forget about gaming on Linux or any new platform.
       | Forget about sony's PlayStation and Nintendo. We are going to see
       | the real face of Microsoft. What do you think Microsoft will do
       | next? Buy unreal engine and unity and have control over the
       | content and the tools to make them? We NEED open source game
       | engines (Godot, Bevy) more than ever.
        
         | cududa wrote:
         | You can run gamepass on Linux, so when all these games hit
         | gamepass (which they will) it's a net positive for Linux
         | gamers.
        
           | faisal_ksa wrote:
           | You could run them on Linux for how long? MS will not allow
           | any competition for its dominance over PC gaming. And trust
           | me, they will use gamepass against Linux gaming and Valve and
           | others.
        
             | skohan wrote:
             | Yeah exactly, MS will only play nice as long as they have
             | to. If they own _most_ of the popular AAA titles, you 'd
             | better believe everyone is going to have to use their
             | launcher, with DRM which doesn't work on Proton, and log in
             | to a MS account to play games.
        
             | intrasight wrote:
             | How much longer do you think "PC gaming" is going to be a
             | thing? Do you think it'll make the transition to VR? I
             | don't.
        
               | recursive wrote:
               | Nor do I, but I think non-VR gaming is going to be bigger
               | than VR gaming for a long time, maybe forever.
        
           | belthesar wrote:
           | If you've got a lead on how to do this, I'm interested. Last
           | I looked, Gamepass on Linux only worked for streamed titles
           | through a browser.
        
           | vymague wrote:
           | How? Quick googling says no.
        
         | nivenkos wrote:
         | Seems they're more likely to target the games than the engines
         | though?
         | 
         | They have so much money they could easily buy Ubisoft, EA and
         | Take-Two and make all major games Xbox and Windows 11+
         | exclusives.
        
         | oneoff786 wrote:
         | I think no chance that Tim Sweeney sells Epic.
         | 
         | Unity is a public company and I think would benefit immensely
         | from being acquired by Microsoft.
        
           | gimmeThaBeet wrote:
           | I agree, imo unless something drastic changes, there's little
           | chance Tim Sweeney sells control of epic. But I believe
           | Tencent bought nearly half of it all the way back in 2012 I
           | think? I think they raised money from some PE groups a few
           | years ago, the internet seems to agree that Tencent still has
           | 40%? But, it being a private company, I wouldn't stake too
           | much on the accuracy of that.
           | 
           | Point is I agree it's not for sale, for the reason you
           | describe, but also that one of the leviathans already has
           | nearly the entire minority interest.
        
           | faisal_ksa wrote:
           | Everything is for sale for the right price. And what is good
           | for Unity does not mean it's good for the consumers.
        
             | oneoff786 wrote:
             | Well unity is dropping the ball hard for consumers so
             | something different would likely be an improvement
        
           | kizer wrote:
           | I made this point in another comment thread, but I think MS
           | would make a competitor to Unreal/Unity instead. Think of all
           | the game engine talent they now have. The IW engine for CoD,
           | Halo's slipspace, WoW. They could readily assemble a team to
           | build an engine on par with Unreal.
        
             | oneoff786 wrote:
             | I could see it happen, but I feel a lot of these home grown
             | engines are just too driven by tribal knowledge to be
             | easily released to the public.
        
         | danhab99 wrote:
         | I'm worried that the gaming industry is on a decline. Some of
         | the biggest games are >5 years old, I can't think of a big
         | franchise that started in the last 5 years, the steam
         | greenlight program is a pile of shit, and new games are getting
         | held to the standard of existing games which discourages new-
         | comers.
         | 
         | I almost wanna throw my hands up and give in, like how big can
         | a problem be before it stops being a problem.
        
         | TameAntelope wrote:
         | A real monopoly in video gaming isn't nearly as valuable as it
         | first seems.
         | 
         | Firstly, "video gaming" is really competing against things like
         | reading a book, walking your dog, board games, etc., so it's
         | not like Microsoft can just start jacking up prices and people
         | will have nowhere to go with their time.
         | 
         | Secondly, creating and releasing new games has never been
         | easier. So many small indie game companies are creating great
         | games to compete with blockbusters like CoD and LoL, the
         | ecosystem for game development is plenty healthy, with or
         | without Activision belonging to Microsoft.
         | 
         | Thirdly, they haven't done what you're saying with the games
         | they have released; you can play Minecraft on the Switch [0].
         | Maybe wait for Microsoft to actually do the thing you're
         | worried about before criticizing them for it! They have had
         | opportunities to be exclusive and they haven't taken them, so
         | it's not so simple as to just assume they will no matter what.
         | 
         | I'm not worried about the industry, but I am cautiously
         | optimistic about what Microsoft will be able to do with some IP
         | that I've loved for most of my life.
         | 
         | [0] - https://www.nintendo.com/games/detail/minecraft-switch/
        
           | DaiPlusPlus wrote:
           | > Firstly, "video gaming" is really competing against things
           | like reading a book, walking your dog, board games, etc
           | 
           | You're not wrong, but I can't agree with this.
        
             | klabb3 wrote:
             | Disagree, I think it's spot on! But you may need to
             | substitute for more modern attention hogs like Netflix,
             | podcasts, mobile and web based games, indie games etc.
             | 
             | I'm sure that a pervasive predatory corporate development
             | department backed by a cash-heavy company could reel in
             | virtually all AAA PC games, but the long tail not so much.
             | And the funny thing is, AAA has been a huge disappointment
             | for gamers and I imagine investors as well over the last
             | years, compared to its golden days.
             | 
             | Compare to say "owning your social graph" like Facebook,
             | that's something that's much more robust. A good messaging
             | platform doesn't take over the world in a few weeks like an
             | indie game (almost) can, so Facebook has plenty time to
             | acquire it or copy/steal their features.
        
             | TameAntelope wrote:
             | I avoided saying the words in my parent comment to try and
             | minimize controversy, but if you're interested in learning
             | more, what I describe is referred to as the "attention
             | economy"[0].
             | 
             | The "information overload" problem has been known about for
             | at least 40 years!
             | 
             | [0] https://en.wikipedia.org/wiki/Attention_economy
        
           | avrionov wrote:
           | Reading books lost the competition long time ago.
        
       | privalou wrote:
        
       | sunnyque wrote:
       | I hope incoming reorganization will not kill D4
        
       | lysecret wrote:
       | I mean it can only get better right?
        
         | lvass wrote:
         | There is nothing so bad that it couldn't be made worse.
        
       | ChildOfChaos wrote:
       | There is something that amuses me about 'Call of duty, World of
       | Warcraft, overwatch, Diablo, Candy crush'
        
       | javajosh wrote:
       | Purely from the perspective of the job market, this move sucks.
       | Before you could get Activision to bid against Blizzard to bid
       | against Microsoft.
        
       | xbar wrote:
       | I think Natella's execution for Microsoft has been scary smart.
       | This one feels shocking and obvious at the same time, similar to
       | Github.
        
       | bstar77 wrote:
       | Another development that's pushing me to indy-only pc gaming. The
       | AAA gaming space has been such a bore for the past 5-10 years.
        
       | TheAceOfHearts wrote:
       | Excited to see what this will mean for some of the gaming
       | franchises.
       | 
       | Overwatch has been on shaky grounds due to uncertainty
       | surrounding the league and the release of the sequel.
       | 
       | Heroes of the Storm is still my favorite MOBA even though it's
       | clearly on life support. I'd love to see Microsoft try reviving
       | it once more by doing a big Heroes 3.0 push.
        
       | Vixel wrote:
       | Wow, this is great for Blizzard games. Bliz has had the hardest
       | time getting out of their own way for the last decade or so. The
       | industry has moved from the "pay for the game + subscription"
       | model but bliz has never been able to come to terms with that as
       | a company. Hopefully Microsoft reverses this on day one and makes
       | their games and content available with either Game pass or retail
       | + Gold for multiplayer.
        
       | natural20s wrote:
       | I hope they bring back Battlezone - Activision rebooted it in
       | 1998 (https://en.wikipedia.org/wiki/Battlezone_(1998_video_game))
       | A great single player and co-op "real time strategy" game that
       | ran on a simple protocol called ANET (http://www.kegel.com/anet/)
       | (http://www.strickleton.com/anet/) Most servers are dark now but
       | there's still a great community keeping this game alive. It had
       | very robust tools for building and sharing your own maps for
       | deathmatch and strategy campaigns. One of the first games I ever
       | fell in love with.
        
       | coding123 wrote:
       | Damn, Zenimax and Blizzard under the same roof.
       | 
       | Might as well try to sell your PS(whatever) now before there are
       | no games.
       | 
       | However with the DOJ taking more shots at large companies, MS
       | should be worried about this one.
        
       | Tempest1981 wrote:
       | > This acquisition will accelerate the growth in Microsoft's
       | gaming business across mobile, PC, console and cloud and will
       | provide building blocks for the metaverse.
       | 
       | Just like that -- they're in the metaverse!
        
         | viktorcode wrote:
         | Can't wait until metaverse will fail to lure gamers. The hype
         | is on par with NFTs, in both vitality and lack of substance.
        
       | mushufasa wrote:
       | > Microsoft will acquire Activision Blizzard for $95.00 per
       | share, in an all-cash transaction valued at $68.7 billion,
       | inclusive of Activision Blizzard's net cash
       | 
       | Dayum. Such cash.
        
       | Dave3of5 wrote:
       | Oh dear more consolidation in the gaming space. Not good for the
       | consumer.
        
       | wly_cdgr wrote:
       | Another big boy move. Satya Nadella is a proper CEO. Warms my
       | heart to see someone competent up top at Microsoft again
        
       | jprd wrote:
       | == MS acquires formerly preeminent corporation for 30% discount
       | ==
       | 
       | MS announced today that it was acquiring Activision Blizzard Inc.
       | (ATVI). This news comes on the heels of a year filled with
       | government lawsuits, internal leaks, low morale and poor
       | performance. Many analysts have commented that years of failing
       | to invest in their IP and a string of poorly-received sequels
       | have diluted customer and stockholder faith.
       | 
       | The past year has seen ATVI stock plummet after it was made
       | public that the company was not being managed or governed in any
       | meaningful way, down approx. 30% prior to today's announcement.
        
         | kgersen wrote:
         | I don't see any discount. They're bying at $95 per share. Look
         | at YTD and 5Y prices.
         | 
         | The 30% prior isn't the price they're bying at.
        
           | jprd wrote:
           | Fair point, and conceded.
           | 
           | Oddly though, I nearly tried some weak defense. Outrage
           | algorithms are destroying my brain.
        
       | Jyaif wrote:
       | > Microsoft will acquire Activision Blizzard for $95.00
       | 
       | And yet the stock stabilized at $83, meaning a lot of people are
       | not sure the purchase will actually go through.
        
       | flashgordon wrote:
       | As I just finish my binging of HBO's Succession, I do wonder what
       | the inside conversations leading upto this (+ Blizzards
       | "/cultural issues) would have really liked looked like!
        
       | Kelteseth wrote:
       | Can somebody please explain to me, why is it allowed for a
       | company like MS to buy all of their (indirect) competitors?
        
         | jackling wrote:
         | I guess since there are so many competitors in the gaming
         | market, the US government doesn't care. Not like this
         | acquisition with make Microsoft have a majority share in the
         | entire gaming industry.
        
         | JohnWhigham wrote:
         | Because the federal government doesn't stop them, quite
         | plainly. They fear it would stifle innovation and competition.
         | It's the same reason why egregious white collar crimes rarely
         | get punishments. I wish I was making this up.
        
         | sbarre wrote:
         | Even after this purchase, Microsoft's gaming division is still
         | smaller than Sony by revenue..
         | 
         | There are still lots of other large publishers out there.. EA,
         | Take Two, Embracer, Tencent, Epic, etc... I'm sure I'm
         | forgetting some big obvious ones even.
         | 
         | They are definitely not "buying all their competitors" as you
         | put it.
        
           | Kelteseth wrote:
           | Valve/Steam would be the biggest competitor on desktop, with
           | nearly 30 million active users.
        
           | syshum wrote:
           | >>Tencent, Epic,
           | 
           | You said Tencent twice ;)
        
             | ohgodplsno wrote:
             | Tim Sweeney maintains more than 50% ownership of Epic.
        
           | dmonitor wrote:
           | Smaller than Sony or smaller than Playstation? Sony does a
           | lot more than just vidya
        
             | sbarre wrote:
             | I'll let you do your own research.
        
               | dmonitor wrote:
               | Fair enough. Looks like it was Sony Interactive
               | Entertainment
        
           | ecf wrote:
           | > Microsoft's gaming division
           | 
           | Isn't that the point? Why can something as large as MS have a
           | "division" that can go into mergers and acquisitions as if
           | they were a separate entity?
           | 
           | > There are stills lots of other large publishers
           | 
           | ...goes on to name 5.
           | 
           | > They are definitely not "buying all their competit
           | 
           | Sure, you can be as pedantic as you want and jump through
           | hoops to come to that rationalization.
        
             | sbarre wrote:
             | The gaming industry has been in consolidation mode for
             | years, mostly due to the up-front investment required to
             | produce AAA games. All the large players are buying the
             | smaller ones, it's not just Microsoft.
             | 
             | And I guess you can question my use of the subjective word
             | "lots", my fault. I still think there are _enough_ large
             | publishers around in the gaming industry that you can't
             | really start throwing around terms like "monopoly" or
             | "anti-trust" etc...
             | 
             | I was mostly just pointing out that the original comment
             | was factually inaccurate by saying MS were buying up "all
             | their competitors".
             | 
             | I'm not trying to rationalize or "jump through hoops" here.
             | We're all just debating and guessing, having a
             | conversation..
             | 
             | If you somehow accidentally assigned me to the opposite
             | 'side' from the one you appear to be on, let me gently
             | correct you.. I don't care enough about this to be picking
             | sides.
        
             | spiderice wrote:
             | > Why can something as large as MS have a "division" that
             | can go into mergers and acquisitions as if they were a
             | separate entity?
             | 
             | Especially when Microsoft is using the rest of Microsoft to
             | subsidize said "division"
        
         | micromacrofoot wrote:
         | this will only make them the third largest gaming company
        
         | draw_down wrote:
        
         | ChuckNorris89 wrote:
         | Why wouldn't they be allowed to? Companies acquire smaller
         | companies and competitors all the time, it's called
         | consolidation.
         | 
         | One party want to sell, the other wants to buy. As long as the
         | deal doesn't breach any anti-trust laws, it's good to go.
        
           | sofixa wrote:
           | If this type of deal ( vertical consolidation through
           | acquisition of competitors, and then removing those former
           | competitors' content from competing platforms) isn't illegal,
           | antitrust laws need to be adapted so it becomes so. It's
           | impossible to deny it's purely in detriment to the market,
           | competitors, and consumers.
        
             | panick21_ wrote:
             | Anti-Trust is quite openly defined. The courts in the 70s
             | tried to establish a consistent way to judge it. The
             | basically defined it as consumer can be forced to pay
             | higher prices. You can read about Judge Richard Posner.
             | 
             | Either there would need to be some revolution with the
             | legal profession, or congress would have to pass some new
             | law.
             | 
             | What the judges realized is that by an more open definition
             | pretty much any company and any merger could be said to be
             | against anti-trust.
             | 
             | So if you want such a law, you need to actually get some
             | exact definition of how every is judged that can be
             | consistently legally applied.
        
         | koheripbal wrote:
         | In our legal system, actions are legal unless there is a law
         | making them illegal.
         | 
         | If you are referring to anti-trust laws preventing this, then
         | MS would need to be buying a huge number of companies to
         | monopolize the gaming market, not just Activision, in order to
         | be in violation of this law.
        
           | echelon wrote:
           | But they span ten or so different industries with a $2T
           | market cap, and it's full of unhealthy monopolistic
           | synergies. They can wield this power to force deals and push
           | out competitors across their multiple business units.
           | 
           | They can "ask" gaming companies to use Azure if they want to
           | run on Windows or Xbox. They can ignore Mac and PlayStation
           | as platforms. They can bundle software licenses, payment
           | gateways, and design hardware that only works in one
           | ecosystem.
           | 
           | This is the modern monopoly. Good luck competing with it or
           | avoiding their platform fees as you try to grow your revenue.
           | You'll undoubtably wind up feeding your direct competition
           | somehow or another.
        
             | sovnade wrote:
             | Yeah this is bad for everyone overall. Disney is an even
             | worse offender if you're looking at synergistic monopolies.
        
             | panick21_ wrote:
             | Monopolistic synergies are not a legal reason for anything.
             | This is what people imagine the law is, but it isn't.
             | 
             | > They can wield this power to force deals and push out
             | competitors across their multiple business units.
             | 
             | The only way this would matter is if you can prove that
             | they have some monopoly in any one market and use that
             | monopoly position to drive up prices.
             | 
             | So if somehow could leverage their Windows OS as to sell
             | games for 1000$ rather then 100$.
             | 
             | Microsoft does not have monopoly in any one market as far
             | as I can tell.
        
         | phasersout wrote:
         | This deal has to be approved by a lot of regulators before it
         | will go through. AB is a global company. MS thinks it will take
         | at least 12 to 18 month before the deal will happen. Or not,
         | since regulators are a bit iffy with big-tech these days.
         | 
         | But overall even though it's a big acquisition both together
         | will still remain one amongst a few big gaming companies.
        
       | stephc_int13 wrote:
       | Blizzard has been on a downward slope for years, I don't know if
       | they can rebound.
       | 
       | In the grand scheme of things I prefer seeing them absorbed by
       | Microsoft than by Tencent.
        
       | shp0ngle wrote:
       | Finally, Candy Crush can be fully integrated into Windows.
        
         | hbn wrote:
         | I recall already finding that preinstalled on my Windows 10
         | machine in the past
        
         | donkarma wrote:
         | this could easily be the worst part about the acquisition
        
       | andrewstuart wrote:
       | >> "to bring the joy and community of gaming to everyone, across
       | every device"
       | 
       | Should say "to bring the joy and community of gaming to XBOX AND
       | WINDOWS USERS, across every MICROSOFT device".
        
         | doikor wrote:
         | If your device runs a somewhat modern browser and you have a
         | reliable internet connection you can just stream from the
         | cloud.
        
       | United857 wrote:
       | Will Activision drop support for Sony and Nintendo platforms
       | eventually?
        
         | dageshi wrote:
         | Game by Game basis I expect. I doubt they'll pull CoD from
         | Playstation, it would be terrible PR and they can sell a
         | positive in having it for free in GamePass.
        
       | atlasunshrugged wrote:
       | I wonder if this will trigger any antitrust lawsuits. I know
       | Microsoft isn't that of the 90's but it seems like the political
       | situation is ripe for politicians to go after "big tech" and this
       | is a pretty major acquisition that will help Xbox be the dominant
       | player in terms of content.
        
         | glanzwulf wrote:
         | Nothing will happen as we live in the post-Disney/Fox merger.
        
           | madeofpalk wrote:
           | On the other hand, UK regulators blocked FB/Giphy and
           | Nvidia/ARM mergers.
        
             | skohan wrote:
             | The UK sees a strategic interest in ARM
        
               | slimginz wrote:
               | FB/Giphy tho?
        
               | MrDresden wrote:
               | Privacy concerns
        
           | Mindwipe wrote:
           | TBF the mood music has changed on mergers and I'm not sure
           | that would have gone through today.
        
             | skohan wrote:
             | In which way? As far as I can see, the size of M&A activity
             | is only increasing
        
         | giorgioz wrote:
         | ahah very appropriate comment given your nickname mention of
         | Atlas Shrugged!
        
           | atlasunshrugged wrote:
           | Ironically, I made that some years after a serious
           | libertarian phase and the "Un" is supposed to be the
           | operative part of that as while I am a big fan of
           | individuality, hard work, and limited (albeit ideally very
           | effective) government I very much appreciate now the
           | importance of other parts of society and that life is far
           | more complex than many libertarians (and even myself still)
           | would like it to be and requires a lot of nuance
        
         | boppo1 wrote:
         | Politicians need something meatier than gaming content. I'd
         | expect google or FB under that lens.
        
         | MangoCoffee wrote:
         | the article say Microsoft will be the third largest gaming
         | company behind Tenecent and Sony. how antitrust going to
         | trigger if Microsoft doesn't have the entire market. if
         | antitrust didn't take down Apple just force Apple to allows
         | third party payment option. i don't see how this will trigger
         | antitrust
        
           | cestith wrote:
           | Neither Tencent nor Sony are based in the US (although Sony
           | does have a US subsidiary). AT&T and T-Mobile together
           | wouldn't have been the whole cell phone market either,
           | although consolidation in physical-presence utilities are
           | seen somewhat differently from more easily distributed
           | products.
        
             | slimginz wrote:
             | > Neither Tencent nor Sony are based in the US (although
             | Sony does have a US subsidiary)
             | 
             | Sony Interactive Entertainment actually relocated to
             | California a few years ago and literally everything
             | PlayStation is under them so I'd probably call them a US
             | company at this point.
        
               | cestith wrote:
               | It's still only a part of the larger Sony, though, with
               | other subsidiaries doing completely other things. They're
               | not leveraging TVs from a US company into the Sony
               | Pictures studios into game development into game
               | publishing into tying the games to the PS5. Microsoft is
               | all one company with divisions working more closely, in
               | theory anyway, than Sony's subsidiary companies.
        
         | ddtaylor wrote:
         | I doubt it. There are much bigger monopolies in the webspace /
         | ecommerce space than the gaming space.
        
           | atlasunshrugged wrote:
           | I know there are but I've been doing research on a ton of gov
           | officials (starting a new gig in DC in tech policy) and wow,
           | so many of them are taking a hardline stance on anything "big
           | tech" now, so the political calculus may have changed since
           | previous acquisitions went through.
        
         | panick21_ wrote:
         | Anti-Trust is not magic, its no longer a tool politicans can
         | wield like a club against things they don't like. The courts
         | have a definition and you actually have to prove abuse for
         | those law-suits to do anything. Doing so if you can do it at
         | all takes decades.
         | 
         | Unless politicians make major changes to the anti-trust law its
         | unlikely to be effective. And doing so would require major
         | action in congress.
         | 
         | The president could use non anti-trust actions as well of
         | course. But rather unlikely.
        
           | arrosenberg wrote:
           | You don't need Congressional action - the laws never changed,
           | the definition of the courts did. Biden is appointing federal
           | judges faster than even Trump did, so the opinion of the
           | courts may be shifting very quickly.
        
           | atlasunshrugged wrote:
           | Sure, but sometimes the threat of doing something and having
           | an acquisition mired in a lawsuit or the Prez using the bully
           | pulpit against your co can be a serious deterrent from
           | engaging in an acquisition as well.
        
             | ls612 wrote:
             | Yeah look how well that worked out for the previous
             | administration vis a vis AT&T and Time Warner.
        
               | atlasunshrugged wrote:
               | Given the insider hiring of Michael Cohen by AT&T I'd say
               | there were other factors at play in that one
        
           | viktorcode wrote:
           | It's not magic but it can block a deal.
        
           | fault1 wrote:
           | Of course, other countries besides the US could also block
           | the merger...
        
           | cestith wrote:
           | Abuse must be proven to break up an existing company. Nobody
           | has to prove abuse to prevent mergers among major market
           | members.
        
         | ece wrote:
         | If moderate democratic senators could be bought with handouts
         | to toe the party line (anyone remember those times?), perhaps
         | closely examining mergers like this would be a higher priority.
         | There are bills moving through congress though, and eventually
         | with more authority, perhaps the FTC could make meaningful
         | market changes. Like: making MS offer games on other platforms,
         | or at-least not actively stopping them from running by offering
         | good anti-cheat support on all platforms.
        
         | me_me_mu_mu wrote:
         | No way. The politicians are also bagholders now.
        
           | SV_BubbleTime wrote:
           | They always were. Worth noting the bags are larger now and
           | there are fewer options to hold.
        
         | fredthomsen wrote:
         | Seems like the social and commerce aspects are drawing
         | scrutiny. I think MS will escape unscathed here
        
       | jgon wrote:
       | It really feels like Microsoft is trying to basically create the
       | "Netflix" of gaming here, and I think that just like Netflix
       | they're going to see a lot of success as basically being the
       | first to market to do so, and other companies are going to be
       | left scrambling. The acquisition email mentioned that activision
       | has 400 million "monthly active players", mimicing the language
       | of MAU that is the current trend right now. The goal is to get
       | 1/2 a billion people giving them $10 a month on gamepass, not to
       | get 1 time purchases for $60 every 5 years when a new Elder
       | Scrolls title ships.
       | 
       | I think that this should really put some fear in Valve and I'm
       | not sure what their play is from here. I know that Steam has a
       | lot of goodwill built up but it feels like they've just coasted
       | on Steam for so long, and it was inevitable that the larger
       | players would look at their fat 30% cut for so little work and
       | decide that wasn't going to last. A lot of people thought that
       | Bethesda games would keep coming out for Playstation when the
       | acquisition was first announced, and after it closed MS confirmed
       | that going forward future title would be exclusive to them. I
       | can't see any reason to this this will different, and especially
       | just making these titles available through gamepass alone, not in
       | a launcher or as a separate purchase. Do people think that
       | Microsoft is spending tens of billions just to make sure that
       | Valve can get a 30% cut on sales of COD and Fallout? It's like
       | saying that Netflix is going to let Disney+ carry Stranger
       | Things, because hey, Disney would pay them money to do so. Valve
       | is like the cable company right now, someone else makes the
       | content and they provide the delivery of it and skim off the top.
       | Now that you have competing and more convenient delivery
       | services, its going to be a lot harder to exist. Where do they go
       | from here?
        
       | p0wn wrote:
       | We gotta break up the monopolies again. These companies are
       | getting tooooo big.
        
       | cronix wrote:
       | I anticipate some curious bugs for playstation versions.
        
       | shmerl wrote:
       | Being DRM-free and Linux gamer, this has no impact on me, but MS
       | still gobbled companies like inXile and Obsidian in the past. So
       | I don't see it as a good trend. MS feels like a black hole in
       | this sense. It swallows everything. Nothing comes out.
       | 
       | At least they didn't mess up Minecraft on Linux so far.
        
       | curiousllama wrote:
       | It's wild how Microsoft has been able to vertically integrate
       | gaming.
       | 
       | They now own the distribution (Xbox Cloud Gaming, Xbox Game
       | Pass), the games (Call of Duty, WoW, Starcraft + what they owned
       | before), the OS (Windows, Xbox), the hardware (Xbox, many PCs),
       | and the back end compute (Azure). The only thing they're missing,
       | the network bandwidth, is mostly a commodity anyway.
       | 
       | That's a heck of a moat.
        
         | cletus wrote:
         | This is an overly rosy view of Microsoft's moat (and acumen)
         | IMHO.
         | 
         | For one, Microsoft completely missed out on the mobile
         | revolution.
         | 
         | For another, look at Mixer. This was there attempt to clone
         | Twitch. They threw a bunch of money at it and quickly gave up.
         | To me this was insane. Streaming has shown to be great
         | marketing for games and I never thought they'd give up so
         | quickly and right before the new Xbox launch.
         | 
         | Imagine if Mixer streamers had early access to the new console
         | and titles? And drops? Viewers absolutely love drops.
         | 
         | What if the Xbox Game Pass included a Mixer sub like Amazon
         | Prime does with Twitch Prime?
         | 
         | To me this just showed they have absolutely no idea what
         | they're doing.
         | 
         | I mean, look at how much money they've thrown at Bing.
        
           | redisman wrote:
           | They tried with the failed Windows phone. I think after that
           | they wanted to stay out and focus on their strengths. Besides
           | this purchase gives them King - of Candy Crush fame. So now
           | they own one of the biggest mobile game devs.
        
           | chc wrote:
           | I don't know about that. They gave it like four years and
           | spent a lot of money promoting it and it was still
           | microscopic. They could have tried other things, but if Ninja
           | couldn't draw viewers, do you really think a bunch of obscure
           | streamers nobody watches having drops would have made a
           | bigger difference? At some point you have to stop throwing
           | good money after bad.
        
             | pferdone wrote:
             | Ninja just recently [0] talked about why he thinks Mixer
             | failed and it was not due to its potential.
             | 
             | He specifically mentioned stuff like: needing a hotmail
             | account to register, when you register you had some random
             | name assigned to you and had to go into your profile to
             | change it afterwards, etc. Small stuff basically, but it
             | added up and Microsofts corporate structure prohibited
             | quick adjustments.
             | 
             | [0] https://youtu.be/FxBpRQaPIPw
        
             | cletus wrote:
             | Throwing money at Ninja is really an example of poor
             | execution.
             | 
             | What makes Twitch successful is not any one streamer. It's
             | an ecosystem. Raiding is huge on Twitch for streamers
             | supporting other streamers.
             | 
             | You don't build a forest by planting one very large tree. A
             | forest is everything from the tallest tree to the
             | undergrowth.
             | 
             | > do you really think a bunch of obscure streamers nobody
             | watches having drops would have made a bigger difference?
             | 
             | I absolutely do. You see this on Twitch whenever a popular
             | game has drops and the viewer numbers go through the roof.
             | Sure there are a bunch of AFK viewers just wanting the
             | drops but this is a game of numbers. Some are real people.
             | Some will stay.
             | 
             | On the streamer income side, I really don't think you can
             | overestimate how huge of an impact Twitch Prime has on
             | Twitch.
        
               | stormbrew wrote:
               | > Throwing money at Ninja is really an example of poor
               | execution.
               | 
               | Really agree with this. They should have been trying to
               | pull as many streamers on the verge of success on twitch
               | as they could (newly qualifying partners mostly) rather
               | than trying to get already established talent to come
               | over for big money.
               | 
               | I do think they also tried this, I knew of some mid-tier
               | streamers who moved over as well, but they probably could
               | have done more. Ninja was clearly a last ditch effort to
               | save the platform rather than a calculated plan.
        
           | blondie9x wrote:
           | You know there are essentially only two search engines on the
           | internet right? Google and Bing? Microsoft is doing good and
           | cornering market and is helping users forget that DDG and
           | Ecosia and Yahoo are just Bing.
        
             | cletus wrote:
             | Who is Microsoft "doing good" for? It's not Microsoft
             | shareholders. Bing is a money pit and poorly executed.
             | 
             | Do you know who benefits the most from Bing? Google. Why?
             | Because Bing's (subsidized) existence helps create this
             | illusion that there really is more than one search engine.
             | Google loves that Bing exists because it nicely helps them
             | avoid having to have the monopoly talk.
        
               | kooshball wrote:
               | bing made 8b in revenue last year. your data is way out
               | of date. its wildly profitable
        
           | curiousllama wrote:
           | Interesting. I take that Mixer example as quite the opposite:
           | throwing money at game streamers only really makes sense if
           | they're trying to get yet another point of integration for
           | gamers, no?
           | 
           | I take your word for it that the execution was lacking - and,
           | perhaps, they were never going to win. Perhaps that's why
           | they keep buying other, successful companies.
           | 
           | But it still builds to the same picture: even if they suck as
           | operators, they're building a pretty darn big machine.
        
         | anaganisk wrote:
         | Guess this was what Steve Balmer meant when he said, DEVELOPERS
         | DEVELOPERS DEVELOPERS DEVELOPERS.
        
           | pdpi wrote:
           | For how bizarre that moment was, he was 100% correct.
           | Developers are the lifeblood of a hardware platform like
           | this.
        
         | unsigner wrote:
         | The only thing they're missing is hardware design capabilities.
        
         | crawsome wrote:
        
         | jpablo wrote:
         | Isn't that basically the same Nintendo and Sony? Save for the
         | cloud platform.
        
           | ouid wrote:
           | Absolutely not, Microsoft owns your operating system on your
           | general computer. At least you could argue that I am, in some
           | sense, willingly entering the ecosystem by buying an xbox.
           | Blizzard and Minecraft are primarily PC games.
        
           | smileybarry wrote:
           | Sony practically owns their cloud platform too, with their
           | Gaikai purchase a decade ago[1] and PS Now being "PS3/PS4s in
           | the cloud".
           | 
           | [1] https://www.gamesindustry.biz/articles/2012-07-03-sony-
           | acqui...
        
             | phatfish wrote:
             | I assumed Sony were migrating to or already using Azure at
             | this point.
             | 
             | https://news.microsoft.com/2019/05/16/sony-and-microsoft-
             | to-...
             | 
             | At the time Microsoft where not throwing so much money at
             | games development an IP ownership. I wonder how Sony feel
             | about this now.
        
               | smileybarry wrote:
               | I see. But because they're maintaining datacenters for
               | PS3/PS4 streaming I think they have the potential to go
               | hosted, at the end of the day multiplayer servers are
               | developer-controlled and network servers (e.g.: PSN, Xbox
               | Live) are mostly identity services and such. (Even
               | matchmaking isn't the network's job anymore)
        
             | brendoelfrendo wrote:
             | This is actually an area where I think Sony has dropped the
             | ball; PS Now is an interesting service, and they have a
             | pretty interesting catalog of older games from the PS2/PS3
             | era. But they don't advertise it well enough, and I don't
             | think they put enough focus on new releases and keeping
             | them available the way Microsoft does with Gamepass.
        
               | Hamuko wrote:
               | There's rumours of them revamping PS Now and PS+ into a
               | new service.
        
               | brendoelfrendo wrote:
               | I've heard these, and they should! It would give them
               | direct competition to GamePass Ultimate, which is a tier
               | of service they don't currently offer (unless you buy PS+
               | and PS Now as separate subscriptions).
        
           | curiousllama wrote:
           | Nintendo yes. But they've long been a closed, relatively
           | niche ecosystem. Their entire market cap is less than the
           | value of this deal.
           | 
           | Sony, perhaps. But I do think the cloud platform is a
           | critical piece, because it is a huge source of value capture
           | (e.g., all CoD compute on Azure is no small deal). It also
           | allows significantly more dominance in distribution via cloud
           | gaming - and coincidentally, Microsoft has been much more
           | aggressive about owning distribution with Xbox Game Pass.
           | This is all on top of the fact that Microsoft influences the
           | PC and console markets, not just the console market.
        
             | djtango wrote:
             | Activision are much better at monetising than Nintendo.
             | 
             | Think candy crush and loot boxes vs fun single player mario
             | games
        
           | ghostly_s wrote:
           | Pretty sure Nintendo operates their cloud platform as well,
           | though it's hardly comparable as it only offers NES + SNES
           | roms.
        
             | sbelskie wrote:
             | It offers some n64 titles now as well.
        
               | everdrive wrote:
               | Sadly, these are emulated quite poorly.
        
           | aparticulate wrote:
           | Nintendo operates on different rules due their absurd array
           | of reliable IPs. I get the sense that MS, Sony are still
           | trying to sort out their own "Mario, Zelda, Pokemon" clone
           | with mainstream movies/merch potential and all that entails.
        
             | xeromal wrote:
             | Halo is probably the closest thing they have to a
             | Marioesque IP.
        
               | farisjarrah wrote:
               | I'm not that big on FPS games. When I play Nintendo I
               | generally play things like Mario Party or Mario Kart. A
               | friend recently gave me an Xbox Series S, and off the top
               | of my head I couldn't think of a single multi-player
               | party sorta party game. I'm sure there are plenty of
               | these games, but they definitely don't have the same type
               | of draw as Mario.
        
               | nightski wrote:
               | I don't think the parent was saying they were the same.
               | 
               | Just that Halo was the closest IP in terms of prestige.
        
               | Drew_ wrote:
               | Nintendo and mobile are the only real options for party
               | games. Xbox and Playstation are for AAA enthusiast games.
        
               | dont__panic wrote:
               | The major non-Nintendo consoles have de-emphasized
               | splitscreen and party games for a long time -- once we
               | hit the PS4 and Xbox One era, it felt like most games
               | didn't even support splitscreen at all, aside from a few
               | indies. I think those games tend to rely on in-person
               | interaction to boost the fun, and MS/Sony have decided to
               | prioritize selling additional consoles instead of making
               | one usable for multiple people.
        
               | xeromal wrote:
               | The halo universe is pretty big. There are about 20-30+
               | books that I can recall, a phone game, and 2 RTS games on
               | top of the FPS games we know and love. There is a TV show
               | releasing this or next year. The universe of Halo is one
               | I've grown up with and can't stop waiting for the next
               | piece of lore to come out. There's a lot to enjoy in the
               | Halo universe even if you don't play FPSes. The books
               | themselves are solid though a solid % is just your run-
               | of-the-mill fiction.
        
         | pelasaco wrote:
         | Unfortunately they didn't support their own game engine as they
         | could: https://en.wikipedia.org/wiki/Microsoft_XNA
         | 
         | Stardew Valley and Terraria were actually IMO the best games
         | produced with that
        
         | u2077 wrote:
         | This is what I'm worried about. With them owning both the games
         | and the OS that they are played on, we could be forced into a
         | subscription. Paying to own may be a thing of the past.
        
           | bduerst wrote:
           | Paying to own is already a thing of the past for music and
           | movie content. How is this different?
        
             | u2077 wrote:
             | I'm not saying it's different, it's more like the nail in
             | the coffin. Movies, music, apps, games, treadmills, coffee,
             | printers. Anything that can somehow have internet
             | connectivity becomes a subscription.
        
           | wanda wrote:
           | Fortunately, all the good video games have already been made.
        
           | whoopdedo wrote:
           | You mean a thing of the present. See the other front-page
           | story about Diablo not working if you're offline for too
           | long.
        
         | mathattack wrote:
         | People may be flooding into vertical integration, though the
         | history of that isn't great. (Look at AOL/TimeWarner or
         | Verizon/AOL/Tumblr/Yahoo)
         | 
         | All it takes is missing one generation and the house of cards
         | gets written down. Someone can create the next generation
         | blockbuster for a lot less than $69bln.
         | 
         | To argue against myself, they've become a lot better at picking
         | trends since Balmer left too.
        
           | lumost wrote:
           | To argue in favor of your point. Big vertically integrated
           | firms often become insulated from economic, technical, and
           | business realities. This eventually leads to politics winning
           | out over technical or business savvy. At the extremes you'll
           | have companies burning 10s of billions on pet projects going
           | nowhere, or software engineers producing 0 lines of code per
           | year.
           | 
           | I wouldn't be surprised if this effect could even be
           | mathematically quantified.
        
           | luckydata wrote:
           | Nah, their model is different. They are building a
           | Disneyland-like experience, where the public pays to "be
           | there" and the attractions always change. Never been done
           | before.
        
             | mathattack wrote:
             | That type of closed garden seems more like Apple, no?
        
               | monocasa wrote:
               | Microsoft has been understandably eyeing that 30% on all
               | digital goods sales Apple gets for years now. They missed
               | the boat on the Windows store, but they'll do just about
               | anything to keep a similar financial structure on the
               | Xbox side.
        
             | awill wrote:
             | Exactly. They're going for quantity to ensure even if a
             | bunch of stuff fails, they'll get a few hits. Sometimes all
             | you need is a few hits.
        
           | dawsmik wrote:
           | Gasprom, Dell and Tesla may be some examples of companies
           | that have done will with vertical integration.
        
             | AnthonyMouse wrote:
             | Tesla is kind of vertically integrated, but mostly because
             | they were the first to make a popular electric car, so
             | adequate supply chains for those components didn't
             | previously exist. It remains to be seen whether it's still
             | an advantage when most of the industry is making electric
             | vehicles and competitive alternate suppliers for those
             | components are common.
             | 
             | Dell installs a Microsoft operating system on SSDs from the
             | lowest bidder and puts them in a Foxconn motherboard with a
             | CPU from AMD or Intel.
             | 
             | Gasprom is a majority state-owned company in Russia. This
             | can't really be an example of anything to do with a free
             | market.
             | 
             | The typical example is Apple, because they're currently
             | very profitable. But they've been doing vertical
             | integration for decades and their history is full of
             | instances of almost going out of business. The previous
             | "see how well vertical integration works" example was IBM.
        
           | brightball wrote:
           | It probably means more to keep the Blizzard catalog off of
           | Oculus than anything else. IMO many games in their catalog
           | would be ideal in that environment and keeping them off of it
           | goes a long way towards buying time.
        
           | bravetraveler wrote:
           | Intel has also been feeling the pain of vertical integration.
           | Like with most things, double edged sword.
           | 
           | They fabricated their chips - not sure if they still do.
           | Initially this was great, they owned the equipment and got
           | things 'at cost'. However, they had trouble refining their
           | tooling to get < 14nm for several generations.
           | 
           | This made them less competitive for a while, while having a
           | pile of expenses a more lean design house wouldn't have.
           | They'll surely be fine, but it's not the same sprint they've
           | had for quite a while.
        
             | babypuncher wrote:
             | Intel still fabricates their own chips. Though notably,
             | their new dedicated GPUs are made by a third party.
             | 
             | Two years ago I would have expected this trend to continue
             | and for Intel to stop in-house fabrication, but with their
             | new CEO and some prodding from the US government, they are
             | now investing many billions of dollars into new fabs.
        
           | babypuncher wrote:
           | At least for Xbox, the biggest positive change in leadership
           | has been the replacement of Don Mattrick with Phil Spencer in
           | 2014. Xbox as a brand was in real bad shape when he took
           | over.
        
           | mdasen wrote:
           | AOL/TimeWarner was a failure because because it valued AOL at
           | $200B and TimeWarner at $164B. AOL was just way over-valued.
           | It wasn't really an integration failure so much as paying too
           | much for something. If Time Warner had bought AOL for $2B, it
           | would have been fine. The problem is that they merged valuing
           | AOL at 100x that when it wasn't worth it and later sold for
           | $4.4B to Verizon.
           | 
           | Likewise, Yahoo/Verizon bought a lot of properties at
           | inflated values. Tumblr wasn't worth $1.1B, but Yahoo wanted
           | to buy one of the hot up-and-coming properties to feel
           | relevant.
           | 
           | I think the big issue is the price one is paying and whether
           | one has a plan for the purchase or if the purchase is more
           | "but if I don't make a big move, what am I doing? I can't go
           | wrong following trends, right?"
           | 
           | For example, AOL/TimeWarner was a situation of over-paying
           | because TimeWarner was afraid that the internet was going to
           | eat the world and they needed to stay relevant. AOL was so
           | hot and it's easy to get swept up in the moment thinking "I
           | need to get on board now or I'll miss it!" Likewise, Yahoo
           | feared becoming irrelevant as Google took over the internet
           | and thought buying Tumblr would make them the hip forward
           | company once again.
           | 
           | Activision Blizard seems like a reasonable add-on for
           | Microsoft. $69B isn't that much money for it given it would
           | represent a P/E ratio of around 26. Apple's P/E is 30, Amazon
           | 62, Microsoft 34, Google 26. So they aren't paying an absurd
           | amount given Activision's profits. Even if they did no
           | integration or strategy, Activision could simply continue
           | doing its thing and contribute favorably to Microsoft's
           | bottom line.
           | 
           | With a tiny bit of strategy, it seems clear Microsoft could
           | get even more value out of the company. Maybe a few Xbox
           | exclusive titles to push their console business. Maybe some
           | stuff for their game streaming service.
           | 
           | If Disney has shown us something over the past few years,
           | it's that owning IP that people like allows you to keep
           | spinning new versions of that IP. Activision has lots of that
           | kind of IP in the gaming space so Microsoft should be able to
           | use that to its advantage.
           | 
           | I think there's a big difference between buying Activision at
           | a price whose P/E ratio is better than your own and where
           | there are clear strategies that could offer you even more
           | value compared with the "omg, I'm getting left behind! I'll
           | pay anything you want" panic purchases/mergers of other
           | companies.
        
             | kevin_thibedeau wrote:
             | AOL bought TW not the other way around.
        
               | RC_ITR wrote:
               | Sure, but Time Warner shareholders accepted AOL equity at
               | an over-valued price. THAT's the fleece - Time Warner
               | kept being a company despite AOL's failure, but the
               | ownership shifted dramatically toward former owners of
               | AOL.
               | 
               | Also worth noting on the AOL/Time Warner comparisons
               | everyone is making: Everyone knew dial-up was on the way
               | out in 2000, they just assumed AOL would 'figure it out'
               | because they were the current market leader. Not clear to
               | me (other than maybe metaverse, controversially) what
               | MSFT's looming problem they need to 'figure out' is.
        
               | alex_c wrote:
               | Microsoft's "looming problem" seems to be the $130B+ in
               | cash they're sitting on, and finding something to spend
               | it on?
        
               | sumedh wrote:
               | They can give the cash back to shareholders.
        
           | kelp wrote:
           | Another example right here:
           | https://news.ycombinator.com/item?id=29980227
           | 
           | Intel is buying fab capacity from TSMC. Backing away from
           | vertical integration to force their own fabs to compete on
           | the open market.
        
           | no_wizard wrote:
           | I think vertical integration tends to win when the floor is
           | built atop of commodities. The new consoles have similar
           | hardware[0] and it really comes down to allocation of those
           | hardware resources, which makes first party studios ways to
           | differentiate your product from the competition, as you can
           | justify the extra cost to make sure your first party console
           | is optimized for in its unique ways, where cross publishing
           | houses don't always do that, for example. This can
           | differentiate gaming experience, even for titles that _are_
           | cross platform, if one is optimized for say, the Xbox
           | ecosystem, but its PlayStation port does not have the same
           | kind of optimizations. How much this matters may remain to be
           | seen, for now.
           | 
           | Having highly optimized flagship titles though is what makes
           | these vertical integrations so appealing in this market, in
           | my estimation.
           | 
           | [0]: https://www.tomsguide.com/news/ps5-vs-xbox-series-x
           | 
           |  _FWIW I don 't endorse everything in the link to toms guide,
           | I just wanted a reliable source for hardware specs_
        
         | andrewparker wrote:
         | Creation layer of the stack: Unity or Unreal.
        
           | HeavyStorm wrote:
           | Visual Studio is still there, although losing market share
        
             | zeusk wrote:
             | To Visual Studio Code
        
           | kizer wrote:
           | Next headline: MS to acquire Epic Games? Tencent is in the
           | way there.
           | 
           | Really, I could see them launching their own engine. Think of
           | all the studios and talent they have now. They have the
           | engines behind Halo, CoD, WoW, Overwatch. Could build an
           | Unreal competitor.
        
             | Hamuko wrote:
             | Tencent and Sony have investments in Epic Games, not sure
             | if either party wants to start selling to Microsoft.
        
             | GuB-42 wrote:
             | Microsoft already has id Software! Epic Games historical
             | competitor. id Software has Quake, Epic Games has Unreal.
             | 
             | id Software is not the company it once was, but they still
             | make engines. idTech 7 is their last one, powering Doom
             | Eternal.
        
               | terafo wrote:
               | idTech is cutting edge tech. Their team is one of the
               | best in the industry, second to none, competing with
               | Epic, Insomniac and Naughty Dog. But it is not engine for
               | general use, not now. It does one thing(FPS), and does it
               | extremely well. But it lacks tools that you would need to
               | create games of another genres. Things like advanced
               | animation tools, dialogue systems, quest systems, ways to
               | handle vast open worlds, etc.
               | 
               | idTech would be great for Halo and Call of Duty. But it
               | isn't great for The Elder Scrolls, Starcraft, Gears, and
               | many different games Microsoft Studios are working on. EA
               | already tried to make every studio to use Frostbite for
               | every single game and ended up with disasters like Dragon
               | Age Inquisition and Mass Effect Andromeda.
        
         | devmunchies wrote:
         | another strategy piece is linkedin for competitive analysis.
         | They are able to see industry data for where all the top talent
         | is working and when they are on the market.
        
         | StreamBright wrote:
         | >> has been able to vertically integrate
         | 
         | MS for a long time had such opportunities which it missed
         | almost every single time.
         | 
         | On the other hand, Apple had similar opportunities and
         | succeeded almost every single time.
         | 
         | The MS list:
         | 
         | - Windows Mobile
         | 
         | - Zune
         | 
         | - MSN
         | 
         | The Apple list:
         | 
         | - iTunes
         | 
         | - iMessage
         | 
         | - iCloud
         | 
         | - iOs (some more)
        
           | dgellow wrote:
           | Microsoft is extremely successful with Azure. Apple did not
           | compete at all on public cloud offering.
        
         | [deleted]
        
         | aeortiz wrote:
         | They still don't own the graphics cards and displays (monitors
         | &/or googles)
        
           | Graphguy wrote:
           | They do have HoloLens though.
        
           | zymhan wrote:
           | Those are very much a commodity.
        
             | reducesuffering wrote:
             | Nvidia and AMD, of $650B and $160B market caps, make
             | commodities?!
        
               | bregma wrote:
               | Consumer game hardware is small potatoes in the revenue
               | stream of those companies. They might be important to the
               | game-playing consumer, but they're regarded as
               | commodities by industry.
        
               | zymhan wrote:
               | I'm not sure what market cap has to do with it? BHP
               | Billiton is an _actual_ commodity (mining) company with a
               | market cap similar to AMD [1]
               | 
               | GPUs aren't commodities in the traditional sense, it's
               | more of a figure of speech to convey how interchangeable
               | and standardized GPUs are nowadays.
               | 
               | [1] https://www.google.com/finance/quote/BHP:NYSE
        
           | schleck8 wrote:
           | Microsoft has an AR goggle contract for the US Army, and
           | functioning models of both this and the commercially
           | distributed HoloLens, so you bet VR is in their reach.
        
         | zitterbewegung wrote:
         | Activision-Blizzard was the worst performing gaming companies
         | during COVID so it stands to reason that this would be the best
         | gaming developer considering how well Bungie did as an
         | acquisition for Halo and the acquisition of mojang.
         | 
         | There is so much IP that is tied up with Activision-Blizzard
         | that it seems like a good deal.
        
           | nightski wrote:
           | Sure... If $2B in profit up 46% YoY is worst performing I'll
           | take it.
        
         | onlyrealcuzzo wrote:
         | DirectX, too.
        
         | AdmiralAsshat wrote:
         | I mean, isn't this basically how it used to work when the
         | console manufacturers were also the game developers? Like Sega
         | and Nintendo.
        
           | MisterBastahrd wrote:
           | It's not really the same. For one, when those were the two
           | juggernauts in the game cartridge era, they weren't really in
           | the business of just scooping up a bunch of game studios,
           | because financially it didn't make much sense.
           | 
           | What's different now is that Microsoft is focusing on
           | becoming the Amazon Prime Video of video games. While you
           | will still be able to buy the games outright, the games of
           | the companies they're purchasing will be part of the monthly
           | price gamers pay to play.
           | 
           | So for instance, because they own Zenimax, I can load up any
           | of the Bethesda / id games and play as part of my
           | subscription. And when Starfield and Elder Scrolls VI come
           | out, they'll be part of that price too. Buying Activision
           | brings Call of Duty, Overwatch, Warcraft, Starcraft, Diablo,
           | and a host of other games under the same umbrella.
           | 
           | I guess they've decided that low monthly subscriptions paired
           | with season passes for content is the way of the future for
           | gaming.
        
             | nightski wrote:
             | It's definitely a compelling offering. I don't think one
             | model has to win over the other though. There will be room
             | for subs and there will be room for steam libraries where
             | you own licenses as well in the future.
             | 
             | For me personally I have a hard time justifying game pass.
             | I only complete 2-3 games a year at best and it's really
             | expensive at that rate.
        
         | kungito wrote:
         | They are still missing a mobile platform and that's why I
         | believe they will retry within the next few years
        
           | eh9 wrote:
           | I don't think so. They've moved away from owning the platform
           | (at least in mobile) in favor of services. Office is wildly
           | popular in mobile OS app stores.
        
           | curiousllama wrote:
           | That's an interesting idea. I wonder if the size &
           | concentration of that market is an effective deterrent?
        
           | keewee7 wrote:
           | They haven't completely given up on mobile. The Microsoft
           | Launcher for Android is really close to what a modern
           | Microsoft mobile platform would feel like.
           | 
           | https://www.microsoft.com/en-us/launcher
           | 
           | https://en.wikipedia.org/wiki/Microsoft_Launcher
        
             | twobitshifter wrote:
             | I could see using this for work with office 365 integration
             | but that's the complete opposite direction of gaming for
             | me.
        
           | chc wrote:
           | Microsoft is making the Game Pass catalog playable on mobile
           | devices. I think that's their strategy there.
        
           | [deleted]
        
           | politician wrote:
           | They should just copy Steam Deck.
        
           | Croftengea wrote:
           | That is a really interesting thought. Now they got much more
           | of everything both in terms of technology (cloud, mobile
           | apps, hardware experience) and developers trust.
        
           | shmoopi wrote:
           | They don't need to have a mobile platform if they can get a
           | foothold on game streaming on mobile.
        
           | WithinReason wrote:
           | Wonder if Windows on ARM will be any help there
        
           | JAlexoid wrote:
           | I don't think they will. There's no point. There is a stable
           | duopoly, where Microsoft can reap the benefits of competition
           | between the two, without wasting any resources.
           | 
           | May not be best for consumer - really great for business.
           | (especially, if courts hold that Apple/Google cannot outright
           | ban apps from their stores)
        
             | sylens wrote:
             | Purely anecdotal but I feel like we are at a point where a
             | lot of people would definitely stop and take a close look
             | at a non-Android alternative to the iPhone
        
               | kyriakos wrote:
               | Would be really hard to launch a new platform. Even if
               | its excellent on its own unfortunately it can't survive
               | without a big app catalog.
        
               | friedman23 wrote:
               | Easy solution, make the default app platform be based off
               | of html/css/javascript. Now the entire ecosystem of web
               | developers can build for your platform instantly.
        
               | ProfessorLayton wrote:
               | Why does this idea sound so familiar...
        
               | vanadium wrote:
               | The nostalgia I have for 2009-2011's webOS, as a former
               | app dev for the platform and its embrace of the Web
               | Platform, is still very much real to the point that I
               | keep my Palm Pre 2 dev unit behind me in my home office.
               | Still charges and boots just like it did back in 2010.
               | I'd love to see something with the computing power of the
               | present try it again (and I'm aware React Native exists),
               | but my expectations of it ever coming to fruition are
               | rather low.
               | 
               | Aside: Seeing MagSafe chargers for iPhones these days
               | makes me chuckle. Also a webOS innovation from back
               | in...2009.
        
               | rstupek wrote:
               | Wasn't that PalmOS which got acquired by LG?
        
               | vanadium wrote:
               | That would be Palm webOS.
        
               | sylens wrote:
               | Yes, it would definitely be an uphill battle. But I
               | wonder if you could build a platform where a progressive
               | web app felt enough like a mobile app and therefore
               | enticed more app developers than requiring them to learn
               | native tools for another platform
        
               | leppr wrote:
               | Ever heard of Firefox OS?
               | 
               | https://medium.com/@bfrancis/the-legacy-of-firefox-
               | os-c58ec3...
        
               | FalconSensei wrote:
               | > "a lot of people"
               | 
               | Depends what you mean by a lot of people, and what kind
               | of alternative you have in mind. Tech folks want
               | something open source, like the degoogle androids we
               | already see. Non-tech folks don't care much about
               | Android, they just want something that works and has all
               | the apps. So it would be hard to have any real
               | competition, considering even Microsoft had to pull the
               | plug
        
               | bhauer wrote:
               | I would be _very_ happy with a third option. As an iPhone
               | user, I really am unhappy with iOS, but any time I even
               | briefly entertain the idea of switching to Android, I
               | laugh at the idea. Both options are bad, and I 'm stuck
               | with the lesser of two evils.
        
               | bee_rider wrote:
               | The new PinePhone actually looks kinda decent.
               | Unfortunately it will likely go from an interesting idea
               | to abandoned before my iPhone is ready for a replacement.
        
               | mastazi wrote:
               | I have the PinePhone Beta Edition with Convergence
               | Package and I tried all of the available OS alternatives,
               | unfortunately none of those is quite ready for use as a
               | daily driver.
               | 
               | Overall the best experience was with Mobian, this is
               | actually pretty close to being a daily driver and if only
               | performance was a bit better it could be OK (the new
               | PinePhone Pro will be faster so I'm waiting to try Mobian
               | with that).
               | 
               | Ubuntu Touch was the smoothest in terms of performance.
               | The main disadvantage is I could not find some of the
               | apps that are available for the other distros like Gnome
               | Maps. Since it is based on Ubuntu I was expecting to find
               | a larger app ecosystem compared to Mobian but that wasn't
               | the case (I tried searching both in the store app and
               | using apt search in terminal). Also, many apps in the
               | store are actually repackaged progressive apps.
               | 
               | The default OS (Manjaro Plasma) is the least polished of
               | all the ones I tried, it is quite a lot slower than
               | Mobian or Ubuntu Touch and even basic things like placing
               | an app on the home screen are broken, and I have no idea
               | why they chose it as the default OS.
        
             | rusk wrote:
             | I've heard that thanks to patents and stuff they already
             | makes loads of money out of mobile as it is!
        
               | nikanj wrote:
               | I wonder if the Nokia phone division sale included the
               | NGage patent portfolio
        
               | mnd999 wrote:
               | Nokia kept all their patents.
        
               | adventured wrote:
               | For anyone curious about that:
               | 
               | "Nokia will retain its patent portfolio and will grant
               | Microsoft a 10-year license to its patents at the time of
               | the closing. Microsoft will grant Nokia reciprocal rights
               | to use Microsoft patents in its HERE services. In
               | addition, Nokia will grant Microsoft an option to extend
               | this mutual patent agreement in perpetuity."
               | 
               | https://news.microsoft.com/2013/09/03/microsoft-to-
               | acquire-n...
        
               | [deleted]
        
               | obert wrote:
               | they make money but they lack control, e.g. MS can't
               | decide how software/apps are distributed, what is trusted
               | and what not, how apps are glued together, that's a huge
               | miss, plus the 30% cut Apple and Google apply to
               | payments, MS is missing out on a lot of money, and MS
               | stores pale in comparison. Not that I support this model
               | of distributing software, I prefer the old desktop model
               | of downloading from internet, but don't think MS is
               | making much money just because of patents.
        
               | rusk wrote:
               | Is there some particular cultural reason why MS have been
               | so bad at the whole walled Garden thing? I'm thinking
               | back as far as MSN
        
               | kaesar14 wrote:
               | I'm not sure about internal cultural reasons why but it
               | seems like Microsoft just sucks at user experience for
               | the most part, which is the key to the walled garden
               | approach to me. I've never used a Microsoft product
               | (other than mayyyybe the Xbox 360?) and thought, wow,
               | this product is awesome and I'd never willingly switch to
               | something else. You know, that feeling you get when you
               | use something like an iPhone or Google products in the
               | 2000s/early 2010s?
        
               | will4274 wrote:
               | Less so than they used to. These were mostly 90s patents
               | and a lot of them expired in the past five years.
        
             | kizer wrote:
             | I could see them launching an Android "SurfacePhone" just
             | because (to have SOME stance in mobile). Or Windows-based
             | since Windows already has an android subsystem (or emulator
             | right?).
        
               | [deleted]
        
               | mdoms wrote:
               | It's called the Surface Duo, it's already on its second
               | generation.
               | 
               | https://www.microsoft.com/en-us/d/surface-
               | duo-2/9408kgxp4xjl...
        
               | kyriakos wrote:
               | I honestly don't understand which market segment that
               | device is targeted to.
        
               | pram wrote:
               | $1500 Android phone is giving me some Ballmer-era level
               | laughs.
        
               | leppr wrote:
               | The Samsung Fold 3 was around this price at launch.
        
             | bduerst wrote:
             | Yeah, there's already a quality- and cost-leader for the
             | mobile market. MS would need to push their business office
             | lock-in, but both they and Blackberry tried that. Without
             | the consumer market it's not viable.
        
             | cma wrote:
             | > There is a stable duopoly, where Microsoft can reap the
             | benefits of competition between the two, without wasting
             | any resources.
             | 
             | The huge competition where both charge 30% of gross sales,
             | far higher than even the federal corporate tax rate, which
             | is only charged on the net.
        
               | bduerst wrote:
               | They get away with that because it's a two-sided market
               | and they have all the consumers. Microsoft tried to woo
               | devs on Windows phone and it didn't work, because
               | consumers didn't follow.
        
               | JAlexoid wrote:
               | And they don't have to spend billions on building and
               | maintaining their own platform.
        
               | [deleted]
        
               | [deleted]
        
               | AJ007 wrote:
               | Hard to see that lasting more than another 2-3 years.
        
           | rdudek wrote:
           | This will be interesting to see. If Steam Deck becomes a
           | successful device, I believe the Xbox division will release a
           | mobile device to compete with Nintendo.
        
             | k12sosse wrote:
             | I mean if your controllers already support Bluetooth and
             | you already have an Android-based dual-screen form factor
             | device and you already have cloud gaming infrastructure..
             | do you really need an entire new device? Or do you need a
             | bundle at point of sales
        
           | whywhywhywhy wrote:
           | Convinced they're just going to do the Netflix/Stadia route
           | with mobile etc. Sell a controller, use the device you
           | already have and stream games running from azure.
           | 
           | Long term plan, obviously.
        
             | curiousllama wrote:
             | Not so long term - xCloud has been in live public beta for
             | a few years now.
        
           | pjmlp wrote:
           | They are going at it with their own Surface Duo based on
           | Android, it is like Android but with Microsoft twist, so.
        
             | simonh wrote:
             | Duo is an utter facepalm. What are they thinking. It
             | doesn't make the device cheaper or lighter, in fact it
             | makes it heavier and more expensive. It constrains your
             | interaction and UI model. It introduces unnecessary
             | mechanical complications and points of failure. It made
             | sense for Nintendo on the DS because it did reduce costs
             | and the device could be small and light enough for it to
             | work. The Duo is just different for the sake of being
             | different though. Classic solution in search of a problem.
        
               | pjmlp wrote:
               | We could have had Windows 10X as well, but apparently the
               | new blood on WinDev has lost track of what made Windows
               | great, and are now as headless chicken running into all
               | directions.
        
               | VRay wrote:
               | I agree with you 100%, I've never even heard of or seen a
               | use case for the dual-screen flip smartphone
               | 
               | That said, my friends seem to love their Samsung foldable
               | phones. "Having a tablet available at any time in your
               | pocket is a game changer"
               | 
               | (I don't understand how it's a game changer, but there
               | you go, one counterpoint)
        
           | sorry_outta_gas wrote:
           | just saying wouldn't be a bad idea to make a xbox mobile-
           | android device in the near future now that they have
           | mindshare again
        
         | muttantt wrote:
         | Give it a few months, and they will acquire Subspace.
        
         | tytrdev wrote:
         | They still rely extremely heavily on Nvidias ability to create
         | more and more powerful hardware. I recently found out that like
         | 70% of the world's supercomputers are powered by nvidia GPU
         | compute. People often talk about the tech power of different
         | countries (personally I've heard a ton of people talk about
         | China in this way), but at the end of the day they are still
         | reliant on the hardware manufacturers. Who am I to say that
         | China or X country doesn't secretly have something that far
         | outclasses nvidia hardware, though?
         | 
         | Between gaming (the biggest form of media), supercomputers,
         | science computation, crypto nonsense, etc. It's really looking
         | to me like nvidia is actually one of the biggest power players
         | across the globe. Makes me really wonder about the tech they
         | aren't flashing to the public. I was personally astounded when
         | I saw their announcement to purchase ARM. I've seen a few
         | instances of people saying the dead acquisition is stifling
         | innovation. Honestly I'm kind of happy it didn't go through.
         | Probably just a lack of vision on my part, though.
        
           | anotherman554 wrote:
           | Microsoft uses AMD for their Xbox consoles, not Nvidia.
        
             | tytrdev wrote:
             | Honestly wasn't thinking about xbox at all. Good point. Now
             | I'm wondering what the market share is between the two. I'd
             | guess xbox is properly higher?
        
           | tytrdev wrote:
           | Also apparently tencent owns like 40% of Epic Games? It's all
           | bullshit folks. https://www.youtube.com/watch?v=J6-r7GNlZvk&a
           | b_channel=Cap.H...
        
         | goldfeld wrote:
         | It is quite wild. The only thing missing is good will.
        
           | t3rabytes wrote:
           | I think Game Pass has built up a helluva goodwill bucket,
           | from talking with friends of mine.
        
             | icu wrote:
             | The Games Pass is such ridiculous value that my "non-
             | gaming" partner got a Series-S with Games Pass to play MS
             | Flight Simulator, and as an aside, to have games available
             | to myself and our kids (it was impossible to get the
             | Series-X in the UK in the lead up to Christmas without
             | paying scalpers).
             | 
             | I have a PS5 (sadly from a scalper), and I begrudgingly got
             | Plus to fully experience the PvP aspect of Demon's Souls
             | but the fact that it comes with a bunch of PS4 games for
             | free, especially a few that I've been meaning to buy, makes
             | it worth the subscription.
             | 
             | I doubt Sony would have done this without the pressure from
             | the Games Pass.
             | 
             | I think Microsoft know that the PS4 won last gen on the
             | basis of the amazing exclusives it had. I think that
             | Microsoft is going to put a lot of exclusive pressure on
             | Sony this gen with their buying spree (Bethesda etc), and
             | while it is very hard to find time for gaming, I'm glad we
             | have both systems in my house.
        
               | isk517 wrote:
               | I liked the PS4 but even I feel like Sony didn't so much
               | win the last generation so much as Microsoft lost it.
               | Microsoft just never recovered from just how bad the XBox
               | One launch was and Sony managed to win by pretty much
               | doing nothing but releasing great exclusive titles. Sony
               | right now seems to be fully into the hubris stage they
               | were in when they made the PS3 and I feel like they are
               | going to slowly lose market to XBox which has immerged
               | from the disastrous XBox One humbled and with a greater
               | desire to cater to their audience.
        
               | everdrive wrote:
               | This feels a little like Amazon Prime in that the cost of
               | the total bundled deal is technically good, except that I
               | don't really want everything in the bundle, and would
               | rather receive much less value for only somewhat less
               | money. It probably works for a lot of customers, but I
               | really avoid as many subscription services as I can.
        
             | fartcannon wrote:
             | Game pass is a loss leader. They will jack the price once
             | they crush competition.
        
               | tm-guimaraes wrote:
               | That's what everyone thought.
               | 
               | They actually reported profit with game pass.
        
               | fartcannon wrote:
               | Not according to Phil in Nov 2021
               | 
               | https://www.essentiallysports.com/esports-news-not-the-
               | only-...
               | 
               | At 15 dollars per month, 18 million subscribers, that's
               | 3.25 billion dollars. They bought Betheseda for 7.5
               | billion. So now they're in the hole 4.25 billion and they
               | still have to pay to run an entire extra company.
        
             | spaceisballer wrote:
             | I would have loved game pass when I was younger for the
             | sheer number of games. Now personally it offers me the
             | ability to try things out and not regret dropping money on
             | those games. I don't play nearly as many games as I used
             | to, but paying $15 and playing Back 4 Blood with friends
             | was great. And I didn't care when we all got our fill of it
             | because I got my moneys worth. Personally it's a great
             | alternative to pirating.
        
       | justicezyx wrote:
       | A bit interesting to see that not much mentioned about blizzard's
       | declining and Activision being a low grade money grabbing game
       | studio, which collectively Activision Blizzard is heading to
       | irrelevancy. Or I might get the wrong impression. Or its just
       | blizzard is going into oblivion.
       | 
       | Most comments are about monopoly. But is A & B really that good?
       | Or its just more of a optimization of financial strength between
       | A &B and MSFT?
        
       | belinder wrote:
       | I wonder if this means XBox game pass will at some point include
       | a WOW subscription
        
       | seanalltogether wrote:
       | Blizzard was the one game company that I bought all of their
       | games no questions asked. Part of me is sad that this day has
       | come, but the other part of me is kinda hopeful that this will
       | allow for more dedicated focus on traditional Blizzard IP.
        
         | sovnade wrote:
         | Back in the day sure, but the blizzard of 20 years ago is long
         | gone. Diablo 3 is an abysmal followup to D2, every CoD is just
         | an annual rehash, hearthstone is an absolute moneygrab, and
         | HotS is the most watered down moba I've ever played.
         | 
         | Overwatch is cool though.
         | 
         | edit: and oh my god, let's not forget the absolute dumpster
         | fire of warcraft 3 reforged.
        
           | dmerrick wrote:
           | Diablo 2 Resurrected turned out awesome
           | 
           | CoD was never Blizzard
           | 
           | WoW (vanilla) was so good it had a second successful launch
           | 10 years later
           | 
           | Starcraft 2 remains immensely popular
        
             | adamkittelson wrote:
             | D2:R was mostly Vicarious Visions (but it absolutely did
             | turn out awesome).
             | 
             | WoW (retail) has had 3 of its last 4 expansions ultimately
             | perceived as failures and is (justifiably, belatedly,
             | _finally_ ) having its lunch eaten by the vastly superior
             | Final Fantasy XIV.
             | 
             | Immensely is probably overstating Starcraft 2's popularity,
             | but what popularity it still has is in spite of anything
             | Blizzard has done for it recently rather than because of
             | it. They've essentially abandoned the franchise to wither
             | on the vine at this point.
             | 
             | This is the first acquisition, possibly ever, that I view
             | as potentially a positive for the customers of the company
             | being acquired, if only because Microsoft can't possibly
             | mishandle Blizzard's IP and staff any worse than Activision
             | and Blizzard already have.
        
       | phgn wrote:
       | Now, that's curious. Microsoft can't allow itself [0] the kinds
       | of culture scandals Blizzard still seems like it doesn't care
       | about.
       | 
       | [0] At least if they want to maintain all the government work
       | they do.
        
       | obmelvin wrote:
       | I hope they clean up Blizzard. It's been sad to hear everything -
       | my best friend growing up got a dream job there a few years ago,
       | and it's sad to hear how his childhood dream got crushed by a
       | toxic management team (he loved just about everyone he directly
       | worked with, including his boss).
        
       | monkeydust wrote:
       | What's the general view on the medium to long term value of
       | Unreal 5 vs Unity? We have exposure in our team to Unity (for VR
       | apps) but equally very impressed with Unreal 5.
        
       | 999900000999 wrote:
       | As someone who spent a good time in gaming, I'm perplexed and
       | sad.
       | 
       | Consolidation always leads to job loss, the industry is very very
       | small. At the same time, legacy publishers have a very different
       | role now.
       | 
       | If I'm an indie dev, I don't need you to print the discs or box
       | things up. The only 2 things publishers really do are QA and
       | Marketing.
       | 
       | QA, for projects with a good community, can be free or very
       | cheap.
       | 
       | Marketing, with again a good community,can be free or cheap. I
       | think about the hikikomori game Pull Stay.
       | 
       | Nothing stops that game from selling millions.
       | 
       | The big publishers are much weaker now.
       | 
       | One could argue that Apple's actually the world's biggest game
       | publisher.
       | 
       | They have the final say as to if your game reaches the masses
        
         | f6v wrote:
         | > QA, for projects with a good community, can be free or very
         | cheap.
         | 
         | Battlefield 2042, GTA Definitive Edition, Warcraft Reforged,
         | and Cyberpunk 2077 beg to differ.
        
           | 999900000999 wrote:
           | I'm thinking the one person passion project.
           | 
           | At the same time, the best QA team on earth won't help if you
           | rush the games.
        
       | pjerem wrote:
       | Hey, at least, all planets are aligned for the Banjo-Kazooie
       | remake by Toys For Bob.
        
       | akmarinov wrote:
       | Overwatch 2 PC/Xbox exclusive in 2030??
        
       | revel wrote:
       | This makes a lot of sense for both companies. Activision need to
       | clear out large swaths of their board and executive suite.
       | Microsoft has consistently lost console market share to Sony with
       | each console generation. They are also ceding ground in the
       | computer gaming sector.
        
       | Bayart wrote:
       | Like many here I'm a _former_ Blizzard enthusiast, and frankly I
       | can 't see how MSFT can fuck Blizzard any worse than Activision
       | did. It's a net positive.
        
       | coldpie wrote:
       | These acquisitions are ridiculous. How long till Disney buys
       | Microsoft? Why even bother having more than one company in the
       | US?
        
         | Quillbert182 wrote:
         | I think Disney might struggle to buy Microsoft, given that
         | Microsoft has 10x the market cap.
        
           | [deleted]
        
         | jpeter wrote:
         | We are going for the Cyberpunk future. But instead of Arasaka,
         | Kang Tao, Militech and Biotechnica, we get Microsoft, Apple,
         | Amazon and Facebook
        
         | micromacrofoot wrote:
         | how do you think the laws should be changed to prevent this?
        
           | fourseventy wrote:
           | They shouldn't. Capitalism works.
        
             | depaya wrote:
             | In who's favor?
        
             | awestroke wrote:
             | What do you mean? In what way does capitalism work?
        
           | coldpie wrote:
           | I'm not a business law type person. Something like, any
           | business with a valuation above, say, $100B (number pulled
           | from ass) should be broken up.
        
             | ssnistfajen wrote:
             | Then it's for good reason Business laws are not drafted and
             | implemented by people like you. Arbitrary and narrow rule
             | of thumb does not make a legislative bill in any
             | functioning modern society.
        
               | coldpie wrote:
               | 100% agreed!! But, if someone was a politician and
               | looking for my vote, saying words like "break up big
               | companies" would be a pretty appealing prospect to me.
        
             | smk_ wrote:
             | Vertical integration can be a win for consumers. Also, a
             | law like that (and any law infringing a free market)
             | disincentivizes growth and innovation.
        
               | coldpie wrote:
               | > Vertical integration can be a win for consumers.
               | 
               | I'm not convinced.
               | 
               | > Also, a law like that (and any law infringing a free
               | market)
               | 
               | You don't have a market without competition, which is
               | what acquisitions accomplish. There is no such thing as a
               | free market, by the way, that's a fantasy. There have
               | always been laws governing markets.
               | 
               | > disincentivizes growth
               | 
               | Yes, that's exactly what I want to accomplish. These
               | companies are too big & powerful.
               | 
               | > and innovation.
               | 
               | Huge companies use acquisitions to squash innovation.
        
               | judge2020 wrote:
               | > I'm not convinced.
               | 
               | It might be bad for 3p developers, but it's pretty hard
               | to argue that iOS is bad for consumers despite continuing
               | to gain marketshare in the US.
               | 
               | > I'm not convinced.
        
               | panick21_ wrote:
               | > I'm not convinced.
               | 
               | So you think that cars built by 1 company providing
               | engines and then another company sells you the cabin to
               | put on top?
               | 
               | Should rocket companies not be able to build and launch
               | rockets, or their own sats? Should we prevent Tesla from
               | making batteries? Should Apple or Oxide (if you want a
               | startup) be prevented from developing software and
               | hardware together? What is that other then vertical
               | integration.
               | 
               | Vertical integration is everything, being against
               | vertical integration means that basically every company
               | should only ever be allowed to control a single step in a
               | production process. And its hard even define 'a step'
               | even means, as even things like making steel requires
               | many steps.
               | 
               | If you want things, at least actually figure out what you
               | want because I don't think that is it.
        
               | coldpie wrote:
               | > If you want things, at least actually figure out what
               | you want because I don't think that is it.
               | 
               | I want competition. I want more choices. Acquisitions are
               | the opposite of that.
        
               | panick21_ wrote:
               | So no acquisition of any company ever?
        
               | coldpie wrote:
               | I already made a stupid proposal above:
               | https://news.ycombinator.com/item?id=29979477
        
               | smk_ wrote:
               | Example of good vertical integration: Apple
               | M1/AirPods/iPhone/Apple Music. That's a very convenient
               | ecosystem for users, and it allows Apple to reduce
               | manufacturing cost. We both agree there should be strong
               | competitors to Apple, for the lower manufacturing costs
               | to propagate to consumers as well.
               | 
               | >Yes, that's exactly what I want to accomplish. These
               | companies are too big & powerful.
               | 
               | Economic growth is a consequence of gains in
               | productivity. Therefore, we should champion economic
               | growth because it allows us to do more during a day.
               | 
               | >Huge companies use acquisitions to squash innovation.
               | 
               | Another idea: people set up really innovate companies
               | because they hope to be acquired by a bigger company. In
               | other words - big companies enable an incentive structure
               | favouring innovation. In general, VC:s (which drive most
               | innovation today) hope to exit via an IPO - but selling
               | to a big tech-company is a safety cushion. If we remove
               | the safety cushion - the VC market will be more risk
               | averse and less willing to spend on innovative, but
               | unproven, ideas.
        
               | owaislone wrote:
               | > Example of good vertical integration: Apple
               | M1/AirPods/iPhone/Apple Music. That's a very convenient
               | ecosystem for users, and it allows Apple to reduce
               | manufacturing cost. We both agree there should be strong
               | competitors to Apple, for the lower manufacturing costs
               | to propagate to consumers as well.
               | 
               | I agree this is a very good thing but I think we'd both
               | agree that Apple buying Arm would probably be a very bad
               | thing in the medium-long run. I don't know what the
               | solution is but as a consumer, I'd like companies to
               | collaborate and thrive in a single big ecosystem vs
               | having one big company. For example, Activision games can
               | still be on Game Pass without Microsoft completely owning
               | them and as an end user, I think that is more balanced.
        
         | dasKrokodil wrote:
         | https://youtu.be/yuBe93FMiJc?t=239
        
         | wayoutthere wrote:
         | Microsoft is 10x the size of Disney, so more likely they buy
         | Disney than the other way around.
        
       | AlexandrB wrote:
       | My read on this: a lot of the key talent at Blizzard has left or
       | been let go - if Activision stuck it out another year you would
       | see their stock dip lower on bad news around Overwatch 2/Diablo
       | 4/WoW. This is a great way for the shareholders to cash out
       | before that happens and leave Microsoft to deal with it.
        
       | no_time wrote:
       | They are long overdue for a break-up. I guess the US elite thinks
       | otherwise.
        
         | micromacrofoot wrote:
         | If you want them to break up you'd first need to get the law
         | changed. There are larger game companies still.
        
       | nathias wrote:
       | Too bad two evils don't cancel each other out.
        
       | pixel_tracing wrote:
       | I think it's a good thing with all the recent crap happening at
       | Blizzard, this is a shake up. Management that's incompetent will
       | be shuffled out, and replaced with management focused on building
       | great games. Phil Spencer is like the Kevin Feige of the gaming
       | world at this point.
        
       | mrkramer wrote:
       | All cash deal. Yup. Inflation is going to eat all of your cash
       | pile Microsoft so you better spend it fast.
       | 
       | But my thinking is that they should've acquired Valve which
       | controls digital PC gaming distribution not big gaming studios
       | like Zenimax and Activision Blizzard.
        
         | giorgioz wrote:
         | I was also thinking about inflation! How will the
         | company/person receiving the 68.7 billions dollars protect them
         | from inflation? Will they get swapped immediately for ETFs?
        
         | bombcar wrote:
         | Valve is 50% owned by Gabe; you can't buy it without working
         | with him. AB was publicly traded, much easier to buy (up to and
         | including a hostile purchase if necessary).
        
         | Ekaros wrote:
         | I don't think Gaben will sell... And why would he, he has
         | company he build over the years to do what ever he wants. With
         | very robust income streams just by existing and occasionally
         | releasing crap for Dota 2 and CSGO... Or continuing to sell
         | other peoples games and taking 20-30% cut in process...
         | 
         | Already personally likely making more than enough money for
         | him. I can kinda see point of selling when you want to do
         | something for your dreams, but if company is doing your dreams
         | what is the point.
        
           | mrkramer wrote:
           | >I don't think Gaben will sell
           | 
           | He is ex long time employee of Microsoft and if the price is
           | right he would probably sell. But Microsoft's mind is on
           | Xbox/PC, cloud gaming, Xbox pass etc.
        
       | goldcd wrote:
       | I'm not sure how good a deal this really is.
       | 
       | I can definitely see why MS bought up publishers and developers
       | to add to their stable - they can now, like Netflix, sell a
       | monthly recurrent service that will keep their customers
       | entertained with 'free' releases available on day#1, plus a
       | leased library.
       | 
       | But (to me at least), they were already there. I'm there on PC
       | and think the sell is even easier on Xbox. Buying Activision
       | seems a bit pointless. Sure they can now fold in wavering CoD
       | lovers, but the franchise is already looking a little wobbly -
       | but they're paying for a company that's valued as selling a game
       | every year for $50 to lure in the subset of customers who now
       | think game pass is now worth it with CoD. (That's a shitload of
       | new subs they need, or the price is going up)
       | 
       | My larger concern is that when they bought Zenimax or even
       | minecraft, they'd paid well for 'good bones' they could build on.
       | Activision is really just a pile of slightly rusty franchises
       | (https://www.denofgeek.com/games/activision-blizzard-microsof...)
       | 
       | Now maybe they can revive some of those - Doublefine knocking out
       | episodic Gabriel Knight makes me moist, or simply Guitar Hero
       | with new weekly tunes - but MS could have done similar for a lot
       | cheaper.
       | 
       | If I'd had the money in my bank account, I'd have maybe just had
       | a slush fund to pick up and promote new talent/IP.
       | 
       | If they _really wanted_ infra, Steam is still out there. If they
       | wanted IP, Sega.
        
       | gfd wrote:
       | Blizzard defined my childhood with diablo 2, starcraft, and
       | warcraft 3, wow. But even the sequels (SC2, D3) and remakes
       | (D2:R) never recaptured that magic.
       | 
       | Is the blizzard IP actually worth that much these days?
        
       | aetch wrote:
       | Love the article header image. One of these games is not like the
       | others.
        
       | ur-whale wrote:
       | But is it a good deal?
       | 
       | Wrt Blizzard specifically, where is the amazing company that
       | designed Warcraft, Starcraft, WoW, ...
       | 
       | I find their recent offering ... bland.
        
       | parkingrift wrote:
       | No acquisition of this size should ever be allowed. This is way
       | too much consolidation. Microsoft is buying their way to becoming
       | the #2 or #3 gaming company in the world. They should have to
       | innovate and compete their way to the #2 or #3 gaming company in
       | the world.
       | 
       | Who is going to be able to compete with Xbox Game Pass?
        
         | MangoCoffee wrote:
         | Disney? it own all the media and franchise IPs like Star Wars,
         | Marvel...etc.
        
           | parkingrift wrote:
           | I don't consider past regulatory failures as a reasonable
           | counter argument to regulating current transactions. I would
           | wholeheartedly supported forcing Disney to divest much of
           | their portfolio.
        
             | loceng wrote:
             | Along with that perhaps implement rules of integrity - that
             | you can't alter story lines (multiple movie release
             | versions) for various reasons, else you can't earn
             | revenue/profit from democratic-free nations [or at least
             | nations doing their best to working towards understanding
             | the rules necessary for an ideal level of freedom as maxim,
             | e.g. driving on the right side of the road, excessive force
             | for self-defense isn't acceptable, etc]; or perhaps these
             | modified movies act as a Trojan horse library - which can
             | later be proof points to help educate, enlighten their
             | population by showing the contrast - and arguably why
             | they'd want to exclude it.
        
         | unethical_ban wrote:
         | Counterpoint: It's gaming. It is a space with a low barrier to
         | (indie) entry and it is not part of some critical
         | infrastructure. Maybe it is lamentable, but I am not sure
         | antitrust would be my way to go for this.
        
           | unethical_ban wrote:
           | Self-reply: The more I think about it, the more ridiculous it
           | is. Call of Duty, Minecraft, Warcraft, Doom and TES are under
           | one roof where they were under five (or non-existent) 15
           | years ago.
           | 
           | Whether or not it's legal, it should not be celebrated.
        
           | inetknght wrote:
           | > _It is a space with a low barrier to (indie) entry and it
           | is not part of some critical infrastructure._
           | 
           | How many indie games are there for Xbox?
        
             | whynaut wrote:
             | Microsoft has been championing indie games for three
             | generations now. This was the wrong question for sure.
        
             | vlozko wrote:
             | A lot? Certainly far more than I can ever get to. Even more
             | on PS and PC. Not exactly sure what you're getting at.
        
               | dmonitor wrote:
               | and microsoft still takes 30% of their revenue
        
             | mbg721 wrote:
             | More than you might think. Manifold Garden is one that
             | comes to mind; if you're looking for them in the online
             | store thing, you can find them, although of course they're
             | not the games with discs and cases at Walmart or Target or
             | wherever.
        
           | parkingrift wrote:
           | It will be tough to sell $60 games when you can get the
           | entire library of Microsoft games, plus their partner
           | networks, for $10/month.
           | 
           | Not to mention the potential platform abuses whereby MS can
           | now gate their property behind Windows and Xbox.
           | 
           | And I'm not even that creative. Surely MS will get a return
           | on their $70,000,000,000 investment whether it's better for
           | the gaming economy and consumers, or not.
        
             | smileybarry wrote:
             | The games industry is trying to push $70 MSRP this
             | generation, so I see the savings in Game Pass and potential
             | pressure on standalone pricing to be good.
             | 
             | Given that nearly every popular $60 game now has
             | microtransactions, loot boxes, (paid) season passes, and
             | maybe even (paid) DLC, there's absolutely no reason for the
             | price increase. They're already making buckets of cash (and
             | turning a profit) at the "just $60" price point.
        
             | ChildOfChaos wrote:
             | I get this, but this is what bothers me sometimes with
             | these laws, because getting all these games for $10 is
             | better for the consumer, that is why it dominates the
             | market.
             | 
             | Breaking it up just means you end up with a worst product
             | for the consumer and a higher expense.
        
               | parkingrift wrote:
               | I think you need to have a longer time horizon. Microsoft
               | cannot justify spending $70B to offer the entire catalog
               | of games for $10/month. They'll use this economic
               | advantage to muscle out the competition and then they'll
               | start adding tiers, raising prices, and other anti-
               | consumer behavior.
               | 
               | This is a common tactic to win public approval for anti-
               | consumer acquisitions. It's always better for there to be
               | more competition, not less.
        
         | loceng wrote:
         | One counterweight mechanism that might work really well is a
         | higher % tax for these massive organizations - of which then
         | ideally direct that funding to support and fund
         | creativity/competitors, etc. Whether that accounts for and
         | counters all the potential pitfalls of companies with such
         | gravity and power, I don't know?
        
         | bombcar wrote:
         | Disney already owns some huge percentage of _all_
         | entertainment, we just need to wait for them to buy Microsoft
         | 's gaming division now.
        
           | SahAssar wrote:
           | Microsofts market cap is 10x disneys. It's more likely that
           | microsoft would buy disney (and perhaps spin off theme parks
           | and cruises).
        
           | me_me_me wrote:
           | Wow, thats the future i am looking forward to.
           | 
           | 'You have a choice, you can pick Microsoft or Disney. More
           | options would only confuse you'
        
           | Slartie wrote:
           | Based on current market valuations, it seems more likely for
           | Microsoft to be able to buy Disney than the other way round.
        
           | Balero wrote:
           | Or Microsoft to buy Disney, which is probably more likely.
        
         | syshum wrote:
         | Idiocracy and Demolition Man were both prophecies
        
       | franzwong wrote:
       | I wish Apple can also acquire some game studios to produce games
       | on MacOS...
        
       | taurath wrote:
       | It's interesting to me how indie gaming has started to really pop
       | off at the same time there's massive consolidation throughout the
       | gaming industry. The ecosystem is really turning into blade
       | runner, with these giant zaibatsu corps and a big wave of
       | individuals.
        
       | LinuxBender wrote:
       | There is some discussion on the Blizzard forums as well by the
       | gamers. [1] Likely on EU forums as well.
       | 
       | [1] - https://us.forums.blizzard.com/en/wow/t/microsoft-buying-
       | act...
        
       | drannex wrote:
       | My god I hate monopolies, MS has been on a buying spree and
       | someone needs to stop them, but it will likely never happen.
        
         | fourseventy wrote:
         | This acquisition makes Microsoft the third biggest gaming
         | company in the world... Not even the biggest, and far from a
         | monopoly...
        
           | sofixa wrote:
           | Don't get hung up on "monopoly". Their games are only
           | available on their own vertically integrated platforms.
           | They're abusing their dominant market position and should be
           | slapped _hard_ ( full break up and multi billion fines).
        
             | phendrenad2 wrote:
             | That means Nintendo should be slapped "hard" too, since
             | we're not getting hung up on legal definitions.
        
             | smileybarry wrote:
             | Their games are available on PC, sold on Steam, and can run
             | on Linux via Steam Proton. Just because they aren't
             | available on _one console_ doesn 't make it that bad.
        
             | NineStarPoint wrote:
             | I agree in theory, but having exclusives is a requirement
             | to compete with Sony and Nintendo, two companies that are
             | somewhat outside the reach of US regulators. How to handle
             | competition against foreign pseudo-monopolies isn't an easy
             | question.
        
       | crecker wrote:
       | Lol look at the URL funny :) "__trashed"
        
       | poetril wrote:
       | It's an absolute shame Bobby Kotick will continue to function as
       | CEO.
        
       | agd wrote:
       | With these kind of acquisitions, other companies are going to
       | find it very hard to compete with Game Pass.
       | 
       | I think we'll look back in 10 years and wonder why antitrust
       | regulators did nothing, but it may be too late by then.
        
         | Taylor_OD wrote:
         | Gamepass will be the netflix of game... rental? Sharing?
         | Streaming? Whatever you want to call Gamepass. I'm surprised it
         | didnt happen sooner.
        
         | jimbob45 wrote:
         | Blizzard is dead weight compared to the incredible
         | profitability of Skylanders + CoD. I'd be willing to bet
         | Blizzard gets spun off within a year.
        
           | anthonypasq wrote:
           | skylanders hasnt been thing for years lol
        
           | SkeuomorphicBee wrote:
           | Blizzard had a very big and dedicated fan base, the launch of
           | a Blizzard game used to be one of the biggest gaming events
           | of a year, their IPs are (were) loved by huge numbers.
           | Current management did squander most of that good will in the
           | last few years (mainly optimizing their new games for
           | addictiveness instead of designing for fun), but I don't
           | think it is too late, if under new management Blizzard pulls
           | a 180 and goes back to make good games with the old IPs, fans
           | will come back in droves.
        
             | nottorp wrote:
             | > if under new management Blizzard pulls a 180 and goes
             | back to make good games with the old IPs, fans will come
             | back in droves.
             | 
             | With who? Most names known for the titles of good old
             | Blizzard are long gone. Possibly even retired.
        
               | oblio wrote:
               | Nobody's irreplaceable if the will to do it is really
               | there.
        
         | palijer wrote:
         | I looked around for a while, a d I can't actually find a list
         | of any mergers that antitrust regulations actually prevented.
         | 
         | I'm assuming some survivor bias is involved here and we don't
         | hear about the ones that stopped early, but it seems that what
         | I and most folks assume antitrust regulations do is different
         | than what actually happens.
         | 
         | I remember the Sirius/XM merge and how those were the only two
         | players in the market, and it was wild to me how that was
         | allowed to happen.
        
           | strulovich wrote:
           | Meta's (Facebook) acquisition of Giphy got blocked by
           | European regulators iirc.
        
             | perbu wrote:
             | UK, I think. Still a weird decision. Of all the stuff
             | Facebook bought they blocked Giphy. Not Whatsapp,
             | Instagram, etc.
        
               | Hamuko wrote:
               | I imagine that if Facebook tried to buy Whatsapp or
               | Instagram toady, they would be facing a different kind of
               | a regulatory environment. It feels like the world has
               | only recently awakened to how Facebook just tries to buy
               | out their competition.
        
           | GeekyBear wrote:
           | > I looked around for a while, a d I can't actually find a
           | list of any mergers that antitrust regulations actually
           | prevented.
           | 
           | Just today, the DOJ and FTC announced plans to toughen up on
           | mergers and acquisitions.
           | 
           | >The Federal Trade Commission and Department of Justice
           | Antitrust Division kicked off a process to rewrite merger
           | guidelines for businesses on Tuesday, signaling a tougher
           | stance toward large deals.
           | 
           | https://www.cnbc.com/2022/01/18/ftc-doj-seek-to-rewrite-
           | merg...
        
           | umeshunni wrote:
           | Visa/Plaid very recently
           | 
           | https://www.justice.gov/opa/pr/visa-and-plaid-abandon-
           | merger...
        
           | sofixa wrote:
           | In the EU, Siemens and Alstom weren't allowed to merge their
           | train divisions without significant divestment. Same for
           | Daewoo and Hyundai shipbuilding just last week.
        
           | dls2016 wrote:
           | > I looked around for a while, a d I can't actually find a
           | list of any mergers that antitrust regulations actually
           | prevented.
           | 
           | A lot has been written about the decline of antitrust
           | enforcement in the US since 1970.
           | 
           | https://hbr.org/2017/12/the-rise-fall-and-rebirth-of-the-
           | u-s...
        
           | coldpie wrote:
           | It does happen, but it's pretty rare. One example that comes
           | to mind:
           | https://en.wikipedia.org/wiki/Attempted_purchase_of_T-
           | Mobile...
        
             | forkerenok wrote:
             | And another fairly recent one:
             | https://edition.cnn.com/2021/01/12/business/visa-plaid-
             | termi...
             | 
             | (Visa + Plaid)
        
             | NetBeck wrote:
             | That failed merger's poison pill is the reason T-Mobile is
             | the juggernaut it is today. The cash T-Mobile received
             | allowed them to upgrade their network, and customers could
             | roam free on AT&T's 1700MHz frequency.
             | 
             | AT&T's threat assessment of T-Mobile was correct at the
             | time.
        
               | pessimizer wrote:
               | > AT&T's threat assessment of T-Mobile was correct at the
               | time.
               | 
               | I think that assessment was obvious to everyone at the
               | time. The question is whether buying out competitors is
               | good for the public.
               | 
               | Of course, the cash was a penalty for not being able to
               | pull off the merger; if the cash was critical for
               | T-Mobile to become the threat it has been, the outcome is
               | ironic.
        
               | ece wrote:
               | I don't know what the breakup cash might have amounted
               | to, but the AT&T roaming agreement was for 7 years, and
               | it's only recently with n41/n71 that T-Mobile has done
               | any better.
               | 
               | The equivalent for this merger would be something like
               | Minecraft and Bethesda games on the A-B launcher for 7
               | years. Huge giveaway by AT&T I think, as foolish as it
               | might have been for them to think the merger would
               | actually go through; having at-least 4 major carriers was
               | policy at the time and still is (Dish's spectrum hoarding
               | notwithstanding).
        
           | mchesters wrote:
           | Nvidia/Arm comes to mind as a recent acquisition prevented.
        
             | laputan_machine wrote:
             | Because of the UK's CMA. the US equivalent does not seem to
             | care about preventing these giant mergers as much.
             | 
             | https://www.gov.uk/cma-cases/nvidia-slash-arm-merger-
             | inquiry
        
               | chronogram wrote:
               | "Mergers: Commission opens in-depth investigation into
               | proposed acquisition of Arm by NVIDIA" 27 October 2021 ht
               | tps://ec.europa.eu/commission/presscorner/detail/en/ip_21
               | _...
               | 
               | "FTC Sues to Block $40 Billion Semiconductor Chip Merger"
               | 2 December 2021 https://www.ftc.gov/news-events/press-
               | releases/2021/12/ftc-s...
        
           | kthejoker2 wrote:
           | Halliburton / Baker Hughes merger was preemptively cancelled
           | due to regulation
        
           | apocalyptic0n3 wrote:
           | AT&T's acquisition of T-Mobile was aborted due to anti-trust
           | complaints if I recall correctly.
           | 
           | The original purchase of Rite Aid by Walgreens was aborted
           | due to similar concerns, although that one ended in a revised
           | partial acquisition anyway.
           | 
           | The Staples acquisition of Office Depot/Office Max was
           | stopped as well on anti-trust grounds.
           | 
           | They also blocked a merger of Nasdaq and NYSE.
           | 
           | Those are all since 2010. I'm sure I'm forgetting a few big
           | ones too. They should definitely be blocking more, but they
           | have stopped some.
        
             | PascLeRasc wrote:
             | Intuit was blocked from buying Credit Karma Tax just
             | recently. https://www.justice.gov/opa/pr/justice-
             | department-requires-d...
        
               | LadyCailin wrote:
               | Thank goodness, they don't need any more power over
               | people.
        
               | vl wrote:
               | And MS from buying Intuit
        
             | wayoutthere wrote:
             | They blocked Comcast from merging with Time Warner Cable.
             | By "they" I'm referring to AT&T and Verizon (the two
             | biggest telecom providers in the US), who were afraid of a
             | third telecom provider establishing a national footprint
             | and potentially challenging them across wireless and
             | wireline. By preventing the merger through their immense
             | political connections, they keep both Comcast and TWC as
             | regional players who are much easier to monopolize.
             | 
             | So even the antitrust that goes through usually only goes
             | through because powerful (often monopolistic) forces want
             | to block a merger, not because it's what's objectively best
             | for competition.
        
             | RC_ITR wrote:
             | It's also worth noting the FTC (not just the Justice
             | Department) can sue to block mergers on competitive
             | grounds: see Visa <> Plaid from 2020.
        
           | cjf4 wrote:
           | GE Honeywell was a huge one.
           | 
           | https://www.rferl.org/a/1096891.html
        
         | paulpan wrote:
         | It'll depend on the perspective.
         | 
         | For the gaming industry, this seems to push Microsoft into 3rd
         | place (by size) behind Sony and Tencent. So hardly a monopoly
         | and akin to T-Mobile's acquisition of Sprint a few years ago.
         | It makes Microsoft much more competitive against Sony and even
         | Nintendo since it'll likely bolster their 1P offerings in the
         | future.
         | 
         | But if Microsoft uses their ownership to favor their own game
         | subscription services (aka GamePass) as well as platforms (aka
         | Windows 11, Xbox console), then certainly that'll be
         | monopolistic behavior. Interesting to note that they're
         | probably #1-#2 in either of those sub-industries. It's possible
         | to end up with an "Internet Explorer-esque" antitrust scenario
         | if Microsoft removes or heavily discourages Activision and
         | Bethesda from making their titles cross-platform.
        
           | redisman wrote:
           | Nintendo and Sony are small potatoes compared to MSFT in
           | 2022. 70B and 150B market cap against a 2.27T one. Japanese
           | tech companies are happy to stay in their niche. But now
           | Microsoft has an incomprehensible advantage in available
           | capital. Apart from the Japanese government blocking the sale
           | they could just buy them
        
           | Teknoman117 wrote:
           | When they bought Bethesda last year they announced that Elder
           | Scrolls 6 would no longer be a multi platform title, it would
           | be a Microsoft exclusive. I wouldn't be surprised if they
           | would try to take something like the Call of Duty franchise
           | and make it Xbox/Windows only.
        
             | Tiktaalik wrote:
             | They don't even need to do that. They can keep releasing
             | CoD on Playstation, but if they add it to Gamepass, that
             | increases the value of Gamepass so significantly that it
             | could tilt the console market toward Microsoft.
        
           | sharkjacobs wrote:
           | > if Microsoft removes or heavily discourages Activision and
           | Bethesda from making their titles cross-platform.
           | 
           | I'm pretty sure that Starfield is announced to be a
           | Windows/Xbox exclusive already.
        
             | weakfish wrote:
        
           | bobthepanda wrote:
           | It should be worth noting that T-mobile + Sprint succeeded on
           | the third try after the first two were more or less blocked
           | by regulators in the same decade (it didn't actually get all
           | the way to them, but they signaled there was no way they
           | would approved.)
           | 
           | The _only_ reason it got approved the third time was that
           | regulators were convinced that either way, the US would only
           | have three mobile operators because it did not look like
           | Sprint could be a going concern.
        
         | encryptluks2 wrote:
         | Game Pass has major issues still. No integrated backup
         | mechanism; only 3 changes to your home PC per year... Imagine
         | reinstalling more than 3 times to find out that you can no
         | longer play offline; absolutely horrible download speeds...
         | Compared to Steam which maxes out bandwidth; and the interface
         | for Xbox Game Pass on PC is terrible.
        
           | mrtranscendence wrote:
           | > absolutely horrible download speeds... Compared to Steam
           | which maxes out bandwidth
           | 
           | Yeah, I've noticed that. I don't know why they do that, it's
           | annoying. If I _can_ download a game in a half hour I 'd like
           | it in a half hour, not next Tuesday, please.
        
             | MrDresden wrote:
             | I wonder if this is due to MS hosting their content at
             | fewer datacenters and thus needing to balance the data flow
             | to each user better.
             | 
             | Valve has boxes hosted at many ISPs around the world and so
             | each location could have lower usage numbers, thus less
             | need to throttle.
             | 
             | Pure speculation though.
        
         | danity wrote:
         | Very true, just like when Google bought DoubleClick. I couldn't
         | believe that went through.
        
         | bduerst wrote:
         | You could say the same thing about Disney, Netflix, HBO, Apple
         | TV, Amazon prime, etc.
         | 
         | The thing about subscriptions is that consumers tend to buy
         | multiple.
        
         | ren_engineer wrote:
         | my question is whether Microsoft was fanning the flames of all
         | the controversy surrounding Activision recently and how much
         | that dropped the acquisition price.
        
         | 999900000999 wrote:
         | As a GamePass subscriber, I mildly disagree.
         | 
         | Saw an indie game last night and felt like buying it.
         | 
         | Steam Deck is Valve opening up an alternative to Microsoft
         | land.
         | 
         | Although I will admit I'm tempted to cancel my pre order since
         | I'm worried it won't run well.
        
           | habeebtc wrote:
           | Indeed the Steam Deck is very exciting because what we've
           | seen is that the mobile space is where Linux has been able to
           | defeat Microsoft in end user adoption.
           | 
           | As some other folks have pointed out, the existence of WINE
           | and other compat layers is actually hindering gaming on
           | Linux, by disincentivizing game devs to make games directly
           | for linux. A huge hit with the Steam Deck could actually
           | start bringing more games directly to Linux.
        
             | oblio wrote:
             | > Indeed the Steam Deck is very exciting because what we've
             | seen is that the mobile space is where Linux has been able
             | to defeat Microsoft in end user adoption.
             | 
             | That's a very generous definition of "Linux".
             | 
             | Android won, not Linux.
             | 
             | What's the GUI toolkit? Android's one. Audio? Same.
             | Notifications? Android. Etc, etc.
             | 
             | There's a reason many people are scared of Fuchsia, it's
             | not inconceivable that Google at some point just pulls the
             | plug on Linux and replaces it wholesale with Fuchsia as the
             | base for Android.
             | 
             | Linux on mobile failed utterly, from Maemo to Meego to
             | Ubuntu Mobile to all other attempts.
        
           | f6v wrote:
           | Right, but big developers have also been getting away with
           | producing crappy AAA titles. They always have tried to push
           | unfinished games to the market, but it has become more
           | widespread in the last years. Now, with less competition,
           | things might actually get worse.
        
           | JeremyNT wrote:
           | > Steam Deck is Valve opening up an alternative to Microsoft
           | land.
           | 
           | This seems to put the writing on the wall for the Steam Deck
           | though, right? How many people are really going to care about
           | a Valve system that can't run any of the popular games from
           | the MS catalog?
           | 
           | I preordered the Steam Deck and plan to follow through with
           | the purchase, but things look pretty dismal for Valve at this
           | juncture. It seems like they're five years too late to the
           | party with the Deck, and they now have no leverage to push MS
           | to interoperate.
        
             | falcor84 wrote:
             | > How many people are really going to care about a Valve
             | system that can't run any of the popular games from the MS
             | catalog?
             | 
             | So far, it seems MS is quite happy to put its games on
             | Steam as an additional revenue source. Looking now, Xbox
             | Game Studios has 49 games on steam, including its latest
             | and biggest offerings, such as Halo Infinite and Forza
             | Horizon 5[0].
             | 
             | [0]https://store.steampowered.com/curator/3090835-Xbox-
             | Game-Stu...
        
               | JeremyNT wrote:
               | But doesn't this acquisition put MS in a much stronger
               | position, and isn't the Deck a direct competitor to MS
               | hardware? MS now has a massive game catalog and I can't
               | see any reason they would want to allow Valve to access
               | it on their own console. Maybe MS will tolerate Steam
               | near term, but you can't tell me that MS enjoys letting
               | Valve take a cut of every sale, and with so many huge
               | titles they can absolutely force users into whatever
               | store they want (and limit them to whatever platform they
               | want).
               | 
               | I don't know why anybody would give Microsoft of all
               | companies the benefit of the doubt on this front.
        
               | mrtranscendence wrote:
               | I don't know. If they were so bent out of shape that
               | Valve takes a cut of every sale, they could have stopped
               | at any point before now. If anything would force people
               | to use Microsoft's storefront it would have been a new
               | well-reviewed Halo game, but nope, there it is for sale
               | on Steam. And that makes sense to me -- withdrawing from
               | the predominant PC storefront would be a gamble that
               | might not pay off, as anyone who doesn't wish to buy
               | direct from Microsoft is a loss of $60*0.7 = $42 that
               | they could've won buy selling on Steam.
               | 
               | Maybe the calculus changes as they eat up publishers and
               | grow their catalog, but traditionally Microsoft's
               | storefronts haven't done particularly well.
        
             | sofixa wrote:
             | Why wouldn't it be able to? With the Proton compatibility
             | layer almost all Windows-only games should run on it. And
             | worst case scenario, one can dual boit Windows if Microsoft
             | decide to be really aggressive vis a vis regulators and
             | block their games from running on Proton.
        
               | 999900000999 wrote:
               | Better yet.
               | 
               | You can run Game Pass directly in a browser. So you could
               | use GamePass on really any modern web connected device.
               | 
               | I would be shocked if Microsoft supported the actual
               | GamePass app on Linux
        
               | sofixa wrote:
               | Can is a bit abstract. I've found it works really poorly
               | in the browser ( just getting to the correct page that
               | actually shows you the list of games available is a pain
               | and requires multiple hops).
        
               | mrtranscendence wrote:
               | For what it's worth, I used xcloud for the first time on
               | iOS this morning, where it runs entirely in the browser.
               | It actually wasn't bad! I had to close out the browser
               | entirely and reopen it to fix issues with the streaming,
               | but once I did that it was much smoother than I
               | anticipated, and jumping into a game was quick.
               | 
               | It was absolutely unplayable without a controller, mind
               | you, but it worked.
        
               | smileybarry wrote:
               | That's just cloud streaming, though. "Normal" Game Pass
               | means downloading full games to run locally.
        
           | izacus wrote:
           | I don't quite understand what you're trying to say here?
           | 
           | If Microsoft starts subsidizing Game Pass games from their
           | other businesses (like Amazon, Google and Apple do for their
           | other services), it'll make the business model of actually
           | selling games unviable by pure race to the bottom. As a
           | result, you'll lose independent development and market
           | diversity because everyone will need to beg Microsoft (and
           | maybe Sony and Apple as other megacorps) for money scraps.
           | 
           | This is very similar what actually happened in mobile games
           | market - a race to the bottom that only left a few winners
           | filled with exploitative anti-patterns that feed on peoples
           | addiction to recoup their costs instead of selling the
           | product.
           | 
           | It'll of course be amazing for users - games will be cheap!
           | And free! Just like views on YouTube are, where creators are
           | getting more and more burned out fighting against the
           | algorithm which decides how much they deserve to be paid.
        
             | cloogshicer wrote:
             | I don't think it'll be amazing for users. The mobile market
             | is just awful. It's almost impossible to find any good
             | games that don't use these exploitative methods.
        
               | izacus wrote:
               | Yeah, I should really add "At least in the beginning"
               | part - those systems are very great at the start as they
               | try to siphon as much use as possible and trap them into
               | the walled garden.
        
               | cloogshicer wrote:
               | Agreed. It's a very deceptive business practice.
        
             | smileybarry wrote:
             | There's a large crowd of people who'd rather buy to own
             | games even if they're on Game Pass, even after the entire
             | Bethesda catalog was added. I'm personally one of them, if
             | I like/want a game a lot, I prefer buying it on Steam so
             | I'll always be able to replay it. (I've even bought some
             | games I discovered on Game Pass)
             | 
             | Also -- EA (EA Play), Ubisoft (Uplay Plus), and Sony (PS
             | Now) already went the way of subscription gaming. EA Play
             | is included in Xbox/PC Game Pass, and PS Now isn't just
             | Sony's catalog, either.
        
               | bakugo wrote:
               | >There's a large crowd of people who'd rather buy to own
               | games even if they're on Game Pass
               | 
               | Judging by the reactions I've seen to this acquisition
               | around the internet, this crowd is really not that large.
               | 
               | The average consumer of today does not care in the
               | slightest about owning things, they only care about being
               | able to enjoy whatever the current flavor of the week AAA
               | tripe is for now before the next flavor of the week comes
               | along to replace it. When they're done with a game, they
               | don't care about having it anymore.
        
               | fullstop wrote:
               | You get a discount (20%, I think) if you want to buy a
               | game which is available on Gamepass and you have a
               | subscription.
               | 
               | This way you can fully play the game and if you really
               | want to "permanently" add it to your library, you can do
               | so for less.
        
             | JAlexoid wrote:
             | It's already a race to the bottom. It has been for a while.
             | 
             | Don't blame mobile games - they got those exploitative
             | ideas from PC market.
             | 
             | The upside of a PC market, is the lack of a centralized
             | authority to tell you what games are good - a.k.a the app
             | stores. (App stores are horrible for games or any creative
             | content discovery, as they use purely utilitarian
             | categorization) That doesn't mean that PC, or web, games
             | are any less exploitative than mobile counterparts.
             | (remember mafia wars or farmville?)
        
               | mrtranscendence wrote:
               | > It's already a race to the bottom. It has been for a
               | while.
               | 
               | Is it? Undoubtedly there's exploitative crap on PC, but
               | there are countless great titles -- indie and otherwise
               | -- released every year that you can pay money to own. On
               | my iPhone I can hardly even find games to pay a fair
               | price once to own anymore; it's almost _entirely_
               | exploitative crap.
               | 
               | I used to buy games all the time on my iPhone; were it
               | not for Apple Arcade I'd've hardly played anything in
               | years.
        
               | JAlexoid wrote:
               | Yes, commercial games have been a race to the bottom for
               | a long time.
               | 
               | In spaces where casual gaming dominates - exploitative
               | games are top of the "charts".
               | 
               | I'm not an enthusiast gamer - I don't have time to search
               | for indie games. What I see is primarily exploitative
               | games, which turned me off gaming.
               | 
               | If you even read about gaming industry or new games -
               | you're not the majority , that drives casual games to the
               | top of the charts in primary app stores.
        
             | dleslie wrote:
             | I used to hold the same opinion as you, and for the most
             | part I still do. But I think the subscription model is a
             | solution to the race to the bottom, because it creates an
             | artificial level of quality assurance.
             | 
             | Take PlayPass, for instance: the play store is a landfill
             | of endless trash, but PlayPass adds both a level of
             | curation and it unlocks all the microtransactions.
             | 
             | So for a low yearly fee you get access to the best Play
             | Store games, never pay for microtransactions, and don't
             | need to go digging to find gems in the garbage heap.
        
               | VRay wrote:
               | I dunno, I tried Apple Arcade, and the games on there are
               | decent, but I really didn't feel like I was getting my
               | $5/month's worth
               | 
               | Any random $20 Switch title from the Shovelware Shelf at
               | your local retailer is so much more polished and fun than
               | even the best phone games, it's insane
        
               | dleslie wrote:
               | I have no idea what's on Apple Arcade, but on Play Pass
               | I've been playing the Kingdom Rush games, the Baldur's
               | Gate Enhanced Edition, and a tonne of critically-
               | acclaimed indie titles.
        
         | dmead wrote:
         | the government will look the other way if there is a competitor
         | to tencent.
        
         | YXNjaGVyZWdlbgo wrote:
         | At this rate it's going to be Tencent vs Microsoft and if I
         | have to choose I pick Microsoft.
        
           | einpoklum wrote:
           | So, you're saying that between the giant douche and the turd
           | sandwich you pick the sandwich?
           | 
           | Somehow I'm not impressed.
        
           | anaganisk wrote:
        
           | Ekaros wrote:
           | On gaming side the Microsoft from big players actually
           | producing games seem the least bad option. Lot less bullshit
           | in general than likes of Ubisoft and EA or Activision.
        
           | viktorcode wrote:
           | There's a difference though. Tencent doesn't dictate its
           | studios how to conduct business. Microsoft on the other hand
           | made Bethesda leave PlayStation, which negatively impacts
           | their revenue, but plays into the hand of Microsoft.
        
             | Lio wrote:
             | > Tencent doesn't dictate its studios how to conduct
             | business.
             | 
             | Isn't that _exactly_ what Tencent are well known for
             | doing?[1]
             | 
             | > According to the designer, Riot managers had provided a
             | PowerPoint presentation that she assumed Tencent had made
             | for them, although she didn't know for sure.
             | 
             | 1. https://www.theguardian.com/news/2021/jul/15/china-
             | video-gam...
        
               | schmorptron wrote:
               | This quote doesn't fit the context here. In the article,
               | it states this was about entering the chinese market, not
               | about how to design their game.
        
               | RyEgswuCsn wrote:
               | Quite the contrary:
               | 
               | > The deal still leaves Riot with a largely independent
               | remit, however, with CEO Brandon Beck telling press that
               | Tencent see Riot more as investment partners than as a
               | fully-owned subsidiary.
               | 
               | > "Riot is going to remain completely independent. There
               | are no redundancies, no layoffs, no synergy fishing, no
               | leadership change," Beck told Gamasutra. "Nothing is
               | going to change other than they're dramatically
               | increasing their holding in the company. They see this
               | more as an investment in a partner.
               | 
               | https://www.gamesindustry.biz/articles/2011-02-07-tencent
               | -ac...
               | 
               | I remember reading somewhere that Tencent has the
               | reputation of not interfering with the game studios it
               | had acquired.
        
           | rodgerd wrote:
           | Tencent _and Sony_ are still much larger than Microsoft 's
           | gaming division, even after this.
        
         | thfuran wrote:
         | I'm already wondering why these trillion dollar companies are
         | allowed to make pretty much any acquisitions at all, let alone
         | ones pretty clearly aimed at vertical integration.
        
         | neogodless wrote:
         | > other companies are going to find it very hard to compete
         | with Game Pass
         | 
         | I haven't really ever used it. I used to buy everything
         | Blizzard made (OK that's an exaggeration, but I was all about
         | WarCraft/StarCraft/Diablo...). Before Steam, I bought lots of
         | games on disk. Now I buy most things on Steam. And I haven't
         | bought anything Blizzard since Diablo III.
         | 
         | Why wouldn't Steam continue to be competitive against Game
         | Pass?
         | 
         | (I'm just one person, but among the people I know that play PC
         | games, I don't hear about Game Pass much. One person mentioned
         | he's on a 14 day $1 trial - that was the extent of it.)
        
           | ssully wrote:
           | I would look at consoles first. Why would someone buy a
           | Playstation, when you can now buy an Xbox + GamePass and get
           | access to a large chunk of the biggest games?
        
           | FanaHOVA wrote:
           | > Why wouldn't Steam continue to be competitive against Game
           | Pass?
           | 
           | I paid like $5/mo for 1 year of the Ultimate version, I can
           | play games on both Xbox and PC and carry over progress for
           | most of them. It's great. Steam doesn't have anything like
           | that, so not sure there's any comparison to do.
        
           | krageon wrote:
           | > Why wouldn't Steam continue to be competitive against Game
           | Pass?
           | 
           | Game pass is significantly cheaper, unless you buy very few
           | games on steam (and/or only buy them on deep, deep sale.
           | Which doesn't really exist anymore in any meaningful way).
        
             | Noos wrote:
             | the cheapskate consumer really doesn't have much power
             | here, though. Not many people will develop primarily for
             | xbox if all they can hope is to have gamepass level money.
             | Thats why despite it, Xbox is still very much a 3rd in the
             | console wars, and microsoft has to resort to buying popular
             | IPs to have a chance.
        
             | ericd wrote:
             | The annual steam sales still feel pretty deep.
        
             | neogodless wrote:
             | Ah yes I don't buy a _ton_ of games, and I see sales all
             | the time for Steam, like seeing $40 games for $10.
        
               | agar wrote:
               | So imagine deciding to spend $10 on that game, then
               | realizing it's on GamePass. You now can choose wither to
               | spend that same $10 to have access to 150+ games
               | (including that one that's on sale), or just that game.
               | 
               | Sure, that $10 gets you only 1 month, but will you buy a
               | different $10 game next month? Will you play this game
               | for more than a month?
               | 
               | Pretty soon the GamePass ROI becomes difficult to ignore.
               | (This coming from someone that doesn't have GamePass but
               | is very impressed by the business model and value
               | proposition around it).
        
               | Hamuko wrote:
               | I'd still rather own my games than rent it out,
               | especially since I know that there's also a constant
               | stream of games leaving Game Pass.
               | 
               | This month, Game Pass subscribers will lose access to
               | Cyber Shadow (launched January 2021), Nowhere Prophet
               | (launched July 2020), Prison Architect (launched January
               | 2021) and Xeno Crisis (launched August 2020).
               | 
               | I'm also having trouble believing that Game Pass will
               | remain $10 for long. At some point Microsoft will want to
               | start recouping its investments and it's gonna start
               | hiking prices. I personally got pretty tired of the
               | constant Netflix price updates and I'd rather not do the
               | same to my video game collection. I didn't actually have
               | a gaming PC between January 2014 and March 2021, and it
               | was actually pretty nice to install Steam and see all of
               | the games that I bought between 2006 and 2014 still
               | waiting for me in my library.
        
               | erosenbe0 wrote:
               | I think most casual consumers nowadays only care to own
               | staples like Mario Kart and everything else is closer to
               | a long-term movie rental.
        
               | ericd wrote:
               | There's a very long tail of interesting games, 150 games
               | at a time just doesn't cut it. When the urge to replay an
               | old favorite comes along, I'm incredibly uninterested in
               | doing the equivalent of checking Netflix to see if it's
               | still in the library. They'd have to have coverage at
               | Spotify levels to make that start to seem interesting.
               | 
               | But maybe they'll get there.
        
               | bmhin wrote:
               | I don't have GamePass but do find it intriguing. The
               | value prop is completely on the other end. It's not
               | wondering if you can play (or replay) some older game
               | that you want in particular. It's when a new game comes
               | out or you are in the mood for _something_ you haven 't
               | played before, you can go to the page and find something
               | to at least try for zero marginal cost. If you play or
               | are interested in a broad swath of games, eliminating
               | that initial hump of whether you want to invest money
               | into it is a different ball game.
               | 
               | It's really is literally just Netflix of games. Not great
               | at all when you want to watch Movie X, better if you want
               | to just watch _some_ movie, and the only way when you
               | want their in house productions which in theory are
               | striving to be high quality. GamePass isn 't to that
               | final level of exclusivity yet, but I wouldn't be
               | surprised if some game goes "Only on GamePass" in the
               | nearish future.
               | 
               | It's also similar to Netflix in that if your usecase was
               | the old "Just streaming The Office only" you could
               | probably just purchase it. A mono game player would
               | definitely be better served just buying the title they
               | want for $60 rather than a monthly fee, but it starts to
               | get more attractive at just a few games per year.
        
               | frenchie14 wrote:
               | Just FYI Game Pass has ~500 games right now. Full list:
               | https://docs.google.com/spreadsheets/d/1kspw-4paT-
               | eE5-mrCrc4...
        
               | neogodless wrote:
               | I paid $20 for Valheim and played that for about 6
               | months.
               | 
               | Got Conan Exiles for $12 and played it for 3 months.
               | 
               | If you really like playing a wide variety of games, and
               | like to rent them, then a $10/mo deal is excellent. I
               | like to buy inexpensive games and play them for a long
               | time. Should I even mention the 15 years I got out of
               | StarCraft?
               | 
               | I'll go in waves, playing one game like crazy for a
               | couple months, and then maybe not playing anything for a
               | few. I like going back to the games I already know I
               | enjoy and playing them some more, so I don't want to rent
               | them.
        
               | drusepth wrote:
               | The big difference with Game Pass is that the $10 gets me
               | all those games just for that month, whereas my Steam
               | library is full of games I've bought over the years,
               | usually for <$10/each. If I were to have paid $10/mo over
               | the same period of time, I would have paid significantly
               | more -- and I'd have to keep paying it in order to play
               | those games.
               | 
               | I subscribe to Game Pass occasionally and it sucks every
               | time to lose access to all the games I'm playing. It
               | becomes a balancing act of "I can buy this game for $30
               | or I can play it (and others) for 3 months at the same
               | price... but what if I want to play it again in the
               | future?" Like most rental models, most times it's easier
               | _and_ cheaper to just buy the game upfront if you can
               | afford it, especially when it 's on sale, which is easy
               | to predict (and be notified of) on stores like Steam.
        
               | sylens wrote:
               | >> and I'd have to keep paying it in order to play those
               | games.
               | 
               | But how long do you play these games for, and how often
               | do you replay them? There are definitely games I replay a
               | lot (Resident Evil games, for one) but there are many
               | where I'm done after one playthrough. I'm totally okay
               | "renting" it and moving on with Game Pass for a lot of
               | titles.
        
               | drusepth wrote:
               | This might be specific to my tastes, but most of the
               | games I play don't really have an "end" to playthroughs
               | (and for the ones that do, it's very rare that I dedicate
               | the time to play it start to finish without taking breaks
               | to play other games, which usually drags playthroughs on
               | for much longer than less casual players). And sometimes
               | I just come back to old games years later for nostalgia.
               | 
               | Some of my most-played on Game Pass are Crusader Kings 3,
               | ARK, Dragon Age, My Time at Portia, and No Man's Sky,
               | which are basically what I go back to every time I
               | resubscribe. But after getting up near a dozen months
               | subscribed at $10/mo, I'm now really wishing I would have
               | just dished out the cash earlier to buy the games
               | instead, especially if I want to keep playing them over
               | time. I'm very much in a sunk cost mindset though: "I've
               | already paid to play the game so much, surely this month
               | is the month I'll 'finish' it and get to stop paying,
               | right? Therefore, I shouldn't pay full price to own it
               | when I can just pay the $10..."
               | 
               | It's very much a digital Blockbuster all over again.
               | There, too, I spent many more hundreds of dollars on
               | repeatedly renting games that I should have just bought.
               | But, like Blockbuster, Game Pass is really good for
               | discovering new games because it's such a low cost to try
               | anything in the library once.
        
               | sylens wrote:
               | The nice thing about Game Pass is that after a game has
               | been on the service for a number of months, you get a 20%
               | discount if you choose to buy it. It's useful for
               | instances where a game you want to keep playing is about
               | to leave the service, or you want to get off the
               | subscription plan.
        
               | 0xedd wrote:
        
           | dleslie wrote:
           | You know that ever growing library of unplayed games that all
           | steam users have? Game Pass is that, but instead of paying
           | for games individually you pay a low fixed rate, and it
           | includes many hot new releases that are still full price
           | elsewhere.
        
             | kevingadd wrote:
             | Many of them on launch day too, instead of waiting 6-18
             | months for a sale
        
         | JAlexoid wrote:
         | Not really.
         | 
         | It's only an issue if this negatively. affects the competitive
         | market. And since games are a creative market - there's hardly
         | any reason to fear that Microsoft can restrict access to new
         | players.
         | 
         | This is not like a utility, that could technically force
         | something on you. One company can buy all of game
         | developers/publishers and still not make a dent in
         | competitiveness of the games market.
        
           | 0xedd wrote:
        
         | koheripbal wrote:
         | There are so many gaming companies and platforms... An Anti
         | trust case would be very hard to make.
        
         | nvarsj wrote:
         | We're way past the point where government is meant to be a
         | check on unchecked capitalism. Mega monolith corps are the now
         | and future.
        
           | mise_en_place wrote:
           | It makes sense they'd acquire Activision now, especially
           | after Intel and AMD are bootlicking them and implementing
           | Pluton. Essentially any new or even existing titles will not
           | be able to be pirated with Pluton enabled.
        
             | 0xedd wrote:
        
         | _notathrowaway wrote:
         | Honestly, why should any regulator bother with this? It's video
         | games, it is clearly not any kind of essential
         | infrastructure/software.
        
           | calf wrote:
           | Not that regulators might care but game software shapes how
           | young people conceive of software and IP issues. A company
           | notorious for manipulating IP buying out a massive game
           | company means entire generations of children and families
           | will be exposed to this software as a service model of IP
           | consumption.
        
             | oblio wrote:
             | At this point both Google and Apple have more end users
             | than Microsoft.
             | 
             | Their "software as a service model of IP consumption"
             | didn't seem to bother many regulators so far.
        
           | 0xedd wrote:
        
       | alexshendi wrote:
       | Does that mean that MSFT now owns Infocom IP?
        
       | xhrpost wrote:
       | I have to wonder how much investing in some of today's tech
       | behemoths comes down to viewing them more as a holding company /
       | investment firm and less about their original core products.
       | Microsoft has lost tons of desktop share over the last decade,
       | this should have been a death signal for them but instead amazing
       | acquisitions like Mojang, GitHub, ActBliz have pushed them to an
       | amazing market cap. Similar with FB loosing use as a social media
       | platform but staying in business with Instagram/WeChat etc.
        
         | shadowgovt wrote:
         | In a rapidly-changing marketplace, a certain level of
         | diversification helps increase the odds of survival (it can be
         | overdone; too _much_ diversification, and a company finds
         | itself in charge of a host of projects in industries it doesn
         | 't know enough about to compete, which is what put Marvel on
         | the rocks so badly that Disney was able to snap them up back in
         | the day).
         | 
         | Not unlike in nature, a monoculture corporation lives and dies
         | by their business being at all relevant in general, and the
         | market (especially in the entertainment sector) is fickle.
        
         | zjaffee wrote:
         | This is truthfully not a big problem in the tech industry when
         | compared to other industries, the big exceptions to this in the
         | tech industry are the much older tech giants like IBM, Cisco or
         | HP whose entire growth model is acquisitions. Compare tech to
         | big pharma, and you'll see one industry still innovating inside
         | big companies and another which is totally acquisition driven.
        
         | Nbox9 wrote:
         | I hold Microsoft shares because I think they have a special
         | talent for doubling down on a good investment. Microsoft has no
         | problems investing $$$ into risky but plausible product lines.
         | They bombed Windows Phone, but their sass offerings were in a
         | perfect place to take advantage of 2020.
        
         | jmnicolas wrote:
         | Facebook own WeChat?
        
           | xhrpost wrote:
           | My bad, I meant WhatsApp, can't edit
        
         | kristjansson wrote:
         | Once you have billions and billions in profits to reinvest
         | there's hardly a choice, is there? At some point, the firm has
         | to invest in new product lines to support or supplant its
         | tentpoles, and restricting the space of investment
         | opportunities to those generated internally unnecesarily limits
         | its options (viz. AAPL with more cash that it can spend)
        
         | gogopuppygogo wrote:
         | Losing market share on the desktop is by design to shrug off
         | regulators while they flex into new growing markets. Their
         | cloud has been a boon to their bottom line extending their
         | reach into government/corporate clients while Xbox has kept
         | Sony from dominating the living room/home.
         | 
         | Diversification is good for any large entity not just an
         | investment firm.
        
       | etempleton wrote:
       | I think Game Pass is a great service at a great price and I think
       | Microsoft's overall direction for gaming has been really positive
       | and forward looking; however, I do worry about the consolidation
       | of gaming. Activision Blizzard was fairly user hostile in their
       | business practices, so I don't think this will be a net loss for
       | consumers.
       | 
       | What I am starting to worry about is Microsoft squeezing Sony out
       | of gaming entirely. For a lot of casual gamers Call of Duty was
       | the game or one of a few games they play and have played for
       | years. A lot of those casual gamers own a Playstation. While
       | Microsoft hasn't announced if Call of Duty will be exclusive or
       | not, making the game PC/XBOX exclusive would be doctrine. The
       | only example I can think of where they don't do that is
       | Minecraft, so it is possible.
        
         | KTallguy wrote:
         | I can't imagine a scenario where Sony gets to have COD on their
         | platforms in say... 2-3 years. Bethesda is also now only PC and
         | Xbox. Microsoft is playing hardball because other than the
         | fantastic deal that is Gamepass, they don't really have a lot
         | of hype building titles (Halo launched to a very mixed
         | reception).
         | 
         | I personally prefer more companies rather than fewer. I also
         | anticipate a large brain drain at Activision studios, like what
         | has already happened at Blizzard. But the Activision brands are
         | established enough (and formulaic enough) that it probably
         | won't matter either way.
        
       | 1_player wrote:
       | The most important question I have is: will they replace Bobby
       | Kotick?
       | 
       | EDIT: "Bobby Kotick will continue to serve as CEO of Activision
       | Blizzard. [...] he and his team will maintain their focus on
       | driving efforts to further strengthen the company's culture."
       | 
       | Shame on you, Microsoft.
        
         | mesaframe wrote:
         | Read the whole paragraph. Once the deal closes Activision will
         | report to Phil.
        
         | gostsamo wrote:
         | It is not like Microsoft have something against sexual
         | misconduct at work.
        
           | Someone1234 wrote:
           | Is this a reference to something specific?
        
             | gostsamo wrote:
             | Yep, Gates.
        
             | thedevelopnik wrote:
             | Bill Gates.
             | 
             | https://markets.businessinsider.com/news/stocks/microsoft-
             | bi...
        
         | mercy_dude wrote:
         | Or May be the whole woke uprising thing was to drive the market
         | cap down so Microsoft could get a better deal. As usual the
         | media doing the bidding for the big tech.
        
           | maweki wrote:
           | Dismay over Kotick actively hiding sexual abuse and
           | protecting the abusers is a "woke uprising"? That's a shitty
           | take.
        
             | elzbardico wrote:
             | So far, only allegations. Outside the US, in the civilized
             | world, we expect people to be found guilty in a court of
             | law under the due criminal process.
        
             | mercy_dude wrote:
             | Yeah and surely the timing of this whole campaign has
             | nothing to do with it. That's exactly what a "woke
             | uprisings" is. Conveniently exploiting victims to fit your
             | own benefits be it political or economic. Last 2yrs have
             | seen plenty of that.
        
             | keewee7 wrote:
             | I'm not American but on this side of the pond we expect
             | more proof than twitter allegations before firing people.
             | 
             | Hopefully woke culture will take more of a toll on US tech
             | and we will see more US companies opening up in Europe. The
             | US tech centralization is bad for the world (and US
             | consumers).
        
               | JaimeThompson wrote:
               | Are CEOs who make 100+ million USD per year responsible
               | for the behavior of those under them? What about when
               | they are informed of such behavior and do nothing?
               | 
               | Sometimes it seems we hold those working the drive-thru
               | window at a fast food place to a higher standard than
               | major CEOs.
        
               | maweki wrote:
               | There's more to it than twitter allegations, you know.
               | Real people have been hurt.
               | 
               | https://www.wsj.com/articles/activision-videogames-bobby-
               | kot...
        
               | mercy_dude wrote:
               | I am not saying real people weren't hurt. But some of
               | these allegations are years old. You don't think those
               | same insiders who were pushing those stories in news
               | media could buy the lows and now riding the spike in the
               | stock price?
        
               | maweki wrote:
               | So you don't think your original comment was (or at least
               | seemed) dismissive of the allegations and was instead
               | purely a note on the timing of them coming to the public?
        
               | raxxorrax wrote:
               | I don't like sanctimonious woke policies like we get from
               | Microsoft, but these allegation seemed to be corroborated
               | by multiple people.
               | 
               | Don't think Microsoft is any better than Activision,
               | although most software developers aren't really famous
               | for being outgoing womanizers.
        
         | zadjii wrote:
         | Literally the next sentence:
         | 
         | > Once the deal closes, the Activision Blizzard business will
         | report to Phil Spencer, CEO, Microsoft Gaming.
         | 
         | So no, they aren't keeping him around. Good call.
        
           | user-the-name wrote:
           | I do not see that saying that at all.
        
           | ferdowsi wrote:
           | That doesn't say that Kotick will be gone, it says that he'll
           | be reporting up to Microsoft.
        
             | uptown wrote:
             | Corporate speak sometimes requires you to read between the
             | lines.
        
               | mandis wrote:
               | Thats what I thought. A CEO reporting to a CEO isnt going
               | to end well.
        
               | bidirectional wrote:
               | Who exactly do you think the CEO of Microsoft Gaming
               | reports to? This is a pretty common corporate structure.
               | I've worked under a total of 4 CEOs in a hierarchy before
               | (CEO of an investment firm reports to CEO of the owning
               | bank's European investment division reports to CEO of
               | Europe reports to actual CEO).
        
               | mandis wrote:
               | CEO within CEO is for separate Business Units or
               | divisions, which is clearly not the case here.
        
               | bidirectional wrote:
               | How is Activision Blizzard not a business unit?
        
               | mandis wrote:
               | It probably isnt and it should become an integral part of
               | Microsoft Gaming within 3-6 months. There is nothing
               | dramatically different between it and other gaming
               | projects/units in MS Gaming. This is not a large
               | enterprise acquiring a startup and letting them run
               | independently.
        
               | mbg721 wrote:
               | Go ahead, name a country that doesn't have two
               | presidents. A boat that sets sail without two captains.
        
               | bidirectional wrote:
               | There's nothing to read into. He is categorically going
               | to being staying on.
        
             | stoobs wrote:
             | Golden parachute incoming... Probably hanging around for a
             | few months until the buyout completes, then off he goes.
        
               | Hamuko wrote:
               | Apparently his shares are worth about 385 million and his
               | golden parachute is like a maximum of 293 million.
               | 
               | So if Microsoft buys out and fires Kotick, he'd walk away
               | with like 678 million dollars. It's pretty weird that
               | there are people who are happy about this proposition and
               | are not named "Robert Kotick".
        
               | Ygg2 wrote:
               | https://tenor.com/view/crying-wiping-tears-with-money-
               | sad-mo...
        
           | Miner49er wrote:
           | No, he's just going to report to Phil Spencer it looks like.
           | He will still lead Activision Blizzard. Might be different
           | once we know more details.
        
           | TigeriusKirk wrote:
           | There's still a CEO of Mojang. So maybe they keep him, maybe
           | they won't.
           | 
           | They wouldn't muddy their happy upbeat acquisition
           | announcement by mentioning they're pushing him out, though.
           | 
           | So it's wrong to draw any conclusions yet.
        
         | [deleted]
        
         | Ekaros wrote:
         | Probably keep him until they restructure the Activision
         | Blizzard somewhat. Like Separating Blizzard and studios under
         | Activision if needed.
        
         | b3lvedere wrote:
         | Maybe they can't get rid of Mr. Kotick yet..
        
         | nobodyofnote wrote:
         | I share your dismay. Even if you're someone who doesn't care
         | about the issues that have come to light over the past year,
         | the blatant mismanagement (dare I say running into the ground)
         | of the once golden Blizzard portfolio has been painful as a
         | long-time Starcraft 2 fan.
         | 
         | For a moment, I was truly hopeful that we might see some
         | reinvigoration for blundered projects like the Warcraft III
         | reforged.
         | 
         | Perhaps even some hope that Microsoft might breathe new life
         | into Starcraft II, which still stands as an incredible game.
         | 
         | /sigh
        
           | Someone1234 wrote:
           | Everything under Blizzard's portfolio feels like it has been
           | left to rot. The only thing they seem to put effort into is
           | their Pay-To-Win card game, Hearthstone.
           | 
           | Unfortunately even under new management I don't see Starcraft
           | getting much love, the focus is now on cross-platform games
           | and RTS games are PC only (which is a small niche compared to
           | the overall market).
        
             | 2pEXgD0fZ5cF wrote:
             | Given how ActiBlizz doesn't even want to acknowledge
             | Starcrafts existence anymore, excluding it from Blizzcon
             | e-sport highlights and leaving the broken ranked system
             | unfixed for I don't even know long it's been, I believe
             | change in company culture there would need to be pretty
             | substantial to bring some love back to Starcraft.
        
             | Iolaum wrote:
             | Moreover I recall them saying SC2 was the final chapter on
             | the IP.
             | 
             | I mean now that MS owns them maybe they can pull a Win11 :p
        
               | indigochill wrote:
               | They catapulted over the shark with the conclusion of
               | SC2's campaign, so it wouldn't surprise me, buuut if I've
               | learned anything in this era of reboots, it's that no IP
               | is really dead, some of them just hibernate for a while,
               | and promises a popular franchise is done aren't worth the
               | electrons inconvenienced to convey it.
        
             | jrockway wrote:
             | Wait, did they start putting effort into Hearthstone? I
             | stopped playing a couple of years ago. To me, the
             | bellwether is whether the game still locks up for a second
             | right before a match starts as it synchronously produces a
             | megabyte of logs or something.
             | 
             | The game never really felt that great after Ben Brode left.
             | Battlegrounds was pretty OK though.
        
               | ryanbrunner wrote:
               | They put a lot of effort into their new game mode (which
               | might as well be an entirely separate game from
               | Hearthstone), but by all indications it flopped pretty
               | hard.
               | 
               | There has been more activity than normal on the core game
               | mode and Battlegrounds, although mostly focused on
               | content (whether actual cards or cosmetics) than actual
               | technology changes or new features.
        
             | junon wrote:
             | Yep. Overwatch is an empty husk of a game and community it
             | once was.
        
             | curiousllama wrote:
             | I'm not so sure. Microsoft recently revived their Age of
             | Empires franchise, and has has been pretty good about
             | supporting it as an e-sport (sponsoring tournaments &
             | streamers, reliably re-balancing, releasing updated
             | versions, etc.). I wouldn't be surprised if they took a
             | long term view for the much-larger-RTS Starcraft,
             | especially given its size relative to AoE.
        
         | bredren wrote:
         | No way Microsoft lets this guy stick around. This is the best
         | soft landing the board could possibly provide for the ceo.
        
         | Bayart wrote:
         | Does anyone has any doubts it's anything but a transitional
         | position ?
        
         | overcast wrote:
         | Bobby "Culture" Kotick
        
         | rkalla wrote:
         | I would _guess_ that ousting a CEO AND acquiring the core
         | company at the same time are expensive propositions - I'd also
         | guess that MSFT fully plans to address the leadership issue
         | there (Kotick) but going to give him a year to age out of the
         | newly acquired company and take his golden parachute elsewhere.
         | 
         | Smaller M&A where it's easier to swap the leader (like a
         | startup - which most of us are used to) is MUCH
         | easier/cheaper/faster than swapping out an established CEO of a
         | public company.
         | 
         | They'll do it because he's a liability and they want to make a
         | statement to the new company - but it'll be slow.
        
           | wombat-man wrote:
           | yeah, it's going to take a little time for Microsoft to worm
           | its fingers in there and get a feel for a massive org like
           | that. I've got a feeling Kotick is going to be out of there
           | within a few years.
        
         | this_user wrote:
         | If you take over a company, you don't necessarily want to
         | plunge it into even more chaos than the acquisition will create
         | already by immediately getting rid of the CEO. It's entirely
         | possible that they will get rid of him after a transition
         | phase.
        
           | geoduck14 wrote:
           | I'm hiring now, and I had the pleasure of interviewing
           | someone who was leaving Blizzard. He was pretty sharp and I
           | was bummed that I had to pass on him.
           | 
           | Anyway, I think this acquisition will actually stop the
           | bleeding snd create some stability
        
         | [deleted]
        
         | [deleted]
        
         | tallanvor wrote:
         | Honestly, this is the sort of thing they have to say right now
         | - the deal isn't closed yet, and saying they're going to dump
         | him might lead to shareholder lawsuits, especially if the
         | acquisition is blocked.
         | 
         | Realistically, there's a high chance that within a few months
         | of the acquisition being completed he'll be expected to leave
         | quietly.
        
           | Frost1x wrote:
           | Businesses learned long ago there are plenty of very easy
           | legal ways of making people leave of "their own accord" by
           | adjusting work environment factors to a point no sane person
           | would stay in the position.
        
         | arketyp wrote:
         | Can you supply some context to this denounciation?
        
           | nindalf wrote:
           | There's probably an essay that could be written to answer
           | your question, but the short version is that Kotick is not a
           | gamer, but an executive. He specialises in extracting maximum
           | value from an existing property, everything else be damned.
           | 
           | For example, Activision had a successful franchise Call of
           | Duty that did releases every 2 years or so. Kotick's insight
           | was that they could release one every year and basically
           | print money. He was right. He then used that money to acquire
           | Blizzard, a company that had many beloved franchises. He then
           | applied those same principles to the running of Blizzard, to
           | the point where the company releases half baked, buggy, awful
           | excuses for games. An example of this is Warcraft III
           | Reforged. They did it because re-releases of old games are a
           | reliable way to monetise nostalgia.
           | 
           | And that's just the somewhat justifiable part. Because making
           | money is good, right? Shareholders love that shit.
           | 
           | What's less defensible is the toxic work culture that was
           | fostered under him, where sexual harassment was endemic. Of
           | course he never saw the fallout of that. They fired some
           | patsies and called it a day.
        
             | disgruntledphd2 wrote:
             | > For example, Activision had a successful franchise Call
             | of Duty that did releases every 2 years or so. Kotick's
             | insight was that they could release one every year and
             | basically print money.
             | 
             | To be fair though, they put two studios on it, which is
             | very unlike other annual games, and a much better approach
             | for WLB and avoiding (some) crunch.
        
           | 1_player wrote:
           | "Activision CEO Bobby Kotick Knew for Years About Sexual-
           | Misconduct Allegations at Videogame Giant"
           | 
           | https://www.wsj.com/articles/activision-videogames-bobby-
           | kot... -- mirror at https://archive.fo/fzdAv
           | 
           | And if you're completely out of the loop: https://en.wikipedi
           | a.org/wiki/California_Department_of_Fair_...
        
           | elaus wrote:
           | As a developer I have a strong dislike against CEOs that say
           | things like...
           | 
           | > The goal that I had (...) was to take all the fun out of
           | making video games.
           | 
           | > The executive said that he has tried to instill into the
           | company culture "skepticism, pessimism, and fear" of the
           | global economic downturn
           | 
           | https://www.gamespot.com/articles/activision-games-to-
           | bypass...
        
         | cableshaft wrote:
         | Stephen Totilo shared this back in June of last year.
         | Apparently Bobby's got an agreement signed that if he gets
         | terminated he makes $292 million off of it, double what he made
         | last year.
         | 
         | So that might be part of it.
         | 
         | https://twitter.com/stephentotilo/status/1407658278893592579
        
           | JaimeThompson wrote:
           | Agreements like that are evidence that boards don't always
           | take into account the health of the company as a whole when
           | making decisions.
        
           | post-it wrote:
           | Microsoft is spending $70 billion all-cash on this, an extra
           | quarter billion isn't much. I don't expect they'll cut him
           | loose until after all the ink is dry.
        
           | robertlagrant wrote:
           | Looks like he'd be terminating "with good reason" himself
           | after a change of control and getting $292m?
        
           | techdragon wrote:
           | How long is that valid for? Also does buyout by Microsoft
           | count as a "change of control" ... I'd bet Microsoft would
           | wait out whatever time span that's valid for and then
           | immediately refuse to give him another one and can him...
        
           | throwawaysea wrote:
           | Aren't those types of severance packages typically invalid if
           | you're fired for good cause (like sexual harassment)?
        
         | sbarre wrote:
         | This can't be permanent. I bet this is to keep the markets
         | happy in the short term while this gets absorbed, and then
         | Kotick will "retire" at some point in the next year.
        
           | joaodlf wrote:
           | I'd buy shares right now if they had gotten rid of Kotick.
        
             | techdragon wrote:
             | Even though it would cost an additional $275 ish million?
        
         | g051051 wrote:
         | The reason he's still there is because this deal has probably
         | been in the works for a while, and they weren't going to cut
         | him loose until it settled. I'm sure that as soon as it's
         | possible after the acquisition that he'll suddenly decide to
         | spend more time with his family, pursue other interests, or get
         | sent to the farm to play with the other dogs, whatever
         | euphemism you like.
        
         | raxxorrax wrote:
         | I remember a Starcraft II fan map named Bobby Kotick TD. If he
         | hits you, you loose money. If you hit him, you loose money too.
         | It was banned after a short time.
         | 
         | To be honest, I think Microsoft and Activision deserve each
         | other.
        
           | geoduck14 wrote:
           | >I remember a Starcraft II fan map named Bobby Kotick TD. If
           | he hits you, you loose money. If you hit him, you loose money
           | too.
           | 
           | I love it! Political Opinions as a Game!
        
             | 3np wrote:
             | Maybe you'll be happy to hear that Polandball have a game
             | on Steam..
        
           | miked85 wrote:
           | At least you don't lose money though.
        
         | baal80spam wrote:
         | Activision's value skyrocketed under Kotick, not sure why they
         | would want to replace him.
        
           | madeofpalk wrote:
           | On the other hand, since the news that he knew about years of
           | sexual harassment at the company the stock has dropped 33%.
           | If "maximising shareholder value" is the only metric for
           | success it seems that making one of your employees kill
           | themselves for failing to tackle a culture of abuse seems
           | like a poor way to do that.
        
             | slothtrop wrote:
             | Corporations should be about maximizing value for all
             | stakeholders, not just shareholders. Historically the
             | creation of a corporation had to be justified to be in the
             | interest of public good. Anyway I agree.
        
             | abduhl wrote:
             | And 100% of that drop (and more?) has been recovered for
             | shareholders by this acquisition.
             | 
             | One could argue that Microsoft would have paid more, and
             | I'm sure some enterprising lawyers will get paid by
             | tricking some shareholders into suing over that, but that's
             | like arguing with the waves about when high tide is.
        
           | [deleted]
        
           | freeflight wrote:
           | I don't think this acquisition is about stock value as much
           | as it is about acquiring IP and games for MS game pass
           | offering.
        
           | JaimeThompson wrote:
           | Short term it was increased but how much long term damage was
           | done? Warcraft III Reforged has yet to receive most of the
           | promised features or even a single patch.
        
           | boringg wrote:
           | Kotick got a good run for the shareholders - he's now a
           | liability having had all the sexual harassment under his
           | watch. The sexual harassment/lack of leadership discipline
           | has discounted the sale price of ATVI (microsoft swoops in) -
           | he sticks with firm for a bit during transition to ensure
           | smooth transfer and steps away afterwards. I don't see any
           | other way - he's become a liability especially for a company
           | like Microsoft.
        
           | justaman wrote:
           | Value skyrocketed, but IP was demolished. Warcraft and
           | Starcraft are two of the most popular game franchises ever.
           | Today, nobody cares about the story of these games anymore.
           | Popular characters have been written into a wall or killed
           | off in an unsatisfying way. The overall story is a tangled
           | mess of retcons, 1000 IQ BBEG, and directionless plot lines.
           | While Activision made record profits, they did it at the cost
           | of player numbers. Every new character is shallow,
           | uninspired, quickly killed off, or never used again after
           | their initial use(Bwonsamdi, Rexar, many more). By failing to
           | appease players with the story, and putting systems designers
           | in charge of gameplay, they have been draining the value of
           | their IP for the last 10 years.
           | 
           | For games to be successful today, they need popularity.
           | Twitch streamers need to play it. Youtubers need to make
           | "how-tos", and word of mouth is king. Activision drove the
           | final nail in their coffin with the PR nightmare this year.
           | No amount of necromancy (Warcraft Reforged, Classic WoW,
           | Diablo 2) can save the company long term.
        
             | Iolaum wrote:
             | Totally Agree. Inspiring games like Horizon Zero Dawn just
             | don't come out of Blizzard anymore.
        
       | sidcool wrote:
       | Would there be a anti-competitive angle?
        
       | throwawaysea wrote:
       | Cool. Now let's update anti trust laws so they can be applied
       | much more readily and start enforcing it. A healthy, competitive
       | market that encourages entrepreneurial innovation has no room for
       | these trillion dollar anti-competitive conglomerates.
        
       | marcus_holmes wrote:
       | Still not going to buy anything from the dumpster fire that used
       | to be Blizzard
        
       | throw_m239339 wrote:
       | This is... unexpected. Wow and COD on Gamepass?
        
       | ddtaylor wrote:
       | https://news.xbox.com/en-us/2022/01/18/welcoming-activision-...
        
       | nemacol wrote:
       | I dread the day they switch the Blizzard app launcher to a MS
       | account. You just know it is going to be a nightmare to sort out.
       | 
       | Beyond petty nonsense - Sure wish we had some antitrust laws in
       | this country. The consolidation of every industry gross.
        
         | me_me_mu_mu wrote:
         | Maybe it actually works
        
       | duckmysick wrote:
       | I always wondered, what are the exact steps between announcing to
       | acquire and actually acquiring.
       | 
       | Especially this:
       | 
       | > Microsoft will acquire Activision Blizzard for $95.00 per
       | share, in an all-cash transaction valued at $68.7 billion,
       | inclusive of Activision Blizzard's net cash. When the transaction
       | closes, Microsoft will become the world's third-largest gaming
       | company by revenue, behind Tencent and Sony.
       | 
       | What exactly happens between now and "when the transaction
       | closes"? How long does it take? Is there anything that would make
       | it not close?
        
         | sofixa wrote:
         | They need approval from shareholders and regulators in every
         | country they operate in, and then do a bunch of legal work.
         | It's not unusual for such big acquisitions to take years to be
         | finalised ( for instance a regulator might impose divestment or
         | limitations), or even to fall through ( e.g. Boeing-Embraer,
         | Alstom-Siemens, Nvidia-ARM).
        
         | raldi wrote:
         | The main one is that the shareholders get to review the terms,
         | and if more than 50% of either company's don't like them, the
         | deal is off.
        
       | jhoelzel wrote:
       | oh boy. I am happy and crying at the same time. I have an idea
       | where this is going and "vendor lock in" is going to be a hashtag
       | for a long time now.
       | 
       | I am Team X-Box because I just like it much more than the
       | Playstation, buuut at some point we will all pay our MS-Fees like
       | the powerbill.
        
       | blondie9x wrote:
       | Dude. Antitrust please stop this.
        
       | alexshendi wrote:
       | Does this mean that Microsoft now owns Infocom IP?
        
       | miiiiiike wrote:
       | Can't wait for an Overwatch 2 Developer Update that starts with
       | "Hi, I'm Jeff from the Microsoft team."
        
       | h2odragon wrote:
       | So was all the bad press Activision got recently in spite of, or
       | driven by, acquisition plans? What better way to put pressure on
       | a company to give up its independence than public shame and
       | infamy?
       | 
       | Prolly knocked a few bucks off the price at least.
        
         | koheripbal wrote:
         | It might have made it cheaper, but I still think it's a bad
         | deal for MS.
         | 
         | Activision doesn't create very much new IP these days, and
         | that's where the talent is that brings new games and gamers to
         | your platform.
        
           | palijer wrote:
           | I don't think creating new IP correlates that much with
           | profitability these days. Taking a look at box offices, TV,
           | and gaming as well shows that existing IP is plenty
           | profitable on its own.
        
             | Miner49er wrote:
             | Maybe not profitability, but I'd say it does with revenue
             | growth. Activation's revenue has been mostly flat for a few
             | years.
        
       | michaelbuckbee wrote:
       | I think that Microsoft's Game Pass has really changed the gaming
       | ecosystem.
       | 
       | If you're not familiar it's basically "Netflix of Videogames"
       | where for a low monthly price (compared to buying a game at full
       | retail) you get access to whole downloadable/streamable library
       | of games.
       | 
       | It's such an outsized value that it's a big reason to choose an
       | Xbox console over a PlayStation and it's pretty clearly the
       | driving force behind these acquisitions. More games in the
       | library -> More Game Pass subscribers -> More Profit.
        
         | minerva23 wrote:
         | Can you imagine if they make it so Game Pass covers your WoW
         | subscription? WoW could see a comeback.
        
         | trymas wrote:
         | I guess it's just business at the end of the day, but IMHO this
         | model in the end could not be the best for consumer after all.
         | 
         | For example tv streaming, where if your favorite movies/tv
         | series maybe spread over dozen services and you need to pay
         | subscription to all of them. Or it could happen that copyrights
         | get bought by different providers and thus migrate from service
         | to service. I will not be surprised if piracy will have a
         | comeback for movies or tv-series.
         | 
         | So with gaming it will either be the same (too many providers
         | to choose from), or reverse - if you'd like to play AAA title,
         | you will be locked in with Microsoft.
        
           | milkytron wrote:
           | I don't think we'll see a bunch of equivalent game passes
           | like we see in video streaming, mostly because Microsoft can
           | act as a de facto gatekeeper for what "passes" can be used,
           | and they'd realistically limit it to only theirs, at least on
           | Xbox.
           | 
           | On PC something similar may arise, but there would be much
           | more competition and PC gamers may be more reluctant to use
           | these services because there are more options when choosing
           | where and how to buy/download/play games on PC.
        
       | obayesshelton wrote:
       | All we need now is a Microsoft VR / Metaverse platform and
       | FB/Meta can finally sink into oblivion.
        
       | KaoruAoiShiho wrote:
       | How does the exclusive game work now? It's okay to have
       | exclusives to compete with the big boys but surely the rules are
       | different once you get to this scale. When you get close to a
       | monopolistic position using exclusives to lock out competitors is
       | abusive. Though MS is still not quite in a monopolistic position
       | yet... they're getting close.
        
         | smileybarry wrote:
         | Sony already locks out competitors with exclusives, whether via
         | studios they acquired or games they pay to make exclusive.
         | 
         | Not to mention that ATVI is a behemoth but their catalog isn't
         | the same "everything-store" as 2000s ATVI (or current EA), it's
         | a few (big) franchises. Hell, the Bethesda deal had more
         | franchises involved.
        
       | joshstrange wrote:
       | After the initial promo Game Pass price (and using the Xbox Gold
       | -> Game Pass "hack") I got my first bill for $45 for the quarter.
       | I started to go cancel it as I play my xbox in fits and spurts
       | but I've got to say $15/mo for the massive catalogue available
       | (and this was before Bethesda or today's news obviously) is a
       | really good deal for me. I easily get at least 1 game a quarter
       | of play out of it and that would normally cost $60 and require a
       | lot of though/research before purchasing, instead I can try games
       | with reckless abandon and only play the ones I like. That said, I
       | couldn't care less about cloud gaming, the controls feel "soft"
       | and/or laggy to me still (I'm on fiber symmetrical and I've tried
       | on Mac, Xbox One/Series X, iPhone, and iPad, all with an official
       | Xbox controller and wired for all but the iPhone/iPad).
        
       | alsaaro wrote:
       | This move is a hedge against Apple and is not about gaming as
       | much as it is about maintaining Windows client side hegemony.
       | 
       | Apple is almost certainly planning to release AR/VR headset in
       | the near future, this raises the question; what hardware is going
       | to be used to power this headset; I'd bet Apple is working on a
       | console like iDevice, or probably more likely an external GPU,
       | that can be used with any Apple device.
       | 
       | Now imagine if Apple decides, admittingly in a very un-Apple like
       | fashion, to allow anyone to run MacOS on their iPads, and
       | iPhones; what that would do to consumer Windows market share.
       | 
       | This primarily establishes a moat against Apple, not Sony, and
       | protects consumer Windows, not Xbox.
        
         | LanceH wrote:
         | I can't imagine anyone losing any sleep over an AR/VR
         | powerplay.
        
       | _ph_ wrote:
       | I wonder what this means for the classic IPs of Blizzard, like
       | WarCraft, StarCraft and Diablo. Especially StarCraft could use an
       | update - I would immediately buy a SC III for the Mac.
       | Unfortunately, there was no update since SC II was ported to
       | Metal some years ago.
        
         | sovnade wrote:
         | There's not likely to be any more mac x86 development from
         | anyone going forward, and I think M1 is enough of a branch that
         | it makes it difficult to justify it.
        
           | _ph_ wrote:
           | I can understand the difficulty of Mac ports, if a game
           | doesn't support Metal yet, but that is the case with
           | StarCraft. In theory, a recompile might do.
        
       | pcdoodle wrote:
       | My name is Grom Hellscream, He/Him.
        
       | MangoCoffee wrote:
       | a lot of comments seem to be concern about the antitrust.
       | 
       | Microsoft buying Activision Blizzard just put them in number 3
       | slot. Tencent and Sony are far bigger in gaming. if Apple lawsuit
       | didn't take down Apple store just forced Apple to allows third
       | party payment option. i don't think Microsoft will get slap with
       | a antitrust. Microsoft isn't even number 1 in gaming.
        
         | Tiktaalik wrote:
         | In terms of the "console war" competitive landscape, Tencent is
         | not relevant as they're not a significant stakeholder in that
         | market.
         | 
         | The evaluation is between Sony and Microsoft and this shifts
         | things pretty significantly toward Microsoft.
        
         | cestith wrote:
         | Tencent doesn't have one of the major consoles nor the vast
         | majority of desktop operating system installations. If someone
         | was going to encourage the government to stop the merger I'd
         | expect them to try defining the market along terms different
         | from just "size of gaming revenues". They'd target more the
         | synergies that could be used to anticompetitive advantage and
         | limit customer choice.
         | 
         | Not to say that will happen. Just that if it does, it wouldn't
         | be on dollar size in game sales alone.
        
       | bobberkarl wrote:
       | Can't wait for cloud gaming.
        
       | mouzogu wrote:
       | would have preferred if m$ invested that money into new IP's
       | instead of purchasing bloated franchises so that it can sandbox
       | them behind it's paywall.
        
       | lemoncookiechip wrote:
       | This is great for XBOX (Microsoft), but terrible for the industry
       | and us consumers. Less competition isn't good for us. First
       | Bethesda, now Activision Blizzard... One has to wonder what
       | they'll acquire next, and they have the money to throw around
       | comparatively to the other big players in the market (Take 2, EA,
       | Ubisoft, Warner, and more importantly, SONY).
        
       | sabertoothed wrote:
       | The name Blizzard is still magical to me. As the maybe 15-year
       | old playing Warcraft II and drawing strategies on a piece of
       | paper. I don't play computer games anymore. But it was magical.
        
         | yreg wrote:
         | They were good citizens of macOS too. Up until Overwatch.
        
           | donatj wrote:
           | Right? It came to Switch but not macOS, boggles the mind.
           | 
           | Larger install base I guess. I'd been waiting for the Mac
           | version for years and am surprised it never came.
        
         | SloopJon wrote:
         | Even outside of the recent scandal, I've long had mixed
         | feelings about Blizzard: harassing independent servers, always-
         | connected DRM (I got booted out of single-player CoD: MW _so_
         | many times), and milking franchises with remasters. I will say,
         | though, that after a several year hiatus, a friend and I have
         | discovered StarCraft 2 co-op with weekly mutations, and it 's a
         | lot of fun.
         | 
         | SC 2 recently went free-to-play. If the rest of their catalog
         | is added to Game Pass, that will be something. Blizzard games
         | have been stubbornly expensive years after release. I wonder
         | what this means for Battle.net?
        
         | akmarinov wrote:
         | They've now fallen so low, it's like it's a completely
         | different company.
        
           | redisman wrote:
           | All the original creators of the magical IPs left a long time
           | ago.
        
           | hooby wrote:
           | Not just "like" - they are a completely different company.
           | 
           | It's well known that in the wake of the huge success of WoW
           | they had to completely re-organize the company in order to be
           | able to properly support a game with an active audience of
           | that size. Their size, their structure, their culture,
           | everything changed.
        
         | theandrewbailey wrote:
         | Back in the day, Starcraft was my thing. I didn't get into
         | Diablo too much, but I thought it was cool. I remember playing
         | the original up to the final level. A few years ago, I played
         | and beat it on my retro PC, and it was exactly as fun as I
         | remembered it.[0] I tried Warcraft, but I didn't get into it.
         | 
         | [0] https://theandrewbailey.com/article/180/Diablo
        
         | speg wrote:
         | Indeed. I remember drawing my own maps on paper before we had a
         | computer at home. It seems so simple looking back.
        
       | beders wrote:
       | Can't wait for the SC2 servers to run on a single slow VM in the
       | MS cloud...
        
       | usrbinbash wrote:
       | This makes me even more glad I quit Blizzard Games long ago.
        
       | prophesi wrote:
       | What upsets me is that this news totally overshadows the news
       | that Activision literally just fired 30+ more people for sexual
       | misconduct.
       | 
       | And now the metaverse is solidified as a new buzzword for venture
       | capitalists to pour money into despite collaborative VR being a
       | thing for almost a decade already. Won't be long until they
       | combine it with NFTs and use an inefficient & expensive
       | blockchain to handle the marketplace of avatars and the like.
        
       | MrJagil wrote:
       | The old Blizzard always seemed much closer to Apple than
       | Microsoft in culture. An incredible attention to detail and the
       | onboarding experience, clean, fun and friendly design and a
       | slightly rebellious attitude expressed through their willingness
       | to enter new markets.
       | 
       | The "new" Microsoft though, really is different than the old and
       | might actually do quite well in stewarding this supposedly
       | sinking ship into fairer waters.
       | 
       | But as a die hard Apple user with an active WoW subscription I
       | can't help but feel slightly dismayed that the Apple x Blizzard
       | deal never will (or probably could have) happen(ed).
        
         | snotrockets wrote:
         | The rampant sexual harrasment is more in line with Microsoft's
         | alleged culture.
        
         | bogwog wrote:
         | What a bizarre view of the world. It's like teenagers gossiping
         | about celebrity relationships, but with corporations instead.
         | 
         | A Microsoft acquisition of this company is bad, and an Apple
         | acquisition of this company would be bad.
         | 
         | When mega corporations like this consolidate, consumers always
         | lose. Microsoft couldn't win customers through product and
         | service quality, so they bought one of the largest game
         | publishers in the world so that their competition can't sell
         | those games anymore.
        
           | mdoms wrote:
           | > Microsoft couldn't win customers through product and
           | service quality
           | 
           | GamePass subscriber numbers are growing at an incredible
           | clip.
        
           | MrJagil wrote:
           | > It's like teenagers gossiping about celebrity
           | relationships, but with corporations instead.
           | 
           | I think that's accurate. Whether there's room for and value
           | in these kinds of playful conjectures is of course up to each
           | of us to decide.
        
             | hogrider wrote:
             | It's totally accurate bc humans are a simple ape that
             | should be living in bands of 50 to 150, but then we had
             | several technological revolutions. Someday well be more
             | like star trek vulcans, I'm sure.
        
           | xxs wrote:
           | >It's like teenagers gossiping about celebrity relationships,
           | but with corporations instead.
           | 
           | very much need, but that's how gaming industry works in
           | general - hype, fans and all.
        
           | Kiro wrote:
           | Complaining about a bizarre world view and then dropping an
           | equally bizarre and hyperbolic statement. I think this will
           | be good, just as I think Microsoft's previous gaming
           | acquisitions have been good.
        
             | Underphil wrote:
             | For those who like Bethesda Games and bought into the Sony
             | ecosystem? Good for you, maybe.
        
               | JAlexoid wrote:
               | And you weren't aware of the potential risks of a closed
               | ecosystem before?
               | 
               | It's not like you bought into an open ecosystem, but now
               | they closed it off.
        
               | Underphil wrote:
               | I didn't buy into either ecosystem. I'm just trying to
               | show that it's not positive for everyone.
        
               | JAlexoid wrote:
               | Commercial games aren't made to make everyone happy.
               | 
               | No game release is a "positive for everyone" and never
               | will be.
               | 
               | I can equally argue that my neighbor baking bread is not
               | positive for me, because I don't get to eat it. And I
               | like bread...
        
               | Kiro wrote:
               | Never said it's positive for everyone but "consumers
               | always lose" is equally false.
        
               | ssnistfajen wrote:
               | "consumers always lose" and "it's not positive for
               | everyone" are different statements with non-overlapping
               | meanings.
        
               | dont__panic wrote:
               | I am very sad that ES6 and Starfield will never run on a
               | Sony console. Just like when some Gimlet podcasts I liked
               | went Spotify exclusive -- this kind of thing is a net
               | negative for the world.
        
               | ManManBoyBoyMan wrote:
               | personally, I'm glad they won't be wasting time catering
               | to two lowest-common-denominator systems. as someone
               | who's only ever owned a PC, I've always lamented my high
               | end (or, after a few years, low-grade (but still better
               | than console)) hardware going to waste on games which
               | haven't figured out how to make proper use of it. we've
               | had affordable SSDs for nearly a fricken whole decade and
               | essentially zero attempts to optimize their use until
               | now, now that consoles have them. and there still aren't
               | any directstorage games _out_. it 's ridiculous the
               | frontiers we've lost, the games we've gimped, due to low
               | end hardware restraints. someday i hope they ditch the
               | idea of the "xbox" as well, and consoles are lost to the
               | sands of time. but for now, at least they're only wasting
               | their time optimizing for one piece of trash, and at
               | least that trash uses the same OS.
        
               | skohan wrote:
               | Yes exactly - it should meet the current standard for
               | anti-trust action that it hurts consumers. It's quite sad
               | that this is not enforced at all anymore apparently.
        
           | Underphil wrote:
           | This is the world we live in now. People rage against
           | capitalism but at the same they'll hang their hat on
           | corporation x and defend them to the death.
        
           | JAlexoid wrote:
           | Consumers loose literally nothing from Microsoft's
           | acquisition of Activision/Blizzard.
        
             | xxs wrote:
             | The tinted rose glasses are really strong. Most large
             | company merges are close to never good for the end user -
             | less concurrency and competition is not good.
        
               | JAlexoid wrote:
               | IP laws already prohibit competition.
               | 
               | There is only one maker of Diablo, and no Torchlight is
               | going to replace Diablo.
               | 
               | Games aren't going to get pulled from other platforms.
               | New games may not come out on (insert-your-preffered-
               | console), but they never were guaranteed to come out at
               | all.
               | 
               | Thus consumers aren't loosing anything here. It doesn't
               | even reduce competition.
        
               | skohan wrote:
               | Yes consumers are losing here. In the near future, you
               | will have to own at least two almost identical gaming
               | devices to play all the relevant AAA games. That's
               | basically a $500 tax being applied to gaming enthusiasts
               | to get the same access to IP.
        
               | JAlexoid wrote:
               | So what you're saying is that consumers aren't loosing
               | access to games at all. They aren't forced to choose one
               | to the exclusion of the other. Other consoles aren't
               | forced out of the market. And other console manufacturer
               | will have a market incentive to invest into similar
               | games, to entice people from buying a second console...
               | 
               | And the market that would actually care, will already own
               | multiple consoles... and a gaming rig.
               | 
               | You've actually managed to convince me that this is good
               | for the market, not neutral.
        
               | skohan wrote:
               | I can't tell if you're joking, but I hope you are. Having
               | to pay more to access the same products is not a net loss
               | to the consumer?
        
               | JAlexoid wrote:
               | You're stretching the term "same" to mean "new products
               | created for a different use case". (5G is a net loss to a
               | consumer, because you need to buy a new phone to access
               | "same" product.) Same products are quite clearly not same
               | here.
               | 
               | Consumer doesn't mean "a specific individual that owns a
               | PS5", it's a generic term meaning market participants
               | that consume products. Consumers don't loose if prices
               | for new products are substantially higher in a
               | competitive market, because willingness for a consumer to
               | pay the price in a competitive market equals to the value
               | of the product.
               | 
               | Interactive game market is highly competitive. Therefore
               | producer prices a product at $500 => consumer agrees that
               | $500 is acceptable => consumer spends $500 => consumer
               | gets $500 in value => cost - value = 0 => no consumer net
               | loss.
        
               | RugnirViking wrote:
               | You're essentially making the argument that games are
               | fungible while the other commenter is saying that they
               | are not. The reality is that most games, yes including
               | triple A games, are hot garbage and make no money and
               | provide no benefit to everyone. It's a lot like the movie
               | industry in that sense. So consoling myself that maybe
               | someone will make a copy of the cool game I want to play
               | doesn't really work, because that copy is near guaranteed
               | to be expensive garbage
        
               | ssnistfajen wrote:
               | Would've been valid only if the quality of products and
               | services pre-acquisition were actually good, and for
               | Blizzard games at least it's been anything but good in
               | the past few years. Gaming is a very end-user-focused
               | experience and until their testimonies come in due time,
               | your abstract market competition spiel is irrelevant to
               | it.
        
           | weakfish wrote:
        
           | joaodlf wrote:
           | This sounds a bit like "ms should just make better games".
           | Games are hard. Extremely hard. If Microsoft managed to
           | incorporate the Battle net portfolio into their gamepass,
           | there is some argument to be made about how much better that
           | service would become.
           | 
           | I see your point, I really do, this stinks in all sorts of
           | ways, but there could be a benefit here for a lot of players.
        
             | p_j_w wrote:
             | >This sounds a bit like "ms should just make better games".
             | Games are hard. Extremely hard.
             | 
             | The answer to this conundrum for them should be, "Tough
             | titties, learn to compete or die, but we will not allow you
             | to bully your way into a market with money."
        
               | joaodlf wrote:
               | I sometimes really question if I'm back on reddit while
               | reading some of these replies...
               | 
               | You're in HN, talking about MS and acquisitions, telling
               | them to learn to compete?
               | 
               | Am I on the right website or has my browser been
               | hijacked?
        
               | p_j_w wrote:
               | Buying Blizzivision is not the same as competing, it's
               | them swinging their money dick around to take stuff away
               | from the competition.
        
         | animanoir wrote:
         | The Apple of gaming is Rockstar Games.
        
           | criley2 wrote:
           | The Apple of gaming is Valve/Steam. They make hardware and
           | run a leading app distribution service while overall
           | operating as a pricier minority of the industry.
        
             | f6v wrote:
             | They have any hardware that took off?
        
               | derac wrote:
               | The index. The have a few other pieces of hardware they
               | have made over the years. Currently they are making the
               | Steam Deck, time will tell how that does.
        
               | oneoff786 wrote:
               | I have an index. I like it. It definitely hasn't taken
               | off.
        
               | 1_player wrote:
               | It's not the Index fault, just modern VR tech hasn't
               | taken off. The Index is a great piece of hardware. And my
               | prediction is that the Steam Deck will sell like
               | hotcakes.
        
               | oneoff786 wrote:
               | I think modern VR sucks. Beat Saber is cool but frankly
               | beat saber would be just as cool on the wii or the kinect
               | or on a normal screen with vr wands. It doesn't actually
               | utilize VR when you think about it.
               | 
               | Half Life Alyx was impressive but it also kind of sucked.
               | Teleport movement breaks immersion hard. And the enemy
               | design was clearly incredibly gentle to accommodate the
               | fact that people are not in fact very competent in VR.
        
               | f6v wrote:
               | > Steam Deck will sell like hotcakes
               | 
               | Pretty sure it won't. Too chunky for playing indie games
               | on the go, not enough battery to play AAA. And if you
               | plan having it plugged in as a desktop replacement,
               | there're batter gaming laptops.
        
               | kd913 wrote:
               | It's a chicken and egg problem. VR tech isn't taking off
               | cause there isn't enough market share to justify having
               | great games for it.
               | 
               | To get that level of market share a company basically
               | needs to subsidize the initial hardware/consoles. I don't
               | think Valve has ever learned that concept and as such
               | they are still selling the hardware at full price. This
               | in contrast to say FB/Microsoft/Sony who actively
               | subsidize their offerings because they understand the
               | benefit of getting people locked in their ecosystem.
               | 
               | I predict a repeat of Steam Machines. (as a Linux user)
        
               | RugnirViking wrote:
               | I'm pretty sure idealogically valve are opposed to
               | locking people into their ecosystem. They don't even make
               | it so you can only play their _own games_ with steam, and
               | they allow you to add non-steam games to your library.
               | They 're a weird comapny in general, they have a pretty
               | hardcore horizontal management system going on in their
               | company which as I understand as an outsider is a big
               | reason why they've struggled to bring stuff to market of
               | late.
               | 
               | Their (leaked) employee handbook is literally subtitled
               | "A fearless adventure in knowing what to do when no one's
               | there telling you what to do"
        
           | cuham_1754 wrote:
           | Ever heard of EA?
        
         | sto11z wrote:
         | Apple doesn't have a gaming division. Why would they be
         | interested in acquiring Blizzard?
        
           | cestith wrote:
           | To start a gaming division with widely known titles already
           | onboard.
        
           | cmelbye wrote:
           | What else are people going to do with their $3,000 Apple
           | Goggles?
        
           | pm90 wrote:
           | Exactly. MS has Xbox and has been buying up a lot of Game
           | studios as well. Blizzard makes sense for them to buy; Apple
           | doesn't seem to be contending...
        
           | MrJagil wrote:
           | That's why i included the paranthesis " _(or probably could
           | have) happen(ed)_ ".
           | 
           | That said, they do have a gaming service:
           | https://www.apple.com/apple-arcade/
        
             | gurkendoktor wrote:
             | Apple Arcade is for casual games that have to work on all
             | of Apple's form factors (minus the watch, thankfully). I've
             | tried it out twice. It is, with very few exceptions, in a
             | completely different category from PC gaming because most
             | people access it through a touchscreen. It's like comparing
             | a PS5 and a Switch, except that Apple Arcade is not nearly
             | as polished as the Switch.
             | 
             | My impression is also that Apple Arcade is already pushing
             | the limits of how much Apple's management wants to touch
             | gaming.
        
               | hajile wrote:
               | Apple has started to sink hundreds of millions into Apple
               | Arcade the past couple years.
               | 
               | Big AAA titles take several years to produce and I doubt
               | Apple will allow half-baked games to launch. That means
               | we won't be seeing those games start to launch until
               | 2023-2024.
               | 
               | Apple is definitely working on a VR headset. They've
               | bought out 4-5 VR companies already. There were rumors of
               | a 2022 launch, but 2023 matches up much better with their
               | game studio launch dates.
               | 
               | That subscription is a HUGE moneymaker (that's how WoW
               | made Blizzard so much money). Most serious gamers play
               | 1-2 games for a couple of years. Traditional studios
               | charge $60 (less for sales) and then release one $20-30
               | DLC per year. That gives them $120 over two years at the
               | very best (though most players won't bother with DLC).
               | Apple gets $80 per year unconditionally. Moreover, this
               | will get casual gamers in addition to hardcore ones.
               | 
               | Now that Apple runs everything on M1 and even the slowest
               | M1 chips have better GPUs than most Wintel systems, Apple
               | can sell games to everyone. Because everything is using
               | the same architecture (same CPU and same GPU across the
               | board), their devs save a ton of time and money
               | developing and optimizing which means their total time to
               | deliver and cost to deliver is much lower.
               | 
               | I suspect that MS sees this as an extremely serious
               | threat. They need to do everything they can to leverage
               | xbox pass and compete.
        
               | yoz-y wrote:
               | A year back or so there were articles claiming that apple
               | has stopped all development of content rich games, aiming
               | at quick addictive ones instead. They released studios
               | making the former from contracts.
               | 
               | https://www.bloomberg.com/news/articles/2020-06-30/apple-
               | can...
        
           | madeofpalk wrote:
           | You would be shocked to know Apple was _days_ late to buying
           | Bungie, creator of Halo.
        
         | raxxorrax wrote:
         | Not sure if an image campaign is enough to convince me that
         | they have changed. They had to embrace open source to some
         | degree because developers were plainly fleeing their
         | environments en masse. Today it is extremely hard to find an
         | expert for hard technical problems. Perhaps everyone is hiding
         | somewhere, but I haven't found them yet.
        
       | telxosser wrote:
       | Power law going to power law.
       | 
       | I am sure this will result in better games than if not, lol.
        
       | gigel82 wrote:
       | C'mon Microsoft, do a Starcraft 3. Pretty please!
       | 
       | Starcraft 2 is one of the last game I still play with my ("old
       | timer") friends for social interaction in the Covid era.
        
       | boringg wrote:
       | The more I think about this - the more I hope that Microsoft does
       | another starcraft and gets it in the works. That way my young
       | children will get to play starcraft in their teens (10 year dev
       | cycle imho). That would be a small win for me :)
        
       | jrockway wrote:
       | Does this mean that Blizzard engineers get a FAANG salary now?
        
         | psyc wrote:
         | No, they'll have to settle for Microsoft pay. Still probably a
         | moderate bump for them, though.
        
         | chaoz_ wrote:
         | They might create an employee retention fund.
        
       | [deleted]
        
       | krelian wrote:
       | Apparently the price tag is $68.7 billion. How long until they
       | recoup the investment?
       | 
       | https://finance.yahoo.com/news/microsoft-buy-activision-bliz...
        
         | martini333 wrote:
         | That's not how it works.
        
       | dagaci wrote:
       | I guess this is what you call Microsoft buying the dip,
       | Activision's price fell by half since Feb 2021 until today!
       | 
       | https://www.tradingview.com/symbols/NASDAQ-ATVI/
        
       | hanselot wrote:
        
       | ho_schi wrote:
       | Competition oversight?
       | 
       | Probably dead since Regan? After they stopped controlling AT&T
       | the UNIX-Wars happened, impcompatiblity, lawsuits, closed-source
       | has become a normal thing and proprietary software locked users
       | in and competitors out.
       | 
       | What platform will Microsoft support? Likely not:
       | * Linux       * BSD       * MacOS       * Nintendo       * Sony
       | 
       | Does anyone miss id Software? Native ports on Linux, incredible
       | source-code and impressive games? I use this opportunity to thank
       | Gabe Newell and Valve and the people there for their work :)
        
         | JAlexoid wrote:
         | What does this have to do with competition?
         | 
         | Console platforms have not competed for games to be on their
         | platforms for.... ever.
        
         | lowbloodsugar wrote:
         | I will miss Starcraft on macos, but I guess I already gave that
         | up with my M1 purchase. Couldn't give two shits about any of
         | their other games.
        
         | skohan wrote:
         | I honestly think behind climate change, the current state of
         | anti-trust enforcement is one of the biggest issues facing
         | Americans right now. It's disappointing that it's not even
         | expected for anti-trust action to happen anymore.
        
           | coliveira wrote:
           | This is not a new danger. Americans had to deal with that by
           | the end of the 19th century. The elites were able to run back
           | the clock and remove or control any anti-trust structure that
           | has been created to avoid their crazy accumulation of money
           | and power.
        
           | obert wrote:
           | I think America might want to tackle health care, drug
           | addiction, inequality, racism, sexism before worrying about
           | anti-trust
        
             | skohan wrote:
             | I think having a handful of corporations owning everything
             | makes all of those issues worse
        
             | RugnirViking wrote:
             | Extending off what the other commenter said, consolidation
             | within the medical market is a big reason for the opiod
             | epidemic. It's not something that just came out of nowhere,
             | its directly because a large company intentionally pushed
             | for highly addictive drugs to be given to as many people as
             | possible
             | 
             | It's also a big reason for the fact that americans spend
             | far far more on healthcare than other countries. For
             | reference, the US government spends 28% of your tax on
             | healthcare. The UK government spends 18.8%, which is
             | arounge average among western nations. And ON TOP of that,
             | americans pay huge medical fees and insurance.
             | 
             | Inequality is partly caused by the two above issues,
             | combined with the fact that its really damn hard to make
             | much of a company for yourself when a vastly more powerful
             | company is intentionally suppressing or if you're one of
             | the lucky few buying out all of its competition.
             | 
             | Racism and Sexism are at least partly caused by ineqality,
             | but another big part of it comes from the consolidation in
             | mass media. Shock stories on the national news about the
             | actions of ten or fifteen people can cause and deepen
             | ingrained biases about millions.
        
             | choward wrote:
             | Need to tackle corruption before we can solve any of those.
        
           | TheRealDunkirk wrote:
           | A guy named Matt Stoller focuses on this sort of thing. He's
           | been saying that the right people have been appointed to the
           | FTC, but it remains to be seen if this will produce any real,
           | consumer-felt fruit. This is him, just 2 hours ago, at the
           | time of this writing:
           | 
           | https://twitter.com/matthewstoller/status/148348691488801996.
           | ..
           | 
           | He is reporting that the chair of the FTC is begging for
           | public comment on merger activity.
           | 
           | UPDATE
           | 
           | And just a few minutes ago, questioning whether this whole
           | Microsoft/Activision will be stopped.
           | 
           | https://twitter.com/matthewstoller/status/148353211536295117.
           | ..
        
         | dmead wrote:
         | I'm sorry. does gabe produce games anymore?
        
         | xahrepap wrote:
         | Blizzard's (not sure about Activision games) ongoing support
         | for most of those platforms has been pretty crap recently
         | anyway. Diablo2 Resurrected removed mac support but they did
         | add consoles.
         | 
         | OW only support Windows.
         | 
         | I guess SC2 and D3 had support for many platforms, but not
         | Linux.
         | 
         | It's a crap situation that I don't think is being improved or
         | worsened here.
        
         | simlevesque wrote:
         | What platform does Nintendo support ? It has always been like
         | that.
        
           | haunter wrote:
           | iOS and Android, they have some gacha games there
           | 
           | https://www.nintendo.com/sg/games/smartphone/index.html
        
         | LynxInLA wrote:
         | Microsoft seems likely to support at least Nintendo. With Game
         | Pass and Minecraft, they've leaned more towards gaming as a
         | platform. Some Switch games have full MS support including
         | Achievements, which was surprising.
        
       | tempestn wrote:
       | I'd love if they might breathe some life back into Starcraft 2,
       | or even start working on 3. Normally I'd be worried when the
       | company that owns my favorite game gets acquired, but it'd hardly
       | be possible to do less with it than they already were.
        
         | redisman wrote:
         | Warcraft 4 please. They made Age of Empires 4 happen too
        
       | [deleted]
        
       | KiDD wrote:
       | Should have bought EA
        
       | advael wrote:
       | I continue to be very uncomfortable with gigantic companies
       | becoming more gigantic for any reason, even though all involved
       | players are already ones I've been carefully avoiding even
       | accidentally giving money to for several years
        
       | phgn wrote:
       | > Mobile is the largest segment in gaming, with nearly 95% of all
       | players globally enjoying games on mobile. Through great teams
       | and great technology, Microsoft and Activision Blizzard will
       | empower players to enjoy the most-immersive franchises, like
       | "Halo" and "Warcraft," virtually anywhere they want.
       | 
       | So long for immersive PC and console games.
        
         | schleck8 wrote:
         | Most likely via xCloud, cooperations will always opt for
         | subscriptions.
        
         | pradn wrote:
         | There's still plenty of money in PC and console games,
         | especially AAA ones. It's a good thing that games expand to
         | mobile. My little cousins in India have no consoles or PCs to
         | play on, but they happily play PUBG or Minecraft with their
         | friends on their parents' phones. Of course, for every
         | wholesome mobile game, there's a 100 slot machine games with no
         | merit.
        
         | smileybarry wrote:
         | That's probably a reference to Xbox Cloud Gaming, though.
        
           | kizer wrote:
           | I agree. They worded that poorly, conflating mobile gaming
           | and cloud gaming on mobile.
        
       | Aissen wrote:
       | > Upon close, we will offer as many Activision Blizzard games as
       | we can within Xbox Game Pass and PC Game Pass, both new titles
       | and games from Activision Blizzard's incredible catalog. [Xbox
       | PR]
       | 
       | > The acquisition also bolsters Microsoft's Game Pass portfolio
       | with plans to launch Activision Blizzard games into Game Pass [MS
       | PR]
       | 
       | In case anyone still doubts that Microsoft is all-in on Game
       | Pass.
        
         | aaronsimpson wrote:
         | Diablo 4 on Game Pass definitely makes for an interesting value
         | proposition. Maybe login will actually work this time at launch
         | :p
        
         | freeflight wrote:
         | If they want to be all-in on game pass, then they should
         | actually go all in.
         | 
         | As somebody who just got game pass, I feel kinda cheated for
         | what I get; All the games offered there are the "f2p" versions,
         | even MS first party titles like Halo only offer the "default"
         | versions to play "for free" when paying a monthly subscription.
         | 
         | It's like those free versions Epic hands out; They are
         | playable, but they usually lack any and all of the "extra DLC
         | content" that too often are needed to make a game actually
         | fully fleshed out.
        
           | simlevesque wrote:
           | That is not at all the case. I've played over 20 games, full
           | games, on Game Pass.
        
           | mynameisvlad wrote:
           | This "f2p" versions cost 60 dollars.
           | 
           | You're getting the "standard" edition of the game. Sure,
           | you're not getting the expansion packs or other cosmetics,
           | but neither is any other person that doesn't buy the deluxe
           | editions.
        
             | freeflight wrote:
             | And the deluxe version gives you everything?
             | 
             | No, what they usually give you is actual customization
             | _options_ because in the _full-priced_ standard edition
             | those do not exist anymore.
             | 
             | As character customization has by now been apparently
             | redefined as being wholesale "cosmetic" and thus locked
             | behind an deluxe version up sale, MTX spending and FOMO
             | season pass grinding.
             | 
             | It's a sorry state for AAA and increasingly even mid-tier
             | developed games.
             | 
             | Often enough it directly affects gameplay, instead of
             | playing with/against individual other people, which in many
             | games used to be recognizable by their character
             | customization choices, too often multiplayer now ends up
             | looking like the clone wars.
             | 
             | As the only people that stick out with their customization
             | are those that spend money on having any choice other but
             | the _one_ default choice.
        
           | emdowling wrote:
           | You've got to be kidding. The version offered on Game Pass is
           | the "Standard" edition, that isn't just a "free to play",
           | "stripped down" version of the game. It is 95% of the game!
           | The remaining 5% is almost always cosmetic items, like skins
           | or cars, that really do not impact the core experience.
           | 
           | There are some exceptions, like Destiny 2 I believe, where
           | the meaningful DLC is excluded, but that is not the rule.
           | Game Pass is an incredible deal.
        
           | boppo1 wrote:
           | What is Halo missing? MCC and infinite have all the relevant
           | content, unless you wanted a dress-up game instead of an FPS.
        
             | freeflight wrote:
             | Pretty much all meaningful multiplayer customization. Past
             | Halo titles let you unlock a variety of different armor
             | styles, and colors, by just playing trough the
             | singleplayer.
             | 
             | Now pretty much _all_ of that is either locked behind
             | "Deluxe edition", MTX or dozens of levels of season pass
             | for a single item.
             | 
             | Which is particularly cynical considering how they
             | advertised this Halo as the "most customizable ever, no two
             | Spartans will look alike!" [0], when the only way _not_ to
             | look alike is to spend at least 10 bucks for a new armor
             | core.
             | 
             | Want that new armor core in a different color? Enjoy
             | spending another 8 bucks [1] because color schemes are now
             | armor core specific.
             | 
             | This is objectively worse than what people used to get when
             | they bought the "standard" version, as effectively all
             | meaningful multiplayer customization is now paywalled
             | behind a ton of MTX and not just the "nice extras".
             | 
             | Halo isn't the only offender on that front, pretty much all
             | the games that nowadays get released with a "standard"
             | 50-60 bucks version, and then a 100+ bucks deluxe version
             | follow this very same MO. Which would be okay if those
             | "deluxe version" actually offered the full package, but
             | they don't, what they offer is the same extend of
             | customization options that _used_ to be included with games
             | _out of the box_ , while getting "everything" has by now
             | come an exercise of unlimited spending [2] because creating
             | unlimited new color swaps, with every new "season", is the
             | new most profitable business model, not releasing a fully
             | functional and fleshed out game out of the box, that's by
             | now the absolute rare exception in the "AAA" sector.
             | 
             | This is also _exactly_ what many people have been warning
             | about where MTX will ultimately takes us for literally
             | decades, game pass is the ultimate manifestation of it; You
             | subscribe to  "games as a service" with a monthly fee, then
             | you are supposed to spend money on those rented games to
             | upgrade them to proper fully fleshed out versions, and then
             | you are locked into the subscription because not paying for
             | it now also means losing access to all the content for the
             | games you purchased on-top of your subscriptions.
             | 
             | Anybody who looks at this and goes; "This is great for
             | consumers!" must not be a consumer and must have completely
             | missed all the relevant discourse about these developments
             | during the last decades.
             | 
             | [0] https://gamerant.com/halo-infinite-armor-customization-
             | milli...
             | 
             | [1] https://gamerant.com/halo-infinite-charges-8-color-
             | blue/
             | 
             | [2] https://www.gamingbible.co.uk/news/xbox-halo-infinite-
             | shop-c...
        
               | SV_BubbleTime wrote:
               | > Pretty much all meaningful multiplayer customization.
               | 
               | So to answer him, yes, you want to play dress up.
               | Everything you're complaining about is entirely cosmetic.
        
               | freeflight wrote:
               | Character customization has _always_ been a huge part of
               | multiplayer games even before MTX became a thing,
               | _particularly_ for Halo titles.
               | 
               | Disregarding that as "you only want to play dress-up" is
               | not only unbelievably reductive, it's also a very lazy
               | way to just hand-wave away a very real issue.
               | 
               | The same way you could disregard the vast majority of
               | features from any game except core-gameplay features; _"
               | You want to color your car in your racing game? How
               | silly, you only want to play dress up!"_
               | 
               | I guess it's just naive of me want to _play_ things in
               | _games_?
        
               | boppo1 wrote:
               | > always... particularly for Halo titles.
               | 
               | Maybe if you started with Halo 2. Halo 1 lan parties and
               | Xbox connect you had a choice of maybe 10 colors. It was
               | about the shooty-shooty. And maybe that's why I like
               | infinite, I get pretty darn good shooty-shooty.
               | 
               | I agree to an extent that the customization system is a
               | little broken though. Team games should force red or blue
               | coloring, half the time I can't tell who is or isn't on
               | my team. "Outlines" aren't enough. All so people feel
               | that their $50 armor purchase isn't hidden.
        
               | freeflight wrote:
               | _> Maybe if you started with Halo 2._
               | 
               | I "started" with Quake, but that's besides the point.
               | 
               |  _> Halo 1 lan parties and Xbox connect you had a choice
               | of maybe 10 colors._
               | 
               | At PC lan parties people had a choice between a myriad of
               | custom skins particularly with GoldScr mods, all for
               | free.
               | 
               |  _> It was about the shooty-shooty._
               | 
               | It was also about the community, _particularly_ at a lan
               | party, and part of a community is also being able to
               | individualize your avatar.
               | 
               | This used to be very well understood for the longest
               | time, and now it's suddenly considered "playing dress up"
               | because billions dollar heavy AAA publishers, and
               | developers can't be arsed anymore to put in any
               | meaningful player customization that isn't monetized and
               | FOMO'ed to hell.
               | 
               |  _> All so people feel that their $50 armor purchase isn
               | 't hidden._
               | 
               | Would you disagree that previous Halo games, short of
               | going back over a decade, offered more, and particularly
               | more meaningful, multiplayer customization options _out
               | of the box_?
               | 
               |  _> Team games should force red or blue coloring, half
               | the time I can 't tell who is or isn't on my team.
               | "Outlines" aren't enough._
               | 
               | They are enforced to such a degree that picking any blue
               | color skin already gives you a slight advantage as
               | enemies will always be colored red and allies always be
               | colored blue.
               | 
               | Which is btw a very separate issue from armor types
               | customization, people having different armor types makes
               | it much more likely for you to recognize enemies from
               | friends as 90% of people wouldn't sport the _exactly
               | same_ armor style that 's completely indistinguishable.
               | 
               | It gives the whole affair a real "clone wars" vibe where
               | you ain't fighting individuals, but yet another of the
               | same model, something that wouldn't have been acceptable
               | in single-player FPS games or multiplayer mods, like CS,
               | decades ago.
        
               | boppo1 wrote:
               | I'm sorry you're not enjoying the game.
        
               | freeflight wrote:
               | I didn't write a single thing about my enjoyment of the
               | game?
               | 
               | But it's fascinating how your difficulties of
               | differentiating players and teams trace directly back to
               | the lack of non-monetized character customization, and
               | that just passes right by you like a non-issue.
               | 
               | Maybe you enjoy fighting in the clone wars, I think it's
               | greedy design and not conductive to good gameplay.
               | 
               | 20 years ago non-commercialized mods got this right, I
               | really don't see why wanting it to get right in massive
               | AAA titles, with a pretty rich and established history in
               | exactly that, is suddenly such a controversial opinion,
               | on HN out of all places.
               | 
               | On one hand I get called out for wanting more than only
               | the purest "core-functionality" ("You can shoot people,
               | what more do you want?"), on the other hand people
               | disagree with the notion of how these "low-content"
               | version are very much "f2p" versions, as a lot of content
               | that _used to come out of the box_ is now relegated and
               | hand-waved away as  "playing dress up".
        
               | Stevvo wrote:
               | Why the negative implication? Is "playing space soldier"
               | somehow more valid than "playing dress-up"?
        
         | viktorcode wrote:
         | Are you sure everything that Activision / Blizzard publishes
         | will be on GamePass day one?
        
       | cuham_1754 wrote:
       | My very first thought after seeing the headline: There is NO WAY
       | antitrust regulators would approve such a deal, considering this
       | is the biggest game acquisition ever.
       | 
       | But hey, at least better than being acquired by Tencent, eh?
        
       | [deleted]
        
       | diogenescynic wrote:
       | I hope they invest more in the Diablo franchise. It's been a lot
       | of fun on the new Xbox.
        
       | major505 wrote:
       | Well after all the shit Blizzard have done in the last years, I
       | can imagine it was a bargain.
        
       | zkid18 wrote:
       | Excellent job, MSFT M&A team.
        
       | agar wrote:
       | Even if blockbusters like CoD aren't Microsoft (PC+Xbox)
       | exclusive, the power of "play it first on GamePass" or "Plays
       | best on Series X" is extremely compelling.
       | 
       | Streamers, influencers, and competitive players whose livelihoods
       | are based on some of these games will almost be forced into
       | playing on the platform that gives them an advantage, whether
       | that's an extra couple weeks of access or slight optimizations.
        
       | unobatbayar wrote:
       | Deeply regretful news.
        
       | megumax wrote:
       | I don't really understand these acquisitions made by Microsoft,
       | first Mojang, then Bethesda and now Activision. Is Microsoft
       | trying to revive these companies or it's just trying to leech of
       | the market? At this moment, Activision is living out of in-game
       | purchases, not making good games. Bethesda was almost dead when
       | they bought it.
       | 
       | >Legendary games, immersive interactive entertainment and
       | publishing expertise accelerate growth in Microsoft's Gaming
       | business across mobile, PC, console and cloud.
       | 
       | I wonder what this "cloud" means. Is Microsoft planing an
       | alternative to Google Stadia?
        
         | sofixa wrote:
         | > I wonder what this "cloud" means. Is Microsoft planing an
         | alternative to Google Stadia?
         | 
         | They already have it, Xbox Cloud Gaming. It's mostly a steaming
         | pile of crap that can't handle billing or multi-language users
         | without cryptic useless errors. Quality and latency are pretty
         | bad too, and the games are meh and console versions only ( so
         | it's poor for strategy games for instance).
        
         | gfd wrote:
         | Mojang turned out to be a brilliant acquisition compared to
         | what roblox is valued at nowadays.
        
         | fullstop wrote:
         | >I wonder what this "cloud" means. Is Microsoft planing an
         | alternative to Google Stadia?
         | 
         | This already exists [1]. I sometimes play Sea of Thieves with
         | my kids on a Linux laptop through a browser. The only thing
         | missing is haptic feedback / controller vibration, which makes
         | both steering the ship and fishing difficult.
         | 
         | 1. https://www.xbox.com/en-US/xbox-game-pass/cloud-gaming
        
         | aaronsimpson wrote:
         | Mojang owned Minecraft, one of the best-selling video games of
         | all time, even when it was in a "downtrend" because of
         | Fortnite.
         | 
         | Microsoft didn't just acquire Bethesda. They acquired the
         | entirety of ZeniMax, so Elder Scrolls Online, Fallout Shelter,
         | Doom, Wolfenstein, Prey, Dishonored. Clearly not dead by any
         | stretch of the imagination.
         | 
         | Activision Blizzard, despite the sexual harassment allegations,
         | has Overwatch, World of Warcraft (still a profitable title),
         | Diablo 4 and Overwatch 2 launching Soon(tm). From a business
         | standpoint, I'd say they've made the acquisitions of a
         | lifetime.
        
         | activitypea wrote:
         | They're building the Netflix of games with the catalogue to
         | match. Seems like short and mid term, they're focused on owning
         | as many brands/IP as possible, and predictably, efficiently
         | releasing solid games that don't rock the boat too much. See
         | Gears Of War, Forza and Halo. With Bethesda and ActiBlizz, they
         | have enough IP under them to release 3-4 okay games every year,
         | which will make Game Pass a good value proposition when third
         | party support eventually dies out.
        
           | jasondigitized wrote:
           | This. It's similar to Netflix realizing they need to own as
           | much content as possible to retain and attract subscribers
           | and keep fat margins. GamePass is where the money is. Once
           | they have your credit card the friction to up sell you is
           | dramatically lowered.
        
         | taubek wrote:
         | If they don't buy it, someone else will. This way they probably
         | get a bunch of games in their catalogue, they get brand names,
         | people, players, etc. I would say that they don't want to be
         | left out and over run by other players.
        
         | redisman wrote:
         | Revive? Bethesda will have two best selling games out in the
         | next two years in the fairly empty AAA RPG landscape. Minecraft
         | is a evergreen with kids with over a 100M monthly players
        
       | kybernetyk wrote:
       | Good. Maybe they can fix WoW.
        
       | peakaboo wrote:
       | I just deleted my blizzard accounts last week. Looks like perfect
       | timing!
        
       | tosh wrote:
       | Microsoft now runs two of the apps I spend a lot of time in:
       | Visual Studio Code and StarCraft II :)
        
       | gigatexal wrote:
       | holy smokes!
       | 
       | now maybe the personnel and HR and abuse can be handled since
       | this is going to be run by a company with adults in the room and
       | we can focus on not abusing people and instead focus on games!
       | Here's to Diablo 4 and maybe a Starcraft 3?!
        
       | beebeepka wrote:
       | Not happy about this but Blizzard is pretty much done for the
       | foreseeable future. I sure MS money would help revitalise the
       | company on half a decade or so. All I want is StarCraft 3
        
       | glanzwulf wrote:
       | This is a megaton deal for Microsoft. Some of the biggest
       | franchises, exclusive to their console/gamepass.
       | 
       | I wonder what will Sony do now?
        
       | kizer wrote:
       | Wait... WHAT?! Wow. Incredible to follow up the Zenimax
       | acquisition with this. Was just playing a game via cloud gaming
       | yesterday and thinking about how smooth it was and how MS was set
       | for the future with GamePass. Congratulations to the Xbox org and
       | MS in general. Hope to move back out to Redmond soon... ;)
        
       | juanani wrote:
        
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       (page generated 2022-01-18 23:01 UTC)